00:03:47 Unstable branch on crawl.develz.org updated to: 0.11-a0-2007-g671a81f (33) 00:16:18 -!- ussdefiant_ is now known as ussdefiant 00:20:06 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-2007-g671a81f 00:41:23 -!- Wensley has quit [Ping timeout: 245 seconds] 00:55:19 -!- MarvinPA has quit [Ping timeout: 244 seconds] 01:02:18 -!- ussdefiant has quit [Ping timeout: 252 seconds] 01:08:12 -!- Patashu has quit [Read error: Connection reset by peer] 01:08:14 -!- PatashuXantheres has joined ##crawl-dev 01:08:45 -!- dtsund has left ##crawl-dev 01:10:53 -!- Patashu has joined ##crawl-dev 01:12:37 -!- PatashuXantheres has quit [Ping timeout: 240 seconds] 01:14:31 -!- Patashu has quit [Read error: Connection reset by peer] 01:18:31 -!- dtsund has joined ##crawl-dev 01:18:51 -!- Patashu has joined ##crawl-dev 01:34:32 -!- st_ has joined ##crawl-dev 01:53:21 -!- Napkin_ has joined ##crawl-dev 01:53:22 -!- Napkin has quit [Read error: Connection reset by peer] 01:53:27 -!- Napkin_ has quit [Changing host] 01:53:27 -!- Napkin_ has joined ##crawl-dev 02:00:58 -!- edlothiol has joined ##crawl-dev 02:24:55 -!- SkaryMonk1 has joined ##crawl-dev 02:26:27 -!- Grunt has quit [Quit: leaving] 02:45:41 -!- monqy has quit [Quit: hello] 02:48:03 -!- edlothiol has quit [Ping timeout: 245 seconds] 02:53:56 -!- ark____ has joined ##crawl-dev 03:30:29 -!- Napkin_ is now known as Napkin 03:32:32 !seen kilobyte 03:32:32 I last saw kilobyte at Fri May 25 00:44:20 2012 UTC (7h 48m 13s ago) joining the channel. 03:42:33 I SAW HIM 03:42:36 HE TOOK TH ECOOKIE FROM THE COOKIE JAR 03:56:49 -!- alefury has joined ##crawl-dev 03:59:44 -!- dtsund has quit [Quit: dtsund] 04:02:14 -!- ainsophyao has quit [Remote host closed the connection] 04:09:41 http://www.bash.org/?8102 04:11:32 kilobyte: :) 04:11:47 kilobyte: do you have some time to discuss translations? 04:12:47 kilobyte: about those turing-complete grammar functions, any idea how they are going to be implemented? lua? 04:16:27 lua offers little for string manipulation, it'd be pretty damn hard to do 04:17:07 kilobyte: precisely <3 04:17:49 I think I have the design quite thought out, although I think providing enough context would be a bitch if it'd be passed explicitely as function argument 04:18:37 so the options are either inherited objects, or a stack as global state, with variables to query it 04:19:13 I mean, questions like "what gender was the last noun before current function in the currently provessed context" 04:21:26 because there's more complexity than that: for example, in Polish, if you have a noun phrase that contains adjectives, they need to match both the noun's gender and the case you want the phrase to be in 04:21:50 ok 04:22:07 so how will they be written? C++? 04:22:16 yeah 04:22:36 on the other hand, your idea of mapdef-like tags is quite good 04:23:03 harder to parse than what I had in mind, but easier for translators without some extra tools 04:23:54 well, they are complementary. Common cases can be handled in the function, and special cases in tags 04:24:17 it's not that simple, I'm afraid 04:25:29 we can also start by assuming the function will handle it, and forget about tags for now. Keep it simple to begin with. We can always add them later 04:25:33 I thought quite a lot about it yesterday, and it turns trying to handle Polish actor names, for example, would be prohibitively hard that way, but pretty easy when done on a parsed string 04:26:13 noun/adjective cases are a bitch for phrases, nearly regular for single words 04:26:54 but this in turn breaks transifex: the tables would be indexes with single translated words rather than English source 04:27:36 what about flags? For translating french, I think it would be really useful to be able to specify the noun gender along with its translation 04:28:18 I guess so, you don't really need to do so in Polish since the noun's gender can be in most cases guesses from the word's ending 04:28:35 on the other hand, in Polish the word order is really irregular 04:29:43 kilobyte: I think this can be handled. If a text entry has several tags, they can stay in the main entry in transifex, and be split into several translated keys in db 04:30:09 for example wooden golem is "drewniany(adj) golem(noun)" but ball lightning is "piorun(noun) kulisty(adj)" 04:30:36 TUMS the Talismancer (L27 HaSk) ASSERT(!crawl_state.is_repeating_cmd()) in 'main.cc' at line 4523 failed on turn 151211. (Zig:14) 04:31:03 we have that in french too. Usually, the adjective is after but not always 04:31:44 in a good majority of cases, all words but the last are adjectives, while the last is a noun. 04:32:23 I guess the adjective function need an optional parameter to specify which noun it refers too. Or which direction it needs to go to look for one. 04:33:14 so I'ld have the main key say: "drewniany golem t:an", "piorun kulisty t:na", with t: defaulting to aaaaan (all adjectives, then a noun) 04:34:28 galehar: I initially wanted to have this always passed explicitely, but then realized having a context tree is nearly always enough 04:35:00 it'd be simpler for coders to have everything pre-parsed but it'd be too hard on translators, I think 04:35:43 I mean, something like "$noun($1) $adj($2,$noun_gender($1))" 04:36:31 that would be the translated string of something like ball lightning? 04:36:53 so my current idea is to have that complex processing done by grammar functions themselves, with overrides only in rare cases 04:37:20 ok, that sounds sensible 04:37:30 a translator can understand for example that t:na thing (noun, adjective) but "$noun($1) $adj($2,$noun_gender($1))" would kill them dead 04:37:38 -!- Mottie has quit [Ping timeout: 245 seconds] 04:37:39 yeah 04:40:05 the top level is "$actor($1,nominative) $verb($2) $actor($3,genitive) adverbs, random shit, and so on", but on the second level the whole context, while translating $actor($1,nominative), it resolves to "ball lightning" which has only one noun 04:40:40 and that means there is almost never any ambiguity about which noun the adjective should match 04:42:39 -!- elliptic has quit [Ping timeout: 244 seconds] 04:55:08 -!- magistern has joined ##crawl-dev 05:00:05 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-2007-g671a81f 05:23:01 ok 05:23:25 I haven't thought about typing entries, because I saw them all as noun 05:24:09 because in french, stuff like "wood golem" is a noun phrase (I think) and it doesn't really matter which of the 2 words is the noun 05:25:09 anyway, the flag line could be space separated flags, to allow for t:an syntax 05:25:25 m t:an 05:25:28 for example 05:25:54 any other comment about my proposal for restructuring text files? 05:26:31 -!- ainsophyao has joined ##crawl-dev 05:26:54 while merging quotes and translated nouns with quotes, I'll probably split the desc db to solve monster/spell key name conflict 05:27:14 s/with quotes/with descriptions/ 05:27:31 splitting desc db is fine, yeah 05:28:27 I'll send another email later to refine the proposal and add some implementation details 05:28:42 so, if you've got any more comment about it... 05:28:48 * galehar goes for lunch 05:44:53 hard to translate Joseph/Jozef. There's just no way to mispell them right in Polish, and I guess in most other languages as well. 05:45:27 and since Jozef doesn't have any reason to exist, what about a simple way to solve the problem? 05:46:02 I mean, renaming him is another option, but I'd just make him a mountain dwarf and feed to dire wallabies 05:47:15 fr: dire butterflies 05:50:52 -!- blabber has joined ##crawl-dev 05:57:03 What's wrong with just keeping Jozef as is? It's a proper noun, we don't have to translate it 05:58:47 "ph" is "f" in most languages, the distinction in English is historic, and exists in writing only 05:59:07 a vast majority of world's languages has pronounciation same as spelling 06:00:06 yes, the 2 names are prounounced the same way. And? 06:00:20 they are also written the same way in most other languages 06:00:34 and there's no way to write them differently so that they're still pronounced the same 06:01:32 and it's a problem? 06:01:45 that they don't prounonced the same? 06:02:13 galehar: there isn't anything even remotely close to "Joseph" that could be an alternative 06:02:18 the problem is that both jozef and joseph translate to the same word 06:02:42 But why translate it? 06:02:51 they transliterate to the same word, too 06:02:52 There must be plenty of other names you're not going to translate? 06:03:13 SkaryMonk1: they need to be at least pronounceable 06:03:41 oh. And joseph isn't pronouncable in polish? 06:04:33 galehar: you mean, separate "p" "h"? Technically it is, but "sounding goofy" is quite an understatement. 06:05:22 In Danish, people would just approach the English pronunciation. 06:05:36 had only 3 years of Russian in elementary school, and from what I remember, it's even worse there 06:06:02 ok, I get it. They can't be too similarly written either or people would confuse them. Which they probably already do. 06:06:40 everything is worse in russia ;) 06:07:43 can't even be similarly written, as there's no obvious misspelling, unlike English 06:10:50 let's approach this from another side: is there any reason for them to be named Joseph and Jozef? 06:11:11 there's no reference to their names anywhere in their speech or theme anyway 06:11:50 desc are oh-so-interesting "A tall bounty hunter." and "Looks like a mercenary." 06:12:20 they are very generic. They can be renammed (or removed) 06:12:28 exactly 06:13:12 I'd say Joseph is somewhat more notable, so let's keep him and remove Jozef 06:14:53 fine 06:21:28 has anyone targeted armel arch in recent history? 06:24:06 Thann: I run armel nightly builds four times a week 06:24:18 woah! 06:24:21 nice.. 06:24:53 works on Debian and, (except for tiles) on Maemo (N900). There's also an unofficial not yet merged port of tiles for Android. 06:25:33 kilobyte: did you had a chance to take a look at it btw? 06:25:38 can get tiles in a Debian chroot on N900, too, except for visual artefacts and speed that completely prevents playing :( 06:25:49 galehar: no, been quite busy :( 06:26:01 I also don't have any Android machine 06:26:15 ok 06:26:36 im impressed 06:26:49 I think he also submitted a unicode implementation for tiles 06:27:24 Thann: there was some porting needed because of unsigned char type 06:28:00 yeah i was anticipating having to do some small things like that 06:28:10 galehar: is it actually working? The last time I looked it just remapped some characters around to get quotes right but not the rest. There was an update I haven't looked at, though. 06:30:08 -!- ainsophyao has quit [Ping timeout: 260 seconds] 06:30:21 maybe it didn't actually upload the code 06:30:29 he wrote that: 06:30:29 -!- blabber has quit [Quit: leaving] 06:30:31 I have a mostly working x86 tiles build with proper Unicode support. It's not at all ready for prime-time (half of the font metrics are hard-coded, string_width just makes a wild guess, if you use more than 256 unique glyphs the app crashes, it uses twice as much memory for font textures as it used to, if the char you want isn't in the font you're stuffed), but I can post some diffs somewhere if you're interested. 06:31:23 he'll be back from his honeymoon in japan mid-june 06:31:28 ah ok 06:31:33 -!- mikee_ has quit [Ping timeout: 244 seconds] 06:32:26 kilobyte: out of curiosity, what arm device do yo have? 06:32:27 I did my own attempts a while ago, but got stuck with getting mangled junk instead of textures, and gave up after several hours of debugging 06:32:46 Thann: N900 06:33:15 -!- ainsophyao has joined ##crawl-dev 06:33:23 have you done a lot of tinkering with it? 06:33:48 Thann: I did some tests in qemu too, and according to https://buildd.debian.org/status/package.php?p=crawl&suite=sid it at least builds on old and new versions (armel and armhf ABIs) 06:34:44 except for that signed char problem, console just worked from the very start, and tiles stopped due to GLES 06:36:20 I tried porting it to GLES but didn't put too much effort there. With the Android port having working GLES it's probably portable to Maemo too, but I doubt there's much reason to, as Nokia dropped Maemo a while ago. 06:36:44 hmm 06:37:23 -!- mikee_ has joined ##crawl-dev 06:37:50 kilobyte: so were you having to port SDL ? 06:38:09 Debian-based ports work (modulo usually using software mesa which is slooow), so I guess Ubuntu Mobile and the likes are fineish 06:38:23 SDL is already ported everywhere 06:38:35 SDL-GL has issues 06:39:02 -!- ainsophyao has quit [Remote host closed the connection] 06:39:46 -!- capablanca has joined ##crawl-dev 06:39:54 -!- mikee_ has quit [Disconnected by services] 06:39:58 -!- capablanca is now known as mikee_ 06:41:08 crawl's opengl code doesn't seem to do anything particulary complex, I have a hard time imagining how it could be slow even with a software rasterizer 06:41:23 kilobyte: I see, thanks for the info. unfortunately i have much to learn about hardware acceleration related topics 06:42:19 android-crawl uses a modified version of pelya's SDL port 06:42:38 https://github.com/frogbotherer/commandergenius 06:44:50 Zaba: yet it is unplayably slow, both on my phone and on some folks' desktops 06:45:49 but then again, it also doesn't seem to do anything that particulary benefits from hardware acceleration (when it's working) 06:46:43 good point, going back to pure 2D would be nice 06:48:34 one thing that could be nice (especially on android) would be to be able to zoom out in map mode. But I guess such a simple effect can be done effectively with SDL, no need for openGL 06:49:02 static tiles were popular in early 1990s, by mid-1990s most games had animated tiles. With resolutions growing from 640x480ish to roughly 2x2 times that but CPU speeds by 4-5 orders of magnitude, it's quite an accomplishment to be so slow. 06:49:58 maybe it just needs more VBOs and shaders ;P 06:50:39 lol 06:51:10 yeah, let's implement some of diablo 3 visuals :) 06:51:59 fully dynamic lighting would also surely be helpful, in terms of performance. 06:52:11 oh, and massively parallelized raycasting using opencl for LOS calculation 06:53:34 mmm, Mennas, a moth of suppression and the Orb together in sight 06:54:33 (but I was actually only half-joking regarding VBOs and shaders, because GLES 2.0 requires one to use them) 06:56:36 ha android crawl just insta-quits on my phone, i guess that's what i get for still having an arm5 pos lol 07:02:46 -!- ussdefiant has joined ##crawl-dev 07:03:12 WTF: http://ttmtan.home.nie.edu.sg/BI6101/2005/01/reproduction/check.htm 07:03:28 (the only non-Crawl google hit for "ballistomycete") 07:04:39 omg! you should put nsfw warnings before posting that :) 07:05:00 eh? 07:05:07 nothing nsfw there... 07:05:17 yeah, i was joking 07:06:15 they named some sigaporeian fungus in crawls honour 07:11:01 -!- edlothiol has joined ##crawl-dev 07:17:19 -!- Thann has quit [Quit: Ex-Chat] 07:20:54 -!- elliptic has joined ##crawl-dev 07:23:21 -!- cosmonaut has quit [Ping timeout: 245 seconds] 07:27:04 -!- Patashu is now known as Door 07:28:19 -!- Door is now known as Patashu 07:40:33 -!- ussdefiant has quit [Ping timeout: 245 seconds] 07:41:36 -!- headz0ne has quit [Ping timeout: 276 seconds] 07:42:32 -!- headzone has joined ##crawl-dev 08:00:02 -!- ens has quit [Ping timeout: 245 seconds] 08:00:56 -!- SkaryMonk1 has quit [Remote host closed the connection] 08:06:46 a nonsense in a vault: "{air,fire,earth,water} elemental statue", that summons relevant elementals, yet described as a statue of a tengu, orc with a torch, dwarf with a pickaxe, mermaid respectively. 08:06:50 -!- ainsophyao has joined ##crawl-dev 08:07:04 what the hell 08:08:51 -!- ainsophyao has quit [Remote host closed the connection] 08:10:04 !seen Mu_ 08:10:05 I last saw Mu_ at Fri Mar 23 22:59:37 2012 UTC (8w 6d 14h 10m 28s ago) quitting with message Quit: Defecator, may everything turn out okay so that you can leave this place.. 08:16:42 -!- Zaba has quit [Ping timeout: 245 seconds] 08:16:43 hard to tell what he meant. "elemental_ist_" seems to be most likely. 08:17:17 -!- Zaba has joined ##crawl-dev 08:28:39 -!- Ragdoll has joined ##crawl-dev 08:38:13 -!- ToBeFree has joined ##crawl-dev 08:43:56 -!- Sequell has quit [Ping timeout: 244 seconds] 08:48:01 -!- Sequell has joined ##crawl-dev 08:53:01 yeah, x elementalist statue sounds fine 09:02:07 -!- Patashu has quit [Ping timeout: 256 seconds] 09:02:13 -!- cbus_ is now known as cbus 09:16:06 another silly name: "malarious mermaid". How exactly at a single glance can you tell she has malaria? 09:17:49 kilobyte: re x elemental statue: i think he meant it the same way you could say bolt of fire is a fire elemental spell 09:18:25 as in, an adjective? Still doesn't quite make sense. 09:19:08 its commonly used like that in console rpgs, maybe its just an artifact from translation from japanese 09:20:03 or hm, im not sure its used like that in the games themselves 09:20:13 maybe just by people talking about game stuff 09:20:40 no, I mean, "an elemental spell" is quite a clear concept -- a spell of one of elemental magic schools 09:20:48 an elemental statue, not so much 09:21:39 what about a weapon that does purely fire damage? "use a fire elemental weapon against enemies weak to fire damage" 09:22:34 im just saying thats probable what made mu name the statue the way he did. not that its an awesome statue name. 09:22:41 s/probable/probably 09:42:34 -!- gnsh has quit [] 09:50:58 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-2007-g671a81f (33) 09:53:16 -!- ainsophyao has joined ##crawl-dev 09:54:46 -!- MarvinPA has joined ##crawl-dev 10:03:48 -!- wh1te has quit [Quit: leaving] 10:04:02 -!- _wh1te_ is now known as wh1te 10:09:10 -!- kek has joined ##crawl-dev 10:09:38 kilobyte: do you plan to add more checks to db_lint? Like feature missing a desc db entry? (like zot traps) 10:12:23 -!- ussdefiant has joined ##crawl-dev 10:22:07 -!- magistern has quit [Quit: This computer has gone to sleep] 10:29:53 -!- G-Flex has joined ##crawl-dev 10:42:48 -!- jeanjacques has joined ##crawl-dev 10:58:21 -!- Ripplez has joined ##crawl-dev 10:58:53 hello. galehar, did you say that one of the design ideas was to make weapons reach minimum delay at 27 weapon skill? 11:12:38 yes he did 11:13:29 the problem is that magic numbers at which training a skill suddenly becomes less efficient are bad 11:13:44 which is what the current min delay formula does 11:15:26 -!- Ripplez has quit [Ping timeout: 245 seconds] 11:17:38 -!- ussdefiant has quit [Ping timeout: 265 seconds] 11:17:45 hm, so much for ripplez 11:18:32 judging from the quit message he was already gone when i started writing :/ 11:22:17 re weapon scaling: we have three numbers: attack speed, which uniformly affects damage against all targets and increases tactical flexibility, damage, which is overproportionally good against armored targets, and to hit, which i think is underproportionally good against most targets, but probably more useful against high EV targets than low EV targets 11:23:20 hm. i didnt mean proportional in the mathematical sense. im not really sure why i used that word. 11:23:49 -!- CedorDark has joined ##crawl-dev 11:24:12 oh, actually i think it makes sense, forget that last line 11:24:28 hello boys 11:24:44 hi 11:26:39 "attack speed, which uniformly affects damage against all targets" 11:26:46 damage per time 11:26:48 oh right it does never mind 11:30:15 i actually really like that small weapons need less skill to reach most of their effectiveness 11:31:09 -!- Mottie has joined ##crawl-dev 11:31:34 actually i really like melee in its current form. just the magic numbers are stupid. 11:34:02 -!- gnsh has joined ##crawl-dev 11:35:37 oh, also attack damage is irrelevant for some brands, while to hit is relevant for any offensive brand 11:39:39 potion of resistance only gives rC+, rF+, rElec, and rP+? 11:40:22 also ins 11:40:26 oh right, thats rElec 11:40:34 i think so, but you can 11:40:37 ??potion of resistance 11:40:38 potion of resistance[1/1]: Gives temporary resistance to fire, cold, electricity, and poison, and 1 point of magic contamination. Duration is between 10 and 29 turns (randomly; per resistance). Nice against Nikola and on Zot:5. 11:40:40 right 11:40:58 thanks 11:41:00 duration might be the same for all resists now 11:41:09 im not sure. MarvinPA? 11:41:15 ??potion of restaure abilities 11:41:15 I don't have a page labeled potion_of_restaure_abilities in my learndb. 11:41:27 ??potion of restore abilities 11:41:28 restore abilities[1/1]: Does what it says on the tin! Restores abilities to their correct state: drained stats (INT, DEX, and STR) which show yellow are restored. Also removes breath timer! 11:43:29 ??ring of fire 11:43:30 ring of fire[1/2]: A ring of fire (jewellery) amplifies fire magic, dampens ice magic, and gives fire resistance and cold vulnerability. Not to be confused with {ring of flames}, a spell. 11:43:40 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 11:43:43 -!- |amethyst has joined ##crawl-dev 11:43:48 ??ring of fire[2] 11:43:49 ring of fire[2/2]: Hi, I'm Johnny Cash. If you have a burning ring of fire, try Preparation H. 11:44:05 CedorDark: you can also /msg henzell 11:44:23 you're completely right, sorry 11:44:40 ring of ice/fire increase spell success or spell power? 11:45:12 thought it was spell power 11:47:01 spell power. no effect on spell success. 11:47:37 ok 11:48:00 then I find it's desc unclear 11:49:05 -!- kek has quit [Quit: Leaving] 11:52:11 to be fair it's trivial to check to see if it raises spell success 11:52:11 so suggest an improved one on transifex while you are there :P 11:52:39 (i dont know the current description) (also im aware you might not be a member of the english team) 11:53:38 galehar: that's the plan, adding checks like that is a matter of adding another gather_XXX script 11:54:28 galehar: but really, it's the other way around: I check descs to see if the gather_XXX script is complete, their primary purpose is to gather strings for translation 11:54:36 I know alefury, I wanted other people advice on the subject 11:55:04 also, it probably should be extended to check translated descs as well 11:56:17 by the way, there should be a way to flag translated descs for review 11:57:17 if a gameplay change is made, it should be possible to tell translators to update affected descriptions 11:58:11 er, does transifex lack that functionality? I though something like that is basic... 11:58:27 i have no idea. also i meant globally, for all translations. 11:58:46 like, lets say you change the cboe to double int for a while instead of giving mana. 11:58:50 the is a priority flag on ressources, but that's all 11:58:51 if a source string is changed, all translations should be marked as fuzzy 11:59:25 kilobyte: source strings get changed quite a lot, often purely for flavor reasons with no change in the represented information. 11:59:34 you could generate a ressource for altered desc, and flag the prrity on it 11:59:39 but yeah, that would be the easiest way to do it 12:01:06 -!- ark____ has quit [Quit: Leaving] 12:02:18 alefury: in poedit (ie, what 99.9% projects use), unfuzzying is a matter of pressing enter 12:03:04 its also a matter of checking how the description changed 12:03:14 but probably not a lot of work, yes 12:03:20 i should really take a look at transifex 12:03:22 you can't do that in non-manual way 12:03:28 -!- |amethyst has quit [] 12:04:10 also, from what I've seen, most translations are word-by-word, so cosmetic changes are worth porting too 12:04:25 translations being word-by-word is a bit silly 12:04:44 but i guess its better to have clunky translations than factually incorrect ones 12:05:11 theres going to be way too many of those anyway 12:06:20 I for one prefer to write using the original just for inspiration, but even then, most of my translations are quite similar to the original 12:06:43 orignal translation are good 12:06:56 so why trying to be so different? 12:06:57 with hardly any completely new 12:07:18 nothing wrong with that, yes. completely literal translations often sound horrible, though. when it works its good, when it doesnt work people shouldnt be afraid of making up something new. 12:08:10 exec axe: "This sweet axe[diminutive of an augmentative, a colloquial word] is covered with dried blood and ripped guts of humans, animals and demons, with pieces of brain matter died inside runes carved in the blade. 12:08:47 Potions of Poison set to Autopickup when in Spider Form (https://crawl.develz.org/mantis/view.php?id=5698) by XuaXua 12:08:48 The size excludes any finesse, but a weapon of this kind doesn't need finesse -- one hit is all that's needed." 12:08:58 :) 12:09:09 oh nice 12:09:37 learndb is still better... 12:09:42 ??exec axe 12:09:43 executioners axe[1/2]: You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 20, Acc -6, Delay 200%) 12:09:53 yes. 12:10:24 -!- ark____ has joined ##crawl-dev 12:10:45 eng is: "This fearsome weapon is covered in dried blood and crude engravings of torture and death, but bears a well-honed blade. The enormous axehead looks quite capable of dismembering any victim who falls afoul of it, and you feel confident that a single stroke would suffice." 12:11:06 yep, I remember it was quite hard to translate 12:12:37 -!- rast has joined ##crawl-dev 12:23:55 .es has it word-by-word from English (as far as I can tell), .el uses some heathen hieroglyphs I can't read, .fr and .fi don't have exec axes yet. 12:24:35 exec axe wasn't reviewed by galehar yep 12:24:40 (for fr) 12:25:11 but I just altered my translation with your idea (and i'm still not satisfied :p) 12:26:12 whats .el? 12:28:52 that's greek to me 12:29:29 ah 12:50:19 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 13:01:18 -!- Pingas_ has quit [Read error: Connection reset by peer] 13:01:24 -!- Pingas has joined ##crawl-dev 13:01:25 -!- Pingas has quit [Read error: Connection reset by peer] 13:01:36 -!- Pingas has joined ##crawl-dev 13:03:17 -!- Pingas has quit [Read error: Connection reset by peer] 13:03:25 -!- Pingas has joined ##crawl-dev 13:12:29 -!- ainsophyao has quit [Remote host closed the connection] 13:29:58 03edlothiol * rb7e36b6050f0 10/crawl-ref/source/ (9 files in 3 dirs): ontoclasm's chaos spawn (#5385). 13:30:10 03edlothiol * rdf2f54edb6a9 10/crawl-ref/source/ (25 files in 3 dirs): New spectral tiles by ontoclasm (#5643). 13:30:11 03edlothiol * r0e76c9300aec 10/crawl-ref/source/ (24 files in 4 dirs): Various simulacra tiles, courtesy of ontoclasm (#5643). 13:30:11 03edlothiol * r78e890629a8b 10/crawl-ref/source/ (8 files in 3 dirs): roctavian's racial buckler tiles (#5575). 13:30:22 03edlothiol * r0b682bcdd73e 10/crawl-ref/source/rltiles/item/armour/ (9 files): roctavian's armour tile revisions (#5575). 13:51:12 -!- ussdefiant has joined ##crawl-dev 13:54:12 -!- dtsund has joined ##crawl-dev 14:03:33 -!- SkaryMonk has quit [Read error: Connection reset by peer] 14:03:53 -!- SkaryMonk has joined ##crawl-dev 14:07:57 -!- ussdefiant has quit [Ping timeout: 245 seconds] 14:14:22 03kilobyte * r872126d73a2c 10/crawl-ref/source/dat/des/builder/didact.des: Remove an outdated "didactical" example. 14:14:22 03kilobyte * r594d3e6f3226 10/crawl-ref/source/ (dat/des/portals/icecave.des directn.cc): Remove a shorthand. 14:14:32 03kilobyte * r2239a63b50bd 10/crawl-ref/source/dat/descript/features.txt: There is no such thing as permastone, remove its desc. 14:14:35 03kilobyte * r13d4b1cc02e2 10/crawl-ref/source/ (dat/descript/features.txt directn.cc): Don't distinguish between "{open,closed} detected secret door"s. 14:14:35 03kilobyte * r0e60288d31cc 10/crawl-ref/source/ (3 files in 2 dirs): db_lint: check for undescribed features. 14:20:39 -!- G-Flex has quit [] 14:29:03 -!- ussdefiant has joined ##crawl-dev 14:51:26 Altar mimics can be used to join a religion (https://crawl.develz.org/mantis/view.php?id=5699) by nicolae 14:52:54 ... how would you even stand on them? 14:59:14 I thought the same thing 14:59:47 he says it's possible with blinking 15:00:44 that's awesome 15:05:17 real blinking or wizmode blink? 15:05:40 I assume wizmode blink 15:05:50 since real blinking doesn't work 15:05:58 and wizmode blink/tele works with other mimics too 15:08:31 03kilobyte * redc0fc2be405 10/crawl-ref/source/util/db_lint: db_lint: allow checking languages other than English, or a subset of files. 15:09:09 -!- jeanjacques has quit [] 15:15:02 -!- rast has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 15:24:17 03kilobyte * r434edd5018f6 10/crawl-ref/source/util/gather_features: Add a script missing from 0e60288d 15:24:17 03kilobyte * r3e8ae9f69b97 10/crawl-ref/source/util/ (db_lint gather_branches): db_lint: check branch descriptions. 15:24:33 -!- ark_ has joined ##crawl-dev 15:26:47 -!- ark____ has quit [Ping timeout: 252 seconds] 15:32:25 -!- CedorDark has quit [Quit: Quitte] 15:32:57 -!- Pacra has quit [Read error: Connection reset by peer] 15:33:08 -!- ark__ has joined ##crawl-dev 15:35:52 -!- ark_ has quit [Ping timeout: 245 seconds] 15:37:50 -!- ark____ has joined ##crawl-dev 15:38:13 -!- Pacra has joined ##crawl-dev 15:38:14 -!- Pacra has quit [Read error: Connection reset by peer] 15:38:33 -!- ark__ has quit [Ping timeout: 250 seconds] 15:38:34 -!- Pacra has joined ##crawl-dev 15:38:35 -!- Pacra has quit [Read error: Connection reset by peer] 15:38:54 -!- CedorDark has joined ##crawl-dev 15:40:19 -!- Grunt has joined ##crawl-dev 15:40:25 -!- Pacra has joined ##crawl-dev 15:40:26 -!- Pacra has quit [Read error: Connection reset by peer] 15:42:18 -!- Pacra has joined ##crawl-dev 15:42:19 -!- Pacra has quit [Read error: Connection reset by peer] 15:44:09 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:45:01 -!- Pacra has joined ##crawl-dev 16:24:20 03galehar * rf142bfad6f59 10/crawl-ref/source/tilepick.cc: Shush another compiler warning. 16:29:59 galehar: did you change the x to u intentionally in that commit? 16:30:27 (also, why am I not getting these compiler warnings) 16:32:33 galehar: uhm, shouldn't you use PRIx64 instead? 16:32:54 because there is no guarantee that long long is 64 bits 16:33:39 -!- HangedMan has joined ##crawl-dev 16:33:39 edlothiol: you're not on a musty uncool 32 bit platform 16:34:09 ah, yeah, that's what I suspected 16:34:52 galehar: also, edlothiol is right, displaying flags decimally is quite pointless... 16:35:30 -!- ToBeFree has quit [Read error: Connection reset by peer] 16:42:41 -!- blabber has joined ##crawl-dev 16:44:29 -!- monqy has joined ##crawl-dev 16:56:07 -!- Mottie has quit [Ping timeout: 240 seconds] 16:56:32 -!- Textmode has joined ##crawl-dev 17:06:52 -!- Wensley has joined ##crawl-dev 17:09:56 -!- ussdefiant has quit [Ping timeout: 246 seconds] 17:10:44 -!- edlothiol has quit [Read error: Operation timed out] 17:10:57 -!- ussdefiant has joined ##crawl-dev 17:23:55 galehar: also, after your commit, I now get pages of warnings on mingw 17:24:34 are you around, or should I fix them? 17:24:35 -!- dtsund has quit [Quit: dtsund] 17:25:30 -!- headzone has quit [Remote host closed the connection] 17:26:25 03kilobyte * r2ea2ce9d9897 10/crawl-ref/source/ (22 files): Kill some longs. 17:26:26 03kilobyte * re980534207ac 10/crawl-ref/source/dat/descript/es/features.txt: Rename .es detected secret doors. 17:26:32 03kilobyte * r6de4c69b049e 10/crawl-ref/source/util/db_lint: Unify copies of code. 17:32:21 -!- headzone has joined ##crawl-dev 17:38:20 -!- Patashu has joined ##crawl-dev 17:39:53 -!- Ragdoll has quit [Read error: Connection reset by peer] 17:40:01 -!- dtsund has joined ##crawl-dev 17:54:12 -!- heteroy has joined ##crawl-dev 18:05:52 -!- SkaryMonk has quit [Read error: Connection reset by peer] 18:06:49 -!- blabber has quit [Quit: leaving] 18:33:57 -!- ussdefiant has quit [Ping timeout: 260 seconds] 18:39:17 -!- res has quit [Read error: Connection reset by peer] 18:42:37 -!- res has joined ##crawl-dev 18:45:38 -!- alefury has joined ##crawl-dev 18:46:36 -!- dtsund has quit [Ping timeout: 250 seconds] 18:47:01 -!- varmin has quit [Ping timeout: 248 seconds] 18:52:58 -!- varmin has joined ##crawl-dev 19:00:25 -!- PatashuXantheres has joined ##crawl-dev 19:01:42 -!- Fa has joined ##crawl-dev 19:03:03 -!- Patashu has quit [Ping timeout: 245 seconds] 19:19:22 -!- st_ has quit [Ping timeout: 252 seconds] 19:21:12 in the middle of my transparent-izing project, I've noticed something that makes transparent not work nearly as well as it should: trees and transparent walls seem to not be tracked as walls for said connectivity 19:22:57 -!- ainsophyao has joined ##crawl-dev 19:56:46 -!- ussdefiant has joined ##crawl-dev 20:02:58 -!- Textmode has quit [Remote host closed the connection] 20:03:56 -!- ainsophyao has quit [Remote host closed the connection] 20:16:56 -!- Pingas has quit [Read error: Connection reset by peer] 20:31:59 A couple of new vaults (https://crawl.develz.org/mantis/view.php?id=5700) by sgrunt 20:41:52 -!- ussdefiant has quit [Ping timeout: 252 seconds] 20:45:04 -!- ussdefiant has joined ##crawl-dev 20:50:09 -!- mikee_ has joined ##crawl-dev 20:56:10 -!- ens has joined ##crawl-dev 21:15:42 -!- Wensley has quit [Ping timeout: 244 seconds] 21:29:20 -!- PatashuXantheres is now known as Patashu 21:30:11 -!- magistern has joined ##crawl-dev 21:32:11 -!- MarvinPA has joined ##crawl-dev 21:47:51 -!- capablanca has joined ##crawl-dev 21:48:02 -!- mikee_ has quit [Disconnected by services] 21:48:02 -!- capablanca is now known as mikee_ 21:51:36 -!- capablanca has joined ##crawl-dev 21:51:47 -!- mikee_ has quit [Disconnected by services] 21:51:47 -!- capablanca is now known as mikee_ 21:52:39 -!- alefury has quit [] 21:59:27 -!- HangedMan has quit [Quit: and you'll see the sine] 22:10:47 -!- ark____ has quit [Quit: Leaving] 22:36:22 -!- Patashu has quit [Remote host closed the connection] 22:42:09 -!- Patashu has joined ##crawl-dev 22:55:39 -!- monqy_ has joined ##crawl-dev 22:55:52 -!- monqy has quit [Disconnected by services] 22:56:12 -!- monqy_ is now known as monqy 22:56:42 -!- Mottie has joined ##crawl-dev 23:06:40 -!- kek has joined ##crawl-dev 23:08:29 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-2024-g2ea2ce9 23:39:49 -!- dtsund has joined ##crawl-dev 23:44:41 -!- magistern has quit [Quit: This computer has gone to sleep] 23:45:21 -!- Mottie has quit [Ping timeout: 265 seconds]