00:07:33 -!- Pacra has joined ##crawl-dev 00:08:58 -!- blabber has joined ##crawl-dev 00:37:52 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:38:07 -!- nonethousand has joined ##crawl-dev 00:38:23 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:38:42 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:39:21 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:39:39 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:40:01 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:40:11 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:40:31 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:41:14 mikee the Pyromancer (L27 OpWr) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:24) 00:43:25 -!- ZChris13 has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0a2/20120611042006]] 00:48:38 -!- ussdefiant_ has quit [Ping timeout: 245 seconds] 00:53:27 ch_force_autopickup failed (https://crawl.develz.org/mantis/view.php?id=5774) by Sjourn 00:54:02 -!- elliptic has quit [Ping timeout: 265 seconds] 00:55:06 -!- elliptic has joined ##crawl-dev 01:00:27 -!- evilmike has quit [Quit: something happened] 01:01:49 -!- blabber has quit [Quit: leaving] 01:22:45 -!- edlothiol has joined ##crawl-dev 01:26:21 03edlothiol * r6cd43c0f05b4 10/crawl-ref/source/items.cc: Fix the robe of misfortune having a TODO tile. 01:32:07 03edlothiol 07stone_soup-0.10 * r05f95b71d1c3 10/crawl-ref/source/items.cc: Fix the robe of misfortune having a TODO tile. 01:50:24 -!- ark____ has joined ##crawl-dev 02:15:19 -!- SkaryMonk has quit [Quit: Leaving.] 02:20:55 -!- Ganrao| has quit [] 02:31:23 -!- SkaryMonk has joined ##crawl-dev 02:43:12 -!- st_ has quit [] 03:02:01 -!- dtsund has quit [Quit: dtsund] 03:14:45 -!- ainsophyao has quit [Remote host closed the connection] 03:19:00 OSX builds of master branch on crawl.develz.org updated to: stone_soup-0.10.3-tiles-macosx 04:03:17 -!- Nomi has quit [Ping timeout: 248 seconds] 04:13:29 -!- Vandal has joined ##crawl-dev 05:00:05 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2262-g6cd43c0 05:12:19 -!- Pingas has joined ##crawl-dev 05:55:23 -!- alefury has joined ##crawl-dev 06:18:45 -!- ussdefiant_ has joined ##crawl-dev 06:30:07 -!- Mottie has quit [Read error: Connection reset by peer] 06:34:22 -!- mikee_ has quit [Read error: Connection reset by peer] 06:50:50 -!- moxian has quit [Ping timeout: 244 seconds] 06:58:51 Debian builds of 0.10 branch on crawl.develz.org updated to: 0.10.3-1-g05f95b7 07:21:44 -!- moxian has joined ##crawl-dev 07:36:05 -!- Pacra has quit [Ping timeout: 248 seconds] 07:46:29 -!- MarvinPA has joined ##crawl-dev 08:16:35 -!- ToBeFree has joined ##crawl-dev 08:33:00 -!- _dd has quit [Quit: Ex-Chat] 08:44:33 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 08:49:09 -!- Patashu has quit [Ping timeout: 265 seconds] 08:50:25 -!- Patashu has joined ##crawl-dev 08:53:31 -!- Patashu has quit [Remote host closed the connection] 08:53:44 -!- Patashu has joined ##crawl-dev 08:54:09 -!- Grunt has joined ##crawl-dev 09:12:15 -!- ussdefiant_ has quit [Ping timeout: 246 seconds] 09:13:15 -!- SkaryMonk has quit [Quit: Leaving.] 09:16:46 is chunk autopickup broken after a certain amount of items is recognized by players? 09:17:04 i get it reliably around xl10 or something in a regular game 09:17:34 I've thought that it was triggered by save and restore. 09:20:03 I'm not sure what triggers it but it definitely becomes broken 09:25:54 save/load might also be an issue, yeah, i do that regularly 09:37:02 <|amethyst> Looking at Ortoslon's save from 5772... someonw, you.force_autopickup[OBJ_CORPSES] = { 0, -1, 0 } 09:37:57 <|amethyst> and you.force_autopickup[OBJ_FOOD] = {0 , -1, 0 } 09:38:02 <|amethyst> which is the relevant one 09:45:55 -!- SkaryMonk has joined ##crawl-dev 09:47:54 <|amethyst> I believe I've tracked it down 09:48:08 <|amethyst> hm, maybe not 09:50:34 <|amethyst> yeah 09:52:03 <|amethyst> once you encounter a chunk where an AE prevents pickup, _is_option_autopickup() will set you.force_autopickup[OBJ_FOOD][FOOD_CHUNK] = -1 09:53:47 <|amethyst> can't just remove that code, though, because it's what is responsible for making sure the initial state of the menu reflects reality 09:54:35 I thought we were going to change things so that force_autopickup can only be set manually? 09:54:42 that would solve this, right? 09:55:06 <|amethyst> yes, but it needs the tri-state menu 09:55:36 <|amethyst> otherwise the menu will show "no pickup" for everything the first time you enter it 09:55:49 yeah 09:56:12 <|amethyst> the other question is, what to do about existing games 09:56:21 <|amethyst> since there's no way to turn off these exceptions 09:57:00 <|amethyst> (maybe the menu should show, in addition to the current categories, also any category that has a non-zero value somewhere? 09:57:03 <|amethyst> ) 09:57:35 couldn't existing games just have their force_autopickups all reset? 09:58:18 <|amethyst> I guess that's probably a good idea when the automatic force_ap inference is gone 09:58:33 <|amethyst> since most of the values there will have been inherited from options, not manually set 09:58:47 <|amethyst> of course, that means players who did manually set something will have to redo it 10:07:00 <|amethyst> I added some info to the bug, and marked it as a child of the auto-pickup implementable 10:14:31 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2262-g6cd43c0 (33) 10:18:00 the menu seems to overwrite any settings the rcfile provides for autopickup (eg it has pickup enabled for useless items by default), is that related? 10:18:32 <|amethyst> sort of 10:18:38 -!- Patashu has quit [Ping timeout: 245 seconds] 10:19:02 <|amethyst> the menu will continue to override options, but Thann is adding a third "defer to options" state 10:19:21 <|amethyst> which will be the default for everything 10:19:47 that sounds good 10:44:12 -!- ainsophyao has joined ##crawl-dev 10:56:41 -!- blabber has joined ##crawl-dev 11:24:23 -!- ussdefiant_ has joined ##crawl-dev 11:54:16 -!- ussdefiant_ has quit [Ping timeout: 265 seconds] 12:03:50 -!- ussdefiant_ has joined ##crawl-dev 12:14:24 -!- st_ has joined ##crawl-dev 12:20:21 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 12:34:38 -!- zz has quit [Quit: WeeChat 0.3.8] 13:01:27 -!- Nomi has joined ##crawl-dev 13:04:04 -!- Twinge has joined ##crawl-dev 13:06:15 -!- Nomi has quit [Read error: Connection reset by peer] 13:28:14 -!- dtsund has joined ##crawl-dev 13:45:43 -!- blabber has quit [Remote host closed the connection] 13:48:54 -!- blabber has joined ##crawl-dev 13:49:32 rock worms in walls are not immune to headbutt retaliation (https://crawl.develz.org/mantis/view.php?id=5775) by sim 13:54:50 -!- MarvinPA has quit [Read error: Connection reset by peer] 13:56:24 -!- MarvinPA has joined ##crawl-dev 13:56:31 -!- Ragdoll has joined ##crawl-dev 14:03:34 -!- ussdefiant_ has joined ##crawl-dev 15:14:56 Stormfox the Bringer of Life (L12 HOHe) ASSERT(smc) in 'mon-util.cc' at line 1072 failed on turn 16778. (Lair:7) 15:15:49 Bad Player spawning in arena (https://crawl.develz.org/mantis/view.php?id=5776) by Pourush 15:17:02 -!- Ragdoll has quit [Quit: Ragdoll] 15:25:59 Vaults: the fire pits (https://crawl.develz.org/mantis/view.php?id=5777) by sgrunt 15:28:34 Received a report of using Slimify on tentacle segments causing a crash in Light. I just tried it in SS trunk, and while it's not crashing, it is leading to some highly unusual behavior; perhaps tentacle segments should be exempt from slimification? 15:28:51 it was funny on tentacles too 15:29:26 tentacle segments need to be exempt from a bunch of things that they're not exempt from really 15:29:32 they mess things up when you teleport them too 15:29:35 does dispersal still crash them 15:29:36 eheheheheh 15:29:41 it doesn't crash i don't think 15:29:45 just gives error message spam 15:35:09 hm i had a ring of hunger not auto-identifying after i got to a lower satiation level 15:35:43 and in fact only suspected a bug at Near Starving to confirm it was indeed a ring of hunger 15:36:19 <|amethyst> ChrisOelmueller: you were wearing only one unidentified ring? 15:36:27 yes 15:36:39 Are you wearing any other non-fully-identified equipment? 15:37:12 i had the other one not identified upon wearing, but i did before finding the ring-to-be-hunger 15:37:29 also it was not cursed if that helps 15:37:34 <|amethyst> any not-fully-identified randarts? 15:38:11 <|amethyst> hm 15:38:33 <|amethyst> unided amulet? 15:39:24 amulets can have hunger? 15:39:37 <|amethyst> as an artefact property 15:39:38 or is the auto-id just based on being the only thing left to id? 15:40:00 <|amethyst> but the code doesn't seem to verify whether it is an artefact before counting it towards num_unknown 15:40:03 right, i figured you covered that by asking for randarts 15:40:15 ah, ok 15:40:58 the amulet was not identified and no randart, so that might be it 15:41:04 <|amethyst> yeah, that would do it 15:41:12 <|amethyst> that should probably be fixed 15:48:52 Eronarn: I can't figure out how to get numpad to work right in putty to play hellmouth :( 15:49:06 I've tried switching all the options 15:56:15 st_: it's expecting just number keys. i haven't messed around at all with getting it to work on other platforms than my own desktop 16:04:35 -!- ussdefiant_ has quit [Ping timeout: 244 seconds] 16:09:01 -!- ussdefiant_ has joined ##crawl-dev 16:09:12 03|amethyst * r3057eea130cc 10/crawl-ref/source/misc.cc: Fix amulet/ring auto-id interaction with ARTP_*. 16:09:14 <|amethyst> ChrisOelmueller: thanks 16:09:29 <|amethyst> four lines of code, 12 lines of commit message :) 16:12:53 -!- ToBeFree has quit [Read error: Connection reset by peer] 16:14:21 heh, cool :) 16:15:56 -!- blabber has quit [Quit: n8] 16:17:08 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 16:20:16 -!- alefury has joined ##crawl-dev 16:22:31 |amethyst: just in case this didnt come up yet, re your latest commit: there is no need to check artifact armors because they are automatically identified 16:22:44 im not sure about artifact weapons, i havent played crawl in a while 16:22:55 -!- evilmike has joined ##crawl-dev 16:23:06 i think some stuff ids, some stuff doest 16:23:10 <|amethyst> hm 16:23:27 but im not sure 16:23:30 <|amethyst> yeah, I forgot about armour auto-iding 16:23:34 <|amethyst> not sure about weapons myself 16:28:30 Grunt: in your fire pit vaults, what does the entered_level triggerer do? 16:28:37 Oh. 16:28:41 Nothing, anymore. 16:28:45 I forgot to remove that. :| 16:28:54 alright, just making sure I didn't miss some weird obscure thing 16:29:30 The original implementation of it generated the monsters at level-enter time, as opposed to when the tile came into view. 16:29:48 This was causing a few problems, so I came up with a different approach. :) 16:33:52 another small suggestion, you can put the strings with the monster list inside [[ ]], this lets you use multiple lines without it being awkward 16:36:18 Grunt: for the hell vaults, flaming corpses might be thematic 16:36:33 these aren't actually dangerous monsters though... their main purpose seems to be to destroy scrolls 16:45:16 evilmike, that gives me an idea. 16:46:42 -!- ZChris13 has joined ##crawl-dev 16:47:22 Hm, is there a reliable way for a monster not to generate a corpse? 16:47:27 Grunt: also, when you generate the monsters, you need to add a check for if that square is occupied 16:47:49 otherwise you'll get an error if the player controlled-teleports onto that spot, and probably if a monster happens to be standing there 16:49:08 -!- shiweera has joined ##crawl-dev 16:50:32 Grunt: would need to add a new tag for that, I think. So you place "human never_corpse", or something like that 16:57:31 Monster info tag: "never_corpse" (https://crawl.develz.org/mantis/view.php?id=5778) by sgrunt 16:57:53 ...now to justify why I need that :) 16:58:53 -!- ark____ has quit [Quit: Leaving] 17:01:32 <|amethyst> Grunt: you do make commits in your local repository, right? 17:01:42 Usually. 17:01:45 <|amethyst> git format-patch 17:01:55 <|amethyst> that way I don't have to type up the commit message :) 17:01:58 Jellies never drop corpses: Make everything a Jelly. 17:03:04 I think kiku_cage.des is the only vault that destroys a corpse when one is dropped by a monster 17:03:07 <|amethyst> I'll just copy-paste it from the mantis issue 17:03:18 ...if you wait a second, I'll give you a format-patch :p 17:03:26 <|amethyst> okay :) 17:03:47 http://dl.dropbox.com/u/5494313/0001-New-monster_info-tag-never_corpse.patch 17:04:20 -!- Jatoskep has joined ##crawl-dev 17:04:30 <|amethyst> oh, you didn't write a commit message other than the title 17:04:35 <|amethyst> that's fine I guess :) 17:05:06 It's ten lines of code, largely obvious. I could write more than that if you really wanted. >_> 17:05:25 <|amethyst> Nah, it's fine 17:05:42 <|amethyst> I was thinking about copy-pasting the description from the mantis issue, but I think I'll forgo even that 17:12:23 03Grunt * rb84c06f5a306 10/crawl-ref/source/ (dungeon.cc mapdef.cc mon-stuff.cc): New monster_info tag: never_corpse. 17:12:24 03|amethyst * r8d6d16bb3989 10/crawl-ref/docs/develop/levels/syntax.txt: Document never_corpse. 17:12:24 03|amethyst * r35619ead0775 10/crawl-ref/source/dat/des/altar/kiku_cage.des: Simplify tgw_kikubaaqudgha using the new never_corpse tag. 17:12:33 -!- neunon has joined ##crawl-dev 17:20:38 -!- blabber has joined ##crawl-dev 17:25:04 (warning: large-ish images) 17:25:06 http://i869.photobucket.com/albums/ab252/dtsund/Crawl_Light/neostairs1.png 17:25:09 http://i869.photobucket.com/albums/ab252/dtsund/Crawl_Light/neostairs2.png 17:25:11 http://i869.photobucket.com/albums/ab252/dtsund/Crawl_Light/neostairs3.png 17:25:14 Aw, yeah. 17:26:45 (Brogue-style interlevel pursuit.) 17:31:53 -!- Claws has joined ##crawl-dev 17:32:09 -!- Claws is now known as HangedMan 17:37:00 -!- blabber has quit [Quit: gn8] 17:42:13 |amethyst: can you also document the new tag on the dev wiki? 17:42:21 <|amethyst> already did 17:42:27 :) 17:42:44 <|amethyst> There are a few things from a while back I added to syntax.txt but not to the wiki 17:42:58 <|amethyst> Because the relevant sections didn't quite match 17:43:15 <|amethyst> %git aaba1318 17:43:15 |amethyst * raaba13189766: Clarify the interactions of KPROP, KMASK, etc. (5 weeks ago, 1 file, 47+ 0-) https://gitorious.org/crawl/crawl/commit/aaba13189766 17:43:31 the wiki version tends to be a bit better i think, and it also has some formatting to make it more readable 17:44:10 it has the advantage of being publicly editable, so someone (maybe HangedMan) overhauled it 17:44:46 oh, it was mumra 17:45:06 <|amethyst> If you want to add that stuff from aaba1318 to the wiki, feel free... I don't use the wiki very much 17:45:17 dtsund: nice, maybe we can steal that for the long-proposed beogh overhaul 17:45:19 it's better for people who are just learning, I think. I find the txt files more convenient as an actual reference, though 17:45:43 theyre pretty okay i guess 17:45:58 is it a hard mode feature for light? 17:46:05 No, ever-present 17:46:17 evilmike, another version of the fire pits is up. 17:46:19 ah, interesting 17:46:26 Funnily enough, it was food removal that wound up necessitating it, through a bit of a chain-reaction 17:46:55 Food removal meant removal of respawning, which meant mummystabbing was overpowered and boring 17:47:08 And everyone could do it 17:47:14 It would be nice if the vault documentation in docs/develop/levels was kept in sync with the wiki 17:47:25 this should really be up to whoever overhauled the documentation on the wiki 17:47:32 (I'm going to let you escape things outright with hatches.) 17:47:45 It took me a while to work out how to get that new trick to work as intended. 17:47:47 definitely tell about how it works out. Removing 6+ awesome ways to escape monsters per level sounds like it might cause problems. 17:48:12 the way brogue works is you run up to the previous level and then jump down a pit 17:48:25 it's not too annoying in that game because there are a ton of pits, and the levels are small 17:49:01 Yeah, I'm going to add a few ways to escape. Hatches will become single-use, and I think I might start everyone with one ?tele this is still too harsh early-game 17:49:09 i think its generally much harder to escape from stuff in brogue 17:49:17 -!- blabber has joined ##crawl-dev 17:49:18 brogue also has escaping across deep water 17:49:20 *if this is still tooharsh 17:49:47 the items floating away can be chased with vague plausibility if they don't wash up on shore but then again eels and krakens 17:49:54 I find escape pretty easy in brogue, myself 17:50:15 if you conserve your items properly, you can do a lot with potion throwing 17:50:30 not really once the monster is in melee range, though 17:50:32 staff of obstruction is so cool 17:50:34 Plus, obstruction 17:50:38 or one square away 17:50:44 -!- eeviac_ has joined ##crawl-dev 17:50:48 i never had obstruction :( 17:50:51 * Grunt hits HangedMan with a staff of bugginess! Suddenly, the game crashes. 17:50:59 Obstruction is crazy. 17:51:03 my progresssss 17:51:15 You can still use ranged attacks while obstructed. 17:51:16 if it's one square away, you might need to resort to emergency stuff like teleport 17:51:21 wands are really, really powerful 17:51:54 I once had a near-win where my modus operandi was to obstruct anything that got into melee range and pelt it with lightning. 17:54:13 Grunt: i like the flaming corpses rising from the burn victims 17:54:16 >:) 18:00:48 -!- Wensley has joined ##crawl-dev 18:03:31 fannar desperately needs more hp by the way 18:03:32 !lm * uniq=fannar s=name 18:03:33 9 milestones for * (uniq=fannar): nubinia, Jeremie, Nomi, WalkerBoh, Mandor, pivotal, Sky, jakiro, KiloByte 18:03:38 !killsby fannar 18:03:38 No games for * (ckiller=fannar) 18:05:43 -!- neunon has quit [Ping timeout: 245 seconds] 18:06:15 !lm * noun=fannar x=avg(hp),avg(mhp) 18:06:15 10 milestones for * (noun=fannar): avg(hp)=93.7; avg(mhp)=105.6 18:06:25 -!- blabber has quit [Quit: leaving] 18:07:27 -!- edlothiol has quit [Ping timeout: 272 seconds] 18:07:54 Fannar (12e) | Spd: 10 | Int: high | HD: 10 | HP: 80 | AC/EV: 0/13 | Dam: 8 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | Chunks: 07contam | XP: 961 | Sp: b.cold (3d18), armour, ice beast, refrigeration, blink. 18:07:54 %?? fannar 18:07:54 his hp is pretty low, but there are uniques with lower hp than that (at the same depth) 18:08:01 harold and josephine (both have the exact same range as fannar) have lower hp than him 18:08:08 Harold (09@) | Spd: 10 | Int: normal | HD: 9 | HP: 76 | AC/EV: 0/8 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | Chunks: 07contam | XP: 1238 | Sp: b.fire (3d17), blink. 18:08:08 <|amethyst> %??harold 18:08:43 those two are usually pushovers, of course... 18:09:00 josephine can be a little dangerous but it's because of her zombie pack, not her 18:09:04 <|amethyst> wait, why does harold give more XP? 18:09:30 <|amethyst> oh, harold has an xp_mod of 20, fannar of 10 18:09:51 <|amethyst> probably that should not be the case 18:10:15 yes 18:10:24 fannar does seem more dangerous 18:11:45 buffing harold is reasonable as well i suppose 18:11:54 erica (another caster unique at the same depth) has lower hp than fannar 18:11:57 Fannar is on roughly an even footing with Harold right now. 18:12:05 he actually seems to have the highest hp of the caster uniques at that depth 18:12:08 oh and the last thing i want to complain about for today was the zot trap on d:5 with ribbit trying to blink on it for the lulz 18:12:14 that *really* sucked. 18:12:23 zot trap on d:5...? 18:12:28 *zot* trap on d:5 18:12:29 it was a weird vault, yes 18:12:29 o_O 18:12:54 zot trap on d:5, really is it a vault? ive seen a dumb one in d:6 18:13:05 Oh, evilmike, that reminds me. 18:13:25 I think a couple of wad's woods vaults are getting placed a bit oddly. 18:13:30 Particularly _settlement on D:2. 18:13:41 -!- Zaba has quit [Ping timeout: 265 seconds] 18:14:32 also, |amethyst, while I'm reviewing vault-related bug things, the zot colour vaults and layouts screw up if you use &L and then &[ctrl-r] 18:14:49 <|amethyst> I'm not terribly surprised 18:14:50 it can be fixed just by giving those vaults allow_dup 18:14:52 I see no vaults that place d:5 zot traps 18:15:03 yes, those are horrible hacks 18:15:32 what about just colouring zot in a more normal way, instead of using vaults for it 18:15:32 <|amethyst> There are a number of other things that can screw up with &L and &^R 18:15:32 -!- shiweera has quit [Quit: Leaving] 18:16:02 <|amethyst> e.g. you can only do &^R so many times on Zot:5 18:16:15 or v:8 18:16:18 <|amethyst> once you run out of orb chamber maps, it fails (and throws your game into a loop) 18:17:03 ChrisOelmueller: if you can confirm that a vault placed a zot trap there, I'd like to know which one did it 18:17:22 <|amethyst> yeah, subvaults don't get reclaimed the way top-level 18:17:24 <|amethyst> ones do 18:17:28 |amethyst, actually, there's a vault that is very easy to prove there's something silly about see-through-feature-walls 18:17:31 I can't find it (grepping for vaults with "zot trap"). So this might be some weird bug 18:17:54 shop_statue 18:17:55 there is no way that segment was not a vault, it even had two highly symmetric entry paths into it 18:18:03 -!- Thann has joined ##crawl-dev 18:18:05 will try looking for stuff, yes 18:18:11 perhaps something using the any_trap glyph? 18:18:13 ChrisOelmueller, was this online? Can you bring it up on TV or something? 18:18:24 i just grepped for any_trap 18:18:35 ah, it's "any trap" 18:18:42 maybe i'll repull 18:18:58 i didn't see any uses outside abyss, spider, and zot 18:19:03 !vault minivault_13 18:19:05 was this the one? 18:19:08 Lines pasted to http://paste.scsys.co.uk/200870 18:19:36 nope 18:19:42 ... 18:19:50 should have died there to get the vault name :< 18:19:52 except that vault doesn't have transparent anyway argh 18:23:02 <|amethyst> HangedMan: Yeah, I think that one would not have its current behaviour of generating in hallways if it were not transparent 18:23:12 the underlying nature of 5708 is obvious when zot places statues in hallways, though it doesn't break staircases (and there it is probably defendable as neat behaviour) 18:24:00 |amethyst: i have a quick question if you are there? 18:24:00 Thann: You have 2 messages. Use !messages to read them. 18:24:06 <|amethyst> Thann: yes? 18:24:11 well, I see one vault added about a week ago that uses '^' isntead of '~' 18:24:19 I have no idea if that was the offending one, but I'll change it anyway 18:24:40 could you paste that vault? 18:24:42 <|amethyst> should ^ ever be used? 18:25:01 evilmike, which vault is it? 18:25:18 wad_floor_pattern_trapped 18:25:28 I'm not sure if '^' ever has a legitimate use 18:25:46 !vault wad_floor_pattern_trapped 18:25:48 Couldn't find wad_floor_pattern_trapped in the Crawl source tree 18:25:49 |amethyst: in regards to the chunk-autopickup bug report, should I make a little hotfix that resets all table to all 0's and prevents the bug? 18:26:03 @vault wad_floor_pattern_trapped 18:26:06 ChrisOelmueller, Zannick: http://pastebin.com/LDf9pL5B 18:26:06 <|amethyst> Thann: prevents how? 18:26:29 clearly should get cheibot to provide vaults too 18:26:32 yeah, ^ is random trap 18:27:08 never writes to the table becasue of option.force_autpoickup 18:27:21 how about wad_rectangle_vault? 18:27:25 brain twinges at that trap placement but whatever 18:27:32 <|amethyst> Thann: doesn't that mean the menu will show all "off"? 18:27:52 <|amethyst> Thann: that's why I was thinking it was dependent on tri-state menus 18:28:13 it should be dependant on the tri-state menu 18:28:20 <|amethyst> yes then 18:28:22 -!- Patashu has joined ##crawl-dev 18:28:32 but i dident want users to suffer the bug untill that menu was finished & commited 18:28:34 wad_dig_loot also has ^ 18:28:36 <|amethyst> once you have the tri-state menu, that's exactly the fix I had in mind 18:29:03 <|amethyst> Hm 18:29:06 yeah it was wad_rectangle_vault 18:29:14 100% sure on that 18:29:28 already fixed the three offending ones 18:29:31 thanks 18:29:35 great :) 18:29:37 !learn add alefury guarantee branch entry vaults 18:30:16 !messages 18:30:16 alefury[6/6]: guarantee branch entry vaults 18:30:16 (1/2) |amethyst said (2d 8h 45m 31s ago): how do you prefer to be credited? Real Name, Nick, Real 'Nick' Name ? 18:30:16 !messages 18:30:16 (1/1) |amethyst said (2d 8h 35m 22s ago): Adding you to CREDITS.txt with your real name for now; let me know if that should be changed 18:30:17 more chances for people to die to d:14 liches and fire giants 18:30:19 =/ 18:30:25 03evilmike * r21bc142ced44 10/crawl-ref/source/dat/des/variable/ (mini_features.des mini_monsters.des): Fix some trap glyphs in recently added vaults. 18:30:38 to lair:3 guardian serpents and lair:3 swamp dragons 18:31:40 -!- |amethyst has quit [Read error: Operation timed out] 18:31:44 to lemuel's d:6 orc sorcerers 18:33:02 HangedMan: i think guaranteeing branch entry vaults would be good anyway 18:33:10 -!- |amethyst has joined ##crawl-dev 18:33:13 Grunt: yeah I guess those wood vaults ought to be less rectangular 18:33:15 they might have to be cleaned up, and some additional ones might be needed 18:33:18 |amethyst: also using my real name is fine, thanks 18:33:26 <|amethyst> Thann: what's the last message you got from me? 18:33:27 well, yes, vaults are pretty good at being decorative and most dummies don't really need to be around 18:33:33 <|amethyst> before I disconnected 18:33:37 bloody 10% chance to ever place abyss feature vaults 18:33:38 but branch entry vaults in general are awesome, and i think having branch entries without them is a huge waste 18:33:41 "hm" 18:33:51 <|amethyst> I say that a lot 18:33:57 hah 18:34:13 "once you have the tri-state menu, that's exactly the fix I had in mind" 18:34:32 <|amethyst> Thann: everything showing up as "off" is more than just appearance, because it means that, to turn off autopickup of an item type that would normally be on based on your options, you have to turn it on, leave the menu, re-enter the menu, and turn it back off 18:34:38 <|amethyst> Thann: that said, I guess that's less of a problem than the current situation, which affects everyone whether they use the menu or not 18:35:27 i was only going to reset the table to 0's on char load to fix any foulups that had already ossured 18:35:39 other than that it swould behave normally 18:36:06 occured* 18:36:20 -!- Patashu has quit [Disconnected by services] 18:36:21 -!- PatashuXantheres has joined ##crawl-dev 18:36:28 -!- PatashuXantheres is now known as Patashu 18:37:02 <|amethyst> If you don't set f_ap based on the options, won't the items be initialized to "off" in the menu? 18:37:47 evilmike, |amethyst: what is your opinion on guaranteeing entry vaults? 18:37:51 for branches i mean 18:38:27 0 means "use another method to determine if it should be autopicked up" -1 is the true "off" 18:38:29 could work as long as every branch gets a large selection (currently is not the case) 18:38:37 doesnt have to be super large 18:38:44 e.g. force "never pickup" 18:38:51 <|amethyst> Thann: right, but both show up the same in the menu 18:38:54 also i think they should vary in threat, with many entry vaults being decorative 18:38:58 yes 18:39:03 hall of blades doesn't even have any entry vaults 18:39:03 that is true 18:39:15 i think almost all entry vaults should have monsters 18:39:17 (still want to make it a serial vault) 18:39:28 so if they have an exception setup it will not be reflected in the menu 18:39:33 to introduce players to the threats they will face in the branch 18:39:38 <|amethyst> Thann: Which means that, with your fix but without the tri-state menu, people are going to be confused (and are not likely to be able to figure out how to set it to -1) 18:39:47 also to spice up the level the entrance appears on in a flavorful way 18:39:58 ok i see what you mean now 18:40:17 entry vaults can vaguely mean spoilers with magic mapping, though this mostly matters for temple 18:40:28 its just a "lesser of two annoyences" situation 18:40:39 actually, I'm against giving every branch entry a vault 18:40:43 until i get the menu reworked 18:41:00 evilmike: why? 18:41:03 with Elf, it deliberately lacks entry vaults 18:41:09 it has "arrival vaults" instead 18:41:14 yes, that is just as good 18:41:23 better in the case of elf 18:41:33 also might be good for slime 18:41:35 slime could have arrival vaults but it probably wouldn't stop crazy people from entering them early 18:42:27 vaults dont really need one unless they get changed to actually be different from D in anything but layout 18:42:44 !seen mumra 18:42:45 I last saw mumra at Sat Apr 21 13:52:20 2012 UTC (7w 5d 9h 50m 24s ago) quitting with message Read error: Connection reset by peer. 18:43:07 welp, mumra's disappeared again, no referring to his plans for vault-heavy vaults 18:43:08 i also dont think the vestibule of hell should have entry vaults, aside from the occasional vault that has a hell portal 18:43:17 this is because the vestibule of hell is basically a gigantic entry vault 18:43:19 <|amethyst> Thann: others might disagree with me, but personally I would probably not make the fix just yet, since it really just swaps one bug for another, and changes the appearance of the menu in a way that will be undone soon 18:43:43 ok cool, thats what i wanted to know 18:44:13 evilmike: let me rephrase: I think every branch that currently has the potential to have an entry or arrival vault should have it guaranteed instead 18:44:26 <|amethyst> Thann: when you do add that fix, btw, see this commit for an example 18:44:32 <|amethyst> %git 12d4010 18:44:32 |amethyst * r12d4010c5687: Don't mangle the level stack when viewing other branches. (6 weeks ago, 1 file, 36+ 33-) https://gitorious.org/crawl/crawl/commit/12d4010c5687 18:44:57 <|amethyst> it checks the previous version in the save, and only applies the fix if that is a buggy version 18:45:02 I thought the point of the listing was inconsistency, not just example after example 18:45:25 alefury: sounds fine to me 18:45:44 <|amethyst> hm 18:45:59 <|amethyst> are there maybe technical reasons for the dummy entries? 18:46:17 <|amethyst> is it possible that all the non-dummy entries could fail to place? 18:46:32 yes 18:46:44 <|amethyst> then what? 18:46:51 when that happens I think it just places the entry normally 18:46:53 i think it is possible that any vault larger than 1x1 will fail 18:46:55 reset the level instead? 18:46:59 staff acquirement still bugged, just got a staff of enhancement under trog :( 18:47:02 |amethyst: duely noted. 18:47:08 er enchantments* 18:47:08 thanks 18:47:42 there's no dummy zot entry vaults, and that one fails to place sometimes. You just get a regular zot portal 18:47:50 I assume it works the same way for other branches (why wouldn't it?) 18:47:50 <|amethyst> hm 18:48:45 there is a dummy zot entry vault; it places three portals 18:48:52 and up to one mimic 18:48:58 im willing to make a patch for that btw, including looking at all the entry vaults and changing the depth of inappropriate ones 18:49:25 i just wanted to know if something like that might be accepted 18:49:41 Zannick: it doesn't really act as a dummy 18:49:50 sure, i guess 18:51:28 <|amethyst> eeviac_: acquirement doesn't guarantee rods for trog worshippers 18:51:38 what? since when? 18:52:15 the bots say its guaranteed 18:52:21 ??staff acquirement[2] 18:52:22 staff acquirement[2/2]: Trog worshippers always get a random rod. Warning: this includes rod of striking. 18:52:29 <|amethyst> %git 99622cc 18:52:29 elliptic * r99622cc6e4f5: Make staff acquirement less deterministic. (8 months ago, 1 file, 28+ 48-) https://gitorious.org/crawl/crawl/commit/99622cc6e4f5 18:52:34 I have never gotten an enhancer while under trog 18:52:36 crap 18:52:44 why :| 18:52:59 well, either the entry is outdated, or something broke when kilobyte split rod and staff item types 18:53:09 <|amethyst> the entry is outdated 18:53:24 also lots of things broke when kilobyte did that. :) 18:53:39 but getting an enhancer staff under trog is about as bad as getting boots for a troll 18:53:51 you can't use it 18:53:53 |amethyst: https://crawl.develz.org/mantis/view.php?id=5758 is a duplicate of https://crawl.develz.org/mantis/view.php?id=5772 18:53:59 you could, in theory, abandon trog 18:54:04 yeah but 18:54:05 you cannot abandon being a troll though 18:54:14 I know 18:54:16 which is a difference. i'm not saying it matters a lot 18:55:00 <|amethyst> Thann: thanks, not sure how I missed that one 18:55:05 the chance seems to be 20% 18:55:38 thanks 18:55:38 <|amethyst> hm 18:55:43 !learn edit staff_acquirement[2] s/always / 18:55:45 staff acquirement[2/2]: Trog worshippers get a random rod. Warning: this includes rod of striking. 18:55:51 <|amethyst> looking at the code pre-99622cc and it looks like it still wasn't guaranteed then 18:56:04 !learn edit staff_acquirement[2] s/random rod/random rot 80% of the time 18:56:05 staff acquirement[2/2]: Trog worshippers get a random rot 80% of the time. Warning: this includes rod of striking. 18:56:10 yesss 18:56:14 needs moar random rot 18:56:20 ugh 18:56:27 isn't the threat of striking bad enough 18:56:28 scnr :) 18:56:29 !learn edit staff_acquirement[2] s/ rot/ rod 18:56:30 staff acquirement[2/2]: Trog worshippers get a random rod 80% of the time. Warning: this includes rod of striking. 18:56:37 <|amethyst> it has nothing to do with Trog worship anyway 18:56:40 yes 18:56:43 <|amethyst> merely your skills 18:56:44 i am lazy 18:56:47 change it more if you want 18:56:57 <|amethyst> so if you come to trog from a wizard background, you'll be getting staves for a while 18:56:58 i propose !learn del 18:57:00 also, evidently i need to sleep. now. 18:57:10 <|amethyst> ??staff acquirement 18:57:11 staff acquirement[1/2]: You'll get either a rod, the enhancer staff corresponding to your best magic skill, or wizardry/energy/channeling/power. 18:57:36 !learn del staff_acquirement[2] 18:57:38 Deleted staff acquirement[2/2]: Trog worshippers get a random rod 80% of the time. Warning: this includes rod of striking. 18:57:46 <|amethyst> [1] is wrong too 18:58:02 huh? 18:58:13 <|amethyst> oh, never mind 18:58:33 <|amethyst> I was misreading, never mind 18:59:04 <|amethyst> wait, no, it is... you could get an unrelated enhancer 18:59:21 <|amethyst> if it gets picked by the random2(NUM_STAVES); and never overridden by anything else 18:59:41 !learn edit staff_acquirement[1] s/, or/, 18:59:42 staff acquirement[1/1]: You'll get either a rod, the enhancer staff corresponding to your best magic skill, wizardry/energy/channeling/power. 18:59:58 !learn edit staff_acquirement[1] s/power/power or a completely random staff 18:59:59 staff acquirement[1/1]: You'll get either a rod, the enhancer staff corresponding to your best magic skill, wizardry/energy/channeling/power or a completely random staff. 19:00:06 <|amethyst> !learn del staff_acquirement 19:00:06 Deleted staff acquirement[1/1]: You'll get either a rod, the enhancer staff corresponding to your best magic skill, wizardry/energy/channeling/power or a completely random staff. 19:00:21 well, i hope youre actually going to rewrite it! 19:00:23 good night! 19:00:28 <|amethyst> oh 19:00:32 <|amethyst> I missed your addition, sorry 19:00:43 llearn add staff_acquirement Gives you random things. Still better than misc! 19:00:47 evilmike, thought re Fannar: 19:00:57 put SPELL_BLINK_OTHER into the empty slot. 19:00:58 ChrisOelmueller: thats just really misleading 19:00:59 Er... 19:01:01 SPELL_BLINK_RANGE. 19:01:14 that's how i roll :) 19:01:25 I've noticed that most of his deaths have been people beating him up in melee range, so if he makes more of an effort to stay out of melee range... 19:01:56 Grunt: maybe wait a bit to see if he kills some people? 19:02:00 even harold does that i think 19:02:01 Grunt: hmm. personally, I think people just comment on him being easy because he's new 19:02:12 !lg * killer=harold s=cv 19:02:12 715 games for * (killer=harold): 135x 0.9, 117x 0.10, 82x 0.8, 81x 0.7, 62x 0.10-a, 47x 0.6, 39x 0.11-a, 36x 0.5, 34x 0.8-a, 28x 0.9-a, 26x 0.6-a, 20x 0.7-a, 2x 0.5-a, 2x 0.4, 2x 0.3, 0.2, 0.1 19:02:26 see? he kills people all the time! 19:02:30 harold is extremely dangerous, but only really pre-lair 19:02:33 I agree that waiting and seeing how he does is probably a good idea :) 19:03:07 -!- alefury has quit [] 19:03:09 nobody waited for spider to kill people, it was just megabuffed :( 19:03:38 !lg * map=~grunt 19:03:40 1. nubinia the Convoker (L15 TeSu), worshipper of Sif Muna, demolished by an emperor scorpion in Spider:5 (grunt spider rune circles) on 2012-06-07, with 88251 points after 43852 turns and 11:20:33. 19:04:12 I don't like guppyfry's spider-shaped elf-esque rune vault 19:04:16 I don't either 19:04:21 I'm going to remvoe it, probably 19:04:33 the emperor scorpions across water are silly and it is really just a very, very long rush 19:05:12 I've been trying to think of more Spider endings, because it is sorely lacking in endings, especially so if you remove one. 19:05:12 at least in elf:4 most of the elves are very dangerous to keep in even los 19:05:18 I also want to change web spawning (it is almost irrelevant on spider:1-4 and skyrockets on spider:5. also divides by zero if you make spider 6 levels long), and lower the number of pre-placed webs again 19:05:41 <|amethyst> !learn add staff_acquirement Gives a rod or a staff, weighted towards something new and useful given your skills, but nothing is guaranteed. 19:05:41 staff acquirement[1/1]: Gives a rod or a staff, weighted towards something new and useful given your skills, but nothing is guaranteed. 19:06:34 <|amethyst> !learn add staff_acquirement If your Evocations is greater than (1d(sum of casting skills) - 4), turn to page 3 with an 80% chance. Otherwise, turn to page 4. 19:06:35 staff acquirement[2/2]: If your Evocations is greater than (1d(sum of casting skills) - 4), turn to page 3 with an 80% chance. Otherwise, turn to page 4. 19:06:41 Grunt: being limited to two endings isn't such a big flaw... branches have had to get by with just one ending before 19:06:43 I do have a little plan for a very open spider:$ vault but I've been distracted by encompass vault plans 19:06:47 or in really old versions, no ending 19:06:58 slime, sorta shoals 19:07:02 I presume you don't mean 'no ending' in the sense of Elf:38. 19:07:03 <_< 19:07:13 I'm not trying to discourage new endings btw, just saying it's not an urgent matter 19:07:15 <|amethyst> !learn add staff_acquirement You get a random rod. It might be striking. 19:07:16 staff acquirement[3/3]: You get a random rod. It might be striking. 19:07:38 Grunt: no ending, as in you reach crypt:5 and it's just a normal level 19:07:56 Elf had two endings for a *very* long time, so did Snake 19:08:06 Snake has plenty of endings now. 19:08:15 abyss has a chance for no ending! 19:08:18 heh 19:08:26 Really, HangedMan? 19:08:29 I never would have guessed. 19:08:41 fr: no ending for Zot. 19:08:43 >____________> 19:08:54 16 rune vaults is somewhat silly, really 19:09:07 <|amethyst> !learn add staff_acquirement If you haven't yet seen the enhancer for your best skill, you have a 50% chance to get that. If you have seen that enhancer, you have a 1/3 chance of a completely random staff. Otherwise, you get wizardry, energy, power, or channeling. 19:09:07 haven't seen a vault-less abyss rune in ages 19:09:08 staff acquirement[4/4]: If you haven't yet seen the enhancer for your best skill, you have a 50% chance to get that. If you have seen that enhancer, you have a 1/3 chance of a completely random staff. Otherwise, you get wizardry, energy, power, or channeling. 19:09:47 <|amethyst> !learn edit staff_acquirement[3] s/channeling/channeling, with the first two being twice as likely./ 19:09:48 No change because the regex failed to match. 19:09:54 <|amethyst> !learn edit staff_acquirement[4] s/channeling/channeling, with the first two being twice as likely./ 19:09:54 staff acquirement[4/4]: If you haven't yet seen the enhancer for your best skill, you have a 50% chance to get that. If you have seen that enhancer, you have a 1/3 chance of a completely random staff. Otherwise, you get wizardry, energy, power, or channeling, with the first two being twice as likely.. 19:10:00 it's about as likely as finding abyss furniture 19:10:17 also can said chance be lifted slightly 19:10:38 if you want to fix something submit a patch 19:10:59 I'm too busy doing other (very boring) stuff 19:11:15 (evilmike is getting BORED.) 19:11:33 making all these forest vaults not-rectangles 19:11:38 -!- eeviac_ has quit [Ping timeout: 240 seconds] 19:11:46 <|amethyst> evilmike: ruination! 19:11:49 I guess I'll wait for kilobyte, since he expressed interest in expanding the "screw dummy vaults" to almost all uses 19:11:57 does ruination ruin trees 19:12:32 ...and wouldn't that possibly need no_rtele_into depending on the vault 19:12:34 fr dummy vault 19:12:50 We already have a dummy vault, don't we? 19:12:51 already exists, there are some training dummy vaults in elf 19:13:00 * Grunt gestures at HangedMan. HangedMan resists. 19:13:11 <|amethyst> ruination should no longer create disconnected spots 19:14:02 tagging them with "ruin" doesn't help, sadly 19:14:19 <|amethyst> but you're right, trees don't get ruined 19:14:24 <|amethyst> :( 19:14:35 That ought to be simple enough to deal with. 19:14:49 partially damaged tree, sounds like a good renamed-feature 19:14:57 even then, the vaults would still be rectangular 19:14:59 I remember needing to tweak something to that effect when I was working on the Forest, but this is going to be something different that needs to be tweaked. 19:15:18 <|amethyst> I think trees not being ruined makes sense 19:15:20 I'm chopping off the corners and making them look more "organic" 19:15:37 <|amethyst> it's ruination by time and nature, not by a giant explosion 19:15:55 pff, giant explosions happen over time all the time 19:16:10 not the first adventurer in the dungeon 19:16:29 <|amethyst> "Entered level 3 of Tunguska" 19:16:50 -!- eeviac_ has joined ##crawl-dev 19:25:33 -!- Jatoskep has quit [Quit: Leaving] 19:26:07 -!- Thann has quit [Quit: Leaving] 19:34:21 03evilmike * r40dab060ab33 10/crawl-ref/source/dat/des/branches/lair.des: Don't place rectangular forests. 19:34:31 03evilmike * r8f3e0d7bea02 10/crawl-ref/source/dat/des/variable/float.des: Fix some more trap glyphs in vaults. 19:41:12 -!- moxian has left ##crawl-dev 19:48:21 03evilmike * r617d429aaeeb 10/crawl-ref/source/dat/des/branches/spider.des: Revamp guppyfry_spider_rune. 19:57:48 -!- Pingas has quit [Read error: Connection reset by peer] 19:58:24 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120423122928]] 20:16:19 -!- HangedMan has quit [Ping timeout: 244 seconds] 20:36:31 -!- mikee_ has joined ##crawl-dev 20:47:02 -!- capablanca has joined ##crawl-dev 20:48:19 -!- mikee_ has quit [Ping timeout: 252 seconds] 20:48:20 -!- capablanca is now known as mikee_ 21:37:55 -!- ainsophy_ has joined ##crawl-dev 21:39:37 -!- ainsophyao has quit [Ping timeout: 260 seconds] 21:44:28 03nrook * r68f7251665cb 10/crawl-ref/source/spl-transloc.cc: Fix repetition of controlled blink wasting MP. 22:01:54 %fannar 22:01:59 Fannar (12e) | Spd: 10 | Int: high | HD: 10 | HP: 80 | AC/EV: 0/13 | Dam: 8 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | Chunks: 07contam | XP: 961 | Sp: b.cold (3d18), armour, ice beast, refrigeration, blink. 22:01:59 %??fannar 22:02:10 Grunt: nooooo god why more elves 22:02:32 ...point me to some other elven uniques besides the twins. :p 22:02:54 I'm going to turn him into a pulsating lump 22:03:03 pulsating lump unique 22:04:19 03dolorous * r98514afbdbb5 10/crawl-ref/source/godwrath.cc: Remove references to missile enchantments in Ely's weapon-dulling wrath. 22:08:19 03|amethyst * rcb54cf5b59bc 10/crawl-ref/source/directn.cc: Display staircase up mimics properly in ^X (#5374). 22:10:24 03|amethyst 07stone_soup-0.10 * rc7da6dc31f84 10/crawl-ref/source/directn.cc: Display staircase up mimics properly in ^X (#5374). 22:10:35 03nrook 07stone_soup-0.10 * r5186f1ce949a 10/crawl-ref/source/spl-transloc.cc: Fix repetition of controlled blink wasting MP. 22:13:04 -!- ainsophy_ has quit [Remote host closed the connection] 22:14:37 -!- ainsophyao has joined ##crawl-dev 22:16:09 -!- ainsophyao has quit [Remote host closed the connection] 22:20:20 03evilmike * r755d51ee0860 10/crawl-ref/source/mon-data.h: Give more XP for killing Fannar. 22:41:39 -!- Zaba has joined ##crawl-dev 22:50:01 -!- ussdefiant_ has joined ##crawl-dev 23:02:05 -!- joosa has quit [Ping timeout: 260 seconds] 23:19:18 -!- mikee_ has quit [Read error: Connection reset by peer] 23:20:04 -!- mikee_ has joined ##crawl-dev 23:20:25 -!- mikee_ has quit [Read error: Connection reset by peer] 23:21:32 -!- mikee_ has joined ##crawl-dev 23:21:53 -!- mikee_ has quit [Read error: Connection reset by peer] 23:30:09 nobo (L11 SpSt) ASSERT(smc) in 'mon-util.cc' at line 1403 failed. (D (Sprint)) 23:30:33 o_o 23:36:47 -!- Pacra has joined ##crawl-dev 23:50:29 -!- ussdefiant_ has quit [Ping timeout: 248 seconds] 23:59:37 -!- Grunt has quit [Quit: leaving]