00:06:10 -!- Pacra has quit [Quit: This computer has gone to sleep] 00:09:43 -!- ussdefiant has quit [Ping timeout: 272 seconds] 00:09:44 -!- Textmode has quit [Ping timeout: 260 seconds] 00:22:56 -!- ussdefiant has joined ##crawl-dev 00:26:49 -!- MarvinPA has quit [Ping timeout: 245 seconds] 01:10:16 if I got the hell end map changes done would they get into 0.10? would be fun with all the allruning people will be doing 01:10:34 I've no idea when the release is supposed to be 01:12:27 I've heard rumors it's supposed to be end of the month 01:21:06 0.10 is supposed to be released within a couple of weeks at latest, and it is only getting bugfixes at this point so no 01:22:30 bug report: hell ends too easy 01:27:54 -!- Lollipop_ has quit [Remote host closed the connection] 01:27:54 -!- Lollipop has quit [Read error: Connection reset by peer] 01:30:13 by the way I was thinking for Tar, soul eaters having a % of HP drain per turn mechanic 01:30:21 like a delayed torment but doesn't get weaker 01:30:47 and if there are many of them it would get pretty nasty 01:36:15 Pathing bug. Enemies can't find a way to me. (https://crawl.develz.org/mantis/view.php?id=5281) by Letchik 01:37:57 I mean % of max HP 01:42:27 -!- dtsund has quit [Quit: dtsund] 01:42:46 -!- monqy has quit [Quit: hello] 01:47:00 st_: no need to tie vault development to the release schedule: all cool kids play trunk anyway 01:47:37 and more seriously, preferably all changes should happen at the beginning of development cycle 01:49:33 even vaults: if you put a hellfirer behind tormenters, you'll see people complain about an excessive number of deaths 01:50:50 -!- dtsund has joined ##crawl-dev 01:53:23 kilobyte: you're right about the trunk thing, but I was mainly thinking of the tourney 01:53:50 no worries though 02:15:44 -!- ussdefiant has quit [Ping timeout: 260 seconds] 02:21:23 -!- Lollipop has joined ##crawl-dev 02:21:25 -!- Lollipop_ has joined ##crawl-dev 02:22:28 how would the soul eater mechanic work? Smite targeted spell? 02:22:31 or some melee thing? 02:24:00 some sort of smite/gaze thing would be interesting, especially if it's really weak when one enemy is doing it, but dangerous when you're up against a "swarm" 02:32:04 -!- ussdefiant has joined ##crawl-dev 02:39:59 evilmike: if it's in vision then it damages you each turn, was what I was thinking 02:45:44 not sure if it would affect undead guys, if we consider them to have souls left to eat 03:00:12 -!- ais523 has joined ##crawl-dev 03:07:53 -!- ZChris13 has quit [Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111220165912]] 03:12:17 -!- MarvinPA has joined ##crawl-dev 03:12:40 undead should probably be immune to that 03:14:49 -!- Lollipop_ has quit [Remote host closed the connection] 03:14:49 -!- Lollipop has quit [Read error: Connection reset by peer] 03:17:39 -!- Xiberia has joined ##crawl-dev 03:40:34 -!- ussdefiant has quit [Ping timeout: 245 seconds] 03:53:53 -!- ussdefiant has joined ##crawl-dev 03:55:03 -!- dtsund has quit [Ping timeout: 255 seconds] 04:11:00 -!- ussdefiant has quit [Ping timeout: 272 seconds] 04:22:31 -!- alefury has joined ##crawl-dev 04:23:47 -!- ussdefiant has joined ##crawl-dev 04:24:15 evilmike: is gaze and smite different now (don't gaxes work through glass, or am I misremembering)? 04:26:56 phyphor: eyeballs at least seem to be able to attack through glass 04:29:35 That's what I thought - just the idea of a swarm of soul eaters on the other side of glass (when there's currently no way for a player to react) would be bad 04:30:25 But hten I figure it would be good to work out what requires sight, wat requires a physical line of connection and what requires space enough to walk through (glass, trees/grates, open space) 04:31:52 For example, does blink let you move in the blink of an eye (so requires you to be able to have walked there, just happens instantly), or does it work on some other magical principle 04:33:09 But then I also think the smite changes were an over-raction to MuCKs ability to be stupid 04:33:41 phyphor: currently, glass blocks magic just like a regular wall would 04:34:28 for example you could never airstrike enemies you detect via ash or that card 04:34:38 Yes, but I believe that some things could be different 04:34:53 gazes working through glass is fine imo 04:35:12 I don't think there are any vaults left where monsters attack you through glass, with you being unable to fight back. And I dont think new ones that do that should be added, as long as targeting works the way it does 04:35:35 there's one where eyes can attack through glass, but you're able to walk around the glass 04:35:49 i think theres a wizlab that did that, and it was good, and i didnt see it changed 04:36:00 eyeball, glass, mutagenic fog :) 04:36:17 with a door in the glass, and loot behind the glass 04:36:18 mmm mutagenic fog <3 04:36:50 not sure it was a wizlab, but i dont know what else it would be. some rather late game portal vault 04:37:11 cigotuvi's? 04:37:22 i dont think so 04:38:27 i dont think this needs changing anyway, i think it would actually be better with glass than grates 04:38:27 also maybe it got changed and i missed it :/ 04:39:13 ah, its cigotuvi's 04:39:26 i must have missed that room on some of my visits 04:40:49 there arent any wizlabs that were broken by the glass changes 04:41:11 there might be one or two vaults left which are still broken though. I've probably changed something close to 30, by this point 04:42:44 eyeballs work through glass, so its not broken, yes. and i like that you cant kill the eyeball without opening the door 04:43:02 you can just dig behind it in the cigotuvi vault i'm pretty sure 04:43:38 its made of stone, so needs at least lrd 04:43:51 ive never seen the tukima, eringyia and wucad mu wizlabs. this makes me sad. :( 04:44:01 best portal vaults 04:44:05 <3 wizlabs 04:44:11 those three aren't very exciting 04:44:24 also missing iskenderun 04:45:10 that one is very exciting! 04:45:52 # layout: weird fortress tower thing with strange corners 04:45:54 haha 04:46:38 oh god, it has fog machines 04:47:13 looks awesome in the .des file, im looking forward to seeing this one ingame 04:47:21 fog machines <3 04:47:36 alefury: thank you :D 04:47:49 alefury: cigotuvi's wasn't mine, but most of the others were 04:49:04 i like how they also look really good in tiles 04:51:16 especially the hellbinder one 04:51:47 must have been hard to get that to work properly 04:57:25 defining floor tiles is pretty hard, and the hellbinder wizlab has a ton of that 04:58:09 maybe hard is the wrong word. Its a bit awkward though, especially if you want to place anything on that part of the floor 05:04:23 somehow I get Iskenderun like 50% of the time 05:04:32 and Clouds 40% 05:06:43 hey kilobyte - do you know an estimate of when the 0.10 release will come? 05:07:01 i'm really burried by work at the moment 05:08:03 no real hurry... I'd personally prefer something in a week or so, but let's declare elliptic's Feb 15 as an absolute cut-off 05:08:17 uh, ok 05:08:27 well, lots of things to change on CDO 05:08:43 ??tournament 05:08:43 this time there isn't even a pre-release 05:08:44 tournament[1/3]: The 0.10 tournament will probably be Feb 25-Mar 12. Rules coming soon. 05:09:03 ie, you'd prefer something earlier for more time? 05:09:05 dgl & builds are 0.11a already 05:09:22 nono, 15th is good 05:09:51 i should have webtiles on 0.10 by then 05:09:52 I mean, I would want something earlier, there are always unforeseen problems of some sort 05:09:55 ok 05:10:12 the release itself will be less stressy then 05:10:54 I guess it's edlothiol's call, mostly... not sure which one of you does most of new DGL effort 05:11:08 (sadly I didn't even really look myself :( ) 05:11:41 well, he's writing it and i need to adjust the installation to make it work 05:12:09 supposedly the saves can be shared now between dgl and webtiles? 05:12:33 so, i hope crawl will handle it properly, that a game is already running 05:13:38 on Crawl's side, the compatibility should be 100% already 05:13:47 awesome 05:15:03 I think there are still some regressions when using a webtiles binary when playing console, but all are minor 05:15:59 tutorial will tell you to click on stuff in 5689724956875 places, a few descriptions do that as well and I'm not sure if display flashes delays were fixed 05:17:35 -!- ivan`` has quit [Ping timeout: 252 seconds] 05:20:53 -!- djinni has quit [Ping timeout: 252 seconds] 05:28:09 -!- ussdefiant has quit [Ping timeout: 240 seconds] 05:29:38 -!- ivan`` has joined ##crawl-dev 05:30:52 -!- djinni has joined ##crawl-dev 05:35:30 not sure if we should share binaries between webtiles/dgl for 0.10 05:35:52 the main advantage (watching dgl from webtiles) isn't yet implemented in the server 05:37:06 -!- ussdefiant has joined ##crawl-dev 05:41:22 can right-click exit menus in webtiles? 05:44:11 no 05:44:32 not yet, that is 05:48:13 shouldn't even, probably... overriding right click in the browser is commonly hated 05:50:59 03kilobyte * rdde76948a465 10/crawl-ref/source/command.cc: Don't claim you can right-click out of menus in webtiles. 06:07:51 -!- syllogism has joined ##crawl-dev 06:17:15 -!- Lollipop has joined ##crawl-dev 06:17:17 -!- Lollipop_ has joined ##crawl-dev 06:20:49 -!- Lollipop_ has left ##crawl-dev 06:22:44 -!- jeanjacques has joined ##crawl-dev 06:24:08 -!- HangedMan has joined ##crawl-dev 06:27:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:28:04 -!- MarvinPA has joined ##crawl-dev 06:31:25 -!- evilmike has quit [Read error: Connection reset by peer] 07:29:42 -!- ais523 has quit [Ping timeout: 252 seconds] 07:34:17 -!- Cryp71c has joined ##crawl-dev 07:47:31 -!- ais523 has joined ##crawl-dev 07:47:37 -!- ais523 has quit [Changing host] 07:47:37 -!- ais523 has joined ##crawl-dev 07:58:46 -!- ussdefiant has quit [Ping timeout: 240 seconds] 08:05:35 -!- ussdefiant has joined ##crawl-dev 08:11:13 -!- Lollipop has quit [Read error: Operation timed out] 08:31:33 -!- ais523 has quit [Ping timeout: 252 seconds] 09:12:43 -!- iasov has quit [Ping timeout: 276 seconds] 09:26:09 -!- Textmode has joined ##crawl-dev 09:31:57 -!- Pacra has joined ##crawl-dev 09:32:05 -!- ussdefiant has quit [Ping timeout: 248 seconds] 09:42:59 -!- Ragdoll has joined ##crawl-dev 09:47:54 -!- Eifeltrampel has joined ##crawl-dev 09:48:25 -!- jeanjacques has quit [Read error: Connection reset by peer] 09:54:29 -!- ussdefiant has joined ##crawl-dev 10:31:10 -!- Napkin_ has joined ##crawl-dev 10:32:01 -!- Napkin has quit [Read error: Connection reset by peer] 10:34:23 -!- Napkin_ is now known as Napkin 10:35:33 -!- jeanjacques has joined ##crawl-dev 10:51:00 03galehar * r5d81417deefa 10/crawl-ref/source/ (11 files): Calculate skill cost based on experience instead of skill points. 10:51:10 03galehar * rbb2c21a60e4b 10/crawl-ref/source/ouch.cc: Don't drain the XP pool when hit by draining. 10:52:49 does draining actually do anything other than damage / level loss now 10:53:08 i dont think so 10:53:29 the xp pool has generally been empty for quite a while 10:53:45 level loss, very important for ds 10:54:02 well, it used to drain the couple of XP that were hanging in the pool, but not anymore 10:54:32 the first commit is obviously not 0.10 material, but the second can be 10:59:54 galehar: so draining is a good thing now? 11:00:54 the draining commit is just some code cleanup it doesn't change anything significant 11:01:08 i think hes referring to the skill cost by xp commit 11:01:14 -!- ais523 has joined ##crawl-dev 11:01:14 i mean in the cheaper skill cost for not a big downside aspect 11:01:35 no, the skill cost is unaffected by draining 11:02:00 ah, so its "xp earned" or "xp pumped into skills", not "current exp" 11:02:05 I keep a separate count for XP and total XP ever gained and used to train skills 11:02:24 alefury: yeah, exactly 11:03:27 it's something elliptic asked me a while ago. Crosstraining used to make cost raise faster and this wasn't good. 11:04:02 manuals are even better now. though you did tend to find most of them after reaching the maximum skill cost level. 11:04:36 fr manual god 11:05:38 that would be even more awful than old ash 11:06:13 the one that boosted xp gain 11:06:30 do manuals still provide a random amount of xp decided on generation? 11:07:01 jeanjacques: yes. In case you find one before reaching maximum cost, I think it's better that it's just a straight bonus and doesn't have any hidden side effect like making your other skills more expensive. 11:07:33 jeanjacques: yes, manuals haven't been changed. They have a random amount of skill points. 11:08:02 more incentive for early book ?acq without magic skills 11:09:54 have to go 11:09:56 'later 11:10:04 bye 11:15:23 -!- absolutego has joined ##crawl-dev 11:25:21 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 11:28:35 -!- blabber has joined ##crawl-dev 11:40:56 -!- absolutego has quit [Quit: leaving] 11:45:32 -!- alefury has joined ##crawl-dev 11:49:28 -!- ais523_ has joined ##crawl-dev 11:51:29 -!- ais523 has quit [Ping timeout: 240 seconds] 11:52:23 -!- ais523_ is now known as ais523 11:57:29 -!- ussdefiant has quit [Ping timeout: 252 seconds] 12:09:26 -!- ussdefiant has joined ##crawl-dev 12:13:25 -!- dtsund has joined ##crawl-dev 12:27:53 -!- alefury has quit [Read error: Connection reset by peer] 12:40:29 -!- alefury has joined ##crawl-dev 12:49:24 -!- alefury has quit [Read error: Connection reset by peer] 12:50:37 -!- alefury has joined ##crawl-dev 12:58:32 -!- alefury has quit [Read error: Connection reset by peer] 13:24:22 -!- monqy has joined ##crawl-dev 13:29:12 -!- alefury has joined ##crawl-dev 13:35:25 -!- dtsund has quit [Quit: dtsund] 13:58:15 -!- ussdefiant has quit [Ping timeout: 248 seconds] 14:09:27 -!- ussdefiant has joined ##crawl-dev 14:17:40 Global Notice] - It's a happy birthday to our favourite gay staffer Gary today. In celebration do stop by and read http://announce.freenode.net/turing.html and remember to drop Gary a happy birthday message! 14:18:21 -!- ZChris13 has joined ##crawl-dev 14:21:59 -!- elliptic has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.25/20111212142243]] 14:22:34 -!- dtsund has joined ##crawl-dev 14:36:05 -!- ussdefiant has quit [Ping timeout: 248 seconds] 14:40:27 -!- ussdefiant has joined ##crawl-dev 15:04:48 -!- Ragdoll has quit [Quit: Up, up and away!] 15:11:44 akaean the Eclecticist (L26 MuWz) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 942 failed on turn 127589. (Tomb:2) 15:13:57 -!- st_ has quit [Ping timeout: 248 seconds] 15:53:38 -!- HangedMan has quit [Ping timeout: 240 seconds] 16:28:30 -!- Xiberia has quit [Remote host closed the connection] 16:35:23 -!- wtface has joined ##crawl-dev 16:36:31 -!- MarvinPA_ has joined ##crawl-dev 16:39:19 -!- MarvinPA has quit [Ping timeout: 248 seconds] 16:39:19 -!- MarvinPA_ is now known as MarvinPA 16:40:46 -!- blabber has quit [Quit: gn8] 16:50:08 -!- jeanjacques has quit [] 17:12:10 -!- ais523 has quit [Remote host closed the connection] 17:17:27 -!- MarvinPA_ has joined ##crawl-dev 17:20:09 -!- MarvinPA has quit [Ping timeout: 245 seconds] 17:20:09 -!- MarvinPA_ is now known as MarvinPA 17:23:01 -!- ussdefiant has quit [Ping timeout: 248 seconds] 17:24:19 -!- HangedMan has joined ##crawl-dev 17:25:53 -!- ussdefiant has joined ##crawl-dev 17:41:46 -!- syllogism has quit [] 17:42:18 !tell kilobyte how about moving db and des from saves/ to cache/? Makes obvious what is generated and much nicer to have on a shared space (dropbox, usb key,...) 17:42:18 galehar: OK, I'll let kilobyte know. 18:05:26 galehar: If you decide to move directories like that around, please make sure you warn server administrators ahead of time ;) 18:20:13 -!- alefury has quit [Remote host closed the connection] 18:20:39 galehar: not a bad idea; rax is right too 18:20:40 kilobyte: You have 4 messages. Use !messages to read them. 18:21:06 on servers, these directories get configured separately anyway 18:29:25 -!- elliptic has joined ##crawl-dev 18:33:28 for the XP pool draining commit, I'd say it's a bugfix: clearing the pool distorts automatic training data, while having no effect otherwise 18:38:27 03MarvinPA 07stone_soup-0.10 * r7f8a05b84f54 10/crawl-ref/docs/changelog.txt: Changelog updates and wording tweaks 18:38:29 03kilobyte 07stone_soup-0.10 * r29d9d264240c 10/crawl-ref/source/command.cc: Don't claim you can right-click out of menus in webtiles. 18:38:29 03galehar 07stone_soup-0.10 * r1f66fc960446 10/crawl-ref/source/ouch.cc: Don't drain the XP pool when hit by draining. 18:38:29 03kilobyte 07stone_soup-0.10 * r07a91fedc3b7 10/crawl-ref/source/beam.cc: Id wands of enslavement on auto-re-anger. 18:38:30 03kilobyte 07stone_soup-0.10 * r6369ad0ea996 10/crawl-ref/source/ (invent.cc item_use.cc): Fix vamp weapons being unwieldable in ZotDef. 18:38:31 03dolorous 07stone_soup-0.10 * rc4706067aff8 10/crawl-ref/source/mutation.cc: Generalize the bony plates check; anyone with level-3 tentacles has no arms. 18:38:32 03edlothiol 07stone_soup-0.10 * raf3dfcbbe1a6 10/crawl-ref/source/ (4 files in 3 dirs): Replace the fire mage title screen by the new version by Omndra and roctavian. 18:38:34 03evilmike 07stone_soup-0.10 * r7345d761d620 10/crawl-ref/source/dat/des/entry/small.des: No secret doors in shiori_angband_town. (minmay) 18:38:35 03dolorous 07stone_soup-0.10 * rd3a9c5b942a9 10/crawl-ref/source/item_use.cc: Fix tentacles reference for two-handed weapons with shields. 18:42:43 (title screen is not a bugfix but 1. bears no risks of bugs, 2. improves look, 3. reduces the download by 60KB) 18:44:00 heh 18:46:49 what if it stops you from starting the game 18:47:11 being repulsed by the first image shown 18:47:16 oh wait that would be a feature since you would have to play console ;) 18:47:26 yeah :) 18:50:20 people play non-console? why 18:50:48 icons 18:51:08 arena mode with really large amounts of different combatants showing hp meters for each 18:51:16 hellephant tile 18:51:37 actually attracting more people to play the overall game 18:51:51 more players, more problems 18:52:10 if only it wasn't for those stupid players pointing out bugs 18:52:18 then they wouldn't have to be fixed 18:54:44 i started on my .11 list today 18:54:58 what does it have, besides lava orcs 18:55:41 glacier dwarves 18:56:13 another rF- race? 18:57:24 sure, whyn ot 18:57:53 but another slow race should be first 18:58:40 i think i'm going to make lorcs slow at low tension 19:02:17 what, for reference, actually uses tension? 19:02:31 xom does to a minor degree, singing sword, uh 19:04:41 Demonic guardian 19:04:55 -!- heteroy has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.25/20111212142243]] 19:17:41 20:17 < minqmay> what 19:17:41 20:17 < minqmay> str does not give you hp 19:17:45 have we considered changing this btw 19:17:55 some other games do it and i find it works pretty well 19:18:12 it also makes intuitive sense; if you are more muscley you have more of you that can get in the way of your organs being stabbed 19:42:29 -!- ZChris13 has quit [Ping timeout: 244 seconds] 19:43:18 -!- dtsund has quit [Ping timeout: 248 seconds] 19:49:00 -!- ZChris13 has joined ##crawl-dev 19:58:39 -!- ussdefiant has quit [Read error: Connection reset by peer] 20:05:03 -!- evilmike has joined ##crawl-dev 20:26:26 -!- dtsund has joined ##crawl-dev 20:40:34 -!- MarvinPA has quit [Ping timeout: 245 seconds] 20:42:22 -!- MarvinPA has joined ##crawl-dev 20:54:23 -!- the_glow has quit [Read error: Connection reset by peer] 20:57:53 -!- wtface has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 20:58:57 -!- Twinge has quit [] 21:31:42 confused boring beetles dig 21:31:50 there's probably a vault that hould be based on this 21:32:29 it would be possible to make a permanently confused boring beetle, I'm not sure what it would accomplish though 21:34:18 maybe just a really big meph cloud generator 21:34:35 although there's the small chance the boring beetle could choke on fumes before this 21:34:43 the player finds it, rather 21:36:30 clouds are unnecessary 21:37:32 You just have to do a perm_enchant I guess 21:39:03 obviously I am traumatized from rwbarton and st and others hating perm_ench use 21:41:00 why do they hate it? 21:41:17 Does it do naughty things with children or something 21:42:53 gimmickry, adding onto/defying already set monsters, adding to spoilerage, usually looking like the bad kind of silly, crutch to avoid decent composition, something along those lines 21:43:59 -!- ussdefiant has joined ##crawl-dev 21:59:09 -!- HangedMan has quit [] 22:12:05 -!- edlothiol has quit [Ping timeout: 248 seconds] 22:33:00 -!- ZChris13 has quit [Ping timeout: 252 seconds] 22:36:14 -!- elliptic has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.25/20111212142243]] 22:43:31 -!- elliptic has joined ##crawl-dev 22:50:03 -!- Textmode has quit [Ping timeout: 260 seconds] 23:10:32 -!- Pacra has quit [Quit: Leaving] 23:19:02 -!- Pacra has joined ##crawl-dev 23:26:03 evilmike: 'intoxicated boring beetle', do ittt 23:26:48 I can't think of a way to actually use something like that 23:27:00 regular boring beetles already dig everywhere 23:27:32 maybe if the alistair wizlab ever gets made 23:28:00 evilmike: they dig right at the player though 23:28:28 if they wake up without the player in view, it's pretty random 23:28:38 current boring beetle vaults already do this 23:47:43 -!- st_ has joined ##crawl-dev