00:00:06 -!- Brannock has quit [Ping timeout: 258 seconds] 00:00:21 and for some reason the identify status of a vp-bottled potion of blood is different from a scroll-identified potion of something else 00:00:42 what the heck ? 00:01:12 is it like a wizmode IDed-but-not-really scroll or something ? 00:01:26 and the status of missiles whose enchantment was discovered by use is different from missiles whose enchantment is scroll-IDed 00:01:32 no, this isn't in wizmode 00:01:42 I meant, is it similarly odd 00:01:49 but the effect is similar... I seem to remember getting really confused by this in the past 00:02:12 scroll of identify sets different flags than identifying by use or by creation, or something like that 00:02:22 Unstable branch on crawl.develz.org updated to: 0.10-a0-1554-g85cd492 (32) 00:02:30 one of the two wizmode item creation methods gives you stuff that you know what it is, but leaves you clueless about what that kind of thing looks like... 00:03:01 and somewhere the training code might be looking at this, which worries me... unless it is just because some variable was uninitialized because the game was transferred 00:06:21 well, that doesn't explain the wierd stuff I've seen when playing several games in the same run of crawl ... 00:08:12 oh, hey, I guess I can reproduce this bug in a non-transferred game 00:08:13 great 00:14:03 Item type, pluses, properties, and curse status are the four things. 00:14:21 It's not "fully" identified if you don't know all the applicable for that item. 00:14:25 Isn't identify a mask? 00:14:40 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1554-g85cd492 00:14:56 ISFLAG_IDENT_MASK is a bitmask with those four bits sets. 00:15:47 well, I'm not sure exactly what is going on 00:15:57 but here's how to reproduce the strange behavior I'm seeing 00:16:38 1. Start a hunter and pick one of the non-throwing options. 00:16:56 2. run around until you find a non-melee weapon 00:17:26 er, that's any item that isn't a melee weapon 00:17:36 3. wield that item 00:17:51 this will almost certainly disable training of the ranged skill you started with 00:18:23 however, suppose the item was something identifiable, like a scroll 00:19:00 if you identify it (by scroll), then it will no longer disable your slings skill 00:19:47 also, items that were identified through use (like stones that you threw until learning that they were +0) still behave like unidentified items for this 00:20:06 whereas if you scroll-identify the stones, they behave like identified items (i.e. correctly) 00:20:49 there are also things like the following: wielding your starting bread ration does not disable the skill, but wielding permafood that you find in the dungeon does disable the skill 00:21:35 why is identity even relevant here ? 00:22:01 samb: I don't know, but it seems to be 00:22:38 I assume that the training code wants to know the curse status of items, at least; maybe that is the bit that is not getting set properly 00:23:15 like, maybe items that aren't curseable are only set as uncursed if you scroll-identify them or start with them in your inventory 00:23:15 It does check curse status, item_skills in itemprop.cc 00:23:25 that might explain things if true 00:23:31 why is it even in question whether or not you know the C/U status of a wielded item, though ? 00:23:45 samb: because you can't train slings if you are wielding a cursed item? 00:23:54 a cursed non-sling, that is 00:23:58 I mean, you can't not know 00:24:03 when it's wielded 00:24:04 can you ? 00:24:22 samb: right, what I'm saying is that the code is bugged :) 00:24:34 yes 00:24:44 that was clear from the start! 00:26:01 item_skills checks _item_is_swappable, which checks item_known_cursed, which doesn't care about the type, it just checks the known cursed field. 00:26:08 So if you're right, that's what to look at. 00:26:59 so, _item_is_swappable is also buggy then? 00:28:33 ISFLAG_KNOW_CURSE should be set to true for any item of certain types, and I'm guessing it isn't, yeah 00:29:44 In the fully identified check, it ignores the bits that are not relevant to the item type. 00:30:11 So it looks like the intention was to not check them. 00:30:25 _item_is_swappable is used in only two places, the other place is checking if slots are blocked. 00:31:31 Random stuff like food doesn't have a slot so it doesn't matter there. 00:33:18 what? the whole issue is that it thinks that the weapon slot is blocked 00:33:48 not even, say, cinamon rolls? 00:33:52 It doesn't block the slot. 00:33:54 I guess the simplest fix to this is just to repair _item_is_swappable though 00:33:58 It doesn't think it's swappable. It's... not the same. 00:34:17 mmm cinnamon 00:34:19 If it was blocked, it wouldn't let you wield a weapon after holding the food. 00:34:35 I mean, aren't those valid headgear ? 00:35:11 fyren: _slot_blocked isn't used for that 00:35:35 it is only called by item_skills 00:36:33 elliptic: Okay, but slot_blocked still doesn't matter. For has no slot, so that's not the check that fails. 00:36:39 Food has no slot. 00:36:50 fyren: so? 00:37:12 _slot_blocked(sling in pack) calls _item_is_swappable(item you are wielding) 00:37:44 which returns false because item_known_uncursed(cinnamon roll) returns false 00:37:58 which is likewise bogus 00:38:09 cinnamon roll cannot be cursed; this is not nethack! 00:38:14 indeed 00:38:15 And item_is_swappable is called independently before that. 00:38:29 if (!equipped && (!_item_is_swappable(item) || _slot_blocked(item))) 00:38:42 that's calling _item_is_swappable(sling in pack) 00:38:43 which is fine 00:38:47 -!- dtsund has quit [Quit: dtsund] 00:38:52 I yield. 00:39:32 oh, so we can't be training skills with possibly-cursed items that aren't slotted in, eh? 00:39:41 samb: even if item_known_uncursed was right, though, this would still give bogus behavior for wielding a possibly cursed ring, say, though 00:39:53 true! 00:39:59 samb: that's also true, though not the issue here 00:40:14 the curse status of the sling is known 00:40:17 that probably ought to be in the documentation 00:41:27 this confusion with curse status for uncurseables has caused trouble before, yeah 00:41:34 I mean, that weapons have to be either equipped or known-uncursed to be elligable for training ... 00:42:01 ah, yes 00:42:11 so, it seems, that we need to be checking if the item in the slot already is in the slot for which it's cursed status is even applicable, if any 00:42:41 right... it is sort of a mess 00:43:07 because _item_is_swappable is used both to determine whether it is safe to swap the item in and to determine whether the item can be swapped out 00:43:21 and these are two different checks really 00:43:52 indeed 00:44:22 I guess splitting the function into _item_is_swappable and _equip_slot_is_emptyable might be reasonable 00:44:46 though that isn't really good enough either, hm 00:45:15 this sort of thing makes me wonder whether being so strict about the training restrictions is really worth it 00:45:50 like, would it be so terrible if you can train evocations with a +Lev amulet while wearing gourmand? 00:46:03 or polearms with a possibly-uncursed spear? 00:46:09 er, possibly-cursed 00:46:20 or even a definitely cursed one :) 00:51:26 probably not 00:54:27 -!- valrus has quit [Remote host closed the connection] 00:56:45 FUCK 00:57:01 wrong channel? ;) 00:57:03 Wait 00:57:04 Yes 00:57:05 D< 00:58:47 -!- ainsophyao has joined ##crawl-dev 01:02:07 -!- ixtli_ has joined ##crawl-dev 01:02:49 * SamB finally gets the "like an onion" joke ... 01:02:59 -!- ixtli has quit [Ping timeout: 252 seconds] 01:02:59 -!- ixtli_ is now known as ixtli 01:21:09 -!- ixtli has quit [Quit: Computer has gone to sleep.] 01:25:25 ugh, also the training restrictions don't take into account that vampiric weapons are swappable for certain races 01:26:07 seriously I'm tempted to just scrap all the swappability checks 01:38:02 -!- Mottie has quit [Ping timeout: 258 seconds] 01:44:08 I can fix the curse thing pretty easily if you want, but the branch checks are weird. 01:45:24 branch checks? 01:45:34 sdglkjlks 01:45:39 Brand, my brain isn't working right. 01:45:45 Note the "for" instead of "food" easier. 01:45:48 EARLIER 01:47:10 Acute aphasia, apparently. 01:47:52 if you think you can fix the curse part of that code in a relatively easy manner then please do so... but remember that it also really should handle stuff like players wielding a cursed ring correctly (i.e., wielding a cursed ring shouldn't stop you from training a weapon skill) 01:48:13 not that there is any reason for players to do that, I guess 01:49:14 for the brand checks, probably it is sufficient to just make vampiric weapons unswappable when the player is not undead 01:53:03 Is there an easy way to get a cursed ring in wizmode? 01:53:23 Since curse jewellery will require me to wear it, so it doesn't help. 01:54:51 Guess I'll just look up the flag value. 01:54:52 worship ashenzari and read lots of acquirement for jewellery 01:55:16 I think my idea is easier, heh. 0x100. 02:14:48 -!- syllogism has joined ##crawl-dev 02:18:57 elliptic: http://pastebin.com/NJuJBtAG 02:19:38 Fixes wielding unknown non-curseable items and cursed non-weapons. 02:20:21 Didn't see any regressions, but I can't say I tested very hard. Didn't touch brands. 02:24:13 ah, that looks like a reasonable way of going about it :) thanks! 02:38:13 Fyren: make an item by name 02:38:21 then enter an item spec that makes it cursed ... 02:39:16 (same syntax as in levels) 02:40:12 also, doesn't wizmode have a curse/uncurse arbitrary item command? 02:40:35 -!- ais523 has joined ##crawl-dev 02:40:36 -!- ais523 has quit [Changing host] 02:40:36 -!- ais523 has joined ##crawl-dev 02:54:52 Huh, I missed &C. 02:55:18 you know what really lacks tiles? pandemonium? right now it just uses a small selection of wall_zot tiles, and floor_tomb (or rarely floor_nerves, which is the abyss floor) 02:55:28 and 1/3 levels have fleshy walls 02:55:34 also I didn' tmean to use that second ? 02:56:47 i dont see anything available that can really go in its place though 02:57:13 good news is, at least it doesn't look exactly like zot any more... 02:57:30 Can the tiles code do shading or something along those lines? 03:01:19 I'm pretty sure the only choices are in the tilesets in dat/tiles. A lot of those are tinted versions of stuff in the rltiles folder 03:03:11 it seems like it would be pretty easy to just make two new tiles (one floor and one wall) and then make a bunch of colour variations, that would give pan a unique look from other branches (instead of just recycling from others like it does now) 03:05:54 evilmike: 4683489754896734689 branches use floor_tomb 03:06:00 yeah :P 03:06:20 -!- Torokasi has joined ##crawl-dev 03:06:23 -!- ainsophyao has quit [Remote host closed the connection] 03:06:29 walking on a layer of skulls gets boring after a while... 03:07:30 ober (L27 HEAE) ERROR in 'dungeon.cc' at line 5827: Can't any place to put the player on. (Pan) 03:07:36 Pandemonium, Tartarus, Crypt(fixed), Tomb, Dis(fixed), Zot, Lab(fixed) 03:07:46 I kept getting that crash just now... 03:08:01 I thought I must have screwed something up when messing around, I guess not 03:08:12 uh... I changed the message yesterday but didn't touch any actual code 03:08:12 Can't any place? The whole thing? 03:08:23 (and yeah, that sentence no verb) 03:08:44 this error happens if there's not a single floor cell on the map 03:09:16 Any place to put the player on or any habitable place to put then mon? 03:09:30 Fyren: hm, wielding a cursed club doesn't seem to be disabling bow training (after applying the diff you posted) 03:09:32 player 03:09:58 also, dis was fixed? I still see floor_tomb 03:10:10 I think tar, dis, tomb, pan are the ones that still use that floor 03:10:15 in all cases I've seen this bug it was on 80x70 rock -- if no vault was placed 03:10:18 elliptic: Hrm, do they have different get_item_slot results? I'll look at it. 03:10:26 -!- Keskitalo has quit [Quit: leaving] 03:10:38 evilmike: err... Dis, Zot(fixed) 03:11:00 and I don't like the new Zot that much either... violet on violet is kind of hard to see 03:11:37 ober (L27 HEAE) ERROR in 'dungeon.cc' at line 5827: Can't any place to put the player on. (Pan) 03:12:53 there's a bit more contrast now (light magenta on dark floor) 03:13:20 same hue and saturation, only lightness changes 03:14:00 I don't play tiles myself though so your opinion matters more though 03:14:00 !lm ober crash -log 03:14:00 5. ober, XL27 HEAE, T:129367 (milestone): http://crawl.develz.org/morgues/trunk/ober/crash-ober-20111028-081136.txt 03:15:25 ... I'm an idiot 03:17:24 I kind of go back and forth between tiles and console. I think I don't mind (or don't notice) the zot thing as much because there are areas where the floor tiles have similar issues.. for example gehenna is red on red, with even less contrast 03:18:15 * kilobyte whips CIA. 03:18:43 03kilobyte * r6b9eb66eb13f 10/crawl-ref/source/dungeon.cc: Fix a message with no verb. 03:18:48 03kilobyte * r2cbe0d8b210c 10/crawl-ref/source/dungeon.cc: Don't crash on every level of Pan. 03:19:11 (updating CDO won't pick up any commits until announced by CIA, since they use the same repository -- which pulls from Gitorious on a cronjob (no push notifications)) 03:19:19 Unstable branch on crawl.develz.org updated to: 0.10-a0-1556-g6b9eb66 (32) 03:22:03 Napkin: /home/services/crawl/bin/update-mingw-tiles-trunk.sh: line 16: cd: source/mingw32/crawl: No such file or directory 03:32:15 -!- monqy has quit [Quit: hello] 03:35:07 elliptic: Sooo. Line 1928, move the parameter to the right place. 03:37:11 oh, heh 03:37:50 Stupid comma operator. 03:38:41 hey, what's wrong with it? No one seems to use it, prefering clumsy {foo;bar;} instead 03:39:51 I forget where, but somewhere in the crawl source someone used it to avoid having to put braces on an if body. 03:40:31 So I can't tell if what you said is a joke or... if it was you. 03:41:05 the latter, of course :p 03:41:09 -!- ainsophyao has joined ##crawl-dev 03:42:33 -!- alefury has joined ##crawl-dev 03:45:43 ugh I hate this curse knowledge code 03:45:54 Darken floor_rough_red (https://crawl.develz.org/mantis/view.php?id=4823) by evilmike 03:46:32 looking at it makes me think that maybe crawl light's idea of making everything auto-ID has merit 03:46:48 those tiles should improve the contrast in zot (and geh) a bit 03:52:10 Fyren: currently it seems that reading a scroll of curse weapon and killing a mummy and having that curse your weapon can have different effects on skill training... which puzzles me because they both just seem to call do_curse_item(item, false) 04:17:41 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 04:18:07 03kilobyte * rd8ac04cb04ca 10/crawl-ref/source/dat/des/zotdef/zotdef.des: ZotDef: Colour the "battle heart" in a map by that name red. 04:18:17 03kilobyte * rfaa967ab043c 10/crawl-ref/source/rltiles/dc-dngn/floor/ (rough_red0.png rough_red1.png rough_red2.png rough_red3.png): Darken Gehenna floor tiles (evilmike) 04:22:51 elliptic: &C also goes through do_curse_item if you can reproduce a problem? 04:24:22 &C on wielded weapon also doesn't seem to update training, yeah 04:24:35 scroll of curse weapon is the only thing that is correctly updating it 04:40:27 -!- jeanjacques has joined ##crawl-dev 04:41:35 -!- ainsophyao has quit [Ping timeout: 265 seconds] 04:49:37 -!- st_ has quit [] 04:52:53 -!- ais523 has quit [Ping timeout: 252 seconds] 04:57:12 I guess maybe_change_train is wrong and the scroll goes through some other path? 04:57:54 Or I dunno, I don't see why it'd be wrong. 05:00:15 I guess item_skills doesn't consider that cursing an item can make a different item untrainable. 05:01:17 Or maybe_change_train isn't called at the right time, argh, I dunno. 05:04:05 03kilobyte * r9f02356ec154 10/crawl-ref/source/describe.cc: Don't claim elven armour for most slots has benefits other than reduced weight. 05:04:05 03kilobyte * r05cae9679c05 10/crawl-ref/source/dat/database/godspeak.txt: Game restore messages for Chei and Fedhas penance. 05:04:05 03kilobyte * rd4447905c967 10/crawl-ref/source/dat/database/godspeak.txt: Fix a doubled period. 05:04:27 fyren: oh, I just figured it out 05:05:10 the stop_train and start_train lists are only actually processed after a player action 05:05:32 I haven't checked exactly when, but using &C or getting mummy cursed and then waiting a turn works right 05:14:53 -!- evilmike has quit [Quit: something happened] 05:29:02 elliptic: Yeah, I won't try to fix that. 05:29:10 It probably doesn't even matter. 05:29:32 yeah, I'm not worrying about it right now at least 05:30:15 about to push your changes and also an improvement of the brand-handling 05:34:14 03elliptic * r76d8b1bbb12d 10/crawl-ref/source/itemprop.cc: Improve handling of curse knowledge for skill training (Fyren). 05:34:16 03elliptic * r33e4a7d3bc6e 10/crawl-ref/source/itemprop.cc: Improve brand-checking when determining which skills are trainable. 05:34:25 -!- Mottie has joined ##crawl-dev 05:39:16 -!- ais523 has joined ##crawl-dev 06:02:57 -!- ais523 has quit [Ping timeout: 255 seconds] 06:07:19 -!- ais523 has joined ##crawl-dev 06:27:27 yeah, using gold rather than lfd does make a difference. I've kept cursing "why it's do damn slow"... and turns out I uninstalled it to compile some broken junk some time ago. 06:27:40 so, guys: "apt-get install binutils-gold" just to make sure :p 06:32:43 Hmm, gold... 06:32:47 Not available in arch :( 06:33:14 Well, it's in AUR but... 06:38:19 binutils-gold? 06:38:40 ohhh 06:38:43 goLD, right. 07:05:32 elliptic: for Tiamat's cloak, would 50% rF+, 50% rC+, 50% rPois (rolled every time you're hit) be ok? 07:11:27 kilobyte: tome has an item based on a multihued dragon - the way they do it is to have a % chance to shuffle color every time you use it. this might feel better than just random resists 07:12:02 (in their case, a weapon. in this case, 'use' could be 'take an elemental attack it could resist') 07:12:40 ps, when are we going to add set items? ;) 07:12:54 why make it way weaker than the GDA, though? 07:15:05 MarvinPA: added 50% rStickyFlame, 50% rSteam and 50% rElec too 07:16:14 hmm, i guess that fits with the colour-shifty draconian-ness quite nicely 07:16:14 no pearl draconians so rN+ is not on my list (but can be added) 07:16:14 acid? 07:16:14 also possible 07:17:56 what's the justification for it being a cloak? 07:18:34 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:18:47 i actually liked the proposal that someone had where you could turn hides into cloaks (or wear them as cloaks directly) but with everything else being armor that would be kind of weird 07:18:56 -!- MarvinPA has joined ##crawl-dev 07:20:02 -!- MarvinPA has quit [Client Quit] 07:20:10 -!- MarvinPA has joined ##crawl-dev 07:23:08 Eronarn: that'd be 1/6 resistance, and would make some players try to scum it somehow 07:24:23 -!- ais523 has quit [Ping timeout: 258 seconds] 07:25:21 kilobyte: i don't see scumming as an issue with that because if you're getting any benefit from the cloak's resists, it's going to be at risk to switch away 07:25:51 i'm sure some players would do it, but it would just amount to always starting out favorable (but in any difficult combat, you can't just throw flame at yourself) 07:27:10 (though, to again draw a tome comparison: they have one item that lets you do a really crappy throw flame ability. people keep it to use it on themselves because there's a skill that gives you a global speed boost (!) whenever you're hit by fire damage (!!!). so glad we have better balance than they do...) 07:27:41 anyone capable of killing tiamat will probably still wear a cloak of conservation 07:28:50 with the amulet slot being occupied by rmut/clarity for most builds 07:29:28 -!- Cryp71c has joined ##crawl-dev 07:29:35 maybe gove the tiamat cloak pretty high enchantment? 07:29:42 *give 07:29:52 that's the second question 07:33:20 on one hand, it does replace a good_item GDA; on the other -- if you're in Zot, you're likely to have access to gold dragon hides already, so the cloak would be in addition to other gear (unless preservation) 07:34:16 tiamat is very rare and harder to kill than quite a few pan/hell lords 07:34:18 i would probably just wear it as a trophy if the stats are at all good 07:34:28 because what jeanjacques said 07:36:05 I don't want a power spiral 07:36:47 even unreliable, 50% to resistances is a big thing 07:36:47 kilobyte: well, GDA in zot can actually be a hassle, unless stuff has changed 07:36:51 tiamat is really rare, so if her cloak doesnt randomly generate i dont think it matters much how strong it is 07:37:06 there are gold dragons there, but they don't always drop hides 07:37:10 -!- Torokasi has quit [Ping timeout: 244 seconds] 07:37:16 and as long as it doesnt offer conservation it still presents a significant choice 07:37:20 if you actually found conservation 07:37:43 alefury: you just answered the question of it having rCorr, by the way :p 07:37:50 rCorr is fine imo 07:38:02 or well, yellow dracs dont get it, right? or do they know? 07:38:05 reduces the choice 07:38:23 why does preservation offer rCorr :P 07:38:23 non-item preserving rcorr? 07:38:26 yellows dracs get rCor++ 07:38:40 so that got changed? 07:38:46 they used to just get rA++ 07:38:48 in the drac revamp, i think 07:38:51 no 07:39:11 ??resist corrosion[2] 07:39:11 resist corrosion[2/2]: Yellow draconians(rA++) and others mutated with yellow scales >1 (-/rA+/rA++) also resist acid *HP* damage: 50% at rA+, 34% at rA++, 27% at rA+++. 07:39:46 there was some tavern discussion about yellow dracs not having rCorr recently 07:40:06 (basically yellow dracs suck in every regard) 07:40:20 but i dont know if anything got changed following that 07:41:05 anyway, putting rA on the cloak should be fine, not putting rCorr is probably best 07:44:12 merge yellow and sticky dracs 07:44:21 they spit gooey sticky acid 07:45:32 (actually, have we considered having yellow drac spit be immobilizing? most of the other dracs have side effects on their spit now - destroying armor is an acid thing, not a yellow drac thing) 07:45:34 that would make them so much worse enemies 07:45:45 worse as in stronger 07:46:12 net effect might be too strong, but temporary ponderousness could be cool 07:46:35 or maybe a temporary -Acc (spit acid into someone's eyes) 07:47:22 yellow dracs = hate hate hate hate hate 07:48:39 unless you're decked for Slime, you dive in Zot or end up with -4 on all corrodeable slots 07:49:16 its usually not that bad for dex chars 07:49:20 yeah 07:49:30 letting dracs breathe at you is a bad idea in any case 07:49:47 white drac monsters are probably pretty terrifying, huh 07:50:05 i find all of them quite terrifying 07:50:11 you can stash potions so it's mostly ok 07:50:30 white breath ignores ac :) 07:51:20 without rC it tends to hurt pretty badly 07:51:43 didnt enemy dracs recently get breath timers? 07:51:57 time to ramp up the damage! 07:53:42 -!- MarvinPA_ has joined ##crawl-dev 07:56:28 -!- MarvinPA has quit [Ping timeout: 252 seconds] 07:59:32 Morning 07:59:39 ooh, breathing monsters finally have breath timers? 07:59:41 or is it just dracs 07:59:51 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 08:00:21 the commit said dracs and dragons 08:00:24 -!- MarvinPA has joined ##crawl-dev 08:00:40 maybe it was only a patch on mantis, i dont remember 08:01:57 530f894 08:02:07 03Cryp71c 07unified_combat_control * rf4862466a87b 10/crawl-ref/source/ (actor.h melee_attack.cc player.cc player.h): Generalize player_fights_well_unarmed 08:02:17 03Cryp71c 07unified_combat_control * r8b7d827af708 10/crawl-ref/source/ (actor.h melee_attack.cc): Fix whitespace, cursed Windows! 08:03:20 awesome <3 i've wanted that to go in for years 08:03:24 -!- valrus has joined ##crawl-dev 08:27:04 perhaps draconians should have their AC nerfed but get some GDR? 08:28:08 03kilobyte * r1ce7a0ef2df5 10/crawl-ref/source/makeitem.cc: Assert on invalid missile types. 08:28:08 03kilobyte * r4eff48b48af3 10/crawl-ref/source/ (itemprop.cc itemprop.h player.cc): Externalize the function to determine the player's item race flag. 08:28:08 03kilobyte * ra1465943dde9 10/crawl-ref/source/ (acquire.cc makeitem.cc makeitem.h): Somewhat prefer racial items during acquirement. 08:28:08 03kilobyte * r699ebe1dff5d 10/crawl-ref/source/ (art-data.txt art-func.h mon-gear.cc output.cc player.cc): Give Tiamat an unrand cloak instead of her GDA. 08:30:05 03kilobyte * r976349fd8c48 10/crawl-ref/source/mon-data.h: Give Tiamat a bit more AC. 08:36:32 -!- edlothiol has joined ##crawl-dev 08:46:05 -!- Brannock has joined ##crawl-dev 08:49:20 -!- jle_ has joined ##crawl-dev 08:51:14 -!- valrus has quit [Remote host closed the connection] 08:53:23 kilobyte, you mentioend yesterday you quickly ran into a bug in the combat branch? What was it, do you recall? 08:58:32 -!- ainsophyao has joined ##crawl-dev 09:02:16 -!- ainsophyao has quit [Remote host closed the connection] 09:30:30 Cryptic: started a game, walked to the first hobgoblin, boom 09:32:32 lol 09:32:40 feature? 09:32:49 Xiberia, definitely 09:33:03 Someone FR'd an unplayable unstable crawl...FR complete. 09:33:28 cool 09:33:36 sounds like it's time to ship it 09:34:39 DCSS: Roguelike for pacifists 09:39:21 Cryp71c: why is Windows to blame for the whitespace ? 09:40:00 and does "fix whitespace" include zapping all those nonstandard-width-tabs? 09:40:34 SamB, the default configuration of most windows IDEs (or at least eclipse, netbeans and a few others I regularly use) use tab chars instead of spaces by default. 09:40:46 And fixing it involved removing the tab chars and replacing them with spaces, yes. 09:41:05 I suppose I could have just done a "git pull" and looked ... 09:48:29 Cryp71c: are you still getting those trivial crashes? 09:48:41 I fixed one of em 10:00:12 -!- Mu_ has joined ##crawl-dev 10:28:38 muuuuuuuuuuuuu 10:29:51 * SamB was inspired by the CIA commit hook 10:30:24 -!- dtsund has joined ##crawl-dev 10:36:16 -!- ainsophyao has joined ##crawl-dev 11:10:41 -!- ainsophyao has quit [Remote host closed the connection] 11:16:21 -!- pointless_ has joined ##crawl-dev 11:21:17 -!- blabber has joined ##crawl-dev 11:21:40 -!- MarvinPA_ has joined ##crawl-dev 11:25:50 -!- MarvinPA has quit [Ping timeout: 276 seconds] 11:27:31 -!- Pingas has joined ##crawl-dev 11:31:04 -!- MarvinPA has joined ##crawl-dev 11:34:00 -!- MarvinPA_ has quit [Ping timeout: 240 seconds] 11:41:35 -!- BlastHardcheese has quit [Ping timeout: 260 seconds] 11:49:46 -!- blabber has quit [Quit: leaving] 11:50:30 -!- blabber has joined ##crawl-dev 11:50:32 -!- Torokasi has joined ##crawl-dev 11:53:23 -!- pointless_ has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.7/20100713130626]] 11:54:57 -!- dtsund has quit [Quit: dtsund] 12:05:33 kilobyte: any particular reason why crawl is using the very top of the Console buffer on win32? 12:09:49 -!- monqy has joined ##crawl-dev 12:15:33 SamB: everything does unless you scroll down 12:17:01 -!- Keskitalo has joined ##crawl-dev 12:24:08 akaean the Executioner (L21 HOGl) (D:17) 12:50:21 -!- BlastHardcheese has joined ##crawl-dev 12:54:13 Mhmhm, I need to update the tiles improvement page and check out kilobyte's spectral tile branch.. 12:54:56 Unfortunately, at the same time my week off from work started, I also got the flu.. :/ 12:57:49 Keskitalo: s/spectral/simulacra/ -- and not really worth looking at, not without changing source tiles to use real black 12:58:05 (most zombies apparently came from the same source, so they share this problem) 12:58:14 yeah, I could do that 12:58:35 it's more about the process rather than individual tiles 13:00:03 -!- dpeg has joined ##crawl-dev 13:00:09 Good evening, ##crawl-dev. 13:00:34 Hi dpeg! 13:00:39 moi 13:00:48 -!- ais523 has joined ##crawl-dev 13:01:05 beh, without proper contours most look abysmal 13:01:17 * kilobyte sniffs dpeg. 13:01:53 The MD axing caused a good discussion on the forum, but it went as expected on SA. Including some really funny statements, like "They're removing the most popular/highest win rate species one by one." 13:02:07 I'd write something for the devblog? 13:02:55 I'd certainly enjoy reading a post :) 13:03:20 Is someone here who could add a link to SA afterwards? I think I've seen evilmike post there... 13:03:28 sure 13:03:44 cool, will have something later this evening 13:04:42 kilobyte: two things: Would you mind if I try to get the hive vaults (not bee rooms) to work with larva eating? And may I bother you once more for the sick -> naus? 13:06:27 1. why not? You'd have to overhaul them basically from scratch, but it's nothing not doable. 2. Sure, got distracted again. 13:06:58 although what I currently have resembles not just flu but some Black Death or other bigpox 13:07:19 Keskitalo must have infected me... or it's another part of The Plot against me 13:07:19 kilobyte: I want to store some food in niches, and place larva away from them 13:07:32 kilobyte: ouch 13:07:45 I had my near-death-experience for this year already. Wish you luck! 13:16:25 -!- Keskitalo has quit [Quit: off to bed] 13:22:14 -!- Danei has quit [Quit: Holy shit, this is going to be awesome.] 13:38:03 !apt MD 13:38:04 MD: Air: -2, Armour: 3!, Axes: 2!, Bows: -2, Charms: -2, Conj: -1, Xbows: 1, Dodge: -1, Earth: 2, Evo: 1, Exp: 130, Fighting: 2!, Fire: 2!, Hexes: -2, Ice: -2, Inv: 0, Long: 0, Maces: 2!, Nec: -3*, Poison: -2, Polearms: -1, Shields: 2!, Short: 1, Slings: -1, Splcast: -3, Stab: -2, Staves: -1, Stealth: -3, Summ: -2, Throw: -1, Tloc: -2, Tmut: -1, Traps: 1, Unarmed: 0 13:38:08 !apt Mi 13:38:09 Mi: Air: -3, Armour: 1, Axes: 2!, Bows: 1, Charms: -3, Conj: -3*, Xbows: 1, Dodge: 1, Earth: -3*, Evo: -3*, Exp: 140, Fighting: 2!, Fire: -3*, Hexes: -3, Ice: -3*, Inv: -1, Long: 2!, Maces: 2!, Nec: -3*, Poison: -3*, Polearms: 2, Shields: 1, Short: 2, Slings: 1, Splcast: -3, Stab: 0, Staves: 2!, Stealth: -2, Summ: -3*, Throw: 1, Tloc: -3*, Tmut: -3, Traps: -1, Unarmed: 1! 13:38:37 These are the old ones, right? Is there a place on the web from where I can copy the new ones? 13:43:52 -!- bhaak is now known as clippy 13:43:52 dpeg: you might want to wait to write a blog entry until Mi apts are finalized 13:43:59 since the magic apts haven't been changed at all 13:44:02 -!- clippy is now known as bhaak 13:44:10 elliptic: ah, was not really around this week 13:44:16 ok, so will just save a draft 13:45:15 on the other hand, I think kilobyte would prefer to just keep the flat -3 magic apts, and I decided I don't really care that much one way or the other, so maybe they are finalized :) 13:47:06 elliptic: nonetheless, is there some place from which I can copypaste the new numbers? 13:47:12 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/aptitudes.h#l892 13:47:18 you're good :) 13:51:24 I was considering giving them something like -2 earth and tmut, -4 charms and hexes 13:51:51 will get back to you once I've properly table-ised these numbers 13:53:17 elliptic: did anything happen to HP/MP/exp for Mi or HO? 13:53:34 marvinpa buffed HO spellcasting in a few ways 13:54:05 can you give details, or is it too complicated to explain? 13:55:05 spellcasting apt -3 -> -2, starting intelligence is 3 higher (and strength 1 lower), MP is human-level now 13:55:18 thx 13:55:31 elliptic: I'll have your read over my draft, okay? 13:56:07 oh, also minotaur xp apt changed from 140 to 130 13:56:26 I have to leave now, but I'll be back later and can look at things then 13:56:42 cool! 13:56:43 many thanks 14:01:15 -!- elliptic has quit [Ping timeout: 260 seconds] 14:08:03 a great post on SA: 14:08:06 ------------------------------------------------------------------------ 14:08:06 Dungeon Crawl Stone Soup 0.10.0 - Changelist 14:08:06 - High Elves, Mountain Dwarves, and Halflings removed; uninteresting 14:08:06 - Zot branch replaced with Slime Pits 14:08:06 - DL:1 entrance vaults removed; all characters now start in The Abyss 14:08:08 - New Ecumenical Temple vault (all alters are Xom) 14:08:11 ------------------------------------------------------------------------ 14:08:14 yes, I saw that 14:08:24 these guys are on it :) 14:08:37 "alters" 14:08:54 also, that is an interesting yet terrible idea for a temple layout 14:09:05 Zannick: I noted that many Americans have trouble with words like "definite" and "altar". Why is that? 14:09:22 dpeg: poor education? ;) 14:09:28 hey, I did that with Lugonu before a number of other god altars got added back :p 14:09:38 You cannot blame everything on Reagan and Bush :) 14:09:49 Obama is bad too :p 14:10:00 true, but different direction of bad 14:11:06 i don't really know who to blame for poor education, it's not that new 14:11:17 not really, the difference between the two american parties is just flavour. Details like religion vs gay marriage. 14:11:25 and guns 14:11:37 easy enough to blame the people who don't care enough to be correct :P 14:12:00 but yes, the rift among the US does not really come from utterly different principles of the two parties 14:15:34 their platforms are pretty much the same: "bribes^Wcampaign donations are a human right!", "banks need to be helped at all costs from taxpayer money", "patent reform -- but only if Monsanto and Apple benefit", "free speech? That's hurt RIAA and MPAA!". 14:15:57 pretty much the only country that _legalized_ corruption 14:16:00 better apts are a minotaur right! 14:16:06 Zannick: :p 14:16:11 shops need to be helped at all costs from player money 14:16:17 >.> 14:16:20 heh 14:16:55 fr: new class abbreviated AA and new races abbreviated RI and MP 14:17:15 kilobyte: yes. And their democratic system does not really allow for innovation. Well, you say that the Tea Party is a kind of innovation :| 14:17:35 things are going this way on our side of the pond too (like bailing out banks in Iceland or those who granted money to Greece), but it's nowhere as bad yet 14:17:39 dpeg: yeah 14:18:20 meanwhile, we socialists in sweden are enjoying our welfare and our ikeas 14:18:47 kilobyte: but I think more input is possible. It seems as if poor Americans still seem proud of their country and everything. The East bloc would have been happy about this stage of church-like brainwashing. 14:19:12 Xiberia: kilobyte and I come from Poland and the GDR. What is socialism? :) 14:19:24 touché 14:19:39 * dpeg also suspects that Xiberia loves to pay taxes, where every good soul knows that taxes are the devil's work. 14:20:08 actually, i'm currently studying at a university 14:20:14 which, of course i get paid for 14:20:28 -!- Twinge has joined ##crawl-dev 14:20:32 i pay no taxes whatsoever 14:20:35 Xiberia: I've heard the problems with Muslims and anarchists in some parts reach Mexican levels of anarchy there 14:20:52 anarchists i don't know 14:20:53 Xiberia: well, you know what I mean. I think it is concensus in Scandinavia that taxes are good, for they get you something, and the whole society. The Americans seem to have lost that point (not sure they ever had it). 14:20:58 we do have problems with arabs though 14:21:20 dpeg: our system is working very well for us 14:21:29 I mean, there's a lot of civilized arabs, but there's a lot of those who refuse to assimilate and work 14:21:31 Xiberia: I absolutely agree. 14:21:46 kilobyte: yeah exactly 14:21:48 and most americans are like "text graphics? ew, give me my third sequel to the same fps i've been playing for twelve years" 14:21:54 most of them are probably really good people 14:22:02 but some of them are causing a lot of trouble 14:22:12 i used to live in a mostly arab neighbourhood 14:22:24 there was a lot of violence and the police was there several times a week 14:22:39 not sure that pointing out ethnicity really helps... I won't go all p/c on you, don't worry but usually there's some economic/social reason behind it 14:23:24 As I see it, the world is a huge potential field, the North is incredibly rich, so it will cause a flow north-wards. Nothing you can do about it, really. 14:23:26 Xiberia: I wouldn't call them "good people". I've heard about that city (forgot the name, 3rd? biggest in Sweden) from an uncle who lives in Stockholm, but I've got enough experience with bad districts in Warsaw and even Starogard (where I live). 14:23:53 Malmö, Göteborg? 14:24:05 dpeg: i think our governments method of taking care of the newly arrived arabs is kind of bad 14:24:19 they just put them all in the same place spread out over a few towns/cities 14:24:27 Xiberia: the German governments (East and West actually) completely fucked it up, too. 14:24:29 which naturally creates "arab ghettoes" 14:24:32 Xiberia: exactly this! 14:24:47 it is the easiest short-term solution with the heaviest cost in the long run 14:24:48 I've briefly seen a black district in Atlanta, too... I've just looked at it from the distance while two of my friends dared to go in. Immediately, they had to negotiate to be allowed to leave in one piece. 14:25:05 like, the arab people that i've spoken to that came in before this huge mass immigration that has been happening are all doing fine 14:25:07 that's a price of democracy: who is looking beyond four or at most eight years? 14:25:47 to be fair i'm probably a bit anti-arab currently 14:25:51 thus, I'm not racist the slightest, but I'm very thoroughly a culturist. "White trash", "black ghetto", etc -- all the same, and, I'd dare the word, "subhuman". 14:26:03 a family member of mine was in a relationship with an arabic man 14:26:12 it ended badly to say the least and he got deported 14:26:16 * dpeg digs up Type O Negative's "Untermensch". :) 14:26:55 Xiberia: ah, personal experiences taint everything. I got robbed by two blacks once... which definitely changed me. 14:27:01 or, another case: Roma people are ok, gypsies are a menace. You can't explain how a culture with an emphasis on "drifter" can fit well in a civilised society. 14:27:04 dpeg: :p 14:27:56 gypsies views on stealing doesn't help either 14:28:16 actually, we swedes are kind of prejudiced against polish people 14:28:20 yeah, goes as a part of the drifter package 14:28:24 at least here in the northern parts of sweden 14:28:32 From what I've read many wouldn't mind actually settling somewhere... but that is somehow hard without a home. 14:28:44 poles have a reputation for coming on "berry picking" vacations and breaking into peoples' summer homes 14:29:02 Stealing the precious Swedish berries!!!1! 14:29:17 they mostly sell the berries to swedes anyway 14:29:23 the honest ones that is 14:29:36 hey, rob Paul to pay Peter, those Poles get their stuff alright :) 14:29:50 Xiberia: I've heard that. My Swedish uncle told me tales that in the 70s you had shops: a set of stick, a tarpaulin, the goods and a can for money. And that the popular view on Poles was that unlike Swedish thieves if Poles came even the sticks would be missing :p 14:30:02 haha 14:31:05 I've met a bunch of industrious Poles who work in Germany to pay their families back home 14:31:21 guess the negatives stick better, and we Germans also pretty good at that game 14:31:59 on the other hand, I briefly worked in a research lab in the US, and the lady I rented a room from told me "here's the key, but never lock the door". Asked "why?", she said that if a neighbour has an emergency, they should be able to go in and use the phone to call for help. 14:32:19 what? 14:32:23 (Charlottesville) 14:32:28 but isn't the US also the country where people have been shooting their wives for entering the estate? :) 14:32:34 Xiberia: yeah, that was about my reaction 14:33:24 dpeg: I've been in the US only twice, briefly. The other place I've been in, Atlanta, is pretty much like Poland, with everything nailed down and locked. 14:34:15 what prejudices do other countries have about us swedes? 14:34:16 Charlottesville is a quite crazy place though, with nearly no poor 14:34:32 all i know is that we're famous for going to germany to buy huge quanities of alcohol 14:34:35 but that's about it 14:35:18 Xiberia: sugared bread, sugared sausage, sugared everything 14:35:56 Xiberia: every school has a rehearsal room which is why Sweden has so many musicians/bands 14:36:10 haha 14:36:12 that's about the only beef at least my uncle who lives there for ~40 years has with real Swedes 14:36:23 kilobyte: i don't recognise that at all 14:36:32 the reality is that we have butter with everything 14:36:35 that he has to go to a Polish shop, and that "even all swedes who are sane shop there" :p 14:37:10 Jag alskar Sverige! 14:37:18 dpeg: i guess you must mean an aula 14:37:25 and yes most if not all schools have an aula 14:37:30 Xiberia: ABBA and hot nude bitches 14:37:48 the Swiss! :) 14:37:49 bhaak: :D 14:38:12 Xiberia: oh, and nazis have more freedom than they do in Germany 14:38:17 and IKEA, but that is no prejudice :) 14:38:24 they probably do 14:38:45 i'm surprised we don't have a reputation for being godless heathens 14:38:55 noone ever talks about religion openly here 14:39:02 in europe, that is a plus 14:39:03 and very few are actively religious 14:39:04 Xiberia: we're all godless heathens ourselves 14:39:28 When I feel in a religious mood, I make me a Crawl god. 14:39:34 haha 14:39:45 After my image! :) 14:40:16 bhaak: IKEA has useless furniture, but their food sections has some gems. Like "hovmastarsås" -- labelled as salmon condiment, but in reality the best thing ever you can put on bread+cheese. 14:40:18 dpeg: remodel beogh after yourself 14:40:26 germanic god of the master race 14:40:45 kilobyte has spotted very early that Beogh is a nazi god. 14:40:48 kilobyte: tell that my $SO, but with the food, she agrees 14:41:04 hmm, swastikas are hard to draw in ascii 14:41:11 tbh, i think ikea furniture is alright 14:41:34 The best thing to put on bread and cheese is horseradish, of course. 14:41:39 but then i might be biased, and i might have bought the right stuff 14:41:54 my aunt is the manager of the local ikea warehouse 14:41:58 or, a part of it at least 14:42:18 Xiberia: I thought Swedish pupils have to say "IKEA IS GOOD, IKEA IS GREET" every morning in the class room? 14:42:29 GREAT 14:42:34 haha no 14:42:41 we often joke about ikea 14:42:55 how their furniture is always missing a screw or how the manuals are wrong 14:43:15 that's at least a transeuropean joke 14:43:35 Xiberia: one of the really good things from Sweden is the music, and I don't mean ABBA and Roxette. Amazing how such a small country can make such a lot of noise. 14:43:41 dpeg: horseradish is good, too... but you really should try that hovmastarsås thingy. It's basically some form of a really unorthodox mustard with dill and. 14:44:02 dpeg: like any good swede i am a metalhead so i wholeheartedly agree 14:44:19 though i think all of scandinavia save for denmark make a lot of good music 14:44:25 Xiberia: the manuals are wrong? that's not a common joke here, the joke is that the manuals are supposed to be easy 14:45:09 Xiberia: :) But aren't you responsible for Theatre of Tragedy too? Shame on you! :) 14:45:39 i think they're norwegian! 14:45:51 hey, get to push the blame elsewhere 14:45:52 Norway > Sweden when it comes to music, but yeah, it's a Scandinavian thing in general. 14:45:53 all the same :) 14:46:43 many swiss get pissed if you confuse sweden and switzerland :) 14:47:13 -!- elliptic has joined ##crawl-dev 14:47:20 bhaak: there are some really good swiss bands! 14:47:24 It is faster to tell them that their German sucks, bhaak :) 14:47:37 Celtic Frost, Triptykon, Samael 14:47:38 hah, Xiberia is a DJ Bobo fan! 14:47:44 Fear of God 14:47:53 dj bobo? :P 14:48:09 dpeg: you got that wrong, ofc. many swiss get pissed if talked to by a German :-) 14:48:11 elliptic: wb 14:48:38 Xiberia: uh oh... the thing with Samael is, they went from 1st-2nd best band to something worse than @#$%^&* 14:48:59 they peaked at Passage, i agree 14:49:07 but i do enjoy much of their new stuff too 14:49:11 or is Xiberia a Gotthard fan? 14:49:15 Ceremony of Opposites IMO 14:49:31 * dpeg ponders what's worse, Gotthard or DJ Bobo. 14:49:37 ceremony was great, but i find the album inconsistent 14:49:46 black trip is one of my favourite samael songs though 14:50:00 their newest one is half-passable, but everything after Exodus... 14:50:11 maybe Eternal is half-passable too 14:50:47 kilobyte: by newest do you mean Above? 14:51:01 Lux Mundi 14:51:11 Above is on the "worse than @#$%^&*" list 14:51:13 i would be surprised if anybody in here knows Gimma, but he might be more famous if he'll really appear naked at the EMA :) 14:51:24 yeah above was really terrible 14:51:39 it had potential to be great, but something about how the album was mixed just made it all terrible 14:52:17 i think eternal and reign of light have some real gems too 14:52:32 though the albums overall are nothing close to passage/ceremony 14:54:53 03MarvinPA * rac89a1c98551 10/crawl-ref/source/ (invent.cc items.cc): Rework drop/pickup menu headers to fit on one line 14:55:00 Samael has nothing to do with Tom Warrior? 14:55:03 03tkpub_ahnfyc * r8fdc6e1e1da4 10/crawl-ref/source/ (invent.cc invent.h items.cc): drop and pickup menu display new burden state 14:55:29 dpeg: no 14:55:44 dpeg: check out Triptykon if you haven't 14:55:48 warrior's new project 14:56:02 especially the song Shatter 14:56:31 Xiberia: grindcore and black metal for me, I rarely get along with slow stuff 14:57:13 have you checked out strapping young lad then? 14:57:26 listened to it once, yes 14:58:07 do you mean that you listened to the band once, or that you listened to a song once? 14:58:24 their first record 14:58:37 ah, that one was mediocre 14:58:40 was okay, but didn't move me enough to purchase 14:58:56 i have a feeling you'll love City and Alien 14:59:00 I grew up on death metal, but I cannot stand the song-approach of that anymore 14:59:10 Xiberia: okay, will try to give it a spin 14:59:54 dpeg: by "slow", do you mean Samael's "Into the Pentagramm" slow? 15:00:18 or more reasonable tempos too 15:00:28 kilobyte: most of Warrior's music is doom metal 15:00:43 which is known to be slow and extremely heavy 15:01:17 dpeg: make sure you listen to all hail the new flesh 15:01:28 no self respecting metal fan could dislike that song! 15:01:36 by SYL? 15:01:40 yep 15:02:06 Xiberia: I have seen the phrase "no self-respecting [foo] fan" in so many review, it does not carry meaning :) 15:03:01 haha 15:04:00 I hope I can catch Marduk in December, and I hope they play some old songs. 15:04:48 dpeg: la grande danse macabre is one of the best goddamn songs in metal history 15:07:39 i guess i'd be hoping to hear some songs from heaven shall burn... if i went to a marduk concert too 15:07:53 haven't really checked out their newest stuff since world funeral was terrible 15:08:56 I only listen to Heaven..., Nightwing, Panzer Division, not familiar with the rest. I try not to be a completionist. 15:09:34 i must admit i hated most of panzer division 15:09:52 yes, it sounds strange at first, but one can get into it 15:09:57 last i listened to that album was at least 6 years ago however 15:10:02 my taste might have changed 15:10:36 Xiberia: how is the new 1349 stuff? 15:11:14 never got into 1349 so i can't say 15:11:31 i've pretty much stuck to the same black metal bands since '07 or so 15:11:48 my new music discoveries have mostly been in the extreme metal and progressive metal genres 15:12:12 I'd need someone to brief me on new metal from time to time. I keep up with the core, but I don't listen/browse metal propaganda anymore. 15:12:32 I don't like the "extreme metal" tag but that probably just shows how old I am. 15:13:08 dpeg: it's just bands that have elements from black metal/death metal and the like but don't quite fit into any of the genres 15:13:29 SYL is one of those 15:15:43 -!- monqy has quit [Quit: hello] 15:16:00 -!- monqy has joined ##crawl-dev 15:18:20 -!- pointless_ has joined ##crawl-dev 15:19:08 -!- dpeg_ has joined ##crawl-dev 15:19:13 elliptic: around? 15:20:27 downloaded "Eparistera Daimones" by Tripkykon, but a few random seeks don't seem too good. Would have to listen to it all to say something, though. 15:20:57 SYL's torrent is going slow 15:21:14 https://crawl.develz.org/wordpress/wp-admin/post.php?post=2010&action=edit&message=10 15:21:24 up for comments -- can you read it? 15:21:27 kilobyte: my "gateway" songs were Shatter and my pain 15:21:39 i wasn't impressed at first either 15:22:12 but then, I'm more and more limited to bands tagged "symphonic black metal" so I probably should try a wider view 15:23:55 "My Pain" is hardly metal but seems to be actually good 15:24:46 in that vein though, I prefer the two prison albums by Burzum 15:26:08 boo 15:28:13 kilobyte: eparistera might grown on you or it might not 15:28:21 it's not a love at first sight album, at least for me 15:28:28 -!- MarvinPA_ has joined ##crawl-dev 15:28:38 dpeg: the post sounds good 15:28:43 s/sounds/looks/ 15:28:49 cool 15:29:00 will talk to elliptic about it before it goes online 15:29:06 MarvinPA_: hi! 15:29:20 super secret password protected site 15:31:25 Xiberia: interested in the thing? 15:32:01 dpeg: secrets are always are always interesting 15:32:03 -!- MarvinPA has quit [Ping timeout: 245 seconds] 15:32:26 some echo in that sentence 15:33:13 Xiberia: I guess so. Like, people spew hatred about these two Burzum ones -- I've heard someone saying Dauði Baldrs is not music at all but at most accompaniment. Yet I say it's awesome even if weird. 15:33:38 kilobyte: which burzum ones do you mean 15:33:40 :) sorry for innactivity today. we ported up new software, see you guys later. 15:33:46 Cryp71c: Later! 15:34:23 dpeg: looks good, only things I noticed were that you list new HO charms apt in the table even though it didn't change, and you don't seem to mention the HO stat changes (+3 int, -1 strength) 15:35:08 dpeg: also, any thoughts about the Mi spell apt changes I mentioned earlier (-3 -> -2 for earth and tmut, -3 -> -4 for charms and hexes)? 15:35:28 elliptic: alright 15:35:30 wanna talk about Mi magic apts right now? 15:35:43 they aren't a big deal of course, but I think they might add a little flavor 15:35:52 -!- Cryp71c has quit [Quit: Leaving] 15:35:54 fine by me 15:38:23 elliptic: new HO HP is +1 or 0? 15:39:52 it wasn't changed afaik, and it is currently +1 15:40:03 ok 15:40:16 elliptic: I could also accept Fire +1 15:40:28 if someone feels MiFe is a must :) 15:41:19 HO getting +1 fire makes that less attractive 15:41:41 ah, HO has it, fine 15:42:08 kilobyte: any objections to elliptic's Mi apt foolery? 15:43:57 I'd prefer not going above -3, but then, -2 is close enough to not shatter the world 15:44:35 (and then a miee goes and shatters the world) 15:44:36 okay, then let elliptic proceed 15:46:09 03elliptic * r0987ac47943d 10/crawl-ref/source/aptitudes.h: Tweak minotaur apts slightly. 15:46:12 Zannick: with the shillelagh, why not? :p 15:46:28 heh 15:46:29 kilobyte: updating the draft? 15:46:50 dpeg: which draft, what draft, who draft? 15:47:02 who was drafted? I have windows closed!\ 15:47:12 kilobyte: when I edit the Farewell draft, it says: "Kilobyte is currently editing this article..." :) 15:47:12 where draft, why draft 15:48:08 no, just wordpress on crack it seems. Assumes that viewing an unpublished article means you want to edit it. 15:48:16 ok 15:48:59 speaking of apts, are there any real plans to attempt to make LO an actual crawl race? 15:49:34 I am not convinced but I may have missed something. 15:51:13 http://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli 15:51:19 Would someone link on SA? 15:51:43 I don't think it'll convince anyone over there, but at least they cannot complain about silence. 15:51:54 Xiberia: some ideas are good, but there are at least three show stoppers IMO 15:52:37 kilobyte: show stoppers in the form of people or conceptual problems? 15:52:52 "the temperature mechanic doesn't work well" is enough of a problem IMO 15:52:59 Xiberia: 1. Beogh, 2. current implementation of heat damage, 3. swimming in lava but dying to Throw Flame 15:53:15 yeah, that too 15:53:16 ah 15:53:31 I made a detailed proposal for constriction, I'd give that higher priority than trying to think about the next species. (And for the next one, I'd bet on a golem.) 15:53:39 well, i haven't actually tried them 15:53:48 the golem proposals didn't look very serious to me 15:53:49 i just think they sound really awesome 15:54:01 if there is a spot of lava anywhere on the map it's a no-brainer to lure everything there 15:54:09 even from a couple of levels away 15:54:21 yes, showstopper 15:55:10 a solution could be to give LOs a passwall-like transitionary state while entering lava 15:55:23 ^ 15:55:47 that would surely discourgage scummy behaviour 15:56:07 as in, similar to gnomes entering rock? 15:56:22 i weren't around for gnomes so i can't tell 15:56:40 I mean the dormant proposal, not the old race 15:56:52 (started playing in early 0.6/late 0.5) 15:57:14 (old gnomes were mere earth/evocation halflings) 15:57:52 i haven't read the proposal, but yeah kind of like passwall, maybe with a tweaked duration 15:58:39 Xiberia: branch "nomes" on Gitorious 16:00:03 Hi guys: quick note on osx versions. Some change in the last few weeks exposed an internal compiler error in gcc 4.0, which is needed to cross-compile for PPC machines on osx. So I've had to eliminate PPC from the supported architectures in the osx nightlies. The problem is something in mon-data.h, but it's hard to track down since the compiler chokes on it and the file is over 6k lines. 16:01:06 Ragdoll (L24 SESu) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1 (ZotDef)) 16:01:14 greatzebu: could you find it with a binary search, either in the file or in history? 16:01:22 -!- Ragdoll has joined ##crawl-dev 16:01:29 Ragdoll (L24 SESu) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1 (ZotDef)) 16:01:34 6k lines is around 13 test compiles with a binary search, which would be annoying but not out of reach 16:01:34 thats cool. 16:03:02 ais523: I'd go rather with a bisection -- faster as it's automated 16:03:14 (I mean, "git bisect") 16:03:23 kilobyte: that's just an automated way to do a binary search 16:03:25 but indeed 16:03:46 ais523: I mean, looking for the commit rather than for the monster entry 16:03:53 ah, OK 16:04:06 less direct and in theory worse -- just requires less human time 16:04:13 we don't know if it's a monster entry or something to do with the structure of the file, atm 16:04:27 an ICE can happen even when you haven't made any mistakes 16:04:38 ais523: unfortunately it seems to be a little bit more complicated than a line that the compiler reacts badly to, but I am doing some tests to try and figure out exactly where the problem came from 16:04:57 that often is the case, unfortunately 16:05:04 yeah but knowing which commit introduces the failure would greatly reduce the area of search 16:05:07 my concern is that we're doing everything correctly and that there isn't a reasonable fix or workaround 16:05:22 ICEs typically do have workarounds 16:05:25 which often make no sense at all 16:05:37 yeah :( 16:05:50 in any case, I'll report back when I have more specific information 16:05:58 greatzebu: do you get the ICE even with optimization turned off? that's always a good thing to test 16:06:04 as the optimizer is the most complex part of most compilers 16:06:05 wait, ppc? The ICE on powerpc on Debian's gcc-4.4 required -O0. 16:06:17 right 16:06:19 it's an ICE /only/ with optimization turned off? 16:06:29 ais523: the workaround 16:06:41 oh, turning off optimization is the workaround 16:06:45 that makes a bit more sense 16:08:12 dpeg: do you remember what you thought about [g]nomes? 16:08:32 -!- evilmike has joined ##crawl-dev 16:08:34 kilobyte: it is many moons ago 16:08:37 evilmike: hi! 16:08:42 hello 16:08:50 kilobyte: i believe i have found the nomes branch 16:08:50 evilmike: you've been spotted on SA 16:09:03 kilobyte: I think the idea can work in principle 16:09:10 first time using gitorious though, and i can't locate a text file that explains the gnome proposals to me :P 16:09:12 yeah I've had an account there for quite a while, I only post in the crawl thread nowadays though 16:09:30 and I am aware that potentially LO : lava = Gn : rock 16:09:34 i poke my head in there from time to time as well 16:09:53 interesting place 16:10:06 I made a short blog mounring MD entry, perhaps some SA folks might read it. 16:10:42 (Lordsloth donated a SA account for me some time ago, but I quit in a fit of temper and will never go back. Also lost the password in the meantime :) 16:10:52 :p 16:11:28 -!- dpeg_ has quit [Quit: Lost terminal] 16:14:08 03kilobyte * r6067133ceaf9 10/crawl-ref/source/test/stress/run: Use different character names for canned runs, so they can be tested concurently. 16:14:19 03kilobyte 07wip-simulacra-tiles * r2f2b79b4af11 10/crawl-ref/source/rltiles/dc-mon/undead/zombies/ (zombie_large.png zombie_small.png): Make humanoid zombies use Even Blacker Black. This fixes simulacra for them. 16:15:13 -!- pointless_ has quit [Quit: ChatZilla 0.9.87 [Firefox 3.6.7/20100713130626]] 16:19:48 Mu_: god damn it!!! 16:19:55 i click post and then you beat me 16:20:25 are people aware that CAO trunk hasn't updated since 16 Oct? 16:21:41 I assume that the update cronjob didn't get restarted after the downtime then, or something like that 16:22:29 oops 16:23:14 i beat you by 5 whole minutes :P 16:23:21 rax: around? see ^^ 16:25:18 evilmike: I had the same experience :) 16:25:29 although I was fortunate enough to catch it in preview 16:25:39 yeah that's what happens when I type a reply and leave the browser window open :P 16:28:46 sorry 16:30:25 dpeg: about wiki and no version control: 16:30:26 CONFLICT (modify/delete): crawl-ref/docs/crawl_manual.txt deleted in master and modified in HEAD. Version HEAD of crawl-ref/docs/crawl_manual.txt left in tree. 16:30:53 I'm updating the [g]nome patch for over a year of bit rot... where should I stick the manual entry? 16:31:09 into the patch itself, as a comment 16:31:18 "future manual entry: ..." 16:34:11 Transparency issue in tiles in floor.png and walls.png (https://crawl.develz.org/mantis/view.php?id=4824) by evilmike 16:36:53 -!- mikee_ has joined ##crawl-dev 16:37:52 -!- Xiberia has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928134238]] 16:38:15 -!- Xiberia has joined ##crawl-dev 16:38:56 haha, first insult on CDO comments already 16:39:25 "Fuck you. Get rid of the terrible Minotaur race, instead." 16:39:34 you just have to accept that some people on SA will always be disgruntled 16:39:40 I know, I know 16:39:49 not bitter, just funny how those guys tick 16:40:05 usually they stop posting eventually, eg the people who were really bad in the 0.4 thread now post in the other roguelike thread, and mostly stick to other games 16:40:27 evilmike: so they lose interest in the game after a while? 16:41:08 lose interest/gave up on the game 16:41:15 I think they just decide they don't like the way crawl is going, so they either stick to old versions or just give up 16:41:18 either one is a potential result, yes 16:41:21 Torokasi: you can go play something else 16:41:31 dpeg: Considering it. 16:41:49 I won't shed a tear for players going. There are more players arriving. 16:41:50 solution: give minotaurs beards 16:42:07 Good to know, dpeg. 16:42:22 there's also a serious fork of DCSS now where disgruntled players can go to 16:42:24 some of the most vehement complainers in ##crawl are also those who play the most so i wouldn't say it's anything to worry about :P 16:42:27 and a couple of not-so-serious forks 16:42:31 -!- MarvinPA_ is now known as MarvinPA 16:43:10 Torokasi: I spent more than an hour to explain things and you wonder "whether they'll read". What kind of nonsense is this? 16:43:27 and if crawl light really does go through with some of the more interesting things like removing the id game instead of just reverting random nerfs then it could probably be a pretty interesting fork too, yeah 16:43:42 I think the id game was removed from it 16:43:43 marvinpa: it did remove ID recently 16:43:47 oh, cool 16:43:53 i shall take a look at some point 16:43:57 MarvinPA: yes, I'd like to see the fork go on. We can incorporate good stuff from a fork. 16:44:21 indeed 16:44:23 -!- RichardHawk has joined ##crawl-dev 16:44:39 dpeg: In general I feel like a lot of the devs honestly don't listen/get pissed when people disagree. General trend I've noticed in here toward dissenting opinions. Thus my own attitude - I tend toward pessimistic so I don't terribly feel like my words will have much effect. Thus what I said there. 16:44:41 would it be worthwhile to remove ID from sprint? 16:45:23 Torokasi: this is rubbish talk. We have rolled back many features. 16:45:29 mikee_: that's a good idea, also zotdef 16:45:34 hmm, it might be pretty good to do in sprint, yeah 16:45:36 not from sprint 16:45:41 no? 16:45:56 zotdef might have the problem where you check to see if there's anything good in the loot rooms, then reroll if you don't like it 16:45:57 only after a large amount of pressure, from what it seems. And a race rollback has never occurred, to my knowledge. 16:46:05 But if development is not focused, the thing explodes in short notice. There will always be dissent, and that is okay. Cannot make a book/movie/game from elections. 16:46:25 why take the control away from the mapmaker, you can place as many identify scrolls as you want, as far into the map as you want 16:46:25 unless you're trying to make a terrible book/movie/game 16:46:30 Torokasi: I don't know how long you're around, but DCSS has _lots_ of player content, in many ways. 16:46:54 i think sprint 3 is the only one that places guaranteed id scrolls, isn't it? 16:46:55 you mean you have done so in your sprint 16:47:05 but yeah that's the only one i can think of 16:47:20 Torokasi: I explain that the MD removal is more of a MD/Mi merge, and I get "Fuck you" and "This sucks". You expect me to take those guys serious? 16:47:42 possibly it would be good to add more id scrolls to the other sprints then, at least 16:47:48 i had a poor sense of itemizing a map in sprint 3, future maps will be better. 16:48:43 dpeg: are you surprised that people are unhappy? obviously they could be more polite about it, but this is the internet after all 16:49:06 greatzebu: no, not at all. But I am surprised when they tell me hwo I should treat them :) 16:49:12 I think the "Mitch" guy who posted a comment to the blog is unreasonable, but Torokasi at least made a rational argument 16:49:19 this is true 16:49:30 -!- dtsund has joined ##crawl-dev 16:50:01 Anger rarely comes without a reason. The anger is pointless, yes. I have no problem with your reaction there. But even during food reform almost every protest met with little dev feedback other than "deal with it" until the rollback occured - and watching the commentary in here, I was honestly more surprised to hear of the rollback than not. 16:50:11 every rating on the internet seems to be 5/5 or 1/5 16:50:31 mikee_: hey, I know places where civilised people go 16:50:34 I guess it comes back to this: [17:41] <@dpeg> Torokasi: you can go play something else 16:50:37 well it'd be pretty hard to achieve anything it we just reverted every change that someone complained about straight away 16:50:39 heheh 16:50:45 instead of actually getting people to test it out first 16:50:51 they must not go to youtube 16:50:54 MarvinPA: Sure, there is that as well. 16:51:03 that's what trunk is for, believe it or not 16:51:19 i wasn't as disappointed with the paladin removal until someone took my mipa high score while 0.7 was still in cao 16:51:24 I get confused because crawl walls are #, that's what corridors are supposed to be! please change them 16:51:32 Torokasi: the "I'll leave this game" is ancient, I have heard it so often. If I started caring about this (it's not a reason or anything), we wouldn't have portal vaults, new gods and whatnot. 16:51:36 note that "play something else" could just mean "play stable" and actually isn't a bad idea :P 16:51:36 zannick: was "someone" tenaya by any chance? :P 16:51:41 elliptic: yes :P 16:51:41 Torokasi, how long have you been in crawl-dev? 16:51:41 i was about to say, yeah 16:51:50 (he did this with a lot of removed races/classes) 16:51:51 I think it's easier to digest disagreeable changes when you just look at the overall changelog for a new release 16:51:53 mikee_: since beginning of 0.9 16:51:57 just playing stable if you can't deal with frequent changes that you might not like seems like a good idea 16:51:59 i was not surprised about food reform being rolled back but this may be because i observed people discussing it in here 16:52:21 or maybe bit later 16:52:39 Sorry, I'd have to dig it up. 16:52:49 As far as I see it, the crucial bits are: listen to your players. Discuss only with a selected few. 16:52:53 i do not agree with every change that takes place, but i know there is some concern for balance when one goes in (and of course we are discussing trunk and not stable) 16:53:32 generally the internet is just a pretty poor forum for reasonable discussion, a lot of the time 16:53:38 I don't deny that there needs to be testing of ideas either. This being said, when there's been a lot of commentary or suggestions, even when tinged (or coated) with anger, there tends to be a reason behind them. 16:53:59 Torokasi: I know. This is why I bothered to write that article in the first place. 16:54:11 03kilobyte 07nomes * raf4752a9de7f 10/crawl-ref/source/ (rltiles/dc-player.txt species.cc tilepick-p.cc): Use old gnomes for display in tiles and show_player_species console. 16:54:14 03kilobyte 07nomes * r5d8d5c21f822 10/ (2496 files in 164 dirs): Merge branch 'master' into nomes, with over a year of bit rot. 16:54:23 playerbase have a persecution complex. 16:54:32 <3 16:54:53 because you keep making changes to make crawl harder! 16:54:54 <3 16:55:04 to ruin crawl, you mean 16:55:08 Torokasi: don't know if you can appreciate it, but part of Crawl's strength comes from the fact that we don't have to follow. Compare with commercial games. 16:55:18 nomes seem to work -- as in "can start a game and kill a few monsters", at least. 16:55:19 mikee_: did you ever play 4.1? 16:55:23 yes =P 16:55:29 kilobyte: you rock 16:55:37 i never made it to lair 16:55:51 mikee_: this is absolutely a matter of taste, but I always like the feeling of knowing that reaching Lair would be a major achievement. 16:56:01 I played 4.1 and found a "staff" that had different numbers for each end of it, and then my head exploded and I had to stop playing 16:56:03 And no, I don't plan to take DCSS that far. 16:56:13 oh that nomes thing reminds me, i took a look at the golem patches earlier 16:56:14 evilmike: going to push your maps tonight 16:56:17 I don't even have a clue anymore what nomes are supposed to do; first impressions: 1. shallow rock/stone/metal really needs to be shown differently as it's passable, 2. autoexplore needs to visit shallow walls too 16:56:21 dpeg: cool, thanks 16:56:28 -!- ais523 has quit [Remote host closed the connection] 16:56:30 i would play 4.1 more if it had a better interface 16:56:38 mikee_: yes, that is a problem 16:56:44 there's two and they're both somewhat different and i get the feeling there's probably a playable race buried somewhere within the two patches 16:56:53 MarvinPA: exactly my thoughts 16:57:07 just needs some figuring out of what to take from each :P 16:57:53 * Torokasi just shakes head a bit. I guess it's two differing design philosophies entirely, here, dpeg. Which is okay. I just think I'm not going to be upgrading much past 0.9 at this point. *Shrug* 16:58:24 I had the opposite impression about the golem proposals... I didn't like any of the new things they were trying to do 16:58:43 * dpeg supports any decent new species which is slow. 16:58:46 possibly the flavor just seems confused to me 16:58:58 i think i'd want to simplify the proposals quite a bit 16:58:59 i remember something weird about their eating 16:59:06 Torokasi: officially, I think 0.10 isn't due until january, so there's still a lot of time for new stuff 16:59:09 do they eat magical items or something? 16:59:15 yes, the weird eating sounded really annoying 16:59:19 evilmike: there is already a lot of new stuff 16:59:25 indeed 16:59:29 the problem i think is figuring out their metabolism, yeah 16:59:42 one eats magical items for nutrition, and doesn't regenerate health when hungry 16:59:51 also, as a general point... I've looked at most of the criticism posted about the MD removal, and I think one of the major issues people have is there's no longer a race with +3 to armour 16:59:54 evilmike: we'll see if any of it actually catches my interest. Not holding my breath on it, though, in all honesty. Anyway, thanks for the discussion. 17:00:02 and the other eats stones for healing, and doesn't regenerate health ever 17:00:06 in fact aside from just lamenting the loss of a popular race, I think the armour thing is the biggest point of contention 17:00:15 evilmike: hm, weird 17:00:20 MarvinPA: I also support anything that removes wait-for-heal 17:00:33 i don't really like either that much but i still sort of think there's some promise in there 17:00:33 there are lots of apts without anything higher than +2 17:00:34 minotaurs have +2 armour, why would there necessarily have to be one with +3? 17:00:34 evilmike: +2 is not so bad 17:00:47 elliptic: it's a bit psychological, I suspect. Still, giving Mi +3 armour will calm things down a bit, probably 17:00:49 i suppose it's just a matter of perception really 17:00:57 +2 and +3 aren't a big difference, I agree. 17:01:11 i did prefer MD to mi myself 17:01:11 armour skill isn't even that important :P 17:01:14 evilmike: it is like raising children. We cannot hand out the candy when they're whining! 17:01:16 elliptic: I kind of wonder what would happen if we went mostly with humans in perm-statue-form, without that big mess with nutrition. Perhaps magical items, perhaps just food -- but with mostly regular rules. 17:01:18 but this is because i liked md casters 17:01:29 new hill orcs seem really intersting for hybrids... 17:01:33 I want to try a HOFE 17:01:41 -!- Brannock has quit [Ping timeout: 258 seconds] 17:01:42 hofe was pretty good even before 17:01:57 probably even more reasonable with less bad spellcasting 17:02:03 now they get human starting int and human MP! 17:02:08 and that, yeah 17:02:17 MarvinPA: I think it's because I'd never go with MP/HP regain from resting for a new game. 17:02:26 yeah 17:02:28 evilmike: do you think there is a reasonable chance +3 armour would pacify them? 17:02:41 kilobyte: if you throw out the "eating magical items part" then I think it might be okay, yeah 17:02:46 i think it's just pretty difficult to balance that in crawl, now that it already exists :( 17:02:52 kilobyte: only some of them. There are some people who will still be upset, either because they are sentimental about MD, or because they just don't like the removal of popular things 17:02:57 but there is no way to address those complaints 17:03:09 MarvinPA: absolutely. DD and Vp were my attempts to get as much of that in as possible. 17:03:10 (aside from just re-adding MD) 17:03:13 there is ALWAYS whining whenever you nerf things 17:03:26 because things you nerf are exactly what's popular 17:03:28 sometimes it's legitimate :P 17:03:29 yes, just have to stop listening for a bit 17:03:44 the tricky bit is in figuring out when there's actually some value in the whining, yeah :P 17:03:49 * dpeg also believes we caved in with the megabats too early. 17:03:50 also, for what it's worth, I think if weapon moves go in and it makes the playstyles of various weapons different, that would be enough of a reason to add MD again :P 17:03:57 rip megabats :( 17:03:57 I want megabats back also :P 17:04:08 Anyone knows due's birthday? 17:04:18 are we giving him megabats 17:04:21 maybe it is in the learndb 17:04:34 heh :P 17:04:34 I thikn he mentioned it once here 17:04:42 the funny thing about megabats is it kind of went like this: megabats went in, people were like "wtf"... then a few months later everyone was used to them, and they got changed to "bats" 17:04:52 evilmike: yes 17:05:01 i think zaba didn't like them :( 17:05:05 elliptic: I messed with a gradation of [size]bat tiles a bit, we can introduce a mix 17:05:23 part of it is bikeshed stuff: players can immediately graps the loss of a species -- nobody complained about the 0.7 AC nerf 17:05:50 because we had survived the 0.5 heavy armour overnerf :P 17:05:58 I think it was 0.6. I remember there was a fair bit of complaining about the changes in trunk too 17:06:15 Zannick: the comments were not nearly as negative as elsewhere... just too complicated 17:06:32 many players still fear/hate melee because of that nerf :/ 17:07:25 I think the rebalancing is better but because it was so bad for so long people are scared of it 17:07:47 I honestly like hybrid players 17:08:43 -!- Pacra has quit [Quit: This computer has gone to sleep] 17:09:16 I like a medium armour (-2 or -3 evp) + spellcasting character, I love that the current armour system makes that work well. Also that there is a decent amount of choice involved in what type of armour to wear 17:09:16 who made the wild magic mutation, by the way? 17:09:45 was dpeg's idea, i added it 17:10:05 evilmike: I still want to make non-dragon medium armour more usable sometime 17:10:08 Xiberia: did you get it? 17:10:11 is the proposal on the dev wiki somewhere? 17:10:13 it is sort of difficult though 17:10:18 dpeg: had it a few games ago 17:10:22 elliptic: not a bad idea. I don't think it's a bad thing that dragon armour is strictly better though 17:10:23 elliptic: dragon ring mail 17:10:26 Xiberia: sure, it is there 17:10:27 i really like the concept 17:10:30 i think it might be... it came up in a big long irc discussion about interesting new muts 17:10:37 ah cool it was wikified too 17:10:41 I added it when resorting the page. 17:10:47 but having it as a 3-level mutation really makes it sort of ... unwieldy 17:10:47 evilmike: right, dragon armour should be better... but currently stuff like scale mail is pretty much just junk 17:10:48 it seems reasonable that dragon armour (magical, need to skin a dragon for it unless lucky) is better than mundane stuff like chainmail 17:10:56 yeah, they are pretty lousy 17:10:59 Xiberia: level 3 mutations should be felt 17:11:01 i looked for it on the dev wiki but i couldn't find it a few days ago 17:11:17 there is the idea of buffing base AC by 1 on a lot of mundane medium armours 17:11:38 i think the main problem with those armours may be their evp 17:11:42 dpeg: yeah, it's just getting 3 levels of a mutation from random muts has never really happened to me outside of jiyva worship 17:11:48 another thing that might be looking at is the stats on gold dragon armour... I think it's lousy compared to other dragon armours, unless you *really* like resists 17:11:55 which suggests (to me at least) only complicated solutions 17:12:16 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:misc:mutations&rev=1318786564#wild_magic it's there, maybe got lost in the resorting at some point? 17:12:19 i guess it's fine this way though since it's decent even at lower levels 17:12:22 elliptic: what about removing banded and shifting the rest one point up? 17:12:28 for example, splitting evp into two numbers, one which affects casting and one melee and allocating them differently for certain armours 17:12:28 was the effect noticeable at level 1? 17:12:43 kilobyte: yeah, that was the proposal... not sure how much it would really help, but might be a decent idea anyway 17:12:46 MarvinPA: not really 17:12:48 not sure what with ring/splint 17:12:58 when i got it my IMB was already at max power, however 17:13:00 ring could be 5/-2 I think 17:13:03 splint mail is just banded mail with 1 more AC and the same EV penalty 17:13:08 Xiberia: ah, maybe MarvinPA was quicker with coding than I was with the wiki 17:13:09 not sure if that mutation can bring it past the power cap 17:13:31 I'm not sure about splint either... maybe keep it at 8/-5 17:13:35 -!- Brannock has joined ##crawl-dev 17:13:39 no, it's affected by caps as normal 17:13:57 i tried to make the power boost reasonably large so it'd still be noticeable even after stepdowns and such 17:14:17 i really like the concept of it though, but the third level won't really be seen... ever 17:14:21 Xiberia: did you use wizardry with level 3? 17:14:22 at least in my experience 17:14:34 yeah... i guess that's true 17:14:36 dpeg: i only had one level of the mutation 17:14:38 ah 17:14:50 I think a lot of our 3-level mutations shouldn't be 3-level, yeah 17:14:55 so my though was that it might do better as either a binary thing or a 2-level mutation 17:14:56 elliptic: agreed 17:15:01 -or- as a demonspawn thing 17:15:03 that does sound sensible 17:15:05 Xiberia: this affects many mutations 17:15:13 Xiberia: I think it is a good mutation for everyone 17:15:34 dpeg: yeah, this one just stands out to me because there aren't many interesting caster-friendly mutations 17:15:42 and i love playing conjurer-type characters 17:16:18 Xiberia: this is why I proposed it :) 17:16:37 not so much for caster-friendly, more for caster-affecting 17:17:14 to be honest, i think pbp would be more fitting as a general mutation as well 17:17:19 that might just be me, though 17:17:36 Xiberia: oh, there is a lot of potential for stuff like this 17:17:52 I am not against it, the DS version should be a little special, if possible 17:18:02 Xiberia: if you come up with a mutation reform, we'd like to hear! 17:18:34 dpeg: i might actually try to work on some proposals when i get the time 17:18:45 i'd love to help the dev team sometime 17:18:52 i'd definitely appreciate ds mutation ideas 17:19:26 would love to add some new ones, just haven't really come across anything that's particularly inspired me since pbp :P 17:19:42 a good idea would be to remove passive mapping from the pool right away :P 17:19:46 *looks up* 17:19:58 MarvinPA: ID is already gone from Light, barring some bugs introduced by its removal. 17:20:00 Yes, all of the following are good: mutation evaluation (scrap/modify old ones); new ones. Same for DS. And then what to shift between DS and general. 17:20:17 removing mapping is certainly one i'd do, but i'd rather add a new mut alongside it 17:20:28 why is mapping bad? 17:20:46 it just doesn't have much of an impact in my experience 17:20:55 i think it's just one of the less interesting mutations to get in that it doesn't really change how you play, and it's also duplicated by both deep dwarves and ashenzari 17:21:38 MarvinPA: ok 17:21:57 MarvinPA, did you hear my ds mutation idea? 17:22:11 also yeah, if you have any suggestions for other random mutations that might be better with just one or two levels, that'd be cool too :) 17:22:14 hmm 17:22:16 you may not like it and that's ok, i don't mind 17:22:18 not sure 17:22:27 it was the one that makes you big, like an ogre 17:22:33 ah, i've not heard that one then 17:22:41 MarvinPA: i'll definitely look into this when i get the time 17:22:52 if changing size is allowed, what about one that makes you small too? 17:22:55 i think cryptic's mentioned a couple of times that being monstrous could possibly make you large 17:23:10 that was why i came up with that one, yeah 17:23:11 MarvinPA: reasonable, since you cannot wear much anyway 17:23:19 mikee_: losing heavy armour use stops major character builds 17:23:43 kilobyte, oh yeah. like an ogre is probably a bit much then 17:23:48 what about naga/centaur biggness? 17:24:06 that would make sense 17:24:10 bigness even 17:24:15 since all the appendages -does- make the demonspawn bigger 17:24:16 well, messing with potential builds in a big way seems perfectly reasonable for DS :P 17:24:36 DS is all about being like water 17:24:40 as bruce lee would say 17:25:04 naga bigness might be nice, you get better shield usage out of that for a start 17:26:40 -5 plate AC / -7 CPM AC in return for more EV from shields, and perhaps some other perks 17:27:11 what do you have in mind? Literally ogre? Ie: -EV, +meta, +hp? 17:27:32 i was originally thinking it would allow gsc use as a major perk 17:27:46 but i didn't think of losing heavy armour, which would be too much 17:28:07 with the current uc mechanics a monstrous demonspawn probably wouldn't want to go gsc anyway 17:28:27 well if it is going to be a feature of monstrous, yes 17:30:05 oh and i did have an idea for a necromancy themed ds mutation 17:30:52 passive animate skeleton -> death channel 17:31:52 -!- Pacra has joined ##crawl-dev 17:32:02 hmm, would be pretty powerful i imagine 17:32:09 There should be more light armour that isn't dragon-mail 17:32:10 at death channel level at least 17:32:22 xiberia: plan is for aux attacks to not use UC skill 17:32:36 like, I think studded leather and padded leather should be upgrades from standard leather 17:32:38 problem is 17:32:57 that you'd either get a straight upgrade from scale, or have to nerf leather and by extension robes. 17:33:30 nerfing robes is always an option 17:33:34 but I missed that point didn't I 17:33:43 kilobyte, we should make robes like gloves and the likes 17:33:49 0 or 1 innate protection 17:33:54 and up to 2 enchant 17:34:10 make leather +2 AC -0 EV 17:34:15 -!- greatzebu has quit [Quit: greatzebu] 17:34:30 Quaffing Poison Does Not ID rPois Ring (https://crawl.develz.org/mantis/view.php?id=4825) by raskol 17:34:52 and padded leather +3 / -1 and studded +4 / -1, the latter being kinda like demon tridents and the likes and much rarer than it's padded counterpart 17:35:15 The reason I'd say +4 / -1 is so things like Ocus still work on it 17:35:22 lowering the AC from robes would hurt large races a bit, it's hard enough to get AC into 2 digits on an ogre already 17:35:24 wow, someone on CDO blog thinks that the changes were a Mi nerf 17:35:43 yay! 17:35:57 evilmike, why not give ogres innate AC? 17:36:10 like "Your tough skin gives +n AC" 17:36:17 not as much as a draconian obviously 17:36:43 or increase their hp even more 17:36:45 or give large races more HP, I read something where you get like 30% more than -- 17:36:46 yeah 17:36:48 trolls already have that, no? 17:36:59 ac i mean 17:37:00 they are not draconians 17:37:44 mikee_, What *are* draconians? :P 17:37:56 dragon-like dudes 17:38:06 what i mean is that they have scales 17:38:13 lizardmen 17:38:18 you're suggesting giving ogres ac just because they are fat =P 17:38:28 draconians are pretty weak currently, with the body slot change. MD/Mi got their nerf (Mi got a boost but it's the better option that counts), that's good. 17:38:55 so: draconians: +GDR, ogres: +hp 17:39:36 but Og already has lots of HP? 17:39:42 mikee_: btw, add your ideas to the wiki 17:39:43 MD got no nerf 17:39:45 But that's the problem with Draconians btw, is that they play more like Lizardmen 17:39:51 ogre is so much better than it used to be already 17:39:58 MD got the axe, remember? 17:40:01 dpeg, sure. you mean the mutations? 17:40:12 mikee_: ah, I see. "Ogre form" mutation. 17:40:19 righto 17:40:22 Well, less AC, more HP sounds good to me. 17:40:25 I think giving Draconians evokable flight would be nice 17:40:31 but that's a different train of thought 17:40:35 (non-black dracs that is) 17:40:53 -!- st_ has joined ##crawl-dev 17:41:03 -!- Pacra has quit [Quit: This computer has gone to sleep] 17:42:09 Hm. 17:42:42 let's recap. robes -1 AC, leather =, ring scale chain +1 AC, banded->splint (? AC), ogres +hp 17:42:44 So about draconians. Again I kinda have to ask what they *are*, because their apts are pretty much average, slightly randomized, with no armour 17:43:06 kilobyte, right 17:43:18 breath, dragon form, natural armour 17:43:25 why are robes being nerfed ? 17:43:40 not sure robes -1 AC is necessary but I'm okay with it 17:43:46 SamB, to make Leather and medium armour more appealing 17:43:54 i don't see that robes particularly need less AC either, yeah 17:43:59 ogres even more hp? 17:44:06 but i wouldn't argue strongly for or against it really 17:44:06 kilobyte: is this for the mutation, or in general? 17:44:06 I'd stress one of these parts: even easier Dragon Form (no one uses it even with all the boosts!), better breath or better armour 17:44:06 I still think that they should get +2 max enchant 17:44:34 dpeg: for armour and ogres, I mean in general. 17:44:34 huh? dragon form is really easy to cast as drac 17:44:35 I dont think draconians need better armour, but being an average sized race, I think they should get 0 dodging apt instead of -1 17:44:37 and really good 17:44:57 are draconians average in size? 17:45:01 yeah 17:45:05 just 'malformed' 17:45:20 spikey backs, maybe ? 17:45:31 The reason for the no body slot is wings apparently. 17:45:42 vestigial wings, yeah 17:45:45 personally i don't think they need any further buffing 17:45:49 bony ridges, wings, scales 17:46:01 I think plates down their back would make more sense as the reason 17:46:03 they lost the body slot but they gained two more 17:46:07 then vestigial wings 17:46:10 kilobyte: I can see reducing the number of body armour types, but why do Og need more HP? 17:46:12 er. than 17:46:14 dracs and ogres both feel pretty good to me 17:46:41 I mean, humans have vestigial tails, and that doesn't make clothes hard to wear ... 17:46:50 SamB, That's what I think 17:47:00 dpeg: people complained that nerfing robes would lower ogre AC even more 17:47:01 It'd actually be interesting if Draconians were large 17:47:28 monster ogres could use more hp :) 17:47:32 SamB: vestigial as in chicken wings, not as in human tails 17:47:38 yeah, monster ogres 17:47:42 Draconians are chickens! 17:47:43 oh, does that mean they get flutters ? 17:47:51 (which for everyone but a biologist are completely gone) 17:47:56 SamB: i'm pretty sure that dracs have wings but they're not strong enough to fly with (unless you get the big wings mut) 17:48:12 kilobyte: I take it you've never bruised yours 17:48:14 they give cFly 17:48:14 Do something more interesting with their tails too 17:48:19 it is somewhat confusing that our race with wings can't fly, and our flying race doesn't have wings though :P 17:48:25 ^ 17:48:43 (i don't think it needs changing though) 17:48:45 buffing ogres? even more? 17:48:46 SamB: hitting any other part of the spine has the same effect 17:48:46 why not make big wings guarenteed at level 7? 17:49:08 why do it at all? 17:49:56 -!- elliptic has quit [Read error: Operation timed out] 17:50:04 st_: because they're among the weakest races? 17:50:08 !lg * win cv=0.9 s=crace 17:50:08 204 games for * (win cv=0.9): 22x Mountain Dwarf, 20x Deep Dwarf, 20x Deep Elf, 14x Spriggan, 14x Kobold, 10x Troll, 10x Merfolk, 9x Draconian, 9x Minotaur, 9x High Elf, 7x Demonspawn, 6x Vampire, 6x Naga, 6x Demigod, 6x Hill Orc, 6x Halfling, 5x Sludge Elf, 5x Kenku, 4x Human, 4x Ghoul, 3x Mummy, 3x Ogre, 3x Centaur, 3x Felid 17:50:30 ya and they are supposed to be 17:50:42 it seems they are as bad as centaurs 17:50:43 yay challenge races 17:50:48 =P 17:50:53 wins don't show much, yeah 17:50:55 that query doesn't seem to be accurate 17:50:57 I don't think that all races are equal 17:51:00 *should be 17:51:01 seeing as centaurs are one of the strongest races 17:51:05 but I do think that all races should be interesting. 17:51:11 I've won more than 3 ogres myself in the past month 17:51:23 mummies don't have their shtick anymore, felids were thoroughly overnerfed, centaurs have all downsides with only speed and an aux to make up for it... ogres are overall glass pistols 17:51:26 !lg * won v=0.9 s=crace 17:51:27 No games for * (won v=0.9) 17:51:39 !lg * won v=~0.9 s=crace 17:51:39 840 games for * (won v=~0.9): 65x Mountain Dwarf, 63x Spriggan, 61x Deep Dwarf, 51x Demonspawn, 51x Deep Elf, 43x High Elf, 42x Mummy, 37x Kobold, 36x Draconian, 36x Merfolk, 31x Minotaur, 29x Sludge Elf, 29x Troll, 28x Naga, 28x Demigod, 27x Hill Orc, 26x Vampire, 25x Ogre, 24x Halfling, 22x Human, 22x Kenku, 21x Centaur, 17x Ghoul, 14x Octopode, 12x Felid 17:51:44 "only" speed? 17:51:45 !lg st won og cv>=0.9 s=v 17:51:45 No games for won (st og cv>=0.9) 17:51:48 kilobyte, their shtick? 17:51:52 !lg st_ won og cv>=0.9 s=v 17:51:52 What do you mean? 17:51:52 2 games for st_ (won og cv>=0.9): 1x 0.9-b1-a, 1x 0.9.0-a 17:52:15 !lg st_ won og v>=0.9 s=v 17:52:15 2 games for st_ (won og v>=0.9): 1x 0.9-b1-a, 1x 0.9.0-a 17:52:19 I'm agreeing with MarvinPA here, being faster than your opponent in a roguelike means that your escape options are always hopen, that's huge. 17:52:27 !streak . race=ogre 17:52:27 clouded has 4 consecutive wins (OgCj, OgPr, OgMo, OgVM), and can keep going! 17:52:34 for that alone they're among the strongest races, yeah 17:52:42 centaurs get nearly as much speed as a sp and much more hp 17:53:06 these two combined make it hard to die with one if you are playing carefully 17:53:08 if they're "among the strongest", why they have the least wins then? 17:53:12 I don't think I've ever lost a centaur, and I've won 3 (two online) 17:53:20 because they are not as fun to play as, say, sp 17:53:25 because wins don't equate directly to strength? 17:53:29 because as food reform proves people don't like messing with food a lot 17:53:32 note MDs which were undoubtedly the strongest and the wins show it 17:53:47 !lg clouded won og v>=0.8 s=v 17:53:47 5 games for clouded (won og v>=0.8): 3x 0.8.0-a0, 1x 0.9.0-a, 1x 0.9-b1-a 17:53:48 well it is mostly a popularity thing 17:53:50 they were undoubtedly the most played, and the wins show it 17:53:59 MDs were a flavor race too 17:54:05 !lg clouded ogcj x=v 17:54:05 1. [v=0.10-a0] clouded the Ogre Mage (L27 OgCj), worshipper of Sif Muna, escaped with the Orb and 4 runes on 2011-09-20, with 1684138 points after 128618 turns and 8:41:29. 17:54:14 oh 17:54:15 of course 17:54:20 0.10 < 0.9 17:54:55 With so many races though, its hard to come up with a race that's unique but not overly gimmicky 17:55:04 (lol sorting string version numbers) 17:55:31 <|amethyst> Centaurs have so few wins because they are the least popular race; they're #4 for win percentage in 0.9 17:55:50 Mottie: space dwarves! 17:56:02 humans! 17:56:06 SamB, Dwarves that can +blink for HP? 17:56:09 not gimmicky at all! 17:56:10 Humans are also a flavour race 17:56:14 MarvinPA: well, few people pick sub-standard choices. You do challenges only after you can reliably win regular ones. 17:56:17 And the 'standard' 17:56:20 humans are not very tasty 17:56:34 some of the stuff on this wiki page for ds is ancient 17:56:36 humans need a buff 17:56:39 Nah 17:56:40 :P 17:56:40 like including already implemented stuff 17:56:45 should i delete it? 17:56:47 100% exp is their 'thing' 17:56:49 Zannick: humans need an axe to the head! 17:56:51 Zannick: is only after you're reasonably good with regular races. 17:56:55 ncluding RL! 17:57:06 fucking laggy broken network 17:57:09 the thing is that beyond a certain point XL doesn't do terribly much 17:57:14 you can see just the same thing with gods, ely has few wins but is easily one of the strongest 17:57:25 ^ 17:57:31 Ely is amazing if you bother to do invoc 17:58:01 Popularity is never a good guidance, at least on its own. Players have been missing (i.e. not playing) stuff when it was clearly not for power reasons. Flavour? Inertia? Misguided hints from veterans (spoiler sites)? 17:58:06 MarvinPA: yes, for example 17:58:30 There are a lot of gods and combos that are good if you know how to use them 17:58:33 that's the key word 17:58:45 The reason , for example, that SpEn is so 'easy' is because it's simple as hell 17:58:45 Mottie: Ely is not really hard to figure out. 17:58:47 z b stab win 17:59:04 dpeg, Figuring out Ely does require starving to death a few times 17:59:10 ugh so is the no body slot for dracs set in stone now or something? 17:59:20 But there is a difference between Sp and Ce, of course: harder to get Ce right from the start. Sp essentially tells you how to play. 17:59:41 st_: nothing is set in stone 17:59:57 dpeg: that's why I never play humans ;-P 18:00:05 -!- blabber_ has joined ##crawl-dev 18:00:09 -!- blabber_ has quit [Client Quit] 18:01:08 Also, as sensei greensnark always pointed out: there is a place for challenge stuff. He told me several times that he was not really happy with the ogre buffs: one challenge less. 18:03:27 ogres are at least interesting and distinct, yeah 18:03:37 and harder than average but by no means bad 18:03:47 -!- Brannock has quit [Ping timeout: 258 seconds] 18:04:33 right, it's a matter whether races should be balanced against each other or if we intentionally want some to be much easier 18:04:52 balance is needed in all things 18:05:04 Some races should be easy and boring 18:05:06 (... including balance) 18:05:06 they are for munchkins 18:05:07 and they're no longer "top players only" 18:05:08 extreme balance 18:05:12 0 variety 18:05:16 ^ 18:05:18 1 RACE 18:05:26 1 CLASS ONLY 18:05:29 FINAL DESTINATION 18:05:30 I mean 18:05:31 yeah 18:05:42 even doomrl has three races 18:05:58 Mottie: nethack is over there -> 18:06:22 i thought it was an explicit design philosophy that not all races needed to be equally easy 18:06:29 same 18:06:46 easy? EASY? dcss has easy races??? 18:06:46 kilobyte: some sort of power equilibrium is more important among gods than among species, imo. For species, it would be really bad is species A is better at everything than species B. Then we should react. 18:07:06 bhaak: Swiss players can unlock the Tourist. 18:07:28 i missed the opportunity to play on august 1st 18:08:11 instead of runes, the tourist seeks the holy cuckoo clocks? 18:08:40 Ragdoll (L26 SESu) ERROR in 'mon-place.cc' at line 1378: invalid monster to place: Ignacio (499) (D:1 (ZotDef)) 18:08:48 welp. 18:08:53 thats bu # 18:08:54 bug #1 18:08:56 trolled hard 18:09:32 Ragdoll (L26 SESu) ERROR in 'mon-movetarget.cc' at line 108: ZotDef: monster ice dragon failed to pathfind to (40,26) (the Orb) (D:1 (ZotDef)) 18:09:42 might as well copy the other ones to report later 18:09:49 Ragdoll (L26 SESu) ASSERT(x >= 1 && x <= sz.x) in 'libutil.cc' at line 941 failed. (D:1 (ZotDef)) 18:14:15 -!- Brannock has joined ##crawl-dev 18:15:56 evilmike: your maps are very beautiful 18:16:04 (just playing Geh:7) 18:17:57 thanks. I like to make it so stuff looks good in tiles, when there's an obvious theme. Console too, although it's mostly just wall colours there 18:18:54 DD dont get stats back naturally do they? 18:19:40 Mottie: yes 18:19:45 fffff 18:19:50 evilmike: I test in console 18:19:50 Welp I hate my life 18:19:51 anyawys 18:19:56 can I cannot test in tiles, actually 18:20:21 kilobyte: updated nome branch is the best birthday gift ever <3 18:21:41 dpeg: i did most of my testing in tiles (looked at console to make sure it worked properly, but played through it in tiles). With tiles there's more freedom to redefine floors, and walls can be changed without confusing the player 18:21:53 -!- Ragdoll has left ##crawl-dev 18:21:54 eg in console, cyan means metal. In tiles, there's metal tiles for every colour. 18:22:01 evilmike: I noted :) 18:22:10 03edlothiol * ra85dba6281bb 10/crawl-ref/source/tileweb.cc: Webtiles: Fix text wrapping around to the start of the screen. 18:22:10 03edlothiol * r4aeefdb4d477 10/crawl-ref/source/ (25 files in 6 dirs): Webtiles JS Modularization, part II. 18:22:10 03edlothiol * r3c4dfa285505 10/crawl-ref/source/ (tileweb-text.cc webserver/game_data/static/text.js): Webtiles: A small bandwidth improvement. 18:22:10 03edlothiol * r29149771d8ec 10/crawl-ref/ (5 files in 5 dirs): Add a loading screen for Webtiles. 18:22:11 03edlothiol * r62f6cd96518c 10/crawl-ref/source/webserver/game_data/static/minimap.js: Webtiles: Fix minimap farview. 18:22:11 03edlothiol * rb97ab685a988 10/crawl-ref/source/rltiles/tool/tile.cc: Fix wrong colour key handling in the rltile tool (#4824). 18:23:16 I do want to see what tiles looks like in a game but I dont want to go offline or do webtiles because I love me some TRUNK 18:23:23 I also didn't bother to do any custom colours/tiles for the pan minivault set, since they're all rather "unthemed". 18:25:17 Mottie: you can download trunk! 18:25:28 with working webtiles? 18:25:29 err 18:25:30 tiles 18:25:32 DARP 18:25:40 I assume it's built with tiles 18:26:44 -!- syllogism has quit [] 18:27:06 Mottie: here's what the geh map looks like (in wizmode, anyway): http://i.imgur.com/4awxB.png 18:27:22 Ooh not bad 18:27:29 evilmike: not really needed, imo. For example, too much glass/crystal in the dungeon is already distracting; worse with colours. 18:27:30 I am really used to ACSII 18:27:32 i really like that geh:7, yeah 18:27:43 there's a slight problem with some of the floors, where greys are showing as blacks. I reported the bug on mantis 18:29:58 hah, looks like edlothiol just fixed that one actually 18:30:45 yeah 18:45:11 -!- Zaba has quit [Ping timeout: 258 seconds] 18:47:27 HAHAH 18:47:51 I see people are screaming and screaming at bye bye MD. 18:47:56 due: yes! 18:48:09 I think it is awesome that they are finally gone. 18:48:09 due: I even wrote some prose for them. 18:48:22 (And i'm running out of reasons as to why we should keep halflings :S) 18:48:27 (Don't tell kilobyte!) 18:48:33 kilobyte will be happy to hear :) 18:48:56 No dwarves or halflings, only man 18:50:11 qwarves 18:50:47 actually though i think dwarves are a very flavorful thing we should have, not sure DDs are good enough for that 18:50:57 not that this means we should keep MD 18:51:08 lava dwarves. obviously. 18:51:09 -!- Zaba has joined ##crawl-dev 18:51:21 <|amethyst> I'm still trying to figure out how this was a Mi nerf... did people really do stabbing minotaurs 18:51:28 YES. 18:51:28 Zannick: icy dwarves would actually be cool 18:51:29 I did. 18:51:31 they live in ice caves! 18:51:33 But it's okay. 18:51:41 good stabbing apt because they wield icicles 18:51:57 unarmed stab attack with their frozen beard 18:51:59 icicle beards 18:52:02 yesss 18:52:31 ice ice baby 18:53:11 <|amethyst> BTW, I don't know if anyone was following Ragdoll's ZotDef games, but the hunger changes seem to have made summoners of sif slightly overpowered 18:54:57 MP drain from invisible monster doesn't halt autoexplore (https://crawl.develz.org/mantis/view.php?id=4826) by minmay 18:54:59 <|amethyst> though, as he points out, you could have done the same with a mummy before 18:56:13 Napkin: ping 18:56:28 Some of the comments are so pointless, they speak very well for themselves. 18:58:42 Deep Dwarves do have awesome flavour, though 18:59:11 * SamB really thinks we ought to get concept illustrations of all races done up at some point ... 18:59:13 People have a harder time saying farewell, they'll get over it. 18:59:20 They could stage a MD farewell tournament! 18:59:40 evilmike: your Pan minivault names are ... funny :) "...other_thingy" 19:00:31 hey, there's precedent! 19:00:50 one of the oldest classic vaults is called something like "thingy vault" 19:00:59 it is <3 19:02:08 SamB: it would be cool to get a lineup of the races as a starting screen 19:02:36 Eronarn: dude, that would not fit 19:03:04 We could use the pictures in the nice version of the manual, though, maybe! 19:03:12 only because the existing starting screens are so bad :P 19:03:29 SamB: we could do a paged race selection screen, with giant 40x24 ascii art of each race 19:03:32 You should respond to the guy who says "why not just remove HEs?" on the blog with "sure" and do it. 19:03:41 mmmm yes let's 19:03:43 haha 19:03:45 Wensley: too much DOOMRL you have been playing 19:03:55 Fyren: yes, lets 19:03:59 dpeg: any objections? ;) 19:04:01 I have never actually played doomrl, I don't even have enough time to play crawl :P 19:04:04 aren't HE's used in the tutorial ? 19:04:25 SamB attempts to patch the cracks in the dam 19:04:29 not like it's hard to change that :P 19:04:32 by morning, there were no races left 19:04:38 except for felids 19:04:43 and octopodes 19:04:48 and nomes 19:05:03 Octopodes who have +1 in all apts, can wear armor, have extra lives, but still get eight rings. 19:05:10 we need more gimmicks, fast 19:05:22 Also, they have permanent fast+slow. 19:05:26 lol 19:05:48 I guess that makes them immune to the temporary ones at least ;-P 19:05:53 but wouldn't stasis be simpler? 19:06:36 roxanne crawl: stand still, orb comes to you. 19:06:56 I thought that was called ProgressCrawl 19:06:57 <|amethyst> there was a badideas entry like that 19:07:06 I like high elves for what they do 19:07:20 complain a lot ? 19:07:21 <|amethyst> ??bad ideas[203] 19:07:22 bad ideas[203/3492]: Statue species: blink to get around. Start with Apportation memorized, the book of Spatial Translocations lying one tile away and scrolls of noise to attract monsters until you get to XL2. 19:07:33 there's nothing super unique about HE but they don't overlap too much with other races 19:08:01 Kill them but give their apts to halflings, annoy both the guy on the blog and kilobyte at the same time. 19:08:15 HE isn't far from hA! 19:08:16 :D 19:08:47 one species removal per version is enough 19:09:44 On the blog, the one guy said removal of MD removed an "easy" race. You could move one elf's apts into another thereby removing a race but making a different one into an easy race. 19:09:53 If you agree that MD were easy and you need another easy one. 19:10:35 how come we don't have any technological races ? 19:10:38 the three elves aren't all *that* similar though, don't let the name "elf" fool you 19:10:58 the main similarities are good at magic (in different ways) and low HP 19:11:26 that is, races with an extremely unusual physiology at a low-level 19:11:45 like clockwork or something 19:12:54 http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicVersusScience 19:13:02 SamB: have you seen the golem race on the mantis 19:13:10 or, yeah, golems 19:13:26 that was my other idea that wasn't *too* anachronistic 19:13:42 clockwork <3 19:13:51 BlastHardcheese: I figured we didn't need to subscribe to such false dichotomies 19:15:58 BlastHardcheese: for example, I had no problem with the alien invaders in Majora's Mask 19:17:24 (Well, maybe it took me a while to figure out how to *defeat* them, but I didn't mind the fact that they were in a fantasy setting ;-) 19:19:11 -!- blabber has quit [Quit: n8] 19:20:10 03SamB 07unified_combat_control * r8a4c72d12298 10/crawl-ref/source/melee_attack.cc: Fix a segfaulting die() call. 19:21:02 -!- ixtli has joined ##crawl-dev 19:32:10 evilmike: what is the "connected_exclude = true" check doing? 19:32:35 dpeg: the adjacent doors behave as separate doors rather than a single "gate" 19:33:39 ah, thanks 19:50:31 -!- jeanjacques has quit [Read error: Connection reset by peer] 19:56:50 -!- valrus_ has quit [Ping timeout: 260 seconds] 20:01:53 evilmike: would you think that minmay's Tar:7 map should see some randomisation? 20:04:11 -!- valrus has joined ##crawl-dev 20:06:42 -!- chukamok has joined ##crawl-dev 20:07:35 dpeg: I would have used more than he did, but hell at least has built-in randomization with hell effects. Plus the map gets populated with monsters randomly 20:08:19 evilmike: yes. I am concerned about the layout... players looking up the shortest path in the map. 20:08:51 well, I talk to minmay a lot so I can bring it up with him 20:09:08 okay, so I will just push it for now 20:09:21 too late, any too many maps for me to randomise properly 20:14:09 03dpeg * r27d1d943e45b 10/crawl-ref/source/dat/des/branches/pan.des: New Pan vaults for Gloorx Vloq, Mnoleg, Cerebov (evilmike), #4630. 20:14:09 03dpeg * r4cdc63569311 10/crawl-ref/source/dat/des/branches/hells.des: New Geh:7 map (evilmike), #4774. 20:14:10 03dpeg * reaf0a5f2aead 10/crawl-ref/source/dat/des/branches/abyss.des: Four abyss exit vaults (Brendan), #4626. 20:14:10 03dpeg * r25594454960d 10/crawl-ref/source/dat/des/branches/pan.des: 17 repeating rune Pan minivaults (evilmike), #4647. 20:14:20 03dpeg * r5c3b075a33da 10/crawl-ref/source/dat/des/branches/hells.des: New Tar:7 map (minmay), #4636. 20:20:27 -!- Zaba has quit [Ping timeout: 258 seconds] 20:23:18 * greensnark mews. 20:23:26 * due waves Gretell 20:23:30 ... greensnark! 20:23:32 greensnark: Bonsoir 20:23:32 Hey due :D 20:23:35 :D 20:23:37 Hiya dpeg 20:23:49 * dpeg hopes that greensnark is not a Mountain Dwarf. 20:23:49 How's it going? :) 20:23:59 I was a dwarf but I've grown a bit. 20:24:01 Just removed a species and the players are loving it. 20:24:06 I saw the axe post :) 20:24:28 If this is love, I'd hate to see hatred ;) 20:24:41 We only hurt the ones we love 20:24:59 What makes you visit this place? 20:25:01 greensnark: I think sequell went down at some point? 20:25:07 I restarted Sequell 20:25:14 hooray! :) 20:25:14 We thought you'd be lost in transit. In the US now? 20:25:19 I wanted to cross-examine Napking about the location of 0.9 morgues 20:25:29 Oh yes, I'm working in Maryland 20:25:32 Busy-ish 20:25:45 But I got a pull-request for Sequell morgue-location fixes 20:26:11 It appears CDO is using a common logfile 20:26:19 But sending morgues to different directories based on version? 20:26:33 -!- Zaba has joined ##crawl-dev 20:26:47 Hey Zaba 20:27:06 greensnark: it is 3.30 am in Germany. I hope that Napkin is fast asleep :) 20:27:26 I was just testing my theory that Germans are really all androids :D 20:27:45 For instance: how come you're up? :) 20:28:01 I promised evilmike to finally do his vaults! 20:28:12 evilmike does nice vaults 20:28:16 and a German keeps his promises 20:28:21 absolutely, yes 20:28:24 Aha 20:28:36 Well, don't let me keep you up, I can catch you later this weekend :) 20:28:49 thank you. Technically you told me "this weekend", you probably could have fudged it a bit, since it's still friday where I am ;) 20:28:49 nice, it is great to have you around 20:29:13 evilmike: haha, true. Weekend just started over here. 20:31:34 -!- Sequell has quit [Remote host closed the connection] 20:32:32 Hm, when did webtiles go live 20:32:45 edlothiol? 20:33:09 let me see when the tiles entries start in the logs 20:33:33 I've forgotten everything :P 20:33:38 hmm... something like july? 20:33:55 Great, thanks 20:33:59 the milestones didn't have the tiles flag at first 20:34:03 Oh 20:34:09 Well, those will just have to remain 20:36:35 Since when do CDO blog posters have to approve of every comment? 20:36:49 I get quite a number of comments for poor Gimli. 20:36:53 ok, actually webtiles first went live at the beginning of may 20:36:58 dpeg: Poster + admins 20:37:12 dpeg: I'e been keeping an eye on them :) 20:37:18 thanks 20:39:16 tiles flags were added in august, if that's relevant, greensnark 20:39:22 edlothiol: Awesome work on the webtiles, btw :) 20:39:26 Really cool stuff 20:39:35 due: did you also put the "Fuck you" comment back into the pending list? 20:39:48 greensnark: :) 20:39:58 I'm just going to reload the logfile entries from the point where the tiles flag was added 20:40:03 dpeg: No? I just didn't approove it. 20:40:09 So Sequell can tel games apart 20:40:11 due: but I did it! 20:40:19 do you think mountain dwarves could be re-added once weapon moves go in? (since different melee weapons would ideally have different playstyles) 20:40:32 evilmike: well that, or something else 20:40:41 hm 20:40:54 evilmike: but I wouldn't make promises. MD was nothing but a set of aptitudes, of course that can be reinvented. 20:41:14 I think some of the worry is that mountain dwarves are gone for good, and I've seen a lot of people thinking that making melee more interesting isn't a goal, and that "the devs would rather just remove races" 20:41:20 I'd much rather see constriction go into 0.10, it'd be combat move two (after reaching). 20:41:24 I'm not saying that's my criticism... that's just my attempt to understand what they're saying 20:42:17 evilmike: if there is a good proposal, new species will come. Was always like this. 20:42:35 yeah 20:43:03 -!- ainsophyao has joined ##crawl-dev 20:45:08 -!- SamB_Henzell has joined ##crawl-dev 20:45:18 evilmike: golems have appeal, gnomes could in principle work. 20:45:30 hmm 20:45:43 * SamB wonders if he should get his Henzell it's own account 20:45:45 If someone pulls out a good species using aptitudes only, we'd just take it. 20:46:05 I think ultimately they won't be happy unless one of those races gets called mountain dwarves :P. I did see a rather interesting proposal on SA about an efreet race though 20:46:50 it was something like, fire+melee focused, only one ring slot (the other is a ring you are permanently bound to), +lev status. It sounded kind of neat 20:47:28 evilmike: good ideas should make it in some way onto the wiki... the best chance to get something out of them 20:47:38 fire+melee could work, yes 20:48:46 I like the idea enough that I might add it to the wiki myself. I don't think anyone else on SA will, unfortunately the mood right now there seems to be along the lines of "what's the point, no one will listen..." at the moment 20:49:12 -!- SamB_Henzell has quit [Remote host closed the connection] 20:49:43 -!- SamB_Henzell has joined ##crawl-dev 20:50:04 Mini the Ruffian (L1 MiMo) ERROR in 'melee_attack.cc' at line 924: Unhandled attack flavour for noise_factor 173073124 (D:1) 20:50:12 i'm surprised at how strong that response was 20:50:50 -!- ainsophyao has quit [Remote host closed the connection] 20:51:37 mikee_: the funny thing is that forum reactions (first page of https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2938) were completely different. 20:52:34 the SA forums just have a different "culture", people react strongly to things there 20:52:47 a lot of the angry blog posts came after the link was posted in that thread, too 20:52:54 evilmike: I know, I've been there ages ago. Until I fled in disgust. :) 20:53:01 evilmike: I noted. 20:56:02 -!- dpeg has quit [Quit: zzz] 20:59:50 -!- MarvinPA_ has joined ##crawl-dev 21:02:46 -!- MarvinPA has quit [Ping timeout: 256 seconds] 21:09:19 -!- RichardHawk has quit [Ping timeout: 248 seconds] 21:18:27 i would guess that the SA forums are more prone to be upset about a change because they feel less involved in development 21:18:36 or am i completely wrong 21:19:30 I think that's a good observation 21:22:31 Could troll them by readding MD to trunk briefly but giving them horrible apts. 21:22:37 but also, people there are just less civil in general. You can get banned for lots of stuff there, but acting like an asshole isn't one of them 21:26:38 Fyren: better: rename deep elves "mountain dwarves" 21:27:53 rationale: balancing overabundance of elves and lack of dwarves 21:29:01 Would that also give us the Dwarven Halls? 21:29:18 people actually wouldn't mind having a completely different race with the same name 21:29:32 but they're awful at axes and good at spells 21:29:35 and have sucky hp 21:29:36 Rename yellow draconians to dwarvish draconians. 21:29:39 one of the cdo blog comments was along the lines of "I don't want to play a hill orc because orcs are gross" 21:29:40 aka racism 21:30:02 people are silly 21:30:50 Maybe we can try to imply certain races have human racial features and see if people react. 21:34:51 funny 21:35:02 -!- ainsophyao has joined ##crawl-dev 21:35:08 I just use my Imagination *rainbows* 21:35:11 my motivation for HOPr is that Orcish priests tend to kill me ;-P 21:49:48 -!- Torokasi has quit [Ping timeout: 256 seconds] 22:06:37 -!- |amethyst has quit [Ping timeout: 258 seconds] 22:08:13 -!- ainsophyao has quit [Remote host closed the connection] 22:15:17 -!- |amethyst has joined ##crawl-dev 22:15:41 -!- dtsund has quit [Quit: dtsund] 22:23:48 -!- edlothiol has quit [Ping timeout: 256 seconds] 22:31:24 -!- Pingas has quit [Read error: Connection reset by peer] 22:41:13 0 level skill does not turn light gray when set to + training (https://crawl.develz.org/mantis/view.php?id=4827) by XuaXua 22:43:58 !lg 22:44:32 greensnark: did sequell go down again, or did it just not join the channel? 22:46:08 <|amethyst> Wensley: it doesn't seem to be on freenode at all, fwiw 22:48:18 -!- ainsophyao has joined ##crawl-dev 23:12:57 <|amethyst> I guess wizard mode stuff isn't exactly a bug, but did you know that you can traverse a stair mimic? 23:14:27 |amethyst: do you end up in a mimic level? 23:15:20 <|amethyst> no, you end up wherever the real feature would take you, *but* you can crash the game that way 23:17:02 Do mimic levels have a bunch of monsters that run up to you, but when you try to pick them up you get a club or a pile of gold instead? 23:17:15 When you try to move on them to to attack, you pick them up, rather. 23:17:27 <|amethyst> Then again, you can get the same crash by using &(stone_stairs_down_i on the bottom of a branch (&> knows not to do that) 23:19:38 You find a wand, but nothing happens when you evoke it. However, it shows up on your eat menu and it turns out to be a bread ration. 23:21:11 is unified_combat_control Cryp71c's fight rewrite branch? 23:21:20 <|amethyst> Wensley: yes 23:22:15 thanks 23:22:35 <|amethyst> hah, and you can buy items from a shop mimic 23:22:48 <|amethyst> then when you try to walk away it starts chasing you 23:27:38 -!- chukamok has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 23:29:42 -!- elliptic has joined ##crawl-dev 23:39:06 wensley: I assume that sequell is currently busy getting its database updated with the tiles field 23:40:09 ah 23:40:25 and once sequell comes back, we will be able to tell whether a game is in webtiles or not via sequell query! 23:46:33 very exciting! 23:47:37 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 23:47:58 -!- MarvinPA_ has joined ##crawl-dev