00:02:21 otsucity the Conjurer (L9 FeWz) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 8859. (D:8) 00:07:42 -!- valrus has joined ##crawl-dev 00:13:20 Unstable branch on crawl.akrasiac.org updated to: 0.9.0-a0-184-gb6b047d (32) 00:15:06 -!- valrus has quit [Remote host closed the connection] 00:54:52 -!- monqy has quit [Ping timeout: 276 seconds] 00:56:25 -!- monqy has joined ##crawl-dev 01:05:31 -!- Zaba has quit [Ping timeout: 248 seconds] 01:10:02 -!- Zaba has joined ##crawl-dev 02:17:31 -!- hayenne has quit [Ping timeout: 248 seconds] 02:31:48 -!- Kurper has joined ##crawl-dev 02:41:00 -!- elliptic has quit [Quit: Leaving] 02:53:17 moin moin 02:53:20 hey paxed? 02:54:55 Napkin: yeesss? 02:54:57 when "$INCLUDE()" is used in a banner file, the filename of the file you include is shown first and then the content of the file 02:55:45 like this: 02:55:45 /dgldir/data/dgl-banner 02:55:46 Welcome to Stone Soup! 02:55:51 --- 02:55:54 that would be a bug then 02:56:03 using up precious space :) 02:56:05 ok 02:56:52 haven't felt like doing any coding lately, and i still need to catch up with the change greensnark did 02:56:57 changes* 02:57:17 I'm using it in the bannerfile fo mainmenu_user 02:57:32 I'll have a look 03:01:08 -!- syllogism has joined ##crawl-dev 03:01:21 --- 03:01:27 @@ -469,7 +469,7 @@ loadbanner (char *fname, struct dg_banner *ban) 03:01:27 if (fn_end) { 03:01:27 *fn_end = '\0'; 03:01:27 if (strcmp(fname, fn)) { 03:01:27 - banner_addline(ban, fn); 03:01:29 + // banner_addline(ban, fn); 03:01:31 loadbanner(fn, ban); 03:01:34 } 03:01:36 } 03:01:39 --- 03:03:15 well damn, somebody broke wizmode magic mapping 03:10:21 not me! 03:13:21 -!- ais523 has quit [Remote host closed the connection] 03:22:07 -!- hayenne has joined ##crawl-dev 03:53:00 hmm. 03:54:05 due, what do you think of making beehive special rooms have a checkerboard pattern of wax and monsters? 03:54:16 I can't think of a lazier way to make them at least slightly interesting :P 03:55:39 -!- hayenne has quit [Ping timeout: 248 seconds] 03:57:29 -!- Textmode has joined ##crawl-dev 04:06:11 why exactly are FTILE and RTILE separate from TILE? 04:10:32 03j-p-e-g * rd13ae3def5b6 10/crawl-ref/source/player-stats.cc: Fix #3810: mouseclick movement working during the stat prompt. 04:18:17 03j-p-e-g 07stone_soup-0.8 * r276a36657c7e 10/crawl-ref/source/dgn-overview.cc: Fix #3811: Level annotations could not be cleared. 04:18:24 03j-p-e-g 07stone_soup-0.8 * rb4d2c4a16762 10/crawl-ref/source/rltiles/dc-mon/amorphous/death_ooze.png: Add XuaXua's improved death ooze tile. 04:18:27 03galehar 07stone_soup-0.8 * rd387876d6830 10/crawl-ref/source/ (describe.cc item_use.cc): Identify brand of vampiric and holy artefact weapons when wielding fail. 04:18:27 03j-p-e-g 07stone_soup-0.8 * ra2067258c4db 10/crawl-ref/source/player-stats.cc: Fix #3810: mouseclick movement working during the stat prompt. 04:27:19 hey guys? 04:27:34 how do I switch my submodules from SF to gitorious? 04:30:30 ok.. i removed them from .git/config and rm'ed their directories. is there a more elegant way to do that? 04:31:39 -!- Kurper has quit [Remote host closed the connection] 04:31:53 -!- Mu_ has joined ##crawl-dev 04:38:23 Zaba: because they do different things 04:39:23 okay 04:40:09 Zaba: FTILE sets the loor tile, TILE the tile of the solid feature, and RTILE the tile for the rock wall 04:40:13 I think 04:40:13 something like that 04:41:09 note to self: do not inhale stir-fry 04:41:25 Napkin: I've not found a better way myself 04:41:41 ok :) 04:42:02 didn't yet think of doing that 04:42:11 will have to change it for all repositories 04:43:42 removing the submodules and just straight updating caused problems IIRC 04:44:38 i removed them from the config, removed the folders, and did this haxy way of updating - seems to have worked ok 04:45:55 wizmode magic mapping &{ no longer maps the entire level (https://crawl.develz.org/mantis/view.php?id=3814) by jpeg 04:46:21 Zaba: do you know why rubicon doesn't occur as often as it used to? 04:46:32 not sure 04:46:41 I don't remember seeing it since 0.4.5 04:47:00 oh, apparently it can place 04:50:11 oopsa 04:50:41 So: troll bridge + gnoll castle + rubicon as a serial vault. 04:50:46 Is that too nasty? 04:50:48 won't work 04:50:53 no? 04:50:54 well, not nicely, anyway 04:51:13 I was thinking that if the rubicon-esque initial vault placed, it could force the other "outpusts" to place 04:51:20 both rubicon and gnoll castle are quite large 04:51:29 they'll mess the level up quite badly in the best case scenario 04:51:39 I mean the concept 04:51:57 A rubicon-esque vault with gnolls and a single "passageway" through 04:52:06 compiling 0.8 for CDO: 04:52:06 delay.cc: In function ‘void _maybe_interrupt_swap(bool)’: 04:52:06 delay.cc:512: warning: unused variable ‘butcher_weapon’ 04:52:07 which also places a series of other vaults on the level 04:53:59 -!- monqy has quit [Quit: hello] 04:57:23 Pre-release branch 0.8 on crawl.develz.org updated to: 0.8.0-a1-148-ga206725 (32) 05:05:32 -!- upsy has joined ##crawl-dev 05:21:26 -!- edlothiol has joined ##crawl-dev 05:27:37 -!- Pseudonut has joined ##crawl-dev 05:30:01 -!- Pseudonut has quit [Read error: Connection reset by peer] 05:32:05 -!- Pseudonut has joined ##crawl-dev 05:34:02 hm compilation no work-y 05:34:12 libunix.cc: In function ‘int getchk()’: 05:34:12 libunix.cc:244: error: ‘get_wch’ was not declared in this scope 05:34:33 Am I missing an album? 05:34:39 Er, library. 05:34:56 ah, libncursesw. 05:34:58 nm! 05:35:00 -I ncurses 05:35:18 I had the same problem with monster, which didn't need it before 05:35:33 probably the awesome unicode changes? 05:35:51 probably a ifdef missing? 05:36:03 i'm not sure? installng libncursesw5-dev fixed it 05:36:20 hehe 05:38:22 so... CDO rss feed now lists 0.9 and 0.8 versions, sorted by date of installation 05:38:23 i wonder if anyone actually uses them ;) 05:46:17 03kilobyte * rda71e8ec6774 10/crawl-ref/source/ (item_use.cc view.cc wiz-dgn.cc): Correct ranges of magic mapping. 05:47:14 due: same can happen with non-traditional include dirs 05:47:46 like, say, /usr/local/include/ on some BSDs, or /usr/$arch/include/ on upcoming Debian 05:47:58 hmm 05:48:01 ubuntu here 05:48:19 it definitely wasn't required previously when compiling monster 05:48:23 I don't think they switched to multiarch yet, but they are going to 05:48:45 or.. maybe i lost some headers when switching parting to squeeze or moving the server 05:48:50 hence i didn't report 05:49:07 lemme check 05:51:10 missing libraries: liblua5.1-0-dev (which matters) libfreetype6-dev (which doesn't) 05:51:16 (on CDO) 05:51:39 using contrib i guess 05:51:45 -!- hayenne has joined ##crawl-dev 05:53:22 -!- Gretell has quit [Remote host closed the connection] 05:54:38 !tell Eronarn Having only just sat down to play with octopodes and lava orcs right now, I can honestly say that I love them both and think they are cool, interesting, unique, and playably fun! 05:54:39 due: OK, I'll let Eronarn know. 05:56:42 -!- Gretell has joined ##crawl-dev 06:03:22 oh no jpeg :( 06:21:32 alright, trunk/master is disabled on CDO now 06:25:33 :) 06:33:44 broken description if you blow yourself up (https://crawl.develz.org/mantis/view.php?id=3815) by SinsI 06:35:11 yay Blork w/wand of polymorph: berserkitis, Tourette 2, deterioration -- and I ran so there might be more 06:35:49 -!- eith has joined ##crawl-dev 06:36:03 killing a player: fine, making him #quit: not so good 06:43:48 Monsters can use scrolls under silence (https://crawl.develz.org/mantis/view.php?id=3816) by Mu 06:55:13 -!- casmith789 has quit [Ping timeout: 246 seconds] 06:57:33 -!- casmith789 has joined ##crawl-dev 07:18:20 due: what would you say about adding seafood to trunk? 07:18:43 tentatively not targetted at 0.9 07:19:06 (3 months is too little to properly balance a species) 07:28:49 !tell greensnark Chef? Could you please include http://crawl.develz.org/milestones-{,spr,zd}-0.8.txt and http://crawl.develz.org/allgames-{,spr,zd}-0.8.txt in the stats? Thanks! 07:28:50 Napkin: OK, I'll let greensnark know. 07:32:18 -!- Gretell has quit [Remote host closed the connection] 07:32:25 -!- Gretell has joined ##crawl-dev 07:32:33 !log Napkin 07:32:33 855. Napkin, XL1 KeMo, T:307: http://crawl.develz.org/morgues/trunk/Napkin/morgue-Napkin-20110416-001333.txt 07:32:50 !log Chojin 07:32:51 65. Chojin, XL4 MDFi, T:2733: http://crawl.develz.org/morgues/trunk/Chojin/morgue-Chojin-20110317-181854.txt 07:33:24 ah, Sequell does them 07:34:00 !tell greensnark Please also make Sequell use http://crawl.develz.org/morgues/0.8/* 07:34:01 Napkin: OK, I'll let greensnark know. 07:41:12 kilobyte: IMO octopodes are better balanced than lava orcs. Not saying anything about if/when either should be introduced 07:42:27 wow, this i7-930 in the new CDO is a real powerhorse! 07:43:44 yay, 8 balls (English fails to have its popular name for "core" sufficiently rude) 07:44:24 is it throttled currently? It'd be interesting what's the time for "make -j8 debug". 07:45:01 no, all cores use the preformance governor :) 07:45:55 can I run the test? Hopefully it won't take long :p 07:45:57 not 8 true balls though - 4 cores with 8 hyperthreads in total 07:46:02 ah 07:46:07 sure :) 07:46:10 use -j9 07:47:01 is -j9 faster? 07:47:22 (I'll run the test without cache, of course) 07:47:58 when i looked into what's the best number for make -j (years ago) they said that 2n+1 would give best results 07:48:36 strange, squeeze and gcc-4.4? 07:48:46 did you downgrade the compiler yourself? 07:48:54 yeah, only basics upgraded to boot on the hardware 07:49:06 kernel, initramfs, etc 07:49:33 *upgraded so far 07:49:36 next on the list ;) 07:50:27 Napkin: this is true for C since it's not as badly CPU intensive as C++, so it has some noticeable I/O times. For C++, I/O is proportionally almost nothing and having processes not jump across CPUs gives a bigger edge. 07:50:49 of course, I'll try both, half a minute of lag won't kill people 07:51:05 and with a big machine like this, very, very slight lag 07:53:27 uhm, compilation with GCC=/usr/bin/x86_64-linux-gnu-gcc-4.3 GXX=/usr/bin/x86_64-linux-gnu-gcc-4.3 failed for me 07:54:28 03dolorous * rf01f30047ab3 10/crawl-ref/source/mon-act.cc: Fix Mantis 3816: Silenced monsters shouldn't be able to read scrolls. 07:54:48 and took real 1m31s, user 4m52; on my lousy 6-way Phenom II, it's real 44s, user 3m40 07:57:59 kilobyte: seafood? 07:58:02 kilobyte: sure 07:58:28 I could get behind algae. 07:58:46 hehe 07:59:07 well, we can try again when the system is fully upgraded to squeeze 07:59:11 they are from from being balanced, but they would need some testing from average players, not just the likes of elliptic 07:59:22 you also have to remember, that on the server there is always something using cpu 07:59:27 kilobyte: yeah 07:59:36 yeah, 6% of a single core 07:59:38 ~100 apache worker threads + 2x tremulous + crawl games 07:59:55 play-time! 08:00:07 kilobyte: I've been playingLOBe andd it is fun 08:01:36 not sure why the performance isn't good, it should be far better than my $400 box (and that's including graphics and what not) 08:02:03 due: there's a number of problems with them 08:02:07 yeah 08:02:50 especially the heat aura: it does great damage without regard for your level, so if you have a patch of lava somewhere, there's an incentive to lead everything to it 08:03:34 my idea would be to scale it to your level 08:05:05 another problem with it has no easy solution: Beogh. Not only lava orcs the theme of a racist god, but also, if you get heated up or step in lava, all your followers die: weaker in the first turn, priests and wizards in the second, warriors might survive the third 08:05:53 i think Eronarn was planning to have beogh protect your followers from that 08:06:23 hrm, damn sketchy theme-wise 08:06:57 not really 08:07:03 it can always be tweaked 08:07:13 i definitely think octopodes surprisingly have more potential, or at least would require less work to balance 08:07:25 another issue: if you are fine with dunking in lava, how come fire does damage to you? 08:07:57 or, there's not only fire involved in lava: you are a regular humanoid, why don't you drown? 08:08:49 maybe they're naturally buoyant in lava :P 08:09:26 the proposed "magmen" would be better even if they stink of D&D, I'd personally go with Paracelsus' salamanders: already present in Crawl 08:09:40 that's be a large change Eronarn objects too, though 08:10:05 and these problems are just a few from a long lists 08:10:39 generally the temperature mechanic itself seems to need a lot of work, i guess that's the main thing 08:10:39 door mimic! <3 08:11:15 I'd say: lava orcs have a potential but are nowhere close to being ready for inclusion 08:11:27 yeah 08:11:35 due: this is a mimic that's actually well-finished 08:11:58 -!- Pseudonut has quit [Read error: Connection reset by peer] 08:12:30 portal mimics could be quite easily done: I'd place them in vaults that mimic real portals 08:12:43 branch stairs too 08:13:46 yeah, that's probably a betterplacement metod 08:14:03 -!- Pseudonut has joined ##crawl-dev 08:16:34 -!- MarvinPA_ has joined ##crawl-dev 08:23:24 -!- edlothiol has left ##crawl-dev 09:17:36 -!- edlothiol has joined ##crawl-dev 09:38:38 -!- valrus has joined ##crawl-dev 09:47:41 -!- bhaak has quit [Ping timeout: 246 seconds] 09:48:35 -!- bhaak has joined ##crawl-dev 09:53:43 -!- bhaak has quit [Ping timeout: 246 seconds] 09:53:51 -!- bhaak has joined ##crawl-dev 10:00:13 -!- MarvinPA_ has quit [Quit: Page closed] 10:03:43 hmm, weird 10:03:44 Eronarn: You have 22 messages. Use !messages to read them. 10:03:49 i thought i had the agrid stuff fixed 10:04:04 guess i'll have to look into it again 10:05:00 also, wrt beogh: beogh already blesses your orcs with healing, etc. and provides a lifesaving effect to the player 10:05:19 so it's perfectly thematic to protect orcs from lava orc effects 10:07:12 wrt OP cloaks: my justification is that a cloak would get tangled in their tentacles, since they don't have a back to drape it over 10:09:36 already hats are a stretch, but then, a good deal of Japanese/Chinese images antropomorphise them this way 10:10:13 there's plenty of sources to take ideas for tiles too :p 10:10:38 also octopuses in hats is just really cute 10:11:00 http://www.emiliesimonmusic.com/wp-content/uploads/2011/01/EmiAndTheOctoByRomainPoulpe.jpg so dapper! 10:12:21 !learn add octopus Octopodes can wear a hat, like so: http://29.media.tumblr.com/tumblr_lh0375wSwU1qdby1ho1_500.jpg 10:12:22 octopus[4/4]: Octopodes can wear a hat, like so: http://29.media.tumblr.com/tumblr_lh0375wSwU1qdby1ho1_500.jpg 10:17:28 :p 10:17:55 Eronarn: could you look and/or comment on https://crawl.develz.org/mantis/view.php?id=1289 ? 10:22:54 kilobyte: as long as it's DG and DS, it should be OP; if it gets changed to Dg and Ds, Op is fine 10:23:29 Op looks much better than Oc, and whether it's one 'full' word or not doesn't necessarily matter (Mf) 10:24:41 i think DG/DS look better than Dg/Ds, fwiw, so i don't see a pressing need to change them 10:24:56 i always though Oc would make more sense, personally 10:25:52 me too 10:26:32 considering 'pode' isn't a word 10:37:10 pod is a word, just in another language :P 10:37:18 hehe 10:45:00 huh, neat, didn't realize it was the bite that's poisonous for an octopus 10:53:07 Windows 0.8 pre-release builds on crawl.develz.org updated to: 0.8.0-a1-148-ga206725 11:07:21 you could have it work a fraction of time smaller than 50% 11:07:45 or actually, even 50% would be fine since aux attacks are rare 11:08:36 -!- eith has quit [Read error: Connection reset by peer] 11:12:46 -!- eith has joined ##crawl-dev 11:14:16 one thing i'm not sure of: should the verb be bite or peck 11:14:27 i'm thinking i might specialcase it to bite for OP 11:14:34 since peck seems too bird-like 11:16:20 03kilobyte 07for-0.8 * rbb64b5ab4e37 10/crawl-ref/source/dat/database/quotes.txt: Fix a mangled apostrophe in tiles. 11:16:30 03kilobyte 07for-0.8 * r49bd25854ebb 10/crawl-ref/source/ (enum.h mon-data.h): Show a "removed monster" for holy swine, instead of crashing. 11:17:52 the word seems to be more tied to beaks, but then, it's not like enough octopi try to eat people to establish a convention 11:30:45 well, the thing is that a lot of birds do bite, rather than peck 11:31:08 so i'm even wondering whether it should be 'peck' at all 11:31:38 * Eronarn is considering going through the aux code soon 11:32:20 bad idea, especially that Cryptic is overhauling it 11:32:29 already the merge looks damn painful 11:34:30 i don't think he's addressing the way the auxes are calculted/rolled, though 11:34:43 which is... really, really messy 11:35:03 for a while, nagas couldn't use pseudopods, because they couldn't kick 11:35:04 it's about all of fight.cc 11:35:20 you can take a look, it's on unified_combat_control 11:35:30 yeah, i've spoken to him about it 11:35:57 I'd put your edits onto that branch. 11:36:19 is it gonna be for .9 at the pace it's going, do we think? 11:41:18 yeah 11:42:44 if you need to have a species check, adding an enum for octopodes would be fine... 11:43:56 I was just about to write a mail to c-r-d about merging them now, but then I realized that trunk is not on CDO currently, and MONS_HOLY_SWINE caused a bit of problems for jpeg, so let's wait that week until release... 11:44:55 OP have some outstanding bugs that should be fixed first anyways 11:45:07 like ashenzari is broken for non-OP (it tries to check the OP-only jewellery slots) 11:46:11 and some stuff doesn't properly use hand_parts or whatever it's called, because it never came up with forms or felids before now that something might not have hands 11:47:37 (btw, I coded the tentacles mutation as a claws-like one of three levels... maybe it should be added as a mutation? general, DS, or jiyva... it'd be trivial to do a second, leg-replacing version too) 11:47:51 ok, mingw builds switched to 0.8.0-a1 too 11:48:03 then monstrous DS could have tentacles instead of arms and legs! 11:49:10 all that stuff can be tested and fixed just fine after merging, these are details that don't affect gameplay 11:49:22 like "Blade Tentacles" 11:49:40 and monstrous DS... nice idea 11:50:50 ash being broken affects gameplay :P 11:51:04 doh, that's right 11:51:39 that one's an easy fix, though, i've just been doing other stuff this past week 11:51:57 need to learn calculus for grad school 12:01:20 about the monster entry: it needs to be named the same as the race ("octopode") if it is to be used for show_player_species; otherwise redefining won't work 12:02:49 (strictly speaking, it will work if you write: "mon_glyph = octopus : ultraviolet @", but I doubt anyone will guess that) 12:03:19 may I change that, or do you have another plan? 12:07:03 kilobyte: oh, huh, i didn't think of that... for now, i guess it can be renamed to octopode; there is the question of what the name should be 12:07:30 octopod is more correct in english, but sounds a lot worse 12:08:28 i do want to have them and krakens be in the same genus, not sure which should be the base though 12:09:23 it's an invented species, so it doesn't have to follow the name exactly 12:15:52 it'll bug some people, though :) 12:17:14 "who cares about those people" 12:17:30 rename them to tentacled monstrosities imo :P 12:23:45 in the RPG Transhuman Space, there are uplifted animals. one of these is the Astropus, an octopus suited for zero-g environments/air-breathing. one variant on it is the Erotopus. 12:25:30 ... 12:25:32 -!- eith has quit [Ping timeout: 246 seconds] 12:25:38 _that_ kind of tentacle monster? 12:26:22 wait, what did you think the motivation behind octopodes was? 12:26:23 (: 12:26:55 :p 12:27:05 the glyph needs to be pink then :p 12:30:16 i kind of would like to have OP glyph change color 12:30:21 since they're very well known for that 12:30:25 not sure how to best do it though 12:36:42 so .9, we're aiming for late july/early august? 12:38:39 no later than a week before the end of July 12:43:24 early august means we miss the tournament 12:44:03 ah, wasn't sure what month it was 12:44:14 good timing, my classes start aug 29 :P 12:45:00 -!- valrus_ has joined ##crawl-dev 13:04:40 -!- monqy has joined ##crawl-dev 13:10:33 -!- MarvinPA has quit [Ping timeout: 252 seconds] 13:30:21 -!- valrus has quit [Remote host closed the connection] 13:32:30 -!- Pseudonut has quit [Read error: Connection reset by peer] 13:33:48 -!- Pseudonut has joined ##crawl-dev 13:36:02 New Crystal plate Tile candidate (https://crawl.develz.org/mantis/view.php?id=3817) by Curio 13:47:01 -!- blackpenguin has quit [Quit: WeeChat 0.3.4] 13:51:02 -!- blackpenguin has joined ##crawl-dev 13:57:16 -!- Pseudonut has quit [Read error: Connection reset by peer] 13:58:35 -!- Pseudonut has joined ##crawl-dev 14:07:16 should maybe boost the + on some of the unrand armors, now that they can be enchanted a lot higher 14:07:19 like dragon king is only +5 14:58:34 -!- ortoslon has joined ##crawl-dev 14:58:40 !messages 14:58:41 No messages for ortoslon. 15:22:13 -!- galehar has joined ##crawl-dev 15:31:25 Eronarn: yeah, good idea 15:31:32 anyone interested in allowing trunk/master games for devs? 15:31:41 shapeshifters can retain invisibility in new forms (https://crawl.develz.org/mantis/view.php?id=3818) by mikee 15:31:43 on CDO, I mean 15:35:38 I don't see the point, really 15:38:34 ok, I'll wait then 15:38:45 last time it took a few weeks 16:16:55 Lair Serial Vault : Beasts (https://crawl.develz.org/mantis/view.php?id=3819) by carwin 16:29:15 -!- Textmode has quit [Ping timeout: 250 seconds] 16:30:10 -!- ortoslon has quit [Quit: bye] 16:30:55 -!- Textmode has joined ##crawl-dev 16:34:29 Before your eyes, flesh is ripped from the corpse! <- that is an awesome change! 16:48:39 -!- ortoslon has joined ##crawl-dev 16:53:04 LuckyNed the Basher (L11 OgBe) (Lair:1) 17:04:28 dooh.. paxed? would you have any idea, why dgl suddenly creates all files with 666 instead of 644 like before? 17:10:14 -!- galehar has quit [Remote host closed the connection] 17:23:11 -!- ortoslon has quit [Disconnected by services] 17:23:11 -!- ortoslon1 has joined ##crawl-dev 17:24:43 -!- Textmode has quit [Ping timeout: 250 seconds] 17:25:16 -!- ortoslon has joined ##crawl-dev 17:27:38 -!- ortoslon1 has quit [Ping timeout: 260 seconds] 17:37:41 -!- ortoslon has quit [Read error: Connection reset by peer] 17:51:28 did that giant cockroach just walk through lava? :-O 17:57:13 hi 18:02:37 -!- ais523 has joined ##crawl-dev 18:02:41 okay 18:02:44 time to fix lair ending vaults 18:03:34 -!- MarvinPA has joined ##crawl-dev 18:03:48 Is cherry-picking commit into the for-0.8 enough to have them considered for the 0.8 branch? 18:12:31 Crash on startup (https://crawl.develz.org/mantis/view.php?id=3820) by ghend 18:20:00 Zaba: around? 18:32:04 -!- edlothiol has quit [Ping timeout: 246 seconds] 18:35:32 moin due! 18:54:40 -!- syllogism has quit [] 18:56:17 due: I've put a bunch of commits there for jpeg's attention, but I'm not sure if that's enough 18:56:23 Okay 19:07:50 -!- eith has joined ##crawl-dev 19:16:32 -!- ortoslon has joined ##crawl-dev 19:20:18 Okay! 19:20:19 Lair done. 19:27:37 !tell Zaba Can you sanity-check 6da8dc81e50375633b768? I'm not entirely certain that the placement of the two vaults is done properly, but tests show that it works. 19:27:38 due: OK, I'll let Zaba know. 19:28:23 03due * r6da8dc81e503 10/crawl-ref/source/ (dat/des/branches/lair.des dungeon.cc): Resolve Lair ending loot issues by placing one or multiple vaults. 19:35:44 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:40:23 03dolorous * rfb7832e8402e 10/crawl-ref/source/dat/des/branches/lair.des: Fix bad item name. 19:46:04 Oops. 19:52:50 * due waves MarvinPA around. 19:53:01 melded rods are evokable (https://crawl.develz.org/mantis/view.php?id=3821) by CaptainPlatypus 19:53:02 MarvinPA: I re-adjusted the loot in the Lair endings, FYI; hope you don't mind! 19:53:47 aha cool, i remember you mentioning that, yeah 19:59:37 -!- the_glow has joined ##crawl-dev 20:00:02 hm 20:00:34 hi all, MarvinPA recommended that i come here and ask if anyone can advise me re. an error on CDO? i lost my connection while playing and upon reconnecting... 20:00:37 Couldn't terminate one of your stale Stone Soup Trunk processes gracefully. 20:00:38 Force its termination? [yn] 20:01:04 this concerns me a little bit. force-terminating something doesnt sound good 20:02:54 hm 20:02:57 what's your username? 20:03:01 theglow 20:03:04 Napkin: ping! 20:03:10 Napkin: can you check for a zombie process? 20:03:21 it's potentially game no.6 of a streak so i'd rather not lose it :3 20:03:56 charname "theglow"? 20:04:04 Yeah. 20:04:13 the_glow: have you saved since you started it? 20:04:37 due: uh... yes, i think some time ago 20:04:51 every stairs you take is a save 20:05:25 well, i was autotraveling from lower dungeon to vaults when i lost my connection, so in that case yes, there will be a very recent save 20:05:45 what were you playing? trunk or 0.8? 20:05:51 trunk 20:06:23 could you just logout and try again, the_glow? I don't see a crawl process nor a so-called "inprogress" file for your character's name 20:06:40 Is this CAO or CDO? 20:06:44 it's CDO 20:06:47 OK. 20:06:49 it should not prompt you to kill anything 20:06:54 sure i can log out - the server is prompting for a response to the question, though? 20:06:58 if it still does - does it mention a process id? 20:07:07 what is it asking? 20:07:15 Couldn't terminate one of your stale Stone Soup Trunk processes gracefully. 20:07:16 Force its termination? [yn] 20:07:24 well, say n 20:07:28 roger that 20:07:29 -!- edlothiol has joined ##crawl-dev 20:07:41 ok, putty closed down. i'll log back in... 20:08:13 the game has resumed and appears to be ok 20:08:22 !learn add octopus This is how they get around on land: http://25.media.tumblr.com/tumblr_ljpws7SGf21qbnemgo1_500.gif 20:08:23 octopus[5/5]: This is how they get around on land: http://25.media.tumblr.com/tumblr_ljpws7SGf21qbnemgo1_500.gif 20:08:24 did it crash for you previously? 20:08:36 Eronarn: did you get my bug report? :D 20:08:42 maybe it just took a bit longer to shutdown, but that's unusual 20:08:51 let me know if it happens again :) 20:08:52 Napkin: not crash as such, i just lost my connection during play 20:08:57 ahhh 20:09:02 ok, well, in such a case 20:09:12 you can also use the termination=y way 20:09:31 ok, i'll bear that in mind. i just hadn't seen the message before and was concerned that i might lose my game 20:09:34 you'll have the same result as you had now 20:09:50 no, it will just kill the process, which will in turn save the game 20:10:04 ok, duly noted. thanks all for the advice 20:10:11 whether you say "y" or just wait - same result 20:10:13 Eronarn: omg so cute <3 20:10:42 due: the bug report about the agrid? yes 20:10:55 not sure exactly how that happened; did you teleport or something? 20:11:54 Eronarn: nope, just finished berserking 20:11:58 Eronarn: it happened again just now 20:12:05 ah, that was gonna be my second guess 20:12:25 originally the code was written assuming you would never change temperature by more than 1 20:12:27 It doesn't actually seem to do anything either -- notindicate halo, etc. 20:12:55 i need to rewrite that part of the code, because now you can go up by large amounts of heat 20:13:20 (i also need to start looking at tension calc...) 20:13:30 Do you invalidate the agrid whenever the temperature changes? 20:13:31 Erm. 20:13:38 You know what I mean. 20:14:05 ... Okay. 20:14:12 I just gained a level from killing something. 20:14:23 I'm assuming something walked through the halo I lefton the other floor ): 20:14:29 Otherw side of the floor, that is. 20:14:48 no, at the moment it only calls invalidate agrid when you gain/lose the ability, or when you take a step with the ability active 20:14:58 ahh 20:15:07 yeah, i had that problem with Leda's and halos, etc. 20:15:10 except with the way it checks loss of ability, going down by >1 temperature level = it doesn't know you lost it 20:15:37 (it knows you don't have it, but the you-lost-it part of the code doesn't trigger) 20:15:57 right 20:18:00 what i'll be doing next, i think, is keeping a running total of temperature-last-turn and using that to check which boundaries you've crossed 20:18:19 which should hopefully make it more accurate and less spammy 20:19:21 okay 20:43:19 -!- edlothiol has quit [Ping timeout: 246 seconds] 20:46:09 -!- ortoslon has quit [Quit: bye] 20:47:10 -!- ortoslon has joined ##crawl-dev 21:02:23 03due * r387052d2f793 10/crawl-ref/source/ (dungeon.cc mapdef.cc mapdef.h mgen_data.h mon-place.cc): Allow setting of shapeshifter initial form via monster spec (#3818) 21:19:41 -!- eith has quit [Ping timeout: 240 seconds] 22:03:31 -!- OG17 has quit [] 22:10:05 -!- OG17 has joined ##crawl-dev 22:47:47 -!- ortoslon has quit [Quit: bye] 22:49:07 -!- ortoslon has joined ##crawl-dev 23:34:25 I see I should put CAO on 0.8 23:34:36 greensnark: You have 6 messages. Use !messages to read them. 23:35:28 -!- valrus has joined ##crawl-dev 23:53:44 greensnark: you should! 23:55:07 what do the green numbers on the skill screen mean? 23:55:43 leprechauns