00:00:32 right now 8/15 runes are strictly demonic, for what it's worth 00:00:37 that's kind of a large proportion 00:00:47 er, 9! 00:01:50 10 00:02:08 well, I guess abyss isn't strictly demonic, but it's pretty clos 00:02:32 <|amethyst> four holy branches plus a vestibule, and make it so you have to choose between that and hell (can't do both) 00:02:44 and tomb is undead 00:03:04 |amethyst: you've introduced a new concept here, specifically branches that are exclusive but not through coinflips 00:03:24 Unstable branch on crawl.develz.org updated to: 0.10-a0-1791-g303d37c (32) 00:03:32 I don't know how much the devs are fans of that kind of symmetry though between holy and demonic 00:03:50 Make it so that after defeating Geryon you can destroy his horn (applying it, giving you a choice) 00:03:52 4 holy branches sounds like a ton of work 00:03:59 ^ 00:04:04 <|amethyst> or maybe split vestibule into two levels, and have 2 unholy branch on one level and 2 holy on the other 00:04:24 <|amethyst> I've heard three suggestions so far 00:04:52 one of the reasons I like holy pan level is that it should be the least amount of work 00:04:57 ogaz: to be fair, the 4 hell branches are hardly branches anyway 00:05:12 a holy pan level sounds really really odd 00:10:18 -!- Arian- has quit [Remote host closed the connection] 00:18:48 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1791-g303d37c 00:20:21 -!- ainsophyao has joined ##crawl-dev 00:21:53 http://www.roguetemple.com/z/hyper.php 00:21:58 this is amazing 00:22:46 ooh I've wondered about that concept for a while 00:22:51 seems someone's actually done it? 00:22:58 I just started playing it 00:23:21 we need a hyperbolic branch in crawl 00:23:43 filled with nothing but your ghosts 00:24:14 i once played a 3d maze game that used noneuclidean geometry 00:24:18 it was kind of nauseating but cool 00:37:01 moin 00:37:36 what's this new feature "graft" of mercurial? sounds like git cherry-pick 00:42:14 -!- valrus has quit [Remote host closed the connection] 00:43:14 mikee the Twirler (L3 TePr) (D:2) 00:44:46 !lm mikee crash -log 00:44:46 9. mikee, XL3 TePr, T:1709 (milestone): http://crawl.akrasiac.org/rawdata/mikee/crash-mikee-20111109-064313.txt 00:45:03 there's a bug in the kills_by_place table in character logs 00:45:06 scroll to the very bottom: http://crawl.akrasiac.org/rawdata/evilmike/morgue-evilmike-20111109-061436.txt 00:45:52 yeah, I noticed that a while ago in one of marvinpa's morgues 00:46:25 I wasn't motivated to do anything about it because he was the only person I had ever seen use that option :P 00:46:41 I've used it for a while, although I only recently copied his rcfile 00:47:04 also I seem to have gotten an extremely large list of monsters from it... 00:47:53 <|amethyst> evilmike: I've seen the same bug in my dumps 00:48:02 hey evilmike, didn't you mail danr the list of devs to be marked in the tavern? 00:48:05 <|amethyst> as for the monsters, lots of them are tentacle segments 00:48:15 <|amethyst> which maybe should be excluded 00:48:20 Napkin: I looked through the entire tavern userlist, I was the only one missing 00:48:37 there are other devs that never post on the tavern 00:48:42 great, found out how to do that yesterday, i think 00:49:05 well, I messaged danr and he added me already, so he does read his messages 00:49:18 ah, good :) 00:51:09 -!- st_ has joined ##crawl-dev 00:59:38 -!- ainsophyao has quit [Ping timeout: 244 seconds] 01:04:58 -!- elliptic has quit [Ping timeout: 245 seconds] 02:18:06 -!- Lohen has quit [] 02:24:48 moin 02:25:08 hi zaba 02:25:09 huh 02:26:13 wtf 02:26:16 hm? 02:26:21 int durt = (random2(10) + random2(5) + 2); 02:26:26 mon-death.cc:547: error: no matching function for call to ‘map_phoenix_marker::map_phoenix_marker(const coord_def&, const int&, int, mon_attitude_type&, god_type, const coord_def&)’ 02:26:37 I'm passing durt as the second parameter. 02:27:28 how the heck did it become int&? 02:28:00 check the other parameters first? 02:28:33 at least here, it takes a beh_type, not a e 02:28:39 not a mon_attitude_type 02:28:50 OHHH 02:28:55 Right 02:29:09 Hm, uint32_t -- that's unsigned long, not int, right? 02:29:25 no, that's int 02:29:55 -!- dtsund has quit [Ping timeout: 252 seconds] 02:31:14 oh good 02:31:29 will it auto-coerce to int if I pass it? 02:33:25 it will probably work, but then, there isn't any guarantee that they are the same 02:33:38 so I will static-cast it 02:33:44 er 02:33:50 rather, I can static-cast it safely, though? 02:35:45 -!- Arian- has joined ##crawl-dev 02:39:00 hooray it linked! 02:39:05 or rather it is linking 02:39:13 well, the only problems may occur when your int is somehow smaller than 32 bits, and that's pretty unlikely, I think 02:39:41 let's kill some motherfucking phoenixes! :D 02:40:15 oh 02:40:17 that won't work 02:40:23 I forgot to actually timeout phoenix markers, whoops 02:45:19 alas no worky :( 02:58:47 -!- monqy has quit [Quit: hello] 03:09:23 Huh, or rather, it does. 03:09:26 -!- ainsophyao has joined ##crawl-dev 03:09:27 but it resurrects them instantly 03:12:07 evilmike: have you looked at the commented out stub for the holy level in pan.des? 03:12:17 due: so how are phoenix intended to work? 03:12:21 kilobyte: gonna look at it now 03:12:37 evilmike: indeed demons and holies don't mix, so we can override the monster set so only holies will randomly generate 03:13:06 I don't understand why a pan holy level makes sense 03:13:29 kilobyte: yeah, that seems like the way to go. however, I think it should also be an encompass vault... otherwise I dont know of any (good) way to prevent portals from randomly spawning in it 03:13:35 G-Flex: a foothold in the war 03:13:49 since, i figure an entire holy pan level is a bit pointless if you can just dive past it 03:13:58 G-Flex: they leave a corpse; it is reborn a few turns later unless you destory the corpse 03:14:06 G-Flex: very similar to shedu, in a way, but without the external influence 03:17:31 evilmike: that's more of a short-term test 03:19:11 * due stabs phoenixes 03:19:14 due: so mostly a problem if there are other monsters left to fight, or if you can't get to their corpses for some other reason 03:19:26 G-Flex: basically, yes. 03:19:42 that could be a problem if they come in packs :P 03:19:57 they don't :) 03:21:38 why is this using the default 0 when I'm providing a value? 03:21:41 consider the power of holy popcorn 03:21:56 the outlier, apis, is pretty weak -- only equivalent to dire elephants 03:22:04 compare to demons... 03:22:47 @??apis 03:22:47 apis (16Y) | Speed: 10 | HD: 16 | Health: 100-148 | AC/EV: 9/5 | Damage: 4008(holy) | Flags: 08holy, lev | Res: 06magic(106), 04rot, 13neg+++, 08holy | XP: 1763. 03:22:55 that's still more melee damage than most high-tier demons :P 03:23:35 I think reapers get more, and a couple with elemental attacks. even executioners are only 30,10,10 I think 03:23:45 base angels lose to pan lords... 1:6 03:24:10 how many other monsters get non-zero arena ratio with top tier stuff at all? 03:24:38 kilobyte: can you glance at my tweaks to map markers? fo rsome reason the duration is always being set to 0 and I can't work out why :( http://sprunge.us/IKHC 03:25:20 I'd guess certain summoner monsters could probably beat way stronger stuff 03:25:39 eg a shadow demon summoning in pandemonium 03:26:54 kilobyte: specifically phoenix_died :( 03:27:49 nothing obvious from reading the code, lemme debug 03:28:28 that's what I thought 03:29:32 * kilobyte has little clue about markers, though. 03:29:59 OH 03:30:00 OH 03:30:04 + if (duration) 03:30:05 + mmark->duration -= mmark->duration; 03:30:11 I get the "duh" award 03:30:40 :) 03:31:33 one issue: place next to each other: phoenix, a fire bat and a bunch of butterflies 03:31:41 yeah 03:31:44 I want to take them off that glyph 03:31:44 'Q'? 03:31:49 '6'? 03:31:58 Q would work 03:32:02 6 I think it "reserved" for demons 03:32:05 are there any other large flying creatures? 03:32:10 Yes. 03:32:10 there's "H" 03:32:11 On H. 03:32:23 I know I've seen 6's but I forget what they are. Gargoyles? 03:32:30 No, 6 isunused. 03:32:33 9 are gargoyles. 03:32:42 -!- ainsophyao has quit [Remote host closed the connection] 03:32:43 I could swear I've seen a 6 but maybe I'm confused. 03:34:27 for [g]nomes, I'd really want a glyph for swimmable walls... but ASCII is stuffed 03:34:56 swimmable walls? 03:35:21 ones that have access to air 03:35:38 H is for hybrids, which doesn't work for phoenixes 03:35:47 oh 03:35:57 right, minotaurs are H as well 03:36:16 Q and 6 are the only unused alphanumeric glyphs left, afaik 03:36:19 so yeah, hybrids aside, I think "b" is the only "flying thing" glyph 03:39:36 Yeah. 03:39:41 we could greatly reduce the number of colours for butterflies 03:39:48 kilobyte: the othe roption is to make butterflies all the one colour. 03:39:50 that would be a good idea 03:40:42 I think butterflies should still be multicoloured... the rainbow effect is a big part of the spell 03:40:53 could leave out colors that confuse them with other things 03:41:01 you could cut down the number of colors 03:41:02 but restricting it to like 4 colours would still preserve the effect, and free up space 03:41:59 Yeah 03:42:09 Maybe restrict them to light colours? 03:43:03 good idea 03:43:25 hmm 03:43:30 they work perfectly now 03:43:34 but... not quite 03:46:25 then what would phoenix be? Dark red 'b'? 03:46:58 bonus comedy option: allow enemy glyphs to use elemental color schemes (or can elementals already do that?) 03:47:03 er 03:47:10 that's always been allowed ;) 03:47:11 lots of enemies do that :P 03:47:12 oh wait, enemies do that when sticky-flamed too 03:47:17 I mean inner-flamed 03:47:21 whatever the hell it's called 03:47:22 simulacra, hellions... some others 03:47:26 oh right 03:47:27 water elementals I think 03:47:33 yes 03:47:33 efreets 03:47:42 so basically... elemental things 03:47:59 phoenixes are currently elemental fire 03:48:19 fgrep ETC_ mon-data.h ;p 03:48:22 isn't the plural just "phoenix"? I forget. 03:48:47 it's either 03:49:22 well, there was only one bird in the pseudo-Egyptian myth, so says Herodotus. 03:49:42 be extra-pretentious and do "phoenices" (don't) 03:49:57 hrm, does crawl allow the use of "a" before a name starting with a vowel? 03:50:03 or would it say "an eunuch"? 03:50:08 uh 03:50:12 it would say a eunuch 03:50:14 I think 03:50:24 you might need to hard-case it though 03:50:40 I'm not sure if there are any current monsters that start with vowels but not vowel sounds, unless you count ones with no standard pronunciation to begin with (ufetebus) 03:50:44 actually, no, it would say an eunuch, probably 03:51:11 possibly a dancing eudaemon blade 03:51:19 But I don't think that would ever get an indefinite article 03:51:31 it would in the monster list, right? 03:51:51 or maybe there aren't articles there 03:52:18 I'm curious how most people pronounce the more alphabet-soup names in crawl, like "yredelemnul" and "ufetebus" and "sixfirhy" 03:52:44 I don't 03:53:01 also, ynoxinul 03:53:05 Ye-red-ell-em-null. 03:53:15 yredelemnul wouldn't really start with a "ye-" 03:53:23 Well, "ee". 03:53:26 yeah. 03:53:27 But it could. 03:53:32 There's nothing to stop it. 03:53:33 or "i" (as in "rip") 03:53:38 come on, sixfirhy is easy to pronounce 03:53:55 it could, but only in the sense that you can pronounce anything like anything by saying it came from a fictional language :P 03:54:37 G-Flex: I am pretty sure I could find an example of a non-fictional language that pronounces 'y' not followed by a vowel as a glide :p 03:54:51 but... lazy 03:54:53 fair enough 03:54:57 fictional or arbitrary, then :P 03:55:18 of course, if you're talking exotic languages, then it's less a product of the language and more the product of a transliteration standard 03:56:05 * due shrugs. 03:56:24 I like words :( 03:56:27 "sixfirhy" "six-fur-hee" :D 03:56:38 same here, although without very much of an "h" 03:56:47 I play competitive Scrabble and read books on linguistics and phonetics :D 03:56:51 so between "six-fur-hee" and "six-furry" 03:57:37 I like the nonsense monster names in crawl 03:58:03 sometimes you give a decent sense of identity to something by giving it a name that doesn't exist anywhere else 03:58:14 it's tripped me up though... I didn't know until recently that Ereshkigal was an actual thing 03:58:19 ??ynoxinul[2] 03:58:19 ynoxinul[2/3]: The reason why the devteam are no longer allowed to name monsters by mashing their fists into the keyboard. otoh, {sixfirhy} 03:58:24 ??sixfirhy[2] 03:58:25 sixfirhy[2/4]: Unlike neqoxecs, Ilsuiw, ynoxinuls and Kikubaaqudgha which are merely suspected of being named by a cat (http://icanhascheezburger.com/2009/06/06/funny-pictures-was-really-invented/), this one is known to be. 03:58:33 -!- Ragdoll has joined ##crawl-dev 03:58:38 all the hell lords are actual things 03:58:44 yeah 03:58:49 Ereshkigal <3 03:58:53 I knew the other ones, just not that one 03:58:55 I think if you google her you only get crawl, though. 03:59:04 She's the Goddess of Death/the Night in ... Sumerian, I think. 03:59:04 that would be disappointing 03:59:11 mesopotamian/sumerian names always sound fake for some reason 03:59:11 Or some Mesopotamian. 03:59:18 Yeah. 03:59:19 probably because fake names often sound like those! 03:59:22 Enki! Gilgamesh! 03:59:29 https://www.google.com/search?rlz=1C1SKPC_enUS324US324&aq=f&gcx=c&sourceid=chrome&ie=UTF-8&q=ereshkigal 03:59:33 nope 04:00:04 start using welsh and czech for any new creatures/uniques 04:00:07 really screw everyone up 04:00:18 czech or polish would be great 04:00:23 everybody misspelling "Pwll" in the learndb 04:00:42 just stack like 6 consonants next to each other 04:00:52 or start forcing unicode and piss everyone off with CJK glyphs 04:01:15 a roguelike that used japanese scripts for things could actually be kind of interesting 04:01:28 (also, they're pretty much square, which helps visually!) 04:02:02 We can do unicode :) 04:02:18 yeah. I still use IBM because I don't like unicode walls/clouds 04:02:28 # walls bug me 04:03:18 but unicode is pretty great 04:08:10 due: just troll the entire remotely-knowledgable portion of the userbase by calling them "phoenicii" 04:09:10 hahahahahhaaha 04:09:22 FR: phoenician unique 04:09:36 "Straight from the docks of Tyre & Sidon!" 04:09:42 -!- evilmike has quit [Quit: sleep] 04:09:47 Also, snobbily comments on how most modern scripts are derived from theirs. 04:10:17 That would be amazing 04:10:38 Philo of Byblos! 04:10:47 He could have Wenamun trailing sadly behind him, carrying an idol of Zin. 04:13:52 dooo it 04:19:40 put the voynich manuscript in crawl 04:19:51 (a spellbook that you can't memorize from until you identify it) 04:36:29 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 04:36:41 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 05:00:07 OSX builds of master branch on crawl.develz.org updated to: 0.10-a0-1791-g303d37c 05:00:46 G-Flex: <33 05:01:52 -!- Ragdoll_ has joined ##crawl-dev 05:03:34 -!- edlothiol has joined ##crawl-dev 05:03:52 -!- Ragdoll has quit [Ping timeout: 258 seconds] 05:05:42 you know... I think crawl has increased my expectations too much. I don't know if I could enjoy another roguelike nearly as much, considering how many convenience features crawl has, between autotraveling, stash-searching, the knowledge bots, etc. 05:06:26 crawl was my first roguelike; it's made picking up others hard 05:06:50 Except Doomrl, I beat doomrl a year or so back and it was a ton of fun 05:21:31 -!- jle has quit [Ping timeout: 258 seconds] 05:27:59 -!- rejuxst has joined ##crawl-dev 05:36:50 -!- Ragdoll_ has quit [Ping timeout: 258 seconds] 05:40:14 -!- rejuxst has left ##crawl-dev 05:41:56 -!- Pacra has joined ##crawl-dev 05:49:36 -!- Pacra has quit [Quit: This computer has gone to sleep] 05:53:25 -!- Pacra has joined ##crawl-dev 05:58:14 -!- Ragdoll has joined ##crawl-dev 06:04:17 does an LOS radius iterator restrict to player LOS? I forget 06:12:40 -!- Vandal has joined ##crawl-dev 06:28:13 -!- petete has joined ##crawl-dev 06:34:06 -!- syllogism has joined ##crawl-dev 06:44:20 -!- Ragdoll has quit [Quit: Ik ga weg] 07:02:08 -!- elliptic has joined ##crawl-dev 07:14:37 autorobin (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1) 07:14:39 autorobin (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1) 07:14:40 autorobin (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1) 07:14:42 autorobin (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1) 07:14:45 autorobin (L1 FeBe) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1) 07:15:44 !lm * crash -log 07:15:44 1855. autorobin, XL1 FeBe, T:6 (milestone): http://crawl.develz.org/morgues/trunk/autorobin/crash-autorobin-20111109-131439.txt 07:18:39 so currently stuff is crashing when you try to save? 07:24:09 -!- edlothiol has quit [Quit: leaving] 07:46:40 -!- Brannock_ has joined ##crawl-dev 07:52:03 -!- jle has joined ##crawl-dev 07:53:29 <|amethyst> G-Flex: known uncursed, not wielded 07:53:31 <|amethyst> doh 07:59:05 -!- Pingas has joined ##crawl-dev 08:01:44 Scroll highlighted as if uncursed item in inventory (https://crawl.develz.org/mantis/view.php?id=4874) by G-Flex 08:04:52 -!- Cryp71c has joined ##crawl-dev 08:05:28 -!- syllogism has quit [Ping timeout: 255 seconds] 08:05:54 Morning 08:26:36 -!- Cryp71c has quit [Quit: Leaving] 08:26:48 -!- Cryp71c has joined ##crawl-dev 08:27:26 -!- valrus has joined ##crawl-dev 08:29:40 -!- syllogism has joined ##crawl-dev 08:31:54 Find Enhancement Request - search against + (https://crawl.develz.org/mantis/view.php?id=4875) by XuaXua 08:36:52 -!- elliptic has quit [Quit: Leaving] 08:38:09 -!- Ragdoll has joined ##crawl-dev 08:41:34 -!- alefury has joined ##crawl-dev 08:41:57 Find Enhancement Request - alias "armor" for "armour" (https://crawl.develz.org/mantis/view.php?id=4876) by XuaXua 08:45:14 -!- jooosa has joined ##crawl-dev 08:46:47 -!- jarpiain has quit [Ping timeout: 276 seconds] 08:47:26 -!- joosa has quit [Ping timeout: 276 seconds] 08:47:27 -!- jooosa is now known as joosa 08:53:04 -!- jarpiain has joined ##crawl-dev 08:53:30 -!- jarpiain is now known as Guest42651 09:00:56 -!- valrus has quit [Remote host closed the connection] 09:01:01 03dolorous * r626a6eec0188 10/crawl-ref/source/godprayer.cc: Add comment fixes. 09:01:12 03dolorous * r5281212c96f2 10/crawl-ref/source/delay.cc: Properly check the American spelling "memorize". 09:01:12 03dolorous * r32690c807b4c 10/crawl-ref/source/initfile.cc: Properly check the American spelling of e.g. "ego armor", as done elsewhere. 09:01:40 -!- jeanjacques has quit [Read error: Connection reset by peer] 09:09:33 -!- Zaba has quit [Ping timeout: 276 seconds] 09:14:04 -!- Ragdoll has quit [Ping timeout: 256 seconds] 09:14:45 -!- Ragdoll has joined ##crawl-dev 09:17:21 -!- Zaba has joined ##crawl-dev 09:22:14 -!- Ragdoll has quit [Ping timeout: 258 seconds] 09:23:04 -!- Ragdoll_ has joined ##crawl-dev 09:23:04 -!- Ragdoll_ has quit [Client Quit] 09:24:00 -!- ainsophyao has joined ##crawl-dev 09:24:02 -!- Ragdoll_ has joined ##crawl-dev 09:24:09 -!- Ragdoll_ is now known as Ragdoll 09:31:33 -!- MarvinPA has joined ##crawl-dev 09:32:14 Unequipping an item can cause no skill to be active in manual training mode (https://crawl.develz.org/mantis/view.php?id=4877) by Amonchakad 09:32:42 -!- Amonchakad has joined ##crawl-dev 09:36:57 -!- elliptic has joined ##crawl-dev 09:38:16 * SamB wishes absently that XChat-WDK had somewhere near the shitload of browser choices in the context menu for URLs that the native *nix XChat has... 09:38:26 -!- Euphoria has joined ##crawl-dev 09:40:57 that's odd, firefox can't find crawl.develz.org :-( 09:42:43 restart it? might be its dns cache 09:42:46 <|amethyst> is it maybe trying the ipv6 address rather than the ipv4? 09:43:00 which should not be a problem 09:43:01 <|amethyst> or is the message a lookup failure 09:43:08 I'm having problems adding the crawl repository to linux mint. can't seem to get the key to take. 09:43:08 I'm having problems adding the crawl repository to linux mint. can't seem to get the key to take. 09:43:18 use sudo, Euphoria 09:45:31 Yeah, tried sudo with that. The website says to use "wget http://crawl.develz.org/debian/pubkey -O - | apt-key add -" I suppose I should try using wget http://crawl.develz.org/debian/pubkey -O - | sudo apt-key add -" instead? 09:45:52 exactly 09:46:31 Forgive the flood but I get this: 09:46:34 --2011-11-09 09:32:38-- http://crawl.develz.org/debian/pubkey 09:46:34 Resolving crawl.develz.org... 46.4.68.88, 2a01:4f8:140:3041::2:2 09:46:34 Connecting to crawl.develz.org|46.4.68.88|:80... connected. 09:46:34 HTTP request sent, awaiting response... 200 OK 09:46:34 Length: 1735 (1.7K) [application/octet-stream] 09:46:35 Saving to: `STDOUT' 09:46:37 100%[======================================>] 1,735 --.-K/s in 0s 09:46:39 2011-11-09 09:32:38 (35.0 MB/s) - written to stdout [1735/1735] 09:46:41 gpg: no writable keyring found: eof 09:46:43 gpg: error reading `-': general error 09:46:45 gpg: import from `-' failed: general error 09:47:05 gpg: no writable keyring found: eof 09:47:27 does "sudo apt-key list" show anything? 09:48:07 I'm fairly noob with linux so I'm not sure how to resolve anything. I was able to download it with the it yelling at me that it was unsigned, and that my life may be in danger if I download it... 09:49:12 hehe 09:49:12 /etc/apt/trusted.gpg 09:49:13 -------------------- 09:49:13 pub 1024D/437D05B5 2004-09-12 09:49:13 uid Ubuntu Archive Automatic Signing Key 09:49:13 sub 2048g/79164387 2004-09-12 09:49:13 pub 1024D/FBB75451 2004-12-30 09:49:15 uid Ubuntu CD Image Automatic Signing Key 09:49:17 pub 1024D/3E5C1192 2010-09-20 09:49:19 uid Ubuntu Extras Archive Automatic Signing Key 09:49:21 pub 1024D/0FF405B2 2009-04-29 09:49:23 uid Clement Lefebvre (Linux Mint Package Repository v1) 09:49:27 sub 2048g/0F346519 2009-04-29 09:49:29 pub 1024D/0C5A2783 2006-11-23 09:49:31 uid Medibuntu Packaging Team 09:49:33 uid The Medibuntu Team 09:49:35 sub 2048g/16C7105A 2006-11-23 09:49:37 <|amethyst> Euphoria: is that file writable by root? 09:49:37 pub 4096R/46D7E7CF 2009-05-15 09:49:39 uid GetDeb Archive Automatic Signing Key 09:49:41 pub 1024R/0624A220 2009-01-19 09:49:43 uid Launchpad PPA for TualatriX 09:49:44 er, pastebin maybe? 09:49:45 <|amethyst> Euphoria: /etc/apt/trusted.gpg that is 09:49:51 paste the command line that you used which game the error messages above? 09:50:01 :P 09:50:41 because the "gpg: no writable keyring found" error is exactly what's supposed to happen if you do _not_ use sudo 09:51:07 so... sure you did use sudo? 09:52:00 I think "sudo wget http://crawl.develz.org/debian/pubkey -O - | sudo apt-key add -" did the trick, though I don't think I needed the sudo wget, lol I dunno 09:52:19 <|amethyst> right, you only need sudo on apt-key 09:52:21 yeah, shouldn't have been necessary 09:54:25 Ok. All is good. Would be nice to have the link to the key to just download and save and import into the software manager, as an option, for those of us who are clumsy with the command line syntax. XD 09:54:46 http://crawl.develz.org/debian/pubkey ;) 09:55:42 yeah, a nice link to a crawl-key.gpg on the debian section. :) 09:55:43 pasting the line (if it works, that is) should be way easier than clicking through some software manager interface 09:56:19 should be, but then there are more flavors of linux than there are ice cream 09:56:24 you are talking about the Downloads page, Euphoria? 09:56:31 Yes. 09:58:08 Anyway, just an idea. Options are good. :) 09:58:11 done :) 09:58:24 You're awesome. Thanks. 10:00:06 Enjoy! 10:02:58 -!- MarvinPA_ has joined ##crawl-dev 10:06:46 -!- MarvinPA has quit [Ping timeout: 256 seconds] 10:26:54 how does the autopickup work? i want to autopickup corpses 10:28:19 I know how to define autopickup exceptions, not sure how the autopickup *additions* work 10:28:34 probably pretty much the same? 10:29:57 oh, if you just want to pick them up you could probably do it by adding & to your list of autopickup glyphs? 10:30:26 or x or whatever the glyph for corpses is 10:30:38 is the same as normal edible food 10:30:39 ah, both apparently 10:30:56 & and X represent corpses, instead of % 10:31:00 -!- MarvinPA_ is now known as MarvinPA 10:31:16 alright, i added it. i broke some code again but after that testing 10:32:20 -!- ogaz has quit [] 10:33:39 okay, & works. my autodrop code doesnt anymore though 10:35:23 okay, that works now too. crawl.sendkeys("D") 10:35:23 sends D twice though 10:36:57 -!- ainsophyao has quit [Remote host closed the connection] 10:41:32 -!- ncampion has quit [Quit: Linkinus - http://linkinus.com] 10:52:39 Merging Ranged Base Hit Bonuses (https://crawl.develz.org/mantis/view.php?id=4878) by Caethan 10:57:03 -!- Amonchakad has quit [Quit: Page closed] 11:11:35 -!- jooosa has joined ##crawl-dev 11:11:52 -!- joosa has quit [Remote host closed the connection] 11:12:03 -!- jooosa is now known as joosa 11:13:20 -!- blabber has joined ##crawl-dev 11:19:44 -!- Cryp71c has quit [Quit: Leaving] 11:21:01 -!- monqy has joined ##crawl-dev 11:21:20 -!- elliptic has quit [Ping timeout: 260 seconds] 11:42:10 -!- ais523 has joined ##crawl-dev 11:49:06 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110929064733]] 11:51:34 -!- dpeg has joined ##crawl-dev 11:51:37 evenings 11:52:15 -!- jeanjacques has joined ##crawl-dev 11:54:16 03kilobyte * r7800ed88406e 10/crawl-ref/source/tilemcache.cc: Set weapon attachment for the gnoll sergeant tile. 12:12:47 -!- elliptic has joined ##crawl-dev 12:15:20 -!- ais523_ has joined ##crawl-dev 12:16:04 -!- ais523 has quit [Disconnected by services] 12:16:05 -!- ais523_ is now known as ais523 12:20:03 -!- Pacra has quit [Quit: This computer has gone to sleep] 12:20:56 -!- elliptic has quit [Quit: Leaving] 12:30:55 -!- alefury has joined ##crawl-dev 12:38:10 -!- Pacra has joined ##crawl-dev 12:49:03 -!- dtsund has joined ##crawl-dev 12:53:41 -!- ais523_ has joined ##crawl-dev 12:55:18 -!- ais523 has quit [Ping timeout: 240 seconds] 12:55:37 -!- ais523_ is now known as ais523 12:57:46 why don't porcupines have passive quill damage on attack :[ 12:59:06 ??why[5] 12:59:07 I don't have a page labeled why[5] in my learndb. 12:59:53 because nobody loves them enough to code it :P 13:01:47 -!- Amonchakad has joined ##crawl-dev 13:04:22 spiny frogs too 13:04:28 So everyone agrees on removing ?DC and using its probability for more interesting scrolls? 13:10:08 -!- jeanjacques has quit [Ping timeout: 260 seconds] 13:10:17 -!- jeanjacques has joined ##crawl-dev 13:10:26 hm, perhaps nobody agrees :) Or rather, nobody cares. 13:11:11 -!- Amonchakad has quit [Ping timeout: 265 seconds] 13:11:49 well, i think it is somewhat interesting because its proactive rather than reactive 13:12:32 but there are enough ?RC for using ?DC to be completely optional 13:13:21 i think making DC affect all of los and reducing the number of ?RC would be better 13:13:22 dpeg: scroll of radiance? it makes a halo, anchored to where you read it 13:13:32 -!- ogaz has joined ##crawl-dev 13:13:33 (not perm) 13:13:54 could have the halo be different colors 13:14:19 .01% disco 13:14:32 -!- Zaba has quit [Ping timeout: 258 seconds] 13:15:31 that would actually be an interesting scroll. just for giving people some more options against unseen horrors alone it would be nice (also orc wizards). not sure about use as a combat buff. enemies can hit you better too. 13:16:42 could be a cool hex spell or something too 13:17:24 replacement for see invis 13:23:07 -!- Zaba has joined ##crawl-dev 13:25:56 why not center it on the player? 14:11:27 I was wondering, why can't you choose your weapon as a hunter? 14:11:45 xbow/bow/slings? 14:12:09 i thought you could with trunk? 14:12:25 I'm not sure 14:12:32 im pretty sure you can 14:12:38 that's great then :] 14:12:47 also javelins! 14:12:58 now trog/oka bothers to gift them 14:13:58 that's awesome too 14:15:22 -!- edlothiol has joined ##crawl-dev 14:19:01 lrc is still inconsistent 14:19:03 *lrd 14:19:23 even tiles you see are sometimes on the other side of a wall, and get affected 14:19:43 ###, target the second tile, the one above the leftmost gets hit 14:19:54 just killed an deep elf mage this way 14:20:26 lrd just does a 3x3 radius? 14:20:44 "3x3 radius" doesn't make a whole lot of sense 14:20:48 but yeah usually it's a 3x3 area 14:21:03 sometimes, cast on some monsters/walls, it's higher 14:21:09 or any wall really at sufficient spellpower, I think 14:21:42 yeah, then its just getting more circleshaped. i think like a 5x5 circle 14:21:46 you can get huge area of effect out of, say, blowing up a green crystal wall 14:21:57 and then 7x7 with green crystal/stone elementals 14:22:12 still this seems relatively consistant 14:22:45 if a wall doesnt break, 3x3, if it does, 5x5, and for crystal/skellies/other thingies 7x7 14:23:31 by "5x5" and "7x7" do you mean an approximated circle inscribed within a 5x5/7x7 square? 14:33:40 yes. 14:39:16 -!- syllogism has quit [] 14:39:56 -!- Pingas has quit [Quit: Leaving] 14:40:08 -!- Pingas has joined ##crawl-dev 15:08:33 -!- ogaz has quit [Ping timeout: 252 seconds] 15:23:00 -!- Guest42651 is now known as jarpiain 15:24:08 -!- Euphoria has quit [Quit: Leaving] 15:35:51 <|amethyst> has anyone had a chance to test my twisted res changes? 15:37:54 <|amethyst> (available via: git clone -b twisted-automation git://gitorious.org/~neilmoore/crawl/neilmoore-crawl.git ) 15:45:45 -!- ainsophyao has joined ##crawl-dev 15:51:50 |amethyst: hrm, what did you change? I'm curious 15:52:45 <|amethyst> G-Flex: implemented kilobyte's implementable for self-assembly abominations 15:52:52 <|amethyst> s/bly/bling/ 15:52:55 <|amethyst> https://crawl.develz.org/mantis/view.php?id=4601 15:53:36 <|amethyst> G-Flex: so now you don't have to pile corpses; just cast and you'll get super-weak "crawling corpses" which merge to form (also weak) "macabre masses" and then (not so weak) abominations 15:54:14 <|amethyst> I also made it a monster spell and substituted it for Animate Dead in the deep elf spell lists (death mage, priest, and high priest) 15:55:19 <|amethyst> I also made the hd-per-weight efficiency depend on spell power 15:55:32 -!- Ragdoll has quit [Quit: goodnight] 15:55:53 <|amethyst> (and now it has a range, which also depends on spell power) 15:56:36 |amethyst: how do you create large abominations vs. small ones then? 15:57:23 <|amethyst> G-Flex: 6+ HD and 2+ corpses => small; 11+ HD and 3+ corpses => large ... crawling corpses can also upgrade small abominations to large 15:57:39 oh okay, that last part is the important one I guess 15:57:59 those changes sound both fun and more user-friendly than the current situation, so I hope it works well! 15:59:52 <|amethyst> (Large abominations are not upgraded. This means if you want max-HD large aboms you still have to pile; but probably most people would prefer twice as many medium-HD large abominations, since damage doesn't scale with HD) 16:01:19 <|amethyst> Probably it's too message-spammy right now, since on casting you get a message for every pile of corpses, and then you get a message each time they merge 16:04:06 -!- Wop has joined ##crawl-dev 16:11:35 -!- ogaz has joined ##crawl-dev 16:18:45 why not have large aboms absorb crawling corpses to gain HD? 16:18:56 <|amethyst> I did that originally 16:19:40 <|amethyst> some people had concerns that would encourage dragging your abominations off-level one-by-one as they are created, so you get 10 15-HD large aboms instead of 5 30-HD aboms 16:19:54 ah 16:20:16 on the other hand, you'd still eventually get more, as opposed to getting 15-HD ones if you want 30-HD ones, of course 16:20:26 but if HD doesn't matter that much, that's fine I suppose? 16:20:29 <|amethyst> yeah, I can see arguments either way 16:20:37 <|amethyst> HD affects AC, MR, and hit points 16:20:47 ah 16:20:53 doesn't it also affect to-hit rolls? 16:20:58 <|amethyst> hm 16:21:04 I thought those were HD-based. 16:21:05 <|amethyst> not sure about that, probably 16:21:12 see: ev[2] 16:21:47 <|amethyst> at the very worst, if you really want 30-HD abominations, you pile up your corpses like before 16:22:00 yeah 16:22:45 <|amethyst> I originally wanted to upgrade large ones just to cut down on the total number and reduce the staircase-management problems 16:23:46 that's another point, the way monster-following on stairs works could probably be improved. Right now it's just anything adjacent to the stairs, right? 16:23:55 <|amethyst> G-Flex: for unintelligent monsters 16:24:08 what do intelligent ones do? 16:24:10 <|amethyst> G-Flex: intelligent ones can follow from further away (e.g. HOPr) 16:24:15 oh, interesting 16:24:48 <|amethyst> a "super recall" spell could work around the problem 16:24:51 what if it sort of flood-filled from the stair, so any touching one that's adjacent (or touching that one, recursively) can follow? 16:25:46 that's how orcs work, i proposed extending it to other perm-allies in the past but it was shot down i think 16:25:59 yeah, I know I had heard of that method somewhere before 16:26:05 since it'd let you bring a ton of aboms into areas like v:8 all at once or something, dunno 16:26:14 true 16:26:18 <|amethyst> yeah, that would be the biggest problem 16:26:26 <|amethyst> but most of the time it's just an interface pain 16:26:31 although in other levels, it's just more annoying because you make multiple trips to the same effect 16:26:51 <|amethyst> you can make it use the flood-fill thing if there are no hostiles in LOS on either side of the stairs 16:27:03 <|amethyst> to simulate what the player's going to be doing anyway 16:27:10 that's getting a bit complicated though 16:36:54 that lrd thing was not about range. the wall was not blown up, and in trunk lrd isnt supposed to work on the other side of the wall 16:37:14 -!- blabber has quit [Quit: gn8] 16:37:43 its not abusable in the case i mentioned, but its inconsistent 16:37:51 not really a problem i suppose, just a little weird 16:47:11 MarvinPA: I think allies should be capped, that'd solve the issue right there. 16:47:28 -!- ainsophyao has quit [Remote host closed the connection] 16:49:47 some mechanic that makes summoning more expensive/less successful the more things already summoned 16:51:58 based on power of the summons. a lot low level stuff (say sputterflies) should not have any big effect. 16:56:46 jeanjacques: even butterflies are too strong in masses 16:58:26 what if you did something like subtract hd/5 from total mp for each ally until it's destroyed... then allies are capped by mana upkeep cost 16:58:26 summons having a chance to go hostile the more summons you have to maintain would be another approach 17:01:00 <|amethyst> ENCH_BLIND isn't used anywhere, is it? 17:01:09 grep! 17:01:38 new recite uses it 17:01:55 <|amethyst> aha, I see it now in godabil.cc 17:02:09 <|amethyst> is it intentional that a blind see-invisible monster can still see? 17:02:52 when blind, everything is invisible! so sure. 17:03:27 <|amethyst> and I guess blind things can hear you if you're in water 17:03:35 <|amethyst> the indentation versus the operator precedence in player::visible_to() is suspicious 17:05:22 <|amethyst> then again, monster::visible_to has the same logic without misleading indentation 17:08:09 what's weird abut it is the first part of the second ternary is not enclosed in parens and looks like it was meant to be 17:09:16 <|amethyst> ternary? we must be looking at different code 17:09:25 <|amethyst> this is all && and || 17:09:36 im looking at player.cc around line 6056 17:09:59 ah yeas thats the entirely wrong place isnt it 17:10:27 was looking at the call to visible_to instead of the decl 17:17:56 <|amethyst> that's fine, since && and || are both higher-precedence than ?: 17:20:25 <|amethyst> my concern was that having && invisible() on its own line, with the same level of indentation as the ||, makes it look like !invisible goes with the ||s when it really goes with the && 17:20:35 <|amethyst> && !invisible() that is 17:22:39 yeah i see what you'e looking at now. Should probably be on the line above. More parens never hurts anything either ;) 17:25:17 i thought parens might have been intended in the other place because they were used around the condition in the ternary in the first part of the expression, so i expected to see them used in the same way in the second part 17:26:04 not that it makes any difference other than looking strange 17:29:45 -!- st_ has quit [Ping timeout: 255 seconds] 17:43:17 -!- heteroy has joined ##crawl-dev 17:48:59 can anyone think of a reason why a vault would cause Crawl to hang and then crash 1/2 the time and load up without any trouble the other 1/2? 17:50:49 the vault has a 1/2 chance of doing something and it does it wrong 17:52:55 heteroy: yes, what randomisation are you using? 17:54:21 a lot, but I can't identify anything I've added that isn't showing up because it causes the crash 17:55:00 hold on. going to pastebin. 17:55:16 thansk 17:56:06 http://pastebin.com/vvnzwenP 17:56:31 pretty sure it's not the monsters because the crashing was happening before I added them. 17:58:41 heteroy: perhaps it is the CHANCE: 100% ? 17:58:46 !seen Zaba 17:58:46 I last saw Zaba at Wed Nov 9 19:23:07 2011 UTC (4h 35m 39s ago) joining the channel. 17:59:20 The fish are awesome, heteroy! 17:59:51 thanks 18:00:21 cannot see anything else :O 18:00:43 aren't there supposed to be three down stairs? 18:00:54 there are 18:01:27 oh, found the other two 18:02:53 yeah, dunno 18:03:31 still hanging/crashing some of the time 18:04:12 will all those g and the subst line it seems like there would be a lot of moths 18:04:13 heteroy: the combination of CHANCE and PLACE might do it 18:04:23 heteroy: tried using only PLACE? 18:04:39 yeah i meant it was still doing that after i took out chance :/ 18:05:27 i was just about to try setting g to just be open ground and then slowly building it back up to see if that is where the problem lies 18:06:01 heteroy: yes, have to comment stuff out 18:06:08 yeah, i'd recommend blanking out some of the crazy lines and seeing what happens 18:06:08 be smart, bisect! 18:06:21 do you guys do these vault def files as XPMs or something first and then convert, or just do this all by hand? 18:06:31 xpms? 18:06:35 i do it by hand 18:06:36 Wop: I do it by hand. 18:06:40 jeezus 18:06:43 why? 18:06:54 just seems like it would be eaqsier to start with an xpm 18:07:01 Wop: it is hard to read but quite easy to write 18:07:05 i don't even know what that is 18:07:10 me neither 18:07:20 xpm is an ascii-based image format 18:07:23 There are scripts to colour stuff (levdes.vim) but I never used them. 18:07:43 make a little graphic in the gimp, save as xpm, open in a text editor and u will see what i mean :) 18:08:35 is there any kind of godmode wizard command? 18:08:57 set self to xl 27 18:09:02 use lots of &H 18:09:32 eh. i was hopping something that would make melee 1-hit kill/ infinite hp... 18:09:48 wouldn't require more than something like &G 18:10:06 oh 18:11:15 heteroy: make a char, save and copy the saves 18:11:24 or keep using the same one on new levels 18:14:30 still crashing when i set g to shallow water... maybe slightly less often but I don't have much of a test sample. 18:14:55 could the size of the map be a problem? 18:15:15 heteroy when does it crash? 18:15:25 upon entering it 18:15:31 hmm 18:15:31 maybe 1/2 of the time 18:15:49 nothing shows up on stdout? 18:16:10 i'd blank out more than just g, if that's the case. 18:16:31 heck, subst everything to floor and comment everything but the map out and see if it still crashes 18:16:53 from 0.9 changelog: 18:16:54 Statue and Dragon Form balance: give both some GDR, reduce unarmed damage. 18:17:37 who thought it was a good idea to give a level 8 transmutation/fire (tmut for dracs) unarmed base damage only slightly higher than Blade Hands, which has none of the defensive drawbacks 18:17:46 this is silly! 18:17:56 damage = 12 + div_rand_round(you.strength() * 2, 3); 18:18:27 even with endgame stats on an average-stat race, that's about a +5 base damage increase from blade hands 18:18:40 dragon form has claws 3 18:19:03 it even says right there in the comment... 18:19:07 grumbly grumble 18:19:26 what's that, +6 dam 18:19:28 hrm 18:19:45 i can get behind blade hands getting severly nerfed 18:19:45 and you get 10 strength from it 18:19:51 not the other way around though 18:19:57 indeed 18:20:13 hrmm 18:21:36 okay I take back my disgruntledness 18:21:38 odd. i commented everything out and made the whole map trees with alittle open area and entrance/exit stairs and now it freezes every time 18:21:55 still, it looks like dragon form's damage was... halved from previous value? 18:22:03 given 16 str 18:22:08 (base, i mean) 18:22:11 obivously didn't comment out place/name/tags etc. 18:22:57 heteroy: can you paste the reduced version? 18:24:14 http://pastebin.com/Z5jBcadc 18:26:05 weird 18:31:54 heteroy: no idea :( 18:32:05 Need to ask Zaba 18:32:20 have you tried it and if so has it frozen on you? 18:32:23 !tell Zaba Can you help with http://pastebin.com/Z5jBcadc -- heteroy's map crashes all the time. Why? 18:32:23 dpeg: OK, I'll let Zaba know. 18:32:34 heteroy: no, I trust you 18:33:06 I have wierd issues like before where I couldn't create my own serial vault file. I had to replace an existing one. 18:33:31 yes, I recall 18:33:32 unrelated to this, but still I'm not sure what could be up 18:34:40 I cleared out simple.des and added it there if it matters, but I don't see why it would. 18:35:44 -!- evilmike has joined ##crawl-dev 18:38:23 03SamB * re0ecbdf1bafc 10/crawl-ref/source/dat/des/entry/twisted.des: Prevent excess travel exclusions in shiori_entry_oz. 18:39:34 heteroy: what version are you using ? 18:40:40 0.10-a0-1667-g1cef3b3 18:44:09 that's, like, a week old! 18:47:54 think i matters? 18:47:57 it 18:48:16 <|amethyst> it happens with a more recent build too, so no 18:48:25 -!- ais523 has quit [Remote host closed the connection] 18:49:17 MarvinPA: great combo choice :) 18:49:19 |amethyst: which happens ? 18:49:32 MarvinPA: also an ancient vault 18:49:39 The wierd thing with a new .des file, or freezing ? 18:49:50 dpeg: just thought i'd check for myself that Mi can cope as a heavy armour build with it's terrible lack of helmets :P 18:50:45 <|amethyst> SamB: heteroy's vault crashes 18:51:16 heteroy: With your simplified one, debug crawl keeps saying it vetoes it because the level is not connected. 18:51:26 can i look at the map? 18:51:29 oh 18:51:30 If I make a column to connect the stair areas it loads. 18:51:35 I didn't try the non-simple version. 18:51:53 But I guess try to make sure the stairs connect. 18:53:37 -!- chrisoelmueller has joined ##crawl-dev 18:55:09 I think it's also slow because it's trying to place other vaults also and failing. 18:55:11 evilmike:http://pastebin.com/haf6G7gg 18:55:19 thank you 18:55:20 Lots of flipping/rotatings and retrying before it gives up. 18:55:49 I am going to test it once crawl finishes building 18:55:56 I will tell you if I figure out the exact problem 18:56:02 thanks 18:57:44 hmm. i based it on the tags from the crypt level ends that make up the entire floor. I wonder why they wouldn't have the same problem 18:58:03 you've done nothing wrong there 18:58:48 why so much permarock? 18:59:06 -!- Whitewater has joined ##crawl-dev 18:59:13 i have no_monster_gen on but i still see monsters around. could it be somekind of overlapping monster thing? 18:59:39 just the walls of the castle. 18:59:53 do you mean the trees maybe? 19:00:05 heteroy: no_monster_gen is a bit of a misnomer 19:00:26 stuff will still spwan over time, also it wont stop uniques from spawning there 19:00:36 I've noticed 19:01:23 regarding the permarock, I was just wondering why it was permarock. Usually stone or metal is better, in my opinion 19:01:25 -!- medgno has joined ##crawl-dev 19:01:52 I just really wanted to be sure to keep anyone from getting through 19:02:18 I tried the full version six times, it didn't freeze/quit. 19:02:22 well, most rune vaults don't even take that level of precaution. the main use is just zot:5 19:02:28 How often was the full one having a problem? 19:02:36 about 50/50 19:02:56 don't know what it was for amethyst when he tried it 19:03:29 memory usage? 19:05:02 just generated the map 20 times on the latest trunk. no problems 19:05:04 just worked 6/8 tries 19:05:14 i'll try another 20 times 19:05:41 also regenerating the map always seems to work. it only seems to happen when i go from d:1 to d:2 19:06:04 Oh. 19:06:57 aha, I'm getting the problem now too 19:07:39 It keeps giving VETO: D:2 Vault placement failure. And going over that again and again, with tons of debug message spam 19:07:46 I guess in a non debug build the game will just hang 19:08:01 VETO: D:2: Vault placement failure. 19:08:13 A lot of that trying to place vaults. 19:08:32 it looks like it's trying to place an overflow altar vault on the level 19:09:13 and since there's no place for one, it goes welp, let's try generating the level again 19:09:20 and gets stuck in an infinite loop 19:09:47 so does it only happen with the altar overflow vaults? 19:10:10 I dunno, that's just what's happening to me currently 19:10:30 because this is intended for possible swamp:2/3/4 which doesn't have that or level entries to deal with 19:10:53 why not make it a swamp ending? 19:11:45 -!- Soyweiser_ has joined ##crawl-dev 19:11:46 -!- Whitewater has quit [Quit: Nettalk6 - www.ntalk.de] 19:11:58 I guess it could be, but I was originally considering it as a replacement level because people tend to find swamp repetitive and annoying. 19:12:23 I was thinking of doing a few of them 19:13:01 -!- Soyweiser has quit [Ping timeout: 256 seconds] 19:13:08 nothing here is set in stone. 19:13:44 making swamp more interesting is good. the way i see it though, the biggest and most elaborate vaults ought to be the swamp:5 ones 19:14:26 I was trying to make some serial vaults too, but larger sized ones would get placed on d:2 and not in swamp. 19:15:00 anyway, for your map I would suggest getting rid of the place: d:2 line, and giving it place: swamp:5. Then comment out all the other swamp 5 vaults to guarantee your map generates every time 19:15:09 rather when i tried with place set to d:2 they would place, but on swamp:2 they just wouldn't get genrated on the map 19:15:11 try that a few times, see if it still has problems... I suspect it won;t 19:15:42 I tried to make a swamp serial vault once too. They don't seem to work well there 19:17:34 -!- Soyweiser_ is now known as Soyweiser 19:18:25 It does look like it just assumes it will always be able to place overflow altars. 19:20:44 as for the map itself, I think the permarock (and permaglass) should be stone. Also, the final version probably should use different tiles for the floor of the castle, with the outside having normal swamp floor. if you want assistance with that I can help, setting floor tiles is a bit annoying 19:21:25 I haven't looked at the other parts yet 19:24:37 -!- alefury has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 19:28:36 well if it has a rune in it, than at least that chamber needs to be protected from entering with shatter/lrd i would think 19:30:42 nah 19:30:53 there's only one vault that does that - the hall of zot 19:31:23 everything else uses stone or metal. Being able to shatter into stuff is just one of the perks of being an earth elementalist. If there's a problem, it's LRD / Shatter :P 19:31:29 heteroy: if it has a rune, there will be hydras or other monster to look after it, I hope :) 19:32:19 note that yesterday I shatter-ninja'd one of my own vaults :P 19:32:24 two actually 19:32:31 well the idea was that there was a pool guarded by an aquatic spellcasting boss monster and the entry was behind it. 19:32:45 the entry to where loot would be 19:36:20 huh freeze doesn't want to autotarget on kraken tentacles 19:37:10 okay so 19:37:19 damaging a tentacle damages the kraken, right? 19:37:24 yeah 19:37:30 so does damaging all the tentacles along with the kraken work EXTRA well? 19:37:38 e.g. poison cloud, freezing cloud, AoE spells in general 19:38:24 I also asked this in the wrong channel 19:38:32 as has probably become apparent 19:44:40 -!- ogaz has quit [Ping timeout: 260 seconds] 20:08:14 -!- chrisoelmueller has left ##crawl-dev 20:08:57 -!- ogaz has joined ##crawl-dev 20:09:25 -!- Wensley has joined ##crawl-dev 20:19:07 -!- heteroy has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.23/20110920075126]] 20:23:07 -!- valrus has joined ##crawl-dev 20:36:03 -!- edlothiol has quit [Ping timeout: 258 seconds] 20:39:13 -!- dpeg has quit [Quit: Lost terminal] 21:01:26 -!- mikee_ has joined ##crawl-dev 21:02:59 -!- ainsophyao has joined ##crawl-dev 21:05:03 03kilobyte * rde7ffdbafb2f 10/crawl-ref/source/ (5 files in 4 dirs): Cut off the staff from gnoll shaman's tile, use it for everyone. 21:05:06 03kilobyte * r4cc0881623d7 10/crawl-ref/source/ (delay.cc hiscores.cc ouch.h): Abort passwall if a wall appears on the target place. 21:12:29 -!- HangedMan has joined ##crawl-dev 21:22:32 -!- ainsophyao has quit [Remote host closed the connection] 21:33:16 -!- elliptic has joined ##crawl-dev 21:33:49 -!- jeanjacques_ has joined ##crawl-dev 21:37:38 -!- jeanjacques has quit [Ping timeout: 260 seconds] 21:41:10 -!- valrus has quit [Remote host closed the connection] 21:42:27 -!- valrus has joined ##crawl-dev 21:46:09 -!- valrus has quit [Remote host closed the connection] 21:51:30 -!- ainsophyao has joined ##crawl-dev 21:53:21 -!- valrus has joined ##crawl-dev 21:56:18 -!- Brannock has joined ##crawl-dev 21:59:08 -!- Brannock_ has quit [Ping timeout: 245 seconds] 22:03:49 -!- HangedMan has quit [Ping timeout: 265 seconds] 22:06:04 -!- valrus has quit [Remote host closed the connection] 22:12:43 -!- Pacra has quit [Quit: This computer has gone to sleep] 22:16:49 -!- MarvinPA_ has joined ##crawl-dev 22:18:29 03evilmike * ra314e69d3d77 10/crawl-ref/source/rltiles/effect/silenced.png: Make the silence overlay in tiles less gross. 22:20:48 -!- MarvinPA has quit [Ping timeout: 245 seconds] 22:28:33 -!- jeanjacques_ is now known as jeanjacques 22:50:35 -!- valrus has joined ##crawl-dev 22:57:05 -!- MarvinPA has joined ##crawl-dev 23:00:39 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 23:10:06 -!- Wensley has quit [Ping timeout: 240 seconds] 23:11:37 -!- oberstein has quit [K-Lined] 23:13:33 -!- oberstein has joined ##crawl-dev 23:15:22 -!- medgno has quit [Quit: Quitting] 23:18:25 -!- st_ has joined ##crawl-dev 23:18:47 -!- Pingas has quit [Read error: Connection reset by peer] 23:25:02 -!- Brannock has quit [Read error: Connection reset by peer] 23:25:29 -!- Zaba has quit [Ping timeout: 258 seconds] 23:29:28 -!- Zaba has joined ##crawl-dev 23:38:47 -!- DrPraetor has joined ##crawl-dev 23:38:52 Read this? https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:new_hexes 23:39:51 it was discussed here recently 23:40:04 03dolorous * r72d44417a7f4 10/crawl-ref/source/delay.cc: Tweak wording. 23:42:47 I just put some changes at the bottom that I want you to read :) 23:45:33 alright here is some quick feedback: dimensional anchor: not interesting, and no one would use it even at level 1. expel energy: somewhat mimics scroll of vuln in dissipating glow, mutagenic fog clouds are a bit problematic, kind of interesting sounding though. Rune: seems cool. The last two: too similar to each other... also counterspell sounds kind of like a bad version of silence 23:45:41 I like "Rune" the most of all of those 23:45:49 oh yeah and "expel energy" doesn't seem very hexy to me 23:45:54 -!- ogaz has quit [Ping timeout: 260 seconds] 23:46:03 03dolorous * r6612a8f22b25 10/crawl-ref/source/dat/des/portals/wizlab.des: TYpo fix. 23:46:21 -!- syraine has joined ##crawl-dev 23:46:25 those are just my immediate reactions 23:46:27 Counterspell is much better than Silence because 1) you can still cast (sorry if that wasn't clear) and 2) It works on Demons. 23:46:30 I also think that having more antimagic is a bad idea... antimagic weapons should give a unique effect, not something that any char can cast 23:46:43 that too 23:46:51 I can't think of many characters that would choose antimagic as their final brand. 23:47:03 I used antimagic a lot on my mdgl 23:47:09 until I got my exec axe of holy wrath 23:47:10 syraine: well, we can 23:47:15 lots of them 23:47:19 (have you ever tried using them?) 23:47:20 I did say, final brand. 23:47:25 (Yes, I have) 23:47:29 antimagic probably works okay against some demons, pan lords, etc. 23:47:39 preventing a pan lord from firestorming you seems pretty valuable, if it works! 23:47:46 I agree that diluting the uniqueness of existing things is undesirable prima facia, but a level 8 hex is hardly something "anyone can cast". 23:47:46 it almost completely shuts them down if you use it well 23:47:46 antimagic is amazing against everything in late game, yes 23:47:53 as in it disables all really dangerous ones, not very good at all 23:47:54 so counterspell would use a turn 23:47:55 can't you have several brands in your arsenal ? 23:47:58 Hint about "big, fiery blades" shows up in the wrong places. (https://crawl.develz.org/mantis/view.php?id=4879) by neil 23:47:58 to hopefully gain a turn 23:48:01 Yeah, you can. 23:48:04 the net result would be...? 23:48:09 I was saying as a primary weapon. 23:48:26 syraine: most trogites use antimagic primary weapon 23:48:35 elliptic, that was what I was thinking of. 23:48:37 *Be. 23:48:38 and what i mean is just that it sounds really hard to balance and be cool at the same time 23:48:46 Worshippers of Trog, non-magic users. 23:48:46 mikee_: Cerebov only ever casts Firestorm. If you cast Counterspell every 3rd turn, he casts 0 firestorms and takes six steps towards you, instead of killing you. 23:48:53 Because the premise of saying that Counterspell is a silly idea is that 'anti-magic should be unique' 23:48:57 @??cerebov 23:48:58 Cerebov (05&) | Speed: 10 | HD: 21 | Health: 650 | AC/EV: 30/8 | Damage: 60 | Flags: 05demonic, see invisible, !sil | Res: 06magic(168), 05hellfire, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: fire storm (8d16), iron shot (3d36), haste, greater demon. 23:49:02 firestorm, iron shot, haste, greater demon 23:49:02 I am arguing that anti-magic itself isn't so powerful everyone uses it. 23:49:10 there are a lot of interesting hex spells on that page, but I dont think any of the "make something worse at something" type spells are interesting at all 23:49:14 Not so compelling, by catenative assemblage... 23:49:16 so you're saying it would prevent him from casting for 3 turns? 23:49:33 syraine: you seem unaware of the fact that non-trogites _almost never find antimagic weapons_ 23:49:45 and when they do, they are randarts and thus likely junk 23:49:50 I'm saying that monsters don't cast every turn, but when they do cast you'd often much rather they didn't. 23:49:55 elliptic, I'm a bit nonplussed by your statement, yes, anti-magic weapons are rare 23:49:56 currently antimagic is something very special that trogites get 23:49:58 but they're not impossible to find 23:50:06 this is why we shouldn't duplicated the effect without a really good reason 23:50:12 you have to cast counterspell first, or is it reactive? or maybe i should just read the wiki page 23:50:16 G-Flex: I'm saying, *suppose* that you were worried about having bad luck and being hit with several fire storms. 23:50:27 well, its not really that worth discussing the counterspell idea further 23:50:30 i doubt anyone will ever code it 23:50:43 DrPraetor: antimagic doesn't guarantee that monsters won't cast, just makes it less likely 23:50:44 mikee_: I didn't specify. I actually prefer anti-magic cloud to counterspell. 23:50:51 would a blindness hex possibly be considered? 23:50:54 My point is that when you have one, it's not game-breaking, and not especially compelling. I've had late-game anti-magic brands on fantastic weapons. But anyway, what evilmike is thinkin'. 23:51:08 um ok thanks syraine 23:51:20 I'm trying to think of monster status effects that you can't hex them with yet 23:51:35 evilmike: Well, actually, *I* could code it since the hard part is already done, it'd just have to call the existing weapon code. Cloud would be harder than the spell. 23:51:38 G-Flex: I don't even know what blindness does, just that it is a zin recite effect 23:51:44 elliptic: they can't see you! 23:51:49 it's like you're invisible I think 23:51:50 elliptic, it makes you invisible 23:51:52 to the player 23:52:04 03dolorous * r984f2e9e993e 10/crawl-ref/source/mon-data.h: Add spacing fixes. 23:52:07 so strictly speaking you might as well just actually go invisible, I guess 23:52:10 unless it works on different things 23:52:14 But it's not invisibility. 23:52:20 although it could be single-target 23:52:26 Invisibility can't affect SInv. 23:52:30 and prevents them seeing, say, your allies/summons as well, if you have them 23:52:32 I think you can blind things with SeeI, can't you? I've never gotten very far with a Zinner. 23:52:37 <|amethyst> neither does blindness 23:52:39 I have. 23:52:41 syraine: does it make sense for blindness to affect SInv though? Probably depends on the monster 23:52:47 But I think that if you have sense or see invisible, it does not work. 23:52:51 invisibility + other invisibility doesn't seem to solve any problems 23:53:00 yeah 23:53:03 there's quite a bit of overlap there 23:53:06 evilmike, you're a meanface. 23:53:13 yeah 23:53:21 but also i had no idea what you were agreeing with 23:53:25 Anyway, on the subject of this blindness thing, Invisibility is a hex. 23:53:34 No, I agreed that if no one will code it, the argument is slightly redundant. 23:53:44 moot 23:53:46 That was the last statement you made, so... 23:53:48 Moot. 23:53:50 Blindness, if it exists, should be a hex. But that's diluting the uniqueness of things (which I admit is bad) and doesn't help much. 23:53:59 Mass Blindness. 23:54:05 Level 6 Hexes. 23:54:13 when I say "no one will code it" it's because that's an effective way of getting people to do things 23:54:18 my palm is on my face 23:54:28 mikee_, you should get that checked out. 23:54:40 good thing there is a doctor here 23:54:44 Anyway, Mass Blindness blinds everything in LoS, but only to you. 23:54:51 No save for HD or MR. 23:55:02 <|amethyst> syraine: does it cause glow? 23:55:34 |amethyst, the most irritating thing about Mass Blindness is that at high enough power, it makes you glow a ton. 23:55:52 a no-save auto-hit mass blindness spell sounds ridiculous tbh 23:55:58 ??invisibility 23:55:59 invisibility[1/5]: If you are invisible, monsters won't shoot ranged attacks at you unless they can see you, or can guess where you are. Monsters with {sense invisible} still have to guess your location, but will only fire if they guess right; others get a random fuzz to their aiming point, which might be inaccurate in the first place. 23:56:00 ... also virtually the same as invisibility 23:56:06 how can a spell that doesn't exist be irritating 23:56:09 G-Flex, I'm sorry 23:56:10 hmm, let me go code blindness, it sounds cool 23:56:12 What a silly idea. 23:56:14 *done* 23:56:18 <|amethyst> G-Flex: *whoosh* 23:56:24 wait, sorry 23:56:25 I'm dumb 23:56:28 Eronarn, it exists, look at the Zin code. It's actually like inverse invisibility, which was the point I was making. 23:56:28 I've been up for like 34 hours 23:56:36 syraine, eronarn wrote that 23:56:36 That G-Flex missed. You probably already know it's there. 23:56:38 syraine: (that was the joke, i coded it) 23:56:42 As for Rune, I actually think it would be better as a god-power, since it's such a weird effect. 23:56:49 I'm a little slow at the moment 23:57:15 you know, there's always the idea of more hexes that cross over with other schools 23:57:18 -!- Vandal has quit [Read error: Connection reset by peer] 23:57:18 Code Berserk Other, mm. 23:57:18 -!- Danei has quit [Ping timeout: 252 seconds] 23:57:20 it's a problematic effect, it really needs some work 23:57:26 i wouldn't recommend just using it 23:57:31 -!- Vandal has joined ##crawl-dev 23:57:33 problematic? 23:57:52 <|amethyst> Eronarn: we were just discussing blindness in player::visible_to earlier... the indentation is misleading 23:57:55 how about a hex that prevents ranged weapon use 23:58:02 "numb fingers" 23:58:02 Well, we've got inner fire but that's wank. 23:58:05 mikee_: Warp wood! 23:58:11 excellent 23:58:21 cast sticks to snakes on the enemy's own ammo 23:58:27 inner fire has been useful to me before 23:58:30 .. rather situationally 23:58:39 mikee_: "drop weapon" 23:58:41 inner flame recently got buffed a lot 23:58:49 oh really? how so? 23:58:57 Eronarn, I had no idea. Clap for you. 23:58:58 it leaves flame clouds behind sometimes, I think 23:59:02 Weakness could be Hex/Necro. 23:59:22 <|amethyst> Eronarn: it looks like the !invisible() bit goes with the || in_water() etc instead of with the !mon->has_ench(ENCH_BLIND) 23:59:22 yes the flame clouds make it pretty good (if even more double edged) 23:59:41 -!- ZorbaBeta has joined ##crawl-dev 23:59:42 |amethyst: feel free to submit a patch if the indentation is screwy, not going to go look at the code though 23:59:55 weakness is one of the most boring ideas on that page 23:59:58 i want to use ignite blood