00:02:05 03dolorous * rb34015d884a2 10/crawl-ref/docs/changelog.txt: Add changelog entry for killer bee larva upgrading-through-eating. 00:02:15 03dolorous * r5e4577265ca8 10/crawl-ref/docs/changelog.txt: Add spacing fix. 00:03:22 Unstable branch on crawl.develz.org updated to: 0.10-a0-3162-g42b638e (32) 00:19:09 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-3164-g5e45772 00:34:27 -!- jeanjacques has quit [Read error: Connection reset by peer] 00:48:00 -!- ainsophyao has joined ##crawl-dev 00:50:17 -!- ainsophyao has quit [Remote host closed the connection] 00:51:14 -!- ainsophyao has joined ##crawl-dev 01:04:12 -!- ainsophyao has quit [Read error: Connection reset by peer] 01:04:15 -!- ainsophy_ has joined ##crawl-dev 01:05:30 -!- dtsund has joined ##crawl-dev 01:09:38 -!- cbus_ is now known as cbus 01:11:20 -!- evilmike has quit [Read error: Connection reset by peer] 01:13:05 -!- ainsophy_ has quit [Remote host closed the connection] 01:14:11 -!- ainsophyao has joined ##crawl-dev 01:33:30 -!- Twinge has joined ##crawl-dev 01:47:26 -!- ainsophyao has quit [Remote host closed the connection] 01:50:14 -!- ainsophyao has joined ##crawl-dev 02:02:44 -!- ainsophyao has quit [Remote host closed the connection] 02:03:17 -!- dtsund has quit [Quit: dtsund] 02:06:10 -!- indspenceable has joined ##crawl-dev 03:17:30 -!- indspenceable has quit [Quit: Leaving.] 03:22:49 -!- alefury has joined ##crawl-dev 03:28:28 -!- MarvinPA has joined ##crawl-dev 03:31:26 -!- MarvinPA_ has joined ##crawl-dev 03:34:11 -!- MarvinPA has quit [Ping timeout: 252 seconds] 03:34:11 -!- MarvinPA_ is now known as MarvinPA 03:43:44 -!- alefury has quit [Ping timeout: 240 seconds] 03:58:07 -!- alefury has joined ##crawl-dev 04:00:33 -!- Nexos_ has joined ##crawl-dev 04:01:34 -!- Nexos_ has left ##crawl-dev 04:06:47 -!- syllogism has joined ##crawl-dev 04:31:48 MarvinPA: any thoughts about 0.10? Looks like all to do is 1. bugs (many but minor), 2. what with constriction balance? 04:32:10 (we were supposed to freeze on Dec 15, it's half of January already) 04:32:19 beards 04:33:37 as in, draconians and octopodes being able to grow beards in the doll editor? I think this has been fixed already (can't check right now). 04:35:24 Constriction is incredibly awful right now (Snake Pit is much, much harder than it used to be for melee characters) 04:40:10 -!- ainsophy_ has joined ##crawl-dev 04:41:59 as in, "ridiculously overpowered for both players and monsters", or something else? 04:42:43 As in "if you're facing multiple nagas then feel the pain" 04:43:23 Heck, even as a MiBe with an exe axe I ended up having to BiA and quaff !healing to stay alive 04:43:29 they just weren't dying! 04:43:46 and were doing sufficient damage to me every turn that it was touch and go 04:43:46 and then I died 04:45:00 -!- Textmode has joined ##crawl-dev 04:46:02 -!- ainsophy_ has quit [Ping timeout: 276 seconds] 04:53:55 minotaur gets additional AC by equipping (https://crawl.develz.org/mantis/view.php?id=5213) by cosmonaut 05:05:35 -!- monqy has quit [Quit: hello] 05:20:05 -!- ainsophyao has joined ##crawl-dev 05:24:11 so I made an entry vault 05:25:32 :D 05:27:38 -!- ainsophyao has quit [Ping timeout: 276 seconds] 05:36:39 I have a question though 05:36:57 is there a way I can make it stick to any edge of the map but not be in the middle? 05:37:18 -!- rawrmage has quit [Quit: Disconnecting from stoned server.] 05:37:37 -!- rawrmage has joined ##crawl-dev 05:37:38 -!- rawrmage has quit [Changing host] 05:37:38 -!- rawrmage has joined ##crawl-dev 05:37:43 ORIENT: can be north or northeast (and other values that are redundant after reflections) 05:38:55 ooooohhh 05:39:06 right that makes sense, since I do allow it to rotate 05:41:18 the edge that was supposed to stick stays, of course 05:41:29 (edge of the vault, not its absolute orientation) 06:15:46 -!- ais523 has joined ##crawl-dev 06:47:48 kilobyte: constriction is pretty brutal right now. formula realy needs work 06:50:50 also, werent tiny fliers (such as bats) supposed be be immune according to the proposal? 06:51:04 i think that got lost along the way 06:55:51 -!- Nexos_ has joined ##crawl-dev 06:56:45 I get two areas (magic-mapped) in Lair:1 that only have stairs up and hatches downstairs. Bug? 06:56:57 (not accessible from Lair:2) 07:02:43 imo its stupid, its also quite annoying in slime and orc 07:02:46 but i dont think its a bug 07:02:56 secondary branch exits should count as hatches imo 07:04:43 You can't get to those arease without tele/tele^ or digging means. Are only areas without any exit considered buggy? 07:05:15 im not sure, there are some connectivity checks 07:05:27 basically, if you cant get stuck its not a major problem 07:06:45 So if an area on level N is only connected two-ways with level N+1, that's also checked? 07:07:17 Place: An Ice_cave 07:07:19 i dont know how it works. the easiest way to guarantee being able to reach D:1 from any point is to guarantee connection to an upwards exit 07:07:29 so i suspect thats how it works 07:07:59 -!- ainsophyao has joined ##crawl-dev 07:08:02 -!- wtface has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 07:08:11 plus being able to reach all the runes and zot:5 also needs to be guaranteed, so theres usually a downward exit too 07:08:36 zaba probably knows about this stuff 07:09:16 anyway, branch exits being considered entry points is annoying, but doesnt disrupt connectivity 07:43:29 alefury: tried converting them to hatches, but a naive conversion (within portal_branches) resulted you in being placed in random places like for real hatches 07:43:46 quite understandably 07:45:49 I still don't think the branch entry 1to3 thing makes sense. 07:46:07 Would be nice to have the entrances sprea docver a few D levels instead or something. 07:46:29 Skills remain on a new character (https://crawl.develz.org/mantis/view.php?id=5214) by PerverseSuffering 07:48:44 -!- Ragdoll has joined ##crawl-dev 08:00:26 ghallberg: 1to1 might indeed be better 08:00:54 yeah, there isn't much point to multiple branch exits, is there 08:01:24 alefury, I'm afraid I don't know much about interlevel connectivity 08:05:14 -!- Cryp71c has joined ##crawl-dev 08:08:15 The good thing is being able to escape even if one exit is blocked by hydras or w/e. 08:09:57 vault making question, how can you randomize the quanitity of a item? for example KITEM: ? = q:100 gold 08:13:29 you either use existing randomness (like: "KITEM: ? = gold, gold, gold" for thrice the amount for a level-appropriate pile), use an alternative (q:100 gold / q:1 gold), or write it in Lua 08:18:21 is that the same, for example, a stone? i can recall there was a other way for it too 08:18:56 -!- rebthor has joined ##crawl-dev 08:29:35 -!- rebthor has left ##crawl-dev 08:30:05 the singing sword is a bit broken right now 08:49:09 Eronarn: what's wrong? 08:49:49 kilobyte: the high-tension effect feels like it's doing some combination of too much damage, too low tension 08:50:37 i'm not sure if the intent was to make the damage be better from wielding it than from attacking with it 08:54:13 -!- edlothiol has joined ##crawl-dev 08:54:24 -!- ais523 has quit [Ping timeout: 240 seconds] 08:56:38 well, it was intentionally set high per dpeg's request 08:57:11 and dpeg may or may not return so not sure what to do there 08:57:25 oh, hmm 08:57:42 i just noticed - haloes don't color water, this is very irritating in shoals 08:57:47 also, may not return? huh? 08:59:12 his announcement was that "he's retiring, never to return, won't ever read IRC or the mailing lists ever again" 08:59:51 he does that every year 09:00:15 threatens to, this time he announced that "this time it's for sure" 09:00:48 me and Napkin talked to him afterwards, though, and it looks like he's already rethinking that :) 09:01:05 l - the +7 fire dragon armour "Kuosas" {rF++ rC- Dam+2} 6802 gold is this the normal fire dragon stats 09:01:08 they didn't used to get inscribed 09:01:45 or did i just get really lucky and get rF++++ armor 09:01:49 no, he doesn't do that every year, he was just pissed and the thought of stopping to work on crawl came first last year, Eronarn 09:02:13 kilobyte, he called me, we're going to finance this survey website together 09:02:13 and seriously, no one seems to be able to get devs into order like him 09:02:35 we didn't have much time to talk though 09:02:38 agreed, kilobyte 09:03:19 so it's pretty vital to get him back, (or get something with people skills, but since there's no such person on the devteam currently, there'd be no sense of authority and thus this wouldn't work) 09:04:09 I'm just the Hausmeister, but would agree to that as well 09:04:26 Napkin: "survey" as in...? You mentioned it before but I'm not sure what you're talking about. 09:04:55 oh, remember the last survey for players? 09:05:24 jpeg and dpeg planned the next one, but this time at an online service instead of doing it again per email 09:05:58 including the notification in a released version? 09:06:12 questions like "did you win yet?", "did the tutorial help you get started?", etc, etc 09:06:12 so you'd get the offline players as well 09:06:58 i really don't know all the details yet, bhaak - surely hope so 09:07:25 did i ever mention that perl rules!? 09:07:38 you're soooo oldskool, Napkin 09:08:04 perhaps we could add this to 0.10 somehow? Once per install on local systems, once per account on CAO/CDO. 09:08:07 fun and easy, very few workarounds to get something done.. it's just great :D 09:08:14 the idea about putting something into a released version was around at the last survey already. but that one was so impromput 09:08:49 i heard a "get it ready until" - so i believe that's planned 09:09:22 -!- Nexos_ has left ##crawl-dev 09:09:29 oh, what about this: the question is asked if you're running 0.10 for the first time but there were 0.9 or earlier files lying around 09:09:36 jpeg mailed me a while ago about my experience with an online site. i used one where you could use a html form and they emailed you the answers. but this site got overtaken by scammers since then o_O 09:09:39 impromput = impromptu? 09:09:42 yes 09:09:48 stop making be use a dictionary! 09:09:59 ;) 09:10:02 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-3164-g5e45772 (32) 09:10:15 hehe, sorry, this is irc, not usenet. i don't have an onthefly dictionary in this :) 09:10:41 :) 09:10:49 wait, i got an email asking me to test 09:11:46 jpeg search through some wordpress addons for doing surveys, but they all sucked 09:12:02 yeah, i remember she said that. i wasn't surprised :) 09:12:04 Napkin: Goole survey? 09:12:08 Google* 09:12:09 so in the end, it seems we're going with kwiksurveys.com - paying 100$ to get rid of the advertisement 09:12:43 ghallberg: i had no time to search myself - i'm glad she found something useable 09:12:59 so.. not sure google survey was an option or even considered 09:13:23 google survey like the one they use on blogspot? they are just multiple choice type of surveys AFAIK 09:13:31 for a few forms and couple of MB(!) of transfer? Seems... pricey. 09:13:36 Napkin: Ah, I thought she hadn't found anything. 09:13:50 if so, kwiksurvey is more advanced 09:14:00 indeed, kilobyte 09:14:17 i wish there was a proper open-source solution we could host on CDO 09:15:13 Google Surveys can do text input/lists, etc. Dunno what you feel it's missing bhaak. But if we have something more professional it's all good :) 09:15:50 Napkin: evaluated limesurvey yet? 09:15:51 check for yourself, ghallberg (link via irc notice) 09:15:52 besides, with Crawl's userbase, >95% have AdBlock installed anyway :p 09:15:57 -!- ZorbaTHut has joined ##crawl-dev 09:16:06 hehe, kilobyte 09:16:16 got to trot, bwanas 09:16:18 -!- ZorbaBeta has quit [Read error: Connection reset by peer] 09:16:23 a quick google shows limesurvey 09:16:24 chrisoelmueller: unfortunately, i didn't have time to check any myself 09:16:26 Napkin: where should we direct the nitpicking? :) 09:16:40 i met some of their guys and they are open source for sure at least :) 09:17:01 a demo 'server' is hosted here: http://survey.limesurvey.org/index.php?sid=78184&lang=en 09:17:09 bhaak: /dev/null of course :> constructive criticism of course @me for example 09:17:42 ghallberg: ah, i'll have to check that out. I'm not sure if i've seen google survey before. 09:18:01 bookmarked, thanks, chrisoelmueller! 09:18:05 Napkin: gosh! there's a difference between nitpicking and constructive criticism? explains a lot 09:18:09 sure 09:18:18 bhaak: :-P 09:19:07 geez, this day is dragging along... 09:19:14 someone end it already! 09:21:45 the world is coming to an end this year! you have to enjoy every day that is left! 09:22:42 <+Napkin> i wish there was a proper open-source solution we could host on CDO 09:22:45 drupal has survey tools 09:23:08 rofl, Eronarn 09:24:17 well, bhaak, 3 Friday the 13ths this year! It's a sign ;> 09:24:44 http://demo.limesurvey.org/index.php?sid=88179&lang=en 09:24:52 because i seemed to be bored 09:25:18 oh, nevermind. 09:25:40 should work now 09:26:13 hey ragdoll 09:26:42 check the link in the notice - if you still seem bored, try to recontruct that? :)) 09:27:04 donating 100$ to them would feel way better than pay kwiksurvey.com 09:29:47 checking out if i can make it in the demo right now, then export it to something usable 09:30:19 cool :) 09:30:49 -!- ais523 has joined ##crawl-dev 09:33:14 Unidentified cursed items on floor have red cursed border (https://crawl.develz.org/mantis/view.php?id=5215) by XuaXua 09:33:33 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 09:53:58 huh, dpeg left? 09:54:01 what happened? 09:54:59 -!- evilmike has joined ##crawl-dev 09:59:45 alefury: constriction fuckups 10:01:37 what fuckups? its just not balanced, right? 10:02:00 and the commit log looked rather straightforward 10:02:23 the only related commit i saw is no more teleport funkiness 10:02:33 yeah, that's it 10:02:39 which is a litte sad, but seems necessary due to the reasons in the commit message 10:03:03 I think dpeg wanted or dind't want somethign reverted 10:03:07 no one listened 10:03:36 But constriction is horrifically powerful right now and makes Snake Pit so, so dangerous 10:04:00 the original implementation was closer to what dpeg wanted actually 10:04:04 ah. maybe ill read the logs. i hope he comes back. :( 10:04:12 the main change to that (translocations lets you escape) made constriction less dangerous 10:05:06 especially to those who get easy escape everywhere else already because they have blink... 10:05:28 the commit message had some very good arguments, though 10:06:20 teleport other with s2s is pretty convincing 10:06:55 I agree with it completely, the interactions between translocations and constriction were poorly thought out and problematic 10:07:06 I died in Snake Pit with an MiBe that walked Lair and Orcish Mines 10:07:11 although only a minor abuse I guess, after all teleport self was mostly reduced because it was redundant with about 100 other sources of tele 10:07:18 I think an anti-tloc effect would be decent to have in crawl, such as a monster spell that affects you with -Tele 10:07:28 just not with constriction, as it currently works 10:07:39 (had the salamander end, scrolls were being burnt up and had multiple nagas on me) 10:07:57 well, going to snake:5 after lair and orc is pretty early 10:08:18 i died in that snake end when i did that, and that was before constriction 10:08:31 i was being stupid though, i had no rP 10:08:36 poison arrows hurt 10:08:48 i also had no rF 10:08:49 yeah, its alright for rune branches to be harder. Snake is tough right now, but keep in mind it used to be harder too (back when poison arrow was mostly unresistable, which meant it was like 3x nastier) 10:09:32 it should get better when someone comes up with a good formula for struggling to escape 10:10:32 theres a tavern thread about constriction balance, started by galehar 10:10:33 alefury: I had rPoison 10:10:36 so maybe hes working on it 10:10:37 and rF+ 10:10:51 well, constriction makes things much harder, no doubt about that 10:10:53 but with rPoison not being 100% 10:10:57 and with constriction 10:11:03 it's a crapshoot 10:11:39 snake:5 has no extra loot, so might as well just put it off till later. there really isnt much reason to go there early. 10:11:51 actually, Snake5 was harder mostly because of the lack of corridoors 10:11:51 the threat is currently quite appropriate for that imo 10:12:02 Then I sit corrected 10:12:05 snake:5 is harder because greater nagas 10:12:12 the xp value also isn't that high 10:12:16 lava snakes and salamanders 10:12:18 @??greater naga 10:12:18 greater naga (13N) | Speed: 8 (act: 80%) | HD: 15 | Health: 61-102 | AC/EV: 6/10 | Damage: 27 | Flags: spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poisonous | XP: 1678 | Sp: b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other, teleport self. 10:12:26 its pretty okay 10:13:00 greater nagas are really pretty close to stone giants in threat level due to equipment 10:13:04 I just mean, you don't exactly need it. The main reason to do snake earlyish is for floor loot, in my opinion 10:13:16 same goes with elf:1-4, which have pitiful xp, but can have items 10:13:27 or for the rune 10:13:40 yeah, i always did snake:1-4 pretty early because easy 10:13:43 you don't need the rune until just before you enter zot, so you can skip that 10:13:53 now its harder, but i dont see anything wrong with that 10:14:18 not everything has to stay the same all the time 10:17:15 a bit too hard maybe, but snake being harder than it was is fine 10:17:22 the real problem is early game player constriction imo 10:17:28 way out of line 10:18:09 yeah, it's too high. I think the only question is how much to cut it by 10:25:38 -!- ainsophyao has quit [Remote host closed the connection] 10:27:10 royalaaron (L2 MuWz) ASSERT(!crawl_state.is_repeating_cmd()) in 'main.cc' at line 4368 failed. (D:1) 10:37:38 btw, nice timing with the spell failure percentages. dpeg is gone ==> adjectivicide 10:38:01 i was a bit surprised at the lack of opposition, that explains it 10:38:27 dpeg actually more or less supported it :P 10:38:54 oh. i thought he used to be against it. nice. 10:39:05 he originally wanted fractions, but there are issues with showing it that way 10:39:21 yeah, i read the mantis discussion 10:39:24 the idea was that fractions would be clearer.. but in practice I don't think that's true 10:39:36 -!- dtsund has joined ##crawl-dev 10:39:55 i'm also fine with crawl using adjectives for stealth, MR, etc. Numbers would be rather useless there 10:40:00 i havent played with the percentages yet, but it seems like it would be pretty clear 10:40:04 yeah 10:41:28 it gets a little weird at the high end. is extremely or uncannily better? 10:42:04 generally only something that changes is needed. i think i would prefer a bar, like for spellpower 10:43:01 -!- ZorbaTHut has joined ##crawl-dev 10:43:19 uncannily is better 10:43:40 i know, but its confusing 10:43:53 the words could be better, yes 10:43:54 very slightly confusing 10:44:57 "super-duper stealthy" 10:46:01 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 10:53:10 -!- Ragdoll has quit [Read error: Connection reset by peer] 10:55:16 -!- Ragdoll has joined ##crawl-dev 10:57:26 As a player it makes no sense to hide something from me if I could theoretically work it out, if it's useful to me 10:57:45 (which is also why I think "hunger" should be a stated value not using adjectives) 10:58:07 can hunger be dead-reckoned in Crawl? it can't in NetHack 10:58:25 I believe so. 10:58:42 Why can't it be in NetHack? 10:59:32 -!- jeanjacques has joined ##crawl-dev 10:59:52 the amount of hunger gained from eating is somewhat random, IIRC 10:59:55 something like that, anyway 10:59:59 TAEB tries to calculate it and gets it wrong 11:00:04 perhaps it's just using the wrong formula 11:00:07 Ah. 11:00:12 I don't think crawl uses any randomness with hunger 11:00:59 it doesn't 11:01:05 it's just obfuscation for the sake of it 11:01:19 heck, we have two ways of measuring turns in crawl, both of which can be visible to the player 11:01:28 But maybe this is a fight for another time 11:01:32 oh actually there is some randomness in hunger, with rounding 11:04:45 Items dropped by uniques that are autoinscribed with their names don't get rc file autoinscriptions added (https://crawl.develz.org/mantis/view.php?id=5216) by pivotal 11:28:37 -!- alefury has joined ##crawl-dev 11:29:39 -!- kek has joined ##crawl-dev 11:32:59 -!- st_ has joined ##crawl-dev 11:41:09 we should use this opportunity to add more turtles and under-300-year quotes to crawl 11:41:24 what about a turtle ninja with a katana 11:57:03 -!- dtsund has quit [Quit: dtsund] 12:20:22 03edlothiol * r3fe31b4f7fa1 10/crawl-ref/source/tilereg-inv.cc: Fix curse status being leaked for items on the floor in the tiles inventory region. 12:22:12 napkin: quick test: http://83.81.138.23/limesurvey/index.php?sid=75161&lang=en 12:23:57 03dolorous * r2a24dec4881a 10/crawl-ref/docs/changelog.txt: Wrap changelog entry. 12:24:13 -!- MarvinPA_ has joined ##crawl-dev 12:24:42 03dolorous * rad7626de1c82 10/crawl-ref/docs/changelog.txt: Move and reword one changelog entry. 12:24:45 03dolorous * ra1cbb7544139 10/crawl-ref/source/godconduct.cc: Add formatting fixes. 12:26:05 looks nice, Ragdoll 12:26:26 does it provide the option to have answers in tables? with check and radio boxes? 12:26:51 yeah 12:26:53 -!- MarvinPA has quit [Ping timeout: 248 seconds] 12:26:54 -!- MarvinPA_ is now known as MarvinPA 12:27:39 i also realised after finally figuring out how to work with iis/mysql/php and finally xammp i didnt really need to, haha. 12:27:45 survey participants should be cookie based, not ip - did you see that possibility? 12:28:00 hehehe 12:30:29 Set cookie to prevent repeated participation? Yes/No option here 12:33:54 looks pretty slick :) 12:39:30 we could add some logo-related stuff 12:39:47 both turtles AND <300-year-old 12:41:14 * SamB thinks he first saw the "turtles all the way down" idea in one of Infocom's own Zorks -- probably Beyond Zork? 12:41:29 -!- blabber has joined ##crawl-dev 12:42:08 -!- BlastHardcheese has quit [Ping timeout: 240 seconds] 12:42:26 Soo ... C++ is, like, really damn complicated! 12:43:29 hmm. 12:44:05 -!- BlastHardcheese has joined ##crawl-dev 12:44:26 I wonder if we could get something out of using some C++0x features *conditionally*, to help us catch mistakes in the code... 12:48:22 like, declaring certain conversion/copying functions as "explicit" 12:49:17 SamB: C++11 is out now 12:49:21 ah, right, 0xB 12:53:40 -!- SamB has quit [Ping timeout: 240 seconds] 12:57:14 -!- SamB has joined ##crawl-dev 13:05:48 napkin: http://83.81.138.23/limesurvey/index.php?sid=75161&newtest=Y&lang=en 13:05:54 shows off the options a bit better 13:05:57 also my kickass logo 13:06:05 hehe 13:06:13 eating, will check later 13:09:33 what is that thing next to soup 13:09:38 is it soup 13:09:44 the kettle thing 13:09:53 ah 13:10:47 also haha i shuffled the x/y on the roguelike questionaire 13:11:55 huh? 13:12:03 on page two 13:12:08 round the bottom 13:12:26 i am already editing it, though 13:12:57 I dont know what you mean by shuffled, that's all 13:13:41 that's a pretty nice survey. I guess this saves dpeg/napkin 100 dollars 13:14:13 yeah, its pretty easy to edit too 13:15:40 hmmm, and this just breaks tables 13:15:46 will it be up for a while? 13:15:52 also, does it have user-management? 13:15:55 Napkin: my comments: http://pastebin.com/XDi72P4C 13:16:11 like, can you add additional administrators/survey managers, Ragdoll? 13:17:03 i can add groups and users, and give users these rights:SuperAdministrator Create survey Configurator Create user Delete user Use all/manage templates Manage labels 13:17:12 perfect 13:17:43 -!- ais523 has quit [Remote host closed the connection] 13:18:04 not much functionality of groups besides one-button-mailing 13:19:42 bhaak: I can see splitting tome into tome2 and tome4, but I don't think 3 was actually abandoned 13:19:49 you can check all functionalities yourself actually, check http://demo.limesurvey.org/admin/admin.php 13:19:59 username: admin, pass:test 13:20:00 err I meant "I don't think tome 3 was actually released". It was abandoned 13:20:14 03dolorous * r22d70dfe7d88 10/crawl-ref/source/mon-data.h: Add comments about crawling corpses/macabre masses' having dual holiness. 13:20:30 evilmike: not even preview releases? 13:20:54 Oh, I think it was available yeah. Just not something people play, really 13:21:07 it seems like the tome equivalent of the crawl 4.1 alpha 13:22:05 i know too less about the old tome versions say anything besides that tome4 is a complete different beast :) 13:22:11 evilmike: http://pastebin.com/R6EdMdUE 13:22:15 if you want to get your hands dirty 13:22:25 your example is way better to quickly show it to the other devs, Ragdoll - thank you very much, I sent it on 13:24:16 Ragdoll: thanks 13:27:23 Ragdoll: what's this: "#SHUFFLE: M4"? 13:28:39 oh, i was/am still unsure about where i want to place the mummy īlevelsī, and that was/is a leftover 13:29:19 i guess itīs best to remove it 13:32:36 I see. When you're unsure about something, you can leave it up to the rng to decide for you 13:32:48 although in this case I'd probably try not to place all the nasty stuff in one spot 13:34:46 yeah, by removing the line it should be pretty even 13:34:55 looks fun at d:18/19. just searching for vaults entrance 13:35:06 why do rings of evasion auto-ID but EV properties on randarts do not? 13:36:01 i was thinking of merging the M4 and 2/3 groups, and then shuffling the M2 and 1 with eachother 13:36:18 but it was needlessly complex for not a lot of gain so i ditched it but missed the shuffle line 13:43:34 -!- iasov has joined ##crawl-dev 13:49:58 -!- ais523 has joined ##crawl-dev 13:52:35 -!- dtsund has joined ##crawl-dev 13:58:53 -!- heteroy has joined ##crawl-dev 14:01:37 -!- dtsund has quit [Quit: Rebooting...] 14:08:10 -!- dtsund has joined ##crawl-dev 14:14:13 -!- blueDave has joined ##crawl-dev 14:16:13 I'm getting my computer back, and am thinking about adding a Linux dual boot. which distro would work best / be needed most for helping dev? 14:17:08 debian, ubuntu, or fedora? 14:19:44 blueDave: they should all work much the same with respect to compiling Crawl 14:19:55 Debian and Ubuntu will be basically identical in terms of packages; on Fedora, they'll have different names 14:20:07 which means you won't be able to follow Debian directions exactly, but close enough 14:22:34 did we not add fedora directions recently? 14:22:52 (for what packages to install, I mean) 14:23:15 that wouldn't surprise me 14:24:07 yup, we seem to have 'em 14:24:30 I would personally recommend Debian over Ubuntu 14:25:04 I've heard that Ubuntu tends to change stuff for no real reason between releases ... 14:27:53 couldn't say about fedora 14:29:03 Debian has four repository update speeds 14:29:09 actually, five 14:29:16 oldstable, stable, test, unstable, experimental 14:29:24 install archlinux, problem solved 14:29:28 most people consider stable too slow for home use, and test and unstable too fast 14:29:41 (unstable is normally recommended over test, because bugs in it are fixed faster) 14:30:13 I think testing is fine, personally 14:31:00 oldstable doesn't get updates (except maybe security updates), afaik... 14:31:23 -!- ainsophyao has joined ##crawl-dev 14:31:38 (though it's good to also have unstable in sources.list when you use testing, in case something got fixed there but not yet migrated) 14:33:52 and experimental isn't exactly what I would call a "speed"; most packages aren't found there at all, most of the time 14:35:34 that sounds awful 14:35:49 chrisoelmueller: which does? 14:36:16 i always get the feeling that i deal with something from centuries ago when it comes to debian 14:36:33 you must be thinking of "stable" 14:36:58 * SamB wonders what experimental's codename may be 14:37:02 not only the packages :) their whole mindset is so .. antique 14:37:19 "make everything work nicely together" is antique, is it? 14:38:20 -!- kek has quit [Quit: Saindo] 14:41:09 "give each package a maintainer (or several) to look after it for a while", too? 14:41:40 SamB: unstable is always codenamed Sid; and experimental isn't codenamed, as you're only meant to take individual packages from it 14:41:44 if you're developing them 14:42:11 -!- ainsophyao has quit [Remote host closed the connection] 14:43:57 yeah, I figured experimental probably wasn't codenamed, since it seems to be a place for alpha/HEAD versions and the like 14:44:41 but at the same time I was wondering who they could have named it after that would be even scarier than sid ;-) 14:44:43 blueDave: you're here so you're reasonably techy so ... 14:45:00 Debian -> Ubuntu -> Mint in order of apparent ease of use, user friendliness, and how much works "out of the box" 14:45:24 Personally I use Ubuntu at home because it mostly "just works" and where it doesn't the answer is usually a forum away to fix 14:45:56 phyphor: by -> you mean "less than"? 14:46:02 I didn't want the hassle of making Debian work 14:46:12 I mean an arrow of progression 14:46:18 Debian's caught up quite a way on userfriendliness 14:46:38 Right, but the design of Ubuntu is that it's Debian, plus some stuff to make it easier 14:46:45 and Mint is "like Ubuntu, but moreso" 14:46:58 yeah, I'm pretty techy :) 14:47:05 it was a little dismaying that the default debian setup, when i installed it a bit ago, included widgets that generated errors if they were clicked because they didn't point to anything 14:48:25 i have a current ubuntu on a stick, loaded that up to see what it looks like 14:48:40 blueDave: I could probably have made Debian work, but I switch ed to Ubuntu many years ago and it worked well enough so far 14:49:00 -!- SamB has quit [Ping timeout: 240 seconds] 14:49:02 although maybe I WILL GET ROUND TO DECANTING MY DATA AND STARTING AFRESH 14:49:09 also capslock fail 14:49:20 took a bit to find out where a terminal could be launched, then a bit more to remember (from 5+ years ago) how to get root access 14:49:58 oh, and the current version of Ubuntu has the horrible new style but maybe I'll get used to it 14:50:10 why would you want to get used to it 14:50:28 phyphor: Gnome went crazy recently 14:50:32 yes 14:50:49 Gnome 3 is something I don't like at all; Unity, Ubuntu's replacement, is apparently like Gnome 3 but better, but that still means it's like Gnome 3 and therefore bad 14:50:53 f course I could Kubuntu 14:51:04 KDE 4 is beginning to catch up on where KDE 3 was 14:51:12 it made its stupid mistake several years ago now and has almost recovered 14:51:12 but I'm lazy 14:52:01 what mistake was that? 14:53:08 I only ever used gnome (would've been gnome 2) 14:53:52 -!- blueDave has quit [Ping timeout: 258 seconds] 14:54:06 Oh, does KDE no longer suck? 14:54:12 As much? 14:54:22 -!- SamB has joined ##crawl-dev 14:54:35 dtsund: not as much as it used to 14:54:39 but it's not fully nonsucky yet 14:55:16 Was Linux Mint going to stick with MATE instead of GNOME 3? 14:55:29 -!- Cryp71c has quit [Quit: Leaving] 14:55:40 dtsund: from what I've heard, they're trying to write an extension to Gnome 3 that makes it work like Gnome 2 14:56:17 Depending on how that pans out, my next upgrade will probably be to either Mint or Xubuntu. 14:56:30 most people's only objection to Gnome 3 is in the graphical shell (the bit you interact with when it loads), and that's the bit they're overriding 14:56:48 incidentally, Ubuntu have been doing something similar as a fallback, but I've heard they're planning to remove it 14:57:00 only Ubuntu are doing it with a rejigged version of gnome-panel (the only really relevant bit) 15:01:36 -!- Xiberia has quit [Remote host closed the connection] 15:02:36 -!- monqy has joined ##crawl-dev 15:10:05 -!- ais523 has quit [Write error: Connection reset by peer] 15:10:29 -!- ais523_ has joined ##crawl-dev 15:10:32 -!- ais523 has joined ##crawl-dev 15:10:32 -!- ais523 has quit [Write error: Broken pipe] 15:10:37 -!- ais523_ is now known as ais523 15:22:50 -!- upsy has joined ##crawl-dev 15:42:20 -!- SamB has quit [Ping timeout: 240 seconds] 15:44:35 -!- Xiberia has joined ##crawl-dev 15:44:40 -!- SamB has joined ##crawl-dev 16:03:55 -!- Ragdoll has quit [Read error: Connection reset by peer] 16:07:21 okay ... that's odd! 16:07:54 I got an oops on my Debian system, but the kernel didn't actually crash ... 16:09:31 it would be useful to be able to assign your unarmed slot a letter 16:10:08 that way you could quick switch between a/b using uc 16:10:34 assigning b to something unwieldable works iirc (try a potion or stuff) 16:11:00 everything is wieldable 16:11:08 something unwieldy 16:11:17 and it works as long as a or b ar not assigned at all 16:12:20 you wield the potion on b when you press '? doesn't do that here 16:12:29 swap doesn't wield unwieldy stuff; this was once annoying for anyone attempting felid transmuter... 16:13:02 i stand corrected 16:29:47 -!- wtface has joined ##crawl-dev 16:40:38 -!- dtsund has quit [Ping timeout: 240 seconds] 16:46:23 03galehar * r117769693789 10/crawl-ref/source/beam.cc: Fix needles of frenzy not turning monsters neutral. 17:03:30 -!- Wensley has joined ##crawl-dev 17:07:04 -!- MarvinPA_ has joined ##crawl-dev 17:07:15 -!- jeanjacques_ has joined ##crawl-dev 17:08:11 -!- jeanjacques has quit [Ping timeout: 252 seconds] 17:08:16 -!- jeanjacques_ is now known as jeanjacques 17:10:11 -!- MarvinPA has quit [Ping timeout: 260 seconds] 17:10:11 -!- MarvinPA_ is now known as MarvinPA 17:10:27 -!- blabber_ has joined ##crawl-dev 17:12:04 -!- blabber has quit [Ping timeout: 240 seconds] 17:27:26 -!- blabber_ has quit [Ping timeout: 252 seconds] 17:34:22 -!- dtsund has joined ##crawl-dev 17:38:54 -!- heteroy_ has joined ##crawl-dev 17:39:01 -!- Pacra_ has joined ##crawl-dev 17:39:29 -!- Wensley_ has joined ##crawl-dev 17:40:15 -!- SamB_ has joined ##crawl-dev 17:40:27 -!- upsy_ has joined ##crawl-dev 17:42:20 -!- Red_Bucket has joined ##crawl-dev 17:42:33 If linley made dungeon crawl again today, the entire game would just be one huge ass ziggeraut. 17:42:54 what 17:42:57 -!- iasov_ has joined ##crawl-dev 17:43:07 [citation needed] 17:43:29 He doesn't go the extremely complicated route anymore, just the extremely hard route. 17:44:07 "one huge ass ziggurat" sounds like an interesting idea for a Sprint mode, although it'd need more than one level 17:44:27 how easy would a ziggurat be to clear if you started the player off with a starting character on zig:1 but with Sprint exp rules? 17:45:13 someone (rwbarton I think) made a zig sprint map 17:45:30 it doesn't take much work to do, but I forget what's needed. It might just be as easy as putting a zig entrance in a sprint map 17:46:05 it would be very, very difficult to clear it though. You don't get many items on early zig levels, and xp only gets you so far 17:46:11 Is dissolution the only unique that spawns in the slime pits? 17:46:19 the royal jelly is a unique 17:46:24 but those are the only two 17:46:38 antaeus 17:47:28 Which other branches forbid uniques like that? 17:47:58 any branch with environmental effects that would kill them long before you ever found them :P 17:48:28 -!- Wensley has quit [*.net *.split] 17:48:28 -!- SamB has quit [*.net *.split] 17:48:28 -!- upsy has quit [*.net *.split] 17:48:28 -!- heteroy has quit [*.net *.split] 17:48:28 -!- iasov has quit [*.net *.split] 17:48:29 -!- Pacra has quit [*.net *.split] 17:48:56 Red_Bucket: branches don't "forbid" uniques, it's just that uniques are told they can spawn in certain branches 17:49:12 Didn't norris spawn in the tomb 17:49:40 some uniques can appear in Tomb 17:49:55 norris might be able to spawn there. max depth for norris is 19 17:50:02 I forget what the shallowest depth for tomb is 17:50:12 probably deeper than 19 17:51:19 Doroklob's Tomb 17:51:33 Ever door is a mimic with an oklob plant behind it 17:51:49 it's funny how deep some uniques used to be. I've seen zot:5 splats that had margery or norris or boris wandering around 17:56:36 I guess someone limited them to depth 27 at some point 18:01:41 evilmike: branches don't, non-"LEVEL_DUNGEON" places do 18:02:11 (one of a hundred reasons I'm getting rid of the latter) 18:02:32 Ziggurats are LEVEL_PORTAL_VAULT 18:02:46 example: Ignacio needs nasty hacks to spawn in Pan 18:03:01 I notice mennas still has a comment in uniques.des about spawning in pan 18:03:46 -!- HangedMan has joined ##crawl-dev 18:04:42 Oh right, I just remembered a weird idea: Making malign gateway castable under confusion and also more powerful when done so. 18:05:29 crawl doesn't have spells that do special things while confused 18:05:36 I think vaults can spawn uniques in Slime. 18:05:44 it does, however, have a spell that can confuse you when you cast it 18:05:48 I think I once saw some uniques around the Sword in the Stone vault in there. 18:06:06 evilmike: then making mg better while confused would provide synergy :) 18:06:17 if that doesn't now have depth: !slime in it then I will eat a hat 18:06:25 !lm * place=slime s=uniq 18:06:49 Yeah, it was an older version. 18:06:49 4904 milestones for * (place=slime): 3970x the royal jelly, 797x Dissolution, 37x Donald, 23x Rupert, 10x Maud, 9x Frances, 8x Louise, 7x Jozef, 6x Frederick, 6x Harold, 5x Erica, 5x Francis, 4x Norbert, 2x the elephant slug shaped Royal Jelly, 2x Boris, 2x Wayne, 2x Nikola, Azrael, Nergalle, the iron dragon shaped Royal Jelly, the golden dragon shaped Royal Jelly, the iron troll shaped Royal Jell... 18:07:03 2x the elephant slug shaped Royal Jelly 18:07:10 it's better to just keep it a rule that you can't cast spells while confused. Weird exceptions are bad 18:07:22 it is a shame donald's speech for slime will never really be read 18:07:30 polymorphing TRJ and then dying to it... that's a huge screwup for the player that does that :P 18:07:33 HangedMan: vault with donald behind glass 18:07:40 It's not weird, your madness conducts the spell better than sanity 18:07:44 great use of him 18:07:59 Special cases like that are kind of nethackish, I think, and not really in the spirit of Crawl. 18:08:00 Red_Bucket: well, it's not going to happen 18:08:00 HangedMan: have him build a class house in slime and then give him stones to throw at you 18:08:02 hmm, polying the royal jelly seems like an interesting strategy 18:08:09 class house 18:08:11 class house 18:08:13 ais523: Also really friggin hard 18:08:15 it's a decent strategy if you can pull it off. Easier said than done though 18:08:19 dtsund: well, in NetHack /every/ scroll does something weird when confused 18:08:27 Thing has buckets of MR. 18:08:28 evilmike: I take it it involves vuln? 18:08:30 that could be less gimmicky then the race parade vaults 18:08:32 Getting an iron troll when morphing the jelly is like winning the lottery 18:08:36 dtsund: so it's perfectly consistent 18:08:40 it's okay to make exceptions to rules as long as those exceptions are clearly expressed and not scummy 18:08:44 ais523: there are two ways. One is to use vuln, the other is to use evaporation 18:08:51 both of them tend to require several attempts 18:08:55 what do you evaporate? mutagen cloud and hope? 18:08:55 third way: xom 18:08:59 yes 18:09:00 NetHack puts lots of developer time into hallucination, something that lasts a single turn per game 18:09:03 Oh, do clouds check hit dice? 18:09:13 ais523: evap until you get mutagenic clouds, then wait until the clouds transform TRJ. It tends to be a crapshoot 18:09:14 kilobyte: I'm planning to impl a permahallu mode in Ace 18:09:14 the mutaclouds don't 18:09:20 Shouldn't TRJ spawn slimes regardless of shape. 18:09:22 (and lots of hallucinated stuff is BRILLIANT) 18:09:27 Because that;s divine and all 18:09:38 Well, it CAN be divine 18:09:48 FR: TRJ spawns versions of whatever he is when he is struck 18:10:09 suddenly golden dragon shaped royal jelly becomes a real pickle 18:10:16 the royal jelly isn't divine 18:10:17 You hit the ancient lich shaped royal jelly! 18:10:17 polymorph it forever until you get an orc warlord shaped jelly 18:10:22 it's just a slime that spits out more slimes when it gets damaged 18:10:25 as a beoghite 18:10:28 naturally, if it's not a slime, it loses this power 18:10:29 TRJ was not a god last time i checked 18:10:35 and also happens to be sentient or something 18:10:49 HangedMan: when I reported a poly glitch, people couldn't figure out how to abuse it until they remembered Cigutovi's 18:10:51 that was hilarious 18:10:56 hehehe 18:10:57 TRJ is clearly connected to divine 18:11:03 ais523: a mandatory patch for you then: http://nethack.angband.pl/yafm.patch (mostly the two last hunks, the rest are somewhat meh) 18:11:10 Which glitch was it? 18:11:14 What poly glitch? 18:11:27 dtsund: basically, if you used sticks to snakes, then polymorph-othered the resulting snakes 18:11:31 they'd become permanent allies 18:11:49 Red_Bucket: TRJ is only a follower of Jiyva, that is all. There's nothing divine about TRJ 18:11:58 I thought polymorph was considered a hostile action for some stupid reason 18:12:00 well, maybe TRJ is royal by divine grace. I'm not sure how jelly royalty works 18:12:14 But jiyva dies if you kill the jelly 18:12:19 destroy the slime aristocracy 18:12:26 slime revolution 18:12:27 Red_Bucket: it's meant to be a hostile spell; but tame monsters weren't angered by hostile spells at the time 18:12:34 sorry, I meant divine right of kings 18:12:53 the reason for that is .. you killed all of jiyva's intelligent followers or somesuch 18:12:54 rulers 18:12:57 Polymorph and tele other should be considered not hostile to allies 18:13:01 slimes are not bound by gender 18:13:02 chrisoelmueller: that's right 18:13:06 doesn't royalty is the fastest particle in the Universe? 18:13:07 But morphing orcs should anger beogh 18:13:12 crawl gods die if they don't have any followers 18:13:22 TRJ isn't intelligent, 18:13:32 some mix of discworld and american gods and such 18:13:40 also the dissolution problem then comes up 18:13:45 ... 18:13:47 with the concept of instant FTL communication by reversibly killing and resuscitating a lesser monarch :p 18:13:48 ...Xomnia. 18:13:54 HangedMan: :p 18:14:34 torture's more supportable 18:14:54 doesn't work bringing up undead royalty 18:15:04 require working to bring up bleh 18:15:16 HangedMan: Dissolution's just like in Small Gods, he now really just believes in the rituals rather than the god. 18:15:23 beautiful 18:15:54 the rituals of turning slime into eyes 18:16:59 How was that dump ever a thriving civilization. 18:17:19 It was a *long* time ago. 18:17:34 Also the rituals of dissolving walls that are already covered in super strong acid that doesn't affect them. 18:17:47 eventually, eventually some non-entry non-branch end vaults will be made for slime pits 18:18:00 it is foretold of in legend 18:18:18 Slime was in original crawl, right? 18:18:41 Yeah, but I think the rune wasn't guaranteed? 18:18:49 dtsund: it was worse than that 18:18:57 The jellies could eat it? 18:19:00 each quandarant of slime 4 had a chance of a rune. 18:19:06 wut 18:19:07 In other words you could get no rune, or multiple 18:19:24 also I'm pretty sure this persisted into DCSS until like version 0.3 18:19:27 couldnt you get infinite random demon runes back then? 18:19:30 original crawl, a giant question mark 18:19:37 infinite demonic runes was only removed in 0.9 18:19:41 Being the most masochistic branch in the game, getting multiple runes would be nice 18:19:44 wtface: You could get infinite random demonic runes until quite recen-NINJAS 18:19:56 But no runes is terrible 18:20:02 this reminds me of a tagential question 18:20:44 did shoals have as much of a hard time getting into crawl in various stages of development as the dwarven hall, forest, and spider's nest have had 18:21:21 I seem to recall it was implemented-ish for a while before it was really properly added 18:21:24 dwarven hall: person working on it vanished, so its not the same 18:21:43 spider's nest: I guess it's comparable to shoals 18:22:17 HangedMan: yes 18:22:20 forest: I'm not sure if this one counts as stalled/dead so much as just not worked on 18:22:24 shoals took a very, very, very long time to get in 18:22:31 well spider is supposed to have the transdimensional hellspider 18:22:33 -!- ais523 has quit [Remote host closed the connection] 18:22:38 so that might have taken a while? 18:22:39 i'm pretty sure it existed in 0.5 but was disabled 18:22:40 now I feel less bad about spider's nest 18:22:57 Is the hellspider the ship or the bosss, I can't remember 18:24:00 the boss swarm 18:24:41 I just got a totally awesome idea 18:24:54 oh 18:24:58 A unique moth of wrath that casts shadow creatures 18:25:18 it's kind of amusing looking through spider's nest in wizmode 18:25:40 I feel like spiders nest is going to have to many spiders 18:25:41 finding shops not set to not appear there, kobold rooms 18:25:45 Spider's Nest is Keskitalo's idea, and could be enabled nearly instantly (just needs vaults and, of course, balancing) 18:25:52 and removal of shops or kobold rooms :p 18:26:01 its goign to be like hive but spiders 18:26:14 it has a lot of things set in it right now, actually 18:26:14 however, dpeg added the idea of the Transdimensional Hellspider 18:26:15 although I guess there are many interesting kinds of spider now 18:26:33 elven halls with elves, snake pit with nagas... 18:26:35 pretty much every insect except bees and worms 18:26:41 wtface: yeah, beign like Hive is the primary reason for TDHS 18:26:56 (spiny worm and rock worms in the set please) 18:27:17 so there's something more than just a clone of Snake with rPois even more stressed 18:27:22 also make jumping spiders be able to jump somehow? 18:27:24 if the hellspider is just put aside, I could make some basic branch endings 18:27:32 yea the hellspider sounds like loads of fun 18:27:38 it's not a clone, it has web traps and that delve layout and stuff 18:27:48 the layout is nice 18:27:55 very messy and web like 18:27:55 Who do I blame for ghost moths 18:27:57 the nonexistence of that monster and the fact that it was supposed to be a boss is the reason I haven't done anything re: a branch ending for spider 18:28:19 evilmike: yeah, let's do this after 0.10 18:28:41 speaking of 0.10, it really should branch some day... 18:28:45 ...durrrr 18:28:59 can jumping spider *zombies* still jump please 18:29:01 is the portal branches branch going to be in 0.10? 18:29:40 edlothiol: could you tell me what's going on in your webtiled kingdom? Would branching in the next few days be ok with you? 18:30:09 evilmike: sadly, no. The few bugs marked as "fixed there" will need to be papered over :( 18:30:18 ah well 18:30:24 nooooooo my twenty million vault ideas still in wippppppppp 18:30:47 I decided against it since 1. it's not done yet, 2. it's a large-scale rewrite of some parts, guaranteed to bring fresh bugs 18:30:53 HangedMan: I'll get to the ones you put on mantis sometime today or tomorrow 18:31:01 that's what I get for putting off actually doing said work forever, oh well 18:31:34 I shall become eronarn for a moment and declare 0.11 to be absolutely stuffed with my things 18:31:35 I probably should have pushed my current state of that branch... especially the forever-rebased commit that adds the level stack 18:31:58 also thanks, evilmike 18:32:08 it still misses handling of attempts to create the same portal recursively 18:32:40 Spider nest dies to healers. It needs more undead 18:32:50 like: Dungeon -> Pan -> Zig -> Abyss -> (trovel) Bailey -> Abyss -> (trovel) ... 18:32:50 kilobyte: portals within portals? Or do you mean something else? 18:32:54 How about vampire leeches 18:32:56 skeleton spiders 18:32:57 I see 18:32:58 so without the portal branches branch in, how will the main problem I can think of, visiting abyss in a portal vault and coming back in ending up resetting said portal vault, work 18:33:02 even though spiders dont have bones 18:33:08 exoskeleton spiders 18:33:09 it has a lot of mosquitoes already, actually 18:33:23 HangedMan: .11 will be absolutely stuffed with lava orcs 18:33:24 also, ghost moths could become undead, also, demonic crawlers 18:33:28 It does? Must not have noticed them for some reason while screwing around in wiz 18:33:35 HangedMan: ugh, this is one that's a blocker :( 18:34:01 Lava orcs do not click with me at all 18:34:14 wonderful longstanding issues 18:34:14 HangedMan: in case you haven't noticed, demonic crawlers are demonic, not undead :P 18:34:27 They still work for makee healer sad 18:34:32 evilmike: I'm currently biased towards blocking trovel from producing portals already on the stack 18:34:32 I was responding to "dies to healers", not "it needs more undead" 18:34:34 Which is the pint here 18:35:10 evilmike: and special-casing the card to produce 50% Abyss exits, 50% hostile malign gateways, when drawn in the Abyss 18:35:35 kilobyte: that's a good idea if it stops a serious bug 18:35:50 producing abyss exits and malign gateways makes sense too 18:36:03 it doesn't stop a bug, merely makes design of the stack simpler 18:36:08 We should be able to go to the place malign gateways are connected to 18:36:16 Fight cthulhu 18:36:18 Red_Bucket: :p 18:36:44 dpeg had some wonderful eldritch monster ideas for abyss that even got tiles in 18:36:50 of course then he left 18:36:51 that was due 18:36:52 due: was it you who proposed that "Tower of Madness" portal branch in the Abyss? 18:37:14 Or how about just a vault where there are tentacles everywhere and you eventually follow them back to a creature as the source 18:37:23 Red_Bucket: what do you have against lava orcs 18:37:30 -!- Wensley_ is now known as Wensley 18:37:31 also there was a vault that was like that but it didn't wokri n abyss iirc 18:37:39 due: the one with tiny individual levels but connected with stairs, so it's the same effective size as other portals 18:37:44 it was because of the constant abyssal shifting 18:37:55 MAke special zones that can't be changed 18:37:57 the slowed shifting probably could support it 18:38:11 Lava orcs just seem kinda silly 18:38:22 felids 18:38:26 octopodes 18:38:28 could it use a labyrinth type deal? where there is always a path to the stairs 18:38:29 actually wait was it just the constant abyssal shifting which wouldn't be a problem once the abyss devouring vaults stopped or 18:38:37 -triple swords, death yaks, curse toes 18:38:42 or path to the whatever 18:38:48 death cobs 18:39:02 killer klowns, toenail golems 18:39:20 subtractors (so silly they subtracted themselves from the game) 18:39:36 Eronarn: if you're refering to the abyss vault with the eldritch tentacle, that's just a small abandoned project of mine 18:39:48 volcano monster sets including non-fire-themed monsters that are red 18:39:48 This abyss kinda doesn't seem like a place for eldritch monstrosities, it's basically just a giant interplanar trash dump, and cthulhu should not live in a dump. 18:39:57 abandoned because (a) at the time they didn't really work as placed monsters, and (b) they're basically free xp if they are tethered to a vault like that 18:40:48 one of those vault ideas of mine was an abyss entrance with an eldritch tentacle with very bent terrain so that one couldn't attack on it without being in it's range 18:41:11 Eronarn: octopodes are a popular Japanese/Chinese/Korean concept, Killer Klowns are a popculture reference that actually works 18:41:35 kilobyte: wait, killer klowns 'actually work' but including pizza is contentious? 18:41:48 make pizza only appear in zot 18:41:49 Eronarn: toenail golems are a Norse myth (or rather, Naglfari was a ship built of the stuff) 18:41:52 problem solved 18:42:09 I don't see the problem with pizza, too... 18:42:18 wasn't it known in some form in Roman times? 18:42:19 actually i just have a problem with death cobs 18:42:26 and mostly because they show up outside of zot thanks to yred 18:42:38 What kind of zombie is a death cob 18:42:42 corn zombie 18:42:56 plants were alive, who says they can't have zombies 18:43:06 Polymorph should make undead monsters rot 18:43:08 fr oklob zombies 18:43:19 plant zombies would actually be kind of cool 18:43:31 my big 0.11 thingy is translations, and death cobs raise quite funny problems in Polish :p 18:43:31 or undead plants of some kind anyways 18:43:47 kilobyte: i can't imagine the desc working in any other language :P 18:44:34 thanks for the octoring btw... did you do the tags issue for it okay? 18:44:40 -!- ainsophyao has joined ##crawl-dev 18:44:54 mostly because the word I'd use, a semi-colloquial one instead of the boring botanic/shop one, is also a slang name for "head/skull", and that can cause confusion with regular undead 18:45:39 Xom should give friendly silent specters to casters 18:45:58 Eronarn: you're fully assimilated into the US, right? No knowledge of Italian? 18:46:03 Also, more efreets and rotting devils 18:46:10 Because those are annoying allies to anyone 18:46:32 also hellwings, so they animate dudes and teleport away enemies 18:46:33 only US english, a bit of spanish, and programming languages 18:46:44 I'd expect about any language to be able to form jokes about an undead ear of corn 18:46:49 maize 18:47:01 right, UK/US usage 18:47:22 I really just thought it was we americans who said corn 18:47:24 < Red_Bucket> Xom should give friendly silent specters to casters 18:47:26 this is actually a great idea 18:47:39 temp ones, of course, high tension only 18:47:56 xom overhaul will hopefully be a big 0.11 thing 18:48:08 message: "Xom says something, but you can't hear it." 18:48:21 xom overhaul will never happen 18:48:30 right alongside spider's nest, weapon delay overhaul, lava orcs, and hangedmanvaults 18:48:36 similarily, "killer klown" could be translate to polish directly for a boring effect, or using an intentionally silly variant that evokes the "WTF" feeling while being correct within slang rules 18:48:38 and forest 18:49:10 and hyperbranches 18:49:15 rune lock 18:49:22 what's hyperbranches, anyways 18:49:26 What is the heaviest monster that will make the biggest inner flame boom 18:49:37 something wensley is going to put into wcrawl, obviously 18:49:41 what 18:49:48 absolutely not 18:49:57 if someone has good ideas for Forest generation and monsters, please go ahead... my plate is full (portal_branches, translations, hellspider) 18:50:11 unborn spriggans 18:50:18 as in, hyperrogue? :p 18:50:28 hyperunborn spriggans 18:50:32 Spriggans with rods of smiting 18:50:36 (ie, a regular heptagonal grid) 18:50:42 spriggan stalkers 18:50:48 ("regular heptagonal" is not an error :p) 18:50:49 kilobyte: that would be an interesting grid 18:51:14 Stalkers aren't really eh for spriggans anymore because they're so earth focused 18:51:18 and I really do think it is an error, at least for my definition of regular :P 18:51:20 kilobyte: think we should do a crown of the octopus king in .10 while we're at it? 18:51:24 vegetable sheep 18:51:24 it'd be an easy add, for completeness 18:51:32 vegetable sheeeeeeeeeeeeep 18:51:34 well, i guess diadem too 18:51:36 kilobyte: pizza is pretty much modern italian, less than 200 years old iirc 18:51:38 cloak of the octopus king 18:51:42 doesn't need a shield or cloak though 18:51:42 Monkeys which can walk through trees 18:51:48 I dont mind pizza in crawl, just saying it's definitely not that old 18:51:51 scepter of the octopus king 18:52:09 yet another version will pass without any buckler unrand 18:52:11 the romans couldn't have had anything like pizza, because they didn't have tomatoes 18:52:20 or a second boots unrand 18:52:28 romans mos def had tomatoes, they had to invent spaghetti 18:52:29 kilobyte: I've still got to fix a few bugs, but I'd be fine with branching 18:52:52 or my obviously brilliant mcfantastic idea for a minotaur skullcap fixedart that'd give non-minotaurs retaliation 18:52:53 evilmike: they had the predecessor to http://en.wikipedia.org/wiki/Foccacia which is pizza-ish 18:52:59 nothing like modern pizza though, yeah 18:53:11 HangedMan: 18:53:13 ??bullseye 18:53:14 bullseye[1/1]: A +15 shield that provides -5 EV. In case you were having trouble getting hit. 18:53:19 oh, i thought that one was a buckler 18:53:25 yeah 18:53:37 buckler of the octopus king 18:53:59 nah, a trident is 1.5 handed 18:54:05 Hitting fish with blades really hard should give "You fillet the ." 18:54:12 man octopus king has like 6.5 other hands 18:54:18 he can mos def hold a buckler 18:54:39 so it'd just be 8 rings, trident, cap (crown), pendant (amulet) 18:54:41 https://en.wikipedia.org/wiki/History_of_pizza says the name "pizza" was recorded in 997AD, ancient greeks had a bread+cheese+toppings recipe too 18:54:53 Eronarn: this is quite an elaborate backstory you have devised 18:55:03 Octopodes should get reduced shield penalties 18:55:05 Eronarn: what if you complete the full set? 18:55:18 fr: wizlab of the octopus king 18:55:24 kilobyte: you've just wasted a lot of time is all 18:55:31 you receive the orb of the octopus king 18:55:37 kilobyte: how do you plan to handle crawl's extensive declensions all over the place? 18:55:46 fr: octopus sub branch of the shoals 18:55:47 HangedMan: The Octopus King's Garden (in the sea) 18:55:53 wonderful 18:55:59 almost sounds like you'd need basic machine translation knowledge to wrap that 18:56:05 so you mean the octopus king is also a wizard 18:56:06 chrisoelmueller: that's why the translations project is a massive thing 18:56:10 no, not really 18:56:12 gettext won't really work there 18:56:18 why wouldn't he learn some basic spells 18:56:28 not like he's wearing any armour 18:56:31 is he also both a ninja and a samurai as well as a fireman 18:56:34 gettext is mostly useless, yeah 18:56:38 if anyone doesn't get the ref: http://en.wikipedia.org/wiki/Octopus's_Garden 18:56:43 (it's mentioned in the trident description) 18:56:45 The fillet the electric eel like a fine tuna. 18:56:47 wensley how often do fires happen underwater 18:57:21 HangedMan: have you ever even been underwater in crawl, you don't know what it's like down there 18:57:38 waterfireelemental 18:57:45 < Wensley> so you mean the octopus king is also a wizard 18:57:48 we talked about this earlier 18:57:50 my idea is: tpr("You hit $article() $actor(%s).", monster->name().c_str()) 18:57:53 having non-wizard wizlabs 18:57:56 octopus king's garden, zhor's lair 18:58:00 that seems misleading 18:58:10 person laboratory 18:58:10 artefact smitheries 18:58:21 English would do articles as a language function instead of DESC_THE 18:58:31 of course, since octos are amphibious 18:58:34 hm, that doesn't seem compatible with RTL languages 18:58:36 Instead of removing labyrinths, fill them with goblins and put a shapeshifter at the end 18:58:36 other languages would do the equivalent, which tends to be grossly more complex 18:58:37 it actually works to go undearneath the ocean via magical portal 18:58:48 then the fact that covering most wizards and unrand makers would end up meaning some of them might never get tested could be avoided 18:59:14 of course then there's lehudib and maxwell but whatever 18:59:26 chrisoelmueller: in this example, $article() is smart enough to know to look for the argument to $actor() 18:59:32 lehudib has one doesn't he 18:59:35 or was that one of the abandoned ones 18:59:59 lehudib's crystal pier 19:00:05 ps rename isky's to Iskenderun's Mystic Bastion, it's much better 19:00:07 Wensley: *spire 19:00:10 also, languages that also apply the respective noun case to predicates 19:00:12 good one 19:00:12 chrisoelmueller: you could get the same effect explicitely with "$article(%s) $actor(%1$s)" 19:00:20 but at some point there needs to be a line :p 19:00:51 just call some sort of google translate api in between string composition and rendering 19:01:02 chrisoelmueller: with noun case, the verb or whatever will look for the associated noun 19:01:02 why doesn't glaive of prune pruneform you yet, anyhow 19:01:04 hilarious translations are wonderful 19:01:05 Wensley: only bad things is that google translate API no longer exists 19:01:06 I swear I remember somebody working on alistair's and olgreb's wizlabs 19:01:08 Wensley: that won't work well 19:01:14 chrisoelmueller: since when? 19:01:20 and apertium is barely useful for != 20 or such languages 19:01:24 my mind keeps thinking of alexor for some reason 19:01:30 kilobyte: the point is not to work well, just to work well enough relative to the time spent coding it :) 19:01:36 there's a shrine of zonguldrok right 19:01:38 ??Wizlab 19:01:38 wizlab[1/1]: Timed, unannounced portal vault in 0.6+, with enemies and loot themed after a named wizard (Tukima, Wucad Mu etc.) 19:01:40 Wensley: uhm, half a year? 19:01:41 not sure 19:01:45 someone should keep a list of what ones have been made 19:01:49 there is 19:01:57 ??wizards without wizlabs 19:01:57 wizards without wizlabs[1/1]: Lehudib, Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Golubria 19:02:02 -!- syllogism has quit [] 19:02:05 kilobyte: so you basically keep a huge list of possible cases somewhere for each language? 19:02:12 Wensley: relying on a cloud service is pretty unacceptable for most uses 19:02:13 Wensley: that's just the wizards though 19:02:14 Golubria should have teleport traps EVERYWHERE 19:02:17 there's non-wizard ones 19:02:19 And blink frogs 19:02:20 Red_Bucket: golubria = portal 19:02:31 wizlab.des itself has a list of ideas 19:02:54 For sure maxwell should have iron walls though 19:02:55 Eronarn: perhaps we should call the personlabs something different entirely, and then make them generate in parallel to wizlabs so you get to experience more per game 19:03:16 oh, that's another one 19:03:18 Doom Knight 19:03:22 chrisoelmueller: one of language functions would return the grammatical gender of a noun. For English, that's basically the natural gender for uniques and neuter for the rest (except harpies currently, IIRC). 19:03:28 wensley did you just steal exactly what I suggested 19:03:43 HangedMan: I don't even read what you say if it doesn't mention my name 19:03:49 for Polish or German, about every noun has a gender 19:03:54 'This powerful staff used to belong to the leader of the Guild of Five Elements. 19:04:00 wensley I will put wensley in every sentence I say at that point 19:04:00 so that's one we could use 19:04:10 HangedMan: I'm already in about 70% of them 19:04:22 wizlab.des's list of other personlab concepts: ukta, the alchemist, botono, cekugob (wensley) 19:04:40 personlab is now the canonical name 19:05:03 save the alchemist for when eronarn does alchemy in 0.11 19:05:16 is the cloud mage really enough for a wizlab 19:05:20 the Captain's Cutter http://en.wikipedia.org/wiki/Cutter_(boat) 19:05:25 or is it his robe of clouds 19:05:30 finally add pirates to crawl 19:05:38 cloudlab is a really cool lab 19:05:45 ghost shp with ghost pirates 19:05:51 floating in the shoals 19:05:54 the kraken that ate his ship choked and died 19:05:58 so now it's a ghost too 19:06:07 insubstantial kraken 19:06:14 @??spectral kraken 19:06:14 spectral kraken (03W) | Speed: 12 | HD: 16 | Health: 78-115 | AC/EV: 22/0 | Damage: 46 | Flags: 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1928. 19:06:23 kilobyte: sounds interesting, definitely 19:06:37 hope i can follow the development a bit 19:07:10 current division of wizards and persons: wizards: tukima, eringya, doroklhe, iskenderun, cigovuti, and the mostly-because-of-title hellbinder and cloud mage | persons: wucad mu, zonguldrok 19:07:54 !learn add todo_wizlabs see {wizards without wizlabs} 19:07:54 todo wizlabs[1/1]: see {wizards without wizlabs} 19:08:09 as a side note my brain is comiting acrobatic fucking piruoettes off the skullhandle because of hellbinder still being a thing 19:08:59 summon hydra! summon dragon! haunt isn't necessarily demonic! the malign gateway isn't strictly demonic either! 19:10:03 (said annoyance is because of the 27 summonings title not the wizlab) 19:10:14 !learn add todo_wizlabs Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor 19:10:14 todo wizlabs[2/2]: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor 19:10:25 those are the ones that strike me as actually doable 19:10:27 secret entry 19:10:28 gasp 19:10:40 what, screw botono? 19:10:47 didn't someone already do botono 19:10:50 !learn mv todo_wizlabs wizards_without_wizlabs[2] 19:10:51 Syntax: !learn commands/learn/move.pl SRC[x] DST[y] or SRC[x] DST or SRC DST 19:10:55 no 19:10:56 !learn mv todo_wizlabs[2] wizards_without_wizlabs[2] 19:10:56 todo_wizlabs[2] -> wizards without wizlabs[2/2]: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor 19:11:02 MarvinPA: don't move it, i'm keeping it to match: 19:11:04 ??todo monsters 19:11:04 todo monsters[1/11]: sloths, cassowaries, moas, hoatzin, octopus, locusts, paper wasps, bullet ants, mantis shrimp 19:11:07 personal entry 19:11:23 well invisible entries are bad 19:11:53 don't you think wizards without wizlabs is a bit wordy? :P 19:12:26 i'm not that bothered just so long as the entry isn't hidden behind a redirect :P 19:12:43 wizardless wizlabs 19:13:31 probably they all fit in one entry anyway 19:15:14 at least 10 and 11 do 19:15:41 @??kraken 19:15:41 kraken (12X) | Speed: 14 | HD: 16 | Health: 183-237 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 3217 | Sp: spawn tentacles, ink cloud. 19:15:56 i forgot how much spectral sucks 19:16:02 obviously todo_monsters is 11 entries because he adds them in with long periods of time inbetween each so he knows which is highest priority 19:16:19 !learn add wizardless_wizlabs Spell namesakes: Lehudib, Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Golubria. Artifact smiths: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, Botono. 19:16:19 wizardless wizlabs[1/1]: Spell namesakes: Lehudib, Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Golubria. Artifact smiths: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, Botono. 19:16:34 !learn del wizards_without_wizlabs[1] 19:16:35 Deleted wizards without wizlabs[1/2]: Lehudib, Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Golubria 19:16:36 !learn del wizards_without_wizlabs[1] 19:16:36 Deleted wizards without wizlabs[1/1]: Ukta, Doom Knight, Octopus King, The Captain, The Alchemist, Zhor 19:17:00 mainly i just don't like editing!! 19:17:03 adding is easier 19:17:13 !learn edit todo_wizlabs s|wizards without wizlabs|wizardless wizlabs| 19:17:13 todo wizlabs[1/1]: see {wizardless wizlabs} 19:17:21 ??todo monsters[4] 19:17:22 todo monsters[4/11]: giant isopods, lampreys, hagfish, psychic dolphins 19:17:22 wizwiziwiziwiziwz 19:17:27 ??todo monsters[5] 19:17:27 todo monsters[5/11]: parasitic wasps 19:17:29 ??todo monsters[6] 19:17:29 todo monsters[6/11]: zombies that throw parts of themselves, or other zombies, or maybe parts of other zombies 19:17:40 would they be called stubbs 19:17:55 ??todo monsters[7] 19:17:56 todo monsters[7/11]: chameleons, assassin bugs, transdimensional hellspiders, hypnotoads, time flies, helllions 19:18:06 let's add time flies asap 19:18:15 hell lions, part of the pan hellforest 19:18:21 ??todo monsters[8] 19:18:21 todo monsters[8/11]: hippos 19:18:26 that one definitely wasn't me 19:18:28 ??todo monsters[9] 19:18:31 todo monsters[9/11]: gharials 19:18:34 that was 19:18:36 ??todo monsters[10] 19:18:36 todo monsters[10/11]: vampire squid 19:18:38 ??todo monsters[11] 19:18:39 todo monsters[11/11]: vampire squid 19:18:44 !learn del todo monsters[11] 19:18:44 Deleted todo monsters[11/11]: vampire squid 19:18:47 can eales be added to the todo monsters 19:19:01 ??todo monsters[2] 19:19:01 todo monsters[2/10]: anglerfish chameleons pistol shrimp anomalacaris trilobytes skunk coconut crab drop bears guard llamas 19:19:05 ??todo monsters[3] 19:19:06 todo monsters[3/10]: decorator crabs, velvet worms, osedax worms (bone-worms), tardigrades, shrikes, bladderworts, sundews, rocket hawks, aerial jellyfish 19:19:11 huh 19:19:14 because a yak with rotating horns that could presumably move enemies around them on melee hit is great 19:19:15 swear i had haast's eagles on there 19:19:27 oh, i thought that was a typo 19:19:41 why don't we have shrikes 19:19:49 why are so many of these animals 19:20:01 is there going to be a legendary lair extended branch 19:20:18 03evilmike * r479d075eaf52 10/crawl-ref/source/dat/des/variable/tomb_raider.des: An elaborate mummy vault. (Ragdoll) 19:20:22 HangedMan: because i read wikipedia a lot 19:20:22 with basilisk/hydra/catoblepas packs 19:20:39 HangedMan: good thing you mentioned catlobes there, because you forgot to ping me 19:20:48 oh that reminds me, we should add backup guardians to crawl 19:21:00 for guarding the reserve orb 19:21:02 I aim to remind 19:21:31 Wensley: tome has them. after you come back to the western continent, several of the early dungeons have new bosses that are much, much stronger 19:21:47 so, if you have the orb, and go into a branch you have the rune for, the rune's guardian shows up 19:21:54 ha 19:21:58 that sounds wonderfully silly 19:22:10 it could be a fun new endgame challenge 19:22:16 the world serpent for snake pit, the octopus king for shoals 19:22:35 swamp thing 19:22:39 beat all the rune guardians and you face the six-tile-radius HyperSigmund on d:1 19:22:57 no no no 19:23:11 you find an entrance to a ziggurat on d:1, and on zig:27 you fight hyperzigmund 19:23:22 no no no 19:23:29 HangedMan: the world serpent is aquatic, Snake Pit is dry 19:23:49 Wensley: yeah, it'd be nice to have some 'boss fights'. crawl lacks them right now 19:23:51 well I didn't have many other ideas 19:23:57 maybe an ouroborus or something 19:24:00 (and a pit -> underground) 19:24:12 Eronarn: I sort of agree, uniques can make for pretty good boss fights 19:24:18 many uniques are bad 19:24:23 Wensley: they could, but they're not placed like bosses 19:24:29 so you ust end up fighting them in a random room 19:24:32 0.11, renowned for the great unique buffstorm 19:24:41 I'm not sure that eresh is any more fun than harold, despite being placed like a boss 19:24:50 people start dying in droves to frances 19:24:52 it's also a matter of stuff like having guardians 19:25:00 or spells conducive to making a fight long and drawn out 19:25:13 the tomb boss has death's door 19:25:52 tomb boss: anubis 19:26:11 abyss boss is the hydrataur 19:26:23 abyss boss is cthulhu 19:26:35 lame, hydrataur rules 19:26:38 'Finally, you know where all those tentacles were coming from.' 19:26:51 Wensley: we should have a hydrataur in cigotuvi or something 19:27:01 ??hydrataur 19:27:01 hydrataur[1/1]: One of four possible unique guardians at lvl 3 of the abyssal stair. Each of his nine necks ends in a javelin throwing humanoid torso, and he also buffs, heals and sprays hellfire. Carries the madness rune. 19:27:05 it'd be better then cigovuti's monster 19:27:31 silly ouroboros implementation: levitating snake that turns into a fixedart amulet on death, said amulet is rather good but can turn back into the ouroborus at high tension 19:29:15 ++ 19:29:29 oops, wrong window 19:29:34 sorry, that idea sounds bad 19:29:42 silly 19:29:57 it's not that it's too silly, it's that it sounds irritating 19:30:04 the idea of a monster you can wear when it dies is cool 19:30:09 Wensley: "abyssal stair"? Sounds like something for due's tower. 19:30:41 the abyssal stair was supposed to be a silly hoax (I've managed to convince at least one person it exists) 19:30:57 then ragdoll discovered you could get stairs to lair if you visit the abyss in sprint. Turns out the abyssal stair existed all along 19:30:58 I miss mmhp 19:32:54 what even made that glitch happen 19:36:12 ps someone should help me make the alchemy patch 19:37:42 some tiny things I noticed in swamp.des while I was screwing around in it: "swamp" (as in the vault named just swamp, the original rune vault) uses SUBST: ' = t for a reason I can't discern and swamp_pestilence and swamp_old_school have less #s then the other dividers 19:38:50 -!- ussdefiant has quit [Ping timeout: 268 seconds] 19:40:28 Is there a card opposite of focus? 19:40:34 yes 19:40:35 focus 19:41:01 (no, what do you think? how would that even work) 19:41:04 I mean a card that moves a stat from your highest atribbute to you lowest 19:41:20 potentially jiyva 19:41:20 blandification 19:41:36 the jack 19:41:52 a lovely pun 19:42:02 quite 19:42:26 Would a deck with tarot cards be a bad idea 19:42:33 -!- ussdefiant has joined ##crawl-dev 19:42:36 Red_Bucket: depends what they'd do 19:42:56 The World would freeze time obviously 19:43:24 Maybe not 19:44:10 no, that's Za Warudo 19:44:32 under the long list of things for me to do: figure out which branch/base type item/whatever of a given randart would best fit with tarot cards, submit the names for the rest of them into the randart list 19:44:59 now added: figure out some horrible pun involving randarts and darts 19:45:09 isn't The Hanged Man a tarot card 19:45:14 eg bullseye 19:45:14 yes 19:45:22 icwudt 19:45:24 where did you think I got the name from 19:45:30 HangedMan: what about a randart deck that's infinite but only has tarot cards 19:45:41 HangedMan: a fit of inspiration at the last moment 19:45:41 You mean fixedart 19:45:56 well if you know what i meant who are you to correct me!! 19:46:06 The Devil: Summons a devil 19:47:09 it is a classically angsty teenage pseudonym about enlightenment and passiveness and depression and blah blah blah blah 19:54:51 Would this be too silly: -27 +27 dagger of "Gambler" 19:55:01 ignore the "of" 19:55:20 Or just call if knife of inaccuracy. 19:59:19 giant spiked demon blade 19:59:40 yesssssssss 20:00:54 Wensley: giant spiked demon blade 'Optimizer' 20:03:35 -!- Vandal has quit [] 20:06:59 -!- SamB_ has quit [Ping timeout: 252 seconds] 20:07:15 The +8/+8 sword of wrath {holy wrath, draining) 20:07:27 Because it pisses off the good gods and bad gods 20:07:45 no 20:08:06 good idea but it'd be super buggy 20:08:19 and makes no flavor sense because TSO 20:08:52 The "blessed by TSO" part would have to be omitted somehow for this artifact. 20:09:29 that's *how* stuff gets to be holy branded 20:10:02 -!- SamB_ has joined ##crawl-dev 20:11:01 "Created through incomprehensible means, this weapon employs both negative and positive energy. It is viewed by both good and evil alike as an abomination of of all things divine." 20:11:27 Or something 20:11:35 additional silly thing: silver/chaos weapon 20:11:40 Yes 20:11:41 except only yred cares about using holy things 20:11:43 I thought that too 20:11:49 Doesn't kiku care too? 20:11:55 no 20:12:02 Silver javelins of chaos 20:12:19 serperate from silver/chaos, an unrand weapon of zin with silver would be nice 20:12:23 xom doesn't care if you use silver 20:12:27 so again it doesn't work 20:12:51 Silver should hurt slimes and be hated by jiyva 20:13:04 most slimes are just doing their natural thing 20:13:17 yes, we had this discussion many times before 20:13:21 about what makes up chaos 20:13:22 even if they're an invasive species with repugnant individuals 20:14:15 a +8 +8 sword with archmage and antimagic 20:14:17 Instead of just affecting chaos, silver should hurt anything with shifting form 20:14:32 everything with shifting form *IS* chaotic 20:14:32 ??silver 20:14:36 silver[1/1]: +5% damage per mutation (up to *1.75), 1.75x vs chaotic things (marked as such in their description). This means shapechangers, mutaters, ugly things, abominations, Tiamat, Killer Klowns, chaos spawns. 20:14:54 Not like actually turning, but a form that isn't really solid either 20:15:09 go think of something that would apply to that isn't on the list Wensley just pulled up 20:15:31 incorporeal and slimes. 20:15:33 A demonspawn. This creature could almost pass for human... yet you sense something evil about it. It is slightly resistant to hostile enchantments. 20:16:07 Red_Bucket: incorporeal doesn't mean shifting form, it just means not physically present 20:16:12 ballistos change form 20:16:15 thus they are chaotic 20:16:25 likewise, slimes don't have shifting form any more than people do when they walk 20:16:36 People can't ooze through cracks 20:16:39 even if they're only vault-fodder for now, they should count as chaotic easily 20:16:45 and slimes can't open their mouths 20:16:47 what's your point 20:16:47 Red_Bucket: no, but that is a hilarious mental image 20:17:03 Slime creatures change form by combining 20:17:06 HangedMan: demonspawn are not chaotic 20:17:13 Also, we need werewolves 20:17:15 not *necessarily* chaotic anyways 20:17:18 Eronarn: dissolution has dialogue! a fatal flaw in all of your arguments 20:17:31 Wensley: he doesn't have a mouth though :) 20:17:35 curses! 20:17:37 silver and chaos do need more clear themes 20:17:42 (i would know, i invented him) 20:17:43 :/ 20:17:43 Dissolution should try to "recruit" the player by giving them horrible mutations 20:17:58 dissolution should be speed 10 so he can kill people 20:17:59 So they can be "saved" by turning to jjiyva 20:18:05 dissolution should get slimify 20:18:16 wtface: chaos is pretty clear really 20:18:25 the main exception being abominations and things that mutate but aren't otherwise chaotic 20:18:37 random things being chaotic because they know poly other is kind of dumb 20:18:47 dissolution isn't a unique in need of improvement 20:18:49 slimify should only exist when polymorph other the wand gains a bunch of bad forms 20:18:56 gets a signature spell, although mnoleg also casts it 20:19:18 is polyphemus in need of improvement 20:19:22 yes 20:19:24 give him more sheep 20:19:28 he should be speed 10 20:19:29 repeat until fixed 20:19:42 cyclops should be speed 10 20:20:14 Give him alitair's intoxication 20:20:21 And he is never resistent to it himself 20:20:24 I'm ok with them being slow, making cyclops speed 10 would buff them pretty heavily 20:20:47 I forget what they are at the moment, but it's less than 8 20:20:50 7 20:21:05 in .11 we should fix or get rid of all slow monsters 20:21:28 All eyes should know blink 20:21:46 give golems respective projectiles, create throw toenail 20:21:49 I think slow melee monsters need addressing 20:22:01 but I don't think there's anything wrong with slow ranged enemies 20:22:10 boulder beetles can have that thing on mantis once their vaults start working 20:23:36 Eronarn: I think you are forgetting to make a crucial exception 20:24:02 what 20:24:23 catoblepae have ranged 20:24:34 also: how would people feel about making lava orcs ponderous at low heat 20:24:49 i think it would feel different from naga 20:24:55 and they'd be a bit faster, actually 20:25:00 Are octopodes weak 20:25:20 they seem to be in line with other species for winrate 20:25:44 Because I wanted to suggest a tension based defense mechanism, because octopuses are known for that kind of thing 20:25:53 no 20:25:57 they are fine the way they are 20:25:58 No wait, that's squids 20:26:35 Eronarn: there's probably room for another slowish species 20:26:44 evilmike: nomes :P 20:26:49 considering we have four fast species, and only one slow species 20:26:50 also potentially golems 20:26:55 still room 20:26:58 How about a race with a shared MP/HP pool. Is that on the won't-do list yet? 20:27:04 spriggan, centaur, felid, ??? 20:27:08 tengu 20:27:12 oh, hah 20:27:22 Red_Bucket: that one has been considered 20:27:27 -!- alefury has quit [Remote host closed the connection] 20:27:28 lich was one proposal for it 20:27:35 lich race = mummy 20:27:39 dd with spirit 20:27:42 What about reverse guardian spirit? 20:27:50 necromutation is just mummy form without the rF- part 20:28:01 also draining unarmed 20:28:14 also still str+3 and ac+6 or whatever 20:28:24 i think it'd work well if it were a ghost/wraith race, and you had to keep draining stuff to regain life 20:28:25 also silver vulnerability 20:28:38 maybe a possession or walk through walls ability 20:28:40 ghostly stuff 20:28:47 that sounds better 20:28:56 That reminds me 20:29:10 if possession doesn't overlap with "no player polymorphing into other monsters" I'm crazier then I thought 20:29:12 We should have incorporeals that walk through walls when wandering. 20:29:16 a while back i proposed an ash ability where you could go to the astral plane and walk around, to replace scry, which is a bit boring 20:29:19 And they leave shit splattered on the wall 20:29:23 (you could also use it to scout down stairs) 20:29:25 Red_Bucket: do you have any idea how annoying that would be :P 20:29:38 Poltregiests that leave ectoplasm everywhere 20:30:01 @??spectral rock worm 20:30:01 spectral rock worm (03W) | Speed: 10 | HD: 5 | Health: 21-39 | AC/EV: 5/7 | Damage: 18 | Flags: 07undead, evil, see invisible, lev | Res: 13magic(immune), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 118. 20:30:02 evilmike: have you played tome? incorporeal invisible enemies that detect you anywhere on level and silence and dispel buffs and summon 20:30:06 there's your wall ghost 20:30:20 Eronarn: I've played a bit of tome4, it seems to run badly on my computer though 20:30:22 oh, and confuse 20:30:25 @??spectral gnome 20:30:26 unknown monster: "spectral gnome" 20:30:30 I'm still waiting for a few improvements before I really give it a shot 20:30:34 also the summons are permanent 20:31:00 I was making a crypt quasi-ambush vault with rock worm zombies, dragon zombies, snapping turtle zombies, and anaconda zombies 20:31:01 as much as i like a lot of stuff in tome crawl is so much better about having fights feel fair 20:31:11 -!- bmh has joined ##crawl-dev 20:31:12 HangedMan: that is a bad vault 20:31:20 don't make vaults just because 'these monster interactions would work well together' 20:31:21 moin 20:31:24 it also sounds like it still has the "open a door and get killed by an ancient multihued dragon" stuff 20:31:32 "was" 20:31:46 Eronarn: Like my Abyss "Unseen Horror/Executioner" vault? 20:31:56 haven't seen it 20:32:00 Is there already a shadow creatures spell that summons monsters as undead templates 20:32:13 what 20:32:18 Red_Bucket: you should maybe try playing crawl before you try making monsters for it 20:32:22 summon undead isn't player accessible and also doesn't do that entirely 20:32:58 not that i don't think having input is good but have you even won crawl yet 20:33:13 A spell that takes monsters that can be made undead, then summons either specters, simulacrums, zombies, or skeleton versions of them 20:33:18 Monsters that walk through walls are a terrible idea. 20:33:26 (At least in the manner described) 20:33:46 And it takes them from a list of monsters that spawn on the level like shadow creatures does 20:34:07 so it's shadow creatures but worse and undead that sounds awesome 20:34:25 It would be cheaper since it's worse and multischool 20:34:41 And simulacrum have freeze brands so that's at least kinda good 20:34:43 summoning spells are boring enough already 20:34:51 any new summ spells should diverge from what existing ones do 20:35:25 yes 20:35:48 Eronarn: Can we make Orc High Priests not summon demons? 'cause Beogh ain't Makhleb. 20:35:59 bmh: i have been asking for that for Literally Years 20:36:09 it's one of the first things i'd cut if i were a dev... but i'm not, so ask someone else :P 20:36:36 Eronarn: I'm not a dev and I break all sorts of things by submitting patches :) 20:36:40 have them summon berserk orc warlords instead 20:36:45 bmh: me too! hi5! 20:37:06 %s/a dev/on the devteam/ 20:37:11 -!- jeanjacques has quit [Ping timeout: 252 seconds] 20:37:12 @??orc high priest 20:37:12 orc high priest (09o) | Speed: 10 | HD: 11 | Health: 41-68 | AC/EV: 1/12 | Damage: 7 | Flags: evil, see invisible | Res: 06magic(58), 05hellfire | Vul: 08holy | Chunks: 07contaminated | XP: 999 | Sp: pain (d13), demon, smiting (7-17), animate dead, minor healing. 20:37:16 If you want hill orc high priests to lose summon demon, propose what they should get instead, and possibly code it if it's something new 20:37:21 Orc high priests should walk on water 20:37:24 smite and animate dead isn't enough for what's supposed to be a high tier orc 20:37:32 let them smite like daevas 20:37:36 Hellfire 20:37:43 What's Daeva smite like? 20:37:44 So they can be elven high priest clones 20:37:54 daevas just get more of their spell slots filled with smite 20:37:56 they have three slots dedicated to smiting so they cast it a lot 20:37:56 evilmike: smite and badass in melee is all they need 20:38:09 they don't need other spells, that's what the wizard orcs are for 20:38:09 Eronarn: sounds too much like saint roka to me 20:38:16 oh right 20:38:22 damn roka 20:38:22 evilmike: saint roka, the... orc highest priest? 20:38:34 what do hoprs play like 20:38:37 actually though, i feel like orc priests should get heal orc 20:38:41 including player ones 20:38:41 roka seems more like an orc warlord with smite 20:38:54 Roka is a lean, mean, killing machine. 20:38:58 evilmike: yes, and make orc high priests like orc knights with smite 20:39:01 I find him scarier than Boris. 20:39:05 remember, beogh is a really martial god 20:39:13 he likes you using armor and weapons 20:39:13 Killing saint roka as a beough follower should give lots of piety 20:39:36 Red_Bucket: Flavor reasons aside, it's easy enough to get piety as a HOPr. 20:39:55 i dunno the exact numbers on heal orc but: 20:39:57 @??orc priest 20:39:58 orc priest (03o) | Speed: 10 | HD: 3 | Health: 9-21 | AC/EV: 1/10 | Damage: 6 | Flags: evil | Res: 06magic(16) | Vul: 08holy | Chunks: 07contaminated | XP: 41 | Sp: pain (d8), cantrip, smiting (7-17), minor healing. 20:40:00 @??orc high priest 20:40:00 orc high priest (09o) | Speed: 10 | HD: 11 | Health: 41-68 | AC/EV: 1/12 | Damage: 7 | Flags: evil, see invisible | Res: 06magic(58), 05hellfire | Vul: 08holy | Chunks: 07contaminated | XP: 999 | Sp: pain (d13), demon, smiting (7-17), animate dead, minor healing. 20:40:02 @??saint roka 20:40:02 Saint Roka (12o) | Speed: 10 | HD: 18 | Health: 200 | AC/EV: 3/10 | Damage: 35 | Flags: evil | Res: 06magic(72) | Vul: 08holy | Chunks: 07contaminated | XP: 8385 | Sp: smiting (7-17). 20:40:20 spell list could be like smite, heal orc; smite smite heal orc; smite smite smite heal orc 20:40:22 Eronarn: Why do they have pain and smiting? 20:40:29 I think minor healing is just "heal self" 20:40:33 yes 20:40:34 Why are they holy vuln 20:40:34 there's a heal other monster spell 20:40:38 i'm proposing make it heal other, but orc only 20:40:43 gnoll shamans and uh 20:40:49 shedu 20:40:49 and give players the ability too 20:40:52 @??gnoll shaman 20:40:52 gnoll shaman (16g) | Speed: 10 | HD: 3 | Health: 12-27 | AC/EV: 2/9 | Damage: 10 | Flags: spellcaster | Res: 06magic(16) | Chunks: 07contaminated | XP: 40 | Sp: corona, petrify, heal other, haste other, minor healing. 20:41:03 so people can save their favorite orcs more easily 20:41:11 one of the vault fodderiest 20:41:11 Speaking of which 20:41:18 Tele other should NOT be a hostile action 20:41:18 @??orc warlord 20:41:18 orc warlord (11o) | Speed: 10 | HD: 15 | Health: 85-141 | AC/EV: 3/10 | Damage: 32 | Res: 06magic(60) | Chunks: 07contaminated | XP: 2248. 20:41:31 Is there an orc that berserks other orcs? 20:41:33 I once did it and was confused when beogh hated me 20:41:36 Red_Bucket: sorry, it's going to stay hostile 20:41:51 evilmike: maybe it could be hostle, unless you cast it on an ally? 20:41:55 we're not going to let "summon a bunch of things and teleport them until the whole level dies" be an easy strategy 20:42:01 -!- the_glow has left ##crawl-dev 20:42:13 casting teleport other on allies would be too problematic if it was a friendly action 20:42:18 it has to be a strategy involving teleport traps 20:42:20 evilmike: that's a problem with summons. make them disappear if tele othered 20:42:21 :D 20:42:21 Eronarn: sac corpses to beogh and he will shower your followers in the blood of your enemies, closing their wounds 20:42:24 -!- upsy_ has quit [Ping timeout: 240 seconds] 20:42:24 and dierpsal 20:42:35 evilmike: I thought that sort of thing was labeled a non-issue when I brought it up for Dispersal 20:42:54 dispersal is a bit less of an issue, I guess, in that people forget it exists 20:42:57 there's a difference between level 3 and level 6 translocations spells, at least 20:43:16 people can effortlessly kill stuff with summon spells by themselves 20:43:27 we shouldn't worry about doing it with combos 20:43:50 summons should just time out really fast when out of your LOS, probably 20:43:53 and yes I agree that if there's a problem it's with Summ 20:44:25 MarvinPA: we should really reevaluate summ as a school imo. there's tons of good proposals 20:44:27 that alongside the per-spell cap idea would probably help lots 20:44:28 for how to brnig it in line 20:44:29 Wargs should become friendly too 20:45:36 i feel like summ needs more tactical spells and less spam spells 20:45:49 even if that means cutting some existing spells and replacing them with new ones 20:45:54 for example, would anyone miss summon scorps 20:46:17 summ/pois could be a turret spell, or a poison grappling vine spell, both would be way more interesting 20:46:19 03dolorous * r1f2afba44f75 10/crawl-ref/source/item_use.cc: Fix message wrt how many tentacles are needed for a 2-hander and a shield. 20:47:38 make water elementals not incredibly boring 20:47:52 scorps is replacable, for sure. It's not a useless spell, but it's not very fun to use either 20:48:03 sticks to snakes tends to be good enough if you want to stack poison, too 20:48:49 another one we haven't tapped is: what about a 'buff' summ spell? a raven that flies around you, and goes away after eating its first corpse (i.e., partway through the battle) 20:49:32 invert the general thing of "extended doesn't have corpses" 20:50:54 I do enjoy joining ##crawl-dev and raking up shit :) 20:51:01 -!- Mike`` has joined ##crawl-dev 20:51:03 basically we should really make it have spells that are fun to use to the degree sticky flame or freezing cloud are 20:52:02 Eronarn: The sticky flame nerf from a while back made me sad. 20:52:15 bmh: it's really not much of a nerf 20:52:23 it makes it very strong but in a different way 20:53:04 I wish player ghosts didn't cheat with it 20:53:14 that should really be fixed asap 20:53:20 Why are greater mummies immune to hexes 20:53:22 it's one thing to have a separate version for monsters 20:53:28 I see absolutely no reason for that 20:53:39 some monsters are magic immune. they just are 20:53:46 don't question monster resists, nothing good will come of it 20:53:56 they're just insane. all of them. 20:54:03 -!- Mike`` is now known as Huene` 20:54:27 one day i'll go fix all the monster resists 20:54:29 one day... 20:54:57 rElec is a decent amount more sensible than it used to be 20:55:20 -!- Textmode has quit [Ping timeout: 252 seconds] 20:55:27 although at some point it's probably worth moving whatever's left on elec++ either up to +++ or down to + 20:56:21 i would like it if we could get stuff like liches/skeletons consistent 20:56:23 @??lich 20:56:23 lich (15L) | Speed: 10 | HD: 20 | Health: 57-99 | AC/EV: 10/10 | Damage: 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(293), 02cold++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 4052 | Sp: b.cold (3d29), paralyse, greater demon, animate dead, iron shot (3d34), teleport self / b.draining (3d24), animate dead, summon undead, throw frost (3d.. 20:56:26 silly idea: water elementals generate steam when hit with fire attacks 20:56:29 @??boris 20:56:29 Boris (05L) | Speed: 10 | HD: 22 | Health: 154 | AC/EV: 12/10 | Damage: 25, 1513(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(322), 02cold, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 8380 | Sp: iron shot (3d37), b.cold (3d32), invisibility, animate dead, destruction orb (8d17). 20:56:32 @??skeleton warrior 20:56:32 unknown monster: "skeleton warrior" 20:56:45 @??skeletal warrior 20:56:45 skeletal warrior (10z) | Speed: 10 | HD: 10 | Health: 54-76 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, spellcaster | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 813 | Sp: animate dead. 20:56:50 HangedMan: I like that idea. We have Ice Statues, why not Flaming Statues? 20:56:55 three 'magic skeleton' monsters 20:56:59 three different resist sets 20:57:02 is there a listing of all the prefix triggers for the bots? so far I've seen at least @?? ?? @@? 20:57:04 there are flaming statues in volcanoes 20:57:18 @??firespitter statue 20:57:18 firespitter statue (158) | Speed: 10 | HD: 8 | Health: 70 | AC/EV: 12/1 | Damage: 20 | Flags: 11non-living, !sil, 07vault | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 602 | Sp: throw flame (3d7), sticky flame range (3d4), b.magma (3d16), fireball (3d16). 20:57:30 @??ancient lich 20:57:30 ancient lich (16L) | Speed: 10 | HD: 27 | Health: 83-131 | AC/EV: 20/10 | Damage: 2013(drain) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(504), 05fire, 02cold++, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 11510 | Sp: b.cold (3d37), paralyse, greater demon, animate dead, iron shot (3d44), teleport self / b.draining (3d30), animate dead, .. 20:57:33 liches are more magicy than skeletal, or something 20:57:33 those are suck jerks 20:57:35 such 20:57:36 this one has different stats too 20:57:44 MarvinPA: liches are literally just 'skeleton of a wizard' 20:57:58 more importantly, boris is a lich 20:58:15 -!- ixtli_ has joined ##crawl-dev 20:58:15 mummies have this issue too last i checked 20:58:21 @??guardian mummy 20:58:22 guardian mummy (08M) | Speed: 9 | HD: 7 | Health: 36-55 | AC/EV: 6/9 | Damage: 30 | Flags: 07undead, evil, see invisible | Res: 06magic(46), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 367. 20:58:24 -!- ixtli has quit [Ping timeout: 240 seconds] 20:58:24 @??mummy priest 20:58:24 mummy priest (05M) | Speed: 8 | HD: 10 | Health: 53-76 | AC/EV: 8/7 | Damage: 30 | Flags: 07undead, evil, see invisible | Res: 13magic(immune), 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1387 | Sp: demon, smiting (7-17), torment symbol, summon undead. 20:58:26 the process to make a skull or a toe a curse skull/toe gives it rHellfire somehow 20:58:29 @?? greater mummy 20:58:30 greater mummy (16M) | Speed: 10 | HD: 15 | Health: 185-210 | AC/EV: 10/6 | Damage: 35 | Flags: 07undead, evil, spellcaster, see invisible | Res: 13magic(immune), 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 9026 | Sp: demon, smiting (7-17), torment symbol, summon undead. 20:58:33 ancient liches are more magic than normal liches 20:58:41 likewise greater mummies and ungreater mummies 20:58:41 this stuff is dead easy to change, someone just needs to change it 20:58:45 greaters don't have elec, three different speeds 20:58:57 How many colors does crawl use? 16? 20:58:59 *decreasing* EV as they go up in power 20:59:00 I find this stuff strange but don't really think it hurts gameplay that much, but if someone wants to fix it, go ahead 20:59:18 evilmike: i would gladly fix it but it didn't go over well last time (the speed 10 change) 20:59:26 -!- ussdefiant has quit [Ping timeout: 260 seconds] 20:59:32 you slowed greater mummies 20:59:33 what 20:59:33 although guardians and priests being 9 and 8 is definitely weird 20:59:40 I wasn't asking for changes to monster speed, just changes to resists 20:59:55 MarvinPA: i say just make all mummies either 10 speed or 8 move 10 actspeed 21:00:03 zero reason to have them different 21:00:14 greater mummies know swiftness 21:00:26 if they know swiftness they can cast it 21:00:36 so do they trip into traps a lot 21:00:39 they have permabuffs too 21:00:55 and monster spells are better than player spells, this is canon already! 21:00:56 see, easy 21:01:01 stuff working different from the player should have a gameplay reason, this doesn't 21:01:23 @??mummy 21:01:23 mummy (15M) | Speed: 6 | HD: 3 | Health: 15-24 | AC/EV: 3/6 | Damage: 20 | Flags: 07undead, evil | Res: 06magic(20), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 18. 21:01:24 also waht the fuck 21:01:26 i just noticed 21:01:26 @??bog mummy 21:01:27 bog mummy (07M) | Speed: 8 (swim: 140%) | HD: 6 | Health: 31-46 | AC/EV: 1/9 | Damage: 25, 412(cold:6-17) | Flags: 07undead, amphibious, evil, spellcaster | Res: 06magic(40), 05fire, 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 272 | Sp: throw frost (3d6), slow, corpse rot. 21:01:29 mummy priests / greater mummies 21:01:34 monsters are quite different to players 21:01:34 one is a spellcaster, one isn't. SAME SPELLSET 21:01:36 aaaaaaaaaa 21:01:46 so generally i don't think it's a big deal if sometimes things work differently 21:01:46 mummy priests are priests 21:01:56 -!- ussdefiant has joined ##crawl-dev 21:01:58 sometimes they can work the same though, that is also okay 21:02:02 1learn add guru_wisdom 21:02:19 i don't think there really needs to be overwhelming gameplay reasons in either direction 21:02:21 MarvinPA: i think you have that one backwards 21:02:22 priestliness effects, uh, beogh 21:02:36 zin? 21:02:52 antimagic 21:02:53 trog 21:03:06 speaking of beogh and zin can we please get beogh made not-evil 21:03:10 very careful balance there 21:03:25 yes, hill orc civil rights movement 21:03:37 although I'm surprised nobody brought up mummy priests ignoring antimagic beforehand 21:03:45 Is there any reason why Mintoaur Abyss Knight isn't marked as a Good Combo? 21:04:14 bmh: press space in the race selection screen and pick ak, and see if any races are recommended for ak 21:04:42 maybe spak 21:04:43 it doesn't affect balance for TSOites at all, just piety stuff but not eve much now that everything gives piety or whatever, whereas it matters a lot for zin 21:04:46 and also a lot flavorwise 21:05:08 maybe trak 21:05:20 !apt mi 21:05:21 Mi: Air: -3, Armour: 1!, Axes: 2!, Bows: 1, Charms: -3, Conj: -3*, Xbows: 1, Dodge: 1, Earth: -3*, Evo: -3*, Exp: 140, Fighting: 2!, Fire: -3*, Hexes: -3, Ice: -3*, Inv: -1, Long: 2!, Maces: 2!, Nec: -3*, Poison: -3*, Polearms: 2, Shields: 1!, Short: 2, Slings: 1, Splcast: -3, Stab: 0, Staves: 2!, Stealth: -2, Summ: -3*, Throw: 1, Tloc: -3*, Tmut: -3, Traps: -1, Unarmed: 1! 21:05:23 Wensley: Sp, Merfolk, Human, Draconian, Naga, Centaur, Demonspawn 21:05:38 ugh huak is recommended 21:05:44 that makes me want to huak 21:05:50 oh the humanity 21:05:51 groan. 21:05:51 MiAK isn't bad but with -1 invocations they probably have a reason to be greyed out 21:05:59 Eronarn: you mean "Oh the huge manatee" 21:06:47 -!- jeanjacques has joined ##crawl-dev 21:07:27 if invo is the defining criterion then hoak should be recommended 21:07:37 it is 21:07:46 no according to bmh 21:07:49 *not 21:07:57 bmh is playing an outdated version of trunk then 21:08:13 LOAK recommended 21:08:29 isn't that a robin 21:08:40 it was 21:09:37 man i'm dumb i just remembered i can scale lorc damage by xl 21:10:38 or i guess by higher of xl and fire magic 21:11:20 that seems a bizarre axis 21:20:20 are lorcs in now? 21:20:45 no 21:20:48 not even close 21:21:00 this makes me sad 21:21:29 Xiberia: just go play a demonspawn until you get the ignite blood mutation 21:21:36 it is a good approximation 21:21:48 haha 21:22:03 i did that when ignite blood was just in 21:22:13 it kind of destroyed everything back then 21:22:18 has it been tweaked since? 21:23:06 a temple entrance vault that can not be reached without dig/disint is bad 21:23:21 that actually exists, what 21:24:24 its one with all around granite statues and only one direction entry 21:24:33 jeanjacques: also will get rejected by the level builder if that's really how it works 21:24:38 what's the vault name? 21:24:42 look at my cdo game 21:24:43 -!- MarvinPA has quit [Ping timeout: 255 seconds] 21:24:50 dont know would have to die for that 21:24:56 oh, that one 21:25:00 there's a stair on another level 21:25:13 oh right 21:25:13 it should be on D:7 21:25:29 nah has to be a d:5 down 21:28:20 03evilmike * r06432c25ff3b 10/crawl-ref/source/dat/des/ (3 files in 2 dirs): Five minivaults. (blackcustard) 21:28:20 03evilmike * rb9bffccdde13 10/crawl-ref/source/dat/des/variable/dk_crumbling.des: Four crumbling vaults. (dk) 21:28:21 03evilmike * r0c2118a0da52 10/crawl-ref/source/dat/des/ (branches/abyss.des builder/food.des): Changes to some of HangedMan's vaults. (HangedMan) 21:28:21 03evilmike * rbf4bf6abcfd3 10/crawl-ref/source/dat/des/branches/swamp.des: Demonic swamp ending. (HangedMan) 21:28:21 03evilmike * r4ff484692af7 10/crawl-ref/source/dat/des/branches/swamp.des: Adjust Swamp ending vault weights. 21:40:13 yes the one d:5 downstair behind a secret door in a non obvious space lead to the temple 21:47:08 the secret door on d:5 was just bad luck. Could've just as easily been a different temple entrance on a disconnected part of d:6 21:48:17 at least you knew which level to search on, sometimes crawl is more cruel than that and just straight up hides the temple (not even stair counting will help) 21:48:18 i know. though i dislike any level with several disconnected areas and long winding corridors. 21:48:49 (by sometimes I mean that's only happened to me once ever, but still) 21:49:14 i did not find the secret door. i dug to the temple and found it in reverse 21:56:26 ??wizard robe 21:56:26 I don't have a page labeled wizard_robe in my learndb. 22:04:12 -!- bmh has quit [Quit: Page closed] 22:13:37 -!- ZChris13 has joined ##crawl-dev 22:17:00 -!- HangedMan has quit [Ping timeout: 258 seconds] 22:31:20 -!- SamB_ has quit [Ping timeout: 240 seconds] 22:37:38 -!- dtsund has quit [Ping timeout: 240 seconds] 22:39:02 -!- HangedMan has joined ##crawl-dev 22:39:28 -!- SamB_ has joined ##crawl-dev 23:00:46 -!- dtsund has joined ##crawl-dev 23:20:56 -!- ainsophyao has quit [Remote host closed the connection] 23:38:34 Does the shaols need more endings 23:40:32 -!- ainsophyao has joined ##crawl-dev 23:49:08 -!- evilmike has quit [Read error: Connection reset by peer] 23:51:16 Simple entry vaults (https://crawl.develz.org/mantis/view.php?id=5217) by Tarquinn 23:59:09 -!- edlothiol has quit [Read error: Operation timed out] 23:59:28 -!- ussdefiant has quit [Ping timeout: 252 seconds]