00:00:01 well, I mean, the actual rate at which the frames rendered on the screen are changing is mcuh slower than that at which it believes itself to be rendering 00:00:58 Fyren: what kind of visual does crawls require? 00:01:43 24-bit color? 00:02:00 all of them are that 00:02:08 maybe it's looking for something with an alpha channel? 00:03:18 Unstable branch on crawl.develz.org updated to: 0.10-a0-1468-g09701da (32) 00:05:07 interestingly, glxinfo appears to be seeing straight through to the native Windows OpenGL driver 00:06:59 -!- valrus has quit [Remote host closed the connection] 00:08:51 SamB: Well, I see it's trying to use 8-bits each for RGBA in SDLWrapper::init, if that's indicative. 00:09:04 But I don't really know much about... well, GUIs. 00:09:08 yeah, that's probably it 00:09:45 I guess I'd probably just need a better OpenGL driver/implementation on my Windows machine for it to work 00:11:02 or, you know, plug in a screen and hope that I've got a video card that can do that? 00:11:08 -!- rejuxst has joined ##crawl-dev 00:11:50 -!- st_ has quit [Ping timeout: 258 seconds] 00:13:47 Felids are only using one tile (out of 10 possible) (https://crawl.develz.org/mantis/view.php?id=4797) by evilmike 00:14:13 * SamB heads to bed 00:14:21 -!- mikee_ has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 00:18:18 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1468-g09701da 00:37:17 -!- ussdefiant has quit [Ping timeout: 260 seconds] 00:44:38 -!- rejuxst has quit [Ping timeout: 265 seconds] 00:54:17 -!- ainsophyao has joined ##crawl-dev 01:03:23 -!- bmh has quit [Quit: bmh] 01:17:36 -!- Wensley has quit [Ping timeout: 240 seconds] 01:39:47 -!- fbafelipe has joined ##crawl-dev 01:40:51 -!- fbafelipe has quit [Client Quit] 01:46:47 -!- ussdefiant has joined ##crawl-dev 01:48:52 -!- ainsophyao has quit [Remote host closed the connection] 01:51:12 -!- ussdefiant has quit [Ping timeout: 240 seconds] 02:10:23 -!- Keskitalo has quit [Ping timeout: 244 seconds] 02:12:47 -!- dtsund has quit [Quit: dtsund] 02:40:21 -!- Torokasi has joined ##crawl-dev 03:01:15 -!- ussdefiant has joined ##crawl-dev 03:02:53 -!- ainsophyao has joined ##crawl-dev 03:18:10 -!- MarvinPA has joined ##crawl-dev 03:18:40 -!- jeanjacques has joined ##crawl-dev 03:19:06 -!- blabber has joined ##crawl-dev 03:21:04 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 03:40:09 -!- ixtli has quit [Quit: Computer has gone to sleep.] 03:40:10 -!- ussdefiant has quit [Ping timeout: 258 seconds] 03:40:17 -!- monqy has quit [Quit: hello] 03:45:12 -!- Sequell has quit [Ping timeout: 240 seconds] 03:45:19 -!- varmin has quit [Ping timeout: 256 seconds] 03:45:58 -!- greensnark has quit [Ping timeout: 244 seconds] 03:53:01 -!- Napkin has quit [Read error: Connection reset by peer] 03:53:01 -!- Napkin_ has joined ##crawl-dev 03:53:12 -!- ussdefiant has joined ##crawl-dev 03:53:24 -!- Eifeltrampel has quit [Ping timeout: 260 seconds] 03:53:28 -!- Eifeltrampel has joined ##crawl-dev 04:03:07 -!- alefury has joined ##crawl-dev 04:04:51 -!- evilmike has quit [Quit: something happened] 04:19:57 -!- snoonan has joined ##crawl-dev 05:08:41 03kilobyte * r3310bc81739d 10/crawl-ref/source/ (fight.cc player.cc): Auto-id amulets of warding when something fliches away. 05:08:51 03kilobyte * r332dbffba43d 10/crawl-ref/source/ (8 files): Unify some code for use-id of jewelry types. 05:08:51 03kilobyte * r5b0d1697ce70 10/crawl-ref/source/spl-cast.cc: Remove obsolete code for auto-id of rings of fire/ice. 05:45:12 -!- blabber has quit [Quit: leaving] 05:58:00 -!- ussdefiant has quit [Ping timeout: 255 seconds] 06:05:19 -!- edlothiol has joined ##crawl-dev 06:13:38 old crash report: https://crawl.develz.org/mantis/view.php?id=2309 06:14:06 is anyone looking at this ever? if not ill resolve it as cannot reproduce. 06:21:54 -!- ussdefiant has joined ##crawl-dev 06:29:55 dropping items can be accelerated by wielding them first (https://crawl.develz.org/mantis/view.php?id=4798) by Galefury 06:35:59 stabs have the chance to not wake up the target (https://crawl.develz.org/mantis/view.php?id=4799) by jeanjacques 06:36:05 takes more faketurns though :p 06:36:25 SamB: are you the current mac guru? 06:37:09 pretty severe old mac bug: https://crawl.develz.org/mantis/view.php?id=2413 06:37:17 might be fixed? 06:53:07 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:53:07 -!- MarvinPA has joined ##crawl-dev 06:59:54 how can i assign something to someone on mantis? 07:00:02 https://crawl.develz.org/mantis/view.php?id=960 07:00:22 kilobyte is working on portal code overhaul, so should probably be assigned to him 07:01:11 also i dont know which of the issues still apply, zigs already return you to the original pan level 07:01:21 it should be an option in the "change status to:" dropdown box, i think 07:03:50 it is, but that doesnt let me enter a name 07:03:57 -!- Keskitalo has joined ##crawl-dev 07:08:34 alefury: there's a assign to: button to the left of it 07:09:52 hm, i probably cant do that as an updater? 07:09:55 because i dont see it 07:10:49 seems so... I also get a dropdown when I change status to "assigned" 07:14:55 -!- MarvinPA_ has joined ##crawl-dev 07:18:23 -!- MarvinPA has quit [Ping timeout: 256 seconds] 07:30:16 -!- syllogism has joined ##crawl-dev 07:56:15 03MarvinPA * ra3dd0022ef8b 10/crawl-ref/source/xom.cc: Fix snakes to sticks punctuation (N78291) 08:39:58 No shedu zombies? :/ 08:55:35 -!- Pingas has joined ##crawl-dev 08:55:37 Keskitalo: currently no, although I'd say it's something Yred would very gladly do to desecreate them 08:55:52 Keskitalo: like, say, already existing profane servitors 09:05:13 -!- MarvinPA_ is now known as MarvinPA 09:05:19 -!- Brannock has joined ##crawl-dev 09:13:13 -!- st_ has joined ##crawl-dev 09:28:12 03MarvinPA * r976229ffecb2 10/crawl-ref/docs/changelog.txt: Minor changelog fixes 09:29:44 -!- oberstein has quit [K-Lined] 09:34:40 -!- Mu_ has joined ##crawl-dev 09:38:09 -!- oberstein has joined ##crawl-dev 09:39:24 -!- oberstein has quit [K-Lined] 09:55:55 -!- ais523 has joined ##crawl-dev 10:07:00 -!- MarvinPA_ has joined ##crawl-dev 10:10:24 -!- MarvinPA has quit [Ping timeout: 258 seconds] 10:19:06 -!- casmith789 has quit [Quit: Leaving] 10:24:25 -!- Wensley has joined ##crawl-dev 10:38:59 -!- MarvinPA_ is now known as MarvinPA 10:40:38 -!- ussdefiant has quit [Ping timeout: 260 seconds] 10:52:11 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:52:32 -!- MarvinPA has joined ##crawl-dev 11:03:19 -!- snoonan has quit [Quit: Bye!] 11:12:27 -!- ussdefiant has joined ##crawl-dev 11:15:43 kilobyte: Yeah, that's what I'd want to do in the game! :) 11:30:08 03kilobyte * r73226796be53 10/crawl-ref/source/mon-data.h: Allow zombies of corpse-dropping holies. 11:30:08 03kilobyte * rda2c4a31e5a6 10/crawl-ref/source/mon-place.cc: Don't naturally generate zombies of holies. 11:30:27 Strange.. I have a zombie tile without handmade rim, and zombie tile with handmade rim, and neither is set to get it programmatically, and both get it correct,ly. 11:39:43 -!- Torokasi has quit [Ping timeout: 248 seconds] 11:49:22 -!- ixtli has joined ##crawl-dev 11:54:03 -!- dtsund has joined ##crawl-dev 11:55:16 MarvinPA (L12 MiFi) ASSERT(smc) in 'mon-util.cc' at line 1180 failed. (Lair:3) 11:55:20 wha 11:55:34 !lm . crash -log 11:56:01 oh, no sequell 11:58:41 <|amethyst> http://crawl.develz.org/morgues/trunk/MarvinPA/crash-MarvinPA-20111023-165512.txt 12:01:08 nice 12:01:30 we just need to induce a crash to see acurate skill xp numbers 12:03:24 -!- blabber has joined ##crawl-dev 12:06:03 <|amethyst> MarvinPA: looks like that crash would require some monster (that wants to shout) to have an invalid mons->type 12:06:22 <|amethyst> since if the monster itself were NULL it would have crashed earlier 12:07:47 huh 12:08:04 well it doesn't seem to be happening again, so i dunno what monster that could've been... 12:09:37 i had a bug like that with ugly things once 12:21:56 there is a core dump on CDO, but the cron job to fix permissions hasn't picked it up 12:22:19 it runs hourly IIRC, but it might be not at the top of an hour 12:24:25 -!- monqy has joined ##crawl-dev 12:37:50 -!- Cryp71c has joined ##crawl-dev 12:38:08 AFternoon 12:42:15 -!- RichardHawk has joined ##crawl-dev 13:02:56 -!- Keskitalo has quit [Ping timeout: 244 seconds] 13:03:42 -!- Keskitalo has joined ##crawl-dev 13:08:52 rax: sequell seems to be dead currently 13:14:40 sequell does not live on CAO, sorry 13:14:45 Nothing I can do there. :( 13:17:13 oh :( 13:17:15 MarvinPA: got the core... somehow the monster_iterator got a dead monster 13:17:25 -!- Torokasi has joined ##crawl-dev 13:17:28 pos(0,0), MONS_NO_MONSTER 13:18:07 your pos is {x = 48, y = 44} 13:18:09 03Keskitalo * rdafac1efff7d 10/crawl-ref/source/ (8 files in 3 dirs): Zombie tiles for trolls, draconians, griffons, harpies and winged quadrupes (at least hippogrives, sphinxes and shedu). From #4282, by Lantier, modified a little. 13:18:34 among the monster's fields, there's target = {x = 55, y = 42} so it might have been alive recently 13:19:19 huh... i think all i was doing when it happened was pacifying things, a green rat pack iirc 13:20:09 was a lightgreen monster 13:21:26 speed 10, so matches a green rat 13:21:38 ATT_HOSTILE, but this might be already reset 13:22:08 alefury: I am no kind of mac guru 13:22:24 yup, monster::reset() sets attitude to ATT_HOSTILE 13:22:27 hm, so whos in charge of mac builds? 13:23:12 I do have an emulator for (iirc) 68k Macs that *might* still work 13:23:52 er, 68k? Crawl doesn't work for those as "Mac", at most as linux. 13:24:05 I was pretty sure not ;-P 13:24:15 compatibility to powerpc Macs is already quite stretched 13:24:29 and that's on OS X, anyway 13:28:26 @whereis MarvinPA 13:28:26 MarvinPA the Warrior (L15 MiFi), a worshipper of Elyvilon, is currently on D:16 after 36413 turns. 13:36:07 03kilobyte * r68700b2ee7a8 10/crawl-ref/source/ (5 files in 3 dirs): Commandeer one of rejected Hellbinder tiles for a silly experiment. 13:40:08 can tiles have any pixels with slight alpha, or must all the cells be either fully transparent or fully colored? 13:40:28 s/colored/opaque 13:44:03 kilobyte: You forgot the pngs? 13:45:59 kilobyte: For the pearl dragon, I used google images for references and many pearls look pinkish/brownish, rather than, say, completely white 13:47:11 I could try to make the colour lighter, but I think the contrast between the underside and limbs/neck is good in the original, and it was really easy to lose that (: 13:55:52 Oh wow, Crypt's got some pretty awesome tiles since I last saw it. 13:58:03 -!- ainsophyao has quit [Remote host closed the connection] 13:59:01 Keskitalo: can you answer my question on alpha? 13:59:39 -!- mikee_ has joined ##crawl-dev 14:00:26 -!- evilmike has joined ##crawl-dev 14:01:16 Not without testing.. 14:04:22 Keskitalo: oif 14:04:44 does anyone here know why set_border_fill only seems to work in portal vaults? There are some that use it, eg "set_border_fill("open_sea")" to make the level border shoals-like. But outside of portal vaults this seems to just fill the border with normal rock 14:04:57 Wensley: alpha is damn well welcome! 14:05:16 Wensley: the autorimmer might not take it well, but that's why we have "%rim 0" 14:05:47 just curious, I'm making a stopgap tile for a new moth until someone with artistic talent makes a better one 14:05:58 -!- Zaba has quit [Ping timeout: 244 seconds] 14:06:06 03kilobyte * radd3802ff3f2 10/crawl-ref/source/rltiles/dc-mon/vault/ (hell_wizard_100.png hell_wizard_50.png hell_wizard_75.png): As usually, add missing PNGs. 14:07:11 like, current holy swine have a really wide near-zero alpha which makes the rim look ridiculous 14:07:58 speaking of alpha, TSO's halo really needs to use it instead of that silly frame... 14:08:07 03kilobyte * rc22fc236ddee 10/crawl-ref/source/rltiles/dc-mon.txt: De-rim the holy swine tile. 14:08:49 -!- Zaba has joined ##crawl-dev 14:09:07 Autorimmer actually looks really nice if the whole monster is semi-transparent (I just tested with a wraith), it makes the monster stand out better and doesn't look bad at all. But I can see what you mean with the swine.. 14:10:47 I mean, if it gets it wrong, you can do the rimjob manually 14:11:45 Yeah, I just wanted to point out it can look good too (I was surprised about the effect) 14:12:05 I wonder if all the insubstantial monsters should be a little transparent.. 14:12:27 The webs look nice in tiles too. 14:12:43 is there any place you need to define TILEP_MONS_WHATEVER or is it smart enough to look up the monster name of MONS_WHATEVER and then use the image that corresponds to it? 14:12:45 substantial wisps look silly with 100% opacity 14:13:06 Wensley: dc-mon.txt does that 14:13:16 thank you 14:14:02 if you want just to make a tile, it might be easier to just draw it and submit 14:14:58 well I'm making the monster as well, so I'd like to test it 14:16:05 I guess I'd better document the process then 14:18:40 ah, already mostly documented 14:19:02 https://crawl.develz.org/wiki/doku.php?id=dcss:help:tiles_creation 14:19:20 yes, just found that file :P 14:23:49 Hmm, I think Lair has a nice new floor too. 14:31:42 -!- syllogism has quit [] 14:32:49 Keskitalo: could you check? the evil_forest Lair ending has a nasty vertical line on the line of tiles just at the end 14:33:35 they do differ in the DNGN_ enum (lava vs endless_lava), but they both end up being the same tile so it should work well... but doesn't 14:33:54 Ah yeah, I see it 14:34:09 the oscillating effect looks good :) I was just checking it 14:34:32 I can sometimes see invisible rakshasa clones without see invis. (https://crawl.develz.org/mantis/view.php?id=4800) by Danei 14:35:45 does %rim 0 mean "don't draw an outline around this"? 14:35:46 It seems to draw a border around the normal lava 14:35:49 Wensley: yeah 14:37:30 it is done on the normal lava's side 14:37:45 also, the lava has the same border when it touches a non-lava tile 14:38:46 yeah, I think there was such a border added for water to make it transition better to floor 14:39:20 my guess is it should realize it doesn't need to do that into endless lava, but it doesn't 14:46:07 03kilobyte * rcc4277332e50 10/crawl-ref/source/ (5 files in 4 dirs): Use dtsund's "tile" (ok, a square of yellow with 10% alpha...) for halo. 14:46:17 03kilobyte * r4ccf1de03828 10/crawl-ref/source/tilecell.cc: Fix endless lava producing a "shore" border when it touches passable lava. 14:48:28 <|amethyst> kilobyte: hmm.. I'm getting compile errors from 68700b2 14:49:14 |amethyst: already fixed 14:49:21 <|amethyst> ah, oka 14:49:45 <|amethyst> not the missing tile 14:50:30 <|amethyst> kilobyte: tilepick.cc:808:59: error: ‘debuglog’ was not declared in this scope 14:51:00 omgwtfbbq 14:51:25 <|amethyst> I'm guessing you compiled with DEBUG to test :) 14:52:08 03kilobyte * r2632dd34b627 10/crawl-ref/source/tilepick.cc: Remove a debugging statement. 14:52:39 heh, me too 15:02:30 -!- SamB has quit [Ping timeout: 252 seconds] 15:12:53 -!- Keskitalo has quit [Quit: leaving] 15:22:56 -!- Wensley has quit [Ping timeout: 260 seconds] 15:25:44 -!- SamB has joined ##crawl-dev 15:33:17 -!- Zaba has quit [Ping timeout: 244 seconds] 15:36:03 -!- SamB has quit [Ping timeout: 252 seconds] 15:39:16 -!- casmith789 has joined ##crawl-dev 15:41:48 -!- SamB has joined ##crawl-dev 15:44:18 -!- Zaba has joined ##crawl-dev 15:44:26 -!- mikee_ is now known as sequell 15:45:22 -!- sequell is now known as mikee_ 15:57:13 haha 15:57:51 thanks mikee_. and irssi. now my sequell privmsg window points to mikee_ 15:58:45 Hmm, so it does. 15:58:55 I'm going to forget and he's going to get a query. 16:09:03 -!- SamB has quit [Ping timeout: 252 seconds] 16:17:18 -!- SamB has joined ##crawl-dev 16:21:25 kilobyte: is there some way I can have the build system make DLLs of the contribs, instead of static libraries? 16:29:49 SamB: would make sense, and they could be built this way, but by decided to lobotomize them in an anti-autoconf quest 16:32:25 * SamB is trying to figure out how to reduce the memory needed for linking crawl on his Windows machine 16:33:41 -!- blabber has quit [Quit: n8] 16:34:13 use -flto builds! 16:34:15 (jk) 16:34:32 yeah, DLLs would work fine 16:35:44 -!- Torokasi has quit [Ping timeout: 260 seconds] 16:39:19 -!- Torokasi has joined ##crawl-dev 16:41:31 -!- SamB has quit [Ping timeout: 252 seconds] 16:43:14 -!- SamB has joined ##crawl-dev 16:43:52 Eronarn: Aizul and guardian serpents cannot be recited to. Is this intentional? 16:45:43 Eronarn: looks like there is no check for mutagenic corpses to be eligible for Ablutions (impurity), yet being impure makes you uneligible for Apostates ("heretic") 17:02:25 I drew Damnation after drawing Tomb. Is the abyss supposed to never morph me out of this tomb? 17:09:36 *sigh* 17:09:43 SamB: any luck? 17:10:17 kilobyte: well, it just seems that our Makefiles are *way* too minimal for this 17:11:34 as in, lack of reasonable detection of libraries? 17:13:43 I was hoping to figure out how to do this with our contrib trees... 17:19:24 I guess you'd need to use full versions of the libraries... they are actually present in git 17:28:17 -!- SamB has quit [Ping timeout: 252 seconds] 17:31:39 -!- SamB has joined ##crawl-dev 17:34:45 -!- ixtli has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 17:35:21 -!- ixtli has joined ##crawl-dev 17:36:19 -!- Wensley has joined ##crawl-dev 17:45:40 -!- ixtli has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 17:46:35 -!- ixtli has joined ##crawl-dev 17:52:28 -!- ais523 has quit [Remote host closed the connection] 18:05:36 -!- ainsophyao has joined ##crawl-dev 18:11:33 -!- Twinge has joined ##crawl-dev 18:13:45 -!- ainsophyao has quit [Remote host closed the connection] 18:17:23 * SamB wonderes how impractical it would be to use link.exe instead of ld 18:30:03 -!- ZChris13 has joined ##crawl-dev 18:38:45 -!- alefury has quit [Read error: Connection reset by peer] 18:46:07 -!- ainsophyao has joined ##crawl-dev 18:54:54 -!- ainsophyao has quit [Remote host closed the connection] 18:55:37 zeidrich the Exhumer (L1 MDDK) (D:1) 19:16:51 -!- jeanjacques has quit [] 19:26:20 kilobyte: hm, yeah, muta corpse droppers should probably be considered impure for both 20:01:20 Anyone use Eclipse (or similar full-fledged IDE) for DCSS dev? 20:01:49 * due hasn't. 20:01:58 I know some people have used VC++, obviously. 20:03:31 also, I know it would be a pain (at this point, especially) to give each monster its own class....which would also increase compile times (while decreasing run-time, I imagine?)...but it seems like that might be a good organizational paradigm? Perhaps my inexperience with that is getting in the way of an objective perspective...thoughts? 20:03:46 uh 20:04:14 I think it would be next to impossible at this stage 20:04:22 polymorphing alone would be problematic 20:08:44 -!- edlothiol has quit [Ping timeout: 260 seconds] 20:21:50 Cryp71c: i wouldn't even give each monster its own class if i were doing it in java 20:22:20 -!- ainsophyao has joined ##crawl-dev 20:26:04 <|amethyst> Really, I'd only consider doing that in a language that makes it easy to create new classes on-the-fly 20:26:58 <|amethyst> though I guess you have to recompile for new monsters anyway, so... 20:29:32 -!- valrus has joined ##crawl-dev 20:33:36 Cryp71c: it's a crazy idea 20:34:25 what do you think this is, unreal? 20:34:39 even if it was, we would obviously not be writing said classes in C++! 20:35:38 (We would be using UnrealScript.) 20:38:00 -!- Cryp71c has quit [Ping timeout: 240 seconds] 20:39:23 Also, I imagine Monster subclasses would be restricted from adding any new data members 20:54:17 -!- Xiberia_ has joined ##crawl-dev 20:54:39 -!- Xiberia has quit [Ping timeout: 244 seconds] 20:54:42 -!- Xiberia_ is now known as Xiberia 21:00:35 -!- Cryp71c has joined ##crawl-dev 21:00:47 Sorry, system went into sleep 21:01:02 Eronarn, yeah, minecraft modding started me thinking on it..and its written in Java 21:01:14 It also has only a handful of mobs too :P 21:01:35 s/too/though 21:01:50 In summary: given crawls vast array of monster types, and the fact that it's written in C++, that's a crazy idea... 21:01:58 Cryp71c: problems arise when you think of stuff like draconians or ugly things or orcs 21:02:45 SamB, none of that really serves as problems..and in fact if you were to do it in a neat inheritence tree, setting entire genus's of monsters to behave similarly (like all orcs, for example) becomes easier in some regards than it is now. 21:02:53 Eronarn, how so? 21:03:15 Cryp71c: it would be too much for the linker ... 21:03:30 (I'm by no means taking this seriously, I had just thought about it and I tend not to filter out ideas much) :P 21:03:55 it would be reasonable to do if Crawl were Unreal... 21:04:02 ... maybe 21:04:14 SamB, ...DCSS is by no means a "large" c++ project, I'd be very surprised if technical issues arose from the "stress" resulting from so many classes. 21:04:42 Cryp71c: that would depend whether "uses all my RAM" counts as a technical issue 21:05:57 you know, it's kind of strange that standing on the orb causes it to disappear ... 21:05:58 SamB, you're referring to during the linking process? 21:06:04 Cryp71c: yeah! 21:06:08 it's bad enough *now* 21:06:28 SamB, really? I never experience any performance issues (RAM or otherwise) during the linking process... 21:06:32 that is, all 10 seconds of it. 21:06:36 (the linking) 21:06:52 Cryp71c: what linker? 21:07:14 SamB, no idea, tbh. I'm in Windows 7 using msysgit atm, but I've done it in linux (when last I developed) with comparable performance. 21:07:20 do you have debug info? 21:07:27 Though, I've no idea on the linker used at that time either. 21:07:35 what kind of CPU and quantity of RAM? 21:07:46 anyway, probably you were using GNU ld 21:08:01 and almost certainly that's what you're using now 21:08:16 but you probably have more RAM than I do 21:08:20 This system is a i7 950 2.8ghz w/ 6GB of ram 21:08:27 yeah, see, I've got one 21:08:35 (on this system) 21:08:41 but my work system (a dual core) with 2gb of ram performs jsut as well 21:08:54 give or take a second, I would guess 21:09:56 300+ MB is rather much regardless... 21:11:22 hrm, well I'm out. I'll be back on when I get to work in about 10 hours 21:11:26 G'night 21:23:33 Roughly how often is the trunk version updated? 21:23:40 Just out of curiosity 21:29:12 -!- valrus has quit [Remote host closed the connection] 21:29:58 Pingas, sometimes once a day, sometimes several dozen 21:30:01 g'night 21:30:02 -!- Cryp71c has quit [Quit: Leaving] 21:43:50 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928134238]] 21:46:50 03dolorous * re7e5fb87000f 10/crawl-ref/source/art-data.txt: Add wording fixes. 22:03:30 -!- Torokasi has quit [Ping timeout: 256 seconds] 22:12:26 -!- ainsophyao has quit [Remote host closed the connection] 22:29:36 -!- Wensley has quit [Ping timeout: 240 seconds] 22:57:08 -!- Pingas has quit [Read error: Connection reset by peer] 23:10:02 -!- SamB_ has joined ##crawl-dev 23:10:48 -!- Brannock has quit [Ping timeout: 245 seconds] 23:11:32 -!- SamB has quit [Ping timeout: 252 seconds] 23:11:32 -!- krel has quit [Ping timeout: 252 seconds] 23:11:44 -!- krel has joined ##crawl-dev 23:11:53 -!- ainsophyao has joined ##crawl-dev 23:24:15 Raycaster (L13 DESu) ERROR in 'mon-movetarget.cc' at line 108: ZotDef: monster sheep failed to pathfind to (39,26) (the Orb) (D:1 (ZotDef)) 23:27:18 !lg Raycaster