00:01:44 -!- MarvinPA has quit [Ping timeout: 240 seconds] 00:28:07 -!- ais523 has joined ##crawl-dev 00:40:29 -!- ussdefiant has quit [Ping timeout: 252 seconds] 00:55:17 -!- |amethyst has quit [Ping timeout: 248 seconds] 00:55:24 -!- |amethyst has joined ##crawl-dev 00:59:36 -!- ussdefiant has joined ##crawl-dev 01:20:48 -!- indspenceable has joined ##crawl-dev 01:41:25 -!- ixtli has quit [Quit: Computer has gone to sleep.] 01:42:11 -!- Ragdoll has joined ##crawl-dev 01:51:38 -!- Ragdoll has left ##crawl-dev 01:57:11 -!- edlothiol has joined ##crawl-dev 02:15:37 -!- edlothiol has quit [Ping timeout: 252 seconds] 02:17:33 -!- Huene` has quit [] 02:34:47 -!- ais523 has quit [Ping timeout: 255 seconds] 02:36:59 cptwinky (L18 DsWz) ASSERT(!src_pos.origin()) in 'mon-behv.cc' at line 920 failed. (Shoals:4) 02:37:37 -!- ais523 has joined ##crawl-dev 02:38:57 -!- ussdefiant has quit [Ping timeout: 268 seconds] 02:59:35 -!- ussdefiant has joined ##crawl-dev 02:59:36 -!- edlothiol has joined ##crawl-dev 03:07:42 -!- Textmode has joined ##crawl-dev 03:09:07 -!- monqy has quit [Quit: hello] 03:09:26 -!- dtsund has quit [Ping timeout: 255 seconds] 03:10:39 -!- Textmode has quit [Max SendQ exceeded] 03:11:30 -!- Jevouse has joined ##crawl-dev 03:12:09 Error calling monster-trunk: 03:12:09 %?? wands 03:12:19 -!- Textmode has joined ##crawl-dev 03:16:27 -!- Textmode has quit [Max SendQ exceeded] 03:17:01 that's weird 03:18:12 -!- Textmode has joined ##crawl-dev 03:23:09 -!- indspenceable has quit [Quit: Leaving.] 03:53:15 ugh 03:53:27 i've got 3 squares of lava just blocking off a corridor on D:1 03:53:31 is that supposed to happen?? 03:58:44 -!- ainsophyao has quit [Remote host closed the connection] 04:18:32 -!- ussdefiant has quit [Remote host closed the connection] 04:19:26 -!- wtface has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 04:26:58 edlothiol's fix fixed the problem but made another it seems... 04:33:42 Jevouse: could you share the save file? 04:33:55 shared morgue 04:34:06 also another bug...entire corridor blocked off by lava on D:1 04:34:11 don't think that's kosher 04:34:16 * kilobyte hopes you have the list of vaults enabled in dumps :p 04:34:27 list of vaults? 04:34:32 nah 04:34:45 i found two bugs 04:35:00 Identified potions don't show correct image (https://crawl.develz.org/mantis/view.php?id=5205) by jevouse 04:35:00 wait 04:35:00 is it enabled by default? 04:35:50 sadly, no 04:36:03 dump_order += vaults 04:36:29 its not? 04:37:47 where's the dump option 04:37:53 init.txt 04:37:53 ? 04:38:05 yeah 04:40:26 well 04:40:36 there's 3 different dump_order += 04:40:40 do i just add vaults in? 04:40:46 or make a new line 04:40:55 either will work 04:41:10 right 04:41:29 it's not the default since it spams dumps while not giving something really useful for a non-dev 04:42:17 (or at least a rotten spoiled source diver) 04:45:40 hahaha 04:45:47 well 04:45:51 i'll upload the .map 04:45:55 if that's useful 04:47:48 the save would be most useful 04:48:41 i died, so its morgue 04:48:43 also, concerning the potion bug, which potion? and what image is shown? your bug description is not very helpful 04:48:49 heal wounds 04:49:07 the unidentified image 04:49:17 without the little icon 04:51:20 hrmm 04:51:24 i think i uploaded the wrong one 04:51:40 did you transfer that game from an older version? 04:52:03 nope 04:52:16 absolutely up to date from yer fix 04:52:20 3048 04:54:35 hrm 04:54:39 uploaded wrong file for the first bug 04:55:19 blocked off corridor on D:1 (https://crawl.develz.org/mantis/view.php?id=5206) by jevouse 04:57:47 uplaoded the correct morgue now 04:58:05 want the .map for the blocked off corridor? 05:06:38 sure 05:07:14 there 05:08:59 I don't see the lava 05:09:26 I ate the lava :) 05:09:40 it was delicioous 05:09:42 <-- lava orc 05:13:01 you don't? 05:13:06 its one tile corridor 05:13:09 3 lava tiles in a row 05:13:14 on D:1 05:14:04 ah, you died on D:3, so that would explain that 05:15:19 i did say on D:1 05:15:29 in teh bug desc 05:15:44 yeah, I know 05:26:34 yeah the morgue's no good then 05:26:48 i think the map's better 05:28:11 no wait that doesn't give D:1 05:28:13 errr 05:28:18 would the .lst help? 05:28:27 nope 05:28:40 well i can't dig the save back up i don't think 05:30:44 bother 05:35:15 should've uploaded it immediately 05:36:57 -!- st_ has joined ##crawl-dev 05:38:38 well i think i can replicate the potion error so i'll do that 05:41:45 -!- alefury has joined ##crawl-dev 05:51:48 -!- MarvinPA has joined ##crawl-dev 05:53:02 nope, didn't get heal wounds 05:53:04 grr 06:06:15 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:06:57 03kilobyte * ra94e83741c19 10/crawl-ref/source/ (3 files in 3 dirs): XuaXua's breastly tile. 06:07:01 03kilobyte * rc248a436a5bb 10/crawl-ref/source/ (art-data.txt rltiles/item/ring/artefact/urand_octoring.png): One of roctavian's tiles for Ring of the Octopus King. 06:07:40 breastly tile? 06:07:52 Breastly Appendage 06:08:46 hehe 06:09:47 -!- Ragdoll has joined ##crawl-dev 06:09:57 a breastly tile you say 06:10:00 aha 06:10:03 reproduced it 06:10:25 all potions 06:10:32 its all known potions 06:11:47 -!- syllogism has joined ##crawl-dev 06:13:10 uploaded 06:16:10 hrm 06:16:21 can't delete the extraneous files 06:23:49 -!- Ragdoll has quit [Quit: Page closed] 06:46:09 03edlothiol * rc04e6d23963a 10/crawl-ref/source/ (7 files): Fix a few cases where my last fix broke the identified tile for items (#5205 among them). 06:48:41 there we go 06:50:04 -!- elliptic has quit [Quit: Leaving] 06:54:08 -!- Ragdoll has joined ##crawl-dev 07:18:59 -!- oberstein has quit [Quit: uhhh] 07:19:29 -!- oberstein has joined ##crawl-dev 07:21:27 -!- MarvinPA has joined ##crawl-dev 07:37:34 -!- Ragdoll has quit [Quit: Up, up and away!] 07:46:28 -!- ainsophyao has joined ##crawl-dev 07:52:41 -!- Ragdoll has joined ##crawl-dev 07:53:22 -!- jeanjacques has joined ##crawl-dev 08:38:14 -!- MarvinPA has quit [Read error: Connection reset by peer] 08:38:35 -!- MarvinPA has joined ##crawl-dev 08:56:35 -!- Ragdoll has quit [Ping timeout: 252 seconds] 09:01:23 -!- Ragdoll has joined ##crawl-dev 09:04:45 -!- ais523_ has joined ##crawl-dev 09:04:46 -!- ais523 has quit [Read error: Connection reset by peer] 09:04:55 -!- edlothiol has quit [Remote host closed the connection] 09:05:02 -!- ais523_ is now known as ais523 09:05:47 -!- Ragdoll has quit [Client Quit] 09:10:06 -!- ainsophyao has quit [Remote host closed the connection] 09:10:24 -!- ais523_ has joined ##crawl-dev 09:10:53 -!- ais523 has quit [Disconnected by services] 09:10:54 -!- ais523_ is now known as ais523 09:11:02 -!- ais523 is now known as ais523|sl 09:13:49 -!- ainsophyao has joined ##crawl-dev 09:18:22 -!- ais523|sl has quit [Ping timeout: 244 seconds] 09:18:57 -!- Ragdoll has joined ##crawl-dev 09:20:20 -!- Jevouse has quit [] 09:36:44 -!- Ragdoll has quit [Ping timeout: 252 seconds] 09:40:41 -!- Xiberia has quit [Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111220165912]] 09:41:01 -!- Xiberia has joined ##crawl-dev 09:42:39 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-3151-gc04e6d2 (32) 09:46:03 -!- Ragdoll has joined ##crawl-dev 09:50:10 -!- the_glow has joined ##crawl-dev 10:14:45 -!- Pacra_ has quit [Read error: Connection reset by peer] 10:43:59 -!- ais523 has joined ##crawl-dev 10:49:23 -!- Vandal has quit [] 10:51:15 -!- Vandal has joined ##crawl-dev 11:21:42 Item buggily placed in feature (https://crawl.develz.org/mantis/view.php?id=5207) by XuaXua 11:22:50 -!- ainsophyao has quit [Remote host closed the connection] 11:24:34 -!- evilmike has joined ##crawl-dev 11:36:21 -!- dtsund has joined ##crawl-dev 11:36:27 03SamB * r85f670b61249 10/crawl-ref/source/ (directn.cc evoke.cc target.cc): Don't print "That would be overly suicidal." when reach-targetting with no visible enemy. 11:44:36 -!- dtsund has quit [Read error: Operation timed out] 12:08:12 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 12:33:54 -!- alefury has joined ##crawl-dev 12:44:36 playing chei for first time -- was "make ponderous" taken out? or is it not via 'a'bility? 12:45:17 it's gone, yeah 12:45:26 you just get automatically slowed down depending on your piety, now 12:46:43 that explains all those messages then ;) 12:46:46 thanks 12:48:31 -!- dtsund has joined ##crawl-dev 12:50:03 -!- Cryp71c has joined ##crawl-dev 12:50:11 -!- dtsund has quit [Read error: Connection reset by peer] 12:52:47 -!- dtsund has joined ##crawl-dev 12:56:19 -!- monqy has joined ##crawl-dev 13:36:27 -!- wtface has joined ##crawl-dev 13:42:46 -!- blueDave has quit [Ping timeout: 258 seconds] 13:44:29 Crashes when I try to open the door to Zot in the 10 rune challenge sprint game (https://crawl.develz.org/mantis/view.php?id=5208) by stevelinton 14:12:35 -!- heteroy has joined ##crawl-dev 14:16:15 -!- ais523 has quit [Remote host closed the connection] 14:18:13 -!- upsy has joined ##crawl-dev 14:27:07 sstrickl the Summoner (L14 MuWz) (Elf:2) 14:28:54 -!- Vandal has quit [] 14:30:27 Mass Abjuration Candidate Tile (https://crawl.develz.org/mantis/view.php?id=5209) by XuaXua 14:31:54 -!- Vandal has joined ##crawl-dev 14:53:03 if you get petrified going up the stairs it doesn't cancel when you come back from being petrified 14:55:18 I wonder if that applies to other multi-turn actions 14:56:09 so, when will 0.10 be branched? 14:56:27 kilobytes stuff still isnt in, right? 14:59:57 the portal_branches branch? Still not in, not sure what the status is on it 15:01:24 I know it breaks save compatability so that could be the reason it's sitting there, dunno 15:19:20 -!- dtsund has quit [Ping timeout: 255 seconds] 15:26:26 03dolorous * r0b5a6e2deab6 10/crawl-ref/source/player.cc: Add formatting fixes. 15:26:36 03dolorous * r126d714ca34e 10/crawl-ref/source/player.cc: Make _constriction_description() static. 15:27:46 -!- Pacra has joined ##crawl-dev 15:29:29 What does it mean when an item has pos.x = 0 and 0 <= pos.y < 5 ? 15:32:00 arent shop items stored in the top left corner? 15:32:46 shop items have pos.y >= 5 15:33:36 It would probably be a good idea to document this somewhere easy-to-find 15:41:07 -!- Cryp71c has quit [Quit: Leaving] 15:46:01 -!- dtsund has joined ##crawl-dev 15:48:27 -!- Ragdoll has quit [Quit: Up, up and away!] 15:49:16 -!- Xiberia has quit [Remote host closed the connection] 15:53:04 -!- Xiberia has joined ##crawl-dev 15:57:01 New vaults (https://crawl.develz.org/mantis/view.php?id=5210) by dk 15:58:04 -!- Xiberia has quit [Ping timeout: 240 seconds] 15:59:29 -!- ainsophyao has joined ##crawl-dev 16:01:32 -!- dtsund has quit [Quit: dtsund] 16:02:16 03evilmike * r8caa010adc6c 10/crawl-ref/source/ (8 files): Replace success adjectives with failure rate percentages. (dtsund) 16:02:26 03evilmike * r88d1cf61df85 10/crawl-ref/source/describe.cc: Make the spell description screen a bit clearer w/r/t failure rates. 16:04:21 -!- Xiberia has joined ##crawl-dev 16:10:38 -!- dtsund has joined ##crawl-dev 16:12:20 03kilobyte * r193c3a124cf6 10/crawl-ref/source/abyss.cc: Fix abyssal permaglass conversion. 16:12:20 03kilobyte * r250db9e5f569 10/crawl-ref/source/ (godpassive.cc shout.cc spl-tornado.cc traps.cc): "include" -> for system headers. 16:12:20 03kilobyte * ra68ba43ecc1b 10/crawl-ref/source/ (4 files in 3 dirs): XuaXua's tiles for Mass Abjuration, modified Abjuration. 16:31:44 -!- Pacra has quit [Ping timeout: 240 seconds] 16:36:31 -!- Red_Bucket has joined ##crawl-dev 16:40:48 How super broken would something that grants absolute rejection of anything extra planar(including anything divine)? 16:41:19 it would allow you to block god wrath. Probably quite strong 16:42:02 Yeah, but it would also block powers you got from the god you switched to 16:43:17 as long as you still gain piety that's not too restricting imho 16:45:26 The idea was an amulet that doesn't work right away so it's not as abusable, and it stops any planar travel(including banishment), affecting or being affected by anything from outer planes, and communicating with outer planes in any way(including gods seeing you do stuff they like). 16:45:48 And trying to take it to other planes will cause it to drop. 16:46:11 what do you mean by that? Taking it into Hell? 16:46:32 Yeah, you can't take it to hell 16:46:47 -!- dtsund has quit [Quit: dtsund] 16:47:12 Also, would torment be considered an affect from an outer plane? Is it channeled from hell, or created by the user? 16:47:40 torment can be god-caused, but it can also just be a normal spell/power 16:47:55 imo if torment comes from a Mummy Priest, it's the mummy god. If it comes from a pit fiend, it's from the demon itself 16:48:36 Either way it would get blocked here though. Also, smiting and hellfire would get stopped. So basically, it's elf hall's silver bullet. 16:48:50 Why would it block torment from demons? 16:49:10 Because you can't be affected by things from outer planes, including demons 16:49:19 So what, demons can't do anything to you then? 16:49:27 Torment is just one spell, there are quite a few cast by demons. 16:49:55 sounds metagamey :V 16:50:23 An amulet that utterly blocks demons from doing stuff like that would be overpowered, in my opinion. Even if it comes with a delay, and blocks you from using god abilities 16:50:28 The power really depends on how far you'd take the classifications. 16:50:42 It would also keep you from doing anything to them. 16:51:33 so what happens if you cast a cloud spell or something? Do the clouds just do no damage? 16:51:56 It gets pretty confusing 16:51:59 What about your own summons? Would those ignore demons? 16:55:29 Ok, so it can't go that far, but I want to draw the line at a point where it stops torment, hellfire, plane travel, and mennas. 16:59:54 I can see an item that blocks direct divine influence on you. But demons (and even angels, such as mennas) are physical beings and not really "extra-planar" or however you might put it 17:00:01 that's the way I interpret things, anyway 17:00:21 they might be from somewhere else, but they are presently in the dungeon 17:00:30 Ok, so demons and angels can still affect you, but they cannot be summoned near you 17:00:31 perhaps you meant warding? 17:01:03 ie, demons really here are not blocked from anything 17:01:08 An area around you is basically null to all extra planar observers 17:01:46 that would be damn hard to explain thematically, and hard to balance 17:03:06 You just can't have anything come from or go to hell, pan, the abyss, or heaven within an area around you. Not sure how large the area would be. 17:03:52 I don't think any amulets have an area of effect like that. They tend to only affect you 17:05:40 so hell effects can not spawn stuff near you? 17:06:16 One of the previous mentioned properties is you can't take the amulet to other planes even if you aren't wearing it 17:07:02 well you could e.g. acquire it in that particular hell 17:07:32 from docs/develop/spells.txt : 17:07:32 Charms are things that positively affect yourself, having amulet ("charm")-like 17:07:36 effects. They all have a lasting effect, and never affect anyone else except 17:07:38 for direct contact with the warded person (RoF, RMsl, ...). 17:09:33 ??silence 17:09:34 silence[1/3]: Kills all sound in an area up to 6 spaces, mostly this means no spellcasting and invocations. All Gw*8z&12345RC are unaffected, as are spit and breath spells. In the books of Enchantments and Sky. The radius gradually decreases and for the last few turns only you will be silenced! 17:09:40 silence is a hex 17:09:43 Good 17:09:49 Why is invisibilty a hex 17:10:04 it's an illusion, it gets to fall under hexes for that 17:10:18 because hex gets all the bad spells 17:10:23 and charms all the good spells 17:10:31 invisibility and silence are both good spells :P 17:10:48 hexes really aren't that bad, it's just a very niche school 17:10:52 pretty much everything can see or sense invis by the time you can cast it tho 17:10:53 If it's an illusion, then why does it make you glow 17:11:06 wtface: try casting invis in zot, it kills all draconians 17:11:15 it's also useful in all of D. Extended endgame, not so much 17:11:31 hmm true, and invisistabs I guess 17:11:35 that might make it quite useful 17:11:49 that's its main purpose, really 17:12:28 I like how everything is immune to all the powerful early games effects until you get to zot and suddenly enscorcelled hibernation and curare do shit again. 17:13:19 -!- Wensley has joined ##crawl-dev 17:13:25 curare is useful for a whole 3 rune game 17:13:31 it only loses its appeal in extended 17:14:20 Zot tends to be done before Pan 17:14:45 best exp in the whole game, you can retreat at any time 17:15:07 (less in Zot:5, but you generally don't meet draconians there) 17:15:44 it's great if you can handle it, yeah. I stay out of zot until the very end though, because I currently have a record I'm determined to keep, of never dying after entering zot (in an online game) 17:16:17 Also, the amulet should inst-severe malign gateways. 17:16:20 !lg . place=Zot 17:16:21 7. KiloByte the Force of Nature (L27 DsHu), worshipper of Fedhas, forgot to breathe caused by an orange crystal statue on Zot:4 on 2011-12-29, with 611479 points after 120681 turns and 11:37:22. 17:16:23 !lg . place=Pan 17:16:23 3. KiloByte the Cardsharp (L27 NaDK), worshipper of Nemelex Xobeh, slain by an Ice Fiend in Pandemonium on 2012-01-10, with 799732 points after 130514 turns and 13:01:30. 17:16:25 !lg . place=Slime 17:16:28 7. KiloByte the Conqueror (L27 MDFi), worshipper of Okawaru, splashed by acid on Slime:6 (slime pit) on 2010-12-19, with 611963 points after 113083 turns and 10:11:57. 17:17:44 Zot isn't any harder, especially if you take into account it has to be done every game while less of 1/3 come into Slime or Pan 17:18:01 1-4 definitely aren't 17:18:36 I've had some close calls in zot:5 after doing every other area of the game, though. 17:20:57 I really hate monster priests who have their own god they pray to apparently and that god gives them infinite free demons, hellfire, and smiting 17:22:33 yea I want that god 17:22:56 Beogh doesn't let me summon demons even though I'm his "champion" but his orc high priest over there is spamming them with reckless abandon 17:23:07 it wouldn't be a good amulet effect, but it might be a good _god_ 17:23:38 anti-Lugonu in a sense 17:24:04 Another idea was a new kind of weapon property that gives it plusses based on piety, and demigods would always get full plusses as though they were always at 200 17:24:04 god of atheism 17:24:54 sword of win more 17:24:56 gods would be a better reason flavor-wise .. why should gods be fine with some tiny piece of crap blocking them, why won't your own god dislike that you try to hide, etc. 17:26:23 evilmike: my jiyva invoc suggestions were made with full knowledge of that cure bad muts change 17:26:49 the idea of basing the power on invocations isnt so bad 17:29:16 unless some really attractive ability effect is based on invoc it will end up as a boost to jiyva converts coming from invoc heavy gods 17:29:36 looking at the way jiyva is now though, it seems better to just make jiyva a non-invocations god 17:29:43 Speaking of demigods, how about having them more of parallel to demonspawn, instead of having random stat gain, you can choose whether they gain HP or MP and which stat they get as a bonus every so many levels. 17:30:36 why 17:30:39 there was a demigod improvement thing being worked on (not what you suggested, but still something more than they have now) but the guy working on it didn't finish it 17:30:45 and hasn't been around for a while, unfortunately 17:30:55 demigods are pretty okay the way they are now 17:31:27 So demigods can have more appeal, the potential to have more INT and MP than a deep elf, more health and STR than a troll, or more DEX than a spriggan seems kinda cool. 17:31:49 they suffer a bit from the general lack of impact of stats 17:32:07 dg already get loads of stats 17:32:11 and by design cut out a major element of choice 17:32:23 if you let them specialize that much you'd need to nerf their overall stat gain 17:32:29 which is a nerf to people who want to play more generalist ones 17:33:33 Tiles : Constriction Effect Candidate (https://crawl.develz.org/mantis/view.php?id=5211) by XuaXua 17:34:18 I like demigods too, and the huge stats are nice for builds that can take advantage of them. only real problem is they're a bit boring 17:34:54 I dont think mumra's patch was going to change much 17:37:10 -!- Red_Bucket_ has joined ##crawl-dev 17:37:51 I think spellcasting getting another reform so that it favors hybrids a bit better would help demigods along 17:38:08 -!- Red_Bucket has quit [Ping timeout: 258 seconds] 17:38:16 Since demigods are basically made for hybrids. Except for their higher than average MP capacity, which doesn't help all that much 17:38:28 -!- Red_Bucket_ is now known as Red_Bucket 17:38:37 Unless they decide to give reavers another go 17:40:49 Or maybe a beefier version of enchanters that just weakens enemies instead of trying to set up stabs 17:41:13 Are "less hostile" hexes harder to resist? 17:42:32 do you mean slow, confuse, corona compared to eh? 17:42:41 Yes 17:42:54 And inner flame should be a "less hostile" one too 17:43:12 only the mass fear and mass confusion variants got a power boost recently 17:43:35 Is mass enslave too powerful to be a spell and forever stuck as a card? 17:43:41 and the m.englaciation change to a resist/hd check 17:43:45 removing EH from en starter book, oooh yeaah this is better than MD removal 17:44:02 do it~ 17:44:24 Mass enslave would make zot into a zoo. 17:44:48 eh could get a pretify style timer 17:44:56 *petrify 17:45:14 Tiamat would be a lot easier too when you turn her band against her 17:45:44 there still is alistairs intoxication 17:46:12 Mass petrify 17:46:19 Because shatter isn't funny enough 17:46:57 Or give us tan draconians and dragons that have catlob breath 17:47:00 petrify in combo with lrd is enough fun for everyone 17:47:12 I almost killed myself first time I tried that 17:47:15 slow was also made harder to resist 17:47:16 and corona 17:47:18 I didn't realize orcs exploded so good 17:47:33 inner flame has been since not long after it was first implemeneted 17:47:43 corona has a pretty low powercap? 17:47:55 If they add a desert brand, it should have tan dragons 17:47:59 *branch 17:48:11 corona has no cap 17:48:23 because i will totally (ab)use it with inacc then 17:48:26 And dirt devils, which would be small twisters that move in straighter paths 17:48:49 And they push you into cactuses 17:49:11 also speaking of the demigod patch, as far as i know it was actually somewhat close to being done 17:49:20 so maybe that could still be finished off and implemented 17:50:05 Is that the one that makes all the gods hate you 17:50:16 something like that 17:51:38 How many times has it been suggested to have a temple variant where all the altars are xom. 17:51:45 MarvinPA: I checked the mantis item. the last post (in september) refers to it almost being done 17:51:54 but also says there are "some todos" without saying what they are 17:51:54 it's probably a nightmare to merge now, but i'll see if it compiles anyway 17:52:18 i've had it checked out as a local branch for a while, also boulder beetles in fact 17:52:24 "some vague todos" like that is a bit worrisome unless you can track down what they are 17:52:26 -!- ainsophyao has quit [Remote host closed the connection] 17:52:28 true 17:52:53 as dpeg said, it's "almost done, except that there is no content" 17:53:12 oh, heh 17:53:13 (ie, only some vague framework but no actual functionality) 17:53:16 the demigod patch sounds fun 17:53:26 hm, will have to hope we can get in touch with mumra sometime then 17:53:32 I haven't looked at it, though 17:53:34 the idea where you have to fight god's champions rite? 17:53:57 not have to, but they'd send followers after you occasionally 17:54:19 Your followers like it when you kill unique and powerful enemies and you obtain 17:54:19 runes of Zot. Your followers especially like it when you acquire the Orb of Zot. 17:54:21 heh 17:54:34 I would have just preferred something that lets you take advantage of all your attributes better when you aren't playing a transmuter, 17:54:39 i like the wording, as if acquiring the orb of zot is a regular run-of-the-mill occurance 17:54:51 drop orb, pick up orb, repeat :P 17:55:08 I like it when you start crawl and it says "They say no one has ever found the orb of zot", or something like that 17:55:24 I always imagine there's a gigantic pile of discarded orbs right outside the dungeon 17:55:33 haha yea 17:55:53 I like how crawl's plot is: The orb of Zot. 17:56:09 wtface: they say it's deep down, but nobody ever got it. 17:56:33 really, no one even knows what the orb is. This part is true. All we really know is that pan lords want it 17:56:46 or dont want you to have it 17:56:48 When are unseen horrors getting added to the swamp. It just doesn't feel right when EVERY OTHER ANNOYING MONSTER is there. 17:56:50 do they even want it, necessarily? maybe they just don't want you to have it 17:56:56 probably that 17:56:58 Red_Bucket: dive faster! 17:57:30 But I want to grind on these hydras a bit more 17:57:34 a zot vault with mimic orbs is needed so badly 17:58:13 hah, apparently this demigod has its stats reduced by ashenzari wrath 17:58:22 skills, rather 17:58:23 I have a vault idea, but it requires anemones. 17:58:48 Do butterflies have specified colors? 17:58:55 MarvinPA: what, are you under all god wraths? 17:59:06 dunno 17:59:12 Red_Bucket: butterfly col:ultraviolet / butterfly col:infrared ? 18:00:49 Did the abyss always have exit vaults and rune vaults 18:01:13 Red_Bucket: no, not even until 0.10 as far as I know 18:01:13 heh, name yourself trog as a demigod and you get trog's description on your ^ screen 18:01:20 haha 18:01:26 lol nice 18:01:29 does that happen for all races, though 18:01:57 this is with the wip demigod patch so i doubt it 18:02:02 Who's bright idea was it to have an abyss exit guarded by a kraken. 18:02:18 MarvinPA: I wonder if fixing that was on the todo list 18:02:34 i hope so! :P 18:02:45 what happens if you name yourself after an item? Can you get weird stuff on ^? 18:02:53 I'm thinking of the bug with that pan lord named Ring 18:03:13 Religion 18:03:13 Choko the Insei 18:03:13 18:03:13 An almost tasteless green vegetable, which grows on a vine. 18:03:27 hahahaha 18:03:30 fantastic 18:03:31 MarvinPA: grep TODO 18:04:29 crawl already has lots of those lying around 18:04:42 I think this description bug was fixed 18:04:50 newgame.cc: // TODO: fix 18:04:51 name yourself orb of zot 18:04:53 mumra's branch dates from september 18:04:55 or a rune 18:04:55 haha 18:05:42 Two idea for xom: his polymorph should have a flat chance of just making enemies into sheep. AND he should regularly summon choko mimics 18:06:13 also apparently being a demigod gives you an ability: "b - No ability" 18:06:37 MarvinPA: what does it do 18:06:43 No ability 18:06:43 If you get this description, it is a bug. 18:06:45 You fail to use your ability. Something happens. 18:07:01 It happens. 18:07:11 if you try and use it, "Sorry, you can't do that." of course :P 18:07:36 It happens. is awesome 18:08:44 What is the zot defense theme vault for zot 18:10:45 And inner flame crashes arena. Has that been fixed yet? 18:13:44 looks like inner flame always blames you rather than the enchantment's agent 18:14:29 some vaults use perm_ench:inner_flame, so you'd get penance and what not, too 18:18:32 xuaxua uses the weirdest severities for his mantis stuff 18:19:41 Your daeva hits the rat with a blessed long sword of holy wrath! 18:19:41 The rat explodes! 18:19:42 The fiery explosion engulfs your daeva. 18:19:42 Your daeva is lightly wounded. 18:19:42 You feel extremely guilty. 18:19:42 "You will pay for your transgression, mortal!" 18:20:32 I want something like inner flame, but less fire flavored because the flame clouds don't fit the flavor sometimes 18:20:53 inner earth 18:21:00 bone shards! 18:21:03 Maybe as a property instead of a spell 18:21:07 we're bringing bone shards back 18:21:29 Summon butterbombs 18:22:34 have J spawn lesser J when they die 18:22:36 -!- ussdefiant has joined ##crawl-dev 18:23:56 make J also spawn equal-strength J-continuously while alive 18:24:53 Red_Bucket: it takes part of a zotdef map, adds zotdef stuff (traps and immobile enemies) and puts a crystal ball where the orb would go 18:29:42 it's not an orb vault surrounded by oklobs? :P 18:29:59 no, it's just a zot:1-4 vault 18:31:31 a super-rare zotdef-style orb vault could be nice 18:31:45 generally some stuff like that could be cool 18:31:52 corrupted slime:6 18:31:54 there's not really much room for orb vaults 18:32:12 well, zot:5 hall then 18:32:15 zotdef maps are too large and elaborate to fit. Except for the first one, which is based on zot:5 18:32:15 an orb guardian zotdef unique that summons zotdef goodies against you 18:32:19 -!- heteroy has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.25/20111212142243]] 18:32:31 I'm not particularly in favour of adding new zot:5 maps either 18:33:00 i mean as a little joke that comes up once every few 100 zot:5s 18:33:21 so very few players would ever see it, but as something cool to talk about on irc 18:33:39 "wtf, zot:5 is full of oklobs and statues!" 18:40:03 instead of ancient liches and orbs of fire? 18:40:22 well, yes. 18:41:14 -!- dtsund has joined ##crawl-dev 18:41:42 oklobs of fire 18:41:53 ancient lich statues 18:46:31 Was crawl the first real game linley made 18:48:24 He also made Transdimensional Hellspider, but I don't know if that was before or after Crawl. 18:48:57 he made a lot of games, and that was after. 18:50:01 crawl was the first afaik 18:50:18 a bunch of pretty good shmups came afterwards 18:50:44 garden of colored lights is probably the best one because it actually has quite a bit of polish 18:50:59 He's gone backwards in the complexity area up until the most recent one, Angry Moth 18:51:01 most of the others feel pretty unfinished, but what's there tends to be nice 18:51:15 white butterfly feels polished to me (I like white butterfly) 18:51:29 Playing White Butterfly feels like I'm being killed. 18:51:46 Killed by sigmund and grinder at the same time 18:51:49 the others I can understand feeling unpolished though yeah 18:51:58 he made crawl when he was just learning to make games, as far as i know. I have the source code for an early version (2.7 I think, circa 1999) and it's pretty... interesting 18:52:01 white butterfly is pretty much garden of colored lights without the flavor 18:52:20 garden of colored lights is good too 18:52:24 You mean flavour 18:52:27 the ships are very cool win white butterfly 18:52:37 im german, i can spell english stuff however i like :P 18:53:00 *in 18:53:15 so are you or are you not german 18:53:30 im german 18:53:33 Xom altar vault with a butterfly, spider, jellyfish, and octopode wielding a weapon of chaos 18:53:33 I think that was win->in not im->in 18:53:42 yeah 18:53:45 oh I see 18:53:53 it was not "in german, I can spell english however I like" 18:53:57 because that is probably also true 18:54:35 -!- rawrmage_ has joined ##crawl-dev 18:54:39 Garden weapons are kinda unbalanced. White Butterfly weapons are better, but the chaos squid is holy hell to control. 18:54:54 Hand of Xom is also best. 18:55:00 yes 18:55:04 i only won with hand of xom :/ 18:55:27 my favourite is the anemone. I've won with all of them on normal and gotten a bunch to stage 3 on punishment but haven't won that yet 18:55:48 i dont have that kind of stamina, plus i prefer jamestown nowadays 18:55:50 where a bunch is everything except chaos squid because I haven't unlocked it yet I think? 18:56:12 hrm, someone mutilated our Wikipedia article 18:56:19 01:52:27 the ships are very cool win white butterfly 18:56:26 I like how the lowest difficulty is "medium" because easy would be too misleading 18:56:27 Wth are you talking about, 18:56:28 claiming that Stone Soup is not the real thing, removing all references 18:56:48 jamestown s nice. 18:56:50 is* 18:56:59 I'm gonna stop writing sorry. 18:57:02 *drunk* 18:57:03 probably some wikipedia editor who doesn't know anything about the game, other than DCSS being a fork of the original crawl 18:57:05 ghallberg: huh? you dont like the ships in white butterfly? 18:57:18 alefury: I don't... 18:57:23 I don't understand anything. 18:57:32 Also, Angry Moth is hella hard. Like, I can just barely scrap out a win SOMETIMES if I use the best weapons and heavy guerrilla tactics to soak all the fire away from my cruisers 18:57:34 I mean, does anyone ever play old crawl? I never see anything about it on the internet any more 18:57:37 Talk to me tomorrow when I'm at work and able to think straight. 18:57:44 evilmike: no 18:57:55 -!- jarpiain_ has joined ##crawl-dev 18:58:02 I also can't slide to save my life. 18:58:13 there was some dude on the tavern a few months ago who was happy to have discovered stone soup and played old crawl before 18:58:41 as in, recently before 18:58:44 -!- cbus_ has joined ##crawl-dev 18:58:44 I remember, years ago, playing the original crawl and then discovering DCSS was the current version 18:58:46 i think 18:58:47 I can't imagine crawl without autoexplore 18:58:49 but this was back when DCSS was somewhat new 18:58:52 Not with it's huge ass levels 18:59:00 I can't imagine that sort of thing happening today 18:59:59 i think i actually almost downloaded the original crawl when i was looking for it 19:00:02 -!- rawrmage_ has quit [Changing host] 19:00:02 -!- rawrmage_ has joined ##crawl-dev 19:00:24 one of the desktop dungeons guys mentioned it as an inspiration, so i thought, hey, ill check out that "crawl" thing 19:00:29 crawl.develz.org is the top result if you search "dungeon crwal" on google 19:00:53 so now the "linley's dungeon crawl" wikipedia page cites sources that are referring to stone soup, it seems 19:00:58 also if you search for "crawl" 19:00:58 what a weird way to split them up 19:01:28 anyway, somehow i ended up on some super old website, but then i kept looking and found dcss, luckily 19:02:33 and also mentions octopodes and so on 19:02:36 wikipedia now has an article for DCSS and one for Linley's 19:02:59 this split does make some sense, although I agree with kilobyte's assessment of "mutilated" 19:03:19 the split doesn't make any sense the way it's been done :P 19:03:42 -!- cbus has quit [*.net *.split] 19:03:42 -!- jarpiain has quit [*.net *.split] 19:03:43 -!- rawrmage has quit [*.net *.split] 19:04:10 good night 19:04:13 -!- alefury has quit [Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111220165912]] 19:04:55 -!- ixtli has joined ##crawl-dev 19:05:49 -!- rawrmage_ is now known as rawrmage 19:06:18 I just mean the idea behind it 19:06:58 -!- MarvinPA has quit [Read error: Connection reset by peer] 19:07:21 -!- MarvinPA has joined ##crawl-dev 19:12:36 I have never beat all three stages of white butterfly consequentially, and I have never beaten stage three except with the hand of xom. All on medium. It kills me so hard. 19:12:57 *consecutively 19:13:34 -!- syllogism has quit [] 19:15:02 -!- edlothiol has joined ##crawl-dev 19:16:28 I accidentally beat them all consecutively when I won on normal with the spinneret (perhaps the best ship but I think the anemone is more fun) 19:22:30 The extending beams are kinda annoying to use 19:22:46 But what's really annoying is leveling the bombs 19:25:47 What would you think of spells that can only be gotten through books given by Xom 19:25:54 Like summon exploding mammals 19:31:36 -!- HangedMan has joined ##crawl-dev 19:32:36 that is a bad idea 19:33:22 Does sif muna give vehumet spells 19:33:57 Xom's Grace. Makes the target a plaything of xom. 19:33:57 Red_Bucket: sif gives all spells 19:34:09 "vehumet spell" isn't a special thing 19:34:20 what does "vehumet spell" mean anyway? gifted by veh or supported by veh? 19:34:20 (until he gets bored) 19:34:34 anyway, not special. 19:37:45 It means spells only found in his last given books 19:38:36 but there are no such spells 19:38:37 annihilations and grand grimoire? sif can gift those in artefact books 19:39:22 there's some special there, but it's about the spells being highlevel-exclusive, not a veh thing 19:39:49 -!- ainsophyao has joined ##crawl-dev 19:39:50 where by highlevel-exclusive I mean only found in highlevel books (annihilations, necronomicon, grand grimoire) 19:40:03 unless some of them are found in other books too?? 19:40:22 in which case it doesn't apply to them; they appear in the books they appear in 19:41:06 also, in general I've observed that spells appear in the books that they appear in 19:42:26 that's a very good observation 20:18:10 -!- st_ has quit [] 20:21:10 Swamp:5 vault, edits to my abyss/food vaults. (https://crawl.develz.org/mantis/view.php?id=5212) by Claws 20:22:49 Why do people inject demons and undead into the swamp so much 20:23:02 Can't we just have tons of swamp dargons and hydras 20:23:04 there are other demons in swamp? 20:25:20 -!- MarvinPA has quit [Ping timeout: 240 seconds] 20:34:34 How about, a weapon the detects and gives bonuses against uniques 20:34:58 Or just something that does something to uniques in general 20:35:08 -!- jeanjacques_ has joined ##crawl-dev 20:36:10 namebane 20:38:56 -!- jeanjacques has quit [Ping timeout: 252 seconds] 20:39:37 -!- jeanjacques_ is now known as jeanjacques 20:43:52 looking at the swamp endings right now, and the one just submitted, I'm probably going to change their weights a bit 20:44:11 mmm? 20:44:18 two groups: common and uncommon. The uncommon ones are the undead/demonic ones 20:44:31 ah 20:45:19 Why did so many undead get added to the swamp 20:45:53 bog mummies, ice ending, undead ending, ??? 20:45:57 there are only two undead endings, and a demonic one just submitted 20:46:18 there's also a fire ending, but it still manages to be swampy 20:46:19 Were there vampire mosquitos in 0,6.0 20:46:38 And why does swamp have so many different endings 20:46:50 because people made different endingas 20:46:56 what kind of question is that 20:47:13 maybe the question is "why have so many people made endings for swamp" 20:47:19 oh right vampire mosquitos too. is there anything wrong with swamp having undead? 20:47:40 because swamp is awful and the ending is the only part that's a bit fun, so might as well add variety 20:48:04 -!- upsy has quit [Ping timeout: 240 seconds] 20:48:51 I don't mind the undead or ice swamp endings 20:49:20 in concept or execution? 20:49:25 both 20:50:31 there are 6 endings currently, half of them are normal swamp flavour, half are themed. I think that's fine, when I talk about adjusting weights I just want to keep that 50/50 split 20:50:54 the phantom spam is a bit much, although it's kind of amusing as comparsion to wisps 20:51:56 Which annoying monsters haven't made it into the swamp yet aside from unseen horrors 20:52:10 harpies 20:52:14 unseen horrors are great (but not in swamp) 20:52:47 nothing in swamp naturally mutates anything, does that count 20:52:56 You're right 20:53:01 Needs pulsating lumps 20:53:51 harpies aren't allowed in swamp, they are for the shoals 20:54:27 swamp harpy 20:54:34 I think the best argument for "swamp is almost entirely about annoying people" is that it has hungry ghosts for a completely incomprehensible reason 20:54:46 no 20:55:02 no? 20:55:08 you somehow dont understand this even though it's completely obvious, so I will say it. If something is annoying, the solution is not to make it more annoying. 20:55:15 There are also ugly things sometimes 20:55:16 Please read this, memorize it, maybe write it down. This is important. 20:55:20 "currently" 20:55:27 evilmike: who are you speaking to 20:55:31 HangedMan 20:55:47 I forgot the word "currently" 20:57:42 Percentages made it in? 20:57:56 \o/ 20:57:58 dtsund: yeah, I didn't hear anyone really oppose it 20:58:43 the only hard part was deciding what to do about 0%-1%, so I just went with what looked cleanest on the spell menu 20:59:23 Yeah, I think it's fine. 20:59:58 exciting 21:00:00 thank you dtsund 21:00:19 Not a problem. 21:01:13 -!- dtsund has quit [Quit: dtsund] 21:02:35 -!- medgno has joined ##crawl-dev 21:05:23 HangedMan: thank you for getting rid of the brume 21:05:48 I am more annoyed about how I never thought of the trapdoor spider then the brume being stupid 21:11:48 do you know how to make a patch file? If you submit changes to existing vaults as a diff, it makes it much easier to apply the changes 21:12:59 sounds like something I should learn 21:14:44 it's not a big deal, it just saves a bit of time (keep uploading new vaults in raw text anyway, I'm just talking about small changes to existing ones) 21:15:02 'k 21:33:26 -!- ainsophyao has quit [Remote host closed the connection] 21:36:11 -!- HangedMan has quit [Ping timeout: 258 seconds] 21:38:33 03kilobyte * r42b638e770cb 10/crawl-ref/source/ (7 files in 4 dirs): XuaXua's icon for constriction. 21:38:33 03kilobyte * rc8eabba28531 10/crawl-ref/source/mon-stuff.cc: Blame inner flame damage and clouds on the inner flame's caster. 21:38:43 03kilobyte * r0e2072794063 10/crawl-ref/source/tags.cc: Fix a save incompatibility with 0.9 games. 21:46:29 -!- Red_Bucket has left ##crawl-dev 21:59:14 -!- Pacra has joined ##crawl-dev 22:04:20 -!- edlothiol has quit [Ping timeout: 255 seconds] 22:19:35 -!- Textmode has quit [Ping timeout: 252 seconds] 22:57:48 -!- jarpiain_ is now known as jarpiain 22:59:44 -!- Wensley has quit [Ping timeout: 240 seconds] 23:21:38 -!- Twinge has quit [] 23:25:44 -!- medgno has quit [Quit: Quitting] 23:39:29 -!- Xiberia has quit [Ping timeout: 248 seconds] 23:40:52 -!- Xiberia has joined ##crawl-dev