00:04:24 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-118-geeb4239 (32) 00:19:06 -!- Pacra has quit [Ping timeout: 255 seconds] 00:35:43 -!- Pacra has joined ##crawl-dev 00:35:47 -!- hoody_ has quit [Remote host closed the connection] 00:58:17 Staff of Air does not give rElec vs. one's own spells (https://crawl.develz.org/mantis/view.php?id=4349) by Mattlistener 00:58:42 -!- Pacra has quit [Ping timeout: 255 seconds] 01:12:55 -!- ainsophyao has joined ##crawl-dev 01:27:30 -!- MarvinPA_ has joined ##crawl-dev 01:31:07 -!- MarvinPA has quit [Ping timeout: 240 seconds] 02:37:07 -!- Textmode has quit [Ping timeout: 250 seconds] 03:12:56 -!- syllogism has joined ##crawl-dev 03:24:30 -!- elliptic has quit [Ping timeout: 255 seconds] 03:40:54 ??staff of air 03:40:54 staff damage[1/1]: Enhancer staves (fire, cold, air, earth, death) have (Evoc + 1)/15 chance of doing 1d(1.25 * (Evoc + skill)) extra damage that ignores AC (except earth), but checks the appropriate resistance. Air also needs to pass a (damage dealt + air + 1)/20 chance, and death a (necro + 1)/8 chance. The {staff of poison} is handled differently. 03:43:17 Doesn't do what it's not supposed to do, eh? 03:47:53 Hm? 03:48:13 No, I'm just wondering if the boni from it overwhelm the resistance gained by weilding it during self-harm. 03:48:37 If the interface say rElec, then it's setting the rElec flag, so it couldn't only give resistance some of the time or to some spells. 03:49:36 Ah... I didn't recall the staves giving resistances. But, I rarely use them, so I've never cared. 03:49:37 On the flip side, I forget if |oA gives a bonus. 03:50:31 CrawlWiki lists it as so 03:50:34 Just checked 03:55:33 -!- Syraine has quit [Ping timeout: 250 seconds] 04:06:36 -!- Syraine has joined ##crawl-dev 04:25:55 I enjoy reading crawlwiki on uniques. 04:25:59 It inspires me to make Dowan and Duvessa harder. 04:28:05 Heheh... Yeah, they aren't quite up to snuff compared to old Sigmund 04:31:30 Well, I managed to make Grinder the most deadly early unique. :D 04:31:46 hmm 04:32:04 i feel all uniques should be difficult in different ways 04:32:19 @#$^%#$&#%$... Grinder 04:32:39 o:) 04:32:44 Hate that thing... Very much so 04:33:01 It amuses me so much that I managed to turn ##crawl's most annoying troll into DCSS's most annoying unique! 04:33:17 :-D 04:33:27 I didn’t know the history of Grinder. 04:34:50 impgrinder :) 04:39:34 heh 04:39:40 didn't know of that, either 04:39:46 'impgrinder' doesn't ring any bells 04:39:55 mainly ##crawl 04:40:15 guess I disregarded it as the usual noise 04:40:17 question: 04:40:24 can you create recursive macros :/ 04:40:27 no 04:40:29 -.- 04:40:31 damn 04:40:46 but if you need to do that, you're doing something wrong 04:41:16 what is the problem you're trying to solve, anyway? 04:41:24 i want to cycle a set of commands 04:41:36 essentially infinitely 04:41:48 oh wait 04:42:01 Zaba: surely lua allows for recursion 04:42:03 _crawl_ macros. No idea. 04:42:07 I was thinking cpp :P 04:42:11 la @_@ 04:42:20 it throws errors, actually 04:42:27 macros are just anonyous lua functions, no? 04:42:40 i tried making a macro which every few loops ran through a set of commands that should deal with exceptions 04:42:40 due, lua does, but not infinite 04:42:44 anonymous? they seem pretty named to me 04:42:53 monqy, anonymous from lua perspective 04:42:55 and, again, no idea :P 04:43:10 anonymous from a lua perspective? they're named there too 04:43:16 anyway, yeah they're just lua functions 04:43:31 but it said, fittingly, Crawl has detected that this lua function will infinitely loop. 04:43:37 or something along those lines 04:43:43 Syraine: hm? what do you want to do, specifically? 04:43:44 No, I think it was that. =F 04:44:19 hm? 04:44:49 I want to o-tab, with additional keymaps for interface exceptions that might come up 04:44:57 for instance, levelling in-game 04:45:13 without pressing more than one key 04:45:37 and in what way do you want to accomplish this, as there are a few 04:45:46 the least aggravating 04:46:51 autoexplore is frighteningly inefficient 04:47:05 a simple way might be to act as autofight when possible, autoexplore when autofight fails, and otherwise fail 04:47:35 but that would cause death within about three levels 04:47:57 i don't want to make a bot, but i do want to remove the tedium of playing difficult races. 04:48:22 popcorn ppper 04:48:27 popper. * 04:48:29 unfortunately, I do not know of a way to determine if a command succeeded, and the logic in autofight.lua is all local, so you'd have to rewrite autofight 04:48:29 haha - 04:48:48 i was seriously considering a rewrite of autoexplore to favor the edges of a room 04:49:11 because frankly, coming back to explore exactly one corridor is very frustrating at times 04:49:34 ouch 04:49:41 sorry @_@ 04:50:10 Syraine: on not wanting to make a bot, what do you mean? it would act literally as hitting tab or o exactly once per keypress, depending on whether monsters are reachable 04:50:22 no, it wasn't in reference to what you said 04:50:35 i meant in reference to my intention to automate normal combat 04:50:42 well, simple, low-difficulty combat 04:51:27 slippery slope! 04:51:30 oh 04:51:36 if you iterated the same sequence over and over, even with a very complex macro, you're bound to just, er, die 04:51:41 what's wrong with autoexplore, though? 04:51:44 too many random situations are up 04:52:04 would probably be good to note that I have very similar, if not the same, goals as you do 04:52:11 Really...? 04:52:17 a few months ago I tried doing pretty much the same thing but I guess I gave up 04:52:20 yeah 04:52:21 Due: press o, count turns 04:52:24 yay powergamers :p 04:52:26 Do the same thing manually. 04:52:28 @_@ 04:52:37 Syraine: travelling salesman problem. 04:52:44 I know, I know... 04:52:46 =_= 04:53:10 you know what works better? Press o and -don't- count turns 04:53:17 Syraine: some stuff with smarter autofight, some other stuff with mixing in fighting and exploration and stuff, I also tried making smart automatic fleeing and automatic kiting 04:53:21 Zaba: exactly, hence my comment about powergaming 04:53:29 But there are patterns which can be factored into an exploration algorithm, otherwise we wouldn't have vacuum cleaner robots and other such ubiquities of the post-modern era. 04:53:30 =Q 04:53:53 Monqy: then my aims are the same, basically... 04:53:57 Syraine, well, come up with a patch that makes it objectively and demonstrably better and I guess everyone will be happier :P 04:54:04 Haha, I tried Zaba! 04:54:14 um 04:54:20 vacuum cleaner robots suc, in my experience. 04:54:30 I get it. 04:54:33 Vacuum cleaners suck. ;Q 04:54:44 Syraine, if you failed at that, then you'll fail even worse at "haha rewrite travel.cc" 04:55:15 but anyway 04:55:56 Well, it wasn't through lack of enthusiasm or comprehension, it's simply that there was negligible improvement and a great deal of special cases, none of which I could solve elegantly. 04:56:04 my personal opinion is that, when you start worrying about how auto-explore is raising your turn count, you are standing on a slippery-slope of dooom. 04:56:07 At least I hope it wasn't through lack of comprehension. =S 04:56:10 Doooom! 04:57:14 What do you do when you're fighting aquatic monsters in shallow water? What if your enemy is poisonous? Your weapon is branded with distortion and you fight a chaos enemy? 04:57:20 Whatever - 04:58:10 well, there's an easy solution, which is to use your brain when playing the game 04:58:13 works for many players out there :P 04:59:34 Oh, don't think I'm trying to just create problems. =3 05:02:40 -!- ion has quit [Remote host closed the connection] 05:02:45 -!- ion has joined ##crawl-dev 05:04:56 -!- stabwound has quit [Remote host closed the connection] 05:05:28 -!- stabwound has joined ##crawl-dev 05:21:39 -!- evilmike has quit [Quit: :(){ :|:& };:] 05:40:12 Question: is there a way to find only results that do not contain a string with Ctrl+F in DCSS 05:46:31 Syraine, "You can use !! to negate a search string, [...]" 05:56:54 -!- Ashenzari has quit [Ping timeout: 260 seconds] 05:58:01 -!- Ashenzari has joined ##crawl-dev 05:58:02 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:25:27 -!- Mu_ has joined ##crawl-dev 06:45:53 argh, a power cut 06:46:37 Your net connection went down along with the power? It’s annoying when that happens. 06:47:38 Sometimes it stays up, but sometimes power outages seem to affect something along the DSL causing it to drop. 06:48:04 ion, no 06:48:15 my dsl router and homeserver are on an UPS 06:48:27 and the ethernet switch, too 06:48:36 so my link remains just fine 06:49:00 (well, and my laptop has its own battery power source) 06:49:38 Why “argh”? 06:50:04 well, because I only have 40 minutes of ups battery life :> 06:50:22 ah :-) 06:50:37 plus pretty much all other equipment stops working 06:51:46 >< 06:51:48 -headtilt- Sorry to talk shop, but what do you think of boosting the amount of random mutation sources? Spriggans are highly attractive to better players because of their natural escape option, which no other player has. I understand they have Herbivore 3, but their satiation rate is 1/3 of that of all but two races. 06:52:10 Race. Barring Centaurs. 06:52:36 It's hard to get boosted speed outside of Okawaru for a non-spellcasting r/c 06:52:47 Or Trog with Berserk 06:53:01 and Berserk is a bad choice to use to run 06:54:01 alternatively making AC better than EV =l 07:24:59 -!- Zaba has quit [Remote host closed the connection] 07:27:44 -!- edlothiol has joined ##crawl-dev 07:46:09 -!- Zaba has joined ##crawl-dev 08:02:12 @??cyclops 08:02:12 cyclops (08C) | Speed: 7 | HD: 9 | Health: 34-66 | AC/EV: 5/3 | Damage: 35 | Res: 06magic(36), 12drown | XP: 528. 08:02:14 ??cyclops 08:02:15 cyclops[1/2]: They throw large rocks, then close to melee. Those rocks can hurt, be careful if you're a mage. Slow. 08:19:19 -!- hoody has joined ##crawl-dev 08:28:46 -!- moocowpong1 has joined ##crawl-dev 08:58:50 -!- hoody has quit [Remote host closed the connection] 09:11:05 -!- dpeg has joined ##crawl-dev 09:14:32 -!- akhena has joined ##crawl-dev 09:15:11 Hello everyone 09:15:41 akhena: hey 09:15:48 Hello, akhena 09:16:04 I'm back with my problem compiling 09:16:14 I will try to install msysgit 09:16:17 as suggested 09:16:23 But I have a question though 09:16:29 If I understood correctly 09:16:41 cc is a wrapper which calls cl.exe 09:16:45 Is this correct ? 09:18:08 I'm sorry but I have no idea :( 09:18:35 Ok. I'm asking because reading a bit on the net, I was under the impression that cl is the compiler for MSVC++ 09:18:51 Though my compiler is MinGW 09:19:00 So I was a bit confused 09:19:27 I guess I'll just go install msysgit as suggested and hope it works. ;) 09:19:34 Also, one more thing 09:19:43 Ok, I do my development and compilation in linux so I'm not familiar with the windows anvironment 09:19:49 Shoot! 09:20:30 I know my gcc.exe is not in the PATH variable (under Windows). I guess there must be a similar variable under LINUX to let the system know where to look for executables ? 09:20:54 I'm a complete noob with Linux, sorry... 09:21:19 mmyeah, there's an envornment variable called PATH 09:21:33 which specifies where the system should look for stuff that can be executed 09:21:57 I thought that might be my problem, actually. 09:22:10 How do you add a path the this environement variable ? 09:27:24 on linux? 09:28:30 yes 09:29:08 maybe somthing like PATH = whatever_path_I_have ; PATH 09:30:26 ok found someting 09:30:38 Path=$path:/c/my_path 09:30:53 export PATH=$PATH:/new/path 09:31:11 hmm yeah 09:31:17 While msysgit is downloading... 09:31:28 I'm a bit confused now :) 09:31:35 I had a look at some parts of the code 09:31:37 Are you doing this on linux or windows? 09:31:46 Since you're talking about .exe and such 09:31:56 I noticed it had a strong C flavor with some C++ used here and there 09:32:04 I'm doing this on Windows 09:32:21 But I thought I could maybe type tht in my Msys window 09:32:24 ah 09:32:52 if you want to add something to the windows path it's in system settings/environment variables ont he control panel iirc 09:33:15 Yes I know, but... (you now gonna think I'm just crazy) ... 09:33:15 -!- Wolfe_ has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0.1/20110707182747]] 09:33:25 I'm using my company laptop 09:33:33 and I don't have admin rights. :( 09:33:57 So I always have to try to find ways around that. 09:34:11 That's why I don't have MSVC but MinGW with CodeBlocks 09:34:37 Ah, sounds complicated then :( 09:34:41 Anything which doesn't require Admin rights... 09:34:45 Yes it is ! 09:35:04 But I like challenges. ;) 09:35:09 I'm glad I have admin on this computer (also a work laptop, since I should be working) :P 09:35:37 lol 09:35:46 My IT manager is a real pain in the .... 09:36:06 And I'm not supposed to be coding... But hell, I find my ways around problems... 09:36:09 Ours are pretty nice, no port-blocks or anything. 09:36:21 where are you situated? 09:36:28 I'm in Belgium. 09:36:31 U ? 09:37:15 sweden 09:37:42 Nice. I travel a lot actually. I'm a pilot... I'm mostly between Switzerland and the US 09:38:43 Oh, cool. I'm just a CS-student, at my first real CS-related internship for the summer :) 09:39:00 Nice 09:43:24 -!- akhena has quit [Ping timeout: 252 seconds] 09:44:59 -!- moocowpong1 has quit [Quit: moocowpong1] 09:52:19 -!- akhena has joined ##crawl-dev 09:52:33 Are you on the project for a long time ? 09:54:19 No, I'm new aswell 09:54:30 I've never even won a game while playing :) 09:54:47 Ah ok. Already contributed with a patch or something else ? 09:55:13 Think three of my patches have been commited so far :) 09:55:47 Implicit butchering, drop-last, and one with some documentation stuff 09:56:20 Nice. I noticed that the code is very C-like, and not much object oriented. 09:56:35 It's code legacy, I presume... 09:57:13 Myeah 09:57:39 I'm not very comfortable with c++ is general so... 09:57:45 nor C 09:57:58 Oh, ok. :) 09:58:43 When I'll be able to compile this properly, I'll probably try to find a very small bug and fix it. That will force me to dive in the code and get familiar with it. 09:58:55 Yeah, that's a good way to start. 09:59:12 Or find a feature you feel would be neat and add that. 09:59:21 Which is what I did. 09:59:28 Indeed. 10:01:59 We're getting close to 0.9 release so bug fixing is greatly appreciated, when you have something you think is good upload it to the bugtracker and poke one of the older devs so they can try it. 10:03:04 Yes, I understood indeed that 0.9 was close to being released. I'm looking forward to contributing to the project. 10:03:29 I got to go now. It was nice meeting you, and thanks for the help 10:03:37 I let the laptop install msysgit 10:03:45 and I'll give that a try later on. :) 10:04:16 bye :) 10:04:28 -!- akhena has quit [] 10:11:42 -!- hoody has joined ##crawl-dev 10:14:50 -!- jeanjacques has joined ##crawl-dev 10:15:19 -!- hoody has quit [Remote host closed the connection] 10:21:29 -!- ZorbaBeta has quit [Read error: Connection reset by peer] 10:22:04 -!- ZorbaTHut has joined ##crawl-dev 10:36:46 -!- ZorbaTHut has quit [Quit: Leaving] 10:42:20 -!- hoody has joined ##crawl-dev 10:53:58 -!- ainsophyao has quit [Remote host closed the connection] 10:57:10 -!- hoody has quit [Remote host closed the connection] 10:58:53 -!- ainsophyao has joined ##crawl-dev 11:03:21 -!- Guest6581 has quit [Read error: Connection reset by peer] 11:13:11 -!- ixtli has joined ##crawl-dev 11:37:54 -!- Twilight has joined ##crawl-dev 11:38:20 -!- Twilight is now known as Guest12428 11:51:06 -!- upsy has joined ##crawl-dev 11:52:47 -!- ZorbaTHut has joined ##crawl-dev 11:58:44 -!- elliptic has joined ##crawl-dev 12:02:03 -!- petete has joined ##crawl-dev 12:02:15 -!- upsy_ has joined ##crawl-dev 12:02:54 -!- upsy has quit [Ping timeout: 255 seconds] 13:00:29 -!- Garhauk has joined ##crawl-dev 13:16:16 -!- Syraine has quit [Read error: Connection reset by peer] 14:05:43 -!- blabber has joined ##crawl-dev 14:17:12 -!- Textmode has joined ##crawl-dev 14:19:32 -!- MarvinPA_ is now known as MarvinPA 14:19:56 -!- blabber has quit [Quit: leaving] 14:31:17 -!- monqy has joined ##crawl-dev 14:32:37 03elliptic * rd09c4aa67881 10/crawl-ref/ (5 files in 3 dirs): Add option to make new characters start with manual skill training. 14:34:08 03rriegs * r0a498834e99f 10/crawl-ref/source/ (initfile.cc options.h travel.cc): 14:34:08 Adjust autoexploration to favor the discovery of room perimeters and especially 14:34:08 corners. Behavior may be adjusted in init.txt by setting explore_wall_bias = N, 14:34:08 which more heavily favors perimeters for larger N and not at all for N = 0. 14:34:08 03MarvinPA * rb7675004078c 10/crawl-ref/ (docs/options_guide.txt settings/init.txt source/initfile.cc): Add explore_wall_bias to the options guide, default it to 0 for now 14:34:08 03MarvinPA * r5c0df765b8e0 10/crawl-ref/source/dgn-overview.cc: Attempt to improve colouring for good gods you've abandoned on ^O screen 14:43:28 -!- retr0rocket has joined ##crawl-dev 14:43:48 hey I was wondering if there is anyway i can get involved with crawl development? 14:44:03 i have expierence with C++ (junior CS student here) and would love to help 14:44:39 retr0rocket: there's an implementables category on the bug tracker 14:44:53 and also the bug queue, of course 14:45:30 and there are many, many projects that are in various stages of completion from 'cool idea' to 'needs polish before release' 14:47:06 hmm ok i'm kind of a novice when it coems to contributing to projects like this though 14:47:12 any tips/advice? 14:47:56 retr0rocket: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:planning 14:48:14 That's a pretty good place to start I think. Maybe one of the crash bugs there? 14:48:54 retr0rocket: you probably want to pick a project relevant to your interests to start with. so - how long have you been playing crawl? is there some thing you like about it in particular? is there something about it that really annoys you? etc. 14:48:55 right now we're getting ready to release 0.9, so any recent bugs or crashes you spot on the tracker that you think you could submit a patch to fix would be much appreciated 14:49:17 i've been playing crawl this entire summer =) couldnt get into it a couple of years ago 14:49:22 but got addict it now 14:49:29 won twice so far 14:49:37 personally i started by submitting a bunch of really minor tweaks, tiny bugs or spelling mistakes or balance adjustments that i spotted 14:50:09 i got started by making a patch to add variant hats to crawl. top hats, bowlers, fedoras, etc. 14:50:30 And I started by picking up a random feature that I liked, as Eronarn suggested (implicit butchering) 14:51:16 wait do we have variant hats in crawl? 14:51:27 XD all ive seen are wizard hats 14:54:06 nah, it didn't get in, because it was contentious (some people felt it was too silly) 14:54:30 i will probably redo it at some point in the future to make it have no in-game effects, so it can be a purely cosmetic option 15:02:00 im kind of iffy about some races equipment restrictions, it invalidates chei as a viable choice in gods =/ 15:02:11 like how hard is it to get horseshoes for hooves.. 15:02:20 or open faced helmets for kenku 15:03:26 the equipment restrictions make races more varied, it's chei that could do with being changed really 15:03:41 ash has the same problem really 15:04:56 and doesnt chei stop you from enchanting randarts with ponderous? 15:08:31 -!- blackpenguin has quit [Quit: brb] 15:09:04 and is there a correct way to unwield arrows? 15:09:09 i use them for sticks to snakes 15:09:20 and then i usually have to drop them to go back to unarmed 15:09:30 it seems kinda wierd they have a wield command but no unwield 15:09:39 w- unwields things 15:10:05 it's mentioned on the wield screen :P 15:10:10 "Wield which item (- for none, * to show all)?" 15:11:36 ahh on i was specifically looking for the u to unwield them like for the otehr weapons 15:11:59 retr0rocket: some proposals have had chei drop ponderifying armor at all, and just make slowness an innate property that you take on via some invocation 15:12:53 eronarn: or even without an invocation 15:12:56 yea thats what I was thinking and to keep people from switching it off too often just make taking it off a penance 15:13:19 i still like the idea of just tying slowness to piety, yeah 15:13:54 you can just make it an invocation whose strength comes from piety? like doesnt yreds animate dead become screen wide after 3 stars? 15:14:40 i was thinking more have it be entirely passive 15:15:20 hmm i guess that will eliminate ditiching ponderous gear for speed but i guess chei could be nerfed a little 15:15:51 well i'd also like to give him some more interesting abilities to help out, along with that 15:15:57 it would help a lot if step from time worked like a proper escape ability 15:16:04 hmmm but chei already is very interesting 15:16:16 his whole concept is pretty awesome 15:16:27 compared to something like makhleb 15:17:01 interesting but with some weak implementation 15:17:22 what would he get though? 15:17:23 i'd also want to get rid of the stat boosts if possible, hence new abilities 15:17:23 -!- petete has quit [Remote host closed the connection] 15:17:29 ahh 15:17:41 then thats alot to make up for 15:18:31 maybe make bend time like silence 15:18:41 creates a field of slowness around your character 15:18:48 MarvinPA: also the resistances :P 15:18:54 the resistances too, yeah 15:18:54 whhhaa 15:19:01 damn 15:19:06 well, with no ponderous gear you could wear randarts 15:19:11 so that would even out a lot more easily 15:19:16 yea 15:19:17 retr0rocket: a proposal i had was a zeno's paradox ability 15:19:32 zenos paradox closer to you 15:19:33 the slower? 15:19:41 so they can never reach you? 15:19:50 sounds kinda op 15:19:53 marvinpa: I think giving a couple resistances and some small stat boosts is okay... they just shouldn't be as extreme as +15 15:20:11 retr0rocket: well it could be done in multiple ways. for example, vs. projectiles 15:20:21 elliptic: mechanically okay but it's not thematic at all 15:20:37 i say we just bump up the metabolic slow 15:20:41 at max piety you get timeless 15:20:52 unable to sickened, poisoned, and hasted/slowed 15:21:00 no food counter 15:21:08 elliptic: that'd be fine too, yeah 15:21:28 time control abilities, rather than just slow abilities, are other options 15:21:37 -!- blackpenguin has joined ##crawl-dev 15:21:43 for example, one class in TOME has an ability where damage you take is spread across your future, rather than occurring all at once 15:22:04 -!- blackpenguin has quit [Client Quit] 15:22:25 hmm and an emergency technique would be nice 15:22:45 most of the other gods have a get out of jailcard for high piety 15:22:54 well, step from time is supposed to be that 15:23:00 step from time is pretty good 15:23:06 i've not used chei much but it seems to mostly work 15:23:31 it isn't enter the abyss or stacked escape decks but it is more than most gods provide 15:23:46 yeah 15:23:58 -!- blackpenguin has joined ##crawl-dev 15:24:21 chei needs more tactical options based on my experience with him 15:24:45 two tactical abilities isn't enough for you? 15:24:59 eh which two? 15:25:08 when ive been corned with chei 15:25:08 the two that aren't an escape ability 15:25:12 ive always felt that 15:25:18 its either i have a blink scroll 15:25:20 or im fucked 15:25:22 cause icant run 15:25:25 i'd quite like a blink-stuff-to-you invocation still 15:25:44 slowing stuff and dealing damage to everything in sight are both quite strong 15:25:51 and interesting to use 15:26:04 isnt the slow just 1 square adjacent though? 15:26:07 blink-stuff-to-you would be useful maybe, but what's the thematic justification 15:26:18 black hole 15:26:20 "time skip" or something, dunno 15:27:00 being able to slow down a region of time could be interesting 15:27:18 "temporal distortion" 15:27:20 you fill up an area with 'slowness', and the size of the area determines just how slow it is 15:27:23 id really like the region of slowness idea 15:27:24 or whatever 15:27:33 combined with the silence aoe 15:27:33 so either a large AOE slow, or a pinpointed huge slow 15:27:42 that might be too difficult 15:27:50 i was thinking of just using silence convept 15:27:56 and slow everything around you permanetly 15:28:06 marvinpa: actually, a low-duration step from time sort of has the effect of blinking monsters to you 15:28:26 hmhm 15:28:51 actually, what about: what i just said except make it 'congeal time' 15:28:57 would it be distinct enough to be a seperate ability? low duration, lower piety cost? 15:29:12 and it wouldnt if they are centaurs 15:29:14 and have it both slow things, and protect them from damage 15:29:17 would save coding effort that way, too :P 15:29:19 they would just keep shoot things 15:29:27 marvinpa: yeah :P 15:29:34 so an AOE slow that doesn't protect them much, or a single target paralyze that also renders them totally immune to damage 15:29:54 marvinpa: try it out sometime... I did some experimenting with this when I was trying to find a better felid death effect 15:30:04 i think that would be an interesting effect since you might actually be OK with being caught inside it too 15:30:05 cool, i'll have a play with it in a bit 15:30:09 and it wasn't great for that, but it was an interesting effect anyway 15:31:07 oh also, https://crawl.develz.org/mantis/view.php?id=4014 <- should i push this to trunk? 15:31:20 it looks like it adds some good functionality 15:31:33 and it's been sat rotting on mantis for a while 15:32:39 hm, autopicking up ego daggers for throwing is not so useful though 15:33:33 I don't understand the intended uses 15:34:14 automatically picking up ego stuff for your skills, i guess 15:34:27 i'm not sure how useful all of it would be 15:35:32 but getting sandblast/s2s items is nice, i've used lua for that in the past 15:35:56 i guess i could just grab the bits out of it that are nice and keep them in my own rc :P 15:37:19 part of the problem is that you usually don't want to use the same options for stuff like this for the entire game 15:37:34 yeah, true 15:37:50 like, automatically picking up helmets/gloves etc would be nice but not once you already have them 15:38:04 or picking up all darts 15:38:27 hmm 15:38:47 i guess i'll leave it be for the moment, definitely tempted to steal the sandblast functionality though :P 15:41:29 I'd tend to say that the correct direction to go with autopickup improvements is some sort of autopickup configuration menu in-game 15:41:57 yeah, i think there is an implementable up for that now 15:55:36 -!- retr0rocket has quit [Ping timeout: 252 seconds] 16:03:39 -!- ixtli has quit [Ping timeout: 255 seconds] 16:07:03 -!- ixtli has joined ##crawl-dev 16:23:31 -!- hoody has joined ##crawl-dev 16:28:30 -!- hoody_ has joined ##crawl-dev 16:29:28 -!- ainsophyao has quit [Remote host closed the connection] 16:30:29 -!- ainsophyao has joined ##crawl-dev 16:32:18 -!- hoody has quit [Ping timeout: 276 seconds] 16:46:52 -!- elliptic has quit [Ping timeout: 250 seconds] 16:48:41 -!- elliptic has joined ##crawl-dev 16:52:12 Anyone know where sorear vanished to? Haven't seen him in months I think... 16:55:36 !seen sorear 16:55:36 I last saw sorear at Sat Jun 11 22:05:05 2011 UTC (7w 2d 23h 50m 31s ago) parting ##crawl-dev with message chanpart. 16:56:12 -!- hoody has joined ##crawl-dev 16:58:40 -!- hoody_ has quit [Ping timeout: 252 seconds] 16:59:02 Twinge: still around, but not doing crawl stuff 17:00:46 -!- hoody has quit [Ping timeout: 264 seconds] 17:00:54 Ah. He's been gone from #adom as well. 17:07:26 -!- retr0rocket has joined ##crawl-dev 17:14:23 -!- casmith789 has joined ##crawl-dev 17:38:11 -!- ainsophyao has quit [Remote host closed the connection] 17:42:32 -!- syllogism has quit [] 17:58:52 -!- timecircuits has quit [Quit: Leaving.] 17:59:33 -!- timecircuits has joined ##crawl-dev 18:02:41 -!- retr0rocket has quit [] 18:20:31 -!- moocowpong1 has joined ##crawl-dev 18:26:00 -!- moocowpong1 has quit [Quit: moocowpong1] 18:48:04 -!- Wensley_ has joined ##crawl-dev 18:49:46 -!- Wensley has quit [Ping timeout: 252 seconds] 18:49:53 -!- Wensley_ is now known as Wensley 18:54:13 -!- elliptic has quit [Ping timeout: 255 seconds] 18:56:33 -!- elliptic has joined ##crawl-dev 19:24:09 03elliptic * r734e20c3f067 10/crawl-ref/source/dat/database/monspeak.txt: Fix a typo. 19:29:49 -!- upsy_ has quit [Quit: Leaving] 19:37:24 -!- moocowpong1 has joined ##crawl-dev 20:02:54 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:30:58 -!- ixtli has quit [Ping timeout: 252 seconds] 20:33:46 -!- ixtli has joined ##crawl-dev 20:54:13 -!- evilmike has joined ##crawl-dev 20:57:03 -!- hoody has joined ##crawl-dev 20:58:51 -!- Wensley has quit [Ping timeout: 255 seconds] 21:16:09 03MarvinPA * r442af132e916 10/crawl-ref/source/art-data.txt: Fix missing details from the descriptions of some jewellery unrands 21:16:10 03dolorous 07stone_soup-0.9 * r9bc750afe684 10/crawl-ref/source/describe.cc: For unrandarts with no description, display the item base type description. 21:16:10 03MarvinPA 07stone_soup-0.9 * r4eb85e47bb1c 10/crawl-ref/source/ (mgen_data.h spl-summoning.cc): Use fake_abjuration for Simulacra 21:16:20 03elliptic 07stone_soup-0.9 * rbd43a37964e0 10/crawl-ref/ (5 files in 3 dirs): Add option to make new characters start with manual skill training. 21:16:20 03MarvinPA 07stone_soup-0.9 * r060128ffe4ca 10/crawl-ref/source/art-data.txt: Fix missing details from the descriptions of some jewellery unrands 21:31:10 -!- Wensley has joined ##crawl-dev 21:51:31 -!- Pacra has joined ##crawl-dev 21:59:45 -!- moocowpong1 has quit [Quit: moocowpong1] 22:14:33 gowby (L5 HECj) ERROR in 'tileview.cc' at line 916: non-door tile (Ossuary) 22:15:10 !lg gowby crash -log 22:15:10 Unknown selector: verb 22:15:17 !lg gowby -crash -log 22:15:18 Malformed argument: -crash 22:15:27 !lg gowby crash 22:15:27 Unknown selector: verb 22:15:35 dur 22:15:40 !lm gowby crash -log 22:15:41 1. gowby, XL5 HECj, T:4517 (milestone): http://crawl.develz.org/morgues/0.8/gowby/crash-gowby-20110803-031427.txt 22:34:42 -!- edlothiol has quit [Ping timeout: 255 seconds] 22:52:05 -!- jeanjacques has quit [Ping timeout: 276 seconds] 22:55:51 -!- Pacra has quit [Ping timeout: 255 seconds] 23:02:43 -!- Guest12428 has quit [Read error: Connection reset by peer] 23:11:22 -!- Twilight has joined ##crawl-dev 23:11:48 -!- Twilight is now known as Guest64702 23:20:35 -!- Pacra has joined ##crawl-dev 23:23:31 -!- ainsophyao has joined ##crawl-dev 23:24:42 Duvessa did not berserk when met after Dowan's death (https://crawl.develz.org/mantis/view.php?id=4350) by Kyrris 23:59:39 -!- ainsophyao has quit [Remote host closed the connection]