00:04:56 Unstable branch on crawl.develz.org updated to: 0.11-a0-2215-gee7a1cf (33) 00:28:20 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2215-gee7a1cf 00:31:45 -!- ainsophyao has quit [Remote host closed the connection] 00:41:10 -!- elliptic has quit [Ping timeout: 252 seconds] 00:44:14 -!- G-Flex has quit [Quit: Time for us to bug out.] 00:48:38 -!- Pacra has quit [Ping timeout: 240 seconds] 01:34:43 -!- eeviac_ has joined ##crawl-dev 01:36:56 -!- Pingas has quit [Read error: Connection reset by peer] 01:39:50 -!- Pingas has joined ##crawl-dev 02:12:09 -!- Ragdoll has joined ##crawl-dev 02:28:11 -!- nonethousand has joined ##crawl-dev 02:29:13 I just transfered a CDO game to the latest trunk version and my rod of destruction changed its spell list from inacc, magma, cold to lightning, fireball, iron shot 02:30:14 !log nonethousand 02:30:14 116. n1000, XL3 MuIE, T:1577: http://crawl.develz.org/morgues/trunk/n1000/morgue-n1000-20120609-232250.txt 02:30:28 !dump nonethousand 02:30:29 Dump for n1000 does not exist. 02:31:00 I was hoping there'd be a log from before the transfer 02:31:04 or 02:31:14 hm 02:32:11 !log n1000 02:32:16 76. n1000, XL3 MuIE, T:1577: http://crawl.develz.org/morgues/trunk/n1000/morgue-n1000-20120609-232250.txt 02:32:16 woops 02:33:00 in my ^p log you can see the old rod recharge 02:33:45 well that is weird, too bad evilmike's not online 02:33:50 he's the one that made the change iirc 02:36:43 http://crawl.develz.org/morgues/trunk/n1000/n1000.txt 02:41:45 Scarecrow (L24 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:18) 02:44:02 i only changed the colour it has on the floor 02:48:10 I believe they were already yellow for before the version change that did this so I don't think it was that 02:48:51 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120423122928]] 02:48:54 did any of your other items mysteriously change? 02:49:40 Scarecrow (L24 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:23) 02:49:57 this truly is the most apt staff 02:50:18 yes 02:51:25 I have two separate stacks of ?remove curse and I don't recall carrying a sabre of flaming or a wand of lightning 02:51:45 the remove curse scrolls were probably converted from detect curse 02:51:54 Scarecrow (L24 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (D:23) 02:52:02 ah ok 02:52:09 these crashes from scarecrow might be related 02:53:32 in that case the only item change I'm 100% confident happened is the rod 02:55:12 -!- blabber has joined ##crawl-dev 02:57:11 maybe 00b47bb 02:57:20 -!- alefury has joined ##crawl-dev 03:11:45 Scarecrow (L25 DrCj) ERROR: range check error (51 / 50) (Pan) 03:12:03 it keeps happening 03:17:08 -!- dtsund has quit [Ping timeout: 240 seconds] 03:20:00 it's something to do with the recent autopickup changes 03:24:19 -!- SkaryMonk has quit [Ping timeout: 245 seconds] 03:38:11 Greatswords & Whips (https://crawl.develz.org/mantis/view.php?id=5753) by dd 03:58:03 -!- Textmode has quit [Ping timeout: 255 seconds] 04:01:53 -!- SkaryMonk has joined ##crawl-dev 04:09:02 03kilobyte * r2dd1f84e9001 10/crawl-ref/source/rltiles/ (4115 files in 97 dirs): Drop the dc- prefix from three tile directory names, for consistency. 04:13:44 -!- Textmode has joined ##crawl-dev 04:18:08 -!- Mottie has quit [Ping timeout: 265 seconds] 04:25:27 -!- ark____ has joined ##crawl-dev 04:29:10 <|amethyst> yeah, 00b47bb looks like it 04:29:22 <|amethyst> since it renumbers all the rods 04:30:53 <|amethyst> it also seems like it would also make rods not randomly generate 04:30:58 <|amethyst> s/also // 04:31:10 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Pan) 04:34:44 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Pan) 04:38:34 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Pan) 04:49:08 <|amethyst> !tell galehar you may have already noticed, but 00b47bb screws up rods from saved games, as well as staff generation 04:49:08 |amethyst: OK, I'll let galehar know. 04:58:46 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Pan) 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2215-gee7a1cf 05:00:08 staff of bugginess sounds like a good feature 05:05:24 -!- st_ has quit [] 05:07:26 Bad item: 05:07:26 staff of bugginess 05:07:26 item #29: base: 9; sub: 13; plus: 0; plus2: 0; special: 0 05:07:26 quant: 1; colour: 6; ident: 0x00000000; ident_type: 4 05:07:26 x: 7; y: 21; link: 27000 05:07:45 if that helps. 05:10:11 -!- moxian has joined ##crawl-dev 05:17:24 -!- GreatOrbOfEyes has quit [Ping timeout: 244 seconds] 05:18:24 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:1) 05:18:34 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:1) 05:18:41 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:1) 05:18:50 Scarecrow (L27 DrCj) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:1) 05:40:28 -!- Pacra has joined ##crawl-dev 05:51:53 -!- ToBeFree has joined ##crawl-dev 06:27:25 have renamed dpeg 06:27:28 is now david floog 06:27:29 FOREVER 06:27:51 :) 06:29:16 dfeg? 06:29:51 * due petitions this 06:32:07 |amethyst: I had a statment at the top of _is_option_autopickup that made sure the item.basetype was sane because one time when i went down a level it segfaulted (index over bounds) becasue the base type was 102. 06:33:12 has anything similar happened? 07:02:54 -!- evilmike has quit [Read error: Connection reset by peer] 07:15:51 -!- ChthonicOne_ is now known as ChthonicOne 07:22:18 -!- ddee has joined ##crawl-dev 07:23:16 hey... is there a list somewhere of which weapons have which racial variants? 07:25:08 -!- Textmode has quit [Ping timeout: 255 seconds] 07:47:20 the rings are using amulet tiles =/ 07:47:31 anyone else getting this 08:00:34 -!- ainsophyao has joined ##crawl-dev 08:03:41 thann: yes, everyone playing dcss trunk on 4chan :p 08:03:44 you're welcome 08:04:03 lol 08:13:19 -!- Thann has quit [Remote host closed the connection] 08:13:23 -!- Dixie has quit [Read error: Connection reset by peer] 08:13:38 -!- Dixie has joined ##crawl-dev 08:24:35 -!- ark____ has quit [Read error: Connection reset by peer] 08:24:57 -!- ark____ has joined ##crawl-dev 08:26:09 -!- blabber has quit [Quit: leaving] 08:28:50 I just got an entry vault that requires me to kill plant/bush/fungus to proceed and no escape hatch in the floor. I just wanted to say that I don't like it at all. The map dump is here http://pastebin.ca/2160004 I've got a savefile if you need. Thanks. 08:31:39 i don't see a problem in that paste 08:31:55 except a scroll overflow, if ? depicts scrolls 08:32:09 ? is water 08:32:22 and ) is not walkable either? 08:32:49 it is, but it doesnt help 08:32:57 it's a dagger 08:33:16 line 7, northwest has an exit then 08:33:27 assuming you know about diagonal movement 08:33:43 is there some kind of spell i can cast to summon developers to the channel 08:34:02 ??summon developer 08:34:02 yes, crash your game and complain about "runes everywhere" :) 08:34:05 I don't have a page labeled summon_developer in my learndb. 08:34:07 doesn't look like it 08:34:12 damn 08:34:34 ChrisOelmueller: well, no.. you still need to cross deep water 08:34:43 i'll upload a screenshot 08:34:48 you move from ) to . 08:34:52 i don't see deep water there 08:36:06 http://i.imgur.com/G57Oq.png 08:36:41 probably the formatting is odd on pastebin.. dunno 08:37:01 yeah it was broken here. 08:38:33 are those things fountains? you can walk on them 08:38:58 I can walk on them, yes, but what then? 08:39:11 I still have to kill a plant, which is tedious and not fun 08:39:16 then to the spot where a ?sword? grows instead of a ?plant? 08:39:41 there was a plant before I killed it, sorry 08:39:45 heh 08:39:55 okay i'll stop :-) 08:40:16 probably killing a fungus is possible with every starting char though in reasonable time 08:40:47 -!- mikee_ has quit [Read error: Connection reset by peer] 08:41:36 It reminds me of 2x1 entry vault with a stairway down and a secret door. The secret door can be found by any class in a reasonable time too... But my vault doesn't have a down staircase, which is my concern. 08:42:18 -!- mikee_ has joined ##crawl-dev 08:46:18 -!- capablanca has joined ##crawl-dev 08:47:29 -!- mikee_ has quit [Ping timeout: 252 seconds] 08:47:29 -!- capablanca is now known as mikee_ 08:49:07 -!- Jatoskep has joined ##crawl-dev 09:08:31 -!- ToBeFree has quit [Read error: Connection reset by peer] 09:15:12 -!- Grunt has joined ##crawl-dev 09:24:30 FistaCorps (L16 DsMo) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:2) 09:36:48 -!- Wensley has joined ##crawl-dev 10:14:00 -!- Jatoskep has quit [Ping timeout: 260 seconds] 10:14:55 -!- mikee_ has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 10:15:23 -!- elliptic has joined ##crawl-dev 10:40:39 -!- frogbotherer has joined ##crawl-dev 10:40:53 -!- Patashu has quit [Ping timeout: 246 seconds] 10:43:49 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2216-g2dd1f84 (33) 10:49:31 -!- ToBeFree has joined ##crawl-dev 11:00:31 -!- Mottie has joined ##crawl-dev 11:07:43 -!- Claws has joined ##crawl-dev 11:08:49 -!- Claws is now known as HangedMan 11:14:56 -!- st_ has joined ##crawl-dev 11:20:32 a ring with an amulet time (https://crawl.develz.org/mantis/view.php?id=5754) by ortoslon 11:25:36 Unicode output support in local tiles (https://crawl.develz.org/mantis/view.php?id=5755) by frogbotherer 11:31:19 -!- blabber has joined ##crawl-dev 11:36:32 <|amethyst> it's not clear to me what is causing amulet/ring tile problems 12:30:12 -!- Pacra has quit [Read error: Connection reset by peer] 12:31:06 -!- Pacra has joined ##crawl-dev 13:24:28 The giant spore explodes! Your orc warrior shakes off the mental distress. 13:27:34 The orc calls on the power of its amulet. The orc goes berserk! 13:28:02 is this from grunthack or from dcss? :) 13:28:19 Consider the channel this is being reported in and think about it again. :p 13:28:44 people post into the wrong channels all the time ;-p 13:29:18 fr monster with warding once this is done to screw over summoners 13:29:39 also stasis hex? 13:32:40 HangedMan, thanks for reminding me to implement the amulet of warding for monsters :) 13:32:45 (Two lines of code!) 13:32:59 yay 13:34:03 -!- dtsund has joined ##crawl-dev 13:34:22 Grunt: i'd get rid of 'shakes off', that makes it look like it's something chance- or time-based 13:34:37 also, i'd probably replace 'calls on the power of' with 'evokes' 13:34:50 and probably say the name of the item 13:35:09 The moth of wrath goads the orc on! The orc looks uneasy for a moment. 13:35:33 stuff like that is kind of misleading/spoilery 13:35:49 it's why we got rid of a bunch of the cantrip stuff 13:36:42 boris still has silly cantrip-esque messages 13:37:33 -!- twelwe has joined ##crawl-dev 13:39:14 -!- ainsophyao has quit [Remote host closed the connection] 13:42:00 nobo (L15 DEWz) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,48) (the Orb) (D:1 (ZotDef)) 13:44:39 Grunt: Hey, that stuff sounds cool :) 13:45:03 monster evocs right? 13:45:14 The orc calls on the power of its ring. The orc flickers and vanishes! 13:45:36 Right now it only works for any jewellery they happen to be wearing. 13:45:50 New exciting ways to die! 13:45:55 In the vast majority of cases, that should suffice, though. :p 13:46:31 I mainly started working on this at all because the unique I'm working on is supposed to be wearing a ring about 2/3 of the time, but it's gone much further than that now. :) 13:46:54 -!- ainsophyao has joined ##crawl-dev 13:50:30 hehe : 13:50:30 ) 13:50:54 yeah "calls on the power" doesn't sound like a mundane artifact 13:52:33 -!- ainsophyao has quit [Remote host closed the connection] 13:57:11 are there any current plans for snails/beetles aside from boulder beetles? 13:57:38 ...you mean, apart from the other snails and beetles? 13:57:49 Remove Floor Background when listing stash items (https://crawl.develz.org/mantis/view.php?id=5756) by XuaXua 13:57:56 no, i mean modifying the current set 13:58:24 gastronok spawns a bit earlier now, cant thing of any other changes off the top of my head 13:58:31 s/thing/think 13:58:38 Gastronok is a slug, not a snail or beetle. 13:59:16 "This is an ease of use bug." guess who wrote this 13:59:31 <3 13:59:52 I'm mildly scared at who made the first note on my rings and amulets Mantis entry <_< 13:59:53 probably that adam01919 guy 14:01:31 -!- nonethousand has quit [Ping timeout: 265 seconds] 14:02:06 Grunt: make sure to support >1 rings for octos :) 14:02:54 twelwe: there's discussions of: 1) making them not be slow 2) removing them 3) replacing them with velvet worms 14:03:07 what does a velvet worm do? 14:03:32 velvet worm suggestion on the devwiki seems to be arachne before arachne 14:03:45 eronarn i just posted a thread about them, if you dont mind i'd like to add that velvet worm idea 14:04:07 twelwe: the RL thing, or the proposed monster? 14:04:12 i dunno about the latter 14:04:16 proposed monster 14:04:34 ??todo monsters 14:04:35 todo monsters[1/11]: sloths, cassowaries, moas, hoatzin, octopus, locusts, paper wasps, bullet ants, mantis shrimp 14:04:38 this is my personal list 14:06:10 what about the claw shrimp? 14:06:19 big as a man, so I hear 14:06:33 deadly, too! 14:06:37 i just searched the wiki for velvet worms, it looks like og17 had the slime trail for snails before i did 14:06:58 liquefaction snail, we need more earth monsters 14:06:59 down to the shallow water comparison! 14:07:59 |amethyst: found the amulet/ring bug :D 14:09:13 there was a change in items.cc to get_item_info() 14:10:14 for unidentified rings it's setting the subtype to NUM_RINGS instead of RING_FIRST_RING 14:12:17 got a one-line patch that seems to work - any idea where to put it? :) 14:12:32 Attach it to 0005754, probably? 14:16:38 twelwe: Do you have the "tweaks to existing monsters" wiki page? 14:16:58 yes, that is where I found that og17 already came up with the slime idea 14:17:16 i found it after i posted the thread, looking for velvet worms 14:18:37 frogbotherer: you can put patches on the mantis 14:18:38 ??mantis 14:18:39 mantis[1/1]: The replacement for our sourceforge issue trackers, mantis can be found at http://crawl.develz.org/mantis 14:20:03 -!- Wensley_ has joined ##crawl-dev 14:20:40 I like the loudness idea for goliath beetles 14:21:18 Wensley: righto - i'll upload a patch to 5754 in mantis and stick a note on with some commentary :) 14:22:22 -!- Wensley has quit [Quit: Leaving] 14:22:23 -!- Wensley_ is now known as Wensley 14:25:57 Wouldn't that make all beetles loud? Boring beetles dig, and I'd guess rolling beetles make a sound once they crash into something. OR if not, they *could* make a swound. 14:26:41 do goliath beetles have trample yet? 14:27:57 no, because that would be silly? 14:28:03 sounds good to me :P 14:28:15 i dont think theyre *that* big 14:28:22 doesn't hep with their slowness though! 14:28:39 making them noisy would be great imo 14:29:09 fr: kirke spawned on the same level as labrinyth - there should have been two snorts 14:33:33 -!- Pacra has quit [Ping timeout: 256 seconds] 14:35:48 -!- nonethousand has joined ##crawl-dev 14:44:59 -!- clouded_ has joined ##crawl-dev 14:45:01 -!- st_ has quit [Read error: Connection reset by peer] 14:48:33 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:53:23 -!- Jatoskep has joined ##crawl-dev 14:54:22 -!- blabber has quit [Quit: leaving] 15:04:04 -!- HangedMan has quit [Read error: Connection reset by peer] 15:07:10 -!- Claws has joined ##crawl-dev 15:07:10 -!- Claws is now known as GreatOrbOfEyes 15:18:53 -!- GreatOrbOfEyes has quit [Ping timeout: 256 seconds] 15:33:57 -!- Ragdoll has quit [Read error: Connection reset by peer] 15:40:19 -!- moxian has quit [Read error: Connection reset by peer] 15:40:40 -!- moxian has joined ##crawl-dev 15:43:46 <|amethyst> frogbotherer: that undoes the thing the patch was intended to fix 15:45:04 <|amethyst> Then again, reverting that whole patch is probably called for 15:46:02 <|amethyst> !tell galehar it looks like 5754 (ring with an amulet tile) is caused by that same commit 15:46:03 |amethyst: OK, I'll let galehar know. 15:49:01 nobo (L18 DEWz) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,48) (the Orb) (D:1 (ZotDef)) 15:53:53 ah, fair enough :) 15:54:30 nobo (L19 DEWz) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,48) (the Orb) (D:1 (ZotDef)) 16:04:18 Bad item: buggily smoking rod 16:04:25 * Grunt gestures to his CAO game in progress... 16:06:37 -!- SkaryMonk has left ##crawl-dev 16:06:43 -!- |amethyst has quit [Quit: leaving] 16:07:25 that is so awesome 16:09:44 Bad item: buggily smoking rod (https://crawl.develz.org/mantis/view.php?id=5757) by sgrunt 16:15:09 fr rod of bugs with summon scorps, summon swarm and something else 16:15:48 butterflies, naturally 16:22:09 Found a buggily smoking rod. 16:22:35 C - a +0 rod of smiting (12/12) (in hand) 16:22:37 ...how boring. 16:31:53 -!- frogbotherer has quit [Remote host closed the connection] 16:41:15 -!- eeviac_ has joined ##crawl-dev 16:41:15 03galehar * rcf79d47f52d1 10/crawl-ref/source/ (itemname.cc menu.cc menu.h): Don't show selected item count in autopickup menu. 16:48:53 we should add autosac and toggle it with * from the autopickup menu 16:48:54 galehar: You have 2 messages. Use !messages to read them. 16:49:08 add a section for corpses and chunks 16:49:13 !messages 16:49:13 (1/2) |amethyst said (12h 6s ago): you may have already noticed, but 00b47bb screws up rods from saved games, as well as staff generation 16:49:27 !messages 16:49:27 (1/1) |amethyst said (1h 3m 25s ago): it looks like 5754 (ring with an amulet tile) is caused by that same commit 16:56:59 -!- eeviac_ has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120423122928]] 16:57:37 !tell amethyst I can't fix that right now, so I'll revert it since the bug was quite harmless 16:57:37 galehar: OK, I'll let amethyst know. 17:00:25 03galehar * r473c05597aef 10/crawl-ref/source/ (itemprop-enum.h items.cc tilepick.cc): Revert "Fix unknown items sometimes not showing the green autopickup square." 17:19:52 -!- petete has quit [Remote host closed the connection] 17:38:51 galehar: how about full screen sac instead? 17:39:14 yes, this lets you take away corpses before they might get resurrected 17:39:20 but this is only for a few gods, and i think its okay 17:40:13 for blood gods, not for nemelex/ely 17:40:32 i think its also thematically pretty cool 17:40:56 you scream, and trog burns all the corpses :) 17:41:26 could make it loud too :) 17:42:13 I'm not a fan of full screen sac but I'd like it much more than any autosac option 17:43:36 are you a fan of the current sacrifices? 17:44:21 if not, how would you change them? 17:44:22 I don't think there is anything wrong with the current status of sacrificing, yeah 17:44:48 its mostly okay for me, but corpses without equipment dont get visited by autoexplore 17:45:00 which means i have to walk to them 17:45:05 which sucks 17:45:35 you might be able to fix that already with autopickup/autoexplore settings, not sure 17:45:55 well, i dont want to pick them up... 17:46:44 o:=po isnt too bad, and with lua you can make it p only if there is a corpse 17:46:57 mainly I just think it is reasonable to expect players to spend some positive amount of thought on what items/corpses to sacrifice to their god... 17:47:01 but then i still have to manually walk to some corpses 17:47:31 trog: i get hides, i eat, i sacrifice, in order of priority 17:47:36 same for makhleb 17:47:45 that is not a lot of thought 17:48:30 surely you very occasionally want to do other things with corpses too 17:48:41 with makhleb, yes, with trog no 17:48:51 anyway the point is not that it should be a complicated thing, but that I don't think it should be automatic 17:49:32 I'm okay with full screen sac though personally I find it sort of annoying when I play fedhas... but maybe that's just me not being used to it 17:49:49 well, one thing that was brought up was automatic sacrifice upon rotting (i dont like the flavor) 17:50:18 sacrificing when a corpse leaves los might be a bit better 17:50:24 flavour there seems bad, yes... and there are actually a lot of times currently when you get chased away from corpses and don't get a chance to sac them before they rot 17:50:35 I don't see any real reason to lose that 17:50:47 might as well just remove corpse sacrifice in that case 17:50:58 i would like that :) 17:51:31 maybe straight out remove it for makhleb with no compensation actually 17:52:07 I'd also prefer removing corpse sacrifice altogether to any of the autosac suggestions I've heard, yes... 17:52:11 im not sure how much piety it actually generates, but its not that much, right? 17:52:23 and makhleb is kind of powerful... 17:53:30 corpse sacrifice piety doesn't depend on HD of the monster that produced the corpse, so it is actually a very significant proportion of the piety that you get from, say, green rat packs in lair 17:54:30 i dont think greater demons need to be available as early as they are 17:56:24 green rat packs probably shouldnt generate a lot of piety anyway 17:56:30 yes 17:58:31 elliptic: it can be done like in those old (but recently enabled) Okawaru changes 17:58:31 kilobyte: You have 1 message. Use !messages to read it. 17:58:43 ie, storing some info about the monster in the corpse 17:58:58 kilobyte: yeah 18:01:22 I think gods in general need to be less strong 18:02:26 they are too reliable. part of the problem with midgame is that almost every god gives you stuff to sort out any tough encounters 18:03:50 i think that is good 18:04:00 one of the things unique about crawl 18:07:36 -!- Xiberia has quit [Remote host closed the connection] 18:10:41 pretty boring to me that I can go makhleb every game and use greater demons on every unique and dangerous monster (replace makhleb and g.demons with any other god and their ally invocations/gifts) 18:11:30 the reason I have far more godless wins than anything else is that it's far more fun to have to actually find things to deal with stuff rather than always get it on D:7 18:12:11 to other people this is apparently boring though 18:13:05 I don't really like the ally invocations for this reason, yes 18:22:44 * Grunt looks around for outside opinions on how his monster rings and amulets work is turning out... 18:26:41 -!- ainsophyao has joined ##crawl-dev 18:27:07 by the way, I've been playing an Oka game and I've noticed I seem to get gifts after killing uniques or shortly after 18:27:19 it is a lot of fun, I think it could be pushed further perhaps 18:31:23 clouded_: yeah, tough kills give massive piety, popcorn about nothing 18:32:36 fr: rename something like Summon Small Mammals to Summon Popcorn. 18:32:38 <_< 18:32:40 the values are set to mostly reproduce averages from a number of actual games from CDO 18:34:04 (although the formula has a slump early on -- I preferred a simple formula, as it turned out it's not a problem with the formula itself but with D:2-8 actually having mostly popcorn) 18:34:34 in my limited testing so far it feels fine early on 18:34:40 and someone else said the same thing 18:34:42 out of that range it approximates the averages pretty well 18:34:56 you are not a typical player, though 18:35:05 we'll see how it fares 18:35:24 well I wasn't aware that different monsters were generated for me early game than for other people :P 18:35:30 felt good to me also, not that improving early game wouldn't be worth it anyway 18:35:37 a possible problem: you can game it by diving 18:35:55 although that has obvious dangers :p 18:36:10 that sounds like a feature, not a problem :P 18:36:20 and you make up on the XL pretty damn fast 18:37:00 half XP tends to put you only a level or two behind, at least in the mid-level range 18:38:10 (I don't remember how exactly it looks after galehar's changes, IIRC exp requirements used to be exactly const*2^XL in a range) 19:01:40 -!- alefury has quit [] 19:04:04 -!- Patashu has joined ##crawl-dev 19:09:53 -!- ainsophyao has quit [Remote host closed the connection] 19:11:30 -!- Textmode has joined ##crawl-dev 19:13:15 -!- MarvinPA has quit [Read error: Connection reset by peer] 19:13:39 -!- MarvinPA has joined ##crawl-dev 19:18:39 I'm not autolooting chunks, anymore. (https://crawl.develz.org/mantis/view.php?id=5758) by Kyrris 19:21:38 -!- ark____ has quit [Quit: Leaving] 19:29:00 so it seems that I pressed - after \ instinctively and this completely wiped out all autopickup 19:29:04 this seems pretty bad 19:29:38 (since - is what people have been pressing on that screen for years) 19:30:23 also I don't really understand how this autopickup menu interacts with the autopickup stuff you set in your rcfile? 19:32:50 pretty much makes my character unplayable without manually setting everything, afaict 19:36:09 not sure what an in game toggle for that is to be used for, especially with the existance of 'D' 19:37:03 I can see there being some use for it with ranged characters who want to autopickup arrows early on or whatever 19:37:18 but it shouldn't be so easy to mess things up :( 19:37:34 I'm not sure putting it on the \ menu is a good idea at all 19:37:45 vast majority of the time people are going to that menu, they aren't thinking about autopickup 19:41:21 -!- dtsund has quit [Quit: dtsund] 19:45:34 -!- evilmike has joined ##crawl-dev 19:45:36 minmay the Phalangite (L21 MuGl) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Lair:1) 19:54:20 -!- dtsund has joined ##crawl-dev 19:55:04 yes, the menu made my rc pickup options useless and not work 19:55:29 and i also pressed - multiple times when not planning to toggle everything off 19:57:13 minmay the Phalangite (L21 MuGl) ERROR in 'melee_attack.cc' at line 3447: Invalid staff type: 13 (Vaults:2) 19:59:41 -!- twelwe has quit [Quit: Page closed] 20:13:19 -!- Patashu has quit [Disconnected by services] 20:13:20 -!- PatashuXantheres has joined ##crawl-dev 20:20:44 03evilmike * ra50a8c65146e 10/crawl-ref/source/dat/des/entry/simple.des: Convert some fungi in entry vaults to toadstools. 20:21:02 Grunt: I like how your patch has monster warding... 20:21:10 * Grunt senses a "but"? 20:21:18 no 'but'. so many ways of nerfing summons have been talked about. This one is new to me 20:21:38 I'm glad I can expand your horizons. :) 20:22:25 What I really need right now is more experienced pairs of eyes to look through that whole patch to spot things that need fixing or improvement. 20:22:47 if a monster comes into view and it's wearing jewellery, will you be prompted? 20:22:53 -!- PatashuXantheres is now known as Patashu 20:23:09 It's treated in the same fashion as armour at the moment. 20:23:15 Patashu: no, it's just equipment 20:23:20 Thus, the prompt doesn't show it, but looking at the monster will. 20:23:28 (You also will get Ash warnings about it.) 20:23:43 it seems quite relevant whether monsters are wearing jewellery or not, in the case of certain pieces of jewellery 20:23:48 like clarity if you're a spen for example 20:24:00 they just get one jewellery slot, right? 20:24:04 Yes. 20:24:36 I thought that would be the simplest approach, given that they also currently get one armour slot (besides shields). 20:24:51 yeah. and items like gauntlets are shoved into the shields slot :P 20:25:39 will it look very strange if a monster finds a nice ring on the floor and drops its amulet to wear the ring? 20:25:40 anyway, you use "ring" to refer to the jewellery slot, eg "item_def *ring = inv[MSLOT_JEWELLERY].get();" 20:25:46 You should probably use *jewellery 20:25:51 Yes, probably. 20:26:02 That's basically a leftover from when I was targetting rings specifically. >_> 20:26:27 ChrisOelmueller: have you seen what happens when a monster walks over a large stack of equipment? 20:27:25 ChrisOelmueller: not that I disagree with you here. It would be really weird to see a monster swap an amulet for a ring 20:28:12 yes, i think 1 jewellery slot is the right amount, but a player observing this kind of swapping would really wonder what's going on 20:28:16 you could always make it so a monster with an amulet/ring never swaps it for a new one 20:28:29 (and then you could have, say, vaults with monsters with jewellery, and be confident they'll keep it worn) 20:28:32 Or, perhaps, that they only swap amulets for amulets and rings for rings? 20:28:41 that could work 20:33:00 i dunno about "%s calls on the power of %s %s." 20:33:22 that suggests something vocal (to me, anyway), which is wrong (you can evoke things while silenced). Also, I imagine with a ring, you do something like twist it on your finger 20:33:30 I have no idea how amulets work though :P 20:33:39 -!- Dixie has quit [Read error: Connection reset by peer] 20:33:50 "%s touches and activates %s %s." 20:33:51 maybe 20:34:00 -!- Dixie has joined ##crawl-dev 20:35:36 "%s tugs on %s %s." 20:51:10 "evokes its" 20:51:31 it's the clearest indication of what is going on 20:52:17 -!- ainsophyao has joined ##crawl-dev 20:56:35 03kilobyte * r72b27e122836 10/crawl-ref/source/ (files.cc package.cc package.h): Do the whole of X[] save handling as one transaction. 20:56:45 03kilobyte * r54bb2f12a0f4 10/crawl-ref/source/database.cc: Require db aliases to have no < inside. 20:56:45 03kilobyte * red9508da27c3 10/crawl-ref/source/package.cc: Assert out when committing a save when there are readers or writers. 21:04:05 -!- monqy has quit [Ping timeout: 248 seconds] 21:04:57 -!- Dixie has quit [Read error: Connection reset by peer] 21:05:28 -!- Dixie has joined ##crawl-dev 21:06:21 -!- monqy has joined ##crawl-dev 21:20:29 -!- eeviac_ has joined ##crawl-dev 21:24:38 Grunt: you'll probably want to ask someone about save compat issues with your patch (I can't really help here). This looks to me like the biggest problem right now 21:24:54 I have been wondering about that, yes. 21:28:10 evilmike, who would be the best people to ask about that? 21:31:55 -!- Twinge has joined ##crawl-dev 21:39:03 Grunt: try asking kilobyte 21:40:17 * Grunt pokes kilobyte. 22:09:12 -!- mikee_ has joined ##crawl-dev 22:24:58 -!- ainsophyao has quit [Remote host closed the connection] 23:04:10 -!- mikee_ has quit [Disconnected by services] 23:04:16 -!- mikee_ has joined ##crawl-dev 23:08:57 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-2222-g72b27e1 23:13:48 -!- clouded_ has quit [Ping timeout: 245 seconds] 23:37:40 -!- headzone has quit [Ping timeout: 276 seconds] 23:44:24 Bad item: 23:44:26 buggily smoking staff 23:44:28 item #13: base: 9; sub: 13; plus: 0; plus2: 0; special: 255 23:44:29 quant: 1; colour: 6; ident: 0x00000000; ident_type: 0 23:44:31 _ x: 28; y: 31; link: 27000 23:44:32 ? 23:45:10 Join the club, eeviac_. 23:45:14 I got a buggily smoking rod earlier. 23:45:21 does that mean it didn't spawn? 23:45:26 Oh, it spawns. 23:45:29 but 23:45:33 -!- headzone has joined ##crawl-dev 23:45:36 It seems to work normally, too. 23:45:43 It's just... the description is off. 23:45:44 Ihope it's an earth staff then woo 23:47:55 wait so how do I figure out what staff it is 23:48:18 You go and find it? 23:48:24 but I have it 23:48:26 and I wield it 23:48:32 and it's the staff of bugginess 23:48:36 ... 23:48:59 why can't it be the staff of earth bugginess 23:53:04 -!- ainsophyao has joined ##crawl-dev 23:59:16 -!- Grunt has quit [Quit: leaving]