00:01:00 Unstable branch on crawl.develz.org updated to: 0.11-a0-264-g67ebc4f (32) 00:14:11 -!- HangedMan has quit [Ping timeout: 245 seconds] 00:14:50 -!- GreatOrbOfEyes has quit [Ping timeout: 260 seconds] 00:18:08 -!- MarvinPA has quit [Ping timeout: 260 seconds] 00:18:59 Windows builds of master branch on crawl.develz.org updated to: 0.11-a0-264-g67ebc4f 00:39:00 -!- st_ has quit [Ping timeout: 260 seconds] 01:14:14 -!- valrus_ has quit [Remote host closed the connection] 01:26:50 -!- Ragdoll has joined ##crawl-dev 01:33:13 03kilobyte * r33a67b488222 10/crawl-ref/source/dat/database/monspeak.txt: Update two obsolete comments. 01:33:23 03kilobyte * r4ed1939840a1 10/crawl-ref/source/dat/database/rand_arm.txt: A few new randart names. 01:33:26 03kilobyte * rc50d1646e608 10/crawl-ref/source/dat/database/randname.txt: Reuse some old unrand names for randarts. 01:51:18 -!- monqy_ has joined ##crawl-dev 01:51:38 -!- monqy has quit [Quit: Reconnecting] 02:09:09 evilmike the Petrodigitator (L27 DDEE) ASSERT(in_bounds(where)) in 'misc.cc' at line 1161 failed on turn 92041. (Tar:7) 02:09:20 was fighting a spectral kraken 02:09:22 evilmike: You have 1 message. Use !messages to read it. 02:10:43 -!- greatzebu has quit [Quit: greatzebu] 02:14:05 !lm evilmike type=crash -log 02:14:07 5. evilmike, XL27 DDEE, T:92041 (milestone): http://crawl.akrasiac.org/rawdata/evilmike/crash-evilmike-20120226-080909.txt 02:17:23 -!- monqy_ is now known as monqy 02:38:10 -!- dtsund has quit [Quit: dtsund] 03:26:00 -!- Pacra has joined ##crawl-dev 03:35:40 -!- dpeg has joined ##crawl-dev 03:36:19 Awesome tournament page. Who drew the banners? 03:36:59 Wensley i think 03:37:31 looks great 03:37:53 rules are also better than ever but I told elliptic already :) 03:38:23 !seen Ragdoll 03:38:23 I last saw Ragdoll at Sun Feb 26 09:37:49 2012 UTC (34s ago) saying the only moment i tab it up on ##crawl. 03:38:34 but im right here 03:38:54 Ragdoll: Hi! Do you know how many replies the survey has at the moment? 03:39:03 i can check, hang on 03:39:26 Also, I was a bit surprised to see CAO Usage Statistics show a plummet in games, players and wins. Does it take webtiles games into account? 03:39:29 dpeg <#! 03:39:43 1539 03:40:46 yeah http://crawl.akrasiac.org/scoring/overview.html for some reason does not pull any cdo 0.10 games yet 03:40:54 webtiles and console 03:42:01 Ragdoll: awesome! 03:42:11 indeed! itīs still going strong 03:42:49 Ragdoll: at some point I'll take the time to announce the survey in some places (DF forum, usenet, roguelike temple etc.) 03:43:31 due: hi! :) 03:43:50 alright, i think people are pretty aware of the existence, though 03:44:58 the 0.10 thread on SA has the survey linked to in the first post 03:45:07 dunno how popular crawl is with DF players nowadays, I dont visit there 03:45:23 evilmike: I also want to reach former Crawl players 03:46:14 there are a lot of those in ##crawl from what I can tell 03:47:09 well, not really, but it sometimes seems that way :P 03:53:04 we had several DF teams in the last tournament 03:53:44 no more mountain dwarfs, no more DF players 03:53:49 haha 03:53:57 :) 03:53:58 there was also a higher quality of reddit teams last time around, but not any more. possibly because i stole their best player 03:54:13 ophanim is their best player? 03:54:20 all the other ones stopped 03:54:45 i was hoping erisdiscordia would come back to continue his ddak obsession 03:54:52 speaking from experience, most of them come back later 03:54:54 I saw him on irc a few days ago 03:55:03 evilmike: oh, Erik? 03:55:03 and then he disappeared again 03:55:05 yeah 03:55:20 he was going by "Erik" I think, was in the reddit irc channel 03:55:25 possibly never playing as obsessively as first time around, but still revisiting 03:55:28 another top player of theirs is ionfrigate, who was semi-active recently 03:55:38 ionfrigate isnt coming back 03:55:42 oh? 03:55:43 evilmike: why? 03:56:01 the guy posts on /r/roguelikes _constantly_. about half of it is helpful advice, the other half about how much he dislikes crawl 03:56:07 its really weird and i dont want to talk to him :P 03:56:14 that was a weird shift 03:56:33 evilmike: dislikes crawl or dislikes crawl development? 03:56:40 both 03:56:48 over dorfs? 03:56:49 he seems to want more of nethack in crawl 03:57:04 he actually seriously suggested adding elbereth 03:57:04 its not really a dwarf thing, and i cant really undersand his reasoning fully 03:57:21 dpeg: did you see how the banners tile vertically on the player pages? 03:57:30 i think it goes deeper than just disliking 0.10, but i'm not going to speculate beyond that 03:57:35 Wensley: yes, that's why I came here to praise them :) 03:57:40 :) 03:57:47 its just strange, never seen someone keep that sort of thing up for months 03:57:56 mikee_: Elbereth, really? 03:57:58 -!- Pacra has quit [Ping timeout: 276 seconds] 03:58:06 i used to be active on reddit but stopped recently. just too much to keep up with. so i missed some of this apparently 03:58:19 well, those deep elf priests *do* need a god... :P 03:58:26 kilobyte, yes. he even had a lengthly explanation for it that resulted in an argument 03:58:27 reddit is mostly positive about crawl 03:58:30 the real question is: did someone announce the survey on reddit? 03:58:31 -!- Pacra has joined ##crawl-dev 03:58:51 dpeg: yeah, I believe so 03:58:54 cool 03:58:58 there are many things in NetHack that, while totally uncrawlish, are reasonable. Elbereth, on the other hand... it's most hilariously bad misfeature one could think of. 03:59:04 yes! 03:59:42 i find it weird how nethack doesnt even track "elberethless" as an official conduct 03:59:43 iirc, marvinpa's response was that we could just inscribe stones with elbereth and drop them everywhere to win the game 04:00:01 +1 04:00:03 btw, regarding weapon differentiation, I'd like to mention that Brogue's weapons are different from the outset (without egos), just like all polearms have reaching now. Axes attack all adjacent enemies, for example. It works well. 04:00:25 ahhh, you finally tried brogue 04:00:34 yes, playing it every weekend 04:00:39 dpeg: I have a friend who's implementing that for himself that I'm trying to talk into cleaning up for wide release 04:00:39 it does do a good job making melee fun 04:00:43 i still think we need a better way to mark monsters with polearms 04:00:50 gave lots of foeedback on their forum too, some of it will go into the game 04:00:54 mikee_: tiles :P 04:00:59 he actually made axes sort of do that, even though he's never played brogue 04:01:09 evilmike, better than tiles! surely that's not asking for much =P 04:01:21 I've talked to one of the brogue developers a few times, once suggested it gets a "low hp warning" thingy like crawl has 04:01:25 Wensley: it is not a revultionary idea... our dev wiki has exactly this for quite a while, for example :) 04:01:27 and then the next version had that. my one contribution 04:01:48 although it could have just been a nice coincidence 04:02:05 evilmike: suggest diagonal movement through doors 04:02:29 brogue is weird with diagonals and its why i cant switch between it and crawl 04:02:36 i dont dislike the feature so much, just hard to get used to 04:02:37 my one contribution to doomrl was to fix some hilariously bad text 04:02:51 Wensley: it is pretty obvious that that's intentional. I wouldn't even think of suggesting a change with Brogue's diagonal movement rules even if they feel a little strange at times. 04:02:56 i wish they were more open to my more radical ideas 04:03:16 dpeg: I kid! it's just weird, coming from the freedom of crawl's movement 04:03:31 mikee_: cleaning up doomrl's text sounds like you made the game worse 04:03:35 haha 04:03:47 well it happened to be misleading as well as corny 04:03:49 -!- syllogism has joined ##crawl-dev 04:03:49 do shotguns around corners behave consistently yet? 04:03:52 oh okay 04:03:52 Wensley: Nethack has special door rules as well. Not really a big problem. I doubt that Brogue's rules make combat that much more tactical (as claimed) but it is not bad either. 04:04:10 that was fixed a few versions ago if we're thinking about the same thing 04:04:36 there are still some los bugs in general though (and i don't mean just cornershooting) 04:04:47 I was very sad to see how Brogue gets a number of things right Crawl doesn't. :( Then again, it is a much smaller game, so it has a way easier time with the food clock. 04:04:59 mikee_: well, last time i played was before classes were added 04:05:14 yeah, it was fixed in the version classes were added, i think 04:05:31 dpeg: brogue also has the advantage of being designed from the ground up with all that stuff 04:05:36 sure 04:05:39 there are bits worth stealing though. I love how allies follow you 04:05:50 yes, allies are quite good there 04:06:08 curses being more relevant to gameplay is also nice, but that would be harder to steal 04:06:12 it has a number of quirks, both interface and design, but it gets a lot of things right 04:06:31 one thing I do with is that it had more keys for inventory interaction 04:06:40 i think crawl would be better without a food clock at all, and just no incentive to loiter 04:06:46 crawl has "i" and you can do everything from there... but there are more keys you can learn, as shortcuts 04:06:49 brogue just has a 04:06:55 "a", rather 04:07:10 I never tried it before because people sold for the great graphics which I don't like very much and which made me never try the game before 04:07:23 evilmike: Brogue has i, a, e 04:07:29 oh, right 04:07:45 still a bit limited, though the tiny inventory size helps a bit 04:08:06 you can do everything from the inventory, and there is "a"pply for potions, scrolls, wands, and "e"quip for weapons, armour, rings. Works very well since the inventory is so small. 04:08:15 also lacked a way to reassign keys when i played it... would sometimes resort to dropping items to get them on different letters 04:08:34 evilmike: you can reassign now. Too many Crawl players asked for that :) 04:08:34 eww 04:08:40 ahh, finally 04:08:57 i sometimes miss new features, since the game doesn't (or at least didn't) ship with a changelog 04:09:01 ...I think. (I definitely know that many Crawlers asked :) 04:11:18 so many little interface features like that, you dont notice them until they're gone 04:11:26 yes 04:12:37 When I was new to Crawl (and coming frmo Nethack) I, like many others, complained about the small viewport. It was only much, much later that I realised the small viewport advantages: you always know where your guy is -- at the center. 04:13:42 I like a larger viewport actually. I just stick with the default because messing with those settings makes ttyrecs unwatchable 04:16:08 not saying that small viewport is the only way to go, just that it has advantages I wasn't aware of back then 04:16:34 yeah, being centered is good 04:16:40 interestingly, there are players who choose to disable that 04:21:51 HoboGoblin (L1 MfGl) (D:1) 04:44:56 what's so good about ally movement in brogue? 04:45:35 perma-allies, specifically. When you enter a new level, your allies will appear on the stairs, one by one 04:46:14 also, it doesnt matter where they were on the previous level. no need to dance around the stairs so they are next to you 04:46:26 Yred needs this, although perma-allies are bad in general IMO 04:48:12 nice. Even when monsters are around? 04:48:44 evilmike: ttyrecs could be handled by a scrollable view -- not perfect but so much better than corrupted display you get right now 04:48:44 not sure if monsters have an effect. doesn't seem to 04:49:14 evilmike: ie, any staircase grants free recall, right? 04:49:23 well, there's a delay on it 04:49:45 and they appear one at a time. I'm not sure if that delay corresponds to how far your ally was from the stairs (would make sense though) 04:50:37 it allows to instantly pull allies out of danger to let them heal 04:51:04 hm, yeah 04:54:37 dpeg: it could be good to give a limited test for the way Crawl Light tries to get rid of food 04:54:45 like, using a new race for it 04:54:49 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:djinn 04:55:50 -!- ussdefiant has quit [Ping timeout: 248 seconds] 04:56:53 glow means you lose the main mummy advantage, and can actually be harsher than food (you can eat to continue firestorming, can't drop glow quickly) 04:57:43 D:3 scumming remains an issue, but OOD spawns mostly dealt with it 04:59:43 -!- Pacra has quit [Ping timeout: 276 seconds] 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-267-gc50d164 05:05:32 back for a moment 05:06:46 galehar: in Brogue, enemies use stairs as well, so that's a crucial difference to Crawl 05:06:57 kilobyte: yes, testing with a species is good 05:08:58 Rupert's soul is no longer ripe for the taking. 05:08:59 Rupert dies! 05:09:30 surely rupert dying should happen earlier than enslave soul timing out. :( 05:09:40 Ragdoll: yeah, been there with Tiamat. Really pissed me off :( 05:10:10 i had to burn a recharge scroll on a wand to even kill him :(. maaaan 05:44:45 -!- ais523 has joined ##crawl-dev 05:47:50 -!- cosh has joined ##crawl-dev 05:55:48 -!- monqy has quit [Quit: hello] 06:05:13 -!- ussdefiant has joined ##crawl-dev 06:16:21 -!- neunon has quit [Quit: Leaving...] 06:20:15 -!- MarvinPA has joined ##crawl-dev 06:22:59 -!- R18 has joined ##crawl-dev 06:33:08 -!- |amethyst has quit [Ping timeout: 240 seconds] 06:45:57 kilobyte: about djinn, I like the idea of testing a foodless race, but since it uses glow to compensate, we might want to start with buffs and glow first (I have a proposal for buffs giving glow: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=3831) 06:47:08 I'll put my proposal on the wiki and push for it after the tourney. 06:53:11 galehar: IIRC, Crawl Light was planning to replace food with glow entirely 06:53:16 not sure if that ever got implemented 06:56:36 Yes, I think it did. 06:56:50 11:55 <+kilobyte> dpeg: it could be good to give a limited test for the way Crawl Light tries to get rid of food 07:10:09 -!- ussdefiant has quit [Ping timeout: 245 seconds] 07:15:57 galehar: uh oh, it's one of threads quoted recently as examples why any ideas from the Tavern should not be used :p 07:16:26 especially the parts that reek of the food reform we had 07:17:34 limitting stacking buffs may be good, but all of the ideas there are hilariously bad (except for dtsund's one, but it doesn't talk about buffs but glow) 07:21:18 yeah, there's a lot of bad ideas thrown there, but what about the one from the OP (my post)? All buffs give some glow (except maybe forms) and glow lower than yellow dissipate faster when resting. At least MarvinPA and evilmike seem to support the idea. 07:22:39 oh wait, the OP was about food. MarvinPA started with glow actually 07:23:09 my post was mostly just concern over the interface 07:24:37 so, assuming we can make a decent interface (like the dark/light grey you suggested), what do you think about the idea of buffs giving glow? 07:25:16 I think it could work for some, but if it's possible to find some other penalty, better to use that 07:25:28 there is a strong bonus for Lich form in full games already (since everyone and their mom torments), let's not go even farther there (chunk per firestorm casting, everything causing glow) 07:25:39 swiftness sort of goes in the right direction with the traps thing and the stealth malus 07:27:28 If the glow/hunger penalty applies also to Lich, it's a bug nerf to it too, since you can't keep it on all the time. 07:27:39 for RMsl/DMsl, its usefulness is mostly a result of the ranged formula being insane 07:28:11 -!- ussdefiant has joined ##crawl-dev 07:28:12 galehar: so you get _even more_ food hassle? 07:28:27 making ranged combat a bit more sane would be great, sure. 07:28:44 necromutation is handy, but it already has some serious drawbacks. aside from the weird str and ac boost it gives, i am unsure about changing it 07:29:03 it should be about as good vs melee as vs ranged 07:29:10 one thing that hasn't come up in the glow discussion is that glow effects are really unfun 07:29:27 you buff yourself too much so you start... exploding 07:29:30 Eronarn: yeah, it's pretty much "never, ever allow glow to go yellow" 07:30:01 unless undead, then you get boring rot and semi-fun explosions 07:30:10 kilobyte: late game my chars get yellow glow a lot 07:30:15 much better than risking dying 07:30:49 I'd agree that glow effects need a lot of work if we are going to put any more emphasis on glow, though 07:31:25 elliptic: I suggested faster dissipation of grey glow when resting. Got more ideas? 07:32:28 the explosions are fun, so maybe just starting to make decent explosions earlier in yellow glow, and make mutating non-guaranteed if you get an explosion 07:32:36 and coming up with something new would be good too of course 07:32:50 galehar: I mean effects of yellow glow (and higher) 07:33:08 also, what does "when resting" mean there? 07:33:49 means s or . 07:34:48 * kilobyte shares dpeg's want to eliminate resting from the game as much as possible. 07:35:25 if you only buff up for fights, then you'll rest off the glow while you're resting for HP/MP anyway. 07:35:25 one of the main things I mentioned in the thread was that I think any new system should not encourage more resting 07:35:25 galehar: not sure that makes much sense to be, that standing still should eliminate glow more quickly than walking... 07:35:30 *to me 07:35:50 evilmike: yeah 07:36:07 I tend not to rest off HP, I try to explore while recovering hp 07:36:11 (which is the primary problem I have with Crawl Light's hunger system) 07:36:34 evilmike: that's the fun way, even if far from being optimal 07:36:42 fun = good 07:36:49 optimal for me. I like getting lots of points :P 07:37:05 just got my personal best high score a few hrs ago 07:37:15 !hs evilmike 07:37:15 479. evilmike the Petrodigitator (L27 DDEE), worshipper of Makhleb, escaped with the Orb and 15 runes on 2012-02-26, with 14471964 points after 107433 turns and 12:14:51. 07:37:26 nothing too impressive, probably will be in the top 10 for the tournament though 07:37:27 elliptic: well, maybe there could be an item or an ability that you could activate. Not sure what. You're right that it doesn't makes much sense, but I think the gameplay would be improved and it would allow us to use glow more frequently. 07:48:08 -!- evilmike has quit [Read error: Connection reset by peer] 08:02:11 -!- petete has joined ##crawl-dev 08:16:32 galehar: it's easy enough to handwave along the lines of being more active keeping glow around longer because it's a manifestation of energy 08:52:55 -!- ctair has joined ##crawl-dev 08:59:06 -!- valrus_ has joined ##crawl-dev 09:22:55 -!- Pacra has joined ##crawl-dev 09:52:15 -!- st_ has joined ##crawl-dev 10:04:07 -!- blabber has joined ##crawl-dev 10:09:27 -!- Flun has joined ##crawl-dev 10:09:46 -!- Pacra has quit [Ping timeout: 276 seconds] 10:09:46 Hi, has there been a bug report about staircase mimic replacing entrances to branches? 10:09:57 flun: what's the bug? 10:10:25 its on my friends char, Driden - he can't find Swamp or Snake and explored all of lair 10:10:36 there was a mimic that was replacing what seemed like an entrance surrounded by water 10:10:51 http://crawl.akrasiac.org/rawdata/Driden/Driden.txt 10:11:18 should I ask him for a save file? 10:12:52 yes, ask him to use the "backup your save-game" option in the advanced options in the 0.10 menu 10:15:08 my guess is that he is just missing a piece of one of the levels, either by not taking all the stairs or because plants/fungi are blocking the way (or the exclusion from an oklob plant, maybe) 10:18:21 +elliptic: http://crawl.akrasiac.org/saves/dumps/Driden-crawl10-120226-115.tar.bz2 10:19:06 Flun: thanks! 10:19:42 of course, now I'm not sure who has the permissions to look at that file... 10:19:53 haha 10:20:29 well thanks for the help anyways 10:21:23 fr mimics can replace branch entries and spawn a real branch entry when killed 10:22:49 so if the mimc is killed, the branch entry is created? 10:32:35 -!- ctair has quit [Remote host closed the connection] 10:39:59 -!- valrus_ has quit [Remote host closed the connection] 10:47:39 -!- mikee_ has quit [Ping timeout: 245 seconds] 10:51:00 -!- capablanca has joined ##crawl-dev 10:51:42 -!- capablanca is now known as mikee_ 11:19:08 -!- |amethyst has joined ##crawl-dev 11:31:11 -!- kek has joined ##crawl-dev 11:35:46 -!- capablanca has joined ##crawl-dev 11:38:30 -!- mikee_ has quit [Ping timeout: 260 seconds] 11:38:30 -!- capablanca is now known as mikee_ 12:19:35 Zappman123 (L13 DrTm) ERROR in 'tileweb.cc' at line 204: Socket write error: Bad file descriptor (Lair:6) 12:23:28 -!- jeanjacques has quit [] 12:28:43 -!- Pacra has joined ##crawl-dev 12:33:59 -!- Pacra has quit [Read error: Connection reset by peer] 12:34:08 -!- Pacra has joined ##crawl-dev 12:35:26 -!- Flun has quit [Ping timeout: 245 seconds] 12:43:58 Impy (L12 OgWz) ERROR in 'tileweb.cc' at line 204: Socket write error: Bad file descriptor (Lair:6) 13:06:03 -!- greatzebu has joined ##crawl-dev 13:20:10 Flun: if there is a branch entry mimic, then there will be another branch entry (a real one) on another level. 13:20:30 oh, he quit 13:30:57 galehar: do you have access to the CAO save for that game? 13:31:21 I'm guessing it is just failure to explore everything, but it would be good to know 13:34:21 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 13:50:04 elliptic: no I don't. rax is very cautious about handing permissions to CAO and it's always a problem to find someone who can access save files there. 14:03:27 -!- dtsund has joined ##crawl-dev 14:10:30 running a system unsupported for two OS releases doesn't really sound "cautious" to me 14:15:17 three network-visible daemons: openssh, telnetd, apache2. A brief look at the list of vulnerabilities in that period shows only DoS flaws (but like 20 of them!), unless PHP is used somewhere 14:31:56 -!- blabber has quit [Quit: leaving] 14:32:01 lol php 14:32:58 -!- kek has quit [Quit: Leaving] 14:46:21 -!- R18_ has joined ##crawl-dev 14:46:45 -!- R18 has quit [Disconnected by services] 14:46:46 -!- R18_ is now known as R18 14:51:45 03dolorous * r95ed5467b072 10/crawl-ref/source/xom.cc: Fix the status checks for Xom's potion of curing effects. 14:51:50 03dolorous * re80537dcc93b 10/crawl-ref/source/xom.cc: Add formatting fixes. 14:52:31 -!- Pacra has quit [Ping timeout: 276 seconds] 15:03:12 -!- kek has joined ##crawl-dev 15:13:09 Zappman123 (L17 DrTm) ASSERT(!src_pos.origin()) in 'mon-behv.cc' at line 924 failed. (Shoals:3) 15:19:49 -!- petete has quit [Ping timeout: 276 seconds] 15:19:57 kilobyte: you can upgrade openssh, telnetd and apache2 without touching the kernel 15:20:28 also, some OSes are LTS releases so aren't necessarily needing to be upgraded from 15:23:59 -!- ctair has joined ##crawl-dev 15:33:02 -!- petete has joined ##crawl-dev 15:41:32 -!- monqy has joined ##crawl-dev 15:46:44 -!- HangedMan has joined ##crawl-dev 15:51:40 -!- ais523 has quit [Ping timeout: 276 seconds] 16:11:48 -!- neunon has joined ##crawl-dev 16:15:46 -!- syllogism has quit [] 16:20:40 gahhhh, monsters can't be set to start with randart equipment 16:24:48 -!- kek has quit [Quit: Saindo] 16:25:34 -!- kek has joined ##crawl-dev 16:26:10 -!- kek has quit [Client Quit] 16:30:26 -!- HangedMan has quit [Ping timeout: 245 seconds] 16:50:09 <|amethyst> Is the thing HangedMan pointed out a bug? 16:50:31 <|amethyst> i.e. kobold ; dagger randart giving a plain dagger 16:50:53 <|amethyst> It looks like an oversight; I have a patch 16:52:25 -!- Ragdoll has quit [Quit: Ragdoll] 17:03:05 -!- HangedMan has joined ##crawl-dev 17:10:14 <|amethyst> I will assume so 17:12:51 03|amethyst * r333634f169e7 10/crawl-ref/source/dungeon.cc: Allow monspecs to give randarts. 17:12:51 03|amethyst * r1c2ffa1eb4a0 10/crawl-ref/source/makeitem.cc: Fix some magic numbers. 17:12:56 <|amethyst> HangedMan: there you go 17:12:59 danke 17:15:17 vault in question that was using this: http://pastebin.com/CcJDtfPQ 17:16:17 <|amethyst> I saw it 17:16:32 hehehe 17:16:55 <|amethyst> can't really evaluate it because I have only made it to zot something like five times :) 17:17:40 zot vaults are rather rare, but this is going to be something instantly hate-able so I am tweaking it by tons 17:20:41 <|amethyst> subtractor snakes are going away, btw 17:21:42 !tell evilmike http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/dat/des/branches/abyss.des#line495 do you have any ideas on how to emphasize how to not try to fight in the center and hide with los with this vault? while instantly-mobbing spam makes a hilariously protracted death it overly punishes the mistake of not backing-up or hiding asap 17:21:42 Maximum message length is 300 characters. Eschew verbosity, Gladys! 17:21:48 plah 17:22:33 !tell evilmike gitorious.org/crawl/crawl/blobs/master/crawl-ref/source/dat/des/branches/abyss.des#line495 do you have any ideas on how to emphasize avoiding the vault center? instantly-mobbing spam makes a hilariously protracted death, but it extremely punishes the mistake of not backing-up or hiding asap 17:23:13 HangedMan: OK, I'll let evilmike know. 17:23:49 yeah I know subtractors are going (rather odd they weren't taken out of 0.10), just using it for testing purposes while I edit it 17:26:25 03dolorous * ra4516dc2581b 10/crawl-ref/source/ (dat/database/godspeak.txt enum.h spl-cast.cc xom.cc xom.h): Move all of Xom's divination effects from spells to actual Xom effects. 17:28:00 HangedMan: they are not in 0.10 but may spawn in trunk 17:28:12 oh, pah 17:28:14 just in case someone wants to give them a chance 17:28:27 forgot the thingy with how version 32 works 17:28:40 if not, they'll go away when the version changes, yeah 17:32:25 03dolorous * r3546c0aef71d 10/crawl-ref/source/spl-cast.cc: And put in proper shims for Detect Items and Detect Creatures cast attempts. 17:36:06 -!- cosh has quit [] 18:05:07 -!- greatzebu has quit [Read error: Connection reset by peer] 18:05:17 -!- greatzebu has joined ##crawl-dev 18:48:34 hm, why don't you get a prompt when you try to haste yourself while wearing stasis? 18:48:44 I thought all that was taken care of a couple versions ago :/ 18:49:28 it's sitting around mantis 18:52:39 -!- Textmode has joined ##crawl-dev 18:53:21 .??why 18:54:17 -!- Textmode has quit [Read error: Connection reset by peer] 18:55:42 -!- Textmode has joined ##crawl-dev 19:00:03 -!- kek has joined ##crawl-dev 19:08:36 -!- kek has quit [Quit: Leaving] 19:08:51 -!- kek has joined ##crawl-dev 19:09:02 BlastHardcheese: ??why[2] 19:09:33 where did why[3] saying "because people use this entry too much" go 19:09:48 it got deep-sixed 19:10:03 shoved off this mortal coil 19:23:17 -!- medgno has joined ##crawl-dev 19:34:39 -!- R18_ has joined ##crawl-dev 19:36:34 -!- R18 has quit [Ping timeout: 276 seconds] 19:36:34 -!- R18_ is now known as R18 19:37:51 Crash after finish any tutorial level (https://crawl.develz.org/mantis/view.php?id=5362) by vinnie 20:03:14 -!- petete has quit [Ping timeout: 276 seconds] 20:08:08 -!- neunon has quit [Quit: Bye!] 20:15:09 03kilobyte * r0ffc5744a94c 10/crawl-ref/source/ (9 files): Combine effects of the potion of resistance into one. 20:15:09 03kilobyte * r9e00649ab4f4 10/crawl-ref/source/player.cc: Simplify. 20:15:09 03kilobyte * r910341321a0f 10/crawl-ref/source/output.cc: Properly mark magic shield (Helm card) as temporary on SH display. 20:38:23 -!- R18_ has joined ##crawl-dev 20:40:16 -!- R18 has quit [Ping timeout: 276 seconds] 20:40:19 -!- R18_ is now known as R18 20:43:08 -!- jooosa has joined ##crawl-dev 20:43:48 -!- jarpiain has quit [Ping timeout: 272 seconds] 20:43:52 -!- joosa has quit [Ping timeout: 265 seconds] 20:43:54 -!- jarpiain has joined ##crawl-dev 20:43:58 -!- jooosa is now known as joosa 20:44:20 -!- jarpiain is now known as Guest5218 20:50:17 -!- kek has quit [Quit: Saindo] 21:21:47 -!- HangedMan_ has joined ##crawl-dev 21:22:08 -!- due has quit [Quit: MOORCOCK.] 21:23:50 -!- Jude has joined ##crawl-dev 21:25:17 -!- Jude is now known as due 21:34:27 -!- HangedMan has quit [Ping timeout: 260 seconds] 21:41:06 -!- Pacra has joined ##crawl-dev 21:42:31 -!- HangedMan_ has quit [Ping timeout: 245 seconds] 21:52:45 -!- Victor__ has joined ##crawl-dev 21:53:58 hey, when i attempt to start my 0.10 game on webtiles i get "Starting Dungeon Crawl Stone Soup a75c42d..." as usual, but then nothing happens 21:54:28 it's been like this for a while now, after many tries -- is it possible the game crashed or so? 21:55:42 i can watch games just fine 22:03:28 -!- Pacra has quit [Ping timeout: 276 seconds] 22:03:56 -!- Pacra has joined ##crawl-dev 22:08:49 -!- HangedMan has joined ##crawl-dev 22:13:46 -!- HangedMan has quit [Ping timeout: 245 seconds] 22:15:16 -!- medgno has quit [Quit: Quitting] 22:17:46 -!- Victor__ has quit [Quit: Page closed] 22:27:31 -!- Pacra has quit [Ping timeout: 276 seconds] 22:35:49 -!- Guest5218 is now known as jarpiain 22:44:46 jeremyosborne (L2 MuWz) ERROR in 'tileweb.cc' at line 204: Socket write error: Bad file descriptor (D:1) 22:45:29 -!- jeanjacques has joined ##crawl-dev 23:27:47 -!- ctair has quit [Remote host closed the connection]