--- Log opened Fri Dec 30 00:00:24 2011 00:04 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has quit [Ping timeout: 248 seconds] 00:15 ۰۰-- blueDave [47e49759@gateway/web/freenode/ip.71.228.151.89] has joined ##crawl-dev 00:17 ۰۰-- MarvinPA [~MarvinPA@85.211.123.203] has quit [Read error: Connection reset by peer] 00:18 ۰۰-- MarvinPA [~MarvinPA@85.211.123.203] has joined ##crawl-dev 00:18 ۰۰-- mode/##crawl-dev [+v MarvinPA] by ChanServ 00:18 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has joined ##crawl-dev 00:35 < Eronarn> |amethyst: i say no for now, let's see how many deaths it actually causes 01:03 < Gretell> Unstable branch on crawl.develz.org updated to: 0.10-a0-3012-gca80085 (32) 01:11 ۰۰-- MarvinPA_ [~MarvinPA@85.211.123.203] has joined ##crawl-dev 01:11 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 01:13 ۰۰-- ZChris13 [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has quit [Quit: syraine you're too insane] 01:14 ۰۰-- MarvinPA [~MarvinPA@85.211.123.203] has quit [Ping timeout: 252 seconds] 01:14 ۰۰-- ZChris13 [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has joined ##crawl-dev 01:16 ۰۰-- HangedMan [63e6725f@gateway/web/freenode/ip.99.230.114.95] has quit [Ping timeout: 258 seconds] 01:20 < Gretell> Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-3012-gca80085 01:43 <+|amethyst> hm, it appears to be possible to scum draconians somewhat (#5143). If you want to play a DrFE, just make sure your fire skill is at or just over an integer value when you reach XL 7. If you become a white draconian, the game will crash 01:43 <+|amethyst> I wonder how long this bug has been around 01:45 < Zannick> is what color you are determined at xl 7? 01:45 <+|amethyst> yes 01:45 < Zannick> okay, then yeah that sounds scummable 01:46 <+|amethyst> I guess something's calling get_skill_progress before the levels get adjusted 01:46 <+|amethyst> my crash dump isn't being very helpful though 01:46 <+|amethyst> ./crawl(_Z18get_skill_progress10skill_typei+0x51) [0x856f0c9]: get_skill_progress(skill_type, int) 01:46 <+|amethyst> ./crawl(_ZNK6player5skillE10skill_typeib+0x51) [0x852b1d1]: player::skill(skill_type, int, bool) const 01:46 <+|amethyst> that's where it stops... no clue who's calling player::skill 01:47 < Zannick> do you have a save? 01:47 <+|amethyst> https://crawl.develz.org/mantis/view.php?id=5143 01:47 <+|amethyst> jevouse provided one 01:47 <+|amethyst> https://crawl.develz.org/mantis/file_download.php?file_id=2712&type=bug 01:48 <+|amethyst> I guess I should be building with -O0 01:49 * Zannick building now 01:49 <+|amethyst> it's easy to do in wizmode 01:50 < Zannick> i still have to build regardless :P 01:50 <+|amethyst> &A2 &^L7 -> crash if you got a colour with a negative aptitude 01:52 ۰۰-- MarvinPA_ [~MarvinPA@85.211.123.203] has quit [Ping timeout: 244 seconds] 01:52 < Zannick> man, i forget how big crawl is sometimes. :P 01:57 < Zannick> man, linking is intense 01:58 <+|amethyst> I need a faster computer :) 02:00 < Zannick> argh, sqlite3 02:02 ۰۰-- st_ [s@cpc10-stre5-2-0-cust69.1-1.cable.virginmedia.com] has joined ##crawl-dev 02:02 <+|amethyst> !learn edit excrutiating_wounds[1] s/ench/charms/ 02:02 < Henzell> I don't have a page labeled excrutiating_wounds[1] in my learndb. 02:03 <+|amethyst> gah, wrong channel and I mispelt it anyway 02:07 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has quit [Ping timeout: 244 seconds] 02:07 < Zannick> ok, sqlite3 is asserting when i try to start 02:09 <+|amethyst> Zannick: you built it from contribs? 02:09 <+|amethyst> you need to do git submodule update 02:09 < Zannick> yeah, let me try rebuilding it 02:10 < Zannick> i built then did the update and it didn't auto rebuild 02:10 <+|amethyst> ah, a much better crash dump this time 02:13 < Zannick> nope, there it goes again 02:13 * Zannick grumble 02:14 <+|amethyst> fixed it 02:14 < Zannick> lol i still haven't succeeding in building 02:15 ۰۰-- Wensley [~chatzilla@dynamic-acs-72-23-89-126.zoominternet.net] has quit [Ping timeout: 240 seconds] 02:21 < CIA-112> |amethyst * r1e8623247bbf /crawl-ref/source/player.cc: Don't crash when draconians gain XL 7 and lose skill levels. 02:23 < Zannick> there, we go 02:23 < Zannick> well, for next time, anyway :P 02:23 <+|amethyst> :) 02:24 < Zannick> i blame the submodule system for that 02:24 <+|amethyst> I don't build contribs, in general 02:24 <+|amethyst> I use my OS's -dev packages :) 02:24 < Zannick> i built, then i realized i needed to update, then i updated, then i built, and it didn't rebuild the contrib 02:25 < Zannick> then i installed sqlite-devel and it still didn't work...then i built sqlite in the contrib dir manually and it didn't work 02:25 < Zannick> then i removed sqlite-devel and rebuilt and it rebuilt sqlite for me and it worked! 02:25 < Zannick> yay linux. 02:25 <+|amethyst> heh 02:26 <+|amethyst> I'm doing a 4x rebuild now, which is quite slow for me 02:26 < Zannick> 4x? 02:26 <+|amethyst> console, tiles, console with FULLDEBUG, and tiles with FULLDEBUG 02:26 < Zannick> oh, that sounds like fun 02:27 <+|amethyst> I haven't upgraded my computer in something like 5 years... and never really noticed any problems until I was rebuilding crawl a dozen times a day 02:28 < Zannick> oh, i'm building crawl on a 5-year old laptop 02:29 < Zannick> it takes 8 minutes for a debug console build :) 02:29 <+|amethyst> I mean, I use ccache, but still I cringe when someone changes a header 02:29 * Zaba built crawl on a 10 years old pIII laptop occasionally 02:29 < Zannick> ccache is nice for this 02:29 <+Napkin> |amethyst: just no time yet 02:29 <+Napkin> moin 02:29 < Zannick> my other machine takes about 30 minutes for a clean build 02:29 <+|amethyst> more like 15-20 for me 02:29 <+|amethyst> Napkin: ah, no rush 02:30 <+|amethyst> Napkin: I was just worried I missed another bug 02:30 < Zannick> hm, i did just get a second hard drive on my big fat gaming desktop 02:30 < Zannick> i could install linux on the old one :D 02:31 < Zannick> i wonder how fast it would build crawl; it's only a year old 02:31 <+Zaba> about a minute, I'd expect 02:31 <+|amethyst> I have a solaris machine that I use as a file server and nothing else... it's faster, so I should probably put Linux on that one 02:32 <+|amethyst> but ZFS really likes its RAM 02:33 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has joined ##crawl-dev 02:51 ۰۰-- ZChris13 [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has quit [Quit: SLEEP IS FOR THE WEAK. *zzzzzzzzzzzzzz*] 03:05 ۰۰-- nooodl [~nooodl@91.177.143.102] has joined ##crawl-dev 03:09 ۰۰-- nooodl [~nooodl@91.177.143.102] has quit [Ping timeout: 240 seconds] 03:38 ۰۰-- Jevouse [~guan.shou@bb220-255-80-21.singnet.com.sg] has joined ##crawl-dev 03:38 < Jevouse> anyone know Msysgit for windows 03:44 ۰۰-- Twinge [Twinge@71-208-135-14.hlrn.qwest.net] has joined ##crawl-dev 03:57 ۰۰-- jeanjacques [~jejacques@port-92-200-17-111.dynamic.qsc.de] has joined ##crawl-dev 04:02 ۰۰-- Jevouse [~guan.shou@bb220-255-80-21.singnet.com.sg] has left ##crawl-dev [] 04:04 ۰۰-- dtsund [~detasund@s81-236-68-64.trico.az.wi-power.com] has quit [Ping timeout: 240 seconds] 04:26 ۰۰-- blabber [~tobi@datenschleuder.net] has joined ##crawl-dev 04:29 ۰۰-- Jevouse [~guan.shou@bb220-255-80-21.singnet.com.sg] has joined ##crawl-dev 04:29 < Jevouse> anyone around 04:29 < Jevouse> elliptic u use windows/ 04:29 < Jevouse> ? 04:30 <+elliptic> no, sorry 04:31 < Jevouse> augh 04:31 < Jevouse> familiar with MingW? 04:31 < Jevouse> any idea why make won't work? 04:32 < Jevouse> cloned the repository and updated the submodules 04:32 < Jevouse> but eh, make just won't work 04:34 <+kilobyte> Zaba: on a N900, in a Debian chroot: a conole -O2 build takes an hour. Outside, using Nokia-provided tools: almost 5. 04:34 <+kilobyte> s/conole/console/ 04:35 < Jevouse> oh 04:35 < Jevouse> nvm 04:35 < Jevouse> i found it 04:35 < Jevouse> lol 04:36 <+kilobyte> Zannick: after installing system sqlite-dev, you need to "make clean-contrib" or the makefile will keep to use contribs 04:37 <+kilobyte> even worse, it will use the stale build since the check whether to build sqlite will say "no", yet contrib/install/ will have the headers installed. 04:37 ۰۰-- Jevouse [~guan.shou@bb220-255-80-21.singnet.com.sg] has left ##crawl-dev [] 04:39 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has joined ##crawl-dev 04:44 < Gretell> arrian (L23 DrTm) ASSERT(booktype >= 0 && booktype <= MAX_FIXED_BOOK) in 'spl-book.cc' at line 444 failed. (Crypt:5) 04:48 <+elliptic> !lm * crash -log 04:48 < Sequell> 2088. arrian, XL23 DrTm, T:127212 (milestone): http://crawl.develz.org/morgues/trunk/arrian/crash-arrian-20111230-094437.txt 04:51 <+|amethyst> is there any way to get the save when it hasn't been backed up? 04:52 <+|amethyst> why wouldn't that assert trigger on reading any randart book? 04:54 <+elliptic> |amethyst: https://crawl.develz.org/mantis/view.php?id=5144 04:54 <+elliptic> I think what happened is that moving dragon form to L7 meant that all 5 remaining L8 spells only appear in hard books 04:55 <+elliptic> and maybe fixed-level randarts don't use such spells for some reason 04:57 <+|amethyst> oh, I was misreading... there are two mark_had_books 04:57 <+elliptic> apparently only sif is allowed to create randarts that contains spells that only exist in hard books 04:58 <+|amethyst> obviously this means we need more L8 spells 04:58 <+|amethyst> or to put some of them in non-hard books 04:58 <+|amethyst> for arrian's crash, somehow the book did not get its SPELL_LIST_KEY 04:59 <+|amethyst> err, spell_list 05:00 <+elliptic> well, that's because make_book_level_randart failed to find any spells to put in the book and returned early 05:00 <+elliptic> (with an error message) 05:00 <+|amethyst> ohh 05:01 ۰۰-- Xiberia [~chatzilla@81-235-209-121-no62.tbcn.telia.com] has joined ##crawl-dev 05:01 <+|amethyst> I didn't read the bug report correctly 05:01 <+|amethyst> the "No level 8 spells?!?!?!" thing wasn't the crash 05:01 <+|amethyst> hm 05:01 <+elliptic> currently we have 13 L7 spells, 5 L8 spells, 5 L9 spells 05:01 <+elliptic> also 19 L6 spells 05:03 <+elliptic> there aren't any L7 spells that look particularly good to me for moving to L8 though 05:04 ۰۰-- blabber [~tobi@datenschleuder.net] has quit [Quit: leaving] 05:04 ۰۰-- blabber [~tobi@datenschleuder.net] has joined ##crawl-dev 05:05 < Gretell> arrian (L23 DrTm) ASSERT(booktype >= 0 && booktype <= MAX_FIXED_BOOK) in 'spl-book.cc' at line 444 failed. (Crypt:5) 05:05 <+|amethyst> what l9 spells aren't in hard books only? tornado, shatter, summon dragon, ...? 05:06 <+|amethyst> I guess just those three 05:06 ۰۰-- Ragdoll [~Ragdoll@53518A17.cm-6-2c.dynamic.ziggo.nl] has joined ##crawl-dev 05:06 <+elliptic> 15, 21, 18, 23, 17, 19, 13, 5, 5 05:06 <+elliptic> is the full distribution of spells 05:06 ۰۰-- edlothiol [~edlothiol@ip-95-223-51-38.unitymediagroup.de] has quit [Read error: Connection reset by peer] 05:06 <+elliptic> yeah, those three 05:06 ۰۰-- edlothiol [~edlothiol@ip-95-223-51-38.unitymediagroup.de] has joined ##crawl-dev 05:06 ۰۰-- mode/##crawl-dev [+v edlothiol] by ChanServ 05:07 <+kilobyte> or in other words, 60% 05:08 <+|amethyst> hm 05:08 <+elliptic> just disabling or special-casing the L8 randart books is the simplest solution, I guess 05:09 <+elliptic> previously they always had dragon form and no other spells... an amusing book, but not a big loss 05:09 <+|amethyst> ohhhh 05:09 <+|amethyst> that's why people in ##crawl were talking about a special book that had only dragon form 05:10 <+elliptic> yeah, it was relatively common as such things go 05:11 <+|amethyst> I guess it would be offensive to Vehumet to put LCS or Chain Lightning into another book 05:11 <+|amethyst> what about summon horrible things? if veh is going to lose his summonings portfolio 05:12 <+|amethyst> still, I guess that would be another one-spell randart, which is kind of silly 05:18 <+|amethyst> there's already code to lower the level if there weren't enough spells and the book has a non-Xom god 05:19 <+|amethyst> I guess the if (god != GOD_NO_GOD && god != GOD_XOM) could be removed 05:20 <+elliptic> yes, I was just noticing that... it looks like it might have been impossible for non-atheist non-xomites to get a L8 or L9 book 05:20 <+elliptic> which is pretty bad 05:20 <+elliptic> how about we just try lowering the level for any char 05:21 <+|amethyst> I think that would make L9 level books not occur naturally either 05:21 <+elliptic> yes 05:21 <+elliptic> currently they only occur naturally for xomites and atheists though, which is worse 05:22 <+|amethyst> do books lying on the ground have a god? 05:22 <+kilobyte> another option: get L8+L9 together 05:22 <+|amethyst> I thought the god was only set for acquirement 05:22 <+|amethyst> (and gifts) 05:22 <+kilobyte> still a pretty tight pool, though 05:22 <+elliptic> oh, that god isn't the player's god necessarily 05:22 <+elliptic> okay 05:23 <+elliptic> kilobyte: that sounds reasonable to me 05:24 <+|amethyst> and people who already got such a book? 05:24 <+|amethyst> I guess they have a free means of crashing 05:31 <+|amethyst> hm, I should change my parse-spl-data script to produce something other than mediawiki-formatted output 05:33 <+|amethyst> btw, is there a reason you can throw flame at yourself, but not flame tongue? 05:45 ۰۰-- Pingas [~Pingas@40.181.34.95.customer.cdi.no] has joined ##crawl-dev 06:19 ۰۰-- elderman [~elderman@bob75-3-89-80-183-24.dsl.sta.abo.bbox.fr] has quit [Ping timeout: 244 seconds] 06:32 ۰۰-- elderman [~elderman@bob75-3-89-80-183-24.dsl.sta.abo.bbox.fr] has joined ##crawl-dev 06:32 ۰۰-- wtface [~o_O@c-67-169-135-166.hsd1.ca.comcast.net] has quit [Quit: Your quote here!] 06:35 ۰۰-- edlothiol [~edlothiol@ip-95-223-51-38.unitymediagroup.de] has quit [Ping timeout: 252 seconds] 06:39 < alefury> |amethyst: you cant lick your own elbow 06:41 < ghallberg> TIL: All attacks are aimed at elbows. 06:44 ۰۰-- syllogism [syllogism@89-166-16-68.bb.dnainternet.fi] has joined ##crawl-dev 06:48 <+|amethyst> I guess you're not counting the antecubital fossa as part of the elbow 07:18 <+|amethyst> weird 07:18 ۰۰-- MarvinPA [~MarvinPA@85.210.104.239] has joined ##crawl-dev 07:18 ۰۰-- mode/##crawl-dev [+v MarvinPA] by ChanServ 07:19 <+|amethyst> why would stair_info on the first set of stairs out of the lair have grid = DNGN_FLOOR rather than DNGN_RETURN_FROM_LAIR ? 07:19 <+|amethyst> the stair_infos for the other two upstairs have the correct grid 07:23 <+|amethyst> something to do with create_placeholder_stair I guess 07:25 <+|amethyst> yes, create_placeholder_stair is being called when I enter lair 07:26 <+|amethyst> because LevelInfo::stairs is empty 07:30 <+|amethyst> hm... but new_level_info.update() was called before new_level_info.update_stairs() 07:32 ۰۰-- monqy [~swell@pool-71-102-226-192.snloca.dsl-w.verizon.net] has quit [Quit: hello] 07:33 <+|amethyst> err, s/stairs/stair/ 07:35 <+|amethyst> hm, the call to get_stairs() in that new_level_info.update() is giving an empty list 07:36 <+|amethyst> oh, because none of those are known yet, I guess 07:38 <+|amethyst> so I guess the issue is that the placeholder isn't being corrected to DNGN_blah 07:38 <+|amethyst> and is remaining DNGN_FLOOR 07:39 ۰۰-- MarvinPA_ [~MarvinPA@85.210.104.239] has joined ##crawl-dev 07:39 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 07:41 ۰۰-- MarvinPA [~MarvinPA@85.210.104.239] has quit [Ping timeout: 252 seconds] 07:48 <+|amethyst> kilobyte: for some reason the placeholder stair in LevelInfo is never getting its grid set to the correct value (it remains DNGN_FLOOR); this means other branch stairs never get synced with it. This appears to be the cause of #4084. 07:48 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has quit [Ping timeout: 252 seconds] 07:49 <+|amethyst> kilobyte: I can fix 4084 by adding to the beginning of LevelInfo::correct_stair_list() a loop like for (int i = 0; i < stairs.size(); i++) stairs[i].grid = grd(stairs[i].position); but that seems like a hack. 07:49 <+|amethyst> kilobyte: Do you have a better suggestion? 07:49 <+|amethyst> kilobyte: or is this already fixed in your branch? 07:54 <+kilobyte> no, is not, I can look into it though 07:58 ۰۰-- evilmike [~evilmike@66.183.151.151] has quit [Read error: Connection reset by peer] 08:07 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has joined ##crawl-dev 08:09 <+|amethyst> I wonder if this is related to the other LevelInfo issues you mentioned earlier 08:09 ۰۰-- Ystah [jylilbg@201-42-160-32.dsl.telesp.net.br] has joined ##crawl-dev 08:10 <+|amethyst> (earlier as in two weeks ago, though now that I look again it seems those were more related to TravelCache than LevelInfo) 08:33 <+|amethyst> kilobyte: I pushed my fix into branch "branch-stairs", in case you decide it is in fact the appropriate fix. I'm out for now; thanks for looking into it. 08:51 ۰۰-- DrPraetor [~kvirc@pool-96-252-87-131.bstnma.fios.verizon.net] has joined ##crawl-dev 08:51 < DrPraetor> Finally, my RFE for being trapped under a pile of corpses has been met! Albeit not on purpose. 08:51 < Henzell> DrPraetor: You have 2 messages. Use !messages to read them. 08:51 < DrPraetor> !messages 08:51 < Henzell> (1/2) Keskitalo said (about 1y 21w 4d 7h 38m 55s ago): Yeah, no BH nerf in 0.7 - I got convinced that Ice Form should be nerfed too ;) To be serious, I (personally) started feeling the existing spells should be looked at together, though the ring thing still feels good to me. Thanks for the discussion there, again! 08:51 < DrPraetor> !messages 08:51 < Henzell> (1/1) minqmay said (2d 15h 56m 58s ago): Found Daapraete's Magic Scroll Boutique. 08:52 < DrPraetor> _The ball python constricts you. 08:52 < DrPraetor> You barely miss the ball python. You squeeze the ball python. 08:52 < DrPraetor> _You kill the ball python! 08:52 < DrPraetor> While you don't manage to break free from DEAD MONSTER, you feel that another 08:52 < DrPraetor> _attempt might be more successful. 08:53 < DrPraetor> Anyway, do not change this. It is not a bug, it is a feature! 08:53 <+kilobyte> well, you need to untangle yourself from the dead snake :p 08:54 <+kilobyte> (although a snake a mere meter long wouldn't be that bad here) 09:00 ۰۰-- Twinge [Twinge@71-208-135-14.hlrn.qwest.net] has quit [] 09:02 < DrPraetor> You need to crawl out from underneath the heap of corpses which is covering you! Obviously. 10:01 < Henzell> talkingcatjazzcat the Magician (L3 MuWz) ASSERT(smc) in 'mon-util.cc' at line 1110 failed on turn 4213. (D:2) 10:11 < Henzell> Poncheis the Thaumaturge (L11 TeVM) ASSERT(m) in 'mon-util.cc' at line 1609 failed on turn 11820. (Lair:3) 10:14 < jeanjacques> constriction damage really needs to be lowered 10:14 < jeanjacques> at least the player constriction damage 10:20 ۰۰-- commanderc [~commander@76.59.76.188.dynamic.jazztel.es] has joined ##crawl-dev 10:39 < Henzell> Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-3013-g1e86232 (32) 10:47 <+kilobyte> |amethyst: no conflicts, seems to work... pushed 10:48 < CIA-112> |amethyst * r993baa891cc8 /crawl-ref/source/travel.cc: Fix up placeholder stair_info features in LevelInfo::stairs. 10:48 < CIA-112> kilobyte * re8e011c291de /crawl-ref/source/ (main.cc player.cc): Slightly optimize. 10:48 < CIA-112> kilobyte * rf2e7c8c87364 /crawl-ref/source/ (mapdef.h terrain.cc terrain.h transform.cc util/taglet.lua): Whitespace fixes. 10:48 < CIA-112> kilobyte * ra0ee61677927 /crawl-ref/source/player.cc: Make Xom like it when you barely survive being poisoned. 10:53 ۰۰-- DrPraetor [~kvirc@pool-96-252-87-131.bstnma.fios.verizon.net] has quit [Ping timeout: 252 seconds] 10:55 ۰۰-- MarvinPA [~MarvinPA@85.210.104.239] has joined ##crawl-dev 10:55 ۰۰-- mode/##crawl-dev [+v MarvinPA] by ChanServ 10:57 ۰۰-- MarvinPA_ [~MarvinPA@85.210.104.239] has quit [Ping timeout: 252 seconds] 11:12 ۰۰-- mikee_ [~test@209-6-146-94.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com] has joined ##crawl-dev 11:30 ۰۰-- HangedMan [63e6725f@gateway/web/freenode/ip.99.230.114.95] has joined ##crawl-dev 11:33 ۰۰-- dtsund [~detasund@s81-236-68-64.trico.az.wi-power.com] has joined ##crawl-dev 11:44 ۰۰-- dtsund [~detasund@s81-236-68-64.trico.az.wi-power.com] has quit [Ping timeout: 255 seconds] 11:48 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has quit [Ping timeout: 252 seconds] 11:56 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has joined ##crawl-dev 12:03 ۰۰-- Wensley [~chatzilla@dynamic-acs-72-23-89-126.zoominternet.net] has joined ##crawl-dev 12:26 ۰۰-- Pacra [~Pacra@c-68-44-35-89.hsd1.nj.comcast.net] has quit [Quit: This computer has gone to sleep] 12:27 < Ragdoll> has sif been banned from the temple? 12:45 ۰۰-- elderman [~elderman@bob75-3-89-80-183-24.dsl.sta.abo.bbox.fr] has quit [Quit: Leaving] 12:49 ۰۰-- Ystah [jylilbg@201-42-160-32.dsl.telesp.net.br] has left ##crawl-dev ["[CyberScript]"] 13:01 ۰۰-- Zaba [~zaba@about/goats/billygoat/zaba] has quit [Ping timeout: 240 seconds] 13:01 ۰۰-- Zaba [~zaba@about/goats/billygoat/zaba] has joined ##crawl-dev 13:01 ۰۰-- mode/##crawl-dev [+v Zaba] by ChanServ 13:01 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has quit [Ping timeout: 252 seconds] 13:05 <+|amethyst> kilobyte: thanks 13:06 ۰۰-- Ragdoll [~Ragdoll@53518A17.cm-6-2c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 13:11 ۰۰-- Ragdoll [~Ragdoll@53518A17.cm-6-2c.dynamic.ziggo.nl] has joined ##crawl-dev 13:13 ۰۰-- blabber [~tobi@datenschleuder.net] has quit [Quit: leaving] 13:24 ۰۰-- mikee_ [~test@209-6-146-94.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com] has quit [Ping timeout: 240 seconds] 13:26 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has joined ##crawl-dev 13:27 ۰۰-- capablanca [~test@209-6-146-94.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com] has joined ##crawl-dev 13:28 ۰۰-- capablanca is now known as mikee_ 13:34 <+|amethyst> 5150: A bailey that requires levitation to access sometimes does not spawn the potions of levitation required. 13:34 <+|amethyst> it looks like there's around a 1.6% chance that you'll get no levitation item at all in that bailey 13:35 <+elliptic> which bailey? 13:35 <+|amethyst> bailey_axe_4 13:35 <+|amethyst> hm 13:35 <+|amethyst> sorry, miscalculated 13:36 <+|amethyst> 6.5% 13:36 <+|amethyst> it has 6 "e"s, with SUBST: e : eeef NSUBST: f = 1:f / *:. SUBST: e = e.. 13:37 <+|amethyst> so if "e" gets picked for the first subst (3/4) and also for all six items in the last SUBST ((2/3)^6), you'll get just floor 13:38 ۰۰-- bmh [48c3999d@fsf/member/bmh] has joined ##crawl-dev 13:38 <+elliptic> |amethyst: bailey_axe_3 also has a chance of being inaccessible 13:38 <+elliptic> I got it in my current game and couldn't get in, in fact 13:39 <+|amethyst> the "s all became deep water? 13:40 <+elliptic> yeah 13:40 <+elliptic> they each have a 40% chance of being deep water, if I am reading it right 13:41 <+elliptic> maybe that isn't independent though? I don't know the syntax 13:41 <+elliptic> (like, what the difference is between : and =) 13:42 <+|amethyst> looks like around 41 percent, yeah 13:42 <+|amethyst> : means they all get the same substitution 13:42 <+elliptic> oh, also I'm confused about which of w and W is deep and which is shallow 13:43 <+|amethyst> hm, calculated that wrong 13:43 < bmh> speaking of miscaulation, I'm making a patch to fix the RNG. 13:45 <+|amethyst> more like 46%, it looks like 13:45 <+|amethyst> let me try some science 13:47 <+|amethyst> hm... I must be calculating something wrong 13:48 <+MarvinPA> i think maybe it's intentional that you can't get into them without lev sometimes? 13:48 <+MarvinPA> although it is sort of weird 13:49 <+|amethyst> it seems a lot less than 46%, but on 10 trials I had two cases with bailey_axe_3 inaccessible 13:49 <+elliptic> speaking of weird, I want to remove -cTele from the random assortment of baileys that have it 13:49 <+elliptic> since it really doesn't make any sense at all 13:50 <+elliptic> |amethyst: is it possible that "=" is the one that means they all get the same substitution? 13:50 ۰۰-- MarvinPA_ [~MarvinPA@85.211.114.174] has joined ##crawl-dev 13:51 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 13:51 <+|amethyst> if so, the docs are wrong 13:51 < mikee_> "You sense a magical power warping space" = must be the doing of that orc knight 13:51 < bmh> elliptic: you don't want people airstriking around the bailey, duh 13:51 <+elliptic> airstriking? 13:51 < bmh> I'm guessing the author was concerned with a spoiled player ninja'ing the loot room 13:51 < HangedMan> isn't it glass 13:51 <+|amethyst> elliptic: might ask dpeg or zaba about that 13:52 <+elliptic> bmh: but there are tons and tons of portal vaults without -cTele 13:52 < bmh> elliptic: I didn't say it was a good idea. I was just trying to suggest a plausible rationale 13:52 <+elliptic> yeah 13:53 <+elliptic> if nothing else, I think it should be uniform across baileys 13:53 ۰۰-- MarvinPA [~MarvinPA@85.210.104.239] has quit [Ping timeout: 248 seconds] 14:00 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has quit [Ping timeout: 260 seconds] 14:07 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has joined ##crawl-dev 14:08 ۰۰-- Netsplit *.net <-> *.split quits: Xiberia, oberstein, Arian-, +SamB_XP_ 14:12 ۰۰-- dtsund [~opera@s81-236-68-64.trico.az.wi-power.com] has joined ##crawl-dev 14:12 ۰۰-- Netsplit over, joins: Xiberia, +SamB_XP_, Arian-, oberstein 14:18 ۰۰-- HangedMan_ [63e6725f@gateway/web/freenode/ip.99.230.114.95] has joined ##crawl-dev 14:18 ۰۰-- HangedMan_ [63e6725f@gateway/web/freenode/ip.99.230.114.95] has quit [Client Quit] 14:18 < bmh> https://crawl.develz.org/mantis/view.php?id=5151 -- can someone apply this? it's sort of... bad. 14:18 ۰۰-- blueDave [47e49759@gateway/web/freenode/ip.71.228.151.89] has quit [Ping timeout: 258 seconds] 14:18 ۰۰-- Netsplit *.net <-> *.split quits: lorimer, ghallberg, Sequell 14:19 ۰۰-- Netsplit *.net <-> *.split quits: Zannick 14:22 ۰۰-- Netsplit over, joins: Sequell, Zannick, ghallberg, lorimer 14:23 ۰۰-- Netsplit *.net <-> *.split quits: jlewis, Eronarn, bmh, cbus, stabwound, CIA-112, Wensley, the_glow, HangedMan, ussdefiant, (+4 more, use /NETSPLIT to show all of them) 14:24 ۰۰-- Netsplit over, joins: Wensley, ussdefiant, HangedMan, the_glow, stabwound, Vandal, cbus, jarpiain, Chousuke, Eronarn (+4 more) 14:26 <+|amethyst> hmm 14:27 <+|amethyst> bmh: when was the last time the rng changed? 14:27 < bmh> |amethyst: when I wrote it 14:27 <+|amethyst> bmh: I worry about the fact that we provide a -seed option 14:27 <+|amethyst> which is, I presume, intended to allow games to be reproducible 14:27 < bmh> Then patch it in at the next major version? 14:28 <+|amethyst> hm 14:28 <+|amethyst> actually 14:28 <+|amethyst> I guess games wouldn't be reproducible from one commit to another anyway 14:28 < bmh> I don't think it's actually the case that games are reproducible, even given the same random seed. Unless, perhaps, you entered the exact set of keystrokes. 14:29 <+|amethyst> Yeah, I meant given the same input 14:29 <+|amethyst> but I wasn't thinking about stuff changing 14:29 <+|amethyst> even a minor vault change would completely throw off the future 14:29 < bmh> If we really wanted to do it right, we'd have a separate RNG for pumping out the levels 14:30 <+|amethyst> So I guess there's no reason to hold off for a bump 14:30 <+|amethyst> I'll push it in a sec 14:30 <+|amethyst> I'm not cryptographer, so I trust you know what you're doing :) 14:31 < bmh> I'm a biologist not a cryptographer. 14:31 < bmh> (for small values of biologist) 14:32 <+|amethyst> a biologist who knows PRNGs, which is better than me 14:33 <+|amethyst> what kind of biology, btw? My day job is bioinformatics 14:33 < bmh> I used to do a lot of simulations. 14:33 < bmh> I used to do bioinformatics. Then I found out that regular old hacking paid better. 14:34 < bmh> |amethyst: your domain was seized by ICE...? 14:34 <+|amethyst> bmh: no :) 14:34 <+|amethyst> bmh: fifth word in the title 14:34 <+|amethyst> or scroll down :) 14:34 < bmh> derp. 14:35 <+|amethyst> apparently my wife's employer blocks my domain as a "gambling site" 14:35 <+|amethyst> that's what gave me the idea 14:36 <+|amethyst> much of the stuff there is out of date 14:37 <+|amethyst> I should stop linking to it :) 14:37 < bmh> short domain name 14:37 <+|amethyst> when I registered it about 5 or 6 years ago, it was one of two three-letter domains left in .com, .net, and .org 14:37 < bmh> The shortest domain I have is ch4n.org 14:38 < alefury> |amethyst: so i can type any 3 letters, put .com after them, and that domain is taken? the fuck? 14:39 <+|amethyst> the other was w-b.org, and I figured that I would take the one that couldn't be taken by Warner Brothers through the UDRP 14:39 <+|amethyst> alefury: lots of them are "this domain is for sale" 14:39 < alefury> ah 14:39 <+|amethyst> but that's going to be more expensive than registering something unused 14:42 < bmh> The most valuable unregistered site is probably "google.coop" 14:42 <+|amethyst> do you have to actually be a co-op to register in .coop ? 14:42 < bmh> Correct 14:43 <+|amethyst> I like the Montana Poultry Growers Cooperative 14:43 <+|amethyst> chicken.coop 14:43 < bmh> ha! 14:45 ۰۰-- Pacra [~Pacra@c-68-44-35-89.hsd1.nj.comcast.net] has joined ##crawl-dev 14:45 <+|amethyst> you always use bmh on IRC, correct? 14:45 <+|amethyst> s/always/usually/ 14:45 < bmh> |amethyst: I prefer 'bh' but someone else is bh here 14:45 < bmh> I'm bh on quakenet 14:45 <+|amethyst> well, freenode is the important one for this purpose 14:46 < bmh> I've had the name registered for ages. Zannick can testify as to my existence :) 14:46 < CIA-112> |amethyst * r251e3ede3eec /crawl-ref/source/beam.cc: Fix a duplicate message (Fixes #5142). 14:46 < CIA-112> |amethyst * rf703418444a9 /crawl-ref/git-hooks/crawl-ref-cia: Add bmh to the crawl-ref-cia hook. 14:46 < CIA-112> brendan * r2e2a398d1a4a /crawl-ref/source/asg.cc: Fixing a RNG error 14:46 < bmh> |amethyst: What does that hook do? 14:47 <+|amethyst> after the next CDO update, your commits will show up as bmh * rxyzz instead of "brendan" 14:47 < Zannick> i'm not on quakenet 14:47 <+MarvinPA_> makes CIA say "bmh" instead of "brendan", once something-or-other gets updated somewhere 14:47 ۰۰-- MarvinPA_ is now known as MarvinPA 14:47 < bmh> ah-ha 14:47 <+MarvinPA> ah, cdo update 14:47 <+|amethyst> I assume it's a CDO update 14:47 <+|amethyst> not 100% certain about that 14:47 < bmh> Zannick: speak of the devil :) 14:48 < bmh> What I mean is that you can vouch for my existence in the meatspace. 14:48 < Zannick> oh, sure. 14:48 < mikee_> in the what 14:48 < Zannick> as long as you vouch for mine. 14:48 < bmh> Zannick is a real people. His laughter to speech ratio is approximately 2:1 14:49 < mikee_> lsr 14:49 <+|amethyst> They can even sing by squirting air through their meat. 14:50 < bmh> Are there any members of the devteam who have never met another member of the devteam in the real world? 14:50 <+|amethyst> I have not 14:50 <+MarvinPA> i imagine there are many! 14:50 <+MarvinPA> i haven't either, at least 14:50 < mikee_> they are in a lot of different countries 14:50 < Zannick> shame. 14:50 < mikee_> so i hear 14:51 < bmh> mikee_: Europe is tiny 14:51 < Zannick> you're missing on awkward non-crawl conversation! 14:51 <+MarvinPA> i think mu_ is the only other british dev 14:51 <+|amethyst> Cryp71c and I probably live not that far apart 14:51 < bmh> MarvinPA: I lived in England. That kind of makes me British 14:51 <+|amethyst> "not that far" in U.S. terms 14:52 < mikee_> one time i lived down the street from darren grey 14:52 <+|amethyst> which could mean a seven or eight hour drive 14:52 < bmh> these days "not far" is a function of time and money 14:52 < bmh> mikee_: who? 14:52 < mikee_> but i don't think he wanted to hang out with me 14:52 < mikee_> he is a somewhat known figure in roguelike circles 14:52 < mikee_> he made a few roguelikes and does roguelike radio i guess? 14:52 < bmh> For $1500 and 30 hours, you can pretty much get within 100 miles of any permanently occupied point on earth 14:53 <+MarvinPA> heh, "not that far" in us terms would be like, as far away as it's possible to be in uk terms 14:53 < bmh> MarvinPA: Is there actually England outside of London? :-D 14:53 <+MarvinPA> hah 14:54 < mikee_> there is a manchester 14:54 < mikee_> i've heard of it 14:54 <+|amethyst> they have a football team don't they? 14:54 < bmh> mikee_: I had the misfortune of visiting Manchester about 6 years ago. 14:54 <+MarvinPA> something like that 14:54 < mikee_> football or football 14:55 < dtsund> http://i869.photobucket.com/albums/ab252/dtsund/tilesbug.png <--- Does anyone have any idea exactly where that bug got perturbed out of existence? 14:55 <+MarvinPA> my parents are from manchester, it's all northern and cold and wet up there 14:55 <+|amethyst> MarvinPA: my state is midway in size between Scotland and England 14:56 < bmh> dtsund: what's the bug? 14:56 <+|amethyst> with maybe half the population of London 14:56 < bmh> MarvinPA: Nevada has a bombing range that's about the size of England. :) 14:56 <+MarvinPA> haha 14:56 < dtsund> Whenever the tide changes the contents of a tile, the known flag is set on it. 14:57 < bmh> ah-ha. That *is* a bug. Sort of. 14:57 < dtsund> The result's only visible when playing tiles, but loading a game in tiles that's been run in console shows that too. 14:57 <+|amethyst> you said "perturbed out of existence"? so it's fixed now? 14:58 < dtsund> In Stone Soup, yes. 14:58 < dtsund> It was in the 0.8.0 and 0.8.1 releases, though, and 0.8.1 is what Light's based on, and I can't figure out why it's happening. 15:00 < dtsund> Or what commit fixed it on Stone Soup. 15:00 <+|amethyst> maybe someone with a faster computer than I can bisect 15:03 * SamB is obviously NOT IT 15:03 < dtsund> I'd considered trying that, but realized I'd pretty much rather do anything else, so I figured I'd ask if anyone around here knew first. I may have to. 15:04 < bmh> Why doesn't someone just modify gcc to make it work faster? :-P 15:04 < bmh> We could rewrite all of crawl in Rust! 15:04 <+|amethyst> -O0 helps 15:04 <+|amethyst> but only so much :) 15:04 < dtsund> FR: Makefile that supports LLVM 15:05 <+SamB> FR: send me a new computer 15:05 <+SamB> or less-old, even 15:07 < bmh> With all those crawl players, we must have a pretty sizable income. We should reinvest some of that cash in hardware ;) 15:08 <+|amethyst> FR: ads in the splash screen 15:08 < dtsund> You guys need to work on your f2p business model 15:09 < bmh> dtsund: f2p? 15:10 < dtsund> Free to Play. 15:10 < bhaak> FR: in-app purchases 15:11 < dtsund> Usually used in the context of commercially developed games that are free to download/install/play, but have a microtransaction system in place. 15:11 < ghallberg> Item skins. 15:11 < bmh> When you die, you get an ad. Watching the ad gives you a 'continue' code 15:11 < ghallberg> Those bowler hats will finally be useful! 15:11 < dtsund> For example, Team Fortress 2 is free, but players can purchase replacement weapons. 15:11 < bhaak> and hats? 15:12 < dtsund> And hats. 15:12 < bmh> I smell an April 1st plan... 15:13 ۰۰-- Twinge [Twinge@71-208-135-14.hlrn.qwest.net] has joined ##crawl-dev 15:14 < bhaak> caution! the last april 1st joke got real 15:14 <+|amethyst> what was that? 15:14 < dtsund> Webtiles. 15:14 <+|amethyst> haha 15:14 < dtsund> Although it also mentioned social network integration. 15:14 < HangedMan> if crawl converts to social gaming I will commit suicide 15:15 < Zannick> Invite your friends to help you in-game as a zombie minion! 15:15 <+|amethyst> social network integration might be a bit much, but an RSS feed of Henzell/Gretell announcements would be kind of neat 15:16 < bmh> Uniques on twitter would be funny 15:17 < bmh> @BorisTheLich Killed another pesky adventurer. 15:17 < Zannick> @Sigmund Just killed another noob. LOL 15:17 < Zannick> @Sigmund @Edmund How's your kill count, little bro? ;) 15:17 < Zannick> @Edmund @Sigmund Screw you! 15:18 < bhaak> :-D 15:18 < dtsund> Anyway I guess I'll go back to Linux-land and start bisecting. 15:18 < dtsund> *sign* 15:18 ۰۰-- dtsund [~opera@s81-236-68-64.trico.az.wi-power.com] has quit [Quit: dtsund] 15:19 < bmh> social:internet::pet rock:70s 15:19 < bmh> Or pogs. Remember pogs? 15:19 < Zannick> @Ijyb FLOOR IS MINE!!!! RT @somenoob Just made it to D:2. Phew. 15:20 < Zannick> floor is his. 15:20 < Zannick> pogs is totally a social product 15:22 <+|amethyst> http://en.wikipedia.org/wiki/Pogs#Military_uses 15:22 < bmh> |amethyst: I was just reading that! 15:22 ۰۰-- dtsund [~detasund@s81-236-68-64.trico.az.wi-power.com] has joined ##crawl-dev 15:23 <+SamB> what are you supposed to use pogs for? coinflips in pokemon or something? 15:23 < bmh> |amethyst: Their monetary values seem to be in the realm of say, Rupees. 15:23 < bmh> SamB: you stack the pogs. Then you throw another pog at the stack. If you flip them over, you get to keep them. 15:24 <+|amethyst> bmh: well, paper money is light 15:24 < bmh> SamB: Pogs is my favorite roguelike. 15:24 < HangedMan> !seen dpeg 15:24 < Henzell> I last saw dpeg at Sun Dec 25 00:53:20 2011 UTC (5d 19h 31m 8s ago) quitting with message Quit: Lost terminal. 15:24 < bmh> |amethyst: I mean the 5¢, 10¢ and 25¢ denominations 15:24 <+SamB> sounds like a strange variant of marbles 15:24 <+|amethyst> SamB: more or less, yeah 15:25 < Zannick> crazy bones was a strange variant of marbles 15:25 < bmh> We should add a pogs minigame. The players would love that. It could be like Sokoban, but more fun! 15:25 <+|amethyst> bmh: I mean, anything larger and they would just use paper money 15:25 <+SamB> no, no 15:25 <+SamB> crazy card games 15:25 < bmh> sure 15:25 < Zannick> a roguelike card game? 15:25 < Zannick> hmmmmm 15:26 < bmh> Zannick: sure. each game comes with a pistol. When you lose, your opponent caps you. 15:26 * SamB was thinking fizbin, or double fanucci 15:26 < Zannick> i tap two shoals and a swamp and summon louise 15:28 <+|amethyst> I tap your Louise with Icy Constrictor 15:29 < Zannick> The game crashes! 15:31 <+SamB> Somewhere, a developer groans because you aren't on IRC. 15:33 * SamB wonders how someone got named after getty 15:34 < CIA-112> |amethyst * rb9f3ef4a0758 /crawl-ref/source/dat/database/quotes.txt: Add a quote for ugly things (HangedMan). 15:46 ۰۰-- commanderc [~commander@76.59.76.188.dynamic.jazztel.es] has quit [Quit: Leaving] 15:51 ۰۰-- Jordan7hm [63f5f253@gateway/web/freenode/ip.99.245.242.83] has joined ##crawl-dev 15:54 ۰۰-- MarvinPA_ [~MarvinPA@85.210.101.177] has joined ##crawl-dev 15:54 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 15:57 ۰۰-- MarvinPA [~MarvinPA@85.211.114.174] has quit [Ping timeout: 240 seconds] 16:06 ۰۰-- MarvinPA_ [~MarvinPA@85.210.101.177] has quit [Read error: Connection reset by peer] 16:07 ۰۰-- MarvinPA_ [~MarvinPA@85.210.101.177] has joined ##crawl-dev 16:07 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 16:08 <+|amethyst> Any objection to making _shatter_walls also work on trees? 16:11 < Ragdoll> this is the eleventh(11) time in a row the altar of sif muna has failed to appear in the temple 16:11 <+|amethyst> very bad luck :( 16:11 < Ragdoll> i am starting to suspect this might just not be a coincidence anymore 16:12 < bmh> Can we get Sifumet already? 16:12 <+|amethyst> I experimented and got a sif altar 7/10 times 16:12 < Ragdoll> im not experimenting but actually attempting to get sif. i´ve gotten her a few times outside of the temple. checking the temple afterwards, no sif altar though. 16:13 < Ragdoll> this is getting personal! 16:13 <+|amethyst> (but that was using &~T to wizmode-teleport directly to temple) 16:13 <+|amethyst> I'm not sure when the contents versus overflow are determined 16:13 < Ragdoll> im diving as a mune to temple. it has been a painful and very nonrewarding experience 16:15 <+elliptic> well, if finding a pre-temple sif is helping you survive then that would bias things 16:15 <+elliptic> since that is very likely overflow, which would mean no sif in temple 16:16 < Ragdoll> no, im talking about diving to D:9 to find sif in a corner, then traveling back upwards and finding a temple with no sif in it 16:16 <+elliptic> oh 16:16 <+|amethyst> maybe bmh's RNG fix will help :) 16:17 < Ragdoll> sometimes when i get a moment of rationality i clear the D level normally till i walk upon a temple and/or sif altar, but no sif´s have been found in the temple that way either 16:17 ۰۰-- ZChris13 [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has joined ##crawl-dev 16:21 <+|amethyst> HangedMan: why would Trog give a banner for not worshipping Trog? 16:21 <+|amethyst> doh 16:21 < bmh> |amethyst: There should be no noticable effect on gameplay from my patch. 16:21 < Ragdoll> 12th time. lugonu corrupted temple. no sif 16:22 < bmh> Ragdoll: Sif hates you. 16:23 <+|amethyst> bmh: There may be no rational effect on gameplay, but you touched the RNG god! Either he'll be pleased, or angry 16:24 < bmh> |amethyst: show me on the RNG where he touched you...? 16:24 <+|amethyst> Right in the linear feedback shift register 16:27 < bmh> That's it. I'm playing a death kitty. 16:27 <+|amethyst> fene or femo of kiku? 16:27 < bmh> FeTM of Kiku 16:27 <+|amethyst> that works too :) 16:28 <+|amethyst> FeSt can train necro from the start 16:28 < bmh> I want to try death ninja the orb. 16:28 < bmh> St? 16:28 <+|amethyst> Stalker 16:28 < bmh> oh, stalker 16:28 <+|amethyst> nobody likes stalker, but it was my first online win 16:29 <+|amethyst> though I had a FeTM before that who splatted in Zot 16:29 <+|amethyst> tm still had evaporate then, though 16:29 < bmh> Zot. I hate Zot. 16:30 < bmh> speaking of places that suck -- someone should fix the abyss. That place is awful. 16:31 <+|amethyst> ha 16:31 < bmh> It really is. I'm so sorry. 16:31 <+|amethyst> you're probably the only person who understands it 16:31 <+|amethyst> enough to fix it, I mean 16:32 < bmh> galehar groks it, but he's away 16:34 < bmh> someone else should write it in the interest of spreading expertise :) 16:37 <+|amethyst> great, another huge chunk of code to try to understand 16:37 <+|amethyst> I spent a few hour last night tracing through the travel and LevelInfo code 16:38 < bmh> |amethyst: 'eh, the changes I made are pretty darn small. The trick is every couple of turns it asks if the dungeon should change 16:38 <+|amethyst> s/hour/hours/ 16:38 < bmh> It would just be a matter of changing that code to have a timer or two: Time to next change, time to make change. So you'd have a quiet period timer, followed by a burst of activity 16:38 < bmh> and less water. 16:39 < bmh> I really hate the trog/book burning altar. 16:39 < Eronarn> it is bad 16:39 < dtsund> http://git.develz.org/?p=crawl.git;a=commit;h=add7ad768988872738f422b798b64e45f544ecbe <--- AHA 16:40 < bmh> Could we place the book on the far side of the altar to prevent apporting it? 16:40 <+|amethyst> dtsund: oh... 16:40 <+|amethyst> dtsund: I did a git log on dgn-shoals.cc but didn't even think to check the tiles code 16:40 < Eronarn> there doesn't even need to be a book 16:41 <+|amethyst> put it behind glass 16:41 < bmh> or make it a book of "summon butterflies" or "project noise" 16:41 <+|amethyst> or apportation 16:41 < dtsund> |amethyst: I'd already done that and concluded it probably wasn't a bug in the Shoals code itself, yeah. 16:41 <+|amethyst> that would be just 16:41 < bmh> ha. 16:41 < Eronarn> i like that idea 16:42 < Gretell> Elynae (L20 NaAK) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 941 failed. (Crypt:5) 16:42 < dtsund> The 'aha' moment was when I trawled Mantis again and found a report that said it happened when a monster submerged outside LOS as well. 16:45 < Wensley> bmh: just saw that you proposed rewriting crawl in rust, and I approve of this decision 16:46 < bmh> Wensley: The only time rewriting thing ever makes sense is when you're getting paid to do it. ;) 16:46 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has quit [Ping timeout: 255 seconds] 16:47 < Ragdoll> i will never4 forget this day as the 13th time sif stood my in in a row in the temple 16:47 < Wensley> not necessarily, by writing a large program in a new language and then providing feedback we're indirectly helping to make that language better! rust it is, then. I'm glad we're unanimous 16:47 <+|amethyst> bmh: all right, I'm out. I'll look at the abyss stuff tonight; pointers would be appreciated 16:48 < dtsund> FR: Rewrite Crawl in INTERCAL 16:48 < bmh> |amethyst: sure. I won't be on IRC much, but feel free to e-mail me 16:48 < CIA-112> |amethyst * r8edfbb6050f6 /crawl-ref/source/dat/des/altar/trog_burn_book.des: Unspoil the Trog book altar, sort of. 16:48 < bmh> Ragdoll: you need to let this go. Maybe she just isn't that into you? 16:48 < dtsund> Call it INTERCrAwL 16:49 < Wensley> haha 16:49 < Ragdoll> i am getting mixed signals. she shows up outside temple 16:49 < bmh> dtsund: you're a bad bad person. 16:49 < Wensley> Ragdoll: 16:49 < Ragdoll> playing hard to get 16:49 < Wensley> ??fanficion 16:49 < Henzell> I don't have a page labeled fanficion in my learndb. 16:49 < Wensley> ??fanfiction 16:49 < Henzell> fanfiction[1/5]: "Celestial Star-Crossed Lovers Eternal", by Wensley: http://i54.tinypic.com/24qp8vd.png 16:50 < bmh> wtf... 16:50 < Wensley> hot trog x sif fan fiction 16:50 < bhaak> ??slash_fanfiction 16:50 < Henzell> I don't have a page labeled slash_fanfiction in my learndb. 16:50 < bmh> trog/sif. 16:51 < bhaak> :( 16:51 ۰۰-- djinni [~djinni@li125-242.members.linode.com] has quit [Read error: Operation timed out] 16:51 ۰۰-- ivan`` [~ivan@li125-242.members.linode.com] has quit [Read error: Operation timed out] 16:54 < Ragdoll> during my sif persuasions, i have disocvered many okawaru altars 16:54 < Ragdoll> im not sure how to feel about this 16:56 ۰۰-- ivan`` [~ivan@li125-242.members.linode.com] has joined ##crawl-dev 16:56 ۰۰-- djinni [~djinni@li125-242.members.linode.com] has joined ##crawl-dev 17:01 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has joined ##crawl-dev 17:13 ۰۰-- ZChris13_ [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has joined ##crawl-dev 17:14 ۰۰-- ZChris13 [~ZChris13@64.20.128.250.dyn-e-pool1.pool.hargray.net] has quit [Ping timeout: 240 seconds] 17:15 ۰۰-- ZChris13_ is now known as ZChris13 17:18 ۰۰-- bmh [48c3999d@fsf/member/bmh] has quit [Ping timeout: 258 seconds] 17:46 ۰۰-- HangedMan is now known as HangedMan|Away 17:52 ۰۰-- blueDave [47e49759@gateway/web/freenode/ip.71.228.151.89] has joined ##crawl-dev 17:55 ۰۰-- st_ [s@cpc10-stre5-2-0-cust69.1-1.cable.virginmedia.com] has quit [Ping timeout: 248 seconds] 18:04 ۰۰-- HangedMan|Away [63e6725f@gateway/web/freenode/ip.99.230.114.95] has quit [Ping timeout: 258 seconds] 18:20 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has quit [Ping timeout: 240 seconds] 18:26 < CIA-112> galehar * recb1cff5a3b4 /crawl-ref/source/util/columnise-credits.pl: Properly fix #5122. 18:29 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has joined ##crawl-dev 18:34 ۰۰-- dpeg [~dpeg@dis.angband.pl] has joined ##crawl-dev 18:34 ۰۰-- mode/##crawl-dev [+o dpeg] by ChanServ 18:34 <@dpeg> hi 18:34 < Henzell> dpeg: You have 2 messages. Use !messages to read them. 18:34 <@dpeg> !messages 18:34 < Henzell> (1/2) Wensley said (4d 4h 22m 22s ago): You've got mail! 18:35 <@dpeg> this is true... and I cannot do the work right now :( 18:35 <@dpeg> !messages 18:35 < Henzell> (1/1) Wensley said (2h 57m 29s ago): would it be better for me to put the patches on mantis for someone else to review? 18:35 <@dpeg> Wensley: around? 18:35 <+elliptic> dpeg: hey, what do you think of removing -cTele from the random half of bailey that have it? 18:35 <@dpeg> elliptic: probably good, yes 18:36 <@dpeg> cTele has issues but baileys won't solve them 18:36 < Wensley> dpeg: hello :) 18:36 <@dpeg> Wensley: yes, you can do me a favour by submitting them as a patch 18:36 < Wensley> MarvinPA was yelling at me for doing things in private email rather than on the mantis 18:36 <@dpeg> poor Wensley 18:36 < Wensley> ;_; 18:36 <@dpeg> !beer Wensley 18:37 < Wensley> haha 18:37 < mikee_> that command actually makes you into beer 18:37 <@dpeg> !seen MarvinPA_ 18:37 < Henzell> I last saw MarvinPA_ at Fri Dec 30 21:09:31 2011 UTC (2h 27m 46s ago) saying a stylish way to go on ##crawl. 18:37 < mikee_> it doesn't give you a beer 18:37 <@dpeg> btw, thanks to everyone involved with the awesome polish work on constriction 18:37 <@dpeg> you rock! 18:38 <@dpeg> What do we think balance-wise about monster constriction at this point? 18:38 < Wensley> I think elliptic wanted to wait and see how many people actually died to it 18:38 < mikee_> i haven't had a chance to 'enjoy' it yet 18:38 < Wensley> before nerfing it into oblivion 18:39 <+elliptic> wensley: that was someone else 18:39 <+elliptic> I think it is clearly overpowered 18:39 <@dpeg> minmay has a point that it would be even more interesting if it was a ranged effect but I fail to see a theme behind that... 18:39 < Wensley> oh maybe you were referring to increasing the xp value of constrictors 18:39 <+elliptic> the balance is quite far off, but the focus has been on fixing bugs so far 18:39 <@dpeg> ...however, we should remove monster naga teleporting anyway and could replace it with blink-to-target instead 18:40 <@dpeg> elliptic: what is overpowered -- monster constriction, player constriction or both? 18:40 < mikee_> minmay complained recently about having to take a hatch into v:8 because there was a constrictor near the stairs 18:40 <+elliptic> I think both, though I have more experience with monster constriction 18:40 <@dpeg> mikee_: hm, that sounds good to me 18:40 < mikee_> a little more drastic of a forced decision than i would like =P 18:41 <@dpeg> (some other options are available as well, of course) 18:41 <@dpeg> like going in with haste and tele 18:41 < mikee_> i think he really believed (and he may be right) that he had no choice 18:41 <@dpeg> or casting a form, if you can 18:41 <@dpeg> or summons 18:41 < jeanjacques> player constriction seems to strong early on. monster constriction is nasty against any combo relying on ev/sh for defense. 18:41 < mikee_> possibly there was a solution yes 18:42 <+elliptic> the problem is that the difference between being constricted and being unconstricted is really really large 18:42 <+elliptic> so it feels like an abrupt change when something starts to constrict you 18:42 <+elliptic> it would be better if it were more gradual 18:43 <@dpeg> elliptic: do you think the basic mechanic can stay for now? E.g. the tele rules? In other words, do we talk about rules or numbers? 18:43 <+elliptic> like, maybe if it took a few turns for constriction to stop translocations 18:44 < mikee_> build up effects are nice 18:44 <+elliptic> with player constriction, it is just a matter of tweaking numbers, especially the formula for determining chance of success... your chance of succeeding in constricting monsters is really really high, at least early on 18:45 <+elliptic> for monster constriction, the tele rules might need some tweaking too (along the lines of what I said above), not sure 18:46 <@dpeg> I am a little worried that softening the rules makes teleportation yet again a standard reply to a threat but I guess you're aware of that. 18:47 <@dpeg> I think that regardless of changes, monster nagas should lose the Teleport Other spell. 18:47 <+elliptic> yes 18:48 <@dpeg> Technically, there are the issues of acidic targets and hazardous constrict-teleports 18:49 <+elliptic> there was the suggestion of making gelatinous monsters unconstrictable 18:49 <+elliptic> which seemed reasonable to me 18:50 <@dpeg> I agree 18:50 <@dpeg> fits with nets, I think 19:06 ۰۰-- Ragdoll [~Ragdoll@53518A17.cm-6-2c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 19:09 < ghallberg> dpeg: You mentioned something about ranged constriction above? 19:11 < Eronarn> < jeanjacques> player constriction seems to strong early on. monster constriction is nasty against any combo relying on ev/sh for defense. 19:12 < Eronarn> part of this is how the formula works, constriction attacks don't work like normal attacks at all 19:12 < Eronarn> you can't use sh to protect against being constricted 19:12 ۰۰-- Vandal [~Vigilant@cpe-65-185-156-241.woh.res.rr.com] has quit [] 19:16 <@dpeg> ghallberg: constriction triggers a tactical emergency but you won't experience it if you can kill all the monsters from afar -- that's why minmay suggested constriction as a ranged effect 19:16 <@dpeg> Eronarn: but what is wrong with that? AC helps against constriction damage, EV helps against getting constricted 19:16 ۰۰-- Vandal [~Vigilant@cpe-65-185-156-241.woh.res.rr.com] has joined ##crawl-dev 19:20 < Eronarn> dpeg: the current formula treats starting constriction as completely separate from the normal attack system 19:20 < Eronarn> for example, the opponent being invisible won't affect your constriction odds 19:20 < Eronarn> and +/-acc items won't either 19:21 < Eronarn> imo this is bad because it is needlessly different, not intuitive, and not expected 19:21 < Eronarn> ac should help against damage, and ev should help against being constricted in the first place, but there's no reason to introduce a new formula for deciding whether a constriction attack hits 19:21 <@dpeg> iirc, AC does help against damage 19:22 < Eronarn> dpeg: what you said is true of the current formula, but it gives different results than the melee formula, even though constriction is logically a type of melee attack 19:22 < ghallberg> dpeg: I was thining frog tongues. 19:22 < Eronarn> like an unseen horror will be trivial to constrict, even if it's very hard to hit in melee 19:22 < ghallberg> Though they're just sticky in real life, not wrap-aroundy. 19:23 * ghallberg has been playing left 4 dead. 19:23 < ghallberg> Smokers do that thing with the tounge. 19:24 < Eronarn> basically the current formula is str x size vs. ev x size, it should be acc vs. ev followed by str/size vs. str/size (with a proxy for monster str since it doesn't exist yet) 19:27 <@dpeg> accuracy is not an intrinsic property of actors (player or monster) 19:28 < Eronarn> dpeg: well, yes, it's affected by a variety of local conditions 19:28 < Eronarn> that's the point :P 19:28 < Eronarn> right now, the check ignores everything except intrinsic properties. this is bad 19:32 ۰۰-- syllogism [syllogism@89-166-16-68.bb.dnainternet.fi] has quit [] 19:33 ۰۰-- monqy [~swell@pool-71-102-226-192.snloca.dsl-w.verizon.net] has joined ##crawl-dev 19:35 < dtsund> How about constriction as a spell? 19:35 < dtsund> Entanglement or somesuch. 19:36 <@dpeg> dtsund: in addition or as replacement to the current version? 19:37 < dtsund> For a ranged version. 19:37 < Wensley> eringya's grasping vines 19:37 < dtsund> I was actually thinking of vines. 19:37 < Wensley> use it to replace the slow spell 19:37 < Wensley> because everyone hates the slow spell 19:38 < Eronarn> spell that summons a new P monster that's a vine that constricts would be cool 19:38 * dtsund doesn't hate the Slow spell 19:38 < Eronarn> smite targeted, maybe 19:38 <@dpeg> Wensley: yes, the slow has little appeal even if it works and is useful: being faster is visible right away, someone else being slower not so much 19:38 < Eronarn> Wensley: it was discussed to make slow be a fireball-size spell 19:39 < Eronarn> but only like L3 or so 19:39 < Wensley> that could be cool, but isn't it just a bad leda's then 19:39 < Eronarn> well, it doesn't affect you or your allies 19:39 < dtsund> I thought Slow stacked with Leda's 19:39 < Eronarn> and is only one school 19:39 < Eronarn> dtsund: unless someone fixed it, leda's just slows monsters, which is incredibly dumb 19:39 < dtsund> ... 19:40 ۰۰-- jeanjacques [~jejacques@port-92-200-17-111.dynamic.qsc.de] has quit [] 19:42 < dtsund> Anyway, was there still the plan to make spell failure display as a fraction? 19:42 < ZChris13> elliptic: nice dit 19:42 < ZChris13> edit 19:42 < Eronarn> hmm maybe summ/pois for a constrictor vine? 19:42 < Eronarn> there's only summon scorps right now with that spell combo, right? 19:46 <+kilobyte> if the point is to add that as a cool gimmick rather than a way to alter existing schools, what about Fedhas? 19:49 < Eronarn> kilobyte: i've long been in favor of adding more fedhas stuff :P 19:54 ۰۰-- MarvinPA_ is now known as MarvinPA 19:55 <+kilobyte> !tell evilmike a vault idea: part of one of ZotDef maps, with a defensive arrangement of oklobs, burning bushes, lightning spires and an ice statue 19:55 < Henzell> kilobyte: OK, I'll let evilmike know. 19:57 < dtsund> How many of those thing see invisible? 19:57 <+kilobyte> dpeg: what do you think about subtractor snakes? Unless someone comes with a damn good idea, I'd scrap them. 19:58 <+kilobyte> dpeg: a lame untranslateable pun plus a boring copy of killer klowns. Can just spawn more klowns for the same effect. 19:59 <+kilobyte> dtsund: burning bushes; I guess lightning spires should too 19:59 < dtsund> @??burning bush 19:59 < Gretell> burning bush (P) | Speed: 10 | HD: 8 | Health: 28-62 | AC/EV: 10/0 | Flags: plant, see invisible, !sil | Res: magic(immune), fire, poison, drown, neg+++ | XP: 313 | Sp: flame puff (3d7). 20:00 <@dpeg> kilobyte: your choice... humour is non-negotiable. If you think they're lame, cut them. 20:00 < dtsund> If they had sticky flame, that might be enough to make invis not trivialize it 20:00 <+kilobyte> they started as a copy of electric eels who don't (and were problematic for other reasons) 20:01 <+elliptic> !killsby subtractor snake 20:01 < Sequell> No games for * (ckiller=subtractor snake) 20:01 <+elliptic> can't we at least wait until they get a kill before axing them 20:01 <+kilobyte> dpeg: I mean, there is nothing to them but a pun. Killer klowns are funny on their own (fear of clowns, etc), death cobs are nice too. 20:02 <@dpeg> who invented subtractor snakes? 20:02 <@dpeg> the inventor generally does not like the cut 20:02 <+kilobyte> elliptic: unlikely, they're not meant to be a major threat solo 20:03 <+elliptic> dpeg: I don't remember who wanted to use the pun first 20:03 <+elliptic> maybe kilobyte does since he's the one who actually went and implemented them :P 20:03 <+kilobyte> dpeg: I made this pun in a commit message, someone on IRC wanted them, I implemented. 20:05 <@dpeg> I see 20:07 ۰۰-- mikee_ [~test@209-6-146-94.c3-0.bkl-ubr1.sbo-bkl.ma.cable.rcn.com] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 20:07 <+kilobyte> 00:40 < CIA-112> kilobyte * r2ae9ab3ee50a /crawl-ref/source/ (16 files in 3 dirs): Rename the enums for ball pythons and subtracter snakes to match visible names. 20:07 <+kilobyte> 00:42 < Eronarn> kilobyte: subtracter snakes? you taunt me so :( 20:07 <+kilobyte> 00:43 <+elliptic> can we have subtracter snakes in zot 20:07 <+kilobyte> 00:47 <+kilobyte> elliptic: what would those subtracter snakes do? 20:07 <+kilobyte> 00:54 <+elliptic> could make a klown-like attack for subtracter snakes with a different selection of flavours, I guess 20:07 <+kilobyte> 01:09 < res> kilobyte: the word is subtractor 20:08 <+elliptic> well, I don't mind losing them 20:09 <+elliptic> "Subtract subtractor snakes." is a decent commit message! 20:09 <@dpeg> yes :) 20:09 <@dpeg> off for a while, see you sometime in January 20:09 ۰۰-- dpeg [~dpeg@dis.angband.pl] has quit [Quit: leaving] 20:10 <+kilobyte> alternatively they could stay in 0.10 since there won't be translations yet 20:10 <+kilobyte> still boring though 20:11 ۰۰-- bmh [48c3999d@fsf/member/bmh] has joined ##crawl-dev 20:15 < Eronarn> what is their attack currently 20:15 <+elliptic> @??subtractor snake 20:15 < Gretell> unknown monster: "subtractor snake" 20:15 ۰۰-- Xiberia [~chatzilla@81-235-209-121-no62.tbcn.telia.com] has quit [Remote host closed the connection] 20:16 <+kilobyte> 25 AT_BITE AF_SUBTRACTOR 20:19 <+kilobyte> AF_POISON_NASTY, AF_ROT, AF_DRAIN_XP, AF_ANTIMAGIC, AF_DRAIN_STAT, AF_POISON_STAT 20:23 < bmh> subtractor snake? ha. 20:27 < Eronarn> kilobyte: make it draining+antimagic on every hit, rather than random 20:27 < Eronarn> we have nothing that antimagics in zot right now other than ghost moths, right? 20:32 ۰۰-- Pingas [~Pingas@40.181.34.95.customer.cdi.no] has quit [Read error: Connection reset by peer] 20:33 <+kilobyte> someone mentioned changing their tiles to have flowing colours 20:33 <+kilobyte> and now I see there's an australian aboriginal myth about Rainbow Serpents 20:35 <+kilobyte> its name (aboriginal, not translated) was stolen by paleontologists for an extinct giant constrictor snake 20:36 < alefury> dtsund: it was also in 0.9 i think 20:37 < alefury> the tiles bug in shoals, that is 20:37 < alefury> reading the backlog... 20:38 <+kilobyte> heh, "malevolent punisher of law breakers" -- current subtractors are marked as chaotic 20:38 < dtsund> alefury: No, I tested it in 0.9. 20:39 < dtsund> When I first saw it, it was in Light and I was convinced I'd done something wrong, until I tested vanilla 0.8 (I guess my 0.8 win must've not have had Shoals or I'd have noticed). If it were still in 0.9, I'd have reported it. 20:59 < alefury> hm, i remember the problem, and i didnt play a lot of 0.9 trunk 21:00 < alefury> its definitely not in .10, i kept an eye out for it when i was in shoals last time 21:01 < alefury> i never saw a commit message mentioning this being fixed though, and i dont think there was a mantis report (shame on me) 21:34 < bmh> Crawl monster idea: http://www.bbc.co.uk/nature/16222577 :-D 21:35 < bmh> oh god. I can't watch that. It's horrifying. 21:44 ۰۰-- alefury [~galefury@B4115.karlshof.wh.tu-darmstadt.de] has quit [Remote host closed the connection] 22:00 < Henzell> minmay the Demonologist (L18 DESu) ERROR in 'mon-movetarget.cc' at line 109: ZotDef: monster it failed to pathfind to (39,26) (the Orb) (D:1) 22:03 ۰۰-- ussdefiant [~chatzilla@S010678cd8e7ca058.ed.shawcable.net] has left ##crawl-dev [] 22:15 ۰۰-- MarvinPA_ [~MarvinPA@85.210.102.249] has joined ##crawl-dev 22:15 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 22:18 ۰۰-- MarvinPA [~MarvinPA@85.210.101.177] has quit [Ping timeout: 244 seconds] 22:29 < Wensley> bmh: I think that most things that live in the ocean are terrifying 22:29 < Wensley> have you ever heard of goblin sharks? 22:30 < bmh> Wensley: I'm never going to swim again. 22:30 < ZChris13> hahaha 22:30 < bmh> mostly because I'm afraid of electric eels. 22:30 < ZChris13> ahahahaha 22:30 < ZChris13> They can't shoot lightning at you you know that 22:31 < Eronarn> marine isopods. tube worms. stonefish. mantis shrimp. hmm what else 22:31 < G-Flex> giant isopods are great 22:31 < Eronarn> oh, spider crabs of course 22:31 < G-Flex> any cephalopod is pretty messed up 22:31 < bmh> leopard shrimp 22:31 < G-Flex> squids that flash different colors and then dart away in unison 22:31 < bmh> G-Flex: reverse ugly things. 22:31 < Eronarn> The Japanese spider crab has the greatest leg span of any arthropod, reaching 3.8 metres (12 ft) from claw to claw. 22:31 < Wensley> goblin sharks can have reaching constriction, because they fire their jaws at you 22:32 < G-Flex> bmh: FR: beautiful things 22:32 < ZChris13> Aren't they called angels 22:32 < bmh> G-Flex: no thanks :) 22:32 < bmh> Eronarn: that is horrifying. 22:32 < Eronarn> add an ugliest thing unique 22:32 < G-Flex> angels don't change color 22:33 < ZChris13> Hmm 22:33 < bmh> (Are they tasty?) 22:33 < Eronarn> yes 22:33 < Eronarn> so are coconut crabs 22:33 < G-Flex> right, they taste like coconut 22:33 < G-Flex> hence the name 22:33 < Eronarn> However, the American lobster (Homarus americanus), another crustacean and the largest member of Astacidea (lobsters and crayfish), rivals the Japanese spider crab in mass, if not overall dimension. The largest verified lobster, also the heaviest verified arthropod, was caught in 1977 off of Nova Scotia and weighed 20.13 kg (44.4 lb) at a length of 1.07 m (3.5 ft) long. 22:33 < Eronarn> add lobsters to crawl 22:34 < G-Flex> I find it amusing that kobold meat is poisonous to kobolds 22:34 < ZChris13> Make lobsters really badass 22:34 < G-Flex> although I suppose that's true of a few real-world animals maybe 22:35 < bmh> Angler fish are creepy. The males are in a constant state of failure. 22:35 < G-Flex> that's not that creepy, so am I 22:35 < bmh> They need to find a female and latch on or die. Then they atrophy into sex organs. 22:35 < Eronarn> ??todo monsters 22:35 < Henzell> todo monsters[1/11]: sloths, cassowaries, moas, hoatzin, octopus, locusts, paper wasps, bullet ants, mantis shrimp 22:35 < Eronarn> just add everything on that list 22:35 < Eronarn> they're all terrifying or awesome 22:36 < G-Flex> why aren't there any cephalopod enemies 22:36 < G-Flex> unless krakens count 22:36 < bmh> Eronarn: I *am* writing a roguelike. 22:36 < Eronarn> G-Flex: um, krakens do count 22:36 < Eronarn> what else would they be 22:36 < Eronarn> also you can run across octopode zombies iirc 22:36 < ZChris13> fish 22:36 < G-Flex> they'd be screwed up and mythological enough not to really fit into any realistic earth taxonomy :P 22:36 < G-Flex> but yeah they're basically giant squids I guess 22:37 < G-Flex> but I meant more mundane ones 22:37 < Eronarn> @??octopode 22:37 < Gretell> octopode (x) | Speed: 10 | HD: 6 | Health: 26-57 | AC/EV: 0/5 | Damage: 15, 10 | Flags: amphibious, cold-blooded | Res: magic(8), drown | XP: 226. 22:37 < G-Flex> those don't really show up anywhere 22:37 < Eronarn> they have the best description but i can't recall if they have a quote 22:37 < G-Flex> unless... I think I saw one in the abyss once 22:37 < bmh> how about box jellyfish 22:37 < Eronarn> well they're not really finished, i just gave them random stats 22:37 < Eronarn> box jellies rule 22:37 < ZChris13> Isn't that what current jellyfish are 22:37 < G-Flex> jellyfish with paralyzing attacks 22:38 < Eronarn> ZChris13: no 22:38 < ZChris13> Ah 22:38 < Eronarn> current jellyfish just suck terribly 22:38 < ZChris13> Go for it? 22:38 < bmh> Sweet merciful christ: http://en.wikipedia.org/wiki/Tarantula_hawk 22:38 < ZChris13> I like the thing at the top 22:38 < ZChris13> For the psychedelic rock band, see Tarantula Hawk (band). 22:41 < Eronarn> http://en.wikipedia.org/wiki/Sea_lamprey 22:43 < bmh> jawless fish are gross. 22:44 ۰۰-- ixtli [~textual@ool-4357c7fc.dyn.optonline.net] has quit [Quit: Computer has gone to sleep.] 22:48 ۰۰-- MarvinPA_ [~MarvinPA@85.210.102.249] has quit [Read error: Connection reset by peer] 22:49 ۰۰-- MarvinPA_ [~MarvinPA@85.210.102.249] has joined ##crawl-dev 22:49 ۰۰-- mode/##crawl-dev [+v MarvinPA_] by ChanServ 23:22 ۰۰-- ixtli [~textual@ool-4357c7fc.dyn.optonline.net] has joined ##crawl-dev 23:26 ۰۰-- bmh [48c3999d@fsf/member/bmh] has quit [Quit: Page closed] 23:28 < CIA-112> elliptic * ra8f5869d55f4 /crawl-ref/source/dat/des/portals/ (bailey.des icecave.des): Remove -cTele from six baileys and an ice cave. 23:30 < dtsund> elliptic: Did you just push that, or has CIA been lagging for you too? 23:30 <+elliptic> just pushed it 23:31 <+elliptic> (I forgot to push it earlier) 23:35 ۰۰-- edlothiol [~edlothiol@ip-95-223-51-38.unitymediagroup.de] has joined ##crawl-dev 23:35 ۰۰-- mode/##crawl-dev [+v edlothiol] by ChanServ 23:40 ۰۰-- valrus [~valrus@c-76-104-241-255.hsd1.wa.comcast.net] has joined ##crawl-dev 23:58 ۰۰-- HangedMan [63e6725f@gateway/web/freenode/ip.99.230.114.95] has joined ##crawl-dev --- Log closed Sat Dec 31 00:00:26 2011