00:17:41 I think that transmutations are supposed to synergize with unarmed combat, Lichform tends to be an exception because it's more escaping the food clock and changing how mutations effect you rather than being a tool to killdudes with directly. 00:17:53 Which is why most aren't weapon friendly. 00:22:22 -!- ToBeFree has joined ##crawl-dev 00:22:23 er 00:23:10 did I just cause an error on crawl.develz.org or was it locally? 00:23:49 You broke it. :| 00:23:54 Gretell didn't report any errors 00:23:58 ok, lol 00:24:02 thanks ;-) 00:24:03 So possibly you just crashed your crawl? 00:24:05 Try logging in again? 00:24:11 no, it did not crash, it - er 00:24:17 If you can't log in, you possibly did break it -- but unlikely. 00:24:24 Did you resize your window and it just went pfft? 00:24:31 it showed text error messages inside the game, overlapping the game field 00:24:37 Oh 00:24:40 What were the errors? 00:25:01 Your message log should hopefully show them. 00:25:08 Text error messages imply an issue with Lua somewhere along the lines. 00:25:16 So possinly it's already been reported or fixed... 00:25:19 ??br 00:25:20 bug[1/3]: To report bugs, go to: http://crawl.develz.org/mantis/main_page.php 00:25:20 irq 7: nobody cared (try booting with the "irqpoll" option) 00:25:23 You could check there :) 00:25:27 ... O_O 00:25:31 lol, I do not even think that it was a crawl error 00:25:36 it's just weird as hell xD 00:25:41 Napkin: <3 00:25:54 I thin khe's sleeping 00:25:57 kilobyte, ping? 00:26:08 Actually, he's probably sleeping too 00:26:27 the end of the error is "Disabling IRQ #17" 00:26:31 Ah 00:26:31 lol 00:26:43 Let me log in 00:26:51 hmm? 00:27:40 Oh, I don't have access to those logs 00:27:55 I assume I should not move now - I did and it worked, but it made a part of the message unreadable. Moving any more could remove it O.O 00:28:03 What OS are you running? 00:28:12 Linux, Kubuntu 11.10 00:28:16 Hm 00:28:22 on a Ctrl+F4 terminal/console 00:28:27 Ctrl+Alt* 00:28:27 Check your dmesg or /var/log/syslog? 00:28:35 k - wait 00:28:47 'cos the implication is that it's actually a message on your machine 00:28:57 Running on a virtual terminal probably increases that likelihood. 00:29:15 Potentially your USB has died also 00:29:22 If https://bugzilla.redhat.com/show_bug.cgi?id=205672 is anything to do with it 00:29:35 Back in a bit 00:30:31 hey great, found it in the syslog 00:30:38 pasting now 00:31:35 http://pastebin.com/87ZWeYAd 00:33:24 seems to be that bugzilla thing, so 00:33:30 I will wait for the new kernel xD 00:33:55 but that also means that I can play again now because actually nothing in Crawl seems to be crashed/down/broken 00:33:58 thakns 00:34:12 thanks* lol 00:34:26 -!- ToBeFree has quit [Remote host closed the connection] 00:44:53 ??stonemail 00:44:53 stonemail[1/1]: Like stoneskin, but removed. 00:45:27 FaMott: There are species that have good Tm apts but use weapons instead of UC 00:46:00 And you can take a path through stalker to train Tm without using the UC forms of the Transmuter. 00:46:38 It might be interesting to see transformations that keep the weapon, perhaps even brand it. 00:47:33 statue form already boosts weapon damage and allows you to use weapons instead of uc... so that's like an armed golem. 00:47:34 A Merge Weapon spell? 00:47:37 hm, maybe a TM that uses potions and weapons? 00:47:42 Perhaps demon form. 00:48:00 Or, in line with stalkers, shade form. 00:48:00 Enlarge? 00:48:22 increases stealth and stabbing. perhaps adds a brand like poison. 00:48:24 Dude it'd be awesome if there was a spell that would let you use a potion and a weapon, and would let you temporarly take on a breath and damage boost 00:48:48 * gomer nods. 00:49:04 like "potion of confusion + shortblade = meph breath and claws" 00:49:10 I don't think transmutations need to be aimed at UC only. Especially since stalker is a transmutations class. 00:49:14 true 00:49:56 maybe a transmuter should be able to draw blood from enemies vampire style. 00:50:01 I always love shapeshifting in any game. And I think it'd be awesome to expand it in DCSS 00:50:22 Shade form, increases stealth, stabbing, adds vampiric brand to weapons 00:50:33 More shapeshifting! 00:50:35 Can extend the duration of the fomr by drinking blood 00:50:39 Felid form 8D 00:50:57 HousePet: absolutely. 00:50:59 Beastly Appendage is a great additon 00:51:07 Shapeshift ALL the things! 00:51:09 you know what would be interesting? 00:51:19 Doppelganger? 00:51:20 if there was a way to change your form using the chunks of an enemy 00:51:36 like, if you kill a hydra and weild the chunks then cast a spell, you get hydra form 00:51:38 * gomer gets a warm fuzzy feeling inside 00:51:47 A Tm version of simulacrum. 00:51:51 yeah really. 00:52:02 Sounds sweet 00:52:04 would go awesome with kiku 00:52:17 the problem with that is "what would be the changes for each monster?" 00:52:24 "Gimme bodies!" pick out the one you want and wade into combat. 00:52:30 troo 00:52:36 would your 'power' be equal to the monster's plus your HD? 00:52:50 would it be power based? (square root of the power * 2 = your HD or something similar?) 00:53:07 it could be instead of transforming you into the specific monster, it would give you the proto monster from the class. 00:53:31 Instead of a draconian you get a proto draconian 00:53:41 that'd reduce the amount of work 00:53:42 the "uncoloured" draconian 00:53:45 right 00:53:49 Same with dragons 00:53:53 it could be based off of flags 00:53:54 you get dragon, not gold dragon 00:53:58 exactly 00:54:07 actually with dragons they've already got it set up for draconian colours in dragon form 00:54:15 troo 00:54:28 anyhow, I just wanted to plant the seed of the idea of more forms. 00:54:31 this sort of spell would have to be decently high level 00:54:35 like, 5 or 6 00:54:39 branch out from just boosting UC 00:55:22 I got bored with dying so I'm writing up a table of current spells. 00:55:43 you know what'd be nice? 00:55:46 With the intention of looking for any gaps to fill 00:55:47 better multi-elemental spells. 00:56:00 Such as that 00:56:05 most of them wind up being 3-schoolers so it's really hard to get any good ones castable. 00:56:43 It seems like earth has the best not-a-ton-of-schools-spells 00:56:50 like LRD is just straight earth 00:57:05 and I just like making up spells... 00:57:06 but since MD was taken out, you don't have much earth apt 00:57:08 gomer, because you have to use parts of the dungeon (i.e stones for sandblast, walls for LRD) instead of making stuff out 00:57:14 when did this channel turn into ##crawl 00:57:17 * gomer nods. 00:57:23 well, HousePet is a contributor now 00:57:31 mikee_: maaybe when I showed up and derailed everything? 00:57:34 how do you become a contributor? 00:57:34 but when coming up with spell ideas, try not to think of it in terms of "gaps to fill" 00:57:55 FaMott: fix a bug, code an implementable, or just submit something cool and get it added 00:58:09 Yeah, look for a gap, then find a cool idea, not just fill the gap 00:58:23 evilmike, I see, I should look at the source for crawl! 00:58:29 and come up with cool ideas 00:58:38 FaMott: not necessarily, you can submit graphics, text, etc 00:58:56 I took out two - signs :) 00:58:59 well my strengths lie in programming and it'd be nice to program, but yes I'll keep that in mind :B 00:59:09 evilmike: where do you submit text? 00:59:30 I gave up coding about 15 years ago... so I'm not going to be able to do much there 00:59:44 Debugging Ray? 00:59:44 gomer: read stuff in /dat/database, find something that needs improvement, and submit it to mantis 00:59:53 ??debugging ray 00:59:53 I don't have a page labeled debugging_ray in my learndb. 00:59:55 ok. 00:59:57 also, if anything lacks a description, quote, etc, feel free to submit something 00:59:58 Aww 01:00:08 HousePet: debugging ray is a debugging spell :P 01:00:11 it does huge damage 01:00:24 ??/dat/database 01:00:25 I don't have a page labeled datdatabase in my learndb. 01:00:39 datas 01:01:19 actually not all of it is in database, there's a lot of text in dat/descript 01:01:37 also if you know a language that isn't English, there's a call translations (see the Tavern) 01:03:34 HousePet: btw, when it comes to gaps, the main one I can think of is high level poison 01:03:37 Unstable branch on crawl.develz.org updated to: 0.11-a0-650-gc9ec6dd (32) 01:04:00 Yeah I've seen the discussion 01:04:40 the problem with poison is that it's effectiveness falls off later on 01:04:42 Would holy water be acceptable as a poison for using on demons and/or undead? 01:04:46 high level charms and tloc are also fairly sparse, but since these are "utility" schools, it's probably ok (armour users need more skill to cast spells well) 01:04:55 HousePet: that doesn't sound very poisony to me 01:05:04 It is to demons though 01:05:11 you know 01:05:27 are we keeping curare as an emergency item? 01:05:42 if not we could always make it a high level charms/poison spell to brand a weapon with it 01:06:14 Is curare effective late game? 01:06:25 yeah but its not quite what it used to be 01:06:51 poison doesnt really go bad until the extended endgame. Even in zot, you can poison lots of stuff 01:07:55 Its pretty bad early game when you only have poison and have to run away from oozes/demons/undead 01:08:05 poison is extremely good early game 01:08:44 yah but don't most early venom mages branch out into conjurations or something of that sort? 01:08:48 it's maybe not as straightforward as something like fire or earth, but it's good. demons and undead aren't really an issue. Ice beasts can be hard for venom mages though, but this is fine 01:10:26 maybe some schools aren't really meant to be taken through to the extended endgame though 01:10:54 hexes seems to be one of those because of MR and eventual immunity 01:11:12 Seems a bit unfair 01:11:28 how so? 01:11:40 hexes is lacking, there are lots of ideas for it though 01:11:55 Having some of the schools having to sit out of the extended endgame 01:12:08 I don't see why that's unfair. 01:12:20 none of this stuff is "unfair" though, and you'll have a hard time convincing anyone here of that. Single-minded character builds will generally be lacking 01:12:34 if they aren't, it's a sign that something is badly overpowered (eg summoning) 01:12:41 lol 01:12:59 Just like any other game, some skills do well earlier on, some do better later on, and some are 'average' througout the game 01:14:01 -!- MarvinPA has quit [] 01:15:51 -!- qqryq has quit [Ping timeout: 245 seconds] 01:17:02 -!- Dixbert has joined ##crawl-dev 01:19:52 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-650-gc9ec6dd 01:27:17 ??drain life 01:27:44 I don't have a page labeled drain_life in my learndb. 01:27:53 Thought not 01:29:01 feel free to add entries (works either here or ##crawl, although it's a good idea to use ##crawl for this) 01:32:31 Not sure if it is a player spell or not :/ 01:32:47 ?? bolt of inaccuracy 01:32:48 bolt of inaccuracy[1/2]: Deals good damage at Evocations level 10 - 15. You can line up several nasty monsters and blast them down all at once (irresistable damage!). Mid-game it's great against sleeping foes since you can repeat cast without it waking them up, until it hits them of course (and this will usually severely damage them). 01:33:07 ?? bolt of inaccuracy[2] 01:33:08 bolt of inaccuracy[2/2]: Good vs. hydras, stone giants, large zombies, curse skulls, skeletal dragons, fiends(!), statues, most jellies and golden dragon armour-wearing ghosts. Not good vs. anything with noticeable evasion. 01:33:14 lol 01:35:29 Ice spells n ot very spread 01:37:13 HousePet, what do you mean? 01:37:30 What does the red name mean? 01:37:47 Where? 01:38:24 Just then your name was red 01:38:33 drain life is a yred ability 01:38:51 I uh, highlighted you. 01:38:56 Oh 01:39:10 Do I get a magic resistance check? 01:39:35 No :3 01:39:47 I really want to screw around with modifying handedness 01:40:07 Like I said in the main chat, I want to make it based both on a factor of size and strength rather than just sizer 01:40:10 Ice has 4 level 4 spells, no level 5 spells. 01:40:17 don't worry about that :P 01:40:33 evilmike, what do you mean? 01:40:33 Then 5 at level 6, and then none until icestorm at level 9 01:40:48 HousePet, that's not exactly a bad thing 01:40:50 ice has a good progression from level 1 to level 9. spell skill has a big effect on spellpower, so your low level spells continue improving 01:40:52 Level 6 is the place to be 01:41:13 spells get changed in level for balance reasons. and yeah, 6 is a bit crowded. it just turns out that a lot of ice spells work at that level 01:42:00 spell level really determines how well skills and int scale towards it's success rate only, not power or anything else right? 01:42:15 (and possibly power caps) 01:42:44 spell level is all about success rate, mp cost, hunger cost, and how many levels it takes to memorize 01:42:55 right 01:43:11 its possible to define a level 1 spell that scales all the way to 200 power, and does 5000 damage 01:43:19 So basically spell level is how much you have to commit to learn and use the spell 01:43:27 it's the counterbalance to the spell's strength really 01:43:34 So Debugging Touch? 01:43:53 number of schools is also a factor 01:44:27 right 01:44:40 though high level tri-school spells are a pain in the ass 01:44:46 Bolt of magma for example. 01:45:06 well , 5 isn't really high level, but it's not very good 01:45:16 i think of high level as 7-8-9 01:45:23 yeah that makes sense 01:45:33 it'd be interesting of BoM was lowere to level 4 01:45:38 *lowered 01:45:44 No high level poison :( 01:47:15 Eh, I don't really see that as a problem, I don't think Poison magic is a school you take to 27 01:47:31 ooh ooh 01:47:34 I had an idea 01:47:40 high level cloud spell, miasma cloud 01:47:41 Only 1 high level ice and hex 01:47:46 Poison/Necromancy 01:48:03 3x3 cloud like meph, but it hurts like a bitch because well, miasma. 01:48:11 Already got two poison cloud spells though 01:48:39 well mephitic is a confusion spell, poison cloud is the true "cloud" spell 01:48:40 that high level ice spell is a big deal 01:48:53 people train ice magic to 27 for it. it tends to work well 01:49:04 Yeah saying "well there's only ONE ice storm" is kinda like saying there's only one tornado 01:49:08 TIL: Megabats are a thing irl. 01:49:22 microbats too :P 01:49:26 megabats are cuter though 01:49:27 Yeah. 01:49:44 knooo 01:49:51 Microbats have these awesome ears. 01:49:56 I'e been thinking that poison needs an elemental/construct/avatar 01:50:09 Poison Elemental? 01:50:12 Poison is *kind of* like an elemetal school 01:50:19 but it doesn't have a summon associted with it 01:50:31 Spider Swarm? 01:50:37 Its fot scorpions 01:50:46 I think it would be great to have one. You can make it out of a square of poison cloud or meph cloud 01:50:55 scorpions isn't comparable to elementals 01:51:00 imho 01:51:01 Doesn't have a shapeshift either 01:51:08 Oh wait, I fail 01:51:14 spider form 01:51:47 I think a lvl 6 poison avatar would be good. 01:51:48 Fire lacks a Tmut form 01:51:58 Dragon 01:52:05 ohright 01:52:09 heh. we're forgetful today, eh? 01:52:14 Air really doesn't have one 01:52:30 Air form! *downs* 01:52:39 Grants the ability to walk through grates :D 01:52:59 Storm Avatar. 01:53:10 a walking disc of storms! 01:53:21 you automatically pop off static discharges when stuck 01:53:35 and have the ability to do a lightning breath attack 01:53:35 oh god 01:53:41 ??black draconian[2] 01:53:42 black draconian[2/2]: Its like a disc of storms, with less killing yourself. 01:53:57 * gomer smirks. 01:54:22 Fire is all very direct damage 01:54:33 But I'd love to see poison get more high level stuff. 01:54:44 That school peters out after parrow and pcloud 01:54:48 You know what'd be interesting? 01:54:50 which aren't super high level 01:55:04 ? 01:55:25 you know how summon elemental lets you use a material to 'summon' from it? like air elementals and earth elementals? 01:55:28 ??summon elemental 01:55:28 summon elemental[1/2]: An elemental's friendliness depends on the elemental magic skill pertinent to its type, with water elementals using ice magic. Very dangerous at low levels if hostile. Friendliness rate is skill level in fire:10, ice:15 (5 for merfolk), air:15, earth:5. Earth: rock wall. Fire: lava, flame cloud. Water: water or fountain. Air: cloudless floor. 01:55:30 I got that right 01:55:41 * gomer nods. 01:55:51 Summon from a poison potion? 01:55:56 that'd be cool yes 01:56:02 I think a square with pcloud or meph 01:56:03 ahh nevermind 01:56:05 or miasma 01:56:10 oh wait nevernevermind 01:56:17 due: innocent, i think :) 01:56:33 I was going to say "A blasting tmut or conj spell that used the stuff around it to hit with" 01:56:43 Curare Cloud? 01:56:44 it'd do more damage than conjurations of it's level 01:56:47 *its 01:57:02 but require material 01:57:18 basically the direct damage version of the summon elemental spell 01:57:18 Curare Cloud could be poison's version of Firestorm and Icestorm 01:57:24 Sounds more of a translocate 01:57:24 Oh goodness 01:57:41 poison is not an element :P 01:57:47 I know 01:57:58 it can be 01:58:16 Arsenic! 01:58:21 Its sitting after the elements :P 01:58:37 but poison has nothing after level 6. 01:58:49 It'd be nice to have a level 8 or 9 spell 01:58:51 I still say it's an early game school 01:58:57 not sure how summon elemental is a summon when the material is already there 01:59:15 HousePet: it summons the energy to animate the material 01:59:19 of course its an early game school, it doesn't work as well late game :P 01:59:45 thus not having level 9 spells for it is a good thing :P 01:59:46 I'm a relative noob.... Should early game stuff suck in late game as a general rule? 01:59:55 Not exactly 02:00:00 Regeneration is a level 3 spell 02:00:02 blink level 2 02:00:07 but those are two of the better spells in the game 02:00:12 troo 02:00:15 Sputterflies is also very good and it's level 1. 02:00:23 loll 02:00:26 some low level spells go obsolete, others don't 02:00:35 there's no rule for this 02:00:58 blink got changed from level 1 -> 2? 02:00:58 It seems fire and ice are still very effective early on... and late game 02:00:58 cool :) 02:00:59 Yeah :B 02:01:06 are there any new cool tloc spells? 02:01:10 cbus: when was the last time you played crawl :P 02:01:13 portasls! 02:01:15 Summon Ice Beasts is awesome. 02:01:16 evilmike, 0.7 02:01:17 maybe 02:01:21 Uh. 02:01:27 I still think poisoning demons with holy water would be fun 02:01:38 with ice you can go from ice beasts early game to icestorm late game 02:01:48 cbus: tloc gets passage of golubria, which creates two portals. It's kind of like a slow, inaccruate controlled blink 02:01:53 it's fun to use too 02:02:00 hehe, might try some dcss tonight then :) 02:02:06 never know! 02:02:13 HousePet: good god ability? Bless? so you can bless water and throw it or evap it at a demon? 02:02:25 also shroud of golubria, which is tloc/charms. It's not as fun though, it's just a defensive buff 02:02:25 evap creates a holy cloud? 02:02:29 although quite useful 02:02:46 That could be fun 02:02:51 and uh.. depending on how long ago you played, phase shift (was forescry) 02:02:59 you know I'd personally change how that works 02:03:02 and dmsl/rmsl too 02:03:07 Napkin: yes, i worked that out :) 02:03:20 :) 02:03:31 Like with shroud I'd make it so that it'd be dmg/dmg + (sqrt(power) + 2) 02:03:32 Even more fun would be drinking an unid potion of holy water as a demonspawn :) 02:03:42 So at higher powers it'd block higher damage attacks 02:03:52 but early on it'd be okay 02:04:10 FaMott: sort of like reading a holy word scroll 02:04:14 no fun at all 02:04:23 err, don't you mean HousePet ? ":P 02:04:26 would holy water be a DoT or direct damage? 02:04:35 yah 02:04:37 my bad 02:04:50 evilmike, I shortly played something that had shroud of something 02:04:54 napkin, sup! 02:05:16 too early to answer that, cbus - still waking up ;) 02:05:24 I think shroud of golubria is the only "shroud" spell crawl has ever had, although I may be forgeting something 02:05:27 DoT could be interesting 02:05:33 sup yourself? 02:05:58 what if holy branded weapons/holy water had an anti-magic effect on demons? 02:06:13 rather than a direct damage increase? 02:06:14 napkin, same here, sipping coffee 02:06:22 dito :D 02:06:22 Getting complimicated 02:06:28 napkin, think its refill time 02:06:33 these coffees are too small :( 02:07:10 and before I forget, how does an acid spell being conj/hex sound? 02:07:24 HousePet, why not make acid spells poison school? :P 02:07:27 since the corrosion is sort of a hex 02:07:29 There's your "higher level poison" 02:07:34 hehe 02:07:43 FaMott: I was just thinking there aren't acid spells 02:07:46 Extremely strong poisons that are so strong they actually corrode instead of poison 02:07:55 bolt of acid, acidic storm? 02:07:57 acid isn't really hex material 02:08:04 oh goodness. 02:08:06 hexes should be debuffs and illusions, for the most part 02:08:18 There is a big sign somewhere stating that acid is not part of poison though 02:08:21 * gomer nods in evilmike's general direction. 02:08:31 acid doesn treally work well for player attacks anyway 02:08:32 acid that causes a bad trip 02:08:34 see yellow draconians 02:08:42 point taken 02:08:51 fedhas does well with oklob spam but its just the damage, not the acid 02:08:53 the corrosion effect tends to work better on players shit because it has long lasting effect 02:09:13 against monsters it's kinda like "You're bleeding ,woohoo :l" 02:09:26 diseases for hexes? 02:09:29 though tweaking acid to cause stuns perhaps? 02:09:44 Debuff ac? 02:10:03 cause rotting? :B 02:10:13 (because you know red chunks are considered HCL for some arcane reason) 02:10:26 true 02:10:39 apparently human blood isn't very filling for a vampire :/ 02:11:19 I still think contaminated chunks are more annoying than anything 02:11:28 though nausea is certainly more dangerous to a caster than sickness 02:11:37 Nausea is teh suck 02:11:40 it should go 02:11:48 naw, I actually prefer that over sickness 02:12:50 speaking of sickness, needles of sicknessw 02:12:54 Just make nausea a state in which you receive less satiation when eating 02:12:56 are the used at all really? 02:12:59 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 02:13:04 no 02:13:18 Then it's still a penalty but it isn't potentially debilitating 02:13:32 what about frenzy? I used to hear that was used on Cerebov 02:13:38 that and sleep needles 02:13:55 Give nausea three levels. Two are increasing degrees of less satiation and the highest level you can't eat. 02:14:46 that's a pretty good idea 02:15:26 Tone down the impact of nausea. It's still there, there's still a risk from contaminated chunks... but it is less likely to hose you completely 02:15:35 also bed, I'm dizzy as all hell. 02:15:46 FaMott: vertigo? 02:15:54 gomer, I dunno, I was dizzy all day today 02:15:59 playing Tribes probably doesn't help 02:16:01 put that in the game ;) 02:16:01 sounds like a hex 02:16:26 reduces accuracy, chance of stumbling on movement. 02:16:41 ...confusion? 02:16:43 FaMott: ear infection? Inner ear infections can affect balance. 02:17:01 ugh I'm gonna have to go see a doctor aren't I? :| 02:17:13 only if it continues 02:17:18 Some penicillin and you'll be fine. 02:17:23 if it persists, go. 02:17:58 Do you have any headache or ear ache? any other symptoms? 02:18:02 o just the verttigo? 02:18:09 s/o/or 02:18:31 headache actually but that's from Coffee, I woke up dizzy as all hell though 02:18:53 could have been just bad bacon though :V 02:19:00 do you have a kind of swimming sensation when you lay down? 02:19:25 or moving from vertical to horizontal? 02:19:37 kinda 02:20:04 yawp. vertigo. Most common cause is inner ear infection. 02:20:13 fun :( 02:20:32 it can affect the parts of the ears that do balance 02:21:19 Anyhow, this is ##crawl-dev, not ##amateur-doctor-time 02:21:28 so... I'll shut up ;) 02:21:34 haha, yeah Imma go bed so night! 02:21:46 take care. feel better 02:23:19 thnaks 02:25:57 -!- evilmike has quit [Quit: something happened] 02:53:45 -!- FaMott has quit [Ping timeout: 260 seconds] 03:02:14 -!- phyphor has quit [Remote host closed the connection] 03:07:18 -!- gomer has quit [Ping timeout: 252 seconds] 03:43:23 -!- Twinge has quit [Ping timeout: 265 seconds] 03:50:29 -!- monqy has quit [Quit: hello] 03:54:19 -!- Twinge has joined ##crawl-dev 04:03:58 -!- dtsund has quit [Quit: dtsund] 04:07:17 -!- HousePet has quit [Quit: Page closed] 04:54:50 -!- ais523 has joined ##crawl-dev 05:01:56 -!- alefury has joined ##crawl-dev 05:50:21 -!- edlothiol has joined ##crawl-dev 05:58:26 -!- ainsophyao has quit [Remote host closed the connection] 06:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-616-gd3299fb 06:03:03 -!- ainsophyao has joined ##crawl-dev 06:24:57 -!- ainsophyao has quit [Remote host closed the connection] 07:12:10 -!- |amethyst has quit [Ping timeout: 260 seconds] 07:26:00 -!- syllogism has joined ##crawl-dev 07:32:53 -!- ais523 has quit [Ping timeout: 248 seconds] 07:38:28 -!- Wensley has joined ##crawl-dev 07:49:21 -!- st_ has joined ##crawl-dev 07:54:21 -!- ainsophyao has joined ##crawl-dev 08:02:42 -!- Mottie has joined ##crawl-dev 08:16:22 -!- ainsophyao has quit [Remote host closed the connection] 08:25:23 03kilobyte * r217f279297fa 10/crawl-ref/source/mon-act.cc: Fix orc priests cheating with monster shoving to avoid constriction. 08:27:43 moth of suppression 08:27:43 let's clarify what this is doing 08:27:51 first step is to deny the player any resists from magical items or effects 08:28:20 which I am taking to mean that the player retains natural resists, such as a naga's innate rP 08:28:40 however, resists from forms really won't matter beacuse the forms will most likely be dispelled somehow as a result of the aura 08:29:22 (as far as durational spells go, I was thinking that the aura would drastically accelerate the rate at which the effects expire, rather than dispelling them outright) 08:29:23 so it also dispel buffs 08:29:28 ? 08:29:32 ^^ 08:29:47 might work 08:30:17 I was thinking that the player would receive a warning for even attempting to walk into any square adjacent to the aura if they are levitating over water 08:31:38 you already get a warning if you levitate over deep water while your levitation is expiring 08:32:07 anyway, this is details that can be settled after a few drown guys 08:33:45 what if someone cast slow on you? Does it decay faster too? 08:34:19 what about weapon brands? Do they get cancelled too? 08:37:28 Funny, there doesn't seem to be a wiki page to talk about melee combat formulae in general 08:37:36 -!- |amethyst has joined ##crawl-dev 08:37:41 -!- ainsophyao has joined ##crawl-dev 08:37:55 -!- ainsophyao has quit [Read error: Connection reset by peer] 08:38:19 -!- ainsophyao has joined ##crawl-dev 08:54:26 Wensley: I like the moth of suppression. Cancel all magical effects of items (resists, evokable effects, brands). enchantments can stay (good quality). Active magic status effect decay at a faster speed. General negative spell enhancer and casting penalting. 08:56:55 sounds brutal, but spider could use some good old-fashioned brutality 08:59:31 -!- valrus has joined ##crawl-dev 09:00:28 what about miscasts? 09:00:40 also, glow 09:00:50 those are magical effects, would they get toned down too? 09:08:59 I don't think so. If the casting penalty is too bad, better to reduce it rather than reducing miscasts 09:09:33 maybe glow could dissipate a bit faster 09:12:55 -!- vadatajs has quit [Ping timeout: 246 seconds] 09:19:06 galehar: actually, the suppression aura doesn't give a penalty to spellcasting success, just to spellpower 09:19:10 at least that's the plan 09:19:15 it could change! 09:19:41 also yes, it would accelerate expiration of bad effects as well as good effects 09:20:23 thinking about casting penalty thuogh 09:20:53 because as far as evokables, not sure whether we should forbid evokable items within the aura or just give a big penalty to evocation success 09:21:11 and I don't think evocables have an equivalent to spellpower 09:21:17 and it would be nice to have parallels 09:22:22 I don't think that the suppression aura needs to accelerate the decay of glow 09:22:51 though it really wouldn't be a big deal if it did as long as exactly as many energy bursts occur 09:25:01 i think a magic suppression aura should be consistent if possible 09:25:06 right 09:25:20 it doesnt make sense that its harder to make huge fire explosions with fireball, but you can still get huge fire explosions from miscasts 09:25:40 really I'm trying to use "what would the player expect a magical suppression aura to do" 09:25:49 if it would be bad for gameplay, screw consistency, but if it doesnt matter either way, might was well make it consistent 09:25:55 do you propose that miscasts would be reduced in severity within the aura? 09:26:05 -!- vadatajs has joined ##crawl-dev 09:26:12 thats what i propose, but galehar doesnt seem to like it 09:26:49 a little worried that it would be gameable in some obscure way, but I highly doubt that even that would be anything but a suboptimal strategy 09:28:17 should probably be writing all this down somewhere 09:29:09 i dont think it would be a big deal if the penalties to magic are large 09:29:14 if they are small it might be quite gameable 09:31:32 !learn add suppression All permanent effects from worn magic items (resists, *TELE, etc.) are immediately lost when entering the aura. All duration-based *magical* effects from any source decay at an accelerated rate for each turn spent in the aura. 09:31:35 suppression[1/1]: All permanent effects from worn magic items (resists, *TELE, etc.) are immediately lost when entering the aura. All duration-based *magical* effects from any source decay at an accelerated rate for each turn spent in the aura. 09:32:29 alefury / galehar: are you in favor of also giving a spell success penalty to this aura, at least at this preliminary phase? 09:33:11 I was brainstorming about some kind of pack-feature to diminish the effectiveness of corridors. 09:33:34 Monsters that were blocked from reaching the player could move into the same square and form a pack. 09:33:34 blink behind 09:33:37 :D 09:33:45 alefury: That too :D 09:33:48 would be so mean 09:33:51 -!- ToBeFree has joined ##crawl-dev 09:33:52 I think my idea would be crazy hard to fix. 09:34:04 well, your idea = slime creatures 09:34:05 s/fix/implement/ 09:34:09 Yeah kind of. 09:34:19 except with multiple attacks instead of badass attacks 09:34:37 also slightly different reaction to being damaged 09:35:29 If we ever get to implementing combat tricks, corridors might stop being the ultimate tectic in all cases. 09:35:41 Why is there no Con of COld in crawl? 09:35:46 !learn add Spells cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 09:35:47 spells[1/1]: cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 09:35:49 Or Cone of 09:35:51 gahashdf 09:35:54 !learn del spells 09:35:55 Deleted spells[1/1]: cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 09:36:01 !learn add suppression Spells cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 09:36:02 suppression[2/2]: Spells cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 09:37:58 -!- Pacra has joined ##crawl-dev 09:38:05 ghallberg: kilobyte wants them, but its not so easy 09:38:29 proposed for bolt of magma i think, and could be used for other stuff 09:38:44 Ok, col. 09:38:45 uvfhuaf 09:38:51 i suggested an avalanche spell (ice storm replacement or alternative) for example 09:38:53 I'm dropping characters left and right today. 09:38:55 Sorry. 09:39:03 yeah that's a nice idea. 09:39:17 Giant Cone of Ice Cream. 09:39:34 # 09:39:35 ### 09:39:47 That kind of area for bolt of magma maybe? 09:40:35 question: how should suppression react to built-in damage brands on weapons. there's no question that it should affect the freezing brand spell, but I don't want people to save one moth somewhere to use for safe disto unwielding 09:42:44 ghallberg: theres some coding problem with cone areas i think, if it was easy kilobyte would probably have coded it already. 09:43:21 alefury: Yeah I understand that, just thinking aloud. 09:43:59 I think weapon brands should be cancelled too. Regarding dist, it could either be the only one to resist, or trigger a tloc miscast before being disabled. 09:43:59 how would you target cone areas 09:44:24 galehar: oh ha, so you'd get a tloc miscast for entering the aura, and then would be safe to unwield? I think I like that 09:44:35 Or trigger the unwield effect when entering the area? 09:44:45 isn't that a tloc miscast? 09:44:46 Maybe the unwield is tloc miscast... 09:44:51 it is 09:44:53 I dunno... 09:45:08 I need to shut up more. 09:45:19 -!- Pacra has quit [Quit: This computer has gone to sleep] 09:45:28 * Wensley beats up ghallberg 09:45:54 galehar: last brand question: what about holy wrath? is that sufficiently magical to be suppressed? 09:47:34 -!- alefury has quit [Ping timeout: 260 seconds] 09:49:23 -!- alefury has joined ##crawl-dev 09:49:38 -!- valrus has quit [Remote host closed the connection] 09:49:50 ugh. i said main things, which did not arrive here :/ 09:50:02 [15:46] triggering it on entering sounds harsh 09:50:04 [15:46] should at least provide a warning of some sort 09:50:06 [15:46] which would be difficult if the aura is inactive while the moth sleeps 09:50:08 [15:47] what about the antimagic brand btw? 09:50:10 [15:48] theres an (afaik unused) affixation fail message for it hinting that it would be immune to being magically affixed. does the same go for magically removing it? 09:50:12 these things 09:50:24 alefury: aura is active even when it sleeps 09:50:33 ah, so that plan got scrapped 09:50:34 basically, think silent spectre 09:50:56 ha, perhaps antimagic brand also requires special treatment 09:51:20 still the moth can move closer to you, putting you into the aura. maybe provide a warning as soon as you see the aura 09:51:38 that would be nice if we could reuse it for silent spectres 09:51:45 autoexplore into silence is not cool 09:52:33 argh. s/main/many 09:53:06 yes, antimagic brand should be immune to the aura 09:53:10 I think that qualifies holy wrath as well 09:56:01 !learn insert suppression[2] As per [1], weapons with permanent brands will have their brands immediately suppressed, while brands granted via spells will decay as per any other magical effect in the aura. Antimagic and holy wrath brands are not suppressed by the aura. The distortion brand *is* suppressed, and you can unwield safely within the aura, but you suffer an immediate unwield effect for even entering the aura with a disto weapon wield 09:56:02 Entry text exceeds the maximum length of 350 09:56:07 fff 09:56:08 holy 09:56:27 12h12 09:56:30 gah 09:56:34 ?? 09:56:43 network failure 09:57:04 holy wrath should be immune 09:57:08 it's divine, not magical 09:57:43 regarding autoexplore and silent spectre, I considered making it stop when you see one 09:57:55 but how do you *see* a silent aure? 09:57:57 *aura 09:58:14 galehar: the floor is blue! :) 09:58:16 maybe you should start seeing it only when you enter it 09:58:20 everyone knows that means silence 09:58:54 Wensley: ok, so, let's say autoexplore stop when a silent aure come into LOS. What's the message? 09:59:15 -!- nfogravity has joined ##crawl-dev 09:59:25 You see some still air? 10:00:05 sure, that sounds good 10:00:14 it doesn't 10:00:22 !learn insert suppression[2] Excepting antimagic and holy wrath, weapons with permanent brands will have their brands immediately suppressed within the aura. Yes, the distortion brand *is* suppressed, and you can unwield safely within the aura, but you suffer an immediate unwield effect for even entering the aura with a disto weapon wielded. 10:00:23 suppression[2/3]: Excepting antimagic and holy wrath, weapons with permanent brands will have their brands immediately suppressed within the aura. Yes, the distortion brand *is* suppressed, and you can unwield safely within the aura, but you suffer an immediate unwield effect for even entering the aura with a disto weapon wielded. 10:00:53 hmm 10:00:59 in retrospect that seems a bit harsh 10:01:29 perhaps we just suppress all disto brand on-hit effects within the aura, but still make unwielding give you an effect 10:01:45 The good compromise between realism and gameplay would be to only display the silent aura when you're in it. So autoexplore would stop when you enter it. 10:01:49 ??suppression[3] 10:01:50 suppression[3/3]: Spells cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 10:02:03 Wensley: that's a good idea for disto 10:02:17 yeah, don't really want to nerf lugonites for no reason 10:02:45 Any in game explanation for that? 10:03:10 I think the aura should either reduce spell success and miscasts severity, or neither. 10:03:12 what ghallberg said. i had the same idea, but it seems wildly inconsistent. 10:03:45 because effects from unwielding disto weapons are due to lugonu's displeasure at your impertinence for ever wanting to unwield her favorite weapons :P 10:03:53 galehar: i agree. same reduction as blade hands would be fine imo. 10:04:07 ??suppression[1] 10:04:08 suppression[1/3]: All permanent effects from worn magic items (resists, *TELE, etc.) are immediately lost when entering the aura. All duration-based *magical* effects from any source decay at an accelerated rate for each turn spent in the aura. 10:04:27 maybe a smaller penalty than BH. Spider form penalty? 10:04:48 not sure how big the aura is supposed to be 10:04:51 !learn edit suppression[3] s/. /. Spell success rate is also reduced. 10:04:52 suppression[3/3]: Spell. Spell success rate is also reduced.cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 10:04:55 asdklfjasdfkljsd 10:05:00 !learn del suppression[3] 10:05:01 Deleted suppression[3/3]: Spell. Spell success rate is also reduced.cast within the aura are subject to the effect of a negative spell enhancer. Miscast effects are reduced in severity by a single level. 10:05:30 blade hands success reduction is not that bad 10:05:35 !learn add suppression Spells cast within the aura are subject to the effect of a negative spell enhancer. Spell success rates are also reduced. Miscast effects are reduced in severity by a single level. 10:05:35 suppression[3/3]: Spells cast within the aura are subject to the effect of a negative spell enhancer. Spell success rates are also reduced. Miscast effects are reduced in severity by a single level. 10:05:50 isnt it just 20%? 10:06:48 can anyone else think of any potential inconsistencies for this suppression aura? 10:07:09 well, you are bound to miss some fixedart effects during implementation 10:07:11 for example, is it weird to suppress to Protection effect on armor, but not the +X you get from item enchantments? 10:07:20 disabling all magic items sounds difficult 10:08:03 also, what about +lev? does it run out? end immediately? 10:08:16 alefury: as per the rules it begins expiring much faster when you're in the aura 10:08:25 i mean from boots. it doesnt usually expire. 10:08:28 oh 10:08:36 in that case it would be dispelled immediately according to the rules 10:08:59 will need to be a warning for that 10:10:00 the boots have a little switch that lets you turn the levitation on or off, but once its on its permanent until turned off. 10:10:21 so i guess according to the rules it would have to end immediately, yeah 10:12:01 -!- Mottie is now known as FaMott 10:13:15 would it be better to have buffs also cancel immediately as well? seems a bit less fun, but might be better for ease of understanding/consistency 10:13:42 levitation was basically the reason for the accelerated-expiration in the first place, but I had forgotten about the boots 10:14:26 crash while waiting (5) in the abyss (https://crawl.develz.org/mantis/view.php?id=5466) by ldierk 10:14:27 there is a tactical difference between, say, a transmuter being able to have a form last for a few turns rather than not being able to use his forms at all 10:14:45 i think allowing short term use of buffs is more interesting 10:14:50 yes 10:15:03 -!- Ragdoll has joined ##crawl-dev 10:15:04 after all we already have silence for completely disabling casting 10:15:08 yeah 10:15:58 could just make an exception for boots (and barding) of lev, after all it looks just like a buff (except its white). 10:16:31 btw, potion of resistance? 10:16:34 from these two messages, can i assume boots of silence are in the works 10:16:36 I suppose we'll be special casing randarts anyway 10:16:49 rather, unrands 10:17:06 alefury: magical effects from potions count as status effects, so yeah, reduced duration 10:17:09 Ragdoll: no, this is about moth of suppression magic suppression aura 10:17:15 see ??suppression 10:17:18 I'd be happy if this moth caused people to burn !resist 10:17:52 boots of silence might be cool, though. something like radius 3 10:17:52 getting people to spend consumables should be the goal of every monster 10:18:18 alefury: how about you leave a wake of silence behind you in the squares that you've moved through in the past three turns 10:18:25 man that sucks 10:18:43 but infini-silence even in a three-square radius sounds too powerful 10:18:47 well 10:18:57 I guess god powers are also affected by silence 10:19:00 so not really all that powerful 10:19:22 your idea might be fun if it made little plops of radius 1-2 silence. if its single square it would suck. 10:19:48 alefury, I actually don't know, placing squares of silence would be kinda tactically fun :D 10:19:56 but so very useless 10:20:20 ...why? it's not like you can't just lock said thing in the square via melee 10:20:40 stuff does not generally attack from behind 10:20:47 if you could think of some way to prevent pillar dancing the "leave silence in squares behind you" could be fun 10:20:53 maybe the boots make you slow :P 10:20:57 Oh right 10:21:08 so it would only be useful for fleeing, and it would decay in your wake, so you would have to constantly take a step back and hope the monster follows you instead of hitting you with a crystal spear 10:21:09 Wensley, then nobody would use it except for chei follwers 10:21:22 who uses silence *right now* 10:21:39 some people claim to occasionally use it in elf 10:21:51 but having it on an item is a bit different 10:21:54 the problem with the silence spell is that the people who can use it are the people who need to use it the least. 10:22:02 maybe a rod of silence? 10:22:12 something that anyone can use, not just a high leveled spellcaster 10:22:24 rod interface needs to be fixed before thinking about new rods 10:22:37 also, there are scrolls of silence, i wonder if anyone uses these now that theyre more frequent 10:22:55 sounds easily fixed by not having to wield rods to evoke, and just listing the evokable spells separately 10:22:56 i once found my first scroll of silence in a game on zig:27 10:23:12 Ragdoll: there was some good brainstorming on rods a while ago 10:23:15 is it possible to reduce the spellpower of spells cast via rods 10:23:22 /wands 10:23:28 like is there a variable for that 10:23:30 Wensley: of course, why wouldnt it be possible? 10:23:41 just need to find the function where its calculated 10:23:46 i think it followed it till people started to go in the ¨remove rods, replace with x¨, then i didnt want to read anymore 10:23:46 alefury: I mean is it possible without me futzing with the code too much :P 10:23:53 and slap an if(...) /=2 in there 10:24:23 you shouldnt hope to not have to do a huge amount of futzing for suppression 10:24:28 you would just be disappointed 10:24:35 this is not the time for optimism 10:25:00 I am trying to minimize by futzing 10:25:02 im pretty sure theres one place where rod/wand power is calculated, so not that much futzing needed anyway 10:25:09 im more worried about fixedarts 10:25:15 who even uses those 10:25:21 I am least worried about fixedarts 10:25:47 Wensley: so what's this effect? i don't want to read backlog, on lunchbreak, but will throw some ideas if i can 10:25:50 there are like a 100 special cases for fixedarts, and you cant easily grep for them i think 10:25:59 ??suppression 10:25:59 suppression[1/3]: All permanent effects from worn magic items (resists, *TELE, etc.) are immediately lost when entering the aura. All duration-based *magical* effects from any source decay at an accelerated rate for each turn spent in the aura. 10:26:00 ??suppression[2] 10:26:01 suppression[2/3]: Excepting antimagic and holy wrath, weapons with permanent brands will have their brands immediately suppressed within the aura. Yes, the distortion brand *is* suppressed, and you can unwield safely within the aura, but you suffer an immediate unwield effect for even entering the aura with a disto weapon wielded. 10:26:03 ??suppression[3] 10:26:03 suppression[3/3]: Spells cast within the aura are subject to the effect of a negative spell enhancer. Spell success rates are also reduced. Miscast effects are reduced in severity by a single level. 10:26:07 Eronarn: ^^ 10:26:35 supp[2] is false 10:26:42 here's a suggestion: immediately reduce all buffs to, say, 1% above their cutoff threshold 10:26:55 so they won't shut off immediately, but very quickly (faster for faster-decaying buffs) they start to give expiry messages 10:27:43 yes, I'll do that if it's not easier to just say "are you in a suppression field? decay+=1000" in wherever decay rates are defined, if there is even one place for that 10:28:14 Wensley: that would make stuff finish decaying on the next tick. and no of course not :) 10:28:49 decay takes the form of like, -= (decay value); another option would be if suppr instead /= 2 10:29:43 hmm, perhaps 10:29:51 Wensley: what was the issue with protection on armor? there's no vanilla protection brand on armor, i thought? 10:29:56 isn't that shields only 10:29:57 !learn edit suppression[2] s/.*/Excepting antimagic and holy wrath, weapons with permanent brands will have their brands immediately suppressed within the aura. On-hit effects from the distortion brand will not proc within the aura, but you will still receive the usual treatment for unwielding a disto weapon. 10:29:58 suppression[2/3]: Excepting antimagic and holy wrath, weapons with permanent brands will have their brands immediately suppressed within the aura. On-hit effects from the distortion brand will not proc within the aura, but you will still receive the usual treatment for unwielding a disto weapon. 10:30:31 Wensley: regarding boots of levitation, how about it cancels the permanent effect, but it gives you a temporary one that starts expiring? 10:30:34 ( 10:30:38 Eronarn: well I mean it would block Prot effects on jewelry 10:30:46 which I lump in with armor 10:30:52 (I want to do that for when you lose Beogh water walking btw) 10:31:04 galehar: I like that idea 10:31:09 for the miscast effects, maybe you can just make the miscast severity (only) work on the old success rate? otherwise you're making miscasts more common/worse by one factor, then making then less bad by another factor 10:31:14 that sounds annoying to balance + unnecessary 10:31:32 Eronarn: miscast severity is mainly for flavor and consistency 10:31:43 full power miscasts when all other magic is weaker makes no sense 10:32:12 is miscast severity determined directly by success rate? figured it would look at your skills 10:32:31 miscast power is based on a few things, of which success rate is one and spell difficulty is another, iirc 10:34:04 !learn add suppression Evocable properties on equipped items have their success rate reduced. Rods and wands used within the field are still guaranteed to work, but have the power of their effects reduced. 10:34:05 suppression[4/4]: Evocable properties on equipped items have their success rate reduced. Rods and wands used within the field are still guaranteed to work, but have the power of their effects reduced. 10:35:11 I think perhaps I should get my current progress towards this moth merged into trunk before I start on the suppression effect 10:35:14 because that will take a while 10:36:47 -!- Flun has joined ##crawl-dev 10:38:36 !learn add moth_of_suppression Think silent spectre, but with an aura of {suppression} rather than silence. 10:38:37 moth of suppression[1/1]: Think silent spectre, but with an aura of {suppression} rather than silence. 10:40:51 fr: silent spectre abyss exit should be silent spectre / moth of suppression 10:41:38 Blowguns of chaos - do they shoot only needle brands? If not, should they be coded to shoot only needle brands? 10:42:03 -!- ais523 has joined ##crawl-dev 10:43:42 Wensley: wand power item_use.cc:4051. Rod power spl-cast.cc:392 10:43:50 cool, thanks 10:44:59 galehar: basically, right now I feel like the moth of suppression is complete, it's just that the suppression aura doesn't *do* anything other than give you a status light and status text in the appropriate areas. still, since it touches like 20 files to get even this far, would you like to merge what I have so far into trunk? 10:45:58 note that I haven't yet told them to spawn anywhere, so they'd only be available in wizmode 10:46:18 just don't want the easy part to rot while I'm working on the hard part 10:50:06 sure, but not right now 10:50:10 I'm at work 10:50:22 put it on mantis and I'll do it later 10:50:43 unless evilmike beats me to it (or someone else) 11:03:45 -!- ais523 has quit [Remote host closed the connection] 11:06:28 -!- Pacra has joined ##crawl-dev 11:10:16 Moth of Suppression preliminary infrastructure (https://crawl.develz.org/mantis/view.php?id=5467) by Wensleydale 11:13:44 -!- Pacra has quit [Quit: This computer has gone to sleep] 11:27:40 -!- MarvinPA has joined ##crawl-dev 11:35:46 -!- Flun has left ##crawl-dev 11:42:30 Wensley: did you take precautions to disable shapeshifters from turning into moths of suppression? 11:46:30 -!- ainsophyao has quit [Remote host closed the connection] 11:46:43 give it the M_UNFINISHED flag 12:03:55 -!- SamB__ is now known as SamB 12:09:17 alefury: hm, good point :P 12:25:50 -!- ais523 has joined ##crawl-dev 12:30:07 -!- blabber has joined ##crawl-dev 12:39:53 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:40:14 -!- MarvinPA has joined ##crawl-dev 12:42:25 -!- dtsund has joined ##crawl-dev 12:52:44 <|amethyst> < penguin> if i just roll a 1d7 and say "i would have been gray" there's no real closure --- that's exactly what the game would do 12:52:47 <|amethyst> doh 12:57:01 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20111108220737]] 13:00:08 pivotal the Severer (L18 DDGl) ASSERT(feat < NUM_FEATURES) in 'feature.cc' at line 24 failed on turn 37250. (Abyss) 13:01:07 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:01:13 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:01:56 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:02:01 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:02:06 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:04:46 fr abyss shops 13:04:52 yah srsly 13:05:13 abyssal souvenir stores 13:05:18 selling disto weapons 13:06:49 if you take too long deciding the items might shift away from you 13:08:01 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:09:19 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:09:23 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:09:27 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 13:17:47 -!- valrus has joined ##crawl-dev 13:22:54 would "moth of inhibition" be a better name than "moth of suppression"? 13:23:06 hmm 13:23:25 I like suppression better, but I think inhibition might more clearly express the concept 13:29:05 we've already agreed that suppression doesn't suppress the proc from the antimagic brand, should it affect the mp penalty of wielding antimagic? I don't think it should 13:32:22 Crash upon entering Abyss via Power of Zot (https://crawl.develz.org/mantis/view.php?id=5468) by pivotal 13:36:26 -!- valrus has quit [Remote host closed the connection] 13:43:28 -!- dtsund has quit [Quit: dtsund] 13:46:11 -!- casmith_789 has joined ##crawl-dev 13:48:17 -!- |amethyst has quit [Read error: Operation timed out] 13:48:22 -!- |amethys1 has joined ##crawl-dev 13:49:35 -!- casmith789 has quit [Ping timeout: 255 seconds] 13:49:48 wasn't pivotal's crash already fixed? i remember someone mentioning that at least, and that cao needs to be updated for it 13:50:29 -!- monqy has joined ##crawl-dev 13:51:13 hmm, should moth of suppression suppress the effects of carrying the orb? :P 13:51:42 no, that would be silly <_< >_> <_< 13:51:51 yes that would be silly <_< >_> <_< 13:56:30 -!- valrus has joined ##crawl-dev 13:56:34 orb of suppression 13:56:45 03MarvinPA * r22e466076ff6 10/crawl-ref/source/spl-summoning.cc: Improve Twisted Res failure message 13:57:06 -!- heteroy has joined ##crawl-dev 14:03:12 !tell evilmike re: spiders: how about we revert just the hp changes to all spiders, not the dam changes, and *then* double the spawn rate 14:03:14 Wensley: OK, I'll let evilmike know. 14:03:46 -!- qqryq has joined ##crawl-dev 14:10:37 anyone know what the "player_spec_death" function in player.cc does? 14:11:28 does it have something to do with acquirement? 14:12:06 really any of these player_spec functions 14:12:46 need to know because I need to know if they should be suppressed inside the supression aura 14:12:59 Spider's Nest vaults - orcish mining horror (https://crawl.develz.org/mantis/view.php?id=5469) by nicolae 14:14:20 -!- dtsund has joined ##crawl-dev 14:14:31 !tell evilmike I had some spider packs in V:8, seemed out of place. To do with the wolf spider depth increase? 14:14:32 st_: OK, I'll let evilmike know. 14:15:00 Wensley: looks like those spec_* are giving the value for how many enhancers you have 14:15:18 spec_death is used in lantern of shadows evok 14:15:47 also when you cast necromantic spells 14:16:08 lich form adds 1, xl > 13,26 each add 1, and staff of death adds one 14:17:45 thanks, those should definitely be suppressed 14:18:11 can i have a link to the mantis moth prototype? 14:18:37 ogsus: https://crawl.develz.org/mantis/view.php?id=5467 14:19:05 ogsus: note that all the fun suppression effects are being coded as we speak 14:19:20 working on getting rid of every single effect you get from items 14:19:24 it's quite terrifying, actually 14:19:43 ooh interesting 14:20:17 basically, imagine that your % screen is a blank slate 14:20:23 among many other things 14:20:25 no slaying 14:20:30 no stealth bonuses 14:20:31 etc. 14:20:36 then yeah, i would say enhancers need to be suppressed - but otoh you shouldn't suppress the enhancements you get from lichform and xl 14:21:01 yep, making sure of that 14:21:05 it's only items that get suppressed 14:21:14 innate abilities like race and mutation stuff is preserved 14:21:31 oh you're going to go right into those functions i see 14:21:35 forms are different, the suppression aura naturally works to cause those to expire (rather, it will once I code it) 14:22:27 ogsus: if you're looking for some work, it'd be great if someone cleaned up that patch on the mantis for tiles mode :) 14:22:42 there's a tile for the monster but not the aura 14:22:50 but really the aura will just be a recolored halo tile probably 14:22:57 Wensley: i'm neither coder nor artiste unfortunately 14:23:00 ah well 14:25:16 things like ac are gone too? 14:26:18 bonus ac such as from the Prot effect are gone 14:26:25 but enchantments stay 14:26:46 so a +4 plate mail of protection will just act like a +4 plate mail 14:27:09 i see - and weapon enchantments will stay as well then 14:27:36 yep 14:27:44 those will be pretty scary anywhere requiring significant res or rmut christ 14:27:47 -!- valrus has quit [Remote host closed the connection] 14:28:24 JirkfaceJones (L9 HECj) ERROR in 'tileweb.cc' at line 171: Webtiles message too long! (-1) (D:10) 14:29:40 yes, right now I was just planning on putting them in spider and maaaaybe zot if I felt like being a dick 14:31:00 -!- nfogravy has joined ##crawl-dev 14:31:22 be a dick, you will be memorialized forever 14:33:10 -!- ToBeFree has quit [Read error: Connection reset by peer] 14:35:58 -!- nfogravity has quit [Quit: Leaving.] 14:39:09 ogsus: be my savior and find out what extrinsic_amulet_effect is used for 14:39:19 it looks like a very silly function 14:40:56 Wensley: just checks if you have amulet effects from non amulet source 14:41:47 but lemme check what effects that has on other code 14:42:41 i don't think you need to touch it 14:46:00 I just noticed that it has a check for what the player has equipped 14:46:15 and I'm basically using those as footholds for where I insert my little check for suppression 14:46:36 thanks for looking though! 14:46:46 I have enough work on my plate trying to make this all work 14:46:52 it's much more ambitious than I first anticipated 14:47:11 but if that doesn't need to be touched, then player.cc might be done 14:47:24 would need to do the same for all monsters, but this would be as start 14:48:16 wonder if I get get spell unhancer/spell unsucces/miscast unseverity and buff timeout acceleration done today 14:48:59 sounds like a lot 14:49:23 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 14:49:25 i don't think you need to worry about other monsters for now, yeah - they don't benefit much as it is 14:58:18 -!- MarvinPA_ has joined ##crawl-dev 15:02:38 -!- MarvinPA has quit [Ping timeout: 272 seconds] 15:02:38 -!- MarvinPA_ is now known as MarvinPA 15:03:34 -!- valrus has joined ##crawl-dev 15:03:35 is there a wizmode command to change your race? 15:04:37 r 15:04:43 &r that is 15:05:23 oh I see, thanks 15:06:32 you know who else... 15:08:50 {*TELE +Tele +Lev rElec rC+ MR Str+3} yeah wizmode artifacts 15:11:48 -!- valrus has quit [Remote host closed the connection] 15:27:35 -!- nfogravity has joined ##crawl-dev 15:28:30 i'm trying to fix this bug: https://crawl.develz.org/mantis/view.php?id=5468 15:28:36 is there a place i can find the crash logs? 15:29:07 !crash faze 15:29:19 !crash pivotal 15:29:24 oops 15:29:26 it's 15:29:36 !lm faze crash -log 15:29:37 25. pivotal, XL18 DDGl, T:37250 (milestone): http://crawl.akrasiac.org/rawdata/pivotal/crash-pivotal-20120321-194922.txt 15:29:47 great thank you 15:30:03 nfogravity: it might be an issue with cao not being updated so i wouldn't put time into it yet 15:30:07 another person reported the same assert failure 15:30:16 if it was also cao... 15:31:35 no looks like he was playing on local 15:31:47 what version - can i have a link? 15:32:08 https://crawl.develz.org/mantis/view.php?id=5466 15:32:45 -!- nfogravy has quit [Quit: Leaving] 15:33:33 oh weird 15:34:40 What species would you like to be now? human 15:34:41 _You stop training Evocations. 15:34:53 hmmm 15:35:36 ...what makes that request? 15:36:01 that's weird too 15:36:20 Zannick: wizmode 15:36:35 you can change your species in wizmode? 15:36:51 that sound silly but okay 15:36:58 i thought you were maybe testing a shapeshifter race 15:37:03 >.> 15:38:36 -!- mikee_ has joined ##crawl-dev 15:38:54 nope, testing moth of suppression 15:39:10 should dragon armor retain the resists it gives when in the suppression field? 15:40:00 that seems inherent to the armour 15:40:10 rather than to any magical properties of it 15:40:23 but then one could argue that dragons have magical hides 15:40:36 I mean I'm not getting rid of inherent draconian resists or anything 15:40:40 people could argue either way 15:40:49 right now I've gotten rid of them but we could easily change that 15:42:08 -!- valrus has joined ##crawl-dev 15:42:30 do what feels right, then if enough people bitch, change it 15:42:41 so durably summoned is supposed to be unabjurable? since you can abjure em 15:43:05 strange bug 15:43:36 -!- valrus has quit [Remote host closed the connection] 15:44:07 -!- Pacra has joined ##crawl-dev 15:44:26 ??cloak of shadows 15:44:27 I don't have a page labeled cloak_of_shadows in my learndb. 15:44:30 ??robe of shadows 15:44:31 I don't have a page labeled robe_of_shadows in my learndb. 15:44:34 what is that thing called 15:44:43 any +stealth item 15:45:11 ??cloak of thieves 15:45:11 I don't have a page labeled cloak_of_thieves in my learndb. 15:45:17 ??thief cloak 15:45:17 I don't have a page labeled thief_cloak in my learndb. 15:45:21 argh aadfoijweoifa 15:45:27 ??ring of shadows 15:45:28 ring of shadows[1/1]: Unrandart black ring of invisibility with +4 ev, -3 acc, rN+, sInv, stealth++ 15:45:33 there 15:45:33 ah thank you 15:50:26 i assume i don't have access to the CAO save dump directory... could someone who does please grab the tarball at https://crawl.develz.org/mantis/view.php?id=5468 and send it to me/make it publically available? 15:54:40 -!- MarvinPA_ has joined ##crawl-dev 15:57:10 -!- MarvinPA has quit [Ping timeout: 260 seconds] 15:57:10 -!- MarvinPA_ is now known as MarvinPA 15:58:26 !lm * crash noun=211 15:58:26 No milestones for * (crash noun=211). 16:00:45 -!- Wensley has quit [Quit: leaving] 16:08:21 -!- qqryq has quit [Ping timeout: 245 seconds] 16:09:42 -!- Ragdoll has quit [Quit: Ragdoll] 16:34:29 <|amethys1> hm, the server isn't recognising my password 16:34:51 <|amethys1> aha 16:34:56 <|amethys1> different password for CAO 16:34:59 -!- st__ has joined ##crawl-dev 16:36:52 <|amethys1> nfogravity: http://s-z.org/neil/tmp/pivotal-crawl-git-d3299fb356-120321-1414.tar.bz2 16:37:14 -!- st_ has quit [Ping timeout: 246 seconds] 16:37:22 -!- st__ is now known as st_ 16:40:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 16:41:06 -!- MarvinPA has joined ##crawl-dev 16:44:38 anyone have a good name idea for a demon with spines? (to replace hairy devils) 16:44:47 spined demon 16:44:49 spiny devils 16:44:53 >.> 16:45:00 thanks for the originality :P 16:45:00 quill beast 16:45:08 MarvinPA: you got all the ones you needed in ##crawl - horny devil, prick, etc etc 16:45:13 sadly, I don't have a cat to walk over my keyboard 16:45:17 don't forget porcupain 16:45:21 :( 16:45:40 maybe i'll just go with thorned devil and someone can change it if they come up with something better :P 16:46:07 grethnurwal 16:46:13 utilize the bouba-kiki effect 16:49:20 testudemon 16:50:33 fivsixhy 16:51:13 scprnxzsh 16:52:20 i tried searching through a list of mythological demons but it is not easy to search by description 16:53:43 -!- dtsund has quit [Quit: dtsund] 17:00:22 -!- syllogism has quit [] 17:08:52 -!- |amethys1 is now known as |amethyst 17:10:12 -!- HangedMan has joined ##crawl-dev 17:12:35 -!- valrus has joined ##crawl-dev 17:15:31 -!- qqryq has joined ##crawl-dev 17:16:42 -!- Pacra has quit [Quit: This computer has gone to sleep] 17:19:17 -!- ais523 has quit [Remote host closed the connection] 17:19:46 -!- valrus has quit [Remote host closed the connection] 17:19:46 MarvinPA: I'd like something such as "hell sentinel" for them, implying they are all defensive based and tough, but since they are 4s... 17:20:50 I'd make em 1s and pretty damn buff 17:21:00 we need more strong demons 17:22:10 tartakower the Warrior (L19 HOEn) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2094 failed on turn 49070. (Abyss) 17:22:19 could just add a brand new demon i guess 17:22:41 well hairy devils are worth removing 17:22:42 something tough and with lots of ac would be nice 17:22:54 i guess so 17:22:54 pivotal the Severer (L18 DDGl) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 17:23:06 does spines damage vary with HD or? 17:23:11 yeah 17:24:04 -!- capablanca has joined ##crawl-dev 17:27:02 -!- mikee_ has quit [Ping timeout: 272 seconds] 17:27:02 -!- capablanca is now known as mikee_ 17:27:05 hmm 17:27:33 my mental description for this is like "a towering somethingsomething" so i feel like it can't be a 2 17:27:38 1 is a much more towering glyph 17:28:34 1 should be reserved for the fiends imho 17:28:46 also possibly the spines formula is bad and will result in something totally absurd for a 1 with spines 17:29:09 a 1 with spines sounds pretty absurd as-is 17:29:13 executioners are 1s, i don't see anything wrong with a new one so long as it's sufficiently powerful 17:29:32 oh i forgot about execs 17:29:38 Zannick: how come? 17:29:48 well, it would just be a +, right? ;) 17:29:59 -!- evilmike has joined ##crawl-dev 17:30:32 if it's rather defensive then it turning on players via miscast/hell/zot/whatever effects sounds less bad then usual other demons 17:30:44 also we shouldn't make too many 1s, compared to the 2-5 demon crowd 17:31:03 there are only five 1s right now! 17:31:13 we certainly don't need more ignorable low tier demons 17:31:15 leaning closer to less then more 17:31:25 i wouldn't mind removing pit fiends 17:31:26 we do need more strong demons that are "loltorment" 17:31:27 two fiends, executioner, and what are the other two? 17:31:39 balrug 17:31:46 what are you talking about 17:31:48 balrug is 2 17:31:52 oh 17:31:52 did you miss the demon's branch 17:31:54 pit fiend, ice fiend, shadow fiend, brimstone fiend, executioner 17:32:02 wat 4 fiends lol 17:32:08 maybe replace pit fiend with sentinel thing 17:32:21 (and remove hairy devil) 17:32:23 that would fit 17:32:24 as long as it can't torment and hellfire yes please 17:32:25 with fiends like these 17:32:33 lol Zannick 17:33:29 the ignorable low tier demons is the reason why a low tier demon portal vault is on my to do list 17:33:48 evilmike: I actually started to do a bit on that yesterday... 17:33:48 st_: You have 1 message. Use !messages to read it. 17:34:12 st_: that's great. I'm going to do real work on it eventually, but I don't mind if you start on it 17:34:18 I have the framework a few prototype maps that I'm not hugely fond of 17:34:24 !messages 17:34:25 (1/1) evilmike said (1m 26s ago): unlikely... the only "deep" spider that can spawn in a pack right now is redbacks, I didn't change their depth (currently 22 though, so it's pretty deep). 17:34:46 right now is a bad time to add a new portal vault though... there's some changes pending to how they work 17:37:22 it probably wouldn't get done for a while anyway, I'm still fond of the idea of making it appear thoughout D and scaling but when I was thinking about it I was getting all bogged down 17:38:21 oh also would anyone miss midges? 17:38:39 midges don't even swarm you 17:38:47 they seem like they have not much reason to exist 17:38:51 unlike the cyan 5s 17:39:01 midges? i'd miss them not a smidgen. 17:39:03 midges are just crimson imps but green 17:39:11 ufetubus is fast, crimson imps already do the blinking thing, yeah 17:39:26 also kill lemures? 17:39:35 lemures are also boring but one boring 5 is probably fine 17:39:51 fr: lemure race 17:41:08 -!- dtsund has joined ##crawl-dev 17:41:10 evilmike: I think I might make two vaults of spider_sidestep, with the spider one using shafts instead, but I can't think of much that incites players to move in spider's nest besides orb spiders and tarantellas 17:42:20 those are the only thigns, unless you count retreating. and this is fine, it shouldn't a branch where every monster encourages weird movement 17:43:25 I did spider earlier today and found it pretty fun 17:43:35 * HangedMan shrugs 17:43:59 st_: did it have the ensaring jumping spiders? That's the last significant change I made 17:44:07 also a spined devil should be called a fugu 17:44:22 two monsters might be enough with their behaviours, considering said mostly unique behaviours and how there are already two vaults that it's based on with just one spider type and a moth 17:44:37 st_: also do you have any feedback on difficulty? I've mainly just been trying to make the monsters different from each other, ideally it should be balanced with other lair branches (I'm fine if it's easier than shoals though) 17:45:49 creepy_crawlies would work easily with just switching out the hellwings for place:Spider:5 zombies and *bah* I am going to have to re-upload something new to mantis with all of these changes 17:45:52 there's also an idea to make the branch more "swarmy", but I think I'll wait for a bit more feedback 17:47:57 !lm tartakower hoen crash abyss 1 17:47:57 1. [2011-07-29] tartakower the Warrior (L19 HOEn) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2082 failed on turn 49070. (Abyss) 17:48:15 it doesn't help that cao stopped updating 17:48:17 nfogravity: mind that's version 0.9 17:48:28 yeah, wasn't the abyss rewrite after that? 17:48:42 Hm well, I did it at XL22 with ~40AC and a rod of venom because I am a cheater so I'm not sure I can comment on difficulty. Though I will say it didn't feel repetitive (like hive) and that on most characters I won't fully explore it because of webs and need to use lots of curing pots 17:48:54 I think the abyss-rewrite was in 0.9 trunk but not in 0.9 because it needed more testing 17:49:01 i think abyss rewrite was 0.10 yes 17:49:51 It wasn't a complete breeze, redback packs always got me into deep red poison (did it without rpois) and snake:5 had a nice greeting for me 17:50:11 erm spider:5 I mean 17:52:11 well, it's good to see 40 ac wasn't invincibility 17:52:21 I spectated elynae waltz through an earlier version, it was pretty bad :P 17:53:22 -!- Wensley has joined ##crawl-dev 17:54:03 when I entered spider:5 I guess it just worked out that a ton of spiders were there and it was pretty exciting... but if the whole branch was like that it would be tiring 17:54:32 so I think having a swarm aspect would be good, but not have it be overwelming 17:54:48 are we talking about how drowning in a wave of spiders is great. 17:54:48 Wensley: You have 2 messages. Use !messages to read them. 17:54:51 !messages 17:54:52 (1/2) evilmike said (17m 51s ago): I wouldn't all-out revert the hp changes, since they were HD changes (has a significant effect on to-hit). If lowering hp is a goal, it would be better to change the other numbers. 17:54:59 !messages 17:55:00 (1/1) evilmike said (17m 2s ago): as for doubling the spawn rate, a better way to do this would be to have spiders have a chance of spawning with bands. This is how orc does it - basically most orcs spawn with groups of orcs (I think it's 50% of vanilla orcs and all employed orcs) 17:55:11 employed orcs, heh 17:57:58 -!- blabber has quit [Quit: gn8] 17:58:26 st_: well, it's possible to configure band sizes, and I definitely do not want the numbers to be at tedious levels 17:59:15 main reason why I'm giving the idea consideration is a lot of these monsters work better as support (tarantellas and jumping spiders, particularly) 17:59:25 or with support, I should say 18:02:41 moths are ideal support but ghost moths hit a little hard in spider:5 (if not zot) 18:03:16 HangedMan: oh, by the way - a few of your vaults have bugs (as you pointed out) so I'm not going to add them with the others you uploaded. This means I can't mark the issue as resolved, though. I think it would be good to upload those vaults as a separate item 18:03:29 also draws more attention to the bugs. I don't know how to fix any of them 18:03:47 fair enough 18:05:11 |amethyst tried something for the staircases but couldn't manage anything not very hackish, while there was discussion in here if not action for something about changing the order of things placed in vaults for wall-bands 18:07:04 -!- heteroy_ has joined ##crawl-dev 18:07:11 -!- heteroy has quit [Ping timeout: 246 seconds] 18:07:17 -!- heteroy_ is now known as heteroy 18:07:18 -!- NeremWorld has quit [Ping timeout: 252 seconds] 18:07:27 -!- heteroy has quit [Read error: Connection reset by peer] 18:08:08 HangedMan: if all else fails, you can just work around the bugs 18:08:22 there's nothign wrong with this if it only involves a few tweaks 18:08:39 -!- heteroy has joined ##crawl-dev 18:09:21 -!- valrus has joined ##crawl-dev 18:09:48 what are the bugs? 18:10:15 evilmike: how do you feel about, rather than making spider bands totally random, be weighted to be a few support things + a big blob of more mundane spiders 18:10:16 it would be easy to mimic bands, but the slime vaults were tweaked a *lot* to try and keep them looking natural, avioding wall bubbles, and spawning well both in and out of walls 18:11:08 ogsus: staircases in slime don't care about spawning next to vault walls, bands in vaults can place monsters in walls 18:11:30 by in the walls you mean IN the walls, right? 18:11:36 rock-worm style? 18:11:43 Eronarn: that's how I'd want to do it, yeah 18:11:48 -!- ainsophyao has joined ##crawl-dev 18:12:07 Eronarn: although I really want to set a few hours aside so I can experiment a bunch with this. Probably won't have time until this weekend 18:12:07 they spawn inside walls, yes 18:12:21 is it possible to make it so that, if a spider web senses, everything in its band comes? 18:12:48 if it's a band of spiders then by the nature of proximity and band behaviour alone that should already work 18:13:01 Eronarn: all spiders have web sense, afaik 18:13:02 unless they're seperated by walls or something because *bandsssssss* 18:13:10 evilmike: yeah but it has a short range 18:13:24 Wensley: more spiders sound good, but why nerf them? :) 18:13:42 Eronarn: there is ai for bands sticking together in groups. How this interacts with web sense is an interesting question though 18:15:26 If the numbers of spiders are increased, there do need to be some changes. Maybe not hp, but xp modifiers would definitely need to go down a bit 18:15:41 galehar: because I really do feel like most spider should be able to be dispatched in a single hit, but they should all still be doing nonzero damage even to a resistant and armored fighter so that swarms are actually effective 18:16:39 Wensley: I won't go that far. I'm just saying more spiders would be good. Or bigger bands. 18:16:46 I'd like to keep wolf spiders as beefier than other spiders (I think of them as about the size of a large dog) 18:17:01 evilmike: dire wolf spiders :( 18:19:46 Wensley: about dragon armours, as they are now, the resists shouldn't be suppressed, because hides have resists too. 18:19:56 here's another buff (well for nerf for players) I brought up yesterday - webs and EV 18:20:08 right now you keep all your EV when "Held", even though you get 0 SH 18:20:22 But maybe hides could have lower resists for certain type. Enchanting them buff the resist (and add vuln), but it gets suppressed. 18:20:31 that isn't to say I think webs should give you 0 ev necessarily. In fact I don't know what to do here, but I do think this situation is a weird one 18:20:45 galehar: well right now I've basically gone through and added a conditional to *every* check for an equipped item on the player, so even the hides would fail to give resists in the aura 18:21:01 evilmike: yes true. EV/2 sounds good 18:21:12 ev/2 was my first thought too 18:21:20 eronarn suggested -5 ev (I think) 18:21:39 and maybe shields could be SH/3 instead of =0 18:21:41 I'm still leaning more towards simply doing /2 18:21:45 I like EV/2 more than EV-5 18:22:03 sure, or that. Better than 0 anyway 18:22:05 why would SH be lowered more than EV? 18:22:16 yes, that doesn't make sense 18:22:24 /2 for both 18:22:39 AC should be kept at normal though, since it's a more "passive" sort of defense 18:22:49 sure 18:23:13 and this is true for both nets and webs 18:23:54 could be true for constrictions too, but then we need to reduce the damage again because it's already nasty 18:24:28 galehar: yeah nets and webs are basically the same thing. There's even a bug because of this :P 18:24:29 other formulae need work too. I think there's some good stuff on the wiki, we should try something 18:24:34 nht is doing spider:5 right now btw 18:24:36 on cdo 18:24:38 Right now when you are "held" (regardless of source) your status is "caught in a net" 18:24:54 evilmike: sounds easy to fix 18:25:42 I think I made that a canned message recently. Probably need to revert that and use a function. 18:25:56 st_: spectating. 18:34:37 -!- alefury has joined ##crawl-dev 18:40:16 archl (L12 OpBe) ERROR in 'tileweb.cc' at line 171: Webtiles message too long! (-1) (Lair:4) 18:50:35 evilmike: I've been sort of breaking up moth of suppression into patch chunks because I think it might take quite an effort. the first one is on the mantis if you'd like to commit it 18:51:34 Wensley: alright, I'll have a look at it in a few hours 18:51:41 thanks 18:51:43 make sure it doesn't cause anythign to catch on fire, etc 18:51:51 it shouldn't! 18:51:59 it should just make a beautiful glowing moth 18:57:14 -!- ainsophyao has quit [Remote host closed the connection] 18:58:29 idea: to use a weapon effectively, you need to have a strength of at least base damage 18:58:56 if you have less, you take some penalty (base_damage - skill)^2 / k 18:59:06 ??gsc 18:59:08 giant spiked club[1/2]: It looks *really* painful. Damage rating: 22 Accuracy rating: -7 Base attack delay: 180, (pierce) damage, never generated with an enchantment. Can only be wielded by trolls, giants, and ogres. The best twohander in the game. 18:59:22 ??exec axe 18:59:23 executioners axe[1/2]: You want axes? You want them big? You want to swing your axe into the guts of demons? Do the demons have HUGE GUTS you want to RIP AND TEAR? Then this axe is for you. (Two-Handed, Damage 20, Acc -6, Delay 200%) 18:59:36 ??demon trident 18:59:37 demon trident[1/1]: A roses-sunshine-and-happy-bunnies weapon, molded by fire and brimstone. (Hand-and-a-half medium Polearm; Dam 12 Acc +1 Delay 13). Blessable to trishula. 18:59:41 if you have more, you get a linear bonus (+ diff*k %) 19:00:25 I suppose that would be fine, but I really wonder if any serious melee character right now *doesn't* have a str of at least their weapon's base dam 19:00:36 then offset accuracy penalty by +10, rename it base accuracy and do something similar for dex 19:00:43 ??sabre 19:00:44 sabre[1/2]: Base damage:7, To-hit:+4, attack delay:120% short blade. Best common short blade in the game, though daggers are better for stabbing. Quick blades deal damage faster, their relative effectiveness increasing with slaying and decreasing with AC. 19:00:53 ??demon whip 19:00:53 demon whip[1/2]: A terrible weapon, woven in the depths of the inferno. (One-handed medium flail; Dam 11 Acc +1 Delay 11). The best one-handed weapon. 12/0/11 when blessed into a holy scourge by TSO. 19:01:07 something about limiting choices 19:01:10 I suppose wizards might need a bit more str if they want to hybrid into demon whips 19:01:14 at least staves will still be around 19:01:20 I bet a lot of chars use demon weapons and don't bother to raise str above 9 19:01:57 I think it introduce a choice. Like which stat should I raise? 19:02:07 and a pretty important one 19:03:10 you still got plenty of weapon choice, but you just have to choose one appropriate for your char, instead of the one with the best stats. 19:03:18 which are always the same each game of course 19:03:22 it limits the option of a wizard using an exec axe, for example 19:03:34 it does 19:03:41 which is unfortunate because a lot of people are not aware of this option in the first place 19:04:31 well someone wanting to go for a big 2 hander will have to think about a way to get some str 19:04:51 only mibe or w/e will be using those 19:05:03 maybe play a demigod or go see chei 19:05:08 i think your idea would have more merit if the only weapons were demon weapons, etc. 19:05:26 -!- qqryq has quit [Ping timeout: 245 seconds] 19:05:34 unrelated: does anyone know how to make sense of the stack frames that appear in a crash? i'm trying to trace this error and this data seems useful and inscrutable 19:05:41 having a soft "stat requirement" for stuff is a decent idea, I think 19:05:57 it's not perfect for armour though 19:06:29 evilmike: ideas for improving it? 19:07:04 galehar: I'd probably not tie it to the ev penalty, and instead just give a str requirement stat to each armour. It's an added complication but I think it's better than the way it works now 19:07:09 where it goes in multiples of 3 19:07:42 good idea. 19:07:42 where this goes bad is you need absurd str for something like golden dragon armour, and only 9 str for most of the good "medium" armours 19:07:51 and it has synergy with my idea for weapons :) 19:08:00 fr buff storm dragon armou 19:08:03 brogue does this with str requirements btw 19:08:12 each weapon and armour has a stat, in brackets 19:08:29 interestingly you can also lower the requirement via scrolls. this might not be appropriate to crawl but it's a cool concept 19:10:06 replace the ev penalty by a strength requirement. If you don't meet it, you get an ev penalty. 19:10:09 it's simple 19:10:19 ah, that sounds interesting 19:10:21 4.1.2a has some strength requirement for stuff (armour, shields, heavy weapons), and it displays it in the description 19:10:24 balance implications for armour casters though 19:10:34 will have to figure out the numbers 19:10:36 like, do you really want casters to be able to fully negate the penalty in crystal plate? :P 19:10:50 I guess you'd need to sacrifice a lot of int, but still 19:12:21 it would be good if overcoming the armour penalty of heavy armour needed more armour skill. But I can't find a good formula for that 19:13:33 anyway, going from ev penalty to strength requirement is just an interface change. We can keep the formula and tweak the numbers after. 19:14:17 hm 19:14:20 * galehar sleeps 19:16:26 wow I think CPM in 4.1a requires 34 str 19:17:23 and 31 for GDA 19:17:38 18 for plate still though 19:17:54 -!- valrus has quit [Remote host closed the connection] 19:18:35 how bad is it if you fall short of the requirement? 19:19:20 -!- valrus has joined ##crawl-dev 19:21:53 not sure, the block that has the formula for it doesn't seem to have the penalty (I'm not good at scouring code) 19:30:20 hm I think it super tanks your to-hit, looks brutal 19:34:54 03galehar * rf1c13e2d8ad8 10/crawl-ref/source/ (7 files): Fix messages when caught in a web. 19:37:16 or maybe we can leave the ev penalty but rename it. It's actually misleading. What does -3 means? It certainly doesn't reduce EV by 3... 19:37:37 replace it by an adjactive how cumbersome the armour is 19:40:17 -!- HangedMan has quit [] 19:40:55 leather armour: supple (ie EV-1), AC:1, str requ:7 19:40:58 or something 19:41:05 * galehar really sleeps thie time 19:44:04 there was an idea to make elven armour have no strength requirement, to go with reduced casting penalties 19:45:52 -!- MarvinPA_ has joined ##crawl-dev 19:46:24 that seems pretty drastic compared with the effects of other racial armors 19:48:02 btw, my suggestion still stands: have armor give a flat failure chance which only armor skill negates, and which is penalized by having insufficient str 19:48:45 -!- MarvinPA has quit [Ping timeout: 260 seconds] 19:48:45 -!- MarvinPA_ is now known as MarvinPA 19:49:35 this will have what i consider really desirable effects for casting in armor: armor skill makes it much easier, it's much easier at low magic skills, it's MUCH harder at high magic skills and low armor skill 19:51:33 (example: 3% flat failure rate per -1 EV, so leather = 97% chance of spell success even at perfect skill) 19:54:42 -!- valrus has quit [Remote host closed the connection] 19:57:44 -!- mikee_ has quit [Ping timeout: 260 seconds] 20:02:44 -!- faze has joined ##crawl-dev 20:03:49 rax: i had a save game on cao break, but nfogravity came to the rescue and repaired it. i was wondering if you would be able to grab it from mantis and put it back on cao? 20:04:45 faze: did he figure out what the problem was? 20:05:47 yes, something happened when the game tried to place a shop in a bad spot 20:06:04 he replaced the shop tile with dungeon floor, and it fixed it 20:06:35 he and i both tested the save locally, and it works fine on the current master branch 20:06:45 but the underlying bug is not fixed, hm. 20:06:48 .. 20:06:58 not yet, apparantly 20:07:04 he is looking into it though 20:08:05 evilmike: well, in brogue, you have to "pay" for any high level item you want to use with enchant scrolls 20:08:20 thats simply a very different concept 20:08:30 yeah, thats why i think it doesnt really work for crawl 20:08:35 but it's an interesting thign to think about 20:08:43 brogue is pretty cool :) 20:09:10 i like it, i still get bored though. usually lose interest after a few games, with every version 20:09:20 same here 20:09:24 -!- edlothiol has quit [Ping timeout: 252 seconds] 20:09:27 I think I just prefer the more sprawling, "oldschool" roguelikes 20:09:57 i like brogue simply because it's the one other roguelike that has vimkeys by default that i know of 20:10:04 i think i just prefer regular games most of the time, even though they suck in so many ways :( 20:11:00 -!- ainsophyao has joined ##crawl-dev 20:11:32 ogsus, i'm looking into it 20:12:56 nfogravity: feature.cc 20:12:57 oops 20:13:25 abyss, effects, feature, or shopping might all be responsible 20:13:42 i think it's a rather cute call, i'm trying to replicate it 20:16:20 nfogravity: dumb question but do asserts fire when the condition is true or false? 20:16:30 false 20:16:43 you assert that it's true. if not then something is wrong 20:17:19 so in line 2118 of shopping.cc, it's asserting either because t is a nonentity or because t is less than max_shops? 20:17:31 greater than, but yeah 20:17:40 yeah, greater than 20:18:24 i think it has to do with the push_features_to_abyss() call 20:18:42 good night 20:18:44 but i can't prove it 20:18:46 -!- alefury has quit [Remote host closed the connection] 20:18:52 huh this is interesting, tar_old has some changes in 4.1a 20:19:00 -!- capablanca has joined ##crawl-dev 20:19:58 !lm faze crash -log 20:19:59 26. pivotal, XL18 DDGl, T:37250 (milestone): http://crawl.akrasiac.org/rawdata/pivotal/crash-pivotal-20120321-222253.txt 20:21:23 -!- Pacra has joined ##crawl-dev 20:21:39 it's not that cao is behind, because the build is pretty current 20:22:22 !lm tartakower crash hoen 3 20:22:22 3. [2011-07-29] tartakower the Warrior (L19 HOEn) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2082 failed on turn 49070. (Abyss) 20:22:36 the bug seems to be quite old 20:23:47 yes 20:25:07 how did you find that? are there any other examples? 20:25:20 !lm * crash place=abyss 20:25:21 141. [2012-03-21] pivotal the Severer (L18 DDGl) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 20:25:27 mikee told us 20:25:33 and that too :) 20:25:43 how do we get others? 20:25:54 !lm * crash place=abyss 1 20:25:54 1. [2010-06-16] MarvinPA the Farming Acrobat (L27 NaAr) ? (Abyss) 20:25:57 !lm * crash place=abyss name!=pivotal name!=tartakower 20:25:57 117. [2012-03-15] magistern the Bringer of Life (L25 HOHe) ASSERT(feat < NUM FEATURES) in 'feature.cc' at line 24 failed on turn 97531. (Abyss) 20:26:01 !lm * crash place=abyss 143 20:26:01 Index out of range: 142 20:26:06 !lm * crash place=abyss 140 20:26:06 140. [2012-03-21] tartakower the Warrior (L19 HOEn) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2094 failed on turn 49070. (Abyss) 20:26:10 !lm * crash place=abyss 139 20:26:11 139. [2012-03-21] pivotal the Severer (L18 DDGl) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 20:26:16 !lm * crash place=abyss 138 20:26:16 138. [2012-03-21] pivotal the Severer (L18 DDGl) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2118 failed on turn 37250. (Abyss) 20:26:22 !lm * crash place=abyss 100 20:26:22 100. [2012-01-15] Sebi the Eclecticist (L17 DEAM) ASSERT(feat < NUM FEATURES) in 'feature.cc' at line 24 failed on turn 81513. (Abyss) 20:26:28 !lm * crash place=abyss 105 20:26:28 105. [2012-02-25] Bart the Slayer (L27 MiSt) ASSERT(smc) in 'mon-util.cc' at line 2481 failed on turn 85014. (Abyss) 20:27:00 !lm * crash place=abyss 1010 20:27:00 Index out of range: 1009 20:27:02 !lm * crash place=abyss 110 20:27:03 110. [2012-03-08] Synoecium the Slicer (L10 OpTm) ERROR in 'tileweb.cc' at line 204: Socket write error: Bad file descriptor (Abyss) 20:27:54 probably magistern's is related because faze also had that, otoh magistern's account is not stuck 20:27:56 !lm * crash place=abyss name!=pivotal name!=tartakower noun=~NUM FEATURES 20:27:56 29. [2012-03-15] magistern the Bringer of Life (L25 HOHe) ASSERT(feat < NUM FEATURES) in 'feature.cc' at line 24 failed on turn 97531. (Abyss) 20:28:09 those should be related afaik 20:28:29 !lm * crash place=abyss name!=pivotal name!=tartakower name!=magistern noun=~NON ENTITY 20:28:29 19. [2011-08-29] BirdoPrey the Grappler (L14 TrTm) ASSERT(t != NON ENTITY && t < MAX SHOPS) in 'shopping.cc' at line 2094 failed on turn 26137. (Abyss) 20:28:48 weird 20:30:10 i think somehow instead of the abyss push_features somehow normal d push_features proced 20:30:48 !lm tartakower crash place=abyss -log 20:30:49 12. tartakower, XL19 HOEn, T:49070 (milestone): http://crawl.akrasiac.org/rawdata/tartakower/crash-tartakower-20120321-222210.txt 20:31:14 !lm BirdoPrey crash place=abyss -log 20:31:15 19. BirdoPrey, XL14 TrTm, T:26137 (milestone): http://crawl.akrasiac.org/rawdata/BirdoPrey/crash-BirdoPrey-20110829-205522.txt 20:32:01 -!- capablanca is now known as mikee_ 20:35:35 okay, so if it's decided "i have to make a shop" then it doesn't like dealing with the fact that there is one 20:36:31 i think only 3 people have had this specific error and they have all been on cao 20:37:25 it's very hard to get the game to want to put a shop in the abyss 20:38:36 faze: if someone emails the save to me, sure. 0.10 or trunk? 20:38:37 rax: You have 3 messages. Use !messages to read them. 20:38:45 trunk 20:38:50 i can email it to you 20:39:09 okay, figuring out which trunk place to put it will be slightly tricky but should be doable 20:39:12 !messages 20:39:13 (1/3) minqmay said (3d 10h 10m 8s ago): the trunk sprint save on minmay is still broken 20:39:15 !messages 20:39:16 (1/2) faze said (40m 39s ago): i had a hard crash on cao relating to an abyss bug. i heard you may be able to restore it back to cao for me. the fixed save is on mantis here: https://crawl.develz.org/mantis/view.php?id=5468 the file is pivotal.cs, and pivotal is my cao username 20:39:35 !tell minqmay can you tell me what version you are playing? not "trunk" but the number? 20:39:35 rax: OK, I'll let minqmay know. 20:39:38 !messages 20:39:39 (1/1) faze said (40m 47s ago): i'd greatly appreciate it 20:40:41 nfogravity: shouldn't this destroy any shops? 20:40:44 if (feat_is_trap(feature, true) || feature == DNGN_ENTER_SHOP) 20:40:48 feature = DNGN_FLOOR; 20:41:32 that was my first thought, but 20:41:45 it doesn't get called every time you move to a new area in the abyss 20:41:53 just when you get banished 20:41:59 and even then, apparently not 20:43:28 i tried making a shop, commenting out that line, and then banishing myself, and i'm getting the assertion failure 20:44:15 christ you must have either a very fast comp or a lot of patience if you build and rebuild 20:44:37 neither, i use ccache 20:45:14 mmmm 20:49:45 ccache should never ever be useful out of git-bisect or going back and forth between branches 20:49:46 i'm actually on a several-years-old netbook, this thing is the opposite of fast 20:50:20 it sometimes is because our makefile sucks so badly 20:54:31 why are there returns inside the case statement in banished? 20:54:31 03kilobyte * r4f4a9bad6935 10/crawl-ref/source/dat/des/builder/layout.des: Bump the weight of the twisted cavern layout. 20:54:31 03kilobyte * rf22ecef8817a 10/crawl-ref/source/ (melee_attack.cc melee_attack.h): Fix weapons not corroding upon one-shotting a jelly. 20:54:31 03kilobyte * rf88c6a77a058 10/crawl-ref/source/ (31 files): Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER). 20:54:31 03kilobyte * rb27132e504b0 10/crawl-ref/source/ (17 files): Use actor->is_player() instead of (actor == &you) as well. 20:54:32 03kilobyte * r9cfccfd3bdc6 10/crawl-ref/source/makeitem.cc: Block blowguns of penetration. 20:54:37 that is a good question 20:54:42 03kilobyte * r5cab3ed0c964 10/crawl-ref/source/describe.cc: Shorten artefact rings of teleportation to "+/*TELE". 20:55:07 they are from a commit in 2007 20:55:27 how can you tell? 20:56:30 git blame is pretty cool 20:59:47 rax: i sent the save file to your akrasiac.org email, wasn't sure if you needed it still 21:00:49 faze: It is helpful, thank you 21:00:55 Do you happen to know what trunk build you were playing? 21:01:14 Dungeon Crawl Stone Soup 0.11-a0-616-gd3299fb 21:01:44 /usr/games/crawl-git-d3299fb356 21:01:54 oh that second one is the magic number, thank you 21:01:57 it's from 2 days ago 21:02:01 3/19 21:02:33 faze: try now? I replaced it 21:03:28 it works! 21:03:34 thank you very much 21:03:38 awesome, no problem 21:03:59 If you can't reach me over IRC, try email; IRC state blows by and I can miss things really easily 21:04:12 ok, will do 21:28:26 -!- Wensley has quit [Ping timeout: 246 seconds] 21:50:03 ogsus -- i wrapped the code that puts features in the abyss in an error check to make sure that bad features don't get put down in the first place 21:50:25 that doesn't exactly find the source of the bug, but it should prevent it from happening again 21:50:34 makes sense, when i get home i'll take a deeper look 21:50:36 i changed some code to try to get it to put a shop in the abyss and it seems fine 21:50:46 oh, nice 21:50:54 did you submit the patch to mantis? 21:51:32 no, i'm about to 21:51:38 i just wanted to check that it definitely didn't break anything 21:51:48 and also probably fixed the problem, which is hard to replicate 21:53:01 it also doesn't fix broken saves, but faze's is the only one probably 21:53:56 tartakower's is still broken 21:55:30 tartakower the Warrior (L19 HOEn) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2118 failed on turn 49070. (Abyss) 21:55:53 that is ok, though 21:56:13 i don't really play that anymore and this way i can get the most crashes, eventually 21:59:16 i can fix his save by hand too 22:02:42 i'd just need the .cs 22:07:38 -!- capablanca has joined ##crawl-dev 22:07:53 -!- mikee_ has quit [Disconnected by services] 22:07:53 -!- capablanca is now known as mikee_ 22:10:31 -!- st_ has quit [Read error: Connection reset by peer] 22:10:43 -!- st_ has joined ##crawl-dev 22:12:50 i uploaded the patch to ldierk's issue on mantis, ogsus 22:31:05 Health bar appears on top of wall (https://crawl.develz.org/mantis/view.php?id=5470) by simon1tan 22:44:31 03evilmike * r4110f72574f3 10/crawl-ref/source/ (player.cc traps.cc): EV penalty for players caught in webs/nets. 22:44:45 -!- ogsus has quit [Read error: Connection reset by peer] 23:02:09 is it /2 to EV and SH now? that sounded decent 23:14:46 That commit was just for EV. The SH thing is a bit more involved. For that, it's checking whether you're incapacitated (this includes confusion). Also, for fun, it's setting SH to 0 in player.cc, and there's also a check in melee-attack.cc which just ignores SH when incapacitated 23:18:13 oh and also, right now being held seems to assume you can't use your hands (no melee attacks, no firing weapons). Blocking stuff with a shield might be inconsistent with that. I'm not sure 23:24:02 except blowguns, unless that changed 23:27:26 huh, yeah. blowguns are allowed 23:55:53 kutlahue (L4 NaWr) ASSERT(!you.turn_is_over) in 'state.cc' at line 173 failed. (D:3) 23:55:53 -!- ainsophyao has quit [Remote host closed the connection] 23:59:52 -!- ainsophyao has joined ##crawl-dev