00:03:04 Unstable branch on crawl.develz.org updated to: 0.9-a1-164-g9fdae32 (32) 00:18:09 Windows builds of master branch on crawl.develz.org updated to: 0.9-a1-164-g9fdae32 00:35:39 -!- Zaba has quit [Ping timeout: 260 seconds] 00:44:04 -!- Zaba has joined ##crawl-dev 01:01:24 -!- ophanim has quit [Quit: Leaving.] 01:03:02 -!- valrus has quit [Remote host closed the connection] 01:09:16 Claws mutation used to shred corpses even if not needed. (https://crawl.develz.org/mantis/view.php?id=4006) by dazzle 01:34:13 -!- elliptic has quit [Ping timeout: 246 seconds] 01:35:05 -!- Pseudonut has joined ##crawl-dev 02:36:11 -!- monqy has quit [Quit: hello] 02:38:31 -!- galehar has joined ##crawl-dev 02:38:56 hi 02:46:55 -!- Zaba has quit [Read error: Operation timed out] 03:03:38 -!- valrus has joined ##crawl-dev 03:34:35 -!- Wensley has quit [Ping timeout: 260 seconds] 03:44:18 -!- valrus has quit [Read error: Connection timed out] 03:45:03 -!- valrus has joined ##crawl-dev 04:13:52 dazzle (L14 DEAE) ASSERT(map_bounds(c)) in 'target.cc' at line 17 failed. (Swamp:1) 04:16:06 -!- purge has quit [Quit: .] 04:59:30 -!- plaidman_ has quit [Ping timeout: 252 seconds] 05:37:53 -!- Twilight-1 has quit [Read error: Connection reset by peer] 05:38:11 -!- Twilight-1 has joined ##crawl-dev 05:50:32 -!- Pseudonut has quit [Remote host closed the connection] 05:53:46 -!- Zaba has joined ##crawl-dev 05:55:05 Lawman0 the Politician (L25 SpBe) (D:26) 05:57:59 -!- Zaba has quit [Ping timeout: 240 seconds] 06:03:49 Replace "question mark"icon of fleeing monsters with "exclamatory sign"icon (https://crawl.develz.org/mantis/view.php?id=4007) by Curio 06:08:44 -!- Zaba has joined ##crawl-dev 06:51:21 -!- syllogism- has joined ##crawl-dev 06:51:30 -!- elliptic has joined ##crawl-dev 07:59:17 -!- ais523_ has joined ##crawl-dev 08:00:55 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 08:01:01 -!- ZorbaTHut has joined ##crawl-dev 08:02:02 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 08:02:10 -!- ZorbaTHut has joined ##crawl-dev 08:16:44 The orc priest invokes the aid of Beogh against you. 08:16:44 The orc wizard convulses in agony! 08:16:44 The orc wizard dies! 08:16:48 er what? 08:17:06 smiting that is not smite targetted? 08:22:28 -!- eith has joined ##crawl-dev 08:22:28 -!- eith has quit [Client Quit] 08:28:40 kilobyte: I believe they have the pain spell. 08:30:02 -!- Cryp71c has joined ##crawl-dev 08:42:06 -!- valrus_ has joined ##crawl-dev 08:51:51 -!- valrus has quit [Read error: Operation timed out] 08:52:24 -!- valrus has joined ##crawl-dev 08:57:48 -!- valrus_ has quit [Remote host closed the connection] 09:02:15 the git crash course refers to sourceforce btw on dev wiki 09:07:09 -!- plaidman_ has joined ##crawl-dev 09:11:53 chalk the Practitioner (L2 KoHe) ASSERT(smc) in 'mon-util.cc' at line 1093 failed on turn 1173. (D:1) 09:37:54 Seems dead in here recently, has the end of the world already come and taken away most of the devs? 09:48:27 not for a few more days yet 09:48:50 kilobyte: orc priest has 'invokes the aid of beogh against you' as flavor when casting except they also do this when casting pain 09:48:50 -!- ophanim has joined ##crawl-dev 09:49:03 it's very misleading 09:55:53 shows that they're heretics, that's all 09:56:00 Eronarn, did you have any feedback on the CRD email I sent about the combat rewrite? 09:59:39 Keskitalo: not heretics... beogh doesn't care about necromancy. shows that it's inconsistent that priest monsters can have non-priest spells :) 09:59:47 Cryp71c: 'do it' 10:00:02 i don't remember anything other than stuff like the different invis penalties, and that stuff should be unified as much as possible 10:00:19 Eronarn: It's obviously not a Necromancy spell if it's an invocation 10:00:25 Eronarn, lol, thanks. Yeah most of the stuff was small to moderate changes, either in outputted text or actual differences in combat calculations / behaviors. 10:00:43 I'm resorting to prodding individual devs for responses now, no replies on CRD. 10:00:50 for example: get rid of the attacking-while-no-seeinvis penalty, change monster confusion so they can't kill themselves or change player confusion so that they can, change the invis to-hit to be more sensible 10:01:18 Keskitalo: it's not an invocation, it's just treated as one because right now monsters can't have both cleric abilities and spells 10:01:35 it would pretty clearly not be one if that capability existed 10:01:37 Eronarn: It's obviously an invocation as per the message 10:02:02 (i'm just being an ass) 10:02:05 Keskitalo: it's obviously getting the invocation message, but my argument is that it is only getting that message because nobody bothered to specialcase it :P 10:03:35 Cryp71c: wrt crd: i usually always read it but i rarely reply to it. it's not a good way to carry on a discussion for me 10:03:41 Nah, the heretics just have another invocation. Of course, if the orc priests would kill the player, the player would be the heretic. 10:03:44 if you want feedback from me, irc is the best place to ask 10:03:57 (we definitely need a special Beogh death message in that case!) 10:04:03 Eronarn, well, I was hoping to get it from everyone, so...:P 10:04:04 (for that case) 10:06:32 more special cases! always! 10:06:35 Cryp71c: Sorry, I feel unable to provide insight ... but I want to commend for tackling the fight.cc rewriting task once again! :) 10:07:47 Keskitalo, thanks, its np. I wasn't expecteding everyone to reply, especially since the code is such a mess and so few have read through any large portion of it, was just 0_0 because no one replied :P 10:08:07 -!- Zaba has quit [Ping timeout: 240 seconds] 10:08:47 Yeah, that is a bit :( 10:11:41 Cryp71c: what i've read of your changes is fine; i think the real test will come when we use the new code to actually do things that were difficult/impossible prior to the changes 10:12:10 i.e., is it actually more functional than the current code - i believe the answer is yes 10:13:10 Well, and I know I'm not the best / most experienced programmer on the dev team, I'm really just hoping to get everything in a position where the other devs feel comfortable / worthwhile to invest their time further improving the code. 10:14:26 -!- Zaba has joined ##crawl-dev 10:14:30 you're doing fine, it's definitely an improvement and i don't see any reason why it wouldn't make it into .9 if it continues at the current pace 10:14:31 -!- Zaba has quit [Changing host] 10:14:31 -!- Zaba has joined ##crawl-dev 10:15:01 i don't know whether it will be worth, in the end, the time invested vs. what ends up coming from the rewrite - but i'm certainly hopeful there and if nothing else it's more logical and better commented now 10:25:27 -!- Wensley has joined ##crawl-dev 10:56:15 -!- galehar has quit [Quit: Page closed] 10:57:53 Miles (L3 HEHu) (D:2) 11:06:13 -!- Textmode has quit [Ping timeout: 250 seconds] 11:10:48 -!- ivan has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 11:10:49 -!- djinni has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 11:11:00 -!- djinni has joined ##crawl-dev 11:11:01 -!- ivan has joined ##crawl-dev 11:25:10 can we get rid of the terrible "general" troves already 11:40:33 If setting display as 32-bit color, tiles are not loaded (https://crawl.develz.org/mantis/view.php?id=4008) by Snogar 11:49:18 st_: I thought some troves were intentionally bad 11:53:02 considering how the costs were increased it's especially aggravating 11:53:14 when you could just give a bunch of money, fine 11:54:49 I think having something in the game that's a gauranteed "oh goodie" instead of "eh, could be good, could be a huge waste of time" is fine. 11:54:57 So I'd support that. 11:55:15 honestly I don't like troves at all 11:59:08 because the game has enough of "hey here's a bunch of loot" 12:06:56 wacky idea: merge troves and labs. you have to pay an item to get in, and the rarer/more expensive the item, the better the loot - but the better the guardian 12:07:26 labs would just be one kind, there could be others with other kinds of challenging opponents (a dragon's hoard, a demon's treasure chamber, etc.) 12:07:54 Eronarn, I was going to say, what if troves had a guardian based (loosely) inversely related to the rarity of the item required (eg, small stacks of relatively common items yield powerful guardians, a +8 golden dragon armour yields a fairly weak guardian) 12:08:13 i don't think that works well because it limits access 12:08:22 if you can get in easily early on, you can't beat the guardians 12:08:34 if you find it early you won't have a +8 gda, and by the time you do, the guardian will be trivial 12:09:07 better to have cost and difficulty be random about a fixed difficulty - so you can have easy item, hard boss or any combination, but easy/hard relative to a base difficulty depending on depth 12:12:42 we can have a pirate's cove full of treasure, with pirates 12:13:17 undead pirates, sailing in ghost pirate ships 12:13:28 the pirate possibilities are endless 12:13:54 dwarven pirates, sailing cave ships 12:17:15 -!- bmh has joined ##crawl-dev 12:17:20 -!- bmh has quit [Changing host] 12:17:20 -!- bmh has joined ##crawl-dev 12:18:46 -!- ophanim is now known as storeanim 12:19:23 hello 12:20:07 -!- upsy has joined ##crawl-dev 12:22:11 bmh, rar 12:22:21 Wensley, Jack Sparrow has to lead the pirates. 12:22:35 uh huh 12:22:38 With a 50% chance of the crazy skele-monkey spawning and ripping your eyes out. 12:26:32 Cryp71c: I suspect that violates any number of rules with regard to doing absurd things 12:32:08 -!- Cryp71c has quit [Ping timeout: 276 seconds] 12:36:43 I thought part of the way troves worked was like zigs, you don't visit them as soon as you encounter them because you can't 12:37:08 (the zig entry fee is so that people who find one early don't enter them out of curiosity, presumably, so as to avoid killing unspoiled players?) 12:40:43 can we replace the ice beast glyph with a unicode snowman? ;) 12:44:05 -!- Cryp71c has joined ##crawl-dev 12:45:04 bmh, internetz disconnection, if you had replied before, can you paste it? 12:45:08 bmh: ice statue would do better 12:45:34 Cryp71c: http://tozt.net/crawl/%23%23crawl-dev-20110518.log 12:45:42 ah, thanks. 12:45:54 screw using IRC, I'm just going to wget the logs 12:46:47 I'm rebuilding my Abyss branch, I'd appreciate it if I could get feedback. 12:46:58 bmh, do you get crd mails and - if so - do you have any opinions on the things I mentioned in the combat rewrites notes I sent last week? 12:47:27 Cryp71c: yeah, I subscribed to CRD. I don't remember devoting a lot of time reading through the thread. Let me have a second look 12:47:49 bmh, there's not much, I'm pestering on IRC because I got 0 replies via CRD :P 12:47:55 heh. 12:49:00 "Players who can't see themselves (wait..what?) get -5 to-hit" -- what? 12:49:12 As in: you're invisible and can't see invisible? 12:49:22 bmh, yes. 12:50:08 does Sigmund get a to-hit penalty when he's invisible? 12:52:49 bmh, no, for any note in that email, the behavior is specific and exclusive to the described actors, so the -5 to-hit when you can't see yourself is player-specific. 12:57:38 Cryp71c: abyss branch is available at ssh://crawl@ch4n.org password: crawl 12:57:47 I think what I have up is a step in the right direction. 12:57:48 teh to-hit penalty is such BS 12:57:57 -!- bmh is now known as bmh_away 13:22:10 -!- dpeg has joined ##crawl-dev 13:23:01 -!- plaidman_ has quit [Quit: Page closed] 13:23:40 -!- plaidman_ has joined ##crawl-dev 13:27:15 -!- Cryp71c has quit [Read error: No route to host] 13:27:35 -!- storeanim is now known as ophanim 13:28:01 -!- Cryp71c has joined ##crawl-dev 14:04:50 -!- Cryp71c has quit [Quit: Leaving] 14:15:14 -!- Cryp71c has joined ##crawl-dev 14:16:19 Receiving message "translucent stone wall protects it from harm" even when out of view (https://crawl.develz.org/mantis/view.php?id=4009) by lmen 14:18:36 GIRLIRL the Skirmisher (L2 OgDK) (D:1) 14:29:53 anybody in? 14:29:56 dpeg: You have 1 message. Use !messages to read it. 14:30:04 !seen galehar 14:30:04 I last saw galehar at Wed May 18 15:56:15 2011 UTC (3h 33m 50s ago) quitting with message Quit: Page closed. 14:30:08 !messages 14:30:08 (1/1) ortoslon said (4d 1h 39m 13s ago): the next major version after 0.9 should be named 0.(9) 14:30:35 Many words will be spent on this topic; I don't really care. 14:32:10 dpeg: What topic? 14:33:07 ghallberg: how to enumerate versions beyond 0.9 14:33:29 Ah. I agree with you then. 14:34:34 I've seen 1.0, 0.10, 0.A suggested, and now also 0.(9) which was probably a joke. 14:35:50 0.A was a bit funny. Hadn't thought of it before. 14:36:21 Are there any clear goals for a 1.0 release? 14:36:26 0.10 seems the most sensible, and is in line with most other open source project version numbering 14:36:26 no 14:36:34 ais523_: yes, I think I agree 14:36:53 1.0 would imply a major change, or an official "we're finally done with testing, here's a version which will be good for years" version 14:36:58 neither of which seems likely to describe Crawl 14:37:08 -!- monqy has joined ##crawl-dev 14:37:21 Yeah 0.10 is the obvious choice. 14:37:22 ghallberg: I vaguely suggested that it should be called 1.0 once we're mostly dealing with problems we created (re-balancing etc.) rather than problems we inherited from 4b26. But there's no checklist or anything. 14:37:50 dpeg: I just fin the 0.x thing annoying. It just feels.. unfinished. 14:38:52 ghallberg: yes, that point comes up occasionally. Hence my suggestion. 14:39:09 dpeg: Ok. Nice. 14:40:14 not sure how the other devs see this, we never really discussed this (it is just not important enough) 14:40:40 moin guys 14:40:40 Napkin: You have 4 messages. Use !messages to read them. 14:40:55 Hallo Marc! 14:41:00 Nah, it's just semantics. It's just a bit of a pet peeve for me in general :) 14:41:13 Hey David! Wie schaut 14:41:30 Napkin: do you know if the webtiles games are counted in CAO's usage statistics? 14:41:36 's? (non-german kezboard :D) 14:41:39 * dpeg is so worried a game or two might be lost :) 14:42:09 webtiles games are counted, like everz 0.8 game via DGL on CDO :) 14:42:49 phew, what a relief 14:42:52 did you see the spike? 14:43:13 http://crawl.akrasiac.org/scoring/per-day.html 14:43:39 of course they are counted! that's why i wrote "right in time for the tourney" in the announcement.. didn't want to get too technical ;) 14:43:48 not yet - lemme see 14:44:19 wow! that's impressive! :D 14:45:00 -!- ortoslon has joined ##crawl-dev 14:45:34 well, i blame edlothiol :D 14:46:02 i'm especially proud of enne's comment in the announcement though 14:46:19 glad enne likes those webtiles :) 14:49:39 where is that comment? let me look for it 14:50:03 nice, found it 14:54:43 -!- bmh_away is now known as bmh 14:58:24 hey 14:58:44 -!- ortoslon1 has joined ##crawl-dev 14:58:44 -!- ortoslon has quit [Disconnected by services] 14:58:45 -!- ortoslon1 is now known as ortoslon 14:58:45 Hi! 15:01:07 -!- syllogism- has quit [] 15:02:30 ah, hello, Napkin 15:03:41 can I get abyssy feedback? I've got my server back running 15:03:47 I am eager to get in touch with greensnark so that I can add CAO to the player status page, but he seems to be very busy 15:04:11 ssh://crawl@ch4n.org (password: crawl) -- unfortunately it can only take one player at a time 15:05:34 -!- Cryp71c has quit [Remote host closed the connection] 15:05:56 thanks for the agony ghost dpeg 15:06:59 dpeg: yeah, that was a joke 15:07:03 -!- Cryp71c has joined ##crawl-dev 15:07:11 casmith789: always at your service! 15:07:21 casmith789: I am afraid the ghost didn't get the kill in? 15:07:48 sadly not, I got scared though :) 15:08:34 *scarred :) 15:08:51 -!- galehar has joined ##crawl-dev 15:08:53 I'm glad lugonu worshippers can't banish me though ;) 15:09:00 galehar: bonsoir! 15:09:16 casmith789: died so stupidly, it's not funny :) 15:09:40 ah, we all do that, I have 3 deaths already this tournament which are like that 15:10:29 hi! 15:23:26 hey galehar 15:23:38 galehar: I'll refrain from commenting further in the golem thread. I believe that the idea is basically good, but that consuming weapons/armours is slightly inferior to other solutions (consuming randarts would be be fine, btw). However, I trust that exactly this will emerge when we playtest :) I am a little upset with the OP regarding this as _his_ species. Design should be by cooperation, imo. 15:24:04 -!- ophanim has quit [Ping timeout: 246 seconds] 15:25:22 dpeg: Aren't there too few randarts for that to work? 15:25:22 -!- ophanim has joined ##crawl-dev 15:25:42 dpeg: Yeah, Curio has been a little possessive about the whole thing, but I think I told him how to handle it better. 15:25:43 dpeg: you could make as many randarts as you wanted by picking up Chei. 15:27:13 -!- Cryp71c has quit [Remote host closed the connection] 15:27:26 bmh: Chei should probably get annoyed if you eat ponderous items 15:27:35 or, hmm, maybe not? 15:27:39 a - a ponderous bread ration 15:28:00 sounds like the sort of thing Xom would gift 15:28:04 If the species work with only one god this isn't good 15:28:38 dpeg: the idea is that they consume magical items. Enchanted and branded weapons and armours, and jewellery. 15:28:43 And wands for healing. 15:29:06 is this discussion on the wiki or have my CRD e-mails gone missing? 15:29:07 galehar: I am fine with consuming magical items. 15:29:13 galehar: Ah wands for healing is neat. I missed that. 15:29:16 bmh: Forum 15:29:22 bmh: it's been discussed on the tavern 15:29:24 I need to get with the times 15:29:26 In my opinion, it is more interesting with wands than with armour/weapons, is all. 15:29:47 * dpeg pulls bmh out of his cave. 15:29:54 curio will put it on the wiki someday 15:30:08 Seems really... Nethacky. 15:30:55 bmh: the ultimate blow to any proposal in this channel :) 15:30:55 you mean because of metallivore? 15:31:12 and it stinks of gaining intrinsics 15:31:22 the latest idea in the thread is that they don't eat the item but suck the magic out of it 15:31:52 bmh: they are immune to mutations 15:31:54 galehar: I am quite confident that it'll turn out to be a little tedious to consume all those runed bolts and glowing robes... and after this, we'll restrict to just wands (which is one possible solution) and everything will be fine :) 15:31:55 I've occasionally proposed a slime-race that corrodes its gear over time 15:32:25 I really liked the idea of a species with good casting aptitudes but no innate MP regeneration. 15:32:40 dpeg: I don't think it will be worse than having to butcher corpses and eat the chunks before they rot 15:32:56 galehar: yes, indeed. But why if we can do much betteR? 15:32:57 dpeg: do you have an MP gain mechanic in mind? 15:33:05 and we can make it very easy on the interface 15:33:05 -!- edlothiol has joined ##crawl-dev 15:33:32 bmh: something like sacrificing books or scrolls to re-energise. 15:34:23 dpeg: Maybe they have a huge MP pool, but van only regenerate by eating books? 15:34:32 galehar: there is just very little choice involved. I am also unhappy about the state of the current food minigame, no question about that. 15:34:48 Books are pretty rare so having a normal MP-pool wouldn't be enough? 15:34:58 ghallberg: for example. It would give casting a completely new flavour, and may not work at all. 15:35:05 what about a two-tiers MP-pool? 15:35:08 tiered 15:35:20 dpeg: We don't need to make the nutrition system a very strategical one. Eating isn't the most interesting thing in the game. 15:35:21 A small MP pool that regenerates and a larger MP-pool that requires sacrifices 15:35:40 I find it more interesting to have to choose between zapping wands or eating them for healing 15:35:53 yep 15:36:00 galehar: my point is that the food clock in Crawl is not working very well. 15:36:02 you have to eat anyway, so there isn't much choice. It's just what and when 15:36:27 The books-> MP stuff could be used on another race. 15:36:42 I hope Harald can come up with the patch for 0.9, would be awesome. 15:36:51 dpeg: I think it's ok. Starving to death isn't the most interesting thing. You have to be careful about it, but it's not the main thing. 15:37:10 Beyond that, we'll want fewer chunks per corpse, and less spawning of trivial monsters who provide food for free. 15:37:22 When do people starved to death? 15:37:24 galehar: it is not about starving, it is about forcing players to act. 15:37:28 dpeg: I caught elliptic victory-dancing with spells that made him near-starving 15:37:31 Being foolish in labs 15:37:32 and thought it was a little absurd 15:37:42 that that was a good strategy 15:37:51 bmh: there I think that labs should just expel you when hitting starving 15:38:05 elliptic 15:38:10 dpeg: if you want to force them, you have to threaten with death. OOD spawns work fine for that. 15:38:10 dpeg: That's sort of soft. 15:38:14 's play is beyond fail! 15:38:50 bmh: well, you do miss the loot and you're now somewhere starving 15:39:10 sure, but you're alive. 15:39:18 Removing the risk of death turns lab into a mini-game 15:39:23 bmh: starving in a labyrinth is not a fun death. 15:39:45 galehar: I am not saying the food clock is outright broken, it should just be a little tighter. Fortunately, we can approach this in little steps. 15:40:03 dpeg: you really have to be reckless to starve in a lab. Nobody's forcing you to enter if you have fast metabolism and no food. 15:40:11 I got killed by auto-travel the other day. I marked some water as excluded because it had eels. Auto-travel found the bit of water that wasn't excluded 15:40:14 That wasn't a fun death 15:40:37 bmh: but also a resource sink: if lab comes with higher innate hungering, then you'll burn through rations just to possibly get to the core 15:40:59 does Lab hunger you? 15:41:17 No, I am saying it should, and at the same time make you expel when starving. 15:41:35 Seems I am out of touch with the current wave of devs... no problems with that. 15:41:35 dpeg: yes, there's room to make the food clock tighter. But with so much variety in hunger system of species, it's tricky to balance. 15:41:43 although I was playing a character build designed for killing uniques 15:41:57 I did my first lab recently (previously I was just avoiding them as not worth it), and it was surprisingly underwhelming 15:42:31 Players generally expect too much from the portal vaults. Tons of rewards, for example. It's just a little extra level, folks. 15:43:27 oh, I ignore the rewards more or less altogether, I'm just looking for fun playing 15:43:42 Are volcanos ever interesting? 15:43:47 lab is surely a different mode of playing, some players hate it 15:43:56 Or are they always just a lava pool and fire clouds? 15:43:59 ghallberg: subjective notion 15:44:09 ghallberg: there are some amazing ones 15:44:12 I just found it a surprisingly easy maze by typical computer game standards 15:44:28 -!- plaidman_ has quit [Ping timeout: 252 seconds] 15:44:33 compared to, say, NetHack's Gehennom, which is far too full of mazes and people hate it for that reason 15:44:53 dpeg: ok, but the ones I've seen have just been... boring. Not a single mosnter or item... 15:45:03 ghallberg: huh? 15:45:32 They all have monsters and items :) Some are not overly interesting, I grant you that. (And I still owe Crawl the great bailey equaliser.) 15:45:35 kilobyte: around? 15:45:53 dpeg: That I could find at least :) Just a round room, a pool of lava in the middle... But I guess I didn't look hard enough :P 15:45:59 Bailies! I HATE THEM! :D 15:46:05 volcanoes are full of secret doors 15:46:08 not sure wh 15:46:09 why 15:46:12 speaking of boring layouts, I'd *still* like feedback from someone other than casmith789 on my abyss 15:46:18 * ghallberg is no good at portal vaults. 15:46:24 bmh: I'm at work, but I should look at it sometime 15:46:32 oh right, time zones 15:46:38 I've spent more time in the abyss than anywhere else in Crawl, startscumming 15:46:50 if I change my name and then re-evaluate it would that count? 15:46:52 I think I once nabbed the abyssal rune around level 7 15:46:54 ghallberg: hate them for what? Do you die there? 15:46:58 casmith789: not really. 15:46:58 and I rather liked it as of about 0.6 or 0.7, although it's got worse for that over time 15:47:11 due to changes in the monster balance that people who weren't level 1 wouldn't notice 15:47:15 dpeg: Yeah, every time... I'm just no good at handling them for some reason. 15:47:22 ghallberg: then it's good! :) 15:47:34 dpeg: my issue with portal vaults is that they typically don't feel different from regular dungeon vaults 15:47:39 dpeg: Yeah, they're fine, but I hate them all the same :) 15:47:53 e.g. I go into Sewer or Ossuary, and play much like I would encountering the same thing in the main game 15:47:58 I do like the concept of portal vaults, though 15:48:06 ais523_: In my opinion many sewers and ossuaries provide a unique threat, given the depth where they occur. 15:48:38 perhaps I just play the early game different from everyone else, though 15:48:44 ossuaries are often cool, I like the ones with crazy amounts of traps that you need to dodge while killing mummies :) 15:48:46 I agree that volcanoes, baileys, wizlabs are more lacking in that regard. 15:48:52 -!- plaidman has quit [Ping timeout: 252 seconds] 15:48:55 ghallberg: thank you :) 15:49:03 dpeg: :) 15:49:07 I don't like the Ossuary. I'm so tempted to go in, and then I die. 15:49:13 baileys i have never found a use for the treasure, and i've died too much to consider going in them any more 15:49:24 when i first saw volcano, though, i loved it 15:49:24 partly it's because I find it very hard to get an intuitive view of the speed system, so the slowing-down in Sewer doesn't seem noticeable, it's equivalent to a change in the stats of the monsters 15:49:27 Ossusaries can also be challenging from a food perspective. 15:49:34 Zannick: yes, they are very uneven, both in threat and in loot. 15:49:46 ghallberg: Ossuaries are challenging from the "Oh crap, I'm going to die" perspective 15:49:53 maybe i should play polearms more :P 15:49:55 Any opinion on new troves, while we're on that topic? 15:50:01 bmh: Like bailies? ;) 15:50:08 I've never managed to unlock a trove, so no 15:50:09 I had to collect 16 scrolls of id for one recently, that was awesome. 15:50:19 my last trove wanted a +6 demon trident 15:50:31 ghallberg: I've never found a bailey difficult, it's just a case of taking it room-by-room like you would in Sprint 15:50:31 Zannick: my game wanted +4 demon blade, and then I died :( 15:50:33 My last one demanded a rune... 15:50:33 i didn't managed to get that far in the game before i died 15:50:49 or in the regular game 15:50:52 ghallberg: Bailies aren't as bad. 15:51:00 ais523_: I'm having most touble with the ones with a moat and a million crossbows. 15:51:01 you can confuse orcs 15:51:05 you don't move on before clearing a room of all but enemies you can safely run from 15:51:09 * dpeg is too embarassed to admit his last game on CAO resulted in death from trying to reach a labyrinth too hectily. 15:51:10 is it true there are some that only want you to have it rather than want you to give it away? 15:51:15 ghallberg: ah, I haven't found that layout yet 15:51:32 dpeg: I just ignore portal vault messages unless I actually stumble across the portal 15:51:36 ais523_: did you ever have the bailey where there are three waves of orcs coming for you? 15:51:37 ais523_: There are a few like that apperatly. And those are hard. 15:51:45 dpeg: yes, it was easy I think 15:51:49 aha 15:51:50 I die in the other ones aswell but that's just bad play. 15:52:01 baileys need loot normalised 15:52:02 I can't remember what character I was playing, but it was one that was well-suited for taking them out before they reached me 15:52:05 i've recently had times where i get onto a level, immediately retreat for one reason or another, spend time off level for a while 15:52:09 casmith789: oh, I did change the abyss since you last saw it. I made dead ends less likely 15:52:10 ais523_: perhaps you play only characters that have no problems with high tier orcs with reaching? 15:52:14 then go back and get a message that a portal has closed 15:52:16 oh interesting 15:52:16 that could be it 15:52:29 after spending a total of < 5 turns on it 15:52:30 a character who has issues with high tier orcs probably won't live long anyway... 15:53:16 btw, since I last came in here talking about rune : gate ratio, it still seems to be about 1:1 15:53:18 I am somewhat confident with the portal vault system as a whole, and with bazaars, sewers and ossuaries in particular. 15:53:28 I have a feeling that the way I play Crawl is genuinely different from the genuine one 15:53:32 Sewers are fun. 15:53:33 dpeg: I like the portal vault system as a whole 15:53:34 some ossuaries are clearly harder than others 15:53:37 casmith789: rune/gate? 15:53:42 in abyss 15:53:43 casmith789: that is okay 15:53:50 but I'd like to see it used for different things 15:53:57 ais523_: proposals! 15:54:04 i dislike that one minor aspect of unannounced portals and timers 15:54:07 if I get abyssed I have about a 50% chance of finding the rune before a gate, which seems odd to me 15:54:08 for instance, instead of putting potions of cure mutation in a portal vault, I'd like to see a fountain of mutation curing water 15:54:14 so you either have to cure then, or never 15:54:17 that the timer ticks away while you're off-level and would never know about it 15:54:21 but eh 15:54:26 I think that would solve some of the major issues with !oCureMut 15:54:41 Zannick: I don't think we can afford to announce all portal vaults. The double timer system seems to work well enough. 15:54:50 ais523_: good idea 15:54:52 (I've been thinking about my roguelike balance article, and !oCureMut struck me as being the worst-designed potion in Crawl, with !oResistance being, tentatively, the best) 15:54:57 dpeg: i'm okay with not announcing them 15:55:16 Zannick: the slow timer (when you didn't see the entry vault yet) is really slow 15:55:33 dpeg: i don't like coming back to a level i've previously been on for one turn then fled to give me the message that the portal is closed 15:55:42 ais523_: why is !CM so bad? Often not fully trivial when to use it. 15:55:51 Zannick: so we should just drop the message? 15:55:53 dpeg: because the only interesting choice with it is when to use it 15:56:13 best strategy with a !CM is always to drink it immediately if you need its effect, and otherwise stash it until you need it 15:56:14 ais523_: as with many other potions and items?! 15:56:27 if the portal "closes" while i'm off level, that would probably be more realistic 15:56:34 with most items, there's at least the choice of whether to carry it, stash it, or abandon it 15:56:34 ais523_: well, it is a strategical potion, yes. Like experience. 15:56:35 it wouldn't remain open until i step back on it 15:56:56 Zannick: oh, it can. I had that. 15:57:09 Zannick: you're talking about announced portal vaults? 15:57:11 I'm not saying it's that badly designed, it's just not as good as many of the others 15:57:18 i feel like the message is chiding me for being too slow when i didn't know about it 15:57:21 dpeg: unannounced. 15:57:25 ais523_: something has to be at the top, and something else at the bottom :) 15:57:30 yep 15:57:56 for instance if it, say, protected you from further mutations for 100 turns, as well as having its current effect, then it'd be more strategically and tactically interesting 15:58:20 if you need to cure mutations, do you drink it right now, or carry it with you until you reach a mutaty area and drink it then? 15:58:26 eg. down to d:15, see lots of monsters, go back up, decide to clear lair and orc. come back several thousand turns later. "walls and floor vibrate strangely for a moment" 15:58:55 (that effect wouldn't work in Sprint, by the way, but it seems fine for regular Crawl) 15:58:55 Zannick: please suggest to dispense with this message at the appropriate place. Seems good to me. 15:59:08 ais523_: hm, I wonder if this would make a good effect for the potion of mutation. 15:59:20 will do. 15:59:34 thank you! 15:59:37 mutating you random good/bad, and protecting you from futher muts for a while? 15:59:40 that might be interesting, indeed 15:59:41 ais523_: yes 15:59:49 * Zannick -> back to work 16:00:00 chances are better than being the mutation target of a monster, I think 16:00:16 there could be a potential issue where glow is involved, you might have to make it not work against glow as a safeguard 16:00:35 !tell Wensley would it be possible to add a god column to the online player status? 16:00:36 galehar: OK, I'll let Wensley know. 16:01:08 glow has a 50% chance of ignoring rmut iirc 16:01:19 so if you just reused that you wouldn't even need a new special case 16:01:19 fair enough 16:01:34 galehar: in dgl? 16:01:39 a single letter would suffice... 16:02:00 http://crawl.develz.org/wordpress/player-status 16:02:01 galehar: hello! unfortunately that's up to the dgl developers, I can only work with the output they give me 16:02:01 Wensley: You have 1 message. Use !messages to read it. 16:02:25 ok 16:02:41 galehar: I'd be happy to relay your request to Napkin, though 16:03:01 I left him the same message already :) 16:03:08 but poke him about it anyway ;) 16:03:14 really wish greensnark was around, we'd have sooo many games on that page 16:03:44 104 games going on right now! :) 16:03:44 I hope someone is making a list of "things to ask greensnark to do" :) 16:03:51 Wensley: this page is great! What is missing? 16:04:10 ah, CAO 16:04:13 dpeg: you're only just now seeing it? :P I still need the output from CAO, right now it only has CDO's stats 16:04:15 (my main wish: teaching sequell about the tourney so that stuff like "!won * t" works) 16:04:54 Wensley: yes, saw it for the first time just now 16:05:36 Wensley: there is no link on the CDO main page to the list, is there? 16:05:46 there is 16:05:47 there is, on the sidebar on the wordpress 16:06:00 "online player status" 16:06:02 * galehar hands dpeg his glasses 16:06:16 there are still a few slight features I'd like to give it, and then Napkin's going to host it on CDO so that there's not those annoying scrollbars when the table gets overlong 16:06:31 oh, I made a couple of altars a few days back, I don't know if anyone got a chance to look at them: https://gist.github.com/979562 16:06:38 -!- purge has joined ##crawl-dev 16:07:19 ah, looked under the server headings 16:07:22 The Beogh altar might give too much gold, and the Fedhas altar might fall on the far side of "silly" 16:07:51 The Xom altar is cruel, and I believe impenetrable 16:08:26 I haven't looked at them, but I'm guessing that the Xom altar just runs away when people try to get near? 16:09:01 ais523_: no. It's surrounded by perma-crystal walls and full of acquirement grade gear 16:09:11 ah 16:09:18 you can't teleport into the chamber and the floor is covered in teleport traps 16:09:22 bmh: look okay to me, please upload the maps (not as a diff) to Mantis. I don't know when I'll be looking at maps next time. 16:09:34 bmh: can /monsters/ teleport into the chamber? 16:10:23 ais523_: yes, I believe that no-tele-into does not work for monsters (yet) 16:10:34 so its not quite impenetrable, with luck and persistence 16:10:37 assuming one can get past the walls, stasis? 16:10:39 if the items are ones that monsters would pick up 16:10:43 dpeg: will do. 16:10:57 awesome 16:11:00 Zannick: it's the walls that would be the problem, the rest's easy, as if you could get inside somehow, you could just apport the items one by one 16:11:06 ais523_: keep blasting an orc with teleport other and hope it ends up inside the chamber? 16:11:09 bmh: can players not ctele onto the altar 16:11:10 they will get in at some point, don't worry (perhaps modified -- as usual) 16:11:14 bmh: that's it, pretty much 16:11:20 The walls are perma 16:11:21 ok 16:11:26 casmith789: no. ctele is prohibited 16:11:38 and then keep blasting an enslaved monster with teleport other until it ends up inside too 16:11:40 ctele is prohibited? 16:11:45 either that, or do it with an allied orc under Beogh 16:11:47 KPROP: , = no_ctele_into 16:11:48 so it will only be on elf:5 or something? 16:11:51 corruption? 16:12:01 casmith789: you can no_ctele_into the inside of a vault 16:12:06 so that ctele fails if it's aimed at the vault 16:12:13 that sounds like a really bad idea 16:12:19 can shafts or trapdoors go into no_ctele_into vaults? 16:12:20 quite a lot of vaults have that to prevent people just sequence-breaking them 16:12:28 really!? 16:12:32 like which vaults 16:12:35 it arguably breaks roguelike conventions, but NetHack does it too 16:12:37 I can't think of one 16:12:37 there is some tag which prevents both random and controlled teleport 16:12:43 casmith789: have you /tried/? 16:12:47 sokoban? ;-) 16:12:58 bmh: sokoban is no-tele for the whole level 16:13:03 does ancient champion do it? 16:13:05 I've tried to ctele into many vaults that you can't walk in normally, yes 16:13:06 because that's a prime contender 16:13:10 there are other places with teleport barriers that you can't teleport beyond, though 16:13:31 does ctele give a different message for failure if you try to teleport into a no-tele area? 16:14:24 yes, you get bounced back by a force 16:14:39 can you corrupt perma-rock? 16:14:58 you can't anything permarock, I think 16:15:03 nope 16:15:04 no pass wall either 16:15:13 or vitrify 16:15:16 Eronarn: I'm trying to find the list of vaults in the source atm 16:15:31 ais523_: source/dat/des/ 16:15:41 i recall corrupting a swamp rune vault but that might not have been permarock 16:15:53 bmh: I found that, but it didn't seem to have all of them 16:16:31 aha, it seems that with the (relatively old) version I have, no vaults are marked no_ctele_into, just no_rtele_into 16:16:38 yes 16:16:52 almost no vaults are permarock 16:17:14 the edge of maps and zot 5 are about the only things 16:17:36 ah, there's a no_tele_into that covers both ctele and rtele, ancient_champions_mu is flagged as that 16:18:47 the others are one abyss vault (that's not particularly surprising, as I don't think you can ctele in the abyss anyway), and several mini_monsters maps 16:19:44 do I need to add additional files after creating my report on mantis? 16:20:39 bmh: just upload one file with the three altar maps 16:20:47 ok 16:20:58 The Beogh altar is for Orc only 16:23:42 two files, if you like, but I can sort this out too :) 16:23:51 https://crawl.develz.org/mantis/view.php?id=4010 16:26:59 Altars for Fedhas, Beogh, and Xom (https://crawl.develz.org/mantis/view.php?id=4010) by brendan 16:27:08 too slow, Ashenzari! 16:33:52 just had a look for "Upload: Vaults" and there's lots of content... just assigned 12 items to me. No idea when those will go in, but there is some time until 0.9. 16:36:49 dpeg: I'm fairly interested in some large functional changes to the Abyss. galehar did note it on the roadmap, but I was wondering if there's much interest 16:36:51 Said that Anym isn't around anymore... now I'll have to come up with a proposal for monster colour changes. (I want to reduce the number of cases where monsters have the same colour as the walls of their standard dungeon level, eg. kobolds and rats). 16:37:02 bmh: tell me more 16:37:11 change more than layout? 16:37:23 s/Said/Sad/ 16:37:24 yes. The abyss should get harder over time. 16:37:25 hiii 16:37:31 due: Hi! 16:37:32 morning, due 16:37:45 bmh: yes, that is an old idea, would really help a lot. 16:38:06 bmh: harder how? could be more spawning, or spawning tougher stuff.... 16:38:07 bmh: I'd definitely would support this. 16:38:25 dpeg: The layout can make it more or less horrifying for starters 16:38:34 but yes, changing up the spawn mix 16:38:44 -!- herself has quit [Read error: Operation timed out] 16:38:54 If you enter the abyss from D:2 and XL:4 it should be much different from D:17 XL:20 16:39:02 bmh: also, we want easier escapes for tough characters... that probably means exit vaults? 16:39:16 dpeg: are some of the devs on hiatus? I am just curious because I don't see all the devs I am used to chatting in here recently 16:39:32 exit vaults are a great idea. And more rune vaults. 16:39:42 I believe that the Abyssal rune should *never* appear outside of a vault. 16:39:43 there are already a bunch of exit/rune vaults i think 16:39:46 they're just very rare 16:39:47 bmh: this is good, but needs a rationale. Here is my one: the Abyss has a lot of traffic (monsters coming and going); a hero is much more likely to be noted (and hence pursued) if powerful. 16:39:59 This also explains why you catch more attention if you stay longer. 16:40:10 -!- herself has joined ##crawl-dev 16:40:16 purge: yes, lots of coming and going there too. 16:40:45 purge: Keskitalo is now a father, greensnark and Enne are busy, I am on a break (as you can see :). 16:41:23 but we have new forces: MarvinPA and elliptic and, a bit longer around, galehar -- the team is shifting, just like the Abyss 16:41:23 So whos the primary tiles dev around atm? 16:41:30 I'd say galehar. 16:41:53 I don't like scaling with XL much. Scaling with time should be enough, right? 16:41:54 dpeg: That's another thing. I really don't like discontinuities in the abyss. 16:42:10 galehar: well, what if we replace XL by "power"? 16:42:20 galehar: How about time, entry level, and how Lugonu feels about you 16:42:20 purge: yes, that would be me :) kilobyte does some fixing too. 16:42:43 purge: there's quite a lot of tiles stuff rotting on mantis 16:42:44 edlothiol has been doing a lot of work on webtiles too 16:42:50 right 16:42:52 dpeg: I really hate discontinuities in the abyss. I don't think it should every jump -- it ought to morph. 16:42:59 bmh: One of Linley's (few) comments when he visited ##crawl was his original plan to make Abyss infinite, not periodic. Not saying we have to follow but still... 16:43:17 due: I love webtiles :D 16:43:25 bmh: I like that better. I just don't like the idea of the game scaling the difficulty with player power. 16:44:03 bmh: yes. My original plan for Lugonu also had go to/from Abyss as morphing (this makes self-banish not insta-life saving, for example), but much harder to accomplish, of course. 16:44:27 So if i were to make a wiki tiles FR are they still read regularly or probably not? 16:44:46 yes 16:44:49 use the wiki 16:45:00 bmh: listen to galehar, he has the baton 16:45:53 purge: yes, put it on the wiki 16:45:59 baton? 16:46:08 stick 16:46:09 Don't you say so? 16:46:20 you can also put it on the tavern, we've got a few artists there 16:46:22 galehar: what about translocations? I think teleporting in the abyss should always push you 'deeper' 16:46:40 It would be helpful if under "Useful Links" on the wiki front page, that it had a link to the feature request section 16:46:44 dpeg: A sufficiently large abyss is indistinguishable from an infinitely large abyss. 16:46:57 bmh: yes, but currently you will spot the periodicity 16:46:58 bmh: hmm. maybe. sounds like a good idea 16:47:33 the idea of morphing the abyss instead of shifting it is very appealing. Would it be permanent then? 16:47:49 dpeg: eh? The current abyss just uniformly samples from a vector of features 16:48:06 I see it has a link to the brainstorming section, but its not clear until you read further that its the feature request area 16:48:09 bmh: if you always go up, you will note that you've been there already 16:48:47 I don't mean "up" with stairs, I mean "up" as in "less horrible" and "down" as in "more horrible" 16:48:57 bmh: I understand 16:49:14 I mean "up" as "cursor up key" 16:49:28 dpeg: I want to make sure i am posting in the right place, is this correct? https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:start 16:49:33 I'm gonna make a new page there? 16:49:51 The abyss currently works that way. It's just so damn uniform that it's hard to tell that you're revisiting a location 16:52:47 purge: looks good, yes 16:53:04 bmh: I do not think it is _that_ bad 16:53:04 I gotta say, now i have to read about how to make a namespace and such.. not very user friendly 16:53:23 or a new page, I dunno if thats a namespace(reading) 16:54:03 purge: what do you want to request? 16:55:02 It seems like the default shield tile is always the same blue one with a white design on it, and I was going to make some alternates. When i checked the tiles though, i saw there are alot of shield tiles already made so i was gonna request they could be used as alternates 16:55:23 so you don't always have the same looking shield 16:59:21 -!- bmh has quit [Quit: bmh] 17:01:52 d:2 cpm on a vpgl 17:01:53 what do 17:02:10 Pedjt: ask in ##crawl! :DDD 17:02:14 DDD: 17:02:18 Sorry 17:02:24 purge: sounds like a bug. Put it on mantis. 17:03:55 gotta say, dispersion is the most fun brand ever, and I must therefore request that it come up more often 17:04:23 Wensley: we could probably increase its chances 17:04:29 centaurs with dispersion are like early instadeath :D 17:05:37 due: not particularly so, but they do complicate things :) I recall in particular one d:5 where I entered the level to find edmund, grinder, and a centaur in sight, and was immediately blinked off the staircase as I tried to ascend. one of my favorite games ever 17:06:16 it's awfully overpowered when the player gets it, isn't it? 17:07:35 maybe it should blink the enemy only if it deals damage. Would be much less reliable. Especially darts :) 17:08:04 upsy: it could be one of those brands, like exploding, that always destroys the ammo when used 17:08:12 it already is 17:08:14 Wensley: it is 17:08:23 ah, then I'd say it's not too powerful at all 17:08:51 only blinking (both player and monster) when it actually deals damage seems reasonable 17:09:08 yes 17:09:37 -!- valrus has quit [Read error: Connection timed out] 17:10:09 would slightly tone down how annoying it is to have used against you on an armour character, perhaps, and more importantly make it less easy for the player to irresistibly blink stuff away with no skill investment 17:10:46 -!- valrus has joined ##crawl-dev 17:10:51 ShyGuy (L12 HOCK) ASSERT(you.wizard && !you.did_escape_death()) in 'xom.cc' at line 3836 failed. (D:12) 17:11:13 as long as it was made more common to compensate, I think that'd be great 17:12:04 needles and darts need overhaul anyway 17:37:50 -!- Twilight-1 has quit [Read error: Connection reset by peer] 17:38:13 -!- Twilight-1 has joined ##crawl-dev 17:41:36 -!- dpeg has quit [Quit: next week] 17:47:20 -!- edlothiol has left ##crawl-dev 17:58:29 03galehar * ra506afa06e5c 10/crawl-ref/source/food.cc: Prefer using the knife over removing gloves for butchering. 17:58:40 03galehar * r227d5ee93446 10/crawl-ref/source/godpassive.cc: Fix a crash when a felid joins Ashenzari. 17:58:40 03galehar * r113babd68f05 10/crawl-ref/source/ (abl-show.cc godconduct.cc): Ashenzari piety adjustments. 17:58:50 -!- edlothiol has joined ##crawl-dev 18:01:15 hi edlothiol! 18:04:40 hi :) 18:04:40 edlothiol: You have 1 message. Use !messages to read it. 18:07:31 Alternate shield tiles not being used (https://crawl.develz.org/mantis/view.php?id=4011) by purge 18:10:03 Daydreamer (L11 DSVM) (Temple) 18:12:44 purge: shift+numpad is currently not implemented in webtiles, and 5 only works with numpad enabled (but then it should work for resting) 18:15:31 yeah, what i mean is running by hitting shift-4 for example on the numpad 18:16:04 and hitting '5' usually passes turns on cdo if you enable keypad in putty, but i guess the resting is fine too 18:21:06 -!- upsy has quit [Quit: Leaving] 18:22:33 -!- galehar has quit [Remote host closed the connection] 18:26:02 I think resting on 5 is the default behavior. webtiles just sends the 5, the rest is crawl 18:29:35 Roadstrum (L3 VpMo) (D:1) 18:29:48 lotta vampire crashes recently 18:32:40 -!- herself has quit [*.net *.split] 18:42:58 -!- herself has joined ##crawl-dev 18:44:37 -!- edlothiol has quit [Ping timeout: 246 seconds] 18:53:54 VorticonBongripper (L7 SEVM) (D:4) 19:43:00 Unannounced portal vaults should not announce when they close if player not present on the level (https://crawl.develz.org/mantis/view.php?id=4012) by Zannick 19:53:04 Paralysis duration is underreported in character dumps (https://crawl.develz.org/mantis/view.php?id=4013) by evilmike 19:54:04 -!- plaidman has joined ##crawl-dev 19:57:30 -!- Henzell has quit [Ping timeout: 260 seconds] 19:58:15 -!- Henzell has joined ##crawl-dev 20:15:09 -!- valrus has quit [Read error: Connection timed out] 20:16:07 -!- valrus has joined ##crawl-dev 20:45:52 -!- Textmode has joined ##crawl-dev 20:54:57 -!- valrus_ has joined ##crawl-dev 23:09:07 -!- Cryp71c has joined ##crawl-dev 23:12:19 Wensley: <3 the ghost pirate cove idea. Ah... There's nothin' like the hot winds of hell blowin' in your face. It's days like this that make ye glad to be dead. 23:12:58 kilobyte: :) 23:13:35 it can be tricky to get that past dpeg, though 23:13:58 it was sort of a joke, but I still think it would work nicely as a thematic trove 23:14:17 hell yeaf 23:14:51 dpeg hates pirates... the only references that snuck through are Murray and captain's cutlass 23:14:59 so I'm tinkering with the player status page and I just realized that the table width that I'm seeing is scaled down to my netbook screen, does the table on this page look too large to you folk with larger resolutions? http://crawl.develz.org/wordpress/player-status 23:15:56 a weak monitor here, only 1280x1024 23:16:51 the table is quite narrow with lots of white space around it 23:17:04 the last column is "Server", right? 23:27:32 holy fornicating crap... http://bellard.org/jslinux/ 23:27:41 need to port Crawl to that :p 23:29:34 kilobyte: it might be narrower now, I've been tinkering 23:29:35 no C++ compiler though, only tcc which does pure C 23:31:23 Wensley: yeah, it's tricky for it to look good both on 800x480 and 2560x1920 23:43:59 -!- elliptic has quit [Ping timeout: 240 seconds] 23:44:19 kilobyte, Wensley, I'm heading off for the night (midnight my time), would love to hear your feedback on the combat rewrite notes I sent in crd. 23:44:36 sure, will do 23:47:31 -!- Cryp71c has quit [Read error: Connection reset by peer] 23:59:22 Introducing egopickup.lua, a handy autopickup extension (https://crawl.develz.org/mantis/view.php?id=4014) by rriegs