00:04:37 -!- ekiM has joined ##crawl-dev 00:08:55 -!- ekiM has quit [Ping timeout: 246 seconds] 00:12:14 -!- ekiM has joined ##crawl-dev 00:52:46 -!- Napkin_ is now known as Napkin 00:53:02 -!- Napkin has quit [Changing host] 00:53:02 -!- Napkin has joined ##crawl-dev 01:02:35 -!- valrus has quit [Remote host closed the connection] 01:12:35 -!- Zaba has quit [Ping timeout: 250 seconds] 01:15:22 -!- Zaba has joined ##crawl-dev 01:22:25 -!- edlothiol has joined ##crawl-dev 01:43:56 moin 01:46:42 Morning! 01:50:23 -!- Manjusri has quit [Quit: Page closed] 02:40:40 -!- galehar has joined ##crawl-dev 02:43:44 hi 02:43:48 moin galehar 02:44:08 -!- Kurper_ has quit [Remote host closed the connection] 02:47:58 -!- elly_ has quit [Ping timeout: 248 seconds] 03:11:00 -!- monqy has quit [Ping timeout: 240 seconds] 03:11:21 -!- monqy has joined ##crawl-dev 03:23:55 -!- evilmike has quit [] 03:54:55 -!- elly has joined ##crawl-dev 04:08:19 -!- edlothiol has quit [Ping timeout: 246 seconds] 04:18:18 -!- monqy has quit [Quit: hello] 04:20:48 if you apport a big pile, some of it is destroyed ("You feel that some mass got lost in the cosmic void.") 04:21:04 that's harsh. Shouldn't it just stay on the cell? 04:38:39 yes! :> 04:38:48 morning guys 04:41:53 due: CAO & CDO have the same crontab entries to update Trunk :) 04:43:10 awesome :) 04:43:20 what you need now is distcc running between them ;) 04:44:00 hi due 04:49:53 -!- elliptic has quit [Ping timeout: 276 seconds] 04:58:28 -!- eith has joined ##crawl-dev 05:07:10 hehe 05:12:43 -!- edlothiol has joined ##crawl-dev 05:14:29 or perhaps, we could use rsync rather than gcc on CAO 05:14:49 are the architectures compatible? 05:14:58 amd64 on both 05:15:34 and if I understood greensnark right, it needs 25 mins to do what CDO does in 5. 05:18:46 Yeowch. 05:27:03 -!- paxed has quit [Ping timeout: 240 seconds] 05:28:55 -!- paxed has joined ##crawl-dev 05:41:16 -!- Ashenzari has quit [Ping timeout: 240 seconds] 05:42:03 -!- Ashenzari has joined ##crawl-dev 05:42:03 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 05:49:29 galehar: there's still no wrath for Ashenzari 05:52:39 I don't have any good ideas, but the bar is very low. 05:53:34 like, Che Guebriados randomly curses and confuses you most of the time 06:16:17 -!- syllogism has joined ##crawl-dev 06:23:18 ash has wrath 06:23:41 his wrath is permanent and passive 06:23:54 not permanent, just long 07:15:48 -!- Mu_ has joined ##crawl-dev 07:16:10 how about a penalty to XP gained? (and evolve it into a skill penalty for next verion) 07:20:31 would it be timed? 07:22:04 with exploration, like piety gain. 07:22:15 All wrath should use this counter btw 07:23:17 -!- ais523 has joined ##crawl-dev 07:28:34 03kilobyte * r2cfde76d6dfa 10/crawl-ref/source/crash-u.cc: Don't shutdown uninitialized curses during an early crash. 07:32:00 -!- ais523 has quit [Read error: Connection reset by peer] 07:32:40 -!- ais523 has joined ##crawl-dev 07:37:48 Trying to wield an unIDed vamp weapon should autoinscribe it (https://crawl.develz.org/mantis/view.php?id=3682) by Nexos 07:45:06 -!- ais523_ has joined ##crawl-dev 08:23:08 -!- upsy has joined ##crawl-dev 08:32:31 Napkin, greensnark: would you be brave enough to try an Unicodified version of DGL? 08:33:56 always! :D 08:34:03 tomorrow morning? 08:34:09 there's currently a regression: CSET_DEC and CSET_IBM don't work on a very minor amount of terminals, none of which I expect to be live 08:34:12 sure 08:34:23 I'll fix that soon though 08:35:09 cool 08:35:24 I need to upgrade DGL anyways 08:35:50 could you please elaborate a bit on how it works? 08:36:02 do I have push rights on the repository on git.develz.org? 08:36:23 there are two parts: user<->DGL and DGL<->game 08:36:33 yes, you do 08:36:55 create a branch, please? 08:37:28 I mean the procedure 08:38:07 what exactly will the new dgl do? start the binary with --print-charset first and then start it properly? 08:38:14 how does that work? 08:38:24 for now, user<->DGL blindly tries to force Unicode and assumes one of: 1. it was already on (all modern Unices), 2. it could be forced on (almost all terminals, save for rxvt and some ancient junk), or 3. neither UTF-8 nor IBM is supported and thus the user can use ASCII (old versions teraterm) 08:38:51 DGL<->game relies on a new setting in dgamelaunch.conf 08:39:19 for crawl-anc, you set encoding=ibm and that's all (since ASCII is a subset of IBM) 08:39:44 for 0.8 _in the future_, you'll set encoding=unicode 08:40:12 for 0.6, 0.7 and today's 0.8, you set encoding=ask, and in this case it runs crawl --print-charset 08:40:55 what does --print-charset do? 08:41:21 it makes Crawl parse its config files and write the encoding it wants to stdout 08:41:26 (asking, because remember, on CDO and on CAO dgl launches a script, not the binaries directly 08:41:56 so actually, you run "crawl --print-charset --name Napkin" so it'll know which config to parse? 08:42:08 yeah 08:42:11 aha 08:42:34 (and --rc, --morgue, and --my-little-pony, since I just append it) 08:42:46 is there the possibility to make this a single call? 08:43:12 otherwise the scripts need to figure out the proper version/save twice when starting the game 08:43:43 is that a problem? It seems like just a slight waste of CPU to me. 08:44:06 note that DGL doesn't know about "crawl" being a script 08:44:13 there would not be a problem, if there wasn't the "transfer your save" prompt 08:44:16 -!- ortoslon has joined ##crawl-dev 08:44:25 oh crap, indeed 08:44:44 but 08:44:45 could you skip that check if there's --print-charset? 08:45:12 we could skip it, since - as you said - it only parses the config, right? 08:45:20 !learn add bad_ideas make golems beep in german http://wondermark.com/715/ 08:45:20 yeah 08:45:20 bad ideas[3104/3104]: make golems beep in german http://wondermark.com/715/ 08:45:23 which does not change when transfering your game 08:46:18 but, wouldn't it be possible to combine both in 1 call? 08:46:29 the other variant would be to move the charset wrapper into that script, but I'm not sure if you want to implement all that logic again 08:46:36 dgl calls crawl -name..... --print-charset 08:46:44 first line: charset 08:46:51 then the game starts 08:47:24 no, letting dgl do the wrapping is better 08:47:50 just asking, if there's a way around running crawl twice 08:48:26 so it would check for the first line matching one of charset names? 08:48:43 if that's possible with dgl? 08:48:56 doable, but it tricky if you have to ask "transfer your save" 08:49:10 ah, right again 08:49:11 since the first line will _not_ be the charset 08:49:42 hmmm 08:50:05 I could of course enforce that 08:50:12 not sure what's better 08:50:24 and good news: when you'll drop 0.7, all that complexity goes away :p 08:50:44 let us have a smoke and think up a solution ;) 08:50:51 I think, having the script skip the question if there's --print-charset 08:51:06 especially because this is coded and the alternative is not :p 08:51:12 oh, hehe, 0.6 will be removed soon.. 0.7 will probably be there for a while, as I know you guys ;) 08:51:18 yeah 08:51:55 ok. you are not reentering ncurses in between the two runs, right? 08:52:22 is greensnark already on the move? 08:52:34 may take a while until he can upgrade CAO 08:54:08 rats, all was cool before he decided to let CAO run trunk 08:54:11 -!- Cryp71c has joined ##crawl-dev 08:54:27 Cryp71c: meow! 08:54:57 I mean, old DGL will not work with changes I need to do. 08:55:22 Rawr 08:55:28 Took me an hour and 45 min to get to work today -_- 09:01:19 why so, kilobyte? 09:01:42 CAO has the most modern dgl&crawl at the moment - which is great :) 09:02:20 Cryp71c: you have my sympathies.. beat 3 hours and 45 minutes for 35 minutes trip home ;) 09:03:03 * kilobyte uses feet. Rain or snow might be not nice, but at least the time is constant. 09:03:40 -!- valrus has joined ##crawl-dev 09:03:42 60km one way.. I wish I could use my feet, too :) 09:04:43 yeah 09:05:02 I'd prefer a car too, but http://w1.angband.pl/test/w.pl 09:05:35 hehe, weight stats? 09:05:49 got married in May? ;) 09:06:33 no, no such disasters 09:06:38 hehe 09:07:10 that's 2005 not may 09:07:12 I earned about 10kg in the last 5 years 09:07:27 10 in 8 months is too much, indeed 09:07:43 you could give me your car! been looking for a new one anyways ;) 09:08:12 -!- valrus has quit [Ping timeout: 252 seconds] 09:09:59 long time ago I moved from Warsaw back to the parents for a while... 3 months from 60kg to 80. 09:10:02 hmm.. the 20 ordinary sling bullets "shimmer wildly", but the vampiric shortblade (vampiric, which s/he doesn't like at all) just "shimmers" 09:10:12 yeah, parents are dangerous 09:10:49 you can't ever gain more than 1 piety from a single item 09:10:59 or 2 for artefacts on Nemelex 09:11:08 ah.. 09:11:22 so maybe the 20 sling bullets were not counted as one? 09:11:35 I bet these bullets were enchanted... or you got two lucky rolls 09:11:43 no 09:11:55 they can't be, otherwise you would pick them up and sac one by one 09:11:56 same with every stack of arrows 09:13:16 then.. well.. ammunitions are not strictly weapongs.. prevent them from being destroyed by Elyvilon 09:14:51 +0 bullets are very cheap, +1 and higher get insane prices 09:15:07 well, of course it could be, they were enchanted 09:15:33 but.. there wasn't a single stack of bullets or arrows that didn't cause a "wildly shimmering" 09:15:41 so I doubt they were all enchanted 09:15:45 I guess it would be better to allow items to roll more than 1 piety 09:16:31 like, a single gold piece of value would have X chance of giving you 1 piety, and every penny would roll independently 09:17:26 hmm.. i have no opinion 09:17:42 just found it odd, that ammunition shimmers the most 09:18:21 Canceling blink with Enter doesn't give magic contamination (https://crawl.develz.org/mantis/view.php?id=3683) by minmay 09:18:52 speaking of ammo, is there any particular reason why identical ammo stacks don't merge in the inventory but they do on the ground? 09:18:55 it's not a problem in the long run since it gives you less piety on the average, but indeed it makes it _seem_ like Ely prefers ammunition 09:19:06 (say you have a +1 stack and you enchant a +0 stack) 09:19:07 upsy: ... uhm, they do? 09:19:10 upsy: ah 09:19:32 upsy: it probably only merges when it changes location 09:19:34 but when you drop, they join 09:19:45 they also join when picking up 09:19:46 and it just seems to work that way because there's no way to enchant ammo on the ground 09:19:54 just not immediately when enchanting 09:20:01 oh 09:20:06 it's interesting to note that NetHack actually has a command to merge stacks, even though they normally merge automatically, for cases like that 09:20:14 (#adjust then the item letter twice) 09:21:22 anyway, time to trot 09:21:27 o/ 09:21:50 it's kind-of rarely used 09:22:43 so #adjust is like =i 09:23:03 omg, this kobold healer in d6 has more useful stuff already than the mummy assassin from d14/l8/o4 09:23:23 upsy: indeed 09:23:34 but I don't think =iaa does anything useful in Crawl at all 09:23:36 not that you'd expect it to 09:23:55 you mean, DGL + exec axe of speed + (spriggans only) boots of speed on D:1? 09:24:15 yeah, kinda :D 09:25:00 hmm, I can't expand DGL to anything but dgamelaunch in my head 09:25:00 er... s/DGL/GDA/ :p 09:25:06 ah 09:25:31 ais523_: been cursing at it too long today 09:25:37 lol 09:27:17 Napkin, greensnark: anyway, the "unicode" branch on crawl.develz.org/...dgl...; crawl-anc should get encoding=ibm (but =ask will work too), 0.6-0.8 encoding=ask 09:27:40 roger 09:27:59 I'll break Crawl itself then 09:28:01 bie! 09:28:08 greensnark: git://git.develz.org/dgamelaunch.git 09:28:12 ciao! 09:28:12 -!- ZChris13 has joined ##crawl-dev 09:29:36 geez... <3 git 09:29:56 -!- ZChris13_ has joined ##crawl-dev 09:34:45 -!- ZChris13 has quit [Quit: Page closed] 09:34:51 -!- ZChris13_ is now known as ZChris13 09:57:06 -!- ekiM has quit [Quit: Leaving.] 09:59:28 -!- valrus has joined ##crawl-dev 10:02:24 -!- elliptic has joined ##crawl-dev 10:19:14 -!- valrus has quit [Remote host closed the connection] 10:23:48 -!- Kurper has joined ##crawl-dev 10:26:59 -!- galehar has quit [Ping timeout: 252 seconds] 10:29:56 -!- ortoslon has quit [Read error: Connection reset by peer] 11:03:22 -!- ais523_ has quit [Quit: Page closed] 11:09:12 -!- ais523 has quit [Ping timeout: 252 seconds] 11:13:56 monster ghouls lose health after eating a corpse (https://crawl.develz.org/mantis/view.php?id=3684) by st 11:30:28 -!- ZChris13 has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.16/20110319135224]] 11:32:14 -!- Nexos has joined ##crawl-dev 11:33:06 Is there a way (via config) to increase the # of matches shown in a search, or is it hardcoded? 11:33:12 -!- valrus has joined ##crawl-dev 12:03:23 who's making the super buff orc:4 endings, I want to know...lol 12:05:27 Cryp71c: got a warlord? 12:07:10 I made them 12:08:29 Nexos: like 8 high orc priests, 4 orc sorcerors, 8 orc knights, and 20 orc warriors. 12:08:46 No warlords yet, but i havn't cleared it yet. 12:11:13 gah! the cursed -5 cloak of Submission {Dam+3 Stlth++} 104 gold 12:11:18 So good, yet, so bad. 12:17:21 wow, haven't had that many yet.. but those new orc:4 endings are absolutely awesome! <3 12:18:06 -!- Nexos has quit [Ping timeout: 248 seconds] 12:20:50 Yep, no warlords, just huge high orc priests and sorcs. 12:20:53 plus the knights and warriors. 12:21:01 the orc:4 endings are a little imbalanced 12:36:06 the ogre one is way too easy at least 12:38:16 yes, I was thinking of removing it 12:38:32 unless someone wants to give me a new ogre monster to use 12:38:43 -!- Nexos has joined ##crawl-dev 12:38:55 Is there a way (via config) to increase the # of matches shown in a search, or is it hardcoded? 12:39:00 four-headed ogre 12:47:21 No way? 12:51:51 st_: could at least add an additional ogre mage 12:51:56 currently there is just one I think? 12:54:03 there can be up to 4, but also there could be none 12:54:32 should probably guarantee a couple and have some more possible 13:00:46 -!- Twilight_1 has quit [Read error: Connection reset by peer] 13:01:08 -!- Twilight has joined ##crawl-dev 13:01:34 -!- Twilight is now known as Guest81673 13:05:36 -!- Guest81673 has quit [Ping timeout: 252 seconds] 13:05:58 I don't like that ending much though. It's always going to pale in comparison to the ogre/troll/giant funfest 13:06:36 I was thinking about an end with low level elves, perhaps it could replace it 13:14:10 yeah, that sounds good 13:21:11 -!- Twilight-1 has joined ##crawl-dev 13:21:41 -!- monqy has joined ##crawl-dev 13:24:37 Item search order gets messed up sometimes. (https://crawl.develz.org/mantis/view.php?id=3685) by elliptic 13:25:33 -!- ZChris13 has joined ##crawl-dev 13:33:08 -!- ekiM has joined ##crawl-dev 13:34:48 -!- Nexos has quit [Ping timeout: 240 seconds] 13:40:33 -!- Twilight-1 has quit [Ping timeout: 246 seconds] 13:59:50 "Generic Brainstorming" idea thread (https://crawl.develz.org/mantis/view.php?id=3686) by varkarrus 14:28:59 not replace - additionally as alternative? 14:29:59 Reading a book uses the scroll-reading code (https://crawl.develz.org/mantis/view.php?id=3687) by Eronarn 14:34:20 -!- edlothiol has quit [Quit: edlothiol] 15:04:30 -!- syllogism has quit [] 15:14:19 -!- Pseudonut has joined ##crawl-dev 15:43:57 -!- Pseudonut has quit [Read error: Connection reset by peer] 15:49:15 -!- ortoslon has joined ##crawl-dev 15:56:10 -!- galehar has joined ##crawl-dev 15:56:54 -!- Twilight-1 has joined ##crawl-dev 15:58:36 03galehar * r59a4d7c3b5d8 10/crawl-ref/source/dat/lua/autofight.lua: Autofight: fire at nearest enemy if wielding a ranged weapon. 15:58:54 03galehar * r520762ec9a5f 10/crawl-ref/source/spl-transloc.cc: Don't destroy the rest when apporting part of a stack. 15:59:08 \o/ 16:01:21 Woah 16:01:22 change 16:10:27 03kilobyte * rfad5c31394f5 10/crawl-ref/source/spl-transloc.cc: Don't destroy items apported if at the item limit. 16:11:13 I pondered doing that (it's what item.is_ranged is for), but then thought it's better to not implement it at all (no loss for the player) than make it often behave badly (firing at trees, walls, etc). 16:11:43 as I said in the message, it's better than bashing monster with your bow 16:12:09 -!- Cryp71c has quit [Quit: Leaving] 16:12:14 -!- Twilight-1 has quit [Ping timeout: 252 seconds] 16:12:25 anyway, I guess elliptic will use it for his bot and we can salvage some of his code for autofight :) 16:12:48 it can make people rely on that... however, it's probably not so much work to let lua call cell_see_cell() 16:13:22 just not sure how to pass the see-through type 16:13:45 well, my bot isn't likely to use ranged weapons anytime soon :) 16:13:56 so, why the hook? 16:14:25 (regular sight/also through clouds/not through glass or trees) 16:14:34 any lua that would help to notice issues with glass/trees would be nice though 16:15:30 actually, cell_see_cell() doesn't expose seeing through clouds 16:16:02 scratch the part about line of effect, player can never target that way 16:16:22 (lemme check ranged weapons + Ash's scrying) 16:17:54 -!- Pseudonut has joined ##crawl-dev 16:17:58 "Your divination affects just sight, not spellcasting." -- wrong message, correct behaviour 16:18:08 -!- Nexos has joined ##crawl-dev 16:22:33 -!- Twilight13 has joined ##crawl-dev 16:32:26 -!- valrus has quit [Remote host closed the connection] 16:33:48 whoever implemented tension; good job 16:40:32 -!- ekiM has quit [Quit: Leaving.] 16:56:07 another problem: it will shoot through friends 16:56:34 won't it bring up a prompt in that case 16:56:42 silly, regardless 16:57:19 -!- Nexos has quit [Quit: Ex-Chat] 16:57:36 -!- Pseudonut has quit [Remote host closed the connection] 17:04:03 -!- eith has quit [Ping timeout: 240 seconds] 17:05:11 it's a non-trivial fix, I just handled trees/etc for now 17:06:28 03kilobyte * r1c73ec2856ac 10/crawl-ref/source/dat/lua/autofight.lua: Don't ranged autofight through walls/glass/scryed walls. 17:06:29 03kilobyte * r444c9471748b 10/crawl-ref/source/l_you.cc: Add you.see_cell(), you.see_cell_no_trans(), you.silenced and you.piety_rank to clua. 17:10:49 Game Crashes When Butchering Corpses (https://crawl.develz.org/mantis/view.php?id=3688) by goo 17:22:14 03kilobyte * r4b7de178e8b0 10/crawl-ref/source/ (dbg-asrt.cc debug.h fixedvector.h): Don't say " in 'fixedvector.h' at line 72" in range check errors. 17:22:35 galehar: I've been thinking about your Ash wrath idea. It seems it's easy to game -- run around while avoiding any big fights, then kill the opponents once the wrath is gone. 17:26:08 -!- evilmike has joined ##crawl-dev 17:34:29 galehar: what if we measured the wrath's length in exp instead? 17:35:28 -!- valrus has joined ##crawl-dev 17:35:57 Description of ettin is bugged. (https://crawl.develz.org/mantis/view.php?id=3689) by elliptic 17:39:15 kilobyte: yeah, I had the same idea :) 17:43:41 also, we can set a wrath value to something like (XP gained under god) / 10, and we scale wrath to it. Gained XP is deduced from it. 17:46:43 Are there any gods that are useful while not gaining XP? 17:47:58 good gods offer piety 17:48:47 chei and fedhas aren't particularly useful, but at least their piety doesn't decay 17:49:12 how common are jiyva altars in abyss? 17:49:18 oh right jiyva too 17:49:24 (for piety) 17:49:57 for piety in the abyss if you avoid fights (not gaining xp) 17:50:11 but it's ash wrath so ash doesn't count 17:54:15 03galehar * r77e3df9a875d 10/crawl-ref/source/directn.cc: Fix dual wielding monster's description. 18:15:12 -!- galehar has quit [Remote host closed the connection] 18:27:47 -!- ortoslon has quit [Quit: bye] 18:54:48 03kilobyte * r20da341cf8c0 10/crawl-ref/source/ (9 files): Ashenzari's wrath. 18:54:50 03kilobyte * r084875d14c32 10/crawl-ref/source/decks.cc: Don't let high-power common/rare Experience card be better than legendary. 19:01:49 qwqw (L2 TrBe) ERROR in 'fixedvector.h' at line 72: range check error (-2 / 70) (D:1) 19:02:15 ^^ could someone look at that crash? I found it offline and am quite puzzled 19:04:12 !lm qwqw crash -log 19:04:12 3. qwqw, XL2 TrBe, T:356 (milestone): http://crawl.develz.org/morgues/trunk/qwqw/crash-qwqw-20110330-000150.txt 19:06:20 the crash happens sometimes (~10% of the time maybe) after killing a monster and then immediately calling a simple lua function, which isn't doing much aside from using view.feature_at(x,y) on squares 19:08:07 Vixedvector crashes are annoying. 19:08:44 this one should say fixedarray not fixedvector 19:10:20 fixed* are annoying! 19:12:14 03kilobyte * r582e1ef1063a 10/crawl-ref/source/l_view.cc: Fix a lua view.feature_at() crash. 19:14:43 kilobyte: thanks! 19:17:47 you're not going to use this to trigger a crash after death or a bad mutation? 19:18:13 (not saying you in particular do, but some folks exploit such crashes this way) 19:18:16 03kilobyte * r752fcafab54b 10/crawl-ref/source/ (mon-cast.cc zap-data.h): Make rods of striking betterer: 1d5 -> 1d8. 19:18:55 I know that's a good reason to eliminate crash bugs, yes... this one was just crashing all my bots on D:1 :P 19:19:32 it didn't seem particularly reliable anyway 19:20:46 it's a matter of calling it for a location outside of the map 19:21:42 I thought that might be it but just doing view.feature_at(-100,-100) or something like that wasn't crashing 19:22:25 gave a lua error message instead 19:23:11 probably because the function performs a bounds check on the incoming co-ordinate 19:24:50 ah indeed... it must pass in_show_bounds() check 19:27:39 -!- Cryp71c has joined ##crawl-dev 19:29:59 for using crashes to cheat: we can save whenever something nasty happens, but it'd be tricky to do this in a way that can't be worked around by triggering messages 19:30:50 felid deaths: easy. Mutations: 56726972598 messages all around. Random big damage: even worse. 19:31:02 so probably writing correct code is the only way :p 19:32:32 now ogres aren't a challenge race, can we add a really hard challenge race 19:35:24 ten percent more hp doesn't quite make them powerful 19:44:40 -!- MarvinPA_ has joined ##crawl-dev 19:46:23 -!- MarvinPA has quit [Ping timeout: 240 seconds] 19:46:28 -!- MarvinPA_ is now known as MarvinPA 20:07:55 -!- OG17 has quit [Quit: OG17] 20:17:50 -!- OG17 has joined ##crawl-dev 20:20:35 -!- Twinge has quit [Read error: Connection reset by peer] 20:21:03 -!- Cryp71c has quit [Remote host closed the connection] 20:21:54 -!- Twinge has joined ##crawl-dev 20:33:43 -!- Cryp71c has joined ##crawl-dev 21:14:36 -!- upsy has quit [Quit: Leaving] 21:32:05 -!- ZChris13 has quit [Quit: ChatZilla 0.9.86.1 [Firefox 3.6.16/20110319135224]] 22:02:17 Elyvilon's divine protection has a lower chance of success than likely intended (https://crawl.develz.org/mantis/view.php?id=3690) by DracoOmega 22:43:30 -!- Cryp71c has quit [Quit: Leaving] 22:47:00 -!- Cryp71c has joined ##crawl-dev 22:56:34 03dolorous * re9eed9179499 10/crawl-ref/source/mon-act.cc: Fix Mantis 3684. 23:08:55 -!- Cryp71c has quit [Read error: Connection reset by peer] 23:23:43 Unstable branch on crawl.akrasiac.org updated to: 0.8.0-a0-6042-ge9eed91 (32) 23:38:13 LuckyNed the Cloud Mage (L8 HEAE) (Sewer)