00:35:34 -!- Twilight-1 has quit [Read error: Connection reset by peer] 00:35:56 -!- Twilight-1 has joined ##crawl-dev 01:16:45 -!- ophanim has quit [Read error: Connection reset by peer] 02:45:49 -!- monqy has quit [Quit: hello] 02:51:20 -!- galehar has joined ##crawl-dev 02:55:31 -!- hoody_ has quit [Remote host closed the connection] 02:58:24 -!- syllogism has joined ##crawl-dev 02:58:31 -!- joosa has quit [Remote host closed the connection] 02:58:31 -!- jooosa is now known as joosa 03:05:52 -!- Gokome has joined ##crawl-dev 03:05:54 -!- hoody_ has joined ##crawl-dev 03:07:13 FR: add a sage_hatchet option for prompting before using an escape hatchet. “Really escape through this one-way hatchet?” 03:07:21 *safe_hatchet 03:10:26 "Escape hatchet": escape via suicide? 03:10:52 due: I thought youd hack the floor away, but it might amount to the same thing. 03:11:07 Or it's one of those "in case of fire break glass"-deals 03:11:56 hm 03:12:06 "in case of fire remove own head" 03:12:36 er, i'm meaning those one-way stairs that i mistakenly use too often, are they not called escape hatchet? 03:12:47 Gokome: Hatches, sorry :) 03:13:01 ah right :) 03:13:07 a hatchet is an axe 03:14:47 But it's nice idea for an option, could be probably be added as an implementable? 03:17:29 rename "quit" "escape hatchet"? Sounds good :p 03:18:07 (but more seriously, "suicide" would be more realistic... you can't just disappear in the middle of a dungeon) 03:19:06 it's called “commit suicide” in angband 03:19:42 dunno if it's good for player mental health though 03:21:26 anyway i got scared of https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:interface:options so rather dropped the idea here, i hope that was the right thing to do 03:22:27 there's no legitimate reason to do that, though... if you have no immediate threats, it's G1 G< y, if you do, you're just hiding the death reason 03:23:23 -!- hoody_ has quit [Remote host closed the connection] 03:23:54 legitimate reason: it's beginner friendly 03:25:55 I quite don't see why... dying is easy 03:27:12 it's just “oops, that wasn't a stair” 03:28:02 pay more attention 03:28:08 no amount of options will help if you don't 03:28:13 Unstable branch on crawl.develz.org updated to: 0.9-a1-545-g951cdef (32) 03:28:44 seriously, what's next? Prompts for attacking certain kinds of monsters? "oops, that wasn't a goblin, that was Sigmund!" 03:28:59 down that road lies madness 03:29:02 I mean, about quitting. Making the warning that leaving the dungeon makes you lose the game more prominent is a good idea. 03:29:16 just wording, not additional layers, of course 03:29:57 normally it's quite rare to use a hatch rather than a stair right? so if i want to use a hatch it's >Y, if i don't i don't have to recheck the type of stair 03:30:06 Gokome, and the problem of that crawl has got too many options isn't solved by posting your new option idea elsewhere 03:30:14 "Are you sure you want to leave the Dungeon?" -- no different than, say, "are you sure you want to step on this trap that can't possibly kill you" and so on 03:30:15 it's solved by not adding more options and removing existing options 03:30:43 then make that behavior default with no option 03:31:40 kilobyte: Gokome is proposing to add a warning when you use any escape hatch, nothing about quitting or leaving the dungeon 03:31:56 And no, we don't need a prompt for that 03:32:17 Gokome, that'll annoy people who actually pay attention (the proper thing to do) 03:32:34 it's not that hard 03:32:44 aleksiL (L10 MfTm) ERROR: range check error (52 / 52) (D:9) 03:37:02 yeah after almost dying because of it i'll do since the game won't do it for me, sure. I don't understand your point though, there's already enough things to pay attention to, and pressing >Y when you know you're on a hatch doesn't sound really annoying 03:38:46 see, you didn't even fully die because of it---clear sign of that it is not really warranted 03:38:59 it's always happening when i'm in X mode (X>>> till i find a suitable stair). I'll double-check the colour from now on, perhaps i'm confused when the cursor's highlighting it 03:42:04 well this time it was in Elf:4 and i had a hard time in Elf:5 :) my 2d tele was lucky, it was a close call. Anyway that _I_ died or not this time is not really the point 03:43:26 gotta go, good day folks 03:44:08 -!- Gokome has quit [Quit: Page closed] 03:53:19 any reason why blinking from the scroll doesn't degrade to semi-controlled blink in -cTele area like the spell does? 03:56:24 I vaguely recall a comment somewhere saying the scrolls are too cheap for that 04:02:42 03kilobyte * r27ca95ed35fa 10/crawl-ref/source/main.cc: Make the message when escaping the dungeon more clear about losing the game. 04:02:42 03kilobyte * rc6d0973b2c8a 10/crawl-ref/source/main.cc: Clarify that Ctrl-Q doesn't save the game. 04:09:31 "Are you sure you want to win?" might be cute, but I'm not sure it's needed 04:10:26 right now you may have runes stashed on D:1, but otherwise, there's no good reason to stop there 04:11:46 some folks may want to ascend in a berserk vitalised dragon form, or, in a recent weird fashion, wield the orb, but I doubt this deserves a help from the game 04:13:15 we could just check that the player is carrying all the runes he found. Prompt if he forgot any. Else let's go. 04:13:48 you know the idea I have for making sure all runes are carried... 04:14:21 kilobyte: Hehe 04:18:15 gold-like runes, right? 04:19:17 yeah, this way all concerns about forgetting to carry the runes, or the tedium of having to stash them on D:1 or be weighted down is all gone 04:22:24 another thing: are there reasons for returning from the Abyss to place you on a different level than you left? (portal vaults, Ziggurats, etc). It's currently nearly the only way from getting out of Pan, but that's easy to change by spawning more exits. 04:24:45 kilobyte: It's a bit flavourful don't you think? 04:26:15 runes or leaving portal vaults? 04:26:49 for Pan, I'd like to make a vast majority of exits lead through Abyss to preserve that theme... 04:27:37 I meant leaving abyss. It makes sense that you wouldn't end up in the same place you were banished from. But I might've misunderstood your question 04:28:18 so if you exit pan by a portal to the abyss, and when you exit the abyss you go back to Pan? 04:28:48 I mean, you step through a gate rather than get banished 05:09:56 -!- ais523 has joined ##crawl-dev 05:34:59 -!- blackpenguin has quit [Ping timeout: 244 seconds] 05:37:21 -!- Wensley has quit [Ping timeout: 260 seconds] 05:40:50 -!- ais523_ has joined ##crawl-dev 05:41:28 -!- ais523 has quit [Disconnected by services] 05:41:33 -!- ais523_ is now known as ais523 05:46:42 -!- st_ has quit [Ping timeout: 276 seconds] 05:46:43 -!- Ashenzari has quit [Ping timeout: 255 seconds] 05:47:27 -!- Ashenzari has joined ##crawl-dev 05:47:27 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:48:02 -!- edlothiol has joined ##crawl-dev 05:52:12 -!- st_ has joined ##crawl-dev 06:06:49 -!- galehar_ has joined ##crawl-dev 06:07:05 -!- blackpenguin has joined ##crawl-dev 06:25:43 -!- Gokome has joined ##crawl-dev 06:26:18 -!- ais523 has quit [Read error: Operation timed out] 06:26:59 hi, dropping by again to say that i tracked down the source of my confusion about hatches: I hadn't realized how they look like when there's an object (e.g. an arrow) on top 06:27:33 took me long enough to realize that 06:28:01 I suggest changing default hatch glyphs to «» 06:42:21 When trying to put on a helmet as an octopode, you get "You can't wear that with your beak!". I'm fine with the restriction, but since the octopode's beak is between the legs, the message should be changed. 06:48:45 i was actually thinking about changing the restriction anyways 06:48:59 right now it's hardcoded even beyond the beak thing, the beak was added later 06:49:21 but i thought about it more and realized that it's probably ok for them to wear hard helmets 06:51:44 Gokome: <3 06:52:53 ghallberg: feature = escape hatch in the floor {x00bb} feature = escape hatch in the ceiling {x00ab} 06:53:09 uhm... to wear a helmet, you'd need a human-shaped skull, a jaw and so on. Even for a skull cap you'd need to have the correct size and shape. 06:53:35 kilobyte: that was my original rationale, but octopodes are squishy enough that they can probably just fit themselves in 06:55:56 -!- petete has joined ##crawl-dev 07:05:06 in that case, it'd probably hurt more than help, especially against blunt weapons -- the soft head would be hit by an edge of the helmet when you receive a blow 07:14:17 -!- galehar_ has quit [Remote host closed the connection] 07:16:32 -!- ais523 has joined ##crawl-dev 07:25:39 -!- ais523 has quit [Read error: Connection reset by peer] 07:27:26 -!- ais523 has joined ##crawl-dev 07:36:41 -!- ais523 has quit [Read error: Connection reset by peer] 07:38:09 -!- ais523 has joined ##crawl-dev 08:05:14 -!- ais523 has quit [Remote host closed the connection] 09:02:34 -!- blackpenguin has quit [Ping timeout: 276 seconds] 09:36:33 03dolorous * rd09f5fe49fca 10/crawl-ref/source/ (godprayer.cc ouch.cc): Make a few player messages account for MH_NONLIVING, since statue form uses it. 09:52:17 -!- hoody_ has joined ##crawl-dev 09:59:40 -!- hoody_ has quit [Remote host closed the connection] 10:00:07 -!- bmh has joined ##crawl-dev 10:00:13 hey 10:00:24 -!- galehar has quit [Ping timeout: 252 seconds] 10:00:33 I'd like to propose that *TELE should generally be accompanied by rCurse 10:01:28 -!- hoody_ has joined ##crawl-dev 10:06:53 -!- blackpenguin has joined ##crawl-dev 10:09:30 -!- galehar has joined ##crawl-dev 10:09:50 if you like numbers, check out my proposal for revised skill costs 10:10:04 galehar: I like numbers. Link? 10:10:11 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:skills:experience_system#new_skill_cost 10:10:22 https://spreadsheets.google.com/spreadsheet/ccc?key=0AqvhLOPFHpiMdFV3UWg1RndxM2FtM3ZrOTNUQnBqRHc&hl=en_US&authkey=CNOU0YIK 10:11:05 cost -= random2(5); / / XXX: what's this for? -- weird 10:11:19 and it's old 10:11:41 perhaps it's just to mask how many trainings you need to level up a skill? 10:12:33 maybe. But I think it has a significant impact on early game training too. 10:13:12 how should I be reading this spreadsheet? 10:15:07 I think the fourth tab is the most interesting 10:15:20 oh, didn't see the tabs 10:15:22 it compares the total cost of reaching a certain skill level 10:16:32 it would help if I had a better idea of what skill_cost_level generally is at a given XL 10:18:24 in the current system, it depends a bit on the order you trained skills. 10:18:40 yeah 10:18:44 uh... ghosts can be left in portal vaults? 10:18:47 sure 10:19:06 I just entered a bailey only to be hit in the face with mephitic cloud. Was not expecting that 10:20:43 galehar: it looks to me like the new system might be a little too generous to characters who just train 3 skills until well into midgame (some conjurers, most pure melee chars) 10:20:46 but I don't really know 10:21:14 possibly helping those chars is a good idea anyway 10:22:22 well, the general trend of the new system will be nicer to specialists and harsher to generalists which is probably a good thing 10:23:02 this is just a start, those numbers can be tweaked. I'm just not sure which ones and how. Maybe the skill level costs need to be adjusted. 10:23:29 I'll try to add the XL corresponding to each skill_cost_level (assuming human) 10:23:40 will do that later, have to go 10:24:01 if you have any other comment, pm me or put it one the wiki 10:24:06 yeah, the thing to do is to pick something like this, implement it, and see how it plays 10:24:25 ??erolcha 10:24:25 erolcha[1/2]: A unique ogre magess spawned with a random set of spells, which include friendly things like banishment to the Abyss, paralysis, and LCS. Do not underestimate her. See {erolcha spells}. 10:25:24 elliptic: we don't have much time to playtest it before 0.9 code freeze. You think it's sane enough to be tested in trunk? 10:26:14 anyway, really have to go. 10:26:17 -!- galehar has quit [] 10:28:19 -!- hoody_ has quit [Remote host closed the connection] 10:39:18 -!- moocowpong1 has joined ##crawl-dev 10:39:24 -!- elliptic has quit [Ping timeout: 258 seconds] 10:40:11 -!- elliptic has joined ##crawl-dev 10:52:38 -!- monqy has joined ##crawl-dev 10:55:23 -!- hoody_ has joined ##crawl-dev 11:07:14 -!- hoody_ has quit [Remote host closed the connection] 11:11:07 -!- bmh has quit [Quit: bmh] 11:53:36 -!- upsy has joined ##crawl-dev 12:05:11 -!- ortoslon has joined ##crawl-dev 12:14:27 -!- ortoslon has quit [Read error: Connection reset by peer] 12:19:40 -!- hoody_ has joined ##crawl-dev 12:20:00 -!- Zaba has quit [Read error: Operation timed out] 12:21:12 -!- Gokome has quit [Ping timeout: 252 seconds] 12:30:06 -!- bmh has joined ##crawl-dev 12:30:06 -!- bmh has quit [Changing host] 12:30:07 -!- bmh has joined ##crawl-dev 12:30:07 -!- bmh has quit [Client Quit] 12:32:39 -!- Zaba has joined ##crawl-dev 12:35:44 -!- Twilight-1 has quit [Read error: Connection reset by peer] 12:35:56 -!- Twilight-1 has joined ##crawl-dev 12:44:34 -!- edlothiol has quit [Read error: Operation timed out] 12:57:05 -!- b0rsuk has joined ##crawl-dev 12:57:13 Hello.. anybody home ? 13:01:56 hey b0rsuk :) 13:15:23 I posted it in ##crawl instead. But I can do so here as well. 13:16:20 http://www.asciiflow.com/ A cool online tool for creating ASCII diagrams. I think it's also useful for creating roguelike level mockups. Might be good for discussing layouts or portal vaults. I've added it to the wiki too. 14:25:37 -!- hoody_ has quit [Remote host closed the connection] 14:41:25 -!- neunon has quit [Remote host closed the connection] 14:56:16 Someone said something about Makhleb being changed so that Invo was useless, is this correct? 15:05:42 -!- hoody_ has joined ##crawl-dev 15:05:45 makhleb hasn't changed yet at least 15:06:00 and I thought people were mainly just talking about changing makhleb flavour 15:08:56 the change Dolorous proposed alters just messages and description, not the actual gameplay 15:10:14 Ok, I thought it was done around the time MarvinPA removed the +MP 15:10:27 Might've dreamed it though. 15:10:47 i don't recall anything along those lines either, so maybe you did :P 15:10:59 the only god that recently lost Invo was Kikubaaqudgha, and only because of concerns of tedious victory dancing 15:11:57 if victory dancing goes away like planned, that change can be reverted, but due to the timing of 0.9 I'd doubt that 15:12:50 corpse delivery would have to be beefed up again, too, or people would ignore it once more, so it's not the best idea I guess 15:13:01 i'd say it's more thematic this way anyway, and plays reasonably well 15:13:55 corpse delivery doesn't play very well currently, but that's not the fault of it being based on necromancy skill 15:14:14 oh right yeah, it could do with being boosted a little i guess 15:14:40 it could at least always give at least one corpse :P 15:14:58 it's supposed to, i don't know why it doesn't 15:15:28 I haven't heard people doing anything with it other than blood/chunks/torment, too... 15:15:58 I miss ridiculous zombie abuse 15:16:31 speaking of ridiculous abuse, is there any plan for silent spectres? 15:16:58 old number: 3 + pow / 18, new number: 1 + random2(pow / 36) 15:17:09 where pow is necro*4, i guess somewhere in between would do 15:17:27 so shouldn't it always be 1 then? 15:17:30 I mean at least 15:17:39 yes, that's what i thought :P 15:17:42 I think it can fail to find a corpse sometimes 15:17:53 I'm not sure, I haven't seen it in my own games but people have reported it 15:18:01 oh huh how does corpse finding fail? 15:19:52 Dreaming of ##crawl-dev... What haev I become? 15:20:01 how about 2 + random2(pow/18) ? 15:20:41 2-8, i guess 3 or 4 usually at average skill? 15:21:56 that sounds fine to me, or a little lower than that if we want to be conservative about it 15:22:15 if 3 + pow / 18 was what it was before, that was pretty crazy... are the corpses still the same quality? 15:22:38 yeah, quality is a seperate calculation 15:22:47 don't think that was ever changed 15:22:50 right, I just didn't remember whether quality got nerfed 15:23:38 how is pow calculated for this? 15:23:49 necromancy skill * 4 15:23:58 oh or you mean for quality? 15:24:02 no 15:24:15 right, necro*4 then 15:24:50 maybe 1d2 + random2(pow/18) 15:25:25 sounds good 15:25:28 Yredelemnul should grant you silent spectre pets. 15:25:40 And curse toes, too. 15:25:55 -!- Textmode has joined ##crawl-dev 15:26:33 silent spectres would be rather inconvenient for casters. Don't they block invocations, too? 15:27:02 @??curse toe 15:27:02 curse toe (08z) | Speed: 12 (move: 200%) | HD: 14 | Health: 77 | AC/EV: 50/1 | Flags: 07undead, evil, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 02cold, 10elec++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 7890 | Sp: summon undead, mushrooms, torment symbol. 15:27:32 monqy: The point here is that it emits miasma trail. 15:27:36 curse toes might be interesting, but they can't torment 15:28:14 Napkin: I posted an inane boring post about 0.8.1, I wonder if there's something I missed 15:28:18 That's the whole point. Old Yred could summon vampires, which would turn invisible and you would attack them by accident. 15:28:47 yeah, you forgot to mark it as category news, kilobyte :) 15:29:20 Napkin: right. Take a wild guess why I asked you to check if it's posted correctly :p 15:29:41 and you need to note, that macosx builds are still missing 15:29:55 otherwise we'll get lots of "oh, it's not really fixed yet" reports ;) 15:30:19 ... doh 15:30:47 I mailed greensnark yesterday night, but he doesn't repond fast these days 15:30:56 and no one else has a working Mac toolchain 15:31:06 yeah 15:31:20 he's a bit slow lately ;) 15:31:27 He's getting old. 15:31:30 also, could you upload new debian packages? 15:31:50 of course, but armel ones will take eight hours to build, as usually :( 15:31:51 if with "old" you mean extremely busy at work - then you're right ;) 15:32:11 doesn't matter - just note it too in the posting? 15:32:26 I still didn't get to backporting my cross-compiling setup for old libraries 15:32:49 i bet that's a nasty bit of work 15:32:56 so.. very understandable :) 15:34:37 is there full changelog for 0.8.1 like the one for 0.8 (http://crawl.develz.org/main/0.8.0.txt)? 15:35:53 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt;h=4daa6ffa42062e4931da21eceba143cce6d3cf66;hb=3982a6606f88d72f9a134b06a9d7203e7a7ec7bf 15:35:57 right? 15:38:24 downloaded (and fixed (0.8 -> 0.8.1)) to here: http://crawl.develz.org/main/0.8.1.txt 15:38:30 03MarvinPA * r07c9b0921c80 10/crawl-ref/source/godabil.cc: Increase the number of corpses from Kiku corpse drop 15:38:34 yeah, but it's redundant with what I posted (had nothing more interesting to say) 15:38:39 you could link on the Downloads page, kilobyte 15:38:40 03MarvinPA * rdee8be2bad95 10/crawl-ref/source/ (art-data.txt art-func.h): Make the Glaive of Prune actually annoy Zin 15:38:40 03MarvinPA * rd4d4ffe685ba 10/crawl-ref/source/art-func.h: Don't gain MP from the Staff of Wucad Mu when it causes a miscast 15:39:00 (currently the 0.8.0.txt is linked there) 15:39:27 plus official builds not working on Win2k, but that's a toolchain issue not caused by the code 15:39:38 true 15:39:46 it's just that there is an old file linked 15:40:14 yeah 15:40:51 do you want to edit the post or should I? 15:41:06 i'll try 15:41:09 incredibly tired today 15:41:18 ah 15:41:23 Warning: KiloByte is currently editing this post 15:41:30 wordpress lying again? 15:43:54 yeah 15:47:08 ok, post and downloads page updated 15:47:15 and g'night o/ 15:47:22 *big yawn* 15:47:38 bie! 15:48:34 Napkin: Playing Crawl while incredibly tired is for hardcore only. 15:48:49 logged out already ;) 15:49:49 Make sure to play something brittle, like Octopode Summoner where every single move counts. 15:50:14 And you write programs to figure out the optimal next move. 15:55:30 -!- b0rsuk has quit [Read error: Connection reset by peer] 16:01:15 -!- syllogism has quit [] 16:03:01 -!- paxed has quit [Ping timeout: 250 seconds] 16:03:30 -!- herself has quit [Read error: Operation timed out] 16:06:14 -!- herself has joined ##crawl-dev 16:17:17 -!- hoody_ has quit [Remote host closed the connection] 16:37:07 hm, what's a good colour for a delayed fireball status indicator 16:37:21 blue seems too like temporary buffs 16:38:40 no idea, but big thanks for noticing this one 16:39:55 elemental red 16:40:30 that might be a bit intrusive? 16:40:35 yes 16:40:46 lightmagenta seems okay 16:40:56 lightmagenta "Fball"? 16:45:25 DFb 16:48:09 03MarvinPA * r7f4521dacd55 10/crawl-ref/source/ (hiscores.cc output.cc player.cc status.cc status.h): Add a status indicator for delayed fireballs 16:48:12 too late, Fball it is :P 16:48:19 03MarvinPA * r0d56420cc1ac 10/crawl-ref/source/status.cc: Reword some status indicator messages 16:52:25 Fball is much better than DFb anyway, we tried PbD and that didn't work well so we should learn from that :) 16:59:55 now let's make the spell, you know, not useless 17:02:46 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:fire#fireball 17:06:33 this probably relates to the question of whether to remove bolt of fire 17:07:02 since then it would make more sense to keep fireball at L6 and buff it a bit than to decrease the level 17:07:42 if we're removing a bolt i'd rather see cold go personally 17:07:58 or altered 17:08:25 like, to a wide cone... that fits cold much better than fire 17:08:53 cone of cold, another D&Dism!! 17:09:04 eronarn: bolt of fire interferes with bolt of magma 17:09:25 bolt of magma seems pretty good right now, i'm playing FE and the starting spellbook is pretty strong 17:09:28 bolt of magma could be shotgun targetted (a very narrow cone, pellets stop on targets but if it dies, remaining pellets go through), and cone of cold could be 90 or 120 degrees 17:09:30 elliptic: this is more of a problem with bolt of magma as can be seen by bolt of cold having a niche despite the many other useful cold spells 17:09:46 no, the point is that bolt of magma and bolt of fire are really similar spells 17:09:57 bolt of cold and refrigeration and freezing cloud are all completely different 17:10:08 saying they are really similar only says that one of them needs to change, not that it needs to be bolt of fire 17:10:16 elliptic: that's the reason for that shotgun proposal I really like 17:10:25 well I don't much like the bolt of fire / bolt of cold symmetry 17:10:34 just never got around to it since it would be good to have a targetter for it 17:11:24 well, narrow cone for bolt of magma and wide cone for (renamed) bolt of cold also sounds cool to me 17:11:55 kilobyte: that could be good, yes... so it would be like a bolt spell that only hits more than one monster if it kills something? 17:12:00 since i guess that would also differentiate magma vs fire 17:12:04 or we could make magma a bunch higher level and be cone sticky flame 17:12:26 we don't need more sticky flame 17:12:32 says you!!! 17:12:47 it isn't a very interesting effect and it encourages kiting 17:13:04 flame clouds encourage kiting but i don't see anyone using firestorm to kite 17:13:26 wide cone for bolt of cold sounds like a targetting nightmare to me 17:13:39 elliptic: like shotgun in Doom: every pellet is independent, but they are processed one after another rather than all at once 17:14:02 targetting normal bolts already requires a lot of care for optimal play, this would be worse 17:14:43 kilobyte: yes, I just wasn't sure whether you also wanted it to check AC more than normal spells (which is what processing separate pellets sounds like) 17:15:24 (wide cone) seems easier to use to me than bolt since you don't have to line up shots, and monsters tend to approach from the same general direction 17:15:36 you have to fiddle with the edges of the cone 17:15:56 so it's like storm targeting? 17:16:11 and also I don't know how large a region you are affecting, and whether hitting monsters would use up range as with current bolt targetting, and so on... 17:16:21 elliptic: of course, I already analyzed this. A good formula is having every point of AC have an independent ~1/81 chance of stopping a pellet. 17:16:39 kilobyte: ah, using a completely different formula, sounds good 17:17:15 why are we using this targeting for bolt of magma rather than for sandblast/LRD 17:17:30 Eronarn: because it's identical with bolt of fire 17:17:46 and LRD already has unique targetting 17:17:49 sandblast and lrd work reasonably well i think 17:18:00 for lrd it would be pellets in the beam I guess? 17:18:26 i mean moreso that it feels very weird to be using this for magma but not spells that are explicitly shrapnel 17:20:33 well BEAM_FRAG could use a bunch of pellets (and then don't necessarily bother changing sandblast targeting) 17:21:22 unless it woudln't play nicely with beams 17:21:27 in which case disregard me 17:33:21 -!- b0rsuk has joined ##crawl-dev 17:35:42 an interesting theme question: how exactly does an octopode assume lich form? 17:36:23 kilobyte: You mean lich form implies having a skeleton ? 17:36:53 A dried/mummified octopode would be a mummy, not lich ? 17:36:59 since a lich is an intelligent skeleton, yeah 17:37:33 kilobyte: Not necessarily *skeleton*. Unless you read Order Of The Stick too much. 17:37:50 i normally think of lichform as a kind of mummy-esque 17:37:57 dessicated but not necessarily skeletal. 17:38:05 our description and tiles use skeletons, too 17:39:01 Then I guess you should stick to your guns and make octopodes immune to lichform. 17:39:02 I always think of mummies as wrapped in some king of bandages, liches would look pretty much the same asa wrapping-less mummy :P 17:41:01 ghallberg: yes, excellent imagery! 17:41:53 -!- moocowpong1 has left ##crawl-dev 17:42:29 another bug: when taking damage, octopodes spray red blood. Should be blue :p 17:43:01 blue octopode blood, purple glaive-of-pruney blood! 17:43:13 kilobyte: While we're at it, octopodes get "your hair blah blah" emotes from Xom. 17:44:03 Xom gives you hair! 17:44:29 octopod and glaive of prune blood changes would go nicely together, yes 17:44:52 -!- upsy has quit [Quit: Leaving] 17:46:34 Am I seeing things, or Str affects rate of hungering in melee combat now ? 17:48:09 03kilobyte * r3914b90c2599 10/crawl-ref/source/stairs.cc: Remove an infinite Xom interest exploit. 17:48:19 03kilobyte * rbb0201f181c7 10/crawl-ref/source/spl-miscast.cc: Octopodes don't have hair. 17:49:07 liches are skeletal, but may have some flesh stuck on still 17:49:21 -!- galehar has joined ##crawl-dev 17:54:16 hi 18:04:46 -!- edlothiol has joined ##crawl-dev 18:29:11 New stat death mechanics can be unnecessarily cruel. I put on a -6 ring of Intelligence as a minotaur. On D:2. Whoops, restoring abilities won't help. Whoops, I'm too stupid to read a scroll. I drink potions, hopefully one will be brilliance. There is brilliance. But none of my scrolls is remove curse, and I fail to find one before brilliance wears off. 18:29:43 b0rsuk: that would have killed you instantly before, so... 18:32:54 Eronarn: current way is less humane. 18:33:03 It's cruel. 18:35:29 It's been like that for a couple of versions, at least? 18:35:46 I fail to see how now having the opportunity to escape instant stat death is worse than just instant death. 18:36:26 I could see the point if you were on D:20 and had spent six hours on the character, but even then... 18:37:29 ??bat form 18:37:29 bat form[1/2]: An ability you get as a vampire at xl3. Grants minimum movement delay and gives a bonus to EV and Dex when unencumbered but cripples your Str. No spellcasting. 18:37:31 ??bat form[2] 18:37:31 bat form[2/2]: Eronarn the Necromancer (L27 DSNe), worshipper of Sif Muna, collapsed under their own weight caused by gaining the bat transformation on Lair:2 on 2008-08-27, with 538692 points after 150318 turns and 17:21:18. 18:37:37 octopusses still have hard beaks, so the answer to a lichfrom octopus is that it's a floating undead beak 18:37:44 !lg ktyp=~stupid 18:37:48 2. bookofjude the Executioner (L24 MDFi), worshipper of Nemelex Xobeh, forgot to breathe caused by using a ball of seeing on Slime:2 on 2009-04-09, with 383931 points after 112218 turns and 11:40:51. 18:38:01 evilmike: <3 18:38:08 curse beak!! 18:38:10 ev<33 18:38:40 i'd actually love to have an OP unique but i'm not sure what it should be yet 18:39:41 Eronarn: Dr No. 18:39:52 (Because Octopussy was too cliche.) 18:40:37 make him pink and use a name from some hentai 18:40:51 "The Fisherman's Wife"? 18:41:08 oooh... now that's classic 18:41:43 it doesn't name the octopus, though 18:43:10 Tentaclor? 18:46:18 octopus assassin could be pretty neat 18:46:28 with sneaking up on people and constriction 18:46:29 Cephalonok 18:47:08 Octopod assassins are actually nice to play, 18:47:08 Octopussy sounds more like the Cat'o Eight Tails 18:47:39 Octopussy sounds like a porn title. 18:47:45 we could have an octopode/felid team! 18:47:50 one has eight arms, the other has nine lives 18:48:21 transmuter? 18:48:45 except felids no longer have nine lives at XL 27 18:48:54 ...what 18:49:05 they get 9 eventually still though, right 18:49:08 no idea 18:49:10 yeah 18:49:23 since they get them at weird points long after reaching XL 27 18:49:29 like, you might get one with zig exp 18:49:43 kilobyte: i actually like the idea of a necromancer, for the OP - he could reanimate the felid's corpse 18:52:25 Make the octopus "The Fisherman" 18:52:38 and the felid "The Fisherman's Wife". 18:53:12 I am now totally obsessed with that. 19:08:15 -!- galehar has quit [Remote host closed the connection] 19:28:18 -!- b0rsuk has quit [Read error: Operation timed out] 19:33:56 -!- b0rsuk has joined ##crawl-dev 19:35:45 -!- edlothiol has quit [Read error: Operation timed out] 19:48:19 -!- Textmode has quit [Quit: Ex-Chat] 19:49:47 -!- hoody_ has joined ##crawl-dev 19:52:18 03dolorous * r5503d6a84160 10/crawl-ref/source/hiscores.cc: Add spacing fix. 20:04:12 -!- hoody_ has quit [Remote host closed the connection] 20:43:49 -!- b0rsuk has quit [Quit: Lost terminal] 20:48:31 -!- hoody_ has joined ##crawl-dev 20:49:22 -!- Wensley has joined ##crawl-dev 21:06:11 03MarvinPA * r5288b8724826 10/crawl-ref/source/ (newgame.cc ng-setup.cc): Allow gladiators with claws to start unarmed 22:52:52 -!- paxed has joined ##crawl-dev 22:55:19 -!- CIA-38 has quit [Ping timeout: 246 seconds] 22:57:11 -!- CIA-42 has joined ##crawl-dev 23:07:35 -!- petete has quit [Ping timeout: 276 seconds]