00:00:44 Unstable branch on crawl.develz.org updated to: 0.10-a0-498-g72d0b57 (32) 00:02:38 -!- ussdefiant has joined ##crawl-dev 00:03:54 -!- varmin has quit [Ping timeout: 245 seconds] 00:04:28 -!- varmin has joined ##crawl-dev 00:07:21 -!- ainsophyao has joined ##crawl-dev 00:08:05 Windows builds of master branch on crawl.develz.org updated to: 0.10-a0-498-g72d0b57 00:10:39 -!- ainsophyao has quit [Remote host closed the connection] 00:13:42 -!- ainsophyao has joined ##crawl-dev 00:14:18 -!- 15SAA94XI has quit [Read error: Connection reset by peer] 00:15:55 -!- Twilight-1 has joined ##crawl-dev 00:17:32 -!- ainsophyao has quit [Remote host closed the connection] 00:23:14 kilobyte: ping 00:28:34 moin due 00:29:21 !tell edlothiol hmm, login_token_lifetime is 7 (days according to vanilla config.py) on CDO 00:29:35 Napkin: OK, I'll let edlothiol know. 00:31:35 oooh 00:36:42 -!- ainsophyao has joined ##crawl-dev 00:37:14 -!- ainsophyao has quit [Remote host closed the connection] 00:38:21 kilobyte: unping, I think I've solved my issue! <3 00:45:53 -!- valrus has quit [Remote host closed the connection] 00:50:04 -!- gustaf_arg has joined ##crawl-dev 00:51:48 -!- ghallberg has quit [Ping timeout: 260 seconds] 00:53:40 -!- hoody_ has joined ##crawl-dev 00:59:31 -!- GreatZebu has quit [Read error: Connection reset by peer] 00:59:40 -!- GreatZebu has joined ##crawl-dev 01:06:11 !tell Wensley do you actually accept cookies from TCDO until they expire or just for the session? 01:06:12 Napkin: OK, I'll let Wensley know. 01:06:52 napkin, sup 01:07:03 oh hey, cbus :) 01:07:14 just got up and drinking first coffee 01:07:17 all is well? 01:07:20 ahh nice, same here 01:07:21 not too much "up" yet ;) 01:07:29 yeah, all good 01:07:29 been at work since 07.35 but just got the first one yet 01:07:32 "nice day" 01:07:37 raining and very cloudy 01:07:40 boss is on vacations for the next 2 weeks :D 01:07:41 computer crashes ... 01:08:03 office is so much more relaxed when she's OoO ;) 01:08:12 ahhh, the usual for you then ;) 01:09:19 -!- ussdefiant has quit [Ping timeout: 252 seconds] 01:11:22 my computer usually is stable 01:11:27 but its been acting weird lately 01:12:54 probably because I never turn it off 01:12:56 just put it to sleep 01:23:14 -!- ussdefiant has joined ##crawl-dev 01:27:12 -!- elliptic has joined ##crawl-dev 01:28:09 hehe 01:37:35 hmm, stupid crystal reports 01:39:17 _The trapdoor spider oozes through a web. 01:39:46 I don't really understand what the point of webs is supposed to be but surely this is the wrong message? ;) 01:40:33 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-498-g72d0b57 (32) 01:43:49 -!- MarvinPA_ has joined ##crawl-dev 01:46:28 -!- ryzol has joined ##crawl-dev 01:47:00 -!- MarvinPA has quit [Ping timeout: 268 seconds] 01:55:08 -!- dtsund has quit [Quit: dtsund] 02:07:05 -!- hoody_ has quit [Remote host closed the connection] 02:07:31 -!- hoody_ has joined ##crawl-dev 02:12:17 -!- hoody_ has quit [Ping timeout: 268 seconds] 02:23:58 -!- ussdefiant has quit [Ping timeout: 260 seconds] 02:39:34 -!- galehar has joined ##crawl-dev 03:17:24 -!- mumra has joined ##crawl-dev 03:19:06 -!- ainsophyao has joined ##crawl-dev 03:31:52 -!- ussdefiant has joined ##crawl-dev 03:35:10 -!- Textmode has quit [Ping timeout: 258 seconds] 03:37:35 -!- RichardHawk has quit [Ping timeout: 260 seconds] 03:42:30 Did we get any response to https://crawl.develz.org/tavern/viewtopic.php?f=19&t=2359 03:42:42 (The Open Bugs thread galehar posted) 03:43:16 -!- gustaf_arg is now known as ghallberg 03:43:17 need ppl to fix bugs? 03:43:25 not really 03:43:43 well, some help to fix bugs is always welcome, sure 03:43:52 cbus: Need to people to try reproducing :) 03:43:59 but the call was to have people help sorting them out 03:44:29 we have almost 1000 open bugs. Some which may have already been fixed 03:49:13 I'm gonna spend some time reproducing now. 03:50:27 -!- Textmode has joined ##crawl-dev 03:51:08 -!- ainsophyao has quit [Remote host closed the connection] 03:55:41 -!- mumra has quit [Read error: Connection reset by peer] 03:56:30 -!- mumra has joined ##crawl-dev 03:57:03 yo galehar. 03:57:09 hey 04:05:55 all mimics are named "a foo mimic" appart from gold which is "pile of gold coins" 04:06:05 should I rename it to "gold mimic"? 04:06:49 is the name ever shown? 04:09:40 -!- Textmode has quit [Ping timeout: 258 seconds] 04:10:00 "you hit the pile of gold coins" 04:10:02 it is once the mimic is detected 04:10:14 "The pile of gold coins is almost dead" 04:10:24 s/dead/destroyed 04:10:41 personally I preferred it when the name of the item that was mimicked continued to be used 04:11:18 without mimic attched? 04:11:39 yes 04:11:53 I need to learn wiz-mode, I'm really bad att reproducing bugs. 04:12:15 obviously it is less confusing now but it makes me sad that I can't even tell what shiny piece of armour a mimic was mimicking after I learn it is a mimic 04:12:32 ah yes 04:12:36 that's true 04:12:56 "The shiny gda mimic hits you" 04:13:17 also you used to get stuff like "The scroll of magic mapping hits you!" 04:13:28 Oh btw, damage numbers in messages would be nice, since you can already determin them from how much you lost if you keep track. 04:13:36 elliptic: I'm changing that to use item type. "the leather armour mimic hits you." 04:13:40 !lg * killer=scroll of magic mapping 04:13:40 2. coolrobin the Arsonist (L11 MiFE), worshipper of Vehumet, slain by a scroll of magic mapping on D:13 on 2009-10-12, with 10753 points after 20577 turns and 1:43:38. 04:14:10 galehar: that sounds good, yes 04:14:27 on the other hand, it'd be better to say "scroll mimic" in the logfile 04:14:40 leaving the thematic name for the game 04:14:52 but I'm using only DESC_BASENAME. So only scroll mimic, not scroll of magic mapping mimic. 04:15:13 because "a scroll labelled EHOIF EPJAPJ mimic" is really ugly 04:15:32 good point 04:16:01 galehar: Did you post that bug help thread to reddit? 04:16:38 reddit? no 04:16:51 I might do so, to give us some more eyes :) 04:18:35 http://www.reddit.com/r/roguelikes/comments/k2ohm/dcss_intelligence_is_too_important_and_melee_is/ 04:18:48 Someone suggesting compat tricks. 04:19:00 That we already discussed :) 04:21:23 just what we needed. yet another place to discuss crawl 04:22:09 Heh 04:22:12 I guess not 04:24:46 -!- Textmode has joined ##crawl-dev 04:26:33 -!- elliptic has quit [Read error: Connection reset by peer] 04:30:22 -!- Textmode has quit [Ping timeout: 258 seconds] 04:30:46 -!- mumra has quit [Read error: Connection reset by peer] 04:31:33 -!- mumra has joined ##crawl-dev 04:36:20 -!- ainsophyao has joined ##crawl-dev 04:42:00 -!- elliptic has joined ##crawl-dev 04:42:46 -!- ainsophyao has quit [Remote host closed the connection] 04:44:50 -!- edlothiol has joined ##crawl-dev 04:45:40 -!- ainsophyao has joined ##crawl-dev 04:45:54 -!- edlothiol has quit [Client Quit] 04:57:39 -!- RichardHawk has joined ##crawl-dev 05:00:55 -!- ainsophyao has quit [Remote host closed the connection] 05:13:36 -!- Ashenzari has quit [Ping timeout: 264 seconds] 05:14:21 -!- Ashenzari has joined ##crawl-dev 05:14:21 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:25:47 why hydras have insect intelligence? 05:27:49 what does that even affect? 05:28:03 i've never noticed how hydras behave differently from other animals... 05:28:06 they flee 05:28:19 which isn't significantly different. 05:28:24 all amphibians do 05:29:15 and non-draconic reptiles 05:31:32 except alligators and turtles 05:32:55 except basilisk (new, probably not intentional) and crocodiles 05:33:23 also fish 05:34:39 in other words: it's damn inconsistent 05:35:05 at least, there's little difference between I_INSECT and I_ANIMAL 05:36:57 (complete list): they don't avoid slime walls, have a minimally smaller pathfinding range, and have a different prefix in speech database lookup 05:37:36 after some research in the repository, there used to be I_REPTILE which was identical to I_INSECT 05:37:56 oh, that'd explain why most have that value 05:37:59 so it was removed. Later introduced reptiles got I_ANIMAL I guess 05:38:17 idea: let's reinstate it as an alias, just for documentation 05:39:23 yeah, good idea. 05:39:31 It was renamed in commit b49b73d9b btw 05:41:25 I'll add it 06:01:12 -!- ussdefiant has quit [Ping timeout: 252 seconds] 06:01:14 -!- Ashenzari has quit [Ping timeout: 252 seconds] 06:01:54 -!- Ashenzari has joined ##crawl-dev 06:01:54 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:11:09 -!- Pingas has joined ##crawl-dev 06:11:10 -!- cx1213 has joined ##crawl-dev 06:11:10 -!- cx1213 has quit [Changing host] 06:11:10 -!- cx1213 has joined ##crawl-dev 06:11:10 -!- Ashenzari has quit [Ping timeout: 252 seconds] 06:11:48 -!- Ashenzari has joined ##crawl-dev 06:11:49 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:28:42 -!- Ashenzari has quit [Ping timeout: 258 seconds] 06:29:42 -!- Ashenzari has joined ##crawl-dev 06:29:42 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:31:05 all modern builds have WIZARD=y (sometimes implied from "debug"). What about reversing it so you'd have to specify NOWIZARD=y if for some reason you want to disable '&'? 06:31:23 even DGL has it 06:34:44 -!- mumra has joined ##crawl-dev 06:38:10 kilobyte: sounds like agood idea 06:38:29 -!- Ashenzari has quit [Ping timeout: 252 seconds] 06:39:30 -!- Ashenzari has joined ##crawl-dev 06:39:30 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:48:32 -!- syllogism has joined ##crawl-dev 06:48:43 -!- Ashenzari has quit [Ping timeout: 252 seconds] 06:49:39 -!- Ashenzari has joined ##crawl-dev 06:49:39 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:07:25 -!- MarvinPA has joined ##crawl-dev 07:07:26 -!- evilmike has quit [Quit: something happened] 07:07:26 -!- ussdefiant has joined ##crawl-dev 07:07:26 -!- Ashenzari has quit [Ping timeout: 252 seconds] 07:08:19 -!- Ashenzari has joined ##crawl-dev 07:08:19 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:16:10 03kilobyte * r9ec31a5df62f 10/crawl-ref/source/test/stress/run: Make the "pan lords vs hell lords" arena stress test shorter. 07:16:14 03kilobyte * r476362cd7ce3 10/crawl-ref/source/ (mon-data.h mon-enum.h): Restore I_REPTILE as an alias to I_INSECT, sort out inconsitencies. 07:16:14 03kilobyte * r6d5a67b40944 10/crawl-ref/source/makefile: Reverse the rules for WIZARD compilation, make it the default. 07:16:14 03kilobyte * rbe2e3faeb182 10/crawl-ref/source/test/stress/timeall: An one-command way to time all stress tests, reporting median of 5. 07:16:18 03kilobyte * rac3794658015 10/crawl-ref/source/ (coord.cc coord.h): Inline in_bounds(). 07:16:28 03kilobyte * r77409cab624d 10/crawl-ref/source/l_crawl.cc: Hush a warning. 07:19:19 -!- ussdefiant has quit [Ping timeout: 245 seconds] 07:21:07 LOS_DEFAULT is blocked by clouds but not glass, LOS_NO_TRANS by both clouds and glass, LOS_ARENA sees through walls. How to name being able to see through clouds and glass? 07:21:29 (currently cell_see_cell() without a third argument, uses a redundant implementation with no caching) 07:22:14 LOS_IGNORE_CLOUDS is longish, LOS_FULL too vague 07:24:29 LOS_XRAY :P 07:24:49 I guess that would see through walls too 07:26:55 LOS_NO_CLOUDS? 07:28:06 Chousuke: XRAY is internally used for seeing through walls -- wizmode and Ash's scrying 07:28:44 ghallberg: NO_TRANS stands for being blocked by glass, so NO_CLOUDS would imply the reverse of what it does 07:28:55 hmm ok 07:30:21 -!- st_ has joined ##crawl-dev 07:38:00 LOS_CLOUDLESS then? 07:38:04 when you say blocked by clouds, you mean blocked by 2 opaque clouds, not blocked by any cloud, right? 07:38:34 why cant you target spells out of LOS? 07:39:29 Does higher invocation-skill improve damage of god ablilities like Makhleb's destructions and Chei's slouch, or does it only affect success rate? 07:39:32 if you were able to do that you could fine-tune the path of spells, sometimes being able to hit 1 more target 07:40:47 petete: that would give an edge to people with bigger terminal 07:41:18 well, you could scroll the terminal while targeting 07:41:55 and then you wouldn't be able to see what you're actually going to hit 07:42:01 anyways it annoying you cant target were you want after reading a scroll of fog, for example 07:43:12 kilobyte: maybe rename them with functionality: LOS_SEE, LOS_HIT, LOS_SMITE 07:43:51 Too rigid, and not very descriptive. 07:45:02 I find it more descriptive than LOS_NO_TRANS. Each time I've tried using them, I had a hard time figuring out which one I need. 07:45:09 it's not just LOS_HIT, for some reason glass doesn't stop it 07:45:22 I wonder why, though. Most uses of it seem buggy to me. 07:45:44 galehar: I agree about the three you proposed, sound more obvious to me. 07:45:59 Maybe not SMITE 07:46:17 But I guess smite targetting is a concept everyone knows in this game... 07:47:22 what's the size of a wchar_t? (I need to marshall one) 07:48:26 galehar: how about letting the player target things out of LOS but within spell range? 07:49:19 galehar: please don't, it's platform dependent. ucs_t is my typedef. Four bytes. 07:50:14 Windows defines wchar_t as 16 bits, contradicting the standard which requires the type to be able to hold any supported character (for which 21 bits are needed). 07:52:08 of course, ucs_t is platform independent 07:52:12 get_item_symbol returns a wchar_t. I store the result it in an ucs_t then marshall it as an int, right? 07:54:57 please make it return ucs_t, it currently will break characters above U+FFFF on Windows 07:55:13 including the "kitten" and "octopus" glyphs :p 07:56:55 -!- ais523 has joined ##crawl-dev 07:57:01 ok 07:57:39 -!- Pacra has quit [Ping timeout: 245 seconds] 07:59:26 U+1F419: 🐙 -- looks more like our octopode tiles than a real octopus 08:04:59 hahah 08:05:01 i love it 08:05:10 let's make that the default octo glyph for unicode 08:07:09 can't, very few systems support it at the moment 08:07:09 -!- Mu_ has joined ##crawl-dev 08:07:47 and it has only 7 tentacles 08:12:02 both on the Unicode Consortium reference sheet, and in symbola.ttf it looks like the eight one is in the back 08:12:13 with 7 drawn, yeah 08:13:25 kilobyte: has anyone stepped forward for constriction yet? 08:13:27 back to cell_see_cell(): I checked, and every single use indeed turns out to be a bug, with one doubtful 08:13:46 what should be the rules for Refrigeration? What should stop it? 08:14:02 currently it works through glass and clouds but not walls 08:14:13 Eronarn: no one AFAIK 08:14:54 flavourwise, you'd expect exactly one of glass and clouds to block it 08:20:45 kilobyte: glass should stop it I guess. We usually don't allow the player to smite monsters behind glass, do we? 08:22:16 we do 08:22:42 behind glass and behind monsters 08:22:53 Eronarn: is there a real proposal for constriction? With details of how it would actually work? I don't remember reading any. 08:23:00 galehar: i wrote one years ago 08:24:13 my idea was you have a Held status (preventing most movement), and an Entangled status (preventing most actions), and different types of constriction do different combinations of these 08:24:26 and getting out is generally based on str/dex/size 08:25:59 oh, so monster's constriction. I thought you talked about player constricting (?) monsters (Oc) 08:26:16 galehar: both players and monsters would get it 08:26:26 nagas, tentacled monstrosities 08:26:29 krakens 08:27:21 would need to change the description of krakens -- currently it says the tentacles are too large to grab something smaller than a ship 08:27:24 do you have a detailled design? 08:27:30 of course, that's just a desc change 08:28:16 yeah, it's been a long time we haven't had a kraken crash. Time to give them a new experimental feature :P 08:28:27 galehar: on sourceforge somewhere? :) 08:28:42 -!- ussdefiant has joined ##crawl-dev 08:29:50 Eronarn: well, then a first step would be to dig it up, clean up the dirt and wikify it. 08:30:08 Inventory tiles for spiked, plumed and winged helmet variations: 08:30:09 http://i.imgur.com/rhN0O.png 08:30:29 Based on the current player tile variations. 08:33:32 Pingas: do you have a version without scaling distortions? 08:34:17 Sure, these are 200% (tiles are small). 08:34:20 Two sec. 08:37:17 kilobyte: http://imgur.com/1XJES 08:44:47 pretty vile spikes on that one 08:45:58 Yes, they are based on the current player tile variations for the helmets. 08:46:05 If you look at the one in http://i.imgur.com/rhN0O.png 08:46:37 I didn't make those, those are already ingame. I just use them to make the inventory tiles match. 08:47:07 do you have a version of worn ones without background? 08:47:31 No, sorry. 08:47:57 I actually generated a vault with tons of helmets just to screencap all of the current worn tiles. 08:52:16 And drew the inventory tiles based on them. 09:11:09 -!- Pacra has joined ##crawl-dev 09:14:06 03kilobyte * rd1be8d8da1f0 10/crawl-ref/source/ghost.cc: Reject pan lord names that match something with a description in the database. 09:14:07 03kilobyte * r08addcdbc695 10/crawl-ref/source/ (14 files): Straighten the two cell_see_cell() confusion. 09:14:07 03kilobyte * rc2fc19cce278 10/crawl-ref/docs/changelog.txt: Start the 0.10 changelog (up to 0.10-a0-506-g08addcd). 09:26:57 -!- hoody_ has joined ##crawl-dev 09:32:15 -!- ryzol has quit [Ping timeout: 260 seconds] 09:32:53 -!- ryzol has joined ##crawl-dev 09:32:54 -!- edlothiol has joined ##crawl-dev 09:34:14 -!- valrus has joined ##crawl-dev 09:40:09 -!- Pacra has quit [Ping timeout: 245 seconds] 09:44:03 !tell Wensley the cookie lifetime is 7 days, but they don't last when the server is restarted, which happened a few times yesterday... or is it possible that you accept the cookies only for the session? 09:44:03 edlothiol: OK, I'll let Wensley know. 09:48:11 -!- edlothiol has quit [Ping timeout: 240 seconds] 09:49:34 hey guys - i just cross-compiled something with i686-pc-mingw32-gcc - the resulting .exe opens a cmdline window now. is there a way to prevent that? 09:51:23 Napkin: there's a flag that marks executables as "console" or "GUI" 09:51:37 hmm... 09:51:59 do i give that flag while compiling? or can i change it afterwards? 09:52:29 LDFLAGS = -Xlinker --subsystem -Xlinker windows 09:52:35 lemme see how Crawl sets it 09:52:40 hui 09:53:33 i only see -mwindows 09:55:20 -!- Wensley has joined ##crawl-dev 09:57:03 -!- ryzol has quit [Read error: Connection reset by peer] 09:58:02 Napkin: hello! I definitely accept cookies until they expire, but I might only log into webtiles once every seven days :P 09:58:38 Napkin: indeed, seems like a saner alias :) 09:59:04 :-O 09:59:41 heh, seriously :D 09:59:45 thanks :) 09:59:50 Wensley.. play moooah! 10:00:24 I play console! I only log in to webtiles to give people on ##crawl advice :P 10:01:33 and then I usually use the player status page to find the link to their game, but then I'm logged in as anonymous and can't send them messages, so I have to log out anyway :P 10:03:33 Napkin: this is weird, it looks like someone's been idle on webtiles for 1,000 minutes, I thought it logged you out automatically after about 45? 10:04:35 the player is ApsychicRat, although AnaMiau has been idle for almost 800 minutes as well 10:04:59 and it looks like Vis has been idle for 1300 minutes 10:05:10 is this a bug in the reporting, or is webtiles not kicking them out for being idle? 10:09:44 bug, bug, bug 10:10:30 -!- hoody_ has quit [Read error: Connection reset by peer] 10:10:35 -!- hoody_ has joined ##crawl-dev 10:15:39 Napkin: so the readme for greensnark's version of dgl appears to be for nethack, and the configuration files seem to want nethack as well. what changes do I need to make to make this install crawl-centric? can I see your dgl config files? 10:16:08 it's probably the vanilla config file 10:16:25 did you check the dgamelaunch-config repository? 10:16:34 i think it might even add the configurations itself 10:17:45 Napkin: all the commands in the readme for the dgl-config repo reference a "dgl" script that apparently does not exist :P 10:18:31 noooooo, it must be there somewhere :D 10:18:44 sorry, about to head home, otherwise i would check with you 10:19:05 and it took me a while to realize that the supposed "dgl-create-chroot" command was listed in the "TODO" section 10:19:26 creating a chroot is the best part :> 10:19:33 yes :) 10:19:48 do you have a login to CDO? 10:20:00 the server itself? nope 10:20:03 just crawl 10:20:08 pah 10:20:14 then i can't help you ;> 10:20:25 j/k 10:20:29 haha 10:21:07 I was interpreting that as a challenge to hack your servers :P I think I would disappoint in that regard 10:21:12 i think i used "makejail" recently 10:21:34 oh, please do - but don't change any code afterwards, please :) 10:21:45 I'll keep that in mind :) 10:26:03 ah, no, not "makejail" (debian package) 10:26:12 i used /usr/share/doc/rssh/examples/mkchroot.sh from the package "rssh" 10:26:29 it wasn't so bad in getting the job done 10:26:44 but maybe makejail is better for you 10:26:49 try, Wensley 10:27:11 will do 10:29:49 would the base directory of the jail be the source folder, or would I make a new folder within the source folder? 10:30:09 as you wish 10:30:14 I'm keeping it separated 10:30:40 user crawl:crawl with /home/services/crawl has the source and is triggering the installs 10:30:58 while user dgl:crawl with /srv/dgamelaunch has the jail and all game data 10:32:04 off home o/ 10:32:09 bye 10:45:20 hmm 10:45:25 pulling random numbers out of nowhere, how does (x_chance_in_y(40 + pow/3, 100)) sound for chance of alistair's success (with power capped at 100) 10:45:57 since we agreed that it's kinda crazy overpowered at the moment and making its success depend on power sounded like the best way to fix it 10:46:51 marvinpa: could also make it less likely to affect yourself as power increases 10:47:10 yeah, could do 10:47:32 60 - pow/3 ? 10:48:34 yeah, 40+pow/3 for success on monsters and 60-pow/3 for success on self sounds worth a try to me 10:48:53 sounds good! will give it a go 10:53:47 -!- dtsund has joined ##crawl-dev 11:01:00 MarvinPA: add the drunk status effect and make it check twice - once for drunk, once for confused 11:04:09 mmm booze 11:04:47 heh 11:05:39 would be a good chance to add some spell-specific flavor text 11:06:02 The orc yells, 'I'M SOOOO WASTEDDDDDD!' 11:06:18 -!- galehar has quit [Quit: Page closed] 11:07:20 oh hey, that reminds me, i have access to the alchemy patch now... 11:08:21 willing to add it, MarvinPA? ;) (none of the new spell/class stuff atm, just a rename + a few moved spells) 11:08:59 i'd definitely like to have a look at it! 11:15:34 oh dang that's right, i started to add the new stuff but then couldn't figure out the spells 11:15:37 so it won't compile as-is 11:20:26 does zlib1g sound like the package necessary to compile crawl on linux? it wants zlib.h, but there are a ton of zlib packages 11:25:43 make: *** No rule to make target `wizard'. Stop. 11:25:44 huh? 11:25:48 did this change? 11:27:00 Eronarn: today - wizard is the default now 11:27:07 you can use nowizard to disable it 11:27:14 Huh. 11:27:26 oh, cool 11:27:27 I always used WIZARD=y instead, so I probably wouldn't have noticed. 11:27:47 y... for yendor! traitor! 11:27:54 kilobyte * r6d5a67b40944 /crawl-ref/source/makefile: Reverse the rules for WIZARD compilation, make it the default. 11:28:14 So, thou thought thou couldst kill me, fool... 11:33:40 -!- Wensley has quit [Ping timeout: 252 seconds] 11:47:02 -!- frogfrog_ has joined ##crawl-dev 11:47:51 arghh, my branches are all fucked 11:47:53 too lazy to fix 11:48:43 MarvinPA: https://github.com/Eronarn/Crawling-Chaos/tree/alchemy here's the alchemy branch as currently, anyways 11:49:52 that moves some spells around, renames some stuff, adds the role + the role info, adds the spells - but doesn't add code for the new spells, or fix the tmut/stalker books 11:52:16 er... didn't you notice there's already a school which does that, named Transmutations? 11:53:08 Erolathotep 11:53:37 kilobyte: which does what? 11:55:21 dtsund: i am more of a Hastur guy 11:56:26 HASTUR HASTUR HASTUR 11:58:17 -!- frogfrog_ has quit [Quit: Page closed] 12:00:12 03MarvinPA * ra09962a03373 10/crawl-ref/source/ (dat/descript/spells.txt player.cc spl-util.cc): Remove the extra speed boost from Swiftness + Flight 12:00:22 03MarvinPA * re237d61572a2 10/crawl-ref/source/decks.cc: Don't allow crusade cards to permanently enslave things 12:00:22 03MarvinPA * rfaffcae63bb6 10/crawl-ref/source/mon-act.cc: Cap jelly hit points in the same way as ghouls/necrophages 12:00:23 03MarvinPA * r9c308fd3fb52 10/crawl-ref/source/mon-data.h: Lower curse skull experience, increase Murray experience 12:00:23 03MarvinPA * r859b0f8af464 10/crawl-ref/source/ (spl-data.h spl-other.cc): Make Alistair's Intoxication depend on power 12:00:23 03MarvinPA * r91515fb62236 10/crawl-ref/source/ (godconduct.cc religion.cc): Let Lugonu accept demon kills 12:00:31 damn you marvinpa 12:00:56 MarvinPA: now i have even more justification to add permaallies to zin! :D 12:00:56 :P 12:01:13 wait you nerfed crusade too 12:01:16 that's lame :( 12:01:32 it causes too many problems :( 12:04:10 not like anyone besides me abused it for anything =P 12:04:30 and it requires some effort to abuse, not really worth it 12:04:35 marvinpa: I do think something needs to be done about flight+lev spells now being mostly redundant 12:04:46 so did maurice scumming but someone pulled that off :P 12:04:54 elliptic: yeah, probably 12:05:02 that was a much bigger problem 12:05:38 you need to have an almost end game character to get good perma allies with crusade and they die pretty quick 12:07:12 elliptic: although lev has always sort of had zero appeal to me except on draconians 12:07:16 so i dunno what a good fix would be 12:07:30 remove lev spell, move flight to L3 12:07:35 would be the simplest solution probably 12:07:52 with evocable lev still being lev? 12:07:54 I guess AE book sort of uses lev 12:07:56 yeah 12:13:59 if anyone's interested and has a minute, i posted a patch for dpeg's implementable to add automatic annotation of uniques and ghosts that i'd like feedback on: https://crawl.develz.org/mantis/view.php?id=4488 12:14:23 -!- Twilight-1 has quit [Read error: Connection reset by peer] 12:22:11 -!- ainsophyao has joined ##crawl-dev 12:29:36 -!- hoody_ has quit [Remote host closed the connection] 12:30:00 -!- hoody_ has joined ##crawl-dev 12:31:30 -!- hoody_ has quit [Read error: Connection reset by peer] 12:32:06 03elliptic * r74e52a17db13 10/crawl-ref/source/main.cc: Make movement delay use div_rand_round(). 12:32:10 -!- hoody_ has joined ##crawl-dev 12:38:01 -!- Twilight-1 has joined ##crawl-dev 12:40:08 FR: Include a mention of the Slime Pit vaults opening at hight piety in Jiyva's description. 12:42:07 03kilobyte * r8cbf575987ea 10/crawl-ref/source/mon-info.cc: Recolour monster panel: tough: yellow, nasty: lightred. 12:42:07 03kilobyte * r8cbef500e09b 10/crawl-ref/source/rltiles/ (dc-player.txt player/base/octopode6.png): Delete one of octopode tiles. 12:42:08 03GreatZebu * rd8a1b61a294c 10/crawl-ref/source/ (6 files): Auto-annotate uniques and player ghosts on the overview screen 12:42:11 03kilobyte * r3d31a4d623b0 10/crawl-ref/source/ (6 files): Lower Flight to level 3, bump Levitate to level 3. 12:45:57 this latest change is puzzling 12:46:53 Chousuke: they are merged into one 12:48:06 I see. That makes more sense :) 13:07:41 a suggestion on ##crawl for cFly: make it give an EV boost (kenku-style?) when actually flying 13:16:24 -!- ais523 has quit [Ping timeout: 245 seconds] 13:18:40 -!- GreatZebu has quit [Read error: Operation timed out] 13:21:45 -!- GreatZebu has joined ##crawl-dev 13:23:50 -!- ixtli has joined ##crawl-dev 13:24:55 -!- dtsund has quit [Quit: dtsund] 13:51:05 Horned helmet: 13:51:07 http://i.imgur.com/qxiRi.png 13:51:29 Nice :9 13:51:33 :) 13:52:30 Crested, golden and visored left, it seems 13:52:57 Pingas: Though one of those definitely looks visored. 13:53:15 Or well, a few of them are closed at least... 13:55:19 Ghallberg: You can see the original "worn" tiles I'm basing them on here: 13:55:20 http://i.imgur.com/Yp1gQ.png 13:55:42 I did not make the player tile ones, but I try to make the inventory variations match the already made worn ones. 13:56:07 I'm just thinking about beaks and stuff. 13:56:25 But they look awesome enough that I don't really care :) 14:01:32 ghallberg: The reason spiked and plumed were closed or "full helms" is just because the original worn tile looked that way. 14:01:46 Ok 14:01:53 Had I made the worn tiles, spiked helmet would have been very different. (: 14:01:58 hehe 14:02:14 The winged one looks realy nice 14:06:04 Thanks, just had to combine the original worn tile with Paulie from the Sopranos. 14:08:49 :) 14:10:26 -!- GreatZebu has quit [Read error: Connection reset by peer] 14:10:42 -!- GreatZebu has joined ##crawl-dev 14:21:52 i'm getting sick of opening things like pillowcases and spitting them like pigs over and over and over again. thinking about adding some alternate messages. suggestions? 14:22:47 -!- valrus has quit [Remote host closed the connection] 14:29:17 who could ever get sick of opening things like pillowcases? :P 14:29:41 It's hard to come up with anything that doesn't sound tacky :P 14:35:00 both fair points :-) 14:36:57 skewer like a kebab? :P hard to come up with them 14:37:08 maybe "you slice x like a ripe choko" 14:37:15 i like skewer like a kebab 14:37:27 -!- Zaba has quit [Ping timeout: 252 seconds] 14:37:36 it doesn't necessary have to be "you x foo like a y" 14:38:38 for example, you slash foo into ribbons could work 14:39:24 beat like a gong, pound like an anvil 14:39:30 dunno kinda just like the basic ones tbh :P 14:39:52 do swords and axes both get the pillowcase message 14:40:02 i like the basic ones a lot 14:40:20 you only get pillowcase on slicing damage 14:40:47 axes are choppin 14:40:49 not sure if axes do slicing damage or not 14:41:11 fell like a tree :P 14:41:46 i don't see any reference to "DAM_CHOP". just slice, pierce, bludgeon, and whip 14:42:03 and unarmed 14:42:41 o ok, i was just thinkin of the vorpalise names 14:43:12 i do enjoy that if you crit a pig with piercing damage, you spit them "like the proverbial pig" instead of just "like a pig" 14:43:41 ogres get an onion message for something too 14:43:51 yeah, not sure why that is 14:44:01 but you will never open an ogre like a pillowcase 14:44:02 i heard it was a shrek reference 14:44:11 ahh 14:44:13 ok 14:45:41 GreatZebu: perhaps post a request for suggestions also in this thread: https://crawl.develz.org/tavern/viewtopic.php?f=19&t=2100 14:45:52 good idea 14:46:16 -!- Zaba has joined ##crawl-dev 14:48:42 GreatZebu: "You carve the letter 'Z' in the foo's chest!" (where 'Z' is your characters initial) 14:48:55 haha, that would be fun 14:58:05 -!- MarvinPA_ has joined ##crawl-dev 15:01:43 -!- MarvinPA has quit [Ping timeout: 258 seconds] 15:04:37 -!- galehar has joined ##crawl-dev 15:07:35 -!- syllogism has quit [] 15:19:06 I thought I should do the inventory tile for "golden helmet" next, but the original worn tile is really confusing. 15:19:25 http://imgur.com/vfgQ1 15:19:44 Looks like a ninja mask with a golden headband? Hmm... 15:21:07 you don't have to follow this design. If you think you can do better, just do both the inventory and player doll tiles. 15:21:42 I agree that there's room for improvement with this one :P 15:22:11 I don't agree with several of the doll helmets, but I don't think I'm in a position to override someone else's design. 15:22:29 The spiked and crested variations are also var strange. 15:22:33 very* 15:22:46 you are in a position to suggest something better. Everyone is. 15:23:18 I'm just not sure what to make out of it... It certainly doesn't look like a "golden helmet". 15:23:20 This spiked helmet player doll isn't very good, if you want to improve it, please do. 15:24:03 I have already made an inventory tile based on the original. 15:24:46 But still. I don't wish to change anything that's already in the game if it isn't necessary. 15:24:50 But that golden helmet ... 15:24:51 Haha. 15:25:05 I don't know how to make it either, but I agree that the current design for the golden helmet player doll tile is meh. So if you can think (and draw) of something better, go ahead. 15:25:52 I thought of "saving" the doll design by making the inventory tile based on it, but more cool. 15:26:25 one problem for that player tile IMO is that its too small, when you put it on it looks like your head shrinks 15:26:39 I think there can be cool stuff based on the doll design for golden helmet, sort of like a black mask with heavy golden decoration. 15:26:46 Yeah, there are really not many pixels to work with. 15:31:29 Progress so far: http://i.imgur.com/fJR69.png 15:31:37 And in context: http://imgur.com/BpuwL 15:32:12 Need to work on the depth of the plumed one. 15:51:35 well, this is great work, thanks. 15:52:25 Again, you don't have to treat what's already in the game like it was engraved in stone. Anything can be improved. 15:53:05 the player doll tile for spiked helm looks like it has wings :P 15:53:38 -!- ussdefiant has quit [Ping timeout: 260 seconds] 15:53:40 -!- monqy has joined ##crawl-dev 15:56:20 Yeah, it's really odd. 16:00:14 Pingas: I tried to cut out your tiles from the images, but: 1. the versions on white lack the shadow and thus look damn odd in the game 2. the versions on game background have edges with non-100% alpha (good in principle) so they blend with the background 16:03:37 kilobyte: I am aware that there are no shadows in the white background version, as they're not 100% complete. 16:04:01 I had planned to add shadows later on - the shadows in the game background picture was just a something I quickly and roughly added for illustration purposes. 16:05:22 I planned on adding the shadows later on, when all the helmets were complete. 16:09:06 -!- GreatZebu has quit [Ping timeout: 268 seconds] 16:09:18 ah, ok... I had the impression these versions are what you want us to add to the game already 16:09:33 Oh, nono. I had no expectations of that. :o 16:09:43 no hurry, it's not like we're branching 0.10 tomorrow... 16:09:59 >.> 16:10:32 If you are, I can provice shadows, seperate files and transparancy .pngs instead of a mock up made in paint. 16:11:01 Tonight (23:10 here atm).* 16:11:43 kilobyte: ^ 16:13:22 -!- dtsund has joined ##crawl-dev 16:14:35 Eronarn: uh oh, TSOites having bright yellow "Glow" all the time on the HUD is way too distracting, and overshines actually relevant status effects 16:17:57 especially since TSOites don't actually have the negative effects of it, no? 16:18:18 well, decreased stealth I guess 16:18:25 but they aren't easier to hit 16:18:30 unless that changed at some point 16:19:49 yeah, and halo is pretty hard to miss on the main game area 16:19:57 same with umbra 16:20:33 you can't have it yourself, but with Yred perma-pets you're going to have it for extended periods 16:20:55 done 16:21:09 mimics are finished 16:21:35 kilobyte: Is there any specific size you prefer the tiles? 16:21:37 in pixels 16:21:58 galehar: cool, so let's see the crashes! 16:22:11 Pingas: same as other items, of course 16:22:13 03galehar * r68e16839505c 10/crawl-ref/source/ (13 files): New feature mimic implementation. 16:22:13 03galehar * rdb1256ae12f3 10/crawl-ref/source/ (dungeon.h externs.h tag-version.h tags.cc): Increase map mask size and add mimic flag. 16:22:13 03galehar * rab561c206a2c 10/crawl-ref/source/traps.cc: Remove obsolete trap mimic code. 16:22:13 03galehar * r659a44c6003b 10/crawl-ref/source/ (dungeon.cc dungeon.h main.cc mon-util.cc): Simplify door mimic generation chance. 16:22:14 03galehar * r5f32674c87b3 10/crawl-ref/source/ (27 files): Apply the new feature mimic implementation to all types. 16:22:14 03galehar * r2466a7e78748 10/crawl-ref/source/ (menu.cc mon-util.cc tilepick.cc): Fix the display of feature mimics in ^X screen. 16:22:14 03galehar * rb342e2a99de6 10/crawl-ref/source/ (6 files): Take note when revealing a feature mimic which has been noted before. 16:22:14 03galehar * rfa56b1733250 10/crawl-ref/source/dgn-overview.cc: Use the branch_is_unfinished() function in one more place. 16:22:15 03galehar * r9308f9eeee17 10/crawl-ref/source/ (dgn-overview.cc tags.cc travel.cc travel.h): Dungeon overview and travel handle multiple branch entries. 16:22:15 03galehar * r00f3353773ee 10/crawl-ref/source/ (dgn-overview.cc dgn-overview.h stairs.cc): Clear dungeon overview of leftover mimics when a branch is entered. 16:22:16 03galehar * r2b58b52c42e9 10/crawl-ref/source/ (mon-info.cc mon-info.h showsymb.cc tags.cc): Remove mimic_feature from monster_info. 16:22:19 03galehar * r55e6001c24d3 10/crawl-ref/source/dungeon.cc: Allow another lab to be generated if the first one is a mimic. 16:22:19 03galehar * rf2712cad8787 10/crawl-ref/source/ (mon-util.cc tilepick.cc): Don't save shop type for shop mimics. 16:22:19 03galehar * r91f958751568 10/crawl-ref/source/ (20 files): Merge all the feature mimics into a single monster type. 16:22:19 03galehar * r8385fdb8f086 10/crawl-ref/source/mon-util.cc: Clear markers and listeners when a feature mimic is revealed. 16:22:19 03galehar * rd931fda3bfbf 10/crawl-ref/source/terrain.cc: Rename stair mimic to staircase mimic. 16:23:07 03galehar * r6cbf000d1f6b 10/crawl-ref/source/ (mon-act.cc mon-util.cc): Give enough energy to mimics so they can attack immediately when revealed. 16:23:07 03galehar * rfcbd2c00ecef 10/crawl-ref/source/ (dungeon.cc enum.h mapdef.cc): Add the mimic and no_mimic flags to item vault specification. 16:23:07 03galehar * ra63a5185d929 10/crawl-ref/source/dat/des/altar/overflow.des: Fix the xom_gifts_altar to use the new mimic vault definition. 16:23:07 03galehar * r2ea1b23e54ef 10/crawl-ref/source/dat/des/ (branches/zot.des variable/mini_monsters.des): Fix 2 other vaults with the new mimic definition. 16:23:07 03galehar * r15260ea62283 10/crawl-ref/source/shopping.cc: Clean up some old shop mimic check. 16:23:07 03galehar * r9e666ba7fcee 10/crawl-ref/source/ (22 files in 2 dirs): Merge all the item mimics into a single monster type. 16:23:08 03galehar * r920aadea766d 10/crawl-ref/source/ (items.cc wiz-mon.cc): Add books and staves as valid item mimic types. 16:23:17 kilobyte: Naturally, I just never knew the exact size. But you're right, I'll find out in one sec. 16:24:07 03galehar * r6ce8411f5ec0 10/crawl-ref/source/dat/des/branches/zot.des: Add book mimics to lemuel_lich_library. 16:24:07 03galehar * r0f1a49b28964 10/crawl-ref/source/monster.cc: Don't put name tag on mimics. 16:24:10 Pingas: uhm, do you base them on the actual source images, or just on in-game screenshots? 16:24:14 directn.cc: In member function ‘bool direction_chooser::pickup_item()’: 16:24:23 same 16:24:26 directn.cc:1347: error: invalid conversion from ‘const item_def*’ to ‘item_def *’ 16:24:29 kilobyte: The size or the helmets? 16:24:42 Pingas: the tiles, everything 16:25:42 To find out how each helmet variation looked (combined with their name) I made a vault with tons of helmets in it, screencapped each one and noted their name. 16:25:48 if you work based on screenshots or images from the compiled version, please look at the source. 16:25:55 When it comes to the size, I'll just ruler the tile source. 16:26:27 I guess using git might be tricky, so you can download a source package 16:26:54 it has all the tiles separately in a format that's needed: transparent 32x32 PNG images 16:27:20 I see. 16:27:58 -!- Zaba has quit [Ping timeout: 258 seconds] 16:29:41 galehar: will you fix the build failures (this and mon-stuff.cc, perhaps also tiles), or should I? I see you're probably using a more permissive compiler. 16:31:30 heh, this code is obsolete anyway 16:31:33 what build failures? what napkin said? 16:31:42 -!- Zaba has joined ##crawl-dev 16:32:46 heh, funny, I didn't tested after merging the branch 16:33:47 galehar: fixed the directn.cc one, pushed 16:33:55 ok, thanks 16:34:11 03kilobyte * re2b6d55e36a5 10/crawl-ref/source/directn.cc: Fix one of build failures: no unknown mimics, no need to mess with their items. 16:35:54 this was my recent code 16:36:05 oh, that's why 16:36:27 still one warning. Will clean it up later. 16:36:51 the other one, in mon-stuff.cc: in get_mimic_item(), you return a reference to an item_def() on stack, it's freed by that time 16:37:08 I wouldn't ignore this one, it's likely to crash :( 16:37:30 Unstable branch on crawl.develz.org updated to: 0.10-a0-552-ge2b6d55 (32) 16:37:32 is there any case the mimic shouldn't have an item? 16:40:14 before it has the time to pick it up 16:40:46 there's some lua stuff that checks if the monster is safe before it has the time to pick it up 16:40:57 will return a pointer instead 16:41:02 i'm headed off to bed 16:41:23 could you trigger another update of CDO afterwards, kilobyte? 16:41:40 after your discussion ;) 16:41:46 g'night o/ 16:42:13 -!- GreatZebu has joined ##crawl-dev 16:47:28 Dvorak Keys are overwritten (https://crawl.develz.org/mantis/view.php?id=4505) by brettvsop 16:57:43 kilobyte: You want them like this? 16:57:45 http://i.imgur.com/xUSF8.png 16:58:09 32x32 .png, transperancy, hard shadow 17:01:59 -!- ussdefiant has joined ##crawl-dev 17:04:39 Pingas: looks good 17:04:51 I'll get you 3 more shortly, then. 17:05:05 I personally dislike hard shadows, but consistency is probably good 17:05:52 antialiasing might be somewhat better but there's no urgent need 17:07:22 kilobtye: Agreed, I think the current ground shadows are too hard. 17:07:29 But would look pretty silly suddenly changing it. 17:07:32 Either way: 17:07:37 http://i.imgur.com/BvoQz.png 17:07:40 http://i.imgur.com/iHryD.png 17:07:43 http://i.imgur.com/W7R4B.png 17:07:57 That's plumed - horned - winged 17:08:01 Previous was "spiked" 17:08:12 The first one, that is* 17:15:16 do we have enough content to enable the spider branch in trunk? 17:15:20 or what's missing? 17:15:47 galehar: there's little point without knowing what will happen to the Hellspider 17:17:59 we need a real branch end vault too 17:21:14 yeah, but one made for the Hellspider would be totally different from one with regular monsters :( 17:24:37 hey, regarding the hellspider, I guess the defining feature is that it's upgraded depending on how you hurt it 17:25:00 and you're the one who's been working on tracking damage source, aren't you? :P 17:26:14 -!- dtsund has quit [Ping timeout: 258 seconds] 17:26:43 galehar: I can write a temporary end vault. 17:26:48 galehar: what is the expected hardness? 17:27:56 not sure. Not too tough because the point is to provide just some support to the hellspider 17:28:45 galehar: you know my spider vault that looks like a giant web? 17:29:01 yep 17:29:07 galehar: i originally thought it'd be straightforward to use as a branch end 17:29:17 well that's an interesting idea 17:29:24 cramped spaces for a change 17:29:29 galehar: and it'd be fairly appropriate for the hellspider's final lair to be at the center of a giant web structure 17:30:16 if the point is to have a single high threat instead of a big swarm of monsters, then cramped spaces might be more appropriate 17:30:32 it has that slightly open chamber in the middle 17:31:09 yeah, the rune chamber ;) 17:31:17 exactly :) 17:32:27 hmm, lemme set the builder's parameters to the results of my talk with dpeg yesterday (we went over the range of knobs to layout_delve and discussed them) 17:32:40 after finishing Pingas' helmets, that is 17:33:00 Pingas: there were four helmets before your work 17:33:39 Pingas: however, almost all descriptions are covered now 17:33:48 kilobytes: Yes. I create the inventory tile for the decorated variations of "helmet". 17:33:54 the four old helmets: two are visored, two are not 17:33:55 As they differ on the doll, but not inventory. 17:34:25 I have provided spiked, plumed, winged and horned. 17:34:53 possible desc are: the four you just did, plain, crested, visored, golden 17:35:15 And jewelled, or so? 17:35:36 "desc"? 17:36:08 03galehar * ra701e0429663 10/crawl-ref/source/ (mon-stuff.cc mon-stuff.h mon-util.cc tilepick.cc): Fix a compiler warning. 17:36:13 out of the four old ones, two have vizors, one is "etched", one has a sort of wings 17:36:46 no jeweled since May 2009 17:36:46 Yes. The one to the far left is used for plain currently, where as the third is runed and the 4th is art or something. 17:37:08 Although the third one looks the most like crested's doll. 17:38:37 Here are all the dolls for reference: 17:38:37 http://i.imgur.com/WN4mw.png 17:39:06 oops, forgot to delete some random helmets, lol 17:39:44 the dolls are tiny, I wouldn't really care about basing something on them 17:40:19 if there's an inconsistency, even such an inept oaf like me can correct a doll. The full tile, not so much. 17:40:42 I see. 17:41:19 extraneous doll tiles are fine, too 17:41:24 pingas: the shadow on the horned helmet looks odd, perspective-wise; it should be flattened / skewed, rather than shrunk so tiny 17:42:52 mumra: I imagined most of it is behind the base of the helmet. 17:43:17 pingas: yeah; i wouldn't expect to see both horns in the shadow, only the RHS one 17:44:03 anyway, it's probably not noticable in game, just stood out seeing it on a white background 17:44:30 I think the upper horn in the shadow is 1px thick. 17:44:53 Combined with DCSS' generally dark underlay, I don't think it will be visible at all. 17:45:04 But yeah, you have a point. 17:46:16 I made a mistake in some commit messages. Feature mimics start showing up on D:9 (not 10) and item mimics on D:6 (not 7) 17:46:25 ok, matching description to tile seems to work 17:47:08 So will the tile change upon being identified? First appearing as the original helmet tile? 17:47:21 If it's any of the 4 variations. 17:47:59 Pingas: you're not in credits yet, are you? Could you tell us your name? (almost everyone uses their real one there, a few people have only pseudonyms) 17:48:11 it's only appearance, it shows when unidentified too 17:48:19 Sure - Anders Heggestøyl 17:48:21 -!- dtsund has joined ##crawl-dev 17:48:26 actual brands are shown with a tag, like a box with "INT" 17:48:53 I see. 17:59:00 -!- ainsophyao has quit [Remote host closed the connection] 18:00:14 -!- ainsophyao has joined ##crawl-dev 18:00:29 I'll probably finish the rest of the cosmetic tiles tomorrow, then. 18:00:47 1:00 here atm, have to sleep some time soon. 18:01:09 Thanks a lot for the help with implementing it, kilobyte! 18:05:20 -!- ainsophyao has quit [Ping timeout: 272 seconds] 18:13:18 -!- galehar has quit [Remote host closed the connection] 18:19:58 -!- valrus has joined ##crawl-dev 18:20:08 -!- Textmode has joined ##crawl-dev 18:34:19 -!- mumra has quit [Ping timeout: 245 seconds] 18:42:09 03GreatZebu 07stone_soup-0.9 * rec6925041dd4 10/crawl-ref/source/mac/ (Crawl-Info.plist Makefile.app-bundle): Include executable name in bundle plist 18:52:46 !tell MarvinPA Yred seems to gift at [***...] now instead of [****..], a result of undead angels? It's fine by me anyway, he should gift even earlier imo 18:52:47 st_: OK, I'll let MarvinPA know. 18:58:11 -!- Wensley has joined ##crawl-dev 18:59:36 -!- Pingas has quit [Read error: Connection reset by peer] 19:03:09 -!- elliptic has quit [Ping timeout: 240 seconds] 19:03:56 -!- Wensley has quit [Ping timeout: 252 seconds] 19:16:09 03kilobyte * r851cf441830f 10/crawl-ref/source/ (6 files in 3 dirs): Add four great helmet tiles by Pingas. 19:16:09 03kilobyte * rd7a5f85cfcfe 10/crawl-ref/CREDITS.txt: Add Pingas to CREDITS. 19:16:09 03kilobyte * rab287e0479dd 10/crawl-ref/source/dat/des/builder/layout.des: Narrow the range for knobs to layout_delve in Spider. 19:16:19 03kilobyte * rd28b42c96be2 10/crawl-ref/source/dgn-delve.cc: Try to restart layout_devel when it gets stuck (likely for 2,2 and 3,3). 19:16:20 03kilobyte * r04fb28ffe74b 10/crawl-ref/source/ (monster.cc traps.cc): Roughly double the amount of time stuck in webs. 19:28:56 -!- valrus_ has joined ##crawl-dev 19:36:29 kilobyte: good point with TSO... with yred it's kind of different; umbra is actually a buff on you, so you want to stay inside it 19:37:34 has anyone actually gotten servitors going with yred? 19:37:36 have not heard feedback 19:38:32 20:35 < magistern> holy shit, profane servitors 19:38:33 20:35 < magistern> they're like having your own private mennas 19:38:40 okay, so maybe they do need further stat reduction :P 19:38:55 though people really like them, at least, which is cool 19:40:11 magistern has one right now; I'm watching 19:43:39 i wonder about making them only possible at ****** piety 19:43:55 getting them at early levels is probably too much 19:44:21 haha, 3 19:46:49 sounds like the umbra stealth boost may be too large - it's just -1* the halo penalty, but maybe the penalty should be much larger than the bonus 19:47:13 -!- Pacra has joined ##crawl-dev 19:48:10 !tell MarvinPA Umbra stealth boost is way too large in gameplay; right now it's a bonus == to the halo penalty but maybe it needs to be half or even a quarter 19:48:24 Eronarn: OK, I'll let MarvinPA know. 19:49:24 !tell MarvinPA Servitors are too powerful when you can get them very early; perhaps they need to be something like a 1/3 chance of replacing a bone dragon if you have ****** and don't already have a servitor? (capping at 1 seems fair!) 19:49:25 Eronarn: OK, I'll let MarvinPA know. 20:08:34 "The toadstool tries to hit the rock worm, but is blocked by the rock wall." (https://crawl.develz.org/mantis/view.php?id=4506) by reid 20:17:30 -!- evilmike has joined ##crawl-dev 20:38:57 -!- Zaba has quit [Ping timeout: 258 seconds] 20:45:37 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:47:26 -!- Zaba has joined ##crawl-dev 20:53:49 Poisonous Cloud targeting rendering bug (https://crawl.develz.org/mantis/view.php?id=4507) by reid 21:00:39 -!- inspector071 has joined ##crawl-dev 21:01:40 -!- pwnmonkey has joined ##crawl-dev 21:03:49 -!- valrus_ has quit [Remote host closed the connection] 21:04:54 how do i test designed portal vaults? 21:05:22 a friend and i are playing around with the idea of olgreb's toxic lab 21:05:31 but are pretty new to designing stuff for crawl 21:07:46 level full of webs is pretty tedious 21:10:10 inspector071: You can place vaults in wizard mode. 21:11:01 oh ok, how is that done? 21:11:26 In wizard mode, there's a key to just plop down a vault and a key to make portals. 21:11:31 Off the top of my head, I don't know what they are. 21:11:40 oh ok i can look for them 21:11:54 is olgreb's toxic lab still wanted for a wizlab? 21:12:38 No idea, but I'd guess more levels/vaults are always desired. 21:13:16 alright, sweet. im thinking potions and spellbooks for loot 21:14:42 inspector071: Look at "testing your maps" in docs/develop/levels/introduction.txt 21:15:22 ok thanks! 21:19:58 -!- purge has joined ##crawl-dev 21:20:00 What is the tag for poisonous cloud? 21:23:24 -!- valrus_ has joined ##crawl-dev 21:27:54 -!- ainsophyao has joined ##crawl-dev 21:32:04 -!- GreatZebu has quit [Read error: No route to host] 21:32:28 -!- GreatZebu has joined ##crawl-dev 21:51:45 -!- valrus_ has quit [Remote host closed the connection] 21:56:11 -!- valrus_ has joined ##crawl-dev 22:09:53 -!- valrus_ has quit [Remote host closed the connection] 22:13:16 -!- valrus_ has joined ##crawl-dev 22:18:49 -!- Zaba has quit [Ping timeout: 240 seconds] 22:22:39 -!- Pacra has quit [Ping timeout: 245 seconds] 22:22:51 -!- Zaba has joined ##crawl-dev 22:23:36 -!- ussdefiant has quit [Ping timeout: 246 seconds] 22:26:22 -!- ussdefiant has joined ##crawl-dev 22:29:20 Alternate messages for critical hits (https://crawl.develz.org/mantis/view.php?id=4508) by GreatZebu 22:56:13 -!- valrus_ has quit [Remote host closed the connection] 23:21:00 -!- ussdefiant has quit [Ping timeout: 246 seconds] 23:51:14 -!- SquashMonster has joined ##crawl-dev