00:10:10 Unstable branch on crawl.akrasiac.org updated to: 0.9.0-a0-172-g41023b3 (32) 00:12:50 -!- Zaba has quit [Ping timeout: 258 seconds] 00:12:54 !tell ortoslon Binding '*' (both the regular and keypad one) works for me on Windows, both in console and tiles. Do you have some strange input method (CJK or such)? 00:12:55 kilobyte: OK, I'll let ortoslon know. 00:16:55 -!- Zaba has joined ##crawl-dev 00:32:53 rath the Shatterer (L24 KeBe) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 119917. (D:27) 00:42:46 -!- due has quit [Ping timeout: 276 seconds] 01:00:43 -!- due has joined ##crawl-dev 01:00:43 -!- due has quit [Changing host] 01:00:43 -!- due has joined ##crawl-dev 01:54:57 -!- syllogism has joined ##crawl-dev 01:59:43 -!- valrus has quit [Remote host closed the connection] 02:00:00 -!- Jordan7hm has quit [Read error: Connection reset by peer] 02:00:27 -!- Jordan7hm has joined ##crawl-dev 02:27:48 -!- DrPraetor has quit [Read error: Connection reset by peer] 02:55:26 -!- elliptic has joined ##crawl-dev 03:28:41 -!- galehar has joined ##crawl-dev 03:54:29 moin! 03:54:32 hey galehar? 03:55:05 b + Maces & Flails 11 (95%) +3* 03:55:27 Staves 0 -1 03:55:34 Axes 0 -3 03:56:20 --- 03:56:30 I've fixed that bug 03:56:39 ah, awesome :) 03:56:40 is it on CDO? 03:56:44 yes 03:56:52 0.9.0-a0-71-g7e89148 03:57:00 hmm 03:57:08 isn't CDO 0.8? 03:57:24 no, not yet 03:57:30 !lg * s=cv 03:57:33 991281 games for *: 227790x 0.5, 171655x 0.7, 144565x 0.4, 105384x 0.6, 95679x 0.8-a, 84396x 0.3, 42390x 0.2, 37709x 0.6-a, 36719x 0.7-a, 17864x 0.1, 13400x 0.5-a, 9231x 0.4-a, 4498x 0.9-a, 1x 03:57:52 i need to change something with due before I can put CDO to 0.8 03:58:11 but i didn't manage to catch him yet 03:58:27 fixed in 0.9.0-a0-102-gb51dc34 03:59:03 well, update is tomorrow morning 03:59:56 you're going to switch trunk, right? 04:00:11 i need to change something with due before I can put CDO to 0.8 04:00:22 but it's planned, yes 04:00:36 -!- valrus has joined ##crawl-dev 04:01:21 I need to move the monster-* scripts out 04:01:36 and make them use a different folder of crawl source 04:02:01 but some monster-* scripts link to files in ~crawl/source/monster 04:02:03 not sure why would you need that ASAP 04:02:34 since it doesn't matter much whether they use 0.8-a or trunk at this moment 04:02:47 because it's dirty 04:03:19 ah, ok 04:03:24 If I don't force that change through now, it will not happen 04:03:33 and then 0.8 and trunk will run apart 04:03:51 also, it would be better to switch to pre 0.8 before the next update 04:04:02 why? 04:04:30 (apart from it would be better to swich to 0.8 as soon as possible, of course) 04:04:36 effective aptitudes have changed, so while saves are strictly speaking compatible, you'd have them getting adjusted after load 04:05:50 this is a general problem of not switching to 0.8 as soon as 0.9 was tagged 04:05:53 I mean, saves are compatible both ways, just 0.9-current-CDO = pre-0.8 != 0.9-in-git 04:06:31 you sure? 04:06:46 even funnier, if you switch to 0.8 before this update, people won't get spammed every time a new skill is exercised (only once per skill, though) 04:07:08 i don't understand 04:08:34 the formula for xp needed for a skill to reach rank X has changed, so while the save can be moved back and forth, the next time a skill is exercised, the game will readjust it to the formula used by the version you're playing 04:09:20 which is the same in pre-0.8 and current CDO, since it hasn't updated after Galehar's improvements 04:09:59 I'm sorry if that's more a ##crawl question, but I could not figure out how much does Ashenzari boost exp gain for completely bound characters, can anyone shed some light, please? 04:10:20 +3/8 04:10:40 thanks! 04:10:43 ie, if you'd get 800 xp for killing a dire weasel, you'll get 1100 instead 04:12:09 kilobyte: i was actually thinking of creating a separate version 0.8 already 04:13:31 people will be able to finish their current character in "crawl-git", but not create new games 04:18:10 -!- elly|silent has quit [Ping timeout: 246 seconds] 04:19:45 -!- elly|silent has joined ##crawl-dev 04:28:46 -!- jpeg has joined ##crawl-dev 04:29:36 hey kilobyte: what's up with the freetype changes? 04:32:12 jpeg: hi! 04:33:07 hi :) 04:33:11 some versions have a bug that makes FT_New_Face() take a path in the system's locale rather than in UTF-8 it claims to use 04:33:34 so it's something needed for 0.8, I guess 04:33:57 there are two ways: 1. fixing it in contribs we ship, and 2. not using FT_New_Face() 04:34:09 sorry about asking all the time, but the encoding handling has drifted quite apart between 0.8 and trunk 04:34:15 Wop the Grave Robber (L2 VpNe) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 714. (D:1) 04:34:25 I went the second way, since someone might be using an old version from another source 04:34:50 makes sense 04:35:20 not sure why our contrib still has that bug, too 04:35:40 we're trying to avoid changing stuff in the contribs, don't we? 04:36:03 do you know off-hand if the fixes relie on any previous commits only in trunk? 04:36:07 it tends to be heavily patched, sadly 04:36:54 the three commits are entangled (at least the third one with the first), but should be independent from the rest 04:37:04 okay, thanks 04:37:16 also, the logfile mentions something called "explore horizon" 04:37:23 but I couldn't find any explanation in the options guide 04:37:39 hmm, my bad 04:38:17 to be honest, I just wanted to scratch a personal itch, as this option can cause confusion for new players 04:38:38 !tell galehar Is it intentional that Ashenzari also senses friendly creatures (and shows them as hostile ones)? you'd expect the threat level to be different, at least 04:38:39 jpeg: OK, I'll let galehar know. 04:39:38 since it doesn't work on tiles anyway, I'm not too worried personally 04:40:00 should be documented, though 04:40:04 on the other hand, it does sound useful 04:40:34 in console, it shows only on the 'X' map, which is not present in tiles 04:42:20 uh oh, I checked the freetype commits, it appears they need #include in syscalls.h (which got added there as a part of win64 porting) 04:42:39 there's no real need to care about win64 for now, though 04:42:47 no? 04:43:26 waait... does it even compile on Windows? 04:43:42 I mean, current 0.8 in the version on gitorious 04:43:48 ... it doesn't 04:43:52 i only have win32 04:44:05 and haven't had any problems 04:44:24 disregard my last few lines, the freetype commits are fine, win32 is broken in 0.8 04:44:41 CXX clua.o 04:44:41 In file included from clua.cc:13:0: 04:44:41 syscalls.h:28:31: error: ‘mode_t’ has not been declared 04:44:41 syscalls.h:30:35: error: ‘mode_t’ has not been declared 04:44:41 syscalls.h:31:45: error: ‘mode_t’ has not been declared 04:44:44 make: *** [clua.o] Error 1 04:45:15 lemme clean + clean-contrib to be sure 04:45:36 are you building cygwin or mingw? 04:45:57 -!- casmith789 has joined ##crawl-dev 04:46:38 mingw via msys 04:47:04 and I'm usually the one to complain because something doesn't compile :) 04:48:02 I compiled 0.8 last evening and didn't run into any problems 04:48:10 I have only a new version of mingw (on Debian) installed here, lemme turn on my home machine, got the old version there 04:49:04 (let's hope wake-on-lan will work, it sometimes does sometimes doesn't :( ) 04:49:28 jpeg: good point about detecting friendly monsters 04:49:28 galehar: You have 1 message. Use !messages to read it. 04:49:33 !messages 04:49:34 (1/1) jpeg said (10m 55s ago): Is it intentional that Ashenzari also senses friendly creatures (and shows them as hostile ones)? you'd expect the threat level to be different, at least 04:50:09 -!- monqy has quit [Quit: hello] 04:50:14 so we need a new tile with a green friendly face to show detected friendly monsters 04:50:22 antennae probably work the same, but you'd expect Ash to be more reasonable about it 04:50:33 !lm * crash -log 04:50:34 852. Wop, XL2 VpNe, T:714 (milestone): http://crawl.akrasiac.org/rawdata/Wop/crash-Wop-20110415-093413.txt 04:50:38 is there something for console? 04:50:41 yeah I asked for that ages ago :) 04:50:55 console is the same for friendly / hostiles too 04:51:24 how are they depicted anyway - numbers? 04:51:41 you could probably do something with colours 04:52:50 and how are threat levels in console? 04:54:57 according to mon-data, they are depicted as '{' with different colours 04:55:21 friendly could be green 04:56:40 { is items... fortunately, not in the default anymore 04:56:50 green { I mean 04:57:19 sorry, I just grepped mon-data.h for SENSED 04:57:50 oh, Windows tiles _do_ build on old versions of mingw 04:58:56 hmm... it's been a while since i tried compiling console for 0.8 05:00:13 this was all tiles, but thanks for reminding to test console too 05:05:30 -!- galehar has quit [Quit: Page closed] 05:15:25 moin 05:16:21 interesting, most of the changes needed to make it compile with recent mingw32 headers are the same as needed for mingw64 05:17:41 jpeg: if you don't want multiple commits fixing breakage of previous ones, a single version is fa017a13 05:20:13 thanks 05:20:32 i guess its contents are distributed over several trunk commits 05:23:27 yeah, it's your choice if you want to pick them one-by-one (b8bbdcd5e, 08790df79, 2815006a) which undo parts of previous ones or the direct version (fa017a13) 05:24:28 the latter is fine, I hope 05:24:31 Hooray weekend! 05:24:32 due: You have 1 message. Use !messages to read it. 05:24:32 hi jpeg :) 05:24:37 !messages 05:24:37 (1/1) Napkin said (20h 23m 58s ago): beep me, please - we need to do some changes about monster-tile.sh 05:24:49 Napkin: sure, what's wrong with it? 05:24:54 hi 05:25:18 something about separate directories for 0.8 and trunk 05:27:42 hey due :) 05:28:00 query me when you have some time later? 05:28:33 -!- Mu_ has joined ##crawl-dev 05:30:34 -!- edlothiol has joined ##crawl-dev 05:37:03 so, something will have to be done about the treasure rooms in layout_roguey levels 05:37:32 I still don't like the idea of removing them completely, because they're so nice. 05:38:12 could limit it to only one treasure room per level, and make them even less likely to appear, so it's something like 1/2 of a treasure room in every game... 05:46:18 -!- upsy has joined ##crawl-dev 05:46:21 well, the bug report was only about it spawning in Hells 05:46:40 -!- galehar has joined ##crawl-dev 05:46:43 since they're supposed to give no advantage for exploring them 05:48:00 I have no opinion about other levels... since it's just a yet another vault 05:48:04 -!- Pseudonut has joined ##crawl-dev 05:55:46 I've mentined the idea of restricting them to just D 05:55:58 that, plus making them generally rarer, would be fine, I guess? 05:57:47 I guess so 05:58:15 Lair too. Some player who find it in lair thought it was a dead player's stash 05:58:28 ok, lair and D 05:58:48 I'll do it this evening, then (I'm technically not able to do it right now) 05:59:00 in general, treasure/orc/jelly/bee/etc rooms are quite obsolete, it is tempting to replace them with vaults. 05:59:46 as in: a beehive can look better when not rectangular 06:00:23 at least they're technically vaults these days 06:00:26 it used to be worse :P 06:00:52 could modify the beehive function in rooms.des to generate a beehive pattern, too :P 06:01:36 Zaba: <3 06:05:26 actually, I should look into that at some point, too 06:05:40 kilobyte, but yeah, some more variety in special rooms would be nice 06:05:42 I mean, do we gain anything from them having arbitrary sizes? 06:06:00 yes, it's less boring than if they were fixed-size 06:06:08 even that is doable in non-lua or low-lua vaults, too 06:06:23 we can have a couple of sizes 06:06:51 I don't see why rework them like that. 06:07:20 actually, it's not the code that sucks, it's the design 06:07:28 you can perfectly well make them more interesting in the existing framework. That'd possibly involve writing lua, yes, but you can just delegate that :P 06:08:15 cramping them into several fixed sizes would only complicate them 06:08:24 you are right that they are fully doable both ways 06:08:25 right now they take whatever size the subvault is of 06:08:28 03kilobyte 07stone_soup-0.8 * r59e9ea050d98 10/crawl-ref/source/ (initfile.cc libw32c.cc makefile syscalls.h): Fix compilation on mingw64 and recent versions of mingw32. 06:08:45 making them of specific size would be a step backwards 06:09:07 the fact they will up whatever space is available makes special room generation in layout_roguey possible, too :P 06:12:14 I know that you don't like lua.. but it's what crawl uses. Trying to get rid of all its uses seems quite pointless :P 06:13:15 you must've liked it most back when special rooms were completely hardcoded :P 06:14:24 eh, why? 06:14:38 I've seen the old vault code... 06:15:10 they weren't related to the vault code at all 06:15:47 yeah 06:16:03 but what I mean is not that implementation is bad 06:16:43 nothing prevents you from making interesting, fixed-size vaults. I don't see why those can't coexist with special rooms. 06:16:44 multi-size non-lua vaults would be hairy, indeed... 06:17:17 what I mean is: a rectangle filled with monsters is not very interesting 06:17:44 well, it's not very flavourful 06:18:23 and I think that they can be spiced up without being completely reworked or removed 06:18:23 03galehar * r03b57e13bca5 10/crawl-ref/source/delay.cc: Use _is_butcher_delay instead of just checking for DELAY_BUTCHER. 06:18:28 jelly rooms are pretty cool 06:18:54 you can generate beehive-ish patterns in beehives, graves in graveyards... 06:19:12 all that _without_ making them plain old, boring, fixed size vaults, because, well, really, there's plenty of those. 06:20:20 or without making much changes to the framework at all 06:21:19 if we want gravestones, it might be better to untie them from statues 06:21:43 it'd be trivial to generate statues that masquerade as gravestones in them 06:21:51 !coffee 06:21:52 * Henzell hands Keskitalo a mug of caffè macchiato, brewed by Snorg. 06:21:57 because it's done in lua :P 06:23:37 there didn't seem to be a compelling reason to untie them from statues yet. Even though I dislike the whole feature/monster redefinition thing.. 06:27:11 kilobyte, I guess I'll look into making them more flavourful this evening or on the weekend 06:31:26 no need for any hurry, there's a lot of more pressing issues than somewhat sucky vaults 06:32:12 I'm not hurrying, just trying to avoid forgetting it :P 06:42:24 -!- eith has joined ##crawl-dev 06:54:12 -!- jpeg has quit [] 06:55:25 -!- galehar has quit [Remote host closed the connection] 06:56:20 03galehar 07stone_soup-0.8 * r51bf0aa4815e 10/crawl-ref/source/ (main.cc player.cc player.h transform.cc): Prompt the player before moving to a deadly cell with an expiring status. 06:56:26 03galehar 07stone_soup-0.8 * rf54c8c6db39f 10/crawl-ref/source/ (main.cc player.cc): Fix expiration prompt when attacking a monster in deep water. (#3807) 06:56:27 03galehar 07stone_soup-0.8 * rac74adcf71b8 10/crawl-ref/source/player.cc: Ignore wall clinging when checking the safety of a controlled blink. 06:56:35 03galehar 07stone_soup-0.8 * rdde69998a0a9 10/crawl-ref/source/ (actor.cc actor.h map_knowledge.cc): Fix message when falling off a door. 06:56:37 03galehar 07stone_soup-0.8 * r24dae239be58 10/crawl-ref/source/main.cc: Fix verb with the new confirmation prompt whith expiring status. 07:07:55 -!- jpeg has joined ##crawl-dev 07:08:09 um, has chei been nerfed, or is ponderous broken? 07:08:26 playing around in wizmode, fully kitted out with ponderified stuff 07:08:36 yet no stat boost or resistances 07:09:46 oh, I see it has been changed - piety cap 07:10:44 never mind then 07:10:46 -!- jpeg has quit [Client Quit] 07:32:20 -!- Cryp71c has joined ##crawl-dev 07:33:17 oopsa, compile error 07:35:05 geez... 07:38:49 omg, what a giant dirty hack 07:39:06 * Zaba loads shotgun 07:39:08 where? 07:39:36 in crawl@CDO:/source/monster 07:39:43 ah 07:54:19 -!- galehar has joined ##crawl-dev 07:57:38 Morning 08:02:17 03j-p-e-g * r982966056ce1 10/crawl-ref/source/itemname.cc: Filter scrolls of (old) paper out of the item knowledge screen. 08:02:25 03j-p-e-g * r469748d69760 10/crawl-ref/source/rltiles/ (dc-misc.txt dc-misc/sensed_monster_friendly.png): Add a tile for sensed allies. 08:02:25 03j-p-e-g * rad861fb79127 10/crawl-ref/source/ (main.cc quiver.cc): Block the quiver commands for Felids. 08:31:09 morning Cryp71c 08:36:17 03kilobyte * r07f93ae5a3df 10/crawl-ref/source/ (godpassive.cc religion.cc): No stat boosts during Cheibriados penance. 08:45:15 ok, finally - Knowledge Bot website is moved out of ~crawl 09:01:34 -!- ghallberg has left ##crawl-dev 09:06:19 03j-p-e-g * r796682c9889f 10/crawl-ref/source/describe.cc: Also disallow Felids quivering stuff from the inventory. 09:06:28 03j-p-e-g * rbf5fcf9a4b47 10/crawl-ref/source/quiver.cc: Don't let Felids autoquiver anything; suppress "(quivered)" status. 09:34:17 03kilobyte 07stone_soup-0.8 * r0e6afff0d5e7 10/crawl-ref/source/ (godpassive.cc religion.cc): No stat boosts during Cheibriados penance. 09:34:19 03j-p-e-g 07stone_soup-0.8 * rb8a01fefad13 10/crawl-ref/source/itemname.cc: Filter scrolls of (old) paper out of the item knowledge screen. 09:34:20 03j-p-e-g 07stone_soup-0.8 * r6dba1b6286cb 10/crawl-ref/source/output.cc: Skip Qv line for Felids. 09:34:28 03j-p-e-g 07stone_soup-0.8 * r812acfff2f09 10/crawl-ref/source/describe.cc: Also disallow Felids quivering stuff from the inventory. 09:34:28 03j-p-e-g 07stone_soup-0.8 * r164d1feda08c 10/crawl-ref/source/output.cc: Colour unavailable quiver slot darkgrey. 09:34:32 03j-p-e-g 07stone_soup-0.8 * re09a15239eae 10/crawl-ref/source/quiver.cc: Don't let Felids autoquiver anything; suppress "(quivered)" status. 09:34:36 03j-p-e-g 07stone_soup-0.8 * rcb2bebc327ac 10/crawl-ref/source/ (main.cc quiver.cc): Block the quiver commands for Felids. 09:39:05 -!- Zaba has quit [Ping timeout: 240 seconds] 09:39:38 minmay the Anemomancer (L19 HEAE) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 94457. (Swamp:4) 09:43:09 -!- Zaba has joined ##crawl-dev 09:43:10 !lm * crash -log 09:43:11 853. minmay, XL19 HEAE, T:94457 (milestone): http://crawl.akrasiac.org/rawdata/minmay/crash-minmay-20110415-143937.txt 09:48:12 -!- valrus_ has joined ##crawl-dev 09:50:20 I don't get it. How handle_seen_interrupt can be called form mpr? 09:50:26 *from 09:50:29 -!- stabwound has quit [Read error: Operation timed out] 09:50:49 Does the message are can throw interrupts somehow? 09:51:06 *area 09:51:40 or am I misreading the crash log? 09:57:46 looks same to me, as complete noob.. 09:58:48 ...in reading such backtraces 10:07:07 (virtually) unlimited attribute boosts on every 3rd level up (https://crawl.develz.org/mantis/view.php?id=3810) by Sock 10:09:04 haha, nice 10:12:41 -!- Pseudonut has quit [Ping timeout: 248 seconds] 10:13:46 -!- Pseudonut has joined ##crawl-dev 10:15:30 hehe 10:25:26 nice bug 10:29:50 except I can't reproduce it 10:33:46 -!- felirx_ is now known as felirx 10:50:30 -!- valrus_ has quit [Remote host closed the connection] 10:51:06 -!- Pseudonut has quit [Remote host closed the connection] 10:52:43 -!- Textmode has joined ##crawl-dev 10:59:50 -!- galehar has quit [Quit: Page closed] 11:11:19 kaze the Conjurer (L9 KeFE) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 7521. (D:7) 11:20:36 -!- casmith789 has left ##crawl-dev 11:37:35 Cannot clear level annotations (https://crawl.develz.org/mantis/view.php?id=3811) by LunarHarp 12:03:10 -!- Textmode has quit [Quit: Ex-Chat] 12:04:02 -!- Textmode has joined ##crawl-dev 12:16:29 -!- Textmode has quit [Quit: Ex-Chat] 12:17:22 -!- Textmode has joined ##crawl-dev 12:18:07 -!- Textmode has quit [Remote host closed the connection] 12:18:51 -!- Textmode has joined ##crawl-dev 12:22:59 -!- stabwound has joined ##crawl-dev 12:28:37 -!- Textmode_ has joined ##crawl-dev 12:29:29 -!- Textmode_ has quit [Read error: Connection reset by peer] 12:36:03 -!- Textmode has quit [Quit: Ex-Chat] 12:36:49 -!- Textmode has joined ##crawl-dev 12:39:01 -!- Textmode has quit [Client Quit] 12:39:49 -!- Textmode has joined ##crawl-dev 12:44:47 -!- Textmode has quit [Quit: Ex-Chat] 12:45:32 -!- Textmode has joined ##crawl-dev 12:50:33 -!- Textmode has quit [Quit: Ex-Chat] 12:51:17 -!- Textmode has joined ##crawl-dev 12:52:15 -!- Textmode has quit [Read error: Connection reset by peer] 12:52:55 -!- Textmode has joined ##crawl-dev 13:00:19 03galehar * rc186ca2bdd30 10/crawl-ref/source/ (7 files): Ashenzari detect monsters distinguish friendly ones. 13:31:11 do you need to make a gitorious account and upload a key just to clone/pull 13:31:20 no 13:31:29 you can use git:// as protocol, Mu_ 13:31:54 but to use ssh:// as protocol you do need a key uploaded, yes 13:33:16 i linked somebody to http://gitorious.org/crawl/crawl/blobs/master/crawl-ref/docs/develop/git/quickstart.txt that wanted help setting up git, but they get an error at the first git clone step that says 'Permission denied (publickey).' 13:47:47 same here 13:48:13 'git clone git://gitorious.org/crawl/crawl.git' works though 13:56:33 ah okay 13:56:57 'git clone git@gitorous.org:crawl/crawl.git' looks like an ssh protocol access 13:57:40 it is 13:57:55 well there you go, that's why it errors out 13:58:03 i understand now, thank you. 14:13:17 -!- ais523 has joined ##crawl-dev 14:50:43 -!- 13WAAKA3N has joined ##crawl-dev 14:51:06 -!- 13WAAKA3N has quit [Client Quit] 14:52:53 -!- monqy has joined ##crawl-dev 15:06:23 -!- galehar has joined ##crawl-dev 15:10:49 Napkin: do you read c-r-d? 15:12:12 "read" is said too much, but I see the emails, yes - why? 15:14:16 have you read the one about web tiles prototype? 15:30:24 minmay the Meteorologist (L27 HEAE) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 182288. (Tomb:1) 15:33:17 !lm * crash -log 15:33:18 855. minmay, XL27 HEAE, T:182288 (milestone): http://crawl.akrasiac.org/rawdata/minmay/crash-minmay-20110415-203023.txt 15:34:59 -!- Cryp71c has quit [Quit: Leaving] 15:46:07 Wop the Insei (L4 VpTm) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 3024. (D:3) 15:53:43 !lm * crash -log 15:53:43 856. Wop, XL4 VpTm, T:3024 (milestone): http://crawl.akrasiac.org/rawdata/Wop/crash-Wop-20110415-204606.txt 15:54:29 -!- edlothiol has quit [Read error: Connection reset by peer] 15:54:42 wop seems to be getting that a lot 15:54:59 -!- edlothiol has joined ##crawl-dev 16:01:15 Wop the Insei (L6 VpTm) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 5201. (D:3) 16:08:22 03galehar * r3b1eaa15a920 10/crawl-ref/source/delay.cc: Silently return instead of asserting if seen_context is invalid. 16:16:34 03j-p-e-g * r6d36c95e2b02 10/crawl-ref/source/dgn-overview.cc: Fix #3811: Level annotations could not be cleared. 16:24:06 Cloud from zot trap caused an exclusion to be placed. (https://crawl.develz.org/mantis/view.php?id=3812) by elliptic 17:04:22 03j-p-e-g * re3ae2c5cc009 10/crawl-ref/source/rltiles/dc-mon/amorphous/death_ooze.png: Add XuaXua's improved death ooze tile. 17:06:26 03galehar * rb6b047dc7023 10/crawl-ref/source/ (describe.cc item_use.cc): Identify brand of vampiric and holy artefact weapons when wielding fail. 17:17:09 -!- ortoslon has joined ##crawl-dev 17:17:14 !messages 17:17:15 (1/1) kilobyte said (17h 4m 21s ago): Binding '*' (both the regular and keypad one) works for me on Windows, both in console and tiles. Do you have some strange input method (CJK or such)? 17:17:28 kilobyte: no 17:18:30 i can't bind to / either. looks like * and / are hardcoded for ctrl-dir and shift-dir now 18:10:10 -!- ortoslon has quit [Read error: Connection reset by peer] 18:19:00 -!- Textmode has quit [Quit: Ex-Chat] 18:19:41 -!- galehar has quit [Remote host closed the connection] 18:31:02 -!- edlothiol has quit [Ping timeout: 250 seconds] 18:41:48 -!- OG17 has quit [Quit: OG17] 18:59:14 valrus the Frost Mage (L14 HuWn) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 37697. (D:9) 19:02:24 -!- syllogism has quit [] 19:05:20 -!- Twinge has quit [] 19:07:24 wait, "just seen" is a string 19:07:31 does that sort of comparison actually work in C++? 19:09:38 -!- Pseudonut has joined ##crawl-dev 19:11:10 c++ has operator overloading 19:21:11 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:26:27 ah right, C++, the language where any statement can mean anything 19:28:54 ais523: There's one situation where you can be guaranteed that the operators used are the built-in ones. 19:29:03 ais523: If both operands are primitive, you cannot overload anything. 19:29:53 std::string == char[N] would use the std::string equality operator, which is what you see, probably. 19:32:25 (seen_context is std::string, source tells me) 19:39:48 -!- ortoslon has joined ##crawl-dev 20:06:57 -!- casmith789 has joined ##crawl-dev 20:23:26 -!- eith has quit [Ping timeout: 264 seconds] 20:47:05 -!- valrus has quit [Remote host closed the connection] 20:52:54 IonFrigate the Thaumaturge (L10 DECj) ASSERT(mon->seen_context != "just seen") in 'delay.cc' at line 1636 failed on turn 14497. (D:12) 21:10:09 -!- ortoslon has quit [Quit: bye] 21:14:09 -!- Pseudonut has quit [Remote host closed the connection] 21:42:14 -!- monqy has quit [Read error: Operation timed out] 21:45:24 -!- monqy has joined ##crawl-dev 22:05:52 while over deep water, able to autoexplore with hostile monster in sight (https://crawl.develz.org/mantis/view.php?id=3813) by mikee 22:09:37 -!- valrus has joined ##crawl-dev 22:15:38 -!- valrus has quit [Remote host closed the connection] 22:15:51 -!- valrus has joined ##crawl-dev 22:48:40 -!- upsy has quit [Quit: Leaving] 22:57:38 -!- m1nced has joined ##crawl-dev 23:05:08 -!- elly|silent is now known as elly 23:11:58 -!- m1nced has quit [Ping timeout: 276 seconds] 23:23:35 -!- OG17 has joined ##crawl-dev 23:34:48 -!- valrus has quit [Remote host closed the connection]