00:00:14 oklob sapling (11P) | Speed: 10 | HD: 4 | Health: 13-31 | AC/EV: 10/0 | Flags: 03plant, !sil | Res: 06magic(16), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 60 | Sp: acid splash (3d7+7d5). 00:00:14 %??oklob sapling 00:00:15 <|amethyst> balance probably 00:00:32 <|amethyst> acid splash is normally 3d7 00:00:47 <|amethyst> the zotdef stuff cuts oklobs to 3d6 and saplings to 3d3 00:00:58 <|amethyst> and increases acid blobs to 3d9 :) 00:01:06 hah 00:01:25 they should still be reduced in the regular game, especially with such low xp 00:02:05 -!- st_ has quit [Ping timeout: 250 seconds] 00:03:53 <|amethyst> oh 00:05:46 <|amethyst> I wonder if it would be that bad just to use the zotdef formula always 00:07:07 <|amethyst> for reference, that's 3d(2 + (HD * 2/5)) damage from acid splash, as opposed to a flat 3d7 in other game modes 00:08:52 <|amethyst> anyway, I should be going, have to prepare for a conference in a couple of days 00:09:35 enjoy 00:28:00 Debian builds of master branch on crawl.develz.org updated to: 0.11-a0-804-gaf81a03 00:40:20 -!- HousePet has joined ##crawl-dev 00:40:35 I'm thinking about working on Xom 00:42:58 nobody much seems to be awake 00:43:34 but yes, xom needs some work 00:45:33 looks like i need to do a xom debug compile 00:53:46 -!- qqryq has quit [Ping timeout: 245 seconds] 00:57:20 -!- qqryq has joined ##crawl-dev 01:05:32 -!- valrus has quit [Remote host closed the connection] 01:18:14 sniff, so little love for melee damage type resists/vulnerabilities 01:18:45 Instead of straight damage increase/reduction, dpeg suggested critical hits/failures. 01:19:33 Which I'd see as "You piercing blow glances harmlessly from the iron golem!" 01:19:50 (i.e. piercing resist for hard-surfaced enemies) 01:20:13 Sometimes negating the damage from an attack regardless of damage roll. 01:20:38 Keskitalo: Promotes tedious weapon switching :/ 01:20:41 And something like crushing attacks destroying brittle monsters' AC for a while. 01:21:13 That's a problem (tediousness, not switching per se), and the "hard to remember which weapon does what to which monster" thing is also an issue. 01:23:18 Hehehe, I have the player and monsters sneezing and spreading flu locally. 01:23:24 crawl already does critical hit damage 01:23:37 Stabbing! 01:23:46 when you roll high and their ac rolls low 01:23:51 hehe :) 01:24:25 Mostly I think the "critical hit" idea would be useful by producing special messages, which would show what the different damage types do to which monsters. 01:27:16 anyone know how to make a xom debug compile? 01:27:37 full debug is a little bit overkill :) 01:28:11 though i have been wondering how the attack numbers work.... 01:29:07 -!- Heteroy has quit [Ping timeout: 276 seconds] 02:23:20 -!- ais523 has joined ##crawl-dev 02:42:49 linxi (L27 NaFE) ASSERT(adjacent(attacker->pos(), defender->pos())) in 'mon-act.cc' at line 1940 failed. (Abyss) 02:59:52 -!- Heteroy has joined ##crawl-dev 03:03:06 !lm linxi type=crash -log 03:03:08 1. linxi, XL27 NaFE, T:105476 (milestone): http://crawl.develz.org/morgues/0.10/linxi/crash-linxi-20120329-074245.txt 03:04:11 Monsters walk over lava (https://crawl.develz.org/mantis/view.php?id=5510) by dk 03:05:58 -!- Heteroy has quit [Ping timeout: 276 seconds] 03:26:28 -!- edlothiol has joined ##crawl-dev 03:26:58 03kilobyte * rb7666038eab2 10/crawl-ref/source/mon-act.cc: Fix a yet another constriction crash. 03:31:18 -!- lord-naughty has joined ##crawl-dev 03:50:13 03kilobyte 07stone_soup-0.10 * r7e0ef0a7213b 10/crawl-ref/source/mon-act.cc: Fix a yet another constriction crash. 04:07:57 Owww 04:08:50 47.5% of Xom acts would be potentially goo 04:08:55 *good 04:09:06 not sure how many are potentially goo :D 04:11:49 No wonder that Xom always breaks his toys 04:17:06 -!- dtsund has quit [Ping timeout: 244 seconds] 04:38:11 03kilobyte * r64e714e54be2 10/crawl-ref/source/ (spl-data.h zap-data.h): Increase rod of striking damage with power, up to 1d18 at power 50. 04:38:11 03kilobyte * rb65c0c250055 10/crawl-ref/source/ (command.cc database.cc state.h): A bit of debug info about loaded translations, to help investigate CDO. 04:41:44 -!- Pingas has joined ##crawl-dev 04:42:18 Unstable branch on crawl.develz.org updated to: 0.11-a0-807-gb65c0c2 (32) 04:47:40 kilobyte, it is worth me working on my dungeon run patch or is it dead in the water? 04:49:50 lord-naughty: there are two issues: 1. portal_branches are still far from merging, 2. I still haven't heard from Napkin whether it would be plausible to convert variants from hand-made separate dirs/logfiles/etc to a system that allows adding new ones without lots of work 04:49:55 -!- hayenne has joined ##crawl-dev 04:50:21 for the latter, it'd be simple on Crawl's side, not so much on DGL's 04:50:38 -!- phyphor has joined ##crawl-dev 04:51:03 or rather, it could work if support for per-variant saves would be either removed or reworked 04:51:27 -!- ainsophyao has quit [Remote host closed the connection] 04:51:27 Hi folks, I seem to have a persistent game crash on CDO trunk 04:51:42 I see a crash file dumped to: http://crawl.develz.org/morgues/trunk/hayenne/crash--20120329-095023.txt 04:51:53 how can I find why my trunk games (normal and sprint) all crash? 04:51:55 is this something of a known issue? 04:51:58 hayenne: you and me booth! 04:52:02 oh, phyphor 04:52:23 CAO trunk is fine 04:52:40 works for me too 04:52:44 CDO that is 04:52:54 it's just CDO trunk (CAO trunk is fine, CDO 0.10.0 is fine) 04:53:00 kilobyte: it worked, I died, I can't get back in 04:53:46 but trunk play, tutorial, sprint and zot all fail - which points to a CDO issue 04:54:41 -!- Zaba has quit [Ping timeout: 246 seconds] 04:55:12 CDO trunk worked for me 12 hours ago 04:55:22 and for me not long ago 04:55:49 like, 20 minutes ago 04:55:54 I died, but then couldn't get back in 04:56:15 ah, got it, it fails if you don't have "language=pl" :p 04:56:24 (broken by my last commit somehow) 04:56:26 ... 04:56:28 wow 04:57:29 but at least I found why it didn't work, so I can revert now 04:57:33 on an unrelated note: the crash file does not seem to contain any actual data on my current character 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-805-gb766603 05:00:59 thanks for the feedback kilobyte. on the portal_branches issue is there any way I can help without stepping on your toes? I'm afraid I don't totally understand the second issue, is it to do with having a separate savedir? 05:02:23 03kilobyte * r3836b8e7876c 10/crawl-ref/source/Makefile: Actually install translated databases on "make install". 05:02:23 03kilobyte * r65c09118e7e3 10/crawl-ref/source/ (command.cc database.cc state.h): Revert "A bit of debug info about loaded translations, to help investigate CDO." 05:03:50 CDO supports having a concurrent game in every variant 05:03:50 ie, Napkin needs to add a set of menus for every such variant, making adding new ones cumbersome 05:03:50 logfiles are not shared as well -- I'd instead put a "variant" field 05:06:14 Unstable branch on crawl.develz.org updated to: 0.11-a0-809-g65c0911 (32) 05:06:36 ah right, is this CDO menu stuff in the crawl code base or specific to how CDO is setup? 05:06:55 currently it's done in DGL, outside Crawl 05:07:58 Reducing level size sounds absolutely great for Swamp. 05:08:43 kilobyte: it's alive! 05:08:44 many thanks 05:09:23 kilobyte: you've still not written the "phyphor can't die patch" where every character of mine gets felid lives :) 05:09:56 ok, many thanks kilobyte. I'll see if I can fix any of the issues while I'm on portal_branches. 05:11:29 how I'd like it to look like: when starting a DGL game, Crawl would ask you for the variant 05:12:22 such a menu could perhaps even be used in local games as well, instead of Sprint/ZotDef being directly in the main menu 05:15:16 so 'variants' is a main menu item where you select the variant you want and 'Dungeon Crawl' becomes 'start with selected variant'? 05:16:17 in AceHack, I put the main game as a menu option of its own, also the tutorial 05:16:21 and the others in a menu "Game modes" 05:16:32 NitroHack does things differently, not sure how I'll arrange things after the merge 05:29:51 -!- MarvinPA has joined ##crawl-dev 05:46:20 -!- monqy has quit [Quit: hello] 05:57:57 -!- Dixbert has quit [Read error: Connection reset by peer] 05:58:08 -!- Dixbert has joined ##crawl-dev 05:58:13 I can't get this debug_xom thing to work :( 06:13:18 -!- petete has joined ##crawl-dev 06:25:17 -!- Dixbert has quit [Read error: Connection reset by peer] 06:25:28 -!- Dixbert has joined ##crawl-dev 06:29:56 -!- ais523 has quit [Read error: No route to host] 06:30:13 -!- ais523 has joined ##crawl-dev 06:31:54 -!- syllogism has joined ##crawl-dev 06:34:22 -!- HousePet has quit [Quit: Page closed] 07:05:15 -!- HangedMan has joined ##crawl-dev 07:10:44 -!- Ragdoll has joined ##crawl-dev 07:49:18 !seen HousePet 07:49:19 I last saw HousePet at Thu Mar 29 11:34:22 2012 UTC (1h 14m 56s ago) quitting with message Quit: Page closed. 07:49:41 !tell HousePet sorry, my mistake. You need to add: EXTERNAL_FLAGS=-DDEBUG_XOM 07:49:42 galehar: OK, I'll let HousePet know. 07:55:18 -!- Zaba has joined ##crawl-dev 08:04:32 -!- valrus has joined ##crawl-dev 08:05:21 -!- ToBeFree has joined ##crawl-dev 08:09:31 -!- petete has quit [Ping timeout: 276 seconds] 08:18:46 kilobyte: if game type is chosen inside crawl, I'd say let's just use the same menu for online and offline play. Some entries can be specific though. 08:19:06 I mean the same *main* menu 08:22:25 !tell evilmike good idea the special vault door. Doesn't have to be a new feature_type. Could just be a special glyph in vault syntax which adds a map_marker. 08:22:26 galehar: OK, I'll let evilmike know. 08:23:28 !tell evilmike the vault could define a thematic message (like inscriptions, blood or noise). When you get close to the door, the message gets printed, autoexplore stops. 08:23:28 galehar: OK, I'll let evilmike know. 08:24:41 spoilers for knowing what's behind the door of a given message, unless there's a lot of ambiguity and/or overlap and/or randomization 08:29:39 galehar: you mean, everything but the ability to enter a name, right? 08:35:04 it'd be nice if there was something inbetween portal_desc and... whatever the other one was, that allows destroying a feature without leaving the description on the space and not making every other base feature on the level the same as the vault's feature 08:39:10 kilobyte: yeah, the current menu would work as is online. But someone is working on adding a high-score entry. Might be a bit complicated and pointless to try to do it online. 08:41:19 HangedMan: I think some vault having their own message is fine. It's not a spoiler if the warning is explicit. "You here moanings from behind the door.". Ok, zombies. 08:42:07 For the vault which wants to keep the surprise, no special message and pick a random one from a set of default 08:42:36 although, it was pointed out recently that giving a warning without any information about the danger is a bit pointless. 08:53:13 -!- rotacak has joined ##crawl-dev 08:54:14 HangedMan: a lot of feature names have been temporarily removed because portal_desc doesn't allow destroying the feature 08:54:21 it would be great to fix that 08:54:28 (and restore the names) 08:55:00 -!- valrus has quit [Remote host closed the connection] 09:04:20 -!- Xiberia has joined ##crawl-dev 09:07:45 -!- Pacra has quit [Quit: This computer has gone to sleep] 09:09:01 -!- rotacak has quit [Quit: Page closed] 09:09:36 -!- st_ has joined ##crawl-dev 09:23:21 -!- qqryq has quit [Ping timeout: 245 seconds] 09:38:25 -!- ainsophyao has joined ##crawl-dev 09:47:10 03kilobyte * r29e681517207 10/crawl-ref/source/database.cc: Fix "monster" crashing on Roxanne (randart spellbook). 09:47:21 03kilobyte * r4b910052291b 10/crawl-ref/source/dat/database/randname.txt: More randart body armour appearances. 09:50:47 -!- edlothiol has quit [Ping timeout: 252 seconds] 09:55:49 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-809-g65c0911 (32) 09:58:39 @??roxanne 09:58:39 Roxanne (028) | Speed: 10 | HD: 14 | Health: 180 | AC/EV: 20/0 | Flags: 11non-living, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19). 09:58:51 03kilobyte * r12f39dc8d9d5 10/crawl-ref/source/dat/database/randname.txt: Remove "foo-plated body armour". 10:29:35 -!- edlothiol has joined ##crawl-dev 10:59:25 -!- Heteroy has joined ##crawl-dev 11:00:06 -!- xnavy has quit [Ping timeout: 265 seconds] 11:24:59 <|amethyst> yay, thanks 11:25:08 <|amethyst> rebuilding chei's monster-trunk now 11:26:52 <|amethyst> kilobyte: what about @_precious_metal_@-studded ? 11:27:07 <|amethyst> seems more appropriate than "-plated" 11:27:17 gold-studded gold dragon armour 11:31:55 -!- blabber has joined ##crawl-dev 11:32:53 Roxanne (028) | Speed: 10 | HD: 14 | Health: 180 | AC/EV: 20/0 | Flags: 11non-living, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19). 11:32:53 <|amethyst> %??roxanne 11:32:56 <|amethyst> yay 11:33:06 <|amethyst> hm, need to convince chei to stop splitting messages 11:34:45 <|amethyst> oh great 11:35:03 <|amethyst> the limit is hard-coded in Bot::BasicBot 11:36:51 <|amethyst> 012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789 11:36:58 <|amethyst> 0123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789 11:37:04 <|amethyst> hm 11:37:22 <|amethyst> @??necromancer 11:37:23 necromancer (16@) | Speed: 10 | HD: 10 | Health: 26-53 | AC/EV: 0/13 | Damage: 6 | Flags: evil, spellcaster | Res: 06magic(53) | Vul: 08holy | Chunks: 07contaminated | XP: 594 | Sp: b.cold (3d18), b.draining (3d15), animate dead, simulacrum / b.fire (3d18), pain (d13), invisibility, animate dead. 11:37:25 <|amethyst> @??wizard 11:37:25 wizard (06@) | Speed: 10 | HD: 10 | Health: 25-53 | AC/EV: 0/13 | Damage: 6 | Flags: spellcaster | Res: 06magic(53) | Chunks: 07contaminated | XP: 687 | Sp: b.venom (3d15), mystic blast (3d15), invisibility, confuse, slow, teleport self / magic dart (3d5), paralyse, haste, b.lightning (3d17), confuse, teleport self / paralyse, throw flame (3d8), invisibility, teleport other, fireball (3d19) / petrify, crystal s.. 11:38:38 <|amethyst> that one's 410 it looks like, counting the '..' 11:41:42 -!- Cheibriados has joined ##crawl-dev 11:41:42 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 11:42:09 wizard (06@) | Speed: 10 | HD: 10 | Health: 25-53 | AC/EV: 0/13 | Damage: 6 | Flags: spellcaster | Res: 06magic(53) | Chunks: 07contaminated | XP: 687 | Sp: b.venom (3d15), mystic blast (3d15), invisibility, confuse, slow, teleport self / magic dart (3d5), paralyse, haste, b.lightning (3d17), confuse, teleport self / paralyse, throw flame (3d8), invisibility, teleport other, fireball (3d19) / petrify, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing / stone arrow (3d17), sting (d10), blink, b.lightning (3d17), banishment, minor healing. 11:42:09 <|amethyst> %??wizard 11:42:18 Roxanne (028) | Speed: 10 | HD: 14 | Health: 180 | AC/EV: 20/0 | Flags: 11non-living, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19). 11:42:18 <|amethyst> %??roxanne 11:43:05 <|amethyst> Bot::BasicBot split at 300 11:43:34 <|amethyst> I increased it to 410 so things with only one spell list won't usually be split 11:43:35 probably to avoid counting the actual limit, for which it'd need its own nick/ident/host 11:44:19 <|amethyst> pretty sure that won't end up being 100 characters, so I think this should be safe 11:44:47 well.. yeah 11:48:28 -!- ainsophyao has quit [Remote host closed the connection] 11:57:07 -!- st_ has quit [Read error: Connection reset by peer] 11:57:17 -!- st_ has joined ##crawl-dev 12:06:14 -!- Heteroy has quit [Remote host closed the connection] 12:07:47 -!- lord-naughty has left ##crawl-dev 12:15:53 -!- ais523 has quit [Remote host closed the connection] 12:25:51 -!- petete has joined ##crawl-dev 12:59:36 -!- dtsund has joined ##crawl-dev 13:20:22 -!- lord-naughty has joined ##crawl-dev 13:25:28 -!- lord-naughty has quit [Quit: Leaving.] 13:39:02 -!- lord-naughty has joined ##crawl-dev 14:00:50 -!- neunon has joined ##crawl-dev 14:10:58 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:12:42 -!- neunon has quit [Ping timeout: 244 seconds] 14:36:57 -!- Dixbert has quit [Read error: Connection reset by peer] 14:38:09 -!- Dixbert has joined ##crawl-dev 14:49:38 -!- qqryq has joined ##crawl-dev 14:52:29 -!- Ragdoll has quit [Quit: Ragdoll] 14:55:51 -!- qqryq has quit [Ping timeout: 245 seconds] 15:05:17 -!- Ripplez has joined ##crawl-dev 15:07:20 hello. id like to suggest that in the normal t menu, there is an option to force your allies to use the equipment off of the ground. the ctrl + t menu seems to be a loose guideline and they only pick it up as they feel like. the t command would increase the effectiveness as well as avoid the teeth-gnashing of summons that dont pick up the equipment you drop for them. the cost of taking a turn to give the command might counterba 15:07:41 sorry if there IS a way to force them to pick it up, if so i didnt find it. and im sorry for having wasted time 15:09:48 -!- blabber has quit [Quit: leaving] 15:12:29 -!- phyphor has left ##crawl-dev 15:29:36 -!- vivec has joined ##crawl-dev 15:30:09 I added a quarterstaff to a .des file with KITEM: B = quarterstaff mundane not_cursed \ 15:30:17 and my game closes on start up 15:30:54 what's after the "\"? 15:31:07 need to properly put the slashes around set items in vaults 15:31:17 same thing happens with and without the \ 15:31:55 then there's nothing wrong with your syntax and there's little that can be told to you with information provided 15:34:29 ??lajatang 15:34:31 lajatang[1/1]: Big brother to the quarterstaff. 16 damage, -3 accuracy, 140 speed, double handed. Slashing. Double-handed means halved base damage for using with shields! 15:39:48 -!- HangedMan has quit [] 15:52:57 -!- Pacra has joined ##crawl-dev 15:53:21 -!- vivec has quit [Ping timeout: 245 seconds] 15:54:16 -!- Pacra has quit [Client Quit] 15:55:47 Possible glitch when viewing map on a floor with labyrinth (possibly other announced vault portals) (https://crawl.develz.org/mantis/view.php?id=5511) by Geodew 15:56:25 -!- blabber has joined ##crawl-dev 16:08:09 elliptic: https://crawl.develz.org/tavern/viewtopic.php?f=12&t=4207 another reason in favour of making the orb undroppable - it ruins speedruns! :P 16:09:47 yep 16:22:45 -!- MarvinPA_ has joined ##crawl-dev 16:24:34 -!- blabber has quit [Quit: n8] 16:25:42 -!- MarvinPA has quit [Ping timeout: 248 seconds] 16:25:42 -!- MarvinPA_ is now known as MarvinPA 16:33:07 -!- Pacra has joined ##crawl-dev 16:49:08 so, I'd like to scale mimics stats with depth. Something simple like HD=k*absdepth, and same for damage. However, I'm a bit worried about the huge jump in Pan and Abyss with absdepth 52. 16:50:29 should Pan have mimics at all? 16:50:38 they don't look like demons to me... 16:51:15 should Pan have *only* demons? 16:51:29 demon mimics 16:51:38 there are a few necromancers too 16:57:45 no necromancers; and if they were, I'd consider that a bug 16:58:08 there are some rare monsters who shouldn't be there, though. Necrophages, mummies... 16:59:17 eyes are questionable 16:59:41 in the Abyss, though, everything goes 17:00:25 well, I wouldn't mind removing mimics from Pan if they don't fit 17:00:54 so it leaves the stats of mimics in the Abyss 17:01:12 -!- Xiberia has quit [Ping timeout: 250 seconds] 17:01:26 yeah 17:01:28 not sure if they can happen there; besides a certain exit and rune vault, of course 17:02:23 well, if they don't, that should be fixed! they do fit there :) 17:02:44 but yeah, I've only handled mimics in dungeon.cc, not in abyss.cc 17:05:55 maybe k*sqrt(absdepth) would be better then 17:10:03 also, there's the question of differentiating them. Currently items are speed 8, features have fighter, weapons have +5 damage, armour have +10 AC 17:10:38 I think items should be speed 10. Not sure about the rest. 17:12:19 kilobyte: a tengu in statue form can't fly, but a flying tengu can cast statue form and keep flying 17:14:10 not sure how exactly a tengu can fly in the first place 17:15:53 magic 17:16:05 I remember you did prevent statue tengu from flying because of weight and allow lich tengu because magic. 17:16:31 but if you can't fly, then turning into a statue should land you 17:16:40 right 17:16:43 and not just tengu I guess 17:16:57 there's a lot of special cases, if I recall correctly 17:17:39 probably. Although the whole mess with forms and mutations is slowly becoming more and more sane 17:23:49 -!- rawrmage has quit [Quit: Disconnecting from stoned server.] 17:24:16 -!- rawrmage has joined ##crawl-dev 17:24:16 -!- rawrmage has quit [Changing host] 17:24:16 -!- rawrmage has joined ##crawl-dev 17:29:18 -!- monqy has joined ##crawl-dev 17:47:49 -!- lord-naughty has quit [Quit: Leaving.] 17:49:23 -!- ainsophyao has joined ##crawl-dev 17:51:12 wouldnt it be nice if you could "see" monters that get out of your LOS the same way you remember the last position of a monster when you move around 17:51:42 it a bit annoying when you move, see a monster and it moves out of LOS in the same turn 17:52:05 itÅ› 17:56:30 yep, leaving a "remembered" cell would be good. Although having one like that in LOS might be tricky. 17:57:07 it's a pretty infrequent edge case but it's always annoying 17:57:13 (haha, edge case) 18:00:57 I used to play on a really old work computer, and it was so slow that I'd get to see the monster for a good couple of seconds after I moved and before it moved. 18:01:06 It gave me an in-game advantage 18:03:51 that's a fairly small advantage 18:18:39 -!- evilmike has joined ##crawl-dev 18:21:35 03galehar * ra7e274755eee 10/crawl-ref/source/items.cc: Mimic abyssal rune don't prevent the placement of a real one. 18:21:46 03galehar * r4e1a37c09f2a 10/crawl-ref/source/ (abyss.cc defines.h dungeon.cc): Allow item mimics in the abyss. 18:23:28 -!- ainsophyao has quit [Remote host closed the connection] 18:24:36 oooh abyssal rune mimics 18:26:49 -!- neunon has joined ##crawl-dev 18:26:49 -!- neunon has quit [Changing host] 18:26:49 -!- neunon has joined ##crawl-dev 18:27:08 i think there is already an abyss exit mimic 18:27:08 evilmike: You have 2 messages. Use !messages to read them. 18:28:01 zomg abyss exit mimic <3 18:28:41 Maybe the chance for the abyssal rune being mimic is redundant with the dummy mimic vault 18:29:22 it doesn't decrease the chance of the abyssal rune, I hope.. 18:29:28 unless i've missed more commits for rune mimics, the only way to have a rune mimic is to put one in a vault 18:29:45 (as that is how it's done for vaults:8) 18:30:03 of course the abyssal rune is special 18:30:12 and the demonic runes, i suppose 18:30:20 there's one zot:5 subvault that can have the orb in two possible locations. I think that map should have a small (say 1/3 or 1/5) chance of having two orbs, with one being a mimic 18:30:30 oh god ahaha 18:30:37 "the orb mimic shrieks!" 18:30:42 yes! 18:31:32 great idea 18:31:53 especially with my previous suggestion of having mimic stats scale with depth :) 18:34:05 evilmike: what's the rarity on that subvault? that seems like a thing we should make really rare overall, so it has more impact when it happens 18:35:11 Eronarn: 5/40 18:39:28 * galehar sleeps 18:40:18 03galehar * r734b1bf69a5d 10/crawl-ref/source/abyss.cc: Don't turn the abyssal rune into a mimic. 18:40:49 i'd go lower than 1/5, then 18:41:06 that feels like something that should be 1% or less of zots 18:52:22 Eronarn: for that one, yeah 18:52:34 Eronarn: but we can add one that always has multiple orbs 18:52:59 ashenzari_reasons 18:56:18 03kilobyte * rf51b60ffbe50 10/crawl-ref/source/dat/descript/monsters.txt: Mention cutting off heads in hydra's description. 18:56:25 03kilobyte * rf1b2c0e6fcfb 10/crawl-ref/source/dat/database/pl/godspeak.txt: Polish translations for Xomly things, and other god speech. 19:16:44 -!- syllogism has quit [] 19:40:27 -!- ainsophyao has joined ##crawl-dev 19:43:21 -!- HousePet has joined ##crawl-dev 19:58:04 -!- Pingas has quit [Read error: Connection reset by peer] 20:01:16 -!- ainsophyao has quit [Remote host closed the connection] 20:01:45 |amethyst: that ##crawl-dev log viewer doesn't wrap long lines (at least when I try to use it) 20:04:46 -!- ainsophyao has joined ##crawl-dev 20:09:19 -!- ainsophyao has quit [Ping timeout: 260 seconds] 20:10:09 -!- ainsophyao has joined ##crawl-dev 20:10:21 How do ORIENT lines in vaults work? 20:14:24 -!- nrook has joined ##crawl-dev 20:21:50 -!- hayenne has quit [Read error: Connection reset by peer] 20:36:36 -!- neunon has quit [Quit: Leaving] 20:37:48 -!- mikee_ has joined ##crawl-dev 20:46:32 -!- Wensley has joined ##crawl-dev 20:56:15 Xom.cc is doing my head in 20:56:30 Xom thinks this is hilarious XD 20:56:44 -!- capablanca has joined ##crawl-dev 20:56:55 -!- mikee_ has quit [Disconnected by services] 20:56:56 -!- capablanca is now known as mikee_ 20:57:42 dtsund: if you have an orient line it will try to place the vault either along the edge (north/east/etc) or corner (northeast etc) or just anywhere (float) 20:58:13 dtsund: also, northeast doesn't mean the vault will appear in the northeast... it could appear in any corner, but it will be rotated appropriately (unless you tell it not to allow that) 20:59:10 dtsund: finally, if you omit the orient line entirely, it's a minivault and can be placed anywhere. it's placed after the rest of the level is built and doesn't actually need to be all that "mini" 21:14:04 -!- petete has quit [Ping timeout: 276 seconds] 21:16:58 -!- MarvinPA_ has joined ##crawl-dev 21:20:00 -!- MarvinPA has quit [Ping timeout: 260 seconds] 21:20:00 -!- MarvinPA_ is now known as MarvinPA 21:27:00 -!- vivec has joined ##crawl-dev 21:27:06 is there any way to change the weighting of which branches show up in lair in the des? 21:27:18 no 21:27:52 damn, would've been nice to get rid of swamp and replace it with spider 100% of the time 21:28:22 the game chooses which branches to disable when you start a new game 21:28:48 it's in initialise_branch_depths() in ng-init.cc 21:30:48 -!- petete has joined ##crawl-dev 21:32:53 -!- dtsund has quit [Ping timeout: 244 seconds] 21:34:29 03evilmike * r331a257efe19 10/crawl-ref/source/dat/des/branches/spider.des: Eight Spider vaults. (nicolae) 21:42:34 -!- dtsund has joined ##crawl-dev 21:44:10 -!- Ripplez has quit [Quit: Page closed] 21:56:51 -!- nfogravity has joined ##crawl-dev 21:57:42 !tell galehar i have a working fsim skeleton. it doesn't have every function of the old one, and doesn't output to a file, but i'll make a patch and upload it to mantis tomorrow for you to play with 21:57:42 nfogravity: You have 1 message. Use !messages to read it. 21:57:42 nfogravity: OK, I'll let galehar know. 21:57:46 !messages 21:57:47 (1/1) galehar said (2d 10h 22m 33s ago): where is your fsim patch? I want to work on fsim, so I'd rather first review what you did. 21:57:59 -!- nfogravity has left ##crawl-dev 22:01:16 -!- vivec has quit [Ping timeout: 245 seconds] 22:27:49 -!- edlothiol has quit [Ping timeout: 248 seconds] 22:37:34 -!- Blade- has joined ##crawl-dev 22:37:42 in theory I just updated the 0.10 branch, testing now 22:38:09 looks okay 22:38:16 poke me if there are issues, sorry it took so long 23:22:46 -!- st_ has quit [Ping timeout: 276 seconds] 23:27:10 -!- nrook has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 23:35:24 -!- Wensley has quit [Ping timeout: 246 seconds]