00:02:34 -!- ainsophyao has quit [Remote host closed the connection] 00:06:49 -!- ussdefiant has quit [Ping timeout: 245 seconds] 00:13:34 -!- jeanjacques has quit [] 00:15:09 -!- SamB_XP_ has joined ##crawl-dev 00:15:26 -!- SamB_ has joined ##crawl-dev 00:18:05 -!- SamB_XP has quit [Ping timeout: 245 seconds] 00:18:30 -!- SamB has quit [Ping timeout: 245 seconds] 00:22:38 -!- ussdefiant has joined ##crawl-dev 00:28:13 -!- ainsophyao has joined ##crawl-dev 00:33:05 MP not regen when putting on randart amulet of guardian spirit (https://crawl.develz.org/mantis/view.php?id=5318) by cosmonaut 00:56:16 -!- greatzebu has quit [Quit: greatzebu] 01:01:20 -!- ussdefiant has quit [Ping timeout: 260 seconds] 01:13:43 -!- Pacra has quit [Read error: Connection reset by peer] 01:13:49 -!- Pacra has joined ##crawl-dev 01:18:48 -!- dtsund has quit [Quit: dtsund] 01:22:36 -!- ussdefiant has joined ##crawl-dev 01:49:57 -!- Ragdoll has joined ##crawl-dev 02:21:52 -!- alefury has joined ##crawl-dev 02:52:13 -!- casmith789 has quit [Ping timeout: 276 seconds] 02:52:19 -!- ussdefiant has quit [Ping timeout: 252 seconds] 02:55:10 !tell greatzebu meow! 02:55:11 kilobyte: OK, I'll let greatzebu know. 02:55:30 need a cork opener^W^W^WMac builds for 0.10 03:01:31 -!- ais523 has joined ##crawl-dev 03:02:32 -!- casmith789 has joined ##crawl-dev 03:06:00 -!- ais523 has quit [Ping timeout: 245 seconds] 03:06:43 -!- ais523 has joined ##crawl-dev 03:07:40 -!- ussdefiant has joined ##crawl-dev 03:18:08 -!- kunwon1 has quit [Read error: Connection reset by peer] 03:24:43 -!- ussdefiant has quit [Ping timeout: 276 seconds] 03:37:39 -!- ussdefiant has joined ##crawl-dev 03:54:56 -!- G-Flex has quit [Ping timeout: 260 seconds] 03:59:06 -!- G-Flex has joined ##crawl-dev 04:08:13 -!- ussdefiant has quit [Ping timeout: 252 seconds] 04:08:35 -!- Xiberia has quit [Quit: ChatZilla 0.9.88 [Firefox 10.0.1/20120208060813]] 04:15:27 -!- Zaba has joined ##crawl-dev 04:19:48 -!- tejing1 is now known as tejing 04:44:51 -!- monqy has quit [Quit: hello] 05:00:06 OSX builds of master branch on crawl.develz.org updated to: 0.11-a0-187-g4d402a8 05:51:35 -!- Pacra has quit [Ping timeout: 240 seconds] 06:08:08 -!- syllogism has joined ##crawl-dev 06:25:15 kilobyte: any chance to still fix the question mark tiles bug before release? 06:29:38 people are saying its not fixed 06:29:49 sorry, no time machine :( 06:30:55 i dont see a tag :P 06:31:18 can't check it right now (tiles don't work on both displays I have here)... at least scrolls worked for me, though 06:31:29 alefury: CIA is broken 06:32:06 mhh, i was looking at master, 0.10 branch is tagged 06:32:21 that makes sense 06:32:22 SF has 0.10.0, waiting for Mac builds before the announcement 06:32:38 so when will be the new release? 06:33:00 probably just enable the survey now 06:33:15 0.10.1? When the new set of crash reports comes :p 06:36:06 i guess noone besides the people here know the survey link anyway 06:37:00 it is displayed very prominently on 0.10 06:37:07 too prominently IMO 06:37:54 i assume the link redirects to wordpress/survey? 06:37:57 yep 06:37:59 DGL doesn't show the menu screen, though... but that's in Napkin's land 06:38:15 what's up? 06:38:17 also, i am curious how and where the link is then 06:38:36 ohoh, release already? 06:38:45 survey release 06:38:47 :P 06:39:17 anyway, it's up, go hog wild 06:40:35 the "unbreachable" deadline was declared yesterday, I tried to fix some final crashes but got terribly busy, then a short nap ended with a crash too :p 06:40:46 Ragdoll: hmm, is the survey ok? 06:41:26 because 0.10 has the link in bright green eye-gouging letters 06:41:36 it is as far as i know. you make it sound like it isnt 06:42:46 and if it doesnt happen to be ok, edits can be made 06:42:46 -!- st_ has joined ##crawl-dev 06:50:51 -!- MarvinPA has joined ##crawl-dev 06:51:01 i can just fill it out now, but the testing survey was pretty okay, and the current one supposedly only has minor edits 07:09:29 hm, autofight improvements isnt in the changelog. oh well, too late now. 07:15:26 so, survey answers submitted 07:15:30 did it work? 07:17:26 didnt notice anything weird btw 07:20:26 got to get someone who can write worth shit to write the release post, before greatzebu awakens 07:21:02 MarvinPA:? 07:24:46 hmm, i could give it a shot, what needs to be in the post? summary of the big changes, reminder about the tournament, some webtiles stuff? 07:26:04 some estimate for when 0.10 webtiles is going to happen would be nice, if napkin can provide one 07:28:18 i probably won't manage until weekend 07:28:38 so "probably ready in time for the tournament" 07:29:01 monday i have a regional holiday, so i would like to get it done by monday afternoon 07:29:07 when is the tourney starting? 07:29:14 25th 07:29:30 which is next week's saturday i think? 07:29:48 ok. i'm on a long weekend in poland 24-27 07:30:03 oh, where? 07:30:24 warsaw again - unless we visit parents in kielce - which i doubt ;) 07:30:58 so, when i finish upgrading dgl and webtiles on monday, we need as many as possible to test 07:31:27 in what area do you live again, kilobyte? 07:31:30 far far away :( 07:31:52 i recall writing one previously, i can't recall whether that was the one we used 07:32:21 a Nowheretown in the bonnies near GdaÅ„sk 07:33:07 Eronarn: for 0.9? your summary of changes is the one in the news post for that, yeah 07:33:30 ah 07:33:52 if it was good enough last time i can try again this time if someone points me at the changelog 07:34:18 http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/changelog.txt 07:34:20 that'd be great, yeah 07:34:20 ../docs/changelog.txt 07:34:22 we'll visit the sea one day in the future too, for sure. i'll give you a ping then, kilobyte :) 07:34:52 BTW, why do you visit Poland so often? 07:37:38 I happen to have relatives in Köln, but haven't been there in like 15 years 07:39:59 my fiancée lives there at the moment, kilobyte 07:41:46 is she a Polack? 07:44:10 -!- edlothiol has joined ##crawl-dev 07:48:18 yes, kilobyte 07:50:48 'Makhleb's powers use Health instead of Magic.' 07:50:53 does he still use invo? because invo gives +MP... 07:50:56 that's kind of weird if so 07:51:57 he's the most invokey god among them all 07:52:07 although you do have a point 07:53:09 i'd say to just discard it giving MP, but that might adversely affect some non-casting chars 07:54:42 -!- giann has joined ##crawl-dev 07:54:53 -!- giann has quit [Client Quit] 07:56:11 -!- Ragdoll_ has joined ##crawl-dev 07:57:13 jeez, this is a long changelog 07:57:22 best crawl ever! :) 07:57:34 alefury: until 0.11! 07:57:43 lava orcs :) 07:57:49 mhh, best crawl yet is probably more accurate 07:58:20 * The Crusade card can no longer give you permanent allies. 07:58:25 does this mean i can steal permaallies for zin yet ;) 07:58:55 we didn't agree on a codename, so I picked your suggestion, "Save the Pacific Northwest Tree Octopus" 07:59:07 awesome 07:59:13 of course it doesn't have to stay on the post (like the past two releases) 07:59:26 heh 08:00:06 like anyone ever reads tag messages 08:00:56 '* Scroll of magic mapping detects secret doors.' 08:00:57 cool 08:02:42 erm, that's nethackish 08:04:57 I'd drop all the nonsense and complexity about it not detecting stuff behind those doors, but that'd go against the campaign of luring dpeg back 08:05:20 :/ 08:06:09 i seem to have left my irc on at work. anyway, were there any comments about the survey? 08:06:12 well, it basically is nonsense. they map disconnected areas, but not those behind secret doors? 08:06:42 i think having it detect but not map past secret doors actually works pretty well for the vaults that utilise secret doors properly 08:06:44 Ragdoll_: i filled it out and submitted, did it work? everything seemed fine to me. 08:06:49 which is like... tar:7 and nothing else i think :P 08:07:10 have we thought about replacing all secret doors with doors with costs? 08:07:20 secret doors are in d&d AND nethack and you still have them? :) 08:07:21 like... the ET map could be 'Donation: 10 gold.' 08:07:25 and dropping T&D outright? 08:07:37 kilobyte: T&D could provide discounts / bypass chance 08:07:43 i find them actually quite tedious in both nethack and crawl 08:07:55 alefury: 2 people have filled in the survey already, woo 08:07:56 costs could be things like 'will make a lot of noise if you open it', 'is attached to some unseen mechanism' (spawn monsters, shaft under your feet...) 08:08:00 in crawl they are slightly less bad, but only because i mostly ignore them 08:08:07 OR T&D could be dropped outright. there is dpegs trap overhaul proposal, i didnt really read that, though. 08:08:21 i think dropping t&d isn't a bad idea, dpeg even started on some ideas for overhauling traps (removing most of the boring ones) 08:08:30 oh that reminds me 08:08:33 but doorokhloe 08:08:35 that got us cloud traps... 08:08:45 if we do the ranged reform i was talking about we can keep the boring traps but remove the ammo part :) 08:08:45 did they get fixed btw? no more double damage on first turn? 08:08:47 secret doors could just go and then the remaining traps could do more interesting things and be detectable with dex or something 08:09:25 another possibility would be to merge it with Stealth 08:09:32 for a more general 'dungeoneering' skill 08:11:04 did the new sprint map make it in? i don't see it in the changelog 08:11:26 in my unfinished plan for spriggan assassins, detecting them was meant to be based on T&D skill + Stealth aptitude (rather than skill). The latter sounds weird, but when I tried to come up with a table of racial awareness modifiers, ended up with it being identical to Stealth apts. 08:12:03 kilobyte: centaurs would seem to be the exception 08:12:08 Eronarn: do you mean st's new map? i think that's still wip 08:12:14 ah, okay 08:12:34 no new sprints 08:13:04 centaurs don't strike me as especially sharp-eyed 08:14:23 is the 'all arthropods are pois vulnerable' a .10 thing 08:14:31 kilobyte: no, but they should be human-level. they have awful stealth apt 08:15:49 Eronarn: I believe 0.9 or 0.8 08:16:01 Eronarn: monster arthropods, that is 08:16:11 spider form was an exception until 0.10 08:17:03 -!- Keskitalo has quit [Quit: leaving] 08:17:42 probably like 50% done 08:29:49 the centaur thing is ambiguous... do they just get a bonus to eating plants, or a meat penalty? 08:30:20 both 08:30:42 and they still have fastmeta, just not as bad as before 08:30:53 remnants of the food reform :) 08:31:28 with herbi being nastier than it was, centaurs are at a slight net loss in living branches 08:33:29 'Kenku have rediscovered their roots and now prefer to be called Tengu.' 08:33:42 do you get TC by eating them? 08:34:14 cbus: never heard of teleport control in Japanese myths :p 08:35:01 kilobyte, nethack ;D 08:35:59 cbus: I don't think a single person here failed to get your joke 08:36:47 naaa, who knows? :) 08:37:22 Eronarn: just blame spelling nazis and everybody will understand 08:43:01 Te makes more words than Ke (although Ke was pretty good). Who could dislike this? 08:43:22 once alchemists are in - teal! 08:43:56 stalkers are test, though 08:44:54 also, i think teen is unwon? or recently was? 08:44:59 !lg * won char=teen 08:44:59 No games for * (won char=teen). 08:54:31 does zin piety decrease when waiting, or just no longer increase 08:55:40 decrease 08:56:04 you're sitting on your bum instead of preaching Zin's drivel to the sane^Wunbelievers 09:05:16 did the nemelex piety change stuff make it in? 09:09:34 there was a change where you can't reduce your gift timeout by just waiting, if that's what you mean 09:10:07 oh, i thought it was bigger than that 09:11:16 the length of the timeout was reduced a bit, but you can only make it count down by actually sacrificing things or using cards now 09:11:28 i think that's all that changed 09:12:13 also there was some mess with corpse values 09:12:37 -!- MarvinPA_ has joined ##crawl-dev 09:13:31 what do paladins do 09:13:41 heck, what do any of the holies do 09:13:56 i don't think paladins do anything at the moment 09:16:01 -!- MarvinPA has quit [Ping timeout: 248 seconds] 09:16:01 -!- MarvinPA_ is now known as MarvinPA 09:17:43 ophans surround you with holy flames and shoot bolts of fire at you, cherubs are As with slings and holy+flaming weapons (i think) 09:18:04 oh, ophans are in? they weren't in the changelog 09:18:22 yeah 09:18:28 i think they were in 0.9, maybe? 09:18:30 not sure 09:18:45 theyve definitely been around for a while, not sure if they were in 0.9 09:19:07 silver stars have a beam of light and a silver anti-chaos explosion 09:19:12 0.9 changelog doesnt mention them at least 09:19:25 which i think removes mutations and deals damage to chaotic stuff 09:20:16 shedu have their reviving-each-other thing, phoenixes revive themselves 09:20:20 Error calling monster-trunk: 09:20:20 %?? paladin 09:20:23 @??paladin 09:20:24 paladin (16@) | Speed: 10 | HD: 10 | Health: 48-82 | AC/EV: 0/10 | Damage: 26 | Flags: 08holy, spellcaster | Res: 06magic(40), 04rot, 13neg+++, 08holy | XP: 814. 09:20:36 mm, i guess paladins are just plain melee dudes 09:21:27 should they really have rot resistance? i didn't think tso gave that 09:22:13 -!- kunwon1 has joined ##crawl-dev 09:23:58 hm, probably not 09:24:07 @??seraph 09:24:08 seraph (13A) | Speed: 10 | HD: 25 | Health: 185-236 | AC/EV: 10/20 | Damage: 15, 8 | Flags: 08holy, see invisible, fly, 07vault | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 7468. 09:24:50 Error calling monster-trunk: 09:24:50 %??seraph 09:26:46 @??cherub 09:26:47 cherub (12A) | Speed: 10 | HD: 9 | Health: 63-92 | AC/EV: 10/20 | Damage: 15, 8 | Flags: 08holy, see invisible, fly | Res: 06magic(96), 05fire, 10elec, 03poison, 04rot, 13neg+++, 08holy | XP: 752. 09:26:55 @??angel 09:26:56 angel (16A) | Speed: 15 | HD: 12 | Health: 84-119 | AC/EV: 10/20 | Damage: 25, 10 | Flags: 08holy, see invisible, fly, !sil | Res: 06magic(128), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 2087 | Sp: minor healing. 09:27:05 @??daeva 09:27:05 daeva (08A) | Speed: 10 | HD: 14 | Health: 100-137 | AC/EV: 10/13 | Damage: 25, 10 | Flags: 08holy, see invisible, lev, !sil | Res: 06magic(149), 03poison, 04rot, 13neg+++, 08holy | XP: 2887 | Sp: smiting (7-17). 09:29:45 @??blizzard demon 09:29:46 blizzard demon (122) | Speed: 11 | HD: 12 | Health: 49-86 | AC/EV: 10/10 | Damage: 20, 20 | Flags: 05demonic, see invisible, fly, !sil | Res: 06magic(144), 02cold++, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 1462 | Sp: b.lightning (3d18), freezing cloud (2d22), airstrike (0-34), b.cold (3d21). 09:41:06 ok, who wants to proofread? 09:41:55 sure 09:42:21 sure 09:43:23 http://pastebin.com/QZHCsWvD 09:43:31 mostly looking for stuff that should be flat out removed, or that i got wrong 09:43:43 i'd want to do another pass to rewrite it after that 09:45:01 so we should just view this as a basic list of important changes to be mentioned? 09:45:42 Octopodes, along with other suitably squirmy creatures (nagas, *octopodes*, some snakes, tentacled monstrosities) 09:47:02 the one about removing potions and wands of healing is too misleading 09:47:35 TSO has no explanation why he likes spotting stuff 09:47:54 hm, i wouldn't call guardian spirit's effect "less drastic" 09:48:02 the healing thing doesn't work, yeah... people will be confused and think that only DD gets these items now 09:49:09 * kilobyte casts Summon Greatzebu. 09:49:44 Elyvilon changes should mention the changes to weapon sacrifices too 09:50:20 (identification of evil weapons as such on sight, after reaching *** only evil weapons give piety when destroyed 09:50:33 also, your fallen allies dont need forgiveness, you do, for letting them fall 09:51:24 I think there are other important nemelex deck changes, but MarvinPA would know more about that 09:52:12 destruction had some tweaks, yeah 09:52:14 when you mention the abjuration changes, you should also probably mention that many monsters summon fewer monsters at a time 09:52:19 looks like that's not mentioned in the changelog, oops 09:52:24 -!- edlothiol has left ##crawl-dev 09:52:31 -!- edlothiol has joined ##crawl-dev 09:52:36 super-reapers should probably be mentioned? 09:52:52 the spell changes should mention swiftfly no longer giving an extra movement speed bonus 09:53:13 !lg * ikiller=reaper / cv=~0.10 09:53:14 146 games for * (ikiller=reaper): N=14/146 (9.59%) 09:53:18 alefury: +1 09:53:27 hm, they dont seem to really get more kills, though 09:53:30 also, is that actually true about shatter, or just about LRD? I don't remember whether anyone got around to doing things with shatter 09:53:32 !lg * ikiller=reaper / cv=~0.9 09:53:32 146 games for * (ikiller=reaper): N=7/146 (4.79%) 09:53:40 or well, seems like they do 09:54:00 elliptic: its true 09:54:14 alefury: uhm, 0.9 had a crapload more games than 0.10 09:54:16 !lg * cv=~0.10 xl>=15 / killer=reaper 09:54:21 !lg * cv=~0.9 xl>=15 / killer=reaper 09:54:36 http://gitorious.org/crawl/crawl/commit/c4fdcdf81337 09:54:45 looks like it! 09:54:45 2204 games for * (cv=~0.10 xl>=15): N=19/2204 (0.86%) 09:54:45 5437 games for * (cv=~0.9 xl>=15): N=5/5437 (0.09%) 09:54:54 nice 09:55:24 also, why did i write ikiller? 09:55:27 definitely worth noting 09:55:35 oh, I didn't realize that that commit did stuff with shatter + regular walls too 09:55:37 i think i meant ckiller 09:55:46 also: what i'm going for is basically like 'annotated changelist' 09:55:55 because it just said "Shatter+permarock abuse" 09:55:57 that will be very long 09:56:02 i don't want to mention everything, but i do want to mention stuff that will actually affect gameplay 09:56:20 i cut out the ely weapon thing because it doesn't seem to actually be a big deal 09:56:32 yeah, definitely doesn't need to be anywhere near complete 09:56:47 just major/interesting stuff 09:56:52 eronarn: it affects gameplay rather a lot compared with a lot of stuff in there 09:57:02 elliptic: well, maybe some of the other stuff should be cut? :P 09:57:12 possibly :P 09:57:18 i feel like it's already too long 09:57:20 yeah, probably way too long 09:57:40 I think a lot of these things don't really need descriptions of what they are 09:57:44 cherubs arent common foot soldiers btw, they sing hymns that boost the power of surrounding holies iirc 09:57:46 like, the new monsters... can just list names 09:57:56 i mean, in crawl. and yeah, probably just list names there. 09:58:01 if people run into one in game, they can look at the in-game description 09:58:20 then die 09:58:23 yeah, i haven't played with holies at all, so i knew that section would need revision 09:58:42 reapers are really the most noticeable monster change imo 09:59:05 reaching scythes + i think 40 damage makes them incredibly dangerous compared to what they were before 09:59:32 40 damage or whatever + scythe damage + scythe brand on top of reaching, yes 09:59:44 ending close to 1% of >xl 15 games is pretty crazy actually 09:59:48 <3 distortion reaper 10:00:19 i mean, its not like theyre frequent monsters 10:01:18 they are pretty frequent in extended endgame (and even from killing guardian mummies in crypt and such) 10:01:25 alefury: if you have decent AC, they're the #1 demon in absolute damage 10:01:40 i know. and they have reaching. 10:01:59 most of > xl 15 games dont see extended, though 10:02:12 nikola gets more kills, though, so all is well 10:02:18 !lg * cv=~0.10 killer=reaper s=urune 10:02:19 33 games for * (cv=~0.10 killer=reaper): 19x 0, 5x 3, 3x 4, 2x 2, 2x 5, 14, 12 10:02:32 !lg * cv=~0.10 xl>=15 killer=reaper s=urune 10:02:33 19 games for * (cv=~0.10 xl>=15 killer=reaper): 5x 0, 5x 3, 3x 4, 2x 2, 2x 5, 14, 12 10:02:42 !lg * cv=~0.10 xl>=15 killer=reaper s=place 10:02:42 19 games for * (cv=~0.10 xl>=15 killer=reaper): 2x Zot:5, 2x Dis:7, 2x Tomb:2, Tomb:3, D:16, Tar:5, Coc:5, WizLab, D:17, D:15, D:19, Tomb:1, Hell, Tar:7, Dis:2, D:26 10:03:06 I wonder where the mid-D ones are coming from, hm 10:03:16 !lg * cv=~0.10 xl>=15 killer=reaper s=ikiller,place 10:03:16 19 games for * (cv=~0.10 xl>=15 killer=reaper): 10x a reaper (2x Dis:7, D:26, D:16, D:19, D:15, Coc:5, Hell, Tar:5, WizLab), 4x an indirect mummy death curse (2x Tomb:2, Tomb:1, Tomb:3), 2x the effects of Hell (Dis:2, Tar:7), 2x an ancient lich (2x Zot:5), the malice of Kikubaaqudgha (D:17) 10:03:47 apparently from reapers 10:03:52 yes 10:04:03 didnt know they spawn in D o.O 10:04:20 !lg * cv=~0.10 xl>=15 killer=reaper place=D s=map 10:04:21 5 games for * (cv=~0.10 xl>=15 killer=reaper place=D): 3x evilmike negative zone, hell entry, 10:04:23 probably back from when they were popcorn 10:04:30 evilmike is to blame, as usual 10:04:34 heh 10:04:42 that's a good vault name 10:04:43 (that's a pretty nasty vault) 10:04:47 which is it? 10:05:04 kiku 10:05:18 ahh right 10:05:21 don't think i've seen that one 10:06:10 the other ones that i've seen are all pretty awesome though, i think i had sif and veh recently 10:06:42 ive seen at least one undead altar vault, not sure if theres more than one. i think it may have had yred and kiku? 10:06:52 maybe im confusing that with some crypt end or something... 10:07:22 i did love the deeper god vaults ive seen, though. very cool stuff. 10:08:41 here's my draft of the rest of a post, also: http://pastebin.com/pcTmYtLT 10:09:22 i've sort of lost track of which of all the new webtiles features are implemented for 0.10, definitely want to give those a mention though 10:10:06 oh, placeholder codename too, i wrote that before i saw kilobyte's message earlier :P 10:10:28 it seems a bit long 10:10:33 the codename i mean 10:13:57 what codename? 10:14:09 save the west pacific tree octopus 10:14:33 or something like that 10:14:40 http://zapatopi.net/treeoctopus/ 10:16:54 MarvinPA: for the tourney reminder, id just the actual date instead of "very soon" 10:17:01 s/just/use 10:17:06 http://pastebin.com/G3ZQCfFg 10:17:27 think i got everything that people suggested 10:18:01 except the monster thing... do we want to just list names rather than describe? 10:20:08 maybe describe the more common ones? 10:20:18 most of the new holies are only in zigs and one pan level 10:20:31 i think blizzard demons are the only common one 10:20:38 profane servitors are like... one vault, abyss 10:20:41 servitors with yred 10:21:02 nobody plays yred ;P 10:21:46 !lg * cv=~0.10 god!=no_god / god=~yred 10:22:01 78886 games for * (cv=~0.10 god!=no god): N=1389/78886 (1.76%) 10:22:12 i think its not no_god :/ 10:22:20 !lg * s=god 10:22:26 1465852 games for *: 1025258x , 102495x Trog, 46463x Okawaru, 38672x Makhleb, 34506x Sif Muna, 31963x Xom, 26953x The Shining One, 25626x Vehumet, 24508x Lugonu, 22259x Yredelemnul, 16559x Beogh, 15931x Kikubaaqudgha, 14112x Elyvilon, 13819x Nemelex Xobeh, 10427x Zin, 6306x Cheibriados, 6136x Ashenzari, 3037x Fedhas, 750x Jiyva, 72x Feawn 10:23:08 !lg * cv=~0.10 god!= / god=~yred 10:23:16 28271 games for * (cv=~0.10 god!=): N=1389/28271 (4.91%) 10:23:29 note that these stats don't mean much because of starting gods, though 10:23:31 wow, that actually worked. incredible 10:23:53 !lg * cv=~0.10 xl>=10 god!= / god=~yred 10:23:56 7909 games for * (cv=~0.10 xl>=10 god!=): N=156/7909 (1.97%) 10:24:13 okay, nobody plays yred 10:24:16 !lg * cv=~0.10 xl>=10 s=god 10:24:17 8147 games for * (cv=~0.10 xl>=10): 1216x Trog, 1126x Okawaru, 1093x Sif Muna, 1084x Vehumet, 737x Kikubaaqudgha, 484x Nemelex Xobeh, 458x Makhleb, 340x Ashenzari, 293x Cheibriados, 238x , 179x The Shining One, 169x Lugonu, 156x Yredelemnul, 142x Fedhas, 125x Xom, 121x Elyvilon, 90x Beogh, 67x Zin, 29x Jiyva 10:24:34 fewer people play some other gods though 10:25:28 im not sure most of the new holies even should be mentioned 10:25:33 wow, zin beat someone 10:25:35 that's crazy 10:26:04 jiyva has a handicap :P 10:26:14 theyre in the full changelog, and they usually dont impact gameplay (although the holy vault is guaranteed if you stay in pan long enough, so will come up quite a bit) 10:27:55 i gotta do other stuff soon, btw, so someone else might need to finish it up 10:27:58 the seraph is just a vault monster, probably shouldn't be mentioned under new monsters 10:28:48 i'll remove all the holies for now 10:29:33 ophans and shedu are in some vaults 10:30:45 "several new holy monsters" 10:34:40 http://pastebin.com/bNH80X7L okay, last version from me - the * ones need redoing; the intended formatting is an ul (with gods getting a second ul), and there's a link that should be put there to the MD removal explanation post 10:35:28 i set the expiry to 1h because that's what i default to, so someone might want to copy it :P 10:35:52 cool, thanks 10:49:18 -!- petete has joined ##crawl-dev 11:01:57 http://pastebin.com/xcfpwmau any ideas on stuff to cut to shorten it down a bit, maybe? 11:02:55 -!- tejing1 has joined ##crawl-dev 11:02:56 -!- ais523 has quit [] 11:03:07 -!- ais523 has joined ##crawl-dev 11:05:59 the main webtiles changes (visible to players) are: monster list, menu improvements, and webtiles games can be watched from ssh 11:06:15 -!- tejing has quit [Ping timeout: 260 seconds] 11:06:22 cool, thanks 11:06:25 mention no more victory dancing, the current line about skills can be easily misread like this is in addition to victory dancing for the first level 11:06:30 it was watching webtiles from ssh that i wasn't 100% sure on 11:06:33 will add those 11:07:30 artefacts should go with items, maybe even removed 11:08:15 ely section is wrong 11:08:29 evil weapons still give piety above ***, just regular ones dont 11:08:43 hm yeah, maybe move it to the items section and cut it down to "lots of new artefacts" or something? there are quite a few new ones, feels worth a mention 11:08:50 if we link webtiles in the release announcement, we should at least mention that 0.10 isn't actually installed yet (but hopefully will be soon) 11:09:04 nemelex changes are probably not worthy of inclusion 11:10:10 edlothiol: N said he's trying to get it to work by monday evening 11:10:11 hm, maybe the good god piety stuff could be condensed into "all good gods have piety decay and a new method of gaining piety: zin (gold) ely (pacification) tso (seeing dudes)" 11:10:26 sounds good 11:10:58 alefury: ok -- I wasn't sure when we post the announcement, though 11:11:11 announcement is today, afaik 11:11:28 so webtiles wont be up in time, but should be done in time for the tourney 11:12:38 MarvinPA: maybe dont even mention the new ways of gaining piety. ely and zin changes are somewhat complex, it might be better to just have people look it up on ^! or their spoiler of choice 11:12:44 or read the actual changelog 11:12:55 i mean, mention that there are new ways, but dont be specific 11:13:51 or use the long form of course, but briefly mentioning these without explanation might be misleading 11:14:08 "The three good gods now have piety decay over time, but each has new methods of gaining piety. Elyvilon piety from pacification has been greatly increased, Zin demands a tithe of all gold collected in return for piety, and The Shining One gives piety for meeting new monsters (and determining whether they need to be eradicated!)." 11:14:10 how's that? 11:14:59 sounds pretty good, except for ely. 11:14:59 doesn't mention the weapon sacrifice changes, dunno if that's okay 11:15:30 i dont know how apparent the change is 11:15:39 could just add "and piety from weapon sacrifices has been adjusted"? 11:15:49 sounds good 11:16:59 i probably wouldnt mention the nemelex changes. the gift timeout change is probably more important than the card changes anyway. at least shorten the nemelex part if you dont want to leave it out. 11:17:11 yeah, cutting that is probably fine 11:18:53 the ai changes sound like they would be annoying. in practice monsters actually flee less often now, and emergency spells were made less annoying. 11:19:34 probably cut it 11:19:38 maybe that can go too 11:19:39 heh 11:20:14 combine new spells and removed spells into spells. 11:20:52 hm, that doesnt work well with "spell balance changes" :/ 11:22:25 monster balance can probably merge with changed monsters 11:25:55 -!- petete has quit [Ping timeout: 240 seconds] 11:27:01 and abyss with branches 11:37:04 -!- Forthwith has joined ##crawl-dev 11:42:40 -!- greatzebu has joined ##crawl-dev 11:51:17 -!- ais523 has quit [Remote host closed the connection] 11:52:45 -!- MarvinPA_ has joined ##crawl-dev 11:55:13 http://pastebin.com/VGvffDQ4 slightly shorter, reorganised a bit 11:55:34 -!- MarvinPA has quit [Ping timeout: 245 seconds] 11:55:34 -!- MarvinPA_ is now known as MarvinPA 12:01:03 I feel a powerful force, calling me from across the internet 12:01:04 greatzebu: You have 1 message. Use !messages to read it. 12:01:12 0.10 must be ready :) 12:01:20 missing: codename, webtiles slightly delayed, vault contributors. 12:02:04 so very close 12:02:07 imo move the skills changes further up (best 0.10 change imo! this affects gameplay in incredible ways). merge food into changed mechanics 12:02:52 possibly merge skills into changed mechanics and move the whole point up 12:05:22 "0.10 webtiles will be launched within the next few days"? 12:05:51 is that what the timeline is? 12:07:04 N said he wont have time until the weekend, has a free monday, and will try to get it done by monday afternoon. 12:07:09 ah yeah 12:07:17 so, yes, unless something goes wrong 12:07:54 Constriction Tile does not appear on Player Tile (https://crawl.develz.org/mantis/view.php?id=5319) by XuaXua 12:09:20 -!- Cryp71c has joined ##crawl-dev 12:09:21 uery 12:14:36 -!- Ragdoll has quit [Ping timeout: 245 seconds] 12:15:19 probably use "should launch" instead of "will be launched". or anything you come up with that will probably be better. :) 12:25:06 oh. mention the survey in the announcement? 12:25:54 ahh good point 12:25:59 theres lots of exposition on /wordpress/survey, so mentioning and linking it should be enough. 12:29:44 -!- dtsund has joined ##crawl-dev 12:36:30 -!- evilmike has joined ##crawl-dev 12:36:58 !tell kilobyte mac binaries for 0.10.0 are created, tested, and uploaded to CDO 12:36:59 greatzebu: OK, I'll let kilobyte know. 12:37:08 nice 12:40:55 :) 12:47:04 -!- Cryp71c has quit [Quit: Leaving] 12:48:15 -!- monqy has joined ##crawl-dev 12:50:53 -!- jeanjacques has joined ##crawl-dev 12:52:50 greatzebu: may I ask where? https://crawl.develz.org/release/ seems to not have them. 12:52:51 kilobyte: You have 1 message. Use !messages to read it. 12:53:40 Mac binaries for 0.9.2 are hosted on CDO, unlike the rest (sources, Windows) which are on SF. 12:53:40 kilobyte: they're in the osx-builds directory 12:54:24 I think Napkin has a script that plucks the binaries out from there; I don't have the permissions to drop them anywhere else 12:54:42 at least as far as I know 12:55:22 true 12:56:04 check ~crawl-upload, kilobyte 12:56:40 got'em 12:57:09 thanks 12:57:18 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 12:57:47 :) 12:58:19 Eronarn: could we have the post you've prepared? 12:59:12 kilobyte: MarvinPA has the most recent version, I believe 12:59:20 yeah, i had to go work on my own stuff :) 12:59:35 i updated it a little more and didn't upload it yet, one sec while i add survey stuff 12:59:36 turned http://pastebin.com/K0X9wgVS into http://pastebin.com/77n7pdcW while i was at it 13:00:21 no hurry, we're not going to be docked pay for having a delay or something :p 13:00:51 I'll do the download page 13:01:22 where is that mess of ,07,07,07,07 from 13:01:36 evilmike: librpg. a python library for making jrpg-ish games 13:01:50 ah 13:02:44 one of those 2d rpg maker things? 13:03:48 (was really into that stuff like.. 12 years ago, have no idea where things are at now) 13:04:32 pretty much, yeah. except he stopped developing it a few years back, right before he added combat and stuff 13:05:31 very functional for getting a guy to walk around, but you can't really do anything yet, and it has almost no documentation 13:06:04 https://gitorious.org/orange-engine might be worth a look 13:08:46 Felid (and likely related) skill screen shows blank spaces when carrying uncursed (https://crawl.develz.org/mantis/view.php?id=5320) by XuaXua 13:13:51 Felid does not show tile change on Beastly Appendage cast (https://crawl.develz.org/mantis/view.php?id=5321) by XuaXua 13:17:59 kilobyte: http://pastebin.com/4aLbBXLz 13:18:25 don't forget to replace Insert Codename Here with something :P 13:18:33 heh, of course 13:18:35 if you mention vault contributors, I think it's worth mentioning other contributors too 13:18:41 bluedave and eronarn especially come to mind 13:18:58 hmm yeah, true 13:19:11 i'm slightly worried i didn't catch all the vault contributors, too 13:19:26 do we usually list contributors like that? 13:19:34 not sure we have in the past 13:20:25 eronarn's draft had "vaults contributed by [names]" so i filled it in 13:20:28 iirc a few people did a ton of vaults for .10 specifically 13:20:31 i was thinking of them 13:22:00 MarvinPA, Eronarn: as authors of these words, you probably should be listed as the poster 13:23:27 hmm, i don't think i have a wordpress account 13:23:28 (unless neither of you has rights set on CDO's Wordpress) 13:23:32 or if i do i don't know about it :P 13:23:33 hrm 13:23:48 ok, not worth the hassle then 13:24:23 MarvinPA: looking at that contributors list, it's missing st_. 13:24:32 I'm just going off memory here btw, so I am probably forgetting someone 13:24:38 -!- Pacra has joined ##crawl-dev 13:25:20 ah yeah... i just searched through commmits quickly but i probably missed some 13:26:01 maybe easier not to list contributors for now? and we could always update the post later if we can be more complete, and mention non-vault contributors too 13:26:08 if you want to play it safe, maybe just link to CREDITS.txt 13:26:15 that would work too, yeah 13:29:04 -!- MarvinPA_ has joined ##crawl-dev 13:29:16 -!- kunwon1 has quit [Ping timeout: 244 seconds] 13:30:29 http://pastebin.com/N5vJkj4X better, maybe? merges the vaults section into "branches" and adds a link to credits.txt at the end 13:31:05 well, adds some pseudo-bbcode that whoever posts it can turn into a link :P 13:31:49 -!- MarvinPA has quit [Ping timeout: 245 seconds] 13:31:49 -!- MarvinPA_ is now known as MarvinPA 13:32:48 -!- kunwon1 has joined ##crawl-dev 13:34:39 I would correct the breath attack thing to "most monsters with breath attacks" 13:34:53 eronarn likes to point out that monster nagas ignore breath timers 13:35:04 (not that they should be doing that) 13:36:16 It's a tiny detail though. No one even notices naga breath, except for the occasional snake entry vault :P 13:38:07 https://crawl.develz.org/wordpress/crawl-0-10-octopus -- not linked yet 13:38:28 (being harassed, brb) 13:41:16 Lee’s Rapid Destruction <- uhm 13:41:36 +'con' 13:42:09 aha yeah, good catch 13:43:11 -!- MarvinPA_ has joined ##crawl-dev 13:44:50 i think that "melee" should either have a circumflex on the first e or no accent on the second e 13:45:47 I'd just spell it with no accent, we already do that with other words stolen from french 13:46:13 -!- elliptic has quit [Quit: Leaving] 13:46:15 -!- MarvinPA has quit [Ping timeout: 240 seconds] 13:46:15 -!- MarvinPA_ is now known as MarvinPA 13:46:34 I'd lean in that direction as well 13:53:56 is https://crawl.develz.org/wordpress/survey supposed to say "end of the 0.11 tour" or should that be 0.10 tour? 13:54:17 beh, silly Iceweasel spelcheker is unhappy with "melee" or "melée" but wants "mêlée" (and kitty ass adds a lot of extra characters after that) 13:56:54 -!- elliptic has joined ##crawl-dev 13:58:42 s/Destillation/Dis... 13:59:48 chrisoelmueller: I'm guessing 0.11 tourney is correct (the one this August), but I don't actually know... it should be clarified by someone who does know 14:02:03 kilobyte: the 0.10 announcement is linked on the cdo front page right now, did you not want it to be yet? 14:03:05 I don't see it there... 14:03:20 wasn't supposed to. Let me hide it and immediately enable again. 14:03:56 not visible when not logged in 14:04:38 I'm not logged in and it is there 14:05:04 I just enabled it for "News" 14:05:15 it was on the blog section before 14:05:29 hmm maybe -- I looked only at the front page 14:05:32 not enabling it for "News" doesn't mean it isn't linked 14:05:38 blog stuff is linked on the front page... 14:05:49 i see it on the front page 14:06:14 under news 14:06:16 chrisoelmueller: the survey is supposed to run for a while (longer than 2 weeks), so I think that blog post is correct 14:06:19 lemme try a third browser, with no cache, Tor and all that stuff 14:07:27 visible like it should now be 14:08:05 looks good to me, just "contributors to this version.." at the end 14:12:43 -!- edlothiol has quit [Remote host closed the connection] 14:23:21 the announcement does make it sound like 0.10 is already available on CAO/CDO 14:23:59 doh, hrm 14:24:37 has someone pinged r a x about putting it on CAO yet? 14:25:09 Napkin: work put into enabling console on CDO would be wasted in light of combined new DGL, right? 14:26:42 well, definitely worth it 14:27:06 i'll do that first and then get the rest working, trying to make webtiles share everything 14:30:10 I've linked to the 0.10 release post on various forums/websites I visit 14:30:49 i just realized: nobody has ever asked me where octopodes store their stuff 14:31:28 nobody ever asks that about any race :P 14:32:16 should bring crawl into the modern gaming era and only allow players to hold 2 items at a time 14:32:21 Given the sheer size of the loot pile any race with enough strength can carry, I presume there is a giant indestructible bag they all cart around with them. 14:34:28 hey, congrats on the release! \o/ 14:35:00 whee :) 14:36:26 it looks great, congrats to all :) 14:39:26 kilobyte: the green is not that eyegauging 14:40:54 -!- Ragdoll_ is now known as Ragdoll 14:41:02 oh, super tiny error: ’15.2′ has two different kinds of apostrophe 14:41:38 in the skills section, that is 14:42:07 that's Wordpress' sabotage, it's '' in the source 14:42:17 just like it changes "" 14:42:22 'Congrats. I think constriction needs to be toned down in damage; bull pythons are way tough.' 14:42:25 BULL PYTHONS 14:42:31 you mess with the snake, YOU GET THE HORNS 14:42:50 ooh 14:42:59 Vault monster fo sho. 14:43:17 nagas, minotaurs, and bull pythons 14:43:47 heh 14:44:09 pythontaurs 14:55:44 It's impossible to enter the treasure trove (https://crawl.develz.org/mantis/view.php?id=5322) by Celon 15:05:22 interesting, there's a lot of complaints about Hive removal 15:05:29 so I'll repeat what I asked earlier: has anyone contacted r a x about updating CAO? 15:05:32 not a single one about mountain dorfs 15:06:08 kilobyte: well, the people reading wordpress might only have heard about hive removal now 15:06:19 not me 15:06:20 next drama? geez 15:06:26 +1 for removal! 15:06:30 I have seen people complain about hive removal recently 15:06:39 !popcorn 15:06:42 whereas they likely read the MD removal post months ago 15:06:42 isn't CAO supposed to get combined console+webtiles DGL as well? 15:06:57 from what I can tell, some people did enjoy it. Not because it's a fun branch, but because they enjoy mowing down 100s of easy enemies for free piety + loot 15:07:14 then they don't want crawl 15:07:55 solution, mountain bee vault 15:08:00 the ordering of the posts here is a bit weird: http://crawl.develz.org/wordpress/blog 15:08:03 rax: ping, 0.10 is released! 15:08:03 -!- alefury has joined ##crawl-dev 15:08:03 The rationale for removing it is very clear, and it should be coming back as a portal vault. I don't think it'll end up being much of a problem 15:09:06 well, sort of unclear whether hive portal vault will happen I think 15:09:33 I for one don't see the appeal of it unless we have some new idea for making it interesting 15:09:50 do mountain bees count 15:10:25 mountain bees aren't smart enough to count 15:10:38 oh before trolling i should leave a grats in for the awesome release, sorry~ ;o 15:13:00 if there's a consensus against it, I wish people would have spoken up before I spent time on the implementables to create the hive portal vault .des, let queen bees berserk workers, and let larva eat honeycombs and royal jellies 15:13:32 I could see a hive portal vault being worth it if the maps were kept quite small, and the depth was kept to early-mid D and lair. I wouldn't make it a guaranteed portal vault 15:13:47 might also be worth reducing the number of bee vaults in the dunegon, too 15:14:02 greatzebu: no consensus either way 15:14:14 I don't think there's any reason to make it guaranteed 15:15:00 greatzebu: also, queen bees berserking regular bees has made the bee vaults that are already in crawl more interesting :) 15:15:04 and by "quite small" I mean _much_ smaller than the old hive endings 15:15:46 spider size? 15:16:05 some of the spider portals are actually somewhat large 15:16:05 evilmike: I'm just not sure I see much advantage to bee portal vaults over the bee vaults that already appear in the game 15:16:22 elliptic: the main thing is the "larva eating stuff" mechanic. Works better in a self-contained level, imo 15:16:28 this feature isn't really used in normal vaults 15:17:00 elliptic: yes, well, your timing is bad fo rme having any free time :P 15:17:00 rax: You have 3 messages. Use !messages to read them. 15:17:05 !messages 15:17:05 (1/3) greensnark said (8w 3d 17h 7m 11s ago): dgamelaunch-new was used by Napking's CGI script that served http://crawl.akrasiac.org/cgi-bin/dgl-status/ 15:17:08 !messages 15:17:08 (1/2) greensnark said (8w 3d 17h 3m 39s ago): I did mv dgamelaunch-formerly-known-as-new dgamelaunch-cgi-web-status 15:17:10 !messages 15:17:10 (1/1) Stormphoenix said (1d 2h 10m 32s ago): dont worry about my earlier messages, i got into the account :) 15:17:16 I have to say I've been dubious about that mechanic... food just isn't valuable enough for "race to the food before the larva eats it" to be very interesting 15:17:58 I should be able to do CAO update this weekend 15:17:59 I agree that food isn't very valuable. I like royal jelly though, I find that with hive gone I value restore abilities effects more 15:18:00 part of the idea was to limit how much food you could take out with you, but I suppose that better, more interesting regular bee vaults could work just as well 15:20:22 evilmike: I occasionally collect several restore abilities potions now rather than never using them, yes 15:20:33 speaking of food loot... does anyone have ideas on how to make ambrosia less of a joke? 15:21:13 have it not confuse you, for a start? :P 15:21:14 make it not confuse you 15:21:21 and make it edible in one turn 15:21:24 evilmike: spider portals are getting the axe very soon 15:21:45 kilobyte: yeah, but would ambrosia be good to use in the actual spider branch? 15:22:13 if it just didn't confuse you it might be worth using occasionally 15:22:23 2 turns for a potion of magic 15:22:27 evilmike: actually, with very little effort I could leave them side-by-side with the branch since the issues are known and easy to deal with the new code, but there's a question why 15:22:43 ambrosia is pointless, yeah 15:22:53 2 turns and an inventory slot 15:23:27 rax: updating this weekend sounds good (that's when CDO is getting updated too, I think), thanks! The important thing is to get 0.10 on the servers by tournament time (next Friday night) 15:23:36 potion of magic is a strong enough effect that 2 turns would still be worthwhile, the confusion on top of that just makes it too much effort though 15:23:45 maybe it should also give a brilliance effect 15:23:47 unless you have permanent clarity somehow 15:24:12 elliptic: There's a tournament? 15:24:26 kilobyte: I'm planning on adopting the spider branch and getting a playable version working in 0.11, without the hellspider. Right now my idea is to heavily modify some of the spider portals and use them as normal vaults 15:24:31 not all of them can have this done though 15:25:07 rax: http://crawl.develz.org/wordpress/0-10-tournament 15:25:22 (aside from vault stuff, I also want to put in a proper branch ending, and adjust the branch's monster list) 15:25:33 too many vampire mosquitos right now 15:28:28 elliptic: Does webtiles require special work? 15:29:44 rax: you mean setting up webtiles to work on CAO? I don't know what is involved with that, sorry (but others here do) 15:30:25 rax: CDO webtiles has counted for the last two tourneys, though 15:30:42 Okay, cool 15:31:01 It would be nice to have set up, but I am not 100% sure that I will be able to do that depending on the level of effort 15:31:15 Vault submissions. (Dis improvements, new sprint map) (https://crawl.develz.org/mantis/view.php?id=5323) by st 15:31:15 I can at least look at it though! 15:38:37 evilmike: hellspider isn't that bad an idea, and it might actually make the branch be not just another clone of Snake 15:39:06 -!- blabber has joined ##crawl-dev 15:39:34 kilobyte: I dont think it's a bad idea either. I just feel that the branch can be enabled before the hellspider is created 15:40:08 that might encourage development of the hellspider too 15:41:43 Xom Monty Haul Vault - Monster Generated Inside Vault (https://crawl.develz.org/mantis/view.php?id=5324) by XuaXua 15:42:09 that's not even the xom monty hall vault 15:49:23 monsters can probably spawn on top of mimics since mimics aren't actually monsters now 15:49:26 (until they are) 15:50:17 so crawl-light has done away with food clock and monster respawning eh 15:50:40 the food thing was done a while ago, the monster respawning is news to me though 15:53:32 -!- elliptic_ has joined ##crawl-dev 15:54:25 -!- elliptic has quit [Ping timeout: 260 seconds] 15:54:26 -!- elliptic_ is now known as elliptic 15:55:01 -!- ZChris13 has joined ##crawl-dev 15:56:20 -!- xnavy has quit [Ping timeout: 265 seconds] 15:56:33 kilobyte: the survey link in the news post is wrong 15:58:44 -!- DaneiTWO has joined ##crawl-dev 15:59:34 -!- Danei has quit [Ping timeout: 252 seconds] 16:00:46 ragdoll: https://crawl.develz.org/survey/index.php?sid=99834 is wrong? 16:00:58 st_: is there a reason for calling dis_setup in the divider subvaults? 16:01:52 elliptic: no, thats correct. the news post linked to http://crawl.develz.org/wordpress/category/survey, but someone sneakily removed the category part just now 16:02:03 oh, okay 16:02:48 evilmike: I guess not, I just put it there 'cuz 16:02:52 Ragdoll: works for me 16:03:39 someone sneakily edited it after i mentioned it 16:06:00 -!- DaneiTWO has quit [Ping timeout: 265 seconds] 16:08:24 -!- ainsophyao has quit [Remote host closed the connection] 16:09:16 ambrosia having a potion effect is the wrong idea, imo 16:09:22 er, an instant one 16:10:05 make it something like: dur_ambrosia set to (nutrition you got from it), whenever your hunger ticks, it reduces the dur 16:10:18 so it's food you eat to provide a bonus for while you're 'digesting' it 16:10:37 (which means spriggans and the like benefit from it more than trolls 16:10:57 if it worked that way it could be... MP regen, or clarity 16:11:41 (can also increase the amount of time it takes to eat it, so it's truly something you want to do before an interesting combat, rather than in an emergency) 16:26:54 -!- petete has joined ##crawl-dev 16:32:55 -!- Pacra has quit [Ping timeout: 240 seconds] 16:37:23 st_: new dis maps are in. The sprint map will take a bit longer, since it's so big 16:37:49 I wonder why CIA isn't announcing stuff 16:46:05 -!- Pacra has joined ##crawl-dev 16:46:11 -!- syllogism has quit [] 16:46:21 -!- Ragdoll has quit [Quit: Ragdoll] 16:46:52 -!- st_ has quit [Ping timeout: 252 seconds] 16:46:58 -!- greatzebu has quit [Quit: greatzebu] 17:12:42 -!- jeanjacques has quit [Ping timeout: 265 seconds] 17:14:29 -!- blabber has quit [Quit: gn8] 17:19:11 -!- HangedMan has joined ##crawl-dev 17:28:58 -!- Danei has joined ##crawl-dev 17:35:09 -!- jeanjacques has joined ##crawl-dev 17:46:00 can someone with wordpress admin remove rl.heh.fi from the "how to play online" page? the server isn't up anymore 17:46:46 also ToME should get the "(with auto-explore)" annotation to its tooltip now, i guess :P 17:58:48 Octopus start screen color problem (https://crawl.develz.org/mantis/view.php?id=5325) by roctavian 18:08:38 -!- Felyza__ has joined ##crawl-dev 18:10:43 -!- Felyza___ has joined ##crawl-dev 18:11:58 -!- Felyza has quit [Ping timeout: 276 seconds] 18:12:38 -!- jeanjacques has quit [Ping timeout: 265 seconds] 18:13:02 -!- Felyza__ has quit [Ping timeout: 252 seconds] 18:13:31 i will never stop loving that octopus start screen 18:17:42 -!- MarvinPA has quit [Read error: Connection reset by peer] 18:18:05 -!- MarvinPA has joined ##crawl-dev 18:24:50 -!- dtsund has quit [Quit: dtsund] 18:30:19 heh, looking at that overview of changes it reads like this: nerf nerf nerf made harder made harder nerf nerf nerf harder harder 18:30:52 *new tiles* 18:30:54 dtsund must love this 18:31:02 proof of another successful release 18:31:19 also remove remove remove bring back 18:31:40 it doesnt actually feel like it when playing, at least to me. but it sure looks funny when reading it. 18:31:56 surprisingly the release post doesnt actually use the word nerf 18:31:58 most are really double-edged 18:32:14 evilmike: of course not. that would be silly. 18:32:30 nor buff, nor harder 18:32:57 plus there's lots of improvements that just aren't mentioned in that summary 18:33:24 you silly silly people. i know that. just saying it reads funny. 18:33:25 not sure where you are seeing so many nerfs 18:33:31 me neither :P 18:33:33 read the spells bullet point? 18:33:34 tons of buffs at the top at least 18:33:42 buff to oblivion 18:34:10 the spells bullet point does fail to mention summon ice beast, control undead, summon ugly thing, inner flame 18:34:18 among other buffed spells 18:34:25 I agree that single bullet point is pretty negative though 18:34:39 yeah i know. that freezy thing, mass confusion 18:35:06 alistair's!! 18:35:26 that was nerfed 18:35:42 yes I was wondering why it was missing from the list 18:35:54 ...what, not even mentioning the new twisted 18:36:00 the list used to be longer 18:36:00 lots of stuff is missing from the list 18:36:01 it got cut down 18:36:04 was far too long 18:36:10 even when it was longer, lots was missing 18:36:12 well, i think this may be the first version in which i actually like every single change, so, yay 18:36:20 constriction is unfinished, but oh well 18:36:21 probably lots is even missing from the changelog :P 18:36:39 .11 will be better because lava orcs, alchemists 18:37:05 lava orcs just sound too good to be in crawl :P 18:38:07 i'm positive they'll be fine. especially once i make them ponderous 18:38:59 that would at least deal with the luring monsters to lava problem 18:39:33 What about the beogh issues? 18:39:36 more slow species would be good, yeah 18:39:49 there's also golems which i have in a total mess on a branch somewhere 18:39:54 (I think the beogh stuff is solvable, I'm just curious what the solution will be) 18:40:50 beogh turns your orcs into lava orcs? if lorc monsters are stronger, some may not survive this process? 18:41:02 lava being hot and everything? 18:41:12 evilmike: beogh protects beoghite orcs from lava orcs 18:41:25 boooring :P 18:42:01 alefury: what i'll probably do for lava is make it take several turns to enter/exit 18:42:09 and also be slow movement 18:42:10 divine protection sounds better than magical conversion into a different species :P 18:42:14 -!- ZChris13 has quit [Ping timeout: 245 seconds] 18:42:26 divine protection seems a perfectly good easy solution, yeah 18:42:35 especially since beogh already does a lot of divine protection :P 18:42:40 i was half joking, you know. only half, though :) 18:42:59 i do plan to do an orc/beogh overhaul thing, though 18:42:59 having a delay on entering/exiting lava sounds like a good idea 18:43:00 I'm still more concerned about getting temperature to work well enough to be worth having an entire extra bar on the screen 18:43:25 elliptic: it works much better now... i'd like to fine tune it but i'd need access to real data, not just anecdotes 18:43:53 but now it's a float so it can change much more gradually 18:44:08 say: +3 one turn, +1 the next, +.5 the next... 18:45:02 I haven't tried the most recent lorcs, but there was also the problem that the effects of temperature weren't very interesting 18:45:28 "do lots of damage to nearby monsters" 18:45:46 i dunno, people seemed to like that one :P 18:46:10 because people like powerful and/or cheesy things? 18:46:21 i could tweak their resistances; like having them get statue-level resists at stone 18:46:23 maybe setting it up as a mini berserk might work 18:46:24 rather than just stoneskin 18:46:33 fun, sure, but I feel like there are ways of implementing that sort of thing without a big temperature bar 18:46:47 you get really hot for a bit, but afterwards you turn cold and cant go hot for a while 18:47:03 alefury: it already interacts with berserk something like that 18:47:06 so you have to deal with shit quickly, or youre in trouble 18:47:12 you can't lose heat while berserk, can't gain heat while exhausted 18:47:28 nah, i dont mean real berserk, just quick bursts of power followed by periods of less power 18:48:00 maybe giving them racial berserk would be interesting, in the context of the current system. not sure anyone would ever use it though 18:48:03 can be faster regen and mp regen, fire retaliation, fast movement, stronger attacks, whatever 18:48:03 elliptic: I don't have problems with the UI, but most of temperature effects are downright broken 18:48:08 i mean, apart from early levels 18:48:12 meaningless or abusable 18:48:18 alefury: yeah, i considered fast movement when hot 18:48:21 it could be interesting 18:48:42 kilobyte: well, the aura is now only radius 1, so it's not really easily abused... fast movement would make it easier though :P 18:49:07 i think it could really be a lot more interesting if you could only be hot for a short time, then grow cold for a while 18:49:08 one thing i considered was making lorcs self-mesm at high tension 18:49:18 lava swimming is the worst part, probably 18:49:19 as they lose control of their emotions 18:49:31 kilobyte: how is it worse than normal swimming? 18:49:33 or flight? 18:50:01 is tengu permaflight broken? 18:50:04 actually, this would have the side effect of meaning that if they went into lava they'd superheat and not be able to move deeper due to being mesmed 18:50:05 kilobyte: not so much the UI as that temperature seems to me like a very complicated way of getting poor quality effects 18:50:16 unless there were no enemies around 18:51:37 -!- ZChris13 has joined ##crawl-dev 18:51:39 alefury: not being able to traverse it; 1. being able to get full temp without tension, 2. surviving lava without being fire immune, 3. not drowning in lava but in water 18:51:41 I'd rather see lava orc temperature stuff simplified in one way or another and focus on making the gameplay effects good 18:52:18 a monster merfolk with rF+++ can survive in lava 18:52:32 alefury: s/^not/the problem is not in/ 18:52:44 HangedMan: ? 18:52:59 was thinking about how monster rDrown and lava work 18:53:09 if people have suggestions for different effects i'd be glad to hear them. i've considered lots but some didn't seem to work 18:53:13 like innate attacks 18:53:16 you have to tornado the merfolk into the lava, of course 18:53:28 one i might add at lower temps is flaming weapons (like how wights always drain) 18:54:08 HangedMan: no monster other than lava-only creatures can survive it 18:54:29 @??salamander 18:54:29 salamander (04N) | Speed: 10 | HD: 14 | Health: 56-96 | AC/EV: 5/5 | Damage: 2304(fire:14-27) | Res: 06magic(56), 04fire+++ | Vul: 12cold | XP: 1397. 18:54:46 give 'em constrictionnn :D 18:55:13 hugged by a fire elemental, mmm 18:55:20 crispy! 18:55:24 let me see if it still works in wizmode 18:56:44 dang it I forget how to give it a shield with mons spec 18:57:17 salamander constriction would require flavoured damage 18:57:30 take ittttttttt 18:57:31 (easily codeable) 18:58:15 kilobyte: you mean doing the flavors as a bitmask rather than an int? 18:58:41 it would be great to get rid of the dumb STR_POISON or whatever flavors :P 18:58:54 Eronarn: I mean, currently all constriction is plain damage 18:58:58 noooooooo 18:59:17 ooh, hey 18:59:22 forest wyrms are snaky 18:59:22 my poor poison vault with examples of medium, strong, nasty, paralysis, acidic, and confusion poison 18:59:27 they could be trample + constrict :D 18:59:40 salamanders would need to do mostly fire if we want any dose of realism 18:59:50 kilobyte: fire damage is just based on the damage you deal 19:00:03 (ok, fire elementals and "realism", but you see what I mean...) 19:00:09 yeah 19:00:25 hm 19:00:44 current salamanders are already pretty deadly 19:00:50 sometime inbetween when I last did this bug and now the merfolk will fall into the lava but with rF+++ walk out fine 19:00:51 I'd hesitate giving constriction to something like a forest wyrm. I think the effect works better when it's only on a few monsters 19:00:57 yeah, getting in melee range of one is already pretty suicidal 19:01:27 -!- edlothiol has joined ##crawl-dev 19:01:29 evilmike: i'd like to see a new plant monster with it, at minimum 19:01:32 (stationary constrictor) 19:01:41 Here: a merfolk wearing a fire dragon armour and wearing a +0 shield of fire resistance (lava) 19:01:49 hehehehe 19:01:58 HangedMan: bleh, bug 19:02:03 a constricting plant sounds like another monster that gets defeated by autoexclusions 19:02:14 evilmike: i'm thinking of something a spell could summon adjacent 19:02:17 to some target 19:02:21 not a randomly placed monster 19:02:22 ah 19:02:27 evilmike: a trap 19:02:28 that sounds interesting 19:02:38 you could also use it as a 'trap' monster, like a hallway of them and halfway through you step into los of an oklob 19:02:46 it counts as a bug? 19:02:55 boo, there goes my lava merfolk vault idea 19:03:33 no such thing as lava merfolk :P 19:03:35 Eronarn: probably would only work around a corner. in any other case, you could just use a spear and kill it 19:04:06 that's why he suggests constriction 19:04:11 eronarn I meant to use a bug where rF+++ lets rDrown monsters be fine with lava 19:04:20 it may or may not be a jab towards lava orcs 19:04:29 anyways, a spell is the primary reason why i'm thinking of it - i'd like to see more interesting summ spells, or fedhas abilities 19:04:35 -!- medgno has joined ##crawl-dev 19:04:44 and the monster use is obvious, of course 19:04:44 kilobyte: maybe I'm misunderstanding something. I picture this as @.P, where the plant can't constrict you because you're out of range 19:04:44 and then you just poke it to death 19:04:58 yeah, that makes the idea bad 19:05:17 obviously as a spell, this isn't too much of an issue 19:05:22 wandering mushroom syndrome 19:05:39 being hidden means the plant starts next to you 19:06:18 could give it reach + constriction :D 19:06:49 that'd be such a pain with the current code though 19:09:00 simply having entangle as a monster spell might be nice 19:09:24 mr check or be constricted until you kill the caster or break free 19:09:44 with constrictor stats possibly depending on power 19:10:07 although power would already make the mr check harder, so that might not be so good 19:10:50 anyway, congrats on the release, and good night! 19:11:07 that could make a good hex, yeah 19:11:09 -!- alefury has quit [Remote host closed the connection] 19:17:51 -!- xnavy has joined ##crawl-dev 19:27:03 hex already has too many effects like that 19:28:29 how so? 19:30:18 -!- Forthwith has quit [Read error: Connection reset by peer] 19:32:00 it's mostly MR-resisted single-target stuff 19:33:41 constrict all 19:34:18 also said constriction could use power for size of theoretical constrictor and strength or whatever 19:47:52 -!- HangedMan has quit [] 20:11:21 -!- dtsund has joined ##crawl-dev 20:29:35 -!- Pacra has quit [Ping timeout: 240 seconds] 20:33:50 -!- MarvinPA has quit [Read error: Connection reset by peer] 20:36:32 -!- MarvinPA has joined ##crawl-dev 20:46:16 -!- MarvinPA_ has joined ##crawl-dev 20:49:14 -!- MarvinPA has quit [Ping timeout: 265 seconds] 20:49:14 -!- MarvinPA_ is now known as MarvinPA 21:01:53 -!- elliptic has quit [Ping timeout: 245 seconds] 21:10:53 -!- Pacra has joined ##crawl-dev 21:23:58 the links in the news post are broken from this page http://crawl.develz.org/wordpress/category/news 21:24:13 it's fine if you clikc them from here though http://crawl.develz.org/wordpress/crawl-0-10-octopus 21:25:07 could someone with wordpress access fix this? 21:31:53 -!- valrus has joined ##crawl-dev 21:32:58 -!- jeanjacques has joined ##crawl-dev 21:42:28 -!- greatzebu has joined ##crawl-dev 21:52:24 Constricted monster over deep water in abyss (https://crawl.develz.org/mantis/view.php?id=5326) by smock 21:57:29 hangedman_abyss_rune_flesh_and_stone is sometimes impossible (https://crawl.develz.org/mantis/view.php?id=5327) by smock 22:05:51 -!- Wensley_ has joined ##crawl-dev 22:12:47 Trampling elephants in the abyss force clinging spider form player over lava (no death) (https://crawl.develz.org/mantis/view.php?id=5328) by smock 22:15:35 -!- ZChris13 has quit [Quit: bye bye] 22:20:55 -!- jlewis has quit [Ping timeout: 244 seconds] 22:32:07 -!- SamB_ is now known as SamB 22:35:45 SurpriseTRex (L25 MiFi) ASSERT(smc) in 'mon-util.cc' at line 435 failed. 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