00:03:20 Pre-release branch on crawl.develz.org updated to: 0.9-b1-29-gc0c5ec4 (32) 00:10:01 Unstable branch on crawl.akrasiac.org updated to: 0.10-a0-32-gba154dc (32) 00:12:27 -!- hoody has quit [Remote host closed the connection] 00:12:48 -!- Pacra has quit [Ping timeout: 255 seconds] 00:18:33 Windows builds of pre-release branch on crawl.develz.org updated to: 0.9-b1-29-gc0c5ec4 00:32:15 -!- valrus has joined ##crawl-dev 00:35:47 -!- Pacra has joined ##crawl-dev 00:56:45 -!- valrus has quit [Remote host closed the connection] 01:12:08 -!- moocowpong1 has quit [Quit: moocowpong1] 01:34:54 -!- syllogism has joined ##crawl-dev 01:45:41 -!- Zaba has quit [Ping timeout: 240 seconds] 01:52:08 -!- Zaba has joined ##crawl-dev 02:01:04 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 02:01:42 -!- Pacra has quit [Ping timeout: 255 seconds] 03:04:52 -!- bhaak_ is now known as bhaak 03:42:48 -!- ainsophyao has joined ##crawl-dev 04:04:52 -!- monqy has quit [Quit: hello] 04:15:08 -!- Mu_ has joined ##crawl-dev 05:06:04 -!- edlothiol has joined ##crawl-dev 05:16:47 -!- Zaba has quit [Ping timeout: 240 seconds] 05:18:31 -!- Zaba has joined ##crawl-dev 05:22:43 moin 05:27:43 -!- bmh has quit [Quit: bmh] 05:29:54 -!- Zaba has quit [Ping timeout: 252 seconds] 05:31:41 -!- Zaba has joined ##crawl-dev 05:41:59 -!- bmh has joined ##crawl-dev 05:45:42 -!- ais523 has joined ##crawl-dev 05:48:05 -!- bmh has quit [Quit: bmh] 05:54:51 -!- Ashenzari has quit [Ping timeout: 260 seconds] 05:55:48 -!- Ashenzari has joined ##crawl-dev 05:55:48 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:08:40 -!- edlothiol has quit [Quit: edlothiol] 06:14:31 -!- Ashenzari has quit [Ping timeout: 276 seconds] 06:15:17 -!- Ashenzari has joined ##crawl-dev 06:15:17 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:15:52 -!- ainsophyao has quit [Remote host closed the connection] 06:15:59 -!- ainsophyao has joined ##crawl-dev 06:20:30 -!- upsy has joined ##crawl-dev 06:24:38 Crash on firing a nemelex deck orb. (https://crawl.develz.org/mantis/view.php?id=4314) by Kyrris 06:24:49 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:25:43 -!- Ashenzari has joined ##crawl-dev 06:25:43 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:34:28 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:35:25 -!- Ashenzari has joined ##crawl-dev 06:35:25 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:44:57 Kyrris (L8 KoAr) (D:6) 06:44:58 -!- Ashenzari has quit [Ping timeout: 258 seconds] 06:45:50 -!- Ashenzari has joined ##crawl-dev 06:45:51 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:55:26 Kyrris (L8 KoAr) (D:7) 06:55:28 -!- Ashenzari has quit [Ping timeout: 252 seconds] 06:56:32 -!- Ashenzari has joined ##crawl-dev 06:56:32 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 07:04:38 -!- bmh has joined ##crawl-dev 07:04:43 -!- bmh has quit [Changing host] 07:04:43 -!- bmh has joined ##crawl-dev 07:05:29 * elderman is back (gone 12:52:44) 07:07:41 -!- bmh has quit [Client Quit] 07:12:31 03galehar 07stone_soup-0.9 * rcfc5f605d49e 10/crawl-ref/source/spl-summoning.cc: Fix animate skeleton. 07:12:31 03galehar 07stone_soup-0.9 * rfca9b0b45705 10/crawl-ref/source/item_use.cc: Fix incorrect wrapping in the firing prompt (#4078). 07:12:32 03galehar 07stone_soup-0.9 * rd22a62a9329f 10/crawl-ref/source/mon-project.cc: Fix a crash with the Orb card (blmarket #4313). 07:12:32 03galehar 07stone_soup-0.9 * r24a6fa35f026 10/crawl-ref/source/delay.cc: Fix the summon check for skipping announce message. 07:12:35 03galehar * r1d0f18237ded 10/crawl-ref/source/mon-project.cc: Fix a crash with the Orb card (blmarket #4313). 07:12:36 03galehar * reb8e7a6ec860 10/crawl-ref/source/delay.cc: Fix the summon check for skipping announce message. 07:12:36 03galehar * r7706ab8ab637 10/crawl-ref/source/item_use.cc: Fix incorrect wrapping in the firing prompt (#4078). 07:12:37 03galehar * r287ae3af8415 10/crawl-ref/source/spl-summoning.cc: Fix animate skeleton. 07:19:31 -!- Textmode has joined ##crawl-dev 07:26:53 -!- Textmode has quit [Ping timeout: 250 seconds] 07:38:48 -!- evilmike has quit [Quit: :(){ :|:& };:] 07:51:10 -!- bmh has joined ##crawl-dev 07:55:43 hi 08:14:48 hi bmh, do you still want that core dump? 08:15:11 elderman: please. It'll be useful to inspect the state. Let me just turn on the account 08:15:50 it's enabled. The port is 404 08:15:57 ok, let me give it a try 08:16:03 thanks 08:16:28 by the way, the command you gave me ended simply in the address of the home folder 08:16:38 is that right, or should I define the destination file name? 08:17:02 scp core elderman@ch4n.org:~/. -P 404 08:17:13 that should be the full command. 08:17:30 yeah, slightly different syntax for me 08:18:12 sweet. There it goes. 08:18:31 what fun to have your own server 08:18:33 03galehar * r919a8930812c 10/crawl-ref/source/describe.cc: Don't show the actions prompt from the resist screen (#3986). 08:18:33 03galehar * rfd9fd0cfe52a 10/crawl-ref/source/delay.cc: Revert "Silently return instead of asserting if seen_context is invalid." 08:18:33 03galehar 07stone_soup-0.9 * r0f41f94d204b 10/crawl-ref/source/describe.cc: Don't show the actions prompt from the resist screen (#3986). 08:18:56 I use it for my e-mail, blog, git repositories, and sometimes as a build server 08:19:18 and it's not too much of a pain to maintain and keep secure? 08:19:37 not really. I update it every once in a while. Wordpress is probably the least secure thing I have on there 08:20:40 My ISP in England was ok with running a private server from home. Not sure the same is true of bouygues 08:20:54 bouygues? 08:21:01 French telecom 08:21:44 -!- Textmode has joined ##crawl-dev 08:21:53 given that you're in Paris, by travel time you're probably the nearest person on this channel to me. 08:22:37 as long as your ISP isn't blocking ports, they're probably unlikely to notice a server unless you're grinding through a lot of bandwidth 08:22:47 I used to live in London, too 08:22:54 where abouts? 08:22:59 ooh dear! 08:23:06 I lived in 14 different places in 6 years 08:23:12 it was a bit of a nightmare 08:23:42 I spent a lot of time in West London around the Hammersmith area 08:24:05 nice part, except on weekends when you can't get a train anywhere 08:24:17 My favourites were Hackney 08:24:19 and Deptford 08:24:39 hrm… who is the tiles maintainer? 08:24:46 eldothiol? 08:30:27 Done. 08:30:32 great! thanks 08:30:46 Let me know if there's anything else I can do to help track this down 08:31:06 ack, I forgot to build the binary 08:31:12 what checkout were you on? 08:31:22 Looking back at the bug report 08:31:49 0.10-a0-27-g06019c7 08:31:54 did you seen the new comment 08:32:02 no, I haven't looked at mantis 08:32:07 A guy who thinks he had the same problem 08:32:33 But it looks to me that he only has the same symptoms 08:32:43 link please? I'm not seeing it in the browser 08:33:03 https://crawl.develz.org/mantis/bug_view_advanced_page.php?bug_id=4311 08:33:11 That's the mantis page for my bug report 08:33:23 His is at https://crawl.develz.org/mantis/view.php?id=4295 08:33:55 But he has some technical suggestions for fixing it that might be relevant 08:33:57 I can't tell 08:34:50 great, if it's related that it isn't the abyss :) 08:35:58 yes... I think galehar fixed his problem, though, which triggered on using decks of cards in game 08:38:03 * elderman is away: Lunching. 08:38:34 -!- bmh has quit [Quit: bmh] 08:44:27 -!- Textmode has quit [Ping timeout: 250 seconds] 09:12:16 03galehar * r9a8b7638d560 10/crawl-ref/source/tilepick.cc: Fix the autofight tile not being displayed. 09:12:16 03galehar * r9b05da59b730 10/crawl-ref/source/abyss.cc: Clear map knowledge when abyss shifts. 09:12:27 03galehar 07stone_soup-0.9 * rb734a99d3c5a 10/crawl-ref/source/tilepick.cc: Fix the autofight tile not being displayed. 09:26:31 -!- blabber has joined ##crawl-dev 09:43:44 -!- jeanjacques has joined ##crawl-dev 10:09:43 " display is poorly formatted (https://crawl.develz.org/mantis/view.php?id=4315) by reid 10:27:01 -!- bmh has joined ##crawl-dev 10:27:17 hey 10:28:00 -!- bmh has quit [Changing host] 10:28:00 -!- bmh has joined ##crawl-dev 10:31:42 -!- blabber has quit [Quit: leaving] 10:32:00 * elderman is back (gone 01:53:56) 10:50:13 03galehar * r119e82d221d2 10/crawl-ref/source/skills.cc: Don't show skill level up hint at game start. 10:50:14 03galehar * r3492a2778aa6 10/crawl-ref/source/skill_menu.cc: Don't show mode and focus switches in tutorial and hints modes. 10:50:14 03galehar 07stone_soup-0.9 * rd959baafb1fe 10/crawl-ref/source/skills.cc: Don't show skill level up hint at game start. 10:50:24 03galehar 07stone_soup-0.9 * r91d938603150 10/crawl-ref/source/skill_menu.cc: Don't show mode and focus switches in tutorial and hints modes. 10:59:48 -!- gnsh has joined ##crawl-dev 11:01:08 -!- MarvinPA_ has joined ##crawl-dev 11:02:30 -!- Guest23526 has quit [Read error: Connection reset by peer] 11:02:54 -!- Guest23526 has joined ##crawl-dev 11:03:53 i updated the 0.9 plan page a bit, added a couple of things we should try and get fixed for release 11:04:21 and got to cross out lots of things that have been implemented, which is nice :) 11:04:56 -!- MarvinPA has quit [Ping timeout: 260 seconds] 11:05:01 -!- MarvinPA_ is now known as MarvinPA 11:09:48 -!- Pacra has joined ##crawl-dev 11:25:07 HUD does not redraw properly after using a potion of experience (https://crawl.develz.org/mantis/view.php?id=4316) by MarvinPA 11:45:48 -!- Pacra has quit [Ping timeout: 255 seconds] 11:49:43 -!- monqy has joined ##crawl-dev 11:52:43 !tell galehar I'm working on updating the tutorial for the "pocket knife". (Could still use a better name." 11:52:43 ghallberg: OK, I'll let galehar know. 11:59:26 !tell galehar I just noticed that the descript for the old knife item is "survival knife", useful? 11:59:26 ghallberg: OK, I'll let galehar know. 12:02:41 !tell galehar Utility knife? Also, posting a patch for the tutorial/hints fixes for butchering. 12:02:42 ghallberg: OK, I'll let galehar know. 12:04:45 Is anyone around? 12:05:41 yes 12:06:30 bmh: I've got a patch that should be applied before we ship 0.9, is there a branch or something I should test it with or do I just go with the regular master? 12:06:52 ghallberg: that I don't know. 12:07:34 you could checkout the stone_soup-0.9 branch and test it on that 12:07:51 thanks for looking at the tutorial stuff :) 12:08:18 MarvinPA: Ok, where can I find the address for that branch? 12:09:13 you should just be able to do git checkout stone_soup-0.9 origin/stone_soup-0.9 to get it 12:10:50 although it's probably best just to apply it to master, anyway 12:11:25 I wrote it for master, just wanted to check that it works for 0.9 aswell 12:11:58 ah cool 12:19:08 -!- Textmode has joined ##crawl-dev 12:23:58 -!- elderman has quit [Quit: Leaving] 12:28:32 Ok, posted it on Mantis. 12:52:21 -!- moocowpong1 has joined ##crawl-dev 13:18:30 bmh: do you know if the claim that you should "move in a direction slightly off from a compass direction as you're more likely to miss the [abyss] exit if you keep heading solely in a compass direction" is actually true? 13:19:04 i thought that was one of crawl's great misconceptions but hints mode claims it's the case 13:19:26 oh, brb, dinner 13:32:54 -!- galehar has joined ##crawl-dev 13:33:03 !seen bmh 13:33:04 galehar: You have 3 messages. Use !messages to read them. 13:33:04 I last saw bmh at Sun Jul 24 17:06:52 2011 UTC (1h 26m 11s ago) saying ghallberg: that I dont know. on ##crawl-dev. 13:33:12 !messages 13:33:13 (1/3) ghallberg said (1h 40m 29s ago): I'm working on updating the tutorial for the "pocket knife". (Could still use a better name." 13:33:19 !messages 13:33:19 (1/2) ghallberg said (1h 33m 53s ago): I just noticed that the descript for the old knife item is "survival knife", useful? 13:33:25 !messages 13:33:26 (1/1) ghallberg said (1h 30m 44s ago): Utility knife? Also, posting a patch for the tutorial/hints fixes for butchering. 13:33:43 ghallberg: thanks for doing that! 13:33:58 survival knife sounds cool 13:34:31 galehar: i've applied that patch locally, fixing up a couple of other hints mode things and then i'll push it 13:34:32 galehar: A bit modern for my taste... 13:34:49 also, while you're at it with the tutorial, the 4th one (spellcasting) needs some tweaks too 13:34:54 MarvinPA: awesome 13:34:55 hints mode has some out-of-date info about skill training and the skill menu, too 13:35:06 Yeah, I know 13:35:37 i'll add a mention of that to the 0.9 plan in a sec, and anything else i spot 13:36:59 MarvinPA: I've been poking around in wizmode, and cannot get the abyss to do anything remotely resembling wrapping 13:37:07 What's left to do about that: updating skill menu help with focus info, removing skill training from the 4th tutorial (just give spellcasting at start) and update hints messages 13:38:08 moocowpong1: cool, i'll remove the hints mode mention then, seems like that's just a weird abyss myth :P 13:38:31 could be that it was true in the past, but it sure doesn't seem to be in 0.8 13:39:08 yeah, i think that's the case, from what others have said it sounds like it hasn't been true for a very long time 13:42:54 abyss wrapping? Like walking in the same direction and ending up at the same place? 13:43:01 yeah 13:43:31 the wiki said it was like that until I fix it not long ago. When I asked about it, kilobyte said it has been changed in 2002 or something. 13:44:21 I think hints mode is more recent than that... 13:44:27 heh, yeah 13:44:41 i think it's something that's been in the learndb for so long that everyone believed it 13:44:53 since everyone knows you can't trust the wiki, but you can trust the learndb! :P 13:45:15 .learn add badlearndb 13:49:03 what happened in NetHack is that NAO took over the wiki, and that motivated people to fix it to be more accurate 13:51:31 -!- Garhauk has joined ##crawl-dev 13:52:48 NH is different. They don't have to deal with obsolete information. 13:54:40 oh, we do 13:54:50 we're discovering new things about the game every few days at the moment 13:54:54 even though it's seven years old 13:57:54 really? that's fun. 13:58:44 but it's really a different process, documenting all the quirckness of NH or the everchanging crawl 13:59:07 NAO? 13:59:27 ghallberg: nethack.alt.org, the most popular NetHack public server 13:59:35 Ok :)( 13:59:38 :)* 13:59:38 sort-of NetHack's equivalent to CAO 13:59:56 there's a tournament on at the moment, so there's a lot of attention on the game 14:00:00 I guess we need to reach a more stable state before a wiki makes sense... 14:00:17 03ghallberg 07stone_soup-0.9 * red7891809bba 10/crawl-ref/source/ (3 files in 3 dirs): Fixed tutorial and hints for implicit butchering and removed knives from item descriptions. 14:00:23 03ghallberg * r0efe31abbbfc 10/crawl-ref/source/ (3 files in 3 dirs): Fixed tutorial and hints for implicit butchering and removed knives from item descriptions. 14:00:23 03MarvinPA * r512f42430690 10/crawl-ref/source/dat/des/branches/pan.des: Give random pan lord vaults a chance of containing an exit 14:00:23 03MarvinPA * r59dab2a9927b 10/crawl-ref/source/hints.cc: Fix some more hints mode messages 14:00:23 03MarvinPA 07stone_soup-0.9 * r3ef953b25752 10/crawl-ref/source/hints.cc: Fix some more hints mode messages 14:01:19 Thanks MarvinPA and ghallberg! 14:02:00 MarvinPA: <3 14:02:29 I... think I need to get some pizza or something... 14:05:33 -!- Pacra has joined ##crawl-dev 14:11:35 -!- upsy has quit [Quit: Leaving] 14:16:00 misformatted message history footer (https://crawl.develz.org/mantis/view.php?id=4317) by reid 14:19:13 -!- Wensley has joined ##crawl-dev 14:30:04 !tell bmh how about something like that for smoother abyss morphing? http://pastebin.com/N7MJz9Jp 14:30:05 galehar: OK, I'll let bmh know. 14:38:18 -!- upsy has joined ##crawl-dev 14:52:42 -!- jordan7hm has joined ##crawl-dev 14:59:21 -!- edlothiol has joined ##crawl-dev 15:02:09 03MarvinPA * rf8e660edd90c 10/crawl-ref/source/dat/des/variable/altar.des: Don't place Xom vaults with chaos weapons on D:1 15:02:10 03MarvinPA * r063f2cc9a33a 10/crawl-ref/source/ghost.cc: Restore Symbol of Torment to poor, deprived pan lords 15:02:10 03MarvinPA 07stone_soup-0.9 * r6c44deeaf6af 10/crawl-ref/source/dat/des/variable/altar.des: Don't place Xom vaults with chaos weapons on D:1 15:02:17 03MarvinPA 07stone_soup-0.9 * r68bdc71b9a50 10/crawl-ref/source/ghost.cc: Restore Symbol of Torment to poor, deprived pan lords 15:21:20 Misspelling of "Dunsany" (https://crawl.develz.org/mantis/view.php?id=4318) by ezeverd 15:30:08 03galehar * rd716fcc3bb3f 10/crawl-ref/source/skill_menu.cc: Fix screen not properly redrawn after potion of experience (#4316). 15:30:18 03galehar * rc0b2f151fe1f 10/crawl-ref/source/message.cc: Fix misformatted message history footer (#4317). 15:32:07 03galehar 07stone_soup-0.9 * r020b34c5b10a 10/crawl-ref/source/skill_menu.cc: Fix screen not properly redrawn after potion of experience (#4316). 15:32:18 03galehar 07stone_soup-0.9 * r180cd77de893 10/crawl-ref/source/message.cc: Fix misformatted message history footer (#4317). 15:32:45 galehar: Good work :) 15:44:33 does there exist a simple way to specify the on-hit message for beams? right now when you get hit by a catoblepas' breath the message reads "The blast of calcifying dust hits you!" and I'd like it to read "The blast of calcifying dust scours you!" ...a pretty trivial change, I acknowledge :P 15:47:19 Wensley: Doesn't look like it, mon-project-cc has "hits you!" hard coded. 15:47:26 .cc* 15:47:33 ah well, thanks for looking :) 15:47:57 Though... 15:48:20 It's possible to add a special case for it but I don't think we should :) 15:48:30 yeah, I think that would be a little silly :) 15:49:07 but maybe we could generalize it? "the bolt of fire scorches you!" and so on 15:49:11 Add a feature request on the wiki and we could maybe refactor all of it for 0.10. 15:49:50 Exactly, flavour is fun, I have no idea how much work it is and it's sleepy time now. 15:49:53 Nightie. 15:50:39 night 15:54:01 -!- ais523 has quit [Remote host closed the connection] 16:04:26 nokkonen (L18 SETm) ASSERT(in_bounds(where)) in 'misc.cc' at line 1099 failed. (Shoals:4) 16:09:40 oh, there's that step from time crash again 16:09:56 looks like it must be something with reaching weapons? 16:21:50 -!- hoody has joined ##crawl-dev 16:27:07 -!- upsy has quit [Quit: Leaving] 16:29:16 I've just made the final tweak to the catoblepas, any devs around bored enough to apply it? :) 16:30:38 -!- upsy has joined ##crawl-dev 16:33:33 -!- ZChris13 has joined ##crawl-dev 16:50:22 -!- hoody has quit [Remote host closed the connection] 16:54:55 -!- hoody has joined ##crawl-dev 16:56:31 -!- MarvinPA_ has joined ##crawl-dev 16:57:42 galehar: your modification is to do the morph but apply it gradually, right? 16:57:42 bmh: You have 1 message. Use !messages to read it. 16:58:08 !messages 16:58:08 (1/1) galehar said (2h 28m 3s ago): how about something like that for smoother abyss morphing? http://pastebin.com/N7MJz9Jp 16:58:42 galehar: I should state that I have no commitment to the current behavior. It is too choppy. 16:58:46 -!- bjo has joined ##crawl-dev 16:59:51 -!- MarvinPA has quit [Ping timeout: 258 seconds] 17:00:29 galehar: I also need to add some code to handle shatter in the abyss 17:01:35 at the moment, shatter is undone at the first abyss shift 17:05:38 -!- upsy has quit [Quit: Leaving] 17:10:33 -!- hoody has quit [Remote host closed the connection] 17:12:12 -!- hoody has joined ##crawl-dev 17:26:54 Is there any way to add code snippets to the text files, e.g. adding to monspeak.txt to make a special case? Or alternatively, does anyone know where monspeak.txt is called from for friendly mob speach? 17:27:08 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 17:39:03 -!- edlothiol has quit [Ping timeout: 255 seconds] 17:41:42 oh, apparently you can still get octopodes in 0.9 with random characters 17:41:53 haha 17:41:59 i can't believe that bug happened again 17:42:03 that happens with reavers and stuff too and i have no idea how to fix it 17:42:15 MarvinPA_: you need to disallow them as random choices 17:42:31 this uses a totally different code path than banned 17:42:31 i thought i did, reavers have no valid species combos 17:42:33 oh 17:42:34 ugh 17:43:04 MarvinPA_: if you look at the LO merge branch i did 17:43:14 i fixed it there 17:43:26 i can't recall offhand what file i modified but it should be in one of the commits there 17:43:57 basically just find where it does the random race and 'if race == SP_OCTOPODE (get a new race)' 17:44:33 oh, _is_random_species i guess 17:45:47 oh or not 17:49:20 …why shouldn't you be able to get octopodes as random species? 17:49:45 they're supposed to be disabled for 0.9 17:50:07 really? are they considered unfinished? 17:50:30 bmh: back 17:50:49 not as such but there were some ideas to polish them a bit more before release i think 17:50:50 galehar: hey -- dozing off shortly 17:50:56 okay 17:50:59 bmh: ok, me too 17:51:35 galehar: I haven't bothered compiling that patch, is my reading of it correct? 17:51:41 yes 17:52:24 I think vaults could be shifted too like normal but with a lower chance, instead of the special case to erase them 17:52:51 mhmm 17:52:53 and shiftings could be reduced too 17:53:14 I'm mostly concerned about vaults being mangled before the player sees them 17:53:39 could make the chance relative to distance to player 17:53:50 more likely as you close in 17:54:04 moocowpong1: the situation is that they're not awful, and could have gone in in their current state, but will likely be getting changed at some point 17:54:09 I think that's a bad behavior. 17:54:19 so the decision was made to push them back a version for more polish, bugtesting, etc. 17:54:29 Suppose there's a difficult rune vault. So you stand outside of it and wait for the walls to come down. 17:54:34 also, morphing speed can be variable. Changing the base 1/40 chance is very noticeable 17:55:18 vaults could radiate stability 17:55:21 bmh: except with the risk of shifts, you're not likely to hang around with the rune in sight 17:55:48 vaults are unshifty (not completely), and radiate this for a bit around them, but it falls off rapidly 17:56:08 http://i.imgur.com/teDjr.png <-- is this the correct behavior for fire storm? 17:56:14 it could only start to decay from a distance <= 10. So when the player reaches it, decay has just started 17:56:16 the targeting radius looks off 17:56:40 galehar: interesting idea. I think we can go a long way to make it less jittery 17:56:42 galehar: that's a good idea 17:56:50 I'd also like to generalize the level builder for reuse elsewhere 17:57:12 I'd like to make it functional 17:57:57 with lugonu's wrath: fast morphing . Should be fun. 17:59:11 I'd like to stay away from the abyss until after others have poked at it a bit 17:59:40 also, why is abyss morphing called from player_reacts instead of world_reacts? 17:59:56 galehar: i think a 'roil' effect would be great for lugonu 18:00:02 bmh: ok, I'll have my way with the abyss then :P 18:00:07 you could make some 'wrath' vaults 18:00:16 galehar: great. As long as you make it objectively better. 18:00:18 very rare normally in the abyss, but if lugonu is mad, one could shift and appear right around you! 18:00:39 like a great maw with eldritch tentacles surrounding it 18:00:42 sweet. I just got a tiles crash 18:01:17 bmh: _abyss_generate_new_area is shifting, right? 18:01:20 or a wall boils away to nothing, and a bunch of demons pour out of a little 1x1 area, as fast as they can move 18:01:28 'infinite horde' 18:01:34 galehar: __abyss_generate_new_area is old sytle abyss shifting 18:02:11 bmh: about firestorm, no. I believe this bug appeared when I applied the new cloud targetting to tiles. 18:02:27 ok 18:02:38 http://pastebin.com/6Yup0J5y crashlog 18:03:16 other than lugonu's wrath, what parameters could be used for abyss shifting speed? 18:03:34 time spent in the abyss, if we want it to get harder over time? 18:03:41 -!- MarvinPA_ is now known as MarvinPA 18:03:42 Tension? 18:04:17 -!- hoody_ has joined ##crawl-dev 18:04:19 Increasing morphing speed with time spent is a great idea 18:04:20 abyss shifting as Lugonu's heartbeat? 18:04:27 -!- hoody has quit [Read error: No route to host] 18:05:45 A small feature I'm hoping to knock out this week is pit traps. 18:05:57 Longer term I'd like to add some procedurally generated graphics to tiles. 18:06:12 sounds great 18:06:15 what for? 18:06:19 mutations! :D 18:07:08 galehar: high level tloc miscasts could make you a 'beacon' in the abyss, marking you as someone who interferes with space/time and should be punished 18:07:29 galehar: floors and walls are probably the easiest 18:07:48 what about blood? 18:07:49 the cobblestone floor tiles are just begging to be replaced with seamless worley noise 18:08:25 I haven't put any thought into it 18:08:44 -!- MarvinPA_ has joined ##crawl-dev 18:08:57 I have no idea how tiles is implemented. It's just writing a bunch of PNGs out to the screen, right? 18:09:22 no, it's not that simple 18:09:29 it uses opengl 18:09:59 oh. If I can use the pixel shader I should be able to do clever things :) 18:10:10 bmh: tome already has weather!! clouds!!!! 18:10:21 hey, you could do real water in shoals 18:10:23 Eronarn: tome? 18:10:30 Tome 18:10:38 TOME, Tales of Maj'Eyal, a roguelike 18:10:39 is it some other roguelike? 18:10:41 -!- MarvinPA has quit [Ping timeout: 240 seconds] 18:10:42 ok 18:10:45 ??tome 18:10:45 I don't have a page labeled tome in my learndb. 18:10:48 yeah, real shoals water would be nice 18:10:59 maj'eyal? wha 18:11:18 I should probably spend my brief time in unemployment'ville working on my own procedural generation project... 18:11:49 and code use 3D real time animation for tornado 18:12:13 *us 18:12:22 A Dungeon Keeper style UI would be fun/useless for crawl 18:12:52 it would be more like wizardry 18:13:08 MarvinPA_: they removed all of the middle earth branding a while ago 18:13:18 oh, huh 18:13:23 the game has basically totally reinvented itself 18:13:32 it's more different from what it used to be than dcss is from dungeon crawl 18:14:25 Eronarn: the graphics are sort of weak 18:15:08 bmh: you are probably seeing screenshots of the old ones. the new ones are quite different 18:15:10 Is there a team behind Tome or one DF-like hackergod? 18:15:17 ah, where can I find the new ones? 18:15:19 they got an entirely new tileset, mostly done by the same (good) person 18:15:22 oh hm, i guess i did play this a bit 18:15:29 the screenshots look familiar at least 18:15:56 I really want a solid domain language for defining procedural graphics. 18:16:19 omfg, the screenshots are still hilariously out of date 18:17:18 current TOME: http://forums.te4.org/download/file.php?id=500 18:17:31 that's fairly OK looking 18:17:43 huge leap over what they have posted 18:17:48 oh wow, yeah 18:17:58 yeah, those screenshots are years old by now 18:18:15 Eronarn: I'll try poking at graphics after 1) pit traps, 2) the abyss is done. 18:18:35 https://sites.google.com/site/darrenjohngrey/games/tome4-example.png 18:19:00 cool. That's about on par with the original Starcraft. 18:19:01 http://i53.tinypic.com/es6fs4.jpg 18:19:21 the @ surrounded by tiles is great. 18:19:25 the animations are much better than starcraft-era ones, though 18:19:41 (I really want a black polo with an embroidered @...) 18:19:43 for example, there's a spell, Bone Shield - it makes floating shields that absorb one hit (regardless of strength) each 18:20:21 each shield shows up as a particle effect, a bright white dot that circles around you, with each bone having different speeds/distances/sizes 18:20:36 so if you hit someone's bone shield, you actually see the spell diminishing 18:21:26 well, it's after midnight 18:21:28 -!- bmh has quit [Quit: bmh] 18:22:43 !tell bmh old style abyss is just teleporting. Not sure why you're calling _abyss_generate_new_area 18:22:43 galehar: OK, I'll let bmh know. 18:25:54 galehar: if you have a moment, could I bother you to push (what I expect to be) my final tweak for catoblepae? 18:29:26 it's in your branch? 18:31:58 yep 18:33:05 will do 18:33:10 thanks :) 18:37:14 good timing too, gotta go o/ 18:41:24 -!- Wensley has quit [Ping timeout: 246 seconds] 18:42:01 -!- Textmode has quit [Ping timeout: 250 seconds] 18:50:29 -!- galehar has quit [Remote host closed the connection] 18:52:32 03bstriegs * r1b46b1228f3e 10/crawl-ref/source/mon-cast.cc: give catoblepas breath 2d6 damage on-hit 18:52:42 03bstriegs 07stone_soup-0.9 * r7df3c1bf9c9e 10/crawl-ref/source/mon-cast.cc: give catoblepas breath 2d6 damage on-hit 18:59:09 -!- bjo has quit [Quit: Page closed] 19:02:36 -!- ZChris13 has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 19:09:32 -!- evilmike has joined ##crawl-dev 19:19:56 -!- syllogism has quit [] 19:46:33 Oh god 7 damage a hit? Does it still fire as quickly (that is, every single turn)? 19:57:57 -!- Wensley has joined ##crawl-dev 19:58:25 Twinge: they do breathe less frequently now 19:58:44 Twinge: also, the damage from the breath is reduced by AC, and also by petrification 20:01:21 Twinge: I assumed that even the squishiest characters would have 4 AC by lair, which will reduce damage by 2.5 on average. I assumed that armored characters would have 9 AC at minimum, which means 5 less damage on average 20:09:14 -!- jeanjacques has quit [] 20:10:28 -!- Wensley_ has joined ##crawl-dev 20:11:31 -!- Wensley has quit [Ping timeout: 260 seconds] 20:11:34 -!- Wensley_ is now known as Wensley 20:16:57 -!- Wensley has quit [Ping timeout: 246 seconds] 21:02:59 -!- Wensley has joined ##crawl-dev 21:35:46 Wen: Sounds probably pretty good. I've only encoutnered one at this point and it was breathing every turn so that kind of dmaage seemed potentially insane ;) 21:36:12 -!- Wensley has quit [Ping timeout: 250 seconds] 21:46:22 -!- ixtli has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 22:47:50 -!- moocowpong1 has quit [Quit: moocowpong1] 22:59:24 -!- st_ has quit [Ping timeout: 250 seconds] 23:02:51 -!- Twilight-1 has joined ##crawl-dev 23:02:51 -!- Guest23526 has quit [Read error: Connection reset by peer] 23:23:01 -!- ainsophyao has quit [Remote host closed the connection] 23:28:49 -!- Wensley has joined ##crawl-dev 23:48:28 03dolorous * r596c0e7e7903 10/crawl-ref/source/dat/database/quotes.txt: Mantis 4318: Fix quote typo: Lord Dunsanay -> Lord Dunsany.