00:00:54 Pre-release branch on crawl.develz.org updated to: 0.9.0-11-g3560198 (32) 00:03:56 -!- ussdefiant_ has joined ##crawl-dev 00:04:37 -!- ussdefiant has quit [Read error: Operation timed out] 00:04:50 -!- ussdefiant_ is now known as ussdefiant 00:07:55 Windows builds of pre-release branch on crawl.develz.org updated to: 0.9.0-11-g3560198 00:13:54 -!- Guest61102 has quit [Read error: Connection reset by peer] 00:14:14 -!- Guest61102 has joined ##crawl-dev 00:23:12 -!- Textmode has quit [Ping timeout: 258 seconds] 00:24:37 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-239-g13b0f5f (32) 00:25:13 -!- hoody has quit [Remote host closed the connection] 00:25:17 -!- hoody has joined ##crawl-dev 00:57:27 -!- valrus has quit [Remote host closed the connection] 01:04:33 -!- diazepan has quit [Quit: Saindo] 01:13:37 -!- hoody has quit [Remote host closed the connection] 01:55:13 -!- hoody has joined ##crawl-dev 01:55:13 -!- evilmike has quit [Quit: something happened] 01:58:11 -!- hoody has quit [Remote host closed the connection] 02:15:40 -!- dtsund has quit [Quit: dtsund] 02:23:22 -!- Zaba_ has joined ##crawl-dev 02:23:57 -!- Zaba has quit [Ping timeout: 258 seconds] 02:24:34 moin 02:30:46 -!- ainsophyao has joined ##crawl-dev 02:46:47 gah 02:46:57 due, what up 02:47:02 when i finally have time to sit down and add edlothiol ... there is no edlothiol to be found! 02:48:30 oh well, done anyway. 02:52:46 yay? 02:54:08 i have assimilated edlothiol into dcss -- so unless ii get a 'er no' reply... we have a new team member! 02:55:00 Keskitalo: <3 02:55:32 Keskitalo: I confess, I went ahead and did it after hearing from most of the team plus everyone who was active (not that I really count myself as ... active). 02:56:54 Yeah, I figured you'd probably have done it already, which is fine. 02:57:24 * due nod. 02:59:17 I'll be "off" until October, probably, or maybe December... butI'll definitely be getting more involved in the new year. 03:00:32 -!- syllogism has joined ##crawl-dev 03:01:49 -!- RichardHawk has joined ##crawl-dev 03:02:19 -!- galehar has joined ##crawl-dev 03:06:02 is something wrong with CAO? 03:06:04 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=2341&p=26770#p26762 03:07:35 -!- st_ has quit [Ping timeout: 260 seconds] 03:07:40 !lg lordfrikk x=cv 03:07:41 246. [cv=0.9-a] lordfrikk the Insei (L4 SETm), blasted by an orc priest (divine providence) on D:3 on 2011-08-13, with 264 points after 2808 turns and 0:14:55. 03:07:51 !lg lordfrikk x=rstart 03:07:51 246. [rstart=2011-08-02 [20110702205848S]] lordfrikk the Insei (L4 SETm), blasted by an orc priest (divine providence) on D:3 on 2011-08-13, with 264 points after 2808 turns and 0:14:55. 03:08:56 !lg lordfrikk rstart>=20110713 03:08:56 No games for lordfrikk (rstart>=20110713). 03:09:11 galehar: he started the game before the tournament began 03:09:18 nearly two weeks before 03:10:21 -!- ainsophyao has quit [Remote host closed the connection] 03:10:52 lol. ok 03:11:13 ask him to play another game :) 03:11:28 er he said he played a short game yesterday 03:12:13 presumably what happened is that he started a character two weeks ago, but then saved it at turn 0 or so 03:12:38 and then when he logged back on, he wasn't paying that much attention and didn't notice that it skipped over character selection 03:12:47 ok, make sense 03:13:41 the morgue file even says "Began as a Sludge Elf Transmuter on Aug 2, 2011.", so it isn't sequell being messed up 03:17:59 ok, thanks 03:28:47 -!- Wensley is now known as Eurteq 03:28:55 -!- Eurteq is now known as Wensley 03:38:43 -!- Zaba_ is now known as Zaba 03:39:04 -!- ainsophyao has joined ##crawl-dev 03:42:35 -!- ussdefiant has quit [Ping timeout: 250 seconds] 03:51:29 -!- moocowpong1 has quit [Quit: moocowpong1] 04:10:22 -!- Galefury has joined ##crawl-dev 04:37:11 -!- Pacra has quit [Ping timeout: 250 seconds] 04:51:21 -!- ussdefiant has joined ##crawl-dev 04:56:13 -!- ussdefiant has quit [Ping timeout: 252 seconds] 05:04:33 -!- Vbitz has joined ##crawl-dev 05:05:18 i am getting this error when i try to build webtiles 05:05:18 make[1]: *** No rule to make target `/usr/include/pnglibconf.h', needed by `tool/tile_colour.o'. Stop. 05:12:00 -!- Euph0riaX has quit [Quit: Leaving] 05:21:54 -!- Vbitz has quit [Quit: Leaving] 05:23:30 looks like you need libpng 1.5 06:05:51 -!- ussdefiant has joined ##crawl-dev 06:11:26 -!- dpeg_ has joined ##crawl-dev 06:11:26 Hi! 06:11:27 hi deepleg! 06:11:30 I noted that the current tournament is neither announced at CAO or CDO. 06:11:49 hi due! 06:11:56 0.9 release hasn't been announced either 06:12:02 true 06:12:13 except some guy who posted on rgrm :P 06:12:19 yes! 06:12:41 I should really stop doing reading rgrm. It is dead. 06:12:51 rgrm? 06:13:07 rec.games.roguelikes.misc -- a USENET group 06:13:25 it used to be active and important but not anymore 06:13:37 -!- upsy has joined ##crawl-dev 06:13:44 ah 06:13:53 access is restricted to bearded people 06:13:58 twitter is where it's atnow! 06:14:30 * ghallberg has a beard. 06:14:39 ...restricted to bearded people who never touched twitter, facebook or google+ -- like me : 06:14:40 :) 06:18:13 ah, a master of the arts 06:18:16 ghallberg: is your beard large enough to contain your fist? 06:18:19 dpeg_: I assimilated edlothiol also, unless i get a "er no thanks" email :) 06:18:19 Nah, i'm not a real neckbeard :( 06:18:19 Before we wonder what should go into 0.10 (and how to call it), there are two urgent topics, imo: 1. pool information so that the next release will be less erratic 06:18:19 due: yay <3 06:18:19 dpeg_: i will be able to contribute a hell of a lot more after the end of november 06:18:20 sounds great! 06:18:20 (my if project and my novel will be over and i wlil have a lot of free time again!) 06:18:20 Sadly I don't have much information to pool, but a "release checklist" page on the wiki would be neat. 06:18:20 2. sort out high end spells 06:18:20 due: I want to read your novel (and maybe your project) 06:18:20 greensnark started such a checklist and jpeg kept it up to date, but we need more information, it seems (only if Napkin wasn't around) 06:18:34 dpeg_: 1) release schedule. No more release in the middle of summer when everybody's away on holidays. Schedule releases for february 1st and july 1st. 06:18:54 good point 06:19:08 galehar: No release before feb? 06:19:19 nvm, it's reasonable 06:19:21 I guess 06:19:23 yes. 2 per year is enough 06:19:33 yes, two is good 06:19:44 ghallberg: i do not actually publish my novels but the if project will be online in september! 06:20:18 due: Then e-mail me a copy ;) You know you want it! 06:20:38 galehar: but 2/year in feb and june? 06:20:44 sounds like an odd schedule. 06:21:06 2 months before ubuntu. 06:21:12 so they can include a fresh crawl 06:21:35 -!- Mu_ has joined ##crawl-dev 06:21:36 hehe 06:22:01 Wouldn't january and july make more sense? 06:22:22 the autumn will still feel kinda left out :) 06:22:34 ghallberg: a feature and a stabilisation release 06:28:55 Sounds cool, still feel dissatisfied with the lack of symetry 06:28:56 -!- monqy has quit [Quit: hello] 06:28:56 -!- Ashenzari has quit [Ping timeout: 260 seconds] 06:30:18 -!- Ashenzari has joined ##crawl-dev 06:30:19 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:31:04 ghallberg: feb and july release make one every 6 months 06:31:35 and releasing on 1st of january sounds like a terrible idea 06:31:45 1/2 and 1/7, that looks like 5 months to me? 06:31:58 Anyway yes. You're right, 06:32:09 It's just my sense of odd aesthetics 06:34:44 So do we plan to make a stabilization release next then? 06:38:34 hmm, right. Stupid month numbering scheme which doesn't start at 0... 06:38:34 wasn't 0.9 a stabilization release? :P 06:38:34 there's no need to tag release like that. Some features are introduced in one release and will be stabilized in the next. 06:38:34 how would 0-indexing help? XD 06:38:34 the skill system will definitely go through several tweaks in 0.10 06:38:34 I'm relly looking forward to next iteration of skills :) 06:38:35 I'm gonna write a patch for auto-identing known simple magic items. 06:38:35 Like +1 robes 06:38:38 -!- Letchik1 has joined ##crawl-dev 06:38:38 And I don't care if it makes stuff tosimple :P 06:38:38 biggest change will be fuzzing. Then some minor tweaks to the interface and auto mode. 06:38:43 there will also be lengthy debates about 0.10 vs 1.0 etc :) 06:39:03 I vote for 0.10 06:39:11 i also vote for 0.10 06:39:11 ok, so that's it 06:39:13 0.A! 06:39:20 we're really nowhere near 1.0 stage 06:39:22 aren't we geek enough? 06:39:26 Because it will break everything. 06:39:33 which will cause follow up debates about when/if 1.0 is reached 06:39:35 0.10 sounds good to me 06:39:42 if we need to be serious. 06:40:54 dpeg_: I hope that in a few years we'll reach a point where many devs feel like we have reach 1.0 stage 06:41:38 have to go now 06:41:39 'later 06:41:46 see you later! 06:42:11 since devs come and go, I am not sure if that feeling will persist :) 06:48:37 -!- Ashenzari has quit [Ping timeout: 250 seconds] 06:49:25 -!- Ashenzari has joined ##crawl-dev 06:49:26 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:51:23 -!- edlothiol has joined ##crawl-dev 06:51:53 edlothiol: Hi! 06:51:56 hi :) 06:53:15 due: I won't resist the assimilation and am very honored to be on the team :) 06:58:38 excellent 06:58:40 !coffee edlothiol 06:58:41 * Henzell hands edlothiol a pot of caf au lait, brewed by Crazy Yiuf. 06:58:44 So, as we're released and there's a tourney on, maybe I should play some! 06:58:44 !tell Napkin Can you tweak whatever is necessary to give edlothiol committer-etc access to mantis? I thinnk there is already access; I am uncertain. 06:58:44 due: OK, I'll let Napkin know. 06:58:44 due: don't we still have to stumble through SF for this? 06:58:44 at least I seem to recall this from last additions 06:58:44 dpeg_: in theory, no 06:58:44 Napkin already gave me a developer account on mantis so I'd be able to close webtiles bugs, but I have no idea if that's all that is needed 06:58:44 edlothiol: right, that's what I thought 06:58:44 -!- Ashenzari has quit [Ping timeout: 264 seconds] 06:59:30 -!- Ashenzari has joined ##crawl-dev 06:59:30 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:07:07 Did you change it to point att 0.9 branch then? 07:07:19 Not that we will be commiting much overthe next week or so I guess... 07:07:24 This will be the first tournament which does not lead to new records in the statistics :( 07:07:38 Remind me again, what's the point of Animal Skins? 07:07:45 dpeg_: You mean in number of platyers etc? 07:07:49 ghallberg: I think it's just because Napkin is not around 07:07:51 ghallberg: yes 07:08:13 Yeah, there's been quite a panic about it in the last week yeah. 07:13:10 -!- Letchik1 has quit [Quit: Leaving.] 07:14:00 -!- timecircuits1 has quit [Read error: Connection reset by peer] 07:14:04 -!- timecircuits has joined ##crawl-dev 07:16:02 -!- timecircuits has quit [Read error: Connection reset by peer] 07:16:05 -!- timecircuits1 has joined ##crawl-dev 07:16:22 -!- ussdefiant has quit [Ping timeout: 264 seconds] 07:52:19 -!- galehar has quit [Remote host closed the connection] 08:09:35 -!- ionfrigate has joined ##crawl-dev 08:09:48 I'm getting the stupid "Another game is already in progress using this save!" error 08:09:50 can anyone help? 08:12:36 anyone? 08:13:05 iirc that error sometimes fixes itself if you wait a little bit... did this just happen? 08:13:34 yeah just a little bit ago 08:16:05 I don't actually know what causes that error, I just remember getting it myself once and it seeming to only be a temporary thing 08:17:14 well my connection dropped during the game 08:17:37 yes 08:21:17 IonFrigate the Alchemist (L21 SENe) (D:16) 08:23:10 alright it recovered it 08:24:29 -!- ussdefiant has joined ##crawl-dev 08:47:40 -!- ainsophyao has quit [Remote host closed the connection] 09:11:38 -!- ainsophyao has joined ##crawl-dev 09:27:42 -!- ortoslon has joined ##crawl-dev 09:32:46 -!- Letchik1 has joined ##crawl-dev 09:34:49 BirdoPrey the Grappler (L14 TrTm) ASSERT(t != NON_ENTITY && t < MAX_SHOPS) in 'shopping.cc' at line 2087 failed on turn 26137. (Abyss) 09:35:02 -!- ionfrigate has quit [Quit: Page closed] 09:49:16 -!- hoody has joined ##crawl-dev 09:50:31 -!- valrus has joined ##crawl-dev 09:52:54 -!- ortoslon has quit [Read error: Connection reset by peer] 09:54:37 -!- dpeg_ has quit [Quit: Lost terminal] 10:13:41 -!- hoody has quit [Remote host closed the connection] 10:54:51 -!- st_ has joined ##crawl-dev 10:56:02 -!- Letchik1 has quit [Quit: Leaving.] 11:14:27 -!- hoody has joined ##crawl-dev 11:24:06 -!- dpeg_ has joined ##crawl-dev 11:24:51 I just got both XL 3 and XL 4 from a water moccasin skeleton. Is that expected? 11:25:31 @??water moccasin skeleton 11:25:31 water moccasin skeleton (15z) | Speed: 12 | HD: 4 | Health: 20-36 | AC/EV: 0/8 | Damage: 8 | Flags: 07undead, evil | Res: 06magic(0), 02cold++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 74. 11:25:53 74 seems enough, yes 11:27:02 Zaba: thank you! 11:27:09 they are sort of dangerous for most chars at XL 2 so it seems fair enough :) 11:27:15 (not for TrAs though if you are still on that) 11:27:49 I am -- shouldn't I? 11:29:58 sure :) 11:30:32 I just meant that I had noticed you playing one earlier and wasn't sure whether you still were 11:31:01 I managed to die in a Bailey with my first one --- must've been stupidity. 11:32:25 Random thought: Why do rations use the same glyph as Jackal (and other) corpses? 11:32:50 Couldn't they be bolded? 11:32:55 not enough colours? 11:33:04 you can probably bold them yourself 11:33:21 Myeah, seems like they are important tnough 11:34:55 dpeg_: You don't think it's something that should be changed by default? 11:35:28 ghallberg, ehm, bold is bright 11:35:36 right... 11:35:39 silly terminals. 11:35:56 not so obvious how... 11:38:35 Meh, I don't think my ideas through well enough 11:39:28 we could simply use different colours for bread/meat rations ... just not sure if it is important enough 11:39:58 (For example, I am convinced that it is very important to change all monster colours which are identical to the walls in their natural habitat. 11:40:19 This would mean cockroach, rat, jackal etc. Btw, this would also solve your problem :) 11:41:24 Yeah, but still very few colors... 11:41:40 I'm all for going 256-color. 11:41:53 yes, but monsters being hard to see is enough to make me recolour them 11:42:31 brown fits them though... 11:42:48 gameplay > flavour 11:42:58 the other big offender is Shoals 11:43:23 yeah, it's even worse with the water 11:44:05 it is a video game, everything should be easy to spot 11:47:21 While we're on the topic: If we choose to go 256-c, how large of a rewrite would it require? 11:47:36 no idea 11:47:52 but from a purely design POV this also brings drawbacks 11:48:17 no doubt all those colours would be used to populate the monster glyphs with new monsters, and I don't like that idea 11:48:33 if you "go" 256 colors, what do you display when they're not supported? 11:49:08 Zaba: Either define fallbacks or just drop support for those terminals 11:49:32 it'd just bring in a lot of similar colors, and I don't think that's really helpful 11:50:04 16 is a bit cramped, especially since we often cannot use all of them 11:50:13 what would be worthwhile is looking at which of those 256 colors we'd actually use 11:50:25 but 256 -- we don't need such wasteful luxury :) 11:50:45 Well, we could arbitrarily pick 32 of those 256, but I don't see the point. 11:50:48 (256 colours would make for awesome scenery, of course.) 11:52:00 ghallberg: well the point would be seeing which ones are distinguishable enough to be usable as colors 11:52:08 and which ones are only going to be useful for elemental stuff 11:52:11 Eronarn: Yeah, that's true. 11:55:21 we could also use some of them for status effects, possibly 12:13:55 -!- Guest61102 has quit [Read error: Connection reset by peer] 12:14:14 -!- Guest61102 has joined ##crawl-dev 12:29:46 I do like the idea of that unicode-joining thing for status effects, or possibly to denote uniques 12:30:00 just giving uniques an umlaut or something would free up a lot of colors for normal monsters 12:30:09 and also make them more distinct, especially tiamat 12:30:13 -!- dtsund has joined ##crawl-dev 12:30:48 and yeah, I'm a big advocate of 256 colors, but I don't think they should really be used for anything *but* eye candy. no having 256 different monsters per glyph 12:31:01 256 types of ugly thing! 12:31:10 actually, that reminds me, I wanted to run a poll of the types of terminal that people were using to play crawl 12:31:44 Alternately, PuTTY and Gnome-terminal. 12:32:03 But mostly tiles. 12:32:37 dpeg: why do you think that this tournament won't break any records? just because it's shorter? because it wasn't as well-announced? 12:33:05 if nothing else, bay12 has really pulled out the stops, I think they have 50 players or more this year 12:33:13 I use xterm for everything, including crawl purposes, but I'm not sure whether I count :P 12:33:47 wensley: I did some comparisons earlier and there are definitely fewer players so far 12:34:00 presumably we'll get more once webtiles gets updated 12:34:49 !lg * t rend<=201107141200 x=cdist(name) 12:34:49 2296 games for * (t rend<=201107141200): cdist(name)=284 12:35:02 !lg * t11a rend<=201104151200 x=cdist(name) 12:35:03 2927 games for * (t11a rend<=201104151200): cdist(name)=445 12:35:50 !lg * t10 rend<=201007021200 x=cdist(name) 12:35:51 3521 games for * (t10 rend<=201007021200): cdist(name)=307 12:36:05 -!- Pacra has joined ##crawl-dev 12:36:07 I think the novelty of a brand new webtiles will be hard to beat :) 12:36:29 well, webtiles certainly contributed to the may tourney having so many players 12:36:30 the fact that we've already surpassed last year's player count is something to be proud of 12:36:39 what? no we haven't 12:36:44 ih wait, I guess we've almost surpassed it :P 12:36:49 271 12:37:20 284 vs 307 players finishing a game in the first 36 hours 12:38:16 A link to the tournament page from crawl.develz.org would be nice 12:38:17 wait, so t actually works? 12:38:24 -!- valrus has quit [Remote host closed the connection] 12:38:34 if you are looking at the player list for last year's tourney, that doesn't give the actual count 12:38:43 right, the numbering is weird 12:38:46 or at least I don't know where you are getting 271 12:38:48 I remember being mad about that last year :P 12:38:56 the numbering is more sensible now :P 12:38:58 http://crawl.akrasiac.org/tourney11/all-players.html 12:39:02 well, there's been no news post about this one has there? 12:39:11 the players tied for last place are numbered 271 12:39:17 -!- m1nced has joined ##crawl-dev 12:39:18 hence 271 players, since numbering is now sensible 12:39:28 do players have to separately register to show on tournament lists? 12:39:34 or do they just play 12:39:37 as long as they play 0.9 they count 12:39:42 I see 12:39:53 271 players with a positive score currently, yes 12:39:55 maybe clanless players don't show up on that page 12:40:03 wait no 12:40:05 they obviously do 12:40:15 271 players with nonnegative score 12:40:18 no 12:40:20 more than that 12:40:30 272 means tied for 272nd place 12:40:42 272? 12:40:48 ah, I just wanted to see how the tournament compares to the nethack tournament that is about to end but if it works this way it's a little harder to make a comparison 12:40:56 because in the nh tournament, you have to separately register 12:40:57 oh right, I get it now 12:41:06 wensley: the sequell query is the correct way to figure this out 12:41:18 I thought I had heard that t was broken :P 12:41:27 !lm * t x=cdist(name) 12:41:30 8216 milestones for * (t): cdist(name)=284 12:41:31 greensnark fixed it yesterday 12:41:39 !lg * t x=cdist(name) 12:41:39 2597 games for * (t): cdist(name)=304 12:41:41 oh cool 12:41:57 304 players have played at least one game 12:42:06 this doesn't mean they got a positive score 12:42:18 -!- dpeg_ has quit [Quit: Lost terminal] 12:42:22 anyway, I do feel like our media blitz could have been more comprehensive :P although perhaps you were reticent because of the complications at the beginning of the tournament 12:42:44 we were at around the same number of players last year at this point 12:42:56 and nearly 50% higher in the may tourney 12:43:07 !lg * t10 x=cdist(name) 12:43:08 58428 games for * (t10): cdist(name)=1091 12:43:09 right, webtiles is a big deal 12:43:24 we had 1091 players last year but of course that was a longer tourney 12:43:54 wensley: yeah, it wasn't clear until the last day that the tourney would actually start on time 12:43:55 also with two tourneys per year there will be less of a frenzy 12:44:21 still, I like two shorter tourneys 12:44:21 and it was announced in a couple places I think? just not on CDO 12:45:05 an announcement on CDO would be good but it makes sense to announce 0.9 at the same time (or first) 12:45:23 and I don't feel qualified to do that myself 12:46:18 who is qualified that is around? :P 12:47:35 due in a few hours, maybe..? 12:47:39 not sure, someone who can produce something like http://crawl.develz.org/wordpress/faster-pussycats-kill-kill 12:47:59 due does most of these announcements, yeah... not sure how much time he has currently for this sort of thing though 12:48:25 there's a "Kill!" missing in that title 12:49:07 is there an importance-sorted changelist already? 12:49:26 right, it would probably make sense to withhold the announcement until napkin gets back 12:49:37 the changelist itself is somewhat sorted 12:49:59 not that there's many huge changes in this version besides the skill system 12:50:21 i wouldn't mind writing up a blog-post-friendly version of the changes, but i haven't been really active 12:50:29 so i can't remember what stuff has made it into .8 vs .9 12:52:22 http://gitorious.org/crawl/crawl/blobs/stone_soup-0.9/crawl-ref/docs/changelog.txt 12:52:32 is the only list of changes I know of 12:52:49 marvinpa updated it recently 12:52:55 so it should be accurate 12:53:45 one paragraph for everything on the highlights list sound OK? 12:54:17 or do we want some things that aren't on that list (like the +3 starting HP) 12:54:33 I think it's missing implicit butchering 12:54:42 skill training, crusader -> skald, zot defence (though experimental), major god changes to ash chei trog, berserk nerf, implicit butchering 12:54:59 are the major changes IMO 12:55:10 oh right, the butchering also awesome 12:55:19 oh, and catoblepas ;) 12:55:32 (not that you'll ever encounter one :P) 12:55:36 Drop last might deserve a mention cause it's kinda cool but not very obvious? 12:55:41 (plugging my own stuff I know) 12:55:48 haha, I had entirely forgotten about drop last 12:55:57 ghallberg: well, it also is much less likely to confuse players 12:56:14 elliptic: Yeah 12:56:18 it is cool though, I should actually remember to start using it sometime :) 12:56:30 I remember it every 10th game or so :P 12:56:34 tell you what: http://pastebin.com/v3kt0MAf 12:56:40 i finally properly configured my autopickup so i don't actually need drop last most of the time now 12:56:42 Leave it of the list 12:56:49 MarvinPA: heh 12:56:51 that's 8. i'll do, say, up to 10 short paragraphs 12:56:57 but it's definitely still useful for me :) 12:57:32 that, chei/trog changes as 9, implicit butchering as 10? 12:57:38 Oh btw, I noticed a vault with a knife in today. 12:57:50 But it's one of those Xom-taunt vaults that you can treach... 12:57:53 can't reach* 12:59:13 i guess we can kind of use the 'this is a polish/refinement update' approach 12:59:17 do we have a name yet? 13:03:23 Should it be an alliteration on G? 13:03:35 are we going in order? 13:03:36 Or is that just somthing specific to 0.8? 13:03:44 I have no idea, I've only seen 0.8 P: 13:03:45 F = 6th letter, not 8th 13:03:50 specific to 0.8 13:04:12 Stone Soup 0.7.0 “Pacific Pachyderm” 13:04:25 Stone Soup 0.6.0: Heizlrckstoabdmpfung 13:04:32 Stone Soup 0.6.0: Heizölrückstoßabdämpfung 13:04:36 oh god, yes 13:04:37 that's odd, i can read mine but not elliptic's 13:04:44 I can read both :P 13:04:52 elliptics is broken here 13:05:02 I can read it fine 13:05:26 Berserk Beefy Butchers? 13:05:27 "Skilled Skaldic Seers"" 13:05:52 "Cat Lobes" 13:06:19 "Crouching Catoblepas, Berserking Basilisk" 13:06:23 haha 13:06:28 Stone Soup 0.9.0: Served Skalding Hot 13:06:31 that would work, if had implemented crouching 13:06:52 s/Crouching/Confused 13:07:19 "The Dance of Victory" 13:07:42 "The Last Dance of Victory" 13:08:32 I guess 0.5 didn't have a name 13:09:08 oh, tornado changes are probably worth mentioning 13:09:10 since they're pretty major 13:09:19 it's actually pure Air now right? 13:09:28 it was pure air in 0.8 too 13:09:51 oh hey 13:09:52 but yeah, mentioning tornado changes is probably a good idea 13:09:58 * Rename "megabat" to "bat". 13:10:01 Missing Megabats 13:10:39 * Double the orb's weight. 13:10:40 Orbesity 13:10:45 let's get dpeg back in here to think of some German words 13:11:01 perhaps each release name should be in a different foreign language 13:11:08 the past two haven't been :P 13:11:20 english is foreign to someone :P 13:11:37 quick, who here is multilingual 13:11:42 we did a lot of balance-y changes, we could do something related to balance 13:13:00 "Zero Point Nine" 13:13:21 "Zero Point Ten Minus One" <-- have to prepare the masses for the inevitable confusion 13:13:21 Wensley: probably every non native english speaker in here is multilingual :) 13:13:45 bhaak: give us a name in your native tongue! 13:14:02 Wensley: i already provided the code name for 0.6 :) 13:14:07 love it 13:14:31 "Skräniga Skalder" 13:14:40 yes! do it 13:15:24 this is way better than ubuntu's silly animal release names 13:16:45 -!- m1nced has quit [Ping timeout: 250 seconds] 13:19:53 how does the ash skill boost work? it's weapon vs. dodging/armor/shields vs. magic? 13:20:00 also it accurately reflects the distribution of crawl developers 13:20:07 uh, hmm 13:20:26 maybe just announce that ash changes have happened, and leave their discovery as an exercise for the players 13:21:02 bound hands boosts weapon and shields if you're using one, bound armour boosts dodging+stealth or armour, bound jewellery boosts magic skills (and evoc i think?) 13:21:11 ??ash skill boost 13:21:22 oh right yeah elliptic also documented it! 13:21:27 ??ash skill boost[2] 13:21:27 * Ashenzari changes. We've finally nailed down Ashenzari balance. His passive XP boost has been replaced with a direct boost to skills. This boost is based on how bound you are and what types of equipment are bound - for example, wield a cursed weapon to improve your weapon skills, or wear a cursed ring to improve your magic skills. 13:21:57 have we nailed ashenzari balance to the sky? 13:22:23 s/down/up 13:22:40 and that sounds about right, yeah 13:22:58 ash skill boost[1/2]: The formula for the skill boost is min(s, p*f - s/4), where s is your unboosted skill level, p is your piety level in *, and f is 1, 1.25, or 1.5 depending on which skill is being boosted as well as the curse status of your equipment. 13:23:03 ash skill boost[2/2]: 1: staves+evocations (evoc staff), shield, dodging+stealth (evp < 2 armour), dodging+armour (evp 2 or 3 armour), all magic+evoc (jewellery). 1.25: weapon, spellcasting (non-evoc staff), evoc (rod), armour (evp > 3 armour). Weapon bonus increased if 2h (or 1.5h with no shield), armour and jewellery bonuses increased if fully bounded. 13:23:19 that's not going in the post :P 13:23:22 yes 13:29:29 @??basilisk 13:29:29 basilisk (06l) | Speed: 10 | HD: 5 | Health: 21-39 | AC/EV: 3/12 | Damage: 20 | Flags: cold-blooded, !sil | Res: 06magic(20) | Chunks: clean/none/unknown | XP: 153 | Sp: petrify. 13:31:16 catoblepas plural? 13:31:23 catoblepae 13:34:57 -!- evilmike has joined ##crawl-dev 13:39:47 -!- ZChris13 has joined ##crawl-dev 13:41:15 http://pastebin.com/nqhYJDe4 13:41:17 here's what i have so far 13:42:41 -!- MarvinPA has quit [Ping timeout: 240 seconds] 13:47:05 -!- Wensley has quit [Ping timeout: 250 seconds] 13:49:17 -!- MarvinPA has joined ##crawl-dev 13:50:51 -!- Wensley has joined ##crawl-dev 13:53:54 eronarn: looks good 13:55:39 -!- hoody has quit [Remote host closed the connection] 14:06:35 -!- hoody has joined ##crawl-dev 14:07:03 http://pastebin.com/hfSJAJrj 14:07:04 more or less done 14:08:44 -!- hoody has quit [Remote host closed the connection] 14:09:09 -!- hoody has joined ##crawl-dev 14:23:28 -!- valrus has joined ##crawl-dev 14:33:15 -!- timecircuits1 has quit [Quit: Leaving.] 14:33:23 -!- timecircuits has joined ##crawl-dev 14:37:59 -!- ZChris13 has quit [Remote host closed the connection] 14:39:23 -!- galehar has joined ##crawl-dev 14:45:59 -!- ais523 has joined ##crawl-dev 14:46:21 -!- ZChris13 has joined ##crawl-dev 14:47:31 -!- ZChris13 has quit [Client Quit] 14:56:30 -!- hoody has quit [Remote host closed the connection] 14:56:34 -!- hoody has joined ##crawl-dev 14:56:43 -!- hoody has quit [Remote host closed the connection] 14:57:07 -!- hoody has joined ##crawl-dev 14:57:36 -!- hoody has quit [Read error: Connection reset by peer] 14:57:49 -!- hoody has joined ##crawl-dev 14:58:12 -!- ZChris13 has joined ##crawl-dev 15:08:44 -!- hoody has quit [Remote host closed the connection] 15:09:08 -!- hoody has joined ##crawl-dev 15:13:41 -!- hoody has quit [Ping timeout: 258 seconds] 15:22:22 -!- monqy has joined ##crawl-dev 15:24:59 -!- valrus has quit [Read error: Connection timed out] 15:25:50 -!- valrus has joined ##crawl-dev 15:28:10 -!- hoody has joined ##crawl-dev 15:30:43 -!- RjY has left ##crawl-dev 15:32:17 -!- edlothiol has quit [Ping timeout: 240 seconds] 15:33:58 -!- hoody_ has joined ##crawl-dev 15:34:19 -!- hoody has quit [Read error: Connection reset by peer] 15:46:28 -!- hoody_ has quit [Remote host closed the connection] 15:46:53 -!- hoody has joined ##crawl-dev 15:51:26 -!- hoody has quit [Ping timeout: 250 seconds] 15:51:34 -!- valrus has quit [Remote host closed the connection] 15:53:36 -!- valrus has joined ##crawl-dev 16:05:28 -!- moocowpong1 has joined ##crawl-dev 16:06:50 -!- petete has joined ##crawl-dev 16:21:18 -!- hoody has joined ##crawl-dev 16:29:27 -!- syllogism has quit [] 16:38:20 -!- edlothiol has joined ##crawl-dev 16:43:13 http://groups.google.com/group/rec.games.roguelike.misc/browse_thread/thread/1c586772b64b09a9# 16:55:15 why do you say that crawl is getting harder? It always has been hard, I don't feel like it's getting worse. 16:58:32 Because the DCSS trend has been "nerf the player's tools, make monsters harder" 16:58:51 there have been plenty of buffs too 16:59:04 elliptic: hi 16:59:14 due: hi 16:59:20 i'm not sure how people get that impression, yeah 16:59:23 elliptic: did you need me to write a blog post still? 16:59:59 elliptic: When things get buffed, they're comically underpowered to start with, like Zin 17:00:34 0.9 definitely made things harder with the smoother skill costs 17:00:40 just like when things get nerfed it's because they're comically overpowered? 17:01:02 0.9 also has more HP to everyone and easier skill training 17:01:22 i havent played 0.9 much, but that hardly seemed to compensate 17:01:22 yeah, the hp boost alone is a pretty big deal 17:01:29 not complaining, just saying 17:01:50 yeah, it is, on D:1-3 or so 17:02:00 but after that the skill cost really starts hitting home 17:02:02 well that is where crawl is hardest :P 17:02:45 like I said, I'm not complaining, just stating my experiences regarding difficulty 17:02:58 due: that would be great, yeah, since you are the one with experience with these posts :) Eronarn did do a lot of the work earlier with respect to summarizing the major changes of 0.9, so you might want to look at http://pastebin.com/hfSJAJrj 17:03:18 elliptic: Specifically for 0.9 or so the tuorney -- or for both? 17:03:57 -!- dtsund is now known as dtsund-dinner 17:04:22 due: probably having it be for both would be best? 17:04:28 * due nod 17:04:40 okay, I'll see what I can throw together :) 17:05:08 great, thanks :) 17:05:20 do we have a subtitle? 17:06:07 no... there were some proposals earlier, though 17:06:25 Requiem for a Victory Dancer? :D 17:13:04 -!- Aerdan has joined ##crawl-dev 17:13:53 -!- upsy has quit [Quit: Leaving] 17:17:41 -!- Henzell has quit [Ping timeout: 240 seconds] 17:18:13 when's the last time Crawl removed an item, monster, branch, dungeon feature or game mechanic because it was too dangerous for the player? 17:18:26 uh 17:18:29 divinations? 17:18:40 I mean, killed the player too often 17:18:47 or otherwise made the game too difficult 17:18:53 oh 17:18:59 hardly ever? 17:19:00 I think there might have been a change like that in the Slime Pits (toning down the acid walls), but I can't remember 17:19:23 that was a bug 17:19:37 the damage was, at least 17:19:38 -!- Henzell has joined ##crawl-dev 17:19:50 the entire slime level generation did get changed to make it easier to navigate 17:20:08 aha, that was it 17:20:08 borgnjor wizlab 17:20:19 was removed because it was ridiculously hard/dangerous 17:20:30 ahh yes 17:20:32 there was a borgnjor wizlab? 17:20:35 yes 17:20:39 huh! 17:20:45 it had vampire knights with custom spell sets that included miasma 17:20:55 mu wasn't happy with the layout either 17:20:59 heh, nice 17:21:14 All right. So what do we think is the most significant change of 0.9? 17:21:25 skill system 17:21:31 yes, agree. 17:22:35 agreed 17:22:42 it's the most noticeable, at least 17:22:49 So, code name needs something about Victory Dancing. 17:24:06 most significantly, it is possible to have an HP tank without having to fight. 17:24:06 Victory Dancing's Valedictorian? 17:24:32 ZChris13: it was possible before, with much pain 17:24:45 No! Victory Valedictory! 17:24:47 Yes? 17:25:04 "The Last Dance of Victory" 17:25:07 was a suggestion earlier 17:25:40 Victory Valedictory sounds good even though I'm not sure how much sense it makes :P 17:25:43 Petal Dance! 17:25:46 it also causes confusion 17:26:15 Well, as a noun it means "a farewell or parting address". 17:26:35 Adeon: it causes confusion to /its own user/ 17:26:48 * Adeon whistles innocently 17:30:34 elliptic: webtiles is new in 0.9 mainline, yes? 17:30:38 elliptic: or is that only in trunk? 17:31:19 due: I think webtiles is new in 0.9 mainline, yes... but CDO webtiles is actually still running 0.8 17:31:37 and won't be updated to 0.9 until Napkin gets back 17:31:47 -!- dtsund-dinner is now known as dtsund 17:31:50 0.8 had webtiles too 17:31:50 What'd I miss? 17:31:57 this means that people can't use webtiles for the tourney until then :/ 17:31:58 IRC lines 17:33:25 due: webtiles was announced here already: http://crawl.develz.org/wordpress/webtiles-and-online-player-status 17:33:37 but that was a couple weeks after 0.8 release 17:33:42 so idk 17:34:18 * due nod 17:34:30 I'll include a mention of it. 17:35:23 !lg ktyp=stupidity 17:35:23 2. bookofjude the Executioner (L24 MDFi), worshipper of Nemelex Xobeh, forgot to breathe caused by using a ball of seeing on Slime:2 on 2009-04-09, with 383931 points after 112218 turns and 11:40:51. 17:35:29 !lg ktyp=stupidity -log 17:35:30 2. bookofjude, XL24 MDFi, T:112218: http://crawl.akrasiac.org/rawdata/bookofjude/morgue-bookofjude-20090409-004328.txt 17:35:34 oh speaking of webtiles, yay for edlothiol getting +v, i missed that in the log earlier :) 17:36:37 MarvinPA: i am an assimilation monster! 17:36:42 hurrah! 17:36:45 i misspelt assimmilation? assimmillattionnn? 17:36:55 damn, that one is almost as bad as unnecessary! 17:37:03 which is often spell unneccessary. 17:37:06 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0.1/20110707182747]] 17:43:39 due: 'often spell'? :P 17:44:57 Eronarn: should've either be 'I often' or 'is often spellt'. can't decide. 17:45:54 "spellt" 17:45:55 ? 17:46:14 * due slaps dtsund with a wet babboon. 17:49:14 :D 17:49:22 add bassoons to crawl 17:49:25 they come in tribes in Lair 17:49:40 and screech at you? 17:49:48 oh damn. 17:49:52 i missed a good trumpet joke. 17:50:08 that one just flute past me :( 17:51:29 -!- the_glow has quit [Ping timeout: 250 seconds] 17:51:34 -!- the_glow has joined ##crawl-dev 17:52:58 due: Get back to drumming up enthusiasm for the new release 17:54:47 edlothiol: Hm, I forget if I have asked this before, do you have a preferred pronoun? 18:04:31 http://pastebin.com/HddXeUe6 18:04:57 03galehar * re3d18b63417f 10/crawl-ref/source/newgame.cc: Don't choose disabled jobs and species on random selection (#4380). 18:05:00 03galehar 07stone_soup-0.9 * raaefe4e098af 10/crawl-ref/source/newgame.cc: Don't choose disabled jobs and species on random selection (#4380). 18:07:33 due: he 18:07:49 tournament has already started 18:08:05 Oh, true. 18:08:36 * due fixes. 18:10:47 concerning webtiles, it could probably be mentioned that it has been merged (the 0.8 on CDO is a rebased version from my repository) 18:12:22 -!- galehar has quit [Remote host closed the connection] 18:12:33 it could also be mentioned that it is not yet actually updated to 0.9 18:13:06 yes, that too 18:13:28 In re 'spellt': 'spelt' is a type of wheat. 18:13:40 18:16:40 btw, is webtiles getting mouse support? 18:16:45 because that would be really cool 18:17:27 Galefury: yes, but it will take some time 18:17:47 in other words, youre not working on it atm? 18:18:11 I actually have support for looking at other map locations by right-clicking on the minimap, but other controls will need more work 18:19:50 mostly click to autotravel/attack/pick up stuff and the inventory tab would be great 18:20:22 -!- Aerdan has left ##crawl-dev 18:20:23 but i can see that being a lot of work 18:21:38 due: concerning the tournament, the important things are to link to the website (http://crawl.akrasiac.org/tourney11/), say that you can currently play for the tourney with console on either CAO or CDO (choose the option "Trunk" on CDO, "0.9" on CAO), and say that webtiles will count for the tourney once it is updated to 0.9 18:23:13 Galefury: yeah, and the monster list and simultaneous console output are higher on my list currently 18:25:13 simultaneous console output? 18:25:35 you mean for watching games? 18:25:48 yes, and for recording them 18:25:59 yeah thats more important for sure 18:26:01 elliptic: excellent, will do 18:28:11 elliptic: http://pastebin.com/tqJEWLcc 18:29:54 due: looks good to me :) 18:34:28 pull on your shoes? 18:34:35 is that a thing? 18:40:27 -!- ixtli has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 18:40:55 -!- ixtli has joined ##crawl-dev 18:41:33 http://crawl.develz.org/wordpress/crawl-0-9-victory-valedictory 18:43:34 great :) 18:44:31 :D 18:47:46 due: it'd be easier to read if you bolded the first part of the bullets 18:47:48 like in the last one 18:48:16 Eronarn: Okay, will do that shortly 18:50:42 -!- ZChris13 has joined ##crawl-dev 18:52:27 -!- ixtli has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 18:57:54 -!- hoody has quit [Remote host closed the connection] 18:58:19 -!- hoody has joined ##crawl-dev 19:09:14 -!- diazepan has joined ##crawl-dev 19:09:14 -!- diazepan has quit [Changing host] 19:09:14 -!- diazepan has joined ##crawl-dev 19:11:14 -!- hoody has quit [Read error: Connection reset by peer] 19:11:28 -!- hoody has joined ##crawl-dev 19:18:14 -!- MarvinPA_ has joined ##crawl-dev 19:19:09 -!- ZChris13 has left ##crawl-dev 19:21:30 -!- ais523 has quit [Remote host closed the connection] 19:21:42 -!- MarvinPA has quit [Ping timeout: 258 seconds] 19:21:55 -!- ZChris13 has joined ##crawl-dev 19:22:06 -!- ZChris13 has left ##crawl-dev 19:26:59 the FAQ on the website still says the abyss wraps 19:28:31 Galefury: the cronjob that updates the FAQ was broken by me adding a note on the manual's wiki page; I've removed it since but it doesn't run daily 19:28:59 and Napkin who could trigger the update by hand is on vacation 19:32:29 What account does the cron run on? 19:33:47 also, the FAQ says there is no way to play tiles online 19:33:54 Q28 19:36:16 Webtiles is pretty new, though. 19:50:31 -!- dtsund has quit [Quit: dtsund] 19:52:04 ??mantis 19:52:04 mantis[1/1]: The replacement for sourceforge, mantis can be found at http://crawl.develz.org/mantis 19:59:30 dpeg entry castle sometimes guarantees no exit out of the starting area (https://crawl.develz.org/mantis/view.php?id=4392) by casmith789 19:59:30 Water colour is the same for shallow and deep water when viewing through the X screen (https://crawl.develz.org/mantis/view.php?id=4391) by casmith789 19:59:35 -!- ZChris13 has joined ##crawl-dev 20:02:17 -!- hoody has quit [Remote host closed the connection] 20:02:42 -!- hoody has joined ##crawl-dev 20:04:00 -!- hoody has quit [Read error: Connection reset by peer] 20:04:15 -!- hoody has joined ##crawl-dev 20:04:38 -!- MarvinPA_ has quit [Ping timeout: 258 seconds] 20:06:17 -!- casmith789 is now known as cas 20:07:02 -!- cas is now known as casmith789 20:15:37 -!- Galefury has quit [Read error: Connection reset by peer] 20:19:17 -!- MarvinPA has joined ##crawl-dev 20:21:14 -!- dtsund has joined ##crawl-dev 20:44:11 -!- hoody has quit [Remote host closed the connection] 20:44:36 -!- hoody has joined ##crawl-dev 20:49:15 -!- hoody has quit [Ping timeout: 260 seconds] 20:50:19 03dolorous * r7be3dc46dc7d 10/crawl-ref/source/newgame.cc: Remove unneeded blank line. 21:06:03 -!- dtsund has quit [Quit: dtsund] 21:20:01 -!- edlothiol has quit [Quit: edlothiol] 21:26:28 -!- ainsophyao has quit [Remote host closed the connection] 22:02:16 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 22:13:57 -!- ZChris13 has quit [Ping timeout: 264 seconds] 22:24:47 -!- Euph0riaX has joined ##crawl-dev 22:41:12 -!- dtsund has joined ##crawl-dev 23:04:41 -!- petete has quit [Remote host closed the connection] 23:19:38 -!- valrus has quit [Read error: Connection reset by peer] 23:19:53 -!- valrus has joined ##crawl-dev 23:21:20 -!- valrus has quit [Read error: Connection reset by peer] 23:21:34 -!- valrus has joined ##crawl-dev 23:37:01 -!- Danei has joined ##crawl-dev 23:39:03 clouded (L27 OgSu) ASSERT(feat_is_solid(feat)) in 'beam.cc' at line 1114 failed. (Coc:4) 23:39:27 !lm . -log 23:39:27 19091. clouded, XL27 OgSu, T:188143 (milestone): http://crawl.develz.org/morgues/trunk/clouded/crash-clouded-20110815-043902.txt 23:46:20 can anyone tell if the eldritch tentacle is key that crash or just coincidence? I can't 23:50:43 I've reproduced it locally 23:51:13 Shot an LCS at the base of the tentacle, where the portal was, killing the tentacle; got the same assert failure. 23:51:25 Nonfatal shots don't trigger it 23:54:00 Killing the tentacle by shooting its base after its been severed doesn't trigger it either 23:55:44 Crash after an allied iron dragon killed an eldritch tentacle (https://crawl.develz.org/mantis/view.php?id=4393) by st 23:56:08 -!- ainsophyao has joined ##crawl-dev 23:58:20 i've been meaning to mention how weird it is that fish corpses make a splash when they die, as if the corpse fell into the water from above it 23:59:34 the fish clearly make a final dying leap out of the water