00:30:31 03kilobyte * ra0e274ae7e50 10/crawl-ref/source/ (player.cc spl-cast.cc): Make Ring of Flames a negative enhancer for Ice spells. 00:30:41 03kilobyte * r7cf05f60ff81 10/crawl-ref/source/rltiles/dc-corpse.txt: Fix pearl dragon corpses in tiles. 00:30:42 03kilobyte * r093556644b5c 10/crawl-ref/source/dat/des/portals/trove.des: No potion troves for mummies. 00:31:26 didn't ring of flames already negatively effect ice spell power, or is this in addition to that? 00:31:35 or did something undo that 00:31:53 or am I misremembering 00:32:02 only the learndb entry erroneously said that 00:32:17 lemme read the code again 00:32:44 I remember getting a numb sensation when casting ice storm with ring of flames up one time a while ago 00:34:10 beh, I see... there's a nasty hardcoding of all fire enhancers hurting ice 00:36:15 03kilobyte * r23a55770a34f 10/crawl-ref/source/player.cc: Revert "Make Ring of Flames a negative enhancer for Ice spells." 01:23:53 there are penalties for casting ice spells while levitating above lava, or fire ones in rain clouds :) 01:29:18 wonderful 01:31:24 i don't think there's a lava one 01:31:52 rain does get a negative fire enhancer which also means it's a positive ice enhancer 01:32:30 why :( 01:32:38 i don't know :( 01:32:55 and is it true that rain removes misled 01:34:32 "The rain washes away your illusions!" 01:48:03 oh, nevermind 01:48:11 i'm thinking about ice melting if you lev over lava 01:49:21 so it does 01:49:35 icemail too, except if you stay above the lava it regenerates quite happily 01:49:43 ~crawl~ 02:05:46 -!- Textmode has quit [Ping timeout: 240 seconds] 02:16:36 -!- elliptic has quit [Quit: Leaving] 02:16:50 -!- elliptic has joined ##crawl-dev 02:18:27 -!- ivan has quit [Ping timeout: 246 seconds] 02:18:28 -!- nottwo has quit [Ping timeout: 246 seconds] 02:19:15 -!- nottwo has joined ##crawl-dev 02:27:15 -!- ivan has joined ##crawl-dev 02:55:25 -!- Kurper has quit [Remote host closed the connection] 02:59:08 evilmike (L5 OgHe) ASSERT(y >= 1 && y <= sz.y) in 'libutil.cc' at line 801 failed. (D:4) 03:11:58 -!- evilmike has quit [] 03:30:55 !tell galehar ba0a6d might introduce messages about monsters coming to view, but immediately disappearing because of moving out of the view on their turn. 03:30:56 Keskitalo: OK, I'll let galehar know. 03:31:21 !tell galehar That is just a guess, but I remember lots of tweaking around the issue earilier. 03:31:21 Keskitalo: OK, I'll let galehar know. 03:42:49 -!- casmith789 has joined ##crawl-dev 03:50:34 -!- edlothiol has joined ##crawl-dev 03:51:10 -!- galehar has joined ##crawl-dev 03:52:35 hi 03:52:35 galehar: You have 3 messages. Use !messages to read them. 03:52:43 !messages 03:52:44 (1/3) dpeg said (9h 50m 59s ago): Just reread your mimic proposal. I think it's great. Mimics placed via vault (fake guardian nagas!) would keep working, I assume? 03:52:49 !messages 03:52:49 (1/2) Keskitalo said (21m 53s ago): ba0a6d might introduce messages about monsters coming to view, but immediately disappearing because of moving out of the view on their turn. 03:52:58 !messages 03:52:59 (1/1) Keskitalo said (21m 38s ago): That is just a guess, but I remember lots of tweaking around the issue earilier. 03:59:14 !tell dpeg We can add flags for forcing or preventing mimics in vaults. However, isn't it very spoilery? Should be used with care. 03:59:14 galehar: OK, I'll let dpeg know. 04:01:47 Hi galehar! 04:02:28 -!- neunon has joined ##crawl-dev 04:02:30 -!- neunon is now known as Guest46017 04:02:51 LordKobold's comment on your mimic proposal is kind of interesting. Isn't "mimic ate my trove portal!" just a matter of how it's implemented? 04:03:29 It doesn't really affect the outcome if the code replaces an actual item, or if a mimic monster was specifically generated like that. 04:03:55 The rage would come from knowing how the code works under the hood, not really about the game's design. 04:04:40 yes, I know it's going to be enraging for spoiled players, but I think it's ok. 04:04:54 -!- Guest46017 has quit [Client Quit] 04:05:31 It's not like turning 1/1000 of the loot into a bit of XP is game breaking. Nor removing 1/100 portal vault and troves is going to break balance. 04:06:25 -!- neunon_ has joined ##crawl-dev 04:06:39 -!- neunon_ is now known as neunon 04:07:29 I agree, because the game design is the same. 04:07:47 Well, a tiny bit less loot and portals then and that's ok. 04:14:39 -!- jpeg has joined ##crawl-dev 04:14:43 I'll try commenting when I'm a bit less tired 04:14:50 hi! 04:15:00 could someone update the CDO builds, please 04:15:15 the issues regarding monster trails should be fixed now 04:16:53 !tell Napkin Could you update the CDO builds, please? Thanks. 04:16:53 jpeg: OK, I'll let Napkin know. 04:16:58 -!- jpeg has quit [Client Quit] 04:26:24 -!- ekiM has joined ##crawl-dev 04:27:58 -!- casmith_789 has joined ##crawl-dev 04:28:23 -!- casmith789 has quit [Ping timeout: 255 seconds] 04:31:37 -!- casmith_789 is now known as casmith789 04:35:27 Windows development builds on CDO updated to: 0.8.0-a0-5742-g23a5577 04:47:42 -!- Twinge has quit [Read error: Connection reset by peer] 04:48:51 -!- Twinge has joined ##crawl-dev 04:49:51 -!- monqy has quit [Quit: hello] 05:12:48 -!- dpeg has joined ##crawl-dev 05:24:45 -!- elliptic has quit [Ping timeout: 252 seconds] 05:25:11 hi dpeg 05:27:50 -!- eith has joined ##crawl-dev 05:30:37 Hi Raphael! 05:30:38 dpeg: You have 7 messages. Use !messages to read them. 05:30:41 oops 05:30:44 they just keep stacking 05:33:50 back in an hour or so 05:40:09 -!- st_ has quit [Ping timeout: 260 seconds] 05:40:10 Eronarn: lava should heat up lava orcs 05:40:10 and levitation should cool them down 05:42:12 -!- st_ has joined ##crawl-dev 06:05:35 -!- edlothiol has quit [Ping timeout: 255 seconds] 06:12:31 -!- ais523 has joined ##crawl-dev 06:13:02 moin 06:18:16 -!- Mu_ has joined ##crawl-dev 06:19:49 -!- ais523 has quit [Read error: Connection reset by peer] 06:25:12 -!- ais523 has joined ##crawl-dev 06:25:21 Tons of ice beasts on D:1 (https://crawl.develz.org/mantis/view.php?id=3593) by daniel_charms 06:26:08 haha at that bug 06:26:14 it sounds a bit like a vault gone wrong 06:26:42 (also, if D:1 is swarming with ice beasts, how did the reporter discover that D:2 was normal? I doubt most early characters could survive that) 06:29:13 zerked to kill one, getting to xl 4 06:30:54 hmm, that might work 06:31:03 it'd be a bit like Sprint 06:32:36 -!- galehar_ has joined ##crawl-dev 06:43:37 -!- lorimer_ has joined ##crawl-dev 06:46:59 -!- lorimer has quit [Ping timeout: 255 seconds] 07:01:26 hm, this bailey urgently reminds me to do something about them :) 07:02:15 buff the bad ones and nerf the good ones 07:02:22 mainly because I always get the bad ones :) 07:05:06 hehe 07:05:14 casmith789: I am glad there are some good ones :) 07:05:20 Although you might be talking only about loot. 07:05:31 I was talking about loot 07:05:37 but there are some fun ones too :) 07:06:59 i hate that big open one :P 07:08:59 Mu_: hey, that's my best effort 07:09:20 Mu_: you mean the one with four small towers and a big one? 07:09:37 bailey_polearm_2 07:09:44 heck if I know what that is :) 07:09:58 the crossbows always nearly kill me while i'm trying to get to an exit :P 07:10:06 !vault bailey_polearm_2 07:10:09 Lines pasted to http://paste.scsys.co.uk/93230 07:11:16 Mu_: yes, that's the only one where the exit isn't right next to the entrance 07:11:58 I died in this one last time. The preloot (before the inner chamber) was already impressive: 4x acquirement, a billion bolts. But I had to open that secret door... and died right away :) 07:12:19 haha 07:28:44 -!- blackpenguin has quit [Read error: Operation timed out] 07:31:39 -!- Napkin has joined ##crawl-dev 07:31:49 Hi 07:31:49 Napkin: You have 1 message. Use !messages to read it. 07:32:28 Shouldn't my XL2 Felid with "2 spell levels left" be able to memorize "Lethal Infusion - Level 2"? 07:33:06 oh.. it was just grey, still memorizable.. nevermind 07:33:55 sigh, another DrPr down the drain 07:40:38 -!- galehar_ has quit [Remote host closed the connection] 07:41:08 -!- blackpenguin has joined ##crawl-dev 07:46:30 -!- upsy has joined ##crawl-dev 07:49:46 -!- syllogism has joined ##crawl-dev 07:51:23 -!- valrus has quit [Remote host closed the connection] 07:54:51 Napkin: it's an useless spell for you 07:56:04 yes, but expected it to not be shown (like regeneration for DD) and not just marked as grey like the spells of too high level 07:56:44 -!- edlothiol has joined ##crawl-dev 07:57:31 anyone know why 'KITEM: a = place:Vault:8 skeleton' produces D:1 skeletons 07:59:07 a question about naga: pressing s to wait for a turn.. will it give the monster as much time for action as when I move a space (considering the low speed of the naga)? 07:59:18 looks like the place stuff just gets ignored no matter what i put 07:59:42 Mu_: is it used in some vaults? 08:01:37 the 'place:xyz skeleton' stuff is usually used by people placing skeletal monsters, but i'm actually placing the corpse and not a monster, and the ability to place corpses came much later, so maybe it's just not designed to be used like this 08:02:04 Napkin: CMD_SEARCH and CMD_MOVE_NOWHERE does exactly the same 08:03:59 Mu_: glancing at the monster pick code, I'm not surprised 08:04:24 it's old, musty and full of redundant and not fully working code 08:04:34 hm :P 08:04:41 guess i'll have to make my own list of skeletons then :P 08:04:44 -!- ais523 has quit [Read error: Connection reset by peer] 08:05:10 Napkin: no, waiting takes a single turn as a naga (while moving takes 1.4) 08:05:17 Mu_: well, we'd have to fix that some day anyway 08:05:29 Napkin: use show_real_turns option to figure out that kind of things. 08:05:36 hmmm 08:05:55 galehar: main.cc line 1758, CMD_MOVE_NOWHERE doesn't call move code 08:06:03 -!- ais523 has joined ##crawl-dev 08:06:28 so.. if i have a blindingly fast dagger - would it give the monster less time it i used ctrl+dir instead of s? 08:06:39 *if i used 08:06:53 ctrl-dir takes 1.0 time unless you actually attacked 08:07:13 pity 08:07:19 no, when you attack, there's no penalty from slow movement, whether by using direction or ctrl+dir. 08:07:36 so.. as a centauer or felid.. it's "better" so move instead of waiting, right? 08:08:08 Del and . are bound to CMD_MOVE_NOWHERE, s is CMD_SEARCH. What about renaming both to CMD_WAIT_TURN? 08:08:34 Napkin: "better" for what? 08:08:36 Napkin: yes, moving takes 0.8, waiting 1.0 08:08:37 -!- Kurper has joined ##crawl-dev 08:08:55 you're supposed to search just as well... lemme check if this is the case 08:09:10 kilobyte: he's not wondering about the diffence between . and s. Just if the time it takes to wait is related to the time it takes to move. 08:09:13 kilobyte: as in "give monster less" timing points or however it is calculated 08:10:04 especially naga.. since slow movement and fast attack speed.. I was wondering what gives less time to monster - movement, wait, ctrl+dir 08:10:27 uh oh... quick actions DO let you search better 08:10:27 Napkin: so movement speed only affect actual movement. waiting and attacking are unaffected. 08:10:35 including ' 08:10:59 hmm funny. 08:11:08 it's a pity that ctrl+dir is not faster.. that would make sense, in my opinion 08:11:22 if your attack speed is higher, that is 08:11:33 waiting with . (but not 5) lets you search twice per turn, too 08:11:39 why? Would be an interface burden to force you to ctrl-dir for better attacks. With no downside. 08:12:08 kilobyte: wow. That's really buggy. 08:16:11 actually, 5 does end up effectively pressing . every turn you were not interrupted nor got a message 08:17:06 not sure about double searches -- this might make some sense 08:20:42 -!- Cryp71c has joined ##crawl-dev 08:20:46 yes, you search more efficiently if not doing anyting else. 08:33:17 dpeg: would you care to check if this vault I just pushed makes sense? 08:34:31 03kilobyte * re041113c7935 10/crawl-ref/source/dat/des/variable/large.des: Make random spawns on the Sea of Fire hotter. 08:34:41 03kilobyte * r6bd477c0ff67 10/crawl-ref/source/ (dat/des/variable/large.des mon-pick.cc): A mockup of the Forest branch so we get some bug testing. 08:34:42 03kilobyte * r77f1198791a0 10/crawl-ref/source/main.cc: Stop quick actions from letting you search faster. 08:37:49 by the way, spriggan just got their T&D severely nerfed 08:37:59 s/spriggan/spriggans/ 08:41:58 so let's buff them heavily to compensate! ;) 08:45:54 !lg * win tourney s=race 08:45:57 321 games for * (win tourney): 59x Spriggan, 44x Merfolk, 32x Deep Dwarf, 28x Halfling, 25x Demonspawn, 23x Sludge Elf, 23x High Elf, 18x Ghoul, 12x Deep Elf, 9x Naga, 6x Kenku, 6x Kobold, 6x Mountain Dwarf, 5x Ogre, 5x Demigod, 5x Troll, 4x Hill Orc, 2x Minotaur, 2x Centaur, 2x Vampire, 2x Mummy, 1x Black Draconian, 1x Mottled Draconian, 1x Human 09:06:23 03kilobyte * re6e72056864d 10/crawl-ref/source/spl-summoning.cc: Allow Sticks to Snakes on javelins, disallow on steel/silver stuff. 09:06:32 03kilobyte * rc5dbac962fc5 10/crawl-ref/source/ (main.cc mon-place.cc): Note if a level has its monster set overridden. 09:31:18 tartakower (L16 MuNe) ASSERT(in_bounds(mons->target) || mons->target.origin()) in 'mon-act.cc' at line 2377 failed. (Lair:8) 09:36:09 did the D:1 ice beast thing get fixed? 09:38:05 -!- ais523 has quit [Remote host closed the connection] 09:39:53 -!- ais523 has joined ##crawl-dev 09:43:32 -!- casmith_789 has joined ##crawl-dev 09:44:44 -!- casmith789 has quit [Ping timeout: 255 seconds] 09:48:28 -!- casmith_789 is now known as casmith789 09:51:45 Mu_: no, it's not the obvious thing 09:53:13 I did mess with monster generation, but for my change to be the cause 1. the save would need env.prop("vault_mon_types") be set on D:1, or 2. the memory be uninitialized and it is 09:58:36 -!- blackpenguin has quit [Read error: Operation timed out] 09:58:37 back 10:00:41 kilobyte: I cannot pull from dis :| 10:02:01 -!- blackpenguin has joined ##crawl-dev 10:03:22 -!- ais523 has quit [Remote host closed the connection] 10:06:04 dpeg: I can... what error do you get? 10:06:28 03kilobyte * rb6f30ed7e7f5 10/crawl-ref/source/dungeon.cc: Fix a compiler warning. 10:06:29 03kilobyte * r0654c59ab022 10/crawl-ref/source/ (mutation.cc player.cc): Change messages for pale dracs so they are not just "grey". 10:06:31 03kilobyte * r7a4775897b2d 10/crawl-ref/source/initfile.cc: Fix a conflict with a zlib define. 10:06:31 03kilobyte * r2a9a98560962 10/crawl-ref/source/libunix.cc: Don't use obsolete ncurses macros, they cause warnings. 10:06:33 03kilobyte * r15d6dda1e346 10/crawl-ref/source/stuff.cc: Fix a warning. 10:06:38 -!- Nexos has joined ##crawl-dev 10:07:26 WARNING: REMOTE HOST IDENTIFICATION CHANGED 10:07:33 Is it a problem on my end? 10:07:50 vi .ssh/known_hosts 10:07:50 do you use gitorious.com or gitorious.org? 10:07:52 oh, Mu_ had that problem a couple of days ago i think? 10:07:54 Is it normal to get the vamp-weapon-wielding warning when you're shielded and said weapon is two-handed? 10:08:07 kilobyte: com 10:08:10 Shouldn't you simply get the "you would need 3 hands" instead? 10:08:41 Napkin: that's never a good idea unless you know that the public key did actually change -- which usually means a reinstall but I wouldn't suspect them of not preserving the key 10:08:41 Nexos: I reported this bug ages ago and it never got fixed 10:08:54 dpeg: they warned they're about to disable .com 10:09:04 probably because it's so minor 10:09:32 casmith789: I was about to report, but just asked here to be sure. And BTW if it's so minor, fix should be relatively easy 10:09:37 "git remote set-url" 10:09:39 IMHO 10:09:39 I am aware of the implications 10:09:46 feel free to patch it! 10:10:04 but since he'll only pull stuff and it's probably not his fault.. 10:10:46 dpeg: not sure how did you name gitorious in your config, but if you don't know, it's "origin" 10:10:48 Nexos: https://crawl.develz.org/mantis/view.php?id=3025 10:10:53 -!- elliptic has joined ##crawl-dev 10:10:55 so "git remote set-url origin git@gitorious.org:crawl/crawl.git" 10:11:02 casmith789: OK thx 10:12:40 kilobyte: thank you very much, compiling now 10:13:34 if you haven't compiled in a while, it's likely to fail 10:14:09 our dependency tracking is buggy, it tries to store some of compiler's internals 10:14:26 and Debian recently switched to gcc-4.5 in unstable 10:14:36 just "make clean" if so 10:17:24 it runs fine, I do compile occasionally :) 10:19:22 Mu_: ok, ok... that memory is initialized, but only at start, not between building the map cache and game start 10:19:44 got to go home though 10:19:58 later! 10:27:39 -!- Nexos has left ##crawl-dev 10:40:57 -!- valrus has joined ##crawl-dev 11:04:04 !tell galehar I really like your iron fist grip on the forum. Re Meph Cloud: it can be used to trivialise the Elf:5 vaults with water, right? I support your idea of making highly intelligent monsters (like elves) un-MC-drownable. 11:04:04 dpeg: OK, I'll let galehar know. 11:05:49 dpeg: yeah, there was to much noise and pointless arguing, so I've decided to really moderate the design forum. 11:05:49 galehar: You have 1 message. Use !messages to read it. 11:06:52 it seems that poisonous cloud is even more efficient at clearing Elf:5 than mephitic. There's must be something iffy with the AI, I'll look into it someday. 11:06:55 !message 11:07:01 !messages 11:07:02 (1/1) dpeg said (2m 58s ago): I really like your iron fist grip on the forum. Re Meph Cloud: it can be used to trivialise the Elf:5 vaults with water, right? I support your idea of making highly intelligent monsters (like elves) un-MC-drownable. 11:07:47 galehar: poisonous and freezing cloud trivialize any high-EV low-hp monsters 11:08:08 -!- Gandelf has joined ##crawl-dev 11:08:12 which is most visible with spriggans 11:08:27 -!- blackpenguin has quit [Ping timeout: 248 seconds] 11:10:20 kilobyte: but you can even kill out of LOS. spam clouds, shout and flee. They should be more careful. 11:10:42 -!- Gandelf is now known as blackpenguin 11:10:46 well monster ai doesn't try and stay out of damaging clouds for some reason, i think 11:11:54 why not just have intelligent monsters stay put while confused and next to lava or water 11:12:05 this is likely what a player would do in that situation, lacking !healing 11:12:07 i think that's what galehar proposed :P 11:12:10 oh 11:12:23 ok! 11:13:27 yes that's the idea for not drowning intelligent monsters with confuse. 11:14:02 MarvinPA: there is some code in mon-act.cc for monsters to avoid clouds, but it's not always working. 11:14:25 yeah, seems not 11:16:46 I think the problem is that monsters try to go around it, but if it's in a choke point, they'd rather walk through it to get to you rather than stay put 11:18:00 It might make sense for normal monsters (so it's not too easy to flee from them), but not for vaults one. They are guarding the loot, their priority must be to stay alive and guard the vault, not chasing you recklessly. 11:18:06 well, if you drop a poisonous cloud ahead of a yaktaur pack in open space they'll just walk through it to get to you 11:18:14 so i don't think it's just chokepoints 11:19:29 what does it actually do when a monster is "bleeding from its wounds"? 11:22:34 they are losing hp each turn. 11:22:54 Napkin: some minor damage... and totally counterintuitively and counterrealistically, they lose more if they're more healthy 11:23:05 they can also never die from bleeding 11:23:21 hmm 11:23:39 difficult to differentiate it from poison, huh? 11:25:26 interesting that in a lot of games it's poison that gets that "magically incapable of killing anyone" thing 11:26:45 03MarvinPA * r84277554383d 10/crawl-ref/source/godabil.cc: Reduce the number of corpses from Kiku's invocation 11:26:47 03MarvinPA * r97cf11ab4027 10/crawl-ref/source/ (mgen_data.h mon-stuff.cc): Use fake_abjuration for Death Channel spectrals 11:27:16 MarvinPA - reduced in total? or less at the beginning? 11:27:49 less at all power levels, more likely to be 1-4 or so now 11:27:55 :( 11:28:20 it's easy to get really good zombies now it uses necromancy skill though 11:29:00 * Napkin keeps his mouth shut * 11:29:41 it's probably still quite powerful :P 11:31:02 ha ha 11:31:03 !lg elliptic 11:31:03 959. hyperbolic the Thanatomancer (L18 DENe), worshipper of Kikubaaqudgha, blasted by Zaenic (great blast of cold) on D:12 on 2011-03-15, with 183746 points after 24102 turns and 3:27:13. 11:31:43 he pwned everything by receiving corpses twice on each level, raising them then recalling into every fight 11:32:37 yeah, that game was one of the most ridiculous I've played 11:32:56 yeah, i just did the same thing but died to the tomb sphinxes :( 11:33:38 a lot of monsters without rpois just waltz right through poisonous cloud too even though it'll kill them easily 11:34:02 I think I've found why 11:34:17 They avoid cloud if they are vulnerable to it instead of not resistant 11:34:30 fixing it 11:34:43 nice :) 11:34:53 Maybe I'll make them pathind around the clouds too (like I did for shallow water) 11:34:57 what the hell's the difference, if I may ask 11:35:09 oh, vulnerability is negative resistance, right 11:35:14 rC- for freezing clouds, etc 11:35:15 yeah 11:35:24 well, that seems dumb of them 11:35:38 if (mons_intel(mons) >= I_ANIMAL && mons->res_poison() < 0) 11:35:42 instead of <= 11:35:52 It's dumb of the one who coded it ;) 11:37:17 the edge of LOS seems quite buggy 11:37:58 like, just then around a corner a yak died, and on my map a % appeared, out of LOS 11:38:30 yeah, i saw a similar thing, st_ 11:38:43 @#< 11:38:47 .K. 11:38:49 ### 11:39:09 the stair was suddenly visible, even though it was never in LOS yet 11:41:11 huge nerf on kiku.. from 3-9 to 1-4 11:41:50 what was the reason for changing it to use necro in the first place? 11:43:12 getting rid of invocation, step by step 11:43:33 just my ignorant guess 11:44:17 i know there was something about per-god invocation skill, but that seems orthogonal 11:57:52 -!- galehar has quit [Quit: Page closed] 12:09:31 gourmand still builds its effects over time, yeah? 12:13:05 whoops, wrong channel 12:15:35 -!- valrus has quit [Remote host closed the connection] 12:37:28 -!- MarvinPA_ has joined ##crawl-dev 12:39:20 -!- MarvinPA has quit [Ping timeout: 255 seconds] 12:39:44 -!- MarvinPA_ is now known as MarvinPA 12:51:09 -!- monqy has joined ##crawl-dev 12:55:02 -!- Zaba has quit [Ping timeout: 276 seconds] 13:03:02 -!- Zaba has joined ##crawl-dev 13:03:51 TGWi: lava orcs melt ozo's, creating steam 13:05:21 Napkin: kiku needs nerfs anyways though so 13:10:31 03j-p-e-g * r2f29a1260e2d 10/crawl-ref/source/rltiles/ (25 files in 3 dirs): Move blood tiles into subdirectory dc-misc/blood. 13:10:49 03j-p-e-g * ra507a18cc0c7 10/crawl-ref/source/ (11 files in 3 dirs): Add Omndra's wall blood spatter tiles. 13:10:50 03j-p-e-g * r7807426cf02d 10/crawl-ref/source/rltiles/tool/ (tile_list_processor.cc tile_list_processor.h): New tiles definition param %back_sdir for background tile directory. 13:29:41 but _that_ much? 13:30:40 1-4 big corpses and the rest tiny ones (small snake, rat) would have been cooler 13:31:06 Napkin: well, you can use it multiple times, and kiku piety is very easy to raise 13:31:16 MarvinPA: did you nerf using corpse drop for food yet, btw? 13:31:23 kiku really shouldn't let you do that 13:31:41 why not? 13:31:58 if you can tolerate rotten meat, you should be able to eat them too 13:32:03 it's not flavorful 13:32:13 kiku shouldn't be more efficient at gifting food than zin 13:32:28 then make zin better? 13:32:45 kiku already makes food a total non-concern even for trolls 13:32:49 you can't be better than that 13:32:55 kiku doesn't gift food, he gifts corpses 13:32:59 that sounds flavorful 13:33:29 OG17: yes, obviously the corpses should stay. just make them tagged with {god gift} and he doesn't like you doing anything but necromancy with them 13:33:54 that's not gamey at all 13:34:08 it doesn't need to be a gigantic piety hit or anything, either, just that 'corpses for necromancy' and 'corpses for food' are different abilities that would otherwise be costed differently 13:34:25 oh hell 13:34:26 why would corpses for food exist at all 13:34:28 -!- Napkin has left ##crawl-dev 13:34:37 monqy: god of cooking 13:34:41 mmm 13:37:54 i agree that kiku having to prevent you from eating corpses is not ideal, but rotten corpses would mean weaker necromancy 13:49:22 is that actually the case in spells other than twisted res? 13:59:59 i think zombies made from rotting corpses might be weaker 14:05:54 -!- afd_ has joined ##crawl-dev 14:06:38 hi guys! I've encountered an error several times on my latest game, I'm running crawl trunk, last updated and compiled about 8 hours ago 14:06:58 I've encountered this error: ERROR in 'fixedvector.h' at line 72: range check error (-1 / 17) 14:17:51 "Unknown Command" on mouse movement (https://crawl.develz.org/mantis/view.php?id=3594) by golan2072 14:21:20 I wonder if we should ask Mitsuhiro whether we can help him. 14:26:14 -!- ortoslon has joined ##crawl-dev 14:29:59 afd_: is your version 0.8.0-a0-5742-g23a5577 ? (it was compiled on 10:35 in a time zone that is 20:29 right now) 14:32:26 dpeg: it's a shame but I happen to fail to connect that name to a person 14:37:13 google says he messed with original rltiles, our commit log has only one mention... so I feel I'm missing something 14:38:17 kilobyte: Denzi 14:38:50 at least I think that Mitsuhiro = Denzi = the man behind old TileCrawl 14:40:19 just "think"? Ok, so my confusion doesn't mean I'm a complete moron (but only mostly :p), if even you don't fully know. 14:41:36 -!- mspang has quit [Ping timeout: 260 seconds] 14:44:39 kilobyte: I haven't been around... learned about this part of the history in a mail from Erik. But it is years ago. In any case, Denzi is definitely from Japan. 14:48:18 yeah, but you and Napkin are not the same person... 14:48:34 are you sure 14:48:54 also I'm OG17 and Eronarn 14:55:06 TGWi: do me the favour and don't add acvar to that lit. 14:55:09 *list 14:59:53 kilobyte: only dedicated morons are invited to the devteam, an honoured practice since Linley's days 15:01:17 !tell Napkin dpeg: "only dedicated morons are invited to the devteam, an honoured practice since Linley's days" <-- add this to the quotes voting page, please 15:01:17 bhaak: OK, I'll let Napkin know. 15:02:12 bhaak: The Staatssicherheitsdienst was a little more clandestine in their activities. You Swiss have a lot to learn. 15:03:23 didn't you know? we're living in a post-privacy society 15:04:12 -!- mspang has joined ##crawl-dev 15:05:17 bhaak: I am more concerned about the abundancy of total morons. Fortunately only few are dedicated, otherwise the devteam would bloat. 15:05:44 not sure what you mean by a "dedicated" moron 15:05:48 i am dedicated to being a moron 15:05:54 does that count? 15:07:15 i know what a dedicated server is 15:09:02 if the devteam would bloat you might consider a diet 15:09:04 kilobyte: dedicated == being moronic by accident, birth, or lack of faith/will do not count. 15:09:17 bhaak: the devteam is quite fat actually. 15:09:38 Once in a blue moron, we lose a dev, though. 15:10:09 or one goes AWOL 15:12:17 well, I guess that's more than enough self-deprecation for now. Let's plot how to deprecate players' lives instead. 15:13:17 nerf TrBe, I'm reaching the lair regularly now with them 15:13:29 kilobyte: that's the exact version that I have 15:13:47 sorry for the late response 15:14:29 afd_: then the bug is fixed in that version, and any suggestions otherwise are evil lies 15:14:44 it just, exactly as in my previous "fix", keeps crashing 15:15:28 kilobyte: I can simpatize with that... I'm a programmer (python) myself 15:18:12 Hey, RangerC replied! 15:29:36 -!- Textmode has joined ##crawl-dev 15:31:59 home 15:32:00 -!- dpeg has quit [Quit: leaving] 15:34:22 -!- syllogism has quit [] 15:34:33 03kilobyte * rc86ecd53f511 10/crawl-ref/source/libunix.cc: Fix an extremely moronic off-by-one error. 15:37:48 how moronic 15:38:52 Truly dedicated. 15:40:16 03j-p-e-g * re1f25efed66f 10/crawl-ref/source/ (tilereg-dgn.cc tilereg-map.cc): Fix #3596: "Unknown command" when mouseclick-travelling. 15:46:14 03galehar * rdd7bf0bfd73f 10/crawl-ref/source/ (delay.cc mon-act.cc view.cc): Fix some issues with the new "come into view" messages. 15:46:24 03galehar * r063c07c3789a 10/crawl-ref/source/mon-stuff.cc: Fix monsters recklessly walking into dangerous clouds. 15:50:13 03kilobyte * r1078687ea035 10/crawl-ref/source/dungeon.cc: Reset monster spawn lists in before map generation. 15:54:26 not sure if the "hordes of ice beasts on D:1 the first game after upgrade" bug warrants a rebuild 16:00:55 -!- Cryp71c has quit [Quit: Leaving] 16:02:34 -!- ais523 has joined ##crawl-dev 16:07:34 Windows development builds on CDO updated to: 0.8.0-a0-5762-g1078687 16:11:47 Unstable branch on CDO updated to: 0.8.0-a0-5762-g1078687 (32) 16:13:38 -!- evilmike has joined ##crawl-dev 16:17:28 -!- afd_ has quit [Ping timeout: 250 seconds] 16:20:29 03j-p-e-g * re02b43ad0220 10/crawl-ref/source/tileview.cc: Fix another fixedvector error with Tiles' monster trails. 16:20:31 03kilobyte * r09dc47cb5118 10/crawl-ref/source/mon-death.cc: Fix shedu being placed in bad places. Always place it close to where the corpse was. 16:36:40 -!- ortoslon has quit [Quit: bye] 16:47:31 -!- lorimer_ has quit [Read error: Operation timed out] 16:51:24 -!- lorimer has joined ##crawl-dev 16:56:44 -!- edlothiol has quit [Ping timeout: 255 seconds] 17:05:46 -!- bf is now known as blackflare 17:06:20 -!- valrus has joined ##crawl-dev 17:12:04 Windows development builds on CDO updated to: 0.8.0-a0-5764-ge02b43a 17:22:01 -!- nottwo has left ##crawl-dev 17:26:26 -!- eith has quit [Ping timeout: 255 seconds] 17:55:57 -!- edlothiol has joined ##crawl-dev 18:04:53 -!- afd_ has joined ##crawl-dev 18:24:55 -!- afd_ has quit [Ping timeout: 264 seconds] 18:28:54 -!- ekiM has quit [Quit: Leaving.] 18:39:07 kilobyte: you fixed that? 18:43:35 valrus: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=980 18:44:21 "that would make a strong god stronger" 18:45:15 does ddne really need another buff 18:45:16 come on 18:46:26 TGWi: what? 18:46:37 ddne of chei joke 18:57:09 -!- ais523 has quit [Remote host closed the connection] 19:13:32 -!- casmith789 has quit [Ping timeout: 255 seconds] 19:25:27 -!- valrus has quit [Remote host closed the connection] 19:34:34 -!- valrus has joined ##crawl-dev 19:36:22 -!- casmith789 has joined ##crawl-dev 20:11:42 -!- valrus has quit [Remote host closed the connection] 20:44:48 Missing "giant bat" monster in entry.des (https://crawl.develz.org/mantis/view.php?id=3595) by vonbrand 20:59:12 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 21:19:29 -!- valrus has joined ##crawl-dev 21:20:53 -!- edlothiol has quit [Ping timeout: 255 seconds] 21:20:59 -!- Twilight-1 has quit [Read error: Connection reset by peer] 21:24:32 -!- MarvinPA_ has joined ##crawl-dev 21:26:54 -!- MarvinPA has quit [Ping timeout: 250 seconds] 21:28:13 -!- Twilight has joined ##crawl-dev 21:28:39 -!- Twilight is now known as Guest36167 21:32:15 -!- upsy has quit [Quit: Leaving] 22:54:55 -!- Hehfiel has quit [Ping timeout: 264 seconds] 22:56:47 -!- Hehfiel has joined ##crawl-dev 22:58:32 -!- casmith789 has quit [Ping timeout: 255 seconds] 22:59:03 -!- casmith789 has joined ##crawl-dev 23:14:35 -!- Guest36167 has quit [Read error: Connection reset by peer] 23:26:04 -!- Twilight-1 has joined ##crawl-dev 23:38:46 -!- valrus has quit [Remote host closed the connection] 23:59:46 -!- valrus has joined ##crawl-dev