00:13:55 -!- Guest61102 has quit [Read error: Connection reset by peer] 00:14:40 -!- Guest61102 has joined ##crawl-dev 00:16:08 -!- valrus has quit [Remote host closed the connection] 00:40:05 -!- hoody_ has joined ##crawl-dev 00:40:24 -!- hoody has quit [Read error: No route to host] 00:49:44 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-252-g0001f4f (32) 01:01:54 -!- dtsund has quit [Quit: PLEASE GIVE UP] 01:03:21 -!- valrus has joined ##crawl-dev 01:07:31 -!- valrus has quit [Ping timeout: 252 seconds] 01:12:40 -!- dtsund has joined ##crawl-dev 01:22:31 -!- Pacra has quit [Ping timeout: 250 seconds] 01:37:10 -!- hoody_ has quit [Remote host closed the connection] 01:37:35 -!- hoody has joined ##crawl-dev 01:41:59 -!- Zaba has quit [Ping timeout: 252 seconds] 01:42:00 -!- hoody has quit [Ping timeout: 260 seconds] 01:46:22 -!- Zaba has joined ##crawl-dev 01:50:51 -!- ainsophyao has joined ##crawl-dev 01:55:24 -!- ortoslon has joined ##crawl-dev 02:30:45 -!- galehar has joined ##crawl-dev 02:36:03 -!- galehar has quit [Quit: Page closed] 02:36:07 moin 02:36:22 dtsund, nobody uses sounds, I guess? 02:37:04 * dtsund shrugs 02:37:26 -!- galehar has joined ##crawl-dev 02:42:59 -!- Zaba has quit [Ping timeout: 240 seconds] 02:43:15 -!- Zaba has joined ##crawl-dev 02:43:29 meh. 02:44:52 galehar: https://crawl.develz.org/mantis/view.php?id=2846 <--- Did you ever solve this? 02:45:01 Crawl Light fixes it in kind of a hacky way 02:45:24 yes, it's fixed 02:45:30 kilobyte fixed it 02:45:48 by storing monster flags in a bitarray 02:46:07 it only happened on native windows build 02:46:19 Yeah, I'm pretty sure it's a 32-bit issue 02:46:35 My solution was to stick a DUMMY entry into the enum in position 32 02:47:11 (And remove fading, because it wasn't being used) 02:51:25 hm, we're down to 988 open bugs 02:51:27 that's an improvement 02:52:27 I did some bugfixing recently 02:52:54 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:53:02 and I'm making good progress on the new feature mimic implementation. This will fix a bunch of them 02:53:20 sounds great 02:53:22 also, there's probably many open bugs which are actually already fixed 02:54:03 yes.. but it's hard to tell for many of them 02:55:56 that's something players can help with. I'll make a post on the tavern to ask people to check if the bug they opened long ago are still bugged. At least for the reproducible ones. 02:57:26 -!- edlothiol has joined ##crawl-dev 02:57:40 I'm still for just dropping all bugs tagged as 0.7 and older. 02:57:54 If they still happen we'll get new bug reports 02:59:51 I fixed one yesterday which was 0.6 03:00:58 if they are not reproducable and older than 0.7, then yes, maybe just closing them. Doing case by case would be better. 03:02:27 I guess so 03:02:34 TO THE REPRODUCTION STATIONS! 03:03:28 we need to find somebody with the obsessive-compulsive disorder for this job ;p 03:03:46 -!- valrus has joined ##crawl-dev 03:04:16 Make it a Tavern project 03:04:26 Volunteers can try a few bugs each 03:04:50 Yes, reproduction testing could be crowd-sourced. 03:08:12 -!- valrus has quit [Ping timeout: 258 seconds] 03:08:42 https://crawl.develz.org/tavern/viewtopic.php?f=19&t=2359#p27028 03:09:18 !tell napkin can we have a "random bug" button on mantis that gives a random unresolved bug? 03:09:19 galehar: OK, I'll let napkin know. 03:10:05 -!- syllogism has joined ##crawl-dev 03:11:03 galehar: Maybe we could put an announcement in Advice/YASD forums aswell? 03:11:10 And on CDO/CAO maybe. 03:11:17 Can you do forum-wide announcements? 03:11:19 With a link to to your post. 03:11:32 dtsund: I've improved monster's hp bar. Thanks for bringing this to my attention. 03:11:40 Not a problem, and thanks! 03:11:42 -!- Letchik has joined ##crawl-dev 03:11:53 * dtsund goes to see what the new tiles look like 03:12:15 let's start with that. I doubt it will do much since most players are busy with the tournament. We'll put advertise this project after the tournament. 03:12:40 dtsund: it looks the same, it's just linear now 03:13:03 galehar: Yep, good choice. Just thought it would pass by ostly unnoticed if it was contrib only. 03:13:06 * bhaak is a bit jealous on how you can play around with human resources 03:13:26 bhaak: If you can't beat us, join us? :D 03:13:55 bhaak: well, there's no guarantee that it will work, but there's no harm in trying 03:15:19 ghallberg: i'm not yet annoyed enough nh development aandits community ) 03:16:23 bhaak: Was just kidding :) 03:16:36 i'm not :-) 03:16:58 Are you becoming annoyed? 03:17:27 Zaba: wow. You've made your second post on the tavern! :P 03:18:02 galehar, yeah :P 03:18:10 I don't like web forums 03:18:56 dtsund: let's say that nethack somehow appeals to very awkward people and that may result in annoyance. but so far, the moments of annoyance are singular. 03:19:40 I shall inquire no further. 03:20:06 but i also have some vague targets for unnethack, so, even though i don't see the light at the end of tunnel, i'm certain that there is an end. 03:20:25 -!- Letchik has quit [Quit: Leaving.] 03:20:26 World domination? 03:22:21 i set them a bit lower, but if world domination is a side effect, i wouldn't deny it :) 03:22:59 steal vanilla nh player base? 03:23:01 -!- Letchik has joined ##crawl-dev 03:23:27 -!- Letchik has quit [Client Quit] 03:23:43 i've already said that if acehack really gets popular and supplants vanilla nethack, then obviously my targets aren't appealing to the larger nh player base. then it would be a realistic step to stop doing it 03:24:34 bhaak: acehack and unnethack are two separate forks right? and you work on ace? 03:24:56 -!- Letchik has joined ##crawl-dev 03:24:58 i think stealing the complete nh player base is rather unlikely :) but for the maemo unnethack is the available nethack port "because it is a modern/developped nethack" 03:25:31 but who cares about maemo? :P 03:25:34 ghallberg: no, unnethack is my fork. acehack is ais523's fork with mostly (but not only) ui changes, trying to leave the base game unchanged 03:25:57 which has some issues in its own way, by doing that 03:26:02 we do borrow patches from each other, sometimes 03:26:06 but have different philosophies 03:26:11 and appeal to different players, at that 03:26:18 bhaak: Ok, just checking :) 03:26:40 bhaak: I think that even if Ace beats out vanilla, Un has a decent chance at stealing market share from Slash'EM 03:26:59 Zaba: well, it's the only example that achieved one of my goals :) vaguely formulated as "if you want to port/code/do_something with a nethack codebase use unnethack" 03:27:24 ais523: i'm not sure, slash'em players must be crazy 03:27:57 I /almost/ managed to tempt Porkman with Ace, but he went back to Slash'EM 03:28:09 so apparently a favourite style of gameplay trumps even an obviously superior interface 03:28:59 -!- evilmike has quit [Read error: Connection reset by peer] 03:29:26 Me, I'm done taking things out of my BoH to curse-test them. 03:29:42 on the surface, slashem looks cool with all the races and roles and additional stuff. for example, i really like the flavour that flame/ice mage provide. 03:30:02 SLASH'em just collapses under its own weight 03:30:39 if you like to cut through hordes of monsters like a light saber through butter and if you don't mind all the inconsistencies, it's the game for you 03:30:54 with a name like that (and the meaning of the acronym), it seems to have gone exactly where its conceptors wanted to go 03:31:21 I mean, it has a few neat things that might be fun in vanilla, like the black market. 03:31:42 -!- timecircuits1 has joined ##crawl-dev 03:31:42 -!- timecircuits has quit [Read error: Connection reset by peer] 03:31:44 that's why i put that into unnethack :) 03:32:04 Gives the player something to do with his Ludios loot other than "Thy selfless generosity is deeply appreciated." 03:33:28 i wonder how many players of crawl and slashem there are. those games are so different that either you don't like it or you like it because one provides something the other doesn't 03:34:22 dtsund: Care to explain the black market to a noob? 03:34:43 imagine a nethack shop, as big as the whole screen 03:35:01 Lots of potentially really valuable items, like you might even find a wand of wishing in there 03:35:12 with a shopkeeper that is hard to kill (but not impossible) and inflated prices 03:35:18 But the prices are *obscene*, and the shopkeeper's decked out in an ascension kit 03:35:38 chances are that in any given black market, there are one or two artifacts randomly generated 03:35:48 Has a sword named Thiefbane that has a chance to instakill @-signs 03:36:03 And powerful pets standing guard, too 03:36:25 shopekeeper is immune to stoning right? 03:36:46 Ok, so it's somethign that aint gonna happen in crawl :) 03:37:11 I'm not sure, but even if he is, attacking him pisses off the other monsters in the black market, and a lot of them are really nasty 03:37:14 galehar: ofc :) 03:37:34 And pets can't enter the black market, so no stealing that way. 03:37:51 sounds like fun 03:37:53 oh, you can easily steal from it. much easier in slashem than in unnethack 03:37:56 I think I've read that the safest way to take him down and steal is to polymorph into a giant acid slug or something 03:38:12 bhaak, how? 03:38:48 if you can polymorph, stealing is dead simple. polymorph into a Xorn and phase through the wall next to the magic portal that will teleport you back to the normal dungeon 03:39:14 I though the wall was unphaseable 03:39:35 but even if you can't, if you wait long enough a tameable monster will generate and then you can do the normal tedious pet stealing routine 03:39:38 Couldn't you also Passwall in SLASH'em? 03:39:58 dtsund: in unnethack they are unphaseable, but not in slashem 03:40:17 yeah, passwall is also an option 03:40:41 -!- dpeg has joined ##crawl-dev 03:41:11 galehar: I think the giant acid slug in question is the giant shoggoth. 03:41:29 yeah that 03:41:34 If there's a wand of wishing, you can also wish for a pet solar, who will *probably* beat One-Eyed Sam. 03:41:38 a little more creative solution is to wish for a figurine of gelatinous cube, having it play hoover on the level by swallowing lots of item, lead it out of the black market and kill it 03:41:56 * dpeg shakes head in disbelief. 03:42:30 dpeg: we're planning features for 0.10 03:42:45 stealing them from the great games of the past 03:42:48 What do you aleady have? 03:43:05 black market 03:43:11 polymorphing 03:43:19 Don't forget the Felid Lord 03:43:37 And his Ring of the Master Felid 03:43:51 -!- Letchik has left ##crawl-dev 03:44:13 Giant slime gods. 03:44:23 It is not necessary to copy the most stupid ideas of the elders. It is perfectly fine to learn from their mistakes. 03:44:51 I'll tell you some good 0.10 features: food reform, gold god, octopods 03:45:55 i never find enough gold to build an idol out of in crawl. how shall I find enough to make a real god? 03:46:11 Just raid the new Ludios portal vault 03:46:12 the gold god will turn corpses into cash 03:46:55 new mimics, skill fuzzing, abyss morphing (and increasing difficulty with time spent) 03:47:19 dtsund: yeah, crawl needs an eldorado level! 03:47:41 but who will code the gold god? 03:47:51 jpeg loves the curse of Midas mechanic 03:48:10 is she coming back? 03:48:17 I want a Scrabble level :D 03:50:15 with British English words, as it's Crawl 03:50:37 if I coded that, what's the chance it'd actually be incorporated? 03:50:42 AceHack FR: Chance for Sokoban to be replaced with Scrabble 03:50:44 to be precise, it would need Australian English words 03:51:13 galehar: no promises.... the gold god is patient 03:51:29 ais523: ahem, I play tournament scrabble ;) 03:51:32 on the other hand, time is money 03:51:55 dtsund: you know as well as I do that that doesn't fit Ace's goals 03:52:03 not until I've gone and stolen vanilla's entire market share, anyway 03:52:14 galehar: I think if the design is fully fleshed out, with all the numbers and details (my job), she could be up to coding it 03:52:18 bhaak: UnNetHack FR: Chance for Sokoban to be replaced with Scrabble 03:52:42 dpeg: coding a new god is a lot of work. If we don't have a dev dedicated to it, I'd rather postpone it. We have so many features to stabilize. 03:52:56 sniff 03:53:05 jpeg had coded a number of gods 03:53:36 TSO's altar description might need revision with a gold god 03:53:44 well, if someone's volunteering to code it, let's go, but I'm not. 03:53:59 I don't think jpeg will be back for day to day Crawl work. 03:54:07 galehar: yes, I absolutely understand that. 03:54:10 maybe someone else 03:54:25 we also have many proposals for a golem race 03:54:34 and I wouldn't suggest that one of our regulars code a pet god of mine 03:54:47 ah, I wanted to distill them into a single proposal 03:56:33 I believe the last (and good) golem proposal from the forum didn't make it to the wiki, despite my explicit call for doing so 03:57:14 the stone eating one? 03:58:58 yes 03:59:08 it seemed lighter than the standard fare 04:01:01 -!- dtsund has quit [Quit: Sleep is for lose-zzzzzzzzzzzz] 04:01:31 I'm not sure about the flavour. Is eating stone a better flavour than sucking magic? 04:01:51 -!- ussdefiant has joined ##crawl-dev 04:02:19 also I think merging with wall to regenerate is not very golemy 04:02:50 That sounds more like a stone-nymph or some such? 04:02:53 I am making a comparison on the wiki page 04:04:16 good mechanics are more important than the name, imo 04:04:30 eating stones and rocks is simple and limited enough for my tastes 04:06:21 I'm all for adding cool races, but they need to get good names :) 04:06:46 speaking of merging with walls, I take it nomes died? 04:07:01 monqy: did they ever live? 04:07:10 in my dreams :'( 04:07:28 monqy: do they compete with golems? 04:07:54 I don't remember much about them except merging with walls 04:08:39 oh and I remember there was a patch for an early draft of them 04:08:53 I don't think I tried it, but it sounded interesting 04:09:44 -!- ortoslon has quit [Quit: bye] 04:10:41 You can support something like it, but you have to invest some effort: try it, give feedback, tell others about it... 04:10:49 so many good idea perish unnoticed 04:15:40 -!- ussdefiant has quit [Ping timeout: 258 seconds] 04:38:54 * due waves monqy. 04:39:02 er 04:39:05 dpeg, rather! 04:39:10 I never finished the homuncullus spell :( 04:39:33 I never drew the bayou map :[ 04:39:57 new golem wikified 04:42:45 :) 05:04:11 -!- valrus has joined ##crawl-dev 05:08:41 -!- valrus has quit [Ping timeout: 260 seconds] 05:13:19 -!- galehar has quit [Ping timeout: 252 seconds] 05:13:19 -!- Ashenzari has quit [Ping timeout: 260 seconds] 05:20:21 -!- Ashenzari has joined ##crawl-dev 05:20:21 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:24:15 -!- ussdefiant has joined ##crawl-dev 05:32:08 -!- st_ has quit [Ping timeout: 240 seconds] 05:51:51 -!- casmith789 has joined ##crawl-dev 06:10:37 -!- ais523 has quit [Remote host closed the connection] 06:37:03 -!- Mu_ has joined ##crawl-dev 06:41:15 -!- ussdefiant has quit [Ping timeout: 260 seconds] 06:52:11 -!- MarvinPA has quit [Ping timeout: 240 seconds] 06:55:38 -!- galehar has joined ##crawl-dev 07:04:33 -!- valrus has joined ##crawl-dev 07:09:15 -!- valrus has quit [Ping timeout: 260 seconds] 07:22:14 -!- hoody has joined ##crawl-dev 07:36:08 -!- ais523 has joined ##crawl-dev 07:36:48 -!- hoody has quit [Remote host closed the connection] 07:49:05 -!- ussdefiant has joined ##crawl-dev 07:58:58 -!- MarvinPA has joined ##crawl-dev 08:04:40 03zaba * rf373c6b2d75c 10/crawl-ref/source/dat/des/branches/pan.des: pan.des: Move the common rune/portal/lord prelude into a function. 08:24:47 -!- valrus has joined ##crawl-dev 08:46:28 new colors for skill menu (https://crawl.develz.org/mantis/view.php?id=4399) by argonaut 09:00:31 -!- valrus has quit [Remote host closed the connection] 09:01:34 -!- galehar has quit [Ping timeout: 252 seconds] 09:04:04 -!- galehar has joined ##crawl-dev 09:04:58 -!- valrus has joined ##crawl-dev 09:09:13 -!- valrus has quit [Ping timeout: 250 seconds] 09:18:54 -!- valrus has joined ##crawl-dev 09:28:16 -!- valrus has quit [Remote host closed the connection] 09:32:47 -!- MarvinPA has quit [Ping timeout: 252 seconds] 09:38:17 -!- ais523 has quit [Ping timeout: 252 seconds] 09:56:01 -!- ussdefiant has quit [Ping timeout: 250 seconds] 10:17:21 -!- ais523 has joined ##crawl-dev 10:20:42 -!- Pacra has joined ##crawl-dev 10:27:30 -!- ainsophyao has quit [Remote host closed the connection] 10:46:14 03zaba * r0971547385fd 10/crawl-ref/source/dat/des/variable/altar.des: Make demons_altar mini_float. 10:46:31 -!- ussdefiant has joined ##crawl-dev 10:56:10 -!- Whitewater has joined ##crawl-dev 10:57:02 -!- ais523 has quit [Remote host closed the connection] 11:04:02 -!- galehar has quit [Quit: Page closed] 11:06:26 -!- ainsophyao has joined ##crawl-dev 11:34:08 03galehar 07stone_soup-0.9 * r43b35474418e 10/crawl-ref/source/skills.cc: Add a few assert to secure skill training. 11:34:18 03galehar * r8201a87d72c6 10/crawl-ref/source/skills.cc: Add a few assert to secure skill training. 11:35:19 -!- Whitewater has quit [Quit: Nettalk6 - www.ntalk.de] 11:38:50 -!- RichardHawk has quit [Ping timeout: 240 seconds] 11:42:42 -!- upsy has joined ##crawl-dev 11:49:38 -!- ais523 has joined ##crawl-dev 11:56:59 -!- dtsund has joined ##crawl-dev 12:02:25 -!- dtsund has quit [Quit: dtsund] 12:09:13 -!- MarvinPA has joined ##crawl-dev 12:13:55 -!- Guest61102 has quit [Read error: Connection reset by peer] 12:14:42 -!- Guest61102 has joined ##crawl-dev 12:15:37 -!- Letchik has joined ##crawl-dev 12:15:41 hey guys 12:15:48 when will 0.9 tiles be released? 12:16:45 it isn't? 12:18:07 when Napkin gets around to do it 12:18:19 (I speak about webtiles= 12:19:55 I'll be gone for the next several hours, but if Napkin appears then someone should ask him to update webtiles to 0.9 and get Gretell back up 12:20:21 yes, will ask 12:20:30 elliptic: won the next one too? 12:21:05 I think I still have the same 4-streak I did when you last commented on it... but the next char is going well :) 12:21:19 good luck, you're a machine! 12:21:44 (HOAr of Trog... still very good despite the massive trog nerfs) 12:21:53 good to hear 12:22:46 I just picked up my first rune, what a mess 12:23:03 !lm dpeg 12:23:04 4429. [2011-08-17] dpeg the Necromancer (L15 DsNe) found a decaying rune of Zot on turn 55218. (Swamp:5) 12:23:09 -!- Gretell has joined ##crawl-dev 12:23:18 lerna hydra, was another first for me 12:23:24 any comments on whatever mutation set you got? 12:23:50 nails, bone plate, MR, spines 12:23:57 nothing extraordinary 12:23:57 oh, cool, Gretell back... does that mean Napkin is around, or that someone else has sufficient access for that? 12:24:19 someone else has, but i'm still hiding ;) 12:24:19 Napkin: You have 6 messages. Use !messages to read them. 12:24:34 Hi Napkin! 12:25:16 hey david :) 12:25:43 kornbluth freenode server is still down. everyone with login permission can fix/restart gretell, elliptic 12:28:16 ah 12:38:31 -!- Pacra has quit [Ping timeout: 250 seconds] 12:42:45 -!- ussdefiant has quit [Ping timeout: 240 seconds] 12:45:42 -!- ussdefiant has joined ##crawl-dev 12:52:09 03kilobyte * radc14d838b34 10/crawl-ref/source/ (abyss.cc abyss.h): Make some functions static. 12:52:09 03kilobyte * rff5908cc7b93 10/crawl-ref/source/output.cc: Wrap dumps and morgues at 80 columns rather than the terminal's width. 12:52:10 03kilobyte * r34672bc676f3 10/crawl-ref/source/ (colour.cc colour.h): Get rid of an useless std::map. 12:52:10 03kilobyte * ra48703f346b1 10/crawl-ref/source/hiscores.cc: Turn a DC3.0-era compat check into an assert. 12:52:11 03kilobyte * rbc66555d1822 10/crawl-ref/source/ (16 files): Disambiguate get_item_slot(). 12:52:11 03kilobyte * rae68e0b1ca9c 10/crawl-ref/source/terrain.cc: An indentation fix. 12:52:10 03kilobyte * r715b24d1c33d 10/crawl-ref/source/dungeon.cc: Display errors about misplaced items in normal games. 12:52:21 03kilobyte * r871629c1ad65 10/crawl-ref/source/dat/des/branches/shoals.des: Fix shoals_atoll not having any loot outside of &L 12:52:21 03kilobyte * r865ad7c97e56 10/crawl-ref/source/wiz-dgn.cc: Remove a duplicated function. 12:52:21 03kilobyte * r934cc1d96b9a 10/crawl-ref/source/ (19 files): Make a bunch of functions static or non-existant. 12:52:21 03kilobyte * re32bd089b7af 10/crawl-ref/source/ (7 files): Remove unused non-Lua fog generator code, almost unused trap generators. 12:55:33 -!- Henzell has quit [Ping timeout: 240 seconds] 12:56:13 -!- Henzell has joined ##crawl-dev 12:56:15 -!- Pacra has joined ##crawl-dev 13:00:46 quite a bunch 13:01:26 for some reason, macros under windows are buggy for me 13:03:44 -!- RichardHawk has joined ##crawl-dev 13:05:45 -!- valrus has joined ##crawl-dev 13:10:13 -!- valrus has quit [Ping timeout: 252 seconds] 13:13:24 -!- dtsund has joined ##crawl-dev 13:19:12 "DC3.0-era" <3 13:27:59 Golem (variant 3 by Curio) species implementation (https://crawl.develz.org/mantis/view.php?id=4400) by coffeeOblivion 13:28:11 sigh, I am not too happy with this one 13:28:22 it's the version where you eat magical stuff 13:29:34 -!- Pacra has quit [Ping timeout: 264 seconds] 13:29:49 otoh, galehar likes it, perhaps I just don't see the potential 13:29:58 I'd like to tackle some bugs or features, as breaks from crawling after annoying deaths 13:30:04 any preferences of which ones? 13:30:16 blueDave: what scp 13:30:18 sorry 13:30:25 what scope among features? 13:30:59 only interface, or also bigger stuff? 13:31:03 I don't understand the lua or description part at all yet 13:31:20 small to begin with 13:31:31 starting to grok the design, a little ;) 13:31:40 have a look at the Implementables category on Mantis 13:31:53 and on the "interface implementables" wike page 13:32:04 tell me if you cannot find those, ll help you 13:32:14 ok, thanks 13:33:01 Experience gained with no actions taken on level (https://crawl.develz.org/mantis/view.php?id=4401) by Tenaya 13:33:47 btw, what's the "major" tag on the bug tracker for? it's rare to see it being used at all 13:34:19 ah, there are a few there atm 13:34:38 it's fairly arbitrary, i imagine 13:36:07 when you set up a bug tracker, it is very hard to estimate what will be needed 13:36:17 If a monster dies in a vault-generated flame cloud or something, do you get experience? 13:36:50 would need a wizmode test to find out 13:36:52 i don't think so if you dealt none of the damage to it 13:38:07 also, 4332 looks like a hilarious challenge robin disguised as a bug 13:38:11 a one-keypress lag on all commands 13:39:15 dpeg: for a construct race, my own thoughts were: eats rocks to get a baseline level of sustenance (or repair, or etc.), eats artifacts (not other magical items - too much junk that way) as a special food 13:40:00 -!- Eifeltrampel has joined ##crawl-dev 13:40:37 I pretty much only have three levels at the moment in AceHack, although the tracking's mostly informal (done via IRC bots): "emergency" if it's something that needs fixing right away, like a crash bug or tournament security problem, then "bug", then "feature" 13:40:57 Eronarn: what about if they went with a god who gave many junk artifacts? 13:40:58 ais523: emergency is something kerio fixes 13:41:11 as an extreme case, imagine a Chei player who just ponderised all the junk armour they came across 13:41:24 and even if you allow for that, Trog and Oka give a lot of useless artifacts too 13:41:27 maybe even Sif or Xom 13:41:48 Sif probably not, she'd just disapprove of book destruction 13:41:54 ais523: i don't think god gifts should be usable as food in general - this applies to kiku corpse drop, too 13:42:20 i don't think ponderising armor makes it god gift 13:42:26 isn't one of the purposes of kiku corpse drop to provide food (especially to vampires) in corpseless branches? 13:42:34 rawrmage: It makes it an artifact, though 13:42:45 ais523: that's what people use it for - i can't speak as to whether that's why it was added 13:42:53 well it's one of the uses, not necessarily one of the original purposes :P 13:43:11 I use it mostly for MASSIVE SIMULACRUM ARMY 13:43:18 it's my understanding that it was just for reanimation except people didn't consider that it would be used to trivialize food 13:43:27 oh, well reanimation / corpse rot / torment prayer, anyhow 13:43:28 mmm, simulacrum is so fun 13:44:17 i'm not sure i see people use it for food much, anyway 13:44:32 it's not like food is ever hard to come by 13:44:35 Eronarn: but it's the hive that trivialises food 13:44:44 MarvinPA: well, people do use it on races where there are food issues - trolls, vampires 13:44:45 it's only Vp where Kiku as a food source is likely to be relevant 13:45:04 oh, ghouls as well i guess 13:45:11 ais523: yes and hive is a problem too :) 13:45:21 at this point this is more of a thematic problem 13:45:34 Oh, incidentally, 1075 can be closed; that bug vanished at some point. 13:45:35 it doesn't seem like kiku should want to give you food delivery 13:45:45 what if people animate skeleton on the corpses, then eat the chunks? 13:46:07 ah yeah, i think galehar fixed that with the new hp gain system 13:46:11 tag chunks/skeletons as god gift, too? 13:46:13 (I find animate skeleton is quite a decent tactical butchery spell, for when you need to butcher in an emergency) 13:46:32 ais523: Or while wielding a cursed/distorted blunt weapon 13:46:50 dtsund: that doesn't come up often on my necromancers, but it's still useful to know 13:47:05 it doesn't have to be excommunication-worthy, anyways, it could just be a penalty if you don't use god gifts the way they're supposed to be 13:48:28 The voice of Okawaru booms, "Use this gift wisely!" 13:48:42 what's wrong with allowing the player creative options, especially when they don't much change the difficulty of the game? 13:54:07 -!- Sequell has quit [Ping timeout: 258 seconds] 13:56:47 -!- varmin has quit [Ping timeout: 252 seconds] 13:57:21 -!- ZChris13 has joined ##crawl-dev 13:57:38 -!- varmin has joined ##crawl-dev 13:57:38 -!- Sequell has joined ##crawl-dev 14:06:15 ais523: flavor, unintentional effects 14:06:25 vampires are much, much harder if they don't have corpse access, for instance 14:06:43 and making vampires much, much harder is a good thing? they're considered pretty hard as it is 14:06:43 -!- RichardHawk has quit [Ping timeout: 250 seconds] 14:07:04 ais523: this is a problem with vampires; we shouldn't use kiku to fix it 14:07:49 if you fix it, then kiku will suddenly not be a problem any more 14:08:02 um, what 14:08:56 well, we've already established that eating kiku corpses is only really a problem for Vp 14:09:08 if they're fixed so that they don't need to use food system abuses in the absence of corpses 14:09:16 mechanically, it is a problem for vp, less so ghouls, less so trolls 14:09:19 flavorwise it's a problem for everyone 14:09:23 then kiku corpses are no longer a problem for anyone, and so don't randomly need nerfing 14:12:28 make Kiku increase skeleton apperance chance on eating corpses, maybe? 14:12:45 i think a piety hit is fine 14:12:45 that still means necro necro fun time, right? 14:12:48 it lets people use it in emergencies 14:13:06 but means there's a cost for doing it a bunch 14:13:37 possibly penance, rather than just piety - that might work better 14:13:45 why would Kiku be upset if you animated a corpse, and then ate the leftover chunks? 14:13:50 flavourwise? 14:14:02 he prefers zombies or something? 14:14:08 Flavorwise? Because the chunks taste terrible. 14:14:12 * dtsund runs 14:14:25 ais523: because he's the god of necromancy, not the god of dinner 14:14:40 you can use those chunks for sublimation, simulacrum, and maybe corpse rot too, i forget 14:14:43 * ussdefiant sorta wonders why skeletons are a random drop from corpses that vampires drain, anyway 14:14:53 shouldn't it be a 100% thing or something? 14:15:43 -!- monqy has joined ##crawl-dev 14:16:36 -!- dpeg_ has joined ##crawl-dev 14:16:49 -!- dpeg has quit [Quit: Lost terminal] 14:16:50 ussdefiant: corpses don't drop skeletons 100% of the time, in general, not vp-specific 14:17:25 i know, just seemed a bit off, but that's rougelikes in general for you 14:18:17 * ussdefiant wonders if it would be overpowering Kiku to provide a +++ to corpse drop rates as you get piety with him 14:18:50 it's supposed to, i think 14:18:59 maybe it's just skill, and not piety, though 14:19:08 * ussdefiant doesn't recall it from any Kiku descriptions 14:19:26 and i don't think there's an Anatomy skill or anything that improves corpse drops, no? 14:19:48 Let's not go the ADOM route here 14:20:02 oh 14:20:09 i thought you meant the corpse gift ability 14:20:16 which people have called 'corpse drop' before 14:21:49 the number of chunks should definitely decrease, perhaps also the number of corpses 14:33:54 -!- cesium has quit [Read error: Connection reset by peer] 14:44:49 -!- Pacra has joined ##crawl-dev 14:56:18 -!- Napkin has quit [Remote host closed the connection] 14:56:23 -!- Napkin has joined ##crawl-dev 15:00:24 -!- ussdefiant has quit [Ping timeout: 258 seconds] 15:01:13 dpeg - that interface implementable page has some stuff that may already be implemented or done another way? 15:01:56 blueDave: perhaps, let me have a look 15:03:31 -!- RichardHawk has joined ##crawl-dev 15:04:07 blueDave: no, not really 15:04:18 d^ should not be implemented, we already have D 15:05:04 but that's it 15:05:33 ok 15:07:22 -!- evilmike has joined ##crawl-dev 15:10:22 -!- MarvinPA has quit [Ping timeout: 258 seconds] 15:13:15 -!- MarvinPA has joined ##crawl-dev 15:32:05 -!- moocowpong1 has joined ##crawl-dev 15:34:58 -!- edlothiol has quit [Ping timeout: 264 seconds] 15:39:30 -!- hoody has joined ##crawl-dev 15:40:23 -!- ais523 has quit [Remote host closed the connection] 16:01:15 -!- edlothiol has joined ##crawl-dev 16:07:17 -!- ussdefiant has joined ##crawl-dev 16:12:53 i found a typo in options_guide.txt in master branch on git. minor thing. 16:13:54 tell me the line, please 16:15:30 923 16:15:35 it's 4-l 16:15:39 not 4-k 16:18:21 thank you! 16:18:28 No problem 16:19:01 Will "runrest_stop_message = duration:*" work for all duration messages? 16:19:17 I don't know. 16:20:04 hm, since it takes regexes, I would say yes 16:20:14 03dpeg * r1410833b240c 10/crawl-ref/docs/options_guide.txt: Fix wrong reference (ZChris). 16:21:05 what would that work for? I'm not exactly sure. 16:21:25 me neither :) 16:21:32 oh 16:21:34 the times when I knew the ins and outs of the options are long gone 16:21:46 it's the channels that i'm interested in. 16:23:37 so you ask what the durations channel is? 16:23:50 Yeah 16:24:06 it's all effects? 16:24:10 like slow and stuff? 16:24:14 I would say so, yes. 16:24:52 Thanks for the help. 16:25:01 you did more :) 16:25:15 if a temporary effect cannot be disabled with durations:*, it is a bug 16:25:21 -!- galehar has joined ##crawl-dev 16:25:26 Hi 16:25:35 hi 16:25:41 -!- Letchik has left ##crawl-dev 16:27:17 What do you mean, dpeg_? 16:27:32 ZChris13: you should use the runrest option you indicate 16:27:39 well, i didn't manage to finish... hopefully tomorrow 16:27:42 g'night o/ 16:27:48 Napkin: haaaalt 16:27:54 Napkin: finish webtiles? 16:38:51 -!- dpeg_ has quit [Quit: zzz] 16:41:06 !tell dpeg The reason the implementable for auto drop isn't closed is that there are some other things under the same issue, auto-quaff/eat/read etc that someone might want to do at some point. 16:41:08 ghallberg: OK, I'll let dpeg know. 16:52:11 -!- ussdefiant has quit [Ping timeout: 260 seconds] 16:55:09 -!- ussdefiant has joined ##crawl-dev 16:57:50 -!- Wensley has joined ##crawl-dev 17:01:06 -!- syllogism has quit [] 17:02:40 -!- Wensley_ has joined ##crawl-dev 17:02:50 -!- Wensley has quit [Ping timeout: 250 seconds] 17:03:02 -!- Wensley_ is now known as Wensley 17:05:56 -!- hoody has quit [Remote host closed the connection] 17:06:21 -!- hoody has joined ##crawl-dev 17:06:33 -!- valrus has joined ##crawl-dev 17:09:03 -!- valrus has quit [Read error: Operation timed out] 17:10:43 -!- hoody has quit [Ping timeout: 258 seconds] 17:21:07 -!- hoody has joined ##crawl-dev 17:22:58 -!- hoody has quit [Remote host closed the connection] 17:23:23 -!- hoody has joined ##crawl-dev 17:27:30 -!- hoody has quit [Ping timeout: 240 seconds] 17:32:16 -!- petete has quit [Remote host closed the connection] 17:45:18 -!- elliptic has quit [Ping timeout: 250 seconds] 17:45:54 -!- Pacra has quit [Read error: Connection reset by peer] 17:45:58 -!- Pacra has joined ##crawl-dev 17:48:45 -!- upsy has quit [Quit: Leaving] 17:52:47 easy_unequip=false causes loss of turns (https://crawl.develz.org/mantis/view.php?id=4402) by ZChris13 17:54:32 kilobyte: do we have arm support at all? I seem to recall you mentioning it recently. 18:06:46 -!- hoody has joined ##crawl-dev 18:18:53 -!- kilobyte has quit [Read error: Operation timed out] 18:19:00 -!- kilobyte has joined ##crawl-dev 18:36:27 -!- Chousuke has quit [Ping timeout: 250 seconds] 18:37:11 -!- Chousuke has joined ##crawl-dev 18:41:20 -!- elliptic has joined ##crawl-dev 18:49:01 -!- Pacra has quit [Ping timeout: 250 seconds] 18:51:42 -!- galehar has quit [Remote host closed the connection] 18:55:05 -!- st_ has joined ##crawl-dev 19:06:57 -!- valrus has joined ##crawl-dev 19:08:57 -!- edlothiol has quit [Ping timeout: 250 seconds] 19:11:31 -!- valrus has quit [Ping timeout: 258 seconds] 19:19:36 -!- moocowpong1 has quit [Quit: moocowpong1] 19:32:47 -!- dtsund has quit [Quit: dtsund] 19:34:10 -!- ussdefiant has quit [Ping timeout: 268 seconds] 19:36:56 -!- ainsophyao has quit [Remote host closed the connection] 19:38:52 -!- ussdefiant has joined ##crawl-dev 19:40:16 -!- valrus has joined ##crawl-dev 19:43:25 -!- Pacra has joined ##crawl-dev 19:45:10 -!- valrus_ has joined ##crawl-dev 19:45:32 -!- valrus has quit [Read error: Connection reset by peer] 19:50:20 -!- valrus_ has quit [Read error: Operation timed out] 19:50:43 -!- valrus has joined ##crawl-dev 19:51:17 -!- blackpenguin has quit [Read error: Connection reset by peer] 20:05:55 -!- valrus has quit [Read error: Connection reset by peer] 20:06:41 -!- valrus has joined ##crawl-dev 20:06:58 -!- dtsund has joined ##crawl-dev 20:08:49 -!- Pacra has quit [Ping timeout: 250 seconds] 20:15:24 -!- dtsund has quit [Quit: dtsund] 20:21:25 -!- valrus has quit [Remote host closed the connection] 20:23:44 -!- valrus has joined ##crawl-dev 20:24:51 Is it possible to use the "sort_menus" option to sort only specific types of items? 20:26:15 -!- blackpenguin has joined ##crawl-dev 20:29:30 For example, potions? 20:29:51 or does it only work on the three menus, drop, inv, and pickup? 20:34:56 you know I have a problem with making the orbrun dangerous in such a luck based way 20:45:04 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:47:11 -!- dtsund has joined ##crawl-dev 20:47:26 -!- Pacra has joined ##crawl-dev 20:54:03 -!- hoody has quit [Remote host closed the connection] 20:54:28 -!- hoody has joined ##crawl-dev 20:59:16 -!- hoody has quit [Ping timeout: 268 seconds] 21:06:51 -!- hoody has joined ##crawl-dev 21:17:44 -!- ixtli has joined ##crawl-dev 21:23:40 -!- hoody has quit [Remote host closed the connection] 21:24:04 -!- hoody has joined ##crawl-dev 21:27:14 -!- hoody_ has joined ##crawl-dev 21:28:38 -!- hoody has quit [Read error: Connection reset by peer] 21:41:29 -!- Wensley has quit [Ping timeout: 250 seconds] 21:44:05 -!- monqy has quit [Quit: hello] 21:44:19 SpFi and SpGl start with a shield and spear equipped (https://crawl.develz.org/mantis/view.php?id=4403) by 78291 21:49:21 Beogh doesn't accept kills by allies summoned or reanimated by orc sorcerers (https://crawl.develz.org/mantis/view.php?id=4404) by 78291 21:56:07 -!- monqy has joined ##crawl-dev 21:58:48 -!- Pacra has quit [Ping timeout: 250 seconds] 21:58:50 -!- ZChris13 has quit [Ping timeout: 260 seconds] 22:21:51 -!- hoody_ has quit [Remote host closed the connection] 22:22:16 -!- hoody has joined ##crawl-dev 22:23:28 -!- Pacra has joined ##crawl-dev 22:26:26 -!- hoody has quit [Ping timeout: 246 seconds] 22:37:59 -!- ZChris13 has joined ##crawl-dev 23:22:19 -!- dtsund has quit [Quit: dtsund] 23:34:05 03dolorous * rd29899c9fd1c 10/crawl-ref/source/mon-cast.cc: Add minor cosmetic fixes. 23:34:15 03dolorous * r231db9ae289f 10/crawl-ref/source/mon-cast.cc: Make permanent wizard summons of Yred keep their gods. 23:34:16 03dolorous * r4448a5de34dd 10/crawl-ref/source/mon-cast.cc: Consolidate the routine to set a monster's priest, wizard, and god. 23:51:51 -!- ZChris13 has quit [Ping timeout: 276 seconds] 23:52:19 -!- dtsund has joined ##crawl-dev