00:34:35 -!- Zaba has quit [Read error: Operation timed out] 00:46:22 -!- Zaba has joined ##crawl-dev 00:49:44 -!- elliptic has quit [Ping timeout: 276 seconds] 00:51:59 -!- valrus has quit [Remote host closed the connection] 01:03:20 -!- valrus has joined ##crawl-dev 01:06:01 -!- valrus has quit [Remote host closed the connection] 01:54:43 -!- purge has joined ##crawl-dev 02:43:50 -!- monqy has quit [Quit: hello] 02:44:52 -!- Pseudonut has joined ##crawl-dev 02:52:10 -!- galehar has joined ##crawl-dev 03:23:50 Unable to set waypoints (https://crawl.develz.org/mantis/view.php?id=3996) by bp 03:28:51 «Right-click to toggle between the overview and the more detailed description.» when praying at an altar. (https://crawl.develz.org/mantis/view.php?id=3997) by bp 03:39:54 -!- st_ has quit [Ping timeout: 248 seconds] 03:42:24 dpeg: I noticed that there are alot of alternate shield tiles, but it seems like only that blue one with the white design is getting used by default on standard shields? 03:42:32 oh no irc doh 03:44:20 -!- st_ has joined ##crawl-dev 04:20:45 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 04:20:56 -!- ZorbaTHut has joined ##crawl-dev 04:42:18 -!- purge has quit [Quit: .] 04:44:13 halo range information disparity between tiles and console (https://crawl.develz.org/mantis/view.php?id=3998) by Galefury 04:46:00 -!- Pseudonut has quit [Remote host closed the connection] 04:46:29 mirrorquiz (L7 DDNe) (D:4) 05:38:32 hi 05:48:04 -!- galehar has quit [Ping timeout: 252 seconds] 06:00:05 -!- Ashenzari has quit [Ping timeout: 250 seconds] 06:00:49 -!- Ashenzari has joined ##crawl-dev 06:00:49 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:10:29 -!- Ashenzari has quit [Ping timeout: 240 seconds] 06:11:19 -!- Ashenzari has joined ##crawl-dev 06:11:20 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:14:45 -!- syllogism- has joined ##crawl-dev 06:20:16 -!- Ashenzari has quit [Ping timeout: 246 seconds] 06:21:02 -!- Ashenzari has joined ##crawl-dev 06:21:02 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:31:25 -!- evilmike has quit [] 06:31:26 -!- Ashenzari has quit [Ping timeout: 250 seconds] 06:32:13 -!- Ashenzari has joined ##crawl-dev 06:32:13 -!- The topic of ##crawl-dev is: DCSS Development | Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:32:14 -!- Twilight-1 has quit [Read error: Connection reset by peer] 06:32:24 -!- elliptic has joined ##crawl-dev 06:34:19 03galehar * ra3b3824ed8ce 10/crawl-ref/source/skills2.cc: Skill menu: fix progress not being displayed. (#3993) 06:34:23 03galehar * rd065a6cfe618 10/crawl-ref/source/evoke.cc: Prevent weapons of reaching from attacking 2 cells in diagonal. (#3994) 06:34:23 03galehar * ra9e9ddc9a481 10/crawl-ref/source/travel.cc: Fix inverted logic when checking for traps in travel code. 06:36:10 what's the point for easy Ice Caves to spawn in Elf? 06:40:03 It's sometimes worth it to dip into the first few levels of Elf early. But perhaps it'd be better to only spawn the hard ones, yeah. 06:40:39 kilobyte: If you'd like to change it, you can go ahead 06:46:26 -!- Twilight-1 has joined ##crawl-dev 06:51:50 spectating nettiles players is fun 07:08:09 -!- galehar has joined ##crawl-dev 08:00:36 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 08:00:40 -!- ZorbaTHut has joined ##crawl-dev 08:04:17 -!- Cryp71c_ has joined ##crawl-dev 08:05:37 -!- Cryp71c_ has quit [Remote host closed the connection] 08:07:02 -!- rburnham has joined ##crawl-dev 08:12:48 -!- valrus has joined ##crawl-dev 08:13:17 -!- rburnham is now known as Cryp71c 08:32:51 -!- ais523 has joined ##crawl-dev 08:41:12 -!- ais523 has quit [Read error: Connection reset by peer] 08:45:23 -!- ais523 has joined ##crawl-dev 08:46:43 -!- eith has joined ##crawl-dev 08:46:46 -!- Cryp71c has quit [Quit: Leaving] 08:47:44 -!- Cryp71c has joined ##crawl-dev 08:56:07 -!- valrus has quit [Remote host closed the connection] 08:57:21 kilobyte: Player petrification! \o/ 08:58:42 Keskitalo: not used yet, except for Yiuf once in 200 games 08:59:20 I'd add it to a bunch of random monsters (mostly those with para), but MarvinPA has an idea of petrification breath for grey dracs 08:59:22 heh, yeah. I wanted gnoll shamans to have it. 08:59:29 Petrification breath sounds excellent. 08:59:42 of course, this means the balance is pretty different 08:59:57 How about a "chameleon basilisk", with sky beast invisibility and petrifying gaze attack? 09:00:06 i'd say go ahead and add it to monsters, it's only a vague idea so far 09:00:08 replacing gila monsters 09:00:41 but yeah, that's been on the monster tweaks wiki page for a while, would definitely be a good one to replace another boring lair monster 09:00:53 Why not a regular basilisk 09:00:54 ? 09:01:29 I think chameleon basilisk would be more fun; you'd get petrified out of the blue occasionally, but that'd be ok as you get a chance to react while petrifying 09:02:14 Keskitalo: Maybe add both, for a bit variety? 09:05:56 I think that would be diluting it. I did have an idea for a "stoner rattlesnake", which would use poison+petrify, although it would have to be able to bite through stone. :P 09:06:40 "stoner rattlesnake" of course being a placeholder name, but the idea was that by rattling it wouldn't hypnotize/paralyze it's prey, but actually turn it to stone 09:07:38 I don't think muliple monsters with a common theme dilutes the flavour, more of the opposite actually. I like the variety of orcs and elves for example. 09:08:07 gnoll/kobold/goblin shamen would be neat too. variation. 09:08:51 variety is fine if it actually introduces something to the gameplay 09:09:07 mmm, having it on one of the boring snakes might be good actually 09:09:21 MarvinPA: Yellow snakes need a little something 09:09:29 yeah 09:09:37 they're the boringest snake 09:09:53 and they only even appear in snake itself 09:10:27 ghallberg: I think too many petryifying monsters in Lair make petrifying less interesting later on, we should definitely have some petrifying monsters in the mid/endgame as well 09:10:28 might make for a good indirect threat that's not nullified by rPois 09:10:39 monster grey dracs with petrifying breath sounds good for zot 09:10:43 MarvinPA: aye 09:12:00 Keskitalo: I was more thinking of replacing one of the early-game popcorn-lizards. Then the chameleon version would be a pure upgrade and wouldn't really conflict with it. 09:12:21 The chameleon version would be the replacement, that was my idea 09:12:44 going straight for the more interesting monster would be good 09:13:37 And it would appear around Lair-depth? 09:13:44 yeah 09:14:08 I think the early game could use a bit more interesting mosnters really, that's why I wanted a low level replacement. 09:14:24 It doesn't have to be the basilisk though, it's just boring with pure popcorn for 3 leveld. 09:15:15 yeah, it'd be nice on some pre-lair monster (other than gnoll shamans), perhaps unique such as Grinder.. even Sigmund? 09:15:33 Sigmund/Grinder should probably be left as they are, as they're about the right scariness level already 09:15:39 agreed. 09:15:43 it's best to add a new pre-lair unique with it, in the hope that they end up as scary as those two 09:16:06 hmm, perhaps Grum should be upgraded into a shaman, with some spells 09:16:23 uhm... some uppity pretender shouldn't be nastier than Sigmund 09:16:35 I think we should introduce goblin {foocaster} or something to get a vector for variation early on. Shouldn't have petri though. 09:17:44 or maybe... goblin ruffians, with a stun or bleed on hit? 09:17:53 really short stun ofc. 09:19:29 note that you'd have to adjust the durations according to the difficulty you want 09:19:36 that and whether stasis helps or not 09:20:40 -!- galehar has quit [Ping timeout: 252 seconds] 09:27:37 -!- Wensley has joined ##crawl-dev 09:28:12 mhm 09:28:59 -!- galehar has joined ##crawl-dev 09:46:49 let's try this again: hello, greensnark! :) Napkin said I ought to get in touch with you to find out the URL of where CAO dumps its ongoing-game output 09:54:15 -!- ophanim has joined ##crawl-dev 09:59:40 sky beast invisibility is terrible. don't add it to more monsters 10:00:06 makes you pillar dance until it turns visible, tedious 10:00:31 st is right, we should give sky beasts a ranged attack 10:03:15 eronarn had a better idea for chameleons, they are invisible until they are n spaces away from you 10:04:47 so it's basically stealth for monsters, which would be nice for more than one monster to have 10:26:36 < ghallberg> or maybe... goblin ruffians, with a stun or bleed on hit? 10:26:39 stuff like this is bad 10:27:29 we don't need random humanoid monstes that knockback or stun or whatever because it's totally unexpected in crawl 10:29:17 basilisk in snake sounds like a good thing to test out though 10:29:33 (also considerd cobra with mesm + spit poison - maybe blinding poison!) 10:41:25 -!- plaidman_ has joined ##crawl-dev 10:55:19 -!- ophanim1 has joined ##crawl-dev 10:57:08 -!- OG17 has quit [Read error: Connection reset by peer] 10:57:35 -!- ophanim has quit [Ping timeout: 250 seconds] 10:57:56 does new petrification slow your movement speed as well? would be pretty funny to still be outrunning nagas while petrified 11:00:37 -!- purge has joined ##crawl-dev 11:02:58 Wensley: *2/3 for all actions, like statue form, or now Slow 11:03:58 -!- OG17 has joined ##crawl-dev 11:05:36 ah, well, at least petrified spriggans will still be able to outrun nagas 11:14:35 -!- ais523_ has joined ##crawl-dev 11:14:39 -!- ais523 has quit [Disconnected by services] 11:14:41 -!- ais523_ is now known as ais523 11:28:02 -!- galehar has quit [Quit: Page closed] 11:31:50 -!- Cryp71c has quit [Remote host closed the connection] 11:32:38 -!- Cryp71c has joined ##crawl-dev 11:52:02 -!- Cryp71c has quit [Read error: No route to host] 11:52:37 -!- Cryp71c has joined ##crawl-dev 11:53:32 -!- bmh has joined ##crawl-dev 12:05:16 Web Tiles - cannot rest using shift-5 on numpad (https://crawl.develz.org/mantis/view.php?id=3999) by ekolis 12:08:08 -!- monqy has joined ##crawl-dev 12:10:18 Crash upon accepting Ashenzari in Temple (https://crawl.develz.org/mantis/view.php?id=4000) by Amonchakad 12:20:43 -!- ophanim1 is now known as schoolanim 12:26:51 -!- Textmode has quit [Ping timeout: 250 seconds] 12:29:50 -!- bmh has quit [Ping timeout: 260 seconds] 12:51:12 -!- Cryp71c has quit [Quit: Leaving] 12:56:36 -!- Cryp71c has joined ##crawl-dev 13:40:46 Rest causes rediscovery of items in view (https://crawl.develz.org/mantis/view.php?id=4001) by XuaXua 13:40:59 -!- ZorbaTHut has quit [Read error: Connection reset by peer] 13:41:08 -!- eith has quit [] 13:41:13 -!- ZorbaTHut has joined ##crawl-dev 13:43:44 -!- eith has joined ##crawl-dev 14:26:10 03kilobyte * r978222047227 10/crawl-ref/source/dat/des/portals/icecave.des: Don't spawn easy ice caves in Elf. 14:26:10 03kilobyte * r15a27d81d01b 10/crawl-ref/source/dungeon.cc: Remove a comment about a removed pun. 14:26:10 03kilobyte * rdfb69768129d 10/crawl-ref/source/main.cc: Axe an obsolete include. 14:26:11 03kilobyte * r0ce0d23ceaf4 10/crawl-ref/source/evoke.cc: Revert "Prevent weapons of reaching from attacking 2 cells in diagonal. (#3994)" 14:26:22 03kilobyte * r9fdae32aae7b 10/crawl-ref/source/ (7 files): Fix incorrect darkening of range when a new-style targetter is used. 14:26:53 -!- syllogism- has quit [] 14:44:31 -!- upsy has joined ##crawl-dev 14:49:14 -!- ortoslon has joined ##crawl-dev 15:12:50 -!- ophanim has joined ##crawl-dev 15:14:46 -!- Pseudonut has joined ##crawl-dev 15:15:25 -!- schoolanim has quit [Ping timeout: 246 seconds] 15:16:15 let me file a bug report without making an account (https://crawl.develz.org/mantis/view.php?id=4002) by lmen 15:21:14 that's pretty hilarious 15:21:16 Disarming traps possible while levitating (https://crawl.develz.org/mantis/view.php?id=4003) by lmen 15:21:19 but also reasonable 15:26:06 -!- Cryp71c has quit [Quit: Leaving] 15:34:16 -!- Pseudonut has quit [Remote host closed the connection] 15:57:37 -!- rkd has joined ##crawl-dev 15:57:41 heyaa 15:59:30 I had a weird D:17 layout with only 6 monsters in it 15:59:38 5 monsters and 1 shop mimic to be exact 15:59:51 there's also some weird bush entry vault on this floor 15:59:58 might be the one causing the weirdness 16:11:32 D:17 spawned 6 monsters total. (https://crawl.develz.org/mantis/view.php?id=4004) by rkd 16:11:48 thx ash! =>> 16:25:03 Here: A goliath beetle, wielding a giant spiked club and a giant club (berserk, friendly) 16:25:08 ^ thanks trog, also wtf 16:25:43 oh wait, mara 16:34:29 -!- paxed has quit [Ping timeout: 240 seconds] 16:36:30 -!- paxed has joined ##crawl-dev 16:39:10 FR: wall mimics 16:39:28 FR: floor mimics 16:39:33 Wensley: that's not as good as my travel exclusion mimic FR 16:39:39 :-D 16:39:41 true :) 16:39:46 (note that using travel exclusion mimics nicely solves the problem of autoexploring into a mimic) 16:40:17 but I think someone else had a yet better idea, which was an enemy that mimicked your health or mana bars 16:44:28 how about an enemy that mimics a mimic, but is actually friendly 16:45:23 there should be a L5 summon shapeshifter spell 16:45:26 would be neat 16:45:27 :p 16:46:23 that just turns into random monsters? 16:47:16 or perhaps at L4 it would be better 16:47:24 could get something great from it, or something shitty 16:47:59 how about a tmut spell that upgrade-polymorphs all your summons, like fedhas' plant power 16:59:25 I've always been curious about making some earth/tmut spells that deal with creating non-living creatures or perhaps earth/summ 17:00:43 creating some golems, perhaps the ability to create some friendly statues, like dropping a bow and some arrows on a square you can summon/create an archer statue that has that bow and those arrows. you can't reload it however and once it gets destroyed you can't get the bow/arrows back 17:12:57 -!- LordSloth has joined ##crawl-dev 17:13:30 I have a rough idea for a new reaver book 17:14:24 Magic Darts, Lethal Infusion, Excruciating Wounds, Bolt of Draining, and ... Corpse Rot or Regen or Vamp draining 17:16:31 -!- ais523 has quit [Remote host closed the connection] 17:37:45 -!- Snowclone has quit [Ping timeout: 252 seconds] 17:37:52 -!- ophanim has quit [Read error: Connection reset by peer] 17:38:22 -!- ophanim has joined ##crawl-dev 17:38:38 -!- Twilight-1 has quit [Read error: Connection reset by peer] 17:59:44 -!- elly has quit [Remote host closed the connection] 18:00:13 -!- elly has joined ##crawl-dev 18:03:17 -!- upsy has quit [Quit: Leaving] 18:18:19 Nurge the Twirler (L9 VpBe) ASSERT(corpse.base_type == OBJ_CORPSES) in 'itemname.cc' at line 3388 failed on turn 5580. (D:7) 18:20:42 so a necro/conj reaver 18:22:14 -!- energeno has joined ##crawl-dev 18:22:42 ??book of necromancy 18:22:43 book of necromancy[1/1]: Spells: pain, animate skeleton, vampiric draining, regeneration, dispel undead, animate dead. Also contains Lethal Infusion in 0.8 trunk. 18:24:17 Hmm hi, I'm not sure where to do bugreports so I'll just mention this here. Was playing on CAO, wielding sword of Zonguldrok as a vampire. Started drinking from a corpse. While that was going on I assume the sword tried to raise the corpse and the game crashed. 0.8.0 version. 18:25:19 !lg nurge -log 18:25:20 919. Nurge, XL1 VpBe, T:101: http://crawl.akrasiac.org/rawdata/Nurge/morgue-Nurge-20110517-224135.txt 18:25:30 !lg nurge xl=9 -log 18:25:30 26. Nurge, XL9 VpBe, T:9304: http://crawl.akrasiac.org/rawdata/Nurge/morgue-Nurge-20110514-133646.txt 18:26:02 hm, I've forgotten the command to get the crash log :/ 18:26:12 otherwise I would report it for you 18:26:22 !lm nurge crash -log 18:26:22 1. Nurge, XL9 VpBe, T:5580 (milestone): http://crawl.akrasiac.org/rawdata/Nurge/crash-Nurge-20110517-231818.txt 18:26:35 ah, that's it 18:28:24 ah ok, thanks 18:32:16 Crash while drinking blood from a corpse and wielding Zonguldruk (https://crawl.develz.org/mantis/view.php?id=4005) by Wensleydale 18:33:48 -!- energeno has left ##crawl-dev 18:51:16 purge (L14 HuFE) (Lair:1) 18:51:17 -!- ortoslon has quit [Ping timeout: 252 seconds] 18:51:38 -!- LordSloth has left ##crawl-dev 18:56:21 nhargobange (L3 MiMo) (D:3) 19:20:46 -!- elly has quit [Ping timeout: 246 seconds] 19:22:40 -!- elly has joined ##crawl-dev 19:27:18 -!- Twilight-1 has joined ##crawl-dev 19:59:27 -!- eith has quit [Ping timeout: 240 seconds] 21:06:32 -!- valrus has joined ##crawl-dev 21:49:12 -!- casmith789 has quit [Read error: Connection reset by peer] 22:17:48 -!- Textmode has joined ##crawl-dev 22:24:27 -!- casmith789 has joined ##crawl-dev 22:56:13 WorldFamousWhore (L7 VpTm) (D:4) 23:01:54 -!- rkd has quit [Quit: Excellent, the only decent kenya map is back in the pool and cmt3 crap is out. 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