00:03:24 Unstable branch on crawl.develz.org updated to: 0.10-a0-1415-g7807af5 (32) 00:06:17 !tell bmh re: poison patch, it's ok to me, it could use a commit message that describes the changes though, now it's relative to the earlier patch..? 00:06:17 Keskitalo: OK, I'll let bmh know. 00:06:54 !tell bmh also I saw my first new abyss a couple of days ago.. creepy as hell O_o 00:06:54 Keskitalo: OK, I'll let bmh know. 00:18:46 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-1415-g7807af5 00:22:24 -!- edlothiol has quit [Ping timeout: 240 seconds] 00:37:52 -!- Keskitalo has quit [Quit: leaving] 00:47:39 -!- Zaba has quit [Read error: Operation timed out] 00:56:59 -!- Zaba has joined ##crawl-dev 00:58:44 -!- |amethyst has joined ##crawl-dev 01:06:15 -!- dtsund has joined ##crawl-dev 01:10:51 -!- valrus_ has quit [Remote host closed the connection] 01:16:36 -!- capablanca has joined ##crawl-dev 01:16:44 -!- mikee_ has quit [Ping timeout: 255 seconds] 01:16:45 -!- capablanca is now known as mikee_ 01:24:57 -!- ainsophyao has joined ##crawl-dev 01:26:00 -!- Torokasi has quit [Ping timeout: 240 seconds] 01:32:37 -!- mikee_ has quit [Ping timeout: 240 seconds] 01:36:16 -!- evilmike has quit [Quit: something happened] 01:38:25 -!- paxed has quit [Ping timeout: 260 seconds] 01:38:33 -!- paxed has joined ##crawl-dev 01:43:38 -!- paxed has quit [Remote host closed the connection] 01:43:45 -!- paxed has joined ##crawl-dev 02:10:59 -!- Pacra has left ##crawl-dev 02:22:10 -!- syllogism has joined ##crawl-dev 02:27:16 -!- neunon has joined ##crawl-dev 02:29:46 -!- monqy has quit [Quit: hello] 02:42:07 -!- ainsophyao has quit [Remote host closed the connection] 02:45:27 -!- mikee_ has joined ##crawl-dev 02:52:53 High Orc Priests do not sort (https://crawl.develz.org/mantis/view.php?id=4786) by XuaXua 03:00:49 -!- mikee_ has quit [Ping timeout: 256 seconds] 03:06:30 -!- dtsund has quit [Ping timeout: 260 seconds] 03:10:54 -!- Amonchakad has joined ##crawl-dev 03:15:00 -!- mikee_ has joined ##crawl-dev 03:16:33 morning! 03:16:33 Napkin: You have 3 messages. Use !messages to read them. 03:23:35 -!- jeanjacques has joined ##crawl-dev 03:24:36 -!- mikee_ has quit [Ping timeout: 260 seconds] 03:33:46 -!- mikee_ has joined ##crawl-dev 03:45:36 -!- mikee_ has quit [Ping timeout: 260 seconds] 03:50:31 -!- Amonchakad has quit [Quit: Page closed] 03:54:20 -!- a5tp_ has joined ##crawl-dev 04:02:39 wordpress updated to 3.2.1 04:02:45 please le me know if anything fails 04:06:55 -!- elly has quit [Ping timeout: 248 seconds] 04:09:34 -!- dpeg has joined ##crawl-dev 04:10:20 -!- ais523 has joined ##crawl-dev 04:10:23 -!- ais523 has quit [Changing host] 04:10:23 -!- ais523 has joined ##crawl-dev 04:12:36 -!- Keskitalo has joined ##crawl-dev 04:12:40 -!- ixtli has quit [Quit: Computer has gone to sleep.] 04:13:34 -!- elly has joined ##crawl-dev 04:18:58 -!- ais523 has quit [Read error: Connection reset by peer] 04:19:28 -!- mikee_ has joined ##crawl-dev 04:20:22 There's a remote, remote possibility that I can incorporate DCSS to my day job. %) 04:21:29 -!- ais523 has joined ##crawl-dev 04:24:34 Keskitalo: woohoo 04:36:47 -!- mikee_ has quit [Ping timeout: 276 seconds] 04:39:44 -!- mikee_ has joined ##crawl-dev 04:41:46 We'd be running a webtiles server. 04:41:59 a Finnish one :) 04:42:09 Keskitalo: Where do you work? 04:42:52 I'm a research assistant at the universitys computer science department (here in Oulu) 04:43:58 AH 04:43:59 ah 04:45:22 We're utilizing games in the research we're doing, I've been coding one past eight months. We had the idea now that maybe we could modify and use open source games as well. 04:48:37 The professor was receptive to this idea (especially since I'm in the DCSS devteam), I should send him more info on the project and what we could do with the game. Of course, nothing might come out of this but it'd be motivating for me. :P 04:49:31 ..I bet I'll have to explain the version number (not even 1.0 yet?!?!) :D 04:50:52 Keskitalo: does this have an influence on our survey? It is still time to add/change bits. 04:52:58 I don't think so, but thanks for reminding me about the survey(s), I can possibly use that info to sell the idea. 04:53:20 -!- MarvinPA has joined ##crawl-dev 04:53:33 Keskitalo: we'll launch the survey with the 0.10 release, so you can make up your mind until then. 04:53:39 Ok, thanks! 04:54:13 Where is a psychology student when you need one? :) 04:54:16 MarvinPA: hi! 04:54:25 -!- capablanca has joined ##crawl-dev 04:54:59 -!- mikee_ has quit [Ping timeout: 276 seconds] 04:54:59 -!- capablanca is now known as mikee_ 04:56:18 morning :) 04:57:11 Cryptic has gone wild on the old Mantis issues. I opened alpine and had a million new mails. 04:57:19 dpeg: <-- 04:57:56 Eronarn: oh, I apologise 04:58:06 Did you collaborate? 04:58:15 no, i just mean i'm a psych student :) 04:58:33 ah, wonderful 04:58:49 -!- ais523 has quit [Remote host closed the connection] 05:00:14 jpeg and I have set up a new survey... the last one was pretty much ad-hoc; I've been toying with this poll idea, mentioned it on ##crawl, got *immediate* feedback and was lucky that I thought about possible questions a little in advance. This time we're much better at it. Still, having someone look over it would be 05:00:19 damn 05:00:29 ...having an expert look over it would be useful. Interested? 05:00:41 sure, though i'm not exactly an expert yet :P 05:01:26 jpeg and I are bloody amateurs (not that I think that professional > amateur in general) although we like to say Likert scale =) 05:01:38 -!- mikee_ has quit [Ping timeout: 245 seconds] 05:01:56 Eronarn: shall I send you the thing? 05:01:59 i tend to be pretty busy lately, but if you email it to me (eronarn@gmail.com) i can look and tell you if i spot anything 05:02:07 cool 05:02:41 -!- MarvinPA has quit [Read error: Connection reset by peer] 05:03:08 -!- MarvinPA has joined ##crawl-dev 05:03:18 sent 05:03:41 ok, will probably get back to you by the end of the weekend 05:03:42 -!- ortoslon has joined ##crawl-dev 05:03:55 unless you needed it sooner? 05:04:02 now that slaying works like extra enchantment, how does it work for unarmed? 05:04:05 no no, we have time 05:05:27 The plan is to stage the survey together with the 0.10 release, and in a way that also reaches purely local players (link on starting page), as well as not-anymore-players (roguelike forums of other games etc.) 05:05:42 *starting screen 05:08:52 include it in the distribution? :) 05:09:00 like, a link in the windows installer! 05:09:11 ah, you do say starting screen 05:09:27 * Keskitalo should read through before commenting 05:09:39 "complete this survey to enter Ecumenical Temple" :) 05:09:52 moin 05:10:49 ortoslon: sounds good :) 05:11:13 even better, give a free rune for completion 05:12:10 We need a captcha for the survey (will be on a webpage for user convenience) -- I suggested questions along "Who is a well-known opponent? Siegfried / Sigmar / Sigmund" etc. But jpeg says we should take something standard. 05:12:37 I see there has been some discussion about special rooms 05:12:55 well, firstly: These days, they are _completely_ normal vaults. 05:12:58 Zaba: yes, but they're also lualised, so it was much ado about very little 05:13:46 the subvaults defined in des/builder/rooms.des are used by the 'special_room' vault in des/variable/mini_monster.des, and by layout_roguey 05:14:33 the 'special_room' vaults tries (and fails, but that's irrelevant) to be like the old special rooms on normal levels 05:14:42 Zaba: what do you think about them? If we keep them, what about changes and additions? E.g. less boring layouts, larger doors, draconians? 05:14:51 and layout_roguey might fill one of its rooms with a special room, which is historical behaviour that was broken for a long while 05:15:49 dpeg, I think that ultimately they should be kept 05:16:02 ok, so expansion is the goal 05:16:11 (I really like layout_roguey since it's been fixed & the doors added, btw) 05:16:34 Keskitalo, fixed? 05:16:46 It used to overlap with some other layout not too long ago? 05:16:49 you fixed that :P 05:16:56 oh, that 05:17:11 yeah, it used to overlap with builder_basic 50% of the time, which was horrible. 05:17:23 it also used to build overlapping rooms, which I think also removed 05:17:43 because that became kind of out of place with the whole door business 05:17:45 and it could place features in the rooms? 05:18:06 The ubiquity of doors might have triggered the door god ideas :) 05:18:49 layout_roguey is also infamous for building the rooms full of treasure 05:52:09 -!- mumra has joined ##crawl-dev 05:52:09 -!- mumra has quit [Client Quit] 05:52:47 -!- edlothiol has joined ##crawl-dev 05:57:49 -!- Zaba has quit [Ping timeout: 244 seconds] 05:58:57 -!- ainsophyao has joined ##crawl-dev 06:02:42 -!- Zaba has joined ##crawl-dev 06:14:17 -!- jle_ has joined ##crawl-dev 06:24:43 -!- mikee_ has joined ##crawl-dev 06:32:42 so the Mantis purge regurgitated the /healing issue. Problems are: /healing works like !HW, not !healing. In addition, "wand/potion of heal wounds" does not sound very good (I've been told). Ideas? 06:34:24 I thought about it a bit, best I could think of was "curing" for hw and "healing" for healing -- because Final Fantasy has "cure" for hp and "heal" for status ailments :) 06:34:24 What was the Ely evocation called though? 06:34:24 invocation 06:35:04 That's called Healing, so perhaps we should call hp healing healing and the potion of healing curing. 06:35:12 curing wounds sounds strange. You usually cure diseases. 06:35:17 as another proof Final Fantasy is wrong, I think that's the other way 06:35:18 kilobyte: You have 2 messages. Use !messages to read them. 06:35:26 Restoration or Purification -- the one that Mummies _don't_ use 06:35:53 Purification, although the potion does heal a bit of hp. Do we have to mind that? 06:36:04 I am fine with any way, e.g. !healing -> !curing, !heal wounds -> !healing. 06:36:25 Getting rid of the annoying mismatch between wand and potion is worth it. Players would adjust real quick. 06:36:30 Keskitalo: Hi! 06:36:37 kilobyte: Hi, too! :) 06:36:55 -!- capablanca has joined ##crawl-dev 06:37:01 dpeg, is such duplication of the effect justified, anyway? 06:37:12 -!- mikee_ has quit [Ping timeout: 252 seconds] 06:37:13 -!- capablanca is now known as mikee_ 06:37:45 Zaba: that is a question on its own. We want to keep the potion; removal of the wand has never been discussed. 06:38:49 (theoretically, it's a nice, limited way to heal allies when not with Ely - and also pacify hostiles when with ely but lacking piety/somesuch) 06:42:31 Any objections to s/healing/curing/ and s/heal wounds/healing/ for potions? 06:42:32 also, /healing is has the funniest use-id 06:43:09 No objection! 06:43:46 Oh, I didn't comment that Zaba's point was good. 06:43:56 Final Fantasy may also be wrong, but it feels so gooooooooooood 06:46:19 I like purification better than curing 06:46:29 or cleansing. 06:48:43 cleansing is something else in crawl 06:48:58 Ah :( 06:49:10 tso has cleansing flame or something 06:50:00 The goal is not find the perfect solution but just something better. 06:52:34 dpeg: Yeah, go ahead with purification or curing. I'm not gonna go bikeshedding. 06:52:34 I don't like the idea of changing the name of the potion of healing 06:52:49 Zaba: why? 06:53:45 well, it's pretty common, and 'healing' is a fittingly common word, that also happens to concisely describe its effect 06:53:54 not really, that is the problem 06:54:15 why is that a problem? 06:54:24 We have HP, aka Health. !HW does nothing but increase. So it should be called "healing" (we won't call it "more HP"). 06:54:32 *but increase HP 06:54:41 Why not antidote or some such? 06:55:19 I don't like reasoning from the past, or with player expectations. New players won't have any problems whatsoever, and old ones will adapt quickly. 07:05:52 -!- ais523 has joined ##crawl-dev 07:07:39 -!- capablanca has joined ##crawl-dev 07:10:21 -!- mikee_ has quit [Ping timeout: 252 seconds] 07:10:28 -!- capablanca is now known as mikee_ 07:15:58 -!- ais523 has quit [Read error: Connection reset by peer] 07:18:36 -!- ais523 has joined ##crawl-dev 07:27:23 -!- Cryp71c has joined ##crawl-dev 07:27:32 Morning 07:31:24 -!- alefury has joined ##crawl-dev 07:35:48 hi 07:36:18 yo 07:41:30 -!- MarvinPA has quit [Read error: Connection reset by peer] 07:51:19 Heh, trying to manage it so that your allies and pacified monsters don't fight each other isn't super fun. :) 07:54:49 03kilobyte * r8092dc659f02 10/crawl-ref/source/spl-clouds.cc: Allow Conjure Flame to burn down trees. 07:54:56 03kilobyte * r49a51619d834 10/crawl-ref/source/mon-util.cc: Fix Ignite Poison not affecting dancing weapons of venom. 07:54:56 03evilmike * rcb02b2be7294 10/crawl-ref/source/mon-pick.cc: Remove tentacled monstrosities from Slime. 07:54:57 03kilobyte * rdffab0535792 10/crawl-ref/source/spl-util.cc: Mark Insulation as useless if you have rElec (permanent/temporary). 07:54:57 03kilobyte * r317dfc6ac518 10/crawl-ref/source/rltiles/UNUSED/gods/ (6 files): Put Denzi's god tiles into UNUSED/ so they won't be lost. 07:54:57 03kilobyte * r038b95b02c35 10/crawl-ref/source/ (beam.cc cloud.cc): Give penance if a monster suffers from a cloud of miasma or mutation you caused. 08:02:01 -!- Mu_ has joined ##crawl-dev 08:07:04 kilobyte, are those mantis issues you're doing? I remember seeing several of those as old bug reports, I believe. 08:08:27 Cryp71c: going through mails from mantis, many from you 08:08:59 I disagree with a few of closings, and three of them were actually trivial to fix 08:09:30 yeah, I was on a mantis rampage yesterday, the trivial stuff I would've done, but I literally only just got the basic setup of my work environment setup last night, well after I had been working on mantis. 08:10:32 As always, you're welcome to re-open any that you want addressed, but since most / all of the ones I had closed were innactive for at least a year, some closer to two, they weren't being looked at anyways 08:12:03 yeah, with so many open bugs it's probably better to go very hastily and accidentally close valid ones than to have an unmanageable mess 08:12:37 anything from back then that's still relevant will get re-reported eventually :P 08:12:44 yeah, mantis is in terrible shape right now, 1000 "new" Issues alone 0_0 08:13:50 mhh, i can try to help a bit, should have some time on the weekend 08:14:13 cant fix anything, but reviewing old reports is no problem 08:15:00 Cryp71c: Great that you actually went through with a clean up. I've been thinking about it but don't have updater rights/time to do it. 08:16:54 ghallberg, yeah, I'll continue over the next week or so, I'm sure...I would be willing to bet at least 1/2 of the 1k new bugs are garbage in one way or another. 08:17:22 alefury, if you can't close BRs, !tell me the mantis #s and I'll close them, or ask a willing voice-haver here in the channel 08:17:29 there's a big one: window resizing in tiles. Doesn't seem that big by itself, but issues with maximizing/dual-monitor are tied to it. 08:17:43 i think i can close 08:17:57 Are those maximizing / dual-monitors still opened / have recent comments? 08:18:21 its one you closed :P 08:18:38 1004 08:18:41 wait, wait... Nap King made the mistake of giving me full access to all Mantis options that can be accessed from the interface, I think managing access should be there :p 08:18:58 i got updater status yesterday 08:19:02 ah, cool 08:19:08 yep :) 08:19:11 alefury, I closed window resizing in tiles, which is super old and trivial 08:19:27 kilobyte, are there separate BRs for the other issues regarding maximizing / dual monitor? 08:21:59 on specific issues with those 08:22:26 with new webtiles code that fully handles resizing, it's likely it's a matter of copying the fix 08:28:44 -!- valrus_ has joined ##crawl-dev 08:35:56 -!- Brannock has joined ##crawl-dev 08:41:50 -!- paxed has quit [Ping timeout: 276 seconds] 08:43:21 -!- paxed has joined ##crawl-dev 08:45:19 -!- ncampion has quit [Quit: Linkinus - http://linkinus.com] 08:46:43 -!- ainsophyao has quit [Ping timeout: 265 seconds] 08:47:56 "giant cockroach oozes through the web" ... 08:52:23 will report or fix that later 08:52:25 -!- Keskitalo has quit [Quit: leaving] 08:54:11 03kilobyte * rac5abe71e5bf 10/crawl-ref/source/ (dat/dlua/dungeon.lua ng-setup.cc): Purge Lua's dgn.persist on a new game. 09:03:07 -!- Torokasi has joined ##crawl-dev 09:03:25 -!- paxed has quit [Ping timeout: 240 seconds] 09:05:26 -!- paxed has joined ##crawl-dev 09:09:01 -!- Pingas has joined ##crawl-dev 09:09:18 -!- ais523_ has joined ##crawl-dev 09:09:28 -!- ais523 has quit [Disconnected by services] 09:09:29 -!- ais523_ is now known as ais523 09:14:02 -!- ais523_ has joined ##crawl-dev 09:14:16 -!- ais523 has quit [Disconnected by services] 09:14:17 -!- ais523_ is now known as ais523 09:16:36 -!- st_ has joined ##crawl-dev 09:19:15 -!- jle has quit [Ping timeout: 258 seconds] 09:20:33 * Torokasi sees his issue's been closed, checks related one. Augh, I swear I searched for that! Sorry. 09:25:09 well, with that many open bugs, no wonders it's hard to find the right one 09:25:40 * Torokasi nods. At least the issue's known, though. 09:25:54 -!- jle has joined ##crawl-dev 09:26:02 -!- paxed has quit [Ping timeout: 276 seconds] 09:27:34 -!- paxed has joined ##crawl-dev 09:31:53 -!- jle has quit [Ping timeout: 276 seconds] 09:32:06 03dolorous * r1d018e35974d 10/crawl-ref/source/ (describe.cc describe.h traps.cc traps.h wiz-dgn.cc): Fix Zot traps' names not being capitalized, and clean up trap code a bit. 09:32:32 -!- paxed has quit [Ping timeout: 276 seconds] 09:32:45 -!- paxed has joined ##crawl-dev 09:48:47 -!- paxed has quit [Ping timeout: 276 seconds] 09:49:45 -!- paxed has joined ##crawl-dev 09:57:01 -!- bmh has joined ##crawl-dev 09:57:20 hi 09:57:21 bmh: You have 2 messages. Use !messages to read them. 09:57:24 !messages 09:57:25 (1/2) Keskitalo said (9h 51m 7s ago): re: poison patch, it's ok to me, it could use a commit message that describes the changes though, now it's relative to the earlier patch..? 09:57:31 !messages 09:57:32 (1/1) Keskitalo said (9h 50m 38s ago): also I saw my first new abyss a couple of days ago.. creepy as hell O_o 09:59:15 yo bmh 09:59:32 hi 10:07:38 !tell Keskitalo I'll try to write you some flowery prose for the commit message 10:07:38 bmh: OK, I'll let Keskitalo know. 10:07:39 -!- bmh has quit [Quit: bmh] 10:23:39 -!- dpeg has quit [Quit: Lost terminal] 10:23:58 !tell Zaba could you tell me which vaults should not clear properties (colour, pgrid, height, tile_flv)? Currently, if a overwritable vault sets those, they carry over even when overwritten. 10:23:58 kilobyte: OK, I'll let Zaba know. 10:25:26 kilobyte, you mean, which properties of a cell should be reset when a vault overwrites it? 10:25:26 Zaba: You have 1 message. Use !messages to read it. 10:26:02 well, colour and tile_flv for sure 10:26:45 -!- valrus__ has joined ##crawl-dev 10:27:07 probably pgrid too 10:27:46 I'm more asking about which vault types... I'm somewhat unsure what for example unique placement does 10:28:11 ie, a single "." cell... could look odd on a tiled/coloured floor 10:28:15 I'd say all vaults should clear them 10:29:27 the rationale is that then they're in an expected (default) state for the vault designer 10:29:40 layouts being overwritable vaults is an implementation detail, it shouldn't leak 10:29:51 -!- valrus has quit [Ping timeout: 248 seconds] 10:30:10 do we have other overwritable vaults? 10:30:17 hopefully not 10:30:23 we don't 10:30:52 some vaults can overwrite anything though, right? like overflow altars and pan entrance 10:30:57 maybe also the zot entrance vaults 10:31:03 what about this: these get cleared only if there is no MMT_VAULT yet: so unique placement won't drop colours 10:31:27 beh, no: yiuf and stuff 10:31:59 kilobyte, you mean, only when they're _not_ tagged can_overwrite? 10:32:21 alefury, vaults that can overwrite everything are those tagged can_overwrite 10:33:25 hm. 10:33:50 looks like only 1x1 vaults have can_overwrite 10:37:25 -!- ortoslon has quit [Read error: Connection reset by peer] 10:38:01 kilobyte, sorry, I'm not making much sense at the moment. Yes, clearing them only when there isn't MMT_VAULT set yet would make sense. 10:39:14 I finally recalled what the original problem is :P 10:41:04 indeed, because overwritable vaults don't set MMT_VAULT, and uniques shouldn't overwrite vault colors/tiles/whatever.. 10:41:10 !coffee Zaba 10:41:11 * Henzell hands Zaba a mug of café au lait, brewed by Crazy Yiuf. 10:41:43 there are two solutions: MMT_VAULT on the old or can_overwrite on new 10:41:49 not sure which is better 10:42:10 MMT_VAULT on old, because it handles normal (non-can_overwrite) vaults being placed on layouts that, for example, set tiles 10:42:48 since the layout has no MMT_VAULT, the tile flavour gets cleared where the new vault is placed 10:43:33 actually, I see these are mostly equivalent, outside of wizmode 10:44:02 hmm no, trove card and anything that can place a vault after the builder is done 10:45:24 if a regular vault specifies a tile, then the trove portal is created on it, you'd have a trove which uses the old tile 10:46:12 I meant "trowel" 10:47:50 trowel portals aren't can_overwrite 10:48:15 they're just placed without checking for collisions 10:50:18 so clearing properties for vaults -without- can_overwrite would handle them correctly 10:50:46 Ctrl-lclick on ally 2 spaces away with reaching weapon does not give option to attack (https://crawl.develz.org/mantis/view.php?id=4787) by XuaXua 10:51:36 whereas checking for absence of mmt_vault wouldn't. But are there any cases where it would, where !can_overwrite wouldn't. 10:54:36 *brain melts* 10:58:44 kilobyte, okay, I think it makes sense if one thinks of can_overwrite as of an imaginary 'no_clear_properties' tag. 11:02:36 03kilobyte * r3f9ab11f282a 10/crawl-ref/source/describe.cc: Fix parsing of Zot traps always failing. 11:02:44 03kilobyte * r75ae42873a40 10/crawl-ref/source/dungeon.cc: Clear old colour, tile_flv and pgrid when a vault is overwritten. 11:03:21 another issue: any monster placed not on the exact spot (due to bands or the initial one being unhabitable) can be placed inside walls/etc 11:03:34 eek! 11:04:32 apply_grid goes sequentially through all cells... so it places the monster when half of the vault is not yet there 11:05:12 would need to do this in two passes, probably... 11:05:55 there's also some Generating_Level and item placement hack in apply_grid that looks ugly 11:06:18 -!- ainsophyao has joined ##crawl-dev 11:07:18 -!- jle__ has joined ##crawl-dev 11:16:38 -!- MarvinPA has joined ##crawl-dev 11:18:07 03dolorous * r2fa2670b70b6 10/crawl-ref/source/dungeon.cc: Fix USE_TILE #ifdef. 11:23:09 -!- monqy has joined ##crawl-dev 11:24:01 -!- valrus__ has quit [Remote host closed the connection] 11:28:50 -!- Keskitalo has joined ##crawl-dev 11:36:02 Zombies walk through offscreen door mimic (https://crawl.develz.org/mantis/view.php?id=4788) by XuaXua 11:44:32 -!- alefury has quit [Quit: ChatZilla 0.9.85 [Iceape 2.0.11/20110701115916]] 12:04:37 -!- paxed has quit [Ping timeout: 240 seconds] 12:06:41 -!- paxed has joined ##crawl-dev 12:11:13 Cannot leave Abyss after banishment from Ziggurat (https://crawl.develz.org/mantis/view.php?id=4789) by minstrel 12:23:33 -!- ainsophyao has quit [Remote host closed the connection] 12:27:23 -!- paxed has quit [Ping timeout: 276 seconds] 12:28:46 -!- paxed has joined ##crawl-dev 12:33:58 -!- ais523 has quit [Read error: Connection reset by peer] 12:34:33 -!- ais523 has joined ##crawl-dev 12:38:08 -!- alefury has joined ##crawl-dev 12:42:31 -!- ainsophyao has joined ##crawl-dev 12:45:09 -!- ainsophyao has quit [Remote host closed the connection] 12:48:16 -!- ainsophyao has joined ##crawl-dev 12:50:08 -!- paxed has quit [Ping timeout: 256 seconds] 12:51:51 -!- paxed has joined ##crawl-dev 12:52:57 -!- jle__ has quit [Ping timeout: 258 seconds] 12:57:35 -!- elly has quit [Ping timeout: 248 seconds] 12:59:05 -!- elly has joined ##crawl-dev 13:12:14 -!- paxed has quit [Ping timeout: 256 seconds] 13:13:55 -!- paxed has joined ##crawl-dev 13:13:57 -!- dtsund has joined ##crawl-dev 13:18:24 -!- valrus_ has quit [Remote host closed the connection] 13:20:09 03Keskitalo * r68fcc04db6fb 10/crawl-ref/source/dat/descript/items.txt: Update staff of poison's description to mention poisoning resistant monsters. 13:20:19 03Keskitalo * ra96f5a122c1f 10/crawl-ref/source/traps.cc: Fix every substantial web-immune monster "oozing through the web". 13:20:19 03Keskitalo * re91f0aa96b53 10/crawl-ref/source/monster.cc: Make not all clingers web-immune, just spiders. 13:23:11 -!- elly has quit [Ping timeout: 248 seconds] 13:35:49 -!- evilmike has joined ##crawl-dev 13:37:35 -!- edlothiol has quit [Ping timeout: 248 seconds] 13:44:58 kilobyte: oh, did you see my guess about the wierd problems with the .des cache that people have run into on Windows? 13:46:10 hm, the scoring pages stopped updating on 17 Oct 13:46:16 anyone know why? 13:46:57 oh, probably that was when there were issues with a CAO partition being full? 13:47:05 was that when rax---yeah 13:48:06 oh fiddlesticks 13:48:10 I don't know how to start that 13:48:28 maybe napkin does? 13:48:42 lemme see if I wrote it down 13:49:34 it ought to be in some user's crontab, at @reboot, probably 13:49:41 it may even actually be 13:49:48 It's not. 13:50:02 well, at least, that's how *I* start stuff like that ;-) 13:50:23 There's actually decent reason to not start everything at reboot, depending on what the point of the reboot is, but I should arguably have a single script that does everything that I want and not have to chase up three or four different kinds of documentation. 13:50:33 hmm 13:50:39 And it might be better to just start it anyway and turn it off if I need to. 13:50:57 scripting things is usually better than scripting them for only startup 13:51:06 Regardless, I can't put things in a crontab if I don't know what they are. :) I wasn't paying attention to the box at all for a while --- a lot of re-learning to do. 13:52:04 Oh hey I think I found the docs for scoring 13:52:08 rax: well, part of that was a suggestion to try looking in any crontab(s) that might have been deemed appropriate ;-) 13:52:19 there's probably a dcss_scoring directory somewhere 13:52:25 SamB: That was where I looked first. :) 13:52:43 elliptic: It's /home/snark/scoring and I think I just started it but if it fails I might also need to poke mysql 13:52:44 and probably you just need to do python scoresd.py 13:53:01 I also tend to make suggestions at times when there isn't much that can be done about them 13:53:10 SamB: I've noticed. ;) 13:53:48 @??dragon 13:53:48 dragon (03D) | Speed: 10 | HD: 12 | Health: 73-110 | AC/EV: 10/8 | Damage: 20, 13, 13 | Flags: fly, !sil | Res: 06magic(64), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1357 | Sp: flame blast (3d24). 13:53:52 @??lindwurm 13:53:52 lindwurm (11l) | Speed: 10 | HD: 9 | Health: 34-66 | AC/EV: 8/6 | Damage: 20, 10, 10 | Flags: !sil | Res: 06magic(36) | XP: 645 | Sp: flame blast (3d18). 13:54:52 on the theory that it might help with Next Time™ 13:55:00 @??giant centipede 13:55:00 giant centipede (03s) | Speed: 13 | HD: 2 | Health: 6-12 | AC/EV: 2/14 | Damage: 208(nasty poison) | Res: 06magic(8) | Vul: 09poison | Chunks: 09poisonous | XP: 12. 13:55:02 ...hahahaha all of ruby, perl, and python are running on this machine for various parts of the system 13:55:13 SamB: Oh it may! That is certainly true. 13:55:28 rax: you pretty much expect any *nix system to be like that nowadays 13:55:34 !tell kilobyte A priest of zin got up to ***** piety by d:7. Intended? http://crawl.develz.org/morgues/trunk/DancesWithWargs/morgue-DancesWithWargs-20111020-050813.txt 13:55:35 elliptic: OK, I'll let kilobyte know. 13:55:41 it used to be just perl + python 13:56:43 rax: just be glad if you don't need PHP, too ;-) 13:57:22 it's like someone took the worst parts of perl ... 13:57:35 -!- Elynae has joined ##crawl-dev 13:57:48 -!- valrus has joined ##crawl-dev 13:57:50 (In fact, I think that's what it actually happened.) 14:02:26 what's up? 14:03:22 rax, did you find greensnark's screen session? 14:06:54 "item buggily placed" in Abyss (https://crawl.develz.org/mantis/view.php?id=4790) by ortoslon 14:08:19 oh.. it's gone :-O 14:13:59 wait 14:14:05 wasn't there a bug named that already ? 14:15:23 My Vaults monster set experiment doesn't seem to mess up V:8 completely anymore. Yay. 14:15:28 Napkin: Reboots do that to screen sessions :) 14:15:38 sad, but true 14:16:31 -!- elliptic has quit [Ping timeout: 248 seconds] 14:18:07 BTW, whoever implemented my unique executor, props...mad props. 14:20:17 ah, didn't see cao got rebooted 14:20:43 awesome that you got the scoring script running 14:20:54 @??elephant 14:20:54 elephant (03Y) | Speed: 10 | HD: 9 | Health: 52-84 | AC/EV: 8/2 | Damage: 20, 5 | Res: 06magic(60), 12drown | XP: 430. 14:21:05 i wouldn't know how.. last time i found his screen by chance and use the shell history ;) 14:21:07 @??emperor scorpion 14:21:07 emperor scorpion (15s) | Speed: 10 | HD: 11 | Health: 41-80 | AC/EV: 5/8 | Damage: 3004(medium poison), 11, 11 | Res: 06magic(44) | Vul: 09poison | Chunks: clean/none/unknown | XP: 898. 14:21:17 @??dire elephant 14:21:17 dire elephant (02Y) | Speed: 10 | HD: 15 | Health: 93-133 | AC/EV: 13/2 | Damage: 40, 15 | Res: 06magic(100), 12drown | XP: 1613. 14:21:25 kilobyte, looks like you implemented my executioner? props :P 14:21:30 Keskitalo: I wanted to comment on the monster set for vaults you proposed on the wiki. I think differentiation is good, but the I think the idea that ranged enemies work better in vaults isn't fully true... mainly because it's harder to fight melee enemies in corridors in the vaults 14:21:47 the table you put on the wiki still has melee enemies, I just think it's worth mentioning that 14:22:21 Yeah, someone else had a similar comment as well. 14:22:35 Melee monsters can surround you without corridors. 14:22:42 removing stuff like slime creatures makes sense though, because they're meant for corridors 14:23:08 Ranged enemies are definitely more lethal in the open, though. 14:24:01 -!- edlothiol has joined ##crawl-dev 14:24:06 Right now the set I'm testing has mainly ranged opponents, and it gets really monotonous. 14:24:30 yeah that's another thing I was a bit concerned about... ranged enemies tend not to be very fun to fight in huge quantities 14:24:41 elliptic: seems to be really random... still, we may think about lowering the dependency on depth somehow 14:25:31 For vaults, perhaps the rule should be that enemies should come mainly in groups. 14:26:05 That makes it challenging in the open - the threat from groups is exactly what you can manage with corridors. 14:27:31 A proper theme for the monster set would be nice as well.. 14:30:13 kilobyte, what would you say to me proposing Ignacio being more difficult and guarding something or ...? I don't like the thought of my only unique being more easily killed than cerebov :D 14:30:27 hard to think of a way of differentiating it with late dungeon, without making fewer monsters appear in late D... 14:31:00 I liked the idea about themed levels in vaults, pretty radical change though... 14:31:20 Vaults is boring as it is, until you do 8. 14:31:29 The exception is running into Boris, that's it.. 14:31:38 We could put the deep dwarves in either, but I've started to think their lack of healing means they should only be on levels you can access once. 14:31:53 -!- dpeg has joined ##crawl-dev 14:31:57 dpeg, yo! 14:32:04 Hi! 14:32:06 one thing I tried offline (that I knew would screw things up, but tried anyway) was to edit dummy.des and make it so it tries to acutally place vaults on every level 14:32:09 the results aren't exactly pretty 14:32:58 dpeg, was just talking to kilo (though he hasn't responded)....what would you say to giving Ignacio a slight buff (in terms of base damage) and a randart weapon (exec axe, ofc) that he drops on-death? I'm not loving that my only unique is a pushover. 14:33:14 :D 14:33:22 evilmike: I seem to recall you mentioned that before 14:33:25 * Cryp71c is back and already making outrageous requests. 14:33:35 someone, maybe you, said something about there not being enough of them to start with 14:34:33 SamB: yeah... can't exactly think of much to add to the rotation though, because the theme of the branch is just "boxes" 14:34:45 he's not that much of a pushover as such, uniques that late are never going to get a particularly large number of kills though 14:34:48 box mimics 14:35:00 evilmike: come up with a better theme? 14:35:01 Cryp71c: I am not a Panner. Talk to those who travel Pan regularly (elliptic, evilmike, mikee, kilobyte, MarvinPA) and if they agree, off you go! 14:35:05 since everyone by that point will be well-prepared for just about anything 14:35:11 -!- Pingas has quit [Ping timeout: 248 seconds] 14:35:16 too bad this game has no ceilings :-( 14:35:18 evilmike: talking about Vaults? 14:35:27 yeah 14:35:43 MarvinPA, his k/d is like 6/143 ; if no one is in favor of buffing him, I don't see any reason to keep him in 14:35:55 -!- Pingas has joined ##crawl-dev 14:36:19 MarvinPA, he's in pan, IMO he aught to be as tough (or tougher) than the average pan lord. 14:36:21 i addressed this a little bit in ##crawl 14:36:29 what are typical k/d ratios for uniques that late ? 14:36:31 that's a lot better than most pan lords, probably 14:36:35 he would get more kills if people had a greater incentive to fight him 14:36:36 if you just take 0.10 numbers 14:36:40 evilmike: you're aware of the wiki Vaults proposal? 14:36:47 note that more people have fought cerebov than ignacio 14:36:52 !lm s=uniq 14:36:52 358 milestones for SamB: 61x Terence, 54x Jessica, 53x Ijyb, 35x Sigmund, 26x Crazy Yiuf, 21x Grinder, 17x Edmund, 14x Menkaure, 12x Eustachio, 11x Blork the orc, 11x Dowan, 10x Duvessa, 9x Prince Ribbit, 5x Pikel, 3x Grum, 2x Erica, 2x Purgy, 2x Joseph, 2x Psyche, 1x Maurice, 1x Snorg, 1x Kirke, 1x Jozef, 1x Josephine, 1x Erolcha, 1x Nessos, 1x Agnes 14:36:57 MarvinPA, was he changed in 0.10? I was looking at >0.9 data 14:37:01 and its pretty bad 14:37:11 buffing him without adding an incentive will make FEWER people fight him and he will probably end up with fewer kills 14:37:12 dpeg: yeah.. it's more like a collection of proposals though, some of them incompatable with one another 14:37:18 yes, i believe he has stronger melee now instead of torment 14:37:33 and spawns later in pan but if you don't kill him he'll keep spawning on new levels until you do 14:38:00 make ignacio the pandemonium serpent of hell? eg place randomly in one of the four unique pan lord vaults... 14:38:00 !lg * v>=0.10 unique=Ignacio 14:38:00 Unknown selector: unique 14:38:09 !lg * v>=0.10 uniq=Ignacio 14:38:10 Unknown selector: uniq 14:38:11 that would at least force people to deal with him, sort of :P 14:38:23 !lm * cv=~0.10 uniq=ignacio 14:38:23 37. [2011-10-21] jeanjacques the Ogre Mage (L27 OgFE) killed Ignacio on turn 105641. (Pan) 14:38:40 evilmike: is there something you like of the lot? 14:38:47 !lm * cv=~0.10 uniq=ignacio s=cv 14:38:47 37 milestones for * (cv=~0.10 uniq=ignacio): 37x 0.10-a 14:39:03 !lg * killer=ignacio cv=~0.10 14:39:03 No games for * (killer=ignacio cv=~0.10). 14:39:12 MarvinPA, so...now he's 0 for 37 14:39:13 lol 14:39:28 !lm * cv=~0.10 s=uniq o=-average(xl) 14:39:28 Bad sort condition: 'average(xl)' 14:39:29 and that's hardly a worthwhile-sized sample :P 14:39:34 !lm * cv=~0.10 uniq=khufu 14:39:34 82. [2011-10-21] 78291 the Brawler (L24 DsEE) killed Khufu on turn 103943. (Crypt:2) 14:39:38 dpeg: the stuff under the "use rooms" header seems interesting, the stuff about making the levels themed is interesting though it's just a vague idea 14:39:40 !lm * cv=~0.10 s=uniq o=-avg(xl) 14:39:40 Bad sort condition: 'avg(xl)' 14:39:41 !lg * cv=~0.10 killer=khufu 14:39:41 No games for * (cv=~0.10 killer=khufu). 14:39:44 MarvinPA, don't blame me! you said he was changed in 0.1 14:39:53 Clearly the issue isn't people avoiding him, though 14:40:02 especially if he's showing up on every level the first time after you encounter him. 14:40:02 dpeg: differentiating the monster set from late D also seems good, but problematic... Keskitalo mentioned that making ranged enemies super common causes it to be monotonous 14:40:08 dpeg: I've been trying out a mostly-ranged monster set locally, and it's not going well. 14:40:11 Yeah, that. 14:40:13 not every level, i don't think 14:40:20 if you know it could get dangerous pan is trivial to escape 14:40:29 pan is a lot easier to leave now too, yeah 14:40:36 exits are more common? 14:40:42 And evilmike (and someone else, I forget sorry) mentioned that it's not a given that melee monsters are inefficient in the open, since they can surround you there better than in corridors. 14:40:43 well, less trivial to escape in an emergency though 14:40:49 !lm * cv=~0.10 o=average(xl) 14:40:49 Bad sort condition: 'average(xl)' 14:40:52 exits are more common but you can't exit via the abyss 14:40:53 -!- Pingas has quit [Ping timeout: 255 seconds] 14:40:55 !lm * cv=~0.10 o=avg(xl) 14:40:55 Bad sort condition: 'avg(xl)' 14:40:58 i like how Cryp71c has just decided to dismiss all of my input from making one query 14:41:01 why does that not work? 14:41:11 is xl not numeric? 14:41:25 you probably can't sort with !lm like that 14:41:29 oh 14:41:37 also why would you want the average level of all milestones anyway? :P 14:41:40 I'm off to sleep now, cheers! 14:41:42 point 14:41:43 -!- Keskitalo has quit [Quit: leaving] 14:41:43 mikee_, not dismissing anyone's imput, but whether or not he's avoidable clearly isn't the only issue. 14:41:44 bye 14:41:46 I lost something there 14:42:10 evilmike: I've been playing a bit of 100 Rogues (not on my iThing of course) and that game spawns all monsters in rooms. That works really well, you can compose interesting sets that way. 14:42:12 There's not a lack of incentive to fight him...people are just rolling over him in 0.10, obviously. 14:42:13 Cryp71c, when i was encountering ignacio in 0.9 he was plenty strong 14:42:25 -!- dtsund has quit [Ping timeout: 260 seconds] 14:42:34 no one was fighting him, however 14:42:49 there's simply no reason to fight a dangerous opponent for no gain 14:42:50 milestones only get put in for uniques when you kill them, right? 14:42:56 yes 14:43:07 Cryp71c: the one time I killed him I had a hard time, then I avoided him from that time onwards 14:43:13 too bad we can't actually use more-or-less arbitrary SQL queries for this :-( 14:43:16 once he was dangerous when I run from him 14:43:19 remember my cerebov query? 14:43:22 the main problem is really just putting a unique in pan... this has been brought up many times of course 14:43:26 more people decided to fight cerebov than ignacio 14:43:26 mikee_, yeah I saw it in ##crawl 14:43:40 maybe you should look at it from a risk:reward perspective. Right now there's no reward for fighting ignacio, really 14:43:46 this is given that the most popular method of getting cerebov's rune is to avoid cerebov and steal it 14:43:57 mikee_, I took your (or someone else's) suggestion of having killing him give some more significant reward for defeating him 14:43:57 er this is true given 14:44:41 brb 14:45:25 In any case, either he should be changed (both possibly in difficulty and in reward-for-defeating him) or removed. 14:45:43 With regard to changing him, without torment, he may not be as big of a threat in 0.10, I can't speak to that. 14:46:17 we should totally get one of these: http://data.stackexchange.com/ 14:46:20 37 encounters seems like a pretty low number to base removal on 14:46:46 seems worth at least seeing how he plays out in 0.10 for a while, not like there's any hurry 14:46:47 I don't care if it *does* require windows 14:47:00 yes, a good reason for removal is *boring*, not *rare* 14:47:16 MarvinPA, I don't mind waiting for more input, that's cool w/ me 14:49:19 -!- Elynae has quit [Remote host closed the connection] 14:49:25 ignacio certainly isnt boring 14:50:20 and with torment he was simply too fucked up. 2-3 turns for one of yours, big melee damage and high HD, and being able to get you to low HP without much ways of preventing it? that was just brutal. 14:51:13 probably watching the 6 ignacio kills would be instructive 14:51:23 i've seen 1 or 2 of them only, i think 14:51:23 he got neutered a bit, but is still quite threatening if you actually try to kill him 14:51:23 evilmike: perhaps you can comment on the VAults wiki? Would be good to get some discussion going. 14:52:18 of course if you have cblink etc it's hard to die 14:52:26 dpeg: sure 14:52:27 Cryp71c: if you don't dispatch him, he comes over and over 14:52:37 kilobyte, yeah that sounds cool 14:53:04 evilmike: thanks! 14:56:19 -!- Pingas has joined ##crawl-dev 15:00:00 are the actual SQL tables that Sequell uses available anywhere? 15:02:43 ??Sequell 15:02:44 sequell[1/1]: A bot for game statistics. See http://github.com/greensnark/dcss_henzell/raw/master/docs/listgame.txt 15:06:04 -!- 64MAAU8KV has left ##crawl-dev 15:07:26 ??git 15:07:26 git[1/2]: git clone git://gitorious.org/crawl/crawl.git 15:08:08 you know, we could use more names for orcish followers ... 15:09:01 -!- ais523 has quit [Read error: Connection reset by peer] 15:09:36 -!- ais523 has joined ##crawl-dev 15:16:11 ??git[2] 15:16:11 git[2/2]: https://crawl.develz.org/wiki/doku.php?id=dcss:help:git 15:16:42 ??compile 15:16:43 I don't have a page labeled compile in my learndb. 15:16:44 ??build 15:16:44 I don't have a page labeled build in my learndb. 15:16:47 ??build_requirements 15:16:48 I don't have a page labeled build_requirements in my learndb. 15:16:52 damn what was that page... 15:18:11 <|amethyst> ??compile crawl 15:18:13 compile crawl[1/1]: [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, libncursesw5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd crawl; git submodule update --init; cd crawl-ref/sources/; make [options]" 15:19:45 [ Results for search key : build-essential ] [ Applications found : 0 ] :I 15:22:28 |amethyst, thanks :) I made that entry a long long time ago...couldn't remember it. 15:22:58 !learn edit compile_crawl s/cd crawl/cd DCSS 15:22:59 compile crawl[1/1]: [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, libncursesw5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd DCSS; git submodule update --init; cd crawl-ref/sources/; make [options]" 15:29:23 -!- jle_ has quit [Ping timeout: 276 seconds] 15:30:18 where are the non-master branches located at? 15:30:30 ohwait 15:30:32 stupid me. 15:30:48 dpeg: I've added a ton of comments to the wiki page 15:30:50 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:vaults 15:35:01 -!- valrus has quit [Remote host closed the connection] 15:36:28 evilmike: yay, will re-reply 15:36:40 -!- Cryp71c has quit [Quit: Leaving] 15:46:51 -!- valrus has joined ##crawl-dev 15:55:16 evilmike: how can you say that V:8 is the best level when we have Slime:6? :P 15:55:47 slime:6 is a pretty interesting level, but it's more like a boss fight than anything 15:56:28 true 15:56:49 Slime:6 has the advantage of sitting in an interesting branch, though 15:57:11 yeah 15:58:02 -!- valrus has quit [Remote host closed the connection] 15:58:31 I don't think there is a principal obstacle to making Vaults interesting. Doesn't even need new monsters, just thought and effort. 15:58:51 vault on every level 15:59:05 -!- elly has joined ##crawl-dev 15:59:07 the whole "genericness" problem doesn't really affect vault:8 also, because the huge amount of OOD monsters kind of gives it its own set 15:59:28 yes 16:02:40 -!- elliptic has joined ##crawl-dev 16:02:44 -!- galehar has joined ##crawl-dev 16:04:23 Bonsoir! 16:05:07 hi dpeg :) 16:05:18 elliptic, galehar: we've been talking about "healing" name once more. Objections to s/healing/curing/ and s/heal wounds/healing/ on potions? 16:05:32 elly: You are the good spirit of this channel :) 16:05:35 whats wrong with "wand of heal wounds"? 16:05:40 dpeg: inconceivable! 16:05:43 well, then "curing" would also heal a bit 16:06:05 evilmike: !HW is a pure "add to Health" effect, ie. "healing". 16:06:21 I'd also be fine with "wand of heal wounds", though. 16:08:10 evilmike: just finished reading Vaults page. Your thought experiment is absolutely valid. However, by analogy some species, gods 16:08:19 I'd prefer just changing wand of healing to wand of heal wounds, but I don't really care that much one way or the other 16:08:22 or other branches wouldn't make it into DCSS 16:09:08 dpeg: yeah Vaults isn't by any means the only example of that... it just stands out to me more than almost anything else 16:09:14 I agree 16:09:35 elliptic: native speakers told me that "of heal wounds" sounds odd. And that "healing" for curing illnesses sounds strange as well. Cannot comment on that, it sounds all the same to me. 16:10:04 * SamB thinks the s/healing/curing/ s/heal wounds/healing/ approach is better, personally 16:10:21 -!- ais523 has quit [Remote host closed the connection] 16:10:31 "of heal wounds" doesn't sound great to me but I don't think "curing" and "healing" are very well distinguished 16:10:35 It somehow seems to match my RPG experience, whatever FF may do 16:10:37 that's what I don't like about that proposal 16:10:57 they are close to being synonymous words in english IMO 16:11:35 okay, "cure status" instead of "curing"? 16:11:37 <|amethyst> not really... 'cure' refers specifically to diseases, while 'heal' can also refer to trauma 16:12:00 <|amethyst> you don't cure a broken leg, but you might heal from it 16:12:29 |amethyst: I'll admit that there might be some distinction there, but unfortunately that isn't the same distinction as between the effects in crawl 16:12:32 elliptic: ultimately, we just need a decision. Since I am the not concerned, I'll just get out a coin unless you folks settle the matter in more purposeful way. 16:12:37 since curing would still be healing damage 16:12:42 New armour tiles for inconsistent armour graphics (https://crawl.develz.org/mantis/view.php?id=4791) by roctavian 16:13:07 <|amethyst> is there a problem with removing that effect, and maybe bumping the frequency of heal wounds 16:13:10 <|amethyst> ? 16:13:17 anyway, in gaming terms, "heal" only implies HP gain 16:13:43 |amethyst: that might be okay, but now we are talking about gameplay changes 16:15:07 galehar does not seem to have an opinion 16:15:22 the HP gain effect makes !healing much more interesting than if it just cured statuses, IMO 16:15:28 it is more interesting for !healing to have two effects 16:15:40 more choices 16:15:50 <|amethyst> yeah, it does add tension 16:18:29 <|amethyst> "wellness" instead of "curing"? It still doesn't imply HP gain, but it doesn't contradict it, either 16:18:54 words are hard to come by :) 16:19:10 -!- SamB has quit [Ping timeout: 252 seconds] 16:19:15 "health" 16:19:20 but see, I think that people won't expect that a "healing" effect will do nothing to address stuff like poison or sickness 16:19:30 <|amethyst> I'd expect "health" to give HP 16:19:34 so I don't like s/heal wounds/healing/ 16:19:39 <|amethyst> I mean, to be primarily about giving HP 16:19:40 s/heal wounds/health/ could be fine 16:20:37 <|amethyst> also, I think entirely new names would be less confusing to existing players than renaming "heal wounds" to "healing" 16:21:04 hm, potion/wand of health fits nicely with potion of magic 16:21:06 I support that 16:21:11 -!- SamB has joined ##crawl-dev 16:21:14 from a random online dictionary: cure = "to restore to health", heal = "to make healthy, whole, or sound; restore to health; free from ailment" 16:21:37 |amethyst: agree 16:21:52 i support the wand of magic, good idea ;) 16:21:58 boo! 16:22:13 elliptic: from what I gather, you'd object to "potion/wand of health" and "potion of curing" ? 16:23:04 dpeg: that's actually my preferred option of things that have been listed so far, aside from "potion/wand of heal wounds" and "potion of healing", which I still think is fine 16:23:53 <|amethyst> What about "potion of health", "wand of healing", "potion of curing"? 16:24:10 <|amethyst> if the potion isn't "healing" there's no overloading 16:24:19 |amethyst: the basic aim (at least mine) is to make !HW and / use same terminology 16:24:37 <|amethyst> oh 16:24:51 i like "wand of heal wounds" because you only need to change one thing and it doesn't invent new terminology... but I won't say any more because this is fairly insignificant 16:24:53 <|amethyst> I was thinking in terms of speed/hasting 16:24:53 should've mentioned that somewhere I guess, sorry 16:25:40 what about potion of curing, potion of heal wounds, wand of healing? 16:25:53 speed/hasting makes a good argument for not needing them to be identical 16:26:17 the confusion currently is because wand of healing and potion of healing do completely different things 16:26:26 there is no competing name/effect with speed and hasting though 16:26:27 elliptic: I see it the other way around... same mechanics should get same name. So haste should be renamed to 16:26:30 or !speed 16:26:55 mikee_: well, that's why I was renaming !healing to !curing 16:27:01 There is no need to even implicitly hint that those things would do different things 16:27:18 <|amethyst> invis, slowing, paralysis do already have the same name 16:27:27 <|amethyst> sounds like two separate proposals though: 16:27:33 <|amethyst> 1. rename !healing to !curing 16:27:38 "potion of hasting" would be okay 16:27:49 <|amethyst> 2. rename wands/potions that don't match 16:27:50 yes 16:27:51 "wand of speed" would be better imo 16:27:59 ghallberg: but what about the spell 16:28:02 I don't like * of *ing 16:28:04 hehe, it's only words, but words is all I have... :) 16:28:10 elliptic: True, didn't think of that. 16:28:21 what can i say to you but words, words 16:28:24 <|amethyst> ghallberg: "hasting" does match "slowing", but that's fairly minor 16:28:28 I still think just changing wand of healing to wand of heal wounds would be simplest 16:28:52 |amethyst: I sdin't like slowing either ;) but yeah, potion of hasting would be ok I guess. 16:28:56 wand of free hp 16:29:01 potion of haste, wand of haste, (spell of) haste 16:29:01 But I like the !magic and !health thing, now that it was brought up 16:29:21 monqy: yes please. 16:29:27 But potion of slow sounds stupid. 16:29:32 yeah 16:29:39 <|amethyst> rename all three to "slowness" 16:29:45 slowth. 16:29:51 That needs to be a word. 16:29:52 ghallberg: is that a word? 16:29:53 <|amethyst> "haste" happens to be both a verb and a noun 16:29:53 sloth? 16:29:57 a pity that 16:30:34 dpeg: Let's make it a word ;) 16:30:38 LordSloth would love that and buy many more DCSS games straight off the shelf. 16:31:34 These name issues are vexing. You can talk about them all day and end up with no solution. I have a much easier time wrapping up a gameplay related discussion into a result :O 16:31:49 dpeg: Bikeshedding. 16:31:56 it's because the meanings overlap so much 16:31:57 <|amethyst> name issues are more subject to .... what ghallberg said 16:32:08 Someone should just make a patch and submit it. 16:32:18 Not me cause I have midterms in... 16:32:22 9 hours! 16:32:24 Woo :D 16:32:30 the winner of the renaming argument should just be whoever makes the changes, yeah :P 16:32:30 ghallberg: good luck! 16:32:39 dpeg: Thanks I'm gonna need it. 16:32:40 i agree with the simplest solution already mentioned but otherwise i think it would be best to just give them any simple and distinct names 16:32:46 Concurrent programming. 16:33:28 I f we don't have a patch tomorrow after I've finished the exam and bought me some beer I'm gonna implement whatever I feel like. 16:33:31 Drunk. 16:33:34 Wine and Coke. 16:33:48 Here is my favorite: potion/wand of health (was /healing, !HW), potion of curing (was !healing), potion/wand of haste (was speed/hasting), potion/wand/spell of slowness. 16:34:43 sloth > slowness 16:35:06 sounds a bit sinful 16:35:14 I like sloth. 16:35:18 potion of laziness 16:35:24 potion of ponderfulness 16:35:29 heheh 16:35:30 ponderosity 16:35:38 potion/wand of Cheibraidos 16:35:40 I'm too tired. 16:36:25 sigh, and off it goes again :) 16:39:09 One of eino's assumptions on the Vaults page is that "as a rule, all of V is open" but that's not really true. 16:39:18 Pretty often the rooms are generated close enough to make one-wide corridors. 16:39:48 This won't always happen or be close enough to be usable for the player, but it's not uncommon. 16:40:01 Fyren: yes, but I made a comment as part of branch convergence: the deeper you get, the wider corridors should become 16:40:51 You still have doorways to stand in, which cuts it from eight to three. 16:40:55 Unless you meant to widen them, too. 16:41:04 Fyren: also on the wiki, sure :) 16:41:06 -!- Xiberia has quit [Read error: Operation timed out] 16:41:11 dpeg: I like the simplest proposals. Rename the wand to heal wounds and/or rename the potion to curing. 16:41:12 galehar: You have 2 messages. Use !messages to read them. 16:41:18 !messages 16:41:19 (1/2) Cryp71c said (1d 2h 56m 23s ago): I'm told you're the resident tile expert, if we could use this, please assign it to yourself (or the appropriate person); if not..close it please: https://crawl.develz.org/mantis/view.php?id=1251 16:41:34 -!- Xiberia has joined ##crawl-dev 16:42:08 03galehar * r56ca758a2ac0 10/crawl-ref/source/ (itemprop.cc itemprop.h player-equip.cc): Items that can't be easily swapped need to be equipped to allow training. 16:42:18 03galehar * r118c3066047b 10/crawl-ref/source/ (itemname.cc itemprop.cc itemprop.h): Simplify and tweak the checks for training evocations. 16:42:18 03galehar * r3a3e31502be6 10/crawl-ref/source/ng-setup.cc: Initialize skills after inventory. 16:42:18 03galehar * re35ea8020785 10/crawl-ref/source/wiz-fsim.cc: Show the skill bonus in the fsim result. 16:44:48 -!- Torokasi has quit [Ping timeout: 240 seconds] 16:45:19 !messages 16:45:20 (1/1) Cryp71c said (1d 2h 59m 36s ago): I went ahead and assigned it to you, if you're not dealing with tiles, feel free to unassign and close it, its rather old so I don't think we *NEED* them 16:46:02 is Cryp71c sorting through old mantis items? 16:46:08 yes 16:46:31 good 16:46:37 someone needs to! 16:49:14 !tell Cryp71c those tiles are ok, I'll push them. Thanks for sorting through old mantis stuff! 16:49:15 galehar: OK, I'll let Cryp71c know. 16:52:36 galehar: yes, we've hit >1000 "new" items, iiuc, and cryptic attacked them mercilessly. Some innocents died on that way, but what can you do (kilobyte resurrected a few). 16:56:53 you guys should implement some random bad_idea into a trunk build sometime just to see how people react 16:57:53 Xiberia: when bad_idea was still short, in a fit of madness I promised that bad_idea 666 would get implemented. Obviously, that opened the floodgates... 16:58:04 ?? bad_ideas[666] 16:58:04 bad ideas[666/3487]: Grant ogres the Attract Missiles mutation 16:58:17 snrk 16:58:21 that's just great 16:58:41 and holy crap there are a lot of bad_ideas 16:58:47 that entry can never be cleaned up 16:59:12 -!- mikee_ has quit [Ping timeout: 260 seconds] 17:02:08 03elliptic * r84664f6eb081 10/crawl-ref/ (18 files in 6 dirs): Rename "wand of healing" to "wand of heal wounds". 17:02:34 <|amethyst> well crap, elliptic beat me to it 17:03:04 * dpeg plays "The day man lost" (Carnage). 17:03:24 It can of course be renamed again but I thought I might as well do the simple change now 17:03:46 <|amethyst> mine renames potion of healing to potion of curing 17:03:56 well, we could do that too 17:04:36 elliptic: I support it. 17:04:42 -!- mikee_ has joined ##crawl-dev 17:04:51 last comment was a joke (song and band are great, though) 17:04:56 elliptic: good. There's only one way to end such discussion: a commit. 17:05:45 <|amethyst> elliptic: you missed rltiles/dc-item.txt it looks like 17:05:48 -!- valrus has joined ##crawl-dev 17:06:36 oh, thanks 17:07:37 <|amethyst> I missed the tutorial first time through :) 17:07:56 do you know whether I should be renaming i-healing there? I know almost nothing about tiles code 17:08:03 -!- jooosa has joined ##crawl-dev 17:08:28 <|amethyst> that's the filename, so if you do you'll want to git-mv that (inside rltiles/item/potion) 17:08:43 <|amethyst> err, rltiles/item/wand/ of course 17:08:58 okay, thanks 17:09:01 <|amethyst> it probably makes things clearer to devs, but doesn't matter to users 17:09:06 yeah 17:09:09 <|amethyst> s/devs/devs and artists/ 17:09:30 so, item prices can raise once they are identified 17:09:42 -!- edlothiol has quit [*.net *.split] 17:09:43 -!- Brannock has quit [*.net *.split] 17:09:43 -!- joosa has quit [*.net *.split] 17:09:43 -!- cbus has quit [*.net *.split] 17:09:52 -!- jooosa is now known as joosa 17:09:54 galehar: yes, was always like this 17:09:57 -!- jeanjacques has quit [] 17:10:33 <|amethyst> you could argue that the shopkeepers are perspective enough to tell whether you know what something is by the way you look at it 17:10:37 I had an unidentified scroll in a shop for 26. I marked it on my shopping list. Now it's a scroll of acquirement. My shopping list is teasing me by marking it still at 26, but it's selling at 1352 now :( 17:10:42 <|amethyst> err, perceptive 17:11:14 |amethyst: and somehow get that knowledge from you to price it 17:11:17 galehar: yeah, I've seen that bug with shopping lists not being updated with the new price 17:11:22 -!- edlothiol has joined ##crawl-dev 17:11:22 -!- Brannock has joined ##crawl-dev 17:11:22 -!- cbus has joined ##crawl-dev 17:11:30 iirc it also has the wrong price if you ctrl-F for the item 17:11:31 I guess the shopping list not updating its prices is a bug. And I shouldn't postpone buying unidentified cheap stuff from shops. 17:11:37 price only updated once you go back to the shop 17:11:56 <|amethyst> Zannick: maybe they price it according to how interested you look? :) 17:12:19 then they really overcharge for books when i'm playing a pure fighter 17:12:23 <|amethyst> heh 17:12:47 elliptic: I'm back at the shop. search price is updated, shopping list isn't. 17:13:24 galehar: oh, I see... arguably a bug that neither is updated before you get back to the shop, too 17:14:29 yep 17:17:25 <|amethyst> it's realistic, but unnecessarily so 17:17:55 |amethyst: how else? 17:18:16 <|amethyst> I mean, that you don't know the new price until you go back to the shop 17:18:42 <|amethyst> unless you are in telepathic communication with all shopkeepers you've met, or you know their greediness 17:18:47 you should at least know that it is more expensive even if you don't know the exact price 17:19:31 <|amethyst> I guess 'realistic' would blank the price in that case, or maybe give an approximate number if you've seen the scroll in a different shop 17:20:08 03elliptic * r0970335ba1de 10/crawl-ref/source/rltiles/ (3 files in 2 dirs): Fix tile for wand of heal wounds (|amethyst). 17:21:37 |amethyst: or have some sort of ... "cellular telephone" ... and someone ... has placed ... antennas ... all over ... the dungeon? 17:21:58 what's for sure is that I won't pass up on the chance to buy a cheap scroll of acquirement... 17:23:06 galehar: yeah, I can't resist buying unIDed scrolls from shops 17:23:24 not sure it is always worth it, but it feels really good when you do get one :) 17:24:08 -!- mikee_ has quit [Ping timeout: 245 seconds] 17:39:50 <|amethyst> Here's mine: https://gitorious.org/~neilmoore/crawl/neilmoore-crawl/commits/heal-names 17:40:58 <|amethyst> elliptic: the last commit on my branch (see above) fixes a bug with troves and wands of healing, so you'll want that regardless 17:41:33 right, I thought about that but forgot to fix it, thanks 17:44:01 I'm fine with changing !healing to !curing, too 17:45:45 I have to leave for a few hours shortly and I'm not knowledgeable enough with git to grab those commits very easily, but if someone else wants to do that it would be great 17:45:55 -!- galehar has quit [Quit: Don't push the red button!] 17:46:06 <|amethyst> I'll do a merge request 17:46:09 I can't 17:46:09 <|amethyst> that should make it easy 17:46:22 healing -> curing sounds fine to me too 17:47:20 and i can push a merge request, sure 17:48:13 i can handle those because gitorious conveniently gives you step-by-step instructions on exactly how to merge them :P 17:49:06 <|amethyst> nothing serialises the names, right? 17:49:56 <|amethyst> webtiles should be fine, but I mean for save compatibility purposes 17:50:56 hm, not sure 17:51:21 vaults use thename 17:51:30 but no, nothing serialises it, in theory 17:51:30 <|amethyst> yeah, I changed the vaults 17:52:21 <|amethyst> https://gitorious.org/crawl/crawl/merge_requests/15 17:59:25 -!- dpeg has quit [Quit: Lost terminal] 18:03:26 -!- edlothiol has quit [Ping timeout: 276 seconds] 18:03:29 hmm, it seems like troves are still a problem 18:03:43 if you had a trove asking for !healing then it won't accept !curing 18:04:01 <|amethyst> oh, in saves? 18:04:01 you mean for transferred games 18:04:04 yeah 18:04:06 <|amethyst> hmm 18:04:13 I wouldn't worry about that really 18:04:18 which is the kind of thing i have no idea how to fix 18:04:25 <|amethyst> that didn't get fixed with dragon armour did it? 18:04:31 probably not, no 18:04:42 no, I didn't worry about people with dragon armour troves either 18:05:57 righto then 18:06:08 03neil * r3b7b1c7ec858 10/crawl-ref/source/ (27 files in 8 dirs): Rename potion of healing to potion of curing. 18:06:10 -!- Cryp71c has joined ##crawl-dev 18:06:18 03neil * r17133c5ab451 10/crawl-ref/source/ (monster.cc ng-setup.cc ng-wanderer.cc): Fix up !healing -> curing in a few comments etc. 18:06:19 03neil * r36df285239e1 10/crawl-ref/source/ (dat/des/portals/trove.des makeitem.cc): Fix wand of heal wounds in trove demands. 18:06:37 thanks for the merge request :) 18:06:50 <|amethyst> thanks for merging :) 18:09:09 -!- ainsophyao has quit [Remote host closed the connection] 18:10:30 <|amethyst> I don't even know how you'd go about fixing that in a reasonable way 18:11:23 ah yeah, since it's all lua stuff 18:11:49 and so probably requires terrifying black magic 18:13:51 -!- Wensley has joined ##crawl-dev 18:13:58 <|amethyst> you could do it in dlua/lm_trove.lua but then you'd have this upgrade code in place for eternity 18:14:20 <|amethyst> since I don't think there's anything like #ifdef in lua 18:14:46 <|amethyst> then again, it seems like an easy enough fix 18:29:42 -!- ixtli has joined ##crawl-dev 18:30:48 -!- Wensley has quit [Ping timeout: 240 seconds] 18:36:24 <|amethyst> MarvinPA: I have a fix for saved troves; it only handles healing, but you could do older (or subsequent) item renames in a similar fashion. https://gitorious.org/crawl/crawl/merge_requests/16 18:38:08 <|amethyst> probably if it expands too much it would make sense to use a table rather than an huge multiway conditional 18:38:25 <|amethyst> but I didn't want to do that for just two items 18:38:36 Ingame FAQ mentions nettiles (for 0.6) instead of webtiles. (https://crawl.develz.org/mantis/view.php?id=4792) by evilmike 18:42:36 <|amethyst> (I tested with potions but not wands: I don't know an easy way to change the trove's toll item in-game, so I had to keep generating troves until the RNG cooperated, and I was too lazy to do it twice) 18:59:20 -!- Brannock has quit [Ping timeout: 276 seconds] 18:59:56 -!- dtsund has joined ##crawl-dev 19:14:18 down to 998 open mantis issues 19:14:20 woooo 19:14:33 <|amethyst> !tell MarvinPA https://gitorious.org/crawl/crawl/merge_requests/16 - a fix for renaming items in saved troves; it only handles healing, but you could do other renames by adding cases, or changing it to a table. 19:14:34 |amethyst: OK, I'll let MarvinPA know. 19:14:40 <|amethyst> oh 19:14:47 <|amethyst> you're here :) 19:14:49 heh sorry, was engrossed in mantis 19:14:49 MarvinPA: You have 1 message. Use !messages to read it. 19:14:50 yeah 19:14:53 !messages 19:14:54 (1/1) |amethyst said (21s ago): https://gitorious.org/crawl/crawl/merge_requests/16 - a fix for renaming items in saved troves; it only handles healing, but you could do other renames by adding cases, or changing it to a table. 19:15:04 -!- syllogism has quit [] 19:19:59 <|amethyst> MarvinPA: btw, apparently someone on the wiki didn't get the reference and thinks you're from pennsylvania :) 19:20:10 haha 19:20:24 that was wensley deliberately being a pain :P 19:20:54 i guess i should put something more useful there though! 19:23:12 <|amethyst> trivia of the day: "galehar" is "raphael langella" backwards and with "pal nella" removed 19:23:56 hahah 19:24:07 the secret is revealed 19:25:30 <|amethyst> oh, thanks for closing that bug. I completely forgot about it once the counterrevolution took hold 19:26:17 <|amethyst> can non-dev submitters close their own bugs? 19:26:24 i just mass-closed a whole bunch of bugs at once so i don't really know which you mean, but np :P 19:26:30 hmm 19:26:36 i think so 19:27:10 i know the ideal is supposed to be that devs set bugs to resolved, then the reporter confirms it's fixed and sets it to closed 19:27:41 i'm mass-closing things that are just duplicates or no change required or whatever though, since they don't really need confirmation 19:28:30 https://crawl.develz.org/mantis/view.php?id=2622 19:28:35 this is my favourite bug report 19:28:43 but also the saddest, rip squarelos :( 19:31:01 <|amethyst> just closed a few of my old reports, thanks 19:32:09 i don't think mantis is enjoying this process 19:32:25 it seems to be taking its time, at least :P 19:33:57 <|amethyst> are there any major features missing from webtiles currently? I don't play 19:34:38 hmm, edlothiol probably knows best but i think it's not actually missing much anymore 19:34:48 i believe there's a monster list, even 19:35:21 and minimap and so on, i guess compared to the tiles client it's probably missing a reasonable amount since it has no mouse support 19:35:44 <|amethyst> and is it accurate to say that trunks builds will be supported soon? 19:35:46 but compared to console i don't think it's missing much 19:36:04 no idea, but i don't see why not! 19:36:39 <|amethyst> I'll just say "in the future" 19:36:42 i *think* it's just a matter of actually setting it up on the server, no missing features or anything holding it back 19:37:13 but again, edlothiol probably knows better, that's just my vague recollection of discussions in here :P 19:42:05 right, i should probably sleep actually 19:42:15 so i shall take a look at the other merge request tomorrow, g'night :) 19:42:38 webtiles trunk should just be a matter of setting it up on the server, it is merged with regular trunk after all 19:43:02 and edlothiol needs to build it for testing, so it probably builds correctly 19:54:11 People complained about no invisible disturbance tiles, but I don't know if that got fixed. 19:54:26 -!- valrus has quit [Remote host closed the connection] 19:54:39 -!- MarvinPA has quit [] 19:54:52 Magic mapped portals show as unknown shops, I guess because they're the same console glyph? Not a big bug but kind of funny. 19:55:36 <|amethyst> magic mapping intentionally doesn't tell you the difference 19:55:55 I know. I'm saying the tile is misleading. 19:56:12 I play console, so it's not confusing. 19:56:18 If you play webtiles you would get confused. 19:56:25 I don't know if normal tiles has the same issue. 19:56:28 <|amethyst> hm... what kind of tile could one do for "shop or portal of some kind, but you don't know what"? 19:56:45 <|amethyst> an archway with a question mark maybe? 19:57:19 normal tiles has the same issue 19:57:33 once you know what it means its fine, but the tile is misleading 19:57:51 (it is a grayed-out shop tile) 20:04:10 03Cryp71c 07unified_combat_control * rec76ab79248c 10/crawl-ref/source/ (melee_attack.cc melee_attack.h): 4 month old local changes...they look good? 20:06:13 obviously, the solution is to make shops and portals look more similar, and the "unknown" tile look like it could be either ;-P 20:06:48 Change the shop glyph to the portal glyph, but stick a big ugly dollar sign on it. 20:07:12 Fyren: they actually have different variations for different kinds of shops 20:07:37 sort of like Windows 95's document icons :-P 20:08:16 -!- mikee_ has joined ##crawl-dev 20:13:22 hmm, I kind of like the fact that we don't seem to have ended up with one potion having the name another potion used to have 20:14:58 in addition to being less confusing to players, it will prevent vaults that were not in the tree at the time from being screwed up ... 20:20:33 <|amethyst> and you don't need to check version numbers to fixup trove tolls :) 20:21:15 those aren't by item number ? 20:21:40 <|amethyst> nope, they're lua objects that use names 20:21:46 ouch! 20:22:03 that should be changed 20:22:11 <|amethyst> I have a fixup for healing in merge-requests; MarvinPA said he'd get to it tomorrow 20:22:11 IMO 20:22:44 <|amethyst> I don't know enough about the lua API to know how to get an item number there 20:24:04 <|amethyst> s/lua/dlua/ 20:27:18 hmm, you have a point 20:27:23 I don't think you can :-( 20:29:34 -!- HangedMan has joined ##crawl-dev 20:38:00 -!- Cryp71c has quit [Ping timeout: 240 seconds] 20:48:00 -!- ixtli_ has joined ##crawl-dev 20:48:33 -!- ixtli has quit [Ping timeout: 244 seconds] 20:48:33 -!- ixtli_ is now known as ixtli 21:11:47 -!- valrus has joined ##crawl-dev 21:12:33 -!- Pingas has quit [Read error: Connection reset by peer] 21:20:09 -!- Brannock has joined ##crawl-dev 21:22:26 -!- alefury has quit [Read error: Connection reset by peer] 21:24:37 -!- bmh has joined ##crawl-dev 21:25:59 hi 21:26:04 -!- bmh has quit [Changing host] 21:26:04 -!- bmh has joined ##crawl-dev 21:37:13 -!- Cryp71c has joined ##crawl-dev 21:37:31 Evening 21:37:31 Cryp71c: You have 1 message. Use !messages to read it. 21:37:34 !messages 21:37:35 (1/1) galehar said (4h 48m 20s ago): those tiles are ok, I'll push them. Thanks for sorting through old mantis stuff! 21:38:03 !tell galehar thanks, I can continue to assign tiles stuff to you? 21:38:03 Cryp71c: OK, I'll let galehar know. 21:39:09 !tell MarvinPA awesome work helping me clean up mantis, I appreciate it 21:39:09 Cryp71c: OK, I'll let MarvinPA know. 21:40:00 Cryp71c: seriously. I just loaded it and all the tickets were dead 21:40:17 -!- Torokasi has joined ##crawl-dev 21:47:46 -!- bmh has quit [Quit: bmh] 22:03:50 -!- HangedMan has quit [Ping timeout: 265 seconds] 22:13:51 -!- Cryp71c has quit [Quit: Leaving] 22:27:05 -!- bmh has joined ##crawl-dev 22:27:05 -!- bmh has quit [Changing host] 22:27:05 -!- bmh has joined ##crawl-dev 23:00:29 -!- Torokasi has quit [Ping timeout: 276 seconds] 23:02:58 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 23:16:48 -!- Cryp71c has joined ##crawl-dev 23:17:02 Rar, I'll mostly be afk but I'll check back if you guys need me 23:17:26 hi 23:17:33 oh, you'll be afk, rite 23:21:11 -!- Keskitalo has joined ##crawl-dev 23:21:17 morning Keskitalo! 23:21:22 Morning :) 23:24:33 Keskitalo: did you want me to write a fancy commit message? 23:28:47 (also FFS -- creative.com is one of the worst websites ever conceived) 23:28:56 -!- valrus has quit [Remote host closed the connection] 23:56:11 ha, morning... 23:56:16 its 11:56 PM here 23:59:36 Cryp71c: 9:59pm here 23:59:49 (Keskitalo, however, is at GMT+2 or something like that)