00:14:10 -!- Guest56055 has quit [Read error: Connection reset by peer] 00:16:06 -!- Guest56055 has joined ##crawl-dev 00:22:26 BountyHunterSAx (L2 FeBe) (D:1) 00:41:35 Maxwell's Silver Hammer still appears in the Book of Earth (https://crawl.develz.org/mantis/view.php?id=4426) by Thasero 00:49:32 -!- valrus has quit [Remote host closed the connection] 01:11:44 napkin, oy mate you there? 01:11:50 moin cbus 01:11:57 what's up? 01:12:22 napkin, @dump is borked :) 01:12:28 napkin, (because you moved trunk -> 0.9 I think) 01:12:30 @dump Napkin 01:12:31 http://crawl.develz.org/morgues/0.8/Napkin/Napkin.txt 01:12:36 looks fine to me :> 01:12:45 08:10:24 < ryzol> @dump ryzol 01:12:46 08:10:24 < Gretell> Can't find URL base for character dump. 01:13:08 i know it is, but i probably cannot fix it 01:13:12 ahh k :) 01:13:15 it needs more intelligence :D 01:13:20 hehe :) 01:13:22 I can have a look later 01:13:24 when I get home 01:13:51 I think I was the one that wrote it :) 01:13:55 mind mailing it? 01:14:07 something like.. if 0.9 game and morgue older than x-y-z, then look at locationA, otherwise look at locationB 01:14:21 I don't have the settings to access the shell left (if I even have it on the server) :) 01:14:30 cbus: http://git.develz.org/?p=gretell.git;a=summary 01:14:52 thanks 01:16:54 -!- Gretell has quit [Remote host closed the connection] 01:16:59 -!- GreatZebu has quit [Ping timeout: 264 seconds] 01:17:01 -!- Gretell has joined ##crawl-dev 01:17:15 @dump ryzol 01:17:15 http://crawl.develz.org/morgues/0.9/ryzol/ryzol.txt 01:17:30 nice :) 01:17:34 well, that i was able to fix quickly 01:17:38 but nevertheless 01:17:42 yeah 01:17:48 needs logic to handle verisons :) 01:17:50 versions 01:17:52 the fact, that 0.9 ran as "crawl-svn" while i was on vacations 01:18:37 and now.. off to work o/ 01:20:12 enjoy :) 01:20:17 what do you work with? 01:20:23 soul (L16 SpEn) ASSERT(next_level > 0) in 'skills.cc' at line 618 failed. (D:25) 01:27:26 -!- Twilight has joined ##crawl-dev 01:27:52 -!- Twilight is now known as Guest54418 01:28:34 -!- Guest56055 has quit [Read error: Connection reset by peer] 01:53:02 -!- hoody has quit [Remote host closed the connection] 01:53:26 -!- hoody has joined ##crawl-dev 02:01:26 -!- ainsophyao has joined ##crawl-dev 02:04:03 -!- ainsophyao has quit [Remote host closed the connection] 02:06:15 -!- Textmode has quit [Ping timeout: 258 seconds] 02:11:00 -!- ainsophyao has joined ##crawl-dev 02:11:49 -!- diazepan has joined ##crawl-dev 02:16:33 -!- syllogism has joined ##crawl-dev 02:22:10 -!- Wah has left ##crawl-dev 02:40:41 soul (L18 SpEn) ASSERT(next_level > 0) in 'skills.cc' at line 618 failed. (Swamp:4) 02:41:53 -!- Textmode has joined ##crawl-dev 02:47:43 -!- galehar has joined ##crawl-dev 02:49:11 -!- MarvinPA has quit [Ping timeout: 258 seconds] 02:49:28 -!- ainsophyao has quit [Remote host closed the connection] 03:00:08 -!- ainsophyao has joined ##crawl-dev 03:09:18 -!- hoody_ has joined ##crawl-dev 03:09:30 -!- hoody has quit [Read error: Connection reset by peer] 03:17:43 -!- ainsophyao has quit [Remote host closed the connection] 03:19:41 -!- Zaba has quit [Ping timeout: 240 seconds] 03:24:24 -!- Zaba has joined ##crawl-dev 03:25:36 -!- ainsophyao has joined ##crawl-dev 03:33:27 -!- ainsophyao has quit [Remote host closed the connection] 03:50:44 -!- Letchik has left ##crawl-dev 04:01:36 -!- dtsund has quit [Quit: dtsund] 04:11:42 -!- evilmike_ has joined ##crawl-dev 04:13:27 -!- evilmike has quit [Ping timeout: 250 seconds] 04:13:34 -!- evilmike_ is now known as evilmike 04:16:05 -!- MarvinPA has joined ##crawl-dev 04:19:11 Do helmets impede spellcasting vs wizard hats/caps, etc.. 04:20:59 oops,sorry. 04:22:54 only things that make it hard to move precisely do -- those with an EV penalty. They make it harder to hit with weapons, etc, too. 04:45:50 -!- Euph0riaX has quit [Changing host] 04:45:50 -!- Euph0riaX has joined ##crawl-dev 05:02:45 -!- RichardHawk has joined ##crawl-dev 05:12:34 -!- Ashenzari has quit [Ping timeout: 252 seconds] 05:13:12 -!- Ashenzari has joined ##crawl-dev 05:13:12 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:21:40 -!- dpeg has joined ##crawl-dev 05:21:45 hi 05:27:21 what a level, four shops, a bazaar, a trove 05:28:06 -!- ussdefiant has quit [Read error: Connection reset by peer] 05:28:39 -!- ussdefiant has joined ##crawl-dev 05:30:17 -!- Textmode has quit [Ping timeout: 252 seconds] 05:37:21 dpeg: o. 05:37:54 trove asks for 6 blinking scrolls, though 05:38:03 haha 05:39:04 dpeg: heh, you brought that upon yourself ;) 05:39:11 true! 05:39:20 and I will get in there :) 05:52:14 -!- monqy has quit [Quit: hello] 05:56:36 -!- ussdefiant has quit [Ping timeout: 264 seconds] 06:04:47 -!- MarvinPA_ has joined ##crawl-dev 06:04:48 -!- MarvinPA_ has quit [Remote host closed the connection] 06:08:25 -!- MarvinPA has quit [Ping timeout: 252 seconds] 06:09:42 -!- diazepan has quit [Quit: diazepan] 06:16:29 -!- Mu_ has joined ##crawl-dev 06:19:23 -!- Wensley has joined ##crawl-dev 06:32:54 -!- evilmike has quit [Quit: dead irl] 06:32:57 -!- Wensley has quit [Ping timeout: 240 seconds] 06:34:55 -!- zpmorgan has quit [Ping timeout: 268 seconds] 06:36:12 gold acquirement 670 06:38:24 ttants: armour acquirement, awesome acquirement? 06:38:43 03rriegs * rb59bdcd05394 10/crawl-ref/source/travel.cc: Fix autoexplore to not shortcut consideration of exploration targets when inappropriate to do so. Also, indentation fixes. 06:38:54 03galehar 07mimics * r366746c9adf5 10/crawl-ref/source/ (6 files): Take note when revealing a feature mimic which has been noted before. 06:38:54 03galehar * r03445fa3fecf 10/crawl-ref/source/religion.cc: Fix an overflow error in _inc_gift_timeout() (GreatZebu #4362). 06:38:54 03akbecker * r4e30d9a921f7 10/crawl-ref/source/acquire.cc: Allow ammo gifts to use any ammo type the player can make use of. 06:38:55 03galehar 07mimics * r574aea57fe63 10/crawl-ref/source/dgn-overview.cc: Use the branch_is_unfinished() function in one more place. 06:38:55 03galehar * rd33b8490cc0f 10/crawl-ref/source/acquire.cc: Simplify. 06:38:55 03galehar 07stone_soup-0.9 * r6cae79dec337 10/crawl-ref/source/religion.cc: Fix an overflow error in _inc_gift_timeout() (GreatZebu #4362). 06:44:11 due: was that for me? 06:46:22 dpeg: no, just a general statement :) 06:46:38 -!- zpmorgan has joined ##crawl-dev 06:46:53 I needed some money for a wand of teleportation. 06:47:04 The good thing about gold acquirement is that you know what you will get :) 06:48:23 soul (L22 SpEn) ASSERT(next_level > 0) in 'skills.cc' at line 618 failed. (Vault:2) 06:56:48 Maniacuz (L27 DEEE) ASSERT(feat_is_solid(feat)) in 'beam.cc' at line 1114 failed. (Tar:7) 06:57:52 -!- MarvinPA has joined ##crawl-dev 07:04:56 -!- ussdefiant has joined ##crawl-dev 07:06:43 Pat Rankin spoke today in r.g.r.n, mentioning the "mythical development version". 07:06:58 Oh? 07:07:02 and what was said about it? 07:07:18 he mentioned a change about secret door detection on the plane of water 07:07:53 didn't say anything about releases, of course 07:08:58 clearly, nethack has taken another step towards metatextuality. 07:09:21 now they are developing a mythos /about/ the game itself, rather than developing the game! the game for them is convincing other people that there is a game! 07:11:31 -!- Guest54418 has quit [Ping timeout: 250 seconds] 07:12:50 you have hard evidence that the yeti exists in nethack, why shouldn't nethack exist within nethack? 07:13:49 crawl is just a game that exists inside of the universe that exists inside of nethack. 07:13:53 oh my god it's like the matrix! 07:13:56 take the red ! 07:14:31 it only works with pills ... and pills only exist in ... Slash'Em! 07:15:28 -!- Twilight has joined ##crawl-dev 07:15:54 -!- Twilight is now known as Guest39568 07:22:24 !lm soul crash -log 07:22:25 27. soul, XL22 SpEn, T:41223 (milestone): http://crawl.develz.org/morgues/trunk/soul/crash-soul-20110822-114820.txt 07:53:00 -!- MarvinPA_ has joined ##crawl-dev 07:54:19 -!- MarvinPA has quit [Ping timeout: 258 seconds] 07:58:06 -!- dpeg has quit [Quit: Lost terminal] 08:10:30 -!- dpeg has joined ##crawl-dev 08:21:45 -!- MarvinPA_ has quit [Ping timeout: 276 seconds] 08:25:31 -!- Euph0riaX has quit [Quit: Leaving] 08:26:09 -!- Euph0riaX has joined ##crawl-dev 08:26:09 -!- Euph0riaX has quit [Changing host] 08:26:09 -!- Euph0riaX has joined ##crawl-dev 08:31:38 ohoh, webtiles down for repair? 08:32:06 -!- MarvinPA has joined ##crawl-dev 08:35:29 -!- hoody has joined ##crawl-dev 08:35:29 -!- hoody_ has quit [Read error: Connection reset by peer] 08:42:45 Are webtiles down for repair atm? 08:56:32 Euph0riaX: don't know if it's intentional, but it is down indeed. 08:56:42 ??mulching 08:56:43 mulching[1/3]: The base chance of breakage is 1/X. X is: 3 for curare, darts. 4 for stones, arrows, bolts. 6 for non-curare needles. 10 for javelins. 25 for large rocks. Throwing nets only take damage when struggled against and are destroyed at -8. Other thrown things such as hand axes aren't technically missiles, and won't break. 08:57:16 how about reducing chance of breakage to 1/5 for stones, arrows and bolts? 08:57:44 makes hunter have less ammo trouble 08:57:49 galehar: why? 08:57:54 they can enchant their ammo 08:58:35 well, they can't rely too much on ranged attacks in the early game 08:59:05 in my test runs, I always found sufficient bolts/arrows 08:59:07 also, it would make it easier to bring back AM with +0 ammo. They had a lot of ammo trouble. 09:00:08 galehar: is the ammo scarcity your own experience, or reported? 09:00:24 -!- edlothiol has joined ##crawl-dev 09:00:32 reported 09:00:54 let us wait for feedback from elliptic and Marvin, please 09:00:58 I will ask them about the matter. 09:01:03 -!- ortoslon has joined ##crawl-dev 09:02:15 yeah, it's not urgent 09:02:31 we can wait until we actually do bring back AM 09:02:39 that too 09:14:25 ok, I'm looking at the hunter weapon selection patch and trying to figure out the amount of ammo to give 09:14:41 -!- ussdefiant has quit [Ping timeout: 252 seconds] 09:15:06 currently, javelin gets 6, large rocks 5, bullets 30 and bolts/arrows 25 09:16:02 you should get an average of x shots per ammo (accounting for +1). Javelin: 40, Large rock: 100, the rest 16. 09:16:54 so, large rocks get an average of 500 shots, javelins 240, bullets 480 and bolts/arrows: 400 09:17:08 not good 09:17:20 in particular since javelins and rocks also hit harder, right? 09:17:55 hmm right, since they hit harder, I guess you don't need to throw as much 09:18:11 but maybe large rocks are less accurate too 09:18:47 yes, need to incorporate more data 09:21:32 well bullets/bolts/arrows are also a lot more common to find more of in the dungeon 09:22:18 MarvinPA: what is your opinion on the matter? Any changes needed? 09:23:53 hmm, i don't play ranged combat classes very much so i don't know much about the balance though 09:24:30 What voker57 (writer of the hunter weapon selection patch) did is: rocks:5, javelins:5, darts:10 and bullets/arrows/bolts:25 09:24:47 he also completely removed throwing nets for some reason 09:25:32 i think the existing numbers seem not too bad though, if weapon selection is being implemented it seems reasonable to stick fairly close to the current ammo numbers? 09:25:58 definitely should be more than just 10 darts, if they're a choice :P 09:26:05 the throwing nets are useful! 09:26:23 MarvinPA: yes, I agree. Better not too many changes at once. 09:26:37 so darts:30 09:26:41 -!- valrus has joined ##crawl-dev 09:26:43 javelins back to 6 09:27:17 having same for bullets and arrows/bolts makes sense, so 25 for all is good 09:28:19 currently, throwing nets are only for throwers. 2 for SE, HO, Mf and 3 for Tr and Og. 09:28:32 galehar: Might aswell do 25 darts or 30 b/b/a? 09:29:01 darts have the highest mulch and lowest damage 09:29:09 Ah well 09:29:21 more ammo is the only reason anyone would ever choose it 09:29:28 ok 09:30:20 -!- ussdefiant has joined ##crawl-dev 09:30:32 so, should we keep throwing nets only for throwers or give them to everybody? 2 or 3? 09:31:19 i'd say keep them just for throwers, probably 09:39:31 yes, for skill reasons 09:52:01 -!- greatzebu has joined ##crawl-dev 10:02:01 dpeg: regarding #4351, you reported that you when you successfully complete a tutorial, the next lesson isn't selected by default. Do you confirm? 10:08:45 does axe skill help with throwing axes, or is that purely a throwing skill? 10:10:19 03dolorous * rfef13ffeb9c4 10/crawl-ref/source/acquire.cc: Add spacing fix. 10:17:05 -!- Euph0riaX is now known as Euphoria 10:19:11 Euphoria: only throwing helps 10:23:26 -!- valrus has quit [Remote host closed the connection] 10:23:42 Would be great to combine the skills somehow when throwing axes. :) 10:25:35 and likewise javelins, etc.. Just a thought. 10:30:24 One thing that could be interesting would be to remove throwing non-consumables. 10:30:43 That would run against intuition, but I'm not sure if people really throw axes etc that much. 10:30:59 (I'm not sure if being able to do so adds much to the game.) 10:31:22 With throwing brand, they're kind of nice though. But a pile of javelins of returning is still more interesting. 10:33:53 Ammo being an acquirable option would solve a lot of the woes 10:34:42 If you got a dam/acc bonus from Axes/Polearms/Short Blades skill, that would give a free ranged sidearm to weapon users of those classes. If it was a small bonus to not do this, it'd be neglible enough to not include. 10:35:06 But if there was some fun effect (like the planned weapon moves/perks for melee) that would result from high related skill, that could be quite fun. 10:36:58 Wasn't there an ammo acquirement patch applied just now? Or was that gifting, I forget.. 10:39:03 it was a change to ammo acquirement, but only god gifts can acquire ammo as far as I know 10:40:06 I'm not sure why ammo isn't one of the options when you read a scroll of acquirement 10:45:01 -!- dpeg has quit [Quit: Lost terminal] 10:49:53 -!- ainsophyao has joined ##crawl-dev 11:02:25 -!- hoody has quit [Remote host closed the connection] 11:02:50 -!- hoody has joined ##crawl-dev 11:04:58 greatzebu: It isn't? 11:05:17 -!- galehar has quit [Quit: Page closed] 11:06:42 looks like the options are weapon, armour, jewellery, book, staff, wand, misc, food, gold 11:07:14 -!- hoody has quit [Ping timeout: 252 seconds] 11:07:26 I'm surprised. :) 11:07:53 yeah, when I went to test my patch I was kind of surprised that ammo wasn't an option 11:08:10 I pretty much always go for either armour or wand, so I guess I never noticed 11:08:16 I cn't help but to think that it's just an oversight.. 11:08:50 I'm pretty sure not many people really played rangers before the recent interface fixes and boosts. 11:09:09 it certainly seems like a reasonable thing to be able to acquire 11:10:27 I can't remember ammo acquirement ever coming up in balance discussions (especially as breaking the balance), I've personally assumed that it exists and thought that ammo-gifting gods aren't necessary to play a ranger, because you could acquire :P 11:11:00 (I've won one HEAM of Fedhas, but you get so many arrows from Elf that I never had issues.) 11:11:04 it definitely doesn't seem overpowered 11:11:34 Keskitalo: Why doesn't oka gift only armour? 11:11:47 And why does trog gift ranged weaps? 11:11:57 ghallberg: No idea. 11:12:16 Trog gifting ranged is so anti-berzerk 11:13:04 And Oka not gifting weaps would add som emore differentiation between them. 11:13:07 it would be easy enough to make a patch to add ammo acquirement, but I didn't consider doing it because the ammo patch was my first contribution to crawl so I didn't want to mess with too many things at once 11:13:16 greatzebu: If you're already submitting patches, a patch for ammo acquirement would probably be great to have. I haven't been an active dev for a while and I can't promise that I could look at it, maybe someone else..? 11:13:21 heh :) 11:13:55 it would probably take 10 minutes to write, I'll try and give it a try sometime today 11:14:21 Great! 11:16:24 I just had to download a build and take a look; it really isn't there. 11:23:50 -!- blabber has joined ##crawl-dev 11:39:56 -!- hoody has joined ##crawl-dev 11:41:13 -!- ainsophyao has quit [Remote host closed the connection] 11:41:16 -!- upsy has joined ##crawl-dev 11:41:19 -!- ainsophyao has joined ##crawl-dev 11:41:20 -!- ainsophyao has quit [Remote host closed the connection] 11:41:23 about webtiles: http://crawl.develz.org/wordpress/webtiles-at-0-9-finally/comment-page-1#comment-697 12:03:02 -!- ainsophyao has joined ##crawl-dev 12:08:03 -!- ainsophyao has quit [Remote host closed the connection] 12:11:32 -!- ainsophyao has joined ##crawl-dev 12:14:14 Keskitalo: I have monsters throwing axes and clubs all the time, lol I figured they must have some throwing value. 12:14:14 -!- Guest39568 has quit [Read error: Connection reset by peer] 12:15:28 -!- Guest39568 has joined ##crawl-dev 12:16:39 -!- ortoslon has quit [Read error: Connection reset by peer] 12:16:47 I would think that ammo should come along with a weapon that fires ammo, when reading a scroll of acquirement. Afterall, you don't get to pick the weapon you get, do you? And if it's a ranged weapon, it won't do much good without ammo. 12:17:35 Getting a ranged weapon in an area where there isn't any ammo in sight would be a pain. 12:23:46 This must be a bug. If I first throw the confuse spell on someone. and then Ensorcelled Hibernation they run around confused and asleep... 12:25:05 sleepwalking! 12:28:53 Allow players to acquire ammunition (https://crawl.develz.org/mantis/view.php?id=4427) by GreatZebu 12:35:46 -!- RichardHawk has quit [Quit: Recalculating TATARI at "the crossing crossing"] 12:59:25 -!- nrook has joined ##crawl-dev 13:01:49 -!- ainsophyao has quit [Remote host closed the connection] 13:26:20 -!- blabber has quit [Quit: leaving] 13:28:21 -!- galehar has joined ##crawl-dev 13:43:49 -!- nrook has quit [Quit: Reconnecting] 13:43:58 -!- nrook has joined ##crawl-dev 13:45:46 bah, webtiles is freezing up again. 13:53:10 ??maud 13:53:11 maud[1/2]: No spells. The two most notable things about Maud are that she looks inexplicably like a rodent and that she (like hell knights, frederick, and margery) has a chance of coming with a kick-ass weapon. Associated with forgetfulness in NetHack, reference from Alfred Tennyson's poem, Maud. 13:53:26 ??maud[2] 13:53:27 entarex[1/1]: No, there isn't really an Entarex. 13:53:36 @?maud 13:53:37 Maud (05@) | Speed: 10 | HD: 13 | Health: 118 | AC/EV: 0/10 | Damage: 24 | Res: 06magic(86) | Chunks: 07contaminated | XP: 2167. 13:54:41 sorry 13:57:44 -!- ldierk has joined ##crawl-dev 14:00:06 -!- ldierk has quit [Client Quit] 14:11:54 -!- valrus has joined ##crawl-dev 14:15:16 -!- nrook has quit [Quit: Lost terminal] 14:28:38 -!- MarvinPA_ has joined ##crawl-dev 14:30:42 -!- valrus has quit [Remote host closed the connection] 14:31:50 -!- MarvinPA has quit [Ping timeout: 250 seconds] 14:34:16 -!- ais523 has joined ##crawl-dev 14:44:37 No zot portal on d27 (https://crawl.develz.org/mantis/view.php?id=4428) by sousousou 14:50:30 wow this is a nasty bug 14:50:48 the good news is that it's reproducible 14:51:19 I loaded his save file, and when I do &^R, there's still no downstairs on D27 14:55:06 -!- hoody has quit [Remote host closed the connection] 14:55:32 -!- hoody has joined ##crawl-dev 14:57:48 is there any way to equip a monster with gloves in a vault definition 14:59:42 -!- hoody has quit [Ping timeout: 240 seconds] 15:02:51 -!- monqy has joined ##crawl-dev 15:22:07 I submitted a patch to prevent tso penance for reflecting poison on to monsters. I'd appreciate feedback if someone who's more familiar with the codebase wants to take a look at it. 15:28:36 so you just removed the blame but still give full XP 15:29:21 my opinion is that such kills should be considered "indirect kills". No blame and half XP, like summons. 15:29:33 like #2572 15:32:45 So there are two issues: should you get penance for poison on reflection, and how much xp should you get for reflection kills 15:32:47 reflection, kills from inner flame, and charmed monster killed by hostiles should be "indirect" 15:33:13 sure, this only deals with the penance issue 15:33:23 maybe confused monsters killing themselves too 15:34:39 I'm not really familiar with how XP gains are determined so I didn't try to mess with that 15:34:47 I think indirect kills should be treated like kills by summons (or a generalization of). So half XP (+ proportional to damage done) 15:38:11 -!- st_ has quit [Ping timeout: 240 seconds] 15:44:01 -!- hoody has joined ##crawl-dev 15:49:31 -!- edlothiol has quit [Ping timeout: 240 seconds] 15:59:12 like confusing monsters that drown themselves 16:00:47 webtiles is freezing up. regularly. Is it a bug or just a side effect from high server load? Happening to others as well. 16:04:16 -!- galehar has quit [Remote host closed the connection] 16:06:09 -!- galehar has joined ##crawl-dev 16:26:45 -!- evilmike has joined ##crawl-dev 16:38:04 -!- valrus has joined ##crawl-dev 16:38:42 -!- hoody has quit [Remote host closed the connection] 16:39:11 -!- Wensley has joined ##crawl-dev 16:43:57 lerugray (L18 DsEE) ASSERT(next_level > 0) in 'skills.cc' at line 618 failed. (Vault:7) 16:45:03 -!- Textmode has joined ##crawl-dev 17:00:26 !lm * crash -log 17:00:27 1448. lerugray, XL18 DsEE, T:52894 (milestone): http://crawl.develz.org/morgues/trunk/lerugray/crash-lerugray-20110822-214352.txt 17:06:24 03galehar * r2ee50a48bb95 10/crawl-ref/source/ (itemprop-enum.h newgame.cc ng-restr.cc ng-setup.cc): Formatting fixes and some simplification. 17:06:34 03galehar * r32198e9e871c 10/crawl-ref/source/main.cc: Guarantee one turn to act when player is awaken from sleep. 17:06:34 03galehar * r8f32aaac5597 10/crawl-ref/source/ng-setup.cc: Give one more javelin and a lot more darts to hunter. 17:06:35 03galehar * re1dc048fa937 10/crawl-ref/source/ (11 files): Improve the reporting of paralysis source in morgue and notes. 17:06:35 03voker57 * rf29142407dab 10/crawl-ref/source/ (itemprop-enum.h newgame.cc ng-restr.cc ng-setup.cc): Added weapon choice for hunters 17:06:35 03galehar * rba39096783dd 10/crawl-ref/source/ng-setup.cc: Give 2 throwing nets to all hunters with throwable missiles. 17:12:22 how about keeping the guards on V:8? 17:13:04 it's as simple as adding them to the exclusion list in mons_class_can_use_stairs 17:13:38 -!- ainsophyao has joined ##crawl-dev 17:14:08 03flodiebold * r7d8f2b0cafc7 10/crawl-ref/source/tileweb.cc: Fix a "non-door tile" assert in Webtiles. 17:14:31 yay for webtiles stability! 17:14:56 -!- edlothiol has joined ##crawl-dev 17:17:32 all for v:8 guards staying on their level 17:17:37 well, they do spawn elsewhere occasionally, like as trove guards (and maybe a v entry vault?) 17:17:39 what sort of guards abandon their post? 17:17:45 but yeah it seems fine to me anyway 17:18:05 stair dancing vaults:8 isnt even the best strategy all the time though 17:18:08 03flodiebold 07stone_soup-0.9 * ra9a5154b97ec 10/crawl-ref/source/tileweb.cc: Fix a "non-door tile" assert in Webtiles. 17:18:24 we can add the patrolling flag to the ones defined in vaults 17:18:26 pulling them up in small groups can be a valid strategy, and sometimes it can get you in trouble. doesn't seem to be that bad? 17:18:51 -!- ainsophyao has quit [Remote host closed the connection] 17:20:06 I got mad killed doing that 17:20:21 prolly cause I was stupid about it though 17:20:29 oh hey evilmike 17:21:58 hello 17:22:10 maybe once you take the stairs down to v:8 it would drop trellises over the staircases until you get the rune 17:22:20 I think that would solve the problem more elegantly 17:23:25 -!- upsy has quit [Quit: Leaving] 17:24:06 why does v:8 need improvement? it's one of the better parts of the game, interesting, usually sufficiently challenging 17:24:38 there are a lot of other areas that are actually in need of improvement (eg hive) 17:27:56 hive is easy to improve, remove it and never look back :P 17:29:01 but but but SpEn 17:29:06 gotta agree there, a lot of people seem to need the food though 17:29:33 although i suspect they could get by if they used food stores instead of the hive 17:30:03 if they have them, yes 17:30:23 I still advocate that wiki idea where the hive is a portal vault and the bees are eating all the honey so you have to race to the end 17:31:46 its the only branch i haven't entered this tournament 17:39:11 is there a compile-time option in tiles to turn off mouse control? 17:46:51 Argoroth (L1 DsAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 17:47:14 Argoroth (L1 DsAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 17:47:33 Argoroth (L1 DsAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 17:48:40 -!- greatzebu has quit [Quit: greatzebu] 17:51:39 That's an interesting one. 18:02:48 -!- valrus has quit [Remote host closed the connection] 18:21:25 -!- GreatZebu has joined ##crawl-dev 18:27:08 -!- syllogism has quit [] 18:45:29 -!- galehar has quit [Remote host closed the connection] 19:04:00 -!- hoody has joined ##crawl-dev 19:15:50 -!- ion_ has joined ##crawl-dev 19:16:13 -!- hoody_ has joined ##crawl-dev 19:19:32 -!- Ero_ has joined ##crawl-dev 19:20:15 -!- Noeda has joined ##crawl-dev 19:22:29 -!- Sequell has quit [Ping timeout: 276 seconds] 19:22:29 -!- varmin has quit [Ping timeout: 276 seconds] 19:22:29 -!- Gretell has quit [Ping timeout: 276 seconds] 19:22:29 -!- Eronarn has quit [Ping timeout: 276 seconds] 19:22:30 -!- hoody has quit [Ping timeout: 276 seconds] 19:22:30 -!- ion has quit [Ping timeout: 276 seconds] 19:22:30 -!- Adeon has quit [Ping timeout: 276 seconds] 19:22:32 -!- ion_ is now known as ion 19:22:38 -!- Sequell has joined ##crawl-dev 19:22:38 -!- varmin has joined ##crawl-dev 19:23:28 -!- Gretell has joined ##crawl-dev 20:10:38 -!- GreatZebu has quit [Quit: GreatZebu] 20:19:35 -!- Ero_ is now known as Eronarn 20:25:25 -!- hoody_ has quit [Remote host closed the connection] 20:25:49 -!- hoody has joined ##crawl-dev 20:27:52 -!- hoody_ has joined ##crawl-dev 20:28:23 -!- hoody has quit [Read error: Connection reset by peer] 20:31:24 -!- edlothiol has quit [Ping timeout: 245 seconds] 21:26:27 -!- hoody_ has quit [Read error: Connection reset by peer] 21:26:35 -!- hoody has joined ##crawl-dev 21:31:18 -!- dtsund has joined ##crawl-dev 21:43:54 -!- Wensley has quit [Ping timeout: 245 seconds] 21:53:08 -!- hoody has quit [Remote host closed the connection] 21:53:32 -!- hoody has joined ##crawl-dev 21:58:01 -!- hoody has quit [Read error: Connection reset by peer] 21:58:04 -!- hoody_ has joined ##crawl-dev 22:04:00 -!- valrus has joined ##crawl-dev 22:20:00 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:25:16 -!- GreatZebu has joined ##crawl-dev 22:30:49 -!- GreatZebu_ has joined ##crawl-dev 22:33:50 -!- GreatZebu has quit [Ping timeout: 268 seconds] 22:33:50 -!- GreatZebu_ is now known as GreatZebu 22:46:44 -!- Pacra has joined ##crawl-dev 22:57:36 -!- hoody_ has quit [Remote host closed the connection] 22:58:01 -!- hoody has joined ##crawl-dev 23:03:02 -!- hoody has quit [Remote host closed the connection] 23:03:07 -!- hoody has joined ##crawl-dev 23:27:45 -!- MarvinPA has joined ##crawl-dev 23:30:29 -!- MarvinPA_ has quit [Ping timeout: 250 seconds] 23:58:36 -!- st_ has joined ##crawl-dev