00:49:51 -!- TGWi has quit [Read error: Connection reset by peer] 00:56:06 -!- Kurper has quit [Remote host closed the connection] 01:17:26 maahes (L2 MfCr) (D:1) 01:28:31 -!- elliptic has quit [Ping timeout: 246 seconds] 01:33:40 apparently beogh randomly blesses your orcish followers' gear with +'s, but not gear you use 01:34:09 this sounds annoyingly scummable 01:36:19 tso blesses your allies' weapons with +s and holy brand 01:36:26 possibly does other blessings too 01:37:06 i don't think there should ever be an incentive to not use a piece of gear so your god blesses it 01:37:15 (this is how my ogwz got an army of holy giant spiked clubs) 01:39:46 !tell dpeg beogh and TSO perma-enhance your allies' weapons and armor (but not yours). This is already being used in scummy ways. Nerf! 01:39:47 Eronarn: OK, I'll let dpeg know. 01:43:08 it doesn't have to be a nerf, it could just be temporary (as in the armour loses its enchantment once the followers drop it) 01:43:45 it sounds more like an exploit fix 01:47:41 evilmike: well, that is a nerf still :P 01:48:12 Yeah, true 01:55:52 solution 01:56:19 make it a temporary brand that applies as your allies wield them. 01:56:59 perma-anything is bad 02:34:44 -!- galehar has joined ##crawl-dev 02:38:11 hi 02:54:57 -!- upsy has joined ##crawl-dev 02:55:54 -!- dpeg_ has joined ##crawl-dev 02:57:01 -!- Keskitalo has joined ##crawl-dev 03:11:00 -!- galehar has quit [Ping timeout: 245 seconds] 03:29:19 -!- evilmike has quit [] 03:29:43 -!- galehar has joined ##crawl-dev 03:29:58 about paralysis, how about we add it to the notes and to the death message (kill by foo... while being paralysed by bar (for 6 turns)) 03:32:03 evening 03:32:09 galehar: Yes! 03:32:15 galehar: I have always wante "while paralysed". 03:32:22 Likewise killed by Duvessa (who was berserk). 03:33:29 or "by a bereserking Duvessa" 03:33:54 hm 03:34:18 Which is odd because I always think of it as an adjective but initially it would''ve been a verb. 03:35:12 anyway, I'll look into implementing the paralysed death message (and notes). 03:38:04 seems the adjective is just berserk. Is "killed by a berserk Duvessa" correct? 03:38:37 sorta 03:38:41 berserk Duvessa is correct 03:38:54 but it should be definite as opposed indefinite article in tihs instance 03:39:22 I'm not sure how you could get crawl to properly do "
" though. 03:40:07 which is why I suggested just affixing "(who wasberserk"), you don't need to worry about all the rules, etc. 03:41:20 I'd shorten it to "Duvessa (berserk)" but that might not be clear enough 03:41:43 hm 03:41:51 oh, that reminds me 03:42:09 * due goes to apply uniques patch 03:43:39 I think monster_info::common_name does just that 03:46:45 kilobyte: I'm pretty sure (99.99%) that DEPTH tags in maps are 1-indexed and not 0-indexed. 03:47:13 * due blames monqy mentioning abssdepth0. 03:51:53 I mentioned absdepth0 because that's what the code checks (well, that's what it expects and that's what it gets passed) 03:53:38 yes 03:53:46 but it subtracts 1 from everything first. 03:54:09 all of the DEPTH: signifiers are parsed and reduced by one to counter 1-indexing for maps and 0-indexing for everything ese. 03:54:10 of course 03:54:12 *else 03:54:23 whereas kilobyte's comment was that 1==D:2 03:54:31 which it does -- not for maps. 03:54:37 i am preaching to the choir, aren't i? 03:54:57 it confused me at first 03:55:17 I had to do a bit of hunting to find that it was indeed 0-based and not just a wacky sanity check 03:59:23 the 0 in absdepth0 stands for that :) 03:59:46 it's not referred to as absdepth0 in _place_uniques or whatever it is though 04:00:30 but it only ever gets called with absdepth0 iirc 04:00:58 absdepth0 is the Lua name for the function, IIRC. 04:02:03 oh it gets called with you.dabsdepth0 04:02:20 rather, builder gets called with that, and passes it on 04:04:41 yeah 04:50:42 -!- Mu_ has joined ##crawl-dev 04:53:35 nonono, not while paralysed. while helpless ;P 04:54:18 helpless can cover paralysis and sleep, good idea 04:54:35 also, I added berserk as an adjective in monster_info::common_name. Works fine for the berserk Duvessa. 04:56:08 -!- galehar_ has joined ##crawl-dev 04:56:11 but "The berserk deep dwarf berserker goes berkserk!" :/ 04:56:52 perhaps it should print the message before going berserk? 04:56:58 or is that impossible 04:58:31 -!- edlothiol has joined ##crawl-dev 04:58:55 -!- galehar has quit [Ping timeout: 245 seconds] 04:58:56 yes of course, I can fix it by printing the message before, it's easy 04:59:11 but it was funny :) 05:02:00 -!- monqy has quit [Quit: hello] 05:06:43 Even after fixing it, you still get "The berserk deep dwark berserker rages." messages. Not that great but acceptable I guess. 05:06:58 anyway, lunch time 05:06:59 -!- galehar_ has quit [] 05:12:00 which is why I thought adding it as a suffix post-festum would be better 05:12:01 oh well 05:13:40 -!- ais523 has joined ##crawl-dev 05:15:32 moin 05:15:32 Zaba: You have 2 messages. Use !messages to read them. 05:15:34 !messages 05:15:35 (1/2) dpeg_ said (15h 34m 57s ago): Either way is okay. It's mostly a theme thing, and status quo is not incredibly outrageous, imo. 05:15:36 i'll post your festum to kuala lumpur 05:15:50 dpeg_, okay, then I'll just keep the status quo :P 05:15:59 !messages 05:16:00 (1/1) due said (11h 40m 13s ago): Fixed it, thanks. 05:16:11 due, what was the context? 05:17:43 Zaba: CIA with null authors. 05:19:00 ah 05:26:40 -!- Moriasc has joined ##crawl-dev 06:07:38 -!- Zannick has quit [Ping timeout: 240 seconds] 06:08:42 -!- Zannick has joined ##crawl-dev 06:10:10 03kilobyte 07master * rfbef33c1355f 10/: Recompress files with a waste ratio 3 or bigger. 06:21:42 well, I just created a local repository of crawl with gitorious and cdo as remotes, and pushed remote branches from gitorious directly to cdo, without creating local branches first. 06:23:01 that could be automated and i don't think the hooks that were on sourceforge would interfere much with the ones installed by gitolite 06:23:18 would be another option 06:45:46 -!- edlothiol has quit [Quit: edlothiol] 06:56:39 -!- eith has joined ##crawl-dev 07:08:21 -!- galehar has joined ##crawl-dev 07:30:53 -!- ais523_ has joined ##crawl-dev 07:40:49 -!- syllogism has joined ##crawl-dev 08:24:03 -!- edlothiol has joined ##crawl-dev 08:35:30 -!- Zaba has quit [Ping timeout: 240 seconds] 08:42:09 -!- Zaba has joined ##crawl-dev 08:43:33 -!- Kurper has joined ##crawl-dev 09:00:11 03kilobyte 07master * ra33823e01285 10/: Cap XP losses due to the Wraith card. 09:00:15 03kilobyte 07master * r690b9a5a7fd9 10/: Remove the need for gaming XL gains/costs. 09:00:21 03kilobyte 07master * r477ff89b56e1 10/: Shift the weird 2-based argument to exp_needed(). 09:00:25 03kilobyte 07master * rfddde0e561d6 10/: Let level_change() go down as well. 09:00:25 03kilobyte 07master * r12fdba999ace 10/: Don't artificially stop xp drain when you cross level boundary. 09:00:27 03kilobyte 07master * r31cf43924d89 10/: Fix DDDKs almost never using Injury Mirror. 09:04:01 -!- Zao has quit [Quit: leaving] 09:11:27 Tile Missing - Terpsichore (https://crawl.develz.org/mantis/view.php?id=3435) by XuaXua 09:12:41 -!- Zao has joined ##crawl-dev 09:18:17 nyaakitty (L22 HOWn) ASSERT(you.see_cell(target())) in 'directn.cc' at line 1176 failed. (D:26) 09:18:36 nyaakitty (L22 HOWn) ASSERT(you.see_cell(target())) in 'directn.cc' at line 1176 failed. (D:26) 09:22:40 -!- galehar has quit [Ping timeout: 245 seconds] 09:34:16 !lm nyaakitty type=crash -log 09:34:17 4. nyaakitty, XL22 HOWn, T:61937 (milestone): http://crawl.develz.org/morgues/trunk/nyaakitty/crash-nyaakitty-20110214-151836.txt 09:56:20 -!- Zaba has quit [Ping timeout: 265 seconds] 09:57:34 -!- Zaba has joined ##crawl-dev 10:00:08 03kilobyte 07master * r07b20030e1e6 10/: Fix missing stairs on box_level_dp. 10:10:48 kilobyte, would it really place them at (0,0)? 10:12:22 yeah... I nabbed the save 10:12:38 interesting. I was under the impression that it'd veto the level in such a case. 10:12:39 oh well :P 10:13:07 http://angband.pl/tmp/nyaakitty.cs -- D:26 10:13:53 I don't recall ever seeing the level, so I guess it was indeed vetoed every single time before. 10:14:17 that makes sense.. 10:16:15 or wait, I'm actually not sure what exactly would happen 10:16:24 (easy enough to test with a dummy map, though) 10:18:39 bah 10:18:47 not that easy to test. :P 10:19:16 kilobyte, yeah, it adds stairs on (0,0). Damn :P 10:20:46 -!- coolio_mc has joined ##crawl-dev 10:23:22 ugh, why is there a separate symbol for ghosts/spirits ('p') and wraiths ('W') ? 10:23:27 W should clearly stand for whales 10:25:42 -!- casmith789 has quit [Remote host closed the connection] 10:26:25 [W]endigos 10:27:38 Terpsichore is supposed to be Greek not American. 10:27:55 having both W and X for extradimensional weirdness would be nice, actually 10:27:59 think of how many we could make! 10:28:20 (both for [W]hale and [W]endigo) 10:29:07 can also make p and W function differently; I like the suggestion that 'p' stays on the level, 'W' follows you around 10:31:30 ..opening W up, we could put in warwalruses though 10:34:39 -!- ZChris13 has joined ##crawl-dev 10:34:46 You can't see past dead door mimics. 10:37:05 Immortal Warwalrus should clearly be an unique 10:38:01 <3 10:41:02 Has anybody else seen a door mimic? 10:42:00 Can't see past dead door mimics (https://crawl.develz.org/mantis/view.php?id=3436) by ZChris13 10:54:31 kilobyte: can you see when the box level got buggy? It definitely used to work... I had it, and there was a famous bug report when cbus got four orbs of Zot there. 10:55:08 03jpeg 07master * reed86fbef5a6 10/: Fix #3432: Tutorial sickness message assuming chunks as cause. 10:59:23 kilobyte, oh, and the problem is so obvious 10:59:57 _fixup_stone_stairs doesn't check _dgn_random_point_in_bounds' return value before using it 11:04:05 people keep using 'p' for oklob saplings, although that doesn't matter so much in vanill Crawl 11:04:08 *vanilla Crawl 11:09:45 -!- ZChris13 has quit [Ping timeout: 245 seconds] 11:10:45 -!- ZChris13 has joined ##crawl-dev 11:22:43 -!- ais523_ has quit [Quit: Page closed] 11:33:11 -!- Cryp71c has joined ##crawl-dev 11:34:17 -!- casmith789 has joined ##crawl-dev 11:42:30 -!- Hehfiel has quit [Ping timeout: 240 seconds] 11:43:51 -!- Hehfiel has joined ##crawl-dev 11:45:06 03jpeg 07master * r4ffcede78598 10/: Fix #3436: los not updating when a door mimic is killed. 11:45:34 -!- Moriasc_ has joined ##crawl-dev 11:47:37 -!- Moriasc has quit [Ping timeout: 240 seconds] 11:47:44 -!- Moriasc_ is now known as Moriasc 11:47:59 this messaging is terrible: 11:48:00 You kill the orc priest! 11:48:00 Beogh accepts your kill. 11:48:01 Beogh appreciates your killing of a heretic priest. 11:54:47 i never understood that 11:57:11 what's not to understand? normal kill accepted + additional appreciation for killing heretic 11:59:04 could be one message.. but probably two separate functions 11:59:40 "The orc priest invokes the aid of Beogh against you." 12:00:15 so he helps them but likes it when you kill them? 12:01:17 Beogh just likes a good fight 12:01:22 and eggs on both sides indiscriminately 12:01:33 right, but heretic isn't a good message to use for killing beoghites that aren't following you 12:02:20 the only thing i could say is that in 'killing of a heretic priet', 'of' is arguably unnecessary 12:02:50 i mean, "your killing a heretic priest" sounds fine to me 12:03:53 anyway, gods are ineffable :P 12:03:58 Eronarn: beoghites that aren't following you are obviously heretic 12:04:22 the priest is obviously a heretic from the player's point of view because it's attacking and not bowing down in supplication 12:05:05 -!- monqy has joined ##crawl-dev 12:05:43 -!- ZChris13 has quit [Quit: Page closed] 12:06:09 Keskitalo: gonna disagree here; beogh gives them the ability to smite, and it feels very wrong for beogh to then label them heretics when you kill them 12:06:44 -!- elliptic has joined ##crawl-dev 12:07:16 isn't the backwards logic intentional? 12:07:41 monqy: it's fine for beogh to like you killing them, i don't disagree with that - just the wording choice 12:09:07 you kill the orc priest! beogh looks shifty and says "i always hated him" 12:09:16 what RjY said 12:09:47 "yer' my real best friend. i was just testin' yer." 12:10:05 03jpeg 07master * r131bca01dc64 10/: Fix #3424: assertion when targeting beyond door mimic. 12:11:28 even something like "Beogh appreciates you eliminating a rival" works better 12:11:45 or "false messiah" instead of rival 12:13:29 two other random beogh notes: 1) piety gain seems way too fast i'm almost at max on d7 2) it feels weird for beogh to care about you killing bats and stuff 12:14:03 bats are unbelievers too okay 12:15:54 there should be a special message for killing roka 12:17:14 Eronarn: I don't think you quite appreciate the mysteroius ways Beogh works! 12:17:18 * Keskitalo smites the unbeliever 12:17:23 I mean the heretic whoops 12:19:26 i think the recall ability is lame for beogh, btw 12:19:44 some kind of "war cry" that makes orcs rush to your location would be much cooler 12:19:52 save recall effects for tloc 12:20:10 war cry before going down stairs, around corners, etc. 12:20:35 that is, you'd need to fix the cases in which recall is simply an interface workaround 12:20:47 Arrr! Let's take a left here! BOOOYAH 12:20:58 monqy: follow AI has gotten better, i actually don't find much of a use for recall except for situations like getting teleported 12:22:00 War crying would be cool yeah, there was a tavern discussion about it (although not as a Recall replacement if I recall correctly) 12:22:26 I tried a hopr just a few days ago and I was always losing my band of two 12:22:29 that was punintentional 12:23:00 The dev recollection was that Beogh predates war cries, that's why they're not in B arsenal 12:23:19 orc warriors/knights/warlords have war cries, no? 12:23:33 knights and warlords, plus saint roka 12:23:41 oh right 12:24:00 hmm, do knights and warlorlds use the war cry when they're sercing you? 12:24:08 because that's pretty cool, indirect war cries 12:25:59 -!- ZChris13 has joined ##crawl-dev 12:26:40 hmm 12:26:53 it occurs to me that it would be really nice to have a way to shout orders to specific followers 12:26:56 i bet it'd be pretty easy to do, too 12:27:33 isn't that on the list of things that won't be done 12:28:10 Yeah, no individual ally control. 12:28:39 why not 12:29:17 micromanagement 12:29:19 is Evil 12:29:44 You can't micromanage them, the physics are too course. 12:29:46 you can still micromanage, it's just a LOT more hassle the way it is right now 12:29:47 coarse 12:29:58 like having to keep going up and down stairs until you get just the allies you want following you 12:30:06 yeah, that sucks 12:30:16 or tell your allies to wander and then move away so only a few are in LOS and then tell them to follow 12:31:03 There's this suggestion about that: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:beogh#apostles 12:31:14 There's a lot of content on the Beogh wiki... thanks Keskitalo :) 12:31:21 Oh hi dpeg_! 12:31:30 Hi, off soon 12:31:31 Had the namegiving party this Saturday... ! 12:31:35 Tell us! 12:31:43 * dpeg_ hopes for Kikubaaqudgha. 12:31:50 Pihla Vellamo Kalapudas (Kalapudas being the family name) 12:32:02 New unique 12:32:02 Just as good! :) 12:32:05 I'm pretty sure she just said "Kikubaaqudgha" earlier today 12:32:15 !tell jpeg that patch about not showing morgue location on CDO is not working yet 12:32:16 Napkin: OK, I'll let jpeg know. 12:32:19 * dpeg_ has a suspicion that all Finnish names would make good Crawl gods :) 12:32:44 why don't ya name all your gods after yourself 12:33:29 -!- dpeg_ has quit [Quit: later!] 12:33:36 Vellamo is a goddess of waters 12:36:01 Keskitalo: i don't like the apostle idea, but the homeland stuff sounds great 12:36:41 I like the leader aura, esp for hostiles 12:38:06 leader aura sounds a bit redundant with war cry 12:38:30 could be combined 12:39:12 i'm thinking the boost should be brutal: plain orc->warrior, warrior->knight 12:39:39 knights can promote plain orcs, warlords can promote plain orcs and warriors 12:39:54 hmm 12:40:00 i don't really see the point to that 12:40:57 the tactics might be a bit different. with war cry, you'd want to get the leaders before they cry, with aura, you might want to separate the bands 12:41:21 anyway, maybe it's just that the war cries are really ineffective 12:41:31 i never notice the difference 12:42:06 The frenzy bonus that warlords and knights have, what does it do? 12:42:40 it's pretty minor right now afaik 12:42:44 ??war cry 12:42:45 I don't have a page labeled war_cry in my learndb. 12:42:47 ??frenzy 12:42:47 needle of frenzy[1/1]: Causes {berserk} and neutrality. 12:42:52 ??orc knight 12:42:52 orc knight[1/2]: The second most powerful melee orc you can find in the Orcish Mines. Confusion is a good plan, but you can kill them without it... it will just hurt more. If you see one of these plus a few warriors, or more than one of them, running might not be a bad idea. 12:42:55 ??orc knight[2] 12:42:56 orc knight[2/2]: Their warcries will wake and strengthen nearby orcs, so if at all convenient, kill knights first. 12:42:59 ??warcry 12:42:59 I don't have a page labeled warcry in my learndb. 12:49:12 do potions of mutations ever give good mutations? 12:50:11 yes 12:50:44 Just look at my char, yes. 12:50:57 I mean also a bunch of bad ones. 12:52:02 aha 12:52:42 do people who aren't going with a mutation god/class ever get good mutations nowadays? 12:52:55 *uh huh 12:52:58 given that most mutation sources were changed to bad-only, and people rarely gamble with, e.g. potions of mutation? 12:54:12 can't remember the last time I got a good mutation from it.. not even 1 of 3 12:54:49 Well, I have You are resistant to hostile enchantments. Your system is resistant to poisons. 12:54:58 In addition to rC 12:55:04 Also poisonous barb. 12:55:23 where are you playing, ZChris13? local or online? 12:55:30 Online 12:55:40 I also have a ton of bad muts though. 12:55:43 CDO? 12:55:45 @dump 12:55:45 http://crawl.develz.org/morgues/trunk/ZChris13/ZChris13.txt 12:55:52 impressive 12:56:05 It's fun, 12:56:06 Dragon form + berserkitis 12:58:28 I've scummed berserkitis before in Sprint, it can be really useful there 13:12:54 Napkin, the selection of mutations is heavily weighted against good mutations because of how mutation selection is coded...I'd estimate your chance of getting a good mutation is somewhere around 1/5 to 1/8, last I checked. 13:13:28 somewhere between* 13:13:33 i see 13:13:55 that would reflect my experience kinda closely 13:15:06 mostly frustrated about wands of polymorph in hands of uniques 13:16:51 Wands of poly are really really bad 13:17:37 turn, turn -> unformed body 2 -> AC -5 -> *yawn* -> quit 13:18:33 Napkin, yeah, polymorph is guaranteed to give you bad muts too. 13:18:43 Though the severity is still random. 13:18:43 Not guaranteed 13:18:55 I'm pretty sure they are, though its been a while since I've checked. 13:19:03 ??Polymorth other 13:19:03 I don't have a page labeled polymorth_other in my learndb. 13:19:08 ??Polymorf other 13:19:09 I don't have a page labeled polymorf_other in my learndb. 13:19:13 they can also remove mutations 13:19:16 ??Polymorph other 13:19:16 polymorph other[1/8]: Changes monsters into other monsters, likely to be harder, but without equipment. When used on players by monsters or uniques, it causes bad mutations 9 times out of 10, or otherwise a random mutation, which can still be bad. You can't use it on yourself. 13:19:17 good and bad ones 13:19:26 9/10 13:21:09 -!- ZChris13 has quit [Quit: Page closed] 13:26:43 -!- ais523_ has joined ##crawl-dev 13:26:59 -!- ais523 has quit [Ping timeout: 240 seconds] 13:27:07 -!- ais523_ is now known as ais523 13:28:50 -!- jpeg_ has joined ##crawl-dev 13:29:13 hi! 13:29:36 Keskitalo: how's UP2 going? 13:29:43 hi jpeg :) 13:30:01 Napkin: where do you get the morgue? hiscore or dump? 13:30:09 Napkin> !tell jpeg that patch about not showing morgue location on CDO is not working yet 13:30:12 oh 13:30:14 you saw? 13:30:24 hiscore 13:31:45 I'm psychic! 13:32:19 hmm... not USE_DGAMELAUNCH? 13:32:19 you are awesome :D 13:32:42 that's the compile-time option I use, doch 13:33:51 ifdef USE_DGAMELAUNCH 13:33:51 CFOTHERS_L += -DDGAMELAUNCH 13:33:51 endif 13:34:31 so.. the c-code needs to check for DGAMELAUNCH instead of USE_DGAMELAUNCH? 13:37:51 sieht so aus 13:38:07 kommt gleich 13:38:15 kein stress - danke :) 13:39:51 jpeg_: Hi! I think they're working on the test plan at the moment. Playing the game too I'd suppose! 13:40:07 having fun, I hope :) 13:40:32 so what's the schedule? 13:42:23 jpeg_: I don't know, but I left a query on the team's IRC channel. 13:43:18 * Keskitalo digs up the e-mail I last sent.. 13:43:29 Wow, I used both 1st and 3rd person there.. 13:43:54 -!- Textmode has joined ##crawl-dev 13:44:15 quite a feat :D 13:44:22 Napkin: pushed! 13:44:32 excellent :) 13:45:07 03jpeg 07master * r1a1c18f3161d 10/: Add tutorial triggers for miscasting a spell and stepping into a cloud. 13:45:09 03jpeg 07master * r4ad452db0584 10/: Really hide morgue directory path on the servers. 13:45:29 "malarious mermaid" :-O 13:45:36 -!- ZChris13 has joined ##crawl-dev 13:45:45 Need to bed soon.. twee's awake on their channel 13:46:05 do they ask questions there? 13:46:10 about the game, i mean 13:46:25 hmm, i haven't seen much (my client has dropped a couple of times though) 13:46:33 felirx' been there though and answered some questions 13:46:45 ok :) 13:55:57 -!- ais523_ has joined ##crawl-dev 13:56:03 -!- ais523 has quit [Ping timeout: 260 seconds] 13:56:13 -!- ais523_ is now known as ais523 13:56:25 jpeg_: do you have any ideas, what to ask the testers after the test? 13:58:57 they're actually pretty far along with the testing plan 13:59:37 hmm... what does the plan already cover? apart from the tutorial, I mean 13:59:55 oh, and I've been meaning to ask you: 14:00:14 do you think we should cover saving early on? 14:00:51 hmm, good question 14:01:41 i haven't read the plan yet, just glanced at it 14:02:08 saving is interesting, because it includes not being in the tutorial 14:02:30 (need to go to sleep in a second) 14:03:02 is there a save button in the command tab? :) 14:05:40 -!- ais523 has quit [Remote host closed the connection] 14:06:05 -!- ais523 has joined ##crawl-dev 14:06:07 yes, but I only start covering that in lesson 4 14:06:15 (not in detail, either, just point it out) 14:06:43 it's not a big deal, I guess, they can look at the buttons on their own 14:06:47 I think if it's visibly available, that's enough 14:06:52 yeah, exactly 14:07:01 as for specific questions, sorry, I draw a blank 14:07:25 I know I had a lot of them last time, but I think they all got answered 14:07:54 yeah, it's tough to try to think them up :P 14:08:07 i think we have at least a week still 14:08:20 that reminds me, in the evaluation, could you include a screenshot of how it looked for the testers 14:08:42 the amount and size of the tile panels could make a huge difference 14:09:04 er, yeah, there was a question somewhere in there, so: ? 14:09:06 :) 14:09:17 excellent point 14:09:28 pasted it on their chasnnel :I) 14:09:33 woo typos 14:09:43 hard with baby on the shouldert 14:09:54 at least you've got an excuse ;) 14:10:27 no, can't think of any questions right now 14:10:28 off to sleep, cheers :) 14:10:31 ok 14:10:37 sleep well! 14:11:43 -!- ZChris13 has quit [Quit: Page closed] 14:12:00 -!- TGWi has joined ##crawl-dev 14:13:09 -!- jpeg_ has quit [] 14:20:06 03jpeg 07master * r587cc937dd69 10/: Fix #3404: manuals being mouseclick-readable while berserk. 14:30:06 03jpeg 07master * rfbb9bf887795 10/: Also hide server morgue directory for char dumps. 14:32:49 -!- ais523 has quit [Remote host closed the connection] 14:35:12 -!- syllogism has quit [] 14:52:26 -!- Moriasc has quit [Ping timeout: 240 seconds] 14:57:34 -!- Moriasc has joined ##crawl-dev 15:00:05 03jpeg 07master * r72f948c77e9c 10/: Replace Charms tiles with Denzi's latest creation. 15:28:27 add delta to show_real_turns display (https://crawl.develz.org/mantis/view.php?id=3437) by humeral 15:28:49 morning 15:29:13 hi 15:32:07 RjY: thanks for the patch, but it might be better to upload it to the tracker 15:43:16 yes i was afraid of that 15:47:38 -!- edlothiol has quit [Ping timeout: 240 seconds] 15:50:43 when i try to do git submodule update --init on a fresh checkout of the new trunk it tells me luajit is an empty repository and aborts with "reference is not a tree" and i can't compile, anybody know what would be wrong? (#crawl was no help) 15:50:54 hm 15:51:01 subsequent submodule updates give me "fatal: needed a single revision\nUnable to find current revision in submodule path 'crawl-ref/source/contrib/luajit'" 15:51:02 Where are you cloning from? 15:51:06 ??git 15:51:07 git[1/2]: git clone git://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref 15:51:17 from git://gitorious.org/crawl/crawl.git 15:51:27 !learn edit git[1] s/.*/git cllone git://gitorious.org/crawl/crawl.git 15:51:28 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 15:51:37 !learn edit git[1] s@.*@git cllone git://gitorious.org/crawl/crawl.git@ 15:51:38 git[1/2]: git cllone git://gitorious.org/crawl/crawl.git 15:51:39 :| 15:51:44 !learn edit git[1] s@.*@git clone git://gitorious.org/crawl/crawl.git@ 15:51:45 git[1/2]: git clone git://gitorious.org/crawl/crawl.git 15:51:50 Kurper: I probably messed up the submodules then, gimme a mo 15:52:00 kk 15:52:15 want me to give you the full output from git submodule update --init? 15:52:19 no, it's fine 15:52:24 k 15:54:03 bah. as expected, filling in a web form is a lot of tedious effort compared with typing "git send-email" into a terminal :P 15:54:26 and it must be more effort for you lot as well, i mean you can't just pipe your mbox into git am 15:54:41 -!- Textmode has quit [Ping timeout: 264 seconds] 15:54:43 c-r-d goes to my gmail. 15:54:58 It's a hell of a lot easier to click on the 'download file' and save the patch them git am that file 15:55:09 rather than to have to save the contents of my email in a file and then apply from there. 15:55:12 this may vary for others. 15:55:52 yeah, I missed up 15:56:35 also i have no idea if i used the right categories and whatnot 15:56:40 ugh, web interfaces 15:57:04 the web? geez, what is this 1994 15:57:05 i was partly responsible for that recent thread on rgrm about the web forum 15:57:19 i read neither rgrm or the forum. 15:57:53 Kurper: try again now, I just pushed luajit 15:57:56 looks like I missed a submodule 15:58:10 Kurper: i wish it was :) 15:58:36 Allow ~/.crawl/init.txt as alias for ~/.crawlrc on unix (https://crawl.develz.org/mantis/view.php?id=3438) by RjY 15:59:38 Forums and newsgroups have basicaly the same issue that c-r-d has. 15:59:53 People like to sit and watch and then pass comments on things. The SA thread does this also. 16:01:21 due: still isnt working for me 16:01:38 im not getting the warning about it being empty any more 16:01:40 but i still get 16:01:45 fatal: reference is not a tree: dcd543c784817528517f323ac75cee5a1f845f04 16:01:46 Unable to checkout 'dcd543c784817528517f323ac75cee5a1f845f04' in submodule path 'crawl-ref/source/contrib/luajit' 16:01:57 apparently in the next version of git, doing git fetch will also update submodules 16:02:28 -!- Cryp71c has quit [Quit: Leaving] 16:02:29 so hopefully say goodbye to git submodule update 16:02:55 hm. 16:03:56 might just be a cache somewhere and itll fix itself in an hour, or something 16:03:58 Kurper: try deleting the luajit folder and running submodule update again? 16:04:05 because i just did that and had no issues 16:04:26 still doesn't work 16:04:50 ... weird 16:05:16 it downloads the luajit stuff and resolves deltas, it just doesn't think that reference is a tree 16:06:05 which is very odd 16:06:12 -!- Vandal has quit [] 16:06:32 are you trying it on a fresh checkout? 16:06:37 nope 16:06:44 don't have the time to :) 16:06:52 fair enough 16:07:51 I confused a wolf spider and it moved next to a wall then I polymorphed it into a non-confused drac that moved away from the wall but it's still marked as clinging 16:08:24 * Zannick runs a git clone 16:08:35 monqy: its a sticky drac, WAD 16:10:02 fatal: reference is not a tree: c5ac3ceaae693324aa94e6d1c69117a64470272a 16:10:04 freetype 16:10:10 argh. 16:10:48 i don't have the time to look at it now 16:11:25 i will push a temp fix 16:11:29 RjY: what do you mean by the next version? I'm on 1.7.4~rc1 and I still need to handle submodules by hand. 16:11:38 i'm afraid starting from a fresh clone i have the same error as Zannick 16:13:52 cause freetype is the first submodule alphabetically 16:13:59 intriguingly c5ac3 is actually a tree! (c5ac3378cc4) suspect that's a coincidence though 16:14:18 pushed a fix 16:14:43 freetype, libpng, luajit, pcre, and zlib all have the same error on update 16:15:04 03 07master * r996caec2462d 10/: Revert "Update submodules to look at gitorious instead of SourceFor... 16:15:09 I reverted to using the git submodules. 16:15:19 Also: argh! Why is it now doing *that*? 16:15:40 ah, old version 16:15:52 okay, try now 16:16:09 and if you still have errors i haveno idea how this is poissible because i just reverted it ot the old sourceforge standard 16:18:02 i did have an error, but from a fresh clone it works fine 16:18:07 seems to work for me too yeah 16:18:25 although i havent finished compiling yet 16:18:42 oh, i just ran the submodule update --init and it succeeded 16:24:06 kilobyte: okay i think what i meant was, by 'next version' i mean 1.7.4.x as debian is still on 1.7.3.2, and in 1.7.4 git fetch and clone apparently have --recurse-submodule options 16:25:06 ugh, but i already blew a scroll of remove curse on those submodules 16:30:38 -!- eith has quit [Quit: sleep] 16:33:36 -!- evilmike has joined ##crawl-dev 16:40:22 -!- coolio_mc has quit [Read error: Connection reset by peer] 16:45:05 03kilobyte 07master * r8b7cdb72c9fe 10/: Prefer ~/.crawl/init.txt over ~/init.txt 16:45:08 03kilobyte 07master * r10e80dd6bc3e 10/: Allow ~/.crawl/init.txt as alias for ~/.crawlrc on unix 16:45:11 03kilobyte 07master * rf4c5e7fa986d 10/: Replace Antaeus' tile with co's version, this one fits better a rC++ rF-... 16:45:34 ooh 16:45:56 kilobyte: cool, thanks 16:47:06 yeah i wondered about ~/init.txt 16:47:37 i mean, who'd have a home directory so messy that they wouldn't mind having a random init.txt just plonked in there :-) 16:48:00 due: would it be non-trivial to reverse the order of announcements? 16:49:39 init.txt is an ugly name :( 16:49:56 crawl.conf or something would be better 16:50:37 yeah 16:51:08 what's wrong with crawlrc? 16:53:05 nothing, i just used init.txt for consistency 16:58:09 really the point was just that it's nice if programs only have at most one dotfile in your home directory (even if that dotfile is in fact a directory) 16:59:02 i know there are exceptions, e.g. shells having half a dozen 17:00:39 kilobyte: due and me will switch from the atom feeds to pull-local-push-cdo with hooks tomorrow 17:00:58 but it seemed silly to me to have a ~/.crawlrc file and a ~/.crawl/ directory 17:02:08 so i made a trivial patch that doesn't break the existing functionality (~/.crawlrc still should work) and it was accepted :-) 17:02:18 anyway, monologue over. 17:02:26 !coffee RjY 17:02:26 * Henzell hands RjY a mug of café au lait, brewed by Cerebov. 17:02:33 :) 17:02:57 thanks Napkin ;-) 17:03:05 ;) 17:05:20 is it intentional that you can see your EV increase from a ring of shaolin (in which case it should probably autoinscribe along with the "you feel nimbler" message), or is that an information leak? 17:05:29 Napkin: <3 17:06:36 many properties are revealed... EV rings auto-id themselves if not randart 17:07:02 while, due to spoilers, you do know that it's Shaolin, it might have other properties 17:07:25 well 17:07:35 ?? shaolin 17:07:35 shaolin[1/1]: Unrand ring of +8 EV, counterpart to the ring of Robustness. 17:07:41 auto-inscribing it with just the things you know is consistent with randarts 17:08:00 if it's unrand can it have other properties? 17:08:23 Zannick: no but the player doesn't know it's unrand 17:08:28 or i guess it isn't called shaolin until you id it 17:09:54 unrands do have fixed names when unidentified 17:10:09 which is problematic since it rewards spoilers 17:10:27 and makes fabulously ornate robes unused :( 17:18:06 -!- valrus has joined ##crawl-dev 17:24:47 hh 17:24:53 whoops wrong window 17:25:15 -!- Twinge has quit [Read error: Connection reset by peer] 17:25:24 -!- Twinge has joined ##crawl-dev 17:34:05 possible bug - manual of Axes (https://crawl.develz.org/mantis/view.php?id=3439) by Maha 17:35:36 ?? fabulously ornate robe 17:35:36 fabulously ornate robe[1/3]: What a wonderful looking robe. 17:36:07 * Zannick pms the rest 17:36:11 snrk ahaha 17:40:07 03kilobyte 07master * r5b7e38b86cd8 10/: Fix a fd leak on restart_after_save. 17:40:51 kilobyte: clearly we need a robe of Fortune that is also a fabulously ornate robe 17:41:33 (and if you read-ID a "fabulously ornate robe", it always becomes one of Misfortune, of course.) 17:42:28 -!- ortoslon has joined ##crawl-dev 17:43:40 -!- edlothiol has joined ##crawl-dev 17:47:56 -!- valrus_ has joined ##crawl-dev 17:52:25 Eronarn: that would: 1. promote spoilers again, 2. just cost a RC rather than id 17:52:46 -!- Textmode has joined ##crawl-dev 17:52:51 i was not being serious :) 17:53:48 I'm thinking about throwing away the fixed appearances of unrands. 17:54:17 so no more "a sky blue amulet? Oh cool, no need to id it to know all properties" 17:54:53 or at least, having them pre-identified 17:55:50 are unrands really necessary at all? I kinda like them, it's cool to find something I haven't seen before 17:56:08 but I'd be ok with some extremely good extremely rare randarts too 17:56:44 but, the un-id'ed appearances are cool and flavourful. i would say, id them on pickup/examination. or is that too stupid? 17:59:16 kilobyte: what if it went something like: an unrand always appears from a list of X descs that are also valid randart descs? 17:59:17 "this object is so famous it's well-known even outside of the dungeon." 17:59:54 so you could have 3 or 4 different ways that amulet of the sky "could" appear, but you can't say that any given appearance of any of those descriptions is the amulet 18:00:13 but, amulets that look like that are more *likely* to be unrands 18:00:32 i think this is a fair way to both keep flavor and make spoilers less useful 18:01:20 ID on pickup could be okay too though, though obviously you'd then want to lose the 'trap' unrands (but i think those should go anyways, tbh) 18:01:53 no.. too many unrandarts are lost by so and so in the dungeon (olgreb, morg, etc.) so being well-known outside of it makes no sense 18:02:12 as opposed to letting some unrands take rand unid descriptions? 18:02:41 at least the bad unrands should be concealed somehow 18:03:31 i think letting unrands have the ability to appear as rands when unidentified would be reasonable 18:04:36 imo the cuteness is outweighed by the ugliness of people having to memorise every unrandart descriptor 18:04:38 you already have the enchantress's armour (fixed appearance, random properties) - the robes of misfortune/folly etc could just work opposite (fixed properties, random appearance). that's still consistent 18:05:14 gameplay still comes first and lear 18:05:36 's, misfortune etc aren't very good 18:05:38 TGWi: i actually enjoy spotting unrandarts :) 18:06:12 like once i found a forked whip, i was like that's gotta be a fixedart 18:06:24 it was way too thematic to be random 18:06:54 not necessarily having to memorize them all 18:06:59 henzell knows them :P 18:07:02 the point is, i don't think it's a chore to memorise them 18:07:42 zannick is saying: "I used spoilers to gain an advantage here" 18:08:15 i'm saying memorization vs henzell lookup are equally valid in being spoilers 18:09:24 easy solution - make all unrandarts identfiy 18:10:34 at a minimum remove the unrands that optimal play dictates to never touch 18:10:44 9lear's, folly, misfortune) 18:10:45 ( 18:10:54 wucad mu :P 18:11:01 wucad mu was buffed 18:11:32 those three have essentially no impact on the game 18:11:36 except for gullible unspoiled players 18:11:47 oh was it? is it not a portable orange crystal statue any more? 18:11:56 wucad mu is now a +1e38,+1e38 quarterstaff with a better CBoE channelling 18:13:27 +22,+13 to be exact, provided you have 26 or more int 18:13:44 oh i see, miscasts removed 18:13:50 22 = 13 = 1e38 18:15:00 TGWi: that was an approximation, I don't memorize exact stats of every unrandart 18:15:36 i thought you just typoed 1d38 twice 18:16:06 1d38 would be pretty interesting 18:18:43 'interesting' 18:19:00 -!- Textmode has quit [Ping timeout: 265 seconds] 18:20:18 well, the mace of variability is that way --> 18:21:06 rolling the damage on each hit would be not very different from having it fixed and relying on regular variance from the fight code 18:22:30 although, I'm pondering this fixedart: "a wavy short sword" -- which, unlike Variability, follows a sine pattern based on time, with to-hit and to-dam being 180° apart. 18:23:08 and perhaps also brand being flame/freeze, with extra damage relying on the phase 18:23:30 that sounds fun 18:23:55 could be interesting in some cases, like waiting ten turns before charging an ice statue to get it into the correct phase 18:25:01 to-hit and to-dam 180 apart isn't very spectacular if your own to-hit is high enough for the weapon's to not matter 18:25:24 and if you can only hit when to-dam is at its lowest, similarly 18:25:41 oscillating between hot and cold sounds really interesting though 18:25:53 -!- valrus has quit [Remote host closed the connection] 18:25:54 i like the idea, though i don't think to-hit is a good place to put it 18:35:56 -!- Textmode has joined ##crawl-dev 18:37:24 what about between damage and defense 18:37:49 why not a piece of armour? ac/ev 18:37:59 that would be very irritating to use 18:38:13 hm, yeah 18:38:31 I like the fire and ice idea 18:38:40 it wouldn't be tedius 18:39:38 ooh, here's an idea 18:39:54 what if it wavered between being magically powerful and martially weak, and martially powerful but magically weak 18:40:26 nadir of magic: antimagic, -CAST, +15/+15 18:40:48 zenith of magic: wizardry, enhances all, +0/+0 18:41:41 interesting, but you'd have to closely watch the phase all the time 18:42:20 but that's not necessarily bad, either, if it has a dramatic effect on how you use it 18:42:41 i feel like it could get tedious 18:42:50 i don't think it would be too annoying, in practice, since it would only be at peak for a little bit 18:42:56 all it would mean is you try to cast a spell, you can't because you have -CAST, so you hit ' to swap 18:43:14 what if it autocursed 18:43:15 that would probably become a nuisance after a while 18:43:19 autocurse is a good idea 18:43:34 no one would use it 18:43:40 probably it should do something when you unwield/rewield it. like, reset to a random point - so you can't stow it right before it becomes magically good 18:43:57 no, it should keep oscillating 18:44:31 Zannick: if it oscillates predictably even when unwielded, people will do weird things with it, like use it as a mega enhancer stave half of the time 18:45:44 (before anyone tries to comment on it, note that there's a difference between 'half the time' and '50% of times wielded') 18:46:19 i think that having it oscillate between magic and non-magic playstyles will encourage that anyway 18:46:51 though it would require wielding all the time if it wasn't predictable unwielded 18:47:09 it'll be quite unappealing to re-wield as a caster, because of the potential MP loss from antimagic 18:47:38 casters wouldn't use it anyway 18:47:42 it's for crazy hybrids 18:47:48 well, i'm talking in general, not your specific idea 18:47:59 right, the idea is to find a way to make it good for crazy hybrids but bad for pure melee or pure casters imo 18:48:38 reminds me of the sword of the doom knight 18:48:45 i think having it enter at a random point in the cycle is for the best so that you are never sure what it will be 18:49:03 but, with time, you can learn its patterns (but it is only useful to keep wielded if you are a hybrid) 18:49:49 monqy: i like doom knight :) 18:49:51 ??doom knight 18:49:52 sword of the doom knight[1/1]: Unholy gods. +13,+13 great sword. Pain, -CAST, MR. Perfect switch for a Necromancer. Ayep. 18:56:36 Hey, I victory danced Necr to ~14 on a swords heavy armour char once. 18:57:34 doomie can be cool, but without heavy victory dancing there are no way you can use it well 18:58:20 that's true of a lot of things though 19:17:55 hi 19:18:13 kilobyte: Napkin and I have come up with a better solution anyway 19:18:27 Just hadn't had the time to instantiate it yet. 19:18:56 yeah, Nap King told me already 19:19:06 -!- purge has joined ##crawl-dev 19:19:29 no need to reinvent the wheel nor web-scrape 19:21:05 I looked into it initially but it seemed complicated to set up a series of pushes and pulls, howerver Napkin's genius has sorted it out :) 19:21:06 Hey i'm trying to use this windows password reset program and it booted into a linux environment and says "What is the path to the registery directory? (relative to windows disk)" and if i hit enter it says "EXPAND [Ww] [Ii] etc.".. what does it want? 19:21:28 i tried typing in c:\windows\system32\config and it does nothing 19:25:43 coyo7e (L13 VpCj) ASSERT(0 <= postac && postac <= preac && 0 <= final && (preac > 0 || final == 0)) in 'beam.cc' at line 3843 failed. (Elf:2) 19:28:02 looks like a cool crash 19:28:22 purge: What's the program? Also, ophcrack is infinitely better than password resets. 19:35:52 -!- valrus_ has quit [Remote host closed the connection] 19:37:14 You read about Bows. 19:37:15 Your Bows skill decreases to level 2! 19:44:28 -!- valrus has joined ##crawl-dev 19:44:29 I got it to work finally lol 19:55:02 -!- valrus has quit [Read error: Connection reset by peer] 19:55:19 -!- valrus has joined ##crawl-dev 20:03:34 -!- Giomancer has joined ##crawl-dev 20:11:11 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:16:08 -!- Giomancer has left ##crawl-dev 20:16:26 -!- valrus_ has joined ##crawl-dev 20:16:36 -!- valrus has quit [Read error: Connection reset by peer] 20:19:54 leda's liquefaction and flying (https://crawl.develz.org/mantis/view.php?id=3440) by bein 20:36:02 -!- edlothiol has quit [Ping timeout: 240 seconds] 21:15:10 03MarvinPA 07master * rcb8dbc536009 10/: Allow ghosts to cast Agony 21:15:11 03MarvinPA 07master * ra13aeb2238e5 10/: Tweak numbers for Powered by Pain 21:15:12 03MarvinPA 07master * rdf1f320dd6db 10/: Tweak descriptions for PbD 21:15:14 03MarvinPA 07master * reb252ca640d6 10/: Don't allow any headgear with Horns 3 or Antennae 3 (RangerC) 21:30:15 Assertion failure when quivering throwing weapon (https://crawl.develz.org/mantis/view.php?id=3441) by Vinterriket 21:44:35 -!- upsy has quit [Quit: Leaving] 23:00:02 -!- Moriasc has quit [Ping timeout: 240 seconds] 23:33:35 -!- valrus_ has quit [Remote host closed the connection] 23:38:19 00:37 < effo> introduce ?oCTele thanks in advance 23:38:25 this would be cute, as a silence-rarity scroll 23:39:49 so you find one per game and it's wasted because you read ID it