00:00:19 !lm * cao crash 00:00:20 23. [2011-03-25] DChimera the Arsonist (L10 MuFE) ASSERT(!crawl state.is repeating cmd()) in 'main.cc' at line 3894 failed on turn 13550. (D:8) 00:00:22 !lm * cao crash alpha 00:00:23 No milestones for * (cao crash alpha). 00:03:50 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:04:01 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:04:19 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:04:43 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:08:58 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:11:43 qwqw (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:13:07 qwqw (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:13:50 right, CDO is currently bugged so that trying to butcher causes a crash whenever you aren't wielding a chopping weapon and have to switch 00:14:37 probably due to the update 20 minutes ago 00:14:42 so expect a lot of crashes 00:15:11 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:29:25 Butchering corpses broken (https://crawl.develz.org/mantis/view.php?id=3676) by Hourscht 00:36:40 moin! 00:38:18 autoupdate on both servers - that's great :) 00:38:21 dazzle (L2 KoNe) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 00:40:16 ??too close for liking 00:40:17 I don't have a page labeled too_close_for_liking in my learndb. 00:40:20 ??too close 00:40:22 I don't have a page labeled too_close in my learndb. 00:49:41 -!- Zannick has quit [Ping timeout: 255 seconds] 00:49:45 -!- Zannick has joined ##crawl-dev 01:01:39 -!- Pseudonut has joined ##crawl-dev 01:03:36 Oh, nice 01:03:48 http://www.youtube.com/watch?v=4BkVubGu8ZU 01:04:36 Is Henzell just not reporting crash milestones from the git builds, I wonder 01:04:50 !lm * cao alpha 01:05:10 Poncheis (L10 DDNe) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:10) 01:05:14 1361. [2011-03-28] autorobin the Gouger (L12 FeBe) killed Erolcha on turn 18315. (D:13) 01:05:44 I take it that butcher bug is not fixed yet 01:06:47 -!- rax has quit [Ping timeout: 255 seconds] 01:07:33 -!- rax has joined ##crawl-dev 01:08:31 !coffee greensnark 01:08:32 * Henzell hands greensnark a pot of café mocha, brewed by Makhleb. 01:11:24 I was going to hack up the savegame download thing for CAO :P 01:11:43 Probably a perl cgi script :P 01:11:43 at least you have some strong coffee ;) 01:11:54 Yeah, better than a soy latte 01:11:58 !coffee Napkin 01:11:59 * Henzell hands Napkin a pot of caffè breve, brewed by the Serpent of Hell. 01:12:06 Got to love that serpent 01:12:08 It's got style 01:12:26 damn, caff`e breve *google* :D 01:12:42 Actually, I don't know most of these coffees, I just got a list from Google :P 01:12:51 I have tried soy latte, though, ugh 01:13:11 "is an American variation[1] of a latte" :D 01:13:31 hehe 01:13:59 so.. it's rather the serpent that did the waking up effect ;) 01:14:22 damn.. is it really monday already again?! 01:14:38 Not for me, it isn't 01:14:47 It's a semi-Monday here 01:14:53 :) 01:15:04 A sort of Zen Monday with no work 01:15:13 Apart from packing, which I've done already on account of being awesome 01:15:21 great! 01:15:42 will you keep your current apartment/house? 01:18:37 heh, did you check "monthly normal high and low temperatures" yet? wikipedia rocks sometimes 01:18:37 I've disposed of the one in Bangalore 01:19:12 5-20°C in April 01:19:41 Lucky devil 01:19:50 that's you, not me ;) 01:19:56 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 01:20:00 Oh, haha 01:20:26 http://en.wikipedia.org/wiki/Maryland#Climate 01:20:38 arg, late - laters o/ 01:20:42 I see it's a bracing 1C now 01:20:55 It'll be a nice change from the 31C here 01:21:49 * kilobyte waits for greensnark to complain about having his butt frozen off. 01:22:08 Heh 01:22:36 Hourscht (L1 SEMo) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:1) 01:23:23 it's a funny thing... I remember on some IOI in Hungary... it was an extremely hot time, way hotter that many of us guys from places way to the north have ever seen. Then suddenly a guy from Iran complained about _cold_. 01:32:28 03greensnark * r0155d9717c1c 10/crawl-ref/settings/init.txt: Remove obsolete stash_filter crud from init.txt 01:32:37 03greensnark * rca23008e1455 10/crawl-ref/source/ (delay.cc food.cc): [3676] Fix crashes when butcher delay tries to switch back to empty hands. 01:36:45 Reasonable amounts of cold are easy to compensate for with protective clothing; it's when it gets hot and humid that there's nothing to do beyond crouching in an air-conditioned area 01:38:04 Unstable branch on CDO updated to: 0.8.0-a0-6013-g0155d97 (32) 01:38:32 I should totally do ccache on CAO, it takes almost 30 mins to build :P 01:38:45 er, _30_? 01:38:59 how old a machine is that? 01:39:00 Well, maybe a little exaggerated, but >10min 01:39:27 does it at least have a make -jX in? 01:39:30 CAO dates back to 2007ish, I think, but it's just a VM on a shared machine 01:39:36 make -j2 makes it worse :P 01:39:53 is it that loaded even at this time? 01:40:12 One or two autorobin type bots are enough to clog it up 01:40:26 CDO seems to handle the bot load much better 01:41:00 lss (L4 DEAE) ERROR in 'fixedvector.h' at line 72: range check error (-1 / 52) (D:2) 01:42:11 not sure if ccache would help 01:42:56 with the speed of our development and twice a week cronjob, it's pretty much guaranteed someone will touch a global header file 01:49:30 Unstable branch on crawl.akrasiac.org updated to: 0.8.0-a0-6013-g0155d97 (32) 01:50:50 Just for ref, I started the CAO build ~5min before the CDO build :) 01:53:11 an ancient server -- a VM on a 4x1.6GHz box, takes 3m7.109s for an optimized build 01:54:49 Make stopping travel on keypress an option. (https://crawl.develz.org/mantis/view.php?id=3677) by elliptic 01:56:13 greensnark: ^^ thanks for telling me that it should be easy to make it an option :) 01:57:44 kilobyte: Is that with -j4 or something 01:58:01 greensnark: of course 01:58:21 you might use -jl1 to adjust for other load 01:58:38 Mm, not a bad idea 01:58:40 elliptic: Cool 01:59:14 elliptic: Options.travel_key_stop && kbhit() is a better way to express that kind of check, so that the cheap option check happens before the kbhit() call 01:59:25 (unlimited number of jobs, but a new one is started only if the machine is idle, with a minimum of 1 all the time) 01:59:36 greensnark: right, good point 02:00:00 elliptic: does it stop even with travel_delay = -1? 02:00:57 travel_delay only inhibits redraw, so I'd expect it to 02:00:58 yeah, it stops regardless of travel_delay 02:02:11 with travel_delay = -1 you don't generally see it in non-macroed play, but it does happen 02:03:36 -!- Kurper has quit [Remote host closed the connection] 02:06:15 03hyperelliptical * r4503ae20c0cd 10/crawl-ref/ (5 files in 3 dirs): Make stopping travel on keypress an option. 02:06:15 -!- Jordan7hm has quit [Read error: Connection reset by peer] 02:14:11 -!- Jordan7hm has joined ##crawl-dev 02:36:16 03dolorous * r862370aabb76 10/crawl-ref/source/mon-act.cc: Readd Cause Fear to monster rod spells (from the rod of warding). 02:44:59 Good morning! 02:47:26 it might be not that good, but then, nothing bad happened either, too 02:49:39 -!- Zaba has quit [Ping timeout: 264 seconds] 02:50:18 Well, I missed a meeting, that might be good. 02:51:58 cool :p 02:55:05 Dwarf Fortress got platypuses and penguins recently; I know greensnark is campaigning for dire penguins, I should light a torch for dire platypuses. 02:56:00 A disappointing DF bug fix: "stopped dwarves from ripping patients out of traction to bring them to bed" 02:56:19 That sounded like a dwarf-like thing to do. 03:16:34 Are elphants big enough to waltz through water? Perhaps Polyphemus should herd them instead of death yaks. 03:21:18 did the robe of Archmagi get changed? 03:21:32 Yeah, it has no penalty anymore. 03:21:54 cool :) 03:21:58 ??robe of the archmagi[2] 03:21:59 robe of the archmagi[2/2]: No exp penalty in 0.8 trunk, and no wizardry effect, but it enhances all spells. 03:22:06 Ah, no wizardry too. 03:22:15 sure? 03:22:30 oh, ok, yes 03:22:38 How could I ever doubt Henzell? 03:22:47 didn't know my success rate was so good already ;D 03:23:12 Harpies devouring your food should probably display what was destroyed, like other item destruction. 03:23:27 +1 03:24:52 -!- galehar has joined ##crawl-dev 03:25:05 hi 03:25:06 when raising zombies.. could the stash be updated? Like.. I can see they picked up weapons, but i have to walk over the pile to have that reflected in the ctrl+x screen 03:25:14 Hi galehar 03:25:22 hi galehar 03:30:46 the mummy's "self-restoration" speaks about "heal a large amount of rotted hit points" - considering the mummy is resistant to rotting.. this means that it does normal "healing", right? 03:31:03 Mutation rots the undead iirc. 03:31:26 oh? 03:31:29 aha 03:31:49 but.. it's definitely not healing "normal" HP, right? 03:32:10 (side-note: Buuuuuuh @ rotted instead of rotten!) 03:32:54 it's not used for healing, no 03:33:28 pity 03:33:31 ok, thanks :) 03:33:32 it's the only way for mummies to cure hp rot if you don't have a wand of healing, it also cures stat loss (which mummies can only cure by waiting) 03:34:18 same for healing normal health, isn't it? 03:34:38 Stuck with a siren.. 03:37:06 Ah yeah, teleport works. 03:37:13 Still, that sucks. 03:43:00 Used ring of teleportation -> right into the arms of a kraken. :] 03:45:43 hehe 03:46:28 ..waiting until the tide changes. 03:47:14 Forgot that I also have a ring for that. 03:49:29 oh? 03:49:34 levitation? 03:51:02 Yup. 03:54:13 Ahjh 03:54:19 the joys of unintentional barbeque 04:00:37 Add some lua hooks for player stuff. (https://crawl.develz.org/mantis/view.php?id=3678) by elliptic 04:04:24 due: about doxygen: shouldn't the one-line "Summary:" be converted to "@brief"? 04:06:08 due: is it ok to have @brief but no other body of the comment? 04:06:12 kilobyte: i do not know :/ 04:06:15 * due summons bhaak. 04:06:37 * due fetches 3cc of mouse blood and two pieces of wood. 04:27:13 due: You just have to invoke the name of Andries Brouwer and bhaak will magically appear 04:27:49 greensnark: :) I got an RL friend into Pratchett, hopefully! 04:28:01 Yay 04:28:10 I believe bhaak covets Brouwer's beard: http://www.win.tue.nl/~hansc/andries60/images/andries.jpg 04:40:29 -!- Pseudonut has quit [Remote host closed the connection] 04:47:29 -!- Mu_ has joined ##crawl-dev 04:50:25 due: that @file is still needed, right? 04:51:08 due: do you have a doxygen setup at hand? 04:52:02 @file is definitely needed 04:52:24 don't have my setup here though 04:55:40 pushed it onto a branch "wip-doxyheaders", won't merge until you have a chance to tell I'm not completely on crack 04:56:28 okay 04:56:36 kilobyte, you're totally on crack :) 04:56:38 -!- ais523 has joined ##crawl-dev 04:59:17 * due goes to pull 05:00:39 installing doxygen pulls in 800MB of tex junk... 05:00:59 really? 05:01:17 you shouldn't need any tex stuff if you aren't running the latex build 05:01:33 ah right, they're only recommends 05:02:06 mostly... many are depends, but still only 142MB 05:02:14 weird 05:02:24 -!- galehar has quit [] 05:04:52 there is no such thing as "tex junk" 05:04:58 -!- ais523 has quit [Read error: Connection reset by peer] 05:05:04 kilobyte: @brief alone should be fine 05:05:40 seems to build fine here 05:06:07 -!- casmith789 has joined ##crawl-dev 05:06:12 -!- evilmike has quit [] 05:06:58 -!- ais523 has joined ##crawl-dev 05:09:15 -!- monqy has quit [Quit: hello] 05:13:04 thanks, merging then 05:13:22 and looks good 05:14:18 03kilobyte * re13414f52950 10/crawl-ref/source/ (314 files in 3 dirs): Make file headers doxygen-friendly, drop useless fields. 05:16:59 kilobyte: <3 05:20:31 due: Do you use due or bookofjude on CAO? 05:21:13 Noxious blast missed, but reported a hit (https://crawl.develz.org/mantis/view.php?id=3679) by nubinia 05:23:43 greensnark: Both 05:24:13 greensnark: I've switched entirely to due on CDO/mantis/etc 05:25:15 Ok, then I'll make due a DGL admin on CAO 05:25:31 Allows you to download CAO saves using that username+password 05:25:40 oh aweosme 05:25:49 let me double check that due is my account 05:25:51 i'm sure it is 05:26:02 It has your email id 05:26:06 hm, but not my assword 05:26:10 er, password 05:26:10 Haha 05:26:14 oh, there we go 05:26:25 That was awesome 05:26:29 oh stop making fine of my making an ass of myself 05:26:48 donkey or butt? 05:27:10 due's typing out of his ass? 05:27:21 no 05:27:45 the name "due" (and "by") tends to trip false alarms all the time, though 05:27:47 "ass" "a stupid person". 05:29:05 in German it means Ace :) 05:30:20 -!- galehar has joined ##crawl-dev 05:32:14 03galehar * r0c5a7e43118b 10/crawl-ref/source/directn.cc: Apportation targetting: allow cycling with +/-. 05:32:24 03galehar * r2bcb5810c19b 10/crawl-ref/source/ (6 files): Ashenzari: disable skill boost and bring back XP boost. 05:33:19 kilobyte: anything else needed to make Ash release worthy? 05:40:07 galehar: I admit I gave up watching the discussion after it turned nasty, so sadly I can't tell. 05:40:07 of course, the problem with having an utterly untested god whose all powers with an actual effect on balance were coded a few days ago stands, but I can't say anything constructive right now 05:41:31 the major balance change is gone. Id'ing of monster stuff is hardly balance breaking. The rest is just some tweaking. 05:43:09 knowing that a kobold has exploding darts before you meet it would be useful on D:1 05:43:14 except that you can't get Ash that early 05:45:08 yeah, it's one of those powers without a noticeable effect on balance 05:45:38 they are good since they make the god have a visible flavour, and are useful once in a while 05:47:24 galehar: -"Ashenzari helps you learn." "Ashenzari supports your low skills." "Ashenzari enhances your skills corresponding to bounded parts." -- these are the big changes that need lots of testing 05:48:52 I don't think Ash should be in 0.8, really, there's unlikely to be enough time to work out his balance 05:49:43 kilobyte: I have just reverted the skill boost and brought back the XP boost 05:50:36 I agree that the skill boost isn't good for release. 05:50:55 and the "no uncursed items" conduct is bad. 05:51:00 it is very likely to be better in the long run, I don't deny that 05:51:27 greensnark: LUARET1(you_teleporting, boolean, you.duration[DUR_TELEPORT]) -- will that wrap non-zero values to 1? Or is this an information leak? 05:51:42 So, let's release Ash with the XP boost, and as soon as 0.8 is out, we'll test replacing it by a skill boost. 05:53:40 kilobyte: it wraps them to true 05:53:47 I think 05:54:06 It casts them as boolens. 05:54:06 -!- edlothiol has joined ##crawl-dev 05:54:50 kilobyte: true/false values only 05:55:05 wow.. my mummy met 2 necocks -4hp rotten and -4 on stats.. 05:55:15 galehar: do you think adding retroactive identification of stuff would be a good idea for now? 05:56:00 Napkin: lucky you, on a non-Mu you'd have 8 bad mutations 05:56:06 does magic resistance actually matter? 05:56:20 against neqoxecs, no 05:56:30 I think so 05:56:39 it rather felt like there was less resistance than urually 05:56:47 *usually 05:57:14 MR doesn't help against mutations 05:57:26 checked again, it's specifically excluded 05:57:32 kilobyte: I haven't looked into it yet, but I will. 05:58:11 kilobyte: we can id all items coming into view (not just new ones) and id when searching. That should do it. 05:58:55 galehar: with the niceties you added, it's not a big issue anymore. Just on the initial Nemelex level: if you need gear that badly, you might want to check D:1-6. 05:59:16 having "fun" like that always makes me want to q)uit the char immediately.. i just can't help it 05:59:36 can stash tracking even do that, without loading the levels and items? 06:00:00 I don't know, I haven't looked. 06:00:53 Just iding all items instead of just new ones should be enough 06:03:03 about Ash's balance, the only significant change is piety. I think the slower piety gain should stay, but I'm not sure about reskilling cost. 06:03:35 we don't have piety sinks anyway, so I'd say it's fine for now 06:03:44 didn't the xp lost by reskilling get doubled also? or did that get reverted? 06:04:00 no, this is still in. 06:04:14 and also the fighting exclusion 06:04:39 elliptic: the more I think, the more I see that fixing victory dancing ASAP is damn vital. 06:05:11 it should be made either easy or impossible, at the moment it's more or less just an interface screw 06:05:19 presumably most of the devs are going for impossible 06:05:24 kilobyte: have ideas of how to fix it? 06:05:30 elliptic: at that point, reskilling costing you xp would suck... but for now, it might be ok 06:05:50 bad ideas only for now :( 06:06:01 but at least I'm quite certain about constraints 06:06:46 like, the idea of giving everyone Sage 1 on demand 06:06:46 I've been thinking along the "attacking monsters with something that uses skill X increases the chance the monster's exp goes to train X when it dies" line 06:07:01 but I concluded that the game probably has to be designed around it, rather than the other way round 06:07:04 kilobyte: I see 2 ways to do it. Either we add a toggle for faster training, or for automatic training (like sage). 06:07:15 galehar: yeah 06:07:36 Former is more thematic: you still have to practice, learn a spell, find a trap... 06:08:02 The other let's you forget completely about the XP pool 06:08:07 there's a problem with partial sage, though: if it takes only 50% xp, people have incentive to dance the rest 06:08:32 indeed, that's why I'm swaying towards the latter 06:08:47 -!- syllogism has joined ##crawl-dev 06:09:45 you'd need to give it a few restrictions, like can't train a magic school if you don't no a spell of this school 06:09:53 and fighting 06:10:12 so people would just victory dance fighting 06:10:36 like they do now 06:10:58 or we allow anyone to pump fighting as they want? 06:11:04 is there a gameplay reason to not just let people allocate exp by hand? or is that purely not done due to the interface issue? 06:11:06 ?? victory dance 06:11:07 victory dance[1/1]: "Senselessly" repeating an action when your XP pool has XP in it, in order to spend XP on the skill associated with that action. For example, casting magic dart at the wall, evoking blink off an artifact, hitting a plant (up to skill level 1), dodging shadow dragon breath with rN+++, letting a mimic hit you, or invoking god abilities. Press 0. 06:11:24 we'll have to raise its cost at least I guess 06:11:45 or nerf its effect somehow 06:12:09 nerf fighting? or victory dancing? 06:12:12 what if we moved part of hp from fighting to base? 06:12:16 allowing free allocation of XP probably wouldn't be a problem aside from everyone getting 10-15 fighting without much thought, which could be solved by nerfing/removing fighting 06:12:24 there's a rather fractious thread about fixing fighting on Tavern, IIRC 06:12:26 each time we discuss VD, we end up talking about fighting... 06:12:42 elliptic: right 06:14:59 kilobyte: yes, moving a part of it to base is good idea. We can raise base HP and scale fighting HP to it. 06:15:11 training fighting by taking damage -> people would disrobe in controlled situations 06:15:59 if everyone's aiming for 10 Fighting or so, that seems like a bit of a balance issue in its own right 06:18:16 having fighting be proportional to weapon skills: sum(skill) abusable, it'd have to be max(skill) or sum(xp). Going by xp included would have a perverse effect of rewarding bad apts (you can stuff more into the skill). 06:18:54 sum(xp) would also be rather confusing for players 06:19:10 yeah 06:19:15 what about making fighting and spellcasting anticrosstrain? 06:20:24 kilobyte: the thing I don't like about removing fighting and making HP bonus depend on weapon skills is that pure casters will just train a weapon skill instead, even if they aren't using it 06:20:26 ais523: it'd be a plain nerf to hybrids, while conjurators would just pay more for that 10 which is a small fraction of their total investment 06:20:33 elliptic: that too 06:20:41 which is worse in some sense than training fighting without using it 06:20:43 that's why I like the the idea of adding a toggle for faster training. It's easy to do, and would help a lot with VD. And we can think about fighting after. 06:20:49 kilobyte: indeed 06:21:41 ais523: it's an interesting idea, I haven't thought about that. 06:22:24 I was thinking along the lines of "the only reason not to train Fighting is the exp it drains, but for most casters the amount of exp is trivial compared to the amount they learn" 06:23:58 a (possibly bad) plan: let's hide the XP pool and have a third setting for skills. If it is set on any skill, no other skill get any xp and it all goes into the one/ones tagged. If not, you train like before. 06:24:10 ie, a "manual/automatic" training switch 06:24:24 why does that involve hiding the xp pool? 06:24:36 that'd just encourage the writing of scripts to estimate it 06:24:56 ais523: if you care about the value, you'd just turn on the manual mode 06:25:15 oh, which unhides the XP pool? 06:25:17 it will always be empty anyway 06:25:20 while regular players can use automatic where the game guesses where they want to put their xp 06:25:24 galehar: ah 06:25:53 kilobyte: it would be better if you could manually set multiple skills to on at once 06:25:58 and have the xp be split between them 06:26:19 manual mode -> all XP is saged immediately. Automatic -> it is used as an internal gauge to let the game know which skills you use. 06:26:21 since otherwise casters who want to train up fire and conj equally, say, will have to switch back and forth 06:26:28 let's do that, raise the fighting skill cost to 130 and make fighting and spellcasting anti-train. 06:26:29 elliptic: of course, this is why I said "one/ones" 06:26:43 oh, okay 06:27:59 the gauge might be even based on skills you practiced _before_, so there's no penalty of getting your boosts with a delay 06:28:03 galehar: I don't really see the point of making fighting and spellcasting antitrain 06:31:57 to nerf hybrids I guess 06:32:18 03hyperelliptical * rde56ba39042c 10/crawl-ref/source/l_you.cc: Add some lua hooks for player stuff. 06:32:25 03kilobyte * r9dc6c0a49122 10/crawl-ref/source/dat/des/builder/uniques.des: Disable Terpsichore, she's not ready for 0.8. 06:32:36 -!- ais523_ has joined ##crawl-dev 06:32:38 unless you're worshipping Trog, it's always a no-brainer to hybridise. Any fighter will want a few spell and any caster will want some HP. 06:32:51 that would make this choice more significant 06:32:54 that is not true 06:33:00 you'll still do it, but later 06:33:11 !log . cegl 06:33:12 4. casmith789, XL25 CeGl, T:118023: http://crawl.develz.org/morgues/trunk/casmith789/morgue-casmith789-20110220-191641.txt 06:33:24 non trog non caster 06:33:28 so why isn't there a god who dislikes fighting with weapons or UC? 06:33:32 to balance out Trog 06:33:49 because it'd be really frustrating to have to cast at random rats lategame? 06:33:58 galehar: heavy armour casting isn't actually very popular 06:34:02 "it's a no brainer to hybridise" is just incorrect 06:34:21 well, it's true about heavy armour right 06:34:23 galehar: back in 0.5 people hardly did it at all on their MDFi and MDPa and whatever 06:34:47 and nowadays they don't seem to either now that heavy armour is actually good again 06:34:50 but EV fighter have no reason no pick up a few spells. 06:35:04 "EV fighter" means hybrid or trog 06:35:12 there's no reason not to pick up *lots* of spells 06:35:17 the spellcasting/fighting anti-training wouldn't change heavy armour's balance anyway 06:35:32 and crosstraining spellcasting/fighting wouldn't change that EV fighters would want spells 06:35:33 what about heavy armour casters 06:35:41 it would make them worse 06:36:01 heavy armour casters are quite good now, I think 06:36:21 you have to train casting before armour though because otherwise you have to cast all your spells at useless 06:36:35 elliptic: well then I guess it would be a nerf to EV. Don't we need one? 06:37:22 it isn't a very interesting nerf though... you'd basically just be making the 10 points of fighting that people would still get cost more for characters who cast spells 06:37:31 pure casters and hybrids both 06:39:38 I'd say real hybrids are mostly fine, shallow hybrids (a conjurator who dances fighting, a low-magic crusader) might well take a hit 06:39:39 I'd much rather see the notion of "HP skill" removed 06:40:00 ok. Well, how about raising fighting cost to 130 (like spellcasting). It makes fighting aptitude more important. 06:40:05 elliptic any idea how? 06:40:07 which, in other words, stands for "getting the first X points in a skill costs nothing" 06:40:50 why not just change everyone's fighting apts so they are more differentiated 06:41:01 elliptic: do you mean, pure conjurers would have the same hp as berserkers? 06:42:50 you could just have HP depend on race and nothing else, yes... but I don't much like that either 06:43:26 here's a thought, actually... the problem is that the first 10ish points in any skill are very cheap, so how about making those points not contribute to HP gain 06:43:38 I think most people don't use fighting as a dump skill 06:43:45 *hp 06:44:01 so fighting skill could increase HP by something proportional to max(fighting-10, 0) 06:44:48 elliptic: and all races have hp changes to compensate? 06:45:47 might want to raise base HP by a bit in general, yeah 06:46:22 ??fighting 06:46:23 fighting[1/1]: The Fighting skill gives you a bonus to accuracy and damage in melee, and improves your hit points by (Fighting * XL) / 5. 06:46:39 how about (Fighting²) / 5 ? 06:47:23 ah so it isn't very useful until you put a high amount of skill in? 06:47:36 or ((fighting - const)^2) / 5 06:48:11 I like your first thought 06:49:13 DE caster at xl27: hp gain from fighting before: 10*27/5 = 50ish, after: 10*10/5 = 20ish 06:51:02 Pure EV fighter KoBe at xl16: hp gain from fighting before: 16*14/5 = 45ish, after: 14*14/5 = 40ish 06:52:02 making it fighting^2/5 is interesting, yeah 06:52:27 what about raising the skill cost to 130? 06:53:00 why? 06:53:07 that would nerf pure fighters more than anyone else 06:53:11 not sure if this is desired 06:53:18 pure fighters/berserkers seem to end with 19ish fighting after a 3-runer 06:53:27 and xl26-27 06:53:44 yeah, if anything it would nerf everyone 06:53:50 but some people more than others 06:54:22 raising an apt to 130 hurts people a lot more if they are getting 20 in it than if they are getting 10 06:54:35 true 06:54:40 could compensate by changing the formula to something like fighting^2/4 06:54:58 wrong, 19ish is MD, three DEs I checked had 11, 13, 11 06:55:09 changing the formula to be based on fighting^2 would make all exp put into fighting equally useful, wouldn't it? 06:55:19 as opposed to getting a large gain from the first few points and a small gain from the last few? 06:55:27 kilobyte: ? 06:55:30 kilobyte: yeah, DE casters get about 10-13 fighting for hp 06:55:33 (well, allowing for the craziness of skill progression) 06:56:16 ais523: not equal. The xp scale is not pure logarithmic. But it is more logarithmic than linear, so it's better. 06:56:18 casmith789: no, I checked _berserkers_ 06:56:24 oh. 06:56:44 have to go 06:56:45 -!- galehar has quit [Quit: ChatZilla 0.9.86.1 [Firefox 4.0/20110318052756]] 06:56:54 xl22 zerker 06:57:10 well, DE zerkers are rather unusual :) 06:58:07 only 4 won de zerkers with 11, 19, 15, 18 fighting. But yeah, I wouldn't build my yardstick on them :) 06:58:45 DEs seem to have 2-4 with 3 runes... those who go for bigger games tend to dance fighting though: a 4-runer with 11, a 6-runer with 16... 06:59:23 there are quite a lot of people who go for firestorm etc and so hardly train fighting 06:59:37 this is not the optimal strategy by any means but you can do it 07:02:59 -!- eith has joined ##crawl-dev 07:04:38 I started a minor flood of DEBes by accident recently 07:04:41 I apologise 07:06:38 When playing Elyvilon.. Is there any way to make "neutralized" not trying to run over you and attack you by that? 07:06:43 ais523_: I checked only wins (although including Fi) 07:09:05 -!- ais523_ has quit [Ping timeout: 252 seconds] 07:11:59 -!- galehar has joined ##crawl-dev 07:19:02 -!- ais523 has quit [Ping timeout: 240 seconds] 07:38:47 -!- ais523_ has joined ##crawl-dev 07:42:42 -!- ais523_ has quit [Client Quit] 07:53:45 -!- upsy has joined ##crawl-dev 08:20:45 -!- Cryp71c has joined ##crawl-dev 08:23:50 morning 08:39:06 Ijyb hits you with a club! 08:39:12 Ijyb screams, "I cut your head off!" 08:39:18 g'morning, Cryp71c 08:42:00 he has 30% club, 30% dagger, 40% just his personal grace 08:42:36 not sure if that line is totally wrong, though 08:43:02 he might kill you with the club then use something else to mutilate the corpse 08:43:43 kilobyte: any progress on that mprf rewrite, out of curiosity? 08:45:35 Cryp71c: didn't get around to it, fighting with @#$%^&* DGL not starting and not even saying a word about what could possibly be amiss 08:46:58 k, just wanted to touch base. 08:58:08 yeah, he would probably have used my knife ;) 09:02:11 -!- valrus has joined ##crawl-dev 09:10:11 does ash just always reveal mimics? 09:14:16 kilobyte: strace :P 09:14:29 It also usually exits with a reasonably relevant exit code 09:14:33 But mostly strace :P 09:22:40 kilobyte: retroactive identification seems easy, I'm testing it. The stash already update itself regarding rotting corpses. 09:27:56 the dgl exit codes should be meaningful, so see where that exit code is in the code :P 09:28:23 galehar: ash always reveals mimics. 09:29:21 which reminds me, i need to document those exit codes somewhere. 09:29:30 * paxed adds a TODO. 09:31:37 na, grep works just fine 09:52:04 -!- Zaba has joined ##crawl-dev 09:58:46 moin 09:59:30 galehar: i think the mimic detection depends on piety, i thought it was linked to the monster detection radius at least 10:07:08 on-sight item identification give them away even when you don't have enough piety to reveal them, because they are not id'ed to anything. 10:08:40 it's weird currently in that the mimics that can move immediately start attacking you once you detect them 10:11:00 -!- Kurper has joined ##crawl-dev 10:14:38 03Keskitalo * rd921e74a9d6e 10/crawl-ref/source/ (8 files in 4 dirs): Rename book of demonology to Grand Grimoire, to reflect that it is not about just demons anymore. 10:19:41 MarvinPA: I think that's quite cool. 10:19:54 It reflects a reactionary nature on the mimic' standpoint. 10:39:30 -!- valrus has quit [Remote host closed the connection] 10:41:57 grand grimoire is pretty cool 10:42:10 i was gonna suggest naming it the book of black gates or whatever 10:42:34 geez.. sometimes crawl is terrible.. you find absolutely nothing of use 10:54:27 Napkin: I'm not sure how the random seeding is done, and if a new seed is drawn on each level, but it seems like when I have lucky games, I'm REALLY lucky (eg, I'll have numerous levels with randarts or shops), as if the game was seeded to produce higher-than-average results. 10:54:32 At least, thats how it seems :P 11:06:59 !bad item - too much weight and lost ability to exit game. (https://crawl.develz.org/mantis/view.php?id=3680) by XuaXua 11:11:12 -!- galehar has quit [Quit: Page closed] 11:12:56 -!- valrus has joined ##crawl-dev 11:30:23 -!- ais523 has joined ##crawl-dev 11:34:14 -!- blackpenguin has quit [Quit: WeeChat 0.3.4] 11:39:03 ogres have a better axes apt by training maces first and then axes than just training it normally 11:39:25 merfolk have stuff like that too 11:39:27 if you train axes on an ogre they have a -3 apt, and if you train maces then axes this is effectively a -2.08 apt 11:39:35 according to rwbarton 11:39:38 and you get a free maces skill out of the bargain 11:39:45 in case you find a mace you'd want to use 11:39:55 -!- blackpenguin has joined ##crawl-dev 11:42:50 kobolds have that with lbl/sbl too 11:42:50 MarvinPA: You have 2 messages. Use !messages to read them. 11:43:00 !messages 11:43:01 (1/2) Eronarn said (35s ago): LRD is blocked by statues even though it's not blocked by monsters (including statue monsters, plants, etc.) 11:43:01 !messages 11:43:01 (1/1) Eronarn said (24s ago): Kiku gives hydra corpses too often with delivery now, I think 11:49:24 yeah, Cryp71c - I have games like that too.. one shop with great stuff or just great stuff (artefacts) on the ground too. and then so many in a row.. can't decide what to use or what to spend my money on. 11:49:55 but then there also games, where I find absolutely _nothing_... and I have that.. 10 levels in a row 11:54:12 Napkin: I tend to have that for entire games. 11:54:28 Napkin: you get the full effect of that when streaking :) 11:54:28 Rather than large chunks of levels. 11:54:40 btw: is there any chance of the dgl upgrade for cdo? 11:54:42 casmith789: naked crawl results in better seeding avlues? 11:56:54 Eronarn: btw, I think i've got my plan for how new combat will work. Each set of attack phase(es) will have their own function, at the end of each function, it calls the next phase of the attack automatically, such that when an attack is instantiated, there is a single function (do_attack(), or whatever) which starts and finishes the attack process. 11:57:09 Its universal across all types of attacks (generally speaking) 11:58:27 bug: felids can be asked for highly enchanted weapons but have no way to enchant them 12:01:37 EW scrolls ask to target an item? 12:01:53 (might be nice to keep users from identifying the ID / EA / Recharge scrolls so easily 12:01:54 ) 12:07:02 casmith789: streaking... haha lol 12:07:09 !won 12:07:10 Napkin has won 3 times in 827 games (0.36%): 1xHEFE 1xKoAs 1xTrBe 12:07:40 just play like you did those 3 games you won and ignore the other 824 12:07:44 !streak Napkin won 12:07:44 Napkin has 3 consecutive wins (HEFE, TrBe, KoAs), and can keep going! 12:07:45 why don't you just allow felids to wield arbitrary items, but have them all deal bread-ration style damage? 12:07:54 bug 12:08:27 btw, my dad says, his deep dwarf is never regaining str/int/dex 12:08:35 I thought that was deliberate 12:08:38 Napkin: yeah, deep dwarves don't 12:08:39 is that intended? 12:09:00 yes 12:09:21 what a... 12:09:26 * Napkin goes away * 12:27:44 They don't heal, even stats lost. 13:21:41 -!- Zaba has quit [Ping timeout: 276 seconds] 13:22:43 -!- ais523 has quit [Read error: Connection reset by peer] 13:27:47 -!- Zaba has joined ##crawl-dev 13:28:14 -!- Pseudonut has joined ##crawl-dev 13:37:57 Mangled by Grinder (18 damage) on Level 3 of the Dungeon. 13:38:07 yeah right 13:50:58 !streak Napkin 13:51:00 Napkin has 3 wins, none consecutive, with a minimum of 70 games between wins. 13:51:27 i have a streak in dying ;) 13:51:38 crawl is driving me crazy again today 13:51:53 play a nice round of doomrl instead :) 13:52:06 Ach, so that "!streak Napkin won" was buggy 13:52:44 not buggy 13:52:52 I could get harpy attacks display the destroyed items, but in wrong order :) ("5 of your grapes are devoured! The harpy devours some of your food!" 13:53:39 misleading then? 13:54:05 doing !streak won just tells you how many games in a row someone has won only counting games that player has won 13:54:20 yeah, it is misleading because sequell doesn't repeat the search criteria 13:54:33 you can also do things like 13:54:40 !streak . sp 13:54:41 elliptic has 3 consecutive wins (SpEn, SpEn, SpDK) and has won their last game (SpAK). 13:54:49 bhaak: doomrl is closed and only provides 32bit binaries. i don't have libSDL_mixer and libsmpeg as 32bit libaries ;) 13:55:01 really it should say (sp) or (won) or whatever somewhere 13:55:52 ogres got buffed AGAIN? 13:56:08 * syllogism looks who is responsible 13:56:20 Napkin: use a Windows VM :-) 13:56:35 pfeudeivel! 13:56:47 syllogism: i pushed the change the kilobyte and galehar proposed 13:56:59 although i'm playing ogbe at the moment and yeah it's kinda really easy 13:57:33 I miss the days when we had races and classes that were at least somewhat purposely more difficult than the rest 13:57:54 now those get axed or buffed 14:00:23 -!- ais523 has joined ##crawl-dev 14:00:47 apparently a lot of people don't like the idea of having "challenge races" 14:01:19 -!- edlothiol has quit [Ping timeout: 246 seconds] 14:01:19 personally I think Mu will always be a challenge race :P 14:02:09 !won syllogism 14:02:10 syllogism has won 20 times in 3410 games (0.59%): 2xDGTm 2xDSFi 2xHECj 2xHEWz 1xDENe 1xDSTm 1xGnFi 1xHEFi 1xHEIE 1xHOPr 1xMDFi 1xMDGl 1xSpEn 1xTrCK 1xTrFi 1xVpFi 14:02:15 !won elliptic 14:02:16 elliptic has won 219 times in 963 games (22.74%): 13xSpEn 5xDDCK 2xCeHe 2xDDBe 2xDECj 2xDSAs 2xDSBe 2xDSCr 2xDSIE 2xDSVM 2xDrAE 2xDrIE 2xGhMo 2xHEIE 2xHaSu 2xKeIE 2xMDFi 2xMfCr 2xMiFi 2xMuHu 2xNaEn 2xNaIE 2xSEPr 2xTrWr 1xCeDK 1xCeGl 1xCeRe 1xCeSt 1xCeWn 1xCeWr 1xDDAE 1xDDAM 1xDDCr 1xDDEE 1xDDEn 1xDDMo 1xDDNe 1xDDRe 1xDDTm 1xDEAM 1xDECK 1xDEEE 1xDEEn 1xDEFE 1xDEGl 1xDEMo 1xDEPr 1xDESt 1xDEWn 1xDGCj... 14:02:58 Challenge races are fine if they feel right and are still fun to play! 14:03:00 maybe you guys should branch your own crawl? 14:06:44 if challenge races were marked as being more difficult somehow, that might work 14:06:48 to appease everyone 14:06:56 but there'll be arguments about what are and aren't challenge races 14:07:56 wasn't there talk or ideas tossed around about "unlocking" more difficult races? 14:08:07 Inaccessible Timed Bazaar... (https://crawl.develz.org/mantis/view.php?id=3681) by Twilight 14:08:13 why would it be desirable that all races be equally difficult 14:16:45 All races should not be of equal difficulty (or even anywhere near equal difficulty) 14:16:55 -!- Guest4885 is now known as Twilight 14:17:22 -!- Twilight is now known as Twilight_1 14:18:49 agreed 14:19:10 then why did ogres get buffed? 14:19:49 -!- evilmike has joined ##crawl-dev 14:20:01 -!- evilmike has quit [Client Quit] 14:20:35 -!- evilmike has joined ##crawl-dev 14:33:57 autorobin (L8 FeBe) ASSERT(duration[DUR_AFRAID] > 0 == !fearmongers.empty()) in 'fearmonger.cc' at line 57 failed. (D:7) 14:34:33 -!- monqy has joined ##crawl-dev 14:34:39 !lm autorobin crash -log 14:34:40 2. autorobin, XL8 FeBe, T:10177 (milestone): http://crawl.develz.org/morgues/trunk/autorobin/crash-autorobin-20110328-193358.txt 14:36:40 it looks like that crash had something to do with felid resurrection, since it died the previous turn 14:36:51 but I don't know anything about fearmongers 14:53:07 yeah I liked hard Og :( there should be at least one challenge race imo 14:53:14 if not og then something 14:57:18 -!- ais523 has quit [Remote host closed the connection] 14:58:28 is og easy now? 15:00:12 they get +3 fighting apt and an extra hp per level, so that's a big boost to hp 15:00:19 +3 maces and flails too, but who cares about that 15:01:09 I think ogres would still be hard after that, it's not like they suddenly have good ev or ac 15:01:38 it isn't like people found ogres that hard to win previously, though 15:01:46 you had people getting their first win as an ogre even 15:06:46 IMO, Ogres should be somewhere in the middle of the pack as far as difficulty, the HP makes sense, as (potentially) does the fighting / M&F apt (though perhaps not quite to that degree). 15:07:33 Whether they need to be nerfed in other ways, I couldn't say. 15:07:37 there's actually a thread on the forum where a bunch of vocal people complain about how ogres are too hard. I don't totally follow their reasoning (if there even is one) 15:07:53 I really don't mind the ogre changes, just the attitude that hard races are necessarily bad 15:08:17 Perhaps a general scale of difficulty for each race (generally speaking) should be established and we can balance around that agreed-upon scale (as far as what races should be easiest, which are harder than those, which are even harder, and which are hardest) 15:08:23 evilmike: "ogres are supposed to be tough therefore they should not be hard" 15:08:29 having a coupl eof challenge races is nice, since crawl doesn't track conducts 15:08:31 evilmike: it is not very good reasoning imo 15:08:59 tough as in strong & bashy 15:09:31 monqy: I mean, that should make them (fairly) easy fighters or gladiators, I would guess. But being ok in two jobs doesn't convey the overall performance of the race. 15:09:46 Cryp71c: I don't like the idea of adding a difficulty scale to the main game because I am an awful purist :( 15:09:50 OgBe or something isn't too hard, of course it's a berserker 15:09:59 monqy: not a difficulty scale, just something internally to give us a reference point. 15:10:08 still 15:11:15 monqy: I can understand your adversity to it, without some centralized idea on how the races should compare to one another, devs (or groups of devs) can freely make changes to a race or to mechanics which affect a handful of races without consideration as to that race being regarded a "more difficult" race. 15:11:30 the (bad) wiki actually rates the races by difficulty in a fairly sane manner, with the exception of trolls 15:11:54 "trolls are hard because hunger"? 15:12:11 no, it gives trolls the easiest difficulty on it's scale 15:12:14 last I checked badwiki difficult ratings were pretty crazy 15:12:20 centaurs = really hard or something 15:12:34 kenku = really easy 15:12:35 etc 15:12:41 but I haven't looked recently 15:13:09 hmm, yeah. I guess it's not as good as I thought 15:13:36 -!- syllogism has quit [] 15:13:47 really most difficulty ratings will not be agreed upon though 15:14:26 but people agree that ogres are hard, and it is a good thing to have some race that everyone agrees is hard IMO :) 15:18:25 -!- edlothiol has joined ##crawl-dev 15:24:12 It's fine that ogres are had but it's jarring to new players that they have difficulty on the first few dungeon levels. 15:28:32 ekiM: Crawl is a game of experience, there's no point changing one thing (races, or even one particular race) so that it is experience-agnostic. 15:30:27 ogres don't have particular difficulty on the first couple dungeon levels 15:30:39 they have high HP and the poor apts/armour don't matter so much 15:35:38 -!- galehar has joined ##crawl-dev 15:35:42 i think trolls are way harder than ogres personally 15:38:51 Maybe they're fine, that was just the one argument in favor of change I heard that made sense. 15:44:35 -!- Pseudonut has quit [Remote host closed the connection] 16:01:48 -!- Cryp71c has quit [Quit: Leaving] 16:44:48 -!- upsy has quit [Read error: Connection reset by peer] 16:59:08 -!- edlothiol has quit [Ping timeout: 248 seconds] 17:05:12 -!- ekiM has quit [Quit: Leaving.] 17:18:45 -!- upsy has joined ##crawl-dev 17:20:20 -!- MarvinPA_ has joined ##crawl-dev 17:21:50 -!- MarvinPA has quit [Ping timeout: 246 seconds] 17:21:52 -!- galehar has quit [Ping timeout: 246 seconds] 17:50:15 -!- MarvinPA_ is now known as MarvinPA 17:56:30 03galehar * r4e073f5f658a 10/crawl-ref/source/godpassive.cc: Ash on sight id: limit the autopickup hack to jewellery. 17:56:38 03galehar * r74ac953d9502 10/crawl-ref/ (6 files in 2 dirs): Better warning messages for form and levitation expiration. 17:56:40 03galehar * raa2ef77e03e5 10/crawl-ref/source/dat/descript/gods.txt: Update Ashenzari description. 17:56:41 03galehar * rbc5ec475be15 10/crawl-ref/source/ (stash.cc stash.h): Ashenzari: retroactive identification. 17:56:43 03galehar * r216ad1626f15 10/crawl-ref/source/ (5 files): Fix Ash on-sight id not identifying mimics. 17:56:47 03galehar * r2cd38c3021fa 10/crawl-ref/source/travel.cc: Ashenzari on-sight identification works for all items (not just new ones). 17:56:47 03galehar * r75b845c6b05e 10/crawl-ref/source/items.cc: On-sight identification of items droppped by monsters. 18:04:48 -!- edlothiol has joined ##crawl-dev 18:21:42 -!- edlothiol has quit [Quit: edlothiol] 18:22:00 -!- edlothiol has joined ##crawl-dev 18:30:28 -!- edlothiol has quit [Ping timeout: 246 seconds] 18:42:27 -!- eith has quit [Ping timeout: 260 seconds] 19:42:08 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:42:50 -!- upsy has quit [Read error: Connection reset by peer] 21:26:40 -!- Manjusri has joined ##crawl-dev 21:26:50 CAO trunk is identical to CDO trunk, right? 21:27:30 CAO has trunk now? 21:27:36 yessir 21:27:41 oh, sweet 21:27:44 indeed 21:27:53 I want to make sure it's identical but it's certainly trunk so F it i'm playin it 21:31:20 I'm pretty sure it is 21:31:25 it might not be AS recent as CDO 22:00:11 -!- Napkin_ has joined ##crawl-dev 22:06:41 -!- varmin has quit [*.net *.split] 22:06:42 -!- RjY has quit [*.net *.split] 22:06:42 -!- kilobyte has quit [*.net *.split] 22:06:42 -!- jld has quit [*.net *.split] 22:06:42 -!- Zao has quit [*.net *.split] 22:06:43 -!- Henzell has quit [*.net *.split] 22:06:43 -!- bf has quit [*.net *.split] 22:06:44 -!- MarvinPA has quit [*.net *.split] 22:06:44 -!- paxed has quit [*.net *.split] 22:06:45 -!- joosa has quit [*.net *.split] 22:06:46 -!- mspang has quit [*.net *.split] 22:06:46 -!- Neovangl1st has quit [*.net *.split] 22:06:47 -!- Keskitalo has quit [*.net *.split] 22:06:47 -!- bhaak has quit [*.net *.split] 22:06:47 -!- felirx has quit [*.net *.split] 22:06:47 -!- CIA-45 has quit [*.net *.split] 22:06:47 -!- monqy has quit [*.net *.split] 22:06:49 -!- Adeon has quit [*.net *.split] 22:06:49 -!- due has quit [*.net *.split] 22:06:50 -!- Kurper has quit [*.net *.split] 22:06:50 -!- Gretell has quit [*.net *.split] 22:06:50 -!- elly has quit [*.net *.split] 22:06:51 -!- jarpiain has quit [*.net *.split] 22:06:51 -!- Napkin has quit [*.net *.split] 22:06:52 -!- Eifeltrampel has quit [*.net *.split] 22:06:52 -!- Manjusri has quit [*.net *.split] 22:06:52 -!- MakMorn has quit [*.net *.split] 22:06:54 -!- greensnark has quit [*.net *.split] 22:06:54 -!- djinni has quit [*.net *.split] 22:06:54 -!- ivan has quit [*.net *.split] 22:06:54 -!- Twilight_1 has quit [*.net *.split] 22:06:55 -!- evilmike has quit [*.net *.split] 22:06:55 -!- st_ has quit [*.net *.split] 22:06:55 -!- Twinge has quit [*.net *.split] 22:06:55 -!- Excedrin has quit [*.net *.split] 22:06:56 -!- stabwound has quit [*.net *.split] 22:06:56 -!- Eronarn has quit [*.net *.split] 22:06:56 -!- lorimer has quit [*.net *.split] 22:06:57 -!- blackpenguin has quit [*.net *.split] 22:06:57 -!- valrus has quit [*.net *.split] 22:06:57 -!- casmith789 has quit [*.net *.split] 22:06:57 -!- Jordan7hm has quit [*.net *.split] 22:06:57 -!- OG17 has quit [*.net *.split] 22:06:58 -!- Sequell has quit [*.net *.split] 22:06:58 -!- Zaba has quit [*.net *.split] 22:06:59 -!- neunon has quit [*.net *.split] 22:07:02 -!- rax has quit [*.net *.split] 22:07:02 -!- Zannick has quit [*.net *.split] 22:07:02 -!- elliptic has quit [*.net *.split] 22:18:19 -!- monqy has joined ##crawl-dev 22:18:19 -!- lorimer has joined ##crawl-dev 22:18:19 -!- Eronarn has joined ##crawl-dev 22:18:19 -!- MakMorn has joined ##crawl-dev 22:18:19 -!- stabwound has joined ##crawl-dev 22:18:19 -!- Twilight_1 has joined ##crawl-dev 22:18:19 -!- djinni has joined ##crawl-dev 22:18:19 -!- ivan has joined ##crawl-dev 22:18:19 -!- greensnark has joined ##crawl-dev 22:18:19 -!- Excedrin has joined ##crawl-dev 22:18:19 -!- Twinge has joined ##crawl-dev 22:18:19 -!- Sequell has joined ##crawl-dev 22:18:19 -!- OG17 has joined ##crawl-dev 22:18:19 -!- st_ has joined ##crawl-dev 22:18:19 -!- Jordan7hm has joined ##crawl-dev 22:18:19 -!- casmith789 has joined ##crawl-dev 22:18:19 -!- valrus has joined ##crawl-dev 22:18:19 -!- blackpenguin has joined ##crawl-dev 22:18:19 -!- evilmike has joined ##crawl-dev 22:18:19 -!- Manjusri has joined ##crawl-dev 22:18:19 -!- Kurper_ has joined ##crawl-dev 22:18:19 -!- elly_ has joined ##crawl-dev 22:18:19 -!- mspang has joined ##crawl-dev 22:18:19 -!- Neovangl1st has joined ##crawl-dev 22:18:19 -!- Keskitalo has joined ##crawl-dev 22:18:19 -!- bhaak has joined ##crawl-dev 22:18:19 -!- felirx has joined ##crawl-dev 22:18:19 -!- CIA-45 has joined ##crawl-dev 22:18:38 -!- Adeon has joined ##crawl-dev 22:18:38 -!- due has joined ##crawl-dev 22:19:01 -!- Zaba has joined ##crawl-dev 22:19:02 -!- neunon has joined ##crawl-dev 22:19:08 -!- jarpiain_ has joined ##crawl-dev 22:19:08 -!- Henzell has joined ##crawl-dev 22:19:08 -!- bf has joined ##crawl-dev 22:20:09 -!- varmin has joined ##crawl-dev 22:20:09 -!- RjY has joined ##crawl-dev 22:20:09 -!- kilobyte has joined ##crawl-dev 22:20:09 -!- jld has joined ##crawl-dev 22:20:09 -!- Zao has joined ##crawl-dev 22:20:19 -!- MarvinPA has joined ##crawl-dev 22:20:19 -!- paxed has joined ##crawl-dev 22:20:19 -!- joosa has joined ##crawl-dev 22:20:25 -!- rax has joined ##crawl-dev 22:20:25 -!- Zannick has joined ##crawl-dev 22:20:25 -!- elliptic has joined ##crawl-dev 22:26:19 -!- Eifeltrampel has joined ##crawl-dev 22:29:48 -!- Gretell has joined ##crawl-dev 22:34:37 -!- monqy has quit [Quit: Lost terminal] 22:43:12 -!- monqy has joined ##crawl-dev 22:45:40 -!- monqy has quit [Client Quit] 22:52:08 -!- monqy has joined ##crawl-dev 23:05:48 -!- jarpiain_ is now known as jarpiain 23:10:10 -!- blackpenguin has quit [Ping timeout: 246 seconds] 23:11:16 -!- blackpenguin has joined ##crawl-dev 23:52:23 -!- TGWi has joined ##crawl-dev 23:52:40 might need an op in ##crawl if anyone is here 23:53:18 -!- TGWi has left ##crawl-dev