00:00:05 -!- magistern has joined ##crawl-dev 00:00:21 Anybody aboot? 00:00:48 <|amethyst> /nick shoe 00:02:25 * Lubaf is looking for some feedback. 00:03:50 <|amethyst> on? 00:04:08 An idea I submitted to the wiki a while ago. 00:04:47 got a url? 00:04:47 Unstable branch on crawl.develz.org updated to: 0.11-a0-1907-gdfdeba1 (33) 00:06:50 Bottom of https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:proposed_gods 00:07:04 God of Bargains. 00:08:41 looks similar to the old "gold god" idea 00:09:05 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:gold 00:09:17 it's worth noting that gods are really, really hard to design well 00:09:44 the gold god is one of the more fleshed out proposals, and sounds interesting 00:10:48 evilmike: Interesting, and almost, but not quite, what I have in mind. 00:13:20 Edalo is more like a portable shop, offering odds and ends from the other deities. Need a Bezerk from Trog? He might have that in stock. 00:13:51 I really need to get back to the gold god; I played around with the idea for a little while, but never got much of anywhere, and now the code is at least two versions out of date 00:15:07 that is dangerously close to the 'worship multiple gods' thing that is explictly barred 00:15:14 Similar design space, but also fundamentally different in that he doesn't go completely around gold; rather, Edalo's more like a rummage sale. 00:15:25 and then I can hold the patch for hostage and only allow it into crawl with scorpion teleport! muahahaha 00:15:37 also we already have nemelex for 'wacky random powers' and xom for 'wacky random powers you can't control' 00:16:18 Eronarn: This is more like 'random availability powers that you can control'. 00:16:47 'But always cost the finite resources available in the game'. 00:18:35 it really doesn't seem more interesting than something like potion petition, though - and it's one mechanic 00:18:54 nemelex gives you a lot of different powers, but I don't really think of him as "wacky random powers" 00:19:30 he gives you a ton of control and most cards are like spells. Only a couple are all that silly 00:20:13 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-1907-gdfdeba1 00:20:58 but even throwing away the question of "is it an interesting idea?" (and it is, to a certain extent, though heavily flawed), there have been, what, three gods introduced in the past two years? and there are at least ten decent god ideas on the wiki 00:21:05 there is a lot of competition in the god sphere 00:21:29 Fair enough. 00:21:40 I was just looking to see if it was a terrible idea or not. 00:21:57 (note that I am _not_ a dev, so while I like to think what I'm saying is insightful and good to listen to, it isn't necessarily) 00:22:33 Lubaf: it doesn't seem like a terrible idea. Starting from scratch is a bad idea though, since there's a lot of good ideas for a similar god 00:23:31 maybe now that joss whedon has a wildly successful movie the Buffy god will get into crawl :p 00:24:11 come work on pact god instead 00:24:58 -!- dtsund has quit [Read error: Operation timed out] 00:25:13 pact god: you randomly get offered pacts that are permanent choices, only get a limited number per game, cannot take all of the god's pacts in any one game 00:25:52 pact god is why early kiku gifts were the worst design addition in crawl recently 00:26:00 because they made kiku cool again 00:26:08 and thus significantly decreased the chances of near-future pact god :( 00:26:39 it's not like a pact god would need to replace an existing god 00:26:48 it would be replacing the summ stuff from veh 00:26:52 which he already lost 00:26:56 -!- dtsund has joined ##crawl-dev 00:27:14 oh no there's no real necessary overlap between pact god and kiku, but iirc it was originally dreamed up as a kiku revamp 00:27:19 that's a lot more than a replacement... the summoning stuff was kind of tacked on to veh 00:27:27 yes, it was 00:27:39 but it's gone through a lot of revisions since then - e.g. it was originally going to be either maxHP or maxMP 00:27:55 evilmike: the sad part is that actually it wasn't, veh used to be as bad for conj as he was for summ 00:28:07 but he just kept getting conj boosts with nothing for summ 00:28:13 well, he did have channeling in the old days 00:28:37 Well, Summoners and Conjurors are the only two classes that rely on the spellcasting to kill, so I understand why they were put under the same God. 00:28:54 also i feel like three caster gods is a good number. also three evil gods, right? and three holies 00:29:06 (lugonu/beogh don't count) 00:29:09 3.5 holies 00:29:11 I think it's hard to define "evil god" 00:29:12 ...and 3.5 evil gods! 00:29:16 .5? 00:29:28 fedhas is .5 of a good god, and xom .5 of an evil god 00:29:49 in this terrible, completely arbitrary delineation I'm thinking up right now which makes no sense 00:30:09 and yeah I think having 3 caster gods is good, although I think having a 4th with a summon focus might be ok (depending on what is done with summons in general) 00:30:33 Lubaf: the goal with pact god is to make him best for hybrid casters, but particularly summ and tmut 00:30:38 (maybe hexes too) 00:31:10 thinking a nature/element vibe right now 00:32:25 haha, looks like my rudimentary gold god branched july 6 last year 00:32:31 that would be a fun remerge 00:32:40 so you might get, say, a dragon pact: taking it might give you scales or wings, boost dragon form, boost summon dragon 00:33:27 i am considering whether it would be possible to have the god not use piety directly but instead be focused on achievements 00:33:47 like needing to eat a dragon corpse, or visit the abyss 00:34:42 that's a cute idea 00:35:13 on the other hand I think I am only positive toward it because I have always loved the idea of a god who rewards achievements 00:35:26 crawl should have built in achievements 00:35:38 it was actually my original idea for the new pact god, with the idea that you form some kind of bond with certain areas of the game 00:35:54 use tournament banners as a basis for actual-achievements 00:36:00 they could be listed in the new high score menu or something 00:36:06 but it would be tricky to nail it down properly 00:36:38 shiren the crawnderer's adventure log! 00:37:07 might have stuff like: first dragon pact offered first time you see a dragon genus creature (typically this will be a wyvern), second when you eat a true dragon, third when you kill a dragon/draconian unique 00:37:22 the adventure log was nice because it gave achievements for ridiculous, sad things that would happen to you, so you would feel a little bit better when they did 00:37:42 like "accidentally through an important item out of the level" (this is a thing that could happen in shiren) 00:38:15 a spider pact might give you a first one when you first get poisoned by a spider, second when you enter spider, third when you kill the hellspider (or get the rune) 00:38:54 nrook: I guess in crawl, there could be per-game ones, and "overall" ones (these would be like tournament banners) 00:39:21 it would be cool, because offline players would get a chance to be rewarded for doing crazy branchless games and stuff 00:39:32 i dunno if this sounds too gimmicky though, it might also get spammy 00:39:37 that's true, but how many offline players are there like that, really? 00:39:53 most players are not good at crawl 00:40:14 as such, it's important to direct fun little things like achievements primarily at those who are not good at crawl 00:40:30 nrook: probably not a ton, but I think there are enough. And even though some of these would be super-hard, most would be easy 00:40:38 in the last tournament, 1/3 of the banners were pretty easy to get 00:41:04 that's true 00:41:23 anyway, I'm going to bed now, good night, dream of achievements and pacts and gold gods 00:41:31 good night 00:41:38 -!- nrook has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 00:42:14 Eronarn: basing a pact on a non-guaranteed branch sounds bad. I guess you could make it so that pact only gets offered in games where Spider is picked 00:43:10 evilmike: i'm not totally set on it, but i'm pretty okay with some pacts not being accessible in any given game 00:43:24 as long as you can't know which ones will be accessible until you've already made some decisions 00:43:29 it's supposed to be about tradeoffs, after all 00:44:56 it would be cool if you only have a limited amount of time to perform a task 00:45:06 like, you get something if you enter pandemonium.... in the next 10000 turns 00:45:09 something like: with normal luck you will have unlocked all tier 1 pacts ~lair, some tier 2 pacts in or shortly after lair, then a long tail for the remaining pacts 00:45:35 that might be good 00:46:23 have each ability unlock by either doing a thing that is 'normal' but not guaranteed, or by taking on a challenge you can always do but that is actually meaningful 00:47:03 could also have shorter lasting things: "kill this unique for me" when it comes into view 00:47:22 ideally, to encourage players to splat against nikola or whoever, rather than putting him off for several levels 00:47:27 imo this is the sort of stuff Xom should do 00:47:46 st_: well, you can reuse that code once you have it written :) 00:47:48 well, the "hey do stuff for my entertainment" stuff 00:48:03 hmm, that does sound like something that would make xom fun 00:48:32 I think monqy had a plan for Xom which was like that, but I don't think he's put it anywhere 00:48:36 evilmike: the vibe i'm going for is like, half spirit guide, half used car salesman 00:48:57 so it'd kind of make sense for you to get an alert when nikola is on the level, rather than just when you see him 00:49:12 like the ash 'vision of a gate' thing 00:51:17 definitely do want it sort of unique based though, not too much but for example arachne would be good for the spider one 00:52:18 what if your game doesn't have arachne? Give the player some different goal? 00:52:27 (she's common, but not guaranteed) 00:53:14 it'd be something like: tier 1 = trivial goal, tier 2 = guaranteed but might take a while, tier 3 = not guaranteed or located very late in the game (hellpans, tomb) 00:53:34 and once you have tier 1 in a thing, you might be given a challenge to let you advance more rapidly 00:54:22 but you won't get challenged to go kill arachne if you diddn't purchase the L1 spider pact, for instance. so by not purchasing it, you 'wasted' the chance to skip ahead by killing her 00:55:17 Stupid question: Why not do the DoomRL thing of a persistent savefile with achievements? 00:55:53 Lubaf: storing achievements isn't the problem, it is figuring out how achievements should work and which ones there should be 00:56:05 doomrl's achievements clearly had a ton of work put into them 00:57:27 hmm, i wonder about some of the pacts being able to provide you unique spells, ones not even sif can give. with the flavor that it requires a pact to even be able to memorize it 00:57:42 that would make fleshing out the pacts + balancing the god much, much easier 00:58:24 Just put 'em in innate 'a'bilities instead. 00:58:51 that's inconsistent and will only cause problems later 01:00:14 I'm just dubious about having spells be unique to one god. 01:00:26 -!- ussdefiant_ has joined ##crawl-dev 01:01:41 they'd be pretty powerful spells, and veh/kiku already do close-to-unique spells like that 01:02:24 @??grand grimoire 01:02:24 unknown monster: "grand grimoire" 01:02:28 ??grand grimoire 01:02:29 grand grimoire[1/1]: Demonic Horde, Mass Abjuration, Haunt, Summon Greater Demon, Malign Gateway, Summon Horrible Things. Requires 10 summoning and 6 spellcasting or Vehumet worship to read, and causes summoning miscasts on failed memorisation. 01:02:43 i guess, at minimum, pactgod could give this out as part of one of the pacts 01:03:43 though i was thinking of making a more lovecraftian book, the random demon/undead/horror mishmash is weird 01:07:53 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 01:16:39 -!- Patashu has quit [Read error: Connection reset by peer] 01:16:59 -!- Patashu has joined ##crawl-dev 01:18:13 -!- bmh has joined ##crawl-dev 02:02:31 -!- bmh has quit [Ping timeout: 245 seconds] 02:03:26 -!- dtsund has quit [Quit: dtsund] 02:13:13 -!- evilmike has quit [Quit: something happened] 02:42:22 Eronarn: Put all the spells in one book, but have them unlock based on pacts? 02:42:37 "Illegible" otherwise. 02:51:45 -!- Dixie has quit [Ping timeout: 244 seconds] 02:58:06 -!- Dixie has joined ##crawl-dev 03:19:25 -!- Ragdoll has joined ##crawl-dev 03:26:53 -!- Mottie has quit [Ping timeout: 244 seconds] 03:31:07 -!- Lubaf has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 03:37:49 -!- Xiberia has joined ##crawl-dev 03:37:59 -!- ToBeFree has joined ##crawl-dev 03:41:41 -!- HangedMan has quit [Ping timeout: 245 seconds] 03:43:48 Elyvilon pacification and summons (https://crawl.develz.org/mantis/view.php?id=5684) by crate 03:51:59 Eronarn: Rupert would probably be better off as an ogre, with that roar gimmick of his 03:58:43 -!- ark____ has joined ##crawl-dev 04:22:32 I don't think he needs any changes 04:23:18 a roar magically causing paralysis? 04:24:12 sure, why not? it's badass 04:24:19 if anything, monsters need to have their spellbook listed in their description 04:24:27 it won't give any advantages to spoiled players 04:29:01 I'm a crawl noob but I was looking to add the "Toggle autopickup of individual item types" 04:29:31 does anyone here want to discuss the design specifics of that? 04:30:01 link: https://crawl.develz.org/mantis/view.php?id=4238 04:36:51 looks pretty damn complex to me 04:37:33 I think it might be better to just make autopickup smarter in the first place 04:38:00 example: picking up cloaks if you have no cloak worn, picking up arrows if you have bows trained to 1 or higher and there's a bow in your inventory, etc 04:50:26 I agree 04:50:52 The proposed plan does not look very useful 04:52:46 brb 04:53:11 -!- Thann has quit [Remote host closed the connection] 04:54:59 -!- Thann has joined ##crawl-dev 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-1907-gdfdeba1 05:03:33 -!- blabber has joined ##crawl-dev 05:06:15 -!- alefury has joined ##crawl-dev 05:26:11 Kaffee (L10 MuBe) (D:11) 05:26:27 -!- edlothiol has joined ##crawl-dev 05:36:14 -!- mikee_ has joined ##crawl-dev 06:07:33 -!- st_ has quit [Ping timeout: 248 seconds] 06:21:47 -!- Thann has left ##crawl-dev 06:34:13 -!- ToBeFree has quit [Read error: Connection reset by peer] 06:34:58 -!- absolute1o has joined ##crawl-dev 06:35:07 -!- magistern has quit [Quit: This computer has gone to sleep] 06:37:14 -!- absolutego has quit [Ping timeout: 265 seconds] 06:53:39 -!- absolute1o is now known as absolutego_ 07:06:57 Sometimes crashes or hangs up at start time (https://crawl.develz.org/mantis/view.php?id=5685) by Kagemusha 07:20:40 -!- Pingas has joined ##crawl-dev 07:21:21 -!- blabber has quit [Remote host closed the connection] 07:22:47 -!- edlothiol has quit [Ping timeout: 252 seconds] 07:23:29 -!- edlothiol has joined ##crawl-dev 07:36:26 -!- Patashu has quit [Ping timeout: 256 seconds] 07:49:04 <|amethyst> !tell Wensley disabling suppression of brilliance... scroll of summoning causes a crash now 07:49:04 |amethyst: OK, I'll let Wensley know. 07:50:43 silence, not summoning? 07:50:49 <|amethyst> err 07:50:59 <|amethyst> !tell Wensley err, silence... can't type 07:50:59 |amethyst: OK, I'll let Wensley know. 07:52:58 kilobyte: that's a good idea; did you have any thoughts about the other changes i plan to submit? 07:55:51 03|amethyst * r2c2c42d25813 10/crawl-ref/source/areas.cc: Don't suppress the Mace of Brilliance's aura. 08:03:15 -!- ussdefiant_ has joined ##crawl-dev 08:26:09 -!- Pingas has quit [Ping timeout: 250 seconds] 08:29:15 -!- Pingas has joined ##crawl-dev 08:47:43 scrolls if silence crash too 08:48:00 s/if/of/ 08:48:04 s/.*// 08:54:33 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 08:57:57 -!- blabber has joined ##crawl-dev 09:07:34 !tell amethyst i just thought of something: while SOURCE_DEFAULT makes a lot of sense, it occurs to me that we should probably cut stuff like M_FAKESPELLS and add a field for what that monster's default spell source is 09:07:35 Eronarn: OK, I'll let amethyst know. 09:10:38 until that happens i think it's premature to edit the spellbooks 09:17:57 perhaps: axe M_SPELLCASTER, replace by check to see whether they have any spells. axe M_ACTUAL_SPELLS, replace by check to see if they have anything with source spell. keep M_PRIEST because something can be a priest but not have spells, but replace some checks for that with whether the monster has any divine spells (like angels) 09:19:43 axe M_SPELL_NO_SILENT, replace with checking per-spell the noise/silenceableness 09:20:59 axe M_FAKE_SPELLS, of course 09:48:33 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-1908-g2c2c42d (33) 09:49:12 -!- edlothiol has quit [Ping timeout: 245 seconds] 10:03:41 MenganitoFZ (L14 DEVM) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,21) (the Orb) (D:1 (ZotDef)) 10:25:55 -!- nrook has joined ##crawl-dev 11:05:21 -!- blabber has quit [Read error: Connection reset by peer] 11:11:33 -!- blabber has joined ##crawl-dev 11:12:28 -!- Mottie has joined ##crawl-dev 11:54:11 -!- nrook_ has joined ##crawl-dev 11:56:14 -!- nrook has quit [Ping timeout: 246 seconds] 11:56:20 -!- nrook_ is now known as nrook 12:19:26 -!- blmarket has quit [Ping timeout: 265 seconds] 12:57:55 -!- Sequell has quit [Ping timeout: 252 seconds] 12:59:49 -!- Sequell has joined ##crawl-dev 13:03:50 -!- blmarket has joined ##crawl-dev 13:10:28 -!- ToBeFree has joined ##crawl-dev 13:11:07 -!- nrook has quit [Ping timeout: 240 seconds] 13:25:37 -!- evilmike has joined ##crawl-dev 14:33:49 -!- magistern has joined ##crawl-dev 15:18:18 beuhler the Intangible (L27 FeWr) (Lair:1) 15:24:20 -!- nrook has joined ##crawl-dev 15:24:55 -!- Ragdoll has quit [Quit: Ragdoll] 15:34:31 -!- dtsund has joined ##crawl-dev 15:35:20 -!- Textmode has joined ##crawl-dev 15:39:11 -!- MakMorn has joined ##crawl-dev 15:43:11 so webtiles has been down for a bit 15:50:56 YAVS (Yet Another Vault Submission) (https://crawl.develz.org/mantis/view.php?id=5686) by nicolae 15:51:10 -!- absolutego_ has quit [Remote host closed the connection] 15:56:47 -!- Thann has joined ##crawl-dev 15:57:21 -!- nrook has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 16:02:13 -!- blabber has quit [Ping timeout: 245 seconds] 16:07:17 -!- dtsund has quit [Quit: dtsund] 16:07:44 -!- blabber has joined ##crawl-dev 16:32:51 -!- headzone has quit [Ping timeout: 276 seconds] 16:33:15 -!- headzone has joined ##crawl-dev 16:47:16 Napkin: webtiles seems to be down 16:58:32 -!- nicolae- has joined ##crawl-dev 17:05:20 -!- dtsund has joined ##crawl-dev 17:06:48 -!- HangedMan has joined ##crawl-dev 17:17:24 -!- MarvinPA has quit [Read error: Connection reset by peer] 17:34:03 is nausea still wearing off faster for deep dwarves when they cast regeneration? 17:34:37 i thought DDs couldn't learn regeneration at all 17:35:00 (or wear a ring of regeneration) 17:35:06 ah 17:35:46 -!- st_ has joined ##crawl-dev 17:41:19 !learn add tengu http://io9.com/5911705/yes-that-really-is-an-eagle-wielding-a-knife 17:41:20 tengu[4/4]: http://io9.com/5911705/yes-that-really-is-an-eagle-wielding-a-knife 17:41:30 oops wrong channel 17:42:13 -!- blabber has quit [Ping timeout: 245 seconds] 17:45:34 -!- Patashu has joined ##crawl-dev 17:45:35 -!- Patashu has quit [Client Quit] 17:45:44 -!- Patashu has joined ##crawl-dev 17:46:06 -!- edlothiol has joined ##crawl-dev 17:53:33 ereinion (L11 DrWz) (D:12) 17:53:34 gabygaby (L3 DEEE) (D (Sprint)) 17:53:34 Swiss (L13 DgCj) (Bailey) 17:53:35 somoking (L5 NaAs) (D (Sprint)) 17:53:35 SkipsH (L5 HOPr) (D:3) 17:53:36 Dugar (L2 OgFi) (D:1) 17:53:39 CatnipAddict (L14 SpEn) (Orc:1) 17:53:40 Kacy (L5 MiBe) (D:4) 17:53:43 tigerbreath (L4 MiBe) (D:3) 17:53:46 Atenologic (L5 DgFE) (Sewer) 17:53:48 staplegun (L27 DsSk) (Lair:2) 17:53:51 Tmana (L14 HOPr) (Orc:3) 17:53:52 Makr (L7 DsCj) (D:4) 17:53:55 trabius (L12 OpCK) (Orc:1) 17:53:58 Gildax (L24 VpSt) (Vault:1) 17:53:59 aspy (L13 DsFi) (Orc:3) 17:54:03 winlu (L16 DEFE) (Swamp:2) 17:54:04 avis (L8 MuWz) (D:8) 17:54:07 Cheibrodos (L20 HEAE) (Vault:5) 17:54:10 blackjack (L5 SETm) (D:3) 17:54:11 jspanek (L13 DEWz) (Abyss) 17:54:14 Kaffee (L10 MuFi) (D:10) 17:54:17 Dansul2 (L6 DsAr) (D:4) 17:54:19 bmfx (L19 HuFE) (D:23) 17:54:22 erdraug (L27 TeAE) (Lair:2) 17:54:24 Soyweiser (L2 KoEn) (D:1) 17:54:26 CannibalFerox (L1 KoAM) (D:1) 17:54:29 aTarkinC (L11 DrWz) (D:10) 17:54:30 huh tiles players exist 17:54:31 jinxplayer (L24 MiBe) (Blade) 17:54:33 gooblap (L3 DgWz) (D:2) 17:54:36 Broco1337 (L26 OpSu) (D:20) 17:54:38 enigmoo (L27 DDEE) (Lair:2) 17:54:41 OnlyLove (L6 MuNe) (D:5) 17:54:43 shackes (L15 HuFE) (Orc:2) 17:54:45 tsouns (L16 MfDK) (D:20) 17:54:48 iamsaRah (L3 GhFi) (D:2) 17:54:50 dukplx (L11 HOPr) (D:11) 17:54:53 Discordia (L11 DEVM) (D:10) 17:54:59 tiles players exist but we keep to ourselves 17:55:02 maybe it would be a good idea not to announce -15 kills? 17:55:17 also why is gretell doing that, i don't know the bots very well 17:55:50 crashed 17:55:54 er, crashes 17:56:01 ah 17:56:04 not really 18:03:24 edlothiol: wasn't the latest version running, but there were left-over socket files in /sockets - multiple for each char 18:08:07 Crash on window resize (https://crawl.develz.org/mantis/view.php?id=5687) by Kalantir 18:10:38 -!- ainsophyao has joined ##crawl-dev 18:11:52 -!- Twinge has quit [] 18:14:02 -!- ToBeFree has quit [Read error: Connection reset by peer] 18:17:28 -!- MarvinPA has joined ##crawl-dev 18:30:40 -!- MarvinPA has quit [Read error: Connection reset by peer] 18:38:05 webtiles 0.10 has 2386 savegames! 18:45:02 webtiles doesn't have ttyrecs, does it 18:45:21 whats the reasoning behind the inventory screen not using "prompt_invent_item"? 18:45:23 or well I guess ttyrecs wouldn't be the right word for it 18:52:52 -!- Xiberia has quit [Ping timeout: 244 seconds] 18:56:46 does anyone want to discuss the intricacies of the inventory? 18:57:45 im planning on implementing an autopickup menu 18:58:22 start with making it work for the \ screen 18:58:39 erm, the autopickup menu 19:00:02 so the idea would be to be able to choose which of the individual scrolls, etc should be autopickup'd? 19:00:12 yes 19:00:16 hmm 19:00:31 obviously only of the ones you actually recognize yet 19:01:01 you should do it through the '\' screen, yes 19:01:23 -!- ainsophyao has quit [Remote host closed the connection] 19:01:59 I was thinking that it would be more useful to have it be a selection of the inventory so you could easily tell it to pick up darts or arrows, etc 19:02:33 but I am a crawl noob so i dont know what is useful lat game 19:02:45 or for the majority 19:03:05 it would be nice to have an option to autopickup ammo of your preferred type 19:04:29 I guess you'd need the inventory screen if you want to have something for ammo, etc. I was only thinking of wands, potions, scrolls, etc 19:04:51 webtiles is upgraded and running again 19:05:41 I just noticed the webtiles lobby still has this line: 19:05:41 Please remember: Only Crawl 0.10 games are counted towards the Tournament score! 19:06:51 so the idea would be to remove certain wands from autopickup? 19:06:52 res: it has. 19:07:06 ChrisOelmueller: hm, where? 19:07:45 no idea :) 19:08:20 Thann: yeah, I find I often want to take a lot of these items off autopickup, once I hit the later part of the game 19:10:48 evilmike: ok, cool. I could add missles to the '\' list too and solve both problems. 19:11:20 is the "no enchanted missles" thing final? 19:12:00 probably 19:12:16 ok cool 19:12:18 ty 19:13:37 if you added missiles to '\' it would be a different type of screen than it is currently. I just think it makes sense to do something with that screen, because it's the only place that lists most of the items 19:14:02 i agree. 19:14:10 I guess you could add a new menu on a different key, though. 19:14:43 res: not sure which account you're looking for, but i would assume they're regular CDO ttyrecs, thus found here: http://crawl.develz.org/ttyrecs 19:14:54 I was thinking of that, but they're nearly all taken lol 19:15:10 ctrl-\, who cares about | 19:15:19 | is useful in some cases 19:15:20 i do care about | 19:15:43 it's nice to have a "clear the screen of crap so I can find the stairs" key 19:15:59 fair enough 19:16:03 or just see what's lava and what not 19:16:06 is | console only? 19:16:10 tiles_reasons 19:16:12 yeah 19:16:14 isn't ^\ usually sigquit 19:16:15 (tiles_unreasons) 19:16:16 | is unneeded in tiles 19:16:43 tiles_unreasons: if you hate having fun and things that are cool, don't play tiles 19:18:25 im not an os pro either so im not sure what would interpret ^\ as sigquit. the terminal-emulator, WM, etc 19:18:59 maybe redefine # to be a key for extended commands... 19:19:38 not something that can accidentally result in dumps, please 19:19:41 and dump on every single keystroke 19:19:56 well you'd just move dump to #dump 19:20:01 ugh. 19:20:15 personally i think both \\ and ^\ would be fine 19:21:01 #commands are the wave of the future, i'm telling you. #inventory. #memorize. #pray. #kick. 19:21:36 it will become a zorklike lol 19:21:42 doesn't nethack map a lot of those # commands to ctrl+key? 19:21:53 ifcrawl 19:22:03 I forget how nice nethack is about these things... 19:22:04 >take all 19:22:29 yeah, some of them get mapped to ^keys if you're using the numpad. 19:26:37 -!- MarvinPA has joined ##crawl-dev 19:30:46 Thann: it's interpreted as sigquit by the tty layer 19:31:20 thanks for the heads up! 19:32:00 quick question: which source file(s) specify what depths and in what branches monsters can normally be generated. might be handy to know in the future. 19:32:37 mon-place.cc 19:32:44 ...no, mon-pick 19:32:50 cool 19:32:54 -!- edlothiol has quit [Ping timeout: 276 seconds] 19:33:06 mon-place is good to read for stuff like bands and what equipment things get, though 19:36:07 nicolae-: if you want to quickly see what a level's population will look like, try running "crawl -script place-population.lua" 19:36:22 hm, okay 19:36:29 read the lua file for info on how to use it. Also, I've never gotten it to work with tiles builds 19:36:54 for mon-pick.cc, the quote from Dante's Inferno applies 19:37:06 anyway, it's easier to look at a table generated by that script, than to look at mon-pick.cc and try to figure out how common something is 19:37:15 let's say the depth range formulas are... convoluted 19:38:00 evilmike, (sorry for off topic) you ruined my attempt at impersonating you on tavern 19:38:09 mikee_: you should have informed me of this ahead of time :P 19:38:17 yes :/ 19:38:26 oh well, try again in like 2 months 19:38:33 someone even logged in to irc today and asked if i was you 19:39:00 that someone first thanked him for being you and then asked 19:39:06 haha yes 19:39:25 "thanks for always giving such good advice to me. you're evilmike from SA, right?" 19:40:56 what's the syntax for that place-population.lua script, does it take arguments 19:41:05 yeah. It's explained in the file 19:41:13 in source/script 19:41:50 aha, there we go, it's at the end of the file for some reason 19:44:27 does place-population.lua reveal silly things like sirens in swamp 19:44:42 no because those could never spawn in swamp 19:44:51 they can 19:45:44 ...oh right, they were taken out 19:47:04 stupid kilobyte, actually fixing something I've complained about several times 19:47:34 they still shouldn't have been able to spawn 19:48:33 stupid mon-pick.cc being worthlessly confusing? 19:48:46 this part isn't too confusing... 19:49:12 sirens were in mons_swamp_rare() but not mons_swamp_level() 19:49:19 ...oh, derp 19:49:20 which means, they had a rarity set, but no depth 19:49:43 -!- blabber has joined ##crawl-dev 19:51:15 ./crawl -test checks for that now 19:51:26 -!- nicolae- has left ##crawl-dev 20:00:15 Runed dart identification is inconsistant (https://crawl.develz.org/mantis/view.php?id=5688) by infiniplex 20:00:15 03kilobyte * r783ab40e5b15 10/crawl-ref/source/ (melee_attack.cc player-act.cc player.cc): Formatting fixes. 20:00:15 03kilobyte * re3b5d2909ef2 10/crawl-ref/source/ (7 files in 3 dirs): Proper tiles for Serpent of Hell variants (ontoclasm) 20:01:14 -!- sreservoir has joined ##crawl-dev 20:01:20 -!- res has quit [Quit: Reconnecting] 20:01:24 -!- sreservoir is now known as res 20:17:24 it doesn't seem like my DgMo is getting kicks at all (no muts, no shield), is that supposed to be now? 20:17:56 yes, that's how thing work now 20:18:45 http://git.develz.org/?p=crawl.git;a=commit;h=7f1232d79bae343d666d93e2168408175ca5257f 20:23:38 -!- Voxxik has joined ##crawl-dev 20:24:07 -!- G-Flex has joined ##crawl-dev 20:57:20 -!- ens has joined ##crawl-dev 20:59:22 -!- HangedMan is now known as GreatOrbOfEyes 21:00:52 -!- blabber has quit [Quit: leaving] 21:01:29 -!- ussdefiant_ has joined ##crawl-dev 21:03:51 -!- ussdefiant has quit [Ping timeout: 265 seconds] 21:03:51 -!- ussdefiant_ is now known as ussdefiant 21:18:50 -!- GreatOrbOfEyes has quit [Ping timeout: 265 seconds] 21:27:23 -!- alefury has quit [] 21:32:43 if i want to add another keypress hook ingame where should i start looking? 21:33:06 cmd-keys.h i think 21:35:32 hrm, yeah. looks like a distinct possibility. thanks. 21:36:25 -!- Voxxik has quit [Ping timeout: 276 seconds] 21:37:28 -!- FreakOfNature has joined ##crawl-dev 21:41:35 -!- Voxxik has joined ##crawl-dev 22:03:42 -!- Voxxik has quit [Ping timeout: 276 seconds] 22:08:24 -!- Voxxik has joined ##crawl-dev 22:12:03 -!- FreakOfNature has quit [Quit: Page closed] 22:22:20 -!- ussdefiant_ has joined ##crawl-dev 22:37:06 -!- Pingas has quit [Read error: Connection reset by peer] 22:52:31 -!- HangedMan has joined ##crawl-dev 23:07:22 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 23:26:54 -!- Voxxik has quit [Ping timeout: 276 seconds] 23:36:57 -!- MarvinPA has quit [Ping timeout: 256 seconds] 23:52:01 -!- HangedMan is now known as GreatOrbOfEyes 23:58:55 -!- Voxxik has joined ##crawl-dev