01:04:42 -!- gvdm has quit [Read error: Connection reset by peer] 01:06:48 -!- galehar has joined ##crawl-dev 01:09:01 -!- galehar has quit [Remote host closed the connection] 01:12:31 nyaakitty (L12 HOHu) ASSERT(smc) in 'mon-util.cc' at line 1113 failed. (Lair:7) 01:39:11 -!- ophanim has quit [Read error: Connection reset by peer] 02:18:55 -!- Excedrin has quit [Ping timeout: 250 seconds] 02:19:51 -!- Excedrin has joined ##crawl-dev 02:30:03 -!- elly has quit [Remote host closed the connection] 02:30:23 -!- elly has joined ##crawl-dev 02:50:54 -!- monqy has quit [Quit: hello] 03:04:50 -!- gvdm has joined ##crawl-dev 03:16:49 -!- galehar has joined ##crawl-dev 03:24:05 -!- galehar_ has joined ##crawl-dev 03:24:34 -!- galehar has quit [Ping timeout: 252 seconds] 03:25:26 -!- galehar_ is now known as galehar 03:25:44 Napkin: it works! 03:25:55 but it crashed my browser when I saved 03:27:17 oh, upgrade your browser ;) 03:27:21 and.. great! :) 03:27:30 did you try https or http 03:27:52 ? 03:41:28 only https 03:41:39 I'm using firefox 4.0.1 03:41:44 but I can switch to chrome 03:43:59 -!- ortoslon has joined ##crawl-dev 03:44:53 -!- gvdm has quit [Remote host closed the connection] 03:45:06 -!- gvdm has joined ##crawl-dev 03:53:17 -!- galehar has quit [Quit: Page closed] 03:53:38 -!- galehar has joined ##crawl-dev 03:56:25 it doesn't work at all in chrome 03:56:44 Websocket connection was closed. Reloading shortly... 03:56:54 -!- galehar has quit [Client Quit] 04:01:07 -!- galehar has joined ##crawl-dev 04:01:44 tried again with firefox, this time it hasn't crash when I saved 04:02:30 in map mode, I can move the cursor a single time. If I try moving it again, it exit map mode and issue a move command 04:28:44 it doesn't do that here, galehar 04:29:09 what did you use? cursor keys? vi-keys? 04:29:27 I tried both 04:30:29 haven't tested firefox4 yet 04:30:32 actually, it works with numlock 04:30:37 i have only chrome here 04:32:00 I'll install the portable version and try it out 04:32:10 what version of chrome, galehar? 04:32:37 i'm using 11.0.696.60 for windows at work, which works fine 04:33:08 and i'm using 10.0.648.205 for debian at home, which works fine, too 04:41:06 -!- ortoslon has quit [Quit: bye] 04:44:19 like you: 11.0.696.60 04:48:53 and you have tried http & https? 04:49:10 maybe different proxy setting in your firefox? 04:49:17 no idea why it shouldn't work 04:49:27 -!- galehar has quit [Ping timeout: 252 seconds] 05:01:23 -!- galehar has joined ##crawl-dev 05:20:32 03kilobyte * rffd990633c9b 10/crawl-ref/source/beam.cc: Remove redundant (X + X) / 2, amend a comment. 05:20:42 03kilobyte * rc3939b18b22f 10/crawl-ref/source/beam.cc: Don't crash on monsters with negative AC. 05:25:17 well, galehar - I'm not able to use websockets through my local squid (neither http nor https).. but using the company proxy works :-O 05:27:01 -!- gvdm has quit [Remote host closed the connection] 05:27:14 -!- gvdm has joined ##crawl-dev 05:29:17 it seems like, it's not willing to do the CONNECT through the proxy at all 05:35:37 -!- evilmike has quit [] 05:37:50 -!- edlothiol has joined ##crawl-dev 05:38:34 -!- ais523 has joined ##crawl-dev 05:42:00 there's some lag too. Sometimes the screen isn't refreshed until I press a key 05:45:57 try to get chromium working - much faster anyways 05:50:11 wtf? "Found the human corpse of Prince Ribbit." 05:50:27 He turns back into a human when he dies. 05:50:40 noob, bhaak! ;> 05:51:00 without anybody kissing him? 05:51:20 kiss of your blade? ;) 05:52:05 no, I didn't kill him. in this case he got a kiss of flaming death from flames around the entrance to the temple 05:52:25 *entrance 05:52:43 common means to get rid of curses 05:52:56 you mean dying? 05:53:06 yes ;) 06:02:42 MarvinPA_, are you getting similar bugs as the ones galehar mentioned? 06:27:02 -!- syllogism has joined ##crawl-dev 06:31:39 -!- Guest89248 has quit [Read error: Connection reset by peer] 06:31:52 -!- Guest89248 has joined ##crawl-dev 06:31:57 -!- Cryp71c has joined ##crawl-dev 06:32:22 Grrrr, forgot to charge my laptop last night. 06:34:28 oops 06:35:43 17% :( don't think that will last me the whole ride if I'm compiling. 06:45:24 -!- upsy has joined ##crawl-dev 07:03:45 -!- Cryp71c has quit [Ping timeout: 240 seconds] 07:04:49 -!- gvdm has quit [Read error: Connection reset by peer] 07:23:17 -!- Mu_ has joined ##crawl-dev 07:50:16 -!- dpeg has joined ##crawl-dev 07:54:18 !seen due 07:54:19 I last saw due at Tue May 3 11:34:28 2011 UTC (1h 19m 51s ago) saying oops on ##crawl-dev. 08:00:29 -!- ZorbaBeta has quit [Read error: Connection reset by peer] 08:00:43 -!- ZorbaBeta has joined ##crawl-dev 08:06:35 -!- Wensley has joined ##crawl-dev 08:09:18 -!- Cryp71c has joined ##crawl-dev 08:11:44 -!- gvdm has joined ##crawl-dev 08:16:47 -!- plaidman has joined ##crawl-dev 08:25:57 -!- gvdm has left ##crawl-dev 08:59:34 https://crawl.develz.org/wiki/doku.php?id=dcss:usability_project:dungeon_olms_report 08:59:39 Just as a pdf for now. 09:10:13 Hi Eino! 09:28:40 what's the chances of getting octopodes in trunk? 09:29:36 -!- ais523 has quit [Remote host closed the connection] 09:31:08 Awesome! Finally something to do :D Thanks, Eino :) 09:31:36 Hi dpeg! 09:32:01 Napkin: If you're dying for something to do, wikifying the report would be awesome. :P 09:32:02 -!- ophanim has joined ##crawl-dev 09:32:37 finding some script which does that would be interesting, indeed :D 09:32:45 hehe 09:33:04 But, we should really thank the Dungeon Olms for the hard & awesome work! 09:33:22 i agree with examining monsters to see which is strongest being bad, unless i'm missing something 09:33:24 of course! 09:37:22 I think I died there too when I tried it 09:37:27 Eino - what does "Olms" mean? 09:38:10 http://en.wikipedia.org/wiki/Olm 09:38:17 seriously? :D 09:38:32 blind amphibian endemics? 09:39:21 Yeah, it's a Finnish idiom, you can say someone is a bit of an olm and it means they're kind of pale, thin geeks that don't often see sunlight or something like that :) 09:39:41 ahh, roger then :) 09:40:09 I thought the dungeon olm guys looked healthy enough in the first meeting, but it's a fun bit of self-deprecating humour any case! 09:40:09 never knew that + and = did the same thing in targetting mode 09:40:28 lol: 6. Execute the test with the following conditions: ... b. Interrupt the test, if: ... iii. piece of equipment breaks rendering the test useless or iv. some other high-impact event occurs 09:41:27 i'm glad they have their priorities right. nobody should die due to an earthquake only because (s)he couldn't stop usability testing crawl :) 09:43:45 Status texts like player health, hunger and inventory overweight are shown in same row in GUI. For example status text “Full” means that player isn’t hungry. Player thought that the inventory is overloaded and the levitation power cannot be used. 09:43:54 ...never would have thought of that 09:44:30 very good point though 09:44:58 Keskitalo: would you send Johanna a mail with the link? She'd be very interested. 09:46:22 dpeg: Will do! 09:47:24 Thank you! 09:47:47 Just reading the report, it looks very professional. 09:49:18 hmm: "14. The Yes/No prompts are somewhat inconsistent" 09:49:27 oh yes 09:49:28 Yeah, it's excellent, and the first few chapters especially are very well written, easy to digest. 09:49:52 nr 14 is making a distinction between Y and y being worse than (y|Y) and "yes"? 09:52:59 later 09:53:38 hmm.. if I knew anything about the doku wiki syntax, this would be much easier :D 09:58:32 i would like to suggest a followup study on how many of the poor tester flunked the university because of crawl addiction 09:59:09 lol 10:25:55 -!- galehar has quit [Quit: Page closed] 10:30:19 -!- ais523 has joined ##crawl-dev 11:12:52 -!- ophanim1 has joined ##crawl-dev 11:13:25 -!- Wensley has quit [Ping timeout: 252 seconds] 11:15:40 -!- ophanim has quit [Ping timeout: 240 seconds] 11:37:45 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 11:48:51 -!- edlothiol has quit [Ping timeout: 240 seconds] 12:14:47 -!- plaidman has quit [Ping timeout: 252 seconds] 12:30:39 -!- ophanim1 is now known as ophanim 12:30:46 -!- Textmode has quit [Ping timeout: 250 seconds] 12:44:53 -!- eith has joined ##crawl-dev 12:59:06 -!- monqy has joined ##crawl-dev 13:00:00 @??daeve 13:00:01 unknown monster: "daeve" 13:00:08 whoops wrong channel 13:03:27 -!- LordSloth has joined ##crawl-dev 13:06:03 -!- valrus has joined ##crawl-dev 13:09:17 door mimics change spell pathing (https://crawl.develz.org/mantis/view.php?id=3916) by kurzedmetal 13:17:53 also wrong spelling :P 13:33:59 -!- Kurper has joined ##crawl-dev 13:34:36 A few things I need to get off my ass and submit: 13:35:13 FR #1). Replicate the last spell behavior for wands and rods 13:35:23 Remember the other ideas i had. 13:42:17 -!- gvdm has joined ##crawl-dev 13:44:21 -!- gvdm has left ##crawl-dev 13:44:25 -!- gvdm has joined ##crawl-dev 13:44:57 -!- gvdm has left ##crawl-dev 13:45:02 -!- gvdm has joined ##crawl-dev 13:48:56 is webtiles slow for other people? 13:49:25 do other people also get an _Unkown command. when using the numpad to walk (it walks as well though) 13:50:17 it's normal speed for me, gvdm 13:50:55 there is a +200ms on your route inside isnet.net 13:51:33 hmm, i spose, that and both cores are at 100% (due to music importing into new music player), i'll try again 13:51:39 and no _Unknown command when using numpad 13:51:54 no running either, though 13:51:55 ok, well, the slow thing could be my thing, and probably is 13:52:01 try numlock on off? 13:52:13 numlock is off, i'll try on 13:52:16 nah, your probider has some overload too 13:52:23 gvdm: That's the other thing that's come up on SA quite a bit 13:52:33 The numrow behavior has changed in 0.8 13:52:41 numrow? 13:52:50 to a shift-move, instead of normal one space move 13:53:07 numpad you mean? 13:53:21 Napkin: no- people actually use the numrow to move 13:53:27 because 4 and 6 on the numrow work fine here 13:53:28 it's mindboggling, but 13:53:30 wait, seriously? 13:54:15 So when someone's been complaining that they can't use the numrow for diagonals on a numpad-less laptop, I've been having them map the numrow keys to hjklbyun 13:54:29 Do you know if that was an intentional change? 13:54:34 lordsloth: uh, numrow works fine here 13:54:43 elliptic: out of curiosity, what OS? 13:54:48 linux 13:54:55 all of numrow work fine here too 13:54:59 linux/putty 13:55:09 it might have something to do with with the OS then. 13:55:28 it also could have something to do with my keyboard lacking a numpad 13:55:35 I've tested it in a local windows copy, and I've replicated the mentioned behavior 13:55:50 oh, you said the problem was on a numpad-less keyboard 13:56:15 So either it's some funny deal with laptop keyboards (quite probably) or windows 13:56:16 lordsloth: can you replicate it on the servers? 13:56:25 -!- gvdm has quit [Ping timeout: 248 seconds] 13:56:35 elliptic: nope 13:56:59 oh, well, I was testing on the servers anyway 13:57:09 and the correct solution clearly is to tell people to play on the servers :P 13:57:11 will check windows quickly 13:57:47 I didn't think to try till you mentioned. And elliptic, shouldn't you have said: vikeys :p I did get one convert to hjklyubn 13:58:10 well, yes, vikeys are the way to go :) 13:58:22 tiles or non-tiles, LordSloth? 13:58:53 Both, probably. I forget what I've tested. I'll try both out right now 14:00:25 One installer copy, tried both tiles and console, same behavior on windows 14:00:27 by the way, 0.7 seems to be the default version choice on CAO currently... this should really be changed :) 14:00:50 oh, right, please !tell greensnark :) 14:01:38 !tell greensnark 0.7 is still the default version choice on CAO... this should be changed before too many people start 0.7 games accidentally. :) 14:01:39 elliptic: OK, I'll let greensnark know. 14:02:13 LordSloth: confirmed for win32 console 14:02:47 LordSloth: not confirmed for win32 tiles 14:02:54 all right, proposed solution #3 should be to switch to linux :P 14:03:17 Have there been any crucial 0.8 bugs recently? 14:03:30 LordSloth: would you please file this as a bug? So elliptic can propose the best solution i head lately? :D 14:03:35 elliptic: online, vi, linux -- one suggestion saner than the other :) 14:03:59 Napkin: sure. I'll leave this charoom open as a reminder to do that 14:05:00 I have the feeling our early portal vaults are too large. They give more in loot/xp than a typical level. Should we downsize them? 14:05:00 There's prolly a third thing I need to remember to FR. I think it has something to do with condensing message spam. Say, with conusing lots of bees or something 14:05:22 Or tab-like behavior that auto-sacrifices corpses 14:05:39 since I can't macro ctrl-f corpse 14:06:05 -!- gvdm has joined ##crawl-dev 14:06:19 hmm, cut out for ages, some issue with SA? 14:06:37 lordsloth: it is possible to macro ctrl-f corpse 14:07:30 dpeg: it depends which one you get definitely. The baileys are pretty big 14:07:35 elliptic: how? It doesn't seem to register ctrl-f when I try to program it in-game. Do I have to do it seperately through virus or something? 14:07:42 elliptic, LordSloth: Should this be another example line for Ctrl-F? (the help screen)? 14:07:55 casmith789: I meant the sewer and ossuary I got today. 14:08:31 lordsloth: I don't know how you are trying to do ctrl-f, but there are at least two different ways to do it... one way is to use *f 14:08:44 oh... 14:09:38 Probably not then- i just needed to find an alternate keycombo 14:09:44 the other way is to work out what the code is for ctrl-f and put it in with \{some number} 14:10:17 still, auto-sac would be just as nice as auto-attack 14:10:33 I'll put some thought into i 14:11:56 -!- galehar has joined ##crawl-dev 14:17:26 LordSloth: perhaps corpse sacrifice could work for all gods the way it does for Fedhas? 14:20:21 kilobyte: it sounds like a good idea, but there might be some dragon backlash 14:20:37 -!- Wensley has joined ##crawl-dev 14:21:22 or accidental sacrifice. I do think it would be incredibly convenient though. Might be putting up on the wiki for disussion 14:23:38 * dpeg recalls a time when sacrifice had a prompt. 14:24:36 -!- edlothiol has joined ##crawl-dev 14:26:43 reading the dungeon olms report, were the testers using ascii or tiles? 14:27:22 tiles I think 14:27:23 the report mentions that the game comes in both flavours, but I'm out of the introduction now and it hasn't clarified which is to be used 14:27:25 ah 14:27:37 someone needs to go through and do a usability report on the usability report :) 14:32:33 -!- casmith789 is now known as casmith789` 14:32:38 -!- syllogism has quit [] 14:32:44 -!- casmith789` is now known as casmith789 14:36:55 -!- jpeg has joined ##crawl-dev 14:37:01 hi guys! 14:37:51 Napkin: kann ich die Account-Emails irgendwie abschalten? 14:38:19 die meisten, ja 14:38:39 bei den BRs konnte ich mich abmelden, aber die neuen Accountmeldungen kriege ich immer noch :/ 14:38:45 dabei sind die doch am unwichtigsten 14:39:06 My Account -> Preferences hast du also schon gemacht? 14:39:17 alle Häkchen entfernt 14:39:19 z.b. "Ignore Access-Level E-mails" ausgeschaltet? 14:39:33 ok, dann setz ich dich von Administrator zu Manager später, ja? 14:39:39 bin in-game in momemt :) 14:39:46 schön dich zu lesen! 14:39:46 o/ 14:40:04 das Ignore Access-Ding ist das einzige, was noch einen Haken aufweist 14:40:13 "ignore" klang irgendwie gut :P 14:40:15 muss, ja 14:40:21 lass an :) 14:41:03 vom Wiki kriege ich auch ständig Emails, aber da melde ich mich jetzt nach und nach ab 14:41:21 außer bei den Dungeon Olms - das habe ich neu abonniert :D 14:41:21 kann ich auch, später 14:41:24 geht schneller 14:41:41 wär nett, danke 14:42:07 und, wie ist 0.8 so? nach all dem Warten? 14:42:42 Is this crawl-dev.de? 14:42:48 :) 14:42:53 hey jpeg! 14:42:54 Hallo jpeg! 14:42:58 galehar: bien sur! 14:43:04 how's corporate life? 14:44:18 it's much more fun than even I thought 14:44:32 great! 14:44:35 galehar: sure, 0.10 will be german only, so start learning now 14:44:43 lol 14:44:53 bhaak: ah, so you're volunteering to fill my place? ;) 14:44:58 Seriöst, låter som en asdum idé. 14:45:26 -!- ghallber1 is now known as ghallberg 14:45:42 actually, the team just lost how many percent of its german membership? 66%? 14:45:50 jpeg: i already did, but i couldn't promise that i wouldn't mix up unnethack's and crawl's sources when releasing the new version 14:46:05 saying that the players probably wouldn't notice didn't seem to help 14:46:26 -!- Zaba has quit [Ping timeout: 246 seconds] 14:46:50 oh, so *that*'s what made dpeg quit 14:46:58 -!- Adeon is now known as MaryPoppins 14:47:09 as long as they die before D:3 to a monster named sigmund or grinder, they won't notice anything 14:47:26 galehar: :) 14:47:37 jpeg: hey, I only take a break! 14:47:41 autoexplore? tiles? 14:47:45 * dpeg is quite the non-quitter! 14:48:05 a quitter never wins. a winner never quits. 14:48:10 unnethack has autoexplore and the next version will also have a windows gui :) 14:48:40 dpeg|jpeg... And people complain about my name looking like galehar? 14:48:47 jpeg: by the way, webtiles are so much faster than opengl ones that we might want to think about running them locally 14:49:20 *shrugs* as long as the end result looks the same (or better), why not 14:49:25 ghallberg: if you can prove to be a relative of galehar, nobody will complain :P 14:49:37 poor Enne 14:49:50 put so much work into opengl, but I guess that's progress 14:50:16 look how much work bhaak is putting into nethack :P 14:50:18 from what ghallberg has written above in some strange nordice language, I strongly doubt it 14:50:31 you might be long lost twins! 14:51:15 -!- Zaba has joined ##crawl-dev 14:51:22 kilobyte: not for me. I tested webtiles today and it was ugly and slow. Still better than ascii ;) 14:51:24 I mean, a native display should be orders of magnitude faster than html, but if it somehow is not... 14:51:26 galehar: Maybe you've got swedish ancestors or seomthing? Assuming you're american that is. 14:51:40 French 14:51:48 ghallberg: I'm french and I've got a few Italian ancestors 14:51:52 which is much closer, at least :) 14:52:01 galehar: So... not even close :P 14:52:08 galehar: tiles "better" than ascii? Now that's a heresy that needs torches and pitchforks... :p 14:52:17 * dpeg sets up the stake. 14:52:26 At least I've been to France... And Italy. 14:52:30 oh, and Napkin? was it very difficult to set up the "mandatory fields" in Mantis? 14:52:33 BURN HIM! 14:52:50 Oh, I need to find a new bug to work on... 14:53:08 Napkin: the admins at work are struggling with the migration to Mantis, of all bug trackers 14:53:22 sorry, busy in-game 14:53:24 * galehar set up blade traps around his house. 14:53:53 jpeg: coming from which tracker? 14:53:57 ghallberg, galehar: aren't the vikings and the normans sort of the same? *ducks* 14:54:04 that's like if you... declared vi or emacs usable :p 14:54:26 jpeg: they should hire Napkin, he feels bored at work :) 14:54:42 bhaak: bugzilla, apparently - I liked the name, but I've never seen it at work 14:55:00 they started their migration a month before I started there, and they still don't have a working tracker 14:55:08 -!- ais523 has quit [Remote host closed the connection] 14:55:19 hehe, bugzilla. it used to be so bad, now it's almost bearable 14:55:24 normans? I live in the south of france, normans are foreigners to me! 14:55:25 galehar: I considered that, but I wouldn't want Crawl to lose one of its servers ;) 14:56:00 jpeg: normans only provided leadership to unwashed masses who didn't wear bear skins, drink enough nor wielded big axes :p 14:56:04 gaulehar :D 14:57:07 galehar: You pushed my patch right? 14:57:38 jpeg: did you see the olms report? 14:57:54 dpeg: currently reading it 14:58:10 ghallberg: yes, I did. 14:58:52 it's really looking like ghallehar is talking to himself O_O 14:59:15 -!- ophanim has quit [Read error: Connection reset by peer] 14:59:23 galehar: Maybe it's time to clse the issue on mantis? 14:59:47 oh right, I forgot to do that 14:59:55 will do right now 15:00:33 -!- ophanim has joined ##crawl-dev 15:02:20 -!- ophanim has quit [Read error: Connection reset by peer] 15:02:49 -!- ophanim has joined ##crawl-dev 15:03:22 who did the gource video? 15:03:46 Any ideas for my next patch? 15:03:54 ghallberg: interface or content? 15:04:17 dpeg: Doesn't really matter as long as it's relatively small and self-contained- 15:05:27 We should make more Implementables on Mantis. 15:05:55 Yeah, I was looking there, and there was nothing of interest :P 15:06:10 drop last pick up? 15:06:17 A totaly different topic, what's the status of Charms now? Do we have a plan there? 15:06:21 galehar: Ah, good idea. 15:06:46 Keskitalo: interesting report, just finished 15:06:49 03galehar * r2823e392bd43 10/crawl-ref/source/delay.cc: Fix running not stopping to announce items and features. 15:06:59 ghallberg: what about being able to toggle autopickup of items on the \ screen? 15:07:08 Crawl really needs pop-up message windows 15:07:20 jpeg: I am not sure if console supports those. 15:07:34 ghallberg: some spells need to be nerfed by being more dependent on spell power 15:07:43 dpeg: it's only a problem with tiles, I think 15:07:50 jpeg: was joking :) 15:07:56 dpeg: all the images make the players think the text is not important 15:08:02 well, I was serious 15:08:15 jpeg: yes, the message area is often ignored by tilists. 15:08:47 dpeg: Good idea as well. 15:09:03 galehar: Sounds like a reasonable solution. 15:09:24 if you replaced the pictographical tiles with pictures of glyphs, it may reinforce the importance of reading :P 15:09:47 And tangentically related, should really go to ##crawl: Where can you find Haste now that it's not in War Chants? 15:10:00 ghallberg: we can also make some of them more dependent on the secondary school like ozocobu's armour. I'm thinking of dmsl and rmsl especially 15:10:08 ghallberg: you can find out in-game from the ? / menu 15:11:18 Removing the school and spreading them out was rejected? 15:11:23 Wensley: Cool. 15:12:31 ghallberg: it was only discussed on the forum, but personnally I hate the idea. 15:12:40 Oki. 15:12:49 bbl watching football with dad. 15:13:45 galehar: you're not alone 15:14:34 by the way, not only would I greatly appreciate more implementables on the mantis, but some of the bugs on there are from 0.6 or earlier, and I'd be happy to work on them if I knew which ones were still relevant 15:15:11 Wensley: the problem with the old bugs is that they are non-reproducable, but might still exist 15:16:13 could their "status" then be changed to "non-reproducible" so as to not clutter up the more pertinent entries? 15:17:06 there aren't that many, I think 15:18:11 well if that's the case, then I suppose I'll just look for an easier one and get started :) 15:18:27 bugs that are actually not reproducible in current versions can be simply closed 15:18:30 Wensley: that's the spirit 15:19:12 unless they were never reproducible in the first place, but are still likely to be actually there 15:19:59 kilobyte: I think it's the latter, mostly 15:20:27 bugs specific to some system that no one ever really looked at 15:33:14 FR: scroll of random usefulness 15:34:18 stabwound: Hi! You're around!! It 15:34:23 is a good idea, but an old one :) 15:34:28 :P 15:34:34 I came out of hiding for 0.8 15:35:05 stabwound: what do you think about it? 15:35:17 There'll be a small (two weeks) tournament in May. 15:35:41 I haven't played much yet 15:36:04 I'm glad that chain paralysis isn't possible anymore, though :P 15:37:07 also disappointed that okawaru was finally nerfed 15:37:24 he wasn't nerfed as much as he could have been 15:38:15 -!- Cryp71c has quit [Remote host closed the connection] 15:39:58 thanks me for reminding to nerf gifts for popcorn :p 15:40:12 thanks for reminding me to nerf gifts for popcorn :p 15:40:50 :o 15:41:03 yes, please nerf gifts: you see here a -1 shield {god gift} :P 15:41:07 kilobyte: yay, and double yay! 15:41:19 I have become very confident that the mere existence of popcorn is a problem and should be corrected. 15:42:09 popcorn being 1-hit monsters? 15:42:22 never liked it... just cook the cob whole in water and add butter if you want nothing but corn :p 15:42:40 kilobyte: <3 15:42:43 yeah... ones that can't possibly threaten you 15:42:50 not even in swarms? 15:43:00 FR: blink rats 15:43:16 stabwound: I get rats on D:12... that's some annoying key presses (at least one for a caster). They provide cheap food and sometimes cheap piety. Cannot have that. 15:43:24 we're talking about regular rats when you're level 10 15:43:31 well, night guys 15:43:38 jpeg: be well! 15:43:42 Filler monsters can be tactically relevant... when other monsters are around. But never alone, so let's just not-place them. 15:43:45 nice talking to you 15:43:45 jpeg: Nacht! 15:44:04 -!- jpeg has quit [] 15:44:06 well, it would seem a bit forced if things were changed so "weak" enemies can't possibly be generated 15:44:13 not every fight has to be a life and death scenario 15:44:24 that would get old fast, too 15:44:25 stabwound: rationale: they hide and you just don't get to see them 15:44:38 dpeg: then why not only place popcorn in groups near stronger monsters, rather than eliminating them entirely? 15:44:50 Wensley: yes, something like this 15:45:37 There are monsters which are interesting on their own, nothing needed for them. Others are a bit lukewarm, make sure something's near. And others are popcorn, make sure something threatening is near, or dismiss them. 15:46:34 Bonus points for style: a group of dangerous humanoids might be accompanied by a rat or a kobold rather than a porcupine. 15:47:08 not quite the same thing, but there are also a few monsters that are easy to kill by the time they appear, like wyverns 15:47:08 also less stuff that summons popcorn please 15:47:13 vampires / 5-summoners are awful for this 15:47:16 YES 15:47:33 I would honestly prefer to get rid of junk summoning in general 15:47:44 vampires aren't challenging, just a total annoyance 15:47:48 well 15:47:56 the issue really is that vampires show up waaay too late 15:48:03 doy: +1 15:48:08 it would be an interesting threat if they showed up quite a bit earlier 15:48:17 kobold demonologists :) 15:48:23 Wensley: yes, also that 15:48:24 (: 15:48:33 there's a thin line between "too overpowered" and "annoyance" for vampires 15:48:34 I think 15:48:38 yes, that kind of thing is what i meant 15:48:39 the only reason they're threatening is orange rats, and them summoning orange rats is stupid anyways 15:48:53 since they're more like due's lab rats 15:48:57 Eronarn: getting swarmed by green rats would still be a threat for a sufficiently low level character 15:48:58 heavily mutated freaks 15:49:48 doy: it's barely even a minor threat around lair, and i don't think vampires pre-lair makes much sense 15:49:51 @??vampire 15:49:51 vampire (05V) | Speed: 10 | HD: 6 | Health: 21-46 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(48), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 212 | Sp: vampire summon, confuse, invisibility. 15:50:34 Vampires are clearly a monster type which could use more special logic and code. 15:51:00 maybe make them like the player vampire race 15:51:24 although bat form and running away would be even more annoying than spammals :o 15:52:21 it'd be kinda cool to have vampires show up as humans, wizards, etc. until they hit low nutrition or bite you 15:52:35 except random humans aren't common enough in the dungeon for that to work 15:52:39 stuff like that, yes 15:55:02 maybe we could just drop plain vampires, the knights/mages seem to be fine 15:55:05 @??vampire knight 15:55:05 vampire knight (10V) | Speed: 10 | HD: 11 | Health: 44-99 | AC/EV: 10/10 | Damage: 33, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible | Res: 06magic(88), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1432 | Sp: vampire summon, paralyse, haste, invisibility, minor healing. 15:55:09 @??vampire mage 15:55:09 vampire mage (06V) | Speed: 10 | HD: 8 | Health: 29-52 | AC/EV: 10/10 | Damage: 7, 1505(vampiric) | Flags: 07undead, evil, spellcaster, see invisible, fly | Res: 06magic(64), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 627 | Sp: b.draining (3d13), summon undead, invisibility, animate dead, teleport self. 15:55:34 vampire knights scare me 15:55:41 -!- Cryp71c has joined ##crawl-dev 15:55:54 not sure why they get healing, though 15:55:59 one of the most paranoia-inducing monsters :o 15:56:12 maybe give them vamp drain instead of heal, it'd be far more flavorful 15:56:22 didn't even realize they had healing 15:56:23 that's weird 15:56:48 +1 15:56:59 vampire mages need to be stronger 15:57:22 my point is not just about power, but also about being special 15:57:37 currently, vampire monsters are just plain monsters with certain spells, right? 15:57:39 sure, but you pretty much steamroll vampire mages at the moment 15:58:02 would help them to be special if they lasted longer than a couple of turns 15:58:02 (: 15:58:03 wierd, did you guys see my "yo" a bit ago? 15:58:05 dpeg: well, they have vamp brand on their attack, but other than that yeah 15:58:09 Cryp71c: no 15:58:25 doy, odd. IRC client buggered up. 15:58:43 I don't even remember vampire mages 15:58:46 are they a newer monster? 15:58:51 Fairly 15:58:54 no 15:58:57 either that or I'm losing my mind 15:58:57 they've been around forever 15:59:04 stabwound: the latter 15:59:10 uh oh 15:59:19 doy, are they a spawn-monster, or vault-only? 15:59:27 Cryp71c: they're pretty rare outside of vaults 15:59:41 one of the older crypt ends is based around them 15:59:54 church of pain i think 15:59:58 has a vampire variant 16:00:02 this is weird, I seriously don't remember them 16:00:07 doy, I don't think I've seen one in a situation which didn't involve a vault...perhaps the number of vaults they appear with has increased as of late. 16:00:22 03kilobyte 07stone_soup-0.8 * r9bb6a4f3dfd1 10/crawl-ref/source/beam.cc: Don't crash on monsters with negative AC. 16:00:31 where other variants have things like liches and curse skulls, that one has a vampire mage 16:00:32 (as of late in a relative sense, not within the last x period_of_y_time) 16:00:35 it's pretty pathetic 16:00:35 03kilobyte 07stone_soup-0.8 * r332490f7e508 10/crawl-ref/source/fineff.cc: Fix misapplied fix for monster Injury Mirror crashes. 16:00:35 03galehar 07stone_soup-0.8 * r6236b6ff2c40 10/crawl-ref/source/delay.cc: Fix running not stopping to announce items and features. 16:00:43 doy, that seems fairly tame. 16:00:53 only the Crypt has them 16:01:39 kilobyte, randomly-spawning vampire mages? 16:02:07 Cryp71c: yes 16:02:13 gotcha 16:02:17 not that rare, too 16:02:42 which seems wrong, I don't remember meeting them in actual games, while I seem to meet many vampires 16:03:15 kilobyte, yeah I don't think I've encountered one (at least not that was memorable) anywhere except vaults. 16:03:29 Notably the island mummy vault which has a vampire knight in it (I think). 16:03:34 s/mummy/vampire. 16:03:40 nearly identical rates: all three have base depth of Crypt:5, vanillas have rarity 21, mages and knights 20 16:03:53 * doy stabs mon-pick.cc in the face 16:04:02 kilobyte, how much further down the list are mages and knights? 16:04:18 (are they right after vampires, or further down the list?) 16:04:52 do you remember where was the monster generation test script? 16:05:43 Not I. 16:08:49 ./crawl --script place-population Crypt:1 Crypt:5 16:09:48 btw, the octopod race seems like a cool idea 16:09:56 mmm, looks interesting kilobyte 16:10:40 btw: eustachio is dangerous 16:10:42 kilobyte, btw, are you familiar at all with chaos weapons affecting the attacker (including potential effects and the order of effects) 16:10:49 @?eustachio 16:10:49 Eustachio (03@) | Speed: 10 | HD: 4 | Health: 40 | AC/EV: 0/13 | Damage: 6 | Flags: spellcaster | Res: 06magic(26) | Chunks: 07contaminated | XP: 197 | Sp: small mammals, call imp, blink. 16:10:51 and vampires are dangerous in conjunction with other monsters 16:11:01 casmith789: yes, that's who i was thinking of 16:11:08 i knew there was a low level thing with spammals 16:11:08 casmith789, spammimps 16:11:24 @??green rat 16:11:24 green rat (09r) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 5/11 | Damage: 10 | Res: 06magic(8) | Chunks: 09poisonous | XP: 13. 16:13:28 Cryp71c: many chaos effects can affect the attacker or defender in very surprising way, yeah. I pondered turning them into "final effects" to be executed only after the attack is done, like lightning in water or Injury Mirror 16:13:46 since there were many related crashes 16:14:55 -!- LordSloth is now known as LordSlothAway 16:16:03 kilobyte, I'm noticing the effect code is everywhere, on attacks which don't even necessarily make it past the conceptual "Attempted" stage (fumbled attacks, monster vs monster [ where one monster is inside a rock wall ]) 16:17:00 stabwound: if you have any particular feedback about octopodes, leave it on the wiki 16:18:26 Cryp71c: as in, checking if the attacker or defender is still there? 16:22:21 kilobyte, well, yeah. Based on what I've seen thus far, it would go a very far distance to remove chaos effects (on the attacker, since that's what I'm looking at on the moment) from attacks which were only "attempted" and move the effect call to post-combat effects, where we can universally check for attacker and defenders' existance and process all related effects from there. 16:22:30 s/far/long 16:22:33 s/distance/way 16:23:11 This would likely apply to chaos affecting defenders too (as an effect), but I havn't noticed that code in the area I'm working with at the moment. 16:25:01 effects that duplicate a brand are mostly safe... those that, for example, shaft either person, are not 16:28:07 I agree, and since brands' effects are limited to connecting (if not damaging) attacks, I think this sort of change is congruent with that philosophy 16:30:03 yet another game where I found the rune before an exit 16:37:25 -!- eith_ has joined ##crawl-dev 16:37:51 Cryp71c: you could also break chaos effects into multiple parts - like a weapon hitting you instead of your opponent = aborts it at the attempted phase 16:39:26 -!- eith has quit [Ping timeout: 240 seconds] 16:39:57 like... at the end of each phase, pass chaos_weapon_effects() both actors and the current combat phase 16:40:35 so, if a chaos weapon was blocked, it's up to chaos_weapon_effects to figure out what chaos effects are eligible in that situation 16:42:34 -!- elliptic has quit [Ping timeout: 260 seconds] 16:42:50 -!- elliptic has joined ##crawl-dev 16:43:08 Hrm, perhaps. If I'm on tongiht I might discuss some more. Getting off the bus for now. 16:43:20 -!- valrus has quit [Remote host closed the connection] 16:48:07 -!- LordSlothAway is now known as LordSloth 16:48:35 -!- Cryp71c has quit [Ping timeout: 246 seconds] 16:53:59 -!- eith has joined ##crawl-dev 16:56:09 -!- eith_ has quit [Ping timeout: 248 seconds] 17:11:40 elly: ping 17:13:56 due: pong 17:14:07 elly: can you permify +v on elliptic? thanks! 17:15:31 oho! 17:15:35 due: done, and you now have +f 17:15:37 * dpeg hands elliptic the Hapless Developer badge. 17:15:43 (i.e. can mutate flags) 17:15:59 elly: <3! 17:16:03 grats, elliptic :) 17:16:25 you guys have a lot of developers :P 17:16:26 angband has like 4 17:16:42 elly: we have a high burn-out, ;) 17:17:09 and we have lots to implement 17:18:11 everyone takes turns developing crawl 17:18:13 our codebase is about 1/3 the size of yours, I think 17:18:17 elly: for how long are those four angband coders developing 17:18:19 ? 17:18:30 dpeg: takk has been for a few years now 17:18:33 me maybe two years 17:18:38 the other two probably also around two 17:18:58 angband's been around in one form or another since 1990 though :) a lot of our current work is refactoring and testing 17:19:01 elly: oh, you're deeply entrenched in there 17:19:04 *blush* 17:19:05 and working on the long-neglected UI layer 17:19:34 our UI will hopefully be better than yours some day :) we will see 17:19:46 I think we will introduce the ability to bind keys to lua functions 17:19:55 elly: cp crawl/ui angband/ui -R 17:20:03 :P 17:20:06 -!- galehar has quit [Remote host closed the connection] 17:20:28 elly: we've been taking UI serious for quite some time :P 17:20:55 we haven't really 17:21:10 we've also been removing code like woah 17:21:19 we dropped support for more than a dozen platforms in the last couple of years 17:21:28 mostly weird shit nobody cares about like riscos and IBM XT 17:21:31 (yes, really) 17:21:32 elly: reduction is generally good, yes 17:21:45 :( riscos :( 17:21:49 Good to see Angband kicking. 17:22:05 elly: do you have regular releases? 17:22:05 deleting code feels good 17:22:17 im making a crawl fork, we're dropping support for x86 and x64 17:22:28 Kurper: PPC all the way!!! 17:22:38 oh we don't support that 17:23:01 turns out that if you dont support anything, you can make a lot of optimizations 17:23:10 elly: do you have plans for global changes (balance, levels, stuff like that)? 17:23:30 as soon as someone makes a cpu with a CRWL instruction, though, we're set 17:23:45 balls in your court intel 17:25:11 i use "we" in the standard one-person project sense of "i", of course 17:26:37 dpeg: I don't, but we do 17:26:57 we do have regular(ish) releases, although mainly people are playing nightlies (!) 17:27:17 the variant community is coming back to life now that V is being developed 17:27:36 The giant awakes from slumber! 17:27:40 yes 17:27:51 a lot of the cleanup work is portable into variants 17:28:00 so variant maintainers are starting to use git (and github) and be actual forks of us 17:28:08 as opposed to cloning our svn tree and hacking :) 17:28:17 (we switched from svn to git, and there was much rejoicing) 17:28:48 elly: same with us (as you probably know) 17:28:49 -!- gvdm has quit [Ping timeout: 276 seconds] 17:29:13 nppangband and fangband in particular seem to be alive and well 17:29:22 our current main challenge is getting the fucking borg maintainer to be reasonable 17:29:25 yay git! 17:29:33 the guy who wrote borg is a Character, and doesn't understand source control or patches 17:29:47 "borg"? 17:29:51 so he ships the borg as a set of modified angband source files that you drop atop the angband source tree 17:29:55 the borg can automatically play angband 17:29:57 pretty well, even 17:30:05 ohh 17:30:16 mostly by playing far more conservatively than a human could afford to 17:30:54 it's neat, but the author is a bit loopy 17:30:58 elly: by Crawl standards that's not a good sign, but the games are different, of course 17:31:07 it functions by hooking the terminal output layer and trying to screenscrape 17:31:25 dpeg: angband is designed to allow that, to some extent 17:31:36 there is a new mode we introduced recently (no_selling) in which the borg is much less good 17:31:43 elly: yes, I know. erisdiscordia once briefed me on band-thinking 17:31:56 I like no_selling, as it keeps me from spending time gathering junk :) 17:31:59 elly: inspired by .... Crawl mayhaps? :) 17:32:09 inspired by magnate's hatred of selling :P 17:32:18 no_selling + ironman_downwards -> no grinding 17:32:27 (ironman_downwards: no up stairs, no WoR) 17:33:38 the current focus, at least for me, is fixing the races and classes 17:33:50 the races are grossly unbalanced 17:33:58 both mechanically and in terms of total plays 17:34:21 High-elves and Dunadan each account for like 1/3 of total characters 17:35:05 mostly because the way they are balanced is 17:35:29 High-elves and Dunadan are Objectively Better (all stat modifiers positive, skill bonuses, resists, no drawbacks), and they take longer to level, experience-wise 17:35:43 the experience penalty does not dissuade people, since you are always swimming in experience at game end 17:39:07 oh nice, I like that dmsl now overwrites rmsl 17:39:31 elly: hm, i need to play more angband 17:39:40 is zangband still around? 17:39:51 I think zang is dead 17:39:56 alas 17:40:08 last update april 5 2003 17:40:09 yep, dead 17:40:20 there has been talk about resurrecting it, though, based on the current code 17:40:24 I believe this is called zplusangband 17:40:47 <3 zelazny 17:41:17 zelazngband 17:42:28 yes, <3 zelazny 17:42:36 there's also ToME 17:42:41 which wandered off to become its own game altogether 17:43:11 Darkgod has been seen here recently :) 17:43:21 anyway, I plan to remove half-elves, elves, hobbits, gnomes, half-orcs, half-trolls, and kobolds 17:43:31 and either replace them or make them better so they're all on par with high-elves 17:43:32 elly: cannot go wrong with removals. 17:43:44 half-elves and elves *never* get played 17:43:45 ever 17:43:48 add minotaurs, spriggans, deep dwarves, ... 17:43:53 ;D 17:43:54 there are like a dozen half-elf char dumps in all of our history or something 17:44:12 make kobold berserkers the best class. as in real life, the best way to win fights should be to be really small 17:44:24 if angband doesn't have berserkers, add them 17:45:46 *really small and crazy 17:47:03 elly: it's good you have one developer who cares about not-grinding 17:47:42 angband does not have berserkers 17:48:06 angband has warriors, mages, priests, rogues, rangers, and paladins 17:48:15 well then it needs berserkers 17:48:18 of these, paladin and ranger are 'strictly better' than warrior 17:48:43 you know how in real life, all boxing/mma/etc matches are won by psychotic midgets 17:48:49 angband needs to reflect that 17:49:28 as crawl does, at least if you're as bad at it as i am 17:50:57 what Kurper is saying is, crawl needs an advanced wrestling engine to give DF a run for its money 17:52:37 yeah man 17:52:49 monks need to be able to suplex Sigmund 17:56:30 -!- MaryPoppins is now known as Adeon 18:01:40 magistern (L25 DSWz) ASSERT(in_bounds(src_pos) || src_pos.origin()) in 'mon-behv.cc' at line 870 failed. (Crypt:5) 18:03:15 all this talk of roguelike development has me imagining a massive interleaved frankensteinian roguelike conglomerate where your goal is to cross through the chaos gate to kill morgoth the cyberdemon by forcing the orb of zot down his throat and looting the amulet of yendor from his corpse 18:03:52 that idea menaces with spikes of bad 18:03:58 oh right, forgot about DF 18:05:39 I will call it AncientDwarfAngNetCrawlBandStoneHackSoupFortressDOM 18:06:31 yeah 18:06:54 s/your goal is to/your goal is to create a dwarven civilization which will' 18:06:56 ...RL 18:08:14 -!- MarvinPA_ is now known as MarvinPA 18:08:34 honestly, I would not be surprised if that was one day possible in dwarf fortress, on a long enough timeline 18:23:11 Napkin: here? 18:24:15 -!- Lunarharp_ has joined ##crawl-dev 18:24:40 Wensley: you'd probably be able to do selective petrification of layers, then. Beard of stone! 18:25:03 And then stone to flesh for beard of meat 18:28:20 except that the layers of stone in your beard would consist of different types of stone at depths corresponding with their factual geological depths, and each type of stone will transmute into a different type of meat 18:28:49 Napkin: Hello, I was having trouble getting logged into tiles.crawl.develz.org, I was told I might catch you here 18:29:06 my cdo login doesn't seem to work there 18:29:20 he seems to be away unfortunately :/ 18:29:47 Don't forget the fey moods and alcholol dependency. You'd need to be drunk to play it at maximum efficency 18:29:59 Lunarharp_: use !tell for now 18:30:31 !tell Napkin: Hello, I was having trouble getting logged into tiles.crawl.develz.org, my cdo login doesn't seem to work there 18:30:31 I don't grok. Syntax is !tell PERSON MESSAGE. 18:30:45 oh 18:30:54 !tell Napkin Hello, I was having trouble getting logged into tiles.crawl.develz.org, my cdo login doesn't seem to work there 18:30:55 Lunarharp_: OK, I'll let Napkin know. 18:31:06 eith: thanks for the help 18:31:10 no bother 18:31:46 -!- Guest89248 has quit [Read error: Connection reset by peer] 18:31:53 -!- Guest89248 has joined ##crawl-dev 18:31:57 Lunarharp_: does your login work when you login to cdo on console 18:32:05 yes 18:32:29 although I don't have putty where I am 18:32:43 so the screen is a bit funny in telnet 18:32:48 mine works :/ 18:32:56 I mean webtiles 18:33:00 are you using chrome? 18:33:09 -!- dpeg has quit [Quit: leaving] 18:33:19 firefox 4 with the webkit enabled 18:33:37 maybe try with chrome just to see, it works with firefox for me though 18:33:57 it works fine for me on chrome and I don't have ff 5 18:34:01 ff 4* 18:34:10 I will have to try it when I am home 18:34:13 all the browsers work i tried them eariler 18:34:19 at work at the moment 18:34:53 well i didnt try ie actually ;p 18:35:32 in an act of desperation I did 18:35:39 but that didn't help 18:35:45 -!- edlothiol has quit [Ping timeout: 240 seconds] 18:36:58 did you try it without https? 18:37:26 before, were some people saying that webtiles was faster for them than local tiles? because that doesn't seem to be the case for me, though it's probably a difference in latency 18:37:43 oh yeah I was using http://tiles.crawl.develz.org/ 18:39:09 with https:// it works too though 18:39:19 doesn't work with either 18:39:25 yea, i was thinking maybe his work interfers with it somehow 18:42:16 -!- valrus has joined ##crawl-dev 18:42:26 that would be strange, but possible I suppose 18:44:44 not 100% sure on the implementation, but I thought the idea of websockets was that firewalls wouldn't block them 18:46:41 -!- unexpected has joined ##crawl-dev 18:56:54 -!- edlothiol has joined ##crawl-dev 18:58:35 Lunarharp_: are you getting "Login failed", or something else? 18:59:06 yes login failed 18:59:45 great work with the tiles btw edlothiol, its very slick and fast! :D 18:59:51 thanks :) 19:00:03 hm, that means the websocket connection works 19:00:04 yes it's great :) 19:00:49 do you have a space in your password, Lunarharp_? 19:01:15 now that I think about it, there's a bug with that 19:04:49 nope 19:05:00 just letters and numbers 19:05:22 tried to see if capital letters got messed up but that doesn't make a difference 19:08:33 this is probably a stupid question, but are you sure you've signed up to cdo? if you were signed up to only cao for instance it wouldn't work 19:09:46 he has cdo games 19:10:49 is there a maximum number of users for webtiles, maybe? 19:11:04 that seems unlike cause were able to login when he cant 19:11:06 there is, but it would give a different message 19:12:26 what is the user limit out of interest 19:13:12 I don't know if Napkin changed it, the default that I put in was 100 19:13:17 oh cool ;p 19:14:15 yeah I know CDO since I can only see it in black and white in the windows console 19:20:57 well we'll need Napkin, without looking at the logs I don't have any other idea either :/ 19:21:48 I'll go to bed now, bye 19:21:51 -!- edlothiol has quit [Quit: edlothiol] 19:27:17 -!- eith_ has joined ##crawl-dev 19:29:13 -!- eith has quit [Ping timeout: 246 seconds] 19:29:27 -!- eith_ is now known as eith 19:31:38 -!- valrus has quit [Remote host closed the connection] 19:41:39 -!- valrus has joined ##crawl-dev 19:53:20 -!- OG17 has quit [] 20:00:37 -!- OG17 has joined ##crawl-dev 20:07:07 now that a date for the tournament has been decided, does someone want to make an official announcement on the dev blog? or do we want to keep this tournament low-key so as not to steal the thunder from the august tournament? 20:07:31 Wensley: if you email me some details I can do a post this evening 20:07:36 bookofjude@gmail.com 20:10:16 ??tournament[1] 20:10:16 tournament[1/4]: The 0.8 tourney will be 00:00 Sat 14 May - 00:00 Mon 30 May. See http://crawl11.dyndns.org/ for the rules. 20:10:28 ^ that's pretty much the information 20:11:00 due: that would be great, you can take a look at casmith789's announcement on the forums if you want more details than what's on http://crawl11.dyndns.org/ 20:11:29 https://crawl.develz.org/tavern/viewtopic.php?f=18&t=1541 20:11:46 Napkin: also, we should make elliptic a blog account? 20:11:59 -!- Wensley has quit [Ping timeout: 276 seconds] 20:12:09 -!- Wensley has joined ##crawl-dev 20:13:29 due: I don't want to speak for elliptic, he's the one organizing the tournament. but tourney data can be found here: 20:13:32 ??tournament 20:13:33 tournament[1/4]: The 0.8 tourney will be 00:00 Sat 14 May - 00:00 Mon 30 May. See http://crawl11.dyndns.org/ for the rules. 20:15:32 -!- Wensley_ has joined ##crawl-dev 20:17:23 so is webtiles definitely in for the tournament? 20:18:06 -!- Wensley has quit [Quit: Page closed] 20:18:07 I thought so 20:18:09 -!- Wensley_ is now known as Wensley 20:20:42 webtiles games are being scored by the scripts already, actually :) 20:20:59 very cool 20:21:16 though for a real test I need someone to go play webtiles long enough to kill a unique or something 20:21:43 okay 20:21:46 does gretell report webtiles games, then? 20:21:52 should do... 20:21:59 I think they are reported in ##crawl, yeah 20:22:01 cool 20:22:25 the relevant thing for tourney is that they use the same logfile and milestones file as regular games 20:23:42 -!- Wensley_ has joined ##crawl-dev 20:24:36 done 20:24:49 just killed blork 20:24:54 as casmith789? 20:24:58 yes 20:25:48 yeah, that appeared in the general 0.8 milestones file :) 20:26:06 (and should appear on the scoring pages in a few minutes when they update) 20:26:28 tiles games stopped being announced? 20:26:31 I've never seen tiles before. Hard to tell what everything is. I guess it's just the online version that doesn't have some of the features 20:27:13 -!- Wensley has quit [Ping timeout: 264 seconds] 20:27:19 -!- Wensley_ is now known as Wensley 20:27:21 yea it is 20:39:34 -!- LordSloth is now known as Count_von_Count 20:39:37 upsy: ? 20:39:45 -!- Count_von_Count is now known as LordSloth 20:40:03 upsy: they're announced in ##crawl 20:40:43 some early milestones and games that are less than 600 turns aren't announced, but that's not specific to tiles 20:44:10 jeanjacques the Shooter (L9 HuMo) ASSERT(env.cloud_no == 0) in 'abyss.cc' at line 1042 failed on turn 8682. (Abyss) 20:44:57 does gretell announce that the milestones are for tiles? 20:45:00 this would probably be a good thing 20:45:14 might need a new bot just for webtiles :P 20:45:28 oh right, i was looking for the one casmith789 mentioned, but it's probably just a unique that didn't make the cut. 20:46:12 yeah, was blork who isn't mentioned 20:46:20 but yeah, it would be good to know at a glance whether it is possible to watch a game that's just been announced 20:47:08 due: not currently, and the milestones are indistinguishable in the file 20:49:17 due: by the way, any chance you (or someone else) could explain to me what I need to do to be able to push commits? do I need to make an account on gitorious? 20:50:59 -!- upsy has quit [Quit: Leaving] 20:51:10 elliptic: yes, register an account on gitorious and i'll add you to the team 20:51:20 elliptic: you'll need to change the url for your origin remote 20:51:32 but then that should be all you need for pushing 20:51:41 though i am just going on my break now, so i will do it when i get back! 20:52:02 oh right cool, i'm not the newest dev any more :D 20:52:51 (also yay elliptic) 20:53:40 due: thanks, registered an account (hyperelliptic) on gitorious 20:53:57 marvinpa: :) 21:02:03 -!- LordSloth has quit [Read error: No route to host] 21:09:37 -!- Lunarharp_ has quit [Quit: Page closed] 21:13:37 -!- LordSloth has joined ##crawl-dev 21:27:42 elliptic: done! 21:28:14 due: thanks, and what url should I be cloning now? 21:28:29 um 21:28:39 git@gitorious.org:crawl/crawl.git in all likelihood 21:32:16 -!- unexpected has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0.1/20110413222027]] 21:38:26 03hyperelliptical * r5631905b4545 10/crawl-ref/source/view.cc: Fix magic-mapped stairs being incorrectly colored (#3789). 21:38:45 okay, seems to work :) 21:39:54 :) 21:40:06 Someone will need to update the scripts to include your username. 21:40:07 Meh. 21:40:21 03MarvinPA * rb30b422aefff 10/crawl-ref/source/dat/des/variable/mini_features.des: Change minmay_item_behind_shaft from stone to rock 21:40:35 03MarvinPA * r58ccf2e157a8 10/crawl-ref/docs/develop/git/quickstart.txt: Typo fix 21:55:08 -!- Textmode has joined ##crawl-dev 22:19:34 -!- Henzell has quit [Remote host closed the connection] 22:23:42 -!- Henzell has joined ##crawl-dev 23:03:46 -!- Wensley_ has joined ##crawl-dev 23:03:49 -!- Finn has joined ##crawl-dev 23:04:38 -!- Wensley has quit [Ping timeout: 240 seconds] 23:04:51 -!- Wensley_ is now known as Wensley 23:06:15 -!- eith has quit [Ping timeout: 260 seconds] 23:06:55 -!- MadCoyote has quit [Ping timeout: 246 seconds] 23:08:43 -!- evilmike has joined ##crawl-dev 23:14:25 -!- elliptic has quit [Ping timeout: 260 seconds] 23:53:34 -!- Finn is now known as MadCoyote