00:01:32 Hm, pushed mesmerise. 00:01:34 But it dosen't work. 00:01:37 Will look at it later, bye. 00:02:23 03due * r9d5aaf546f9f 10/crawl-ref/source/ (enum.h mon-cast.cc spl-data.h): New monster spell: Mesmerise. 00:02:24 03due * r3ca984b8b886 10/crawl-ref/source/ (enum.h libutil.cc mon-spll.h): Give Eidola spells, fix pluralisation rule. 00:02:34 03due * r1f79632dd892 10/crawl-ref/source/mon-spll.h: Give giant orange brains Cause Fear instead of Polymorph Other. 00:03:17 eidola? 00:03:18 :( 00:05:15 @??eidolon 00:05:16 eidolon (15W) | Speed: 11 | HD: 13 | Health: 50-90 | AC/EV: 12/10 | Damage: 1313(drain), 1305(drain dexterity) | Flags: 07undead, evil, see invisible, lev | Res: 06magic(138), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1365. 00:05:25 oh man you know what would be awesome 00:05:34 a monster with both mesm and cause fear 00:05:43 you can't approach it but you can't run away from it etiher 00:06:02 new spell that prevents you from sidestepping 00:06:44 eidolopodes 00:08:21 " // also eidolon -> eidola (correct Greek pluralisation)" 00:08:36 in english use its plural is regular 00:08:39 for everything I can find 00:09:30 http://classiclit.about.com/library/bl-etexts/wwhitman/bl-ww-eido.htm 00:09:54 it says "eidolon" like 20 times 00:10:01 "eidolons"* 00:10:44 why do you hate walt whitman? :( 00:15:30 -!- jbenedetto has joined ##crawl-dev 01:22:17 03dolorous * rb1d578846b67 10/crawl-ref/source/mon-data.h: Make eidola actually use their spells by setting their flags properly. 01:32:12 -!- TGWi has quit [Read error: Connection reset by peer] 01:40:36 @??eidolon 01:40:36 eidolon (15W) | Speed: 11 | HD: 13 | Health: 50-90 | AC/EV: 12/10 | Damage: 1313(drain), 1305(drain dexterity) | Flags: 07undead, evil, see invisible, lev, !sil | Res: 06magic(138), 02cold, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1365 | Sp: pain (d14), cause fear. 01:45:19 wait, cause fear not mesmerise? 01:45:48 aah, -> commit message 02:05:27 -!- valrus has quit [Remote host closed the connection] 02:09:40 "Black" scorpions aren't, at least in tiles... (https://crawl.develz.org/mantis/view.php?id=3539) by Twilight 02:13:15 Eidola is the correct pluralisation always. 02:13:28 If you're going to complain about it you may as well complain about simulacra. 02:14:01 It's a neutral o-declension noun. 02:14:47 ειδολον -> ειδολα. 02:14:57 Or ειδωλον... 02:16:28 Scrabble dictionary says eidola. 02:17:02 ah, it is ειδωλον. 02:24:57 I'd say it's a matter of Latin pluralisation being far more known than Greek ones... but I don't care enough to argue, it just sounds odd to me 02:26:27 We could say "simulacrums" as well but considering we're relatively anal about our pluralisations being proper, to go "the ACCEPTED English usage is eidolons" is a bit ... silly. 02:28:40 it seems to me than an average educated person would pluralize simulacrum with -a (Latin) but eidolon by the English rules 02:29:04 still, it's you who is a native speaker here (although tainted by learning Greek :p) 02:29:41 "Cherubs"? :) 02:31:12 this was my version in libutil.cc :p 02:31:38 the comment I wrote is: // unlike "angel" which is fully assimilated and "cherub" which may be pluralized both ways, "ophan" always uses hebrew pluralization 02:32:10 Well, angel is from Greek, anyway. 02:32:28 But yes. I'm just arguing that "eidolon" is absolutely not fully assimilated :) 02:33:32 ok, since you care more about it than me, so be it 02:34:44 I don't actually, I just like arguing with TGW :) 02:35:58 Okay, god damn it why doesn't the mesmerise spell work. 02:38:16 don't you need to update possible_beholder()? 02:38:39 argh 02:38:42 you're right, that is it 02:38:43 okay, brb 02:38:47 gonna have a hower then I'll check it 02:39:04 sometimes I wonder why there are checks like that 02:40:43 -!- Textmode has quit [Ping timeout: 260 seconds] 02:44:00 it needs to know whether to continue mesmerization 02:45:58 -!- syllogism has joined ##crawl-dev 03:13:53 -!- Kurper has quit [Remote host closed the connection] 03:27:44 moin! 03:28:02 hi Napkin! 03:28:17 due :) 03:29:26 * kilobyte meows at Nap King. 03:36:03 okay, mesmerise fixed and jory giv'n it. 03:36:18 03due * r429086523c50 10/crawl-ref/source/mon-spll.h: Give Jory Mesmerise instead of Cause Fear. 03:36:25 03due * r0b3b26af7e55 10/crawl-ref/source/ (behold.cc mon-cast.cc): Fix Mesmerisation spell (kilobyte). 03:36:26 03due * r8333f4560c76 10/crawl-ref/source/behold.cc: De-mermaid-ify mesmerisation for non-mermaid beholders. 03:36:38 Okay, phoenixes. 03:39:49 I'm currently fixing the targetting interface (reaching, firestorm, beams shooting through, beams bouncing...) 03:40:11 and one of problems: chaos beams may bounce in any direction. Not sure how to show that. 03:40:30 :/ 03:41:26 I need to keep track of phoenix corpses. 03:41:29 ... false alarm, apparently chaos beams bounce normally (just always) 03:41:30 If you chop it up no resurrection. 03:42:44 there are no chaos beams possible currently (save for range 1 pseudo-beams on chaos weapons), so it's dead code :( 03:43:07 you can leave the level, carry one downstairs, etc 03:43:22 well, the marker will move with the corpse. 03:44:35 a very, very lame ways: DUR_PHOENIX, true if there's any phoenix corpse on the current level, if there is, you can make a loop through all items every turn 03:44:53 hm 03:45:03 s/ways/way/ 03:45:09 I'm actually just going to make a lua marker that, when it fires, checks for the corpse location. 03:45:19 It stores the corpse possition and its position is modified whenevver the player moves the corpse. 03:45:26 -1, -1 if it's destroyed or in the players possession 03:45:32 or wherever 03:46:08 sounds better 03:46:17 of course you handle multiple markers, right? 03:46:20 yup 03:46:42 because the corpse location determines the first marker and an item prop in the corpse will be equivalent to the serial number. 03:46:53 which, cheaply enough, will just be the turn the monster died on rather than it's mid 03:48:12 the only problem that could have would be if two phonixes die on the same square on the same turn -- unlikely. 04:06:01 -!- valrus has joined ##crawl-dev 04:14:16 03due * r7fb953b0ac69 10/crawl-ref/source/ (enum.h mapmark.cc mapmark.h): Begin work on phoenix resurrection: phoenix map marker. 04:31:01 -!- Mu_ has joined ##crawl-dev 04:48:47 -!- valrus has quit [Remote host closed the connection] 05:09:15 -!- elliptic has joined ##crawl-dev 05:54:47 -!- Ashenzari has quit [Ping timeout: 246 seconds] 05:55:48 -!- Ashenzari has joined ##crawl-dev 05:55:48 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 06:00:49 -!- edlothiol has joined ##crawl-dev 06:07:55 -!- monqy has quit [Quit: hello] 06:21:15 killed Mara! \o/ 06:25:15 due: what will you do when some bastard necromancer casts Corpse Rot? 07:58:24 -!- upsy has joined ##crawl-dev 08:37:10 -!- jarpiain_ is now known as jarpiain 08:44:35 -!- gofftc has joined ##crawl-dev 08:56:54 -!- Zaba has quit [Ping timeout: 252 seconds] 09:01:14 -!- Zaba has joined ##crawl-dev 09:10:10 -!- Textmode has joined ##crawl-dev 09:15:19 -!- ekiM has quit [Quit: Leaving.] 09:17:26 you get the exp when you chop it up right? 10:03:53 -!- valrus has joined ##crawl-dev 10:04:10 -!- gofftc has quit [Quit: on_hiatus] 10:28:19 -!- valrus has quit [Remote host closed the connection] 10:49:09 -!- eith has joined ##crawl-dev 10:51:49 -!- edlothiol has quit [Quit: edlothiol] 10:52:26 -!- TGWi has joined ##crawl-dev 11:02:53 -!- ais523 has joined ##crawl-dev 11:03:48 -!- ais523 has quit [Remote host closed the connection] 11:05:34 casmith789: when the corpse is destroyed in any way 11:05:44 -!- ais523 has joined ##crawl-dev 11:05:44 oh good 11:05:49 not implemented yet, though 11:05:59 was hoping it wasn't exp farmable 11:17:24 -!- ekiM has joined ##crawl-dev 11:21:55 -!- ekiM has quit [Ping timeout: 255 seconds] 11:27:39 -!- valrus has joined ##crawl-dev 11:56:55 -!- edlothiol has joined ##crawl-dev 12:09:24 hmm 12:09:35 should probably remove eidolons as yred gifts again if they have cause fear :( 12:15:55 thanks for saying eidolons <3 12:23:03 -!- evilmike has joined ##crawl-dev 12:33:31 -!- monqy has joined ##crawl-dev 12:35:41 -!- TGWi has left ##crawl-dev 12:37:17 -!- xyblor_ has joined ##crawl-dev 12:38:09 -!- ekiM has joined ##crawl-dev 12:40:27 -!- xyblor has quit [Ping timeout: 248 seconds] 12:44:49 -!- edlothiol has quit [Ping timeout: 250 seconds] 12:50:38 due - around? (or anyone who knows the lua stuff for vaults fairly well) 12:51:00 my knowledge might suffice 12:51:05 what's your question? 12:52:49 is there a function to check if the player has a monster in their los? (similar to for example you.see_cell) 12:53:22 I couldn't find anything like that, but me finding stuff while source diving is far from a sure thing 12:53:33 a monster, as in, any monster, or a specific monster? 12:53:37 just a monster 12:53:40 as in any 12:54:04 it's not a big deal, i wrote a function to check, but if one already exists in actual code, I'd rather call that 12:54:24 hmm.. I don't think so 12:54:35 what are you implementing? 12:55:06 just screwing around with some vaults - I've been working through the various triggers and stuff to see what can be done 12:55:21 on an earlier vault I thought I needed to use a function like that, but came up with a better workaround 12:55:40 I see. Don't overdo it :P 12:56:12 I know that it's the trend these days, practically next to adding a new monster every other day, but still :P 12:57:02 just seems like there could be some (not tons) more interesting vaults 12:57:41 moreso probably in portals than in the rest of the dungeon 12:58:19 sure, but 'interesting' isn't all about lua gimmicks. Those tend to be skimmed over by the player. 12:59:55 not saying that they're unimportant, just that pretty much nobody will stop to marvel at them, and so you should distribute your effort accordingly :P 13:00:31 no argument - you do tend to rush through the dungeon 13:00:45 that said, you remember the kiku human / zombie vault more than pretty much every other altar 13:01:23 yup, that one's an example of a good lua gimmick 13:01:47 originally I was thinking we could just use some more interesting traps 13:02:45 now I'm just screwing around to figure out what the various functions are and what effects they have :) 13:03:04 more interesting traps is a good idea, yes 13:03:06 * Zaba ponders 13:03:41 just make them minivaults or they will be too rare to matter 13:03:46 one of the more interesting traps in Pokémon Mystery Dungeon picks a random direction, then sends you flying in that direction until you hit something 13:04:09 and also does a mostly irrelevant amount of damage (although recovering HP is hard in that game, monsters tend to damage you faster than you regenerate naturally) 13:04:48 hm, good point zaba 13:05:43 like, grate_trap is so rare that people complain about that 13:05:56 yeah I've never seen it in game 13:06:01 what is a grate trap? 13:06:02 I saw spider trap once 13:06:07 ais523, it's a vault 13:06:21 I added two new traps on the mantis, made another one but it looks like the item_pickup trigger is broken 13:06:23 what does it do? 13:06:48 ais523, it's a dead end, and when you enter it, an iron grate shuts 13:07:09 Jordan7hm, grate_trap just serves to remind me that I wanted to separate some of the differences between minivaults and normal vaults into tags. 13:07:10 ah, and then you either starve or teleport out or break the walls? 13:07:25 Jordan7hm, and of that idea of custom vault placement rules, too 13:08:16 ais523: looks like it does end up doing that 13:08:19 that's really crappy design 13:08:34 ais523, well, then it's a good thing that it's very rare, I guess 13:08:47 i thought it was placed on a staircase 13:09:00 and you walk away from the stairs and then the grate shuts, so you can't retreat back up those stairs 13:09:07 or maybe that 13:09:12 ah yeah, that's true 13:09:14 oh yeah, it's got an ( 13:09:22 missed the ( :) 13:09:22 ah, that's better 13:09:46 there's an issue with the spider trap 13:09:47 well, apparently I'm too sadistic to design vaults 13:09:48 i found it once 13:09:53 * Zaba shrugs 13:10:11 but it's an upstairs, so i guess it only even does anything if that staircase happens to be the one you enter the level by 13:10:54 Jordan7hm, what's the issue? 13:11:07 I've had the spider trap create the message but fail to create spiders 13:11:12 looking at it now to see how that would occur 13:14:16 brb sleep 13:15:24 grate traps would be interesting in arbitrary corridors 13:15:36 but I suppose they'd run the risk of cutting you off from the rest of the level 13:19:09 pressure plate trap needs a tile 13:30:38 -!- Kurper has joined ##crawl-dev 13:35:05 -!- edlothiol has joined ##crawl-dev 14:28:38 03j-p-e-g * r8acd78d96edc 10/crawl-ref/source/ (cloud.cc colour.cc colour.h spl-tornado.cc tilepick.cc): Apply Tornado's colour scheme to Tiles, as well. 14:29:47 -!- TGWi has joined ##crawl-dev 14:36:44 anti-magic items are not marked blue like all other branded weapons 14:36:55 s/items/weapons/ 14:39:05 Anti-magic weapons are not marked blue in inventory like all other branded weapons (https://crawl.develz.org/mantis/view.php?id=3540) by Napkin 14:40:25 -!- xyblor_ is now known as xyblor 14:52:16 03kilobyte * r3b97a281ee04 10/crawl-ref/source/tilereg-tab.cc: Fix an invalid return type. 14:52:39 03kilobyte * r1484d48ffbaf 10/crawl-ref/settings/menu_colours.txt: Colour vampiric/anti-magic weapons lightblue like other brands are. 14:54:11 you are awesome, kilobyte :) 14:55:25 I still think I introduce more bugs than I fix 14:55:34 hehe 14:55:59 which dev do you think has the most fixes per bug introduced? 14:56:00 dolorous? 14:56:43 -!- syllogism has quit [] 14:57:13 possible... greensnark introduces few new features but fixes a lot of stuff (when he's active), too 15:03:19 me, I've fixed one bug and made no other changes whatsoever 15:03:22 although I suppose I'm not a dev 15:06:16 I've introduced bugs and never fixed anything 15:06:20 and I'm not even a dev 15:06:39 wrong 15:06:40 fulsome 15:06:53 I submitted code for new fulsome but it wasn't used 15:06:59 sorear did the actual change 15:08:36 I've never tried to compile crawl or figure out git or making patches or anything, and given the scale of stuff I could actually fix it would be easier for someone else to do it 15:09:13 just think of all the kinds of bugs you could introduce though 15:14:59 is this a new trophy? dev with most crashing bugs during tournament? 15:15:15 dev with most bugs which require a new major version 15:15:42 oh, I figured out git to submit the patch 15:15:46 which was kind-of silly as it was only two lines 15:36:34 -!- Jordan7hm has quit [] 15:38:00 -!- Jordan7hm has joined ##crawl-dev 15:43:09 arg, MarvinPA 15:43:15 you ruin the mantis layout :D 15:43:31 marvinpa ruining mantis 15:47:52 -!- MarvinPA|2 has joined ##crawl-dev 15:49:34 -!- Neovanglist has joined ##crawl-dev 15:51:17 -!- not_evilmike has joined ##crawl-dev 15:52:20 -!- valrus_ has joined ##crawl-dev 15:52:31 -!- TGWi has left ##crawl-dev 15:52:36 -!- nottwo_ has joined ##crawl-dev 15:52:51 -!- valrus has quit [Ping timeout: 250 seconds] 15:52:51 -!- evilmike has quit [Ping timeout: 250 seconds] 15:52:52 -!- MarvinPA has quit [Ping timeout: 250 seconds] 15:52:52 -!- jbenedetto has quit [Ping timeout: 250 seconds] 15:52:52 -!- nottwo has quit [Ping timeout: 250 seconds] 15:52:52 -!- Keskitalo has quit [Ping timeout: 250 seconds] 15:52:53 -!- jbenedetto has joined ##crawl-dev 15:52:53 -!- Neovangl1st has quit [Ping timeout: 250 seconds] 16:09:13 -!- Keskitalo has joined ##crawl-dev 16:09:38 -!- not_evilmike is now known as evilmike 16:13:00 -!- pointless_ has joined ##crawl-dev 16:16:56 the new light-effects in shoals is awesome! <3 16:17:10 *are 16:29:52 -!- MarvinPA|2 is now known as MarvinPA 16:32:27 -!- edlothiol has quit [Ping timeout: 248 seconds] 16:44:48 Non-shifters stack with shifters in the monster list. (https://crawl.develz.org/mantis/view.php?id=3541) by elliptic 16:49:57 kilobyte: Same thing as if they cast decomposition or disintegration; if there's a skeleton, it will be enough. 16:57:33 moin due 16:58:29 is this worth using? a +3,+1 anti-magic sabre 16:58:51 is it really effective? considering the small base-damage 16:58:54 Dunno, never had one before. I need to play more. 16:59:00 hehe :) 17:00:52 antimagic is good because it stuns magic-users 17:01:15 (ps, we should have an antimagic brand spell) 17:23:36 omg - i have level 26 char! \o/ 17:39:56 -!- eith has quit [Ping timeout: 255 seconds] 17:44:41 -!- ais523 has quit [Remote host closed the connection] 17:53:59 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.14/20110218125750]] 18:04:11 -!- paxed has quit [Ping timeout: 248 seconds] 18:05:21 -!- paxed has joined ##crawl-dev 18:17:27 -!- Henzell has quit [Ping timeout: 250 seconds] 18:17:27 -!- ekiM has quit [Quit: Leaving.] 18:17:27 -!- Ashenzari has quit [Ping timeout: 248 seconds] 18:22:25 -!- Ashenzari has joined ##crawl-dev 18:22:25 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus and Crazy Yiuf forever. 18:25:31 Keskitalo: Epäjärjestelmällistyttämättömyydelläänsäkäänköhän? 18:25:36 :D 18:29:56 huh, fedhas is cool with corpse rot? 18:30:20 that doesn't seem right 18:30:50 Hm 18:30:57 I don't remember actually 18:31:11 but I remember when we discussed it I suggeested that fedhas be cool with it 18:31:27 considering one of fedhas's main abilities is to cause corpses to decompiose -- and corpose rot speeds up the decompoisiton process. 18:31:35 well, it's accelerating the decay of corpses, but in an unnatural way 18:33:46 "Fedhas dislikes it when you or your allies destroy plants, allied flora die or 18:33:53 you use necromancy on corpses, chunks or skeletons." 18:34:34 it definitely falls into the category of "using necromancy on corpses" but yeah, it is still just decomposition so maybe fedhas wouldn't mind 18:38:50 Well, there is plenty of ways to explain it away with flavour. 18:46:23 03MarvinPA * r7d382258fd83 10/crawl-ref/source/dat/des/variable/altar.des: Remove a Chei overflow altar with food 18:46:34 03MarvinPA * rc6bb611c416c 10/crawl-ref/source/dat/des/ (portals/wizlab.des variable/altar.des): Fix randbooks with specifically defined spells 18:46:34 03MarvinPA * re6a616a5a5e7 10/crawl-ref/source/dat/des/variable/altar.des: Change the Lugonu bribe altar vault a bit 18:48:01 when fedhas does it, fungus grows on the corpse. when the spell does it you get a cloud of horrible miasma and nothing grows on it. prolly fair that she dislikes that. 18:49:29 yeah, i'd tend to agree :P 18:53:38 Meh. 18:54:29 There are plenty of good arguments to have either way. 19:25:44 it's not really 'just' decomposition 19:26:06 I will not discuss it, because I am in such a foul mood I will probably murder people instead :/ 19:26:10 * due goes away. 19:50:36 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:14:25 03MarvinPA * r273693b108f1 10/crawl-ref/source/fight.cc: Make AF_HUNGER somewhat harsher 20:17:06 -!- upsy has quit [Quit: Leaving] 21:05:49 that nemelex overflow altar can still give legendary decks 21:05:55 just got one on d2 23:19:26 -!- Textmode has quit [Ping timeout: 246 seconds] 23:23:05 -!- Jordan7hm has quit [Read error: Connection reset by peer] 23:30:32 -!- Jordan7hm has joined ##crawl-dev 23:38:43 Windows development builds on CDO updated to: 0.8.0-a0-5620-g273693b 23:54:40 Unstable branch on CDO updated to: 0.8.0-a0-5620-g273693b (32) 23:56:11 -!- valrus has joined ##crawl-dev