00:03:45 Unstable branch on crawl.develz.org updated to: 0.10-a0-1912-gfe068ac (32) 00:08:47 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 00:18:10 -!- ainsophyao has quit [Remote host closed the connection] 00:18:51 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1912-gfe068ac 00:22:55 -!- Mottie has joined ##crawl-dev 00:23:09 -!- Pacra has joined ##crawl-dev 00:24:12 -!- FaMott has quit [Ping timeout: 258 seconds] 00:24:27 -!- Pacra has quit [Client Quit] 00:29:30 -!- Mottie has quit [Read error: Connection reset by peer] 00:29:46 -!- Mottie has joined ##crawl-dev 00:34:15 -!- Pacra has joined ##crawl-dev 00:42:27 -!- Guest32593 has quit [Read error: Connection reset by peer] 00:42:50 -!- Guest32593 has joined ##crawl-dev 00:50:01 -!- Mottie has quit [Ping timeout: 260 seconds] 00:53:58 -!- Mottie has joined ##crawl-dev 01:09:26 -!- mikee_ has joined ##crawl-dev 01:10:00 -!- Mottie has quit [Read error: Connection reset by peer] 01:10:41 -!- Mottie has joined ##crawl-dev 01:19:01 -!- Zaba has quit [Ping timeout: 240 seconds] 01:30:09 -!- Zaba has joined ##crawl-dev 02:13:26 eve 02:18:04 -!- blabber has joined ##crawl-dev 02:21:36 -!- blabber has quit [Client Quit] 02:22:14 hi due 02:24:19 -!- blabber has joined ##crawl-dev 02:25:16 -!- blabber has quit [Client Quit] 02:26:16 -!- blabber has joined ##crawl-dev 02:37:10 -!- monqy has quit [Quit: hello] 02:49:53 -!- blabber has quit [Quit: leaving] 02:50:03 -!- ogaz has quit [Ping timeout: 256 seconds] 02:50:09 -!- blabber has joined ##crawl-dev 02:50:49 -!- blabber has quit [Client Quit] 02:51:28 -!- blabber has joined ##crawl-dev 02:51:55 -!- blabber has quit [Client Quit] 02:52:11 -!- blabber has joined ##crawl-dev 03:10:05 -!- blabber has quit [Quit: leaving] 03:10:20 -!- blabber has joined ##crawl-dev 03:11:44 -!- blabber has quit [Client Quit] 03:11:52 -!- syllogism has joined ##crawl-dev 03:12:00 -!- blabber has joined ##crawl-dev 03:13:04 -!- st_ has joined ##crawl-dev 03:18:52 -!- jeanjacques has quit [] 03:34:45 -!- blabber has quit [Quit: leaving] 03:35:44 -!- blabber has joined ##crawl-dev 03:46:28 -!- Amonchakad has joined ##crawl-dev 03:56:57 -!- jeanjacques has joined ##crawl-dev 04:09:03 -!- dtsund has quit [Read error: Connection reset by peer] 04:23:00 -!- alefury has joined ##crawl-dev 04:31:53 due: Yay for holies! 04:32:17 Random thought: perhaps Yred could grant rHoly? 04:36:06 hi. can we get tall panlords now that roctavian made tiles for them? 04:36:52 The additional tile of pandemonium lord (https://crawl.develz.org/mantis/view.php?id=4888) by Denzi 04:40:01 holy crap, those are nice 04:40:38 -!- ainsophyao has joined ##crawl-dev 04:41:18 great to see some not-so-humanoid pan lord tiles 04:48:10 alefury: On my todo 04:48:20 nice 04:48:29 are pan lord tiles generated based on pan lord description? 04:48:33 Looking at this right now https://crawl.develz.org/mantis/view.php?id=3936 04:48:42 G-Flex: only wings / no wings 04:48:47 oh 04:48:49 as far as i know 04:49:07 what are those wings second from the left 04:49:18 they look like bone except weird 04:49:46 mummy wrappings? 04:50:04 i think weird is fine 04:50:10 I don't mean good-weird 04:50:15 theyre among the old ones anyway 04:50:38 i think its supposed to be bone, yeah 04:50:44 I think they look fine behind the bodies, actually 04:50:58 yeah 04:50:59 Hand-"wings" would be cool 04:51:07 And tentacles! 04:51:11 wings covered in eyes! 04:51:14 yesss 04:51:22 (seraphim are supposed to have those) 04:51:33 G-Flex: I do agree they're the least great pair though 04:51:49 I think they're just a bit too lumpy 04:52:02 -!- Ragdoll has joined ##crawl-dev 04:52:03 haha, the succubus body has little high heeled hooves 04:52:36 Not quite sure what to do with the paper doll tiles, galehar's note that it'd be nice to choose a ready-made set of them is good, I don't think we have the functionality for that though and I'm not going to add it 04:53:06 Maybe I could add the tiles with a filename that is common for all the pieces in the set 04:53:29 -!- the_glow has joined ##crawl-dev 04:53:58 Or, I could add them with more general names and keep the issue in mind for reference until we get predefined set functionality. 04:54:01 i think some are better than some of the current ones 04:54:16 and they all look great 04:54:22 just some dont fit anything in the game 04:54:44 but they could be made available for doll customization. not sure anyone uses that, but its a nice feature. 04:55:09 i like the black knight axe for exec axe for example, the current one doesnt look big enough 04:55:30 yeah, customization - I've seen some thread posts/wiki page things about doll customization, some people use it 04:55:41 some could also be used for randarts or fixedarts 04:55:46 kilobyte commented sometime that it is well hidden, few know about it 04:55:49 yeah 04:56:45 i think the shields could easily be used for artifacts 04:57:41 and the staves in the right column look good for random staff appearances, except they dont have an inventory tile, which all the current randstaves have 04:58:03 alefury: Could you make a list and add it as a note to the issue? I don't really play tiles.. :P 04:58:12 hmkay 04:58:40 Thank you! 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.10-a0-1912-gfe068ac 05:05:15 -!- edlothiol has joined ##crawl-dev 05:05:49 yawn 05:06:06 Keskitalo: All that's really left ot do is a silver halo for silver stars, but I'm so far utterly failing to do it properly 05:06:40 Oooh, I love the tentacle one. 05:07:26 What does Denzi use? 05:08:17 Some magic program to lay them out like that -- or manual? 05:12:48 -!- Pingas has joined ##crawl-dev 05:13:13 -!- Amonchakad has quit [Ping timeout: 265 seconds] 05:27:50 -!- jeanjacques has quit [Ping timeout: 260 seconds] 05:33:37 -!- mikee_ has quit [Ping timeout: 258 seconds] 05:35:50 -!- capablanca has joined ##crawl-dev 05:38:01 -!- capablanca is now known as mikee_ 05:41:35 -!- Zaba has quit [Ping timeout: 248 seconds] 05:45:47 -!- Zaba has joined ##crawl-dev 05:55:20 due: some really ancient tool... if you look closely at his images, you can notice for example that all color intensities are divisible by 32 05:56:17 Keskitalo: commented on https://crawl.develz.org/mantis/view.php?id=3936 05:56:41 are doll tile variations for randarts a possibility? would be very cool i think. also please comment on the diagonal staves. 05:58:01 kilobyte: hm -- like that amiga os tool? 05:58:06 I think I should sleep 06:07:22 sleep well, so you can be whipped into finishing holies and abyssals soon :p 07:02:49 -!- Vandal has joined ##crawl-dev 07:26:10 03evilmike * r1aa6f8fa0d3d 10/crawl-ref/source/player.cc: Change ring of sustenance formula (relative rather than absolute). 07:42:03 -!- jeanjacques has joined ##crawl-dev 07:48:24 -!- Brannock has joined ##crawl-dev 08:09:11 -!- valrus has quit [Ping timeout: 258 seconds] 08:22:09 -!- Textmode has joined ##crawl-dev 08:25:36 ERROR in tileview.cc at line 946: non-door file (https://crawl.develz.org/mantis/view.php?id=4889) by tsohg 08:28:30 -!- syraine has quit [Ping timeout: 276 seconds] 08:33:13 evilmike: hm, I always thought it was intended that there wasn't any easy solution to troll metabolism 08:33:48 making a single ring make trolls use only a little more food than a human (and less than a centaur, for instance) seems wrong to me 08:33:49 well, that exact suggestion was on the planning page 08:34:05 it didn't give numbers, so i went with the most conservative i could think of 08:34:38 hmm 08:35:02 A single ring brings a troll down to 4, which is the same as a centaur presently 08:35:18 oh, I thought centaurs were 5 for some reason 08:36:20 anyway I'd be happier if a single ring only brought a troll down to 5 at most... I can see that it is difficult to justify this formulawise though 08:36:38 5 would be reasonable 08:38:01 what about making each ring multiply food use by 0.6 (rounded down)? 08:38:46 yeah I was thinking something along the same lines. That looks like it would work 08:41:18 -!- Wop has quit [Ping timeout: 240 seconds] 08:44:28 hm, looking at the code currently, the sustenance line should really be moved either earlier or later now that it is not additive 08:44:48 do we want it to help with stuff like ring of regeneration hunger? 08:45:48 I wasn't sure. The description just says it makes you need to eat less often. 08:47:34 yeah, I'm not sure... I think most natural would probably be to make it only affect your base hunger coming from metabolism, and not extra hunger from other sources 08:47:51 but I could also see making it affect everything 08:48:06 though then there's the question of why it wouldn't affect spell hunger 08:48:49 I figured it is some kind of metabolic thing, and certain effects just speed up your metabolism 08:49:18 hm, I guess that makes sense actually 08:49:36 so I'll move that line to the end of the function 08:50:23 what +hunger effects are there other than randarts / regen anyways 08:50:35 haste, invis, being a troll 08:50:44 where troll regeneration could perhaps just go after the sust bonus? 08:51:05 oh huh i didn't realize haste/invis have a hunger effect 08:51:07 chrisoelmueller: well, I think the point of all this was to make sust help trolls more :) 08:51:40 but not to the degree of everybody running for =sust because it's totally awesome i guess 08:51:56 to give some context, the initial discussion (some weeks ago) was about extended endgame trolls having an issue post-hive removal 08:52:19 and then it came up that sust is kind of a junk ring for trolls because of how it only subtracts 2, so I think dpeg added it to the todo list 08:55:21 -!- jeanjacques has quit [Read error: Connection reset by peer] 08:56:53 -!- Wop has joined ##crawl-dev 09:01:54 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The professional IRC Client :D] 09:03:23 hmm, i'm taking a look at yred gifting in an attempt to improve the formula 09:03:41 i found something really weird in my game... I think st mentioned something like this before 09:04:00 there's a "sweet spot" somewhere in the mid levels where you seem to get the best gifts 09:04:05 this could be luck but it didn't feel like it 09:04:27 right now i have it increasing the gift threshold at a much slower rate, (you.num_current_gifts[you.religion] / 2) instead of just num_current_gifts 09:04:46 and also i tried to make it stop gifting you really weak stuff once the threshold gets high 09:06:07 -!- MarvinPA_ has joined ##crawl-dev 09:06:21 [15:05:20] <+MarvinPA> which would mean later on your gifts would start to slow down quite a bit but you'd also be mainly getting good stuff when it does arrive 09:06:47 i dunno if there needs to be some kind of cap on bone dragon/servitor numbers as well though... possibly there does? 09:06:48 I did get some good stuff later on 09:07:03 it's just that by the time i reached lair 8 i was rolling with 3 profane servitors and 3 or 4 bone dragons 09:07:22 MarvinPA_: the yred gifting system is bad and we should just redo it 09:07:26 hm, well slowing down the rate that the gift threshold increases should definitely help there 09:07:32 this is without an amulet of faith. I probably was a bit lucky, but that kind of luck is too much. I could've dived to vault:8 if I wanted 09:09:22 -!- MarvinPA has quit [Ping timeout: 258 seconds] 09:10:24 -!- MarvinPA_ is now known as MarvinPA 09:12:10 03elliptic * r78cd2f87d533 10/crawl-ref/source/player.cc: Tweak the effect of ring of sustenance a little more. 09:18:34 -!- MarvinPA_ has joined ##crawl-dev 09:21:14 -!- Zaba has quit [Read error: Operation timed out] 09:21:30 -!- MarvinPA has quit [Ping timeout: 252 seconds] 09:23:09 one thing I should also mention. I cleared vault:8 using two profane servitors and three bone dragons, plus judicious use of recall. It was quite easy and I didn't lose any. It was only depth 23 though 09:23:30 which is to say, if you get more than one of those in the mid game, it makes things incredibly easy 09:25:01 -!- Zaba has joined ##crawl-dev 09:25:12 hmm 09:25:22 maybe there should be a cap on them as well as the other stuff, then 09:26:39 it would probably be best if you could never have more than one servitor and one bone dragon at a time, yeah 09:26:58 or something like that 09:27:23 hmm 09:28:00 one problem is how do you deal with off-level ones 09:28:00 seems less easy to implement but i shall have a look 09:28:03 -!- MarvinPA_ is now known as MarvinPA 09:28:18 myself I make level annotations _a lot_ to keep track of allies...but most people dont do that 09:28:30 it would really suck if you "lost" one and never got gifted another 09:29:08 combine an yred ally cap with making recall work across levels (for non-zombieish servants) 09:29:46 well now we're completely out of the scope of things i know how to do but yes, that does sound like a good solution :P 09:33:59 have you ever played brogue? in that game when you enter a new level, your allies just follow you through the stairs a few turns later 09:34:04 doesnt matter where they were on the other level 09:34:31 hm, that's interesting 09:34:33 it would probably be a lot of work to get something like that working, but the way it works is so... clean 09:35:53 I think I like that a lot... it preserves behavior with shafts taking you away from your allies 09:36:29 -!- valrus has joined ##crawl-dev 09:38:38 -!- ixtli has quit [Quit: Computer has gone to sleep.] 09:38:56 also it makes the "go downstairs surrounded by allies" strategy less ridiculous, which is probably good 09:39:50 yeah 09:40:23 I hate having to do that in crawl with a large herd, because in cramped levels it turns into "go down stairs, tell allies to wait, go back up, repeat" 09:40:54 though I guess summoners might still spam summons for a while before going downstairs, so that they'd have a trail of them coming out the stairs after them 09:41:32 maybe it's not necessary for temporary allies 09:41:37 just make temp allies not take stairs, yeah 09:41:50 making temp allies never take stairs could be good, yes 09:42:17 I was mainly thinking of the mummies of sif who always summon eight creatures before going downstairs currently 09:45:11 it also doesn't really sound that hard to make perma-allies follow you through the stairs a few turns later (whenever there is free space around the stairs, I assume)... I'm not sure I could manage to code it, but I'm sure someone like kilobyte could if we convinced him it was a good idea :P 09:46:02 staff of air enhancement proc not triggering off of evocations skill (https://crawl.develz.org/mantis/view.php?id=4891) by derekthano 09:46:02 Transforming and unequipping can directly lead to drowning (https://crawl.develz.org/mantis/view.php?id=4890) by minmay 09:46:48 "proc" 09:46:59 that's not a bug anyway 09:47:02 yeah 09:47:02 proc is a very long-established term :P 09:47:10 i know, it's just a funny one 09:47:14 what does it mean 09:47:27 supposedly its short for process, and comes from some MUD 09:47:45 'trigger special ability thing' 09:47:50 one issue, I guess: we'd want some way of telling individual allies to stay on their level, I think 09:47:54 MarvinPA: I agree on making yred gifts slower and the lower/middle gifts better 09:47:57 elliptic: I'm not sure if helping manage herds is a good thing 09:48:15 but Yred needs a complete overhaul of gifting/managing, yeah 09:48:42 kilobyte: well, better than letting people have herds and not have any good way to manage them IMO 09:49:05 we discussed giving Yred a cap with cross-level recall (including deleted levels like Pan or portal vaults) 09:49:07 currently bringing all your orcs or ghouls or whatever to a level is an interface hassle 09:49:17 I also want Yred's enslave soul to be the centrepiece 09:49:28 that's such a cool ability. shame it's hard to use 09:49:30 orcs do a floodfill so it's enough to have them contiguous 09:49:32 enslave soul could deinitely use some love, yeah... 09:49:36 definitely* 09:49:43 I almost enslaved rupert... didn't kill him fast enough though :( 09:50:17 I've never had trouble killing things fast enough, just recall allies -> died in 2 turns 09:50:32 it was hard to use when you needed to get the killing blow 09:50:49 if you weren't there during the previous discussion: there are two main ideas 09:51:17 mine is cross-level recall, a small cap and upgrades to existing monsters if you're at the cap (or perhaps even earlier) 09:53:14 Eronarn's is gifts having two tiers: "escort" and "popcorn". Popcorn uses existing rules, escort looks at the amount of escort-class allies near you and if there's too few, a gift would instead bring an old one next to you, up to the immediate escort threshold (probably with a far smaller timeout). 09:53:25 kilobyte: this isn't just a problem with yred, though 09:54:17 the previous ideas have been good, but they've been focused on yred specifically... whereas I see this idea from brogue as something with the potential to make other things better also 09:54:24 hmm right, there's more than the gift cap 09:54:30 a cap on yred gifts is probably still a good idea 09:54:56 "probably"? 09:55:02 okay, definitely :P 09:55:11 kilobyte: by upgrades do you mean upgrades to specific monsters or upgrades to the general quality 09:55:16 starting with no servitors at mid-Lair 09:55:44 Eronarn: level-ups or replacement 09:56:05 Stairs to Ecumenical Temple to be surrounded completed by glass. (https://crawl.develz.org/mantis/view.php?id=4892) by Cryxx 09:56:11 twisted resurrection is another thing that is an interface nightmare in this way 09:56:11 I haven't looked how many of Yred's servants have possible upgrades 09:56:26 kilobyte: very few currently, but i do have ideas for upgrades for them :) 09:56:58 it's a good chance to add new monster undead 09:57:12 (unless we are making aboms not take stairs or putting a very low cap on how many you can have at once) 09:59:30 or perhaps a formula that raises costs of making more once you have a few (to infinity at some point) 09:59:32 in particular i'd like to see 'classed' wights and ghouls - the former has no upgrade path and the prospect of the latter is terrifyingly awesome 10:00:05 @??ghoul 10:00:05 rotting hulk -> necrophage -> ghoul, wraith -> phantasmal warrior 10:00:05 ghoul (05n) | Speed: 10 | HD: 14 | Health: 128-172 | AC/EV: 4/10 | Damage: 3004(rot), 3004(rot) | Flags: 07undead, evil | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 2428. 10:00:11 ghoul blademaster :D 10:00:32 ghouls are high-end stuff now 10:00:35 @??death cob 10:00:36 death cob (08%) | Speed: 25 | HD: 10 | Health: 46-82 | AC/EV: 10/15 | Damage: 20 | Flags: 07undead, evil | Res: 06magic(40), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1272. 10:00:53 yeah ghouls are good, just a tier below bone dragons and servitors, I'd say 10:00:59 it also helps that they can use weapons 10:01:04 wight could use a greater version though, yeah 10:01:09 the gifting function thinks death cobs are still stronger than ghouls 10:01:26 they should be in the other order, yeah 10:01:33 death cobs are pretty nice too though 10:02:09 -!- ais523 has joined ##crawl-dev 10:02:11 i think we should drop death cobs from yred, they're too silly 10:02:12 keep them zot only 10:02:47 they're in the "silly but fun" group for me 10:03:03 when the stars are right and spammals are finally removed from vampires, Yred can have them back 10:03:11 as for a greater wight: wight gladiator, or legionnaire, or centurion, or hoplite. something roman or greek for sure! 10:03:14 unlike, say, triple swords, which bring nothing beyond insulting realism 10:03:36 let's s/double sword/bastard sword/;s/triple sword/claymore/ 10:03:54 an up-leveled wight with a buckler and a spear (which is reaching now!) would be great for yred i think 10:04:11 03kilobyte * rb1279f4c3700 10/crawl-ref/ (.gitignore settings/dolls.txt): Don't keep doll settings in version control. 10:04:13 yeah 10:04:21 03kilobyte * r136c46c5053a 10/crawl-ref/source/religion.cc: Switch the order of death cobs and ghouls on Yred's gift list. 10:04:37 using wights more heavily for yred makes sense in that they're supposed to be undead warriors mainly 10:04:45 zombies are really boring chaff 10:04:45 aye 10:04:52 that too 10:05:01 (unless quicksilver or the like) 10:05:06 @??ancient champion 10:05:06 ancient champion (08z) | Speed: 10 | HD: 10 | Health: 54-76 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, spellcaster, 07vault | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 814 | Sp: mystic blast (3d15), slow, haste. 10:05:11 these could be fun yredites too 10:05:21 they can summon, that would be problematic 10:05:32 evilmike: only some of the spellsets 10:05:40 maybe replace the summon one with a haste other one? 10:06:02 haste other is always neat 10:06:20 except when they target things through you while you're resting 10:06:27 and give you yellow glow 10:06:31 bug 10:12:37 they're called crimson imps now!!! <3 10:13:35 -!- elliptic has left ##crawl-dev 10:13:43 -!- elliptic has joined ##crawl-dev 10:39:44 -!- ogaz has joined ##crawl-dev 10:40:40 -!- blabber has quit [Quit: leaving] 10:48:08 -!- blueDave has joined ##crawl-dev 10:57:18 -!- the_glow has quit [Read error: Connection reset by peer] 11:04:59 -!- dpeg has joined ##crawl-dev 11:08:17 anyone encountered =lev not identifying when worn? 11:09:12 dpeg: did you have another source of lev? 11:09:25 hm, don't think so 11:09:37 seems I did! 11:09:47 * dpeg has been using blink and sunlight all the time :O 11:09:50 ogaz: thank you! 11:10:12 03MarvinPA * re0044479f8c3 10/crawl-ref/source/dat/descript/spells.txt: Improve LRD description 11:10:22 03MarvinPA * r7194cc9b146b 10/crawl-ref/source/fight.cc: Don't try to identify magic staves when hitting things with them (they auto-id now) 11:10:23 03MarvinPA * rea54e9d12de1 10/crawl-ref/source/religion.cc: Don't let Yred gift high-level monsters as early, stop gifting low-level monsters and slow down gifting at higher thresholds 11:11:47 MarvinPA: vampires..... spammals................ 11:12:19 it's actually Vampire Summon. You can even put it in a randbook, memorize it, and cast it as a level 3 spell 11:14:07 what would vampires get in place of their summon, btw? I hate vampires as much as the next person but they dont really do anything besides that spell 11:15:48 well if they appear earlier they would be a decent threat with confuse+invis and vamp attack 11:16:59 I don't think I've ever been confused by a vampire, their HD is so low 11:19:42 -!- MarvinPA_ has joined ##crawl-dev 11:20:29 @??vampire 11:20:29 vampire (05V) | Speed: 10 | HD: 6 | Health: 21-46 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 212 | Sp: vampire summon, confuse, invisibility. 11:20:31 @??orc wizard 11:20:32 orc wizard (06o) | Speed: 10 | HD: 3 | Health: 9-21 | AC/EV: 1/12 | Damage: 5 | Flags: spellcaster | Res: 06magic(20) | Chunks: 07contaminated | XP: 35 | Sp: magic dart (3d4), slow, haste, blink / throw flame (3d5), confuse, invisibility, magic dart (3d4) / throw frost (3d5), cantrip, haste, throw flame (3d5), magic dart (3d4), invisibility. 11:21:24 -!- MarvinPA__ has joined ##crawl-dev 11:22:13 -!- MarvinPA has quit [Ping timeout: 240 seconds] 11:22:59 -!- monqy has joined ##crawl-dev 11:24:25 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 11:24:49 -!- MarvinPA__ is now known as MarvinPA 11:25:21 there's a vampiric draining spell now, they could have that too 11:26:48 @??vampire spells:vampiric_draining 11:26:49 vampire (05V) | Speed: 10 | HD: 6 | Health: 21-46 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 212 | Sp: vampiric draining. 11:27:05 what sort of damage would it do? anything comparable to their melee? 11:30:59 probably you want it to do more damage if they're more damaged 11:34:36 -!- Pacra has quit [Quit: Leaving] 11:40:39 -!- valrus has quit [Remote host closed the connection] 11:43:24 -!- Pacra has joined ##crawl-dev 11:51:41 Interruptable waiting with . or s (https://crawl.develz.org/mantis/view.php?id=4893) by evilmike 11:55:10 -!- Pacra has quit [Read error: Connection reset by peer] 12:01:28 twelve just wrote an awesome reply to the trolling thread, have a look, it is really funny+ 12:02:41 -!- valrus has joined ##crawl-dev 12:02:47 excellent use of caps lock, I have to say 12:04:37 he composed a good text as well 12:08:52 -!- Pacra has joined ##crawl-dev 12:15:06 I don't know why I even bothered responding seriously to that thread 12:15:11 sorry for feeding the troll 12:15:21 40 patents 12:16:08 -!- Pacra has quit [Read error: Connection reset by peer] 12:20:29 it was a good post anyway :P 12:20:35 but yeah, probably best to just leave the thread alone 12:22:28 the 40 patents is true 12:22:47 edlothiol: I was the first to reply 12:22:51 * dpeg scolds dpeg. 12:22:58 delete the thread if you'd like 12:23:36 blueDave: "fire someone" from an opensource freeware project :) 12:24:06 revoke commit rights, I presume 12:25:41 -!- valrus has quit [Remote host closed the connection] 12:26:36 -!- Pacra has joined ##crawl-dev 12:31:47 Mm, much excitement on the forums these days, it appears 12:31:47 greensnark: You have 2 messages. Use !messages to read them. 12:31:54 It is quite amusing 12:31:57 !messages 12:31:57 (1/2) |amethyst said (1w 5d 15h 11m 43s ago): I made a pull request for dcss_henzell, to fix some of the internal links in learndb.html 12:32:01 !messages 12:32:01 (1/1) ionfrigate said (4d 4h 25m 31s ago): Sequell is confused about this ascension - http://crawl.akrasiac.org/rawdata/IonFrigate/morgue-IonFrigate-20111106-204414.txt - the server went down during this game. CAO is reporting it, but Sequell knows of it by score (try !lg * won min=xl to see). Hope this isn't too bothersome 12:32:04 greensnark: it is, it is 12:32:15 !lg * won min=xl 12:32:15 5891. the Acrobat (L0 ), worshipper of Lugonu, escaped with the Orb and 15 runes on 2011-11-06, with 8817293 points after 191699 turns and 10:48:16. 12:32:19 Ugh 12:32:53 I need to make Sequell reload its db faster 12:33:00 Waiting six hours for a db rebuild gets old 12:42:37 -!- Guest32593 has quit [Read error: Connection reset by peer] 12:42:47 -!- Guest32593 has joined ##crawl-dev 12:45:25 galehar spoiled the fun already. These French have no humour! :) 12:57:01 -!- valrus has joined ##crawl-dev 12:57:22 They have good bread, though 12:57:35 Which more than compensates for any lack of humour 12:57:53 Also wine. 12:57:58 That too 12:58:15 greensnark: for a German, they don't even have good bread :) 12:58:20 Wine, yes 12:58:33 Germans obviously have very exacting standards in that department :P 12:58:48 I drank some bread yesterday... 12:59:06 yeah, considering that even German bread is not the best you can find 13:00:09 Is Swiss bread better? :P 13:00:29 yes :) 13:00:50 no! 13:01:05 the Swiss also sell a lot of the white fluffy stuff as "bread". 13:01:20 yeah, we call it "toast" 13:01:27 Swiss Mountain Dwarves forge the best bread 13:01:34 But they are a dying species 13:01:36 that's not for consumation before being burned in atoaster 13:03:16 there are over 200 types of bread available in switzerland, if you get one that you don't like, try another :) 13:03:31 Hey, I just got Khufu to tomb himself! Right after uttering "into the Nile with you" <3 13:03:32 Is there a master list 13:03:48 Khufu is one of those uniques that I've never actually killed 13:03:54 Mind you, I've only met him in one or two games 13:04:05 And flight seemed far better than tangling with his bodyguard 13:04:23 Doesn't he have that greater mummy band? 13:04:36 yeah 13:04:56 the easiest way to deal with him is to lure a silent spectre over, you can usually find them if you wait long enough 13:05:03 Oh 13:05:22 I'm not a big fan of that tactic, but it's the easiest one 13:05:35 Yes, that does seem a little cheesy :) 13:05:49 also works for the liches behind glass vault 13:06:39 Need better monster AI to handle silence 13:07:23 For instance, if a hostile lich sees a silent spectre approaching, it should summon stuff to take out the spectre :P 13:07:31 We need more monster infighting 13:07:44 That would be interesting. Right now I feel that silent spectres work better as tartarus enemies, or vault monsters 13:07:55 +1 to monster infighting 13:08:04 tartarus works because nothing there (except for rare liches) is silencable 13:08:12 i tried to figure out how to do that a couple years ago and only got monsters to dance around eachother 13:08:30 Well, the monster AI code has been a dreadful ball of spaghetti for a long time 13:08:35 I don't know if that's been improved 13:09:21 Haha, there's even a thread complaining about Ke -> Te 13:09:30 I like the angsty forum threads :) 13:09:41 greensnark: it's been improved http://pastebin.com/QNQU1JrT 13:09:59 (I dug up the source code to crawl 2.4 or around that) 13:11:04 Oh, looking at <=3.x code is cheating :P 13:12:00 Damn, you made me look at it :( 13:12:11 'worse poison', 'worser poison', 'worsest poison' <3 13:12:16 haha yeah 13:12:35 players are at the mercy of the developers with attitude, don't you think being "angsty" is a natural reaction to that? :) 13:13:01 bhaak: Oh, the angst is amusing :) 13:13:27 I'm glad I'm no longer in the thick of things: being at a distance makes these things funnier than they would be otherwise :) 13:13:54 That long thread with people yelling at dpeg was sad, though 13:14:16 evilmike: that has some pretty good comments in it 13:14:32 "/* I can't be bothered writing an intelligent function, so I'll make it ugly: */" 13:14:37 :D 13:14:42 greensnark: dpeg gets involved too much. developers shouldn't go to forums. we already told him that but of course, he _doesn't_ listen 13:15:12 pretty much the whole source 2.x source is like that 13:15:16 heh 13:15:36 also I think it's 2.7.2, at least the zip file indicates that. The readme says 2.2 though 13:16:32 It's when reading this old code that you have to spend a respectful minute contemplating the nerve of the people who worked on 4.0 13:17:18 -!- dtsund has joined ##crawl-dev 13:17:18 s/$/ instead of starting from scratch/ 13:17:49 The use of | for logical or is more widespread than I remembered in 3.0 code 13:18:19 But not & for logical and. I must protest this discrimination against ^ 13:18:22 otoh, i've yet to see a successful "starting from scratch" with nethack. there are so many failed attempts :) 13:18:22 Er, & 13:18:38 What I like most about the old source code is the weird commented out stuff 13:19:18 eg the god Lugafu, which is mentioned in comment in the 3.0 source in abyss.cc (dunno why it's there) 13:19:40 in the 2.7 source I have Lugafu is actually a real god. Appears to be an old version of trog 13:20:06 might that be that | works like logical OR whereas & never works like logical AND. looks like somebody had some insight into weird C compiler manual performance optimizations? 13:20:39 s/never/unreliably 13:20:49 bhaak: well, | and & don't short-circuit, and don't work like || and && in terms of return value unless you're sure you're only feeding them 0 and 1 13:22:03 perhaps it's a crazy precedence thing 13:22:23 "a && b | c" parenthesizes as "a && (b|c)" 13:22:38 whereas "a && b || c" parenthesizes as "(a && b) || c" 13:22:57 and "a & b | c" parenthesizes as "(a & b) | c" 13:23:07 but (a | b) should always give the same truthness like (a || b) 13:23:09 although I don't know why you'd do that unless you were golfing 13:23:21 bhaak: oh, I see what you mean 13:23:33 (bool)(a|b) == (bool)(a||b) 13:23:36 if neither a nor b have side effects 13:24:40 but i forgot about the short-circuit, that might give you nasty effects if that had been considered when the code was written and you just replace it with || 13:30:55 normally it's quite easy to check if code is side-effecting 13:31:06 unless it contains a function call or overloaded operator 13:31:16 (I just remembered C++, where pretty much any code can have any effect) 13:32:22 -!- ais523 is now known as ais523\unfoog 13:40:06 -!- evilmike has quit [Read error: Connection reset by peer] 13:41:51 -!- ainsophyao has quit [Remote host closed the connection] 13:45:29 -!- stenno has joined ##crawl-dev 13:45:38 hi rawrmage 13:45:45 hi stenno...? 13:46:13 Oh right... 13:46:19 Animate dead isn't in the boo kanymore <.< 13:47:00 -!- dpeg has quit [Quit: Lost terminal] 13:47:46 -!- stenno has left ##crawl-dev 13:50:25 -!- heteroy has joined ##crawl-dev 13:52:34 -!- alefury has quit [Remote host closed the connection] 14:06:58 -!- dpeg has joined ##crawl-dev 14:06:59 -!- ais523\unfoog has quit [] 14:07:38 -!- ais523\unfoog has joined ##crawl-dev 14:07:43 -!- Pacra_ has joined ##crawl-dev 14:07:46 -!- due has quit [Read error: Connection reset by peer] 14:07:53 -!- due has joined ##crawl-dev 14:10:06 -!- blueDave has quit [Ping timeout: 240 seconds] 14:10:30 -!- MakMorn has quit [Ping timeout: 240 seconds] 14:10:54 -!- Pacra has quit [Ping timeout: 240 seconds] 14:10:54 -!- Wop has quit [Ping timeout: 240 seconds] 14:15:03 -!- blueDave has joined ##crawl-dev 14:23:49 -!- MakMorn has joined ##crawl-dev 14:24:05 -!- Wop has joined ##crawl-dev 14:53:26 -!- ixtli has joined ##crawl-dev 14:56:15 03MarvinPA * r9331e5b8a8e7 10/crawl-ref/ (7 files in 3 dirs): Change always_confirm_butcher to allow butchering the top corpse of a stack with one keypress 14:56:24 -!- ixtli has quit [Client Quit] 14:56:25 03MarvinPA * r9c56434e7185 10/crawl-ref/docs/options_guide.txt: Fix some typos in options_guide.txt 14:56:26 03MarvinPA * rf58230afd15f 10/crawl-ref/ (6 files in 3 dirs): Split automatic eating of chunks while travelling into a separate option from easy_eat_chunks 14:56:26 -!- the_glow has joined ##crawl-dev 14:59:58 MarvinPA: good stuff! 15:01:47 :) 15:09:35 -!- Pacra_ has quit [Ping timeout: 248 seconds] 15:26:21 morning 15:26:24 egad 15:26:28 Hi due! 15:26:44 dpeg: What do you think of silver stars having a silver halo that is normal halo+Zinniness? 15:31:34 due: aren't silver stars basically orbs of fire with unresistable attacks? 15:31:40 no 15:32:04 well, potentially they are, I'm not sure how kilobyte set up their mechanism 15:32:19 due: what would it mean to a player? (good god, evil god/actions, other god)? 15:33:05 dpeg: I'm not too sure yet on actual effect; I don't want it to act as a debuff, because that would weaken the star's spell attacks 15:34:33 dpeg: the recite zin corona effect is: normal corona, except sticky flame level damage to some stuff zin hates, and it's light damage (vampires take 2x) 15:35:01 something like that could be reasonable, and having both do the same thing is good. maybe tweak the damage down though 15:35:18 yeah 15:35:28 light damage works sanely 15:35:35 I'll also decrease the size of its halo 15:36:47 -!- dtsund has quit [Read error: Connection reset by peer] 15:37:04 -!- dtsund has joined ##crawl-dev 15:37:08 -!- Pacra has joined ##crawl-dev 15:38:57 -!- dtsund has quit [Read error: Connection reset by peer] 15:40:40 -!- dtsund has joined ##crawl-dev 15:42:07 -!- DrPraetor has joined ##crawl-dev 15:42:27 Do I have any disagreement on my suggestion for Ely piety? 15:42:40 what is it? 15:44:08 Evenings! 15:45:50 mornings! 15:48:36 * dtsund can't tell if blueDave was serious or trolling 15:48:57 where? 15:49:25 Tavern. 15:49:52 Thread was already locked, no need for further action or anything. 15:50:33 DrPraetor: I'm about to leave for the evening but there was definitely a lot of disagreement 15:51:04 -!- ainsophyao has joined ##crawl-dev 15:51:20 like, we just changed ely piety, and it might need some tweaking but we aren't convinced there is any reason to tear everything up and start again 15:51:27 My suggestion, which I expected to cause a lot of disagreement and for good reason, was that you should get Ely piety by making peace with *weak* monsters, not strong ones. 15:52:12 you do 15:52:28 Thematically, I think it makes sense, but I'm not convinced that makes sense from a gameplay perspective. 15:52:37 elliptic: Do I have the formula wrong? 15:52:37 define weak. 15:52:45 you get more piety for making peace with stronger monsters, but it is also likely that you'll need to spend piety using greater healing on them 15:52:47 Comparatively weak or absolutely weak/ 15:52:48 You get more piety from stronger monsters and less from weaker ones. 15:53:22 What elliptic said is basically my reaction: you have to spend more piety on stronger monsters, so why give incentive not to bother? 15:53:46 giving more piety for weaker monsters means that a vault with 20 rats (these exist) or simply a green rat pack in lair is a gold mine of free piety 15:54:24 Well, my thought is that stronger monsters can *kill you*. Makhlebites are *happy* to burn piety to have a summoned thing kill a hydra and only get half XP. 15:54:40 Yes, but hydras are fucking deadly. 15:54:42 elliptic: The game is full of random gold mines. Why is random gold mines for Ely worshippers more of a problem than random gold mines for anyone else? 15:54:43 and elyvilonites are happy to burn piety with greater healing to pacify rupert 15:54:45 what's the problem 15:55:02 DrPraetor: Because it introduces a luck factor. 15:55:05 The problem is that you then go around gleefully killing every goblin in sight. 15:55:09 what? 15:55:19 No, you pacify them for piety. 15:55:22 one of the important things about playing ely is that you need to pacify the weak monsters 15:55:23 for piety 15:55:25 Unless you need their flessshhh. 15:55:28 seriously, have you played ely 15:55:41 That reminds me that I haven't played ely in aaaages 15:55:47 I'm playing ely right now. My odds of actually getting piety from a pacified kobold are so low, it isn't worth the hunger. 15:56:13 well that's a tradeoff you have to consider 15:56:27 Oh, I actually got piety from a Kobold! /me dances with joy. 15:56:38 uh, you know that you can't tell in-game whether you got piety, right? 15:56:50 DrPraetor: what is your Inv? Did you start He or otherwise? 15:56:51 unless it happened to take you over a breakpoint 15:57:26 Hold up - doesn't the *blue text* "Elyvilon approves of your offer of peace." mean I got piety? 15:57:29 no 15:57:38 What is the difference between the blue and the white text then? 15:57:57 it is somewhat correlated with getting piety, in the sense that you are more likely to get the blue text if you got more piety 15:58:14 or rather, you are more likely to get the blue text if you were more likely to get piety 15:58:17 But it isn't actually a 1:1 correspondence, ah? 15:58:42 read the source code for the details. we never tell people exactly when they get piety, since then they would waste time computing their exact piety number 15:59:17 hm 15:59:37 for some things, the chance of getting the special message is actually equal to the chance that you got 1 piety 15:59:42 sleeping monsters results in "you can only heal others!" which is slightly unclear 15:59:46 but ely piety gain from pacification is more complicated 15:59:50 it won't auto-target a sleepng monster wchich is good 16:00:05 due: hm, that's a recent thing... you used to get a reasonable message there 16:00:08 (it's a bit annoying to throw stones at monsters to wake them up though) 16:00:12 I wonder what caused that 16:00:28 It's the autotargeting that's causing the message. 16:00:37 If you look, you aren't targeting the sleeping monster, you're targeting yourself. 16:00:41 But yes that is hard to figure out. 16:00:48 oh, that 16:01:01 yeah, could use improvement 16:01:01 and neutral monsters in corridors is still frustrating 16:01:36 i think one of the last remaining parts of the ely implementable was something along the lines of letting you push past neutral monsters 16:01:51 (but not in the same way as you can for friendly or good_neutral ones) 16:03:17 making move-into a "please move aside" command would be nice 16:03:23 while having ctrl+move still be attack 16:05:27 * due attempting pacifist ely :) 16:08:03 Anyway, back to the discussion. When you were complaining that introducing randomness into crawl was a problem, where you being serious? 16:08:04 due: the idea was to make it take several turns/tries to push past neutrals... so not good in tactical situations, but fine for getting past something in a corridor 16:08:23 someone was complaining about introducing randomness into crawl? 16:08:46 due was saying that giving Elyites a pile of piety for pacifying a rat room would... 16:09:24 "[16:54:59] <@due> DrPraetor: Because it introduces a luck factor." 16:09:30 elyites already get a pile of piety for pacifying a rat room 16:09:31 you already get lots of piety for pacifying weak things 16:09:35 you are suggesting they get more 16:09:45 this effect doesn't need to be exaggerated 16:09:57 I do think they should end up with about the same amount as a Makhlebite, while presently they don't. 16:10:03 why should they? 16:10:03 possibly you missed the fact that every successful pacification can give you piety on a coinflip, until you hit 3* 16:10:16 makhleb and ely are two very different gods 16:10:37 And Ely's spells are somewhat better, but Makhleb gives healing "for free" *and* has no conducts. 16:10:46 having 200 piety with ely and 200 piety with makhleb mean two very different things also 16:10:57 with ely, it means you are invulnerable 16:11:02 Ah, that's true. 16:11:06 The invulnerability is a nice trick. 16:11:26 But that just raises a deeper problem, if Ely-ites are just saving up their piety for MAX POWER rather than spending it on stuff. 16:11:30 they aren't 16:11:31 bah food fail 16:11:34 they are spending it on healing 16:11:37 they are constantly spending it on healing 16:11:42 both for themselves and others 16:11:42 because they have amazing healing invocations 16:11:56 Certainly I do, which brings us back. Ely invocations are somewhat better than Makhleb invocations, but cost more piety. 16:12:10 And Makhleb has other advantages, so piety gain should be *roughly* the same, for them to be balanced. 16:12:20 seriously, this argument is so unconvincing 16:12:25 actually they cost less 16:12:27 these two gods are *really different* 16:12:29 Hm. This talk of pacification is making me realize Light will need to change the mechanic, due to food removal. 16:12:37 what's the incentive to compare makhleb and ely on this level? 16:12:41 dtsund: you'll need to change a lot :) 16:12:46 Quite so! 16:12:50 chrisoelmueller: I have no idea 16:12:52 Makhleb is supposed to be balance standard for Gods, yeah? 16:12:55 I still don't know how I'm going to balance Berserk. 16:12:56 no? 16:12:58 er, what? 16:12:58 not really 16:13:10 none of the gods are currently perfectly balanced 16:13:38 Therefore balancing Ely and Makhleb isn't even desirable? Ely should get some amount of piety, we might as well pick an amount of piety that balances Ely against something. 16:14:00 balancing ely against the game is what matters 16:14:18 I seem to recall dpeg saying that ely was not particularly unbalanced after his last pacifist -- but then I ercall someone pacifying ancient liches 16:14:39 ely has gotten a lot of changes recently 16:14:44 they need testing 16:14:45 the lich pacifying might have been when greater healing was bugged to be way too powerful, if that was recently-ish 16:14:51 we don't need more changes right now 16:14:57 ely could always pacify liches though 16:15:01 -!- Pacra has quit [Read error: Connection reset by peer] 16:15:03 I'm testing them right now and I'm saying I think he's currently not getting enough piety. 16:15:03 (their HP isn't that high really) 16:15:08 anyway, I'm actually leaving now 16:15:15 ciao 16:15:19 Enjoy. 16:22:21 -!- Pacra has joined ##crawl-dev 16:28:42 Okay, testing the new pan lord pieces from Denzi, the first I get has an elephant head and the succubus body. 16:28:57 haha 16:30:40 DrPraetor: How far along are you? I was testing a summoner with Ely, and dying on Lair:8, the piety gain rate frankly felt generous. 16:31:14 Admittedly, I'm only testing Healers. The piety gain is presumably going to be more generous later on, especially if your overall piety is low. 16:31:58 Well hmm, actually, I got gourmand from Orc (had to go there when I had a roadblock mid-Lair), that changed things with the food costs not prohibiting pacification as much. 16:32:48 I think I also got used to the piety changes around the same time. 16:32:51 Should play another.. 16:33:34 (Summoners also need food, especially as you need to cast expensive spells so that your summons stay alive and you don't lose pietY) 16:34:41 Ah-hum. Soo.. it looks like the older pan lord tiles have the turqoise background intact in the tiles. rltiles knows to turn that to transparency I take? 16:35:02 Huh, weird, must do. 16:35:07 Didn't Denzi write the first rltiles? 16:37:04 okay 16:37:10 work goddamnit silver star! 16:38:35 Makhleb is way better than Ely at present, live saving or now. I just got to *** makhleb by DL:6, which is not possible with Ely that I can discern. 16:39:39 er 16:39:41 I pacified ancient liches (with greater healing and several tries). This is fine, imo. 16:39:45 !log 16:39:46 1396. due, XL5 DDHe, T:3894: http://crawl.develz.org/morgues/trunk/due/morgue-due-20111112-221156.txt 16:40:16 I'm not sure what my piety was there 16:40:27 Yeah, ***, by D:4. 16:41:18 DrPraetor: Elyvilon used to give piety for waiting but does not do so anymore. It is quite possible that early piety build is too slow because of this. 16:41:26 "more piety by d:6" is hardly the defining factor in what makes a god powerful or not 16:41:45 Well, then I'm doing something very wrong, because I've only gotten to *** once. 16:42:26 MarvinPA: No, it isn't, but the overall rate at which it accrues is an important balance concern. 16:42:47 !lg DrPraetor max=piety god=elyvilon 16:42:49 30. DrPraetor the Twirler (L6 SEHe), worshipper of Elyvilon, quit the game on D:5 on 2009-05-18, with 726 points after 5854 turns and 0:20:26. 16:42:52 !lg DrPraetor max=piety god=elyvilon s=piety 16:42:52 30 games for DrPraetor (max=piety god=elyvilon): 6x 56, 6x 55, 3x 58, 2x 62, 1x 54, 1x 59, 1x 72, 1x 46, 1x 57, 1x 48, 1x 50, 1x 60, 1x 37, 1x 63, 1x 47, 1x 66, 1x 74 16:42:56 Fixing pan lord tile rim 1 -> rim 0 - some of the heads are meant to blend into the bodies. 16:42:59 !lg DrPraetor max=piety god=elyvilon x=piety 16:42:59 30. [piety=74] DrPraetor the Twirler (L6 SEHe), worshipper of Elyvilon, quit the game on D:5 on 2009-05-18, with 726 points after 5854 turns and 0:20:26. 16:43:08 !lg DrPraetor ely max=xl 16:43:16 I'm really not sure what I differently that game that I got piety so much faster than the others. 16:43:19 quit on d:5 doesn't sound like you're trying very hard :P 16:43:28 yeah you don't seem to be getting very far 16:43:56 or is this the fault of slow piety? 16:44:14 No, I've still got some piety to heal myself, I'm not actually running out. 16:44:34 perhaps you should play a more complete game 16:44:36 it's certainly entirely possible that early piety gain is too slow 16:44:41 What *is* the "boxes" head meant to be? Not that I mind that it is non-sequitur.. 16:44:45 but there doesn't seem to be much evidence either way, here 16:44:49 !lg DrPraetor god=elyvilon x=ktype 16:45:03 !lg DrPraetor god=elyvilon s=ktype 16:45:27 30. DrPraetor the Cleaver (L11 HOFi), worshipper of Elyvilon, slain by a killer bee on Hive:1 on 2008-03-29, with 9443 points after 13231 turns and 1:20:47. 16:45:27 30. [ktyp=mon] DrPraetor the Caregiver (L6 DDHe), worshipper of Elyvilon, slain by an ogre (a cursed -2,-1 giant club) on D:4 (trap god xom) on 2011-11-12, with 602 points after 4072 turns and 0:20:50. 16:45:29 30 games for DrPraetor (god=elyvilon): 13x quitting, 12x mon, 4x beam, 1x spore 16:45:30 Keskitalo: are we trying tiles to attacks? 16:46:08 Well, I also tend to get smushed, but I'm not playing very carefully even once I stopped quitting. 16:46:19 AFAICT only wings are tied to flying, but otherwise it's just random. 16:46:25 I didn't look at the code though =) 16:46:31 Keskitalo: hmm, it might be nice to tie elephants to trunk-slap, etc 16:48:08 I'm now **** with Makhleb at D:7, and I can hurl major destruction, which costs "small" piety, is that a fixed amount or are some "small" larger than ohers? 16:48:20 It's a randomised amount. 16:48:27 I source-dived to find the actual values at some point in time. 16:48:45 small covers a range, and then within that range there's extra randomisation 16:49:12 So is it the same "small" that most of Ely's lower level abilities cost, or not? 16:49:40 due: sure, it's just work (not terribly complicated I guess) 16:49:55 MarvinPA: we should collect a list of test-worthy combos 16:49:56 Keskitalo: And I hardly ever play tiles! ;) 16:50:05 major destruction in particular is either 0 or 1 piety, as is lesser heal self 16:50:21 dpeg: yeah, i know elliptic wanted some feedback on the minotaur retaliation too 16:50:43 and i think all the good gods could certainly do with more testing for the new piety gains 16:51:01 bah 16:51:05 I nstill need to write that log parser. 16:51:20 (Specifically for portal vuault and valut testing) 16:51:57 due: Problem for me as well 16:52:27 Keskitalo: I just think it would be awesome to download a logof someoneon DLX and be able to play them. 16:53:32 ..DLX? 16:54:11 I think I'll remove demon_head_heads, it doesnÃ't look great on any of the combos I saw, and looks downright bad on many. 16:54:17 Nice concept, though. 16:54:18 DL:X 16:54:34 demon_head_tentacles looks bad on several combos too, but really nice on others. 16:54:57 could have some "don't use this head on this body" rules but.. work. 16:55:03 * dpeg loves the oklobs in Zot. 16:55:35 "Oklobs in Zot" sounds a bit like "Nagas in Abyss", which could make great band names. 16:55:53 ancient oklob 16:56:18 BlastHardcheese: summons acidiform demons1 16:57:53 DrPraetor: I just did makhleb for a while and could basically use major destruction as much as I wanted as long as I killed and sacrificed things 16:58:19 -!- Ragdoll has quit [Quit: Ik ga weg] 16:58:49 The point I'm trying to make is one of balance Ely vs. Makhleb. Ely has some really neat tricks later in the game, but in the early game especially I'd argue that the piety gain rate should be roughly equal, and without the XP hit for pacifying *everything*. 16:59:45 what does piety have to do with anything 16:59:50 why on earth should two gods with wildly different playstyles have anything to do with one another in terms of piety gain at any given point of the game? 16:59:55 not a rhetorical question 17:00:02 yes what MarvinPA said 17:00:25 if you're worried about a good god not being useful early-game, it's not Ely I'd be worried about 17:00:28 and I'm pretty sure Elyvilon is really powerful early game??? 17:00:30 it's every other one 17:00:42 and yes, access to lots of healing early game is a pretty nice thing 17:00:49 (on demand) 17:00:53 lots of healing and easily disabling monsters 17:01:20 if you're not pacifying things because of worry about xp loss, maybe that is why you're not gaining piety quickly? 17:04:17 DrPraetor: as a rule of thumb: pacify all early animals (rats, snakes, jackals etc.) Those are easiest and the xp loss is smallest. Get a feeling at which point puny humanoids (goblin, kobold) pose no problem. 17:04:19 One-shotting hydras is pretty nice, I could do that with lesser healing in that OpSu game (after the Orc detour at least) 17:04:41 @??rat 17:04:41 rat (07r) | Speed: 10 | HD: 1 | Health: 1-4 | AC/EV: 1/10 | Damage: 3 | Res: 06magic(1) | XP: 1. 17:06:00 @??kobold 17:06:01 kobold (07K) | Speed: 10 | HD: 1 | Health: 2-5 | AC/EV: 2/12 | Damage: 4 | Res: 06magic(1) | Chunks: 09poisonous | XP: 1. 17:06:07 @??orc 17:06:08 orc (04o) | Speed: 10 | HD: 1 | Health: 4-10 | AC/EV: 0/10 | Damage: 5 | Res: 06magic(4) | Chunks: 07contaminated | XP: 3. 17:07:04 So the piety gain from a rat is 1D(4/(4.5)-1), yeah? Isn't that zero? 17:07:35 While the piety gain from an Orc, for example, is 1D(10/(4.5)-1), which is a 50% chance of 1 piety? 17:08:16 03Keskitalo * rc60ad6dc6670 10/crawl-ref/source/ (7 files in 3 dirs): Doll tile code cleanup: change "banded.png" (etc) to "splint.png". 17:08:22 @??green rat 17:08:22 green rat (09r) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 5/11 | Damage: 10 | Res: 06magic(8) | Chunks: 09poisonous | XP: 13. 17:08:26 03Keskitalo * r847fc65d2eb8 10/crawl-ref/source/rltiles/ (5 files in 2 dirs): Doll code/filename cleanup: fix plate PLATE2, plate2 PLATE. Also scalemail. 17:08:26 03Keskitalo * rd3f71d73c25b 10/crawl-ref/source/rltiles/ (18 files in 2 dirs): Add more pan lord part tiles from Denzi (#4888). 17:08:53 Now *those* guys were a piety gold mine. They're fairly dangerous, but they're not worth much XP, and they're worth a fair amount of piety. 17:08:57 @??ogre 17:08:57 ogre (07O) | Speed: 10 | HD: 5 | Health: 17-38 | AC/EV: 1/6 | Damage: 17 | Res: 06magic(20) | Chunks: 07contaminated | XP: 119. 17:10:30 Just tested in wizmode, you can get piety from pacifying rats. 17:11:08 -!- HangedMan has joined ##crawl-dev 17:11:14 wtf, people are still arguing about the MD? it's really starting to get annoying 17:11:18 Keskitalo: Can you still get piety from rats at piety 100? 17:11:59 at piety 100 you have access to greater healing and can/should be pacifying bigger stuff 17:12:04 Napkin: don't worry. file200 has just finished his FD patch :) 17:12:34 Napkin: whatever sympathy I may have initially felt for peoplemossing MD has since ddrained away by the intesnese monotony of it all 17:12:36 halleluja! 17:12:46 and up until 3* you can get piety from rats or bats or anything, like i mentioned before 17:12:49 same here, due 17:14:18 sounds spoily if you can't afterwards - I've assumed you do and play accordingly 17:14:46 well the messages always indicate whether or not you're gaining piety 17:14:48 Keskitalo: if it is done properly, it takes maximal piety into account, so saving those rats won't do you any good. 17:14:49 -!- SamB has quit [Read error: Connection reset by peer] 17:15:13 why would one use maxmp lowering skills on a race with -3 spellcasting, 0 conjurations, 3 fire magic, and 2 earth magic 17:15:38 HangedMan: it uses maxHP now 17:15:44 oh 17:15:46 mmmmmm 17:16:18 ...do borg's and enter the abyss and other maxhp/mp hitting things have prompts yet 17:16:48 -!- ogaz has quit [Ping timeout: 252 seconds] 17:17:44 not yet, it's up as an implementable 17:17:59 due: the worst suggestion I've heard regarding MD is "if orcs have their own god, just give MD they're own god too so they're different!" 17:18:11 they are own god 17:18:19 fr: md god, so all races can become mds 17:18:41 oka already exists 17:18:49 hah 17:18:56 G-Flex: 50% horror of the idea, 50% horror for the bad grammar? 17:18:59 I guess, if you notice you're never getting the cyan "approves" text, it means you're not gaining piety? 17:19:10 due: "their" is my mistake, that wasn't a real quote 17:19:14 I just woke up 17:19:41 Keskitalo: yeah 17:19:51 G-Flex: :D 17:20:00 (starting to kill popcorn instead of pacifying it when you get more devoted to Elyvilon is a bit bad flavour-wise) 17:20:08 possibly it'd be better to scale it so you gradually gain less piety from weaker stuff, rather than having a hard cutoff 17:20:22 MarvinPA: wasn't able to discern that myself, I have to admit.. 17:20:32 and I thought I followed the development %) 17:20:42 Keskitalo: even better if monsters you don't get piety for pacify themselves for free? 17:20:44 hmm... well really that goes back to the fact that such total popcorn shouldn't really keep spawning once you get later in the game 17:20:45 Um 17:20:47 MarvinPA: that same logic could probably apply to a lot of things in crawl 17:20:49 (no turn, no action, no MP) 17:20:50 What about passive pacification of pips? 17:20:57 MarvinPA: oh, and that of course 17:20:59 dpeg: HAH! 17:21:25 dpeg: Once the "neutrals blocking the corridor" issue gets solved, that sounds good to me.. well, except that you need to kill some of the rats for food :) 17:21:32 dpeg: What about a "passive aura" at a certain piety level -- the level around which you start not gaining any piety for them, rats start pacifying themselves automagically. 17:21:37 I guess that's a bit bad for flavour too, but I always found it just funny. 17:22:06 true about popcorn spamming though 17:22:19 And neutrals-blocking-corridors is frustrating as all heck. 17:22:23 Keskitalo: there shouldn't be no rats no more by then 17:22:29 -!- ogaz has joined ##crawl-dev 17:22:44 MarvinPA: Anyway, I like the scaling idea. Solves my problem at least. 17:22:51 Don't know if it's really all that important though. 17:23:26 Here is something far off, longterm and perhaps fully illusory: I would like to get rid of resting for HP/MP regain and elliptic would like to get rid of eating. Neither of these is easy to do, of course. Can you imagine having that in version 0.30 or thereabouts? 17:23:50 We're going to find that problematic 17:23:52 0.30! 17:23:56 It's like 0.3 only... not. 17:24:22 hmm... well if light is experimenting with food removal then that could provide some inspiration on what might be worth trying/not trying in that regard 17:24:25 0.30 17:24:30 make all players vampires, problem solved 17:24:46 maybe there won't be any unfinished things in crawl by then 17:25:07 HangedMan: HAHAHAHAHAHHA 17:25:10 HangedMan: As if. 17:25:24 rephrase 17:25:40 maybe all of the planned features constantly delayed since 0.1 will be done 17:26:12 if "remove a monster for every monster you add" is rule one then rule two is probably "add an unfinished feature for every feature you finish" :P 17:26:13 I liked the idea of 1.0 when all the problems perceived in Crawl pre-Stone Soup were addressed. 17:26:22 I haven't seen a list of those, though. (: 17:26:34 "I would like to get rid of resting for HP/MP regain and elliptic would like to get rid of eating." 17:26:42 how would you get rid of resting 17:26:52 no hp/mp regen 17:26:58 revamping the entire game 17:27:09 yeah I think any answer would amount to "make a different game" 17:27:11 I imagine you regain HP and MP via movement rather than standing still? 17:27:12 (and how to make that work is exactly the question) 17:27:17 due: you do 17:27:19 already 17:27:23 slowly edging towards doomrl/light/4.1.2 every new version 17:27:29 ooh I'd love getting rid of resting and getting rid of eating <3 17:27:32 Several usability project testers tried to eat food to gain back HP - maybe we can find inspiration for both there? ;) 17:27:36 G-Flex: Uh, hitting 5 to rest !=. 17:27:40 You only regen for uncovering new map. This game is pretty much Desktop Dungeons, right? 17:27:41 Keskitalo: (also MarvinPA) I'm trying to figure out if I'm looking at the right code block, or misunderstanding things or what. If I understand this properly, rats *shouldn't* give piety to a piety 50 Ely-ite. Which is a problem, because that's what a healer starts with. 17:27:44 health for exploration certainly works in desktop dungeons, yeah 17:27:45 due: what's the functional difference 17:27:57 DrPraetor: are you up-to-date with trunk? 17:27:57 health for exploration sounds like a really bad idea (for crawl) 17:28:01 G-Flex: hitting 5 is just holdinig down . until your HP is full. 17:28:04 due: yes 17:28:11 G-Flex: walking around is actual actions 17:28:25 that sounds terrible 17:28:29 and yeah healing on exploration doesn't sound so great for crawl 17:28:31 MarvinPA: Ah... possibly not. What's the web interface for the code again? 17:28:41 http://gitorious.org/crawl/crawl 17:28:46 In desktop dungeons, you purposefully leave regions unexplored, or so it would be for Crawl. 17:28:54 That might for a species, though. Or perhaps not. 17:29:03 ages and ages in the future 17:29:08 desktop dungeons is very very different from crawl 17:29:22 there are a ton of things supposed to be done first 17:29:25 ayer 17:29:49 (You could *prototype* that with a species at least) 17:29:49 I think some devs/players have too much of an urge to change things 17:29:58 I really don't think food or resting need to go away even if they aren't perfect 17:30:00 G-Flex: That is why we are devs. 17:30:08 G-Flex: did you notice the "version .30" bit? 17:30:10 I said "too much" :P 17:30:14 re resting: conceptually, each monster group could be worth some HP, you don't get them immediately but some time after dispatching them 17:30:16 MarvinPA: yeah but so what 17:30:42 what's the average period between version updates 17:30:44 G-Flex: we are here to discuss the future 17:30:47 sure 17:30:52 half a year? 17:30:56 it is fine that you're sceptic, but I'd really like to go on with the discussion 17:30:57 now, xp from exploration instead of killing things, that would be seomthing. 17:31:03 to G-Flex 17:31:03 (looking forward to the thief god) 17:31:09 hp for kills, exp for exploration! 17:31:18 looking forward to stealth god 17:31:29 dpeg: so if you get rid of resting for hp regain, dd become less unique in that regard 17:31:30 resting for health and magic don't really have many points in their favour, other than "that's how it is and that's how it's always been", so i certainly don't see why not discuss how they could be removed conceptually 17:31:34 dpeg: I'm not saying I don't, just that there seems to be a trend sometimes (not talking about anyone in particular) of wanting to completely gut features because there are rather small issues with them 17:31:39 as i'm sure others have pointed out 17:31:47 MarvinPA: can you think of an alternative that's actually good and less problematic 17:31:53 Zannick: one reason I intoduced DD and Vp was to see how restless game could work out 17:31:57 These issues aren't small, they're just familiar. 17:31:59 also: resting for HP/MP requires you to actually get to a safe place when you're hurt 17:32:17 G-Flex: finding alternatives is the point of discussing it, is it not? 17:32:20 sure 17:32:23 dpeg: going on that line, then, maybe there should be a race that doesn't regenerate mp 17:32:28 G-Flex: the tutorial has to spend an awkward time yelling "REST" at players all the time 17:32:36 Zannick: One suggestion for golems is that! 17:32:39 problem with that is that mp has only one source of non-rest income 17:32:39 Zannick: sure, golems got talk on that 17:32:44 dpeg: Heh, true 17:32:45 oh, cool 17:32:50 i am behind the times 17:32:55 dpeg: I'm more concerned with the game than the tutorial 17:32:59 they'd eat for Mp or something 17:33:08 G-Flex: you didn't get my pojnt 17:33:11 dpeg: I seriously think DD getting no-mp-regain-on-rest is a good idea 17:33:17 but then how do you get rid of eating, too? ;) 17:33:17 dpeg: I spend way too much time hitting 5 on DD 17:33:30 heh, the nicest thing about DD is having to rest much less than other races, yeah 17:33:53 so no mp regen would clearly make them even better by extension! :P 17:34:03 due: Care to comment on #4251? 17:34:16 mp shaving! 17:34:18 mp shaving 17:34:23 Healing on exploration sounds like a fun power to me, since I hate having to rest all the time. 17:34:30 fr: race that can never gain hp/mp in any way 17:34:34 Keskitalo: /love/ the pearl dragon! 17:34:37 it sounds like a fun power but not a fun default state of affairs 17:34:37 +5 to all apts 17:34:46 and chuck hehehehe 17:34:49 better leave half of this dungeon level unexplored for when I need healing later! 17:34:51 due: The pink recolouring would be fine? 17:35:12 Newer roguelikes take the rest-less route but they have a much easier time, of course. Some things I've seen: Refill HP when entering a new level (cannot go back up). Healing for exploration. Healing via consumables only. 17:35:12 BlastHardcheese: hopefully with rTorment 17:35:54 I'm not really sure I see the problem with resting, I like having to/being able to retreat in order to recuperate 17:36:19 Keskitalo: I'm not sure, trying to decide. 17:36:37 how will high scores be obvious if everybody is made much faster with no resting 17:36:45 heheh 17:37:13 it's like how much faster things became with no victory dancing 17:37:58 G-Flex: yes, we know your opinion by now. 17:38:14 HangedMan: so what? 17:38:22 nah I think I have to restate it another seven times first 17:38:32 -!- G-Flex was kicked from ##crawl-dev by dpeg [G-Flex] 17:38:35 -!- G-Flex has joined ##crawl-dev 17:38:40 that was a joke at my *own* expense 17:38:41 :( 17:38:58 It's not a bad point that you need some peace to rest up though. 17:39:03 I was asking because I wanted to know whether there is a point in compiling a wiki page with ideas on how to remove eating/resting. 17:39:08 Keskitalo: sure! 17:39:22 We need to finetune the tension tracker, for example. 17:41:24 so you could have fast hp regen at low tension, and slow hp regen at low tension? 17:41:39 as an example, I mean 17:42:00 give everybody powered by death 17:42:48 -!- ais523\unfoog has quit [Remote host closed the connection] 17:43:18 that's in-combat regen though 17:43:38 monqy: I don't know. Another cheap option: monsters drop healing items. 17:44:21 every branch is dwarf 17:44:23 mummy_reasons 17:44:35 i read "every branch is a dwarf" 17:44:42 if you go with "few drops, more healing" rather than "many drops, little healing", it could lead to not much interface tedium and some decisions 17:44:52 Zannick: <3 17:44:52 doomrl's solution is to put healing on the ground. In some cases you can pick it up and use it later, and in others you have to stand over it to use it (and you can't revisit old floors) 17:44:56 mountain hive 17:45:21 monqy: not being able to go back is awesome in all regards, but that's the one I cannot see in Crawl. 17:45:27 yeah :( 17:45:51 Portal vaults, pan and zig do do that, but that's pretty limited of course. 17:46:00 Crawl is too big and too strategical to it, so we have to be more clever 17:46:08 doomrl levels are also smaller than crawl levels 17:46:18 fountains of healing! 17:46:23 doomrl is also shorter 17:46:26 argh, fountains 17:46:27 that too 17:46:29 due: hm, another good one 17:46:29 heheh 17:46:46 yeah more fountains could be a nice thing 17:46:50 did someone ever use a fountain of blood here? 17:46:58 seeing an enemy boosts your adrenaline which gives you hp and mp back :) 17:47:03 yes i watched a vp doing so :) 17:47:06 fountains have the problem of saving them for later and having to remember where they are and go back for them. maybe if they expired in some way? 17:47:08 cool 17:47:09 I used it on my trst in pan 17:47:22 it's like resting for hp except instead of resting you have to backtrack to a fountainm 17:47:36 -!- st_ has quit [Ping timeout: 252 seconds] 17:47:54 monqy: well, guaranteed fountain of healin gper level would be interesting, I guess. 17:47:56 everything has to decay... I don't like how you can park monsters in old levels. Imo, when you come back, monsters should reevaluated: if not threatening anymore, dispense. 17:47:58 somewhat morbid to be drinking from a fountain of blood but then again the average race is killing and eating everybody 17:48:20 HangedMan: I assume it was the best blood you ever had! 17:48:34 Forge Dwarf (https://crawl.develz.org/mantis/view.php?id=4894) by File200 17:48:34 Keskitalo: the new pandemon and player tiles really suck if you get components that don't match 17:48:54 Keskitalo: (while being awesome when they do match) 17:49:13 ooh 17:49:18 presumably the obviously female one is an obvious example? 17:49:23 dpeg: Is it necessary to dispense, though, since at the point where they're harmless you won't get much for defeating them? 17:49:51 HangedMan: obviously "female" != feminine characetristics 17:50:01 well duh 17:50:11 G-Flex: piety storage. Food! 17:50:16 and why are feminine characteristics so problematic? 17:50:40 it's also incredibly satisfying to kill that player ghost or whatever that you left alone and then came back to kill 17:50:46 idea: use corpses for healing. benefits to using corpses: they appear at a decent frequency, usage would be post-combat, hard to carry a bunch of them, they decay. downsides: they're a bit sparse in some parts of the game, so you'd need compensation there 17:50:53 of course this needs refinement but 17:50:56 dpeg: well, piety gain can depend on monster stats/HD 17:50:56 monqy: downsides: good god 17:51:00 ah yes 17:51:01 kilobyte: if you have a little time, can you look over file200's patch? Don't worry about gameplay, just code quality. If good enough, can we get a branch for FD? 17:51:01 that too 17:51:06 due: that tile is GREAT, it just looks abysmal with non-matching heads 17:51:13 kilobyte: imo there were two problematic old heads, and I left the tentacles one be because it was sometimes so good 17:51:13 and going back to other parts of the dungeon for a chunk or two usually wouldn't be worth it 17:51:15 kilobyte: yeah 17:51:24 good gods could do something special if necessary 17:51:44 G-Flex: true. But is cleaner, easier and more conceptual if those tiny monsters just don't exist: not generated, and removed ifpreviously generated 17:51:47 kilobyte: once I finally get this fucking silver halo working I was going ot have a look at restricting pan lord combinations 17:51:55 dpeg: yeah -- all such big patches deserve at least being put in the public repository if good enough 17:52:07 the succubus body with non-succubus heads is <3 17:52:08 dpeg: I don't know, monsters randomly disappearing would be confusing to me 17:52:19 Keskitalo: I wonder, perhaps a doll editor for Pan lords would be nice? 17:52:35 Keskitalo: or perhaps just a wiz command to "retile this monster" 17:52:52 I just spam &Mpand 17:53:07 due: just look at the Orb halo code, it's pretty much the same 17:53:10 but that doesn't sound bad, no 17:53:15 kilobyte: Napkin said he could make FD available on CDO if there is a branch in trunk. (I did not propose anything to anyone, of course. I do think the species has some merits but I have no clue if it is actually good enough.) 17:53:28 dpeg: I don't know how it's more conceptually sound to remove monsters just because you're more powerful; it seems conceptually sound enough to me for gods to care less about you killing popcorn and more about killing stronger things. 17:53:34 and yeah, we could add some code so that we could rule that some parts are not supposed to go with others 17:53:42 perhaps even "cycle component X, for X being one of the three parts" 17:54:25 the heavier heads don't go together that well with the slimmer bodies 17:54:37 kilobyte: that's baasically what I'm duplicating 17:54:46 ogaz: why? If you come back to a level after 3k turns, isn't it more strange to see everything just like you left it? Crawl's not sleeping beauty, after all. 17:54:50 it's not crucial, but would add some polish, to not have them go together 17:54:52 kilobyte: _update_agrid /wsays/ it is setting the prop but then my silvered() function says that it hasn't 17:54:56 dpeg: also, [g]nomes. I think we should think about solutions to the display and autoexplore problems, then either think about an octopode-like merge or dropping the idea 17:55:18 kilobyte: ugh, yes. Can you point me to something which I can read? So that I can comment? 17:55:33 kilobyte: I'm sure ther'es enough space in the aprops list for 1<<8 but it... just is weird. 17:55:43 dpeg: unlike a dormant branch there's an actual cost in maintaining branches since code moves FAST in Crawl 17:56:12 How significant is the code for forge Dwarves? 17:56:19 dpeg: actually if the level timer counts from the moment you step on to the level *and* doesn't stop if you leave it then it'll make it m,ore interesting if you go back to your stash and also the return journey with the orb 17:56:40 Can we compact it down a bit more and compartmentalise it so that we can add it to mainline and revert later, if necessary/ 17:57:36 kilobyte: I fully understand, I just don't know what to say :| 17:57:51 er 17:57:58 nomes, that is 17:58:04 dpeg: 1. you can't see if you can walk into a particular wall or not unless you actually press a key. That's tedious and requires walking into every single wall. 17:59:07 a proposed solution: a different glyph/colour. This is a bit problematic in ASCII since glyphs are stuffed and colours tend to be used by vaults/branches much. 17:59:21 kilobyte: need still more context, sorry. What's the main change of nomes as in trunk? 17:59:26 could work well in Unicode (or even ancient IBM) though 17:59:36 dpeg: uhm... wall swimming 17:59:48 * due dreams of mor emodular crawl 18:00:03 you can go through any wall that has air next to it 18:00:17 currently, including passwalling at will 18:00:49 wall swimming slows you down and messes with your AC/damage, with a lingering effect 18:01:07 kilobyte: what about making walls transparent for them, if they're passable and have no other walls in the way? 18:01:17 the current branch allows swimming even through stone and metal 18:01:25 Eronarn: hmm, could work 18:01:37 the rules might end up being complicated, but i think it would feel intuitive 18:01:42 that you can move into something if you can see past it 18:01:49 perhaps the cloud/bush way 18:02:00 what of asymmetrical los 18:02:29 Keskitalo: like Ashenzari's scrying 18:02:42 another option would be giving them a very different display when in a wall - like swap wall and . glyphs 18:02:55 ah yeeah, with line of fire blocked (and no smiting either) it is probably forgivable 18:03:09 kilobyte: hah, I copy and pasted silenced and now it works, so it looks like my silvered function was broke 18:03:16 Eronarn: it's damn trivial in Unicode... we have >100k glyphs to choose from :) 18:03:18 Eronarn: you'd still need to move into the wall first 18:03:32 Keskitalo: well, you can always move into the first wall you see 18:03:44 ahh, right 18:04:36 hmm - wouldn't a highlighted floor square work (while wall-swimming)? nothing can brand a floor dot, can it? 18:04:49 bah 18:04:55 Silver halo is nice but it looks terrible on light-coloured floor. 18:05:08 (in other words: print a black dot on walls you can swim in) 18:05:20 oh right, walls are # :P 18:05:30 pah, silver halo 18:05:37 where's umbra's representation 18:05:48 due: uhm, 4673487349 branches use light-grey floors :( 18:05:54 kilobyte: Yes, exactly 18:06:17 White is too harsh, too. 18:06:42 including such an unrelevant branch as D 18:06:43 due: harsh is fine for zin :) 18:06:52 Eronarn: no, visually harsh 18:06:55 due: harsh is fine for zin :) 18:07:02 HAH. 18:07:03 Eronarn: Was there already a boost for allies in current Recite btw? 18:07:06 Darkgrey/white would be nice. 18:07:11 I really should find time to play a Zin game too. :| 18:07:12 Keskitalo: there is some code for it, but it is not used 18:07:30 someone purged the ally code, no idea why 18:07:41 well, it was probably never going to be used, so... 18:07:54 * Keskitalo puts it for my todo list of 2027 18:07:57 Eronarn's idea (glass wall) is good, better than wall branding which is what I would have suggested 18:08:23 yeah, it sounds good to me too 18:08:41 Keskitalo: zin giving ally buffs with recite isn't too useful until zin gives allies, anyhow 18:08:52 Eronarn: Summoners! 18:09:05 Keskitalo: almost everything you can summon is either evil or animal intelligence 18:09:10 yeah 18:09:26 Argh yeah, recite for non-sentinent allies doesn't make sense. 18:09:26 Zin inspiring your grey rats to do more damage doesn't sound very sane 18:09:44 Keskitalo: do we really want Su^Zin to spam Recite until the allies get the proper boost? 18:09:58 hooray hit colour.h! 18:09:59 * due weeps 18:10:02 dpeg: the idea i had was to make the boost be deterministic and based on the kind of recitation you're doing 18:10:09 ah 18:10:16 because, yeah, the original idea i had wouldn't have worked 18:10:25 kilobyte: does that help with nomes, or is more input needed? 18:10:44 -!- Textmode has quit [Ping timeout: 260 seconds] 18:11:20 ight, while that compiles, yoga, as I ache 18:11:23 dpeg: perhaps; no time to do that right now though 18:11:23 Zin minds sentinent allies dying.. that should probably be a piety hit like with Ely, if Zin is really going to support allies+recite. 18:12:17 Also, need allies. Paying for the with money would sound Zin-like to me. 18:12:33 sentient 18:12:42 Keskitalo: otoh, it wouldn't be too bad if good gods are distributed like this: TSO - army (gives allies), Ely - indifferent (gives no allies, but some support for ally play), Zin - lunatic loner 18:12:43 thansk 18:12:52 Keskitalo: a god giving you piety loss/penance for allies dying means they don't support allies very well at all 18:12:54 Keskitalo: gold god 18:12:56 see: oka 18:13:08 dpeg: ah, yes 18:13:17 G-Flex: Works for Fedhas 18:13:59 * kilobyte imagines allies berserking AGAINST you when recited to. 18:14:11 at least I would :p 18:14:21 i still like some facets of the various gold god proposals 18:15:11 G-Flex: Piety loss for allies dying just means you need to play differently - to try to conserve your allies rather than spam them and march them to death. 18:15:23 personally i'd like zin to actually be able to convert allies with recite - and have them become zin-ized versions of those monsters 18:15:34 like necromancers giving up necromancy 18:15:45 chrisoelmueller: why "still"? 18:16:05 chrisoelmueller: there is one version that I hope will make it in (jpeg is interested) 18:16:09 last time i seemed to be very alone on that field :) 18:16:19 G-Flex: You need to counterbalance that with making the individual allies stronger. Ely doesn't do this yet, but I think it was interesting to play an Ely summoner (apart from lack of power and annoyances in the interfaces) 18:16:24 which one is it? 18:16:28 as far as I see it, the gold god's design is finished 18:16:45 chrisoelmueller: should have my name on it -- the one where you bribe branches instead of individual monsters 18:16:46 having zin-able summons is good, except allies shouldn't be a summoner-only thing 18:17:00 ah. 18:17:10 Eronarn: Enslavement!' 18:17:26 Keskitalo: huge interface hassle, and still requires being a magic-user :P 18:18:25 chrisoelmueller: I am interesting in comments, of course. But generally I just get "why don't you do bribing individual monsters, it's what we expect and much better" 18:18:52 D'oh. 18:19:02 also... 18:19:04 @??manticore 18:19:04 manticore (05H) | Speed: 7 | HD: 9 | Health: 33-65 | AC/EV: 5/7 | Damage: 14, 8, 8 | Flags: !sil | Res: 06magic(36) | Chunks: 07contaminated | XP: 163 | Sp: spikes volley (2d10). 18:19:11 Eronarn: Well, there's wands too, but not sure if that changes anything :) 18:19:18 ranged attack, limited ammo, intelligent, flies! 18:19:22 would be a cool summon :( 18:19:57 it's basically exactly a turret monster 18:20:45 could even have the flavor of the spell be that it's cowardly and flies away if it gets hit or runs out of ammo 18:20:56 I'd like it if Zin upgraded your summons to be pokemon. Fire drakes, lizards which are also plants, turtles with water cannons. 18:21:03 And of course a yellow "r" that shoots lightning bolts. 18:21:43 @??sphinx 18:21:43 sphinx (15H) | Speed: 11 | HD: 16 | Health: 68-116 | AC/EV: 5/5 | Damage: 25, 12, 12 | Flags: spellcaster, sense invisible, fly | Res: 06magic(64) | XP: 3129 | Sp: confuse, paralyse, minor healing, smiting (7-17), slow. 18:21:55 For some reason that sounded boring to me before, but sounds good to me now.. 18:21:58 these could also be a good summon - they are not evil 18:22:08 I am disappointed in the fact that using wizmode in tutorials only lets me go to orc:7 and orc:8 crashes it 18:22:21 The additional idea about cowardice sounds nice too. 18:22:45 Keskitalo: 'cowardly lion'! 18:22:59 and only crypt:9 18:23:25 Sphinxes could be interesting too, they have nice hexes 18:23:36 dpeg: @https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:gold well, i do like the potion petition ability a lot. its price should not be influenced by how often players used the ability before though -- that would add back the kind of piety relation that's replaced by the gold cost imho 18:24:11 I haven't used Summon Demon, that one probably has most of "utility" dimension of the existing summoning spells 18:24:29 One thing I would like is the goo spitting for snails and slugs, and then a summon for them :] 18:24:40 s/slug/velvet worm/ 18:24:41 slimy artillery 18:24:43 summons that slouching wouldn't instantly kill 18:25:22 chrisoelmueller: yes, it is not clear if increasing prices for usage is really necessary. Only testing will tell. 18:25:41 dpeg: should duplication work on item stashes or on one item only? i prefer the latter if it's no one-time ability tbh -- else players go and collect a stash as large as reasonable before using (known as missile enchantment syndrome) 18:26:21 chrisoelmueller: one item only! As I say somewhere, requiring use of an altar makes it cumbersome but avoids duplicating in battle (which is probably desirable) 18:27:09 Eronarn: hadn't heard about velvet worms before, yeah, that's exactly the stuff 18:27:25 chrisoelmueller: ah, I meant including stacks of one item. To me, the question of when to enchant missiles is non-trivial, so interesting. 18:27:26 dpeg: perhaps adding an altar to the god on each level where a shop was called could reduce the amount of walking? 18:28:41 Keskitalo: i'm serious - replace slugs with velvet worms entirely, there's so much cooler (and cuter!) 18:29:20 oops, they're 18:29:52 that would work for giant slugs, but i do like elephant slugs (and would want them to spit goo as well); also, the retreating to shell would work for snails if they had a retribution effect, and I think they should spit goo as well 18:30:11 chrisoelmueller: hm, perhaps. Or use shops outright? 18:30:33 that could also work, yes 18:31:00 Keskitalo: razor-sharp snail! 18:31:17 i think having slime spitting for all of slug, eleslug, snail is excessive 18:31:27 I attempted to do slime trails at omse point in time but decaying slime is painful. 18:31:31 probably 2/3 is fine 18:31:46 Also spitting slime is problematic due to Slime. 18:31:47 I'm not convinced trails help; spitting goo would. It would allow them to catch up with prey. 18:32:03 Keskitalo: We dcould scale it, though. 18:32:04 dpeg: to make the god more fun for most 'normal' races who, from time to time, would like to butcher their after-work corpse, how about not turning all corpsed into gold but a fixed quota? maybe players could also p(r)ay to change that percentage? 18:32:17 Eronarn: Snails should have reflection - ranged combat needs counters. 18:32:19 Keskitalo: The smaller monsters spit straigh at you and might miss; larger ones can spit larger slime, which is like fireball. 18:32:21 Keskitalo: would be esp. good with changing them to have attackspeed 10, but just slow movespeed 18:32:24 i think 100% corpse->gold makes it a bit too hard 18:32:42 It might be interesting if you'd have to go melee a snail in the shell, and it might unpredictably come out and bite you. 18:32:55 Keskitalo: "chrome snail" - the chrome logo looks a bit like one from the side ;) 18:33:16 Keskitalo: I believe that slow monsters should get or leave. 18:33:23 dpeg: Agreed. 18:33:31 Eronarn: !! <3 18:33:44 Eronarn: normal attack speed sounds fine to me. 18:33:52 give all golems corresponding projectiles 18:33:56 Keskitalo, Eronarn, I definitely want reflective snails; also, we need a thunder snail, finally, shields of reflection will now be inlaid with the mother-of-pearl from snail shells. 18:34:16 except toenail golems 18:34:20 Glad you like the thunder snail idea :) 18:34:26 due: do what you did for lab rats except with snails instead 18:34:33 Eronarn: hm 18:34:36 I could live with "elephant velvet worm" i guess %) 18:34:42 and let snails not spit goo 18:34:50 Eronarn: I would, but that precludes zombies. 18:35:02 Keskitalo: elephant snail: slow movespeed, but normal attackspeed, and it tramples! :D 18:35:16 Eronarn: And trumpets? <3 18:35:19 which means you can outrun it, but if you let it trample you, it moves at your speed 18:35:23 chrisoelmueller: in my experience, such designs work better when taking to the radical end. (Compare spriggan: not eating meat is better than Herbivore 2, which yields a little chunk nutrition at the cost of tedium). If for the gold god, all corpses turn to gold, it just means that you have to use part of the god's power to get food. Should be possible. I guess the potion petition should have d) porridge as the guaranteed end, instead of water,water,water. 18:35:29 (well, its attack speed actually, but you know what i mean) 18:35:45 due: naturally! 18:35:52 i see your point, the porridge sounds useful then 18:36:01 I should mention this idea: replace giant centipedes with megalopedes: *four* trample attacks, fast, largeish (but perhaps not large enough to trample large races) 18:36:02 What colour iss umbra? 18:36:06 could give gastro trample too 18:36:12 Hm, darkgrey/magenta. 18:36:12 in spider's nest, the purpose is to trample the player into webs 18:36:26 Keskitalo: sounds good 18:36:44 kilobyte: oh, you said it is HS time, right? Will think about that right now. 18:36:52 White/darkgrey isn't /too/ much of an eyesore. 18:37:49 Eronarn: Not very fond of (just) trample - the goo spit would make them more dangerous against ranged users, which is very desirable 18:38:08 waht's not to love about elephant velvet worms anyway (: 18:38:50 Keskitalo: name is too wordy 18:39:14 Keskitalo: slow monsters are horrible because everyone can kite them. Unless they get tricks, they have no right to exist. In principle, this starts with the early dungeon worm. 18:39:21 i guess keep elephant slug name, make them trumpet and trample and spit goo? (which is why they have a 'trunk'!) 18:39:24 Bah, yellow/white/darkgrey is ugly. 18:39:25 Eronarn: there is a predecent in alligator snapping turtle, though. 18:39:33 catoblepas 18:40:04 I hate colou limitations :( 18:40:13 alligator snapping turtle simulacrum v spectral elephant velvet worm 18:40:23 due: i had this idea a while ago: tso = sun, ely = moon, zin = stars. maybe that might give inspiration? :) 18:40:43 Eronarn: Hm. 18:40:54 -!- Blade_ has joined ##crawl-dev 18:40:58 Eronarn: The problem with using darkgrey and wihte is that it looks too much like LOS-blocked. 18:41:42 due: what about darkblue field, but lots of white dots? a starry sort of thing? 18:41:48 Eronarn: oooooh 18:42:00 Now /that/ could work very well. 18:42:22 what's this for, silver star halo? 18:42:27 yeah 18:42:36 even more haloes 18:42:39 it'd be cool to have different halo types for each holy god, actually 18:42:59 so the zin/ely holies stand out from the others 18:43:28 I think it devalues the appearance of aura stuff to have so many of them, but whatever 18:43:30 In...teresing. 18:43:45 I'll be happy if umbra actually gets tiles representation or whatever 18:43:46 I could almost swear it's adding random grene dots in. 18:43:47 dpeg: I had an idea: "crying worm", makes loud sounds when it spots an enemy 18:44:05 HangedMan: umbra would be cool with a transparent darkness-y overlay 18:44:19 It definitely is but I can't work out why it would. 18:44:19 which has to be distinct with berserk 18:44:49 and lantern of shadows and leda's and screen flashes with ozo's/slime creature merging/casting ignite poison/olgreb's 18:44:53 dpeg: Perhaps you should be able to see when it starts to "load" it's cry, which could take a few turns (even fairly long) 18:45:01 so you could react, for instance trying to fight it quickly 18:45:02 (disco pan totally should have all of these haloes) 18:45:02 Yes, it's added green for some weird. 18:45:09 or run far away 18:45:14 Keskitalo: yes, meta-monsters like this are interesting (the moths are similar) 18:45:27 so perhaps crying moth for consistency 18:45:31 I also had that idea, but it was for a mandrake 18:45:40 ooh crying moth! 18:46:01 then again more plant monsters are about as likely as, um 18:46:03 crying worm would be better in that it would replace a fairly boring monster (that you want to kite) and add variety to early game 18:46:26 Keskitalo: sure, fair enough 18:46:29 could of course increase the difficulty a bit much, but the warm-up time for the cry might help there 18:47:15 wtf. GREEN!? 18:47:17 moth of sloth 18:47:26 due: i think green gets put in sometimes if it can't handle elemental colors 18:47:29 i had an issue with that like lorcs 18:47:36 133 replies. Will I get a cookie for reply no. 666? 18:47:45 -!- mikee_ has joined ##crawl-dev 18:47:45 Eronarn: huh 18:48:02 ... oh 18:48:33 OH. 18:48:37 MarvinPA: still around? minmay comments on Abjuration (wiki). 18:48:38 It needs to add up to 120. 18:49:00 weird 18:49:08 Ahah, that was it. 18:49:23 due: With ref to log parser... 18:49:24 And the only problem with blue is that it looks like silence. 18:49:29 greensnark! <3 18:49:38 Why not make the game write a save file for the character alone when doing a dump 18:49:40 dpeg: Nice, that was fast 18:49:43 due: make silence lightmagenta? :) 18:49:44 Hiya :) 18:49:49 Hi greensnark ! 18:49:53 Hey Keskitalo 18:49:58 How's tricks :) 18:50:03 dazzlin' 18:50:07 How's your daughter? :) 18:50:15 dazzlin' too :) 18:50:19 greensnark: Well, that's an option -- but it doesn't help me retroactively :) 18:50:20 more wonderful each day 18:50:26 Yay :) 18:50:30 tomorrow, well technically today is father's day (in Finland at least) 18:50:47 Keskitalo: How many languages do kids learn when they grow up in Finland? 18:50:52 due: True, that :) 18:50:55 greensnark: Finnish counts as like 50. 18:52:06 Finnish would seem to be good for building up lung capacity 18:52:12 greensnark: Finnish and English, though there would be opportunities for Swedish, or even Sami 18:52:16 Judging by how long some words are 18:52:43 I've ... never heard of Sami 18:52:47 Still waiting for a release to be called Saippuakivikauppias 18:53:16 a palindrome that translates to stone soap salesman (note soap, not soup, but pretty close!) 18:53:22 Sounds like a kind of fruit-liqueur 18:53:49 -!- petete has quit [Remote host closed the connection] 18:53:51 Ooh, palindrome is a bonus 18:54:25 Adeon's proposal 18:54:50 Aha, so Adeon does emerge from hibernation every alternate Milankovitch cycle, as predicted 18:55:24 Keskitalo: we can use that for 0.10 just fine 18:55:57 I feel a strange temptation 18:55:58 To play a game 18:56:21 greensnark: :o :o :o 18:56:33 greensnark: play MD as long as you can! 18:56:47 I thought MD are already out 18:56:51 I play the bleeding edge 18:56:52 * dpeg has won DSEE of Fedhas today =] 18:56:52 I think they're still on CDO. 18:57:00 dpeg: I won an SpBe last week! 18:57:04 Right as soon as I've kicked this damn terminal emulator into shape 18:57:06 greensnark: on the bleeding edge, MD has been bleeding out, yes 18:57:06 It is like the only awesome thing I have done recently. 18:57:17 due: Ooh, congrats : 18:58:12 whenever I play for a bit, I realise that there is actually a nice little game under all the deficiencies 18:58:20 dpeg: yay! 18:58:25 greensnark: My first win in about 3 years actually 18:58:39 dpeg: i played some dcss earlier, and now am playing df, both after quite some time - our new interface = easy 18:58:40 (except I wanted something about jumping the shark for 0.10 ;)) 18:58:42 theirs = nightmare 18:58:51 (new interface screens/etc., not a total overhaul in either case) 18:59:01 Eronarn: you can master DF? Needs a lot of cognitive power, iiuc :) 18:59:14 fr: 0.11 puts in every interface implementable 18:59:17 yeah, each new screen should come with a new manual for the screen 18:59:20 all of them, immeadiately 18:59:22 dpeg: i'm doing it instead of writing an essay ;) 18:59:27 hehe 18:59:28 due: I'm pretty sure that's more recent than my last win, so congrats :D 18:59:33 can report about your dwarf then 18:59:35 greensnark: :D 18:59:36 !lg . win 18:59:38 17. greensnark the Destroyer (L27 MuPr), worshipper of Yredelemnul, escaped with the Orb and 3 runes on 2010-03-14, with 1146860 points after 185906 turns and 13:36:33. 18:59:45 Ok, maybe not three years 18:59:50 hm 18:59:55 how do I termcast these days 18:59:56 !lg due win 18:59:58 6. due the Politician (L27 SpBe), worshipper of Trog, escaped with the Orb and 4 runes on 2011-11-05, with 1612052 points after 157964 turns and 9:53:55. 19:00:01 !lg due win -2 19:00:02 greensnark: we have these regular tournaments. You should take part as long as there are species you're familiar with! 19:00:16 Napkin: how do I termcast to develz? 19:00:41 I added velvet worms + edited the snail ideas; crying worm; megalopede to https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters 19:00:51 tournament needs to be like a month earlier 19:00:52 5. bookofjude the Grand Master (L27 MiMo), worshipper of Okawaru, escaped with the Orb and 3 runes on 2009-10-07, with 1262019 points after 153867 turns and 12:28:07. 19:00:52 due: I'm running the termcast server on termcast.develz.org 19:00:57 greensnark: ohhh 19:00:59 I have to check if I'm accepting external connections 19:01:04 Possibly not 19:01:07 -!- SamB has joined ##crawl-dev 19:01:07 greensnark: ah, right then 19:01:10 Keskitalo: yes, looks good 19:01:21 That's fine, I'll just use termccast.org 19:01:47 man, levcomp.lpp is complicated ... 19:02:07 due: 37331 looks open, you could try :) 19:02:08 SamB: yes, it is rather 19:02:18 I don't know which port that is, though :P 19:03:13 hah 19:03:15 that's just view 19:03:31 -!- Vandal has quit [] 19:03:59 okay 19:04:06 I'm termcasting silver star colour on termcasto.rg 19:04:17 anyone have any cmoments on white-surrounded-by-blue? 19:04:41 * SamB was looking to write a .des parser for Emacs, in the hope that he could somehow use this to do syntax highlighter 19:04:53 *highlighting 19:04:56 Oh hey, new skill training feels nice 19:05:02 SamB: isn't there a vim->emacs highlghting converted? 19:05:04 due: Looks nice for sure 19:05:29 due: will tune in in a sec 19:05:33 pulsing! 19:05:34 It's not dynamic currenty. 19:05:34 due: Is it an elemental colour for the islver star? 19:05:36 nifty 19:05:38 due: Move around a bit 19:05:40 due: I don't know, and I was hoping to do something cooler than even your typical Emacs mode 19:05:42 greensnark: Just for their halo 19:06:01 greensnark: yes, galehar did it completely on his own: design, code, polish. Despite an onslaught of naysaying, during and after the operation. Of course now nobody wants to miss it. 19:06:03 due: Nice 19:06:17 dpeg: Awesome :) 19:06:19 I could make the niternal section ETC_SILVER, too. 19:07:06 due: i think the color combo looks pretty, but definitely more dynamic would be better 19:07:35 well, let's seeeee 19:07:40 I think the game made a mistake and gave me a tengu conjurer when I requested a wanderer :P 19:07:47 I might make the border smaller 19:08:07 due: i was thinking something like ETC_SILVER nested inside darkblue, for the entire area 19:08:19 like.... 10, 10, 100 or something 19:08:29 -!- valrus_ has joined ##crawl-dev 19:08:35 @??silver star 19:08:35 silver star (15*) | Speed: 15 | HD: 30 | Health: 150 | AC/EV: 20/20 | Flags: 08holy, see invisible, lev, !sil | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 08holy | XP: 11437 | Sp: holy light (3d40), silver blast (3d43). 19:08:40 hm 19:08:43 that won't work, duh 19:08:54 What does holy light do 19:08:59 how long does it take gretell to catch up to the bleeding edge? 19:09:05 if it's starlight, it can look all mystic-y, rather than needing to be a 'full' halo 19:09:11 Gretell needs to be updted manually iirc 19:09:13 holy light is holy bholt, silver blast is fuck-impure-fireball 19:09:16 due: including, say, highlighting the lua appropriately 19:09:20 HangedMan: manually 19:09:21 -!- Cryp71c has joined ##crawl-dev 19:09:23 SamB: the vim mode does that 19:09:37 Evening 19:09:44 Okay, that makes the border smaller but now i'm not so sure 19:09:57 due: how?!? 19:09:58 manually, ew 19:10:04 added summon manticore/sphinx idea to the wiki too. got to sleep now, cheers 19:10:10 Keskitalo, noooo :)P 19:10:12 :P* 19:10:17 SamB: It defines Lua inside {{ and so-on blocks as a des subgroup 19:10:25 03Cryp71c 07unified_combat_control * ra3b0bf6aaf92 10/crawl-ref/source/ (attack.cc attack.h melee_attack.cc melee_attack.h): Add comments, fix player_stab_check 19:10:29 Okay, nnow /that/ I do like. 19:10:37 greensnark, Eronarn? 19:10:38 due: I don't know that any such vim->emacs converters/interpreters would be able to handle that 19:10:49 SamB: bah possible true 19:10:53 due: looks pretty... what if it had radiating waves of blue from the center though, or something? 19:11:04 Eronarn: Hmmm. 19:11:23 %3 or something, and it just merges with the outside border 19:11:35 Yeah, my brani isn't work for the maths for it though 19:11:36 Uh 19:11:40 due: though I suppose I could attempt to rectify this, if I was fealing *really* ambitious 19:12:28 due: if turncount %3 = 1, 2, etc. then do blue radius 1, 2, etc. as a first step? 19:12:34 Keskitalo: nights! 19:12:49 Eronarn: yes, but bah, painful! 19:12:56 that won't do it 19:13:03 Yeah, whoopsy 19:13:13 dpeg, so, I've fixed all the bugs I've found thus far on UCC, and - minus a few functions that are left that I want to move around, UCC may be ready for a bit more in-depth testing. 19:13:39 Mm, a potion of curing 19:13:41 I still need to test most of the unusual races which have special-cased or unusual combat mechanics (like vamps) 19:13:50 Handy if I find a patch of fresh concrete? 19:14:29 whee people can watch my terrible mathematical skills 19:14:41 greensnark: pour it on animal skins! 19:14:52 Wouldn't that be a potion of tanning? 19:14:56 Hm, close-ish. 19:15:00 due: that looks pretty cool 19:15:07 Eronarn: yeah, but not qutie right 19:15:08 Cryp71c: cool! Make an announcement posting about what to test specifically? (Note that we want Mi testing anyway.) 19:15:09 even if we don't use it for stars we should use it somewhere 19:15:53 haha due why don't you just write a utility function 19:15:54 due: Maybe avoid the sqrt and use the squared distances for comparison if possible 19:16:11 greensnark: My mind is already hurting trying to figure that bit out ;) 19:16:32 That does look pretty cool 19:17:35 dpeg, k, CRD? I'll do it once I've got a little more testing and feel confident I'm not releasing a group of people on an entirely unstable branch. 19:18:45 Eronarn: is that more what oyu were expecting? 19:19:36 -!- valrus_ has quit [Remote host closed the connection] 19:19:42 due: something closer to that yeah 19:19:43 It's got a cool worm-hole pattern to it! 19:19:47 omg it's like STARGATE. 19:20:05 quite an iconic pattern 19:20:09 though with how i was envisioning it there'd never be more than two blue tiles in a row 19:20:12 which is good because nobody is going to forget a silver star after they fight it 19:20:22 Eronarn: yeah 19:20:30 Eronarn: Like that iteration? 19:22:12 Cryp71c: yes, can send to CRD. I can relay from there. 19:22:39 due: move a bit? 19:24:02 -!- valrus_ has joined ##crawl-dev 19:24:08 Eronarn: howssat 19:24:10 due: that's closer... i'd say make the waves happen less often though. so that a wave clears, then there's a bit of a pause, then a new one starts 19:24:16 (I actually still prefer the initial blue with silver) 19:24:16 okay 19:24:28 yeah i'm not sold on this for stars... i think the effect is super cool looking though 19:24:33 worth saving for something 19:25:03 -!- Cryp71c has quit [Ping timeout: 248 seconds] 19:25:08 Yeah, I'm going to go back to the initial one, but I'll commit this. 19:25:29 Meh, let's do it differently. 19:26:08 -!- Pingas has quit [Ping timeout: 258 seconds] 19:27:47 @?hydra 19:27:48 hydra (09D) | Speed: 10 (swim: 60%) | HD: 13 | Health: 52-94 | AC/EV: 0/5 | Damage: 18 per head | Flags: amphibious, regen | Res: 06magic(52), 03poison, 12drown | Chunks: clean/none/unknown | XP: 1212. 19:28:04 Eronarn: like hat? 19:28:14 Eronarn: the delay migh tbe too long 19:28:28 stopped watching, sorry, playing DF :P 19:28:32 meh 19:30:00 let's make it go in reverse too! 19:36:03 colour patterns are such a fuss. 19:36:43 -!- valrus_ has quit [Remote host closed the connection] 19:36:48 yeah :/ 19:36:55 -!- Blade_ has quit [Ping timeout: 265 seconds] 19:38:12 @?cyclops 19:38:12 cyclops (08C) | Speed: 7 | HD: 9 | Health: 34-66 | AC/EV: 5/3 | Damage: 35 | Res: 06magic(36), 12drown | XP: 528. 19:39:33 -!- Blade_ has joined ##crawl-dev 19:41:01 when looking for umbras in tiles, I noticed that we have so many things that are "darkness" 19:42:00 Food shops should be prohibited by the Geneva conventions 19:42:23 greensnark: why? They will be most revered at some time. 19:42:34 also, play Fedhas :) 19:42:37 !whereis greensnark 19:42:38 greensnark the Cutter (L1 NaCK), a worshipper of Xom, last saved on D:1 on 2011-07-02 after 0 turns. 19:42:46 @whereis greensnark 19:42:46 greensnark the Ruinous (L7 TeWn) is currently on D:5 after 6968 turns. 19:42:51 1. lantern of shadows (nukes stealth, reduces LOS, darkens UI (both console and tiles)), 2. nightstalker/Darkness (increase stealth!, reduce LOS, no UI display), 3. umbra (increase stealth, negate halo, boost undead, UI display in console) 19:43:00 kilobyte: there's also gloom clouds! 19:43:03 combine all of them! 19:43:08 best solution! 19:43:09 Eronarn: right, four 19:43:23 (giving the darkness spell umbra would be neat, really) 19:43:24 kilobyte: nightstalker has no UI display? 19:43:29 it shrinks LOS visibly 19:43:30 HangedMan: yeah, that's my thought 19:43:40 dpeg: no, but there's none needed. Just reduced LOS. 19:43:45 ah, okay 19:43:51 also, no one ever uses the lantern 19:43:59 we should really just dump that 19:44:04 Abyss! 19:44:07 I've used it literally once in all of my games 19:44:15 dpeg: I've tried it in the abyss, it was no help 19:44:18 the_glow just barely survived a terrible scenario in the abyss 19:44:24 when moving past an oklob 19:44:25 with a lantern of shadows in use 19:44:29 hm, and no idea if it helps with new Abyss 19:44:34 kilobyte: also, to clarify, umbra doesn't directly boost undead - it just doesn't give an acc penalty to them (or to demons, or **+ yredites) 19:45:19 HangedMan: yeah, the shadows _do_ have an use of distracting your entourage. They waste turns attacking them. 19:45:23 lantern of shadows should be kept for that hypothetical project of replacing all of the misc items with one-time and multiple-time use special consumables things 19:45:35 oh, so it'll be useful in .99? 19:45:47 no, 0.200 19:46:14 Eronarn: ie, it boosts EV 19:46:29 Eronarn: (with some small differences, of course) 19:46:32 but *invisibily* 19:46:40 wait do holies have sinv 19:46:44 @??shedu 19:46:44 shedu (16H) | Speed: 10 | HD: 13 | Health: 91-131 | AC/EV: 2/10 | Damage: 1908(holy), 2308(holy) | Flags: 08holy, fly, !sil | Res: 06magic(52), 03poison, 04rot, 13neg+++, 08holy | XP: 1675 | Sp: heal other. 19:46:48 hah 19:46:59 so you could invisistab holies by using the umbra to cancel their haloes! 19:47:08 I think? 19:47:17 yeah 19:47:28 the servitor won't stay quiet though 19:51:35 all the more reason to add umbra to Darkness 19:51:38 and possibly Nightstalker 19:52:21 (it'd also be cool to have gloom clouds radiate 1 radius umbra) 19:52:34 Eronarn: nightmare! 19:52:40 nice idea but computationally problematic, I think 19:52:48 nightstalker doesn't need a buff 19:52:54 it should replace nightstalker entirely 19:52:55 how many gloom clouds are ever on screen? 19:53:14 That doens't matter 19:53:18 er, i meant on level 19:53:22 Updating the agrid would stlil need to iterate over every cloud on the level 19:53:24 to find gloom clouds 19:53:32 ah, point 19:55:02 the thing is 19:55:24 something happened in 0.10 that made some cloud generators absolutely huge 19:56:37 the vestibule in sprint III wasn't completely consumed by gloom when you opened tartarus before 0.10, for example 20:07:51 -!- syllogism has quit [] 20:11:46 HangedMan: there was a bug with clouds not appearing at all when the initial point is blocked (any other points would be spilled over) 20:11:58 mmm? 20:12:10 fixing that made generators which trigger very frequently effectively larger 20:12:37 I compensated in most cases I noticed but I didn't even look at sprint maps IIRC 20:13:02 poor sprint III is so behind now 20:13:07 with a vestibule full of yaktaurs 20:25:01 -!- dpeg has quit [Quit: Lost terminal] 20:31:03 -!- jeanjacques has joined ##crawl-dev 20:32:59 -!- Blade_ has quit [Ping timeout: 265 seconds] 20:36:34 -!- Sequell has quit [Remote host closed the connection] 20:38:06 -!- Sequell has joined ##crawl-dev 20:41:35 -!- valrus_ has joined ##crawl-dev 20:43:33 -!- Sequell has quit [Remote host closed the connection] 20:44:49 -!- Sequell has joined ##crawl-dev 20:49:32 huh. 20:49:48 yet more screaming comments on the blog. 20:50:20 We're ignoring the community! We failed to take a poll! Oh no! 20:52:26 sounds like they want a felid-only 0.10 20:53:24 implement a new type of dwarf to appease them, that is not similar to mountain dwarf in any way 20:53:36 ethereal dwarf 20:53:56 dire dwarf 20:54:21 dwarf bat 20:54:28 dwarf human (ie, halfling) 20:54:55 dwarf ogre (human?) 20:54:59 just plain "dwarf", as in a human with dwarfism 20:55:05 The ironic and most hilarious thing about it, is if we'd just named minotaurs mountain dwarves, despite all of the changes, nobody would actually be complaining at all. 20:55:19 but then mountain dwarves would have horns 20:55:25 -!- edlothiol has quit [Ping timeout: 240 seconds] 20:55:27 just say it's a built-in viking helmet 20:55:47 horned dwarf 20:55:50 caked on with all the grime caused by dwarven lack of hygiene 21:03:55 -!- HangedMan has quit [Ping timeout: 265 seconds] 21:13:52 dwarf dwarf. 21:13:57 The size of your palm 21:13:59 with +3 axes. 21:19:54 -!- ogaz has quit [] 21:48:18 -!- jeanjacques has quit [Ping timeout: 260 seconds] 22:06:31 03dolorous * r3e5b678e15a9 10/crawl-ref/source/artefact.cc: Disallow artefact pearl dragon armours named for Ashenzari. 22:08:19 03dolorous * r9df2e86d723f 10/crawl-ref/source/artefact.cc: Clarify comment. 22:08:35 -!- syraine has joined ##crawl-dev 22:08:43 Good to see the dev-team clarifying the comments 22:11:19 -!- MarvinPA has quit [] 22:14:17 -!- jeanjacques has joined ##crawl-dev 22:21:24 -!- evilmike has joined ##crawl-dev 22:39:41 -!- capablanca has joined ##crawl-dev 22:39:52 -!- mikee_ has quit [Disconnected by services] 22:39:52 -!- capablanca is now known as mikee_ 22:44:19 03elliptic * rd49067b6307a 10/crawl-ref/source/fight.cc: Fix minotaurs getting their retaliation headbutt in all forms. 22:53:49 elliptic: I personally don't use scrolls, weapons, or armour. In fact, every character strips off the moment it enters the dnugeon! Honorary octopodes ftw! 22:54:09 ??slimerobin 22:54:10 slimerobin[1/2]: A new roundrobin due to Kyrris. You can't pick up any items except stones, large rocks, artefacts, and the orb. Eating from the ground is fine. 22:54:31 hahah 22:56:11 !lg min=start 22:56:20 1397. bookofjude the Conjurer (L7 DECj), killed by your miscasting Bolt of Magma on D:5 on 2009-01-06, with 973 points after 6362 turns and 2:14:07. 22:56:30 oh, not yet three years! 22:56:37 oh well, I still class myself as a "mediocre" player at best 22:56:54 !won due 22:56:54 due has won 6 times in 1397 games (0.43%): 1xHOFi 1xMDCK 1xMDFi 1xMfCK 1xMiMo 1xSpBe 22:57:29 !won elliptic 22:57:29 elliptic has won 299 times in 1231 games (24.29%): 15xSpEn 5xDDCK 3xDrIE 2xCeHe 2xDDBe 2xDDCr 2xDDEE 2xDECj 2xDSAs 2xDSBe 2xDSCr 2xDSIE 2xDSVM 2xDrAE 2xGhEE 2xGhMo 2xHEHe 2xHEIE 2xHaSu 2xKeIE 2xKoFE 2xMDFi 2xMfCr 2xMfNe 2xMiBe 2xMiFi 2xMuHu 2xNaEn 2xNaHe 2xNaIE 2xNaWn 2xSEPr 2xTrWr 2xVpGl 2xVpSu 1xCeAr 1xCeDK 1xCeGl 1xCeRe 1xCeSt 1xCeWn 1xCeWr 1xDDAE 1xDDAK 1xDDAM 1xDDDK 1xDDEn 1xDDMo 1xDDNe 1xDDR... 22:57:32 Yeah :) 22:57:42 ??goodplayers 22:57:42 goodplayers[1/3]: 10 wins. Add yourself to the list with !nick goodplayers yourname. Don't be a monqy and delete the list. 22:57:59 if you win 4 more then you'll no longer be able to call yourself a mediocre player :P 22:57:59 I hit a brick wall every so often and just keep killing myself through stupidity. 22:58:16 Well, if I actually had played seriously at all during the tournmanet, perhaps! 22:58:22 I think I got like, three of those wins in the last tournament. 23:07:25 !tell SamB this "Stash search prefixes" thing is annoying and makes some description pages not fit in 80x24... try Grand Grimoire, for instance. 23:07:25 elliptic: OK, I'll let SamB know. 23:09:06 Hm, I'm liking the different layouts for early D. 23:12:25 03elliptic * r82a45ef81e91 10/crawl-ref/source/ (book-data.h spl-data.h): Make Mass Abjuration L6. 23:15:22 Hah, two Sif altars on the one level. 23:20:05 I think I've seen that before 23:22:19 03dolorous * r2e3d879eb18c 10/crawl-ref/source/ (fight.cc transform.cc): Add formatting fixes.