00:00:49 Unstable branch on crawl.develz.org updated to: 0.9-a1-255-g076cb18 (32) 00:02:12 -!- ophanim has quit [Read error: Connection reset by peer] 00:08:23 Windows builds of master branch on crawl.develz.org updated to: 0.9-a1-255-g076cb18 00:16:15 @whereis mikee 00:16:15 mikee the Acrobat (L21 MfPr), a worshipper of The Shining One, saved on D:27 on 2011-05-28 after 56124 turns. 00:34:27 -!- Nexos has joined ##crawl-dev 00:49:29 -!- Zaba has joined ##crawl-dev 00:49:31 -!- Zaba has quit [Changing host] 00:49:31 -!- Zaba has joined ##crawl-dev 00:50:28 Gorice (L1 KeAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 00:50:40 Gorice (L1 KeAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 00:50:49 Gorice (L1 KeAK) ASSERT(num_visits == 0 && levels_seen == 0 || num_visits > 0 && levels_seen > 0) in 'place-info.cc' at line 43 failed. (D:1) 00:54:54 -!- monqy_ has joined ##crawl-dev 00:55:20 -!- syllogism has joined ##crawl-dev 00:55:49 -!- monqy has quit [Disconnected by services] 00:55:53 -!- monqy_ is now known as monqy 01:00:59 -!- Zaba has quit [Ping timeout: 240 seconds] 01:04:48 -!- Zaba has joined ##crawl-dev 01:32:09 -!- valrus has quit [Remote host closed the connection] 02:29:26 -!- gustaf_arg has joined ##crawl-dev 02:31:40 -!- Pseudonut has joined ##crawl-dev 02:32:36 -!- ghallberg has quit [Ping timeout: 258 seconds] 03:01:20 -!- Kautzman has quit [Ping timeout: 258 seconds] 03:19:06 -!- monqy has quit [Quit: hello] 03:39:51 -!- Rejuxst has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0.1/20110413222027]] 03:42:08 -!- elliptic has quit [Read error: Operation timed out] 03:57:00 -!- evilmike has quit [] 04:00:28 -!- Galefury has joined ##crawl-dev 04:21:41 -!- Nexos has quit [Ping timeout: 240 seconds] 04:33:14 -!- Pseudonut has quit [Remote host closed the connection] 04:49:36 -!- Rejuxst has joined ##crawl-dev 05:18:30 -!- edlothiol has joined ##crawl-dev 05:26:55 -!- Nexos has joined ##crawl-dev 05:34:46 -!- Wensley has quit [Quit: ChatZilla 0.9.86.1-rdmsoft [XULRunner 1.9.0.17/2009122204]] 05:38:52 -!- Twilight13 has quit [Read error: Connection reset by peer] 05:38:52 -!- Twilight13 has joined ##crawl-dev 05:49:02 -!- bhaak has quit [Ping timeout: 276 seconds] 06:13:41 -!- Rejuxst has quit [Remote host closed the connection] 06:14:40 -!- ahpla has quit [Ping timeout: 240 seconds] 06:17:50 -!- bhaak has joined ##crawl-dev 06:19:38 -!- upsy has joined ##crawl-dev 06:42:43 -!- Textmode has joined ##crawl-dev 07:20:11 03kilobyte * r738c3094691e 10/crawl-ref/source/ (mon-data.h mon-util.cc): Remove a hack for Jory -- he can be handled the way other vampires are. 07:20:15 03kilobyte * r89a2f87467f2 10/crawl-ref/source/item_use.cc: Fix a crash when hitting yourself with a non-basic needle. 08:11:07 -!- ahpla has joined ##crawl-dev 08:25:13 -!- Nexos has quit [Quit: Ex-Chat] 08:32:05 03MarvinPA * r8f284f84ea0b 10/crawl-ref/source/ng-restr.cc: Don't recommend FeIE, since their aptitude was reduced 08:47:20 -!- ortoslon has joined ##crawl-dev 08:54:17 -!- valrus has joined ##crawl-dev 09:18:08 -!- ortoslon has quit [Read error: Connection reset by peer] 09:19:06 -!- ortoslon has joined ##crawl-dev 09:28:48 -!- ortoslon has quit [Disconnected by services] 09:29:50 -!- elliptic has joined ##crawl-dev 09:29:55 -!- edlothiol has quit [Ping timeout: 246 seconds] 09:36:48 -!- edlothiol has joined ##crawl-dev 09:54:07 03dolorous * ref054e12ef7f 10/crawl-ref/source/item_use.cc: Properly use a canned message. 10:28:06 03kilobyte * rfcd6b36bf49c 10/crawl-ref/source/ (main.cc spl-selfench.cc): Disable autopickup when the See Invis spell times out with invisibles in sight. 10:28:17 03kilobyte * r0840bee965ed 10/crawl-ref/source/wiz-mon.cc: Include current player/ally/foe damages in xD output. 10:28:17 03kilobyte * rd1280f5cb826 10/crawl-ref/source/ (9 files): Pass the person guilty of torment instead of guessing that. 11:00:53 -!- bhaak has quit [Quit: leaving] 11:02:01 -!- bhaak has joined ##crawl-dev 11:04:07 03dolorous * re9ff73edbb19 10/crawl-ref/source/religion.cc: Typo fix. 11:40:15 -!- evilmike has joined ##crawl-dev 11:48:18 -!- ais523 has joined ##crawl-dev 11:56:09 -!- ZorbaBeta has quit [Read error: Connection reset by peer] 12:00:37 -!- ZorbaBeta has joined ##crawl-dev 12:02:00 -!- ZorbaBeta has quit [Read error: Connection reset by peer] 12:07:09 -!- ZorbaBeta has joined ##crawl-dev 12:23:51 -!- monqy has joined ##crawl-dev 12:26:46 -!- Excedrin has quit [Read error: Connection reset by peer] 12:40:08 03kilobyte * rf42be00af2e7 10/crawl-ref/source/ (command.cc mon-info.cc mon-util.cc mon-util.h): s/mons_difficulty()/mons_avg_hp()/ since it's what it is. 12:40:18 03kilobyte * rb7ec8d987431 10/crawl-ref/source/mon-act.cc: Cap ghoul/necrophage hp at twice their average maxhp. 12:40:18 03kilobyte * rd5c05a159120 10/crawl-ref/source/ (libutil.h losglobal.cc): Optimize invalidate_los_around(). 12:40:19 03kilobyte * r56006b34e124 10/crawl-ref/source/mon-gear.cc: Give Mennas and daevas a wider selection of blessed blades. 12:45:28 kilobyte, rectangle_iterator is actually not entangled 12:45:41 unlike radius_iterator and co. 12:46:07 03kilobyte * r0cb4b5bb3871 10/crawl-ref/ (8 files in 8 dirs): Typo fixes. 12:46:11 but I guess it still can be slower than a simple loop, especially for something that gets called a lot 12:53:26 Zaba: there's only a 5% speedup, although that's 5% of the whole test rather than 5% of LOS cache cleanup 12:53:32 Crash when entering in Ecumenical temple (https://crawl.develz.org/mantis/view.php?id=4069) by Roderic 12:54:32 -!- Donblas has joined ##crawl-dev 12:55:12 any devs non-idle? I'm trying to work though tickets to try to help and am unsure how to proceed on this one 12:55:22 which one? 12:55:30 4025 is the ticket 12:55:52 a tiles specific crash 12:55:53 it is a crash with save file attached, I have it down to what is causing the crash, but don't know enough how to fix 12:55:58 yes 12:56:34 any idea how to proceed, or should I just continue on to another one? 12:56:48 not sure, I have little clue about tiles 12:57:06 the wall the secret door is in has a non-default tile 12:57:11 what vault causes it? 12:57:32 how do I tell? 12:57:51 i have a save file in the debugger 12:58:00 you should be able to tell from the running game 12:58:06 (if in wizard mode. I think.) 12:58:13 that i am in 12:58:17 i'm outside the vault 12:59:47 'x' over tiles should tell you what vault they belong to 13:00:01 -!- ais523_ has joined ##crawl-dev 13:00:06 enter_trove_3 13:00:35 well 13:00:45 the door is overlaid properly while closed 13:00:55 I'm not a tiles expert, maybe the vault has a bug 13:01:09 -!- ais523 has quit [Ping timeout: 250 seconds] 13:01:13 where do vaults live in the code? 13:01:20 dat/des 13:01:29 -!- ais523_ is now known as ais523 13:03:54 I don't understand how #4069 happens, frankly 13:04:09 something is messed up in the provided save that I can't really reproduce with a fresh game 13:04:49 maybe his database is hosed? 13:05:01 more like his save is hosed 13:05:14 "I eventually removed the game from the save folder, but each time I enter, a new game has the same problem." 13:05:21 that sounds like more than a save file? 13:05:29 well, -that- might be a hosed database, but I'm talking about the fact Temple can't generate with his save 13:05:36 hmm 13:05:51 for 4025, it always happens when a vault has a secret door in wall_stone_dark, but not for example in wall_church 13:05:55 i'm a noob dev, I don't konw everything 13:06:17 kilobyte: how did you figure that out? 13:06:34 in $4069, it vetoes the level because _fixup_interlevel_connectivity fails, and his save only has D:1 13:06:53 I kinda see how interlevel connectivity checks can fail then 13:07:12 Donblas: I created a new vault with a TILE: stanza 13:07:33 since there is no connectivity information for the above level 13:07:58 kilobyte: can you do that without killing the debugger, adding a new vault, and relaunching? 13:08:17 kilobyte: can you mess with the map in-wizard-mode? 13:08:59 Donblas: AFAIK, no way, except perhaps manually using the lua interpreter, but even then, it'd be hard to do 13:09:31 saving the game, editing a .des file, saving it and reloading the game is not much tedium, though 13:09:43 oh, so it uses the .des file again? 13:09:53 not generated one time, it references it? 13:10:12 it's &L your_map, &{ then teleporting to it that's more work 13:10:26 you can do &Lyour_map* 13:10:45 once a map is placed, changes to .des won't be applied unless you place a new instance of that map 13:10:51 or is it &L*your_map 13:11:00 something like that, anyway; it will then place the vault at your position 13:11:15 where do you type that? debugger somewhere? in game? 13:11:38 & is wizmode commands 13:13:26 hm, but that'll often teleport _you_ away from the vault because it tends to overwrite you, so that doesn't really help much 13:13:54 so i'm on dungeon 17 right now 13:14:02 what do i type for your_map? 13:14:12 or do you literally mean, "your_map" 13:14:20 no 13:14:23 i'm in wizard command mode 13:14:25 you type L 13:14:29 it prompts you for a command name 13:14:37 erm. vault name. 13:15:06 i see 13:15:11 now I just need to get there 13:15:35 you can use &{ to map the level (and see where the vault was placed) 13:15:56 how do I teleport/kill something? 13:15:59 got 4025... there's a nasty hack: you should not set a tile on the wall that is really a secret door, but rely on tileview using a tile from a neighbour wall instead 13:16:05 &^B to teleport 13:16:06 03kilobyte * r2f957a1bed5f 10/crawl-ref/source/dat/des/portals/trove.des: Don't redefine a certain secret door's tile. 13:16:57 kilobyte: awesome, can you explain for a second what happened? 13:17:10 so we spawned a vault, and it had a wall tile 13:17:14 with a door 13:17:17 setting wall tiles on secret doors is bad 13:17:30 what crashes the game in that bug report is crawl's complaint on that 13:17:35 because it is a wall and a door at same time? 13:17:42 are doors not wall tiles? 13:18:01 apparently not 13:18:46 !tell galehar Is bfadcac8 for 0.8 as well? 13:18:47 kilobyte: OK, I'll let galehar know. 13:18:47 -!- Wensley has joined ##crawl-dev 13:18:49 anyway, secret doors automagically steal their appearance from their neighbour tiles, and the fix relies on that 13:19:05 ah, ok 13:19:12 sorry explaining that took longer than the fix 13:19:22 i don't have permissions to mess with teh bug report at all 13:19:25 and trying to set the "wall"'s appearance directly caused the crash 13:19:38 ah 13:19:41 that makes sense 13:20:04 you can, you can't change the bug's type and a few other things 13:20:30 it says I'm only a reporter 13:20:39 i don't see how to do that 13:20:43 what did you try to do? 13:21:02 i was going to close the report or soemthing since you submitted a fix 13:21:30 only the person who reported it can do that 13:21:50 well, or a dev 13:21:51 oh, the status just went to resolved 13:21:57 so I guess kilo did that 13:23:09 yeah, in theory it goes "bug fixed -> whoever fixed it marks the issue as resolved -> reporter doublechecks it's fixed -> they mark it as closed" 13:23:21 i see 13:23:24 makes sense 13:26:28 so the xp pool limit of 20k is gone? 13:27:59 yup 13:28:18 @??gloorx vloq 13:28:18 Gloorx Vloq (15&) | Speed: 20 | HD: 16 | Health: 350 | AC/EV: 10/10 | Damage: 45 | Flags: 05demonic, evil, see invisible, lev, !sil | Res: 06magic(298), 02cold, 10elec++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: poison arrow (3d23), miasma (3d13), torment symbol, b.draining (3d20), dispel undead (3d25), invisibility. 13:30:55 How about keeping track of the total damage dealt to monsters during their lifetimes grouped by the dealers and splitting the experience in the same portions to them on death? 13:32:15 so question since I don't have commit permissions, when I have a patch to fix something 13:32:33 do I attach to the bug? do I mark the bug somehow that I have a fix? post here? 13:34:15 there is a "has patch" tag 13:34:37 attaching to the bug usually works 13:34:56 i don't know if anyone actually uses or checks the tags very much 13:35:07 for a single patch, that's the easiest way. Preferably using a commit then "git format-patch -1" since that lets you properly describe the commit and preserves authorship. 13:35:35 I think I did that right using the git-gui 13:36:06 a pull request would be an overkill 13:37:00 If i deal a huge amount of damage to a monster and then my slave cockroach deals the killing 1 HP of damage, she gets disproportionally much experience. OTOH, if my slaves deal most of the damage and i do the final kill, one might argue i get too much experience. :-) Ditto for me killing monsters that are almost dead from having walked into a trap. 13:38:08 03kilobyte 07stone_soup-0.8 * r70264cca0b5f 10/crawl-ref/ (settings/tiles_options.txt tiles_help.txt): Remove references to tile_title_screen. 13:38:08 03galehar 07stone_soup-0.8 * r8ca1cc6c8c32 10/crawl-ref/source/ (beam.cc spl-damage.cc traps.cc): Fix a few places where the AC bonus from withdrawn is ignored. 13:38:08 03kilobyte 07stone_soup-0.8 * r8e8643903b2f 10/crawl-ref/source/player.cc: Fix pearl dragon hide not providing rN+ like its finished version does. 13:38:09 03kilobyte 07stone_soup-0.8 * rb8bb12c0e5c3 10/crawl-ref/source/item_use.cc: Fix a crash when hitting yourself with a non-basic needle. 13:38:19 03kilobyte 07stone_soup-0.8 * r6ea1ce1a1194 10/crawl-ref/source/godprayer.cc: Fix Kiku's torment invocation not granting xp. 13:38:25 ion: huh? kilobyte already changed that, i'm pretty sure, so that xp gain is scaled depending on what proportion of the damage was dealt by you 13:38:49 Oh? Nice. 13:38:51 so the summon killings = 50% xp is going away? 13:39:48 Donblas: they still give 50%, it's just that you get 75% if you did half the work, instead of 50% or 100% depending on who got the death blow (which rewarded sniping) 13:40:20 i see, so if you do 90% of the damage, do you get most of the xp? 13:40:35 wait 13:40:39 yeah 13:41:03 ion: god piety still uses death blows, so sniping remains there for gods which reward only direct kills 13:41:04 I take it the same applies to the individual slaves? 13:41:06 that was the one thing that made me never want to play summoners 13:41:14 kilobyte: Alright 13:41:59 Donblas: if you do 90% work, and your allies 10%, you get 95% xp. 13:42:24 is that 95% of the normal XP, or 95% of half the xp 13:42:28 sorry to be dense 13:42:42 90% of full plus 10% of half 13:42:56 ie, 95% of full 13:43:08 so for the damage % done by summons, you get half that % of xp 13:44:33 If the summons kill a monster, you get 50 %. If you kill a monster, you get 100 %. If you deal half of the damage and slaves half, you get (50 % + 100 %)/2 = 75 %. 13:44:43 yeah, i get it now 13:45:15 do you think the manual should mention this? 13:49:03 over my past few games I've noticed a lot of large vaults in the late dungeon (which is a good thing.. makes late D a lot more interesting) but also a lot of repeats between games, like I've gotten the yaktaur fortress one about 3 times in the last month. Is it just picking vaults from large.des for this? 13:49:19 I'm asking because I'd like to contribute some to add more varity, but I'm not exactly sure what to contribute 13:50:20 I'm guessing it's just picking large vaults, and the criteria isn't any more complicated than that 13:52:43 I think it's just picking vaults marked to be capable of appearing in the late dungeon 13:52:51 and not so many vaults are marked like that 13:53:02 hmm, that could be it, but I'm noticing a lot more large ones 13:55:36 the chance was to make it so there's more chance of placing a primary vault in late D (i have no idea what qualifies as a primary vault though :P) 13:55:40 the change* 13:56:36 evilmike: new vaults are always welcome! 13:57:09 make zot entry vaults <3 13:57:30 do people think I should document up the reduced xp for summoned damage? i always felt that was kinda missing knowledge 13:57:32 I think a primary vault is one where the level generator places the vault first then builds the level around it, rather than the other way round 13:57:43 Oh that's another thing I was wondering about... is a zot entry vault a thing for d:27, or a thing for zot:1? 13:59:18 it'd be a d:27 thing in my vague mental image, although having them as a zot:1 thing sounds cool too. zot always seems like it could do with more vaults to me 14:00:36 nevermind, there is text already that mentions it in section E 14:00:36 Zot has ten or so vaults total 14:01:10 most of them are pretty big things that you'd generally avoid at all costs, too 14:01:19 as opposed to smaller flavour stuff 14:01:38 so there's a lack of D:27-side vaults, Zot:1 welcome ones and generic Zot ones 14:02:31 alright, I'll add that to my list of things to attempt 14:05:08 for d:27, I suppose it would be best to use regular monsters. Using zot monsters (except for draconians) would seem a bit weird to me, since the portals start off locked 14:07:42 draconians and dragons seem like the natural monsters for a zot entry vault 14:11:40 -!- Donblas has quit [Quit: Get out of that boring IRC client! It's no good for you. Bersirc 2.2 is your answer! [ http://www.bersirc.org/ - Open Source IRC ]] 14:11:42 yeah. I guess placing them as "any draconian" is the most convenient way to do it 14:13:07 I would probably only go for unclassed draconians 14:13:35 putting banishment and hellfire on D:27 is too much imo 14:14:43 is there a way to do that aside from just going "MONS: purple draconian / green draconian / black draconian ......"? 14:16:40 any draconian might actually do that, not sure 14:18:08 I don't think classed dracs are a problem 14:18:14 they already appear in a vault or two in D 14:18:18 any draconian seems to only place classed ones, unfortunately 14:18:38 the only way I can find of placing unclassed ones is to explicitly specify that 14:19:38 elliptic: I suppose you're right, I just don't want a guaranteed drac castle difficulty vault 14:20:27 yeah, I'm assuming zot entry vaults are relatively small like all the other branch entry vaults 14:20:28 so long as it's on D:27 I'd see it as equivalent to any other branch ending 14:20:51 regarding the draconian castle, I wouldn't do anything approaching that level of difficulty (although half the challenge of that one is the huge number of death drakes) 14:20:52 though I guess branch entry works too 14:21:45 something on the level of that vault Mu_ made with the dracs and the gold dragon at the end seems reasonable to me 14:22:22 yeah, that one is good (that's also another vault I've gotten several times over the past few games) 14:22:33 !tell Cryp71c 53f40df84 fixes a frequent crash. If you'd want to merge current trunk in, you can rebase onto it instead cherry-picking it. (Not sure if you prefer rerere or merge commits) 14:22:33 kilobyte: OK, I'll let Cryp71c know. 14:22:58 hmm, d:27 has a ton of zot portals. Is there any way to make a vault that will (potentially) contain all of the portals? 14:23:23 elliptic: is there a reason to avoid full-level exit/welcome vaults? 14:23:51 because they get tiring when you have them every game 14:24:00 evilmike: currently, hatches are changed into branch stairs, we can turn them into floor instead 14:24:36 kilobyte: I think it is best when full-level vaults are in optional locations 14:24:52 note that all of the full-level vaults that appear in D can be bypassed easily 14:25:05 st_: so there can be many vaults. And until enough get coded, the dummy can have a big weight. 14:26:03 elliptic: full-level: yes. Nasty specific vaults: not always, like that 94656599898 oklobs one. 14:28:01 in one game, I happened to be lucky to have both an down-hatch on the level and an up-hatch on the one before, so I could go back and forth before I victory danced into having Freezing Cloud castable (not the focus of that char) which killed them out of LOS 14:29:04 since that char had insane problems dealing with them, losing most hp in a single volley from even two -- and could otherwise do deep D well 14:29:45 (no RMsl, no rCorr, oklobs have high accuracy) 14:30:09 you probably would have been fine with invis 14:40:11 another question about vaults... a while ago I tried making a serial vault for swamp, mainly as an experiment. I could get it to sort of work, but it seemed a bit erratic as to how many vaults got placed 14:40:46 didn't seem to make much of a difference whether count was 4, or 6, or 10, etc. Generally it would always place about 2-4 vaults regardless 14:50:20 evilmike: you might want to try them in debug builds, you'll get debug output whether they get vetoed. Zaba can explain this better. 14:50:40 it's 4am in his timezone, though 14:50:58 alright, thanks 15:03:38 -!- monqy has quit [Quit: Lost terminal] 15:08:47 -!- monqy has joined ##crawl-dev 15:32:08 03dolorous * r5121bebaf78e 10/crawl-ref/source/wiz-you.cc: Properly use altar_for_god() instead of duplicating code. 15:32:08 03dolorous * r815ed185531f 10/crawl-ref/source/ (hints.cc mon-util.cc): Properly use feat_is_altar() instead of duplicating code. 15:32:08 03dolorous * r3615f0e719ca 10/crawl-ref/source/ (dungeon.cc godwrath.cc terrain.cc): Generalize checks for dead (more properly, unavailable) gods. 15:32:09 03dolorous * r9794251b0211 10/crawl-ref/source/ (abyss.cc decks.h terrain.cc): Add minor cosmetic fixes. 15:32:19 03dolorous * r90de47b84130 10/crawl-ref/source/ (8 files): Add wrapper functions for random gods and altars. 15:32:19 03dolorous * r92d8b17b29fb 10/crawl-ref/source/religion.cc: Add static cast. 15:32:19 03dolorous * r66e4c4520ab4 10/crawl-ref/source/ (abl-show.cc decks.cc decks.h religion.cc): Consolidate sources of altar creation (Nemelex, ZotDef) into one function. 15:35:22 -!- Crawlista has joined ##crawl-dev 15:35:36 Hey, how can I get auto-explore to work properly? 15:35:48 (Properly being as said in the docs.) 15:35:50 I want it to stop whenever a non-auto-pickup item or dungeon feature is discovered. 15:49:42 -!- Zaba has quit [Ping timeout: 255 seconds] 15:51:36 -!- Zaba has joined ##crawl-dev 15:57:46 -!- syllogism has quit [] 15:59:48 ASSERT(map_bounds(c)) in target.cc at line 17 failed. (https://crawl.develz.org/mantis/view.php?id=4070) by plaidman 16:40:40 -!- Pseudonut has joined ##crawl-dev 16:42:08 -!- Crawlista has left ##crawl-dev 16:56:31 -!- Zaba has quit [Ping timeout: 260 seconds] 16:58:33 -!- ais523 has quit [Remote host closed the connection] 17:07:05 -!- Zaba has joined ##crawl-dev 17:14:59 hi 17:17:15 -!- Wensley has quit [Ping timeout: 250 seconds] 17:26:09 03dolorous * r62a8b054e870 10/crawl-ref/source/ (enum.h spl-book.cc spl-cast.cc stuff.cc view.cc): Add a few more canned messages. 17:26:10 03dolorous * r46bff8c36bbb 10/crawl-ref/source/spl-cast.cc: Don't use mprf() when mpr() will do. 17:37:59 -!- Twilight13 has quit [Read error: Connection reset by peer] 17:38:20 -!- Twilight13 has joined ##crawl-dev 17:41:06 -!- Pseudonut has quit [Remote host closed the connection] 17:57:23 -!- Kautzman has joined ##crawl-dev 18:01:49 -!- Textmode has quit [Read error: Connection reset by peer] 18:12:48 -!- upsy has quit [Remote host closed the connection] 18:16:44 -!- upsy has joined ##crawl-dev 18:21:55 -!- upsy has quit [Quit: Leaving] 18:24:45 -!- Textmode has joined ##crawl-dev 18:39:32 -!- Kautzman has quit [Quit: Leaving] 18:41:38 -!- MarvinPA_ has joined ##crawl-dev 18:43:29 -!- MarvinPA has quit [Ping timeout: 250 seconds] 19:00:28 -!- valrus has quit [Remote host closed the connection] 19:30:17 -!- Textmode has quit [Ping timeout: 250 seconds] 19:44:32 -!- OG17 has quit [Quit: OG17] 19:45:08 @??ignacio 19:45:08 Ignacio (131) | Speed: 20 | HD: 18 | Health: 250 | AC/EV: 10/15 | Damage: 30, 15, 15 | Flags: 05demonic, evil, see invisible, !sil | Res: 06magic(216), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 15000 | Sp: agony, pain (d17), haste, torment symbol. 19:45:32 nice health 19:45:39 and speed :) 19:53:07 -!- valrus has joined ##crawl-dev 21:41:13 -!- OG17 has joined ##crawl-dev 21:41:36 -!- Galefury has quit [Read error: Connection reset by peer] 21:51:55 -!- edlothiol has quit [Ping timeout: 246 seconds] 22:00:10 03dolorous * r0b1c577cf3da 10/crawl-ref/source/player.cc: Remove obsolete comment. 22:38:45 -!- Zaba has quit [Ping timeout: 255 seconds] 22:41:49 Consistent hang on death (https://crawl.develz.org/mantis/view.php?id=4071) by Nelagend 22:42:56 -!- Zaba has joined ##crawl-dev 22:48:10 03dolorous * r2da2391c7781 10/crawl-ref/source/ (spl-book.cc spl-cast.cc spl-selfench.cc spl-selfench.h): Remove obsolete references to the player Berserker Rage spell.