00:06:24 -!- ainsophyao has joined ##crawl-dev 00:16:17 -!- Brannock has quit [Ping timeout: 276 seconds] 00:35:13 -!- cosh has joined ##crawl-dev 00:37:50 moin 00:42:37 -!- Guest32593 has quit [Read error: Connection reset by peer] 00:42:58 -!- Guest32593 has joined ##crawl-dev 00:45:31 -!- valrus has quit [Remote host closed the connection] 01:19:51 -!- Sombrero_Mott has quit [Ping timeout: 258 seconds] 01:47:41 -!- Textmode has quit [Ping timeout: 252 seconds] 01:57:55 -!- Textmode has joined ##crawl-dev 02:02:32 -!- DrPraetor has quit [Ping timeout: 245 seconds] 02:17:04 -!- Pacra has quit [Ping timeout: 240 seconds] 02:19:30 -!- dtsund has quit [Read error: Connection reset by peer] 02:20:07 -!- dtsund has joined ##crawl-dev 02:20:54 -!- dtsund has quit [Read error: Connection reset by peer] 02:21:10 -!- dtsund has joined ##crawl-dev 02:25:12 hi 02:26:44 hello 02:27:17 -!- Textmode has quit [Ping timeout: 252 seconds] 02:34:39 -!- syraine has joined ##crawl-dev 02:34:42 Hi! 02:34:52 hi 02:34:55 hello 02:34:56 So I have this really stuffed up level set. 02:35:03 It's a bit like the Orcish Mines. 02:35:28 All the levels are connected to one another in this Eschersque way, through escape hatches and dead ends. There are no obvious doors. 02:36:03 I don't know, but this seems a bit off... 02:36:10 they're guaranteed to be connected? 02:36:18 (this is not the case for orc mines, mind) 02:37:25 that's what i said, but i think the connectedness can still be harsh with secret doors 02:37:31 Yes, that's true, but... 02:37:39 This is really bizarre. 02:44:24 02:47:15 -!- syraine has quit [Ping timeout: 258 seconds] 02:47:28 G-Flex: I think orc changed so that it will always be connected. 02:48:48 ghallberg: recently? 02:49:02 G-Flex: not really, 0.8 maybe? 02:49:07 then nope 02:49:16 ok 02:49:20 unless maybe you count both hatches *and* orc:1 upstairs (that the entry doesn't lead to) 02:49:31 hmm ok 02:49:40 was sure I read something about that, but meh. 02:50:32 I remember that too, but I guess the fix wasn't too extensive 02:50:43 you *definitely* aren't guaranteed to traverse all of orc through stairs alone 02:51:01 nono 02:51:24 but I think all the "bubbles" are supposed to be reachable without digging (both for getting in and out) 02:54:05 maybe, not sure, because I usually don't try hatches 02:54:27 and the game *might* make the erroneous assumption that being connected to an up stair (back to D) on orc:1 makes it traversable 02:54:32 but I don't know about that 02:54:34 -!- monqy has quit [Quit: hello] 02:55:07 -!- dtsund has quit [Ping timeout: 255 seconds] 02:55:20 true true 02:58:42 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 03:00:22 G-Flex: I think you're right about stairs back to D 03:00:40 based on how it looks to me too in-game :P 03:00:46 I just know I've seen areas I can't get to from stairs, that span multiple levels *via* stairs, and lead back to D 03:00:56 but that you can't get to from D 03:02:28 Maybe we should just remove the unneccesary upstairs from O:1 (and other branches) and replace them with up-hatches? 03:03:03 The code might also only provide *escape* from all the bubbles, not *entry to* them? 03:03:15 Keskitalo: Possibly 03:03:17 ghallberg: I'd rather the game just differentiate between the entry stair and the others, but that works too 03:03:54 G-Flex: Tbh the extraneous upstairs are almost like hatches already. 03:04:02 except you know where you'll end up. 03:04:13 yeah. 03:04:16 so they *are* a bit weird 03:04:38 because different stairs never lead to the same place, and normally an up stair has a corresponding down stair 03:28:41 -!- UbAh has quit [Ping timeout: 276 seconds] 03:41:45 -!- UbAh has joined ##crawl-dev 04:00:36 -!- Zaba has quit [Read error: Operation timed out] 04:02:42 -!- UbAh has quit [Remote host closed the connection] 04:12:28 -!- Zaba has joined ##crawl-dev 04:16:22 03evilmike * r7cd0231a7ae8 10/crawl-ref/source/dat/des/variable/ (large.des mini_monsters.des): Make spider_temple_joshua a normal vault (not a minivault) 04:19:09 -!- casmith789 has quit [Read error: Connection reset by peer] 04:19:35 -!- casmith789 has joined ##crawl-dev 04:26:36 -!- Pingas has joined ##crawl-dev 04:29:24 where are "minivaults"? 04:29:27 what are* 04:30:07 Minivaults are placed after generating the map, normal vaults are placed first and then the map is generated around them. 04:30:44 ah 04:30:48 That temple was probably too big to be placed over already-generated maps too often. 04:31:21 At least I think being big reduces chances of getting placed. 04:39:58 Keskitalo: exactly right, it'll veto more often 04:40:03 that is part of the problem with WEIGHT 04:40:11 -!- valrus_ has quit [Read error: Connection reset by peer] 04:40:38 -!- valrus has joined ##crawl-dev 04:42:54 -!- MarvinPA has joined ##crawl-dev 04:42:59 -!- ais523 has joined ##crawl-dev 04:49:37 -!- alefury has joined ##crawl-dev 05:05:02 -!- ais523 has quit [Ping timeout: 245 seconds] 05:05:17 -!- edlothiol has joined ##crawl-dev 05:25:13 -!- cosh has quit [Ping timeout: 240 seconds] 05:34:58 -!- dpeg has joined ##crawl-dev 05:34:59 !seen elliptic 05:34:59 I last saw elliptic at Thu Nov 17 04:35:17 2011 UTC (6h 59m 23s ago) saying DracoOmega: not just lowish, corpse-spam kills people like mara too on ##crawl. 05:39:03 -!- MarvinPA has quit [Read error: Connection reset by peer] 05:44:12 yo 05:44:30 -!- MarvinPA has joined ##crawl-dev 05:50:04 -!- ais523 has joined ##crawl-dev 06:02:16 -!- ais523 has quit [Ping timeout: 240 seconds] 06:10:27 -!- oberstein has quit [Quit: uhhh] 06:13:28 -!- oberstein has joined ##crawl-dev 06:25:11 -!- st_ has joined ##crawl-dev 06:33:04 !tell elliptic I think that the rC helmets (etc.) in Ice Caves are okay. Unique, not really overpowered loot. 06:33:04 dpeg: OK, I'll let elliptic know. 06:37:27 -!- syllogism- has joined ##crawl-dev 06:39:37 -!- cosh has joined ##crawl-dev 06:43:05 dpeg: I mainly worry about them being confusing... they look like any other ego item, so people have no reason to expect that they are unique 06:43:05 elliptic: You have 1 message. Use !messages to read it. 06:45:37 do they need to know that? 06:45:56 its not like you need more than one helmet of rC in a game 06:46:25 so knowing or not knowing whether it is unique is pretty irrelevant imo, you just need to know if it's useful to you or not 06:46:39 same as any other ego item 06:47:45 -!- DrPraetor has joined ##crawl-dev 06:48:00 it isn't essential, no... it just bothers me, since we don't have special ego items anywhere else in the game like this 06:48:44 possibly we should have more 06:50:06 lots of wizlabs have a high chance for a certain fixedart, thats not all that different in practice. more thematic loot would be good though. there have been discussions about branch specific loot, right? 06:51:12 floor loot i mean, monster equipment already makes certain items more likely in certain branches 06:51:46 an example of how it can mislead players: they get a helmet of fire resistance in one game, and after that they eagerly buy every single runed helmet they find in a shop, hoping for rF+ for zot 06:52:35 I just think it should be clearer that these items don't generate elsewhere... what about giving people artefact helmets with rF+ and no other properties? 06:54:13 I'm thinking like old chei ponderous artefacts, so they'd have an appropriate name always 07:03:41 -!- elliptic has quit [Quit: Leaving] 07:06:40 -!- MarvinPA has quit [] 07:10:39 due: care to spill some information about your abyssal monsters? The docs you've written are 100% fluff 0% crunch. 07:11:03 "ancient zyme": "coalition of sentient cancers, very yucky and ick" 07:11:21 would be nice to know what they actually are supposed to do :p 07:21:34 -!- Ragdoll has joined ##crawl-dev 07:32:16 -!- Wop has quit [Ping timeout: 240 seconds] 07:34:49 -!- Cryp71c has joined ##crawl-dev 07:45:26 -!- cosh has quit [Read error: Connection reset by peer] 07:46:24 -!- Wop has joined ##crawl-dev 07:55:59 -!- ais523 has joined ##crawl-dev 08:14:05 -!- valrus_ has joined ##crawl-dev 08:49:16 -!- ncampion has quit [Quit: Linkinus - http://linkinus.com] 08:52:19 -!- valrus_ has quit [Remote host closed the connection] 08:57:11 -!- Brannock has joined ##crawl-dev 09:01:17 -!- DrPraetor has quit [Ping timeout: 245 seconds] 09:07:45 oh wow. skill fuzzing was a .10 addition. its so long ago it seemed like .9 09:07:55 that should definitely go into the highlights section too 09:08:20 it really makes a difference 09:08:49 alefury: doesn't it have "new skill system" there? 09:09:35 not quite 09:09:48 something like "skill changes. dancing is really gone this time." 09:10:05 could be two points, and phrased in a way that is actually informative 09:11:34 could be done nearer to release, i just think skill fuzzing should really be in there. .9 training is pretty arduous when done the near optimal way, and fuzzing changes that completely. 09:11:52 much more than the bit of dancing at level 0 09:13:58 alefury: the changelog will be revamped at least once before release, don't worry 09:15:09 I'd suggest as much unspoiled information as possible -- or separate explanations 09:16:15 players should be confident enough in the new skills that they don't switch to manual, right? 09:16:25 i just thought i should mention it. having the basic points in order would be nice, imo. 09:16:33 i always use manual 09:17:00 just because its actually more convenient for me, not because auto isnt playable 09:17:11 so it's still micromanaged, but more consistent than before? 09:17:26 hmm. skill fuzzing = benefit for partial skill levels 09:17:53 .9 gives you full control over what you train and when, and only full skill levels give a benefit. so it is optimal to train skills one at a time, so less exp is stuck between levels. 09:18:05 ah, I recall that my last win was purely auto-mode 09:18:25 the decimals in the m page then? I never liked the stepwise behavior ;) 09:18:30 its pretty horrible in practice, and having 3-4 skill levels of exp stuck doing nothing is actually noticeable. this is gone in .10 09:19:18 although I had to do a bit of focusing 09:20:09 yeah, auto mode with focus works great in .10. i just find myself checking the m screen to see where exp is going. with manual mode i just set the rates and am done, no need to check if things go according to plan. 09:21:11 I'm just now starting to live long enough for it to matter significantly lol 09:21:22 thats really the only reason i use manual mode. i actually seem to need to do less micromanagement with it. 09:26:55 -!- greatzebu has joined ##crawl-dev 09:27:19 I don't think you can speak of micromanagement anymore. Sure it is management of skills, but not on a (s)kill-by-(s)kill basis. 09:28:32 the change of the training system from .8 to .10 is probably my favorite change in all crawl versions i played. i think i started with .7, so that's only fairly recent stuff. 09:29:01 i started with 0.8, and the positive change from there to trunk is pretty tremendous 09:30:18 you whippersnappers haven't been around when we crawled without autoexplore, autotravel and search :) 09:30:53 heh. those things are the main reason i am extremely reluctant to try other roguelikes 09:31:11 brogue has autoexplore, I should really give it a go some time 09:31:17 i mean, no autoexplore? no stash search? really, people, really? 09:32:16 alefury: no roguelike had that back then :) 09:32:48 desktop dungeons is really good, especially the new version. but thats really more of a puzzle game due to deterministic battle and extremely tight margin of error on the harder levels. 09:33:43 crawl's user interface really is one of it's strongest features 09:33:46 alefury: I have no doubt that there are many really good games out there, I just don't play them. But I heard so many good things about Brogue that I should try it. 09:33:54 greatzebu: I hope not! 09:34:23 which is not to say that it couldn't be a lot better 09:34:43 greatzebu: no, I mean that a slick interface doesn't make a good game. 09:35:05 but a bad interface can make a bad game 09:35:05 well, of course the interface wouldn't be much use if the underlying game wasn't fun 09:35:19 -!- DrPraetor has joined ##crawl-dev 09:35:25 alefury: not really 09:35:35 see DF 09:36:04 never played df. also, if you just make up an extreme example you will see im right. 09:36:34 A good game with bad interface will have more appeal than a bad game with good interface, imo. 09:37:01 i tried to play adom the other day and found it completely frustrating 09:37:03 depends on the target audience 09:37:28 but i think there are problems there that go beyond interface 09:37:34 look at flash games for example (usually both interface and the game are pretty bad, but there are exceptions) 09:37:44 greatzebu: yes, I think so. ADOM has design problems, too. 09:37:46 in any case, crawl is fortunate to have both 09:37:59 greatzebu: both design and interface problems? :) 09:38:18 actually, yes, but those are all pretty minor :) 09:38:22 haha, yes, but also fundamentally good design and interface to build on 09:38:58 sounds good to me, see you 09:38:59 -!- dpeg has quit [Quit: leaving] 09:47:13 -!- elliptic has joined ##crawl-dev 09:49:47 -!- Soyweiser has left ##crawl-dev 09:56:16 -!- Mottie has joined ##crawl-dev 09:58:23 -!- ais523 is now known as ais523\unfoog 10:05:35 -!- elliptic has quit [Quit: Leaving] 10:54:19 -!- blabber has joined ##crawl-dev 11:23:54 -!- DrPraetor has quit [Ping timeout: 244 seconds] 11:29:35 -!- G-Flex has quit [Ping timeout: 252 seconds] 11:34:40 -!- Pingas has quit [Read error: Connection reset by peer] 11:40:40 agreed, crawl's interface is awesome 11:40:40 Napkin: You have 6 messages. Use !messages to read them. 11:40:45 sshh! 11:41:19 lol Napkin, stayin on top of your messages I see :P 11:41:19 Cryp71c: You have 1 message. Use !messages to read it. 11:41:41 hehe 11:42:15 well, i read hilighting every morning, so don't really need the !messages :) 11:44:22 but, hey Cryp71c? 11:44:38 Cryp71c: any luck with the damage_done=0 crash? 11:44:39 did you suggest we should work on a Mantis upgrade? :D 11:45:10 I tried a few other automated tests but haven't noticed other crashes... 11:50:24 03edlothiol * r0a89fe32efc2 10/crawl-ref/source/webserver/ (8 files in 4 dirs): Show player milestones in the Webtiles lobby. 11:50:34 03edlothiol * rebb629782898 10/crawl-ref/source/webserver/ (6 files in 4 dirs): Webtiles: Lobby refactoring. 11:51:06 oh, nice, edlothiol :) 11:52:00 yeah, more incentive for you to install trunk :P 11:52:16 server.py from trunk, sure ;) 11:52:55 Napkin, hehe, yeah :) 11:53:16 kilobyte, not yet, I missed my buss this morning so my usual "dedicated" time that I put in was non-existant today. I'll do it during my lunch break. 11:53:22 well yeah, but I think that would be half the work for webtiles trunk builds by now, Napkin ;) 11:53:33 oho! 11:53:35 it also has a god column now, by the way 11:53:40 !messages 11:53:43 will i need to recompile 0.9, too, edlothiol? 11:53:45 (1/1) kilobyte said (16h 36m 1s ago): no matter how I try, I can't seem to reproduce the messaging one on efreet vs efreet. I vaguely recall I resized a terminal, this might be related. 11:53:47 no 11:53:59 I need to test the compatibility again, though 11:54:03 even with static/template still spread for 0.9? 11:54:26 yeah, file layout for 0.9 needs to stay the old way 11:54:42 oh? so you support both with server.py from trunk? very nice :) 11:55:14 yeah, it has the bad side effect of cluttering up the server code, though ;) 11:55:35 so I wouldn't be too sad if we could deprecate 0.8/0.9 on webtiles some time after 0.10 12:00:51 by the way, is there are reason crawl doesn't write the DGL whereis info more often (specifically, after game start and after levelup)? 12:05:03 it should write it after game start 12:05:05 -!- G-Flex has joined ##crawl-dev 12:05:22 the other thing you need to ask the devs 12:06:30 -!- G-Flex has quit [Read error: Connection reset by peer] 12:06:56 * kilobyte points to edlothiol's status. 12:07:36 really, I guess the answer is "because no one thought about it" 12:07:50 ok then 12:08:26 Napkin: it doesn't seem to -- only after using stairs or gaining religion 12:09:11 (and on game end) 12:09:24 -!- G-Flex has joined ##crawl-dev 12:09:34 put that on tmpfs and update every turn :p 12:10:26 as soon as I loaded my game, the status switched from saved to active, edlothiol 12:10:34 0.9, that is 12:10:34 -!- dtsund has joined ##crawl-dev 12:10:56 restoring a game counts mostly as using stairs 12:11:09 not sure where the write is 12:11:22 it's in new_level in stairs.cc 12:12:06 oh, I forgot, it wasn't just after loading, but after starting a new game that it didn't write the record 12:12:06 -!- G-Flex has quit [Read error: Connection reset by peer] 12:12:10 ... which is called during restore as well 12:12:54 new_level doesn't get called for newly created characters, does it? 12:13:22 I'll just try it out ;) 12:13:39 i did already 12:13:41 -!- MarvinPA has joined ##crawl-dev 12:14:09 character creation yesterday and loading game a few minutes ago 12:15:51 you're right, it works 12:19:55 -!- G-Flex has joined ##crawl-dev 12:23:00 -!- G-Flex has quit [Read error: Connection reset by peer] 12:35:20 -!- mumra has joined ##crawl-dev 12:38:13 03edlothiol * r07739e2611c6 10/crawl-ref/source/webserver/static/style.css: Fix the width of the player milestone column. 12:38:13 03edlothiol * r2a51300b1859 10/crawl-ref/source/ (player.cc religion.cc): Update the DGL whereis record when changing XL or losing religion. 12:38:14 03edlothiol * r112820ae1c79 10/crawl-ref/source/webserver/static/scripts/client.js: Webtiles: Correctly clear the god entry in the lobby upon abandonment. 12:38:39 -!- G-Flex has joined ##crawl-dev 12:41:05 -!- G-Flex has quit [Read error: Connection reset by peer] 12:41:08 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 12:42:38 -!- Guest32593 has quit [Read error: Connection reset by peer] 12:45:22 -!- mumra has quit [Quit: offski] 12:50:14 -!- Twilight has joined ##crawl-dev 12:50:40 -!- Twilight is now known as Guest13696 12:55:29 -!- G-Flex has joined ##crawl-dev 12:57:42 -!- G-Flex has quit [Read error: Connection reset by peer] 13:01:57 -!- monqy has joined ##crawl-dev 13:13:23 -!- Napkin has quit [*.net *.split] 13:13:23 -!- jarpiain has quit [*.net *.split] 13:13:23 -!- krel has quit [*.net *.split] 13:13:23 -!- lorimer has quit [*.net *.split] 13:13:25 -!- G-Flex has joined ##crawl-dev 13:13:25 -!- jarpiain has joined ##crawl-dev 13:13:29 -!- Napkin has joined ##crawl-dev 13:13:34 -!- lorimer has joined ##crawl-dev 13:13:36 -!- krel has joined ##crawl-dev 13:13:52 -!- jarpiain is now known as Guest37642 13:17:28 -!- G-Flex has quit [Ping timeout: 240 seconds] 13:30:15 03galehar * r4c9d044610f9 10/crawl-ref/source/ (map_knowledge.cc map_knowledge.h): Fix inverted logic in clear_map(). 13:32:25 -!- G-Flex has joined ##crawl-dev 13:48:04 -!- MarvinPA_ has joined ##crawl-dev 13:50:56 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:57:33 Portal and branch tile candidates (https://crawl.develz.org/mantis/view.php?id=4913) by roctavian 14:01:30 -!- jeanjacques has quit [] 14:07:37 Transfer Knowledge doesn't work with restricted skills (https://crawl.develz.org/mantis/view.php?id=4914) by nicooo 14:14:14 -!- MarvinPA has joined ##crawl-dev 14:16:47 -!- MarvinPA_ has quit [Ping timeout: 252 seconds] 14:38:29 -!- Pacra has joined ##crawl-dev 14:43:26 -!- MarvinPA_ has joined ##crawl-dev 14:46:46 -!- MarvinPA has quit [Ping timeout: 258 seconds] 14:54:17 -!- ainsophyao has quit [Remote host closed the connection] 15:03:03 -!- alefury_ has joined ##crawl-dev 15:16:02 -!- Textmode has joined ##crawl-dev 15:18:11 -!- MarvinPA_ is now known as MarvinPA 15:19:06 -!- alefury_ is now known as galefury 15:25:38 -!- MarvinPA has quit [Ping timeout: 276 seconds] 15:26:40 -!- MarvinPA has joined ##crawl-dev 15:33:25 -!- ais523\unfoog has quit [Remote host closed the connection] 15:38:18 -!- greatzebu has quit [Quit: greatzebu] 15:46:07 -!- Lohen has joined ##crawl-dev 15:47:07 -!- Vandal has quit [Ping timeout: 245 seconds] 15:54:19 03edlothiol * r5b12a1b0734c 10/crawl-ref/source/ (5 files in 2 dirs): Webtiles: Move the minimap feature decision to the server side. 15:54:28 03edlothiol * r9d1d0e560dc0 10/crawl-ref/source/webserver/ (server.py ws_handler.py): Webtiles: Fix breakage from the recent refactor. 16:23:12 -!- st_ has quit [] 16:28:02 -!- Ragdoll has quit [Quit: Ik ga weg] 16:44:07 -!- elliptic has joined ##crawl-dev 16:48:15 03kilobyte * r364ed1a802e0 10/crawl-ref/source/rltiles/ (11 files in 2 dirs): roctavian's wall tiles for Snake. 17:00:55 -!- ZChris13 has joined ##crawl-dev 17:17:57 -!- evilmike has joined ##crawl-dev 17:17:58 -!- blabber has quit [Quit: leaving] 17:18:37 -!- blabber has joined ##crawl-dev 17:42:46 -!- _Blade has joined ##crawl-dev 17:45:59 -!- ainsophyao has joined ##crawl-dev 17:46:28 -!- Pacra has quit [Quit: Leaving] 17:47:49 -!- ainsophyao has quit [Remote host closed the connection] 18:01:47 -!- galefury has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 18:13:47 -!- Pacra has joined ##crawl-dev 18:22:45 -!- heteroy has joined ##crawl-dev 18:28:12 -!- Brannock has quit [] 18:28:26 -!- Brannock has joined ##crawl-dev 18:49:09 -!- evilmike_ has joined ##crawl-dev 18:51:14 -!- evilmike has quit [Ping timeout: 252 seconds] 18:55:05 -!- _Blade has quit [Ping timeout: 265 seconds] 19:00:47 -!- _Blade has joined ##crawl-dev 19:02:08 -!- syllogism- has quit [] 19:08:55 -!- evilmike_ is now known as evilmike 19:13:29 -!- evilmike_ has joined ##crawl-dev 19:16:39 -!- evilmike has quit [Ping timeout: 244 seconds] 19:23:31 -!- chukamok has joined ##crawl-dev 19:26:22 -!- ainsophyao has joined ##crawl-dev 19:29:24 -!- Pingas has joined ##crawl-dev 19:39:04 -!- _Blade has quit [Ping timeout: 265 seconds] 19:41:24 -!- Pacra has quit [Read error: Connection reset by peer] 19:59:27 -!- evilmike_ has quit [Ping timeout: 252 seconds] 20:01:30 -!- valrus_ has joined ##crawl-dev 20:05:27 -!- evilmike has joined ##crawl-dev 20:07:07 -!- HangedMan has joined ##crawl-dev 20:20:23 -!- dtsund has quit [Quit: dtsund] 20:27:33 -!- ZChris13 has quit [Ping timeout: 244 seconds] 20:33:45 -!- MarvinPA has quit [Ping timeout: 260 seconds] 20:39:03 -!- MarvinPA has joined ##crawl-dev 20:42:46 -!- ZChris13 has joined ##crawl-dev 20:51:53 -!- DinofarmGames has quit [] 20:52:41 -!- G-Flex has quit [Quit: reboot] 21:00:33 -!- mikee_ has joined ##crawl-dev 21:00:47 -!- dtsund has joined ##crawl-dev 21:07:10 -!- ussdefiant has quit [Read error: Connection reset by peer] 21:07:53 -!- ussdefiant has joined ##crawl-dev 21:08:49 -!- Mu_ has joined ##crawl-dev 21:19:11 -!- edlothiol has quit [Ping timeout: 248 seconds] 21:40:39 -!- ainsophyao has quit [Remote host closed the connection] 21:43:23 -!- ZChris13 has quit [Ping timeout: 252 seconds] 21:45:26 !seen kilobyte 21:45:27 I last saw kilobyte at Thu Nov 17 18:12:11 2011 UTC (9h 33m 16s ago) saying ... which is called during restore as well on ##crawl-dev. 21:45:57 -!- ZChris13 has joined ##crawl-dev 21:46:06 !tell kilobyte I updated 4039 with info on how to recover from bad files -- don't know if you can use it ;) 21:46:06 blueDave: OK, I'll let kilobyte know. 21:50:30 !tell kilobyte oops, that's 4911 21:50:30 blueDave: OK, I'll let kilobyte know. 21:58:44 -!- stabwound has quit [Read error: Connection reset by peer] 21:59:47 -!- stabwound has joined ##crawl-dev 22:03:06 -!- HangedMan has quit [Ping timeout: 265 seconds] 22:07:17 -!- Pacra has joined ##crawl-dev 22:21:53 -!- Textmode has quit [Ping timeout: 252 seconds] 22:35:18 -!- valrus_ has quit [Remote host closed the connection] 22:39:36 -!- heteroy has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.24/20111103063747]] 22:55:10 -!- valrus_ has joined ##crawl-dev 23:00:55 -!- evilmike has quit [Quit: something happened] 23:20:30 -!- Brannock has quit [Ping timeout: 244 seconds] 23:31:10 -!- MarvinPA has quit []