00:01:45 Unstable branch on crawl.develz.org updated to: 0.10-a0-2035-g7e7b7d8 (32) 00:10:57 okay, this is odd ... I've got a bat that's just sitting in one spot in zotdef, even though it seems to have calculated a perfectly good travel_path to the orb! 00:11:27 are other monsters moving? 00:12:36 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-2035-g7e7b7d8 00:12:52 elliptic: yeah 00:13:22 I guess it probably isn't the old bug where every single monster stopped moving, then 00:14:56 no, I'm trying to figure out how we can enable map 5 00:15:14 oh are you getting a monster stuck in a corner behind glass? 00:15:24 more-or-less 00:15:34 because that happens in non-zotdef too 00:16:00 yes, but this level is really prone to it, so I figured it was a good place to look at it... 00:20:02 -!- MarvinPA_ has joined ##crawl-dev 00:22:32 -!- MarvinPA has quit [Ping timeout: 244 seconds] 00:32:57 -!- Zaba has quit [Ping timeout: 245 seconds] 00:43:19 -!- Guest33522 has quit [Read error: Connection reset by peer] 00:43:35 -!- Guest33522 has joined ##crawl-dev 00:44:00 -!- Zaba has joined ##crawl-dev 00:58:47 03dolorous * rd1d771ef8773 10/crawl-ref/source/dat/database/monspeak.txt: Add wording fix. 01:15:29 -!- Textmode has quit [Ping timeout: 252 seconds] 01:39:02 -!- evilmike has quit [Quit: something happened] 01:41:14 -!- Textmode has joined ##crawl-dev 01:59:49 -!- ainsophyao has quit [Remote host closed the connection] 02:12:58 -!- st_ has joined ##crawl-dev 02:14:34 -!- ainsophyao has joined ##crawl-dev 02:18:10 * due surfaces 02:24:02 hai due 02:26:13 hi 02:26:14 due: You have 1 message. Use !messages to read it. 02:26:17 working weekends, unfun! 02:26:18 !messages 02:26:20 (1/1) kilobyte said (15h 36m 57s ago): Paladins don't have their sacrifice functionality yet, yet they're marked as finished. Is that intentional? Spirits kind of make no sense when spawned on the initial level generation (out of Zigs, that is). 02:26:53 !tell kilobyte I'm not sure that spirits should spawn at all; paladins are unfinished though, when didt ehy get unmarked as such? 02:26:54 due: OK, I'll let kilobyte know. 02:41:07 kilobyte, awesome quote for ziggurats :D 02:43:59 hmm the new tiles are nice too 02:46:11 -!- valrus has quit [Remote host closed the connection] 02:47:59 Hah! Gathas <3 02:56:37 -!- alefury has joined ##crawl-dev 02:59:43 Hehe, I see my quote for Aizul is stillin. 03:10:09 I presume there is a context for the giant forg quote? 03:12:14 -!- ainsophyao has quit [Remote host closed the connection] 03:17:57 -!- cosh has joined ##crawl-dev 03:19:11 <|amethyst> due: http://www.youtube.com/watch?v=4HAjhtPZGDY 03:24:13 -!- ainsophyao has joined ##crawl-dev 03:35:27 <|amethyst> I wish I could find my copy of _The Elementary Forms of Religious Life_. IIRC, about half of the quote from "The Hollow Men" (under "shadow") is itself a quote from Durkheim 03:35:58 -!- MarvinPA has joined ##crawl-dev 03:39:10 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 03:41:30 -!- ainsophy_ has joined ##crawl-dev 03:41:44 -!- ainsophyao has quit [Read error: No route to host] 03:46:13 <|amethyst> Here's a potential quote for toenail golem: "Gentle socks pamper them by day, and shoes cobbled of leather fortify them, but my toes hardly notice. 03:46:25 <|amethyst> All they're interested in is turning out toenails---semitransparent, flexible sheets of a hornlike material, as defense against---whom?" - Jorge Luis Borges, "Toenails" 04:01:32 -!- monqy has quit [Quit: hello] 04:04:33 -!- dtsund has quit [Quit: dtsund] 04:09:34 -!- syllogism- has joined ##crawl-dev 04:15:28 -!- Ragdoll has joined ##crawl-dev 04:18:47 03kilobyte * r489e5fe90b58 10/crawl-ref/source/dat/database/quotes.txt: A quote for toenail golems (|amethyst) 04:18:52 03kilobyte * r5cd752ce5fdd 10/crawl-ref/source/dat/database/quotes.txt: A missing space. 04:20:20 -!- Pacra has quit [Read error: Connection reset by peer] 04:21:01 -!- syllogism- has quit [Ping timeout: 240 seconds] 04:23:33 -!- syllogism- has joined ##crawl-dev 04:24:51 -!- syllogism- has quit [Client Quit] 04:26:47 |amethyst: <3 04:26:55 <|amethyst> thanks 04:27:59 I will need to code yazatas up. 04:28:07 Butnow I can't remember what they were supopsed to do. 04:28:35 -!- syllogism- has joined ##crawl-dev 04:30:12 due: you still haven't spilled what the abyssal monsters are meant to do 04:30:13 kilobyte: You have 1 message. Use !messages to read it. 04:30:30 kilobyte: I need to review my notes, I have a text file somewhere 04:30:43 kilobyte: sorry, this last week has wrecked me work-wise, howeverI will have free time this week! hooray! 04:30:55 :) 04:31:43 Lol, free time. I remember that. 04:32:02 I might have some tonight, unless I decide to start moving stuff to the new appartment. 04:32:13 Which I need to do soon cause I don't have any free time! 04:32:15 D: 04:34:25 -!- MarvinPA has quit [Read error: Connection reset by peer] 04:34:46 -!- MarvinPA has joined ##crawl-dev 04:35:23 I actually have some tonight but my left wrst is really bad so typing is a pain 04:36:30 I had that too, but after investing in a better keyboard it's all gone 04:37:22 !message edlothiol browser-cache problem can still occur, even after fix :) 04:38:05 is that even how you leave a msg? :) 04:38:29 its !tell 04:38:32 cosh: I don't think the smilie face is appropriate in this case :P 04:38:39 haha 04:38:46 also, while I never can force myself to exercise, there's one that gives an instant relief 04:38:53 !tell edlothiol browser-cache problem can still occur, even after fix :) 04:38:53 cosh: OK, I'll let edlothiol know. 04:38:57 thank you 04:40:25 kilobyte: oh? 04:40:26 due: stretch arms horizontally, make fists, put fists down (with horizontal arms) for 5 seconds. Then put fingers straight horizontally, for 5 seconds. Then spread them apart and turn upwards, for 5 seconds. 04:40:33 an instant fix 04:42:41 (in the first one, wrist veins are pointed down, not to the side) 04:46:44 -!- valrus has joined ##crawl-dev 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.10-a0-2036-gd1d771e 05:05:59 -!- valrus has quit [Remote host closed the connection] 05:35:19 -!- edlothiol has joined ##crawl-dev 05:43:03 kilobyte: ah, it's mostly my typing position plus intense pianoing 05:43:08 kilobyte: thanks or the hint though, i will try it!@ 05:47:26 (I'm icing it right now; damn tendonitis) 06:34:26 -!- ortoslon has joined ##crawl-dev 06:37:15 why does acquirement give you negatively enchanted items? It's a real kick in the teeth to acquire a cool weapon and think "for once, acquirement isn't useless" and then ohno -5,-5 too bad 06:40:26 possible only on artefacts 06:50:44 -!- the_glow has joined ##crawl-dev 07:01:20 cosh: did you... clear your cache after updating the server? :D the thing is, as long as the browser continues to use a file from the cache, it won't see the new cache directives 07:06:04 -!- dpeg has joined ##crawl-dev 07:06:11 !seen MarvinPA 07:06:11 I last saw MarvinPA at Sun Nov 20 10:34:45 2011 UTC (2h 31m 23s ago) joining the channel. 07:06:21 -!- valrus has joined ##crawl-dev 07:10:50 -!- valrus has quit [Ping timeout: 252 seconds] 07:22:40 !learn edit double_sword[2] s|.*|Double swords are better iff enchantment+slaying double sword[2/2]: Double swords are better iff enchantment+slaying Global Notice] Hi all, it's time to continue our ircd upgrades so we'll have a few netsplits as wolfe and hubbard is restarted. It will be somewhat noisy with just shy of 4000 people affected but shouldn't take long. Thank you for using freenode. 07:24:25 Keskitalo: i didn't get the job 07:24:27 !learn edit double_sword[1] s| but demon weapons are better| roughly as good as demon blade| 07:24:27 double sword[1/2]: A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 15, Acc -1, Delay 15). The highest base damage weapon in the game that you can wield with a shield, roughly as good as demon blade. (No shield if you're a small race.) 07:25:50 ??demon blade 07:25:50 demon blade[1/1]: A terrible weapon, forged in the fires of Hell. (single-handed Long Blade, Dmg 13, Acc -1, Delay 13) 07:27:52 -!- blabber has joined ##crawl-dev 07:27:54 actually, against a 10 AC enemy you'd need +9 enchantment and +5 slaying for the demon blade to be better 07:28:24 popcorn counts even less 07:29:00 !learn edit double_sword[1] s| roughly as good as a demon blade| minimally better than a demon blade| 07:29:01 No change because the regex failed to match. 07:29:13 !learn edit double_sword[1] s| roughly as good as demon blade| minimally better than demon blade| 07:29:14 double sword[1/2]: A magical weapon with two razor-sharp blades. (hand-and-a-half Long Blade; Dam 15, Acc -1, Delay 15). The highest base damage weapon in the game that you can wield with a shield, minimally better than demon blade. (No shield if you're a small race.) 07:30:53 dpeg: about TDHS: your writeup was pretty similar to what I've come up, except for 1. summons instead of warding, and 2. a concrete proposal for when to increase offense, when defense 07:31:01 2. is obviously good 07:31:18 for 1., with a split between offense and defense we may think of having both 07:36:20 -!- due has quit [*.net *.split] 07:36:20 -!- greensnark has quit [*.net *.split] 07:36:24 -!- rax has quit [*.net *.split] 07:36:24 -!- |amethyst has quit [*.net *.split] 07:36:24 -!- jlewis has quit [*.net *.split] 07:36:24 -!- elly has quit [*.net *.split] 07:36:26 -!- greensnark has joined ##crawl-dev 07:36:26 -!- |amethys1 has joined ##crawl-dev 07:36:27 -!- due has joined ##crawl-dev 07:36:27 -!- rax_ has joined ##crawl-dev 07:36:30 -!- elly has joined ##crawl-dev 07:36:30 -!- jlewis has joined ##crawl-dev 07:42:00 -!- dpeg has quit [Quit: Lost terminal] 08:04:19 -!- Pingas has joined ##crawl-dev 08:10:09 -!- Brannock has joined ##crawl-dev 08:10:10 -!- ortoslon has quit [Quit: bye] 08:11:45 -!- chrisoelmueller has left ##crawl-dev 08:14:40 the hellspider damage sounds very very high 08:15:24 especially if it can also gain berserk for example 08:15:45 plus a brand 08:16:22 @??stone giant 08:16:22 stone giant (15C) | Speed: 10 | HD: 16 | Health: 65-107 | AC/EV: 12/2 | Damage: 45 | Res: 06magic(85), 12drown | Chunks: 07contaminated | XP: 2025. 08:16:58 plus another 4 small attacks? 08:17:02 yeah, obviously 08:17:34 @??greater naga 08:17:34 greater naga (13N) | Speed: 8 (act: 80%) | HD: 15 | Health: 61-102 | AC/EV: 6/10 | Damage: 27 | Flags: spellcaster, see invisible | Res: 13magic(immune), 03poison | Chunks: 09poisonous | XP: 1678 | Sp: b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other, teleport self. 08:17:36 -!- Guest37642 is now known as jarpiain 08:17:43 of course those have weapons and theres a bunch of them 08:17:44 30,0,0,0 in my current branch 08:17:52 with upgrades though 08:19:04 i think the proposal said 45, 20, 15, 10, 5 on Spider:5 when i read it 08:19:37 depending on how many of those are branded and what other monsters are around thats pretty crazy 08:19:58 but the only way to know is playtesting anyway, so, whatever 08:45:59 -!- ais523 has joined ##crawl-dev 08:55:48 eronarn: is there a place where i can view the source of lava orcs? 09:01:05 edlothiol I see, nothing you can do then :) I cleared the cache and it works again...as usual :p 09:05:49 Ragdoll: git://github.com/Eronarn/Crawling-Chaos.git 09:19:07 kilobyte: thanks 09:19:29 -!- Textmode has quit [Ping timeout: 252 seconds] 09:20:54 Ragdoll: just ask if you have any questions, i'll see if i can help 10:16:41 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:17:08 -!- MarvinPA has joined ##crawl-dev 10:19:01 03elliptic * r60f516e66efe 10/crawl-ref/source/ (player.cc shout.cc): Move a few stealth effects from check_awaken() to check_stealth(). 10:25:06 MarvinPA: I'm at XL18 and have 2 servitors and a ghoul (got 1 A and the ghoul recently, the other A was a few levels ago) which I'd say is okay (should be 2 ghouls 1 A though), but the midgame portion before that is kind of "try really hard to keep guys alive" which is sort of not fun. I'm also still getting trash like flayed ghosts and flaming corpses instead of skeletal warriors and stuff 10:25:50 I think we should make it so you have fewer but stronger allies earlier on 10:26:16 like cut everything before wraiths 10:28:18 but Yred really could just use redoing... 10:29:21 also by the way umbra stealth is broken 10:29:39 hmm, i think elliptic just fixed that 10:29:55 oh yeah 10:30:34 and yeah, right now you'll still be able to get anything down to freezing wraiths once you're at servitor-level i think 10:32:59 I changed umbra so that it "just" doubles your stealth, yeah 10:34:38 what with the multiple "dark" effects we have? 10:34:57 especially shadows (as in the lantern) vs umbra 10:36:07 spell: LOS, no stealth loss (no one uses it); lantern: LOS, stealth to 0 (no one uses it); umbra: no LOS change, double stealth (not usable on request) 10:36:36 let's leave at most two (or one!) distinct effects 10:39:22 -!- the_glow has quit [Read error: Connection reset by peer] 10:39:25 kilobyte: what about making the spell give umbra, in addition to what it does right now? this fits expectations of stealth/etc. from darkness, but also means the user suffers an acc penalty (except for demon/undead casters) 10:40:21 the lantern could be changed to do that too 10:40:22 and maybe have the lantern be the spell effect, except it glows when you wield it, explaining the lack of stealth? 10:40:52 does umbra still give stealth boost against demon/undead? 10:40:54 maybe make your glyph a flickering ghostly sort of flame 10:41:06 ie, lantern would do nothing different that currently? 10:41:08 st_: good question, i'm not sure if i applied that check only to acc or to stealth too 10:41:36 kilobyte: well, apart from any interactions the spell has that the lantern doesn't... like halo i think? 10:45:12 st_: yes 10:45:27 making it not do that would be a pain and I'm not sure how much sense it makes anyway 10:45:47 against undead I semi understand, but demons? 10:45:50 that would certainly make the spell more appealing then 10:46:16 well, maybe 10:48:48 speaking of darkness, it really shouldn't let you fire conjurations out of LOS 10:49:14 IMO we should remove all the LOS-reducing stuff except for nightstalker (maybe) 10:49:36 and change one of lantern of shadows and darkness to give umbra instead and remove the other one 10:49:46 can it be including nightstalker 10:50:14 i think it is the worst offender 10:50:15 conjurations out of LOS is always a bug 10:50:41 kilobyte: what about shooting arrows out of LOS 10:51:16 however, bugs are not an argument against one effect but not another. Either the bugs are fixed and all effects are okm or the effects are all removed. 10:51:22 elliptic: just same as conjurations 10:51:38 so lower LoS magically means that arrows don't travel as far? 10:51:38 not doable while we have bad AI 10:52:27 a bit hard to explain, yeah... having a MASSIVE penalty to accuracy is obvious, negating any chance to hit is not 10:52:42 I mean, there are ways of trying to address the problems with LoS reduction, but they don't necessarily seem worth it to me 10:53:28 we've had several LoS reduction effects for a while now and they haven't seemed particularly interesting to me 10:53:55 yeah, but we can't single out any effect... so if this can't be worked around, all three effects plus nightstalker need to go 10:55:05 well, I'm fine with removing nightstalker also (or changing it to umbra) :) 10:55:08 MarvinPA: the timing of gifting n/A/Ds seems about right to me 10:55:54 st_: a single servitor negates about any opposition until, say, V:8 10:56:05 (if you watch his hp, obviously) 10:56:41 well, true 10:57:28 but after V:8 they don't do too well in zot 10:57:41 so it would be lame to only get them really late 10:58:49 for some reason I actually got mine quite early this game, even though they are supposed be the last one in the list right? 11:00:17 03dolorous * r568d9cda80bb 10/crawl-ref/source/dat/database/quotes.txt: Add punctuation fix. 11:02:11 03kilobyte * r9092980ad924 10/crawl-ref/source/ (14 files in 5 dirs): Fix backgrounds of expired portals that don't use stone arches. 11:03:47 ugh... Yred uses number of gifts for servant quality 11:04:28 ie, farming an early level gets you servitors fast even if you stay at low piety, late conversion is useless 11:04:32 -!- ais523 has quit [Remote host closed the connection] 11:07:16 -!- valrus has joined ##crawl-dev 11:08:16 yeah, it really needs reworking :P 11:10:28 -!- the_glow has joined ##crawl-dev 11:11:43 -!- valrus has quit [Ping timeout: 248 seconds] 11:12:05 having a small number of powerful guys is far more fun, especially if they can get names and such 11:14:51 agreed, I like giving them equipment too 11:16:18 what about piety+XL as a short-term fix? 11:23:20 sounds reasonable but iirc the mechanism itself is sort of busted 11:23:24 the way they're rolled 11:38:41 -!- dtsund has joined ##crawl-dev 12:01:59 -!- evilmike has joined ##crawl-dev 12:08:20 -!- dtsund has quit [Quit: dtsund] 12:14:40 -!- the_glow has quit [Ping timeout: 240 seconds] 12:14:51 Eronarn: agreed on having a small number of allies being fun, and also on the naming thing 12:15:06 in my recent beogh game I had one orc who lasted all the way from early lair to zot:5 12:16:29 if I had the option I'd probably name them myself, but the semi-random naming is good too 12:23:14 can someone who understands crawl lua confirm that I'm right that 1e9ca8f is completely useless at the moment? 12:25:08 at least, I can't figure out how to make any use of it 12:33:22 reading the thread for that bot, it looks like the person writing it found a use for that 12:33:52 the bot currently isn't using it though 12:33:59 at least, the version posted there 12:34:07 hmm 12:34:10 !rc fireworks 12:34:11 Can't find rc for fireworks. 12:34:23 this person talks about fireworks.rc as well as the one that's linked 12:35:35 you mean the "I patterned it off the ready() function in fireworks.rc" line? 12:36:15 fireworks.rc is in the test suite, I think kilobyte made it 12:36:21 oh, I see 12:36:37 that makes a lot more sense 12:37:59 evilmike: maybe if powerful ones came prenamed, but if you name something weak and it levels up it keeps that? 12:38:27 it feels weird to be able to name something like a profane servitor 12:38:54 Yeah. I was thinking more for beogh, really. Yred has similar gameplay though 12:39:38 also, speaking of beogh, is it just me or does he actually enchant your orc's gear? I had an orc drop a +9 plate mail after it died in zot 12:40:55 yes 12:42:47 -!- Guest33522 has quit [Read error: Connection reset by peer] 12:45:23 -!- Guest33522 has joined ##crawl-dev 12:49:32 -!- Zaba has quit [Ping timeout: 244 seconds] 13:00:26 -!- Zaba has joined ##crawl-dev 13:00:34 -!- Zaba has quit [Changing host] 13:00:34 -!- Zaba has joined ##crawl-dev 13:05:14 -!- Wensley has joined ##crawl-dev 13:13:07 03evilmike * r3d5c792bcda8 10/crawl-ref/source/dat/database/monspeak.txt: Don't use "you feel drained" as part of Boris' speech. 13:29:27 -!- dtsund has joined ##crawl-dev 13:37:52 -!- ainsophy_ has quit [Remote host closed the connection] 13:41:37 -!- jeanjacques has quit [] 13:42:09 -!- valrus has joined ##crawl-dev 13:42:24 03dolorous * rb4b82e003fcb 10/crawl-ref/source/mutation-data.h: Tweak gelatinous body mutation message. 13:51:58 -!- monqy has joined ##crawl-dev 14:04:53 -!- Twinge has quit [] 14:11:18 -!- dpeg has joined ##crawl-dev 14:11:28 -!- Wensley has quit [Ping timeout: 240 seconds] 14:15:13 -!- MarvinPA has quit [Read error: Connection reset by peer] 14:15:37 -!- MarvinPA has joined ##crawl-dev 14:16:06 -!- Wensley has joined ##crawl-dev 14:25:01 -!- ussdefiant has quit [Remote host closed the connection] 14:26:36 no-one in at the moment? 14:26:59 do I count 14:27:02 I'm around for the moment, though I'll probably be leaving soon 14:29:06 G-Flex: sure 14:29:34 elliptic: the forum has a proposal to auto-id ?fear and ?holyWord upon use. What do you think? (I agree.) 14:30:07 I'm fine with that 14:30:10 I tried to pass the buck to Marvin but he ignores me :) 14:30:28 oh! yeah sorry, i did see that email but forgot to reply :P 14:30:39 hehe, hi Chris! 14:30:40 it sounds fine to me as well, though 14:31:26 it's a quick change, I think, so I look for someone who can code it as quick rather than going the Implementable route (which I'll do if you all decline) 14:31:46 ??fear a bit unsure, ??holyWord is obvious 14:31:47 I don't have a page labeled fear_a_bit_unsure_holyword_is_obvious in my learndb. 14:32:15 poor Henzell 14:32:39 it changes the potions vs scroll id minigame, not sure in which direction 14:32:48 maybe identify holyword, but just a hint for fear 14:32:57 that scroll sounds a little scary 14:33:08 or, you cringe 14:33:28 well there's no point doing that but then not actually identifying the scroll 14:33:35 blueDave: if we do that, Crawl style is to go the full way 14:33:39 yeah, hints like that are awful 14:34:01 if you are spoiled, they are the same as identifying the scroll except with interface hassle 14:34:26 if you aren't spoiled, you'll become so very quickly 14:35:03 !seen mumra 14:35:03 I last saw mumra at Thu Nov 17 18:45:22 2011 UTC (3d 1h 49m 41s ago) quitting with message Quit: offski. 14:35:05 dpeg: I wouldn't worry at all about it changing the ID minigame 14:35:33 fear and holy word are weak enough scrolls that I never worry about having a monster around to read-ID them on the first read anyway 14:35:37 elliptic: okay. I like the id minigame... new scrolls and potions can make it better, I think. 14:36:19 ID minigame is fine but this change won't really change it at all, is what I mean :) 14:36:40 soudns good 14:36:57 any coder volunteer, unless Adam vetos? 14:37:23 is it as straightforward as it sounds? 14:37:37 no idea, otherwise I'd do it myself 14:37:40 I've been scanning mantis looking for some way to help 14:37:56 I've been toying with a semi-guaranteed (high chance) potion/scroll/general shop in the D:10-12 range 14:38:07 to make holding out with ! or ? usage a little more attractive 14:38:29 dpeg: Make it guaranteed if you do it or it's just gonna be annoying I think. 14:38:31 coding holy word 14:38:39 just doing a bit of clean-up 14:38:41 if you want a guaranteed shop, I'd put it in Orc:1 14:38:52 kilobyte: thx for info 14:38:56 elliptic: good idea 14:38:57 like, the message is inconsistent with Yred not being mad at you 14:39:16 blueDave: you posed some questions on Constriction, I saw. Then again, you were also the one with the insane insult/attack at me on the forum. 14:41:45 dpeg: what with fear? 14:43:03 kilobyte: auto-id when read, to avoid the "read un-ided scrolls in sight of rats" nonsense 14:43:54 could you suggest a message? 14:44:02 sorry about that 14:44:17 kilobyte: what kind of message? 14:44:28 for ?fear without monsters around 14:44:37 the bestest one was on Duris: if you resisted the Fear spell: "@The_monster@ says 'boo'. You're not impressed." 14:44:38 let me check tavern, they had something 14:44:42 dpeg: A sense of dread comes over you. 14:44:48 ghallberg: ah, thanks 14:44:55 ghallberg: that sounds like it's you who's scared 14:44:58 kilobyte: nice one 14:45:01 that message sounds familiar, isn't it used somewhere else? 14:45:16 blueDave: Necro miscast I think... 14:45:18 dpeg: orc 4 already has a bunch of guaranteed shops and you're quite likely to get one like that... it's a bit deeper than what you suggest though 14:45:22 Or maybe mummy curse? 14:45:23 :D 14:45:30 I realized I stole it from somewhere. 14:45:32 "This is a scroll of fear. You don't feel frightended." ? 14:45:35 I dont think shops will have much of an effect on the ID game in any case 14:46:17 hi 14:46:18 evilmike: if you knew there was a guaranteed potion shop on D:5 -- it would not affect you? 14:46:21 "You assume a fearsome visage."? 14:46:24 Hi Jude 14:46:28 kilobyte: sure 14:46:40 You let out a blood curdling scream. 14:46:41 dpeg: I'd buy healing and heal wounds if I hadn't ID'd them yet and also buy bad potions 14:47:04 I think scream is more appropriate since it's 360° 14:47:05 speaking for myself, I hold onto singles in hopes I can buy as many named and unknown ones in a shop as possible 14:47:12 ghallberg: it's a near-silent scroll right now 14:47:16 Oh right... 14:47:24 which can be changed 14:47:36 the only potions I'm really afraid of use-iding are mutation and cure mutation 14:47:38 I just think the face changing is a bit weak. 14:47:47 merged with Noise, even 14:48:03 noise is just boring 14:48:13 Merging could create something interesting maybe? 14:48:21 also, for price reasons, I'd be more willing to buy a scroll of id and use that on a potion, than buy the potion to id it... 14:48:35 right. due: a message for reading the scroll of Fear is needed. Either in all cases, or without an audience. 14:49:08 due is our best writer, let's whip him into creativity :) 14:49:16 yes! 14:49:33 regarding shops, I should also say I'm more stingy with gold than I used to be, some stuff can be pretty expensive 14:49:51 evilmike: sure, trivial buy off the bad items is no more 14:50:08 oh, I meant more like how a good armour can sometimes cost 3000+ 14:50:25 hehe 14:50:30 !seen nrook 14:50:30 I last saw nrook at Tue Aug 23 16:13:43 2011 UTC (12w 5d 4h 36m 46s ago) quitting with message Quit: Lost terminal. 14:50:44 Am I the only one who thinks ?aquirement are boring? 14:50:46 evilmike: make that *10. Someone mentioned a PDA for 36k 14:50:47 perhaps I have to do the remaining price changes myself "Crawl: inflation edition" 14:50:56 kilobyte: wow 14:51:00 I almost always pick wands... 14:51:11 kilobyte: nah, not always. My last winner bought one for 4k. 14:51:16 kilobyte: I bought a pda for like... 5500 a few games ago. Had to acquire gold 14:51:27 oh yeah that reminds me, I think rings of slaying are overpriced 14:51:28 I also acquired gold. 14:51:34 they're not bad rings but the current prices aren't worth it 14:51:35 dpeg: have crawl mine bitcoins every time the player purchases something 14:51:45 didn't elliptic reduce prices with the nerf? 14:51:49 slightly 14:51:58 they still tend to be very expensive 14:52:04 I always pick "weapon" unless I have a decent one already, then jewels 14:52:15 I usually acquire armour 14:52:17 there's a +0,+5 ring of slaying in a shop in my game selling for 1155 gold 14:52:21 ppretty pricy 14:52:23 pretty* 14:52:29 G-Flex: yeah, and 1155 is on the low end 14:52:40 dpeg: I was thinking of reducing them more, actually 14:52:43 it would be fine for old slaying 14:52:44 All gear tends to be mediocre in my experience :( 14:53:38 evilmike: slaying ring prices are 60% of what they were in 0.9 (if you have the same plusses) 14:53:45 ghallberg: the chance for wands of healing is pretty slim, there are better acquirements unless you know all wands types but that 14:54:08 elliptic: go ahead! 14:54:09 kilobyte: I like /tele and /haste too 14:54:48 my Fedhasite acquired food twice 14:54:55 I am a mediocre player though. 14:55:11 elliptic: less than I expected. I probably found a few expensive shops. Still, I've never felt like buying slaying yet 14:55:13 well... with so wildly disagreeing opinions on what to acquire, I'd say this scroll is anything but boring 14:55:39 I use lots of different options with acquirement, yeah 14:55:50 yeah acquirement is a good scroll, I've found uses for all options except for misc and food (but I've seen people acquire food and avoid starving, so that's good too) 14:56:01 ammo acq is weird though 14:56:15 I've used staff acquirement too 14:56:16 a couple times 14:56:33 actually, a few; getting rods was nice on my MiGl with a lot of evoc 14:57:27 I think ?acq is far from perfect but better off than it used to be 14:57:41 no good misc items currently... it's not a problem with the scroll but the item type 14:58:00 when I'm disappointed with armour acquirement from the scroll, usually it's because it's a lot I don't need, not a bad item 14:58:11 I used misc acq once to get cboe 14:58:34 was damn good before you removed Quad Damage :p 14:58:40 is there a minimum value it tries to get? I think i've seen mostly items equivalent to what i already have 14:59:00 * kilobyte is looking for a good name to rename it and sneak back as a Xom effect :p 14:59:07 maybe wrong expectations ;) 15:00:15 acquirement tends to be better than normal stuff, but you can get absolute garbage with it if you're unlucky 15:00:25 oh, actually cboe is guaranteed with 27 skill 15:00:25 it's not supposed to always give you good stuff though. 15:00:58 kilobyte: yeah, that's why I went for it then 15:01:30 air fan / lamp of fire can be guaranteed too 15:01:53 if you have 27 skill, you have better things to do though 15:03:10 better to acquire staff and hope you get a rod with bolt of inacc 15:04:15 by the way, cao trunk hasn't been updated since nov 6... 15:04:38 strange that you never get rods unless you have huge Evoc 15:04:56 non-Nemelexites hardly ever have Spc < Evoc 15:06:17 might be better to use weighting instead 15:06:28 kilobyte: what? 15:06:47 I've been maxing evocations with tso lately 15:06:53 bolt of inacc + halo is cool 15:06:57 -!- syllogism- has quit [] 15:07:17 misread that, it's sum(spell skills) < Evoc 15:07:43 random2(sum(spell_skills)) < evoc + 3 15:07:53 not at all the same thing, there's always a chance at a rod 15:16:48 berserker will of course have more evo than spc, usually 15:28:55 03elliptic * r596da3b2879e 10/crawl-ref/source/shopping.cc: Lower ring of slaying price slightly (yet again). 15:29:05 03elliptic * r930ea6997084 10/crawl-ref/source/l_you.cc: Add you.nauseous() function to lua. 15:29:06 03elliptic * rf0bae345d68a 10/crawl-ref/source/player-stats.cc: Enable automatic levelup stat gain choosing via lua. 15:29:10 -!- ais523 has joined ##crawl-dev 15:30:40 <3 no ugly hacks in bots. 15:31:45 workarounds for old prompts tended to cause problems elsewhere 15:36:16 03kilobyte * r9239728c53eb 10/crawl-ref/source/dgn-overview.cc: Don't claim you can switch to good gods whose altars you haven't seen. 15:36:16 03kilobyte * redc804f58f1d 10/crawl-ref/source/ (effects.cc effects.h item_use.cc): Always id scrolls of holy word. 15:36:16 03kilobyte * r3f10d5ab5864 10/crawl-ref/source/ (beam.cc beam.h item_use.cc spl-cast.cc): Always id scrolls of fear as well. 15:36:31 what was the language for holy / fear? 15:37:11 also, are scrolls silent if you read one? seems like they should make a tiny bit of noise 15:46:20 03 * r49b81c712f8a 10/crawl-ref/source/ (l_item.cc l_you.cc): expand lua script engine [item.is_useless, you.contaminated, you.feel_safe] 15:46:28 -!- MarvinPA_ has joined ##crawl-dev 15:46:31 03 * r79438b4161a7 10/crawl-ref/source/l_you.cc: Lua script engine extension: you.caught() 15:46:31 03kilobyte * rf8949f86d123 10/crawl-ref/source/l_you.cc: Make you.contaminated return contamination tier rather than just a bool. 15:49:02 -!- MarvinPA has quit [Ping timeout: 252 seconds] 15:49:52 weird - no name in those commit messages? 15:51:03 lol @ the from 15:52:00 who is Kek? 15:52:18 yeah... I wondered whether to correct them but if someone is so afraid about leaving the address parseable, no reason to go against their wishes 15:52:45 breaks the cia hook 15:53:04 another thing to fix... 15:53:42 ah, that's a reason to correct that thing then 15:53:53 (addresses I mean) 15:54:17 -!- ussdefiant has joined ##crawl-dev 15:58:16 03evilmike * re0cd2c1e1d0f 10/crawl-ref/source/ng-restr.cc: Don't grey out Hill Orc Abyss Knights 16:18:46 while researching constriction, ran across this: 16:18:56 fight.cc calls "you.has_usable_tentacles()" [has no parm on the call] 16:19:05 player.cc defines "int player::has_usable_tentacles(bool allow_tran) const" [takes a boolean to allow transformed] 16:19:16 bug? would randomly not allow/exploit aux attacks when transformed... 16:20:51 allow_tran there is true by default 16:20:54 this is C++ not C 16:24:38 -!- Pingas has quit [Ping timeout: 252 seconds] 16:24:42 -!- Pingas has joined ##crawl-dev 16:29:31 that's handy, forgot it was even possible 16:31:29 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 16:32:07 -!- ZorbaTHut has quit [Ping timeout: 245 seconds] 16:35:54 kilobyte: okay, will look at it shortly 16:40:26 due: for now I committed that weak "You assume a fearsome visage." 16:45:29 hm 16:48:14 -!- ainsophyao has joined ##crawl-dev 16:48:15 -!- ainsophyao has quit [Remote host closed the connection] 16:54:35 console mimics crash tiles (https://crawl.develz.org/mantis/view.php?id=4921) by KiloByte 16:58:07 -!- ainsophyao has joined ##crawl-dev 16:59:37 mimics use stale glyph settings (https://crawl.develz.org/mantis/view.php?id=4922) by KiloByte 17:01:30 -!- HangedMan has joined ##crawl-dev 17:21:19 -!- the_glow has joined ##crawl-dev 17:23:51 -!- cosh has quit [] 17:25:20 -!- ais523 has quit [Remote host closed the connection] 17:29:47 Broken player god reference in monster speech (random pan lord) (https://crawl.develz.org/mantis/view.php?id=4923) by hayenne 17:30:49 03SamB * re00e02a59abc 10/crawl-ref/source/mon-act.cc: Fix sense of a test so monsters don't get stuck behind glass all the time. 17:30:59 03SamB * r390a368dcf66 10/crawl-ref/source/dat/des/zotdef/zotdef.des: Zotdef: Enable "Glassed Sandwich" now that monsters can handle it. 17:40:36 -!- Ragdoll has quit [Quit: Ik ga weg] 17:42:13 evilmike: check it out! 17:42:31 will do 17:42:58 it's also good to see monsters will no longer act like insects when faced with glass 17:44:08 monsters : glass = real life insects : street lamps 17:44:37 dpeg: shouldn't be the case anymore 17:44:44 SamB_: yes, you rock! 17:44:52 Item buggily placed in the Abyss (happens right after entering the Abyss) (https://crawl.develz.org/mantis/view.php?id=4924) by hayenne 17:45:07 * kilobyte stones dpeg. 17:45:21 * dpeg pulls out that lizard corpse 17:45:44 The problem turned out not to be with the pathfinding code at all 17:45:49 can't use "metal" as a verb :( 17:46:07 metallic ? 17:46:24 that's an adjective 17:46:29 kilobyte: crystal is possible, though 17:46:29 it was with the code that decides what to do based on the found list of waypoints 17:46:33 -!- ainsophyao has quit [Remote host closed the connection] 17:46:36 also "to wax" :) 17:46:42 oh, right, verb 17:46:46 metalling, the act of playing so metal that you melt other people's faces off 17:46:47 SamB_: good catch 17:46:59 hm 17:47:05 HangedMan: meltaling* 17:47:09 I'm only a native speaker, do you think I can keep all that stuff straight all the time? 17:47:10 Are we talking about converting something to metal? 17:47:18 meltaling, hah 17:47:19 due: yes, I think so 17:47:26 metallizing? 17:47:31 oooh 17:47:34 Metalize is an acceptable verb. 17:47:36 if I do this rl radio interview, it will feature some music, promised 17:47:36 or metalise. 17:47:53 dpeg: RL radio interview? 17:48:03 "metallize" is a word, yeah 17:48:13 Metallise would ... yeah. Make more sense. 17:48:14 er, "metallise" in this case 17:48:14 due: yes, Jeff asked me if I'd like to do one 17:48:19 03kilobyte * rca7b65710ba5 10/crawl-ref/source/dat/des/builder/shops.des: Don't trap people in shop_statue. 17:48:19 waxify! 17:48:19 03kilobyte * rf0d3fdbe7b40 10/crawl-ref/source/mutation.cc: Make Zin's protection from mutations better than rMut. 17:48:20 03kilobyte * rf0321a08aedd 10/crawl-ref/source/mutation.cc: Don't claim that armour fits on deformed seafood/kittehs/draconians. 17:48:20 03kilobyte * r4720106fa1c7 10/crawl-ref/source/rltiles/ (3 files in 3 dirs): Remove an unused "unseen entrance" tile to UNUSED/ 17:48:21 03kilobyte * rdcdf8ea245f6 10/crawl-ref/source/ (trap_def.h traps.cc): Simplify. 17:48:21 03kilobyte * r6aba98e8ef4d 10/crawl-ref/source/dat/des/zotdef/zotdef.des: Remove a no longer valid comment. 17:48:23 usually, I'd say no but since it's Jeff asking... 17:48:31 03evilmike * rc5e73595c224 10/crawl-ref/source/mon-util.cc: Fix capitalization issue with @Foe_god@. 17:48:35 dpeg: Oooh nice. I would definitely be interested in hearing! 17:48:47 which aspell dictionary are we supposed to be using, again? 17:48:55 due: if we do it, the recording session will be early January 17:49:04 aspell sometimes doesn't have words for some reason 17:49:06 SamB_: EN_AU 17:49:11 what the ? 17:49:12 SamB_: Commonwealth English 17:49:18 or Australian English 17:49:26 en_AU? 17:49:38 Genau 17:49:39 aubertine english 17:49:54 Aubergine English? 17:50:23 Commonwealth english isn't really a real thing 17:50:45 there's british english, australian english, canadian english, each with their own trivial differences 17:50:52 * SamB_ was using en_GB 17:51:01 SamB_: that's generally fine 17:51:12 rule of thumb: "use the non-US version" 17:51:32 non-US versioun 17:51:52 silly Zannick, that's not how you spell version 17:52:15 it certainly isn't how i spell version! i'm from the US! 17:52:18 :P 17:52:43 Nobody spells version like that :p 17:52:54 * SamB_ is also from the US 17:52:58 * Zannick was joking 17:53:05 I can only think of a few -oun words and ... vadoun is one of tem! 17:53:06 * SamB_ new that 17:53:33 here in canada we use a nice bastard version that mixes british and american spelling 17:54:05 SamB_: glassed sandwich seems to work well. It's a lot harder now that enemies can get to the orb too 17:54:05 to be fair, it's english, everything's a bastard version of something 17:54:08 s/english/natural language 17:54:15 and our french gets to have wonderful obscenities like tabernacle 17:54:26 HangedMan: I love canadian french cursing 17:54:31 HangedMan: Spanish is like that too. 17:54:33 HangedMan: tabernac. the spelling is important 17:54:35 it's just a giant pile of minced oaths 17:54:43 all the weird french canadian profanities have weird spellings 17:54:43 "Cago en la Virgen!", etc. 17:54:49 I think it's "tabarnak" 17:55:04 I've never seen it with a k 17:55:09 my grandfather uses some that I'm still not sure how to spell 17:55:40 dpeg: Keep us updated! :D 17:55:51 dpeg: Surely you will talk about MD? ;) (I see the blog post comments have calmed down) 17:55:57 dpeg: Jeff? 17:56:01 -!- alefury has quit [Ping timeout: 244 seconds] 17:56:15 bring back mountain dwarves, multiply all apts by -1 17:56:34 -!- blabber has quit [Quit: leaving] 17:56:49 if they ask about MD just act like they never existed in the first place 17:56:50 -!- alefury has joined ##crawl-dev 17:56:55 evilmike: rettcon! 17:57:04 evilmike: MD? 17:57:10 Wensley: what are those 17:57:15 doctors? 17:57:16 due: I guess the MD will come up, yes. Will keep you informed. 17:57:19 what is this "Mountain Dew" of which you speak? 17:57:35 we have always been at war with the mountains 17:57:36 mmm ountain dew 17:58:21 due: Keskitalo mentioned lifting my reply #144 to a separate blog post 17:58:23 tell them the reason for removing MD is because crawl doesn't have mountains 17:58:33 lol 17:58:43 dpeg: i would if the comments keep coming in 17:58:56 dpeg: but as they've calmed down it might be a good idea to just leave it for the moment 17:59:00 yes 17:59:01 I agree 17:59:11 it's a good post but probably best to just let the issue rest 17:59:30 I believe he said it was *worthy* of blog post status 17:59:40 not that it was necessarily a good idea to move it ;-) 17:59:57 if I had in mind a seperate entry (I didn't), I would have added a section on what is and what "player commitmet" 18:00:01 *'s not 18:01:00 there are precedents... WH40k was "WH in space", including dwarves (squats). They got removed in a subsequent edition (to a large outcry of players!), and anyone who said anything about them on the forums got banned. 18:01:37 * due thumbs up! 18:06:10 it seems I'm not a member of the CRD list... can I change that somehow? 18:06:21 it held my mail for moderation 18:06:35 edlothiol: nat or peter will approve you, hopefully 18:06:56 hm, ok 18:07:15 edlothiol: you can attempt to sign up 18:07:39 there is a mailman page, uh, somewhere on sf.net ... 18:07:48 I thought I had already signed up, since I receive the mails 18:08:12 due: this bit about Nat and Peter feels iffy to me 18:08:18 we have no idea where they are 18:08:22 is it just a moderated list? 18:08:32 I just recently signed up on my new email address and the turnaround was immediate 18:09:37 dpeg: Moderation != signing up 18:10:41 dpeg: Signing up just means you receive mails; you'er still moderated when you send your first messag,e until someone approves it. If you have administrative access to the back-end of the mailing list, you should be able ot manaully approve edlothiol. 18:10:48 (A bit like how we have to approve blog post comments) 18:11:13 I've sent mails to it before, though 18:11:26 Did you change addresses at all/ 18:11:36 any flames? 18:13:11 no... I just logged into the membership configuration with the exact same address 18:13:31 Huh, strange. 18:13:40 c-r-d or c-r-c? 18:13:41 maybe they hit the wrong button before or something 18:14:14 c-r-d 18:15:15 -!- MarvinPA_ is now known as MarvinPA 19:21:53 -!- alefury has quit [Quit: ChatZilla 0.9.87-2011111804 [Firefox 8.0/20111104165243]] 19:33:35 -!- ainsophyao has joined ##crawl-dev 19:38:14 -!- petete has joined ##crawl-dev 19:50:43 -!- medgno has joined ##crawl-dev 19:59:42 -!- Pingas has quit [Quit: Leaving] 20:02:42 -!- Cryp71c has joined ##crawl-dev 20:02:53 Evening 20:04:38 -!- Fyren has quit [Read error: Connection reset by peer] 20:07:49 -!- DrPraetor has joined ##crawl-dev 20:13:34 -!- bmh has joined ##crawl-dev 20:15:05 -!- Textmode has joined ##crawl-dev 20:22:05 dev is so much quieter in this time zone. 20:22:33 * Textmode huggles bmh :3 20:23:00 Textmode: Isn't it late at GMT+{1,2} 20:25:42 -!- ZorbaTHut has joined ##crawl-dev 20:26:39 bmh: last I checked I was GMT+10 20:27:58 Textmode: doh. I mixed up au with Austria. 20:28:06 heh... 20:29:34 -!- Pacra has joined ##crawl-dev 20:34:03 I hate looking at Mantis and seeing Abyss bugs. 20:34:40 so does that mean you like seeing new abyss vaults? 20:35:18 HangedMan: 'eh? (sorry -- haven't played crawl seriously in over two months) 20:35:31 on mantis, I meant 20:35:31 Does it need more murder vaults? 20:35:45 The more vaults the better, man! 20:35:58 well yes because people have only died five times to the rune vaults 20:36:17 bmh, would like to finally see a reasonably sized abyss rune vault. 20:36:23 bah. Have my 'escape' vaults killed anyone? 20:36:31 HangedMan: do you realize how uncommon they used to be 20:36:38 yes 20:36:45 also, they're not very large, which means you're likely to die outside them 20:36:45 Not sure if its not possible because of how the abyss is generated, but any abyss vaults I've ever seen tend to be small. 20:36:48 never saw one myself 20:36:51 Cryp71c: Do you have anything in mind? 20:36:52 abyss vaults have pretty strict size restrictions 20:37:01 I think I saw somewhere that it has to be like 24x24 20:37:14 and the random teleporting (plus the fact that stasis won't block it any more) means you need to make them short anyway 20:37:18 bmh, not specifically, would like to see instances where you run across larger structures in the abyss instead of the traditional abyss terrain. 20:37:33 oh, no, it's 28×23 20:37:59 well with empty-space-vaults it wouldn't be too hard to add furniture shapes 20:38:12 ...if they can fit into 28x23 20:38:24 bmh, nothing huge, but something between 8 and 12 units on its minimal-wide side would be nice in size, I think. 20:39:07 what, like evilmike_abyss_rune_shrine? 20:39:21 !map evilmike_abyss_rune_shrine 20:39:22 that one only takes a long time if you suck 20:39:34 Generally the feeling toward humorous vaults is... negative? I was thinking of a slime vault full of panicked kobolds 20:39:36 What's the command which pulls the map info out of the .des? 20:39:47 use !vault 20:39:53 !vault evilmike_abyss_rune_shrine 20:39:54 Couldn't find evilmike_abyss_rune_shrine in the Crawl source tree 20:39:57 it barely works though, you're usually better off using !source to get abyss.des 20:40:04 !source abyss.des 20:40:05 Couldn't open current/source/abyss.des for reading 20:40:06 !source dat/des/branches/abyss.des 20:40:09 lol 20:40:09 Lines pasted to http://paste.scsys.co.uk/161556 20:40:21 vault and source are both out of date i think 20:40:32 0.9 or whatever 20:40:33 wow that's old 20:40:41 Yeah, I don't see any info on that vault of evilmike's 20:40:44 it should just avoid using pastebin, and link to the file on gitorious 20:40:55 yeah, that would be preferable, I think, evil. 20:41:00 evilmike: write the code you want to see in the world. 20:41:06 the abyss vaults were in like, 0.8. maybe even earlier, they're at least a year old 20:41:14 bmh, where is the source for henzell? 20:41:25 Cryp71c: Haven't the foggiest. 20:41:27 said vault is just a small stone room with a lucy altar and some spatial vortexes 20:41:28 or, at least how it processes commands. 20:41:34 hrm, well I'll see you guys tomorrow. 20:41:40 I need to fix a few UCC bugs and then, MERGE! (I hope) 20:42:03 So, get ready to have unstable trunk :P 20:42:06 good luck 20:42:08 indeed 20:42:12 good thing cao never updates 20:42:15 Cryp71c: try greensnark's github 20:42:41 Wensley, may do, I'll see if I can convince green to change the bot functionality though :P 20:42:45 Would be quicker anyways. 20:43:53 !tell greensnark evilmike had an interesting idea, have the !source commands link to the file on gitorious rather than pastebin'ing from whatever source it uses now (which doesn't seem to be up to date) 20:43:55 Cryp71c: OK, I'll let greensnark know. 20:44:00 -!- Cryp71c has quit [Quit: Leaving] 20:46:10 -!- bmh has quit [Quit: Page closed] 20:47:15 -!- bmh has joined ##crawl-dev 20:49:49 (Or can they?) 20:49:52 The trouble with an abyss rune vault is that things in the abyss can't banish you. 20:51:55 the abyss rune vaults aren't supposed to be that hard, mostly. Same with the exit vaults I made 20:52:31 -!- HangedMan_ has joined ##crawl-dev 20:52:47 even if they can't banish you, distortion ettins are not very nice 20:53:01 oh well 20:53:04 bmh: I don't think humorous vaults are bad. I made the fake Sigmunds one (kobolds/goblins with scythe/robe each) and the insane Yiuf variants, and they seem to go quite well. 20:53:05 The exit vaults I made, were (I believe) at dpeg's suggestion, are obviously lethal so that tough players can leave more easily, while weak players are forced to slog 20:53:22 dpeg: Kobold mining team trapped in Slime? :) 20:53:22 the idea is banishment happens more often to midgame characters, so the vaults should mostly reflect that. Super-hard vaults in the abyss just encourage people to enter the abyss at a high level in the extended endgame, which I think is a terrible thing 20:53:32 the abyss is super boring when you're actually prepared for it 20:53:32 -!- HangedMan has quit [Ping timeout: 265 seconds] 20:53:51 the only thing I'd say are actually hard in abyss are lich closets and the hellephant 20:54:05 dpeg: I hope you're in Canada or something 20:54:07 one of the exit vaults I've submitted can have a player open a door to find a ball lightning 20:54:09 yeah it's ok for some vaults to be harder than others 20:54:15 bmh: unfortunately not :) 20:54:37 would it be rude to lightly nudge you to look at the vaults I submitted that are assigned to you, dpeg 20:54:48 HangedMan_: I see what you did there. 20:55:11 -!- HangedMan_ is now known as HangedMan 20:55:13 HangedMan_: not rude, but I will still need time. No promises. If you can get someone else to review earlier, go ahead. 20:55:21 of course, of course 20:55:27 dpeg: if you want I can do it 20:55:36 I don't mind taking on vault items on mantis 20:55:37 ??neutral 20:55:38 I don't have a page labeled neutral in my learndb. 20:55:39 I should have replaced the vapour as the other choice for that with a giant spore, clearly 20:56:01 How about a Kraken + Cultist vault? 20:56:10 heh heh, another abyss kraken 20:56:26 evilmike: Not necessarily in the abyss. How about as an Abyss entrance? 20:56:38 evilmike: would be great. I am assigning to myself just to not forget the vault. (And I've been the only one doing it for a while.) I'm happy if others help me out here. 20:56:46 there's like one abyss entrance vault 20:56:50 bmh: a while back, due and i talked about making a vault in shoals with cultists that summons a tentacle 20:56:54 so it would be nice 20:56:55 bmh: sure, but make it a shoals vault so the kraken actually makes some sense 20:57:03 maybe that's how the krakens got into the abyss in the first place 20:57:15 with some sacrifices 20:57:16 evilmike: I am so disinterested in writing Shoals vaults. I don't want to write lua :) 20:57:21 blood splatters, corpses, etc. 20:57:22 * SamB_ is getting bored of failing at KoBe, hopes for suggestions of another newbie-friendly race 20:57:37 bmh: you don't really need lua unless you want to fool around with tides 20:58:27 !rng @char 20:58:28 The RNG chooses: MuTm. 20:58:31 !rng @char 20:58:31 The RNG chooses: OgSu. 20:58:37 !rng @char 20:58:38 The RNG chooses: HOFE. 20:58:40 !rng @char 20:58:41 The RNG chooses: TrAs. 20:58:42 * bmh coughs. 20:58:55 the RNG is not good at this 20:59:06 HOFE is really good, try one of those 20:59:21 TrAs is also surprisingly decent, because it's a troll with curare 21:00:18 -!- dtsund has quit [Ping timeout: 258 seconds] 21:01:27 not bad, found a +2 robe right off as an HOFE... 21:01:57 dpeg: on the subject of vaults, do you think large.des should be split? I'm thinking maybe divide it between themed vaults and unthemed/abstract ones (ie just used 089 for monsters) 21:02:02 -!- HangedMan_ has joined ##crawl-dev 21:02:07 maybe a third file for encompass vaults 21:02:38 evilmike: Is there anything special I need to know about shoals vaults? 21:02:45 (I will not muck with the tides) 21:03:39 bmh: I don't think so. Just make a normal vault and give it DEPTH: Shoals 21:04:10 -!- HangedMan has quit [Ping timeout: 265 seconds] 21:04:14 evilmike: I am all for splitting des files. What you see in des/ right now is all my splitting :) 21:05:02 evilmike: one octopus coming up 21:05:22 btw, i played an octo earlier; i feel like optm is too strong early on 21:05:44 Eronarn: it's not always like this, ime 21:05:56 -!- HangedMan_ is now known as Hangedman 21:06:26 actually wait, does UC not affect any auxes now 21:06:29 because that might make a difference 21:06:58 it only effects making you kick/punc/etc with no corresponding mutations 21:07:20 While weeping over the burnt ruins of my particularly S YASD... anti-magic clouds! If I just add the cloud without changing anything else (so no spells or effects that generate it), then anti-magic clouds will occasionally appear out of various chaos effects, yes? 21:09:39 hrm -- should cultists just be humans or should I spice 'em up more? 21:09:41 oh that might matter then 21:09:49 and is there a flag I can use to make the kraken eat them? 21:10:17 DrPraetor: i believe so, based on my last read of cloud.cc 21:10:23 make the kraken whatever status frenzy gives? 21:10:25 bmh: you could make it insane? 21:10:26 you can make monsters neutral (or friendly, but don't use that) 21:10:43 but you can't have two groups of (hostile) monsters just in-fighting 21:11:12 bmh: if they are kraken cultists, I suggest merfolk 21:11:22 You can make the human victims neutral, and then script an event which announces "the kraken eats so-and-so" and then they die. 21:11:52 Like the kiku altar with the cloud that kills the captive human. I think you'd need some other custom code, though. 21:12:50 Is there a list of merfolk monsters? 21:13:18 !lg * killer=~merfolk 21:13:19 542. Daemmerung the Frost Mage (L15 DrIE), worshipper of Vehumet, blasted by a merfolk aquamancer (great wave of water) on Shoals:2 on 2011-11-18, with 88208 points after 28145 turns and 5:33:49. 21:13:21 merfolk, merfolk impaler, merfolk javelineer, merfolk aquamancer, mermaid, siren 21:13:23 !lg * killer=~merfolk s=killer 21:13:23 542 games for * (killer=~merfolk): 154x a merfolk impaler, 150x a merfolk javelineer, 127x a merfolk aquamancer, 75x a merfolk, 18x a merfolk skeleton, 10x a merfolk zombie, 2x a merfolk (shapeshifter), 1x a merfolk (glowing shapeshifter), 1x Grum, the merfolk, 1x a merfolk simulacrum, 1x Blork the merfolk, 1x a merfolk shaped shifter (shapeshifter), 1x a merfolk shaped shifter (glowing shapeshift... 21:13:45 blork the merfork 21:14:09 i like the idea of an up-leveled siren with different dialogue 21:14:14 Although that doesn't include Ilsui... or however his name is spelled. 21:14:19 who chants a song to pull up monsters from the depths 21:14:28 Or Sirens, or the various kinds of Mermaids that live in sewers. 21:14:35 ilsuiw, her 21:14:47 @?? merfolk aquamancer 21:14:47 merfolk aquamancer (03m) | Speed: 10 (swim: 60%) | HD: 15 | Health: 52-83 | AC/EV: 0/12 | Damage: 15 | Flags: amphibious, spellcaster | Res: 06magic(80), 12drown | Chunks: 07contaminated | XP: 1244 | Sp: primal wave (3d21), steam ball (3d19), throw icicle (3d24), blink. 21:14:59 @?? merfolk impaler 21:14:59 merfolk impaler (08m) | Speed: 10 (swim: 60%; atk: 60%) | HD: 12 | Health: 68-99 | AC/EV: 0/18 | Damage: 26 | Flags: amphibious | Res: 06magic(48), 12drown | Chunks: 07contaminated | XP: 1072. 21:15:10 such a damaging steam ball 21:15:32 also i'd suggest a tentacle, rather than a kraken, if you can make that work? krakens already occur 21:16:03 I remember evilmike screwing around with eldritch tentacles for vaults, they work fine outside of abyss 21:16:19 it'd fix the hostility issue too since they attack anything 21:16:24 said tentacle will be unfortunately easy to kill though 21:16:29 you can place eldritch tentacles as normal monsters, and they will be normally hostile afaik 21:16:41 but there might be unknown bugs if you try this... or they might have been fixed. who knows 21:17:57 bugs are fun! 21:18:28 while making some vaults for food.des, should I worry about the end result combination of item number/weight/nutrition, or should it just roughly equal to four bread rations as the baker vault has? 21:18:46 I say try to aim for what already exists 21:18:48 @?? eldritch tentacle 21:18:48 eldritch tentacle (06w) | Speed: 12 | HD: 16 | Health: 97-145 | AC/EV: 13/0 | Damage: 3009(chaos), 4009(chaos) | Flags: 11non-living, amphibious, see invisible, lev | Res: 13magic(immune), 05hellfire, 12cold+++, 11elec+++, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 3170. 21:18:54 @?? kraken 21:18:55 kraken (12X) | Speed: 14 | HD: 16 | Health: 183-237 | AC/EV: 20/0 | Damage: 50 | Flags: cold-blooded, !sil | Res: 06magic(64), 12drown | Chunks: 09poison+07contam | XP: 3217 | Sp: spawn tentacles, ink cloud. 21:19:14 Why are eldritch tentacles so XP'y? 21:19:46 30 + 40 chaos is powerful, vs. krakens don't get spawn tentacles taken into account 21:20:07 aum worrying does make some things awkward, peh 21:20:12 properly, anyways 21:20:22 if you statted them out as separate monsters it would be much more XP 21:20:24 @??entacle 21:20:24 unknown monster: "entacle" 21:20:27 @??tentacle 21:20:28 tentacle (02w) | Speed: 17 | HD: 12 | Health: 39-58 | AC/EV: 5/7 | Damage: 29 | Flags: amphibious, cold-blooded, lev | Res: 13magic(immune), 12drown | XP: 0. 21:20:37 on the other hand, you can plink a tentacle to death from six squares away with little danger 21:20:54 bmh: the xp value is fairly meaningless, since tentacles only appear as summons 21:20:54 tentacle farming, doesn't that sound nice 21:20:59 hence they are always 0 xp 21:21:21 if you placed one as a monster... well, then it matters more 21:21:24 if you were actually going to fight a kraken it would be a lot more than 3k XP is what i mean 21:21:49 -!- ainsophyao has quit [Remote host closed the connection] 21:21:55 krakens are pretty vulnerable to bolts and clouds, though 21:22:23 (that you can poison each tentacle individually for huge damage on the overall kraken is kinda silly) 21:22:43 yeah it should really take that into account 21:23:12 maybe just multiply kraken HP by 8 instead though :P 21:23:25 they'd be unkillable by normal means, then 21:23:43 they would have more hp then antaeus 21:23:43 I don't think there's a proper solution to that 21:23:46 ??eldritch tentacle 21:23:47 eldritch tentacle[1/3]: It's a noodly appendage of some massive creature from another world. Be very afraid. 21:23:50 well, not just by adjusting total monster stats 21:24:08 maybe just make tentacles themselves rPois? 21:24:12 no, that is bad 21:24:15 Hangedman: freezing cloud, area spells, etc. 21:24:20 even bolts 21:24:37 if a bolt or cloud hits a tentacle and a tentacle segment, do both cause damage to the kraken? 21:24:39 really the right approach would actually just be to have krakens have a load more HP than a normal sized monster 21:24:51 well yes, those are obvious solutions, I'm just thinking of how two poisonous clouds can kill a kraken 21:25:01 but they're kind of statted harshly right now, the tentacles don't need to do 29 damage at speed 17 21:25:25 if krakens had loads more HP, cloud/area/bolt spells would still be overrepresented as a way to kill them 21:25:32 Hangedman: by the way, for future vaults could you try to make them wider than they are tall (character-wise) 21:25:34 in fact they should really just constrict you and pull you in 21:25:37 it makes the des file nicer 21:25:54 rotate everything, got it 21:26:01 it turns from "krakens are killed too easily with clouds" to "krakens are killable with clouds and too hard to kill with anything else" 21:26:15 G-Flex: iirc tentacle damage isn't 1 for 1 21:26:20 i could be wrong on that though 21:27:00 also, here's a crazy idea 21:27:02 that helps, at least 21:27:06 what about making krakens amphibious? 21:27:15 but slow on land 21:27:21 oh god 21:27:28 I'm half tempted to point out that by that logic practically every vault in large.des and min_feature.des and float.des and etc and etc should be rotated, though 21:27:31 I don't think that is an improvement 21:27:49 also it would stop them from doing their ink-cloud-escape routine much 21:27:55 Hangedman: most of them are wider than they are tall, or square. or in some cases, they have to be tall because of ORIENT: east/west 21:28:04 they just look tall because that's how fonts are 21:28:20 mmm 21:28:23 I tried looking for a good square terminal font, and it did not work 21:28:48 readable square text is pretty hard 21:28:51 https://gist.github.com/1381527 <-- first draft abyss/kraken vault 21:29:21 Eronarn: eh, it's monospaced anyway, so not that much harder 21:29:33 bmh: i wouldn't use aquamancers, they are pretty boring 21:29:35 the bigger problem is that fonts don't appear to exist 21:29:44 G-Flex: there are square fonts out there 21:29:55 give the aquamancers daggers of pain and draining and other cultish items 21:29:58 I either couldn't find any, or couldn't find any good ones 21:30:03 Eronarn: impalers? 21:30:11 what do they get by default, sabres and polearms? 21:30:20 -!- dpeg has quit [Quit: Lost terminal] 21:30:33 dinner time -- if you have any suggestions in the meantime, just 'bmh:' them 21:30:42 I think I could find some okay ones from the dwarf fortress wiki (I think they have all the IBM glyphs) but those are just plain bitmap image files 21:31:17 03evilmike * r57e69d2ca765 10/crawl-ref/source/dat/des/branches/abyss.des: Eight abyss vaults. (Hangedman) 21:31:36 bmh: i would have a bunch of weak sirens or something like that. which is likely to result in you being mesmerized and walking right into the vault 21:31:36 Hangedman: this is your first contribution right? Want to be added to credits.txt? 21:31:59 I guess 21:32:08 G-Flex: there's a tool to convert those to ttfs 21:32:16 do you want to be listed as Hangedman or your real name? 21:32:20 i used it for the font in my 7DRL 21:32:26 Eronarn: interesting 21:32:31 "Jason Van" 21:32:45 Eronarn: but yeah they're just monochrome bitmap images with a magenta background, hopefully with the glyphs in the right order :P 21:33:05 G-Flex: http://7drl.org/2011/03/11/glyph-day-six/ here's what a df tileset looks like when rendered as a ttf font in java 21:33:54 Eronarn: you mean "exactly as expected"? 21:33:54 i was actually impressed at how it turned out honestly 21:34:00 i figured the conversion might cause issues 21:34:04 ah 21:34:17 -!- edlothiol has quit [Ping timeout: 252 seconds] 21:34:17 and that one isn't even monochrome 21:34:18 03evilmike * rb77682d2eb3e 10/crawl-ref/CREDITS.txt: Add Hangedman to CREDITS.txt. 21:34:35 CREDITS.txt needs to be updated re the devteam by the way. Should probably list the same people as the one on the wiki 21:34:37 G-Flex: it's monochrome; it's not black and white :P 21:34:49 you can have transparency 21:35:29 -!- Hangedman has left ##crawl-dev 21:36:33 Eronarn: so is it a PNG or what 21:36:37 by "monochrome" I mean literally 1-bit color 21:36:48 as opposed to greyscale or whatever 21:37:12 G-Flex: the original is this png: http://df.magmawiki.com/images/4/43/Aesomatica_16x16.png 21:37:25 yeah that's not monochrome in the sense I mean 21:37:28 "monochrome" means too many things 21:37:50 'monochrome' just means 'one color', as in, many shades of one color 21:37:57 not necessarily 21:38:08 when talking about images, "monochrome" often refers to a single shade period 21:38:31 at least I've heard it used that way before enough times to think that 21:38:54 I should probably be more specific 21:40:12 anyways, that font makes for hard reading of actual sentences 21:40:13 too spaced out 21:40:23 it's fine for short words but not sentences 21:40:45 wait, if that's java, what are they using it for 21:41:13 oh, for a second I thought it was actually doomrl for some reason 21:41:24 "you picks up sword." 21:42:13 yes well, 7DRL :P 21:42:35 I want to play a roguelike written like that 21:43:12 "you swing the it. zombie been hit!! damages of 70." 21:43:38 roguelike for goblins 21:43:54 or gollum 21:44:12 "two nasty hobbitses come into view" 21:45:16 at one point I wanted to implement a caveman roguelike that would have used that one bad_idea about getting less information about monsters if you have low intelligence (this was before I read that bad_idea) 21:52:19 03evilmike * r58eeb1431da0 10/crawl-ref/source/dat/des/branches/vaults.des: Eighteen Vault:8 quadrants (minmay). 22:10:54 -!- ainsophyao has joined ##crawl-dev 22:18:19 03evilmike * r849436b18a6d 10/crawl-ref/source/dat/des/variable/ (float.des large.des mini_monsters.des): Four vaults (nooodl). 22:21:10 Zannick: I'd go in with you on something like that once the AI Challenge is over. 22:22:13 bmh: it's a neat idea, but it's not one i'm interested in working on 22:23:58 unsure how you could make it the slightest bit interesting 22:26:39 -!- st_ has quit [Ping timeout: 244 seconds] 22:32:36 Technically, G-Flex is actually correct. Anything which uses different color-intensities for individual pixels isn't monochrome, it's "greyscale". 22:40:37 -!- medgno has quit [Quit: Quitting] 22:43:25 crawl -- y u take so long to build? 22:46:01 Stabwound once spent a million turns on D:1!? 22:48:52 legendary mummy scumming game 22:48:56 read the notes, he used some kind of script 22:51:05 thank god. 22:52:28 evilmike: The eldritch tentacle looks neat! 22:53:18 It does a dreadful job of actually trying to kill the player 22:53:38 Oh! There it goes! :) 22:53:38 yeah, it's just free xp for anyone with a ranged attack 22:55:12 it does a fine job protecting the door to the abyss 22:56:19 03dolorous * r9b7236c47a89 10/crawl-ref/source/dat/des/ (branches/abyss.des variable/float.des variable/large.des): Add whitespace fixes. 23:21:47 -!- DrPraetor has quit [Ping timeout: 252 seconds] 23:22:19 03evilmike * r0a7db92f9088 10/crawl-ref/source/dat/des/ (5 files in 2 dirs): Split large.des into encompass.des, large_abstract.des and large_themed.des. 23:27:35 -!- mikee_ has joined ##crawl-dev 23:32:01 yeah, monochrome monitors *can* display various shades of green/amber/whatever color 23:32:26 er, I mean, intensities 23:33:22 Who's playing crawl on a mono display? 23:33:32 nobody, that I know of 23:33:47 * SamB_ wonders if there are any still kicking about the house 23:38:04 hmm, no. I think that was before even my 286's time... 23:43:35 286! You must be ancient ;) 23:46:50 -!- MarvinPA has quit [Read error: Connection reset by peer] 23:51:04 -!- Wensley has quit [Ping timeout: 240 seconds] 23:58:22 -!- ainsophyao has quit [Remote host closed the connection]