00:02:32 aw, cute 00:03:04 someone new to dcss stumbled across my patches and got confused because they couldn't figure out what to do with them to a windows binary :P 00:04:14 -!- Zaba has joined ##crawl-dev 00:44:57 -!- ophanim has quit [Read error: Connection reset by peer] 00:45:56 -!- Textmode has quit [Ping timeout: 250 seconds] 01:13:47 -!- Kurper has quit [Remote host closed the connection] 01:50:20 -!- evilmike has quit [] 01:50:40 -!- evilmike has joined ##crawl-dev 02:03:31 -!- bmh has joined ##crawl-dev 02:03:31 -!- bmh has quit [Changing host] 02:03:31 -!- bmh has joined ##crawl-dev 02:04:03 kilobyte: It isn't the abyss that's broken on my server -- it's water and smoke. The glyphs are all wrong. 02:05:16 water and smoke got those fancy new glyphs right? water is ≈ and smoke is § if I recall correctly 02:05:22 by default, that is 02:05:48 yeah 02:06:11 and trees got the suit clubs, which is really annoying because the glyph is bigger than every other glyph 02:11:44 -!- ortoslon has joined ##crawl-dev 02:12:29 -!- monqy has quit [Quit: hello] 02:31:06 -!- bmh has quit [Quit: bmh] 02:33:53 -!- galehar has joined ##crawl-dev 02:34:40 hi 02:42:57 water looks like a ring a lot of the time... 03:36:06 -!- ortoslon has quit [Quit: bye] 04:11:52 -!- neunon has joined ##crawl-dev 04:11:52 -!- neunon has quit [Changing host] 04:11:52 -!- neunon has joined ##crawl-dev 04:13:47 -!- neunon has quit [Client Quit] 04:18:17 boooak (L1 MfCr) ASSERT(crawl_state.prev_cmd_keys.size() > 0) in 'main.cc' at line 4317 failed. (D:1) 04:47:21 badwill (L1 MDFi) (D:1) 04:55:00 Is there a problem with the new autumnal temple? 04:55:09 I keep getting this each time I recompile: dat/des/branches/temple.des:3266: Temple vault must contain at least one altar. 04:55:27 deleting saves/des fix it, but it keeps coming back. 05:04:23 -!- Khaki has joined ##crawl-dev 05:12:36 -!- edlothiol has joined ##crawl-dev 05:21:31 elliptic: can you find out which monster you're hit by using lua? 05:24:45 -!- galehar_ has joined ##crawl-dev 05:58:24 03galehar * r401ea30d120b 10/crawl-ref/source/item_use.cc: Don't allow Ashenzarites to change body armour with a cursed cloak. 06:05:41 -!- syllogism- has joined ##crawl-dev 06:15:43 -!- clouded has quit [Ping timeout: 252 seconds] 06:21:33 -!- st_ has joined ##crawl-dev 06:26:21 03kilobyte * r6499e47809f8 10/crawl-ref/source/dat/des/branches/temple.des: Don't randomize B in the temple_of_Zot temple layout. 06:30:43 kilobyte: thanks :) 06:31:43 I was 100% sure it's the oineaux one... 06:31:44 -!- Twilight13 has quit [Read error: Connection reset by peer] 06:32:04 even though the line number shown something totally differen 06:34:26 -!- Twilight13 has joined ##crawl-dev 06:35:45 -!- bmh has joined ##crawl-dev 06:36:01 problem solved. I didn't have my locale set to use utf-8. 06:45:10 ... 06:45:50 I guess some idiot should have made sure things don't fail this way 06:46:22 I can file a bug against myself if you think it's worth 'fixing' 06:50:13 I did check that there's no regression in CP437 (although you need to jump through hoops to pull that off), but not trying to use glyphs not present in a limited encoding locally 06:54:47 at least now I can do foolish experimentation and show it to you without forcing you to pull my branch/rebuild 07:02:26 -!- galehar_ has quit [Remote host closed the connection] 07:12:00 -!- Pseudonut has joined ##crawl-dev 07:17:33 -!- dpeg has joined ##crawl-dev 07:18:15 hi dpeg 07:19:30 Hi! 07:20:28 where can I find instructions for building crawl in the style of CDO/CAO? 07:20:57 no idea... best to ask Napkin or felirx (he is running hehfiel, right?) 07:22:37 not me 07:23:52 hehfiel doesn't use DGL 07:24:09 DGL? 07:24:10 paxed is guilty of having written some docs 07:25:12 bmh: the thing CDO and CAO use to manage Crawl games 07:25:20 ah-ha 07:30:30 should low bondage limit Ash piety or just the skill boost? 07:30:50 well 07:30:59 the latter, otherwise you won't be able to even swap gear without a massive loss 07:31:06 you could try the preliminary automated setup from greensnark, bmh 07:31:27 Napkin: I'll give it a go later today 07:31:56 -!- bmh has left ##crawl-dev 07:31:57 needing two scrolls for a swap is enough of a price IMO 07:31:59 talking about this, bmh: https://github.com/greensnark/dgamelaunch-config 07:32:59 kilobyte: I was thinking of making piety decay when above limit, not instant reduction 07:33:19 but I have to handle messages, which need to be delayed to avoid spam 07:33:31 so maybe limiting the bonus is simpler 07:34:20 galehar: yes, the easier solution will do for now 07:35:32 what about penance? -4 to all skills? 07:38:22 -!- edlothiol has quit [Ping timeout: 240 seconds] 07:48:33 just back 07:48:40 galehar: good idea 07:50:38 about felids, we should really fix the teleport on dying. 07:51:05 someone suggested on the forum to drain XL when dying. Sounds good. Makes dying more significant. 07:51:11 yes 07:51:26 for me the teleport to safety is the biggest gripe by far, yeah 07:51:38 I'll try to read up on cats in ancient Egypt. I feel there could be more theme than "sentient housecat". 07:59:28 -!- Cryp71c has joined ##crawl-dev 08:32:40 -!- Pseudonut has quit [Remote host closed the connection] 08:35:08 -!- valrus has joined ##crawl-dev 08:49:37 -!- edlothiol has joined ##crawl-dev 09:05:43 -!- ophanim has joined ##crawl-dev 09:34:13 -!- valrus has quit [Remote host closed the connection] 09:34:50 -!- chexuma has quit [Ping timeout: 260 seconds] 09:37:15 Leviathan the Sensei (L24 DrTm) (Elf:4) 10:05:23 -!- eith has joined ##crawl-dev 10:05:34 can we change trees getting club? it looks awful :| 10:09:15 Eronarn: I've always thought trees being club were both appropriate and visually appealing. 10:12:13 7 looks way better in most any font 10:12:18 i really like club trees too 10:12:25 7 looks terrible :S 10:15:21 just another thing you get used to and then forget about :) 10:16:22 you're all crazy and should have your eyes checked. trees obviously look either like a hash or like a capital psi 10:17:09 captial psi would be pretty cool ;) 10:26:21 that would at least look like a letter, yeah 10:29:50 Eronarn: trees have used ♣ since day one 10:32:36 the glyph for 7 bit displays varied a lot, initially @ but it had a couple of changes later. I forgot what was next, it was set to 7 temporarily with a demon overhaul in view; that overhaul ended up never taking place. 10:32:44 (with demonspawn monsters, etc) 10:33:50 I like 7 for trees but that's just me 10:34:12 ds were supposed to get 6, not 7 :P 10:34:26 7 is for trees and treefolk! 10:35:44 it was 't' 10:53:56 -!- monqy has joined ##crawl-dev 11:26:20 -!- Kurper has joined ##crawl-dev 11:29:27 -!- edlothiol has quit [Ping timeout: 240 seconds] 11:43:08 -!- Wensley has joined ##crawl-dev 11:44:53 -!- galehar has quit [Quit: Page closed] 12:01:41 -!- bmh has joined ##crawl-dev 12:01:41 -!- bmh has quit [Changing host] 12:01:41 -!- bmh has joined ##crawl-dev 12:11:51 -!- upsy has joined ##crawl-dev 12:42:38 -!- ophanim has quit [Read error: Connection reset by peer] 12:43:55 -!- ophanim has joined ##crawl-dev 13:22:50 -!- Khaki has quit [Quit: Leaving] 13:48:37 -!- ZChris13 has joined ##crawl-dev 13:54:30 quiet in here 14:05:04 everyone is devving too much to talk about it 14:06:48 casmith789: did you see any problems with test-abyss? 14:07:10 not in my short time playing it. I didn't try it after that one go 14:07:23 I crashed but I think that was due to creating shops in abyss 14:07:33 heh. 14:07:55 I was getting annoyed at beating up monsters with a +2 short sword 14:08:17 wizmode has an ingame manual, you know 14:08:33 I know, I was using the shops to get weapons 14:08:50 and then it crashed 14:08:53 so I stopped 14:08:57 is there a section on the wiki for non-portal vaults? 14:12:11 -!- ais523 has joined ##crawl-dev 14:14:11 I've got four up staircases from swamp:1, is this a known bug? 14:14:37 I've seen it happen on Lair. I think it's a hatch getting converted into a staircase 14:18:56 all but one act like hatches anyway 14:23:04 right, not too serious a bug 14:23:38 How much demand is there for more minivaults? 14:24:46 who can say no to more minivaults? 14:25:56 maybe we should have a minivault donation drive... in order to gain access to the august tournament, you must design one minivault 14:26:34 bad minivaults are bad 14:26:43 -!- edlothiol has joined ##crawl-dev 14:27:05 kilobyte: I've read dpeg's thoughts on good portal vaults. What do you think makes for a good minivault? (and bad ones) 14:28:22 mediocre ones, though... as long as they don't provide unbalancing loot, xp, danger or rely on being spoiled, they don't hurt. It's an increase of variety. 14:28:40 bmh: kind of hard to say 14:31:31 bmh: there are so many minivault types: poor flavour; nasty challenge; mini-story line 14:32:02 dpeg: I'm fixing up the Xom/Lugonu minivault you were "meh" about 14:33:28 bmh: nice 14:34:15 I'd think more about better layout generators rather than vaults. 14:34:50 your early attempts at Abyss noise were pretty bad for the Abyss but could make good regular maps 14:35:03 -!- syllogism- has quit [] 14:35:10 kilobyte: to be fair, what you saw was buggy output :-) 14:35:54 and some generators are really crappy... we keep them mostly because of a lack of replacements, Crawl maps are already too monotonous :( 14:36:10 where do the current generators live? 14:36:14 well, buggy or not, but the caveish look was nice 14:36:33 I think Worley noise is a good choice here. 14:36:46 A little turbulent Worley might make for a splendid slime 14:36:53 Zaba made them called from lua, but a good deal is written in C[++] 14:40:23 -!- ZChris13_ has joined ##crawl-dev 14:41:46 -!- ZChris13 has quit [Ping timeout: 240 seconds] 14:41:48 -!- ZChris13_ is now known as ZChris13 14:43:27 is there a make task for loading up changes in des? or are those files read every time crawl runs? 14:43:55 I don't know what are Zaba's current guidelines... I played with some generators in the past and took a small subset of Crawl's functions that can be used to make maps without having to build Crawl itself. My mockup is on the branch "layout". 14:44:03 bmh: every time if the timestamp is newer 14:44:28 bmh: sadly, a partial or corrupted rebuild is enough to alter the timestamps, with pretty nasty results :( 14:45:00 ??git 14:45:02 git[1/2]: git clone git://gitorious.org/crawl/crawl.git 14:45:03 ??git[2] 14:45:04 git[2/2]: https://crawl.develz.org/wiki/doku.php?id=dcss:help:git 14:45:42 ??source 14:45:43 source[1/5]: Browse the Git repository at http://gitorious.org/crawl/crawl 14:45:47 ??source[5] 14:45:52 source[5/5]: For Ashenzari the bug-reporting bot, http://github.com/doy/crawlbot 14:45:52 ??source[4] 14:45:53 source[4/5]: Read this _before_ editing spoilers 14:45:56 ??source[3] 14:46:00 source[3/5]: Finally, if you want the source for *this bot*, go here: http://crawl.akrasiac.org/henzell/src/ or git clone http://crawl.akrasiac.org/henzell/src/henzell/.git 14:46:01 Cryp71c: May the source be with you? 14:46:08 ??source[2] 14:46:13 source[2/5]: For bleeding edge, it's on the "master" branch in {git}. For the stable branch, check out "stone_soup-0.7" 14:46:35 bmh: :) I added a long entry for compiling dcss source for libs needed to compile, as they appear in debian distros. 14:46:40 but I can't remember what learndb I added it to. 14:48:37 ??learndb 14:48:41 !learn edit source[2] s/7/8/ 14:49:37 learndb[1/9]: A html page of learndb entries is at http://crawl.akrasiac.org/learndb.html. You can also access the learndb at http://crawl.develz.org/wordpress/bots. 14:49:38 source[2/5]: For bleeding edge, it's on the "master" branch in {git}. For the stable branch, check out "stone_soup-0.8" 14:50:07 there 14:50:10 ??compile crawl 14:50:10 compile crawl[1/1]: [Linux] You'll need git, build-essential, zlib1g-dev, libncurses5-dev, then "git clone git://gitorious.org/crawl/crawl.git; cd crawl; git submodule update --init; cd crawl-ref/sources/; make [options]" 14:50:25 upsy: thanks! was on the phone, couldn't search but that was my next step 14:50:35 so this might be a fundamentally misguided idea, but with the discussion of manual XP allocation, I recall someone mentioning that casual players won't want to bother with it 14:50:58 bmh: I recall that discussion, and that notion, yes. 14:51:22 I think it would be really simple to learn a set of reasonable XP allocations based on race/class combo and have it sensibly skill out the character for the disinclined 14:52:02 bmh: that's the plan 14:52:45 "do something reasonable by default, but if the player disagrees, cooperate instead of fighting against" 14:53:27 kilobyte: so the "simple" method won't use a "last X tallied actions as weighted %" system to distribute xp? 14:53:39 (last I heard, I thought that's what "simple" was going to do) 14:53:48 I would be happy/very interested in analyzing the morgues to train an auto-allocator 14:54:31 Cryp71c: it's the starting point 14:54:44 any improvements would be good 14:54:46 the current system is not that bad 14:54:51 but what kilobyte says 14:55:42 the current system went through a lot of tinkering, so it's not terrible, yeah 14:56:34 kilobyte: ah, so perhaps instead of using arbitrary weights, perhaps adjust the weights based on the data mining that bmh is talking about doing? 14:59:16 my idea was to log the automatic's mode gauges vs what was actually used... mining morgues might be simpler 15:00:05 https://gist.github.com/965251 -- is there anything obviously incorrect about this minivault? I can't seem to generate it in wizmode 15:01:34 until recently I was pretty opposed to the new manual xp allocation, but now I'm actually pretty excited for it. still, wish there was a more ideal solution :/ 15:05:23 Wensley: you don't find manual allocation a reasonable solution? I'm not sure what qualities a more ideal solution might have. 15:06:18 dat/des/branches/abyss.des:855: bad spec: 'purple' in 'purple w:2 / white' 15:06:57 after making that magenta: 15:07:00 dat/des/branches/temple.des:1: syntax error, unexpected MAP_LINE, expecting $end 15:07:04 Cryp71c: no, I believe it's eminently reasonable, just that I believe that training-by-use is a more elegant solution, and I'm worried about how the dichotomy between manual and automatic allocation will play out 15:07:18 (the message is buggy, it should say ENDMAP 15:07:22 but excited nonetheless :) 15:08:45 heh, this vault is sick: a big field of altars 15:08:54 it would be nice if the defaults could be customized too 15:09:17 kilobyte: xom's a jerk. 15:09:30 I got the idea after I introduce a bug where the whole floor the abyss turned into altars 15:09:39 heh :) 15:10:00 "this vault is sick" means it is a good one for Xom 15:11:16 FR: a lugonu altar vault that looks like a normal room until you walk into it, at which point lugonu corrupts it 15:11:32 Wensley: that's awesome. 15:14:35 should it contain an existing altar that seems to be to a different vault? 15:14:37 *different god? 15:14:54 probably 15:14:57 -!- ophanim has quit [Ping timeout: 240 seconds] 15:15:04 but I'm not sure at all what vaults are capable of, so.. :P 15:15:46 Wensley: do the trog altar with the book 15:15:49 perhaps there could simply be a 1/500 chance of any altar vault generated to be corrupted when the player walks near it 15:16:12 only BOOM LUGONU all over the place 15:16:20 ZChris13: yeah, or maybe the yred (kiku?) altar with the man --> zombie 15:17:03 oh wait, I suppose lugonu isn't supposed to get any altars in the main dungeon 15:17:25 Just dump the abyss all over it 15:17:30 sometimes there's a corrupted ecumenical temple 15:17:33 we can call lugonu_corrupt_level() 15:17:41 what are the odds of the corrupt temple? 15:17:43 there's a number of vaults for her 15:17:57 Wensley: I've seen it once in 800 games 15:17:57 even on D:1 IIRC 15:18:12 ah, but I'd hate for this vault to keep AKs from using their corrupt power :\ 15:18:25 -!- ophanim has joined ##crawl-dev 15:19:35 kilobyte: I made the corrections you suggested and crawl still can't seem to find the vault. What did you run to check the syntax of it? 15:21:17 Wensley: Lugonites won't be affected: since an altar to every god is guaranteed, it doesn't matter if you find all the standard gods in a single Temple map, or spread across the dungeon. 15:21:34 ("desecrate altar" should be a different, new Lugono ability) 15:21:48 It is true that a Lugonite may have more or less luck with additional altars -- as always. 15:23:31 that vault has weight 10, the sum of all temple weights is 208 15:23:58 bmh: trying to start Crawl gives you an error message 15:25:55 kilobyte: ...as if I haven't made enough of a fool of myself lately... I forgot that I was working on two machines... 15:27:28 03kilobyte * r4f0115c733e2 10/crawl-ref/source/dat/des/branches/abyss.des: A sick abyssal vault by bmh. All hail Xom! 15:29:23 kilobyte: one place that worley noise could really help us is in shoals. Rather than having a very dull looking border of "open sea" it could be all wavey 15:29:38 dpeg: I meant that corruption can only be used once per dungeon level, correct? is there a way to make it so that such an altar could corrupt the level while not denying lugonites the ability to use the power themselves somewhere else? 15:30:26 because I'd love to make this vault if I get the go-ahead :) 15:31:29 ??corruption[2] 15:31:30 corruption[2/5]: You cannot corrupt the Abyss (duh) or a level with corruption in progress. 15:31:31 ??corruption[3] 15:31:31 corruption[3/5]: Non-permanent effects of corruption last for 600+22.5*INVOCATION_SKILL turns. 15:31:47 Wensley: we can always change the code 15:32:09 -!- Cryp71c has quit [Quit: Leaving] 15:33:10 Wensley: yes, only one corruption per level. What do you mean by "altars corrupting levels"? The idea is that corruption will work as now, but there's a new power allowing Lugonites to defile other gods' altars. 15:34:36 do we want/need more overflow altars? 15:35:54 thematic ones! 15:36:12 It is always a bit sad if you find some altar just sitting in a corridor. 15:36:18 dpeg: I'm working on a Xom "three doors" altar 15:38:31 bmh: nice! due also wanted something like that 15:39:00 one door gets an off level monster, one gets lava, the other is clear 15:41:59 Wensley: everything clear about Lugonu and altars now? 15:43:48 dpeg: it could be interesting to have the lugonu corruption take more than one turn, but cause immediate wrath effects, so that it feels like a ritual the god is trying to actively oppose (and to complete it, you must not die to wrath summons, or flee) 15:44:12 one of the current problems with god wraths being that you can just teleport asap 15:44:16 and avoid much pain 15:47:30 Eronarn: interesting. 15:47:45 The current plan for corruption is that it takes a lot of piety (like now), but is demanded. 15:47:56 Wrath needs overhaul, for all gods, yes. 15:57:15 -!- galehar has joined ##crawl-dev 16:00:14 -!- Cryp71c has joined ##crawl-dev 16:00:28 Any of you guys by chance use Irssi? 16:00:44 yes 16:00:56 https://gist.github.com/965373 -- I need to add a travel exclusion on the doors 16:00:58 ion: whats the default keybinding to move between windows, and where can I change it? 16:01:13 s/windows/whatever irssi calls them (Act) 16:01:37 alt-1,2,3,4…, alt-arrow left, right, ^P, ^N 16:01:42 /bind to change them 16:01:46 And yeah, irssi calls them windows. 16:02:48 ion: how can I exclude the server window from taking up one of my window numbers (either hide it or permanently stick them to a certain number)? 16:03:07 /window move 16:03:10 /layout save, /save to permamently save the current layout. 16:05:19 Last couple of things, how can I scroll up on the irc content and do either of you have a favorite theme for easy reading in high-glare environments? 16:05:40 pageup/meta-p, pagedown/meta-n 16:06:19 I’d guess changing your terminal colors for maximum contrast would be more effective than changing the Irssi theme. 16:07:15 ion: irssi theme doesn't override terminal colors? Its looking like it does. 16:07:51 Cryp71c: /window close 16:08:08 no need for a server to have a window on its own 16:09:32 It doesn’t by default at least. 16:10:06 It uses the basic 16 colors (plus the “no color” background) by default. 16:14:38 ??sheep 16:14:38 sheep[1/2]: Not even sorear has died to this one yet. These crafty beasts have managed to outwit lemuel 2 times! 16:14:42 @sheep 16:17:40 xom overflow altar: https://gist.github.com/965373 16:18:12 needs a bit more tweaking 16:19:38 -!- ZChris13_ has joined ##crawl-dev 16:19:39 bind super-1 change_window 1 16:20:11 hrm, can you use super in a bind sequence, and if so what's its keyword? 16:21:13 -!- ZChris13__ has joined ##crawl-dev 16:21:21 -!- ZChris13 has quit [Ping timeout: 240 seconds] 16:21:24 -!- ZChris13__ is now known as ZChris13 16:24:52 I’m afraid terminals don’t tend to pass the super key to the software inside. Run cat and hit super or super-1. I take it you don’t see anything beginning with ^[ in the output? 16:25:20 -!- ZChris13_ has quit [Ping timeout: 276 seconds] 16:28:47 ion: nope -_- 16:31:17 -!- purge has joined ##crawl-dev 16:32:58 is there a variant of SHUFFLE that guarantees all the glyphs will be represented? 16:34:22 bmh: rename the sheep to "goat" 16:34:43 upsy: does that involve adding a goat monster? 16:34:44 ??goat 16:34:44 I don't have a page labeled goat in my learndb. 16:34:49 no 16:35:25 bmh: use NSUBST with count. 16:35:32 !vault evil_forest 16:35:35 Lines pasted to http://paste.scsys.co.uk/102984 16:35:46 like crazed wizard there 16:36:01 MONS: sheep name:goat n_rpl 16:36:42 though you'll probably get "the corpse of goat" i think 16:36:53 bmh: monster: not really. Tile: sadly, it would be needed. 16:36:56 n_des then 16:36:57 suggest some better door text? 16:36:59 upsy: n_spe IIRC 16:38:21 I doubt sheep are a good monster to redefine, though: they have a bunch of speech lines (bleating, etc, especially when scared), and are vulnerable to sheep fires 16:38:44 sheep fires? as in their wool is flammable? 16:39:35 if you sticky flame one, the whole herd will catch on fire, running madly all around, making Xom and greensnark amused 16:40:06 goats bleat, and the sticky flame thing probably wouldn't come up... 16:40:32 but in general, probably true 16:40:44 I'd use a yak for the base monster, they have no special behaviour. 16:40:58 other than hitting hard. 16:40:58 -!- Cryp71c has quit [Quit: leaving] 16:41:01 @??sheep 16:41:01 sheep (15Y) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 2/7 | Damage: 13 | Res: 06magic(12) | XP: 28. 16:41:05 @??yak hd:3 16:41:06 yak (07Y) | Speed: 10 | HD: 3 | Health: 9-24 | AC/EV: 4/7 | Damage: 18 | Res: 06magic(28) | XP: 25. 16:41:18 @??yak hd:2 16:41:18 yak (07Y) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 4/7 | Damage: 18 | Res: 06magic(28) | XP: 8. 16:41:24 oh, doesn't affect it 16:44:05 i like the XP values for the sheep and the HD 3 yak :| 16:44:27 oh yes 16:45:58 where's the vault documentation? can't seem to find it 16:46:10 crawl-ref/docs/develop/levels 16:46:40 thanks 16:46:46 the one place i didn't look... 16:47:29 so you can only change hd and hp stats 16:47:31 You see here a yak corpse of goat... 16:47:37 I'll stick with sheep 16:47:40 haha 16:48:31 was that with n_spe? 16:48:47 due: regarding Singing Sword: some of the current speech lines should be exclusive to the fixedart (and not used for noisy randarts). 16:48:56 https://gist.github.com/965373 alright, it seems to work 16:49:07 dpeg: definitely 16:49:28 -!- ophanim is now known as Erisrecordia 16:49:45 * dpeg gets a heart attack. 16:49:45 -!- Erisrecordia is now known as ophanim 16:49:54 * dpeg calms down again. 16:50:10 'eh? 16:50:10 dpeg: erik is in ##Crawl though 16:50:11 upsy: n_spe makes the corpse use the name as if it were a species 16:50:22 however, I see chunks are still broken 16:50:36 due: maybe, but I am not. 16:52:45 hmm, so that door stuff is hard coded? 16:54:03 kilobyte: I should use n_spe and n_adj? 16:55:14 -!- ZChris13 has quit [Ping timeout: 276 seconds] 16:57:29 n_adj is for adjectives. Like: sheep name:black n_adj n_spe col:darkgrey tile:mons_black_sheep 16:58:00 if you want a goat, no prefix before "sheep" will get you one 16:58:25 and I have a feeling that n_suf won't either :p 16:58:37 so n_rpl is the only contender left 16:58:57 the corpse was turning up as a sheep corpse 16:59:44 n_rpl n_spe produces goat corpses... but sheep chunks :( 16:59:56 hey, it's Xom! 17:00:04 we might as well make them leave people corpses 17:00:37 @??human hd:1 17:00:37 human (15@) | Speed: 10 | HD: 1 | Health: 3-8 | AC/EV: 2/12 | Damage: 10 | Res: 06magic(20) | Chunks: 07contaminated | XP: 1. 17:00:44 * kilobyte ribbits. 17:02:23 -!- ZChris13 has joined ##crawl-dev 17:02:41 I'm going to just leave 'em as sheep 17:07:04 -!- ZChris13 has quit [Client Quit] 17:08:25 bmh: yes, good enough 17:10:54 uses of n_spe: [sheep] black sheep, [elf] grey elf, [dwarf] hill dwarf, [bat] skeletal bat, microbat, fruity bat, giga bat, ice bat, ghost-faced bat, rotten bat, phase bat 17:11:07 all of them are fine with chunks belonging to the base species 17:19:24 -!- dpeg has quit [Quit: zzz] 17:30:36 if Pikel dies off level, should his slaves be freed? 17:31:26 I'd say yes 17:32:53 alternatively we could punt and make Pikel not use stairs 17:34:53 what about shafts? 17:35:22 the player might just get... shafted by that case 17:38:28 I mean what if Pikel falls down a shaft? 17:38:44 I know 17:38:47 how do dowan/duvessa deal with that? 17:38:48 no 17:39:04 that's on my list of things to fix 17:39:10 i have a very firm idea on *how* to fix it as well 17:41:41 if Dowan is killed by a trap, should Duvessa necessarily Berserk on *you*? 17:42:36 yes 17:42:39 -!- jld has quit [Ping timeout: 260 seconds] 17:43:09 -!- jld has joined ##crawl-dev 17:43:20 you're still her enemy, regardless of whether or not you killed him 17:43:25 her speech is different if you didn't, also 17:43:31 fair. And there would be a risk of players scumming it 17:45:25 btw, shouldn't we also give her the berserk spell instead of just making her berserk? kill dowan and teleport is a bit cheap. 17:45:51 that will have a much lesser effect, and duvessa doesn't cast 17:49:08 or make her berserk each time she sees you, instead of just once. 17:49:54 galehar: that would make superduvessa far stronger than superdowan, though 17:50:48 I think the dowan duvessa powerlevel is about right, personally. 17:51:46 it is, but it's a bit predictable. How about guaranteed berserk the first time, but when you come back, still a chance to get angry. 17:51:51 also I don't see kill dowan and teleport as being that cheap... scrolls of teleport are really valuable that early on 17:51:55 yes, something like that 17:52:15 making it a chance is bad because you can stairscum that until she doesn't go berserk 17:52:15 we can use number as a counter 17:52:28 hm, true 17:52:28 teleport doesn't always work either, especially if you aren't on full hp which is quite likely 17:52:38 elliptic: I was thinking of a chance each turn. 17:52:43 i think giving her berserk rage as a spell is sufficient 17:53:20 I don't see what is wrong with the current situation 17:53:47 berserk is a really really strong effect, especially that early 17:55:20 if everyone tried to kill dowan first all the time, then there would be a problem... but afaik that isn't the case at all 17:55:39 I just kill whichever one's nearer 17:57:25 i used a rat to hide from duvessa :) 17:57:27 but yes 17:57:40 !lg * ikiller=dowan|duvessa cv=0.8 17:57:40 63. Stormfox the Geomancer (L9 SEEE), worshipper of Vehumet, slain by Duvessa (a -1,+1 orcish spear) on D:8 on 2011-05-10, with 2954 points after 8836 turns and 0:31:49. 17:57:48 !lg * ikiller=sigmund cv=0.8 17:57:48 293. undersol the Changer (L3 DrWn), slain by Sigmund (a +0,+0 scythe) on D:2 on 2011-05-10, with 185 points after 2204 turns and 0:09:28. 17:57:55 !lm * uniq=dowan|duevssa 17:57:57 19185. [2011-05-10] Danswan the Cleaver (L9 DDBe) killed Dowan on turn 5248. (D:7) 17:58:00 !lm * uniq=dowan|duevssa cv=0.8 17:58:01 435. [2011-05-10] Danswan the Cleaver (L9 DDBe) killed Dowan on turn 5248. (D:7) 17:58:06 !lm * uniq=sigmund cv=0.8 17:58:07 598. [2011-05-10] zeev the Ruffian (L4 TrBe) killed Sigmund on turn 1468. (D:3) 17:58:08 -!- Twinge has quit [] 17:58:19 Hm, not quite as a good a ratio, but I suppose that's to be expected. 17:58:26 They're deeper and thus you have more options. 17:58:38 !lg * ckiller=dowan|duvessa cv=0.8 s=ckiller 17:58:38 63 games for * (ckiller=dowan|duvessa cv=0.8): 39x Duvessa, 24x Dowan 17:58:48 :) 17:58:52 which is a pretty good balance 17:59:04 !lg * ckiller=grinder cv=0.8 17:59:04 198. Spuzz the Skirmisher (L4 HOFi), blasted by Grinder (nerve-wracking pain) on D:3 on 2011-05-10, with 191 points after 1708 turns and 0:13:28. 17:59:08 !lm * uniq=grinder cv=0.8 17:59:09 347. [2011-05-10] Danswan the Chopper (L5 DDBe) killed Grinder on turn 2485. (D:4) 17:59:12 oh, *nice*. 17:59:21 I made a unique that took over from Sigmund! :D 17:59:45 due: some people think this is bad, you know :P 18:00:05 (personally I think grinder is fine but you probably shouldn't make every unique that deadly :)) 18:00:11 really? why? :D 18:00:25 and no, I don't, but I do like to give people fresh, new challenges! 18:00:39 !lg * ikiller=mara cv=0.8 18:00:39 2. IonFrigate the Destroyer (L24 DEEE), worshipper of Vehumet, blasted by IonFrigate's illusion (crystal spear) (woven by Mara) on Shoals:2 on 2011-05-08, with 424601 points after 107689 turns and 5:54:12. 18:01:07 Which reminds me that one of these days, I need to work on Louise. 18:01:10 @??louise 18:01:11 Louise (02@) | Speed: 10 | HD: 13 | Health: 106 | AC/EV: 0/10 | Damage: 17 | Flags: spellcaster | Res: 06magic(86) | Chunks: 07contaminated | XP: 2251 | Sp: stone arrow (3d20), sting (d12), blink, b.lightning (3d19), banishment, minor healing. 18:01:34 I think people are just sad on sigmund's behalf 18:02:02 he's supposed to be the deadliest thing running around on the early levels and then some upstart imp comes along... 18:05:02 -!- bmh has quit [Quit: bmh] 18:10:06 Grinder is the most dangerous unique in crawl now. The blue 5 has overtaken the yellow @. Sad times. 18:10:29 03galehar * r7b1df025ced1 10/crawl-ref/source/ (itemprop.cc itemprop.h spl-goditem.cc): Condense bondage messages into a single one when uncursing several items. 18:10:41 03galehar * rb7efccc0c512 10/crawl-ref/source/ (9 files): Ahsenzari: add a fourth tier of bondage by differentiating hands. 18:10:46 03galehar * r1fcdcfc6ce5e 10/crawl-ref/source/ (describe.cc godpassive.cc): Describe the skill boost in detailed god description. 18:10:48 -!- ZChris13 has joined ##crawl-dev 18:10:52 03galehar * rdf6069d36c75 10/crawl-ref/source/ (decks.cc godwrath.cc godwrath.h player.cc potion.cc): Remove Ashenzari XP boost. 18:10:54 03galehar * r45f866c627c4 10/crawl-ref/source/ (6 files): Ashenzari skill boost. 18:14:27 03galehar * r49196a3c5f4e 10/crawl-ref/source/describe.cc: Remove a forgotten debug variable. 18:25:11 wait, so now a two handed cursed thing counts as two tiers? or what? 18:29:53 -!- edlothiol has quit [Read error: Connection reset by peer] 18:30:02 elliptic: :) I don't think Sigmund minds -- he needed a rest. 18:30:10 It's okay though, I'll buff him for 0.9. 18:30:26 I'm assuming Grinder's "aaaah" is paralysis? 18:30:29 @??sigmund 18:30:30 Sigmund (08@) | Speed: 10 | HD: 3 | Health: 30 | AC/EV: 0/11 | Damage: 5 | Flags: spellcaster | Res: 06magic(12) | Chunks: 07contaminated | XP: 104 | Sp: throw flame (3d5), confuse, invisibility, magic dart (3d4). 18:30:48 Switching Sigmund's confuse for paralysis and switching Grinder's paralysis for confuse would probably suffice a nerf. 18:31:12 no, don't change sigmund :( 18:31:41 -!- Twilight13 has quit [Read error: Connection reset by peer] 18:31:50 I think sigmund is fine as is, yeah... I'd just tweak the depths for the two of them 18:32:04 currently sigmund is d:2-7 and grinder is d:3-6, iirc 18:32:22 make sigmund appear more in vaults 18:32:42 it would make more sense for them to be 2-6 and 3-7, or maybe 2-6 and 4-7 18:32:50 sigmund on d:7 is just irrelevant 18:32:56 whereas grinder on d:6 is dangerous 18:32:59 yeah 18:34:50 -!- edlothiol has joined ##crawl-dev 18:35:13 -!- Twilight13 has joined ##crawl-dev 18:38:57 -!- edlothiol has quit [Ping timeout: 240 seconds] 18:40:52 -!- galehar has quit [Remote host closed the connection] 18:42:33 -!- ais523 has quit [Ping timeout: 240 seconds] 19:09:00 -!- upsy has quit [Quit: Leaving] 19:51:17 -!- cryptic_ has joined ##crawl-dev 19:55:09 -!- ophanim has quit [Read error: Connection reset by peer] 19:55:59 -!- ophanim has joined ##crawl-dev 20:17:57 -!- cryptic_ is now known as cryptic_away 20:41:52 -!- Pedjt has joined ##crawl-dev 20:47:39 -!- valrus has joined ##crawl-dev 20:50:12 -!- Textmode has joined ##crawl-dev 20:51:07 -!- cryptic_away is now known as Cryp71c 21:09:45 -!- ZChris13 has quit [Ping timeout: 240 seconds] 21:10:54 -!- ophanim1 has joined ##crawl-dev 21:14:02 -!- ophanim has quit [Ping timeout: 248 seconds] 21:40:05 Wilkopolis (L1 SEVM) (D:1) 22:37:05 -!- ophanim1 is now known as ophanim 23:06:11 -!- eith has quit [Ping timeout: 240 seconds] 23:22:36 -!- ortoslon has joined ##crawl-dev 23:35:38 -!- LordSloth has joined ##crawl-dev 23:36:02 Bailey_polearm_4 seems a little excessive for something that can appear on d:8 23:36:29 LordSloth: Baileys are notoriously difficult. 23:36:41 I don't have a problem with difficult early portal vaults myself. 23:37:42 due: I don't mind the portals being difficult, but that one seems out of line, imo 23:37:56 Which one is it? 23:38:01 You enter within range of two orc warriors with crossbows, safely ensconed on an island 23:38:07 Ahhh 23:38:11 I love that one :D 23:38:16 The portals out are at least 3 or 4 steps out 23:38:40 LordSloth: conf, smoke, blink, fear, fire attack at the water to make steam 23:39:00 if you have none of those options, and can't take a few crossbow shots, your character is underpowered 23:39:15 And if you didn't prepare yourself going into it... 23:40:10 I'm of the opinion that the gateway out should be closer, or you should be able to pull out of range 23:41:31 It seems the general design of portal vaults doesn't place you in immediate (and fairly serious) danger, though 23:41:55 I died because I dallied within reach of the reaching ones, trying to see the loot 23:42:09 so you died because you took a risk? 23:42:12 But I just think it seems a little excessive for D:8 23:42:14 sounds like a feature, not a bug 23:42:19 I'm not complaining about that part 23:42:43 I was playing an MDFi and the crossbows didn't bother me 23:43:08 I do think that D:8 is a bit early for something an elf could stumble into though I don't care enough to arguefurther 23:43:29 I just think it's more dangerous a bailey than all the other hand axe and reaching ones I've seen 23:44:18 ??source 23:44:19 source[1/5]: Browse the Git repository at http://gitorious.org/crawl/crawl 23:45:32 @??roxanne 23:45:33 Roxanne (028) | Speed: 10 | HD: 14 | Health: 180 | AC/EV: 20/0 | Flags: 11non-living, spellcaster | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 2672 | Sp: crystal spear (3d32), iron shot (3d26), blink other close, b.magma (3d23), mystic blast (3d19), stone arrow (3d21). 23:47:18 -!- ophanim has quit [Read error: Connection reset by peer] 23:48:04 It feels out of place 23:48:49 the crossbows one is the most difficult bailey 23:49:21 The only element I don't really like is the immediate danger factor, and distance to the portals 23:49:32 But since they can't chase you, it makes sense 23:53:47 -!- LordSloth has left ##crawl-dev 23:55:06 -!- Zaba has quit [Ping timeout: 248 seconds]