00:01:17 Unstable branch on crawl.develz.org updated to: 0.11-a0-410-gc23ae1a (32) 00:10:10 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-410-gc23ae1a 00:14:59 -!- eric_cc has quit [Ping timeout: 260 seconds] 00:47:34 -!- Xiberia has joined ##crawl-dev 00:48:24 -!- stabwound has quit [Read error: Operation timed out] 00:51:24 -!- oberstein has quit [Quit: uhhh] 00:51:53 -!- oberstein has joined ##crawl-dev 00:52:48 -!- stabwound has joined ##crawl-dev 00:53:20 -!- capablanca has joined ##crawl-dev 00:53:29 -!- mikee_ has quit [Disconnected by services] 00:53:29 -!- capablanca is now known as mikee_ 00:56:20 -!- mikee_ has quit [Disconnected by services] 00:56:32 -!- mikee_ has joined ##crawl-dev 00:58:49 -!- capablanca has joined ##crawl-dev 00:59:00 -!- mikee_ has quit [Disconnected by services] 00:59:00 -!- capablanca is now known as mikee_ 01:02:10 -!- capablanca has joined ##crawl-dev 01:04:07 -!- mikee_ has quit [Ping timeout: 244 seconds] 01:07:05 -!- capablanca has quit [Ping timeout: 260 seconds] 01:18:34 -!- ogsus has quit [Ping timeout: 246 seconds] 01:21:05 -!- ogsus has joined ##crawl-dev 01:47:38 -!- xnavy has quit [Ping timeout: 240 seconds] 01:58:39 -!- ogsus has quit [Ping timeout: 265 seconds] 02:00:35 -!- ogsus has joined ##crawl-dev 02:00:36 -!- xnavy has joined ##crawl-dev 02:04:18 -!- mikee_ has joined ##crawl-dev 02:11:04 -!- ogsus has quit [Ping timeout: 246 seconds] 02:15:19 -!- mikee_ has quit [Ping timeout: 252 seconds] 02:15:36 -!- mikee_ has joined ##crawl-dev 02:21:29 -!- capablanca has joined ##crawl-dev 02:23:46 -!- mikee_ has quit [Ping timeout: 252 seconds] 02:23:46 -!- capablanca is now known as mikee_ 02:27:51 -!- neunon has joined ##crawl-dev 02:27:51 -!- neunon has quit [Changing host] 02:27:51 -!- neunon has joined ##crawl-dev 02:32:38 -!- ainsophyao has joined ##crawl-dev 02:48:04 -!- ogsus has joined ##crawl-dev 02:52:22 -!- ogsus has quit [Ping timeout: 246 seconds] 03:03:27 -!- ToBeFree has joined ##crawl-dev 03:11:32 -!- phyphor has quit [Remote host closed the connection] 03:13:12 -!- nfogravity has quit [Quit: Leaving] 03:16:25 -!- Ragdoll has joined ##crawl-dev 03:21:52 -!- syllogism has joined ##crawl-dev 03:24:35 -!- ogsus has joined ##crawl-dev 03:37:37 -!- monqy has quit [Quit: hello] 03:42:34 -!- dtsund has quit [Quit: dtsund] 03:43:39 -!- capablanca has joined ##crawl-dev 03:43:58 -!- mikee_ has quit [Disconnected by services] 03:43:58 -!- capablanca is now known as mikee_ 03:57:50 -!- ais523 has quit [Remote host closed the connection] 04:19:17 03evilmike * r08f54826a1c6 10/crawl-ref/source/dat/des/branches/zot.des: Only allow one version of lemuel_draconian_sentries per game. 04:30:53 -!- evilmike has quit [Read error: Connection reset by peer] 04:37:17 -!- jeanjacques has joined ##crawl-dev 05:00:09 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-410-gc23ae1a 05:02:15 03kilobyte * r4f562d83a40d 10/crawl-ref/source/dat/des/branches/abyss.des: A bit of player hating. 05:03:32 kilobyte: <3 05:04:08 03kilobyte * r85060382dffc 10/crawl-ref/source/dat/des/branches/abyss.des: "rune" <-> "exit" 05:05:27 -!- ainsophyao has quit [Remote host closed the connection] 05:05:29 sadly, regular Abyss vaults generate pretty rarely even if you drop the dummies 05:05:56 but a rare surprise is even better, people will be genuinely surprised and pissed off 05:12:58 -!- alefury has joined ##crawl-dev 05:49:45 -!- ainsophyao has joined ##crawl-dev 05:50:00 -!- ainsophyao has quit [Remote host closed the connection] 05:51:08 -!- ainsophyao has joined ##crawl-dev 05:58:18 -!- HousePet has quit [Quit: Page closed] 06:59:09 scrolls of summoning don't _summon_ anything: the aboms it creates are permanent (neither summoned or even durably summoned). What about renaming the scroll? 06:59:21 "scroll of abomination? "scroll of unholy creation"? 07:08:38 the constriction message tells you the name of the monster constricting you even if it is invisible 07:09:30 -!- Ragdoll has quit [Read error: Connection reset by peer] 07:10:27 -!- Ganrao| has joined ##crawl-dev 07:11:10 -!- ToBeFree has quit [Read error: Connection reset by peer] 07:11:56 -!- MarvinPA_ has joined ##crawl-dev 07:12:28 ??it[16] 07:12:33 it[16/20]: It constricts it! 07:12:35 no longer? 07:13:39 -!- Vandal has quit [Ping timeout: 244 seconds] 07:15:38 -!- MarvinPA has quit [Ping timeout: 252 seconds] 07:15:38 -!- MarvinPA_ is now known as MarvinPA 07:24:45 -!- petete has joined ##crawl-dev 07:40:52 -!- Sequell has quit [*.net *.split] 07:40:52 -!- Chousuke has quit [*.net *.split] 07:40:52 -!- varmin has quit [*.net *.split] 07:40:57 -!- Chousuke has joined ##crawl-dev 07:41:26 -!- Sequell has joined ##crawl-dev 07:41:27 -!- varmin has joined ##crawl-dev 07:51:25 -!- Wensley has joined ##crawl-dev 07:56:52 -!- petete has quit [Ping timeout: 246 seconds] 08:18:19 kilobyte: I think it would be cool to change the scroll of summoning to give you a random rank-upgradable monster (eg naga, orc etc) and possibly add more possible upgrade paths 08:18:29 like for demons... 08:23:17 Something else it could be changed into would be a scroll of enslavement, working similar to the Yred ability 08:28:18 That seems like it would dilute the yred ability a lot. 08:34:19 -!- alefury has quit [Remote host closed the connection] 08:36:37 the yred ability doesn't really feel like a yred ability anyways 08:40:10 -!- ainsophyao has quit [Remote host closed the connection] 08:41:59 -!- ainsophyao has joined ##crawl-dev 08:42:50 st_: btw, I have a friend who says that zigsprint is the best game that crawl has ever been 08:43:13 so I saw some commit messages mentioning umbra and demons, was there ever a determination made there 08:43:19 Eronarn ^ 08:44:56 Wensley: not to my knowledge 08:45:13 i think that commit just made all demons - even shadow ones - not able to see in umbra 08:54:10 -!- ctair has joined ##crawl-dev 08:57:23 -!- Pacra has joined ##crawl-dev 09:23:11 -!- Ragdoll has joined ##crawl-dev 09:24:06 -!- nrook has joined ##crawl-dev 09:31:06 -!- nrook_ has joined ##crawl-dev 09:33:07 -!- nrook has quit [Ping timeout: 264 seconds] 09:33:17 -!- nrook_ is now known as nrook 09:45:35 -!- Ragdoll has quit [Read error: Connection reset by peer] 10:13:04 -!- ussdefiant has quit [Ping timeout: 245 seconds] 10:14:34 -!- ussdefiant has joined ##crawl-dev 10:34:10 kiloobyte: <3 the abyssal mimics! 10:35:20 * kilobyte wants to see the face of the first player who gets one :) 10:38:45 -!- nrook has quit [Read error: Connection reset by peer] 10:39:12 -!- nrook has joined ##crawl-dev 11:00:36 -!- res has joined ##crawl-dev 11:04:29 -!- Xiberia has quit [Ping timeout: 244 seconds] 11:32:32 abyss exit mimics 11:43:18 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:47:03 Your swamp worm zombie scowls horribly. 11:47:07 worms can scowl? 11:55:56 -!- monqy has joined ##crawl-dev 12:04:11 -!- ussdefiant has joined ##crawl-dev 12:21:00 -!- MarvinPA_ has joined ##crawl-dev 12:23:28 -!- MarvinPA has quit [Ping timeout: 255 seconds] 12:23:28 -!- MarvinPA_ is now known as MarvinPA 12:25:35 -!- dtsund has joined ##crawl-dev 12:36:19 -!- ctair has quit [Remote host closed the connection] 12:37:49 -!- edlothiol has quit [Read error: Connection reset by peer] 12:57:03 -!- blabber has joined ##crawl-dev 13:05:04 Unstable branch on crawl.akrasiac.org updated to: 0.11-a0-413-g8506038 (32) 13:16:49 I was trying to play sprint but when I selected my class it froze up, then when I tried again the connection closed with message Connection to crawl.develz.org closed. now, please contact the admin. 13:17:05 now whenever I try I get 13:17:07 The save file (/crawl-svn-c23ae1a/saves/sprint/monqy.cs) is empty! 13:17:07 Hit any key to exit... 13:17:24 I'll delete my save and trying again 13:18:49 hit tab when selecting my sprint map and the exact same thing happened again 13:24:17 this was zig sprint 13:24:54 so trunk 13:25:40 the other sprints work just fine, but zig sprint has troubles when it starts 13:36:08 -!- ToBeFree has joined ##crawl-dev 13:50:47 -!- evilmike has joined ##crawl-dev 13:55:04 -!- edlothiol has joined ##crawl-dev 13:57:28 <|amethyst> I can confirm; a local copy of crawl locks up when I select Zig V, choose a race/class, and enter my name 13:58:40 hmm yeah, same here 13:58:45 <|amethyst> it's a database call from inside ghost_demon::init_random_demon 13:58:57 this was broken recently 13:59:40 though, I'm not sure right now what exactly broke it 14:00:08 -!- petete has joined ##crawl-dev 14:00:31 <|amethyst> each time I stop it, it's looking up a (different) pan lord name in the database 14:00:41 <|amethyst> presumably to avoid names like "Ring" 14:00:53 oh, someone was crashing with that error on the orb run yesterday too 14:00:58 i think? 14:01:27 sprint V is just causing crawl to lock up, I'm not getting a crash from it 14:02:27 <|amethyst> yeah 14:02:30 was it reported as a crash but actually a lockup? 14:03:33 <|amethyst> oh 14:03:44 if it's pan lords doing this, what about actual pan levels in zigs? 14:03:50 <|amethyst> or pan itself 14:04:43 !lm mroovka crash -log 14:04:43 16. mroovka, XL27 GhMo, T:86633 (milestone): http://crawl.akrasiac.org/rawdata/mroovka/crash-mroovka-20120309-211559.txt 14:04:49 that's the one that was happening yesterday 14:05:09 or one of them 14:05:22 <|amethyst> yeah, pan freezes too 14:05:30 <|amethyst> and I think I have the fix 14:12:03 <|amethyst> it's related to the quote wrapping stuff 14:12:12 ghost_demon is the wackiest name for a thing in all the crawl code i've read 14:12:29 <|amethyst> that makes getLongDescription() return a newline instead of an empty string 14:13:00 <|amethyst> so the pan-lord code thinks the name is already taken, and repeats 14:14:40 <|amethyst> 15 is sigterm 14:14:47 <|amethyst> so that one probably died to the watchdog 14:19:53 03|amethyst * r482dc2933e11 10/crawl-ref/source/libutil.cc: Do not freeze when generating pan lords. 14:20:41 -!- Ragdoll has joined ##crawl-dev 14:20:52 <|amethyst> monqy: thanks 14:24:28 it says signal 15... was the game stuck in an infinite loop? 14:24:38 <|amethyst> kilobyte: yes, just fixed 14:24:47 <|amethyst> unwrap_desc was appending a newline even to the empty string 14:25:29 <|amethyst> (making pan lord generation infinite-loop) 14:25:53 so the infinite loop detection thingy doesn't work 14:25:59 pan lords did seem to generate fine usually though... 14:26:26 <|amethyst> elliptic: I got a freeze on entering Pan 14:26:42 the game should have aborted after 60 seconds of CPU use with no successful key press or going to the main loop 14:26:55 <|amethyst> I didn't wait that long 14:27:00 like, I had a game earlier today on CDO with pan lords in it 14:27:05 <|amethyst> elliptic: 0.11 not 0.10? 14:27:11 oh, 0.11 bug 14:27:53 <|amethyst> hm 14:28:23 I just assume that everyone is playing 0.10 until tourney end :) 14:28:28 kilobyte: I think it aborted properly when I tried it 14:28:42 <|amethyst> does CAO have its own watchdog maybe? 14:28:59 <|amethyst> because that log did not say "Stuck game with 100%% CPU use" 14:29:20 none I know of, such games need to be killed manually 14:29:28 <|amethyst> and a watchdog failure would be SIGABRT, right? 14:29:39 on cdo for one of my tests I left a squarelos game going and checked it on the games list and eventually it vanished 14:29:53 yeah, die() 14:31:35 <|amethyst> so sigterm would have to be outside intervention on the server 14:31:39 <|amethyst> hm 14:32:25 <|amethyst> this is a loop that involves repeated database lookups, so it probably takes a lot more than a minute to get 60 seconds of user CPU time 14:32:44 Snowclone (L11 DEEE) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 942 failed. (D:12) 14:33:18 <|amethyst> unless everything's memory mapped and in core, in which case I guess there might not be many syscalls 14:33:27 the game that was getting that error yesterday seemed to be aborting properly, i think 14:44:54 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 14:47:41 -!- Xiberia has joined ##crawl-dev 14:52:58 -!- Pacra has quit [Quit: This computer has gone to sleep] 14:57:11 -!- casmith789 has joined ##crawl-dev 14:59:31 -!- ais523 has joined ##crawl-dev 15:00:22 -!- Pacra has joined ##crawl-dev 15:02:49 -!- gnsh has quit [Ping timeout: 260 seconds] 15:04:25 03kilobyte * rfc1fd3ce4070 10/crawl-ref/source/dbg-asrt.cc: Fix a misalignment in crash dumps. 15:04:36 03kilobyte * r586ef272d914 10/crawl-ref/source/ (crash.cc crash.h dbg-asrt.cc dbg-crsh.h): Merge away an one-function-wonder header file. 15:04:36 03kilobyte * r635acbe76ad9 10/crawl-ref/source/dat/descript/pl/ (items.txt unident.txt): Let b0rsuk know what the hell a bardiche is. 15:04:56 kilobyte: Heheh bardiche 15:07:29 actually, I know a restaurant with two well-made bardiches hanging on the wall 15:08:03 so it might be not that obscure thing 15:08:17 Depends where you focus your attention. 15:08:20 I read fantasy books. 15:08:24 It comes up enough there. 15:08:43 on the other hand, I have never talked about such things with folks who don't read fantasy, etc 15:08:53 *shrugs* 15:09:27 could ask some random person to check 15:10:36 Hold on, let me check with a history major. 15:10:41 :p 15:11:00 She isn't focused on medieval however so it should be alright. 15:13:02 -!- Dixbert has quit [Read error: Connection reset by peer] 15:13:16 -!- Dixbert has joined ##crawl-dev 15:17:27 Okay she knows its a Middle Age weapon. 15:17:31 Asking about what type 15:18:02 Yep, pole axe type. 15:18:04 -!- MarvinPA has quit [Read error: Connection reset by peer] 15:18:24 -!- MarvinPA has joined ##crawl-dev 15:48:17 -!- Ragdoll has quit [Quit: Ragdoll] 16:55:49 -!- Pacra has quit [Ping timeout: 244 seconds] 16:59:23 -!- st_ has quit [Ping timeout: 252 seconds] 16:59:27 -!- HangedMan has joined ##crawl-dev 17:00:59 03BurtonMatthewA * r52a4531e21dc 10/crawl-ref/source/ (abl-show.cc beam.cc spl-cast.cc spl-goditem.cc spl-goditem.h): Added more descriptive messages for failing to pacify, as detailed in #0004591 17:00:59 03MarvinPA * r8e4e2356d1d2 10/crawl-ref/source/itemname.cc: Typo fix 17:03:19 trying to use vaults with bands set and being frustrated that if the spacer isn't open enough band members can be placed *inside walls* 17:04:38 HangedMan: rock worm bands 17:04:42 boring beetle bands 17:04:50 old cacodemon bands 17:05:39 "band" as in the actual "band" that the game uses to group monsters together as they wander 17:06:31 which is kind of funny because said "bands" in vault placement can of course put them with seperating walls regardless of distances connecting, and also doesn't even always place a *band* 17:06:38 jelly bands d:2- 17:06:59 also cacodemon bands contain lemures, that doesn't make much sense 17:07:26 unless they'd follow in a sort of fashion, upon which I am affronted you didn't come up with dissolution band 17:26:55 can we make brothers be durably summoned 17:27:24 kinda terrible to blow that much piety and then walk two feet and have a summoner come into view and have all your dudes get dismissed 17:27:25 they already have trog shielding them from stuff 17:27:30 not from abjuration 17:27:40 isn't that the entire point of the shield 17:27:51 ilsuiw chain-abjured four of my guys today 17:28:38 m 17:28:49 yes, that is what she looked like while doing it 17:29:20 I meant to go "mmmm" but that works too 17:34:06 why is it that whenever I load up mantis I get an unrelated term already in the search 17:43:22 trog does shield them from abjuration, yeah 17:45:55 -!- ainsophyao has quit [Remote host closed the connection] 17:46:30 -!- Xiberia has quit [Ping timeout: 248 seconds] 17:49:19 MarvinPA: I just watched your brothers get abjured in tomb 17:49:50 right, it's not a 100% thing 17:50:31 100% certain things in crawl that devs like: 17:50:37 it works by duration, and Bros have it pretty small 18:05:11 HangedMan: Runes 18:05:48 abyssal rune isn't liked at times, still not good enough 18:06:04 -!- ais523 has quit [Remote host closed the connection] 18:06:05 The Orb? 18:06:33 orb run has been poked and prodded at for ages 18:31:21 -!- jeanjacques has quit [] 18:48:41 -!- ToBeFree has quit [Remote host closed the connection] 18:53:06 -!- blabber has quit [Quit: leaving] 18:54:40 fr: orb being in zot is only a 60% chance? :D 18:55:16 no, it just needs to have some tiny aspect of randomization 18:55:24 fr: 0.01% chance of dancing orb of zot 18:59:43 it already occasionally has an item on top of it 18:59:56 which makes apportation-based ninjaing less effective 19:00:52 03elliptic * r31cf5b0aff25 10/crawl-ref/source/main.cc: Have Passage of Golubria make noise when a portal times out. 19:01:21 -!- syllogism has quit [] 19:36:10 -!- greatzebu has quit [Ping timeout: 246 seconds] 19:44:58 -!- Zaba has quit [Ping timeout: 272 seconds] 19:48:25 orb mimics 19:53:33 -!- greatzebu has joined ##crawl-dev 19:54:00 -!- Zaba has joined ##crawl-dev 20:03:14 -!- mumra has joined ##crawl-dev 20:12:44 -!- Dixbert has quit [Ping timeout: 244 seconds] 20:16:39 -!- Dixbert has joined ##crawl-dev 20:27:24 -!- edlothiol has quit [Ping timeout: 272 seconds] 20:38:07 -!- nfogravity has joined ##crawl-dev 20:41:31 -!- Dixbert has quit [Ping timeout: 264 seconds] 20:42:46 evilmike, are you around? 20:46:03 somewhat 20:46:18 i fixed the code, there was a bug 20:46:56 ah, good 20:48:05 i like putting it on &# though, that's clever 20:48:16 the new &# command doesn't work (https://crawl.develz.org/mantis/view.php?id=5408) by nfogravity 20:50:27 chei has the link, evilmike. patch it from master and you should be good to go 20:51:32 -!- ussdefiant_ has joined ##crawl-dev 20:52:47 -!- Pacra has joined ##crawl-dev 20:53:21 Constriction persists through blink, if the endpoint is still in range. (https://crawl.develz.org/mantis/view.php?id=5409) by Kyrris 20:53:32 -!- ussdefiant has quit [Ping timeout: 252 seconds] 20:53:40 -!- ussdefiant_ is now known as ussdefiant 20:54:22 -!- Dixbert has joined ##crawl-dev 21:01:15 nfogravity: it works, yeah. one thing I am noticing though - if the morgue file doesn't list a skill (ie that skill is at 0), the command wont change your skill 21:01:26 yeah, i know 21:05:14 03nfogravity * r1c0822001114 10/crawl-ref/source/wiz-you.cc: Fix the &# command and clean up the wizard morgue file reading function. 21:06:35 great thank you 21:11:27 -!- HangedMan_ has joined ##crawl-dev 21:18:47 -!- everyonemines has joined ##crawl-dev 21:24:57 Is there any work on making webtiles playable from tiles, to get the UI improvements? 21:25:02 What would that take? 21:27:20 wouldn't it be better to move the ui improvements into tiles rather then the entire webtiles crock-up 21:27:45 Huh? 21:28:03 Tiles is what has the UI improvements... 21:28:18 you'd have to ask edlothiol what his plans are, when he's around 21:28:20 What webtiles has is the ability to watch other people play. 21:28:26 you're asking if you can have a local tiles client to play crawl online 21:28:54 he's the only one working on webtiles, but i don't think there's any work or any plan to work on stuff with the local client at the moment 21:28:54 Which logically would be an extension of the tiles client. 21:29:03 webtiles is basically a tiles-like frontend to crawl server-side 21:29:32 the work is mainly going towards improving the browser client (and server-side backend stuff and whatever) 21:29:45 What I'm thinking of is pulling the lower level commands generated by tiles, and sending them to the online client. 21:29:56 That way you get the extra features. 21:30:06 that...is webtiles 21:30:09 roughly 21:30:33 i'm not sure whether it would be better or faster to try to add the remaining features to webtiles or to build a full client/server package 21:31:09 everyonemines: you should contact edlothiol, he's the only one who knows how webtiles works, maybe he has some insight 21:31:11 how does the version that has an actual monster list have anything less then the other, aside from a mouse-available menu that really just slows down play 21:31:33 probably somewhere in the history of webtiles discussion is a some kind of explanation of why it's the way it is 21:31:37 and is completely untranslateable over to every other interface for crawl 21:31:43 and why this way is much easier to get working 21:31:58 but yeah i would have no idea how to explain it 21:32:13 also something about how mouse and stuff would be displayed from afar without even *more* taxing on the poor server 21:33:07 nrook the Chiller (L1 DEIE) (D) 21:34:10 HangedMan_: you do not know how browsers work! 21:34:32 also webtiles has glyph mode and glyph hybrid mode so for the majority of players webtiles having the menu/spells/monster menu display *thing* is a slow add-on more then anything important 21:34:50 okay fine wensley retract the mouse statement 21:35:08 the exciting backstory: I tried to play zigsprint on cao trunk, it hung, I ended the session, tried again, got a "stale processes" message, decided to force them quitting, and am now getting this message: 21:35:42 nrook: there is a bug in trunk with pan lords 21:35:43 The save file (/crawl-master/crawl-git-85060382df/saves/sprint/nrook.cs) is empty! 21:36:03 it is fixed but the fix is not on the servers yet I thing 21:36:05 think 21:36:11 ah ok, thanks 21:36:39 I'll stay away from zigsprint for now, then 21:38:44 also from pan and orb runs 21:39:03 and regular zigs .. so the fix should be up rather soon 21:45:29 alright, I look forward to it 22:04:26 03elliptic * r83bb6bacfdbd 10/crawl-ref/source/ (item_use.cc item_use.h player.cc): Fix the @ speed description applying Finesse twice for ranged combat. 22:04:34 03elliptic * r4d047e13e739 10/crawl-ref/source/item_use.cc: Make ranged combat speed smoother. 22:18:13 -!- Wensley has quit [Ping timeout: 246 seconds] 22:25:58 -!- nrook has quit [Quit: ChatZilla 0.9.88.1 [Firefox 10.0.2/20120215223356]] 22:48:22 03dolorous * rdf2e2805c649 10/crawl-ref/source/player.cc: Don't use mprf() when mpr() will do. 23:01:09 evilmike, do you think it would be easier to report and have a bunch of bugs about bands fixed, or to just place pseudo-bands in the vault that brought up said bugs instead 23:02:03 if you found a bug report it 23:02:12 if you can work around it, you might as well do that too 23:03:07 i can barely understand what you're saying though 23:03:25 not entirely sure if "if vault tries to place any band in confined space, may place members in walls" needs an example or not 23:05:09 if something is causing a monster to appear in walls you should report that. if you can give examples of how to reproduce it, that's helpful 23:06:05 will do 23:07:11 -!- ainsophyao has joined ##crawl-dev 23:07:43 I still don't know what you mean about "pseudo-bands" though 23:10:51 -!- HangedMan_ has quit [Ping timeout: 245 seconds] 23:26:08 -!- HangedMan has quit [Ping timeout: 240 seconds] 23:28:07 03dolorous * re429c2bb2e73 10/crawl-ref/source/spl-goditem.cc: Add formatting fixes. 23:30:49 Crash on monster spawn on Orb run (https://crawl.develz.org/mantis/view.php?id=5410) by Ebonnov 23:31:59 guessing that's the fixed bug and cdo just hasn't updated yet? 23:36:05 yeah 23:40:04 03dolorous * r733b69eec9e5 10/crawl-ref/source/mon-gear.cc: Experimentally remove the limit of one returning-brand weapon per monster. 23:42:18 "experimentally" 23:48:21 -!- Pacra has quit [Ping timeout: 246 seconds] 23:55:41 -!- greatzebu has quit [Ping timeout: 246 seconds] 23:57:36 -!- st_ has joined ##crawl-dev