00:03:04 Unstable branch on crawl.develz.org updated to: 0.10-a0-446-g935c394 (32) 00:04:16 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-446-g935c394 (32) 00:08:01 moin 00:09:57 UseBees the Slasher (L1 HEGl) ERROR: range check error (-1 / 52) (D:1) 00:10:13 zogre (L1 TrEE) ERROR: range check error (-1 / 52) (D:1) 00:10:15 UseBees the Slasher (L1 HEGl) ERROR: range check error (-1 / 52) (D:1) 00:11:12 zogre (L1 TrEE) ERROR: range check error (-1 / 52) (D:1) 00:14:26 UseBees the Slasher (L1 HEGl) ERROR: range check error (-1 / 52) (D:1) 00:15:33 -!- MarvinPA has joined ##crawl-dev 00:16:46 zogre (L3 TrEE) ERROR: range check error (-1 / 52) (D:2) 00:16:57 zogre (L3 TrEE) ERROR: range check error (-1 / 52) (D:2) 00:17:25 UseBees the Slasher (L1 HEGl) ERROR: range check error (-1 / 52) (D:1) 00:18:27 -!- MarvinPA_ has quit [Ping timeout: 240 seconds] 00:18:40 zogre (L3 TrEE) ERROR: range check error (-1 / 52) (D:3) 00:18:41 Moose the Ruffian (L1 TrMo) ERROR: range check error (-1 / 52) (D:1) 00:18:52 Moose the Ruffian (L1 TrMo) ERROR: range check error (-1 / 52) (D:1) 00:18:57 zogre (L3 TrEE) ERROR: range check error (-1 / 52) (D:3) 00:19:08 onono (L1 OpTm) ERROR: range check error (-1 / 52) (D:1) 00:19:45 I...nteresting. 00:20:16 onono (L2 OpTm) ERROR: range check error (-1 / 52) (D:1) 00:20:24 Moose the Ruffian (L1 TrMo) ERROR: range check error (-1 / 52) (D:1) 00:20:35 -!- Twilight has joined ##crawl-dev 00:20:46 onono (L1 OpTm) ERROR: range check error (-1 / 52) (D:1) 00:20:57 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:21:01 -!- Twilight is now known as Guest3767 00:21:12 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:21:21 game crashes when i try to read a scroll (https://crawl.develz.org/mantis/view.php?id=4484) by FGaRK 00:21:27 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:21:47 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:22:04 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:24:50 zogre (L3 TrEE) ERROR: range check error (-1 / 52) (D:2) 00:28:02 terh (L1 DrNe) ERROR: range check error (-1 / 52) (D:1) 00:28:11 terh (L1 DrNe) ERROR: range check error (-1 / 52) (D:1) 00:28:16 Sigh. 00:28:20 terh (L1 DrNe) ERROR: range check error (-1 / 52) (D:1) 00:28:25 terh (L1 DrNe) ERROR: range check error (-1 / 52) (D:1) 00:30:30 !lg 00:30:31 1381. due the Stinger (L1 SpVM), quit the game on D:1 (minmay entry widening spiral wide) on 2011-07-05, with 20 points after 183 turns and 0:00:53. 00:31:04 !lg * ktyp=crash -log 00:31:04 No games for * (ktyp=crash). 00:31:10 !lg * crash -log 00:31:10 Unknown selector: verb 00:31:15 !log crash 00:31:16 No games for crash. 00:31:16 !lm * crash -log 00:31:17 1518. UseBees, XL1 OpGl, T:20 (milestone): http://crawl.akrasiac.org/rawdata/UseBees/crash-UseBees-20110902-052933.txt 00:31:18 Argh. 00:31:20 Thanks. 00:31:24 np 00:31:26 http://gitorious.org/crawl/crawl/commit/c9918169d10a11a91d8110dfd35a93651b2e075e 00:31:29 Think it's this commit. 00:31:30 I am half asleep. 00:31:40 Not sure and it'll take a few minutes to compile. 00:32:02 Hm. 00:32:36 Let me get to my laptop, I seem to be the only person awake 00:33:17 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:33:55 -!- cesium has joined ##crawl-dev 00:34:03 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:34:33 that commit does look very wrong 00:34:34 get_spell_by_letter 00:35:01 spl-util.cc:268 ASSERT(isaalpha(letter)); 00:35:19 Hi. 00:35:45 Yeah, that has to be a mistake. 00:36:09 should be something like else the_letter = -1; return the_leter 00:36:25 pressing 'w' to wield an item or viewing item description in inventory dumps to starting screen (https://crawl.develz.org/mantis/view.php?id=4485) by zogre 00:36:37 GreatZebu: I'm guessing that was the intent, yes. 00:37:08 Reverting that one thing makes it not crash, yeah. 00:37:59 Yeah, I'm just pushing righ tnow 00:38:10 I can kick CDO, not sure about CAO though. 00:38:15 03due * r860f876ea60a 10/crawl-ref/source/stuff.cc: Revert "Return a value out of bounds on an invalid letter_to_index()." 00:39:45 oh, no, it's 00:39:54 get_spell_slot_by_letter 00:40:16 const int index = letter_to_index(letter) 00:40:35 Yes, I fixed letter_to_index. 00:40:38 then uses index as an index 00:40:53 letter_to_index was broken. 00:40:59 yeah, i was just correcting myself about the assert i mentioned above 00:41:01 Ahh 00:41:24 spl-util.cc: 246 if (you.spell_letter_table[ index ] == -1) 00:41:39 Hence range error on FixedVector or whatever it was. 00:41:48 at least for the one crash i looked at 00:41:50 yeah 00:42:01 Well, it was anything that used letter_to_index ot chec kthe index of something. 00:43:38 i guess those checks could be something like if (index < 0 || vector[ index ] == -1) to avoid this 00:44:42 well yes 00:45:31 Shiren the Firebug (L1 MDFE) ERROR: range check error (-1 / 52) (D:1) 00:57:02 -!- hoody_ has quit [Read error: Connection reset by peer] 01:01:14 omg, 64bit version of doomrl! 01:04:26 -!- hoody_ has joined ##crawl-dev 01:11:43 -!- hoody_ has quit [Remote host closed the connection] 01:15:22 !!!!! 01:15:33 OH POINT NINE POINT NINE POINT FOURRRRR 01:15:38 * dtsund download 01:16:51 belleros the Skirmisher (L3 MDFi) ERROR: range check error (-1 / 52) (D) 01:17:14 * due disables dtsund's shift and caps-lock keys. :p 01:18:36 what have you done to meeeee 01:18:41 i need those keys 01:19:22 not when you over-capitalise on them! 01:19:24 (ha. ha. ha.) 01:20:09 *rimshot* 01:20:11 i've never played doomrl. is it worth a look? 01:21:00 Very yes. 01:21:33 Not sure how I feel about the new class system, but I'll have to play it first. 01:21:39 doom was pretty great 01:21:43 so why not doomrl 01:21:45 seems to require pulse-adio, could that be? 01:21:53 *pulse-audio 01:22:05 Requires something that can play midi files. 01:22:12 If you take the sound version. 01:22:20 timidy is installed 01:22:36 but i'd prefer to get the sounds working, don't care so much for the music 01:23:06 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-447-g860f876 (32) 01:23:21 The music adds to the game's ambiance. 01:23:40 I prefer to play on Windows for this reason; on my Linux partition, the music's rather off. 01:23:40 so do the sounds? :D 01:24:06 The sounds are important for the gameplay, not just ambiance. 01:24:56 lol 01:25:22 No seriously 01:25:49 Hearing the soft cackle of an arch-vile or the snarl of a mancubus to the left is the game telling you to be very careful over there 01:26:06 no seriosuly what? "no seriously" you agree sounds should work? 01:26:27 that's good :) 01:27:05 I thought you were going 'lol' to indicate skepticism at sounds being gameplay-important. 01:27:18 this is problematic for people with hearing problems :p 01:28:09 hmm, mac version is not fully baked, apparently 01:28:31 Get a real OS ya hippie 01:28:58 haha, i'm a sucker for weird bsd variants 01:29:44 time to break out the vm 01:30:24 also, would be cool if the floor tiles had a glyph ;) https://develz.org/misc/rl/doomrl64big.png 01:30:44 (no matter the font, no matter the terminal) 01:32:00 Huh. That's messed up. 01:32:08 I don't have that on my Linux install. 01:37:24 you are running 32bit, I guess? 01:39:56 well, it's reported 01:40:14 Yeah, I was running 32-bit version. 01:40:22 ...because I was running 0.9.9.3. 01:42:13 that looks like character set issues 01:42:38 using utf8 01:42:47 you're having utf8 and doomrl spits out some 1 byte characters 01:45:04 -!- GreatZebu has quit [Quit: GreatZebu] 01:45:26 overwriting all LC_* to de_DE.iso88591 doesn't help either, bhaak 01:45:47 *overriding 01:49:35 hmm, those glyphs are . when i'm playing. how can they get messed up? 01:51:53 They're different . 01:52:02 They're oriented differently 01:52:35 ? 01:52:50 I think the messed-up ones are . in the center of the space, while the okay ones are regular periods. 01:54:00 wtf 01:54:33 red floor is different from white floor 01:55:11 they are. 01:55:27 Napkin: you can disable that by setting AllowHighAscii to false in config.lua 01:55:27 The red ones are phobos rock, the white ones are manufactured floor. 01:55:39 You don't see phobos rock again until the Hellgate. 01:55:45 anyway sleep 01:55:53 -!- dtsund has quit [Quit: zzz] 01:57:04 yay for closed source 01:57:17 Napkin: try setting LANG to de_DE.iso88591 01:57:47 LANG?! 01:57:50 yes 01:58:00 pfui 01:58:01 i've looked into the binary and I only found LANG 01:58:13 -!- hoody_ has joined ##crawl-dev 01:58:54 also, it seems to check for .UTF8 or .UTF-8, hopefully at least case insensitive 02:00:00 but, as I said, with AllowHighAscii = false you can disable it completely and then you get all the glorious ASCII characters :) 02:01:08 yeah, AllowHighAscii = false works 02:02:17 setting LANG didn't help 02:04:51 LANG is the complete wrong choice of course, but I'm not sure if you should use any of the other LC_* variables for this either 02:06:51 wtf, i have no time to guess the damn captcha 5 times 02:09:07 5 times?? really? or just bad images that make you guess wrong? 02:09:19 guess wrong 02:09:34 off to work o/ 02:09:38 hf 02:09:46 walking the dog 02:09:54 thanks for your help 02:23:52 -!- purge has quit [Quit: .] 02:36:25 -!- syllogism has joined ##crawl-dev 02:37:02 Lua error ... 'layout_plan_4' (https://crawl.develz.org/mantis/view.php?id=4486) by mkosma 02:39:51 -!- galehar has joined ##crawl-dev 02:40:23 hi 02:52:21 morning 02:55:16 -!- elliptic has quit [Ping timeout: 264 seconds] 02:59:49 -!- Textmode has quit [Ping timeout: 240 seconds] 04:14:55 Napkin: just fyi, i looked how tmux and screen do their utf8 detection. both check first LC_ALL, then LC_CTYPE and as final fallback LANG. 04:15:25 i'm a bit surprised about the use of LANG and i thought LC_ALL shouldn't be necessary 04:16:05 doing it that way is not bad 04:20:40 it is certainly the order of preference specified by POSIX. 04:24:41 i wonder where LANG came from. it's certainly the odd one and looks like some separate invention by some unix developer before the lets-make-a-super-set-of-all-unix-features posix came along 04:37:40 Silent Spectre silence effect not appearing consistently in webtiles. (https://crawl.develz.org/mantis/view.php?id=4487) by Dustbin 04:39:50 -!- ainsophyao has quit [Remote host closed the connection] 04:57:19 -!- dpeg has joined ##crawl-dev 04:57:25 !seen mumra 04:57:26 I last saw mumra at Fri Sep 2 07:52:21 2011 UTC (2h 5m 5s ago) saying morning on ##crawl-dev. 05:00:04 OSX builds of master branch on crawl.develz.org updated to: builds/* 05:01:58 -!- hoody_ has quit [Remote host closed the connection] 05:02:24 -!- hoody_ has joined ##crawl-dev 05:07:17 -!- hoody_ has quit [Ping timeout: 264 seconds] 05:40:55 mumra: around? I'm doing your vaults. 05:41:18 bhaak: you mean, they do that on their own? They're supposed to setlocale(LC_CTYPE, "") (or LC_ALL), so if there's some change in the future old programs will be updated. 05:42:52 and if they want to detect utf-8 specifically (rather than just supporting everything), nl_langinfo(CODESET) can tell them that 05:47:05 really, though, I think glibc should drop support for ancient charsets save for conversions, everything but Windows migrated to utf-8 ten years ago and common ancient charsets are incompatible with Windows anyway 05:47:39 kilobyte: yes, they do that this way to detect utf8. screen even only checks for "utf8" and not also for "utf-8" 05:48:20 nl_langinfo() should canonicalize that so there shouldn't be a problem 05:48:32 using nl_langinfo(CODESET) would probably be the best solution but with stuff like screen you never know what broken system are supported 05:49:17 they already do a heavy autoconf detection, checking for nl_langinfo() is not a problem 05:50:05 no, i mean systems with broken nl_langinfo() implementations 05:50:26 heck, I've stolen a bunch of portability functions from screen like 10-12 years ago (mostly pty stuff), it's extensive 05:50:58 I'd say it's safer to blacklist rather than do unportable hacks 05:51:26 after i've seen years ago that solaris had only support for converting one specific charset to another, implemented as a library called something like charset1_to_charset2.so, I can't be surprised by anything br0ken charset-wise :) 05:52:18 well, screen's development has almost stopped, so that code might be already really old. i guess tmux just copied screen's solution 05:58:14 03dpeg * re137254a2440 10/crawl-ref/source/dat/des/variable/ (4 files): Two more vaults (mumra), #4478. 05:58:17 03dpeg * r98c68a3e9717 10/crawl-ref/source/dat/des/altar/trog_wizard.des: Trog assaulting a hapless wizard, an altar vault (mumra). 06:06:04 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:07:01 -!- Ashenzari has joined ##crawl-dev 06:07:01 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:15:56 kilobyte: oh, i was too harsh about screen. they are using nl_langinfo, but it's in a heavily ifdef'ed part so i missed it the first time 06:15:56 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:16:47 -!- Ashenzari has joined ##crawl-dev 06:16:47 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:21:15 -!- monqy has quit [Quit: hello] 06:21:51 -!- ainsophyao has joined ##crawl-dev 06:26:17 jpeg was about to made an implementable (but flaked)... let me mention it here: what about listing uniques and ghosts automatically on Ctrl-O (like we do with exclusions)? 06:36:13 dpeg: hi 06:36:14 mumra: Hi! 06:36:14 3/4 of your vaults are in :) 06:36:14 cool :) 06:36:14 fedhas_growth is awesome, but I'd like to have it start with some oklob saplings who can grow into oklob plants. Could you do thatß 06:36:14 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:37:03 -!- Ashenzari has joined ##crawl-dev 06:37:20 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:37:20 dpeg: can't set tiles from LUA, can only do it during vault placement with FTILE: 06:37:41 ah, tiles holding us back :) 06:37:50 console works, of course =) 06:38:24 dpeg: no, can't set individual cell colours in console either. i thought you could, but i misunderstood the function 06:38:55 again, only during vault placement / dungeon generation 06:39:15 Huh? I thought we've been doing this for years. Please explain in detail what's the goal. 06:40:13 having floor tiles changing colour as green spreads out from the altar 06:40:15 ah, I see 06:40:17 that'd be beautiful, yes 06:40:34 well; you can change colours (e.g. pan disco hall); but it's a fairly complex colour function system, you can't just pick a cell and change its colour as a once-off thing 06:40:43 yes, I see 06:41:43 76zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 06:42:01 dpeg: regarding the saplings, do you mean completely replace growth, or just have a couple oklob saplings at the beginning that kick off the rest of it? 06:42:02 you've just got trolled by a 7 kg cat, sorry 06:42:02 ^ completely replace plant growth i mean 06:46:33 mumra: place a random number of saplings when the maps is created (number need not depend on depth), and let them grow into oklobs later. 06:46:33 No other oklobby growth. 06:46:33 so the other plants / bushes / trees still appear - and the saplings grow into oklobs during that process ? 06:46:33 yes 06:46:33 cool. how many oklobs, say 2-4 ? 06:46:33 yes 06:46:33 -!- Ashenzari has quit [Ping timeout: 245 seconds] 06:47:20 -!- Ashenzari has joined ##crawl-dev 06:47:20 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:56:33 Automatic annotations for ghosts and uniques (https://crawl.develz.org/mantis/view.php?id=4488) by dpeg 06:56:49 -!- Ashenzari has quit [Ping timeout: 245 seconds] 06:57:51 -!- Ashenzari has joined ##crawl-dev 06:57:52 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:00:47 !tell galehar I think you have recently added new TAGS for vaults or somesuch. If I recall correctly, they are not yet mentioned in the syntax.des documentation. Can you add them there? Thanks! 07:00:47 dpeg: OK, I'll let galehar know. 07:01:52 dpeg: i was thinking it'd be really good to move all the .des documentation to the wiki; it has a lot of cross-references which are hard to navigate in text files, and it'd be easier to update and improve 07:02:43 some sections of it are a bit lacking, and i find myself having to look through crawl source to see what parameters certain LUA functions require (where i can't find an example in another .des) 07:05:09 mumra: good idea 07:05:17 and then we could build txt files for releases? 07:05:18 -!- ainsophyao has quit [Remote host closed the connection] 07:05:29 can txt files be built from the wiki ? 07:05:39 yes, but there seem to be slight issues 07:05:44 In my opinion, that's the good approach. But kilobyte and galehar are campaigning for having the manual in git (if I understand them properly) 07:06:05 We should discuss this when everyone is around. It's just about weighting pros and cons. 07:09:36 i'd say the manual and design docs are very different cases anyway; anyone who wants to design should always get the latest info from the web 07:10:17 yes, but it'd make sense to have all work-in-progress documentation in one place 07:11:54 dpeg: I added a couple of vault tags: mimic and no_mimic. Only in the mimic branch for now, but it will be merged soon. 07:11:54 galehar: You have 1 message. Use !messages to read it. 07:11:59 !messages 07:11:59 (1/1) dpeg said (11m 13s ago): I think you have recently added new TAGS for vaults or somesuch. If I recall correctly, they are not yet mentioned in the syntax.des documentation. Can you add them there? Thanks! 07:12:43 and I'll add them to syntax.des, sure 07:13:06 thanks 07:13:28 galehar: is it much work to make the wands depth-dependent? 07:13:35 Then we can close this annoying forum thread :) 07:13:53 probably not 07:15:36 about the forum thread, if you find it annoying just stop answering in it 07:15:41 it will die eventually 07:17:06 -!- Mu_ has joined ##crawl-dev 07:19:17 hi mu 07:29:16 -!- hoody_ has joined ##crawl-dev 07:33:57 -!- hoody_ has quit [Read error: Connection reset by peer] 07:34:02 -!- hoody_ has joined ##crawl-dev 07:37:23 hi due 07:43:49 -!- cesium has quit [Quit: Konversation terminated!] 07:46:28 galehar: I know and I don't really mind the thread so much. My meta point is that will come up time and again, and that we have the right to stop explaining things to players. 07:47:10 ok 07:51:42 I've tried this so often and it just won't work. It looked a bit as if you were running into exactly this trap, hence my reaciotns. 07:56:55 -!- hoody_ has quit [Read error: Connection reset by peer] 07:57:01 -!- hoody_ has joined ##crawl-dev 08:02:20 -!- valrus has joined ##crawl-dev 08:03:20 -!- purge has joined ##crawl-dev 08:06:09 -!- hoody_ has quit [Remote host closed the connection] 08:06:16 -!- st__ has joined ##crawl-dev 08:08:23 nah, I'm just messing with minmay. I don't want to let him get away with his stupid statement this time. 08:08:32 okay 08:09:06 the other posters are very positive, though, so the thread does something useful 08:09:16 I like the idea of one !might for fighters, for example. 08:16:42 -!- hoody_ has joined ##crawl-dev 08:29:57 dpeg: i can't find a way to remove a monster with LUA, which would mean i can't do the sapling upgrade 08:31:18 you can remove monsters from lua 08:31:54 do you know the command ? 08:32:56 ah 08:32:58 'dismiss'? 08:33:05 yes 08:33:13 i literally found it that second 08:33:35 thx for confirming it tho! (still wasn't sure) 08:43:21 -!- hoody_ has quit [Read error: Connection reset by peer] 08:43:45 -!- hoody_ has joined ##crawl-dev 08:48:03 -!- valrus has quit [Remote host closed the connection] 08:48:39 MarvinPA: yes, squarelos mostly worked when i merged it. the problems were some specific spell targeting methods (clouds, for example) and tornado 08:48:52 because tornado uses really unusual code to make it all spiraly 08:49:04 it wasn't as simple as swapping in LOS_SQUARE for LOS_CIRCLE 08:51:05 also, hmm. do real work today, or do crawl... 08:52:12 dpeg: for buffing fighters, how about a better starting weapon? 08:54:22 fighters get normal shields, right...? 08:54:31 yes they do 08:55:00 what about making their armor/weapon/shield +1, or something? 08:55:43 i think we can be aggressive about making melee classes start with better equipment, since this rapidly becomes less useful and all the magic classes start with expensive/rare items 08:56:23 -!- hoody_ has quit [Read error: Connection reset by peer] 08:56:29 -!- hoody_ has joined ##crawl-dev 08:57:01 I was thinking of giving a better weapon instead of an enchanted one. (long sword, war axe,...) 08:58:36 dpeg: small problem with oklob saplings; they don't get a travel exclusion (even though their acid attacks are nearly as bad as regular oklobs) 08:59:14 mumra: this should be easy to fix 08:59:39 galehar: iirc the combo of the half-handed and shield and armor penalties makes that not necessarily good 08:59:50 galehar: cool 09:00:13 also isn't that what gladiators get now? a better weapon but a buckler instead of a shield and worse armor? 09:01:02 fighters and gladiators get the same weapons. I'd upgrade both of them. 09:01:11 gl and fi both get access to falchions and tridents, which other classes don't 09:01:26 And the 2nd weapon in each category isn't hand and a half (except maybe for small species) 09:01:49 i don't think any of the upgraded weapons would be better than a trident anyway 09:02:08 They get the 2nd weapon of the polearm class. Why not the same for other weapon class? 09:02:13 dpeg: also i'm wondering if the saplings should appear as everything else is doing, they can still be pre-determined positions, but maybe certain of the plants upgrade to saplings and then full oklobs; otherwise ranged characters will run away the first one they see, instead of seeing the vault grow 09:02:57 although i realise it could be a bit harsh if saplings suddenly appear next to you :) but by that point there will be other plants for cover 09:02:57 you'd be starting off with a 14-ish delay weapon plus reasonably large shield penalties though 09:03:45 " Your attack speed is quite slow. 149% (max 170%)" for a HuFi with a war axe 09:04:02 -!- GreatZebu has joined ##crawl-dev 09:05:37 aren't longswords hand and a half? i thought they were, and scimitars aren't 09:05:51 ??longsword 09:05:51 I don't have a page labeled longsword in my learndb. 09:05:53 ??long sword 09:05:53 long sword[1/1]: One-handed long blade (Dam: 10, Acc: +1, Delay: 14) 09:05:56 oh, i guess not 09:06:45 MarvinPA: also, make everyone able to get falchions :P 09:07:13 it was fun when everyone could for a while, and you could be a high elf warper with one 09:07:51 MarvinPA: maybe it could work with some weapon stats adjustements 09:08:03 Eronarn: yes if Fi/Gl get a long sword. 09:08:22 that seems fair, yes 09:08:26 they're noticeably better than every other starting weapon though 09:08:44 ??falchion 09:08:44 falchion[1/1]: One handed long blade, Dam: 8, Acc +2, Delay 13 09:08:46 ??short sword 09:08:47 short sword[1/1]: A sword with a short, slashing blade. (Short Blade; Dam 6 Acc +4 Delay 11) 09:09:05 ??mace 09:09:05 mace[1/1]: A long handle with a heavy lump on the end. (one-handed mace; Dmg 8 Acc +3 Delay 14) 09:09:12 that's better, but not immensely so... if we really needed we could take a point of damage off? 09:10:12 also keep in mind that if you go falchion it will be a while before you find an upgrade, in all likelihood, whereas it's easy to find a trident or a better mace 09:10:25 there are no good maces :P 09:10:58 and scimitars are pretty common 09:11:44 would probably be fine if they had a point less damage though, yeah 09:12:32 it would be nice from an apt POV 09:12:41 it's annoying having to go short then switch to long 09:12:43 whoever thought it was a good idea to go accuracy/damage/delay in half the weapon learndb entries and damage/accuracy/delay in the other half :( 09:13:36 -!- syraine has joined ##crawl-dev 09:13:51 -!- MarvinPA has quit [Read error: Connection reset by peer] 09:14:01 Could someone please point me to an existing Background file set? 09:14:11 Whatever is required. 09:14:31 Like, for Fighter. 09:14:53 like, what's required to add a new background in code? 09:18:36 Receiving objects: 16% (2093/12901), 940.00 KiB | 11 KiB/s 09:18:37 : 09:18:39 | 09:21:06 -!- Twilight has joined ##crawl-dev 09:21:32 -!- Twilight is now known as Guest48128 09:21:41 yes 09:21:45 Eronarn, precisely 09:22:05 syraine: you have to add it to JOB_*** in enum.h, then set it up in the ng-*** files 09:22:06 I have an idea, one I've been working on; a movement-based class 09:22:21 Eronarn: but I'm looking for an existing class to model it off 09:22:24 Background* 09:22:29 that is how existing backgrounds are defined 09:22:41 yes, my request is for the location of the existing backgrounds 09:22:43 for example, look for 'JOB_FIGHTER' and see where it's mentioned 09:22:48 thank you 09:22:54 -!- Guest3767 has quit [Ping timeout: 264 seconds] 09:22:59 -!- elliptic has joined ##crawl-dev 09:23:06 it will be in enum.h, and several of the ng-*** files, and possibly some other places depending on which JOB_ you look at 09:24:04 unfortunately my alchemist patch is on my computer that has no power 09:24:25 oh my god 09:24:30 I had the same idea 09:24:31 x) 09:24:34 (x 09:25:02 But... this one isn't it, it's a Book of Transponderance 09:25:29 is that even a word 09:25:30 Phase Shift, Passwall, Blink, stuff like that 09:25:40 It's etymologically correct -shrug- 09:25:42 working title 09:25:55 you know about: 09:25:56 ??burglary 09:25:57 I don't have a page labeled burglary in my learndb. 09:25:59 ??book of burglary 09:26:00 book of burglary[1/1]: Apportation, Swiftness, Passwall, Control Teleport, Lee's Rapid Deconstruction, Darkness 09:26:00 yeah 09:26:05 I know about the book of burglary 09:26:45 oh god, like 10 million conflicts ;_; 09:28:35 -!- GreatZebu has quit [Ping timeout: 260 seconds] 09:28:43 Specifically, it contains Swiftness, Levitation, Passwall, Dig, Phase Shift and Blink 09:29:06 For a total of two Earth Magic, two Air Magic and two Translocations spells 09:29:32 my concern is that that is far too many, especially considering Earth and Air Magic crosstrain 09:29:36 er, anti - 09:30:25 however, the only particularly high-level spell (Phase Shift) is pure Translocations 09:30:49 it's also two charms, and two tmut 09:30:53 that's kind of all over th place 09:31:06 a background specifically with antitraining skills isn't something that's been explored; although, swiftness and levitation are far more useful to get up to full power than passwall or dig 09:31:23 That's why I was thinking of this idea, mumra 09:32:37 personally i would look into making new spells for the book 09:32:48 i think it is a real stretch 09:32:53 it overlaps with several existing books 09:33:07 I want to have anti-training earth and air; Blink and Phase Shift just happen to be useful 09:33:24 I could give it Dig, Passwall, Swiftness and Levitation and then add Charms/Tmut 09:33:30 'just happen to be useful' is a good reason to not add a spell to a book, except for wizards 09:33:43 Useful aesthetically 09:34:24 what about air/tmut, Lightning Charge - a spell people have liked for a while but not added, which makes you run super fast (possibly leaving a damaging trail) but ends when you attack 09:34:24 Not in terms of the design; they're absolutely useful for the purpose of the class, which is running away and altering the dungeon 09:34:33 the problem is, it still encourages training air; dig and passwall don't have enough benefit at high power, swiftness and levitation do (the effect lasts longer) 09:34:57 then surely a better solution is to alter passwall such that at higher power it takes fewer turns to merge 09:35:10 it probably does already 09:35:10 if that's considered valid, it's not like it would be hard to write 09:35:28 iirc passwall power determines the amount of tiles you can translocate into 09:35:38 up to 14 09:36:04 passwall certainly isn't that amazing at high power 09:36:08 not as great as Swiftness 09:36:13 the comparable Air spell 09:36:29 i've actually never used passwall tbh; never seemed anything like as good an escape spell as, say, swiftness/blink/etc. 09:36:41 it's good for making an unanswerable escape 09:36:50 and if you just need to get thru walls rather than escape outright, dig is fine 09:36:55 if you get a rat and put it in front of a hydra 09:37:03 what if you passwall only to find a monster on the other side ? 09:37:06 like, pick one up 09:37:14 mumra: you get an action on the other side immediately, which helps 09:37:14 oh, it's largely for mostly explored dungeons 09:37:18 and you 09:37:20 ...yes 09:37:41 anyway, you can shrug off the damage from some creatures 09:37:50 and be able to be like 20 moves away in four turns 09:38:02 passwall takes one turn for a 1-size block 09:38:38 so potentially a long corridor could give you about a dozen free spaces; out of LoS for maximum ranged attacks 09:39:11 i really should try it at some point; but like passage of golubria, it seems like a lot of setup, a very situational 09:39:17 the only background with Passwall that might be using it often doesn't have much advantage 09:39:18 compared, that is, to "blink! i'm gone :)" 09:39:24 God, Passage of Golubria is terrible 09:39:28 x3 09:39:45 Jle__ was explaining its merits as something like a low-level CtrlBlink 09:39:47 that takes two turns 09:40:05 and I wondered when you would want to CtrlBlink with a one turn lag 09:40:06 for 8 mana 09:40:38 ... and the portals could collapse at any second 09:40:43 yes. 09:41:15 tbh tho, CtrlBlink is too much of a get-out-of-jail-free; it trivialises the game 09:41:16 if you really want such an effect, warpwright card with a ring of ctrltele is far more efficient 09:41:22 it gives you glow 09:41:29 it's not like you can spam it 09:41:45 although when you could CtrlTele with the Orb <3 09:42:02 in lich form, glow isn't so much of an issue 09:42:21 yes, apart from minor rotting; when you have Necromutation you probably have ?healwounds 09:42:24 er !* 09:44:53 golubria is extremely powerful for its level, just annoying to use 09:45:00 which is really the opposite of what it should be 09:45:36 it's situational 09:45:43 which is fair enough if it's powerful 09:45:44 yes, but you can make situations where it's useful 09:45:46 but it's irritating 09:45:50 it's just that doing so is a pain 09:45:58 you can also do that with things that are useful normally 09:46:07 it should be more generally useful, but not as powerful (e.g., not being a 'teleport monsters anywhere without resist') 09:46:13 I recognize it can be used, it's just that using it isn't as useful as using something that you can use elsewhere 09:46:27 yes, you can combo it 09:46:43 but it's not like there's a class that starts with Mephitic Cloud and a Book of the Warp 09:47:16 well, unless you're a Green Draconian Warper 09:47:24 !hs * drwr 09:47:24 307. ebarrett the Farming Draconian Porcupine (L27 DrWr), worshipper of The Shining One, escaped with the Orb and 16 runes on 2009-11-11, with 6481869 points after 246658 turns and 25:17:20. 09:47:55 passwall is better used offensively (for stabbing) rather than as an escape spell 09:48:10 galehar, do you mean with telepathy 09:48:20 ah, didn't think of it like that 09:48:38 -!- ussdefiant has quit [Ping timeout: 240 seconds] 09:50:38 yes, with detect monsters. Or with stealth. Spot a monster near a wall, go around, passwall and stab. 09:50:53 -!- greatzebu has joined ##crawl-dev 09:50:57 that seems dependent on geography and stealth 09:51:06 not that i don't concede the usability 09:51:17 it's just again, situational and requires time to pull off 09:51:20 'profane servitor 09:51:21 This walking blasphemy gazes blankly at you out of its empty eye sockets. It stands as proof that the taint of undeath can spread to even the holiest of beings. ' 09:51:24 suggestions? 09:51:33 suggestions for? 09:51:47 altering what i just pasted 09:51:52 it's the description for profane servitors 09:52:59 Profane Servitor. This walking anathema gazes emptily at you out of the flickering hollows where its eyes once were. It stands as unliving proof that the taint of the necromantic can extend even to the most sacred beings. 09:53:06 -laughter- 09:53:30 most sacred of* 09:54:13 i like "unliving proof" 09:58:13 actually, shortened it, it was too long 09:58:16 'This blasphemous being stands as unliving proof that even the holiest of beings aren't beyond Yredelemnul's grasp. 10:04:05 Too long? 10:05:34 dpeg: new versions and comments on mantis 10:06:08 Eronarn: I think it sounds good, nothing wrong with wordy descriptions :) 10:08:51 I prefer the first one, but try "It stands as unliving proof that event the most sacred of beings can succumb to the taint of the necromantic" 10:09:10 s/event/even 10:11:57 -!- dtsund has joined ##crawl-dev 10:21:23 -!- voker57 has quit [Read error: Connection reset by peer] 10:24:27 -!- MarvinPA has joined ##crawl-dev 10:29:48 mumra: necromantic is wrong, because it's yredelemnul 10:32:07 03Mu * r5b456036da26 10/crawl-ref/source/dat/des/sprint/sprint_mu.des: Remove clouds of seething chaos from sprint_mu temple 10:33:20 oh? i thought yred was the god of necromancy? 10:33:37 no, that is kiku 10:37:48 in that case, "succumb to the traint of Yredelemnul" 10:37:57 s/traint/taint 10:39:33 what's a profane servitor 10:40:17 Mu_: undead angel 10:40:22 cool 10:41:08 i like simpler descriptions 10:43:46 i like your shortened one but it doesn't actually tell you it's an undead angel 10:44:02 it's A glyph 10:48:04 well i mean you could just change teh first bit slightly 10:48:06 03GreatZebu * r3073de4bfc38 10/crawl-ref/source/main.cc: Warn the player when leaving a level which still has a unique pan rune. 10:48:07 03GreatZebu * r793da2543aa0 10/crawl-ref/source/main.cc: Fix pan rune warning text 10:48:07 03MarvinPA * rd58bc841c986 10/crawl-ref/source/main.cc: Prompt for pan exits as well as portals to new pan floors 10:48:11 03MarvinPA * r0fe7996c03a4 10/crawl-ref/source/book-data.h: Add Ring of Flames to the book of clouds 10:48:11 03MarvinPA * ra8009782c4eb 10/crawl-ref/settings/init.txt: Autoexclude oklob saplings by default 10:48:23 'this once-proud agent of the heavens now only ...' 'though once wreathed in splendor, this wretched thing now stands ...' idk i'm bad at this but that's my suggestion 10:48:24 cheers 10:48:45 ah, awesome 10:49:39 MarvinPA: thanks for the catch about leaving via pan exits 10:49:56 np, thanks for the patch :) 10:49:58 This angel used to preach the glory of Zin, but now it stands silently as unliving proof that even the holiest of beings aren't beyond Yredelemnul's grasp. 10:50:14 maybe just axe silently 10:50:33 New Mennas flavor? 10:50:39 heh 10:50:45 i'll try and pester someone to push the pan banishment patch, too 10:51:12 thanks :-) 10:51:18 since probably someone who understands it better than me should take a look first, bad things happen when i commit patches with stuff i don't understand :P 10:51:56 yes, the stairs code is complicated enough that i'll feel better about the patch once some more people have looked at it 10:52:00 Eronarn: I liked the sentence starting "This walking anathema..." 10:54:00 dpeg: about manual in git: it's not that vital, we're not supposed to do any large changes to manuals in released versions. There's just some confusion. 10:54:25 -!- hoody_ has quit [Remote host closed the connection] 10:55:21 1. people think a stable version can use the manual from wiki (it can not, it ships its own snapshot from the day of release), and 2. people want to put trunk changes when a branch is in beta 10:57:03 -!- ussdefiant has joined ##crawl-dev 10:58:02 ok, i think i have it mostly ready to go. though there is a chance that it buffs yred by making skele dragons more cmmon! 10:58:42 kilobyte: what's your view on moving the various design docs to wiki? 11:01:31 A profane servitor 11:01:31 This blasphemous being used to be an angel of Zin. Now it stands as unliving proof that not even the holiest of beings are beyond Yredelemnul's grasp. 11:01:34 It looks extremely dangerous. 11:02:26 are they considered the highest gift then? 11:02:27 Try "beyond the grasp of Yredelemnul" 11:03:16 is there a reason that 'Angel' is capitalized? 11:03:24 st__: yes 11:04:15 they're 25/20 dam + have a dwhip of pain; 18 HD; speed 15 11:04:29 and they give an antihalo, which helps all of your undead followers 11:04:35 -!- galehar has quit [Quit: Page closed] 11:04:41 @??daeva 11:04:42 Daeva (08A) | Speed: 10 | HD: 14 | Health: 96-140 | AC/EV: 10/13 | Damage: 25, 10 | Flags: 08holy, see invisible, lev, !sil | Res: 06magic(149), 03poison, 04rot, 13neg+++, 08holy | XP: 2888 | Sp: smiting (7-17). 11:04:46 10 AC, 20 EV 11:05:16 @??mennas 11:05:16 Mennas (15A) | Speed: 15 | HD: 19 | Health: 150 | AC/EV: 15/28 | Damage: 30, 20 | Flags: 08holy, spellcaster, see invisible, fly | Res: 06magic(202), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 6578 | Sp: confuse, silence, minor healing. 11:05:21 sounds good, especially if you can give them plate mails 11:05:29 and large shields 11:05:37 i didn't think about that, i wrote it before you could give yred gifts items 11:05:47 @?? ghoul 11:05:47 ghoul (05n) | Speed: 10 | HD: 14 | Health: 128-172 | AC/EV: 4/10 | Damage: 3004(rot), 3004(rot) | Flags: 07undead, evil | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04hydrochloric acid | XP: 2428. 11:05:50 make the whip vampiric 11:05:51 they have MONUSE_STARTING_EQUIPMENT if that matters 11:06:10 Mu_: any particular reason? 11:06:44 well yred has a big life drain thing and pain reminds me of kiku 11:07:13 good point 11:07:26 i originally had them as 50% kiku, 50% yred 11:07:30 but they are cooler thematically if yred only 11:07:34 oic 11:08:01 oh yeah 11:08:07 they have holy res 1 11:08:11 despite being undead 11:09:49 what colour glyph are they 11:10:00 necromantic (flickeirng black/purple) 11:10:03 so is their halo 11:10:06 i'm adding 3 unique A's to this sprint map and don't want to clash 11:10:07 o ok 11:10:22 i might change that to yred colors but it didn't look as nice 11:13:00 which one is even the yred colors anyways 11:13:05 ETC_DAKR? 11:13:06 er, DARK 11:14:38 -!- joosa has quit [Ping timeout: 240 seconds] 11:15:28 maybe 11:15:34 weird, there's ETC_UNHOLY 11:15:37 and ETC_BLOOD 11:16:00 blood is 1:1, unholy is 2:1 11:16:03 dkgry:red 11:16:42 i think yred is 50/50 since he does coinflip dk/red elsewhere 11:20:19 'spwpn_vampiricism' 11:20:21 why 11:20:37 -!- joosa has joined ##crawl-dev 11:22:40 oops it still has minor healing 11:24:22 @The_monster@ screams @at_foe@, "I am the angel of ZOT!!!" 11:24:23 really 11:25:21 yes 11:25:56 what's wrong with that line? 11:26:05 it's pretty bad 11:26:14 what rarity is it at 11:26:22 rare, but it's bad even if it's rare 11:26:27 if it's at w:1, it's no worse than the dozens of others like that 11:26:38 -amusement- 11:28:02 yes, there are lots of bad ones 11:28:10 so negative.. 11:28:18 -shrugs- we have octopuses 11:28:21 it's not like we're being serious 11:30:45 do angels yell that? 11:30:52 no, sigmund does 11:31:00 oh haha 11:31:11 as w:1, I just checked 11:31:55 i either have servitors done enough to post 11:31:59 or i fucked it up again 11:32:10 one of the two tho 11:32:55 so, this is a yred gift at high piety 11:32:58 how high? 11:33:45 ok, it's not my mistake apparently? examining a tile that's haloed doesn't list that it is haloed, and standing in it doesn't give you Glow status? 11:34:27 syraine: i don't think yred gifts take piety into account do they? 11:34:32 that's why people are 'omg skeledragon in lair' 11:34:41 Eronarn, in that case I'm mistaken 11:34:47 I thought that there was a progression up to a point 11:35:00 er, in that percentages increased for more powerful servitors 11:35:05 i think there's some weird system where as you get more gifts, the gifts get slightly better or something? i'm not sure how well it works though 11:35:11 yeah, that was it 11:35:33 the last yred char i won didn't get a single skel dragon all game 11:35:44 don't think i even used any of his abilities accept raise dead 11:35:46 oh 11:35:49 except 11:35:51 um, works like this iirc 11:36:14 you 'can' get bone dragons early but your chance is zero if you have piety lower than some ridiculous amount 11:36:14 i am looking up how it works right now 11:36:15 like 120 11:36:25 the gifts are strange, my last yred game I got all my skeletal dragons before vaults and then just crap basically the rest of the game 11:36:26 and this works retrospectively 11:36:44 in that you get a random dice roll and that roll is modified by piety or piety rank, i forget 11:37:02 || (random2(you.piety) >= piety_breakpoint(2) 11:37:02 && one_chance_in(4))) 11:37:02 { 11:37:02 unsigned int threshold = MIN_YRED_SERVANT_THRESHOLD 11:37:03 + you.num_current_gifts[you.religion]; 11:37:07 and the better the stronger the servant, so with 200 piety you have - yeah 11:37:18 so it doesn't actually take piety into account at all for deciding what you get 11:37:38 i thought it was, actually 11:37:50 but okay 11:37:57 yred_random_servants(threshold); 11:38:10 yred_random_servants doesn't use piety at all 11:38:39 so all it's looking at is a parameter set at compile + how many current gifts you have 11:38:53 interestingly this means you have a strong incentive to get your yred gifts killed until they're all skeledragons 11:39:39 that's amusing 11:39:41 oh wait... MAX_YRED_SERVANT_THRESHOLD is arraysz of the list of yred servants, whaaat 11:39:46 ah 11:39:51 perhaps i was correct after all 11:39:57 don't you want threshold to be as high as possible? 11:40:27 isn't there a piety-75 * 20/9 roll there somewhere 11:40:37 oh, i see how it works, you get basically +1 to which servant you get for each servant you have 11:40:39 it does random2(threshold) to decide what gift you get, and threshold is somewhere between 3 and arraysz 11:40:42 right 11:40:49 that's horrible 11:41:21 syraine: no 11:41:38 that must have been previously, or maybe i was mistaken 11:41:40 -roll about- 11:41:49 i'll look at badwiki 11:41:55 -!- ainsophyao has joined ##crawl-dev 11:42:13 MarvinPA: can you confirm that currently, standing in a halo, you get no glow light and it doesn't appear if you x over the tile? 11:42:46 yes 11:42:58 it only shows up when looking at monsters, apparently 11:43:08 ok good i didn't break anything 11:43:11 well, at least i wasn't going mad - 11:43:19 http://crawl.chaosforge.org/index.php?title=Yredelemnul has the check stated 11:43:27 so it has to have existed at least to someone else at some point 11:43:48 i think we should probably print halo when examining, and as a status effect 11:43:58 because it's not at all obvious that it's a non-cosmetic effect 11:44:05 hint: the chaosforge wiki is not a good place for up-to-date info 11:44:07 and antihalo makes this even worse 11:44:10 and yeah, i agree 11:44:15 silence already does this 11:44:29 hmm except no status effect 11:44:33 sil has a status effect 11:44:38 when you're standing in it 11:44:40 nope 11:44:47 i just checked it, it's Sil 11:44:53 i can verify this 11:44:55 unless something's broken on my end :/ 11:45:21 do you get that when you're standing next to a silent spectre? 11:45:25 or just when you cast it 11:45:31 oh, just when i cast it i guess 11:45:33 read a scroll of silence and you get blue (Sil) 11:45:37 good call 11:45:41 -!- upsy has joined ##crawl-dev 11:46:15 marvinpa, i wasn't stating it was up-to-date, only that i was assured it existed 11:46:24 what color is Glow if you're corona'd? 11:46:31 blue 11:46:39 also if you are on fire 11:47:01 maybe we should change that 11:47:21 iirc it replaces the glow level you have until it ends/is dispelled 11:47:28 which is vaguely irritating 11:47:46 what about changing 'Glow' to 'Contam'? 11:47:54 that would be nice 11:48:05 and then we can either use Glow for actual lit-up level, or something else 11:48:05 Glow doesn't sound worrying; oh, which reminds me 11:48:17 MarvinPA, you want to give loros shadow creatures?! 11:48:28 maybe, dunno 11:48:40 mikee_ and i were talking about that 11:48:46 contam sounds better than glow, yeah 11:49:00 with great amusement and horror, we wondered if you were serious - not because of the power of it, just because of it being spoilery 11:49:12 wait... 11:49:18 does glow not actually cause backlit status? 11:49:33 probably they are different effects 11:49:35 yellow glow prevents invisibility and increases to-hit 11:49:39 but do the same thing once you hit yellow glow 11:49:40 i don't know if that is analogous to corona 11:49:43 because why not 11:49:44 oh wiat, nevermind 11:49:47 i was looking in monster, not player 11:49:58 if (get_contamination_level() > 1 || duration[DUR_CORONA] 11:49:59 || duration[DUR_LIQUID_FLAMES] || duration[DUR_QUAD_DAMAGE]) 11:49:59 { 11:49:59 return (true); 11:49:59 } 11:50:04 contam 1 = grey glow? 11:50:12 yes 11:50:41 no, that's wrong 11:50:49 if (glow > 5) 11:50:50 return (2); 11:50:50 if (glow > 0) 11:50:50 return (1); 11:50:52 ? 11:51:05 moment, i'll check 11:51:23 else if (cont == 1) 11:51:23 return ("You are very lightly contaminated with residual magic."); 11:51:42 so i guess 1 is grey, nm 11:51:44 >5 11:51:45 and 0 is nothing 11:51:49 yes 11:52:39 >5 means second-stage glow 11:52:42 which gives mutations 11:53:01 5 or less is non-threatening 11:53:06 ok, i'm gonna make a patch to do this 11:53:14 sorry about that 11:53:21 how does this sound: 'Glow' becomes Contam, and uses the same colors 11:53:42 hmm 11:53:58 'Lite' for if you are lit up; yellow = halo, blue = corona, red = sticky flame 11:54:01 is red glow color-coded in messages 11:54:15 as in, "You are heavily contaminated with residual magic!" 11:54:22 dunno 11:54:36 since it makes you explode, that's probably grounds for a lev-failure style message 11:54:38 oh, and maybe magenta for contam-induced light? 11:54:51 that's confusing 11:54:53 could still keep "Glow" for halo/corona/sticky flame, maybe? not sure about "Lite" 11:55:04 Glow sounds good for Corona/Halo etc 11:55:17 also orb glow! dunno if that does anything yet though 11:55:32 currently orb glow doesn't backlit you actually 11:55:34 orb glow is a huge strain on the eyes 11:55:39 i think it just slows down contamination decay 11:55:44 for me at least, compared with everything else in crawl 11:55:46 hm, i've not looked at it yet 11:55:49 i guess i will do a patch that changes that too 11:56:04 or maybe not 11:56:14 I've not actually seen it in my own game, but it was painful to watch orbrun on footv 11:56:31 -!- ussdefiant has quit [Read error: Connection reset by peer] 11:57:22 -!- hoody_ has joined ##crawl-dev 11:57:48 This square lies inside a sanctuary, and is shrouded in silence, and is lit by 11:57:48 a halo. 11:57:53 i guess that'll do 11:58:02 oh, did you patch it already? 11:58:11 possibly in a somewhat ugly way 11:58:30 well, i need to handle it for antihalo 11:58:37 so commit it :P 11:58:56 also i'll do the status lights in my patch, since i have to handle antihalo there oto 11:59:13 not to nitpick 11:59:21 gosh i hate it when people say things like that errr but 11:59:46 if you're going to add 'and' each time, it's silly 11:59:57 "lit with a halo" is maybe a little awkward, since halos traditionally only appear over holy people's heads. how about "filled with divine light" or something along those lines 12:00:26 make and appear on the last status only yeah 12:00:34 it is lit by a halo, not with a halo 12:00:43 syraine: that probably requires way more checks and effort 12:00:57 the halo is over the holy people's head, but it can light up things further away 12:01:04 I don't see the problem 12:01:13 -!- ussdefiant has joined ##crawl-dev 12:01:14 elliptic: it looks odd 12:01:21 -shrug- 12:02:06 lit by a halo doesn't make sense in the same way that it doesn't make sense to say that you're standing in halogen lamplight 12:02:22 the logic of it is fine 12:02:28 but it doesn't sound great to me 12:02:37 it is logically correct 12:02:52 but it looks rather .. 12:02:54 mm 12:04:29 -!- ussdefiant has quit [Read error: Connection reset by peer] 12:07:00 this square is glorious 12:07:36 well i'm not convinced by any of the alternative suggestions so tough :P 12:07:49 'Contam'? 'Contam.'? 12:08:05 'Contam' 12:08:08 ^ 12:10:01 suffused with divine radiance. awash in holy brilliance. etc etc 12:10:09 covered in holiez 12:10:13 winner 12:11:21 -!- Guest48128 has quit [Read error: Connection reset by peer] 12:12:06 dripping with gooey goodness 12:12:39 ankle-deep in the milk of human kindness 12:13:25 saturated in angeljuice 12:14:00 Coincidentally I just read link title on reddit "Out of control". 12:14:01 -!- Twilight has joined ##crawl-dev 12:14:15 -!- Twilight has quit [Read error: Connection reset by peer] 12:15:01 quad damage glow color? 12:15:37 i was wondering about that 12:15:45 unreal tournament homage? 12:15:57 quake 12:16:07 cyan, i guess 12:16:16 my fps historical knowledge is getting rusty 12:17:23 blue 12:18:20 although original quake didn't have coloured lightning, so first versions with the glow having one were GLQuake and Quake2 in OpenGL mode 12:18:59 -!- Twilight has joined ##crawl-dev 12:19:24 -!- Twilight is now known as Guest19037 12:27:27 d'oh 12:27:47 since i started working on this, Darkness (Dark) and Shroud of Golubria (Shroud) have popped up 12:27:54 okay i think i did it in a way that makes it less ugly and easier to add new things to (maybe) 12:28:04 so i guess i need to change the name from shroud :/ 12:28:39 hmm maybe liquefaction should be included here too 12:33:41 kilobyte: http://www.roguetemple.com/z/cons2tcod.php 12:35:48 This square lies inside a sanctuary, and is shrouded in silence, and is lit by 12:35:48 a halo, and is liquefied. 12:35:51 that'll do 12:36:49 this code for status lights is so redundant and gross 12:37:51 weird, the shrouded status light shows up in the wrong place 12:40:08 03MarvinPA * re12493d0b7df 10/crawl-ref/source/directn.cc: Display when a square is haloed or liquefied when examining it 12:40:24 cool 12:40:27 i just finished the other part 12:40:39 i'll post it alongside profane servitors in 10 min or so, just doing some testing 12:41:31 weird there is definitely multiple status lights getting set 12:50:29 anyone have thoughts on what to call this status effect? for being wrapped in a cloud of darkness 12:53:10 Shade? 12:53:43 ooh, umbra 12:53:46 i like that 12:54:20 umbra is nice 13:09:31 -!- MarvinPA_ has joined ##crawl-dev 13:13:03 -!- MarvinPA has quit [Ping timeout: 260 seconds] 13:19:08 Trunk on CDO seems to have an outdated conf? 13:25:17 MarvinPA_: how do you feel about making shadow foos radiate antihalo? 13:25:21 esp. shadow wraiths 13:25:33 player config, ghallberg? 13:25:35 sure, that could be cool 13:25:42 those are particularly boring demons anyway 13:25:45 reset yours in A)dvanced options 13:25:52 i'm also going to add it to the Darkness spell 13:26:18 what's the actual gameplay effect? 13:26:46 opposite of backlit: same magnitude, but penalty to acc / bonus to stealth 13:26:53 it doesn't affect undead, demons, or yredites 13:27:08 why yredites 13:27:34 because i'm adding it as a new very minor ability for yred so that you don't get annoyed when you get a profane servitor :P 13:28:38 could also add it to nightstalker DS? 13:28:43 good idea 13:29:03 maybe to the darkness spell too? or are people okay with it giving effectively an acc penalty to yourself? 13:29:17 just on themselves? 13:29:21 oh, actually - ds already see through it nightstalker or not since they're demons 13:29:33 oh i see 13:29:36 MarvinPA_: it checks defender->umbra on both melee/range 13:29:49 yeah 13:30:04 I meant giving nightstalker some version of the effect, not immunity to the effect 13:30:15 oh, hmm 13:30:20 that could be cool 13:31:44 or it could be a seperate DS mut maybe, i remember having a vague idea for some DS halo mut 13:31:54 where you get bonuses of some sort the more things are in your halo 13:32:16 didn't put much thought into it other than that though :P 13:32:16 we could just cut nightstalker's normal effect and have this be both :P 13:32:27 or that! 13:33:46 perhaps radiate darkness, and minor vamp drain things that are in darkness? 13:33:52 we can do it later though, i'll let y'all try it out first 13:34:17 yeah, can think of more stuff to do with it whenever it's actually in 13:40:51 just back, had friends come over 13:41:29 !tell galehar I've been wondering about how to improve Fi, too. The appeal of !might is that they get one good shot of solving an actual problem. I like this, it contains choices. 13:41:29 dpeg: OK, I'll let galehar know. 13:45:48 !tell galehar testing in real games, the colouring of tough and nasty enemies on the side panel appears to be reversed (tough are light red while nasty only dark violet) 13:45:49 kilobyte: OK, I'll let galehar know. 13:46:09 03mumra * r1526df119702 10/crawl-ref/source/ (23 files in 3 dirs): Cobweb tiles 13:46:10 03kilobyte * r74d278e94afc 10/crawl-ref/source/directn.cc: Simplify. Reduce the number of "and"s for more than two concurrent areas. 13:46:10 03kilobyte * r2019352da70f 10/crawl-ref/source/directn.cc: Show orb halo on 'x'. 13:46:44 Profane servitors and umbra (https://crawl.develz.org/mantis/view.php?id=4489) by Eronarn 13:48:10 ...uh, apparently i never saved my git password anywhere? o_O 13:50:03 Eronarn: uhm... a vampiric demon whip is so much better than, for example, one of speed, in non-demon/undead branches 13:51:30 a very rare find, though, with no reliable sources. You'd have to harvest Gehenna for a long time, and by that time you're unlikely to have much use for one. Whacking a single servitor, on the other hand... 13:51:49 kilobyte: servitors don't spawn anywhere 13:52:03 Eronarn: can you abuse one to get its weapon? 13:52:24 That's not a new problem, we had the same with TSO's guys. But it was solved there, and can be solved in the same way here. 13:53:12 Eronarn: in your patch they don't, but even in its description you suggest placing them 13:53:27 dpeg: yeah, you could go yred and then kill one - i don't see this as a big threat, but you could make gifted ones not drop anything 13:53:41 Eronarn: yes, that what happens with daevas 13:53:55 just make gifted ones not drop their stuff, yeah 13:53:55 kilobyte: they're really not appropriate for random gen, since they have strong yred ties, but they would be fine in a rare vault - it'd just have to be with the understanding that they have good weapons (no different from angels with scourges or etc.) 13:54:15 since your guys are also god-gifted, I see no reason why Yredelemnul wouldn't want this weapon back, he has other servitors to outfit, after all 13:54:25 and vaults could always give them different items if need be 13:54:27 Eronarn: well, in Yrdy vaults 13:54:45 Yred's monsters are supposed to be real undead from some grave rather than summons, having them magically disappear would be strange 13:55:30 yeah, that's why i didn't adjust it - i wasn't really worried about the prospect of people going yred long enough to get one (they should be rare than bone dragons) and then killing it 13:56:02 what about draining instead? 13:56:06 by the time you can reasonably kill one you probably don't need a vamp dwhip anyways (and they're not even that good) 13:56:09 suppose you could make the servitor itself deal vamp damage and give them plain weapons 13:56:19 or that 13:56:25 hm... they do have two attacks 13:56:29 could make one vamp, one drain 13:56:55 Eronarn: dwhips are still the best weapon in the game, and vampiric is the best brand currently when it still works 13:57:06 yes, kilobyte is right 13:57:10 i don't think that's actually true unless something changed, but ok 13:57:19 we should solve the issue now, before it rears its ugly heads in the next version 13:57:31 vamp + drain attack sounds good to me 13:57:37 it's not you who will kill the servitor, too -- you're sending it to battle against hostiles, summons rarely live long 13:57:51 yred reclaiming the weapon if necessary sounds fine to me 13:57:55 or just giving them attack flavours 13:57:56 whichever 13:58:41 i guess just make it a plain dwhip + the attack flavors should be good enough for testing 13:58:44 i'll submit another patch 13:58:53 MarvinPA_: just attack flavours sounds best 13:59:03 yeah 13:59:08 no physical whip is needed at all 13:59:40 well, they have whips because angels wield scourges, they're meant to be a parallel 14:00:08 item.sub_type = (one_chance_in(4) ? WPN_SACRED_SCOURGE 14:00:08 : WPN_WHIP); 14:00:17 so i could make it 1/4 dwhip, 3/4 whip or whatever 14:01:14 there are no sources of angels early, though. TSO has summons, Yred's servants are permanent. 14:01:35 there are angels in vaults all over the place 14:01:43 the problematic vault was changed to replace the weapon 14:01:44 kilobyte: a few Zin/TSO altars vaults and some Ziggurat entries 14:01:49 ah, good 14:01:53 also this thing is much more buff than an angel, it would be vey hard to actually get it killed 14:02:13 ... 14:02:28 btw, is anyone else annoyed by the fact the ossuaries as well as some good god altars have white wallsß 14:02:29 people get a perma-servant who is stronger than an angel? 14:02:55 elliptic: yred gift 14:04:04 how does it compare to bone dragons? 14:04:36 probably slightly worse against some stuff, better against others. i haven't tested though 14:05:46 all pets -- orc warlords, bone dragons, Xom's perm daevas -- die like flies if you don't make an attempt to keep them alive. Bone dragons have so much hp it's damn easy to keep them, but you still need to give a modicum of care. 14:06:07 intentionally getting a bone dragon killed takes the first group of tough monsters 14:06:38 see a branch end if for some reason you'd find only popcorn 14:07:04 kilobyte: this is good, isn't it? 14:07:28 hmm, i guess the speed does end up making them better 14:07:47 yeah, we don't want a single monster to snuff in a whole branch end single-handedly :) 14:08:49 xom doesn't still have permanent daevas does he? 14:08:51 so they're definitely above bone dragons with the dwhips 14:10:17 @??bone dragon 14:10:18 bone dragon (15D) | Speed: 8 | HD: 20 | Health: 205-274 | AC/EV: 20/4 | Damage: 30, 20, 20 | Flags: 07undead, evil, sense invisible, fly | Res: 06magic(106), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2352. 14:11:12 ok, i toned it down to: 25 / 10 from 25 / 20, 1/4 dwhip instead of 100%. that might help 14:14:53 seems closer now, when bone dragons and servitors fight 14:15:16 perhaps take a few HD off servitors, beyond what i'm about to submit 14:15:21 but should be reasonable otherwise 14:16:33 mumra: I am adding the Fedhas altar vaults, ok? 14:16:54 patch in 14:19:13 mumra: function make_green is commented out? 14:23:36 Eronarn: why is there a problem with the Nightstalker facet? 14:24:03 dpeg: I was trying to make the floor green but it didn't work 14:24:19 I think I just deleted that in the 2nd version 14:24:55 -!- syraine has quit [Ping timeout: 260 seconds] 14:24:58 Which version are you going with? The pre-populated saplings I take it? 14:26:03 b 14:26:37 of course, I'll test both 14:32:27 it's definitely safer; but less fun :) 14:36:07 03kilobyte * r7a34874b5447 10/crawl-ref/source/dat/des/ (3 files in 2 dirs): Whitespace fixes. 14:36:18 03kilobyte * r16c9f57a75ce 10/crawl-ref/settings/init.txt: Autoexclude lightning spires. 14:36:18 03kilobyte * r36372f431268 10/crawl-ref/source/dat/des/entry/twisted.des: More seafood in entry vaults. 14:39:38 dpeg: the LOS-reduction has been an issue for as long as it's existed unless things have dramatically changed while i've been not playing 14:50:39 -!- tensorpudding has joined ##crawl-dev 15:09:41 -!- ainsophyao has quit [Remote host closed the connection] 15:12:19 dpeg: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:revolving_doors 15:13:52 the mechanics of the whole "balance" thing are still utterly vague; but the themes all work much better when it's actually two gods 15:17:19 -!- tensorpudding has left ##crawl-dev 15:37:19 Aquatic races in ice form can butcher in deep water (https://crawl.develz.org/mantis/view.php?id=4490) by smock 15:42:12 -!- monqy has joined ##crawl-dev 15:42:23 what a weird god 15:47:02 -!- Pacra has joined ##crawl-dev 15:49:01 eronarn: basically it's an attempt to avert a war between supporters of "god of opening doors" and supporters of "god of closing doors" 15:49:28 but yes, it could just be a very silly idea, that i probably shouldn't have even written up :) 15:56:18 Eronarn: I really don't think that Nightstalker is an issue. What's weird about it is that the LOS reduction is symmetric, of course we won't change that. 15:56:26 mumra: will gladly look into it :) 16:13:02 -!- Textmode has joined ##crawl-dev 16:15:06 mumra: still around? 16:20:30 -!- cx1213 has joined ##crawl-dev 16:21:34 dpeg: lots of peopl seem to actively dislike it and i'm only aware of a few people who claim to like it 16:22:35 Eronarn: aha. I have never heard of complaints. 16:23:08 Eronarn: you know that we toned down the reduction? 16:24:10 -!- ussdefiant has joined ##crawl-dev 16:24:24 hi the person who has build the mac version of 0.9 did not include the ppc and x86 binaries 16:24:24 I love trunk right now. Threat levels and un-idd info in shops <3 16:24:53 is there any way of contacting that person? 16:25:04 yes, i heard; that makes some of the issues people raise (problems with exploring particularly in vaults, bad for ranged characters, balance) less bad but still present 16:25:11 ghallberg: what is un-idd info? :) 16:25:24 A misspelling? 16:25:33 ghallberg: even so, what is it? 16:25:46 cx1213: i made the mac binaries 16:25:57 Stuff in shop gets (unidentified) if you haven't seen it before. 16:25:58 why are there no ppc version 16:26:03 x86 is there, ppc is not being supported (at least by me) 16:26:18 the prevuois versions just compiled on mac 16:26:19 dpeg: lo 16:26:21 on ppc 16:26:27 Eronarn: of course it is bad for ranged characters. The idea of DS mutations is that you have to adapt. Not sure what the balance threat is (question is not rhetorical, I am curious to know). 16:26:37 perceived lack of demand, and the old compiler version required to do ppc cross-compiling has some weird sdl compatibility issues 16:26:38 the whole mac system completely sucks 16:26:41 ghallberg: ah, yes, that was long overdue 16:26:49 Kill the apple! 16:27:13 the xcode project that is included in the source compiles for ppc 16:27:24 the xcode project is horribly broken 16:27:29 why? 16:27:31 dpeg: stuff like summoners getting much easier because they can crowd out a higher % of the screen, but meleers potentially getting harder in some situations because they can't use corners as easily 16:27:33 it just runs here 16:27:33 mumra: I like the god idea a lot! I guess there's no shortage of ideas for god pairs, but yours is wacky enough for me to consider it :) It may need a number of revisions, but it has definite prospects. 16:27:42 greatzebu: how do you compile the mac binaries? 16:27:50 greatzebu: is there a chance you could write up a how-to sheet for me? 16:27:56 also, while the idea of DS mutations may be that 16:27:59 sure, it is very simple 16:28:07 in practice it's one of the few that really could dramatically alter your playstyle 16:28:14 mumra: another one: are the lua sections (the functions grow_foo) identical in both versions? 16:28:22 i know the sdl bugs in ppc but i already filed a bug about that 16:28:45 to build the tiles version: make -j4 MARCH=i386 APPLE_GCC=y EXTRA_FLAGS='-DWIZARD' TILES=y NO_PKGCONFIG=y CONTRIB_SDL=y mac-app-tiles 16:29:02 to build the console version: make -j4 MARCH=i386 APPLE_GCC=y EXTRA_FLAGS='-DWIZARD' mac-app-console 16:29:07 greatzebu: <3! Thanks. 16:29:14 i will try that for ppc 16:29:16 no problem 16:30:06 anyway, I tried building the ppc version and didn't have any luck, and I don't have time to figure out how to build for it when apple themselves haven't supported ppc for a long time 16:30:19 Napkin: ping! 16:30:34 due: you should make gloom clouds radiate umbra :) 16:30:38 hey due 16:30:40 what's up? 16:31:01 Napkin: I'm looking into how difficult it would be to compile Mac OSX binaries on Linux, and the answer seems to be "not too hard, but a nbit fiddly" 16:31:08 cx1213: great, just make sure you leave out MARCH=i386 16:31:13 dpeg: thanks! the idea just seemed to make sense as it came together from all those other ideas i stole :) 16:31:15 Napkin: If I get it working, are you interested in hosting? 16:31:35 dpeg: the version c of the vault has an extra function for converting plants to saplings 16:31:43 beyond that, i think they're the same 16:31:44 the only problem i got width the xcode project was that the sources where compiled as c in stead of c++ 16:31:45 you mean running the build, right? 16:31:50 that is a easy fix 16:31:52 Napkin: yeah 16:32:04 sure, if it's not too crazy a setup 16:32:13 cx1213: The xcode project is unsupported because none of the mainline devs use Macs and therefore we don't update it often enough 16:32:32 dpeg: but the bit that calls those functions has very different timings in the 2nd version 16:32:37 Got teleported into lava in the Abyss. (https://crawl.develz.org/mantis/view.php?id=4491) by Sar 16:33:07 Napkin: http://devs.openttd.org/~truebrain/compile-farm/apple-darwin9.txt seems relevant 16:33:12 why compile the mac binaries from linux? that seems like a rather roundabout way of doing things 16:33:44 greatzebu: ... because? 16:34:00 greatzebu: if we can get mac binaries compiling from CDO, life would be a thousand times easier. 16:34:11 greatzebu: it would meen regular trunk builds for one thing 16:34:25 greatzebu: and we wouldn't have to rely on lovely people such as yourselves to come along and give us binaries :) 16:35:05 ah, well I went through a good bit of trouble with Napkin yesterday to set up a script to upload regular mac trunk builds 16:35:20 but if it can be done on cdo that would be an improvement 16:35:23 ahhh 16:35:26 i get type clash on default action 16:36:11 Eronarn: monstrous will make you change too (and I did see complaints about that one). Of course I don't mind to change NS, and just never saw any particular reason to do so. 16:36:51 mumra: the formatting is completely messed up, and I am bringing version b into shape. So I don't have to do that for c, apart from the new function. 16:37:18 greatzebu: did you try the xcode project? 16:37:39 Jiyva stat shuffling still goes too far (https://crawl.develz.org/mantis/view.php?id=4492) by Tonfa 16:37:58 cx1213: i spent a little while mucking with it, but i found it much easier to get the makefile working than to fix the xcode project 16:37:59 * dpeg should play a serious J guy at some time. 16:38:19 especially since the makefile is maintained regularly for the other builds, and the xcode project is not 16:38:28 dpeg: the difference with monstrous is that it's announced relatively early on that you are a monstrous DS 16:38:38 some people quit when they find out 16:38:52 dpeg: i thought i sorted out the formatting for version c ? 16:39:06 mumra: damn! Should've started with that one. 16:39:22 I think some folks underestimate the flexibility required for DS. Hunter relies on range, if you're a caster, you can adapt. 16:39:26 I like DS making you adapt, more of the mutations should be like that honestly 16:39:36 RichardHawk: yes, I think the same. 16:39:37 if, say, all DS had one 'strong' facet that basically forced you to adapt 16:39:39 that would be fine 16:39:43 it's just that right now it doesn't work like that 16:40:07 Eronarn: it's never perfect but I find the current DS a lot more fun to play than the old one. Heck, my only tournament win was a DS. 16:40:09 -!- Pacra has quit [Ping timeout: 245 seconds] 16:40:14 yes, the new DS is generally much better 16:40:49 once we have a coder/patching growing a liking of DS, there'll be another stage of improvements 16:41:32 they still need wings and tentacles :) 16:41:36 dpeg: oh, actually the formatting is the same in b and c. i was using TAB in Vim, but it adds quite a lot of indent, i guess it just looks wrong on your screen ? 16:42:07 mumra: yes, it has loooooooooooooooooooooooooong lines 16:42:17 greatzebu: can you try it width BUILD_UNIVERSAL=y ? 16:43:09 I originally tried it that way without success, but since then I have fixed a few small problems, so I guess it's worth another try 16:43:15 mumra: don't worry, I'll sort it out 16:44:24 dpeg: version b also has an error in grow_fruit; it's fixed in version c 16:44:39 ah 16:46:30 dpeg: i'm on a 1080p screen so i tend not to notice long lines so much; will try and keep them short in future ;) 16:47:07 mumra: I wrap to 80 lines, thought that's the standard :) 16:47:21 (I am working in ssh to a standard console) 16:47:30 ah 16:51:13 can't work how to make vim wrap lines (windows) 16:52:01 m i think i got it building 16:52:28 mumra: ":set wrap" 16:54:24 greatzebu: it only wraps at the edge of the window, not at 80 chars; was just looking for an easy way to know when lines are too long 16:54:32 i can look at the char count at the bottom right of course 16:55:22 * cx1213 is building a ppc for dcss 16:56:28 but a 700 g3 is not that fast 16:56:38 -!- Wensley has joined ##crawl-dev 16:56:42 mhz* 16:57:21 mumra: I don't know if our coding conventions enforce wrap at 80 columns (there is a document on that, btw), but for vaults, I generally do :) 16:57:25 cx1213: great! 16:57:43 I am trying a universal build too, using the makefiles 16:57:52 console version built fine, we'll see about ppc 16:57:54 err 16:57:56 about tiles 16:58:12 i am just using make CC=gcc CXX=g++ mac-app-tiles 16:58:47 when i used standard make i got errors about command not found 16:59:35 ah, ok. are you building trunk or 0.9? 16:59:40 0.9 17:00:08 -!- dtsund has quit [Quit: dtsund] 17:00:31 ok, cool. i expect it will work, because the problems i was having all came from cross-compilation issues 17:01:17 are you useing 10.7 or 10.6 17:01:29 dpeg: coding conventions don't mention 80 chars; but since crawl is a console game, it is probably best 17:03:22 I don't see how vaults *could* exceed 80 characters, isn't that the maximum size of the map? :P 17:03:22 mumra: well, it's not fully a console game anymore. It is hard for me, but we'll get more and more players, and hence also patchers and developers, who've never seen an @ in a console. *shudder* :) 17:03:34 Wensley: overly monster/item definitions 17:03:44 Wensley: we're awaiting the implementables thread! 17:04:00 dpeg: I wanted to run it by you but you were off for the night :P 17:04:06 i suppose someone does need to do a servitor tile, huh :P 17:04:09 no no, here I am 17:04:15 Eronarn: see, you're old-fashioned 17:04:27 thinking about how it looks in ASCII and then wondering about the tile 17:04:33 but many vault makers are different 17:04:51 dpeg: i think tiles are great! they compose the floor of my apartment 17:04:56 i wouldnt' want to play a game using them though 17:04:59 :) 17:05:19 Wensley: also LUA code which is how i went over 80 chars repeatedly :) 17:05:42 * dpeg is pretty sure that tiles bashing will at some point be replaced by console bashing, at this very holy place. 17:05:48 cx1213: i'm using 10.7, building with the 10.4 sdk 17:06:38 :( 17:06:41 ok 17:06:45 dpeg: i have to admit i've only ever played nethack or crawl in tiles :P 17:06:49 i like tiles, but i 80 character lines are the way to go regardless 17:07:07 dpeg: we'll just all retreat to ###crawl-dev 17:07:16 i was a console purist for nethack, but crawl's tile implementation is so good that it's hard to resist 17:07:16 dpeg: BUT i've been playing computer games in general since before graphics existed 17:07:23 tiles are easyer to play for new players 17:07:37 Eronarn: the sanctuary for the selected few, bearded hermits? :) 17:07:49 hmm, i'm not sure magenta/darkgrey works that well as a halo 17:07:53 and the titles version of dcss is the best that i have seen 17:08:15 the darkgrey doesn't show up very well 17:08:26 I would give tiles a try if we had a tileset made of letters. My eyesight is not the best, and I refuse to try to discern the little pictures. 17:09:11 mumra: the make_green function is commented out... should it stay like this, reminding us? 17:09:20 haloes and antihaloes cancelling out looks pretty awesome though# 17:09:39 dpeg: no, it should be deleted :) 17:09:53 mumra: by how much do you indent usually? 17:10:02 dpeg: at least, until there's a way change colours or tiles on the fly 17:10:09 MarvinPA_: perhaps an elemental colour? 17:10:24 dpeg: with the tab key; i can probably set Vim to do something different tho 17:10:30 cx1213: my universal tiles build worked fine, so I will change the nightly build to produce universal binaries 17:10:37 ok 17:11:02 i will test it when it appears in the rss feed 17:11:19 they'll start showing up on http://crawl.develz.org/trunk tomorrow 17:11:25 MarvinPA_: yeah, i wasn't sure about it. it shows up okay for me with the color settings i play with, but not with the default terminal color settings 17:11:32 could do magenta/darkblue 17:11:37 -!- ussdefiant has quit [Ping timeout: 268 seconds] 17:11:39 ok 17:11:39 or just magenta 17:11:49 i was thinking magenta/red 17:11:54 any of those could work though, yeah 17:12:04 red would overlap with lava orcs :) 17:12:06 great, I'm glad to hear the ppc version will actually get some testing 17:12:09 heh 17:12:17 ETC_FIRE auras look awesome, by the way 17:12:24 we should clearly use them somewhere even before lorcs get in 17:12:43 mumra: no... I mean by how many spaces do you normally indent? 17:12:48 maybe i can think of an excuse to get them in the DS fire facet if i ever make an alternate one 17:13:03 MarvinPA_: maybe a spellcaster-oriented one? 17:13:05 -!- ussdefiant has joined ##crawl-dev 17:13:10 every time you cast a fire spell, your fire aura grows by one 17:13:34 dpeg: i press tab, so it's however many spaces your system represents a tab with 17:13:37 but i cant test the deeper dungeons i always die around D:9 17:13:54 dpeg: but maybe sometimes there are spaces as well, which i guess could mess things up if you have a different tab size 17:13:56 could also use it on orbs of fire 17:13:57 mumra: hey, I know that =) My question is what your default would be. 17:14:00 i press tab but have vim autoconvert to spaces 17:14:10 or efreets 17:14:13 cx1213: as long as it runs I imagine it's fine 17:14:19 Zannick: do you know the setting for that? would probably save problems :) 17:14:29 it'd make a lot of sense there... hot enough to leave a fire trail, but doesn't burn you from being nearby? 17:14:44 mumra: :set expandtab 17:14:45 dpeg: it's 8 spaces on windows 17:14:53 Zannick: thanks 17:15:00 hmm, how does this second servitor patch manage to not apply? 17:15:06 * Zannick looked in his vimrc 17:15:22 MarvinPA_: the second one is pretty minimal 17:15:26 could just do it by hand 17:15:35 yeah, that's why i'm surprised it manages to not apply :P 17:16:10 i also prefer 4-space tabs, but that's just me :) 17:16:29 I think the coding conventions have something to say on this, but I am not a code. 17:16:34 dpeg: most of the vaults seem to use 2 spaces for indents so i'll just set it to that 17:16:34 *coder 17:16:38 4-space tabs, the one true tab width 17:16:49 mumra: no, don't do anything, I'll do it 17:16:53 -!- Zaba has quit [Ping timeout: 252 seconds] 17:17:05 dpeg: just for the future, it's no hassle for me, will save you time 17:17:07 i'll check the coding conventions later, i guess. i'm going home now, though 17:17:59 i'm just used to visual studio, which indents and prettifies everything automatically 17:18:05 i'm a lazy coder 17:18:14 visual studio surely has options for customizing tab widths :P 17:18:35 laziness is one of the principal virtues of a good programmer 17:18:36 Wensley: yes but the default is 4 i think and it looks fine. but for crawl vaults i'm using Vim 17:18:46 and it doesn't have sensible defaults 17:19:08 -!- Zaba has joined ##crawl-dev 17:19:25 ah 17:19:33 greatzebu: ;) visual studio encourages serious laziness, with autocomplete and refactoring and whatnot 17:29:43 * cx1213 is sleeping 17:35:29 mumra: what is uniq_altar_fedhas good for? 17:37:20 -!- dtsund has joined ##crawl-dev 17:38:38 Eronarn: ah, turns out etc_necro is supposed to have been removed, which would explain it being identical to etc_death 17:38:52 or rather, it was removed because it's identical 17:40:48 MarvinPA_: oh right i forgot to change the color of the halo when i changed the color of the A 17:40:52 after noticing that 17:42:08 is there a "long-term" planning page, for things that people want to see get done at some point in time, but have no timeline for? 17:42:31 no 17:42:36 everything is long term :) 17:43:07 this is free, and there's a lot of flux in the coder base 17:43:28 no point in stating what should be in 0.15 -- there might nobody around about this feature then 17:43:47 -!- hoody_ has quit [Remote host closed the connection] 17:44:28 okay, i tweaked a few things so i guess i'll push this in a minute? it looks good to me at least 17:45:03 also would be good to go through the rest of the implementables at some point soon, i think there's a few other patches that could do with merging 17:45:49 Wensley: anything on the wiki is that, more or less 17:45:53 unless otherwise specified 17:45:59 MarvinPA_: forest wyrms! :) 17:46:41 octos have a few things that would be quite simple (removal of beaks and +1 AC, for instance) 17:47:00 MarvinPA_: Wensley is preparing a forum post/poll about all implementables 17:47:35 aha yeah 17:48:01 I am trying to mix simpler (mostly interface) implementables with more advanced stuff 17:48:25 if servitors get in with no problem, and if i can get someone to take over forest wyrms, swarms, and lorcs - then i think all of my dusty code would find a use 17:49:28 was there interest in forest wyrms for the forest branch? 17:49:40 they seem like they'd be useful there at least, since it's in need of big tough things 17:50:30 MarvinPA_: they're explicitly designed to be useful there - for example, they smash down trees to get to targets 17:50:58 let's hear about kilobyte's plans with the branch first 17:51:03 (its depth is crucial) 17:51:17 though they could go in lair too; a vault with a forest wyrm surrounded by trees 17:51:20 yeah, true 17:51:21 only visible from one side 17:51:33 it sees you or gets woken by noise, roars, then comes after you 17:51:43 Eronarn: so tree : rock = forest wyrm : boring beetle ? 17:52:01 dpeg: close - it uses code of the lernaean hydra 17:52:05 -!- greatzebu has quit [Quit: greatzebu] 17:52:08 iirc crushing a tree = 2x move and a ton of noise 17:52:14 ok 17:53:02 -!- ainsophyao has joined ##crawl-dev 17:53:30 Is there any way to suppress messages from lua? 17:53:58 mumra's vault is awesome, but every oklob it spawns gives a "Marking area around ..." message. 17:54:59 dpeg: it's weird 17:55:12 mumra: do you have an idea? 17:55:21 the oklobs should all appear at once and give a "the saplings look tougher" message 17:55:34 but instead you get that message three times 17:55:48 yes, one for each 17:55:51 and i can't work out why that code would run more than once, unless i missed something massively obvious 17:56:12 -!- Twinge has quit [Ping timeout: 240 seconds] 17:56:14 it should grow them all in a loop, and then give the message once (and then crawl should say "you see an oklob x 3" 17:56:26 mumra: does it work the fruits, for example? 17:56:31 -!- Twinge has joined ##crawl-dev 17:56:38 yep, works for the plants, bushes, trees and fruit 17:56:43 and the oklob saplings i think 17:57:13 so either a) there's a bug in my LUA that i just couldn't see or b) the travel exclusion code is causing something weird and the LUA gets run several times 17:59:21 you get the "Marking..." message before "The saplings grow bigger and tougher!" (which is correctly plural) 17:59:24 not sure thathelps 17:59:39 dpeg: just saw comment about uniq_altar_fedhas, i have no idea, was just copying from other overflows 17:59:51 ok 18:00:09 also, you get the "Marking..." thing _twice_ for an oklob (sapling) 18:00:10 but technically it means that only one altar out of all the ones with that tag should ever get used 18:00:18 mumra: I know 18:00:38 dpeg: haven't tested since travel exclusions for saplings were added 18:01:00 mumra: I don't think the saplings matter here, it is all the same for the oklob plants 18:01:53 *sounds* like a problem with travels exclusions interrupting the flow of LUA; they're being checked immediately when the monsters are created, rather than e.g. at the beginning of the player's turn 18:02:02 yes 18:02:14 not sure if we have an expert on that 18:02:23 I think jepg did a lot with the exclusions. 18:02:29 if the saplings are doing it, that kind of confirms it; wasn't happening when there were no exclusions for saplings 18:02:43 i think MarvinPA patched the saplings today tho 18:02:53 yes 18:03:05 Bazaar in Orcish mines -- I thought that was disallowed now... (https://crawl.develz.org/mantis/view.php?id=4493) by Mental Mouse 18:03:19 MarvinPA_: do you understand the exclusion code well enough to look under the hood? 18:03:57 hmm, all i did was add saplings to the default autoexclude in init.txt 18:04:09 not sure how that interacts with the lua and everything 18:06:19 MarvinPA_: yes, I expected that :) 18:06:31 lua scares me :P 18:06:40 aww, lua is nice! 18:06:49 due: you think you could have a look? 18:07:12 I'd push the vault, it is very beautiful. You would run it once (&L g_gard), and tell us what you think. 18:08:21 dpeg: spetmember, :( 18:08:26 dpeg: http://wxwhatever.com/mat/11 :D 18:10:10 03dpeg * ref03937baeaf 10/crawl-ref/source/dat/des/altar/fedhas_garden.des: Growing garden, Fedhas altar vault (mumra); #4478. 18:10:24 anyway, here it is 18:11:28 -!- ussdefiant has quit [Ping timeout: 240 seconds] 18:19:02 dpeg: what i might do in any case, is stagger the oklobs appearing (and all the other plants), so you don't just get groups of things all on the same turn. did it simpler to begin with, just to get timings right and see if the overall effect was good. 18:19:37 mumra: we still don't want the message spam, I think. 18:21:21 there might be a way: i'll just try something 18:22:05 We'll need special code... we want to suppress some otherwise necessary warnings 18:26:20 -!- Pacra has joined ##crawl-dev 18:31:07 dpeg: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=2474&p=28623#p28623 18:33:50 anyone have a good idea for a name for the new hexy AM book? 18:34:31 dpeg: there's definitely a bug where the travel exclusion message is printed twice 18:34:32 if i'm pushing a bunch of stuff i might as well go ahead and do them too, so people can give them a play and see if they're any good 18:36:52 -!- GreatZebu has joined ##crawl-dev 18:36:53 Wensley: the header is a bit too negative... It is not "almost entirely undirected". Have you even seen the agenda mails? 18:37:10 no, I haven't! 18:37:13 :) 18:37:52 There are no formal criteria, it is true, but there is something... if you want, I can reply with some details? Also, if you want, with an outline of what I think is a good implementable. (There is a drawback, I definitely don't want players to put Implementables on Mantis.) 18:37:55 MarvinPA_: do alchemists too 18:38:02 dpeg: please do 18:38:09 i don't see a patch for them :P 18:38:16 No warning for firing in the direction of a jelly as a Jiyva worshipper (https://crawl.develz.org/mantis/view.php?id=4494) by Tonfa 18:38:18 it's on my computer where i still don't have power 18:38:22 :( 18:38:27 (i lost power sunday morning, it's friday night) 18:39:13 Wensley: very cool, will reply in a moment 18:39:23 Eronarn: from the hurrican? 18:39:26 yeah 18:39:30 if nobody has anything better i might just steal dtsund's name and call it the book of distance, that probably works 18:39:35 MarvinPA_: what's in it? 18:39:40 or book of marksmanship i guess, dunno 18:39:56 bleh, book of distance 18:40:01 corona, slow, inner flame, enslavement, cause fear 18:40:03 book of anything else 18:40:33 Book of Harassment 18:40:38 Wensley: proposals! 18:40:43 book of interference 18:41:06 interference is reasonable 18:41:20 yeah, sounds okay 18:41:24 Book of Trick Shots :D 18:41:28 heh 18:41:31 or perhaps book of hindrance 18:41:39 wait, is there already one of those? 18:41:41 ??book of hinderance 18:41:41 book of hinderance[1/1]: Spells: confusing touch, slow, confuse, petrify, leda's liquefaction. 18:41:43 :P 18:41:46 ha 18:42:10 Book of the Slings & Arrows of Fate 18:42:41 book of impedition 18:42:50 Eronarn: that sounds like a randbook title 18:43:01 indeed 18:43:41 Book of Crippling? or Maiming? or Debilitation? 18:43:43 book of inhibition 18:44:19 debilitation sounds good 18:44:32 Book of Quivering Terror 18:45:00 -!- ussdefiant has joined ##crawl-dev 18:46:02 book of prune 18:46:15 MarvinPA_: now you just have to choose 18:46:24 heh, yeah 18:46:29 i'm going with debilitation i think 18:46:34 sounds nice and hexy 18:47:48 we need a Geometric Curse spell 18:47:50 hexes! 18:50:59 dpeg: i found a way to eliminate some of the message spam at least 18:51:04 <3 18:51:24 ok, going to try to go home. if there's not power, i will be very sad :( 18:51:48 -!- purge has quit [Quit: .] 18:52:26 dpeg: http://pastebin.com/ngPpXfVH 18:52:46 the grow_saplings and grow_oklobs functions have changed, and also the code that calls them 18:53:22 also i adjusted timings of the first 3 batches of plants; the first one was starting too early 18:53:32 (altho that's version c) 18:53:46 mumra: when is it supposed to start, btw? When the level is created or when the player is near? 18:53:52 there's a LOS trigger 18:54:00 it starts as soon as you see the fedhas altar 18:54:05 good 18:54:10 except in version b, when it'll also start as soon as you see a sapling 18:54:36 otherwise you could take out the saplings without seeing the altar, and they'd never turn into oklobs :) 18:55:51 mumra: since I pushed it... should I apply patches? 18:56:51 i can push a patch up to my gitorious tree if you want 18:57:11 probably best, yes 19:09:24 -!- ussdefiant has quit [Ping timeout: 268 seconds] 19:14:34 dpeg: gotta go, feel free to reply to that post with your comments (I wasn't intending to be negative :P ) o/ 19:15:59 -!- ussdefiant has joined ##crawl-dev 19:16:09 Wensley: I am typing! 19:16:20 it'll be a bit long, but hopefully interesting 19:18:28 ?zipcode 19:18:34 ??zipcode 19:18:34 I don't have a page labeled zipcode in my learndb. 19:18:54 -!- Wensley has quit [Ping timeout: 245 seconds] 19:26:06 dpeg: https://gitorious.org/~mumra/crawl/mumra-dev/commit/609b793d9f0a945cdce4d2a3e09ac97e47c9b9cc 19:26:35 mumra: can you upload that patch to Mantis or send a mail? I am off once I replied to Wensley's posting. 19:27:17 will do 19:27:22 thank you! 19:29:14 np :) 19:33:25 In Crawl, do certain weapons work better than others against certain monsters? example, a mace/crushing vs a sword/slashing weapon against a skeleton? Where traditionally crushing works well against skeletons and slashing weapons/arrows not so much.. was wondering if Crawl has those kind of mechanics. 19:33:52 it only matters for chopping hydra heads afaik 19:33:52 Euphoria: no 19:34:10 03GreatZebu * r9adf16a0592c 10/crawl-ref/source/acquire.cc: Allow the player to request ammo for acquirement. 19:34:11 03MarvinPA * r7456fec775dc 10/crawl-ref/source/acquire.cc: Increase the quantity of missiles for non-god ammo acquirement 19:34:11 03MarvinPA * rf7c631055020 10/crawl-ref/source/ (newgame.cc ng-setup.cc): Allow Arcane Marksmen to select their weapon like Hunters 19:34:11 03MarvinPA * r20813c44b8d8 10/crawl-ref/source/ (9 files in 2 dirs): Re-enable Arcane Marksmen with an initial attempt at a hex-based spellbook 19:34:12 and the amount of combat noise created, i believe 19:34:13 03MarvinPA * rbce7fa1313dc 10/crawl-ref/source/ (5 files in 2 dirs): Rename the book of Brands to the book of Debilitation 19:34:13 03MarvinPA * ra790f6e7ce1b 10/crawl-ref/source/ (art-data.txt mon-util.cc showsymb.cc): Change ETC_NECRO to ETC_DEATH in a couple of places 19:34:15 03MarvinPA * r596895e2a04c 10/crawl-ref/source/ (29 files in 2 dirs): Eronarn's profane servitors and antihaloes 19:34:17 wheee, stuff 19:34:25 03MarvinPA * r393caa611176 10/crawl-ref/source/potion.cc: Reword an invisibility message 19:34:34 wow MarvinPA_ 19:34:59 cool :-) 19:36:00 Did we discuss potential synonyms for "Contam" ? 19:36:16 Could we keep Glow and use Backlit for backlit? 19:37:20 hmm, could do 19:37:54 Anyone else? 19:38:02 works either way i guess, it's just nice to have them seperated which is the main change 19:38:14 I agree with that. 19:39:04 However, I think Backlit for backlit is an improvement over Glow, and Contam is an abbreviation whereas Glow is not, and keeping Glow for magical contamination will spare us a lot of questions. 19:39:13 yeah, that is true 19:39:24 yellow "Glow" when you step into a halo will probably scare people :P 19:39:32 :) 19:39:48 -!- elliptic has quit [Ping timeout: 264 seconds] 19:40:07 tartakower the Warrior (L19 HOEn) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2082 failed on turn 49070. (Abyss) 19:42:39 MarvinPA_: just a thought, we don#t need to decide this right now. Can talk about Glow/Contam/Backlit later again. 19:43:03 how about just Lit ? 19:43:09 ah 19:44:25 -!- syllogism has quit [] 19:44:31 -!- evilmike has joined ##crawl-dev 19:44:32 -!- elliptic has joined ##crawl-dev 19:47:18 dpeg: i think Contam is better than Glow, though it will totally require some adjustment 19:47:28 players can only learn from experience that 'Glow' means magical radiation 19:47:42 they can also learn from the manual 19:47:43 since the messages don't mention glowing at all, just 'contaminated with magical radiation' 19:47:53 Contam is not really clear either 19:48:02 Magical Contamination would be, but it's too long 19:48:17 perhaps Radiate? 19:48:57 i think contam will work, since when you gain or lose a level of it, you have printed a message that says 'contamination' in it 19:49:23 Doesn't it also say "You glow with magical contamination"? 19:49:26 though i think the messages could stand to be altered to mention that you start visibly glowing 19:49:49 i think t's 'You are very slightly magically contaminated' 19:50:21 ....could be "You are slightly glowing with magical contamination" 19:50:49 anyways, i suggested using Lite instead of Glow 19:50:56 but people didn't like it 19:51:13 Please explain Lite, I don't even understand it. 19:51:22 -!- hoody_ has joined ##crawl-dev 19:51:29 short for 'Light' 19:51:36 we could just use Light 19:51:38 or Lit 19:51:41 or etc. 19:51:47 Shakespeare would not approve :) 19:52:17 return (make_stringf("You are %s with residual magics%s", 19:52:17 (cont == 4) ? "practically glowing" : 19:52:17 (cont == 3) ? "heavily infused" : 19:52:30 you have to hit contam 4 before it actually implies that you are visibly glowing with glow 19:52:43 well, we can chang the message, too 19:52:50 however, you gain backlit status at 2 19:52:59 perhaps what we should actually change is when you get the status...? 19:53:06 it's only words, but there's some benefit to keep Glow for magical contamination 19:54:53 i like Glow ... it sounds ... kind of wholesome 19:55:56 I think making a distinction between backlit and glowing is good. 19:56:09 you could just use "Mut" because that's what it's doing 19:56:11 And the messages can indicate that you are more and more glowing. 19:56:33 mumra: true, but it's less graphical (more technical) than Glow. Whatever. 19:57:11 i prefer Glow anyway 19:57:47 question: just spectating an orb run; if you drop the orb, you still have -cTele; is that intentional? 19:58:10 after some discussion, I thought it'd be different 19:58:19 perhaps someone decided against it again -- best to ask kilobyte 19:59:17 i sort of intentionally didn't make it give you back cTele, partly because it'd have been more effort to implement and partly because i wasn't sure if that'd result in weird things like dropping it to be able to cblink then apporting it across levels 19:59:54 to be able to emergency escape from things 20:00:12 MarvinPA_: alright 20:00:27 note that magical contamination is actually glowing... it blocks invisiblity 20:00:50 Eronarn: only at some level, this is Eronarn's point, I think 20:00:51 keeping it as Glow makes that nice and clear, although grey glow is a bit weird, maybe 20:01:07 Eronarn <--> evilmike 20:01:24 evilmike: there was a time before grey Glow. It was added for pedagogical purposes. 20:01:45 haha yeah, it was pretty annoying before, you'd have to learn how to time it yourself 20:01:59 evilmike: and now when you're contamined enough to block invisibility, you'll see both Contam and Glow 20:02:10 oh :o 20:04:07 MarvinPA_: Well, there was no discussion on this patch before, so we'll got to have it now, or later. 20:04:18 mut isn't right because it does other things than mut and doesn't mut undead 20:04:26 it's easy to change, anyway 20:05:04 MarvinPA_: as I said, the seperation is good 20:05:57 what about just 'Radiation'? 20:06:24 or Radiate, for shortness? 20:08:33 i think radiate sounds weird, and given how important glow is it might be ok to have it be lengthy 20:09:13 -!- Mu_ has quit [Ping timeout: 268 seconds] 20:09:13 glow is nice and succint, but the issue is that transmission of it is basically cultural 20:09:22 -!- Mu_ has joined ##crawl-dev 20:09:31 it is only even referred to as glow in the status light and when you're totally contaminated (which many players won't even live to see, i imagine) 20:11:43 what about Rad? that way, players can compete to see how rad they are 20:11:52 :) 20:12:36 then can we have a Radaway consumable? ;) 20:12:48 "rad" would work and it would also be funny 20:13:01 crawl already has ridiculous statuses too, like "Engorged Blades" 20:13:12 being a walking disco IS pretty funky 20:18:40 toxic? 20:19:25 Mu_: is Toxic connected with poison? 20:20:02 oh i guess with toxic radiance 20:25:48 -!- st__ has quit [Ping timeout: 240 seconds] 20:31:52 MarvinPA_: might be worth enabling servitors to spawn somewhere if we want feedback since right now they're only a yred gift and nobody plays yred 20:32:13 Eronarn: not true, check the tournament lists 20:42:09 03naesten * ra1c1410efe20 10/crawl-ref/source/main.cc: Correct comment spelling. 20:42:19 03naesten * rcf9652266c38 10/crawl-ref/source/ng-setup.cc: Inscribe starting weapon with "=f" when it's throwable. 20:48:54 -!- Pacra has quit [Ping timeout: 245 seconds] 20:50:46 -!- dpeg has quit [Quit: Lost terminal] 20:54:52 Rutee the Eclecticist (L27 DrTm) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 906 failed on turn 128510. (Zot:4) 20:56:46 -!- Pacra has joined ##crawl-dev 20:57:34 -!- Twilight has joined ##crawl-dev 20:57:52 -!- Guest19037 has quit [Read error: Connection reset by peer] 20:58:00 -!- Twilight is now known as Guest76793 21:17:07 -!- hoody_ has quit [Remote host closed the connection] 21:17:33 -!- hoody_ has joined ##crawl-dev 21:19:32 -!- hoody__ has joined ##crawl-dev 21:19:52 -!- hoody_ has quit [Read error: Connection reset by peer] 21:22:06 -!- hoody__ has quit [Remote host closed the connection] 21:22:32 -!- hoody_ has joined ##crawl-dev 21:27:32 -!- hoody_ has quit [Ping timeout: 268 seconds] 21:29:12 -!- valrus has joined ##crawl-dev 21:35:50 -!- upsy has quit [Quit: Leaving] 21:41:20 -!- hoody_ has joined ##crawl-dev 21:45:09 -!- hoody_ has quit [Remote host closed the connection] 21:45:35 -!- hoody_ has joined ##crawl-dev 21:48:12 MisaMisa (L11 TrBe) ERROR in 'mon-movetarget.cc' at line 104: ZotDef: monster ice statue failed to pathfind to (39,52) (the Orb) (D:1 (ZotDef)) 21:49:44 -!- hoody_ has quit [Ping timeout: 245 seconds] 21:52:21 -!- hoody_ has joined ##crawl-dev 21:58:42 -!- Garhauk has joined ##crawl-dev 21:59:59 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:04:09 03MarvinPA * r3a21b26b3447 10/crawl-ref/source/skills2.cc: Make the base cost of the stealth skill 80 instead of 50 22:07:44 -!- Wensley has joined ##crawl-dev 22:19:57 -!- ussdefiant has quit [Ping timeout: 268 seconds] 22:21:30 -!- ussdefiant has joined ##crawl-dev 22:41:41 been putting this together for the last few days, could use some feedback on the general concept http://pastebin.com/dw3NdL06 22:42:46 i'm a bit unsure about the possible teleport trap in it, too 22:44:15 evilmike: that looks pretty awesome on first skim 22:44:24 thanks 22:47:11 i'm wondering if maybe there should be a chance of a wizard unique being in there, even an early one like sigmund 22:47:36 it would be pretty funny, but on the other hand, maybe uniques should stick to their own natural depths 23:01:15 well there's already that weird vault where sigmund can appear in V, isn't there? 23:01:25 so there's a precedent for it at least 23:02:51 -!- GreatZebu has quit [Ping timeout: 246 seconds] 23:06:44 -!- GreatZebu has joined ##crawl-dev 23:09:34 we can just spawn sigmund with a higher hd 23:09:38 @??sigmund 23:09:38 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 23:09:42 @??sigmund hd:27 23:09:43 Sigmund (08@) | Speed: 10 | HD: 27 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 3781 | Sp: throw flame (3d13), confuse, invisibility, magic dart (3d7). 23:10:16 3d13 throw flame, watch out 23:10:39 messing with the hd of uniques isn't the best idea... 23:10:53 putting sigmund in there is just a joke anyway, like he's in jail for all the crimes he's done against new characters 23:11:08 put edmund in there. "You've got the wrong guy!" 23:11:13 heh 23:11:48 that's why there is a human in there right now, could give it name:innocent n_adj 23:13:58 Wensley: no futzing with Unique HDs. 23:14:32 Wensley: they have specialcased things like custom HP and AC/EV that doesn't scale with XP. 23:14:33 haha 23:14:40 I realize, yes 23:30:14 -!- ussdefiant has quit [Ping timeout: 258 seconds] 23:32:35 -!- MarvinPA has joined ##crawl-dev 23:35:59 -!- MarvinPA_ has quit [Ping timeout: 245 seconds]