00:00:15 -!- Textmode has quit [Ping timeout: 258 seconds] 00:03:04 Unstable branch on crawl.develz.org updated to: 0.10-a0-673-g33a3bd5 (32) 00:10:30 -!- Pacra has joined ##crawl-dev 00:14:30 -!- ainsophyao has joined ##crawl-dev 00:18:18 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-673-g33a3bd5 00:28:18 -!- ainsophyao has quit [Remote host closed the connection] 00:29:28 -!- ainsophyao has joined ##crawl-dev 00:30:07 -!- ussdefiant has joined ##crawl-dev 00:30:13 -!- ainsophyao has quit [Remote host closed the connection] 00:40:01 -!- cx1213 has quit [Ping timeout: 252 seconds] 00:41:10 -!- cx1213 has joined ##crawl-dev 00:41:10 -!- cx1213 has quit [Changing host] 00:41:10 -!- cx1213 has joined ##crawl-dev 00:44:29 -!- st_ has quit [Ping timeout: 250 seconds] 00:44:57 -!- valrus_ has joined ##crawl-dev 00:46:26 -!- ainsophyao has joined ##crawl-dev 00:47:26 -!- ainsophyao has quit [Remote host closed the connection] 00:51:23 -!- greatzebu has quit [Quit: greatzebu] 00:53:47 -!- valrus has quit [Remote host closed the connection] 00:55:35 Ebonnov (L15 SpTm) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (D:16) 01:07:32 -!- elliptic_ has joined ##crawl-dev 01:07:32 -!- elliptic has quit [Read error: Connection reset by peer] 01:09:27 -!- ussdefiant has quit [Ping timeout: 276 seconds] 01:10:41 any dev awake? 01:18:51 no 01:19:25 zogre (L9 DgTm) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (D:8) 01:20:33 -!- ainsophyao has joined ##crawl-dev 01:21:25 zogre (L9 DgTm) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (D:8) 01:24:33 zogre (L9 DgTm) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (D:8) 01:32:06 targeting evaporate on own square causes dump to title (https://crawl.develz.org/mantis/view.php?id=4532) by zogre 01:33:57 blasthardcheese, doesn't see mthat way :) 01:34:13 I think I found a bug 01:34:24 wights with weapons of reaching get a reaching drain attack 01:34:49 I wasn't lying; I'm not a dev :p 01:35:28 also that might be intentional, not sure, since reaching will be intrinsic to polearms in .10 01:35:50 cbus: that's not a bug 01:36:22 its not? 01:36:27 I thuoght the weapon was of reaching 01:36:51 not everything else 01:37:34 reaching is changing :) 01:39:28 -!- Pacra has quit [Ping timeout: 260 seconds] 01:46:01 -!- dtsund has quit [Ping timeout: 252 seconds] 01:47:35 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-673-g33a3bd5 (32) 01:49:41 -!- cbus has quit [Ping timeout: 260 seconds] 01:50:10 -!- cbus has joined ##crawl-dev 01:51:24 -!- ainsophyao has quit [Remote host closed the connection] 01:52:04 -!- ainsophyao has joined ##crawl-dev 02:06:53 -!- ainsophyao has quit [Remote host closed the connection] 02:14:34 -!- galehar has joined ##crawl-dev 02:17:55 -!- ussdefiant has joined ##crawl-dev 02:19:24 -!- evilmike has quit [Quit: something happened] 02:19:52 -!- ais523 has quit [Remote host closed the connection] 02:26:08 -!- valrus_ has quit [Read error: Connection reset by peer] 02:26:12 -!- valrus has joined ##crawl-dev 02:55:35 -!- mumra has joined ##crawl-dev 02:56:48 nubinia (L17 DEVM) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 02:57:00 nubinia (L17 DEVM) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 02:57:46 nubinia (L17 DEVM) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 02:58:50 -!- mumra has quit [Read error: Connection reset by peer] 03:00:31 !lm * crash -log 03:00:33 1563. nubinia, XL17 DEVM, T:72628 (milestone): http://crawl.develz.org/morgues/trunk/nubinia/crash-nubinia-20110912-075745.txt 03:12:05 -!- ussdefiant has quit [Ping timeout: 260 seconds] 03:21:40 -!- elliptic_ is now known as elliptic 03:28:09 oh, that crash is my fault I guess :/ 03:30:32 Where does "pearl" for holy etc beings/things originate from? 03:30:56 I think some Final Fantasy translations used "pearl" as an euphenism for "holy". 03:31:14 "pearl swine" is deliciously punny. 03:31:39 why 'euphemism'? 03:31:47 !tell dpeg Name changes sounded fine to me. "Pearl swine" is deliciously punny ('pearls before swine'). 03:31:47 Keskitalo: OK, I'll let dpeg know. 03:32:22 bhaak: They cencored crosses etc from the games when translating them to US markets, to avoid offending christians I suppose. 03:32:45 ah ... and ... m( 03:34:14 Keskitalo: Yes, actually, pearl comes from FF3. 03:34:39 due: FF3 or actually FF6? ;) 03:34:42 I remember it from FF4. 03:35:16 Christian symbols etc are often used in Japanese games (and manga/anime) as exotic mythology to draw from, kind of like we could draw from Norse mythologies, or indeed classic Greek. 03:35:57 I suppose much of it can be seen as disrespectful. 03:36:34 as opposed to the rest of the world which never uses christian symbolism 03:36:47 i think if you use the real christian mythology, not the fake one you see on tv, it can be as exotic as the others 03:37:17 Keskitalo: I remember it specifically from the original translation of FF6 which was released as FF3 :) 03:37:27 due: Thought so! 03:37:48 Well, it's foreign to Japanese. It's often bits and pieces slapped together in a hilarious manner. 03:38:40 you mean, like when american tv shows scenes in Canada, Mexico or Europe? ;-) 03:39:33 Yeah, I pretty much mean stuff like that. :) 03:39:59 I don't think they did that kind of "censorship" beyound mid-90s.. 03:41:03 -!- purge has quit [Quit: .] 04:00:00 -!- MarvinPA_ has quit [Read error: Connection reset by peer] 04:00:28 -!- MarvinPA_ has joined ##crawl-dev 04:06:19 how about adding disint to the list of high tier wands (which don't spawn before D:3 anymore)? 04:07:54 -!- mumra has joined ##crawl-dev 04:08:07 03elliptic * rb6ec98fcddba 10/crawl-ref/source/beam.cc: Fix crash with self-targeted mephitic cloud/evaporate (#4532). 04:09:00 galehar: sounds good 04:12:53 -!- elliptic has quit [Ping timeout: 260 seconds] 04:15:34 -!- elly has quit [Ping timeout: 245 seconds] 04:20:04 -!- ussdefiant has joined ##crawl-dev 04:23:54 Napkin: could you tell me where CDO stores morgues from tile games? 04:24:26 (not running unnecessary find on the whole filesystem) 04:25:23 root@crash:/srv/dgamelaunch> ll -ld crawl-web-0.9-8a39726/morgue 04:25:23 lrwxrwxrwx 1 root root 19 Sep 3 18:36 crawl-web-0.9-8a39726/morgue -> ../crawl-0.9/morgue/ 04:25:26 --- 04:26:50 ok, thanks; for me it's enough. There's a different problem though: 04:26:56 !log TheDoctor src=cdo 04:26:56 8. TheDoctor, XL2 VpAs, T:419: http://crawl.develz.org/morgues/trunk/TheDoctor/morgue-TheDoctor-20110912-091223.txt 04:27:19 the directory is empty 04:27:39 http://crawl.develz.org/morgues/0.9/TheDoctor/morgue-TheDoctor-20110912-091223.txt ? 04:28:00 ... 04:28:17 doh, that's the other bug, I've forgotten about it :p 04:28:25 (I was thinking it's a tile game) 04:33:57 -!- ussdefiant has quit [Ping timeout: 258 seconds] 04:40:16 anyone with access to sequell's code? 04:40:32 it needs a logic like this: https://github.com/elliptic/dcss_tourney/commit/44f432bff9e34a2f57b7f45e0d1a3a2d00ed09a9 04:42:54 -!- elliptic has joined ##crawl-dev 04:46:35 -!- hoody_ has quit [Remote host closed the connection] 04:57:50 -!- hoody_ has joined ##crawl-dev 05:00:04 OSX builds of master branch on crawl.develz.org updated to: 05:02:42 grrrrr 05:03:16 rrrg? 05:04:01 osx builds are failing 05:04:17 and GreatZebu is hiding ;) 05:09:15 aw 05:10:54 The Text Improvement Taskforce activity is awesome. 05:20:56 -!- elly has joined ##crawl-dev 05:34:42 -!- Pacra has joined ##crawl-dev 05:41:47 -!- ussdefiant has joined ##crawl-dev 05:56:05 -!- Ashenzari has quit [Ping timeout: 252 seconds] 05:56:58 -!- Ashenzari has joined ##crawl-dev 05:56:58 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:07:11 -!- galehar has quit [Ping timeout: 252 seconds] 06:16:44 -!- Ashenzari has quit [Ping timeout: 260 seconds] 06:17:30 -!- Ashenzari has joined ##crawl-dev 06:17:59 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:19:44 -!- Pacra has joined ##crawl-dev 06:28:35 -!- Ashenzari has quit [Ping timeout: 276 seconds] 06:29:25 -!- Ashenzari has joined ##crawl-dev 06:29:25 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:39:20 -!- ainsophyao has joined ##crawl-dev 06:47:42 nubinia (L17 DEVM) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 06:47:43 -!- Ashenzari has quit [Ping timeout: 276 seconds] 06:48:33 -!- Ashenzari has joined ##crawl-dev 06:48:33 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:58:04 -!- Ashenzari has quit [Ping timeout: 260 seconds] 06:58:47 -!- Ashenzari has joined ##crawl-dev 06:58:47 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:00:32 -!- hoody_ has quit [Remote host closed the connection] 07:07:41 -!- edlothiol has joined ##crawl-dev 07:07:49 -!- galehar has joined ##crawl-dev 07:07:49 -!- Ashenzari has quit [Ping timeout: 252 seconds] 07:08:30 -!- Ashenzari has joined ##crawl-dev 07:08:30 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:10:25 -!- ixtli has quit [Quit: Computer has gone to sleep.] 07:11:30 -!- valrus has quit [Ping timeout: 258 seconds] 07:11:53 -!- hoody_ has quit [Ping timeout: 258 seconds] 07:13:25 -!- Pacra has quit [Ping timeout: 260 seconds] 07:14:51 -!- edlothiol has quit [Ping timeout: 252 seconds] 07:20:06 -!- monqy has quit [Quit: hello] 07:23:54 -!- petete has joined ##crawl-dev 07:28:11 -!- ussdefiant has joined ##crawl-dev 07:41:20 -!- dpeg has joined ##crawl-dev 07:45:46 -!- valrus has joined ##crawl-dev 07:47:51 -!- Mu_ has joined ##crawl-dev 07:59:37 -!- elliptic has quit [Ping timeout: 260 seconds] 08:05:54 -!- valrus_ has joined ##crawl-dev 08:21:09 -!- greatzebu has joined ##crawl-dev 08:22:49 -!- Guest59393 has quit [Read error: Connection reset by peer] 08:23:57 -!- Twilight has joined ##crawl-dev 08:24:23 -!- Twilight is now known as Guest39776 08:27:58 dpeg: I commented on the constriction page 08:28:08 great 08:28:09 dpeg: You have 1 message. Use !messages to read it. 08:28:14 I hope it's not so bad :O 08:28:26 galehar: what do you think about rune lock for 0.10? 08:28:39 Should we attempt or keep for later? 08:29:15 we can experiment in trunk and decide later 08:29:49 Your tloc rules are stricter with mine... fine by me :) 08:30:23 galehar: if the rest is okay (you didn't comment on whether fly/berserk should help against constriction, but those are minor issues), I can go hunting for numbers? 08:30:33 s/with/than/ 08:31:57 yeah, I'm not sure about that, but as you said, details 08:32:04 ok, so numbers then! 08:32:13 yes! hunt! 08:32:21 galehar: btw, with your tloc rules, nagas might be better off as normal sized (needs thought) 08:32:43 monster or player naga? 08:33:04 * dpeg grabs a spoon net. 08:33:22 galehar: monster naga -- this depends on how hard we want to make Snake 08:33:28 will be decided later, I think 08:33:46 !messages 08:33:46 (1/1) Keskitalo said (5h 1m 59s ago): Name changes sounded fine to me. "Pearl swine" is deliciously punny ('pearls before swine'). 08:34:25 galehar: can you live with Holy Swine -> Pearl Swine? That'd make Dragon the only hopeless case 08:35:09 what's a holy swine anyway? 08:35:12 Yesterday, all the Americans were against Pearl Swine, probably because they don't understand the pun =) 08:35:14 do we really have that? 08:35:24 galehar: comes up very rarely, iiuc. 08:35:37 via some polymorphing from Kirke's hogs or so 08:35:58 !seen due 08:35:59 I last saw due at Mon Sep 12 10:08:59 2011 UTC (3h 26m 59s ago) saying aw on ##crawl-dev. 08:36:04 so yes to the pearl swine and the pun! 08:36:33 Hehe, you always get the French with a little poking in the Americans :) (Me too, me too.) 08:44:05 -!- greatzebu has quit [Ping timeout: 276 seconds] 08:44:26 back to work, see you later 08:52:00 -!- valrus_ has quit [Remote host closed the connection] 08:55:23 -!- greatzebu has joined ##crawl-dev 08:55:35 -!- greatzebu has quit [Client Quit] 09:03:57 -!- Pingas has quit [Ping timeout: 276 seconds] 09:12:15 dpeg: D&D had this issue. size was very important in grapplers, so there was a lot of incentive to try and stack +size items. i think the solution here is making grapple size change 'how' a grapple works, but not 'whether' a grapple works (a small creature can very easily cling to a larger one, and a large creature can grab a small one in just a hand - but in both cases, it's really your skill at grappling / natural adaptations / strength & dexterity that de 09:13:07 i'd use the example of a dog that latches on when it bites - cannot just pull it off even though it's much smaller than you. on the other hand, a whale is gigantic but cannot realistically do anything to you if you want to grab on to it 09:15:22 Eronarn: have you heard about chupacabras? A legendary creature the size of a small dog/coyote, that latches into a goat's neck and drinks its blood, no matter how much it jumps around. 09:15:45 kilobyte: indeed :) hope you're not suggesting we add them 09:16:02 they would be great in nethack, but i think they're a bit too modern for crawl 09:17:10 leech-like clinging has nothing to do with constriction. It doesn't prevent the target from moving. 09:17:17 -!- valrus_ has joined ##crawl-dev 09:17:47 galehar: if you think about it, it's actually 'reverse constriction' 09:17:59 the smaller monster cannot move away without the constriction breaking 09:18:08 -!- edlothiol has joined ##crawl-dev 09:18:14 Eronarn: not sure what's so modern about them. The myth is quite new but no different from any other legendary creature. 09:18:31 kilobyte: right, that's what i mean, just that it's not very old 09:19:34 people only know about them from x-files, that's what makes it modern ;-) 09:20:02 if we're adding things from x-files, let's do the black oil :) 09:20:24 eh what, how exactly chupacabras are related to x-files? 09:20:45 and a new unique human named Fox? 09:20:56 ... :p 09:24:03 I've been thinking about Twisted Res. The existing write-up says chunks should be eligible too, and I don't see why not -- but somehow, chunks usually weight ~1/10 of the corpse they came from. 09:24:04 kilobyte: http://en.wikipedia.org/wiki/El_Mundo_Gira made chupacabras known before most of the people learned it from the internets 09:25:03 should I go away from the existing weight-only formula? 09:25:15 -!- valrus_ has quit [Remote host closed the connection] 09:26:05 bhaak: chupacabras were widespread in the Latin Americas well before that 09:26:37 kilobyte: but not to the rest of the world 09:27:05 I guess you're right here 09:27:19 -!- st_ has joined ##crawl-dev 09:27:52 i think i've heard about them before that episode but i wasn't representative in that regard and i'm not even sure if it was on the internet or not 09:28:28 03edlothiol * r8a6650889b30 10/crawl-ref/source/webserver/ (server.py static/client.js): Further logging improvements in the Webtiles server. 09:28:38 03edlothiol * r5c5f5c7f9468 10/crawl-ref/source/webserver/ (config.py server.py): Add the capability to change the user/group after binding sockets to the Webtiles server. 09:34:17 -!- hoody_ has joined ##crawl-dev 09:37:45 -!- syllogism- has joined ##crawl-dev 09:38:41 -!- syllogism has quit [Ping timeout: 276 seconds] 09:40:35 -!- valrus_ has joined ##crawl-dev 09:41:08 -!- valrus has quit [Read error: Connection reset by peer] 09:53:44 -!- elliptic_ has joined ##crawl-dev 09:57:12 -!- elliptic_ is now known as elliptic 10:00:06 -!- hoody_ has quit [Remote host closed the connection] 10:09:00 -!- Cryp71c has joined ##crawl-dev 10:09:07 -!- Cryp71c has left ##crawl-dev 10:12:42 -!- Pacra has joined ##crawl-dev 10:21:21 please tell me crawl will get the chupacabras :) that would be awesome. could be a unique. 10:22:56 -!- edlothiol has quit [Ping timeout: 252 seconds] 10:28:33 -!- elliptic has quit [Ping timeout: 260 seconds] 10:35:35 -!- ainsophyao has quit [Remote host closed the connection] 10:42:53 -!- hoody_ has joined ##crawl-dev 10:45:32 -!- galehar has quit [Quit: Page closed] 11:05:59 -!- elly has quit [Ping timeout: 245 seconds] 11:07:20 -!- valrus_ has quit [Ping timeout: 260 seconds] 11:10:40 -!- elliptic has joined ##crawl-dev 11:13:38 -!- Zaba has quit [Ping timeout: 260 seconds] 11:17:22 -!- Zaba has joined ##crawl-dev 11:18:05 -!- Pingas has joined ##crawl-dev 11:22:12 -!- elly has joined ##crawl-dev 11:32:37 -!- dtsund has joined ##crawl-dev 11:56:36 kilobyte: a proposal i made for twisted res is that it messily chunkifies everything on screen, then has the chunks crawl to nodes and form into abominations 11:56:45 this fixes the weight issue and the stacking issue in one go 12:00:00 -!- valrus has joined ##crawl-dev 12:08:18 -!- Pingas has quit [Ping timeout: 250 seconds] 12:09:27 -!- Pingas has joined ##crawl-dev 12:14:55 -!- MarvinPA has joined ##crawl-dev 12:18:31 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 12:30:29 UseBees the Grave Robber (L1 SENe) (D:1) 13:06:50 Wow 13:06:54 That was an intense game 13:08:20 O well.... It can be done I suppose 13:08:43 and this isn't ##crawl :P 13:16:36 Ring SInv not identifying (https://crawl.develz.org/mantis/view.php?id=4533) by XuaXua 13:21:38 Hungry kobold corpse description seems incorrect (https://crawl.develz.org/mantis/view.php?id=4534) by Kokor Hekkus 13:34:00 -!- valrus_ has joined ##crawl-dev 13:35:00 magistern (L15 DEWz) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:2) 13:35:52 magistern (L15 DEWz) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:2) 13:35:57 -!- valrus has quit [Read error: Connection reset by peer] 14:23:23 -!- purge has joined ##crawl-dev 14:24:23 -!- elly has quit [*.net *.split] 14:24:24 -!- MakMorn has quit [*.net *.split] 14:24:24 -!- bhaak has quit [*.net *.split] 14:24:24 -!- djinni has quit [*.net *.split] 14:24:24 -!- ivan has quit [*.net *.split] 14:24:25 -!- epyon has quit [*.net *.split] 14:24:25 -!- Henzell has quit [*.net *.split] 14:24:26 -!- stabwound has quit [*.net *.split] 14:24:26 -!- ghallberg has quit [*.net *.split] 14:24:26 -!- rawrmage has quit [*.net *.split] 14:24:26 -!- Zannick has quit [*.net *.split] 14:24:26 -!- Fyren has quit [*.net *.split] 14:24:26 -!- Guest39776 has quit [*.net *.split] 14:24:30 -!- Fyren has joined ##crawl-dev 14:24:31 -!- epyon|masamune has joined ##crawl-dev 14:24:32 -!- epyon|masamune is now known as epyon 14:24:34 -!- ghallberg has joined ##crawl-dev 14:24:36 -!- Zannick has joined ##crawl-dev 14:24:44 -!- bhaak has joined ##crawl-dev 14:24:45 -!- MakMorn has joined ##crawl-dev 14:24:48 -!- Guest39776 has joined ##crawl-dev 14:24:52 -!- rawrmage has joined ##crawl-dev 14:25:00 -!- Henzell has joined ##crawl-dev 14:25:00 -!- aristid has quit [Remote host closed the connection] 14:25:37 -!- stabwound has joined ##crawl-dev 14:25:49 -!- stabwound has quit [Changing host] 14:25:49 -!- stabwound has joined ##crawl-dev 14:26:31 -!- aristid has joined ##crawl-dev 14:26:50 -!- aristid has quit [Remote host closed the connection] 14:29:28 -!- ivan has joined ##crawl-dev 14:29:43 -!- djinni has joined ##crawl-dev 14:34:33 -!- Chousuke has quit [*.net *.split] 14:34:39 -!- Chousuke has joined ##crawl-dev 14:36:27 -!- Textmode has joined ##crawl-dev 14:37:11 -!- ais523 has joined ##crawl-dev 14:38:53 -!- hoody_ has quit [Remote host closed the connection] 14:40:16 minmay the Ruinous (L8 MuCj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 11408. (Temple) 14:40:27 minmay the Ruinous (L8 MuCj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 11402. (Temple) 14:40:56 -!- elly has joined ##crawl-dev 14:49:00 -!- syllogism- has quit [] 14:52:51 -!- valrus_ has quit [Read error: Connection reset by peer] 14:52:58 -!- valrus has joined ##crawl-dev 14:55:28 -!- Fail_Bot has quit [Ping timeout: 260 seconds] 14:55:54 -!- galehar has joined ##crawl-dev 15:00:17 -!- hoody_ has joined ##crawl-dev 15:06:27 -!- aristid_ has joined ##crawl-dev 15:10:37 minmay the Ruinous (L10 MuCj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 17950. (D:10) 15:23:30 back 15:29:33 -!- Pacra has quit [Ping timeout: 260 seconds] 15:32:53 minmay the Thaumaturge (L11 MuCj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 24547. (Lair:2) 15:40:45 minmay the Thaumaturge (L12 MuCj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 27699. (Lair:4) 15:43:38 -!- Textmode has quit [Ping timeout: 258 seconds] 15:52:28 -!- Vandal has joined ##crawl-dev 15:52:28 :o 15:52:32 congrats on 0.9 15:52:41 the death of victory dancing is a major victory in itself! 15:52:58 yay! 15:54:46 03MarvinPA * r00d267b850f7 10/crawl-ref/source/dat/descript/unident.txt: Improve the description for unidentified decks of cards 15:57:29 Clicking on a monster in tiles to melee attack it on a diagonal gives error "That item cannot be evoked!" (https://crawl.develz.org/mantis/view.php?id=4535) by nicolae 16:00:49 Vandal: hi :) 16:12:09 dpeg: I didn't know that Nemelex theme was inspired from the Tarot. It's great, I like that. But then, why the trickster? That sounds more like a gambler than a cartomancer. 16:16:29 good question 16:17:15 the "trickster" bit is old (pre soup) but I am very sure that the original motivation comes from Tarot already (card names like The Fool etc. indicate this strongly, imo) 16:18:01 perhaps just some incongruence, possibly between devs 16:18:53 ok 16:19:03 MakMorn (L15 HuWz) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 16:19:07 well, there's some room to improve the theme here then :) 16:19:12 yes 16:19:21 elliptic fixed this bug already, maybe we should update CDO 16:19:33 But I really think that Tarot >>>>> Poker, that's why I'm so persistent on the forum 16:19:46 MakMorn (L15 HuWz) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 16:20:06 dpeg: and I agree, this is a much more interesting theme for a god 16:20:13 03galehar * rf48f27429066 10/crawl-ref/source/ (8 files): More differentiation between retreat and fleeing behaviours. 16:20:23 03galehar * rfe7a68d8682b 10/crawl-ref/source/ (makeitem.cc makeitem.h mon-gear.cc): Simplify the high tier wand logic. 16:20:24 03galehar * rd01281fc103e 10/crawl-ref/source/makeitem.cc: Add disintegration to the list of high tier wands. 16:20:36 MakMorn (L15 HuWz) ASSERT(_valid()) in 'ray.cc' at line 107 failed. (Hive:1) 16:21:30 btw, are we concerned that the Abyss might be too easy now? 16:22:00 New version of trunk on cdo. Casting Mephitic Cloud on myself causes a crash. 16:22:16 MakMorn: the bug has been fixed, I'm updating CDO right now 16:22:44 Excellent. Thanks! 16:22:50 dpeg: I have onyl tested it briefly, but I might have an idea why exits are too common 16:22:57 I thought the Nemelex mechanics sounded like D&D. 16:23:12 http://en.wikipedia.org/wiki/Deck_of_many_things 16:23:17 dtsund: nah, it's from tolkien 16:23:21 * galehar ducks in a corner 16:23:48 are abyss exits actually too common? I've only been in new abyss a couple times but I had to run away from monsters quite a lot :) 16:24:26 elliptic: not sure, that's talk from the tavern 16:24:57 dtsund: well, the deck of many things seem to draw (!) inspiration from the tarot as well. Maybe even more than nemelex 16:24:57 Unstable branch on crawl.develz.org updated to: 0.10-a0-680-gf48f274 (32) 16:25:56 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=1447&p=29514&hilit=abyss#p29501 16:26:38 I think the morphing can create exits. Maybe I made matter worse when I changed it so it cannot remove them. 16:27:30 Hi dpeg! 16:27:44 I should write some more monster descrips if no one else has 16:27:45 I guess I was only in there for 500 turns this game... it felt like more :) 16:28:04 it can also create altars and stone arches. I think this stuff shouldn't be created by morphing, and maybe not destroyed either. 16:28:41 also since you guys last saw me I met a nice girl and am about to get married next month 16:28:45 :O 16:28:54 I can't believe it has been that long since I was active in here, almost a whole year 16:28:55 Vandal: we recently added a first bunch of forum made monster descriptions (not quotes)! 16:29:04 awesome 16:29:09 yes 16:29:09 I didn't know there was a forum! 16:29:15 that's new, too 16:29:17 If you want to help, join them 16:29:38 -!- valrus has quit [Ping timeout: 260 seconds] 16:29:45 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=2100 16:29:46 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=2100 16:29:53 \o/ 16:29:55 yeah! 16:29:59 :D 16:30:56 Vandal: congrats on marriage! My wife almost understands this Crawl thing by now (some 15 years). She doesn't play it, of course. Now, the children, on the other hand... :) 16:32:13 hahaha 16:32:16 dtsund: feels like hedgehog and rabbit (a German tale) to me: D&D was always already there. So our only hope is to do it better. 16:32:18 yeah she doesn't play this 16:32:23 I imagine it would enrage her 16:32:31 She does play a LOT of games with me though 16:32:42 also I've been thinking seriously about making board games 16:32:46 as a living 16:32:51 this programming thing just isn't sticking to me 16:33:26 I'm still a comp sci major, but I should probably change majors to business :P 16:41:22 dpeg: thanks for fixing that table; started it then got sidetracked 16:42:58 mumra: you're welcome! 16:43:08 gotta go, see you later 16:43:10 -!- dpeg has quit [Quit: leaving] 16:51:35 -!- Textmode has joined ##crawl-dev 16:56:45 -!- ais523 has quit [Remote host closed the connection] 17:00:08 03galehar * r8613553f3446 10/crawl-ref/source/abyss.cc: Some cleaning up in the _abyss_apply_terrain function. 17:00:09 03galehar * r1ac62f9f5cab 10/crawl-ref/source/abyss.cc: Prevent abyss morphing from creating exits, altars and stone arches. 17:13:06 -!- monqy has joined ##crawl-dev 17:15:48 galehar: if abyss morphing can't create exits, does that mean that you want to keep going in one direction to find an exit? 17:15:56 also, what about the rune? 17:34:24 -!- Wensley has joined ##crawl-dev 17:36:46 -!- ainsophyao has joined ##crawl-dev 17:38:20 -!- ainsophyao has quit [Remote host closed the connection] 17:48:20 good point. I thought that having it disappear in front of you might be a bit frustating, especially if morphing gets faster 17:48:25 which I intend to do 17:48:42 faster over time 17:48:51 <3 morphing 17:50:22 we can change the rule to give those features a resilience to morphing which depend on distance to the player 17:50:47 anyway, have to sleep 17:50:51 -!- galehar has quit [Quit: zzz] 18:00:29 -!- Textmode has quit [Ping timeout: 258 seconds] 18:11:32 elliptic: I wondered about why no one is using two-handed weapons. It appears to me, beyond losing shields, huge delays make them worthless unless your weapon skill is very high. 18:11:56 what would you think about making at least common 2-handers a lot faster? 18:12:00 kilobyte: right, they are good but require a high skill investment 18:12:40 currently I am happy to use two-handers on non-casters (which mainly means trogites), but on casters I have more things to do with my experience 18:13:19 axes: 1h: common 15, rare 16. 2h: common 18, rare 20. Swords: 1h: common 14, rare 15. 2h: common 17, rare 19. 18:14:07 polearms: 1h: common+rare 13; 2h: common 18, rare 20. 18:14:27 halberds exist too :P 18:15:01 yeah, I meant "common good", ignoring falchions, hand axes and so on 18:15:32 halberds are delay 16, requiring 18 skill 18:15:37 decreasing common two-hander delay a bit sounds reasonable to me with the current system... but there were ideas of changing how min delay works that might be relevant too 18:15:48 -!- jarpiain has quit [Ping timeout: 276 seconds] 18:15:58 -!- joosa has quit [Ping timeout: 260 seconds] 18:16:09 kilobyte: one other thing that would help is making demon weapons rarer in midgame 18:16:43 making shield penalties more significant for spellcasting could also help? such that you'd have to invest a bunch more xp in shields as a caster instead of just putting one on for free (in which case you might decide to spend that xp on a 2h weapon instead) 18:16:58 there are quite a few too many uniques with a high chance of having them (donald, maud, mara is even guaranteed) and then there are a ton of vaults with them too 18:17:27 demon blades have pretty good availability, whips have medium, tridents used to be mostly acquire-only but now you can get some from Shoals too 18:17:32 oh yeah, Mara 18:17:43 could even do something interesting with demon weapons that doesn't involve nerfing them or making them less rare, like making them rarely dance out of the player's hand 18:17:44 you get demon trident on lair:8 reasonably often 18:17:54 there are just way too many sources for all of them nowadays 18:18:57 marvinpa: not sure... I think it is enough to make buckler as weak as it is now 18:19:24 will have to bring back reavers, and then make spells that are better for two-handers 18:19:31 really? i'd kinda like to see shield penalties be closer to how armour penalties in how they work (but less harsh) 18:19:42 is there any way to make travelling with yred pets easier? right now i can't really use auto travel because i have to move one staircase a time, so that i can move to the staircase, stop, recall all of my pets, wait until they're all adjacent to me, and then use the staircase 18:19:49 it doesn't do that much... worth spending 5 skill on, but not the attractive part of non-two-handers IMO 18:20:02 I splatted a trident minotaur in a Zig yesterday... had Oka who gifted me ~10 ordinary tridents (nearly all slay drac) but not a single demon, but Mara of course had that trishula for me... 18:20:06 gets rid of a few more instances of "train skill x to here and then stop" that way 18:20:24 Mu_: same applies to beogh. I think there were some beogh solutions proposed on the wiki (but I forget what they were); those may help with yred as well 18:21:08 oh beogh would be worse 18:21:12 elliptic: possibly it wouldn't help too much in terms of two-handers, but i think it'd be a good change regardless 18:21:16 marvinpa: well, making shield formulas more sensible is a good idea :) but I don't think is likely to do much to help with this 18:21:18 yeah 18:21:24 bucklers are probably weak enough, we might put shields a notch down too 18:22:08 Mu_: how far do you think they typically are? 18:22:41 well it depends because sometimes i'm sure they just get stuck behind one of your slow old zombies that was hanging around on the level somewhere 18:22:46 Mu_: just a bit farther than adjacent, or stuck on the other part of the level? 18:22:54 and bone dragons are slower than normal-speed players 18:22:56 ah, right 18:22:57 Mu_: I played a serious yred game the other day in the first time in a year or so and quickly remembered why I didn't like it... exactly that 18:23:06 I think this is also a problem with fedhas' mushrooms, but those are less important 18:23:13 I love yred <3 18:23:42 the problem Mu_ raised is exactly why I dislike playing yred and beogh (though I like them in principle) 18:24:43 with beogh at least, it makes sense to have followers follow you down stairs even when they're not near you when you descend 18:24:46 Yred servants are also sort of ridiculously overpowered in midgame, btw 18:25:07 yeah i walked through vaults in like 15 minutes 18:26:33 could scale servants more, yeah 18:27:14 the yred gifting formula is bad 18:27:40 -!- Pacra has joined ##crawl-dev 18:28:08 i like the flavor of having yred gifts just claw their way out of the ground as you pass by, with their strength depending on how deep you are 18:29:09 a good part of them are ghostly... but they can pass through the ground just the same 18:29:32 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:ally_management#interlevel_travel 18:29:43 death cobs can push their way out of the ground too I guess 18:32:26 -!- jarpiain has joined ##crawl-dev 18:32:43 -!- Pacra has quit [Ping timeout: 260 seconds] 18:32:52 -!- jarpiain is now known as Guest91670 18:33:38 should just make everything on the level travel with you tbh, i'm only going to recall them anyway 18:34:17 sometimes that's undesirable though 18:34:36 -!- FaMott has quit [Ping timeout: 258 seconds] 18:35:04 I can't think of exact cases, but sometimes it's best to tell them to wait on the previous level (currently tw then wait for them to move away from the staircase) 18:35:59 things that are wandering should probably not follow you down staircases, think I remember that being reported as a bug 18:36:00 maybe tw could tell them not to travel on the staircase 18:36:19 -!- joosa has joined ##crawl-dev 18:36:43 the only time i actually tw them is when i'm running to and from my stash so that i don't have to screw around recalling them up 10 floors and back again 18:37:28 if you aren't paratrooping, you're missing out 18:37:54 as an example, if you were heading into swamp you might want to leave permanent aboms behind (they'll get destroyed by hydras) 18:39:05 -!- FaMott has joined ##crawl-dev 18:39:16 < monqy> death cobs can push their way out of the ground too I guess 18:39:17 the main reason to tw is actually to move multiple groups between levels 18:39:23 'A nearby stalk of corn withers and dies.' 18:39:43 since they might not all fit in sight depending on your stair configuration 18:39:51 so you'll need multiple trips 18:39:55 this is really really annoying 18:40:24 those death cobs are great in lair, nothing fleeing can escape them 18:40:31 randomly... how would people like it if Yred allies didn't leave the level (bound to where they died), and you got a new set each level? 18:41:05 that sounds interesting 18:41:11 that sounds like it would be cool, and would preserve the dynamic from the early game 18:41:24 and more differentiation from beogh 18:41:38 beogh orcs should do the same thing! 18:41:42 "bound to their birthplace" 18:41:56 it'd also let you preserve giving strong allies, without letting them be easymode for a significant chunk of the game 18:42:31 prolly just stairdance more 18:42:33 yes, you wouldn't let people get mobs of four bone dragons and four servitors and stuff like that 18:42:44 otoh people do like having bone dragon buddies 18:42:46 yep. stairdance more 18:42:54 so this would be bad in that regard 18:44:07 Mu_: as in dancing monsters up to your army of allies on the previous level? 18:44:12 ye 18:44:31 could give every yredite *just one* permanent ally 18:44:40 Mu_: but you'd have allies join you when you enter the next level 18:44:46 there will always be enough squares near to staircases for that! 18:45:10 Wensley: and when it's a bad permanent ally you kill it so you can get a new one? 18:45:12 and then you could keep your bone dragon/servitor best friend 18:45:15 elliptic: every time you enter the level? if your allies die on the level, you can go back up to use those allies 18:45:16 monqy: yep! 18:45:26 -!- Pacra has joined ##crawl-dev 18:45:42 zannick: presumably just the first time you enter the level, and maybe after having explored part of it or something 18:45:54 I think beogh needs a different solution 18:45:59 tbh i think the way he works now is cool apart from it turning travelling into a nightmare 18:46:22 I like the proposals on the wiki that limit the size of your beogh band to some manageable number, and have all other orcs either wander the level or make their way to the mines 18:46:31 i spent a star of piety on enslave soul and now i dunno where my spectral guy is because i made the mistake of autotravelling to my stash 18:46:49 Mu_: enslave soul should basically be pokemon 18:47:08 (and it should be a nec spell rather than a yred thing) 18:47:54 elliptic: yeah i think some kind of mechanic based on exploring or XP gaining on the new level would work well 18:48:22 actually, here's a proposal: tie it to available life force on the level 18:48:41 if you mostly clear a level, the undead return to inert states, disperse, etc. 18:48:57 so it seeks an equilibrium 18:49:13 if you have more undeath than the level of danger warrants, you start having undead drop off, instead of gaining new ones 18:50:01 and have this be gradual; at first they start wandering, then maybe going neutral, then they return to rest (disappear) 18:50:46 you could actually make this explicit, and have it be a new yred ability - the ability to tell vaguely how much is left alive on the current level 18:51:30 i think this would feel very 'i am the master of the undead'... good differentiation from kiku, too 18:57:43 "I choose you, Sigmundchu!" 18:58:37 how best to emulate a katana? Dam+5 longsword, or a Dam+7 falchion? The former is far better if the base type leaks somewhere (katanas are mostly a longsword variant), keeps size right; the latter gets mindelay right. 18:59:17 you could create a new weapon type "katana" ;) 18:59:26 former 19:02:26 m'kay 19:03:08 due: hex/tloc pokeball spell. do it :) 19:05:47 -!- Textmode has joined ##crawl-dev 19:06:30 Mu_: this salamander/anaconda snake:5 vault was your doing, right? 19:06:44 ye 19:06:45 03kilobyte * rf2238d0e6d93 10/crawl-ref/source/ (8 files in 4 dirs): Bring a katana back, as a fixedart. 19:06:48 03kilobyte * r3a533adeb52d 10/crawl-ref/source/ (7 files in 2 dirs): Add another overpowered fixedart, a ring this time. 19:06:49 03kilobyte * rae5d1e02ec63 10/crawl-ref/source/tilereg-dgn.cc: Tiles: don't try evoking reaching on adjacent monsters. 19:06:52 was it any good 19:06:54 it is seriously evil :) 19:06:57 hooray 19:07:19 i should probably make the entry into the vault a little wider though 19:08:36 ring? what's it do? 19:10:54 +OBJ: OBJ_JEWELLERY/RING_REGENERATION 19:10:54 +HP: +15 19:11:26 "overpowered" 19:12:15 roughly the same as a random mutation so it's "too good" only on an octopode I guess 19:13:19 can't get three of it, too 19:13:50 is that +15% or +15? 19:14:00 +15 19:14:32 can't, you say? 19:14:42 has the maurice trick been removed? 19:14:49 Zannick: <3 19:14:57 Zannick: I believe so :( 19:15:08 monqy: aw 19:15:25 is cloning monsters (by using chaos weapons) still in though? 19:15:29 that might do it 19:15:43 you can't get a non-maurice monster to carry a ring probably 19:15:49 and you can't chaos clone maurice 19:15:56 add octopode monsters 19:16:48 I guess it'd be safer to make chaos clones summons 19:17:12 Eronarn: they're already in; zombies, polymorph and two entry vaults 19:18:29 -!- greatzebu has joined ##crawl-dev 19:24:01 players seem to be confused about demonic monsters on natural monster glyphs. At least I've seen a few deaths to Antaeus because of trying to do things like Agony and Vampiric Draining (this was particularly bad when V.Draining demons actually took a turn and hurt the player) 19:25:24 BirdoPrey the Conjurer (L9 HECj) ASSERT(_valid()) in 'ray.cc' at line 107 failed on turn 13440. (D:9) 19:27:23 I don't know if the current targeting code would allow it, but it might help if trying to target single-target spells at monsters they absolutely cannot affect (due to intrinsics rather than their gear or something like that) failed, or at least prompted 19:28:12 03kilobyte * r2401077053ae 10/crawl-ref/source/art-data.txt: Change Botono's brand to reaping. 19:28:22 03kilobyte * r18256b52fb7e 10/crawl-ref/source/rltiles/item/ring/artefact/urand_vitality.png: Add missing tile for ring of Vitality I forgot to "git add". 19:31:52 pretty strange he's demonic, too 19:35:53 the description calls him a demon 19:36:02 "once a titan" 19:37:37 Antaeus as a Titan and our titans are unfortunatley nomenclature clash. 19:38:12 we'll have to implement character combining and give all demons little horn diacritics, for clarity 19:43:30 Wensley: I think it's only Antaeus, and possibly abominations, that can be unclear 19:44:01 uglies are non-demonic yet they seem very similar to aboms 19:45:08 oh and then we can give all angels that lovely halo diacritic 19:45:13 hell hogs, hounds, ephants are all on natural monster glyphs but probably less confusing 19:45:45 any others? demonspawn? 19:46:59 do you consider R a natural monster glyph? 19:47:13 it's not in [1-5&] 19:47:21 R is just demons 19:47:24 yes 19:49:53 Antaeus was actually a giant anyway, not a titan. 19:49:58 And only half-giant. 19:50:26 demonic crawlers are on s 19:51:12 ah, yes 19:51:21 -!- Zaba has quit [Ping timeout: 252 seconds] 19:52:02 -!- evilmike has joined ##crawl-dev 19:53:32 -!- Zaba has joined ##crawl-dev 19:57:18 -!- Pacra has quit [Read error: Connection reset by peer] 20:04:36 -!- ixtli has joined ##crawl-dev 20:20:02 -!- Pingas has quit [Read error: Connection reset by peer] 20:20:11 I thought Xom didn't make you fight your own weapons anymore. 20:22:15 -!- ncampion has quit [Read error: Connection reset by peer] 20:22:33 -!- Guest39776 has quit [Read error: Connection reset by peer] 20:22:34 -!- [1]mumra has joined ##crawl-dev 20:22:37 -!- ncampion has joined ##crawl-dev 20:22:53 -!- Guest39776 has joined ##crawl-dev 20:25:18 -!- mumra has quit [Ping timeout: 260 seconds] 20:25:18 -!- [1]mumra is now known as mumra 20:54:29 -!- Fail_Bot has joined ##crawl-dev 20:58:20 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:18:37 -!- dtsund has quit [Ping timeout: 252 seconds] 21:23:36 -!- dtsund has joined ##crawl-dev 21:34:11 -!- ainsophyao has joined ##crawl-dev 21:34:49 -!- ainsophyao has quit [Remote host closed the connection] 21:48:21 -!- valrus has joined ##crawl-dev 21:56:38 03kilobyte * ref8f590703c4 10/crawl-ref/source/ (fight.cc melee_attack.h mon-stuff.cc monster.cc): Rewrite the melee reaping brand. 21:56:48 03kilobyte * r5e2821fe7a1f 10/crawl-ref/source/spl-summoning.cc: When a zombie is animated (in any way), prefer to place it where the corpse was. 21:56:49 03kilobyte * red8128f571d0 10/crawl-ref/source/itemprop.cc: Reduce delays on inferior 2-handed weapons. 21:57:38 kilobyte: uh, lajatang doesn't need to be buffed to min delay 6 I'm pretty sure 22:00:44 elliptic: it's a halberd by another name, all it has for show is small delay which is handy in mid-game, and a better chance for decent brands 22:01:13 uhm, it has 3 more base damage than a halberd 22:01:29 it is now clearly the best weapon if you don't care about using a shield 22:01:34 I don't think this is necessary 22:01:41 ah right, I looked at the old stat 22:01:47 it was already buffed along with the new staves, yeah 22:01:54 new staff* 22:05:05 ok, not going to argue if they're going to be totally overhauled soon if one of us gets around to it 22:06:11 03kilobyte * r8cdf0f9fa308 10/crawl-ref/source/itemprop.cc: Nerf lajatangs again. 22:10:21 -!- Guest91670 is now known as jarpiain 22:20:13 -!- Zaba has quit [Ping timeout: 252 seconds] 22:24:01 -!- Zaba has joined ##crawl-dev 22:24:09 03kilobyte * r40c6b91f2293 10/crawl-ref/source/itemprop.cc: Never acquire newbie staves. 22:46:28 -!- Euph0riaX has joined ##crawl-dev 22:46:28 -!- Euph0riaX has quit [Changing host] 22:46:28 -!- Euph0riaX has joined ##crawl-dev 22:51:56 -!- purge has quit [Quit: .] 22:55:02 -!- Euph0riaX has quit [Quit: Recharging Brain] 22:55:33 -!- Euph0riaX has joined ##crawl-dev 22:55:33 -!- Euph0riaX has quit [Changing host] 22:55:33 -!- Euph0riaX has joined ##crawl-dev 23:01:03 -!- greatzebu has quit [Remote host closed the connection] 23:01:12 -!- greatzebu has joined ##crawl-dev 23:01:31 -!- Euph0riaX has quit [Quit: Recharging Brain] 23:02:00 -!- Euph0riaX has joined ##crawl-dev 23:02:00 -!- Euph0riaX has quit [Changing host] 23:02:00 -!- Euph0riaX has joined ##crawl-dev 23:15:44 -!- elly has quit [Ping timeout: 248 seconds] 23:31:41 -!- elly has joined ##crawl-dev 23:34:19 -!- ainsophyao has joined ##crawl-dev 23:36:03 -!- elliptic has quit [Ping timeout: 260 seconds] 23:37:52 -!- ixtli_ has joined ##crawl-dev 23:38:58 -!- ixtli has quit [Ping timeout: 260 seconds] 23:38:58 -!- ixtli_ is now known as ixtli 23:49:28 -!- Wensley has quit [Ping timeout: 260 seconds]