00:03:08 Unstable branch on crawl.develz.org updated to: 0.9-a1-238-g2192b2e (32) 00:18:17 Windows builds of master branch on crawl.develz.org updated to: 0.9-a1-238-g2192b2e 00:42:17 -!- Nexos has joined ##crawl-dev 00:43:10 -!- valrus has quit [Remote host closed the connection] 00:55:44 moin guys 00:55:54 -!- ophanim has quit [Read error: Connection reset by peer] 01:01:23 hiii Napking 01:01:34 Hey due! How's it going? 01:01:40 not bad! 01:03:20 great :) 01:03:44 hey, did you fiddle with those regex recently? 01:03:51 about @whereis etc? 01:07:40 nope 01:07:46 couldn't work it out and then ran out of time 01:08:34 roger, roger 01:11:35 -!- Gretell has quit [Remote host closed the connection] 01:13:06 -!- Gretell has joined ##crawl-dev 01:13:36 -!- Gretell has quit [Remote host closed the connection] 01:16:10 03galehar * r5902937f87a7 10/crawl-ref/source/spl-tornado.cc: Fix Tornado's AC calculation. 01:16:16 -!- Gretell has joined ##crawl-dev 01:16:33 -!- Gretell has quit [Remote host closed the connection] 01:17:45 -!- Gretell has joined ##crawl-dev 01:17:56 -!- Gretell has quit [Remote host closed the connection] 01:20:30 -!- Gretell has joined ##crawl-dev 01:21:15 -!- Gretell has quit [Remote host closed the connection] 01:21:22 -!- Gretell has joined ##crawl-dev 01:22:40 -!- Rejuxst has joined ##crawl-dev 01:23:27 -!- Gretell has quit [Remote host closed the connection] 01:25:19 -!- Gretell has joined ##crawl-dev 01:29:07 -!- Gretell has quit [Remote host closed the connection] 01:29:14 -!- Gretell has joined ##crawl-dev 01:29:59 ion, the problem with unit-testing crawl is that the units are so intertwined that it's impossible to test them separately 01:30:25 -!- Gretell has quit [Remote host closed the connection] 01:30:32 -!- Gretell has joined ##crawl-dev 01:32:56 -!- Gretell has quit [Remote host closed the connection] 01:33:03 -!- Gretell has joined ##crawl-dev 01:33:55 -!- Gretell has quit [Remote host closed the connection] 01:34:02 -!- Gretell has joined ##crawl-dev 01:35:16 -!- Gretell has quit [Remote host closed the connection] 01:35:24 -!- Gretell has joined ##crawl-dev 01:37:22 -!- Gretell has quit [Remote host closed the connection] 01:37:28 -!- Gretell has joined ##crawl-dev 01:40:32 -!- Gretell has quit [Remote host closed the connection] 01:40:42 -!- Gretell has joined ##crawl-dev 01:43:57 -!- Gretell has quit [Remote host closed the connection] 01:44:04 -!- Gretell has joined ##crawl-dev 01:44:07 sorry for the spam 01:44:09 @whereis 01:44:09 Napkin the Axe Maniac (L24 MDFi), a worshipper of Trog, is currently on Crypt:5 after 112062 turns. 01:44:13 @dump 01:44:13 http://crawl.develz.org/morgues/0.8/Napkin/Napkin.txt 02:04:59 @rc Napkin 02:05:02 @help 02:05:05 @cmdlist 02:05:29 we'll never forgive you ;) 02:10:29 -!- Kautzman has joined ##crawl-dev 02:13:13 -!- Kautzman1 has quit [Ping timeout: 248 seconds] 02:30:27 offtopic: http://gaming.stackexchange.com/questions/11037/how-do-i-hoard-items-effectively oh, nethack 02:30:59 -!- galehar has joined ##crawl-dev 02:36:31 hi 02:36:31 galehar: You have 1 message. Use !messages to read it. 02:36:37 !messages 02:36:38 (1/1) kilobyte said (8h 20m 6s ago): er... 66% of damage _and_ AC? What's the point in that? 02:37:40 ah, nice 02:39:51 !tell kilobyte it's still plenty powerful. More than 2x firestorm. 02:39:51 galehar: OK, I'll let kilobyte know. 02:39:55 https://spreadsheets.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AqvhLOPFHpiMdE1oRUx5UzhUNXRMX1ZRU1ppZGpkcFE&output=html 02:40:00 :1 02:42:00 -!- Pseudonut has joined ##crawl-dev 02:43:36 ":1", that's interesting 02:44:05 FWIW "Don't prevent blink from putting you in dangerous clouds" is in the 0.8 changelog. 02:46:30 and? 02:47:24 Wensley's friend died from random blink into a cloud and Wensely was suggesting this was a result of tragic miscommuniaction between devs and players. 02:47:29 thanks for @whereis. Just noting that at the moment it is case-sensitive, which you may not desire (eg @whereis marvinpa will not work) 02:49:02 -!- syllogism has joined ##crawl-dev 02:49:15 -!- syllogism- has joined ##crawl-dev 02:52:13 -!- syllogism- has quit [Client Quit] 02:54:02 -!- Kautzman has quit [Ping timeout: 252 seconds] 03:05:29 -!- dazzle has quit [Ping timeout: 260 seconds] 03:12:00 -!- ortoslon has quit [Read error: Connection reset by peer] 03:15:14 -!- elliptic has quit [Ping timeout: 276 seconds] 03:21:01 well, maybe i can replace the glob() call with bsd_glob() 03:25:23 -!- dazzle has joined ##crawl-dev 03:25:27 !tell kilobyte "radiating silence" bug is fixed. Thanks! 03:25:27 galehar: OK, I'll let kilobyte know. 03:26:10 -!- Gretell has quit [Remote host closed the connection] 03:26:40 -!- Gretell has joined ##crawl-dev 03:26:41 -!- Gretell has quit [Remote host closed the connection] 03:27:57 -!- Gretell has joined ##crawl-dev 03:28:06 not as easily as I thought, casmith789 03:36:37 Napkin: GLOB_NOCASE? 03:36:44 tried that 03:36:50 blabla strict subs 03:37:35 hehe, gotta love perl :) 03:39:51 :D 03:42:56 just import the proper stuff 04:03:56 galehar: "plenty powerful" for a niche spell that matters only for bizarre setups, this is not what I want 04:03:56 kilobyte: You have 3 messages. Use !messages to read them. 04:04:35 as I said before, we need to get rid of pure Air (or use an alternate solution), and _then_ try to balance anything 04:04:47 or we hit the Shatter hole 04:05:13 I don't see the problem with it being pure air 04:05:39 even if it were to be dual-school, double firestorm's damage over multiple turns sounds pretty good to me 04:05:42 also, I've read reports of several people who find shatter to be very useful, even in the extended endgame 04:06:16 I think I'd start with finishing the missing features, and only then look at balance 04:06:22 it's absurdly unbalanced because of the damage output in 0.8 so reducing the damage sounds like a sensible first step to balancing it, anyway 04:06:50 air/conj makes it just another big conjuration (and doesn't make much sense to me), and so long as it is primarily a damage spell, it wouldn't fit other schools much at all 04:06:53 (imo) 04:06:53 regardless of what else changes 04:06:59 0.8 is absurdly unbalanced because you can get it before Vaults 04:07:10 and because of the damage output 04:07:10 thematically, it's not a conjuration. 04:07:13 monqy: it is a direct damage spell 04:07:23 "conjuration" does not mean "direct damage" 04:08:05 you can get it before vaults *and* it's far better than the storms (the latter is a worse balance issue than the former imo, which luckily is what galehar fixed) 04:10:09 you can cast spam storms 04:10:39 but it costs a lot of MP. 04:10:42 and food 04:11:35 and as galehar's numbers showed, it only took something like 2 turns for tornado's damage output to beat a storm 04:12:28 against a resistant monster in a perfectly open area 04:13:10 i think that was against a 0 AC nonresistant monster actually 04:15:51 IMO tornado should be nerfed to about 1/6 damage of 0.8 04:16:01 without the negative spell enhancer 04:17:18 casmith789: it was reduced to 1/3 and AC applies to it, which is a start. probably worth seeing if it's still trivially easy to waltz through zigs in trunk at some point to test it out 04:17:43 cool 04:19:34 -!- kilobyte_ has joined ##crawl-dev 04:34:55 It was reduced by 1/3, not to 1/3 04:34:56 -!- edlothiol has joined ##crawl-dev 04:37:07 oops, yeah 04:37:11 close enough :P 04:37:54 -!- ortoslon has joined ##crawl-dev 04:45:37 MarvinPA: only out by half :D 04:50:43 -!- monqy has quit [Quit: hello] 04:53:44 due: you forgot AC 04:53:57 especially on a spell where AC was supposed to have a negative effect 04:54:25 too bad, monsters have no data that would allow telling apart encumbering armour from toughness 04:54:37 like players' EV penalty 04:58:20 but again, I think I'd better make changes to functionality first, before we argue about numbers 05:12:57 can i generate a big_cloud in wizmode? 05:21:23 new entry vaults (https://crawl.develz.org/mantis/view.php?id=4062) by Roderic 05:21:25 feature minivaults (https://crawl.develz.org/mantis/view.php?id=4061) by Roderic 05:26:56 Ecumenical temple (15 gods) (https://crawl.develz.org/mantis/view.php?id=4064) by Roderic 05:26:57 monster mini vaults (https://crawl.develz.org/mantis/view.php?id=4063) by Roderic 05:37:58 -!- Twilight13 has quit [Read error: Connection reset by peer] 05:38:22 -!- Twilight13 has joined ##crawl-dev 05:39:53 -!- jld has quit [Read error: Operation timed out] 05:45:52 -!- Textmode has joined ##crawl-dev 05:56:06 03MarvinPA * rffe707954245 10/crawl-ref/source/dat/descript/ability.txt: Update Purification description for curing petrification 05:56:06 03MarvinPA * rc96808dc1bea 10/crawl-ref/source/spl-transloc.cc: Make the orb sometimes interfere with controlled blinks, too 05:56:07 03MarvinPA * ra8624230892d 10/crawl-ref/source/abl-show.cc: Decrease Zin Vitalisation piety cost, increase Ely Purification cost 05:56:07 03MarvinPA * r4d6c1a4ee261 10/crawl-ref/source/itemname.cc: Mark scrolls of noise as dangerous (like immolation) instead of useless 05:56:07 03MarvinPA * rfcdc3edcaec9 10/crawl-ref/source/spl-transloc.cc: Make the orb interfere with teleportation and teleport control when ascending 05:56:07 03MarvinPA * r48c6b833df91 10/crawl-ref/source/itemprop.cc: Double the orb's weight 05:56:08 03MarvinPA * r89db920d41cf 10/crawl-ref/source/spl-transloc.cc: Make apportation distance of all items depend on spellpower, not just the orb 05:56:08 03MarvinPA * r08ab1ee5e2ba 10/crawl-ref/source/main.cc: Make Ziggurat-leaving prompt show up if you press > as well as for < 05:58:46 -!- galehar_ has joined ##crawl-dev 06:00:06 03galehar * rd1598c524e72 10/crawl-ref/source/ (evoke.cc spl-book.cc): Fix Ash's skill boost not working on rod power. 06:14:24 kilobyte_: we can still make adjustments to functionality and numbers. I just brought the damage to something more reasonable. It was way off. 06:15:33 what functionality changes are you planning btw? 06:16:31 MarvinPA: thanks for the changes to the orb run :) 06:16:40 :) 06:17:03 just some simple stuff, should be a good start though hopefully 06:17:32 ??bad ideas[1688] 06:17:32 bad ideas[1688/3166]: More challenge for the endgame: The Orb of Zot is an Orb of Fire you have to lure back into D:1 06:17:56 hah 06:18:34 -!- Cryp71c has quit [Ping timeout: 246 seconds] 06:27:33 -!- jld has joined ##crawl-dev 06:35:12 galehar_: monsters and items around you rotate, clouds rotate in a slightly more controlled way, any directional spells and missiles are off by up to 30 degrees 06:36:09 would the angle depend on the speed of missiles/bolts? 06:36:29 like, lightnings almost unaffected 06:36:41 -!- dpeg_ has joined ##crawl-dev 06:36:42 !seen kilobyte_ 06:36:43 I last saw kilobyte_ at Fri May 27 11:35:12 2011 UTC (1m 30s ago) saying galehar_: monsters and items around you rotate, clouds rotate in a slightly more controlled way, any directional spells and missiles are off by up to 30 degrees on ##crawl-dev. 06:36:43 ortoslon: there is no such thing as speed of missiles currently 06:36:53 dpeg_: hi! 06:37:09 Hi kilobyte! Got a moment to answer questions re wpnnoiseß 06:37:18 * ortoslon proposes to hardcode speeds and takes cover 06:37:30 dpeg_: did you have a chance to think what exactly those changes to Singing Sword are supposed to do? 06:37:51 kilobyte_: sure! They are supposed to make the SS a unique melee weapon. 06:38:00 Which is, at least sometimes, viable. 06:39:15 Was the whole idea challenged in this channel? Right now the sword is just a useless gimmick. 06:40:35 there were no better suggestions so far 06:41:55 As I saw it: we keep the idea of speaking/singing (that's the current flavour, after all, and there is a lot of speech, some of it interesting). The only gameplay effect of that is stealth reduction, so we keep that too. Remains to make the weapon somehow useful. Here we could just improve stats and base type. But wouldn't it be much more interesting to make the main feature (speech/noise) the kicker? Hence my proposal that the Sword damages via sounds. 06:42:50 Tying speech to tension seems a good idea regardless of the rest. 06:42:54 we already have a "holy word" scroll and Recite 06:43:12 ortoslon: what do you imply by that? :) 06:43:27 nothing, i like the idea 06:43:28 spoken word damage? 06:44:04 Elbereth! 06:44:10 XD 06:44:24 * dpeg_ slaps bhaak with the hammer of the gods. 06:44:41 kilobyte_: I was a bit hesitant about the Singing->Screaming renaming depending on tension. But now I think it is a good idea, because it'll teach players what's going on without needing further words. 06:45:33 -!- ais523 has joined ##crawl-dev 06:45:35 Few ##crawl-dev'ers know that bhaak has a script which periodically (think twice a month) types "Elbereth" into the channel. 06:46:44 all thanks to the power of EMACS 06:46:44 kilobyte_: I am open for other options ... for example, the sound could just damage the main melee target. But it is harder to figure out who that is, so I made the seemingly-simpler proposal. 06:47:37 * galehar_ flees in terror and the sight of the elvish word engraved on the floor. 06:47:39 Right now, I just need a little guidance with the tension tags in the wpnnoise file. 06:48:56 Why are there triggers "screaming sword no_tension" and "singing sword high_tension", for example? 06:49:36 the code queries the current name 06:50:19 there is a tiny chance something done between RANDART_world_reacts() and weapon noise changes tension 06:50:37 so to me, "singing sword high_tension" and "screaming sword high_tension" are synonymous? The lunatic speech goes there? 06:50:44 kilobyte_: ah, I see 06:51:11 yeah, synonymous 06:51:37 cool, so let me sort out the speech 06:51:38 we could get rid of querying the name and go for "singing sword" directly 06:51:59 I also added a header that explains a little how the sword ticks... perhaps there'll be other speech contributions later 06:52:08 kilobyte_: hm, that'd be good 06:52:19 I didn't change that since we might want to give noises to some other unrand... like, Botono and Elemental Staff both use randart speech currently 06:53:26 kilobyte_: let me sort it out first 06:53:35 it'll best easy to remove it later 06:59:31 !seen MarvinPA 06:59:31 I last saw MarvinPA at Fri May 27 11:17:03 2011 UTC (42m 28s ago) saying just some simple stuff, should be a good start though hopefully on ##crawl-dev. 06:59:47 MarvinPA: cool start on the orb effects. Thanks! 06:59:57 :) 07:00:16 galehar_: http://sprunge.us/SVfG -- you asked about blessed blades being inconsistent 07:00:48 I did? 07:01:23 on crd 07:01:31 ... doh, dolorous :p 07:01:32 sorry 07:01:56 * kilobyte_ <- idiot, but you knew that already. 07:02:06 :) 07:02:08 ah yeah, it does seem kinda weird that blessed scimitars are better than eudemon blades 07:02:08 bbl 07:02:11 -!- galehar_ has quit [Remote host closed the connection] 07:02:18 -!- jld has quit [Read error: Operation timed out] 07:04:06 demon blades are nowhere close to other demon stuff in general, even after both nerfs of scourges/trishulas 07:04:15 -!- Twilight13 has quit [Read error: Connection reset by peer] 07:04:29 -!- Twilight has joined ##crawl-dev 07:04:37 well, i don't think that's so bad seeing as double swords exist 07:04:45 it's not like the demon weapons absolutely have to be the best in their category 07:05:01 -!- Twilight is now known as Guest87789 07:08:12 for unblessed versions: I'd even out the spread somehow and bring demon blades closer to ex-katanas 07:08:49 i don't think they need that much of a boost, katanas were way too good 07:09:01 for blessed ones: consistently use +1/-1/0 or +1/-1/-1 compared to base versions for all better blades 07:09:30 I meant "closer" not "to", katanas were indeed good 07:10:05 fair enough, boosting demon blades at least a little does sound reasonable 07:10:53 double swords being better seems like a good thing though, since they're not so easily available 07:11:04 yup 07:11:27 and yeah, also having blessed stats being more consistent sounds sensible 07:11:40 just for simplicity 07:12:52 although triple swords doing exec-axe level damage might be a bit excessive 07:16:34 they're even more rare 07:17:18 -!- Rejuxst has quit [Remote host closed the connection] 07:17:40 double sword being strictly better than great sword sounds just wrong, though 07:17:48 yeah, but at 20/-4/18 they'd be better than an exec axe and with less skill requirement too 07:18:07 16/-1/15 1.5-handed vs 16/-3/17 07:18:33 great swords are sort of bad, yeah 07:20:57 strictly worse than great maces, and no one ever uses the latter 07:24:08 New serial vault: Bayou (https://crawl.develz.org/mantis/view.php?id=4065) by coolio 07:26:22 -!- galehar has quit [Ping timeout: 252 seconds] 07:26:32 -!- Cryp71c has joined ##crawl-dev 07:27:26 so many vaults 07:28:29 Mornin 07:28:48 Got 4 hours of sleep last night, have my frist D&D session in 10 years tonight O_o 07:37:42 -!- jld has joined ##crawl-dev 07:45:43 \o/ 07:46:47 kilobyte_: how can i reproduce the cloud bug easily? 07:51:52 Puck (L6 SpAs) (D:4) 07:53:14 how about http://pastebin.com/fcAne44J - using +1/-1/0 for blessed weapons, and tweaking demon blade/double sword/great sword stats a bit 07:54:06 except with -5 acc for blessed triple sword, oops 07:58:18 and wrong delay for double swords, oops again. fixed: http://pastebin.com/cJsLxkAR 08:01:22 sorry, didn't push 08:01:55 delay 15 and 14 makes no difference except early on 08:01:56 what is the "open it like a pillowcase" equivalent for swords? 08:02:08 03kilobyte * rb3a1cfbfdfe0 10/crawl-ref/source/itemprop.cc: Improve demon blades, make blessing of long blades consistent. 08:02:15 spit like a hog? 08:02:20 oh cool you already changed stuff 08:02:31 nerfing double swords by -1 dam sounds like a good idea 08:02:48 just comparing to your version 08:02:51 yeah, they'd still be one of the best 1.5 handers 08:02:57 dpeg_: it's swords which do pillowcase 08:03:03 ah, cool 08:03:39 -!- valrus has joined ##crawl-dev 08:07:21 dpeg_: actually, it's damage type 08:08:05 03kilobyte * ra2f5322e4455 10/crawl-ref/source/itemprop.cc: Nerf double swords and junk blessed blades (MarvinPA) 08:22:52 -!- elliptic has joined ##crawl-dev 08:30:33 elliptic: just saw that the tournament is officially over. Congratulations! 08:30:43 (For some reason I thought it'd include the coming weekend.) 08:31:12 ah, blammo, got confused again by the CAO page :) 08:33:08 i think it does include this weekend 08:33:16 yes yes, my fault 08:33:21 oh i see, yes 08:33:31 CAO writes in bold letters "The tournament is complete!" but they mean the old one. 08:33:36 ah :P 08:33:49 how's the tournament getting on, by the way? 08:33:52 ?? tournament 08:33:52 tournament[1/4]: The 0.8 tourney will be 00:00 Sat 14 May - 00:00 Mon 30 May. See http://crawl.develz.org/tournament for the rules. 08:34:39 dpeg_: yeah, still over two days left :) 08:34:41 ais523: 370-410 players and 10-20 wins a day, new records for us 08:35:06 mikee has won 9 out of eleven and an active 6 streak 08:35:33 hmm, that's pretty impressive, especially as the game's meant to kill people at random 08:35:46 that is what you think 08:36:07 dpeg_: I mean, based on the design documents 08:36:47 the idea was to err on the side of having unwinnable situations occasionally rather than make it impossible to differentiate good players because even the second-best players won basically every time, wasn't it? 08:37:02 or is that no longer a design principle of Crawl? 08:38:57 are there any unexpected balance issues showing up in the tournament? 08:39:34 the huge domination of Be surprised me 08:40:25 although we can expect the stats for a tournament that rewards playing hard-to-win combos to be distorted in what does best and worst 08:40:36 e.g. more Mu wins than DE wins 08:41:45 hm, is it a known bug that the game crashes when you shoot yourself with a needle of frenzy (or confusion, ...)? 08:42:03 kindergarten, back much later 08:42:06 happened above to Puck on webtiles, but I can reproduce it in master, too 08:42:27 are you meant to be able to berserk yourself with needles of frenzy? 08:43:39 edlothiol: I think that one has been reported, yes 08:44:20 ais523: it is generally agreed that 0.8 trog is quite overpowered 08:44:44 I'm wondering if it's because of Trog buffs, or just buffs/nerfs to other things that made Trog more useful 08:44:51 ah, ok... although I can only find one report which is marked as resolved 08:45:15 mainly because of berserk buffs 08:45:24 which are effectively trog buffs 08:47:10 -!- galehar has joined ##crawl-dev 08:47:23 edlothiol: hm, I can't find a report either... so please report :) 08:47:30 ok 08:51:58 elliptic: the only berserk buff was not being unable to zerk without warning (at "hungry") 08:52:22 it wasn't a big thing, especially for gourmand races 08:53:03 so I guess it's mostly nerfs to other things, and people learning how to safely berserk in every single fight 08:53:05 uh, what? 08:53:58 other buffs include the post-berserk slow nerf and berserk lasting longer when walking around 08:54:49 also the haste nerf slowing down zot monsters relative to berserk 08:55:19 but berserk lasting longer when walking around was the large buff that people often forget about, IMO 08:55:47 the other surprising thing: in tourney games, Sigmund's getting a much smaller kill proportion than he normally does 08:56:10 he is? 08:56:16 perhaps he isn't so dangerous after all to people who know how to deal with him 08:56:22 1.5% 08:56:28 I'm sure it was quite a bit higher in the overall ratings 08:56:41 !lg * s=killer 08:56:58 1065855 games for *: 357105x , 70958x a hobgoblin, 65245x a kobold, 37883x a gnoll, 30901x a snake, 30694x an orc wizard, 28439x an orc priest, 27285x Sigmund, 26769x a goblin, 26491x an ogre, 23165x an orc, 19266x a giant gecko, 17953x a jackal, 17068x a centaur, 16231x an orc warrior, 12190x a worm, 9300x a giant bat, 9005x a giant cockroach, 8774x Terence, 8629x a rat, 8558x Ijyb, 8468x a giant... 08:57:42 !lg * rstart>=20110414 cv=0.8 ktyp!=quitting ktyp!=leaving / ckiller=sigmund 08:57:43 24727 games for * (rstart>=20110414 cv=0.8 ktyp!=quitting ktyp!=leaving): N=716/24727 (2.90%) 08:57:44 27285÷(1065855−357105) is about 3.8% 08:57:57 !lg * cv=0.7 ktyp!=quitting ktyp!=leaving / ckiller=sigmund 08:58:00 154821 games for * (cv=0.7 ktyp!=quitting ktyp!=leaving): N=5010/154821 (3.24%) 08:58:14 !lg * cv>=0.8 ktyp!=quitting ktyp!=leaving / ckiller=sigmund 08:58:19 123398 games for * (cv>=0.8 ktyp!=quitting ktyp!=leaving): N=3442/123398 (2.79%) 08:58:32 -!- valrus has quit [Remote host closed the connection] 08:58:32 hardly any significant changes going on there 08:58:39 !lg * ktyp!=quitting ktyp!=leaving / ckiller=sigmund 08:58:45 762916 games for * (ktyp!=quitting ktyp!=leaving): N=27285/762916 (3.58%) 08:58:47 I'd call 2.8% significantly higher than 1.5% 08:58:54 it isn't 1.5% 08:59:00 I have no idea where you got that number 08:59:00 it is according to the tourney scoreboard 08:59:11 http://crawl11.dyndns.org/killers.html 08:59:20 that's not 1.5% of the same number 08:59:27 ah, what's that 1.5% of? 08:59:42 Crash on self-aimed needle of frenzy (https://crawl.develz.org/mantis/view.php?id=4066) by edlothiol 08:59:43 -!- Pseudonut has left ##crawl-dev 09:01:17 actually I'm confused by what that page is measuring at all 09:01:29 !lg * rstart>=20110414 cv=0.8 ckiller=sigmund 09:01:29 716. Antary the Skirmisher (L3 KoBe), worshipper of Trog, slain by Sigmund (a +0,+0 scythe) on D:2 on 2011-05-27, with 133 points after 1259 turns and 0:05:53. 09:01:38 sigmund has gotten 716 tourney kills 09:01:47 that page is only listing 371 for some reason 09:01:54 !lg * rstart>=20110414 cv=0.8 ckiller=sigmund x=cdist(name) 09:01:54 716 games for * (rstart>=20110414 cv=0.8 ckiller=sigmund): cdist(name)=346 09:02:24 !lg * rstart>=20110414 cv=0.8 ckiller=sigmund s=src 09:02:24 716 games for * (rstart>=20110414 cv=0.8 ckiller=sigmund): 374x cao, 342x cdo 09:02:38 !lg * rstart>=20110414 cv=0.8 ckiller=hobgoblin s=src 09:02:39 2277 games for * (rstart>=20110414 cv=0.8 ckiller=hobgoblin): 1152x cdo, 1125x cao 09:02:41 it could be listing just CAO, but even then you'd expect the proportion to me much the same 09:02:59 the count for hobgoblin is right though 09:03:08 that page has hobgoblins as 6 times as deadly as Sigmund, whereas Sequell has the proportion somewhat different 09:03:30 -!- kilobyte has quit [Remote host closed the connection] 09:03:39 the tourney page isn't counting a ton of ranged deaths 09:03:42 -!- kilobyte_ is now known as kilobyte 09:03:47 Sigmund (366 melee, 5 ranged) 09:03:56 obviously he has killed more people ranged than that 09:04:06 !lg * rstart>=20110414 cv=0.8 ckiller=sigmund s=ktyp 09:04:06 716 games for * (rstart>=20110414 cv=0.8 ckiller=sigmund): 367x mon, 333x beam, 11x disintegration, 5x pois 09:04:39 looks like it's counting the pois deaths as ranged, and the mon deaths as melee, and not counting the beam or disint deaths at all 09:04:51 yeah 09:05:11 thanks for pointing that out, I'll see whether I can fix it :) 09:05:35 (I didn't touch that part of the scripts at all, but something might have changed in 0.8 to break it) 09:06:11 anyway, as my sequell queries demonstrated, sigmund deadliness hasn't been significantly different :) 09:08:44 yep, it was a false conclusion based on bad data 09:14:53 actually I guess it was broken in the august tourney too 09:15:16 it was working in 2009 though 09:29:40 -!- edlothiol has quit [Ping timeout: 246 seconds] 09:31:10 cptwinky (L13 NaIE) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 848 failed. (Lair:8) 09:46:18 -!- Guest87789 has quit [Read error: Connection reset by peer] 09:46:29 -!- Twilight13 has joined ##crawl-dev 09:48:34 -!- edlothiol has joined ##crawl-dev 09:52:46 ais523: the tourney page should be fixed now, let me know if you see anything else weird :) 09:53:06 thanks 10:03:21 -!- ophanim has joined ##crawl-dev 10:32:35 -!- kilobyte has quit [Quit: Die die die!!] 10:32:53 -!- kilobyte has joined ##crawl-dev 11:02:48 -!- galehar has quit [Quit: Page closed] 11:07:46 -!- Wensley has joined ##crawl-dev 11:48:14 -!- ais523 has quit [Remote host closed the connection] 11:52:42 erm... shouldn't a 10 speed monster that berserks and is slowed by curare be back to 10 speed? 11:55:07 berserk + slow is still faster than normal speed for players, I'm not sure how monsters work currently 12:00:33 duvessa or dowan was behaving as if s/he had speed 20 12:00:44 hitting me on every turn while i ran off 12:00:56 for.. not sure... 4 or 5 turns 12:01:06 *still had speed 20 12:01:49 -!- ortoslon1 has joined ##crawl-dev 12:01:49 -!- ortoslon has quit [Disconnected by services] 12:01:49 -!- ortoslon1 is now known as ortoslon 12:10:52 -!- upsy has joined ##crawl-dev 12:12:41 -!- Wensley has quit [Ping timeout: 240 seconds] 12:22:17 Napkin, chances are the code for speed is in an if elseif elseif else format with berserk being checked first, based on the scenario you're describing. 12:22:25 I'll keep an eye out as I work for any such tomfoolery. 12:22:38 great, thanks :) 12:41:32 -!- ortoslon has quit [Quit: bye] 12:46:49 -!- Excedrin has quit [Ping timeout: 248 seconds] 12:53:49 -!- Wensley has joined ##crawl-dev 13:22:01 -!- monqy has joined ##crawl-dev 13:36:48 -!- herself has quit [Read error: Operation timed out] 13:41:01 -!- herself1 has joined ##crawl-dev 13:54:03 -!- herself1 has quit [Ping timeout: 252 seconds] 14:10:09 03Cryp71c 07unified_combat_control * r1b2aeb1bfd5e 10/crawl-ref/source/melee_attack.cc: Update brief 14:10:09 03Cryp71c 07unified_combat_control * rcb1a2bf9519e 10/crawl-ref/source/melee_attack.cc: Fix runtime crash 14:10:09 03Cryp71c 07unified_combat_control * r5c0bedadd72c 10/crawl-ref/source/ (melee_attack.cc melee_attack.h): Remove mons_perform_attack 14:10:10 03Cryp71c 07unified_combat_control * raeca3d3fb22c 10/crawl-ref/source/melee_attack.cc: Generalize calc_to_hit variables 14:10:20 03Cryp71c 07unified_combat_control * rb8672448c746 10/crawl-ref/source/melee_attack.cc: Remove to-hit inconsistencies from calc_to_hit 14:12:01 BTW, one thing that wasn't mentioned explicitly in that email I sent (regarding combat inconsistencies) was that my tentative change to unify the invisibilty to-hit malus for players attacking an invisible monster is going from a flat -6 penalty to a 25% penalty (so the to-hit value becomes 75% of what it was), which more closely resembles what the monster's penalty used to be (65%). 14:12:02 Brb 14:25:04 ??crawl source 14:25:04 I don't have a page labeled crawl_source in my learndb. 14:25:08 ??compile crawl 14:25:10 compile crawl[1/1]: [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd crawl; git submodule update --init; cd crawl-ref/sources/; make [options]" 14:26:15 !learn edit compile_crawl s/libncurses5-dev/libncurses5-dev, libncursesw5-dev 14:26:17 compile crawl[1/1]: [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, libncursesw5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd crawl; git submodule update --init; cd crawl-ref/sources/; make [options]" 14:34:41 -!- cesium has joined ##crawl-dev 14:39:23 -!- ophanim1 has joined ##crawl-dev 14:41:30 back 14:41:52 -!- ophanim has quit [Ping timeout: 246 seconds] 14:50:42 dpeg_, wb, read above where I've made a slight change to the malus imposed on players attacking an invisible monster. 14:55:32 -!- syllogism has quit [] 15:03:02 -!- Galefury has joined ##crawl-dev 15:12:59 Cryp71c: yes, I saw 15:13:05 also the explanation, it is good 15:14:39 Hrm, anyone had experience with illegal instruction runtime errors and what they might be indicative of? Getting one on a line of code that I havn't changed (but I did change some surrounding code) 15:21:00 -!- herself has joined ##crawl-dev 15:33:55 -!- Cryp71c has quit [Remote host closed the connection] 15:34:07 -!- herself has quit [Read error: Operation timed out] 15:35:25 -!- herself has joined ##crawl-dev 15:44:03 -!- herself has quit [Ping timeout: 252 seconds] 15:47:56 -!- herself has joined ##crawl-dev 15:55:04 Nikinyo the Bolt Thrower (L3 DSWn) (D:2) 16:59:14 kilobyte: around? 17:03:39 !tell kilobyte Trying to disentangle the mess in wpnnoises. The string "noisy weapon" is the trigger for all randart weapons with the noisy property, right? But it "weapon talks" used outside of wpnnoise.txt? 17:03:39 dpeg_: OK, I'll let kilobyte know. 17:04:09 -!- Kautzman has joined ##crawl-dev 17:17:12 mornin 17:25:12 hi 17:32:09 03MarvinPA * rfe65b49ead45 10/crawl-ref/source/ (fight.cc mon-stuff.cc): Don't decrease Elyvilon penance as quickly for blocking attacks or healing monsters 17:32:09 03MarvinPA * r246fa5aee527 10/crawl-ref/source/art-data.txt: Boost the Glaive of Prune and the Robe of Augmentation slightly 17:32:09 03MarvinPA * refa2c3a5a11d 10/crawl-ref/source/ (art-data.txt art-func.h): Make the Scythe of Curses inflict necromancy miscasts on things it hits 17:32:09 03MarvinPA * ra8f4a7bcb700 10/crawl-ref/source/itemprop.cc: Reduce War Axe base delay slightly 17:32:20 03MarvinPA * r076cb18870d6 10/crawl-ref/source/spl-summoning.cc: Increase int loss from Malign Gateway and Summon Horrible Things slightly, make it resistible by SustAb 17:37:58 -!- Twilight13 has quit [Read error: Connection reset by peer] 17:38:23 -!- Twilight13 has joined ##crawl-dev 17:40:54 -!- Rejuxst has joined ##crawl-dev 17:49:09 -!- ophanim1 is now known as ophanim 17:51:42 -!- galehar has joined ##crawl-dev 17:53:04 -!- upsy has quit [Quit: Leaving] 18:14:28 Is there any reason why noisy randarts use @Your_weapon@ whereas all other speech for the Singing Sword uses @The_weapon@? 18:22:37 -!- galehar has quit [Remote host closed the connection] 18:25:10 dpeg: please look at shout.cc: noisy_equipment() 18:25:12 kilobyte: You have 4 messages. Use !messages to read them. 18:26:50 hey, this also answers my last question :) 18:26:59 about "weapon_talks": nothing else appears to use it 18:27:20 yes 18:27:48 kilobyte: we might need to increase the threshold 40 for high tension, but that'll be easily done 18:28:50 if so, it could be good to calculate it and compare just once 18:29:36 on the other hand, there's a number of things that checks tension, it might be better to see how often it is called and calculate it just once per turn 18:30:54 yes 18:30:57 -!- Nexos has quit [Ping timeout: 250 seconds] 18:40:16 morning all 18:40:41 I'm happy with the singing sword using @The_weapon@. 18:40:56 It gives it a bit of independence, whereas "your Singing Sword" is a bit posessive :) 18:46:09 @Your_weapon@ is turned into "Your [foo]" for noisy randarts but "The Singing Sword" in noisy_equipment :) 18:46:23 someone took care of that already 18:57:43 -!- edlothiol has quit [Ping timeout: 246 seconds] 19:36:19 -!- dpeg_ has quit [Quit: zzz] 20:31:28 -!- valrus has joined ##crawl-dev 21:07:23 -!- Textmode has quit [Ping timeout: 250 seconds] 21:18:56 -!- Kautzman has quit [Read error: Operation timed out] 21:20:57 -!- Kautzman has joined ##crawl-dev 21:37:10 -!- Zaba has quit [Ping timeout: 260 seconds] 21:37:57 -!- casmith789 has quit [Remote host closed the connection] 21:59:37 -!- casmith789 has joined ##crawl-dev 22:10:04 Experience pool limit still in documentation (https://crawl.develz.org/mantis/view.php?id=4067) by Medar 22:15:06 WebTiles graphical error with berserk (https://crawl.develz.org/mantis/view.php?id=4068) by Medar 22:24:19 -!- Galefury has quit [Read error: Connection reset by peer] 22:29:52 -!- Excedrin has joined ##crawl-dev 22:48:50 -!- cesium has quit [Remote host closed the connection] 23:44:18 -!- monqy_ has joined ##crawl-dev 23:44:32 -!- monqy has quit [Disconnected by services] 23:44:41 -!- monqy_ is now known as monqy