00:05:36 -!- Keskitalo has joined ##crawl-dev 00:14:15 -!- MarvinPA_ has joined ##crawl-dev 00:17:24 -!- MarvinPA has quit [Ping timeout: 260 seconds] 00:35:08 -!- Keskitalo has quit [Ping timeout: 244 seconds] 00:45:43 -!- Cryp71c has quit [Quit: Leaving] 00:46:54 hm 00:47:56 -!- Keskitalo has joined ##crawl-dev 00:48:07 hi Keskitalo! 00:48:16 Hm, I think it's a bit early for Naapkin to be up 00:48:25 Or kilobyte 00:50:13 !tell kilobyte This (http://sprunge.us/NIHb) resolves the issue we discussed with Jory. Using the validate chunk causes it to try re-placing the vault a dozen times which causes massive slow-down. Pre-place /can/ cause the builder to fail on a PLACE: map, though. Anyway, my only concern is save compat. 00:50:13 due: OK, I'll let kilobyte know. 00:51:03 !tell kilobyte It would be nice if we could have a chunk that's executed at map-choose time instead, but I'm not sure how much of a slow-down that would introduce to the random_map_for_X functions. 00:51:03 due: OK, I'll let kilobyte know. 00:59:23 I'm trying out the pandemonium floor tiles denzi uploaded, but I'm having trouble getting coloured variations working. I coloured the tiles red and added those normally (works fine) but can't get them coloured blue, green, etc using the same way it colours other floor tiles in dc-floor.txt 00:59:45 Ah 00:59:57 You need to make sure it's the /exact/ same hue of red. 01:00:10 And I think it's more of a brown-y colour. 01:00:25 I usually open both tiles in GIMP and then use the "colourise (from another image)" option. 01:00:53 Oh, thanks. I'll go ahead and dowload GIMP then. 01:01:04 I think... 01:01:15 Photoshop may have an equivalent 01:01:25 But I'm alack, not used to it. 01:02:51 Let me find the setting :) 01:03:23 Unstable branch on crawl.develz.org updated to: 0.10-a0-1739-g75476a0 (32) 01:03:25 I don't have photoshop, the image editor I'm using is just a simple one for windows 01:03:25 Ahah 01:03:42 Colour menu -> Map -> Sample Colourise 01:04:59 (Or alternately just use colourise to set the huge of red to whatever the brown hue is; it did take a bit of tweaking, from what I recall0 01:06:02 well, I'm guessing if I colourize the new demonic floor based on floor_rough_red, it should work, since rough_red has a ton of colour variations 01:06:13 * due nod. 01:06:15 It should, yeah. 01:18:52 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1739-g75476a0 01:22:40 -!- Keskitalo has quit [Ping timeout: 244 seconds] 01:35:32 -!- Keskitalo has joined ##crawl-dev 01:35:33 great, it works. 01:36:23 yay :D 01:36:46 Good morning! My connection keeps flaking out. :/ 01:39:18 :( 01:43:51 -!- Keskitalo has quit [Ping timeout: 244 seconds] 01:48:51 -!- Fyren has joined ##crawl-dev 01:49:45 Donald's descriptive text inaccurate for swimming races (https://crawl.develz.org/mantis/view.php?id=4863) by G-Flex 01:54:24 -!- Mottie has quit [Ping timeout: 258 seconds] 01:54:48 Dump files don't include fractional skill points (https://crawl.develz.org/mantis/view.php?id=4864) by G-Flex 01:04:54 Swiftness reduces stealth even in situations where it isn't applied (https://crawl.develz.org/mantis/view.php?id=4865) by G-Flex 01:07:10 -!- Keskitalo has joined ##crawl-dev 01:12:47 -!- Keskitalo has quit [Ping timeout: 244 seconds] 01:14:35 -!- st_ has joined ##crawl-dev 01:15:44 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 01:16:08 -!- MarvinPA_ has joined ##crawl-dev 01:50:20 -!- Wensley has quit [Quit: ChatZilla 0.9.87-rdmsoft [XULRunner 1.9.0.17/2009122204]] 01:56:41 surrr (L15 HOSk) ERROR: range check error (16842752 / 211) (Abyss) 02:11:41 ely piety is too hard to get very early game now 02:12:00 at D:4 I should have gained at least *** 02:17:56 -!- monqy has quit [Quit: hello] 02:35:15 food is just to tight early game to expect to you pacify everything, I've pacified everything it makes sense to and still don't have *** by D:6 02:35:21 and I'm also down to a single ration 02:40:12 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 02:40:35 -!- MarvinPA_ has joined ##crawl-dev 02:44:24 I heard something similar from someone who recently played a healer. Major food problems from trying to get a decent level of piety 02:45:31 and then once you get to lair it's a piety explosion 02:46:10 I think starting a priest is better than healer right now, for Ely chars 02:49:41 huuuuuungry 03:08:48 -!- syllogism has joined ##crawl-dev 03:30:15 03evilmike * r5f25f20f620b 10/crawl-ref/source/ (10 files in 3 dirs): Denzi's new Pandemonium walls. 03:30:25 03evilmike * r240a38d68ff1 10/crawl-ref/source/ (11 files in 3 dirs): Denzi's new pandemonium floor tiles. 03:40:58 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 03:41:18 -!- MarvinPA_ has joined ##crawl-dev 03:42:04 03evilmike * r7de1999dac9d 10/crawl-ref/source/rltiles/UNUSED/features/ (12 files): Add Denzi's alt tartarus floor to rltiles/UNUSED 03:48:59 regarding tengus: "The first change that makes sense since the Polearms having reach one. I mean their justification is weak and stupid, but Crawl's Kenku are way more similar to mythological Tengu anyway." 03:49:45 it's a good change. but also bad. I cant make up my mind, please help :(((( 03:50:49 evilmike: I don't understand :S 03:51:12 me neither. It was some weird comment about the recent change. 03:51:27 (the second line was me making fun of it) 03:55:04 due: isn't that doing the very same thing "veto" already does? 03:55:04 kilobyte: You have 2 messages. Use !messages to read them. 03:55:41 and validate AFAIK 03:57:54 -!- Pacra has joined ##crawl-dev 04:00:19 -!- Pacra has quit [Client Quit] 04:06:04 -!- blabber has joined ##crawl-dev 04:26:06 holy crap, {found in the sewers} on literally everything is annoying 04:27:17 darts, scrolls, corpses, ... 04:27:26 rotting chunk of grey rat flesh {found in the sewers} 04:27:30 even weapons that enemies are wielding 04:30:06 03evilmike * r6c9230eb8101 10/crawl-ref/source/rltiles/dc-dngn/wall/dngn_metal_wall_cracked.png: Colour the cracked metal wall tile orange. 04:36:44 due: since it already would have to be recoded from scratch, ok to remove it from master? 04:37:21 clearing inscriptions on 2/3 of potions and scrolls is a lot of unnecessary work 04:38:19 if you have 99 needles, picking one up in the Sewer will mark the whole stack 04:38:27 I'm finding nausea to be extremely annoying 04:38:49 far more so than the foodreform 04:43:52 have you tried setting prefer_safe_chunks = true? I find that makes nausea a bit easier to deal with, although that's not going to help in branches where all the chunks are contaminated 04:44:09 st_: do you mean "because it does about nothing"? 04:49:45 -!- alefury has joined ##crawl-dev 04:56:28 -!- Ragdoll has joined ##crawl-dev 05:00:03 OSX builds of master branch on crawl.develz.org updated to: 0.10-a0-1742-g7de1999 05:00:49 -!- Ragdoll has quit [Remote host closed the connection] 05:01:31 with unique's weapons starting identified, those inscriptions are useless as well (except for Psyche and Sonja who don't pre-identify as they can get random brands) 05:02:09 unique's weapons start identified? 05:03:58 that and inscribed 05:04:09 a quarterstaff of chaos {Crazy Yiuf} 05:09:15 oh. that shouldnt be all uniques though, right? 05:09:15 according to the commit message 05:09:49 lots just get a random good weapon 05:10:50 it is also done on drop rather than generation 05:13:47 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 05:17:43 Hi! 05:18:11 kilobyte: No 05:18:23 kilobyte: When the validate chunk fails it tries to spin the map and regenerate it. 05:19:39 kilobyte: I couldn't actually get veto to do anything nor find any documentation for it 05:19:39 kilobyte: If it does, though, that woul dbe good 05:19:39 I'll have another read through mapdef.cc and maps.cc to see if I can work out what veto does 05:20:13 there are several chunks that are unused, too 05:20:20 including, especially, prelude 05:20:30 prelude can definitely go, nothing seems to use it 05:20:38 but if veto is unused/not functional we can maybe subsume it 05:20:42 prelude is not stripped in most cases 05:21:03 grep says nothing uses veto{{ 05:21:21 there's a number of vaults that try to set tags or weights from lua 05:21:23 which doesn't work 05:21:26 yes 05:21:38 the documentation really needs to be updated to explain why it won't work 05:21:45 it took me a while to understand personally 05:22:14 okay, back in about ten 05:27:23 -!- Zaba_ has joined ##crawl-dev 05:27:28 -!- Ashenzari has quit [Ping timeout: 255 seconds] 05:29:09 -!- Ashenzari has joined ##crawl-dev 05:29:09 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:47:50 -!- syraine has joined ##crawl-dev 05:47:58 What the hell? Tengu...? 05:48:03 -!- Keskitalo has joined ##crawl-dev 05:48:45 whats wrong with tengu? 05:49:03 te makes a lot more words than ke 05:49:16 If it is a tengu, why is its Invocations aptitude -2? 05:49:56 i dont know much about tengu, but due can probably say something about that 05:50:54 Due, was this your idea, then...? =| 05:51:04 Not said brutally. 05:52:20 i missed the discussion, but ##crawl-dev is logged, so... 05:52:34 feel free to find out :P 05:52:53 I've been promoting kenku->tengu at least. 05:53:08 What? 05:53:11 Keskitalo, garuda would be better. 05:53:31 Due, tengu are typically priests. 05:53:37 Okay. 05:53:40 Di dyou see the commit message? 05:53:44 Nope! 05:53:47 "This is the first step to differnetiating our tengu from kenku." 05:53:52 Okay. 05:54:05 So, yeah,reserve judgement until they'r efinished? 05:54:06 Why not make them garuda? You wouldn't even need to add one more step. 05:54:08 =P 05:54:10 maybe our tengu are different from typical tengu 05:54:15 Garuda are also properly bird-people. 05:54:18 Because garuda is too much like Zelda. 05:54:22 Then why are you using mythos... =F 05:54:27 Garuda is too much like Zelda? 05:54:36 there are many kinds of tengu 05:54:55 Oh, it's in, nice! 05:55:00 Er, not Zelda. 05:55:03 Something, I froget what though. 05:55:06 Kilobyte, actually there are two types of tengu. 05:55:08 And many forms. 05:55:08 Keskitalo: Yes, I pushed it earlier. 05:55:16 Ther eare daitengu, kotengu and tengu. 05:55:23 And a variety of depictions. 05:55:25 Those three mean 05:55:27 Big tengu 05:55:28 Little tengu 05:55:30 and tengu 05:55:30 Yes, I know. 05:55:42 They're not 'different types', they're size descriptors 05:56:02 I was of the opinion that daitengu were more humanoid, whereas kotengu were more bird-like. 05:56:05 The tengu are divided into those that have fallen onto the road of the tengu and are prideful, yet are still good, and those that are not. 05:56:05 I could be wrong. 05:56:23 The tengu themselves manifest as humanoids, and their true form is usually a kite. 05:56:45 Anyway, it's not really a point I have any energy to discuss tonight ;) 05:57:02 mmkay 05:57:13 It's late and I am exhausted :D 05:59:41 Hey, the bad part about "kenku" wast 06:00:07 crawl doesn't need to be exactly like the tengu of folklore anyway 06:00:24 this game gets to pick which parts sound cool and uses those 06:00:29 that the name is purely from D&D. We can adapt and use the mythos in any way that fits the game best. 06:00:37 it's a good improvement... at least some tengu could magically fly without wings 06:00:45 whike kenku didn't 06:00:53 Exactly 06:03:04 For instance, I have an idea that Tengu are of some sort of demonic origin, but are not actually demonic/automatically Evil in themselves. This is purposefully vague and only meant to justify them appearing in a new aerial Hell/Other Realms level type. 06:03:07 -!- Pacra has joined ##crawl-dev 06:03:27 Keskitalo: well, they're defind in mythology as prideful priests and nuns who cannot go to hell but cannot go to heaven 06:03:28 (Other Realms standing for diversified Pan, with Pan levels being a level type in OR). 06:03:35 Keskitalo: so a purgatory/other realms idea works really well 06:03:49 Keskitalo: also did you see my idea of a parallel faery realm where time runs different? and the threat scales with each D-level? 06:03:51 All right, that sounds better than "demonic origin" actually. :) 06:04:12 Keskitalo: any more ideas on how the other realms will work? Myself, I still like the idea of having two opposite realms that are at war with each other 06:04:23 it would be a good excuse to use holies 06:05:09 (not to say that it has to be limited to two) 06:05:25 I'd make it work so that you enter a gate (from D or from an OR level), and enter a random level type. Sometimes, you might see a gate that explicitly states which type it'll lead into. 06:05:54 This would hopefully mean that you'd dive through the level types you couldn't handle, and stay and fight more on the types that you could handle. 06:06:06 I'm not sure how runes should appear yet though. 06:06:11 what if instead, there were two types of gates: one that leads to a different realm, and one that leads to a different level of the current realm 06:06:15 the latter could be more common 06:06:40 I don't think we should really add more runes, but do a Lair branch style rotation of some sort. 06:07:04 yeah keep it at 15 06:07:14 though, i think it would be a good excuse to get rid of the abyssal rune 06:07:25 -!- elliptic has joined ##crawl-dev 06:07:51 evilmike: It'd be nice to force players into realms that are challenging for their build. 06:08:00 due: besides, your Abyssal stuff lacks any kind of description what they're supposed to do... just some fluff but none crunch 06:08:05 Keskitalo: it sounds like it would work really well for a random pan replacement 06:08:11 this is true. however, holies currently are absolute murder for undeads/demonspawn 06:08:19 other ideas for alternatives to pan were discussed 06:08:23 they don't have many ways to counter them, other than to spam summons 06:08:37 due: I'd want an Abyss portal vault to test multi-level portal vaults 06:08:41 there was a heart of zot idea (weird lair with acid and mutations) on the tavern 06:08:52 mmm, multilevel portal vaults 06:09:58 well, that should work with the code changes kilobyte is doing, right? 06:10:27 (work much better than zigs anyway) 06:10:37 The thing with runes that I'm not sure about, is that.. should you be able to "pick" which runes appear (by trying to stay on level types that you can handle as much as possible, to try to generate rune levels) or would it be determined.. 06:10:48 pre-determined 06:10:57 pre-determined is harder 06:11:01 imo pre-determined 06:11:03 Which has implications to which builds can (or are easier to) all-rune 06:11:23 it wouldn't be bad to make pan a bit harder, too 06:11:30 alefury: yeah, they're normal branches that you just can't travel from or to. And that may go away at specific points. 06:11:58 cool. lehudib's crystal spire wizlab plz! :) 06:12:06 yES. 06:12:08 that is happening 06:12:24 kilobyte: can we give portal vaults single stairs? 06:12:26 its in the .des file with some description, just has no content 06:12:39 alefury: ithas been waiting for precisely this time 06:12:57 lurking in the shadows, etc 06:13:43 due: you mean, the requirement that there are exactly three stairs? 06:14:02 kilobyte: yeah 06:15:25 not sure what happens for encompass vaults, lemme check 06:15:56 i think encompass vaults can not place three stairs 06:16:07 from my experience s converting the vaults builder to lua 06:16:14 by the way, stairs in encompass vaults can be turned into portal mimics 06:16:21 this is really bad, because it will put another stair randomly on the map 06:16:32 err stair mimics* 06:16:38 portal mimics in hell, though 06:17:06 There's KMASK no_mimic or something like that; should we just review all the vaults? 06:17:24 that would be one way to do it 06:17:46 branch endings would be the highest priority (tomb and hells, especially, since they are -ctele) 06:17:55 Of course, encompass maps are usually meant to have fixed stairs, so random placement might be simply bad for all of them. 06:18:05 that's what I think. 06:18:06 Hm 06:18:12 the builder should know when we're doing an eomcpass map 06:18:26 and isn't that where it converts stairs to mimics? 06:18:27 due: the map gets vetoed later 06:18:53 but of course, this is nothing that can't get some sense beaten into it 06:19:50 _place_feature_mimics already has a lot of cases where it doesn't place mimics 06:20:16 could just add some more special cases :D 06:21:01 :D 06:21:10 zaba, do you know how veto{{} works? 06:22:56 due: i was meaning to ask, how do i use that stuff you added that gives xp stats? 06:23:24 evilmike: ./crawl -script genmap 06:23:33 thanks 06:23:34 evilmike: you might need to tweak the code if it uses place-depdent 06:23:41 evilmike: as it defaults to d:1 and there's no way to change it, as it's hard-coded 06:24:06 but it is infinitely useful, I have found 06:24:06 alright 06:24:08 goto_place? 06:24:14 kilobyte: yeah 06:24:21 it's goto_place("D:1") 06:24:35 I'll make it choose command line argument 3 at some point 06:25:17 evilmike: that only matters if you use 8 or 9s 06:25:22 anyway, i must sleep now 06:25:28 brain has started shutting down. ciao! 06:26:13 chewers! 06:29:13 due, veto{{}} works? 06:35:31 -!- Pingas has joined ##crawl-dev 06:36:13 kilobyte, I wonder whether the veto chunk has ever been used for anything, and if yes then what for 06:41:21 -!- ainsophyao has quit [Remote host closed the connection] 06:42:08 03kilobyte * rba21d883457d 10/crawl-ref/source/ (beam.cc beam.h item_use.cc): Don't pass the victim to range_func, it's useless. 06:42:08 03kilobyte * re37539615995 10/crawl-ref/source/ (12 files): Remove the ranged brand of reaping (unused for over a year). 06:42:08 03kilobyte * r480424f53915 10/crawl-ref/source/beam.cc: Get rid of a copy-the-monster hack. 06:42:09 03kilobyte * r28d914718488 10/crawl-ref/source/item_use.cc: Delay elec arrow discharge until after the attack, to avoid a possible crash. 06:42:09 03kilobyte * r4f49d3f6c844 10/crawl-ref/source/item_use.cc: Disambiguate hit_funcs and damage_funcs. 06:42:09 03kilobyte * rc571a7e44ac1 10/crawl-ref/source/describe.cc: Remove an invalid comment. 06:42:21 03kilobyte * ra7615e4ab3b5 10/crawl-ref/source/ (mon-gear.cc mon-stuff.cc): Don't annotate items dropped by uniques except in three cases where it matters. 06:42:21 03kilobyte * r6c1f7ed05e91 10/crawl-ref/source/describe.cc: Show item's origins in item description. 06:42:22 03kilobyte * r6d02fa10fdbc 10/crawl-ref/source/dat/des/portals/ (bailey.des sewer.des): Pre-identify a few items that are always of the same types. 06:42:22 03kilobyte * r5055a2b94aec 10/crawl-ref/source/items.cc: Revert inscriptions on things found in portal vaults as well. 06:43:00 -!- ZorbaBeta has quit [Ping timeout: 240 seconds] 06:47:19 -!- Sequell has quit [Ping timeout: 240 seconds] 06:48:00 -!- Sequell has joined ##crawl-dev 06:48:27 Unstable branch on crawl.develz.org updated to: 0.10-a0-1753-g6d02fa1 (32) 06:50:53 -!- elliptic has quit [Ping timeout: 260 seconds] 06:56:52 -!- edlothiol has joined ##crawl-dev 06:58:28 sounds like file200 has been busy with forge dwarves 06:58:28 -!- HangedMan has joined ##crawl-dev 07:06:48 -!- evilmike has quit [Quit: sleep] 07:10:25 -!- jeanjacques has joined ##crawl-dev 07:13:52 -!- ainsophyao has joined ##crawl-dev 07:13:54 -!- MarvinPA_ is now known as MarvinPA 07:29:02 Zin protects you from harm! HP: 0/0 (34) 07:29:53 good times 07:32:07 03kilobyte * r2601227429b6 10/crawl-ref/source/ouch.cc: Don't let Zin/Ely/TSO/Beogh/Yred lifesave people at 0 maxhp. 07:32:36 mm 07:49:16 -!- Keskitalo has quit [Ping timeout: 244 seconds] 07:53:37 -!- HangedMan has quit [Ping timeout: 265 seconds] 07:58:14 -!- ZorbaTHut has joined ##crawl-dev 08:06:27 -!- ainsophyao has quit [Remote host closed the connection] 08:09:38 my in progress game save vanished from cdo trunk 08:10:36 !lm . x=src, cv 08:10:36 7636. [2011-11-06] [src=cdo;cv=0.10-a] jeanjacques the Imperceptible (L20 SpHe) reached level 27 of the Dungeon on turn 34908. (D:27) 08:13:37 !lg jeanjacques ktyp=quit sphe 08:13:37 13. jeanjacques the Ducker (L2 HaMo), quit the game on D:2 on 2011-11-05, with 36 points after 308 turns and 0:01:47. 08:13:37 I ran a transfer and clean-up of old versions today, it may be related 08:13:56 it was just started yesterday evening though without any transfers 08:13:59 can't even read the scripts though 08:14:22 So did mine. 08:15:05 Ugh, was about to get the human highscore. Any way of recovery? 08:16:07 03MarvinPA * r0f57a8cd7c0a 10/crawl-ref/source/dat/descript/monsters.txt: Update Donald's description for player Octopodes 08:16:33 no idea, I guess Napkin could say something 08:22:39 -!- valrus has joined ##crawl-dev 08:27:05 -!- dpeg has joined ##crawl-dev 08:29:24 Napkin: Well, I'd appreciate it if you could look into this. Doesn't seem to affect all saves, but at least two. 08:31:24 -!- Ragdoll has joined ##crawl-dev 08:33:43 -!- Keskitalo has joined ##crawl-dev 08:37:24 Hi! 08:39:51 meow? 08:40:40 dpeg: I moved unique and origin inscriptions to the description, people complained about them -- and damn rightly, IMO 08:41:07 only Psyche's dagger, Sonja's short sword and Donald's shield get direct inscriptions now 08:42:56 -!- edlothiol has quit [Ping timeout: 248 seconds] 08:44:55 kilobyte: apart from inscribing pointless items (consumables, ammunition), which was not intended, the question is this: do we think it is good flavour to inscribe the origin of weapons and armour. I like it, which is why I said yes. 08:45:34 "You found it on level 1 of the Dungeon." 08:46:04 "You took it off Psyche on level 1 of the Dungeon." 08:46:06 uniques and portal vaults are a bit more special :) 08:46:11 yes, I know 08:46:23 kilobyte: you moved into the item description? 08:46:39 yeah 08:47:22 good 08:47:45 kilobyte: are you done with the branch stuff? There was this massive commit yesterday... Time for the HS? 08:47:47 -!- HangedMan has joined ##crawl-dev 08:48:11 no, still a long way to go 08:48:54 -!- Ragdoll has quit [Quit: Page closed] 08:49:49 kilobyte: okay, tell me when it's time to put more emphasis on the HS 08:53:06 -!- Ragdoll has joined ##crawl-dev 08:55:09 I guess it's time to remove mountain bats already, right? 08:55:25 rename to dwarf bats 08:55:26 that's a rude joke and has too high weight 08:55:33 BlastHardcheese: ... 08:55:40 heh, an actual kind 08:56:02 <|amethyst> and give them axes 08:56:36 kilobyte: I like them 08:59:26 heh, there are thousands of "mountain bat" species, and thousands of "dwarf bat" ones 08:59:52 -!- ussdefiant has quit [Remote host closed the connection] 08:59:53 all I've found so far have some other adjective though 09:00:08 leave them in, at least for a while 09:00:14 and I found no one that's both "mountain" and "dwarf", but that's damn plausible 09:03:24 -!- SamB_XP has joined ##crawl-dev 09:04:43 -!- SamB has quit [Read error: Connection reset by peer] 09:05:00 -!- Ragdoll has quit [Quit: Ik ga weg] 09:05:46 http://www.gamasutra.com/view/feature/6531/darwinian_difficulty_how_throwing_.php?page=1 09:05:47 -!- Ragdoll has joined ##crawl-dev 09:05:49 somewhat interesting 09:09:49 -!- ZorbaBeta has joined ##crawl-dev 09:09:55 -!- ZorbaTHut has quit [Ping timeout: 260 seconds] 09:10:27 reminds me of how ap says that tutorials are a failure of design 09:11:09 because they show a lack of confidence in both the game to be understandable when first approaching it and a lack of confidence in the player to be able to get to grips with it 09:12:07 ap? 09:12:23 auntie pixelante 09:12:27 ah 09:12:33 anna antrophy whatever 09:25:04 -!- jle__ has joined ##crawl-dev 09:28:43 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 09:29:19 HangedMan: auntie pixelante? Isn't that the same person who made Lesbian Spider Queens of Mars recently? 09:29:24 (parody not porn) 09:30:57 a fun game, but I had one gripe: it is damn unobvious what to do with the final enemy. I tried hitting her the usual way, with no effect. I thus assumed she's just an obstacle to be avoided while killing regular monsters (like on all other levels). 09:31:20 that seemed to go on without end, though 09:32:20 only after watching a youtube video it turned out that you can put down the final enemy in one hit, but somehow only from the back not from the side. With no feedback at all. 09:36:27 *shrug* 09:37:37 I respume there's something about experimentation to be said but I never got around to playing that one very much 09:37:57 respume, good lord I suck at typing 09:43:00 -!- syraine has quit [Ping timeout: 240 seconds] 09:48:25 -!- ZorbaBeta has quit [Ping timeout: 244 seconds] 09:48:58 -!- ZorbaTHut has joined ##crawl-dev 09:48:58 -!- dpeg has quit [Quit: Lost terminal] 09:59:21 -!- monqy has joined ##crawl-dev 10:06:35 -!- blabber_ has joined ##crawl-dev 10:07:27 -!- blabber has quit [Ping timeout: 252 seconds] 14:33:08 -!- Ashenzari has joined ##crawl-dev 14:33:08 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 14:33:42 I have no games that old on cdo, certainly. 14:33:43 i'm afraid kilobyte remove trunk versions, without knowing, that the saves inside need to be transfered first 14:34:22 maybe I should add a security check for that 14:35:01 deleting stuff that is multiple major versions old sounds reasonable 14:35:11 yes 14:35:16 jan 2011 would be 0.8-a 14:36:05 well, you know how it is 14:36:44 exactly in the moment you delete them someone shows up missing his char, which he wanted to continue after his year in the timbuktu forests ;) 14:37:48 deleted. 14:37:50 of course! 14:38:05 that person will be lost in the hundreds of angry people who just lost their recent saves, don't worry :P 14:38:31 hehe, elliptic 14:38:37 I'm surprised by the lack of shouting on ##crawl, but maybe tavern will make up for it. 14:38:59 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-1758-g372cecc (32) 14:39:02 is there a thread about it, jle? could you link me please? 14:39:09 -!- ais523 has joined ##crawl-dev 14:39:27 it's the risk you take by playing trunk i guess :P 14:39:30 Napkin: Sorry, I don't really follow tavern except passively through what minmay and elynae say about it in ##crawl. 14:39:41 i don't think there's actually a tavern thread 14:40:06 I can just see it, though. "You ruined MD and now you ruin our saves for daring to criticize you!" 14:40:33 ohohoh, let me be the bad guy this time :> 14:40:33 + "while playing a kenku!" 14:40:34 <|amethyst> Just tell them "tengu" is Japanese for "mountain dwarf" 14:40:35 jle: and then Kenku -> Tengu as icing on the nerfed cake 14:40:38 "timbuktu forest" 14:40:45 |amethyst: awesome! 14:40:48 New vault, it's just a desert with dead stumps. 14:41:26 -!- syllogism has quit [] 14:42:10 dpeg: I guess that's fodder for the "you think all change is good" crowd, though it's not much of a nerf as such. 14:42:44 it's not anything of a nerf in any way :P 14:43:13 I'm actually glad my chars are gone - they were way too nice to Quit, but I wasn't motivated to continue them! 14:43:28 maybe make a thread? or a blog post? 14:43:47 "oops, we killed your saves, sorry!" 14:43:50 Napkin: ... fuck 14:43:56 oy vey... 14:44:00 happens, kilobyte :) 14:44:26 use savegame-transfer.sh or savegame-all-transfer.sh first next time 14:44:31 since the script does check and warn for on-going games, I assumed that it handles everything else as well 14:44:47 nah, they don't 14:45:02 you know how it is.. scripts grown over time 14:45:24 yeah, one data loss after another 14:45:38 this is proper clean-up procedure: savegame-all-transfer.sh && clean-trunks.pl 14:46:20 too bad, most of these saves were fresh 14:46:29 rather than games forgotten for a year 14:46:41 !beer kilobyte 14:49:24 nothing like a friend who wasted two months worth of an entire crystallographical research lab's work 14:49:40 formatted the old set of disk servers rather the new one 14:50:00 omg.. 14:50:08 !beer kilobyte's friend 14:51:58 -!- ortoslon has quit [Quit: bye] 14:52:23 by the way, disk space is damn cheap now... daily btrfs snapshots (or old-style copy sets) are a must for butter-fingered fuck-ups like me 14:52:54 lol 14:53:10 http://crawl.develz.org/wordpress/oops-untimely-death-of-many-souls-cdo 14:54:42 that subject is bad english.. isn't it? 14:55:13 it gets the point across 14:55:21 seems fine, yeah 14:56:16 shame those main-page titles dont generate there. coul be a nice combo with titles such as "let it end in hellfire" 14:56:21 -!- Keskitalo has quit [Ping timeout: 244 seconds] 14:56:25 good, thanks 14:56:26 hehehe 14:57:06 no more cleaning up tonight, kilobyte - i'll add the security check tomorrow ;) 14:58:39 dpeg, galehar created another post about mods in the mod-only forum, which I replied to. just a matter of contacting the volunteers and letting them know now 14:59:07 please tell me youre not making xuaxua a mod 14:59:30 all the other volunteers seem like reasonable people to me 15:00:19 galehar suggested Grimm and njvack 15:02:23 Napkin: not sure I can access the mod-only forum 15:02:32 you probably can't 15:02:48 Napkin: those sound good. I have doubts about Xua^2 myself 15:02:53 i was just telling you to let you know it's being worked on :) 15:05:18 cool! 15:06:18 maybe changing "Forum Rules! Please Read!" to "Really short Forum Rules! Please Read!" might help, too 15:08:26 hmm, the link in here (https://crawl.develz.org/tavern/viewtopic.php?f=18&t=566) is deprecated - what's the current one? 15:09:00 got it - http://gitorious.org/crawl/crawl/commits/master 15:18:05 -!- valrus has quit [Remote host closed the connection] 15:39:44 Tavern thread: Why rename Kenku to Tengu? "...I am quite pissed about this. ..." 15:40:53 i am curious about the reason 15:41:25 Ragdoll: our kenku had little in common with D&D ones 15:41:58 ah. and tengu is a more creative thing? 15:42:10 their: a not-frail flightless humanoid with beak 15:42:56 no but it at least matches the mythology it is taken from (one of the variants, that is -- you need to pick one) 15:42:56 ours are flightless until a certain XL, and have beaks 15:43:06 the rename is intended to indicate their status as a joke race 15:43:24 what's so joke about tengu? 15:43:34 which variant to be exact? :p 15:43:49 Ragdoll: there are many 15:43:54 kilobyte: they die if something looks at them funny 15:44:09 03kilobyte * r5510d4edb395 10/crawl-ref/source/skills2.cc: Show partial skills in character dumps. 15:44:15 more hp than spriggans 15:44:20 03kilobyte * rbff1c41e49e6 10/crawl-ref/source/mon-gear.cc: Enchant Psyche's dagger. 15:44:25 (and felids, but felids have lives for that) 15:44:36 speed is a defensive attribute, in a way 15:44:40 it means you get attacked less 15:44:44 but none of the spriggan ev/speed bonus 15:44:57 reading into it now, always interesting 15:45:24 most of the variants could actually magically fly without wings 15:45:54 kilobyte: the unique item inscriptions weren't just for flavor, you know... and I expect people to be confused when they see them for just a couple of items but not others 15:46:20 the fact that they didn't handle dropping/picking up items well was bad though 15:46:24 (being mostly spirits -- but the Japanese spirits were not ethereal ghosts) 15:46:46 er, weren't just for gameplay, I mean 15:47:07 !apt kenku 15:47:08 Could not understand "kenku" 15:47:14 !apt te 15:47:14 Te: Air: , Armour: , Axes: , Bows: , Charms: , Conj: , Xbows: , Dodge: , Earth: , Evo: , Exp: !, Fighting: , Fire: , Hexes: , Ice: , Inv: , Long: , Maces: , Nec: , Poison: , Polearms: , Shields: , Short: , Slings: , Splcast: , Stab: , Staves: , Stealth: , Summ: , Throw: , Tloc: , Tmut: , Traps: , Unarmed: 15:47:35 !apt ke 15:47:36 Could not understand "ke" 15:48:08 elliptic: do you mean just the "trophy" factor, or something more? 15:48:15 (I might have missed a reason) 15:48:17 -!- Wensley has joined ##crawl-dev 15:48:49 for Sequell: let's have crace for Ke match Te 15:48:50 hm, whoever updated that put Ke in the "no longer exists" category I guess... unfortunate since !apt points at stable 15:49:04 that might be good too, yeah 15:49:52 kilobyte: I mainly meant the trophy factor... unlike the portal vault inscriptions, inscribing a few weapons/armours isn't particularly spammy and was sort of fun 15:50:14 I'd like to suggest inscribing any gear found on the bodies of uniques 15:50:19 cloak of preservation {Crazy Yiuf} 15:50:26 good, that is what you're talking about :) 15:50:55 FR: orc corpse { found in the bailey} > Here: An orc zombie{found in the bailey} 15:51:28 potions and scrolls definitely shouldn't be inscribed, though, because of stacking issues... but I think weapons and armour being inscribed is reasonable enough 15:52:28 Wensley: hi! Read messages? 15:52:38 !messages 15:52:39 (1/2) dpeg said (1d 4h 23m 23s ago): Now is a good time to add you Hex ideas to the wiki! 15:53:02 hm, I had hex ideas? :P 15:53:07 elliptic: yes, that was only the goal from the beginning. Sadly, I failed to state that, this is really my mistake. 15:53:28 Wensley: people said you had. Probably those who have a good aptitude at Passing The Buck. 15:54:06 the only hex idea that I've had recently was to change the Slow spell into Eringya's Enrapturing Vines 15:55:21 Wensley: anyway, if you're interested in the Hex affairs, you can add comments to the wiki page 15:55:58 I will shove it on the pile! I've actually been moving out of an apartment for the past three weeks, and just got done about an hour ago. I should be more productive shortly :) 15:56:03 This goes to anyone here! I'd like to sort the page sometime soon so that we can make a plan with about five potential new Hex spells. Good to hear objections to certain proposals right away. 15:56:12 !coffee Wensley 15:56:12 * Henzell hands Wensley a pot of black coffee, brewed by the Serpent of Hell. 16:22:53 -!- dtsund has joined ##crawl-dev 16:24:35 dtsund: hi! What is your experience with sidestep in Lightß? 16:34:05 -!- galehar has joined ##crawl-dev 16:34:14 hey 16:34:14 galehar: You have 2 messages. Use !messages to read them. 16:34:18 !messages 16:34:19 (1/2) Cryp71c said (2w 1d 19h 56m 16s ago): thanks, I can continue to assign tiles stuff to you? 16:34:25 !messages 16:34:25 (1/1) kilobyte said (1w 5d 8h 50m 27s ago): I'm afraid I'm about to break save compat; skill_menu_state has a remark about sorting it at the next major tag bump. How should it be sorted? 16:34:37 Bonsoir galehar! 16:34:42 hi dpeg 16:35:07 I forgot to answer your email regarding constriction 16:35:07 -!- Ragdoll has quit [Quit: Ik ga weg] 16:35:13 did you ask around? 16:35:56 there's plenty of new devs! Anyone wants to code it? 16:36:14 I mention constriction all the time... 16:36:33 people get excited about MD or whatnot. I tell them: constriction for 0.10! But to no avail :( 16:37:09 -!- blabber has quit [Quit: leaving] 16:37:34 <|amethyst> more of that hipster octopus shit 16:37:51 <|amethyst> 16:38:41 <|amethyst> I'm more excited about constriction than MD anyway 16:40:29 We need coders! 16:40:31 -!- st_ has quit [] 16:40:48 The proposal is pretty details, includings numbers for damage and probabilities etc. 16:43:10 yeah, it seems pretty simple. Any decent coder should be able to code it in 3 runes timeframe ;) 16:43:32 hehe 16:43:37 galehar: Implementable? 16:44:44 it isn't yet? 16:45:44 I was joking, it's a bit big for an implementable. But new hive did get implemented this way, so anything is possible 16:45:55 and there's certainly nothing to lose. 16:45:55 -!- ussdefiant has joined ##crawl-dev 16:46:01 ok 16:46:19 I considered it too big and too important for Mantis, but I'll give it a go. 16:46:21 if you've bugged the devs to death with it, let's move on the the players/patchers :) 16:47:16 haha 16:47:48 due has been taken pressure off the MD front by opening another one: the Kenku battleline 16:49:59 yes, let's distract the players with a stupid name change 16:50:33 we should always follow controversial removals with bikeshed repainting. 16:51:25 also goes for nerfs 16:51:53 (I said stupid name change, but I meant unimportant. I totally support Ke->Te) 16:54:27 anyway, I chose the perfect time for taking a break. You guys do a great job, I don't think like I'm missed at all. 16:55:32 nobody is making permabuffs :( 16:55:32 evktalo has come back and with evilmike they have commited plenty of new tiles! 16:55:49 kilobyte is doing awesome work as usual 16:56:07 galehar: and awesome playerwipes on CDO too :p 16:56:33 breaking save compat? 16:56:40 when is it planned? 16:56:49 managed to delete most current games on CDO 16:56:54 oh 16:57:02 that's a good one! 16:58:10 dpeg: since the branch overhaul still has a full page of TODO, with some big points, I wonder if I should make a break for the Hellspider 16:58:14 alefury: yeah. Although, it's still bugging me a lot when I play. I like to play buffed hybrids. So maybe not for 0.10, but I'll do it someday. 16:58:35 galehar: well, you missed a flamestorm :) As some (non-flaming) player put it a little melodramatically: "By tearing this game and its playerbase apart, we're only helping the corporate Diablos etc." 16:59:03 kilobyte: no Spider for 0.10 or branch break for HS? 16:59:30 dpeg: pausing branch work for a bit to do HS basics 17:00:02 kilobyte: That tickles my cold, dead heart! 17:00:09 dpeg: because of MD? They'll get over it. 17:00:18 having spider in .10 would certainly be nice 17:01:03 theres lots of good changes, but nothing that really stands out so far 17:02:06 alefury: skill system? 17:02:12 thats pretty minor 17:02:21 just dancing --> restrictions 17:02:33 I don't think so. As far as "new feature" goes perhaps, but it makes gameplay a lot smoother. 17:03:20 oh, definitely. im just saying it doesnt really stand out. 17:04:05 -!- jle__ has quit [Ping timeout: 240 seconds] 17:04:54 omgwtfbbq. Pandemonium lords have almost always speed of only 10 :p 17:05:00 New branch to go with new spider would help a lot, I agree. I still have hope for DG (everyone can help, including me). Not sure what's going on with Vehumet though. Thasero is MIA. 17:05:12 fixing this bug can cause balance mayhem :p 17:07:52 kilobyte: it's only Pan 17:08:06 everyone knows what MD is, no one makes it to Pan :) 17:08:34 pan lords could be a bit harder anyway 17:08:57 <|amethyst> changelog entry: "Made orb run more interesting, again." 17:08:57 just the zig levels would get even worse 17:09:57 arent the orb run pan lords supposed to have nerfed speed anyway? 17:16:10 03kilobyte * rfae387ddc38e 10/crawl-ref/source/ (9 files): Fix pan lords having always speed 10, cut ghost_demon code duplication. 17:16:20 03kilobyte * rbc224623003c 10/crawl-ref/source/ (26 files in 4 dirs): Use Denzi's green bones floor for the ruined half of tar_minmay_river. 17:23:41 hi 17:23:52 Hi due! 17:24:03 kilobyte: so that code in init_random_demon() wasn't actually being applied? it certainly used to be the case that pan lords were fast, when did that get broken? 17:24:31 due: Tavern thread: Why rename Kenku to Tengu? "...I am quite pissed about this. ..." :) 17:26:11 elliptic: I guess somewhere during the haste nerf 17:26:19 kilobyte: impossible 17:26:29 they were certainly fast in 0.8 17:27:38 (it is very noticeable when they outrun you while you are hasted) 17:27:57 HAHAHA really? 17:29:31 oooh 17:29:35 I like KoboldLord's reply. 17:30:05 Also, Ilke the idea of curare affectnig the breath timer. 17:30:24 elliptic: lemme bisect 17:35:10 also, wow, I had no idea our forum readership was so massivee 17:35:22 galehar: I agree that adding more ops to the dev forum would be agood idea 17:35:35 galehar: At a glance, Koboldlord and galefury seem to be relatively sane. 17:36:22 also, I've worked out next year's april fools joke :) 17:39:35 kilobyte: actually, 0.8 was haste nerf, wasn't it... I could be thinking of 0.8-a before haste nerf then 17:39:47 somehow I thought haste nerf was older than that 17:39:49 (anyone for dungeons & dragons creawl stone soup? ;)) 17:41:03 due: a good joke would be "Finally: dpeg fired from DCSS development" 17:41:13 * dpeg hopes it'll be a joke =) 17:41:46 due: narretz (OP in that tavern thread) is the only person I've heard complain about the change on ##crawl, fwiw 17:42:01 elliptic: "That must be someone I have on ignore, then" ;) 17:42:33 dpeg: If you leave, crawl would not be the same and I'm not sure I could continue developing without your ideas :) 17:43:17 due: I was referring to the "I' quit until this dpeg guy goes" or "I'll keep comlaining until they kick dpeg" etc. Don't worry. 17:43:26 kilobyte: so did you just change pan lords to all be 15 speed? are they all casters? 17:43:29 dpeg: We can do without them, but not you! <3 17:43:44 (And, yes I know you were kidding, but I felt the need to affirm my faith in you.) 17:46:41 hey, thansk! The threads weren't so bad, apart from the hostilities there was also support, so all is well 17:46:52 hm, i'm fairly sure i tested pan lord speeds when i made the melee-only pan lords faster than the regular ones and it worked then 17:47:08 i have no idea when that was though 17:47:48 elliptic: broken in 1a3dc4af 17:47:53 MarvinPA: I'm not sure I've seen any melee-only pan lords in a long time :( 17:48:21 I also only had one pan lord on my ascent last night 17:48:30 though I was a spriggan 17:48:58 kilobyte: thanks 17:49:29 kilobyte: so what is the current status of them? 17:49:37 okay, must head out 17:49:38 ciao 17:50:52 bye 17:50:53 -!- ais523 has quit [Ping timeout: 240 seconds] 17:51:03 -!- Sequell has quit [Remote host closed the connection] 17:51:28 elliptic: pan lords now get random speed -- low in D, high in Pan and Zigs 17:51:32 -!- ais523 has joined ##crawl-dev 17:51:52 not sure what's the point in this distinction 17:53:02 -!- ainsophyao has quit [Remote host closed the connection] 17:53:25 -!- ElctrcAlbtrss has quit [Ping timeout: 265 seconds] 17:53:35 oh, I missed that that code was still in for some reason... saw it got deleted from one place 17:53:40 -!- ainsophyao has joined ##crawl-dev 17:53:56 I'm not sure there's much point in the distinction either... probably some effort to be kind to orbrunners 17:54:03 but we don't really need to be :P 17:54:51 -!- ainsophyao has quit [Remote host closed the connection] 17:55:07 I guess non-caster pan lords probably do generate, they are just only 10% of them so I haven't noticed 17:56:11 in the past they were deemed to be useless so the chance was reduced to 10% 17:56:28 now they get various boosts so it can be brough back 17:57:18 was 2/3, is 1/10 17:57:44 they're probably still pretty lame 17:57:57 all they get is a bit of a speed boost really 17:58:20 and a guaranteed melee brand instead of a 2/3 chance of one iirc 17:58:55 they should probably get some other stuff, yeah 17:59:26 possibilities: higher damage, better defenses (AC/EV or resists), ? 18:00:44 (also we should bring back pan lords named Trog and guarantee that they have antimagic melee) 18:02:45 -!- HangedMan has joined ##crawl-dev 18:04:09 03kilobyte * red2eff5fe118 10/crawl-ref/source/ghost.cc: Make 1/3 rather than 1/10 pan lords non-spellcasters, reduce brands on casters. 18:04:19 03kilobyte * r430fa3ffbba8 10/crawl-ref/source/ghost.cc: Drop the distinction between pan lords in connected branches vs Pan/Zig. 18:14:40 elliptic: if you're a be, does attacking the pan lord Trog incur wrath? 18:15:14 <|amethyst> "LET'S RASSLE" 18:15:21 yes, but the wrath ends when you kill Trog 18:15:31 (and you are no longer worshipping a god) 18:15:43 hahaha 18:16:24 was this also what happened when you killed oka, sif, kiku, or nemelex in absolutely ancient crawl? 18:17:04 you stopped worshipping them if you were, yes (but you weren't) 18:17:20 heh 18:17:57 I like the idea of coming upon nemelex's lair and finding all the crap that you've sacrified to him, and then re-sacrificing it 18:18:42 Wensley: this is not re-sacrifice, this is theft! 18:19:21 fortunately the penance you incur for stealing from nemelex is soon ended by his pleasure at your donation of 700 crystal plate mails 18:20:03 I wonder what said gods/lords actually had for offense and what not 18:22:53 -!- ais523 has quit [Ping timeout: 240 seconds] 18:22:55 -!- galehar has quit [Quit: Not that there is anything wrong with that] 18:23:40 what version of crawl was this? I've never even heard of this 18:23:58 someone should check in all historic Crawls into the repository 18:24:03 well pre-ss 18:24:19 apparently evilmike found some commented-out notes about it in 3.something 18:25:15 -!- ElctrcAlbtrss has joined ##crawl-dev 18:32:52 -!- dpeg has quit [Quit: Lost terminal] 18:58:05 -!- Wensley has quit [Ping timeout: 240 seconds] 18:59:48 -!- valrus has joined ##crawl-dev 19:00:09 ??webtiles 19:00:09 webtiles[1/3]: Play with tiles on cdo: http://tiles.crawl.develz.org. Use Chrome 4+, Firefox 6+ or Safari 5 for easiest access. Also works in Firefox 4/5 and Opera 11, but you have to change the browser's settings. 19:01:12 edlothiol: webtiles don't work with Chrome 5. Ancient but that's the only version ported to N900. 19:01:29 -!- ortoslon has joined ##crawl-dev 19:01:35 Opera scrolls vertically 19:04:01 hmm, yes, it seems the learndb entry is wrong... the websocket version in chrome 4/5 is ancient and not supported :/ 19:04:39 !learn edit webtiles[1] s/4+/6+/ 19:04:39 webtiles[1/3]: Play with tiles on cdo: http://tiles.crawl.develz.org. Use Chrome 6++, Firefox 6+ or Safari 5 for easiest access. Also works in Firefox 4/5 and Opera 11, but you have to change the browser's settings. 19:04:55 -!- ortoslon has quit [Client Quit] 19:05:04 !learn edit webtiles[1] s/\+\+/+/ 19:05:04 webtiles[1/3]: Play with tiles on cdo: http://tiles.crawl.develz.org. Use Chrome 6+, Firefox 6+ or Safari 5 for easiest access. Also works in Firefox 4/5 and Opera 11, but you have to change the browser's settings. 19:06:27 -!- alefury has quit [Read error: Connection reset by peer] 19:06:28 -!- capablanca has joined ##crawl-dev 19:07:40 -!- capablanca is now known as mikee_ 19:19:42 -!- G-Flex has joined ##crawl-dev 19:20:04 -!- tensorpudding has joined ##crawl-dev 19:22:18 -!- ainsophyao has joined ##crawl-dev 19:22:54 -!- capablanca has joined ##crawl-dev 19:23:05 -!- mikee_ has quit [Disconnected by services] 19:23:06 -!- capablanca is now known as mikee_ 19:23:19 Lol. everybody is joining to see the purrr rant? 19:23:36 *burrr* 19:25:41 he didn't join 19:28:20 Of course not. 19:28:31 :( 19:32:11 -!- evilmike has joined ##crawl-dev 19:33:56 -!- capablanca has joined ##crawl-dev 19:34:06 -!- mikee_ has quit [Disconnected by services] 19:34:07 -!- capablanca is now known as mikee_ 19:34:27 I think the communal "yes" was a clear hint what kind of reply he would get here. 19:35:13 that or the communal "don't go to ##crawl-dev" 19:35:23 did something fun just happen? 19:35:57 someone complained about md removal 19:36:18 orcs and minotaurs are dumb, md has beards, etc. etc. 19:36:33 in ##crawl? 19:36:36 yeah 19:36:55 oh well 19:36:57 he was going to start a petition for minotaurs to get beards, or something 19:37:29 it was pointed out that minotaurs might already have beards though! 19:38:34 http://crawl.develz.org/wordpress/oops-untimely-death-of-many-souls-cdo#comments 19:38:35 haha 19:38:47 someone should probably delete that comment 19:38:55 the doll editor in tiles has an entire selection dedicated to beards 19:39:11 and it works for everything that isn't draconians, felids, or octopodes 19:39:15 so that is the stupidest argument 19:39:49 no beards for draconians, felids, or octopodes? remove them all. 19:40:26 Felids, octopodes. What is next robots? 19:40:33 remove humans who shave, too 19:40:38 crawl used to have robots ;) 19:40:45 Really? :D 19:40:57 Just like ff2 for the gameboy :D. 19:41:11 guardian robots? 19:41:17 robots, mutants, eating meat of monsters. 19:41:17 what was their name 19:41:22 Guardian robots and dorgi. 19:41:30 Ow, not as a player race? 19:41:34 dorgi? 19:41:39 zot monsters. They're from a very long time ago. 19:41:51 they were apparently police 19:41:54 I don't think FF2 was ever on game boy 19:42:07 whatever that split off was called 19:42:16 he was going to start a petition for minotaurs to get beards, or something 19:42:24 there was a final fantasy for the gamebody. I think it had 3 versions. 19:42:25 bet you five bucks he's from the dwarf fortress forums 19:42:27 -!- Cryp71c has joined ##crawl-dev 19:42:28 not the same as normal ff2 19:42:31 Soyweiser: oh, final fantasy adventure I think 19:42:35 or final fantasy legends 19:42:39 Evening 19:42:42 I believe both were just another series rebranded as "final fantasy" for release in the US 19:42:47 legends 19:43:11 ffl2 had robots, mutants and mosters that mutated by eating the remains of other monsters. 19:43:50 yeah those were the SaGa games rebranded 19:44:20 Not that it is all very important. Most ff games have little in common with each other. (apart from a few injokes and character archetypes). 19:44:28 that's not true 19:44:34 FF games tend to be rather similar 19:44:51 very similar gameplay paradigms, similar aesthetic and design, etc. 19:45:03 just no connection in terms of narrative 19:45:17 might want to take this to ##crawl 19:45:28 probably!!! 19:45:29 yeah, I was just thinking about that ;) 19:45:31 ##crawl-dev-offtopic 19:45:33 hah 19:45:40 this is not the place for this. 19:45:46 yup 19:45:58 except if you're arguing something about parallels of design over to this thing 19:46:01 somehow 19:46:07 probably involving numbers 19:46:09 03evilmike * r47727035d7df 10/crawl-ref/source/mon-spll.h: Give Lom Lobon Ice Storm as an emergency spell. 19:46:37 mmm 19:46:39 i approve 19:50:30 < Soyweiser> Felids, octopodes. What is next robots? 19:50:34 check wiki for golems 19:50:45 golems are fantasy robots 19:51:03 have you not read discworld or the not terrible stretch of xanth novels or or or 19:51:33 I have not read everything from discworld yet. And what I have read was ages ago. So nope :D 19:52:05 feet of clay is like 19:52:07 But I wanted robots as a player race ;) 19:52:14 1996 19:52:17 Eronarn, hrmmmmm, Golems. 19:52:18 I like. 19:52:49 argh, the electric golem tile, with the 2 holes in it. 19:53:43 huh, so it does 19:58:08 -!- medgno has joined ##crawl-dev 19:59:29 -!- Cryp71c has quit [Quit: Leaving] 20:04:05 HangedMan: wait there's a not terrible stretch of xanth novels?! 20:04:14 um 20:04:17 I'm presuming here 20:04:37 I think only like one or two of them counts for that, and that's when you pretend the perverted parts don't exist 20:04:48 and it's well before the stupid puns kicked in 20:05:00 wait, people actually read those? 20:05:35 (I've always judged books by their covers) 20:05:44 iirc the first couple weren't too bad, yeah 20:05:53 (they went downhill very quickly) 20:05:57 yeah, when I said that I was thinking of the first three books 20:06:14 and even then in the first three books there's an individual who's talent is purely "sex appeal" 20:08:25 elliptic: the first one was great right up until it got creepy and then if you kept reading it means you didn't google the author and find his autobiography and read the first part of that and vow never to read his stuff again 20:09:19 might want to take this to ##crawl ;) 20:09:35 fantasy designs have relevance to the devs 20:09:48 even if it's for gods sakes don't do this shit 20:10:12 crawl isn't allowed to do things if D&D did them first 20:10:30 yes, so it's important to know if d&d did and what they did wrong 20:10:39 Finally I understand why the dwarf has been removed ;) 20:10:53 quite 20:14:42 wow... those xanth plot summaries are weird. 20:14:49 Reading them on wikipedia. 20:15:35 They read like childrens stories. 20:16:22 children's stories like the colour of her 20:16:27 oh god I can't even type it out 20:17:08 yeah that is a bit creepy. 20:27:10 why did kenku really get renamed, anyway? 20:28:14 because Te makes more words than Ke 20:28:20 remove a d&dism, crawl kenkus are more like japanese tengus anyway, is an opportunity to make them more interesting in the future 20:28:21 didn't we explain this on ##crawl? 20:28:28 (seriously, what evilmike said) 20:28:32 if you disagree with those reasons that's fine, but those are the reasons ;) 20:28:44 it's really nothing to be concerned about though. A word changed. 20:28:55 i didn't see it on ##crawl, and i meant to ask there but i was in this window instead 20:29:53 evilmike: speaking of renaming, any more thoughts about s/HE/Si/ ? 20:30:08 Si? 20:30:12 sidhe 20:30:12 what, sidhe? 20:30:16 i thought tengus were explicitly demons, anyway 20:30:21 in the mythological sense 20:30:22 I am the most prophetic 20:31:22 elliptic: I think it's worth it, but I also have just assumed this can be a 0.11 thing, so I haven't thought much more about what Si would get changed (aside from name + flavour) 20:31:57 hmm 20:32:00 right, it isn't urgent... but I think it could get into 0.10 if we wanted 20:32:08 reflavor high elves, then rename deep elves to elves 20:36:12 why high elf renaming? 20:36:30 why kenku renaming 20:36:37 that was already explained 20:36:47 elliptic: I'll give it more thought then. Renaming probably should come along with *some* changes.. unlike kenku -> tengu the new name won't be very similar to the old one 20:36:50 i understand the renaming of high elves since it makes them more interesting 20:36:52 G-Flex: it's the same thing really 20:37:00 I don't see "high elf" as a D&Dism 20:37:00 kenku -> tengu doesn't involve making anything more interesting though 20:37:21 it might later. 20:37:25 then again, a lot of D&Disms have become firmly rooted enough that they're barely D&Disms anymore 20:37:27 evilmike: yeah, probably 20:39:03 -!- Brannock has joined ##crawl-dev 20:39:06 renaming high elf will continue the pattern of annoying users 20:42:18 excellent 20:42:21 do it immeadiately 20:44:37 i'm fine so long as high elf isn't completely removed 20:45:06 I prefer high elves being a subtype of elves like they are now 20:45:07 oh well 20:48:44 -!- Xiberia has quit [Remote host closed the connection] 20:54:12 -!- Danei has joined ##crawl-dev 20:58:29 -!- tensorpudding has left ##crawl-dev 20:59:02 For some reason I thought of renaming high elves GLORY ELVES. 20:59:14 But that's because I'm rretarded 21:03:51 -!- HangedMan has quit [Ping timeout: 265 seconds] 21:10:47 -!- ainsophyao has quit [Remote host closed the connection] 21:15:48 Level annotation: exclusion: Roxanne, Roxanne 21:15:52 haha, how'd that happen 21:17:10 evilmike: it happened to me as well 21:17:14 it's miming the song, obviously 21:19:04 -!- valrus_ has joined ##crawl-dev 21:20:01 -!- Pacra has quit [Ping timeout: 252 seconds] 21:20:21 -!- Zaba has quit [Ping timeout: 256 seconds] 21:25:00 -!- Pacra has joined ##crawl-dev 21:28:37 -!- Zaba has joined ##crawl-dev 21:30:59 how about "high and mighty elves" 21:34:22 high-horse elves 21:34:28 So 21:34:34 Why does the Slay-drac Brand exist? 21:34:46 Except to troll draconians when gnolls have it at a low level? 21:35:17 ??wyrmbane 21:35:17 wyrmbane[1/2]: A scale-covered lance +9,+6 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}. Base type is spear. :'( Gains +1,+1 enchantment every time it lands the finishing blow against a dragon (up to the lower of +18 or the dragon's HD). 21:35:30 it could easily just be on wyrmbane and nothing else though IMO 21:35:46 does slay orc still exist? 21:35:52 ??slay orc 21:35:53 orc slaying[1/1]: Increases damage by 75% against orcs. It can only be found on artifacts. If a Beoghite, orcs will have a lowered chance of converting to friendly if you are wielding a weapon with this brand. 21:40:23 -!- jeanjacques has quit [Ping timeout: 260 seconds] 21:55:56 -!- ainsophyao has joined ##crawl-dev 22:01:52 -!- Pingas has quit [Read error: Connection reset by peer] 22:04:59 -!- Mu_ has joined ##crawl-dev 22:10:01 -!- valrus_ has quit [Remote host closed the connection] 22:31:00 -!- Mottie is now known as FaMott 22:48:53 -!- edlothiol has quit [Ping timeout: 240 seconds] 22:49:36 -!- medgno has quit [Quit: Quitting] 22:59:18 -!- chukamok has joined ##crawl-dev 23:00:39 -!- Brannock has quit [Ping timeout: 256 seconds] 23:01:34 -!- ortoslon has joined ##crawl-dev 23:30:46 -!- Pacra has quit [Quit: This computer has gone to sleep] 23:56:23 -!- ainsophyao has quit [Remote host closed the connection]