00:03:46 Unstable branch on crawl.develz.org updated to: 0.11-a0-1975-gb2ae569 (33) 00:07:32 -!- |amethyst has quit [Ping timeout: 260 seconds] 00:12:35 -!- ussdefiant has quit [Quit: ChatZilla 0.9.88.2 [Firefox 9.0.1/20111220165912]] 00:20:22 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-1975-gb2ae569 00:23:22 -!- Jatoskep has quit [Ping timeout: 276 seconds] 00:33:43 -!- Wensley has quit [Ping timeout: 244 seconds] 00:45:51 -!- ainsophyao has quit [Remote host closed the connection] 00:49:31 -!- SkaryMonk has joined ##crawl-dev 01:18:59 -!- ortoslon has joined ##crawl-dev 01:37:46 -!- MarvinPA_ has joined ##crawl-dev 01:41:16 -!- MarvinPA has quit [Ping timeout: 252 seconds] 01:41:16 -!- MarvinPA_ is now known as MarvinPA 01:48:50 -!- G-Flex has quit [Quit: Time for us to bug out.] 01:52:12 -!- ainsophyao has joined ##crawl-dev 01:52:53 Undead monsters could see through walls. (https://crawl.develz.org/mantis/view.php?id=5695) by Piu 02:04:02 -!- ortoslon has quit [Quit: Page closed] 02:07:20 -!- magistern has joined ##crawl-dev 02:11:31 -!- st_ has joined ##crawl-dev 02:38:39 -!- dtsund has quit [Ping timeout: 244 seconds] 02:45:26 -!- Textmode has quit [Ping timeout: 255 seconds] 02:59:41 kilobyte: i don't understand the reasoning behind that "upgrade" 03:00:26 kilobyte: that kind of predictivity in prngs is typical unless they're crytographically strong, and afaict the one crawl's using now isn't a csprng either 03:05:04 -!- monqy has quit [Quit: hello] 03:06:29 kilobyte: it's not obvious to me that predictivity based on state observations is even a problem; sure you can carry out such a prediction if you're determined and hack things so you get access to the rng output stream, but so what 03:11:17 kilobyte: if predictivity isn't a problem, a good choice would be something like WELL (http://www.iro.umontreal.ca/~panneton/WELLRNG.html), and if it is, a good choice would be a fast csprng like isaac (http://www.burtleburtle.net/bob/rand/isaacafa.html) 03:11:35 -!- Ragdoll has joined ##crawl-dev 03:16:16 -!- Mottie has quit [Ping timeout: 276 seconds] 03:43:45 headzone: some guy already shown how to have full knowledge of a game on a remote server. And since you can clone the game and run exact copies, with backtracking, at home, means you can get any result you want. 03:43:46 kilobyte: You have 6 messages. Use !messages to read them. 03:44:54 for a time, CDO SHA256ed all Mersenne's Twister outputs to avoid that, but that was really slow 03:45:58 so bmh wrote that generator that, according to his analysis, doesn't leak state in a way that can be cracked in Crawl's context 03:46:15 is it intentional that monsters hit by dispersal stay in player's LOS? The dispersal spell blinks them normally 03:46:48 I have no idea how secure that is, but if someone with a clue about cryptography says so, I suspect he may be right 03:47:31 galehar: IIRC that's intentional, but I can't point out where I (vaguely) remember that from 03:48:01 -!- edlothiol has joined ##crawl-dev 03:48:25 kilobyte: ok, thanks 03:50:20 kilobyte: about the removal of +3 enchantment to missiles, is it really problematic? It's one line of code! 03:50:38 and you haven't pushed anything, so you can still rebase your code 03:53:09 hmm right, ok, there's a big stinking pile of things to do, and only so little time :( 03:53:54 like that newly uncovered pan lord spell/humanoid with crossbow leak 03:54:19 kilobyte: well as i said, if that level of security is a concern then you certainly want to use an honest-to-god csprng, and afaict crawl's current prng is not cs (there are only a few established csprngs, and crawl's current one is based on Marsaglia's KISS which is certainly not [http://eprint.iacr.org/2011/007.pdf]) 03:54:51 it would be a strong strict nerf to ranged combat 03:55:21 usually folks take a big stack of missiles and enchant it to +9 quite soon 03:56:03 dropping everything else beforehand and quaffing might, if these missiles are heavy 03:56:19 min(skill,3) is already a heavy nerf 03:56:46 headzone: it's not KISS but something based on it but heavily modified 03:57:28 headzone: but then, I think you're wasting time talking with me, it's bmh who can answer 03:58:08 if he's invented a new csprng then many people would like to know :) 04:07:39 IIRC it's not fully strong, but "strong enough" to be not exploitable 04:07:57 but again, I am not knowledgeable here 04:08:52 right, i expect you can get "strong enough" just by taking a non-strong prng and e.g. reseeding frequently 04:10:03 but going with something like isaac seems better, as it's both cs and fast 04:10:32 also, this change was in April 2011, it's possible bmh didn't know of this paper 04:10:45 when is it from? It references something from "early 2011". 04:15:42 kilobyte: I think ranged can take the nerf. I've heard many people calling it grossly overpowered 04:19:15 right, there isn't much point massaging the formulas if they're going out 04:19:32 for the ranged leak: please check if this is complete: 04:20:12 1. non-ghost-demons have ranged spells known outright; ghost-demons are marked as ranged if they cast _any_ spell 04:20:54 (any because if a ghost/pan lord is a spellcaster, it's reasonable to assume it has ranged damaging/summoning spells as well) 04:20:55 kilobyte: what about monsters with randomised spell set? 04:21:37 they alternate between similar sets 04:22:42 all are conjurers, too 04:23:45 it might become wrong in the future though 04:24:47 is it important to make it "spoiler-aware"? Wouldn't it be enough to set the flag when the monster use a ranged attack? 04:24:50 galehar: if you want to change the ranged formula to something more reasonable for the time being, I'd suggest replacing min(skill,3) with min(skill/3,3) 04:25:17 elliptic: sound good, yeah 04:25:29 indeed 04:27:21 for the new formula, launchers have laughable base hit/dam: sling has 2/0/(delay)10, crossbow 4/5/15, bow 1/3/11, longbow 0/6/12 04:28:05 they directly compare to melee weapon stats 04:28:06 kilobyte: the current "base hit/dam" numbers are pretty silly because the different types of launcher affect the formula at several points, not just through the base 04:28:16 with the old formula I mean 04:28:22 so yeah, they should be changed 04:28:30 elliptic: current yeah, that's the biggest reason why I'm nuking current formulas outright 04:29:30 also, to resolve the thrown stone/slinged stone/slinged bullet problem, I'd drop base hit/dam on non-thrown missiles outright 04:29:32 kilobyte: it makes sense that they have lower stats than melee. They have the range advantage. Although I don't know how much lower they should be 04:30:13 so only launcher's stats contribute, slinged stones being considered a sort-of-a-brand that does, say, 2/3 damage of a bullet 04:30:56 kilobyte: that sounds reasonable aside from needing to put in some sort of a fudge for slinging stones/bullets, yes 04:31:03 galehar: yeah -- I'm not talking about specific values for the knobs, but about the number of knobs first 04:31:22 elliptic: what do you think of removing launcher/missile brand overlap (flaming/freezing only on launcher, not missiles), and allow launcher and missile brands to stack? 04:31:31 the "base hit/dam" field on missiles would be relevant only for throwing 04:32:56 -!- Thann has left ##crawl-dev 04:33:01 galehar: sounds reasonable, yes, though the details might be tricky to work out 04:33:09 -!- Thann has joined ##crawl-dev 04:33:45 I think it would be nice if the missile brands are mainly "materials" 04:33:52 galehar: are you on a Windows machine right now? The only Windows here right now is criminally slow. 04:33:55 !messages 04:33:55 (1/1) MarvinPA said (5h 20m 53s ago): i can't compile on windows: Can't find monster_info_flags in mon-info.h 04:34:02 kilobyte: yeah, removing base hit/dam on launched missiles would simplify things. They only provide brand. 04:34:08 some newline issue 04:34:26 kilobyte: yes, I'm under windows. And I have a linux VM. 04:35:03 elliptic: exactly. 04:36:28 steel, silver, poisoned, penetration... maybe dispersal if we can figure out why that makes sense (since it would be pretty overpowered on a launcher) 04:36:48 although, if poisoned is missile only, should poison weapon work on your quiver? 04:37:18 whereas launchers can have fire, frost, velocity, speed, elec 04:37:43 IMO we don't need to worry about making the brand spells all usable with ranged 04:37:48 penetration is totally broken, but I guess that's a code not design issue 04:38:07 a few of them already do not 04:38:50 historically, it's missiles that used to be poisoned, weapons -- hardly ever 04:38:55 Punkdog (L27 TrFi) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (0,0) (the Orb) (D:1 (ZotDef)) 04:39:07 of course, poisoned sling bullets make no sense 04:39:15 kilobyte: yeah, but I don't think we need to let people make unlimited quantities poisoned with a spell 04:39:30 poisoned ammo is *powerful* ... should be a limited resource 04:40:02 -!- ark____ has joined ##crawl-dev 04:40:07 old AM with poison weapon in the starting book was dominated by this 04:40:18 fine then. poison weapon becomes a melee only branding spell 04:41:17 currently, skald should take the first sling they find to poison-kite ogres 04:42:30 wouldn't it be better to have some more arrow brands? if we remove flame and frost, the only remaining ones are poison and dispersal 04:42:52 galehar: steel, silver, penetration... 04:42:58 oh, arrow 04:43:01 galehar: (!message -2): for that "Polish thread" on Mantis, it's a few beginning level players 04:43:16 yeah, it's a bit strange that arrows don't have the good brands 04:43:43 03kilobyte * r1f9a0dbd752c 10/crawl-ref/source/throw.cc: Require 9 missile skill to get +3 enchantment for the old formula. 04:43:44 kilobyte: alright. I thought maybe they were talking translations, or you might want to try to recruit them 04:43:51 they do have a valid complaint though: for a beginner player, early game is really boring since nothing new happens on the first few dungeon levels 04:43:54 03kilobyte * r3127817f6a8e 10/crawl-ref/source/ (111 files): Remove a good deal of header inclusion. 04:44:12 currently it is balanced by everything else in the ranged system being clearly in favor of longbows 04:44:42 crossbows early on 04:44:42 is there a problem with giving arrows steel and silver? 04:44:57 kilobyte: longbows are better than crossbows early on too, you just don't start with one 04:45:50 IIRC someone posted fsim reports that favoured crossbows until quite a bit of skill 04:45:59 not much point arguing about that, though 04:47:34 galehar: also, in that thread, there's one post from 2011, one from 2012 04:52:30 what are your guys thoughts on Fedhas? 04:54:33 Thann: he's a pretty well designed and balanced god :) 04:55:33 personally I think 'he' is really cool, and I'm glad you guys think he is balanced 04:55:51 easily my favorite 04:56:47 kilobyte: shouldn't it be skill_rdiv(sk, 1, 3) instead? 04:58:31 hmm right, while there are no fractional enchantments, having +2 some of the time and +3 some of the rest would work 04:58:58 Thann: pretty useless in full games, though 04:59:14 Thats what i had suspected 04:59:14 Thann: but not strictly useless, unlike Yred, thanks to piety not decaying with time 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-1975-gb2ae569 05:00:47 -!- Ragdoll has quit [Read error: Connection reset by peer] 05:00:48 are there any plans to increase late-game usefulness, like havein certain enemies drop corpses that are only useful for praying, or another way of gaining piety 05:00:56 ? 05:01:29 to the contrary, I heard calls to eliminate zombies from hells 05:01:40 hmm 05:03:39 galehar: I keep getting "You cannot train any new skill. x2" every move 05:04:19 weird 05:05:25 on CDO? I can't see you 05:06:53 no, local wizmode 05:07:02 oh, I get it. All skills maxxed except untrainable ones 05:07:06 yeah 05:12:27 this message was supposed to happen only when your last trainable skill got disable 05:12:31 let me try to fix it 05:15:58 http://angband.pl/tmp/m.cs if you want the save 05:18:11 03galehar * r25761fa38739 10/crawl-ref/source/skills.cc: Don't spam the player about untrainable skills. 05:19:21 elliptic: currently, steel/silver weights x3/x2 which implies that the whole missile is made from it. 05:19:45 arrows with a steel or silver shaft wouldn't make much sense 05:20:17 I guess whole new formulas is a perfect time for rebalancing 05:20:33 if it's just the arrowhead, it's fine, but then the effect on weight and mulch might be different 05:20:56 galehar: for silver at least making it just be the arrowhead seems fine to me 05:20:58 or, we can just come up with different material brand for arrowhead 05:21:17 silver is a pretty limited brand though 05:21:27 yes, silver arrows sounds ok 05:21:43 in a 3-runer, you probably won't find anything worth using silver on aside from orbs of fire 05:22:58 -!- Ragdoll has joined ##crawl-dev 05:23:30 wikipedia has broadheads which cause bleeding 05:23:57 anyway, lunch time 05:44:27 -!- Jatoskep has joined ##crawl-dev 06:02:23 -!- alefury has joined ##crawl-dev 06:36:39 -!- Thann has quit [Quit: Leaving] 06:43:46 kilobyte: can we discuss translations? 06:44:11 03galehar * r1a05b2f523d9 10/crawl-ref/source/throw.cc: Use randomised rounding for skill based ammo enchantment. 06:44:22 03galehar * rf637a1384b05 10/crawl-ref/source/teleport.cc: A little optimization in random_near_space. 06:47:13 one more thing about ranged: flaming/freezing is being changed to work like melee, right? Some elemental damage on top of some physical one, instead of turning the whole thing into a pure elemental beam 06:47:59 that would be good, yes... inconsistent how it currently works 06:49:05 -!- PatashuXantheres has quit [Remote host closed the connection] 06:50:03 -!- Ragdoll has quit [Quit: Ik ga weg] 06:56:22 so, we're removing flaming/freezing arrows, bolts and bullets. Darts too? 07:03:23 -!- cosmonaut has joined ##crawl-dev 07:03:46 -!- Jatoskep has quit [Ping timeout: 276 seconds] 07:06:25 -!- magistern has quit [Quit: This computer has gone to sleep] 07:07:27 hey there are some bug on trunk.. when type "make TILES=y" command on git, it says "Can't find monster_info_flag in mon-info.h" and "mi-enum.h error 9" 07:09:27 -!- SkaryMonk has left ##crawl-dev 07:11:49 -!- SkaryMonk has joined ##crawl-dev 07:13:22 -!- mikee_ has quit [Ping timeout: 265 seconds] 07:14:07 cosmonaut: thanks for reporting, will be easy to fix 07:18:18 -!- ainsophyao has quit [Remote host closed the connection] 07:20:05 -!- mikee_ has joined ##crawl-dev 07:21:10 cosmonaut: actually, it's working fine for me. Maybe try make clean? 07:22:58 -!- ainsophyao has joined ##crawl-dev 07:27:57 @galehar tried make clean and make tiles but still error.. 07:30:11 -!- ainsophyao has quit [Remote host closed the connection] 07:30:47 @galehar: tried make clean and make tiles but still error.. 07:30:48 -!- ainsophyao has joined ##crawl-dev 07:49:25 cosmonaut: windows? 07:49:43 @galehar: yes 07:57:12 -!- Valium has joined ##crawl-dev 07:57:18 hello 07:57:54 hi 07:58:58 I wanted to become involved with the development of dcss 07:59:12 good :) 07:59:25 anything specific you'd like to work on? 07:59:27 :) 07:59:34 well I'm a software engineer 07:59:39 guess I could help with coding 08:00:16 but is there any specific part of the game you're more interested in? interface, AI,... 08:01:11 interface would be my first choice, but AI and level generation may be of great interest, too 08:01:45 Valium: you can search for implementables on mantis to get started, or submit a patch for anything you would like to change. its usually best to discuss things here before putting a lot of work into them, though. 08:01:56 you can check implementable on mantis: https://crawl.develz.org/mantis/search.php?project_id=1&category=Implementables&sticky_issues=on&sortby=last_updated&dir=DESC&hide_status_id=80 08:02:34 this one is about tiles interface: https://crawl.develz.org/mantis/view.php?id=5601 08:03:11 ok, I'll look at these 08:03:42 read the coding conventions stuff in docs/develop btw 08:03:44 customizable mouse controls would be great too 08:04:02 about the code, should I just look at the source or there is some kind of design document 08:04:30 there's some stuff in docs/develop 08:04:37 overall, code is poorly documented 08:04:46 afaik its very poorly documented, but theres usually someone in here who knows in which file to find stuff 08:05:20 grep will be good enough for finding most things 08:05:31 but sometimes its not :/ 08:05:43 git grep too 08:07:52 ok, looks like everything I should look at is in the docs/develop folder 08:08:34 Valium: you play tiles or console? 08:08:59 tiles 08:09:08 :) 08:09:53 well, nobody is maintaining tiles, so if you're interested in doing so it would be great 08:09:57 poor neglected local tiles could use some love (webtiles too of course) 08:10:32 fixing bugs is also a good way to get familiar with the code while contributing 08:11:03 It would be cool if we could replace local tiles with webtiles soon. 08:11:08 Id there a plan for that? 08:12:17 this one keeps getting reported: https://crawl.develz.org/mantis/view.php?id=3707 08:12:30 ghallberg: what? why? 08:12:44 i hate the idea of replacing local tiles with webtiles 08:12:44 galehar: this one is not an easy fix, mostly because of webtiles problems 08:12:49 galehar: Because maintaining both is pretty useless? 08:12:53 i think it's fundamentally misguided 08:13:09 I think it's a good idea, but I don't play tiles... 08:13:12 ghallberg: what about the android port? 08:13:24 galehar: or rather, it _is_ easy: it's a matter of extending tile flags to 64 bits. Except, that would need quite a bit of reworking of webtiles. 08:13:38 it's a terrible idea to force people to use a remote server just to play a one-person game; not everyone can do that even if they want to 08:13:50 galehar: Could be done with webtiles too I guess. I'm just thinking it's a hassle to keep everythingg working with SDL. 08:13:55 kilobyte: oh, I didn't know the cause of the bug was found 08:14:03 headzone: My idea was that you would run a local server. 08:14:22 ...and running a whole local web server installation just to play crawl is absurd 08:14:33 running a local webserver on android??? 08:14:43 I guess it's not a good idea then :) 08:15:22 galehar: there can be at most 256 tile fragments at once (512, but last and current frame are separate yet they exist at one time) 08:15:30 galehar: not a big problem 08:15:41 having the super nifty webtiles menus in local tiles would be great btw 08:16:09 is asked edlothiol about them, and he said they cant just be switched on but would pretty much have to be reimplemented. :( 08:16:12 03kilobyte * re0dedcc52031 10/crawl-ref/source/mon-util.cc: Add a compile check, remove a redundant comparison. 08:16:19 s/is /i / 08:16:23 03kilobyte * r392a02a24c0e 10/crawl-ref/source/util/gen-mi-enum: Fix moninf flag enums with underscores not being recognized. 08:16:23 03kilobyte * rf0e8eeb62104 10/crawl-ref/source/dat/descript/pl/spells.txt: Polish translations for spell descriptions. 08:16:23 03kilobyte * r57a18187a96c 10/crawl-ref/source/ (9 files): Track whether a monster has shown it has a ranged attack. 08:19:09 -!- ainsophyao has quit [Remote host closed the connection] 08:27:12 hey there are still problem on trunk.. Is it hard to fix that? 08:36:42 cosmonaut: have you pulled what kilobyte just pushed? It looks like he fixed it 08:38:07 galehar: no, it's unconnected 08:38:31 I don't have a Windows machine here, can't look into a fix right now 08:40:21 I'm 99% sure it's something with newlines 08:46:53 hmm problem is not only to tile. I try to play console, but when GEN mi-enum.h, git print error message 08:52:21 -!- ens has quit [Ping timeout: 248 seconds] 08:54:03 cosmonaut: have you set autocrlf = false 08:54:15 in git 08:57:43 -!- ens has joined ##crawl-dev 08:59:44 @galehar: thx for help but still error 09:02:42 -!- SkaryMonk has quit [Read error: Connection reset by peer] 09:04:11 cosmonaut: can you check if files in the source are in windows or unix format? 09:05:54 -!- ToBeFree has joined ##crawl-dev 09:09:10 @galehar: sry I don't know about unix.. I havn't studied on unix or something about programming :< 09:09:30 cosmonaut: do you have notepad++? 09:11:36 or try that: cat -A AppHdr.cc 09:11:54 do lines end with $ or with ^M$ 09:13:11 @galehar: yes it end #endif^M$ 09:13:59 that's probably your problem 09:15:19 git config core.autocrlf false 09:15:23 you did it right? 09:17:33 @galehar: I type that and it print nothing 09:20:34 it's just a setting 09:20:45 you need to force git to checkout all files again or something 09:21:48 git update-index --refresh 09:21:56 or 09:21:58 git update-index --refresh 09:22:10 git reset --hard 09:22:31 then trycat -A again to see if you got rid of ^M 09:23:44 @galehar: git update or git reset says "fatal : bad config value for 'core.autoctrlf' in .git/config" 09:24:20 It seems getting worse... 09:24:40 it's autocrlf 09:25:00 not autoctrlf 09:25:44 edit .git/config and fix it 09:25:49 -!- croikle has joined ##crawl-dev 09:27:43 cosmonaut: could you add the following line to util/gen-mi-enum, in the empty space between paragraphs: 09:27:54 s/\r//g; 09:28:25 how I add that? 09:29:30 edit that file... 09:31:52 I open gen-mi-enum by notepad but i can't find s/\r//g.. 09:32:48 I mean, add that in the empty line in the middle 09:35:10 +kilobyte: oh it pass mi-enum.h!! 09:36:00 cosmonaut: still, it's recommended to set autocrlf 09:38:57 @galehar: It was my mistake to type... sorry 09:41:57 +kilobyte: It works very well! thx very much 09:43:50 @galehar: and very thanks for your kind explanation and patience :) 09:51:49 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-1984-gf0e8eeb (33) 09:54:18 -!- cosmonaut has quit [Quit: Page closed] 09:59:18 -!- croikle has quit [Quit: croikle] 09:59:37 -!- MarvinPA_ has joined ##crawl-dev 10:02:40 -!- Pacra_ has joined ##crawl-dev 10:03:16 -!- Pacra has quit [Read error: Connection reset by peer] 10:03:30 -!- MarvinPA has quit [Ping timeout: 265 seconds] 10:03:31 -!- MarvinPA_ is now known as MarvinPA 10:04:17 -!- Ragdoll has joined ##crawl-dev 10:07:19 -!- ainsophyao has joined ##crawl-dev 10:08:13 03kilobyte * r2ae8c2c7fb2d 10/crawl-ref/source/util/gen-mi-enum: Unbreak building on Windows. 10:08:24 03kilobyte * rc83826b3135f 10/crawl-ref/source/dactions.cc: Work around a clang warning. 10:12:00 -!- Cedor has joined ##crawl-dev 10:23:59 -!- Pingas has joined ##crawl-dev 11:01:54 -!- ens has quit [Ping timeout: 252 seconds] 11:03:14 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20120421074340]] 11:09:44 -!- ToBeFree is now known as SOTIbot 11:24:51 -!- ainsophyao has quit [Remote host closed the connection] 11:25:07 -!- SOTIbot is now known as ToBeFree 11:29:08 -!- Mottie has joined ##crawl-dev 11:38:22 -!- croikle has joined ##crawl-dev 11:53:20 -!- kek has joined ##crawl-dev 12:00:49 -!- kek has quit [Remote host closed the connection] 12:04:41 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:04:58 -!- kek has joined ##crawl-dev 12:05:11 -!- croikle has left ##crawl-dev 12:07:11 -!- G-Flex has joined ##crawl-dev 12:18:27 -!- MarvinPA has joined ##crawl-dev 12:23:01 -!- absolutego has quit [Quit: leaving] 12:40:59 -!- dtsund has joined ##crawl-dev 12:43:26 -!- G-Flex has quit [Quit: Time for us to bug out.] 12:55:02 -!- st_ has quit [Ping timeout: 244 seconds] 13:12:14 -!- ussdefiant has joined ##crawl-dev 13:16:23 -!- mikee_ has quit [Read error: Connection reset by peer] 13:18:31 -!- mikee_ has joined ##crawl-dev 13:24:34 -!- dtsund has quit [Read error: Operation timed out] 13:29:08 -!- ussdefiant has quit [Ping timeout: 240 seconds] 13:40:31 -!- kek has quit [Quit: Leaving] 13:52:49 -!- mikee_ has quit [Read error: Connection reset by peer] 13:53:32 -!- mikee_ has joined ##crawl-dev 13:56:56 -!- CedorDark has quit [Quit: Quitte] 14:42:01 -!- Dixie has quit [Ping timeout: 276 seconds] 14:43:23 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:53:48 -!- Pacra_ is now known as PAcra 14:53:53 -!- PAcra is now known as Pacra 15:03:58 -!- Valium has quit [Quit: Page closed] 15:19:43 -!- headzone has quit [Ping timeout: 276 seconds] 15:22:26 -!- headzone has joined ##crawl-dev 15:23:42 -!- alefury has joined ##crawl-dev 15:24:23 -!- CedorDark has joined ##crawl-dev 15:34:58 -!- kek has joined ##crawl-dev 15:40:42 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:48:42 -!- Jatoskep has joined ##crawl-dev 15:51:40 -!- Mottie has quit [Quit: Leaving] 15:51:45 -!- Mottie has joined ##crawl-dev 15:58:10 -!- MarvinPA has joined ##crawl-dev 16:06:54 kilobyte: around? 16:13:25 -!- Ragdoll has quit [Quit: Ragdoll] 16:16:30 -!- Jatoskep has quit [Read error: Connection reset by peer] 16:19:05 -!- blabber has joined ##crawl-dev 16:27:52 -!- edlothiol has quit [Ping timeout: 252 seconds] 16:32:24 -!- jeanjacques has joined ##crawl-dev 16:52:30 -!- blabber has quit [Quit: leaving] 17:06:35 -!- magistern has joined ##crawl-dev 17:10:47 -!- Patashu has joined ##crawl-dev 17:15:48 -!- heteroy has joined ##crawl-dev 17:16:46 -!- Wensley has joined ##crawl-dev 17:17:29 -!- ainsophyao has joined ##crawl-dev 17:21:10 -!- ainsophyao has quit [Remote host closed the connection] 17:29:35 -!- ussdefiant has joined ##crawl-dev 17:46:05 -!- Patashu has quit [Quit: MSN: Patashu@hotmail.com , Gmail: Patashu0@gmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 17:46:12 -!- Patashu has joined ##crawl-dev 17:46:13 -!- Patashu has quit [Client Quit] 17:46:21 -!- Patashu has joined ##crawl-dev 17:49:35 -!- PatashuXantheres has joined ##crawl-dev 17:51:41 -!- HangedMan has joined ##crawl-dev 17:53:16 -!- Patashu has quit [Ping timeout: 260 seconds] 17:54:26 -!- PatashuXantheres has quit [Ping timeout: 260 seconds] 17:54:50 -!- Patashu has joined ##crawl-dev 18:24:03 -!- kek has quit [Quit: Leaving] 18:32:58 -!- monqy has joined ##crawl-dev 18:38:54 -!- Thann has joined ##crawl-dev 18:41:24 -!- djinni has quit [Ping timeout: 245 seconds] 18:42:14 -!- ivan`` has quit [Ping timeout: 245 seconds] 18:43:34 -!- Eronarn has quit [Ping timeout: 265 seconds] 18:54:25 -!- magistern has quit [Quit: This computer has gone to sleep] 18:55:54 -!- PatashuXantheres has joined ##crawl-dev 18:59:17 -!- Patashu has quit [Ping timeout: 248 seconds] 19:06:55 -!- dtsund has joined ##crawl-dev 19:07:01 -!- MarvinPA_ has joined ##crawl-dev 19:08:03 -!- Eronarn has joined ##crawl-dev 19:09:23 -!- ivan`` has joined ##crawl-dev 19:09:41 -!- kek has joined ##crawl-dev 19:10:22 -!- djinni has joined ##crawl-dev 19:10:34 -!- MarvinPA has quit [Ping timeout: 245 seconds] 19:10:34 -!- MarvinPA_ is now known as MarvinPA 19:33:49 -!- PatashuXantheres has quit [Remote host closed the connection] 19:37:57 -!- jeanjacques has quit [] 19:38:59 -!- alefury has quit [] 19:41:55 -!- Patashu has joined ##crawl-dev 19:50:38 Orcs allied to a player Priest of Beogh have item tiles and it spreads to enemies (https://crawl.develz.org/mantis/view.php?id=5696) by Duuvian 19:55:10 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 19:59:53 -!- kek has quit [Quit: Leaving] 20:04:01 -!- elliptic is now known as hyperbolic 20:04:39 -!- hyperbolic is now known as elliptic 20:04:59 -!- MarvinPA_ has joined ##crawl-dev 20:08:41 -!- MarvinPA has quit [Ping timeout: 256 seconds] 20:08:42 -!- MarvinPA_ is now known as MarvinPA 20:09:49 -!- cosmonaut has joined ##crawl-dev 20:15:43 03kilobyte * rbdd884e769fe 10/crawl-ref/source/util/db_lint: Add db_lint ignores for new genus-only monsters. 20:15:43 03kilobyte * rf2f0c11594ca 10/crawl-ref/source/dat/descript/monsters.txt: Describe the food and eaters in lexackson_kobold_supper. 20:15:43 03kilobyte * r77aa539cc5a9 10/crawl-ref/source/dat/ (des/variable/large_themed.des descript/monsters.txt): Use the same name for human to be sacrifices in two vaults, describe. 20:15:43 03kilobyte * r8aebb36cdccd 10/crawl-ref/source/util/db_lint: db_lint: send output to stdout not stderr. 20:15:44 03kilobyte * ra7129b3db5b0 10/crawl-ref/source/dat/descript/unrand.txt: Descriptions for remaining unrands. 20:15:54 03kilobyte * rd1318c697825 10/crawl-ref/source/util/db_lint: db_lint: require all unrands to be desced. 20:16:26 where is the demonic plant description 20:16:36 does it not have one or something 20:17:13 of course not, I was just poking at one of the most infamous vault monsters 20:17:36 -!- MarvinPA_ has joined ##crawl-dev 20:20:30 -!- MarvinPA has quit [Ping timeout: 244 seconds] 20:20:31 -!- MarvinPA_ is now known as MarvinPA 20:26:49 -!- ainsophyao has joined ##crawl-dev 20:28:22 no idea why apple/etc trees are plants not trees 20:28:33 or at least bushes 20:28:44 Are those the ones that drop fruit when killed? 20:28:45 because almost all of those vaults should be combined 20:29:06 they don't drop fruit, they're just flavour-named plants near fruit for some subvaults 20:29:17 dtsund: no, you don't get fruit other for that already dropped nearby 20:29:35 Ah, I must be misremembering. 20:30:32 -!- HangedMan has quit [] 20:31:01 fr: porcupine tree 20:32:29 Drop bears 20:44:23 03kilobyte * r602649deb88f 10/crawl-ref/source/dat/descript/pl/unrand.txt: Polish translations for unrands. 20:58:06 -!- res has quit [Ping timeout: 252 seconds] 21:05:34 -!- res has joined ##crawl-dev 21:21:45 -!- PatashuXantheres has joined ##crawl-dev 21:24:53 -!- Patashu has quit [Ping timeout: 248 seconds] 21:59:27 -!- archl has joined ##crawl-dev 22:01:30 hi, I tried ogre hunter yesterday and found they are using dagger, isn't it better just offer them a club? 22:11:27 archl: probably 22:11:58 archl: patches welcome :) 22:13:36 -!- ogsus has quit [Ping timeout: 246 seconds] 22:13:38 -!- Dixie has joined ##crawl-dev 22:18:54 -!- ogsus has joined ##crawl-dev 22:32:01 -!- ark____ has quit [Quit: Leaving] 22:47:39 -!- Wensley has quit [Ping timeout: 245 seconds] 23:09:05 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-1993-g602649d 23:13:50 -!- archl has quit [Quit: Page closed] 23:38:08 -!- res has quit [Ping timeout: 240 seconds] 23:47:29 -!- edlothiol has joined ##crawl-dev 23:55:47 -!- res has joined ##crawl-dev 23:59:43 -!- heteroy has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]]