00:09:29 -!- ainsophyao has joined ##crawl-dev 00:49:12 -!- rast has quit [Ping timeout: 246 seconds] 01:10:14 03dolorous * r9d033807bdd4 10/crawl-ref/source/dat/descript/monsters.txt: Tweak wording and punctuation. 01:10:24 03dolorous * rff1255ea7689 10/crawl-ref/source/dat/descript/monsters.txt: Remove subtractor snake description. 01:26:26 -!- rast has joined ##crawl-dev 01:34:51 -!- rast has quit [Quit: ChatZilla 0.9.88.1 [Firefox 10.0.2/20120215223356]] 01:35:02 -!- rawrmage_ has joined ##crawl-dev 01:36:38 -!- ghallberg has quit [Ping timeout: 240 seconds] 01:36:46 -!- ghallberg has joined ##crawl-dev 01:37:06 -!- rawrmage has quit [Ping timeout: 244 seconds] 01:37:08 -!- BlastHardcheese has quit [Ping timeout: 240 seconds] 01:37:20 -!- rawrmage_ has quit [Changing host] 01:37:20 -!- rawrmage_ has joined ##crawl-dev 01:37:47 -!- rawrmage_ is now known as rawrmage 01:39:14 -!- ZanniqlcKzxkq has joined ##crawl-dev 01:40:12 -!- Xiberia has quit [Ping timeout: 244 seconds] 01:40:35 -!- Zannick has quit [Disconnected by services] 01:40:42 -!- ZanniqlcKzxkq is now known as Zannick 01:42:44 -!- Xiberia has joined ##crawl-dev 01:51:41 -!- BlastHardcheese has joined ##crawl-dev 02:01:02 -!- SamB_XP_ has quit [Ping timeout: 250 seconds] 02:01:21 -!- SamB_XP has joined ##crawl-dev 02:12:26 -!- ainsophyao has quit [*.net *.split] 02:23:24 evilmike, it's not hard to add delve as an option in _build_postvault_level 02:23:45 evilmike, the only problem is that its parameters will have to be hardcoded 02:35:15 -!- Pacra has quit [Ping timeout: 260 seconds] 02:36:10 -!- SamB_XP_ has joined ##crawl-dev 02:37:30 -!- SamB_XP has quit [Read error: Connection reset by peer] 02:37:43 -!- gnsh has quit [] 02:37:46 -!- ainsophyao has joined ##crawl-dev 02:47:40 assert fails in player.cc (https://crawl.develz.org/mantis/view.php?id=5419) by lxl 02:49:45 -!- ainsophyao has quit [Remote host closed the connection] 02:50:43 -!- ainsophyao has joined ##crawl-dev 02:50:47 -!- gnsh has joined ##crawl-dev 02:51:36 -!- dtsund has quit [Quit: dtsund] 03:10:37 -!- st_ has joined ##crawl-dev 03:15:20 -!- monqy has quit [Quit: hello] 03:19:30 evilmike: Huge kudos for working on Spider. Just axe the portal, don't let it cloud your vision. ORIENT: southeast idea sounded good, as did the "all stairs" idea 03:20:32 !tell edlothiol Props for taking on tiles submissions! 03:20:32 Keskitalo: OK, I'll let edlothiol know. 03:21:32 -!- evilmike has quit [Read error: Connection reset by peer] 03:22:21 !tell evilmike Huge kudos for working on Spider. Just axe the portal, don't let it cloud your vision. ORIENT: southeast idea sounded good, as did the "all stairs" idea 03:22:21 Keskitalo: OK, I'll let evilmike know. 03:26:44 Hey eino :) 03:26:51 hi due! 03:34:38 -!- SamB_XP_ has quit [Ping timeout: 250 seconds] 03:34:45 -!- SamB_XP has joined ##crawl-dev 03:43:31 -!- ainsophyao has quit [Remote host closed the connection] 03:55:40 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 03:57:38 -!- mikee_ has joined ##crawl-dev 04:06:33 -!- MarvinPA_ has joined ##crawl-dev 04:09:17 -!- MarvinPA has quit [Ping timeout: 252 seconds] 04:09:17 -!- MarvinPA_ is now known as MarvinPA 04:13:11 -!- MarvinPA has quit [Read error: Connection reset by peer] 04:13:34 -!- MarvinPA has joined ##crawl-dev 04:41:50 Zaba, evilmike: unlike most layout generators, delve() is not limited to blank maps, so there's no problem having both it and a primary vault 04:42:02 -!- jooosa has joined ##crawl-dev 04:42:14 Fiinally 04:42:15 it'd have to be called on the map itself, though 04:42:18 Fucking sstatue bosses in zelda :( 04:42:31 disint them? :p 04:43:12 alas no 04:43:15 you have to steal their swords :D 04:44:00 -!- joosa has quit [Ping timeout: 252 seconds] 04:44:00 -!- jooosa is now known as joosa 04:44:03 -!- gnsh has quit [Ping timeout: 265 seconds] 04:44:16 03kilobyte * ra74c2dce6218 10/crawl-ref/source/util/levcomp.lpp: Fix a wrong error message. 04:44:16 03kilobyte * r3f9d6f255030 10/crawl-ref/source/ (dat/descript/items.txt player.cc): Fix troll hides not granting regen. 04:44:16 03kilobyte * r46345a88ecb6 10/crawl-ref/source/dat/descript/items.txt: Drop two unused item descs. 04:44:16 03kilobyte * rb10dbcdf6daa 10/crawl-ref/source/dat/descript/items.txt: Add missing information to a number of item descriptions. 04:44:17 03kilobyte * r1495978437e7 10/crawl-ref/source/ (28 files): Declare an explicit type for colours. 04:44:17 03kilobyte * r79645dbf09b5 10/crawl-ref/source/dungeon.cc: Make Pan floor/walls an angrier fruit salad. 04:44:43 kilobyte: WTF commit message. 04:46:47 ghallberg: they tended to be lightgray floors, brown walls, and some folks hate that, claiming it looks too much like regular dungeon 04:48:03 I personally prefer lightgray floors with at most odd walls, that's the reason for the shortlog line 04:48:37 but if Pan levels are supposed to draw their colours from monsters, they should always do it, not just sometimes 04:49:05 -!- ainsophyao has joined ##crawl-dev 04:49:12 may be problematic, though -- there's some minor spoilers that you can expect monster X on the level 04:49:54 -!- Chousuke has quit [*.net *.split] 04:49:54 -!- Adeon has quit [*.net *.split] 04:49:54 -!- cbus has quit [*.net *.split] 04:50:03 :o splitty mcsplit! 04:50:32 kilobyte: I see. 04:50:37 * ghallberg never went to Pan... 04:50:39 * ghallberg noob 04:52:16 fr angry fruit salad, pan-exclusive enemy 04:52:43 "It throws a banana at you. BOOM!" 04:52:44 to synergize with death cobs 04:52:49 "Ouch that really hurt." 04:54:26 s/Pan/Zot/ 04:55:25 -!- Chousuke has joined ##crawl-dev 04:55:25 -!- Adeon has joined ##crawl-dev 04:55:25 -!- cbus has joined ##crawl-dev 05:11:48 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 05:12:11 -!- alefury has joined ##crawl-dev 05:16:08 kilobyte, yeah, but you can't easily pass parameters to layout generators called in build_postvault_level 05:16:20 kilobyte, so a call to delve there would have to have them hardcoded 05:36:43 -!- petete has joined ##crawl-dev 06:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-451-gff1255e 06:02:45 beh, look at build_postvault_level() -- _already_ its whole contents is a list of hardcoded branches 06:03:06 kilobyte, indeed. 06:53:17 -!- edlothiol has joined ##crawl-dev 07:03:31 -!- HangedMan has joined ##crawl-dev 07:04:54 -!- syllogism has joined ##crawl-dev 07:12:15 -!- ainsophyao has quit [Remote host closed the connection] 07:17:34 -!- ToBeFree has joined ##crawl-dev 07:17:39 -!- ToBeFree has quit [Changing host] 07:17:39 -!- ToBeFree has joined ##crawl-dev 07:24:17 -!- casmith789 has joined ##crawl-dev 07:31:14 hey all, 07:31:26 -!- ToBeFree changed the topic of ##crawl-dev to: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. - test 07:31:35 -!- ToBeFree changed the topic of ##crawl-dev to: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:31:38 yep, 07:31:42 +t mode is missing ;-) 07:31:51 I would add that^^ 07:31:59 why 07:32:09 because anyone can change the topic else? 07:32:33 exactly, i wonder what's wrong about that. 07:33:04 any misbehaving user just needs to be murdered and those aren't common 07:33:19 especially after murdering :p 07:33:51 lol, okay, imho +t is a good thing, but if you like it that way... ^^ - I thought you forgot it :D 07:35:27 it's different from, say, commit rights. It would be nice if helpful folks could fix bugs with little hassle, but being able to run arbitrary code on the machines of people who don't read every commit is nasty. Defacing the IRC topic... not so much. 07:35:55 ToBeFree: the thing about rules is that if they aren't necessary, why bother 07:36:07 if nobody screws with the topic in an unseemly manner, no need for +t 07:38:45 -!- jeanjacques has joined ##crawl-dev 07:46:35 Hm I think perhaps 17 shadow fiends is too many 07:46:55 and 20 ancient liches/liches 07:47:57 hypercrypt 07:48:54 Nikinyo the Blocker (L19 DsWn) ASSERT(feat < NUM_FEATURES) in 'feature.cc' at line 24 failed on turn 76465. (Abyss) 07:49:54 ToBeFree: because I am standing here with a stick and a permanent ban from the channel if anyone fucks with the topic :) 07:50:00 ToBeFree: amusingly I have already exercised this! :D 07:50:14 lol? 07:50:19 okay xD 07:50:34 I'd set +c but then @?? would stop functioning :) 07:52:41 random2 is the one from 0 right? 07:52:49 yes 07:53:39 -!- Pacra has joined ##crawl-dev 07:59:09 -!- kilobyte changed the topic of ##crawl-dev to: Bring moar pirates to the Shoals | Fuck fuck fuckity fuck | Octopode Ninjas need to reskill to Swashbucklers or be destroyed | Zombies are in, need moar robots (revert electric golems?) 07:59:13 * kilobyte watches the stick. 08:03:38 -!- kilobyte changed the topic of ##crawl-dev to: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 08:03:49 beh, no fun trolling a bunch of idle buggers :p 08:06:17 +1 to robots in Zot 08:06:20 03kilobyte * ra1791c7f00a9 10/crawl-ref/source/ (dat/database/monspeak.txt mon-util.cc): Mark private keys in monspeak.txt 08:06:20 03kilobyte * re523175a1290 10/crawl-ref/source/dat/database/monspeak.txt: Consistently use _key_ rather than _key for private db entries. 08:06:20 03kilobyte * rb19363b2cfa6 10/crawl-ref/source/ (12 files in 3 dirs): Put subtractors snake out of their misery. 08:06:20 03kilobyte * re4841b6c8aca 10/crawl-ref/source/dat/ (3 files in 2 dirs): Move remnants of old Recite to monspeak.txt, unbreak zin_angel. 08:06:21 03kilobyte * r299070325f93 10/crawl-ref/source/dat/database/wpnnoise.txt: Mark private keys in wpnnoise.txt 08:06:21 03kilobyte * rd65cc78f5fed 10/crawl-ref/source/dat/database/monspeak.txt: Clear up the @imp_taunt@ vs @_imp_taunt_@ conflict. 08:06:31 03kilobyte * r36889ca46fc3 10/crawl-ref/source/ (dgn-delve.h dungeon.cc): Use layout_delve rather than layout_rooms after primary vaults in Spider. 08:06:43 spideyspideyspidey <3 08:07:06 I need to finish my spider vault 08:07:12 need to finish every vault 08:10:05 hm, i want the ME3 banshees in crawl 08:10:16 slow, sturdy, blink close, powerful ranged and melee attacks 08:10:42 like say, iron shot and 30, 30 melee 08:11:21 what even uses the potentially fun blink close 08:11:27 blink frogs? 08:11:28 besides roxanne 08:11:41 oh, i dont mean blink other close, i mean blink self close 08:11:47 oh 08:11:47 although that could also work 08:11:54 just jumping spiders 08:11:59 ill see if i can find a video, ME3 banshees are fun 08:15:29 -!- Ragdoll has joined ##crawl-dev 08:16:01 i cant find a decent vid :( 08:17:11 the gimmick limitus for non-mara gimmicks is three, I think, so giving something else blink close could be neat 08:17:52 ME3 banshees are freaking huge, ugly, and generally instakill you if they get into melee range 08:18:15 they move mostly with short blinks, which makes them pretty fast at long range, but once they are close they are much slower than you 08:18:57 but since they also have powerful ranged attack (energy ball and mid-range shockwave) they are still threatening 08:19:06 theyre pretty fun to fight, and i think the concept could work in crawl 08:19:16 give things besides liches iood 08:19:23 <3 boris 08:19:29 probably my favorite unique 08:21:26 http://www.youtube.com/watch?v=9DwktRaRycM 08:21:31 bad quality :( 08:24:12 mmm, no movement besides blink 08:24:41 they do move, just very slow 08:25:55 still makes me want an invisible wandering mushroom with blink, though 08:26:24 Confusion attacks out of nowhere? No thank you. 08:26:51 without the confusion brand 08:26:56 bug! dcss is too easy! proof: http://www.reddit.com/r/roguelikes/comments/qtgu8/dcss_yavp_15_runes_on_first_ever_ascension/ 08:27:29 15 runes on the first ascension! that wouldn't ever have happened under dpeg's rule of terror! 08:27:38 mummy of sif with fire storm is not exactly easy to deal with 08:28:47 bhaak: 15 runes on first ascension seems pretty common actually 08:28:54 -!- ainsophyao has joined ##crawl-dev 08:29:17 elliptic: how would I know? :-) 08:29:40 more and more people seem to look down on 3-runers, I'm not sure why 08:29:51 better vid: http://www.youtube.com/watch?v=BqZnSNGmizU 08:30:02 also, the players actually have some clue what they are doing in this one :) 08:30:18 elliptic: seeing more game is fun 08:30:45 after allruning a few times i have learned to appreciate not having to extended :) 08:30:49 alefury: on your FIRST ascension? shouldn't you be afraid and try to get out of the dungeon as soon as possible? 08:30:57 nah, not on my first ascension 08:31:01 i did 08:31:20 although i cheated for a bit first, so i had already seen extended 08:32:11 the sustained fire somewhat easily taking it down mostly makes me miss monster hunter 08:47:36 alefury: i don't think that gimmick would work well in crawl due to it being turnbased 08:48:41 slow monsters in general dont work well in crawl, blink close might be enough to make it work 08:48:42 -!- Pacra has quit [Ping timeout: 246 seconds] 08:48:49 either version, really, blink self or blink other 08:49:18 more monsters with blink close would be good, but after they blink close you can just step away from them, and then they either blink close again or step (wasting energy) 08:49:33 there isn't flanking and stuff in crawl 08:50:23 blink close and constriction 08:51:32 Eronarn: would have to have ranged attacks, of course. preferrably short range 08:52:01 i did actually think about this for a few seconds, you know. 08:53:38 it's interesting how he calls IOOD powerful, while it's something I considered pushing up 08:54:08 (partially due to losing 5 and 8 hp from subsequent IOODs in the Iskenderun wizlab, with mere 26 AC) 08:54:21 iood is powerful in open areas, especially against enemies with multiple elemental resists 08:54:28 well, that's just how crawl damage works :P 08:54:45 the thing is, you dont want to fight in open areas unless you have to 08:54:55 ring of fireball 08:55:00 storm 08:55:22 enemies tend to come close to you, though 08:55:27 in some parts of extended iood is pretty good, for a 3-runer its not great 08:55:42 yeah, but iood is weak at short range 08:55:44 IOOD has an upside of ignoring EV... Iron Shot sometimes feels like inacc 08:55:53 iood has a downside of sometimes just missing 08:56:01 iron shot is a free slimy rune?? 08:56:18 iron shot is a damn good spell 08:56:31 we should make either iron shot or throw icicle pin things to walls 08:56:39 everyone used crystal spear in 0.4, there days it's iron shot 08:56:49 my main use for iood is taking down orbs of fire in the hall of zot btw 08:56:59 thats the one area where it really really shines, imo 08:58:25 got to download all tourney morgues to check... (I only browsed some wins at random) 08:59:14 youre making a spells for winners list? 08:59:16 IOOD is pretty terrible 08:59:25 a sad thing that action counts are not on by default 08:59:45 say it should be for the sake of statistics checking 08:59:50 if you do compile spell stats using the tourney, please separate by tiles vs non-tiles :P 09:00:16 heh 09:00:22 elliptic: it makes me very sad that the coolest spells are not good 09:00:32 malign gateway in particular makes me so sad :( 09:00:35 refridge is great what are you talking about 09:00:47 st_ claims malign gateway is good 09:00:54 same problem as ood 09:00:58 (I've never had any luck using it myself though) 09:01:00 its delayed, and needs space 09:01:07 in the places where it works its pretty great 09:01:39 corridor elf:5s 09:02:06 hm, that could be great, yeah 09:02:19 if you get lucky and the portal spawns close enough to the corridor 09:02:43 elf:5 is LRD land 09:02:58 i prefer shatter :) 09:03:16 monsters with good EV, 0.00001 hp, with summons blocking line of effect, all close to walls 09:03:16 pretty much any spell is good in elf 09:03:41 or at least any spell that isn't single-target 09:03:48 kilobyte: clouds are even better, really 09:03:55 those dont even need los 09:04:08 ie, area or smite spells that ignore EV 09:04:11 yes, clouds are the standard way to kill elf... can even use a rod 09:04:22 (can we remove rods) 09:04:36 incidentally, all smite and area spells ignore EV 09:04:50 whats so bad about rods? just the interface? or do you not like powerful evo items in general? 09:05:37 alefury: they duplicate conjurations and require far less skill investment 09:05:50 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:magical:misc&s[]=evokable 09:05:51 a melee guy with a rod of freezing cloud can clear elf:5 without doing any melee 09:06:00 with only moderate evoc skill 09:06:28 so you dislike powerful damaging evo items in general 09:06:41 no, wands are fine 09:06:50 i mean permanent ones 09:06:54 I think the word being avoided is "overpowered" 09:07:07 alefury: at least ones that duplicate spells 09:07:12 rods are kind of extremely rare, though 09:07:35 no, you can just do staff acq with evo 09:07:37 rarity isn't a very good defense 09:07:50 freezing is probably the only overpowered rod, though 09:07:57 -!- ainsophyao has quit [Remote host closed the connection] 09:08:03 ??rods 09:08:03 rods[1/1]: striking, smiting, destruction (4 types), summoning, demonology, warding, venom 09:08:35 alefury: venom is another source of infinite clouds 09:08:46 it also has parrow 09:08:47 and everyone knows about inacc, though at least that isn't duplicating a spell 09:08:55 oh, right, my last rod dude went tso late game, so i forgot about venom 09:08:59 dont forget about striking 09:09:11 rod of uselessness 09:09:12 and warding is just free DMsl for anyone who finds it, no need for any evoc skill 09:09:23 yeah, but who needs DMsl? 09:09:37 ime its usually not worth the hunger 09:09:38 people who don't have rMsl 09:09:50 ie, Trog dodgers 09:09:55 at least not for every single ranged encounter 09:10:05 mube reasons 09:10:13 maybe i would spam it if the interface was simple 09:10:30 actually, i would probably do that, yes 09:11:04 rod interface alone is probably worth removing them 09:11:23 ´them´ ? 09:11:48 could bring in regular evocable items to replace them, and all should probably have some cost (either a strong downside to using them, or charges/chance to break) 09:11:51 be nerfs everywhere 09:12:00 what about making rods work like ranged weapons that use evoc as their skill 09:12:03 the misc items devwiki page 09:12:06 so you just fire them with f 09:12:09 HangedMan: theres a huge list with evo item suggestions, i doubt it would be a nerf overall 09:12:20 and change the quiver with the normal buttons 09:12:31 [03:13:10:05:59] https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:item:magical:misc&s[]=evokable 09:13:13 "1: Old potion of magic (adds permanent MaxMP). Many will try and suffer, given their lack in Evocations." 09:13:16 hehehehehe 09:13:24 what with Tomes of Destruction? They're especially weird as "tomes" since Trog is ok with them. 09:13:35 remove them 09:13:35 maybe make the V screen work like a spell list for rods 09:13:40 having each rod do a single unique thing rather than 3-4 fake spells could be good 09:13:58 actually the Tomes are kind of fun, just totally useless in current practice 09:13:59 rod of tomes 09:14:24 tomes have actually seen some serious use in sprint 09:14:34 rod of storms 09:14:37 in regular play, you will just use attack wands instead 09:14:41 kilobyte: what about making it a 'rod of wild magic' instead 09:14:56 I think that's the problem, that they are just wands with much more randomness 09:15:03 elliptic: imo, rod wielding needs to go away 09:15:13 how do you feel about not having to wield the rods to evoke them 09:15:27 would work with what was discussed yesterday re ranged combat i guess, a launcher slot 09:15:31 alefury: yes, that would help... and then we could remove the silliness with rods being clubs too 09:15:40 and maybe rename rods into something more relevant 09:15:46 megawands 09:15:57 I still think that they either need to have much more interesting effects or be finite resources or both 09:16:09 splashy staffs 09:16:28 intersting effects sounds like the best way to go 09:17:08 most permanent evo items use risk of self damage to balance them (disk of storms, cboe, tome of destruction) 09:17:16 tome isn't permanent 09:17:18 well, non-rod permanent evo items 09:17:33 oh, right. i never used one often enough to find out... 09:17:44 it has a small chance of destruction each use 09:17:54 tome of selfdestruction 09:18:50 one suggestion i had a while ago was to make rod effects be a property rather than a base item 09:18:57 so like you might get a sword that you can evoke 09:19:21 works better on armor imo 09:19:21 then have rods be real weapons, which always have one rod property 09:19:32 swapping pisses me off so much 09:19:46 why aren't rods staves 09:20:16 03dolorous * r53f0749a5e41 10/crawl-ref/source/dat/descript/items.txt: Tweak wording and punctuation. 09:20:16 eronarn: make/create? for example being able to add ´innac´ to a sword 09:20:22 oh, a fun evo effect, stolen from bg2 staff of the magi: fireball lightning 09:20:35 one-time uses like vorpalise 09:20:36 Ragdoll: i meant something that shows up on unrands, maybe rands 09:20:45 it casts fireball, and lightning bolt, at the same time :) 09:20:57 ah. 09:21:05 HangedMan: imo staff of olgreb is a pretty good prototype of a single-effect rod-as-staff 09:21:16 mmmm 09:21:35 it's pretty fun to use 09:21:46 it feels like an alternate ranged weapon, but different because of the two effects 09:22:35 wasn't it buffed with the olgreb buff 09:23:02 i wonder about making all elemental staves work like that, actually... 09:24:15 they're already a combination of magic/evo 09:24:44 might be a bit much considering their dual purposes already 09:25:33 i don't think staves are good enough that they should be immune to revamps 09:26:37 if we could combine rods/staves into one cool item type that works (differently) for either magicusers or evokers, that would be great 09:26:54 cboe means there is some significant overlap of those two 09:27:34 giving an evocable spell to staffs would not be a big deal for magic users, because if they want to use the staff they already have spells of that element 09:27:43 right 09:28:13 as long as it has an appropriate MP cost it should work fine 09:28:51 evoc doesnt give extra MP though 09:29:10 one rule could be something like: 1 MP per shot of a staff 09:29:20 still means swapping for chars that just want to take advantage of the evoke effect 09:29:26 could be cool, though I worry a little because of how strong olgreb is 09:29:33 eronarn: uh, only 1 MP? what? 09:29:54 elliptic: i'm not talking having all of them be bolt of fire 09:29:54 could just make evo give mp 09:29:55 isn't it only spellcasting and invocations that gives mp 09:30:05 Ragdoll: making evo give MP is probably fine 09:30:08 oh, pah, misread 09:30:13 weaker effects, say, starting out like rod of smiting strength 09:30:18 ddbe buff 09:30:30 er, striking, rather 09:30:36 what, why? 09:31:02 hey, lets put work into something nobody in their right mind would ever use! 09:31:06 alefury: i don't think people with 0 evo should get good evokable effects out of staves 09:31:07 that seems like a good idea 09:31:30 they don't get any free decent melee damage, that already is a penalty 09:31:39 -!- gnsh has joined ##crawl-dev 09:31:48 hm, you mean it would scale very strongly with evo 09:31:52 and start out like striking 09:32:03 that sounds much better than what i thought you said 09:32:23 and later on it would be 1 MP still? I don't think balancing this is going to be very easy 09:32:36 mp cost could be variable. maybe even all 09:32:47 elliptic: i think having a consistent MP cost is better than an MP cost that scales with evo, but it's hardly mandatory 09:33:01 the better you are at evoking, the more power you can channel through the staff to convert into shooty blasty things 09:33:32 alefury: heh, here's an idea - rod 'spells' become staff 'power levels' 09:33:36 simply making it take all your mp would be a nice way of making sure its not another stealth caster buff 09:33:38 and you can dial the power up/down 09:33:39 why was the option to use a rod instead of a wand removed, by the way? I liked the rod thing, even if it was hard/underpowered 09:33:43 kind of like choosing different ammo 09:33:44 ^^ 09:34:20 ToBeFree: you mean as artificer? because rod of striking is a joke and because unnecessary starting options are bad 09:34:21 ToBeFree: startup choices were reduced across the board 09:34:25 because less options at starting screen is one of the highest priorities 09:34:26 i think it would be very intuitive since it would basically be the same as spells, but instead you fire them out of a magic gun 09:34:37 see no hopr of zin 09:34:41 eronarn: interface gets bad again 09:34:57 elliptic: well, it would be wieldable, so it'd work like quiver interface 09:35:00 the bad part about rod interface is not the spell choice, but the swapping 09:35:12 quiver interface is not exactly something to write home about :P 09:35:35 f, then () or whatever to change active spell isn't bad imo 09:35:37 having a spell choice for rods currently is pretty bad when people rarely use more than one of the options in each rod 09:35:41 much better than evoke popup 09:35:45 i think rods as launchers would probably work better than merging rods and staves 09:36:32 elliptic: well, they'd function more like different levels of thematically related spells 09:36:48 so you'd likely use the ones relevant to your evo level 09:40:33 a basic version of this item might be something like: staff of cold, rC+ Cold+, powers: 1 MP cold-damage-on-hit (as now), 2 MP throw frost at evo 8, 4 mp fling icicle at evo 16 09:40:46 except i think it should probably not replicate existing spells if possible 09:40:58 vehumet overhaul spells 09:41:49 could make the evo have success/fail rates, like magic, rather than be unlocked tiers... i like the idea of evo miscasts being able to permanently damage your item 09:42:51 come to think of it that could be a good way to make evo more relevant for wands without making wands either underpowered at low level or overpowered at high level 09:42:53 Blow out your staff in a fury of fire/ice/etc. 09:44:16 re vehumet overhaul: ldierk is the second person to work on it and vanish :( 09:45:10 Must be cursed 09:46:44 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-465-g53f0749 (32) 09:47:29 -!- gnsh has quit [Ping timeout: 252 seconds] 09:49:02 -!- mumra has joined ##crawl-dev 09:50:17 03dolorous * rd316ca3d4e36 10/crawl-ref/source/dat/database/monspeak.txt: Remove unneeded blank line. 09:52:59 how far along is portal branches? 10:05:21 which portal branches? 10:05:58 ? 10:06:04 i thought there was only kilobyte's 10:13:51 -!- syllogism- has joined ##crawl-dev 10:18:04 -!- syllogism has quit [Ping timeout: 245 seconds] 10:34:20 -!- ainsophyao has joined ##crawl-dev 10:47:39 for some reason I'm not happy with this tar_old update 10:47:48 it doesn't feel right 10:47:54 you mean those dividers? 10:48:12 oh wait. 10:48:18 I misread tar as dis. 10:50:10 yeah I think that works okay and fits in enough... 10:52:17 perhaps I should try and do this more simply 10:56:39 -!- Pacra has joined ##crawl-dev 10:59:53 -!- ainsophyao has quit [Remote host closed the connection] 11:02:31 03MarvinPA * rfc91a6a474ed 10/crawl-ref/source/item_use.cc: Properly mark known-empty wands as empty 11:02:31 03MarvinPA * r305739ea97a1 10/crawl-ref/source/dat/descript/monsters.txt: Minor text improvement improvements 11:13:16 -!- greatzebu has quit [Quit: greatzebu] 11:16:14 03dolorous * r2ea0e193c3cd 10/crawl-ref/source/dat/descript/monsters.txt: Fix typo. 11:16:24 03dolorous * rabd2e757b711 10/crawl-ref/source/dat/descript/monsters.txt: Fix spelling. 11:36:26 -!- syllogism- has quit [Ping timeout: 244 seconds] 11:36:40 -!- syllogism has joined ##crawl-dev 11:50:19 -!- ainsophyao has joined ##crawl-dev 11:57:38 elliptic: did you see any of the nemelex discussion in ##crawl yesterday? was talking with nht about the idea of just making him not gift wonders and dungeons anymore, and replace them with tactical effects instead (stuff from the deck of battle + potion + alchemist) 11:58:42 it started with just wanting to do something about trowel being obviously absurd but i think really just making him not gift any of the weird strategic stuff would be an improvement 12:00:15 tactical stuff for saccing misc/consumables? 12:01:29 not sure what the best thing to do with the weightings would be, that might need a bit of rethinking 12:11:24 one thing that could be done about trowel being absurd is remove trowel... 12:11:24 MarvinPA: could be best just to scrap the idea of nemelex gifting broken stuff, yes :P 12:11:36 escape also needs some work btw 12:11:57 tomb being passwallable kind of sucks 12:12:03 it is quite terrible aside from stacking tomb cards and abusing warpwright 12:13:35 MarvinPA: I do think that the changes to gifting frequency/timeout help though (at least without faith), so maybe this isn't necessary 12:13:42 elliptic: right, but removing the broken stuff basically makes dungeons and wonders pretty worthless which is where the idea of replacing them with tactical effects from the deck of battle came from 12:14:08 sooo: you sacrifice potions, and this gives you, what, potions? 12:14:50 of course this can work, but i dont think it would be simple 12:15:12 -!- Pacra has quit [Ping timeout: 246 seconds] 12:15:23 well, we could say "screw weighting" and just have him give you all of them for saccing anything 12:15:33 I believe this is how it used to be 12:16:06 would mean more piety, because you can sac everything 12:16:29 what do you mean? 12:16:29 also, even more tedium because you have to sac everything 12:16:59 sacrificing stuff gives piety. if you dont sacrifice weapons and armor (because of weightings) you lose some piety. 12:17:51 this is not a problem, just might require adjustment (or not, because you would get more decks, but not the ones you want) 12:19:42 -!- ais523 has joined ##crawl-dev 12:19:43 just getting rid of the weighting might work, yeah 12:20:03 theres a nemelex thread on the tavern btw 12:20:19 i saw, yeah 12:20:21 i didnt the first post because its by xuaxua 12:20:32 one suggestion that came up in a later post was full screen sac 12:20:43 i got a reminder to remove mark 4 out of it, at least :P 12:21:43 tactical use of full screen sac could be fun, and accidentally killing your stash would be a good incentive to learn about inscriptions :) 12:21:44 full screen sac sounds awful :P 12:22:07 I already find it hard to avoid killing stuff I don't want with fedhas prayer, and this would be much worse 12:22:11 yeah... not sure thatd help much 12:22:14 that'd* 12:22:42 without weighting, people would want to sac every weapon and armour 12:22:49 thats incredibly tedious 12:23:03 fullscreen sac seems quite problematic though, yeah 12:23:13 would have to pick up everything you want to keep before sacrificing :( 12:23:49 and to know if you want stuff, have to examine stacks, so it wouldnt even remove that much tedium 12:23:59 jiyva handles this well 12:24:06 heh 12:24:18 might be an interesting way to balance nemelex :P 12:24:49 everything on the floor is sacrificed once you leave los 12:24:53 except decks 12:25:49 new utility deck with apportation and some other neat stuff in it, because this would be hell without apportation 12:26:24 I and many others already sac every weapon and armour and we get on fine 12:26:48 same, yeah 12:26:52 i don't see why you wouldn't 12:26:59 mhh, summoning weighting is still high enough, you just lose out on dungeons/wonders 12:27:08 there isn't much reason not to sac every weapon currently I think... sacrificing armour is annoying because escape decks are annoying though 12:27:41 where by annoying I mean "will abyss you if you draw from them randomly" 12:27:53 i tend to not have much use for decks of destruction, i do just fine with wands 12:28:14 you can just draw out decks of destruction for piety, and the legendary ones are actually pretty good 12:28:26 in situations where i need extra oomph im usually not comfortable with risky decks 12:29:16 btw, whats the best way to identify decks (without scrolls)? 12:29:19 use, or peek? 12:29:20 draw three from destruction is pretty good 12:29:30 triple draw from anything is pretty good 12:29:50 use is obviously better if you don't care about the small chance of shuffle/abyss/something else bad 12:30:01 peek is safer but yeah, use is normally fine 12:30:23 often what I do is peek at legendary decks and use non-legendary 12:30:29 makes sense 12:30:54 gtg, bye 12:30:58 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20111108220737]] 12:50:10 -!- ZChris13 has joined ##crawl-dev 13:01:14 -!- monqy has joined ##crawl-dev 13:09:44 -!- ainsophyao has quit [Remote host closed the connection] 13:10:11 imo make which deck you get based on some kind of simple dice game that nemelex plays with you 13:17:04 -!- mumra has quit [Quit: offski] 13:31:28 -!- Pacra has joined ##crawl-dev 13:44:51 -!- ainsophyao has joined ##crawl-dev 13:48:49 -!- dtsund has joined ##crawl-dev 13:49:09 -!- MarvinPA_ has joined ##crawl-dev 13:49:29 Fire Magic 27 100% +1 13:51:40 HangedMan: what's the bug? If it's what I think it is, I also got that 13:52:05 -!- MarvinPA has quit [Ping timeout: 255 seconds] 13:52:05 -!- MarvinPA_ is now known as MarvinPA 13:52:05 oh good, it cleared up once I got more exp 13:52:10 Yeah 13:52:13 that happened to me too 13:52:17 still kinda silly 13:52:18 !exp? 13:52:22 yeah 13:52:22 or deck 13:52:26 former 13:52:29 Yeah, I had the same thing happen with !exp 14:02:13 -!- Chousuke has quit [Ping timeout: 260 seconds] 14:02:18 -!- Keskitalo has quit [Ping timeout: 265 seconds] 14:02:33 -!- jle has quit [Ping timeout: 245 seconds] 14:03:11 -!- Sequell has quit [Ping timeout: 246 seconds] 14:04:29 -!- blabber has joined ##crawl-dev 14:04:44 -!- Sequell has joined ##crawl-dev 14:28:33 -!- Keskitalo has joined ##crawl-dev 14:30:12 -!- ZChris13 has quit [Quit: ChatZilla 0.9.88.1 [Firefox 10.0.2/20120215223356]] 14:30:42 -!- Chousuke has joined ##crawl-dev 14:31:01 -!- jle has joined ##crawl-dev 14:31:55 -!- edlothiol has quit [Read error: Connection reset by peer] 14:33:38 -!- Ragdoll has quit [Read error: Connection reset by peer] 14:41:49 -!- elliptic has quit [Quit: Leaving] 14:44:02 -!- elliptic has joined ##crawl-dev 14:58:51 -!- vadatajs has quit [Read error: Operation timed out] 14:59:25 -!- ToBeFree has quit [Remote host closed the connection] 15:12:30 -!- vadatajs has joined ##crawl-dev 15:19:42 with Nemelex, unless I get it wrong, the best strategy right now is actually saccing everything, at least as long as 1. you don't get an insane sac value/time ratio (Zigs), and 2. deck types you want have related items in smaller supply than decks you don't 15:21:34 if all weights are identical, saccing and drawing different types doesn't statistically affect each other -- and you get proportionally smaller losses to piety draining with time 15:22:27 (piety drain has almost no effect here if you keep near 200, so this part is mostly irrelevant) 15:23:04 -!- Zaba has quit [Ping timeout: 245 seconds] 15:23:45 but if you want Wonder but get a large supply of weapons only, you get more triggers, and weights decay expotentially when selected 15:25:34 galehar: around? I have issues with several monster descriptions you committed, and would want to revert a few and thoroughly reword several more. 15:44:41 Racial weapon tiles plus minor weapon tile tweaks (https://crawl.develz.org/mantis/view.php?id=5420) by roctavian 15:48:39 -!- alefury has joined ##crawl-dev 15:55:48 -!- syllogism has quit [] 15:57:52 -!- Zaba has joined ##crawl-dev 15:59:32 -!- evilmike has joined ##crawl-dev 16:03:34 -!- nfogravity has joined ##crawl-dev 16:03:42 vim: pretty good, actually 16:18:19 -!- blabber has quit [Quit: leaving] 16:21:17 nfogravity: ?? why, would you expect vim to be ungood? 16:21:31 no, just alienating 16:21:36 which it is, at first 16:21:52 vim is a form of vi, it can never be good 16:21:56 but i'd never used it seriously and now that i am it's actually superawesome 16:25:19 kilobyte: blasphemy! 16:32:33 -!- alefury has quit [Ping timeout: 245 seconds] 16:44:41 -!- alefury has joined ##crawl-dev 16:52:16 -!- ainsophyao has quit [Remote host closed the connection] 16:59:31 -!- MarvinPA_ has joined ##crawl-dev 17:03:01 -!- MarvinPA has quit [Ping timeout: 248 seconds] 17:03:02 -!- MarvinPA_ is now known as MarvinPA 17:08:20 -!- petete has quit [Read error: Connection reset by peer] 17:08:34 -!- petete has joined ##crawl-dev 17:24:38 -!- alefury has quit [Ping timeout: 245 seconds] 17:27:05 Vidiiot (L16 MiDK) (Elf:4) 17:28:25 Vidiiot (L16 MiDK) (Elf:4) 17:29:10 Vidiiot (L17 MiDK) (Elf:4) 17:37:07 -!- blabber has joined ##crawl-dev 17:37:38 !lm Vidiiot crash -log 17:37:39 4. Vidiiot, XL17 MiDK, T:47791 (milestone): http://crawl.develz.org/morgues/0.10/Vidiiot/crash-Vidiiot-20120313-222857.txt 17:38:03 -!- HangedMan has quit [Ping timeout: 260 seconds] 17:39:33 kilobyte: sure. I didn't review them thoroughly. It just seems that 90% were really good, and they would get more visiblity if I commited them rather than rotting on mantis. 17:39:50 I should have put that in the commit message 17:40:08 enslaved deep elf death mage trying to cast one of its spells 17:41:43 if you think any of the description needs rewording or outright reversing, go ahead, I have no problem with that 17:47:59 -!- blabber has quit [Quit: leaving] 17:52:25 1. firefly doesn't mention its size anymore, suggesting spriggans are a few millimeters tall [total revert] 17:53:31 2. deep dwarf scion: it changed "formiddable" to "experienced" -- but if you're called a scion, you're expected to be young, otherwise you'd be referred to as a warrior in your own right [total revert] 17:54:39 3. iron dragon: the old description mentioned it's not actually made of iron [revert? partial revert?] 17:55:00 need to put upstart in the scion desc somewhere 17:55:50 4. iron troll: (not a regression): inconsistent with iron dragons, say they're actually made of iron [rewrite?] 17:56:13 how about for both just saying they have skin literally made of metal 17:56:26 it's what people would expect 17:56:44 5. kraken: the new version merely drops the mention that their tentacles are too big to constrict you [revert -- total?] 17:57:59 6. silver statue: being brittle sounds like some irrelevant fluff now, it was properly marked before [change of the last sentence, rest is ok] 17:58:25 revert 5 17:58:28 -!- alefury has joined ##crawl-dev 17:58:39 what's irrelevant for silver statues? disint still intsakilsl them, yeah? 17:58:47 Eronarn: I'd expect "like metal" but this might be debatable 17:59:46 Eronarn: yeah, so it should be emphasized -- the new version reads as if it was a description not meant to have any meaning other than flavour 18:00:32 7. spriggan druid: why "rare"? [removal of that single word, perhaps a reword] 18:01:07 kilobyte: i say make them ACTUALLY metal, and i think that only matters for LRD. it's magic, and it's not any sillier than enemies made totally of metal 18:01:32 8. spriggan rider: "noble" would mean they're leaders or such, while they're mooks compared to the rest [revert? merge?] 18:01:57 noble in what context 18:02:40 -!- ZChris13 has joined ##crawl-dev 18:07:10 Porcupine-related bug: "It dodges it (buggy) spines." (https://crawl.develz.org/mantis/view.php?id=5421) by CommanderC 18:07:10 03evilmike * ra4809a2622e2 10/crawl-ref/source/mon-pick.cc: New monster list for Spider Nest. 18:07:10 03evilmike * re690d4ce037b 10/crawl-ref/source/dat/des/portals/spider.des: Remove spider portal vault. 18:07:10 03evilmike * re35abeb033db 10/crawl-ref/source/dat/des/branches/spider.des: Move the old spider portal vaults to the Spider Nest branch. 18:07:10 03evilmike * r49a5e3fe1c16 10/crawl-ref/source/dat/des/branches/spider.des: Remove placeholder Spider ending and add a new one. 18:07:10 03evilmike * rc88a7b103617 10/crawl-ref/source/ (branch.cc ng-init.cc): Enable the Spider Nest. 18:07:10 03evilmike * r421bb879f5a7 10/crawl-ref/source/dat/des/branches/ (hive.des spider.des): Some more vaults for Spider. 18:07:17 03evilmike * r022db9f3a019 10/crawl-ref/source/dat/des/branches/spider.des: Remove the hatches from mumra_spider_spiderweb. 18:07:47 uhm, enabling it when the Hellspider is hardly started? 18:08:35 testing is pretty worthless except for bugs then, and those are mostly fixed already because monsters are used elsewhere 18:09:22 I don't know what the plan is with the hellspider but presumably it isn't relevant for testing spider:1-4... 18:09:55 how are you supposed to get to Spider:2 then? 18:10:27 hellspider is on spider:1? as I said, I don't know the plan for it :P 18:10:56 iirc hellspider is supposed to be fought on each floor 18:11:03 I have no idea what's going on with the hellspider either, or if anyone has even done any work on it 18:11:24 I could disable the branch again, if it's that crucial... 18:12:00 pretty much the branch's main difficulty, the rest is mostly some random Snake clone 18:12:23 of course, no one says we need to follow dpeg's plan 18:14:49 I love it when half the devteam runs off and does it's own thing. It's great. Fantastic. Keep up the good work! (I love you) 18:15:46 hellspider would at least turn the branch into more than just "branch full of poisonous things that are weak to poison" 18:16:02 I wasn't actually aware that there was a detailed plan for hellspider (just read it)... looks like a lot of work and I'm a bit dubious about whether it would be good 18:16:20 i'm fine with the branch being enabled temporarily without it or whatever, though 18:16:45 don't worry for the dubious bits, most of dpeg's plans need to be sanitized anyway :p 18:17:40 well, one of my concerns is something fairly fundamental, that it forces the player to killdudes 18:18:45 you can pacify it once, and banish another time :p But yeah. No different from, say, Geryon, though. 18:19:36 no different from geryon except that it is in lair guarding one of the easiest two runes 18:21:55 I did change the monster list so it's a bit tougher than giant cockroaches and centipedes. Also, almost everything is faster than you and it's usually an open layout, so that makes it a bit different from snake 18:22:09 the mechanic of a single enemy you fight multiple times who gets stronger each time is cool, I'm just not sure that the lair lottery is the best place for it... 18:22:10 anyway, should I revert enabling it then? 18:23:45 evilmike: I guess it's more a matter of deciding on a plan 18:24:19 -!- Wensley_ has joined ##crawl-dev 18:26:08 elliptic: why not there, exactly? If you're very underpowered it's not that different from, say, doing current Snake end. Or Shoals with a typical killer band. 18:26:32 kilobyte: in those cases you don't have to kill anything 18:27:33 demonblade the Anemomancer (L25 TeNe) (Vault:8) 18:28:12 !lm demonblade crash -log 18:28:12 10. demonblade, XL25 TeNe, T:96196 (milestone): http://crawl.akrasiac.org/rawdata/demonblade/crash-demonblade-20120313-232732.txt 18:28:44 killing is, well, what 99% of Crawl is 18:28:58 kilobyte: like, diving to snake:5 and ninjaing the rune in one way or another is a valid strategy even with chars who can't handle any of the higher nagas 18:29:16 so the fight being unskippable with novel rules would be something different 18:30:13 kilobyte: I just don't like it being 50% something completely different and 50% standard branch 18:30:32 if it were a guaranteed branch, I would be happier about it actually 18:30:42 I know exactly one person who walks in areas with half the XL they're designed for. And in this case, you can go elsewhere or find a way to kill it anyway. 18:30:48 s/a way/five ways/ 18:31:37 -!- ZChris13 has quit [Ping timeout: 246 seconds] 18:31:56 I don't see any playing style that would suffer. 18:32:46 I see a lot of people who don't clear snake:5, it isn't just me 18:33:09 you don't need to kill anything but the TDHS 18:33:40 well, I can't tell how hard it will be 18:33:46 or how hard it will be to get to it 18:33:52 like, is it just wandering around the level? 18:34:10 or does it have a lot of friends 18:34:20 one of plans was to have it always be near every single downstair 18:34:33 no friends, no summons 18:35:44 that might help, yes 18:37:32 the rule: if you approach a downstair and don't have the TDHS in sight already (probably including having just left LOS), it appears nearby 18:41:42 -!- st_ has quit [Ping timeout: 248 seconds] 18:43:14 my own thought is that since the hellspider "adapts", if you skip it, it should appear on the next level but with the ability to track you, and a speed boost 18:43:41 this might go too far against the whole "multi-stage fight" concept, though 18:44:18 I imagine that's going to be really difficult to balance. 18:44:32 -!- ZChris13 has joined ##crawl-dev 18:44:51 anyway, this is just a concern that came to mind when first reading the page; certainly there are possible ways of making me a bit happier about being forced to kill 5 enemies in 50% of games... 18:45:44 I sort of feel like snake could use something to make it more interesting for balance, at least 18:45:55 (not sure what though) 18:46:27 03MarvinPA * r680fe5cc1119 10/crawl-ref/source/decks.cc: Tweak various summonings cards 18:46:29 03MarvinPA * r71da1fb98bba 10/crawl-ref/source/ (melee_attack.cc monster.cc): Fix spines messages (#5421) 18:46:29 03MarvinPA * rb83ded1ee2d1 10/crawl-ref/source/decks.cc: Make the Focus card use base stats to decide which to adjust 18:46:29 03MarvinPA * r0d996b7d28cd 10/crawl-ref/source/ (decks.cc decks.h): Remove the Spade card, merge the Map and Dowsing cards 18:46:35 03MarvinPA * re40d0bf6be94 10/crawl-ref/source/ (decks.cc spl-goditem.cc): Let Dowsing detect items instead of secret doors, adjust some messages 18:46:37 A multi-tile snake? 18:47:23 haha 18:47:47 crap, got a bunch of Spider related commits on portal_branches 18:48:00 my fault, should have finished it and merged ages ago 18:48:12 can't even push current state, way too messy 18:48:38 what about making it blink away sometimes when you hit it hard 18:48:45 like some boss patterns in shmup games 18:49:06 so you don't have to kill it to go downstairs, but it really helps to do some damage to get it off your back 18:49:41 uhm, how can you go down if stairs are disabled until you kill it? 18:49:59 kilobyte: i don't think that should be the case - have it guard the stairs, and try to make you stop using them 18:50:04 and if you would go downstairs anyway, what then, two TDHSes on a single level? 18:50:09 if TDHS1 is weak, this will be really intuitive 18:50:38 (weak = weak damage. it'd need to have decently high HP) 18:50:43 except you can't have two TDHSes since it's one and only 18:50:49 it shouldn't follow you down stairs, of course 18:50:56 which means no up stairs in LOS of down stairs 18:51:12 (technically it's a kill each time, just with messages about it phasing away to heal and stuff) 18:51:50 kilobyte: right i mean: if you manage to get down stairs (which it tries to prevent), it gets annoyed and moves to the next level, with same effects as if you had killed it 18:51:51 Eronarn: in that case, there'd be a big incentive to NOT fight it at all 18:52:12 that's fine; that's already the case for all branch bosses 18:52:36 we do have branch bosses, even? 18:53:02 (Geryon, Hells, sort of) 18:53:06 imo think of it more like an environmental effect, that you can kill if you want a challenge 18:53:11 there's ilsuiw (who is totally not worth fighting) 18:54:00 what about just starting with a simplified hellspider and then working up from there? I'm wondering, which aspects are absolutely essential. Like, does it need to adapt to your attacks, or could a first version simply get stronger (in stats) each time? 18:54:15 demonblade the Anemomancer (L25 TeNe) (Slime:2) 18:54:19 the wiki page has a section for "generally agreed upon" ideas, but even that is very complex 18:54:22 Hooray for Spider! 18:54:23 Keskitalo: You have 1 message. Use !messages to read it. 18:54:25 i think getting stronger is a good start 18:54:28 !messages 18:54:29 (1/1) evilmike said (1h 41m 59s ago): no problem. Most of the work was already done anyway, I'm just getting it into a state where it can be playtested and balanced. Also, there's still no "hellspider" :P 18:54:35 when were these ideas "generally agreed upon" anyway :P 18:55:30 (that message refered to the spider wiki page btw, which barely mentions the hellspider) 18:56:16 There's a separate page for that, if you haven't seen it? 18:56:32 the problem with testing is that we have several areas: 1. monsters (well-tested), 2. map generator (used to be D:13 for a while), 3. web traps (ditto), 4. balance 18:57:10 and 4. is pretty pointless if we don't have an agreed upon plan for the core part of the branch, including the rune 18:57:58 uh oh, also, any games with Spider Nest generated crash 18:58:01 (I mean, the old portal vault) 18:58:16 should just be if you enter the portal? 18:58:50 i think a good hellspider approach is: it's strong, it's noticeable, it changes how you go through the branch, it isn't mandatory to kill it 18:58:59 does anyone take issue with that 18:59:05 I don't 19:00:21 I think it would be great to have the hellspider, even in a hugely simplified form from the one on the wiki 19:01:37 fuuuuck... can't have both the portal vault and the branch, without some MAJOR hackery 19:01:47 needs a save compat break 19:01:59 (I read the backlog only now!) 19:02:04 what about: good HP+EV that don't scale too much, low but rapidly scaling damage, blink close/away, it can trample you off the stairs, AI to make it try to trample you off the stairs, the thing to make it teleport into los near down stairs if it's not already in los 19:02:41 Eronarn: the whole point is HEAVILY scaling 19:03:19 also, no blinking or trampling, or all combat would have to be at the stairs -- damn abusable for plinking it for free 19:03:20 kilobyte: i think it's more interesting to weight the scaling towards damage vs. HP, not because it shouldn't be mammoth, but because low level forms shouldn't die to a single fireball 19:04:00 kilobyte: huh? if you went down the stairs, it'd despawn on the current level 19:04:07 and appear on the new one, stronger 19:04:10 same as if you'd killed it 19:04:29 So if you rush down the stairs to 5, then you could doddle on 1-4? 19:04:38 demonblade the Anemomancer (L26 TeNe) (Slime:3) 19:04:55 GrimmSweeper: having it hunt you -> you have to dive if you're too weak 19:05:03 this way, if you're too weak, you dive 19:05:07 this really isn't a major difference... 19:05:36 one neat thing about the hellspider proposal is that hellspider=rune 19:05:41 I suppose so. I'm not against it, just bringing up possible issues. 19:05:43 that would of course mean you have to kill it to get the rune 19:05:44 -!- Wensley_ has quit [Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]] 19:06:14 -!- Wensley_ has joined ##crawl-dev 19:06:15 Eronarn: i think what GrimmSweeper means is this: dive to spider:5, then clear 1-4 without having to worry about the hellspider 19:06:25 Eronarn: if you can avoid it four times, it has no way to learn your strengths 19:06:46 one option to deal with that is to make it scale more strongly if you dont kill it but dive 19:06:57 that would also solve the problem kilobyte just mentioned 19:07:35 whew, fixed compat, it's not like the branch->portal problem we have with Hive 19:07:45 kilobyte: "evading the hellspider" is a strength 19:08:11 could give it stuff like constriction, or ranged knockback, or AI more fine-tuned to protect the stairs/rune 19:09:14 or vampire summon 19:09:26 you'd have to block cblink, ctele, summons, etc 19:09:48 not any more than we have to block those things in every other branch 19:09:51 stasis aura? would be neat to have anyway 19:10:21 the hellspider doesn't have to be perfect, it will be fun if it makes a good effort at trying to stop you 19:11:21 (note that it will help compensate for the ridiculously boring fights against spider monsterset to have a battle against an enemy that actually uses tactics) 19:11:50 -!- Wensley_ is now known as Wensley 19:12:23 a second main monster type would probably really help (like snake has snakes and nagas) 19:12:46 -!- ussdefiant has quit [Read error: Connection reset by peer] 19:13:35 -!- jeanjacques has quit [] 19:14:29 Bring on the driders 19:14:53 hahahhaa 19:16:24 alefury: moths 19:16:36 add maybe two new ones 19:17:27 -!- elliptic has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.27/20120216013254]] 19:18:18 moths are only support though. no meat. 19:18:18 spider has a distinctive lack of meat 19:18:33 which makes it kind of unique i suppose 19:18:35 -!- elliptic has joined ##crawl-dev 19:19:01 also, moths are currently a zot thing 19:19:29 dont know if also using moths in spider would be good 19:19:39 for meat, what about buffing emperor scorpions a lot 19:19:43 do they still show up there? 19:19:56 they show up, and they're already pretty buff 19:20:14 @??emperor scorpion 19:20:14 emperor scorpion (15s) | Speed: 10 | HD: 11 | Health: 41-80 | AC/EV: 5/8 | Damage: 3004(medium poison), 11, 11 | Res: 06magic(44) | Vul: 09poison | Chunks: 09poison+07contam | XP: 898. 19:20:15 although, slower than almost everything else 19:20:40 @??naga warrior 19:20:40 naga warrior (02N) | Speed: 8 (act: 80%) | HD: 10 | Health: 91-107 | AC/EV: 6/10 | Damage: 28 | Flags: see invisible, !sil | Res: 06magic(80), 03poison | Chunks: 09poisonous | XP: 747 | Sp: poison splash (d16). 19:21:01 boost the AC, imo 19:21:08 <|amethyst> @?? anaconda 19:21:09 anaconda (15S) | Speed: 18 | HD: 11 | Health: 41-80 | AC/EV: 4/16 | Damage: 30(crush) | Flags: amphibious, cold-blooded | Res: 06magic(44), 12drown | XP: 1137. 19:21:10 maybe health a bit 19:21:41 moths of wrath were specifically removed from Spider after its first iteration, BTW 19:22:02 also, what about giving emp scorps reaching on their stinger in addition to poison 19:22:22 <|amethyst> there was a talk of "moth of poison vulnerability" 19:23:02 kilobyte: oh, wasn't aware. spider doesn't need them, anyway, so it's no big loss 19:23:38 |amethyst: i think that's a pretty good idea 19:23:45 can't think what kind of bug that would fit on well, though 19:24:09 from the sounds of it, it might be better to just disable the branch and continue working on it some more. I just don't like how it was stalled 19:26:20 yeah, understandable 19:26:27 there's too many stalled branches :( 19:26:40 you mean dwarf and forest? 19:27:00 or are there even more? 19:27:58 can we get a slaying mantis monster in spider 19:28:56 Might be nice to get one of their basic traits on the mantis: They can't see slow moving things as moving. 19:30:56 probably too hard to convey to players 19:31:06 A shame. *shrugs* 19:33:38 I think another poison immune monster would be good. It has demonic crawlers right now, but they are slow 19:34:26 TDHS... 19:34:37 (after the first time you kill it with poison, that is) 19:35:22 does confusion from meph count as poisoned? 19:36:40 would that kill tdhs? 19:37:03 and would tdhs count things that helped it be killed? 19:37:16 i think it'd be good to just track clouds that hit it 19:37:22 much simpler than other approaches 19:37:26 yeah 19:38:20 is 'poison elemental' too hopelessly generic a concept 19:38:32 it'd be good for the remove poison res concept as well as the poison immune concept 19:38:42 heh. Mephitic Elemental 19:38:51 Swamp Vapour 19:38:54 is there anything in spider that isnt hit by ignite poison? 19:38:56 fr: steam and fog elementals 19:38:59 eronarn: that would mean we would have to rename VM to PE 19:39:02 having something like that would be good 19:39:11 which means more words!! 19:39:29 alchemist... :) 19:39:39 HOPE :) 19:39:55 That's a lie, there is no hope for characters. =p 19:40:18 that's DEPE 19:40:22 ;) 19:41:23 is that really a word? im also not sure about vape, that sounds like it could be one... 19:41:39 it's drug slang 19:42:07 oh, but vampire is Vp anyway 19:42:35 i think hope would be the only new word :( 19:42:41 probably not worth it 19:42:50 LOPE 19:43:31 lava orcs. Really. When? 19:43:42 NaPE 19:44:09 also a word 19:44:17 good night 19:44:26 -!- alefury has quit [Remote host closed the connection] 19:45:49 if you put that much weight to abbreviations, just make a Fury (Erinye) race, and be done with it 19:46:17 |amethyst: new moths are my domain, I was thinking that the moth of vulnerability would subtract 1 from *all* resistances if you were in sight of it 19:46:42 or perhaps it would be better as a status effect 19:46:58 might need a better name to disambiguate with scrolls of vulnerability 19:47:07 wait no, it was the moth of frailty 19:47:12 much better 19:47:30 except frail shares a name with a mutation 19:47:41 Would it be better to have it as a hazy aura around it or are you running into the problem of too many things with auras? 19:47:43 the -10% health one, i think 19:48:02 you could make it a moth of vulnerability 19:48:13 lower all resistances including magic :P 19:48:28 or rename the scroll 19:48:30 here's a thought: make otr give -rPois for a short period after use, and make a monster with a smite version of it :D 19:48:53 ??venom cocktail 19:48:54 venom cocktail[1/3]: L7 poison spell in brainstorming stage. Gives a green halo and severe, incurable poison in exchange for all monsters in LOS losing 1 level of rpois (so vuln poison for a regular monster) 19:49:15 ghrmblahdammit, wasted lots of time hunting a regression why Ziggurat desc doesn't show up, and here's the cause: 19:49:16 Severe, incurable? 19:49:19 'cuz there's none 19:52:25 03kilobyte * r40c395bed53f 10/crawl-ref/source/spl-damage.cc: Fix LRD's display ignoring player's recolouring, fix Elf brick oddities. 19:52:25 03kilobyte * r044feaa2b68e 10/crawl-ref/source/dat/database/monspeak.txt: Axe a pointless comment. 19:52:26 03kilobyte * r0a61f29d72c8 10/crawl-ref/source/dat/ (18 files in 7 dirs): Evict desc_long from vaults to the database. 19:52:26 03kilobyte * r8e68fc86b013 10/crawl-ref/source/dat/des/branches/spider.des: Let games that have the old Spider portal continue. 19:52:26 03kilobyte * rb2d90c07a770 10/crawl-ref/source/ (4 files in 3 dirs): Fix the Spider entry tile not showing. 19:52:26 03kilobyte * r3f48974b1a5a 10/crawl-ref/source/ (dat/dlua/lm_pdesc.lua dat/dlua/lm_trove.lua describe.cc): Allow portal vault descriptions from the database. 20:12:27 -!- [1]GrimmSweeper has joined ##crawl-dev 20:12:39 -!- GrimmSweeper has quit [Ping timeout: 260 seconds] 20:12:39 -!- [1]GrimmSweeper is now known as GrimmSweeper 20:14:03 -!- ussdefiant has joined ##crawl-dev 20:24:58 -!- FaMott has joined ##crawl-dev 20:39:48 kilobyte: what is the advantage of having unrands auto-ID over just randomizing their un-IDed appearances? 20:39:56 -!- nrook has joined ##crawl-dev 20:40:22 glyph colour/tile 20:40:52 you'd be able to recognize them using these unless you drop all unrand tiles 20:41:15 ah, that makes sense... might want to make sure all unrands have special colours then 20:41:34 iirc there are a couple that don't really 20:42:03 -!- edlothiol has joined ##crawl-dev 20:42:11 we could make a bunch of boring unrands randapp, perhaps... and put their tiles into the random pool 20:52:25 03dolorous * r7a0a45835fce 10/crawl-ref/source/ (spl-goditem.cc spl-goditem.h): Remove now-unused detect_secret_doors(). 21:08:50 Just a question, is there any way to special case spells to have a different cost than their level? 21:09:06 like sublimation of blood to have 0 mana cost but an HP/chunk cost instead? 21:17:36 <|amethyst> sure, special case it in spell_mana 21:18:03 <|amethyst> alongside the logic for L5+ destructive spells and Veh 21:18:57 <|amethyst> if you're doing more than just the one spell, it might make sense to add a new field to the spell_desc 21:22:35 sublimation of blood needs to cost MP 21:22:50 in my opinion it's quite important that you can't use it when at <2 mp 21:23:06 being out of mp should be a very bad situation 21:23:37 -!- nfogravity has quit [Quit: Leaving] 21:24:54 Out of MP should lead to out of HP? 21:25:15 that's a good motto! 21:25:34 I think there should be more monsters that drain MP or otherwise prevent casting 21:25:39 -!- iasov has joined ##crawl-dev 21:25:40 me too 21:25:47 I think ghost moths are the only one? 21:25:52 silent spectres for everybody 21:25:52 well, drain MP is actually somewhat common now 21:25:56 <|amethyst> eye of draining 21:25:56 ah 21:26:02 ghost moths and eyes of draining both drain mp, and then monsters can have antimagic 21:26:03 right! I'm dumb :D 21:26:06 including any monster that is a weapon user 21:26:20 -!- nfogravity has joined ##crawl-dev 21:26:34 I'm still trying a DDEE all-runer 21:27:07 The most I've gotten is 10 21:27:14 and then I died to Asmodeus 21:27:44 try ninja tactics w/ shatter. although, this is more of a ##crawl sort of discussion 21:28:05 Anyone know where I can find an example of a script to initialize a user for the tiles webserver? 21:28:47 edlothiol is the webtiles dev, might want to ask him about it 21:29:26 ahh, I was looking through his git stuff for something like that already. :P 21:30:41 but then I've looked a lot of places. 21:31:29 I need to learn lua 21:31:34 so I can make scripts 21:32:05 Yeah, I know, but I think this particular script might be bash 21:32:27 I think I could write one myself, but I'm not sure what the config.py is saying exactly? 21:33:00 is it basically saying copy over init.txt to a .crawlrc for each new player? cuz I might be able to figure that out 21:36:25 iasov: yes, that 21:36:25 edlothiol: You have 1 message. Use !messages to read it. 21:36:54 iasov: and create morgue directories etc. if necessary 21:36:56 FaMott: if you want something simple, just ask in ##crawl. People are usually helpful, or might already have written something like what you want 21:37:09 * FaMott nods* I see 21:38:24 -!- ainsophyao has joined ##crawl-dev 21:53:15 -!- jooosa has joined ##crawl-dev 21:55:54 -!- joosa has quit [Ping timeout: 260 seconds] 21:55:54 -!- jooosa is now known as joosa 21:59:24 -!- nrook has quit [Quit: Page closed] 22:25:02 -!- ainsophyao has quit [Remote host closed the connection] 22:26:33 03dolorous * r7a28b9d8ec01 10/crawl-ref/source/dat/descript/features.txt: Tweak wording and punctuation. 22:35:43 -!- iasov has quit [Read error: Operation timed out] 22:41:25 -!- vadatajs has quit [Ping timeout: 260 seconds] 22:43:06 -!- Wensley has quit [Ping timeout: 246 seconds] 22:48:30 -!- iasov has joined ##crawl-dev 22:55:08 -!- vadatajs has joined ##crawl-dev 23:00:04 -!- vadatajs has quit [Ping timeout: 260 seconds] 23:11:13 -!- vadatajs has joined ##crawl-dev 23:50:30 -!- edlothiol has quit [Ping timeout: 248 seconds]