00:59:20 evening 01:12:04 Evenings! 01:12:52 Morning here ofc. 01:20:35 felirx: ping! Friday 21st @ 13:00 @ TOL good for the technology discussion? 01:31:47 Whoa, spell quiver <3 01:33:11 Keskitalo: What do you think of a "curse flesh" spell? 01:33:29 due: What does it do? 01:33:48 Either target or area of effect, causing temporary rotting effect, duration determined on spell power. 01:33:55 At higher power it would effect all fleshful creatures on screen. 01:34:19 Transmutation. Possibly Tmut/Necro. 01:35:48 Rotting's effect is to decrease (max)HP right? 01:35:54 Yup. 01:36:01 So it's like draining only you don't lose XP. 01:36:29 So temporary there would be anti-scumming measure? 01:36:40 Or is it paid by rotting yourself? 01:37:49 (which might work!) 01:37:55 I think the flavour sounds cool 01:38:02 I'm not sure on rotting yourself. 01:38:03 and def. Transmut/Necro 01:38:20 Temporary = anti-scumming, and also monsters will regain rotted HP -- just not as quickly as they normally would regain HP. 01:38:49 (could also be a Hex spell) 01:38:53 Hex/Necro that is 01:39:01 since we want more good Hexes 01:39:02 That defeats the point ;) 01:39:08 How? 01:39:10 I'm looking at Tmut at the minute. 01:39:14 It's currently mostly forms. 01:39:19 I suppose 01:39:30 forms is ok imo but also ok to expand :) 01:39:50 it just gives tmuters more options though, and they're plenty strong already 01:39:53 Two-phase ENCH, I reckon. 01:40:20 for some reason I figure curse flesh would work well with (non-fleshy) allies 01:40:29 which sounds nice 01:40:30 or undead 01:40:42 yeah, dead flesh wouldn't be affected I take it? 01:40:48 @??bog mummy 01:40:49 bog mummy (07M) | Speed: 8 (swim: 140%) | HD: 6 | Health: 31-47 | AC/EV: 1/9 | Damage: 25, 412(cold:6-17) | Flags: 07undead, amphibious, evil, spellcaster | Res: 06magic(40), 05fire, 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 273 | Sp: throw frost (3d6), slow, corpse rot. 01:41:04 ooh, as a monster spell <3 01:41:12 so evil 01:41:17 "This spell curses the flesh of the target, causing it to wither, die and rot away." 01:41:27 Erm, living flesh. 01:41:29 rotting aura would rock 01:42:42 ..and punish meleers once again 01:43:57 So, is re-imagining the mines a possibility? 01:44:13 Pedjt: Anything is possible. 01:44:23 Is it a plausibility 01:44:27 Pedjt: Probability of it being done decreases dependent on whether or not we like the idea 01:44:32 whether or not someone else is coding it 01:44:33 etc. 01:44:47 Do you like the idea? 01:44:54 I haven't heard the idea yet? 01:45:22 Do you have time to read it? 01:45:33 I'm lying on the couch doing fuck all, so yeah :) 01:45:45 well alrighty then 01:45:47 (I lie, I have three chat rooms I'm monitoring and I'm re-implementing my manor builder.) 01:45:52 (But you have my attention) 01:45:57 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:mines 01:46:24 Mines are quite boring, yeah. In theory it's nice that you can do either Lair or Orc depending on your character and situation, but that really rarely happens I guess? 01:47:03 @??orc 01:47:03 orc (04o) | Speed: 10 | HD: 1 | Health: 4-10 | AC/EV: 0/10 | Damage: 5 | Res: 06magic(4) | Chunks: 07contaminated | XP: 2. 01:47:05 @??big kobold 01:47:06 big kobold (08K) | Speed: 10 | HD: 5 | Health: 16-38 | AC/EV: 3/12 | Damage: 7 | Res: 06magic(20) | Chunks: 09poisonous | XP: 97. 01:47:11 Spawning Orc earlier than Lair is a newbie trap too, not to mention Elf inside Orc. (I'm fond of the non-linearity though) 01:47:25 You'd need a lot more koboolds but I am not opposed to that. 01:47:45 @??orc sorcerer 01:47:46 orc sorcerer (13o) | Speed: 10 | HD: 9 | Health: 22-41 | AC/EV: 5/12 | Damage: 7 | Flags: evil, spellcaster, see invisible | Res: 06magic(36), 05fire | Vul: 08holy | Chunks: 07contaminated | XP: 627 | Sp: b.fire (3d17), b.draining (3d14), demon, paralyse, animate dead, teleport self. 01:47:56 @?kobold demonologist 01:47:57 kobold demonologist (06K) | Speed: 10 | HD: 4 | Health: 13-32 | AC/EV: 2/13 | Damage: 4 | Flags: spellcaster | Res: 06magic(26) | Chunks: 09poisonous | XP: 129 | Sp: call imp, demon, cantrip. 01:48:24 I love the idea of reimplementing the Orc bubble generator. 01:48:38 I'm not terribly fond of losing the Orc factor.. OTOH, I did have an idea to have Dwarven Mines and Dwarven Halls earlier, and them each being an alternative to Orc Mines/Elven Halls. 01:48:56 Lots of narrow snakey corridors that lead into open caverns filled with orcs++++++. 01:49:24 Keskitalo: Well, it's really inspired by NetHack in that regard. 01:49:25 due: That sounds great 01:49:36 Keskitalo: ("Mines" branch that generates earlly but you shouldn't go into it...) 01:49:48 Keskitalo: isn't it though? :D 01:49:55 due: Because one thought I had was that it would be more interesting if 01:50:12 you didn't take the stairs directly into an OH SHIT HORDES OF ORCS 01:50:17 especially on Orc:1 01:50:20 agree 01:50:29 Now I'm obsessed with this idea. 01:50:40 Keskitalo: did you see eronarn's invisbility idea? 01:50:41 that would make it much more newbie friendly and also more of an alternative to Lair 01:50:44 due: Go for it! 01:50:55 The mines have always looked odd. More like a cave than mines 01:50:57 Even just arrival vaults for Orc:1 could make that happen 01:50:59 Pedjt: Yes, exactly 01:51:03 Pedjt: That's true... 01:51:06 due: No 01:51:15 no mine shafts or anything to indicate people were actually mining 01:51:21 Keskitalo: "unstealthy" invisible monsters have a chance of leaving ~s near them (not necessarily *on* them) 01:51:34 Keskitalo: So orc wwizards might trail "~"s around because they're loud and noisy. 01:51:40 due: Reminds me of Nethack's I -invisibility 01:51:43 which I really liked 01:51:55 dpeg liked the idea 01:51:57 monsters have stealth? 01:52:00 Pedjt: not yet ;) 01:52:03 ah 01:52:10 due: That sounds good to me too 01:52:14 Pedjt: it'll be a value somewhere between 0 and 5. 01:52:37 Will it be used outside of invisibility? 01:52:42 Pedjt: not necessarily. 01:52:53 Pedjt: not initially at leas,t but surely it could be extended into other things 01:53:13 Pedjt: for instance orcs are noisy and grunty and so inherently less sstealthy; size will be a modifier, etc. 01:53:19 right 01:53:33 Is monster sneaking a possibility? 01:53:51 or is that not the intent 01:53:51 Pedjt: as in you don't see the monster unless it fails a stealth check? 01:53:57 aye 01:54:02 that was not my intent, no 01:54:10 it's a bit too interface fuckery 01:54:16 right 01:55:31 Keskitalo: also eronarn or tgw or someone requested it and i think it's inherently doable, but specifiyn gshop inventories :D 01:55:39 Keskitalo: (in vaults) 01:56:06 Hmm, sounds nice 01:56:20 Keskitalo: ie, "So and So's Tanning Shop" -- it only sells hides. 01:56:24 yeah 01:56:57 in general enabling functionality in vaults is always a plus, because we can always cull unbalanced vaults 01:57:18 exactly 01:57:38 How about Earth/Hex spell, that makes rock walls attack the targeted monster; intelligent monsters would try to stay away from walls 01:57:56 Keskitalo: as a monster spell :D 01:58:04 Keskitalo: "orc diviner" "The corridor closes in on you!" 01:58:22 due: absolutely, also see: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:existing_monsters#cacodemon 01:59:12 yes, all great ideas 02:00:36 Need to go through that page and cull stuff that I've ddone. :) 02:01:48 heh :) I'm editing right now, I'll beep when I'm done 02:05:11 oh 02:05:15 it's okay, I've got other things to do :) 02:05:17 i put it on my todo list 02:09:50 -!- Guest85987 has quit [Ping timeout: 240 seconds] 02:10:45 well, I'm done now 02:11:16 okay :0 02:14:25 due: I'll put the entering orc cavern stuff thing on the mines page 02:15:56 okay 02:16:03 not sure how to do the builder ,to be honest 02:16:23 I think it should do the current bubble thing, but blow the bubbles smaller. 02:16:41 -!- Guest85987 has joined ##crawl-dev 02:18:07 I'm always for the cheap solution, i.e. arrival vaults for Orc:1 :) 02:28:25 yes but I want it for all of orc :) 02:28:42 I should actually be able to just extend roguey level. 02:29:05 but lay out the rooms more roughly and have a corridor that is pretty and not ugly. 02:29:42 -!- Guest85987 has quit [Ping timeout: 240 seconds] 02:34:45 due: That sounds like an interesting idea! 02:43:42 -!- Guest85987 has joined ##crawl-dev 02:49:11 -!- galehar has joined ##crawl-dev 02:56:38 -!- Guest85987 has quit [Ping timeout: 240 seconds] 03:19:16 -!- Twilight has joined ##crawl-dev 03:19:24 -!- Twilight is now known as Guest99409 03:28:52 Nice new logo! 03:29:43 The new dungeon exit is pretty nice too. 03:33:36 yep :) 03:37:26 due: Tmut are the new Ench (including having several spells moved from there). I think it would be silly to boost them even more. They really stretched their theme, too. 03:37:48 like, Shatter is 100% a conjuration 03:38:07 can I convince anyone here to fix the issue with the realtime count? 03:38:30 sure... but I see that what you found (great find!) is not the only bug 03:39:00 kilobyte: yes, exactly 03:39:11 kilobyte: part of my intent is to remove tmut from spells that aren't tmut 03:39:11 for example, any time that the game is doing something other than waiting for a keypress doesn't count 03:39:13 (ie shatter) 03:39:36 kilobyte: is that a problem? 03:39:39 this includes autoexplore if you have it set to slow (regular and CDO default) 03:39:51 kilobyte: oops. 03:39:59 I think sitting in menus currently doesn't count either 03:40:20 one spell that should be *added* to tmut is petrify, if it hasnt been done already 03:40:28 sitting in menus not counting would be strange, yeah 03:40:35 it stuck around in ench since it replaced paralysis but if you look at what it does, it's very tmut 03:40:38 on the other hand, I did measure the time once and it was actually _inflated_ 03:40:53 autoexplore not counting doesn't really sound like a bad thing to me 03:41:03 due: it's Tmut/Earth 03:41:08 but also doesn't matter to me because I have it set fast 03:41:15 ??shatter 03:41:15 shatter[1/3]: Level 9 earth/tmut spell. Extremely powerful attack which does damage comparable to LCS to all non-flying non-amorphous monsters near you, ignoring walls in the way. Also breaks walls and potions (on the ground). Damages you a lot if you're in statue form, half that in ice form, single-digit damage with blade hands, and none if untransformed. 03:41:35 heck, everything these day becomes Tmut/Earth 03:41:35 kilobyte: a lot of the earth spells have tmut tacked on either to make it a dual-school spell or "because". 03:42:04 liquefaction is not tmut specifically because the effect is based on shaking the ground rather than turning it into liquid. 03:42:18 I did a fair amount of testing earlier today with natural gameplay and wasn't getting any noticeable discrepancies from a stopwatch other than the bug with saving 03:43:13 Dig. Petrify. Statue Form. Passwall. Shatter. LRD. Maxwell's Silver Hammer. Stoneskin. 03:43:35 Statue Form andd Passwall are fine, I think. Dig and Shatter should probably be pure earth. 03:43:44 MSH should be Earth/Charm or whatever the weapon brand spells are. 03:43:55 LRD should probably just be earth/conjuration. 03:44:07 assuming MSH becomes something other than a bad joke 03:44:12 yeah. 03:44:18 kilobyte: sitting in menus seems to be fine as far as I can tell 03:44:29 But yeah, there's no reason for Dig, Shatter, LRD or MSH to have tmut. 03:45:12 Tornado has shown it's too easy to get to level 9 spells if they're single-school :( 03:46:40 time to introduce L10 spells? ;) 03:47:44 Ookay so I'm looking at the summon dragon spell, (speaking of L9 spells, single-school and all) 03:48:15 and it has power cap of 200, and I can only reach 139 with spellcasting 27, summoning 27, staff of summoning and the robe of archmagi 03:48:18 Int! 03:48:47 ok, int 30 on top of that gives me 169 03:49:41 getting power 200 isn't particularly realistic, yes 03:50:02 int 47 hits 200 03:50:36 easier with fire or ice spells because you can get three enhancers instead of just two 03:50:43 that'd be Str 4 DE of Cheibriados 03:51:21 heh, "doable then" 03:51:34 or a stack of rings and randarts 03:52:27 the patch gives a bit too good dragons a bit too early imho, so I was thinking of adjusting the power ranges a bit 03:52:31 but probably not too much 03:52:51 getting just normal and ice dragons after significant investment already would be disappointing 03:53:01 otoh... having tiers at all is now a little pointless 03:53:05 you should keep in mind that just getting it castable means you will likely have very high power 03:53:34 yes, exactly 03:53:52 100ish with one enhancer 03:53:53 and i take that back a bit, obviously with this high power (150) you mostly get the powerful dragons 03:54:55 I'm not sure if there's enough difference to 108 (same char, 27/27 skills, 26 int, no enchancers now) 03:55:03 but there is some 03:55:08 ah hell, I guess it's fine as it is 03:55:46 -!- Guest99409 has quit [Ping timeout: 276 seconds] 03:57:15 Keskitalo: can you make sure it doesn't give out pearl dragons? 03:57:52 due: You want them absolutely banned? Not even for good god worshippers? 03:58:01 @??pearl dragon 03:58:02 pearl dragon (08D) | 04UNFINISHED | Speed: 13 | HD: 18 | Health: 91-140 | AC/EV: 10/15 | Damage: 3508(holy), 2008(holy) | Flags: 08holy, sense invisible, fly, !sil | Res: 06magic(168), 04rot, 13neg+++, 08holy | XP: 5712 | Sp: holy breath (3d36). 03:58:13 Yeah, absolutely banned. 03:58:16 @?? quicksilver dragon 03:58:16 quicksilver dragon (11D) | Speed: 15 | HD: 16 | Health: 62-107 | AC/EV: 10/15 | Damage: 25, 20 | Flags: sense invisible, fly, !sil | Res: 06magic(149) | Chunks: 07contaminated | XP: 3549 | Sp: b.quicksilver (3d20). 03:58:21 I worry that it's too much of a gimmick. 03:58:48 I'm fine with that. I have a comment to adjust.. 03:59:26 Okay. :) 03:59:39 I might change my mind later but I think it's good to limit things to specific niches. 03:59:59 Rarely encountering a specific type of monster or does something to keep it interesting. 04:00:33 03ctownsend79 * rcfa35ac5a5ab 10/crawl-ref/source/ (4 files in 2 dirs): Readd Summon Dragon as a viable spell 04:00:47 also pearl dragons look like they do ridiculously high damage to anything unholy :) 04:00:59 yeah 04:01:14 due: I agree, and also what elliptic says 04:02:17 I kind of don't like stuffing Summon Dragon and Hydra both to Summonings, but oh well, can't think of another solution for now. (I'd kind of like Vehumet to not gift them) 04:02:49 Keskitalo: New book! <3 04:02:56 ??book of the dragon 04:02:56 book of the dragon[1/1]: Flight, Cause Fear, Bolt of Fire, Dragon Form 04:03:00 Keskitalo: ---^ 04:03:09 pearl dragon v Boris: 89:10. Nuff said. 04:03:10 That got Summon Dragon, yeah, rangerc put it there 04:03:21 kilobyte: how about random pan lords? 04:03:24 -!- Twilight-1 has joined ##crawl-dev 04:03:40 reintroduce book of beasts? :) 04:04:00 far better, they got 23 wins 04:04:15 out of 99 04:04:27 they = random pan lords? 04:04:30 nice 04:05:28 remember that pan lords wipe the floor with orbs of fire 04:06:02 that's a matter of resists, though 04:06:35 since any monster with rF+++ and polymorph immunity can't be touched by orbs of fire 04:06:37 elliptic: that was also part of my cconcern 04:06:50 elliptic: (them slaughtering evil) 04:07:27 I don't know what the plan is for where pearl dragons will generate, but they also seem very likely to one-shot undead players 04:07:42 elliptic: tweaks required obviously 04:07:44 this isn't necessarily a problem if they only appear places where undead players should expect to have a hard time anyway 04:08:00 It'll be holy pan level 04:08:07 and holy zig levels rarely. 04:08:13 holy pan level? 04:08:18 yeah. 04:08:23 -!- purge has quit [Ping timeout: 272 seconds] 04:08:32 the monster set will be holies. 04:08:32 as in, a unique pan level with holy monsters? 04:08:38 yes. 04:09:02 flavour will require tweaking. 04:09:14 for comparison, golden dragons which are supposed to be the highest tier, lose to pan lords 6:93 04:09:17 but they wouldn't be a common random spawn anyway, just in the main vault 04:09:26 kilobyte: quicksilver and iron? 04:10:17 more realistically people will be summoning multiple dragons to fight stuff like pan lords 04:10:40 quicksilvers get their asses handed to them to by pan lords 04:11:21 so do irons 04:11:33 ophanim? 04:12:00 the lowest common denominator is possibly the holy attacks rather than the actual power. 04:12:07 er, s/ophanim/shedu/ 04:12:08 however, both hg and fe dragons have an edge (but not decisive) over pearls in 1on1 fights 04:12:29 hg and fe? 04:12:36 it is a matter of resists 04:12:45 yay shedu crash the arena 04:12:53 due: quicksilver and iron 04:12:59 kilobyte: <3 04:13:07 kilobyte: 1 shedu or shedu band? 04:13:12 if it's 1 shedu then yes, i know 04:13:24 both crash 04:13:25 it's the resurrection spell which is fucked with the implementation, i just need to nuke it. 04:13:28 oh, intereting. 04:16:53 sweet, I have a high level summoner going right now, I can give summon dragon some proper ingame testing right off 04:17:05 st_: hooray! 04:17:13 st_: want me to kick an update then? 04:17:58 I'm not playing atm, eating breakfast 04:21:14 03kilobyte * r00941b471264 10/crawl-ref/source/ (dat/descript/spells.txt spl-summoning.cc tutorial.cc): Whitespace and indendation fixes. 04:22:00 -!- evilmike has quit [] 04:34:07 -!- Twilight-1 has quit [Ping timeout: 276 seconds] 04:39:40 -!- Twilight-1 has joined ##crawl-dev 04:54:42 -!- Celentes has joined ##crawl-dev 04:55:52 @??ophan 04:55:53 ophan (05G) | 04UNFINISHED | Speed: 10 | HD: 15 | Health: 74-117 | AC/EV: 10/10 | Flags: 08holy, see invisible, lev, !sil | Res: 13magic(immune), asphyx, 04rot, 13neg+++, 08holy | XP: 1852 | Sp: b.fire (3d24), holy flames. 04:55:56 -!- Twilight-1 has quit [Ping timeout: 276 seconds] 04:56:31 yeah, I need to fix their corpses. 04:57:25 ophanim get smacked right to 0 by pan lords or Boris, and to 8 by vanilla liches 04:58:30 save for corpses, they're done, right? 04:59:12 yup 04:59:25 i might reduce the range of HP though 04:59:36 74-117 is a bit ... wide. 70-90 would be nice. 04:59:47 -!- Mu_ has joined ##crawl-dev 05:01:03 merely making it CE_CLEAN gets it right -- so would setting the mass to 0 05:01:35 since they're animated wheels rather than creatures of flesh, I think the latter might be better 05:01:55 but that's your toy 05:03:10 the latter is what i intended to do 05:11:00 -!- Twilight-1 has joined ##crawl-dev 05:12:26 kilobyte: so feel free to do so if you're making changes at the minute 05:12:37 kilobyte: tonight is a non-crawl night :) 05:14:52 what are ashenzari punishments? 05:14:57 -!- galehar has quit [Quit: Page closed] 05:15:31 Celentes: ##crawl is thataway, as is ??ashenzari wrath 05:16:20 -!- Twilight-1 has quit [Ping timeout: 248 seconds] 05:17:37 03kilobyte * r1869ba7156d5 10/crawl-ref/source/mon-data.h: Disable ophan corpses, enable generation in ZotDef. 05:18:12 <3 05:19:31 ophans are like orphans who drop their rs, right 05:20:19 yes 05:20:41 Just as I suspected! 05:21:23 Someone pointed me at Lancelot's "C'est moi" song from Camelot and I've been listening to it repeatedly and giggling manically for the last 20 minutes 05:21:38 I ... see. 05:21:50 http://www.youtube.com/watch?v=TdrEmZ35fxc 05:21:52 It is awesome 05:30:03 due: what monster detection is supposed to do with mimics? Currently Ashenzari shows them out of LOS but not in LOS, the Dowsing card crashes. 05:30:26 the latter -- feature ones, at least 05:30:52 kilobyte: hm 05:30:59 kilobyte: it should really higlight them as red 05:31:01 -!- Twilight-1 has joined ##crawl-dev 05:33:45 ie, turn all mimics into known ones? 05:34:49 yup 06:02:02 ulgh, I guess I'll go through the hydra patch with coding_conventions.txt in hand.. and I thought I already fixed a lot of the whitespace/indenting! 06:03:23 !seen dpeg 06:03:24 I last saw dpeg at Sun Jan 16 18:57:47 2011 UTC (1d 17h 5m 37s ago) quitting with message Quit: leaving. 06:03:45 Aw come on, I left dpeg a naughty message and he's gone into hiding. 06:04:13 Keskitalo: with vim, :retab is your friend 06:04:20 !coffee Keskitalo 06:04:20 * Henzell hands Keskitalo a pot of soy latte, brewed by Gastronok. 06:04:23 ??dpeg[3] 06:04:23 dpeg[3/3]: Glass is amazing. Glassglassglassglassoklobsglass. 06:04:24 thx for the tip 06:04:28 heh. 06:04:29 ooh, coffee 06:04:57 Zaba: what do you think about a corridors+small caves layout builder? 06:05:28 that's.. rather vague :P 06:06:11 Zaba: yes, i know. 06:06:19 Zaba: i will do a mockup at some pointin time 06:06:38 I think that we already have builders that can be described as 'corridors + small caves' for certain values of corridors and small caves :P 06:08:48 yes 06:08:52 hence why i should do a mockup 06:25:26 Keskitalo: should work for me 06:27:39 -!- galehar has joined ##crawl-dev 06:36:23 -!- Zaba has quit [Ping timeout: 260 seconds] 06:37:50 -!- Zaba has joined ##crawl-dev 06:38:17 -!- upsy has joined ##crawl-dev 06:43:44 felirx: ah, what of 14:00? i got something earlier after all 06:44:59 any time no friday should be fine 06:49:48 ok, great! 06:54:53 -!- galehar has quit [Quit: disconnect] 06:56:26 anyone have time to update cdo? 06:57:04 triggered update 07:03:21 uuuuhm... Napking? update-cdo-trunk went into an infinite loop after the compilation ended, generating dependencies over and over 07:11:32 -!- galehar has joined ##crawl-dev 07:17:06 oho 07:17:19 after? 07:17:50 kilobyte: could you give me a bit more detail? 07:18:36 -!- Vandal has joined ##crawl-dev 07:21:01 I see what you mean, kilobyte 07:21:06 so.. what broke? 07:21:17 probably not the script - rather the Makefile? 07:22:01 from the makefile: 07:22:06 cdo-install: install 07:22:12 install: all 07:22:21 all: $(GENERATED_FILES) $(GAME) $(GENERATED_DOCS) 07:22:23 --- 07:23:41 but it's not the make cdo-install that created the dependencies over and over 07:24:28 this is the make line I use, kilobyte: 07:24:29 nice make -j2 -C source GAME=${GAME}-${REVISION} GAME_MAIN=${GAME} MCHMOD=0755 MCHMOD_SAVEDIR=755 INSTALL_UGRP=dgl:crawl BUILD_PCRE=YesPlease USE_DGAMELAUNCH=YesPlease STRIP=true DESTDIR=${DESTDIR} prefix= bin_prefix=/bin SAVEDIR=/${GAME}-${REVISION}/saves DATADIR=/${GAME}-${REVISION} USE_MERGE_BASE="${PRIMARY_BRANCH_REMOTE}" EXTERNAL_FLAGS_L="-g -DSAVE_PACKAGE_NONE" 07:26:56 doesn't appear to do anything special 07:29:52 I'll put -d there for now -- are you messing with it right now? 07:38:02 no, not opened 07:57:58 Keskitalo: to recap, next friday, 2pm at the soon-to-be ex-Tol lobby? 08:01:50 -!- greensnark has quit [Quit: leaving] 08:01:55 -!- Sequell has quit [Remote host closed the connection] 08:02:11 -!- varmin has quit [Remote host closed the connection] 08:03:55 -!- greensnark has joined ##crawl-dev 08:04:42 -!- sorear_ has joined ##crawl-dev 08:05:18 -!- sorear has quit [*.net *.split] 08:06:21 -!- Sequell has joined ##crawl-dev 08:06:23 hrm, still got the urgent work :( 08:06:52 after s/-j2/-Rd/ I find that it tries to re-make the makefile itself, then loops with: 08:07:37 Re-executing[2]: make -Rd -C source GAME=crawl-svn-1869ba7 GAME_MAIN=crawl-svn ...(the whole invocation again) 08:08:24 there's no target which would alter the makefile 08:08:25 -!- Zaba has quit [*.net *.split] 08:08:26 -!- Hehfiel has quit [*.net *.split] 08:08:26 -!- Cryp71c has quit [*.net *.split] 08:08:31 -!- Zaba has joined ##crawl-dev 08:08:36 -!- Zaba has quit [Changing host] 08:08:36 -!- Zaba has joined ##crawl-dev 08:09:21 -!- Hehfiel has joined ##crawl-dev 08:10:23 -!- varmin has joined ##crawl-dev 08:17:18 -!- upsy_ has joined ##crawl-dev 08:17:28 -!- makm0rn has joined ##crawl-dev 08:17:37 -!- cw__ has joined ##crawl-dev 08:19:09 -!- stabwound_ has joined ##crawl-dev 08:20:30 -!- cw_ has quit [Ping timeout: 240 seconds] 08:20:31 -!- upsy has quit [Ping timeout: 240 seconds] 08:20:31 -!- MakMorn has quit [Ping timeout: 240 seconds] 08:20:32 -!- stabwound has quit [Ping timeout: 240 seconds] 08:21:27 -!- stabwound_ is now known as stabwound 08:21:53 -!- stabwound has quit [Changing host] 08:21:53 -!- stabwound has joined ##crawl-dev 08:22:46 -!- Cryp71c has joined ##crawl-dev 08:24:00 -!- syllogism has joined ##crawl-dev 08:37:34 Surr (L25 DGEE) ERROR in 'format.cc' at line 206: Stack underflow (Zig:8) 08:38:53 nice 08:39:07 I believe that's a mis-formatted coloured string 08:43:14 Why on earth is that grounds for killing the game 08:43:26 03kilobyte * rda1628971707 10/crawl-ref/source/format.cc: Mention the failed string in formatted string asserts. 08:44:34 Hm, termcast is down again? 08:45:44 syllogism: So do you hang out in #gooncrawl? 08:52:14 #7 0x0000000000728beb in do_message_print (channel=MSGCH_ERROR, param=0, format=0xa0cdcf "Failed to save Lua data: %s", argp=) at message.cc:878 08:52:16 no 08:52:30 -!- cw__ has quit [Remote host closed the connection] 08:54:02 kilobyte: Is that what's causing the format.cc explosion? 08:55:08 yes 08:55:11 #gooncrawl? 08:55:16 The error message would be nice to have 08:55:20 Surr (L27 DGEE) ERROR in 'format.cc' at line 206: Stack underflow (Zig:12) 08:55:23 hard to tell it from the core 08:55:59 Presumably something indigestible being stuffed into persistent Lua data 08:56:08 I have a strong hunch it's not "x��\001" :p 08:56:22 Yeah, that doesn't look like a Lua error :P 08:56:38 Surr (L27 DGEE) ERROR in 'format.cc' at line 206: Stack underflow (Zig:12) 08:57:15 Mm, could be zig().monster_hook 08:58:55 dlua.error seems to be just "" 09:03:08 03greensnark * re9f7c4fb7964 10/crawl-ref/source/dat/clua/ziggurat.lua: Fix zig().monster_hook using raw Lua function instead of FunctionWrapper (kilobyte). 09:05:26 Zaba: Apparently there's an SA IRC channel called ##gooncrawl 09:06:43 -!- cw_ has joined ##crawl-dev 09:08:24 heh. 09:29:13 -!- TGWi has joined ##crawl-dev 09:29:29 -!- sorear_ has quit [Ping timeout: 272 seconds] 09:36:06 -!- sorear has joined ##crawl-dev 09:39:55 Heh, I had no idea that vim has a response to ":Ni!" 09:43:07 -!- eith has joined ##crawl-dev 10:24:25 -!- cw_ has quit [Remote host closed the connection] 10:31:20 Make potions of gain stat work for satiated vampires (https://crawl.develz.org/mantis/view.php?id=3234) by MarvintheParanoidAndroid 10:34:18 -!- cw_ has joined ##crawl-dev 10:44:49 03dolorous * rb5e8b4eef9d7 10/crawl-ref/source/spl-summoning.cc: Typo fix. 10:46:38 -!- kronusdark has joined ##crawl-dev 10:56:28 ashenzari knowledge overtransfer (https://crawl.develz.org/mantis/view.php?id=3235) by Celentes 11:00:00 bah. 11:03:29 03j-p-e-g * r381c2d96ad90 10/crawl-ref/source/ (5 files): Don't preselect a spell in the amnesia prompt. 11:03:42 Preselect spell? 11:11:33 Demonic guardian summons the wrong monsters (https://crawl.develz.org/mantis/view.php?id=3236) by MarvintheParanoidAndroid 11:16:18 MarvinPA: just keep expanding the range until it summons fire crabs imo 11:16:29 mmm that'd be fun 11:16:49 fr: crabfolk race with crab guardian 11:18:58 could octopodes have "Kraken guardian" or is that too much of a stretch 11:19:57 also, was thinking of making a patch to boost zin's rMut 11:20:14 one suggestion on mantis was for him to be able to block glow muts 11:20:30 or just to boost the chance since it's currently piety/200 which is pretty lame 11:20:42 should i do one or the other or both? 11:21:12 http://slashware.net/roguetemple.com/wp-content/uploads/2011/01/new-korpul.png 11:21:18 this is what the new tiles are going to look like in TOME 11:22:01 sqrt(piety/200) 11:22:10 Eronarn: manathrust? 11:22:24 http://slashware.net/roguetemple.com/wp-content/uploads/2011/01/new-trollmire.png looks even better tho 11:22:27 i was going to just make it piety/150 11:22:44 but i guess that works, maybe 11:22:58 TGWi: manathrust owns, it's like if bolt of inacc were acc 11:26:21 -!- Henzell has quit [Remote host closed the connection] 11:26:59 -!- Henzell has joined ##crawl-dev 11:30:55 Does anyone know what jpeg is referring to here: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:branch:mines 11:31:33 -!- Henzell has quit [Remote host closed the connection] 11:31:43 -!- Henzell has joined ##crawl-dev 11:33:24 that not filling the orcish mines with orcs would sort of ruin beogh? 11:33:38 orc mines are were HOPr head to for their army or worshippers, if there's not always orcs you'd be annoyed when you didn't get them 11:33:38 -!- galehar has quit [Quit: Page closed] 11:35:33 Isn't devoting an entire branch to ensure the viability of a single race/class combo kind of silly? 11:35:50 the orc mines are not to ensure the viability of a single whatever 11:36:04 orcish mines existed before beogh was introduced, too 11:36:06 they provide coin and a challenge 11:36:58 the coin can stay, but there's no reason why it has to be four levels of almost nothing but orcs 11:37:49 and no reason why it shouldn't be 11:37:56 It's boring? 11:39:11 not really! 11:39:26 also, it's unlikely that we will manage to make all areas of crawl seem exciting 11:40:44 Yes it is. It doesn't even look like a mine 11:41:20 a layout that looked like a mine would be pretty boring in practice 11:41:24 i think it looks like a mine, if you just made it corridors or something it would be really crappy looking 11:41:34 it looks like caves 11:41:43 well, tries to 11:42:11 mines are all chokepoints all the time 11:42:38 you'd get in and just be able to explore each branch without much worry of wandering stuff 11:43:51 orc seems like one of the least problematic branches to me 11:44:16 indeed 11:44:31 maybe just needs a bit higher chances of knights/sorcerors/high priests showing up occasionally 11:45:00 since they're a good challenge, it has plenty of reward in terms of gold/shops/portal vaults 11:47:15 some proper orc:4s would be nice though 11:51:10 branch ending vaults for everyone! 11:51:39 also D:27s 11:54:13 although i suppose that would want to wait until V and D have different monster sets 12:08:48 hey kilobyte? were you able to fix the compilation on CDO? 12:09:14 if you had time to take a closer look? 12:12:09 GEN dc-unrand.txt 12:12:09 Couldn't open 'dc-unrand.txt' for writing: Permission denied 12:12:13 :-O 12:14:32 MarvinPA: add 1000 new monsters that only show up once at most in vaults only 12:22:07 -!- Mu_ has quit [Ping timeout: 276 seconds] 12:22:44 -!- Mu_ has joined ##crawl-dev 12:26:59 -!- ortoslon has joined ##crawl-dev 12:32:12 -!- Cryp71c has quit [Remote host closed the connection] 12:41:06 Unstable branch on CDO updated to: 0.8.0-a0-4641-g381c2d9 (32) 12:41:15 fixed, kilobyte 12:41:56 A chown on a directory containing a link into crawl-git prevented files from being (re-)created causing the loop, kilobyte 12:43:16 so... sorry for the fuss 12:52:40 -!- Mu_ has quit [Ping timeout: 276 seconds] 12:52:45 -!- Mu_ has joined ##crawl-dev 13:02:35 @?? Norbert 13:02:35 unknown monster: "Norbert" 13:02:52 @? Norbert 13:02:52 unknown monster: "Norbert" 13:02:55 @?Norbert 13:02:56 unknown monster: "Norbert" 13:03:00 @??Norbert 13:03:00 unknown monster: "Norbert" 13:03:50 !tell due moin! :) if you have some time later, could you have a look at "@?? Norbert"? for some reason monster-trunk doesn't show anything. thanks! 13:03:50 Napkin: OK, I'll let due know. 13:04:42 he was removed in trunk 13:04:55 oh.. hmm.. 13:04:58 thanks, eith 13:05:07 !tell due RIP norbert 13:05:07 TGWi: OK, I'll let due know. 13:08:45 ha ha! Death uniques are almost as cool as dead players! 13:08:53 er... dead 13:09:05 relase already! :D 13:09:11 wtf is going on with me typing similar words 13:09:12 *release 13:09:20 well, we need to axe halflings first :p 13:09:48 hehe 13:10:20 Napkin: I left a test commit on cdo when trying to debug the issue 13:10:39 removed it already 13:10:44 (but I was too busy with work to finish that) 13:10:45 cool 13:10:50 damn.. dragon on d13 :-O 13:10:58 no problem - thanks for looking into it 13:33:45 aren't weapons auto-id'ed anymore? 13:33:45 You really shouldn't be using a poisoned item like this. 13:33:45 _D - an uncursed knobbly jewelled staff (weapon) 13:37:20 Undead races identify failed stat gain potions (https://crawl.develz.org/mantis/view.php?id=3237) by OG17 13:40:07 -!- Mu_ has quit [Ping timeout: 276 seconds] 13:42:53 -!- Mu_ has joined ##crawl-dev 13:47:23 Staff doesn't get identified when wielding (https://crawl.develz.org/mantis/view.php?id=3238) by Eifeltrampel 13:49:26 Napkin: why does gretell say that cdo is updated when http://crawl.develz.org/trunk/ isn't updated 13:49:48 what exactly did gretell say? 13:50:00 Gretell: Unstable branch on CDO updated to: 0.8.0-a0-4641-g381c2d9 (32) 13:50:22 !coffee ortoslon 13:50:22 gretell announces updates to the server's version of trunk, which come mondays and fridays iirc 13:50:22 * Henzell hands ortoslon a mug of soy latte, brewed by Gastronok. 13:50:39 the crawl.develz.org/trunk ones are updated nightly 13:50:40 I believe 13:50:46 ah 13:50:55 it does announce mingw builds too 13:51:04 but differently and not today 13:51:30 mingw: 3 times a week 13:51:34 cdo: 2 times a week 13:51:44 except on leap years 14:05:03 felirx: yes, this Friday 2pm, the lobby - I just sent that to the contact person 14:08:16 Surr (L19 SENe) (D:15) 14:09:49 Surr (L19 SENe) (D:15) 14:10:42 Surr (L19 SENe) (D:15) 14:11:01 !lm surr 14:11:01 6616. [2011-01-18] Surr the Fetichist (L19 SENe) ? (D:15) 14:11:09 !lm Surr type=crash -log 14:11:10 27. Surr, XL19 SENe, T:34369 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20110118-201041.txt 14:12:58 what this time (beyond a mimic, because that's granted)? 14:14:22 I just partially fixed one related to Dowsing (and didn't push, my fix currently breaks tiles), but this is not that one 14:16:24 Surr (L19 SENe) (D:15) 14:16:26 Napkin: cores get chowned on the top of every hour, right? 14:16:28 Surr (L19 SENe) (D:15) 14:17:01 yes 14:17:10 need some faster? 14:17:44 done 14:18:05 eh no, just found that Surr _had_ Dowsing earlier 14:18:11 so it's probably the same thing 14:18:31 thanks though, I'll check it to be sure 14:19:56 initial impression of summon dragon is quite good. Killed Cerebov with a few dragons and an eldritch tentacle 14:20:25 -!- Mu_ has quit [Ping timeout: 276 seconds] 14:20:25 and a most of the dragons can kill a fiend by themselves if you haste em 14:20:39 it was dowsing, right 14:21:17 -!- Mu_ has joined ##crawl-dev 14:21:26 well, most spells can kill a fiend too... but the difference here is that the dragons stay after dispatching the fiend 14:41:38 humeral (L17 SETm) ASSERT(in_bounds(pos)) in 'mon-pathfind.cc' at line 329 failed. (Shoals:5) 14:43:29 Surr (L19 SENe) (D:15) 14:46:00 hrm, I ponder pushing an unfinished fix so Surr won't spam us with crashes 14:58:29 Surr (L19 SENe) (D:15) 14:58:33 Surr (L19 SENe) (D:15) 14:58:38 Surr (L19 SENe) (D:15) 14:59:15 Surr (L19 SENe) (D:15) 14:59:20 Surr (L19 SENe) (D:15) 14:59:28 Surr (L19 SENe) (D:15) 15:08:01 -!- syllogism has quit [] 15:14:48 -!- purge has joined ##crawl-dev 15:15:37 humeral (L18 SETm) ASSERT(in_bounds(mons->target) || mons->target.origin()) in 'mon-act.cc' at line 2365 failed. (Shoals:5) 15:21:26 damn crashes. I hate crashes! 15:34:46 -!- blackflare has joined ##crawl-dev 15:35:00 take a break, kilobyte 15:35:03 !tea kilobyte 15:35:31 you are not supposed to fix each and every crash by yourself :) 15:37:34 too bad, they pile up 15:38:21 at least I've thrown in something to make them suffer 15:38:29 03kilobyte * r33ab3ac4b2c1 10/crawl-ref/source/ (mutation.cc spl-goditem.cc): Make detected mimics known. 15:38:29 03kilobyte * rd8e9352fb109 10/crawl-ref/source/ (map_knowledge.h tag-version.h tags.cc): Use a full monsterinfo structure for detected ones rather than a flag. 15:38:29 03kilobyte * rf1680c183e14 10/crawl-ref/source/ (5 files): Make players wish that pan lord had mere firestorm. 15:38:29 03kilobyte * r95bd759aaf27 10/crawl-ref/source/ (map_knowledge.h showsymb.cc tilepick.cc): Make detected monsters work in tiles. 15:39:45 hehe :> 15:40:32 updating to stop Surr's crash 15:41:07 repeating it for 20+ times suggests he wouldn't stop 15:41:18 is that panlord tornado, or what 15:41:36 just dragons 15:41:55 dragons? 15:41:56 with their typical HD, they get nearly all goldens and quicksilver 15:42:04 oh, haha 15:42:16 it'll be less annoying than eyeballs at least 15:42:18 do they get multiples at once? 15:42:35 which might be too much, but I'll let due and Keskitalo tune them 15:43:18 no multiples, but in my testing they typically get several in before you kill them 15:43:35 that doesn't sound bad then 15:44:06 dragons got lots of hd so they're hard to abjure if you're not a summoner 15:44:25 (I didn't look at the abjuration formula, not sure about that) 15:44:33 Unstable branch on CDO updated to: 0.8.0-a0-4645-g95bd759 (32) 15:44:47 I didn't think abjuration cared about HD 15:45:50 but even without it, golden dragons at least are not dangerous for most chars who are killing pan lords 15:46:26 still more dangerous than most of the other summon possibilities, of course :) 16:29:51 -!- Zaba has quit [Ping timeout: 246 seconds] 16:31:14 -!- Zaba has joined ##crawl-dev 16:32:36 -!- ortoslon1 has joined ##crawl-dev 16:32:36 -!- ortoslon has quit [Disconnected by services] 16:33:38 -!- Celentes has quit [Ping timeout: 265 seconds] 16:38:15 unable to see equipped shield on vault guard with e'x'amine (https://crawl.develz.org/mantis/view.php?id=3239) by mikee 16:43:39 -!- ortoslon1 has quit [Quit: bye] 16:47:52 03kilobyte * rfa574be16a5a 10/crawl-ref/source/decks.cc: Fix Dowsing not updating until the next turn. 16:47:53 03kilobyte * r2f50bef70ac4 10/crawl-ref/source/main.cc: Fix antennae/Ashenzari overriding Dowsing (which gives more data). 16:48:05 03kilobyte * rb8111cbdbc1a 10/crawl-ref/source/ (9 files): Fix several bugs in measuring play time. 16:48:08 from SA: http://i.imgur.com/J949q.png 16:48:36 <3 16:48:59 that's from entering lair:1, seems unintentional :P 16:49:26 of course, the bug is obvious 16:49:41 very funny though 16:49:47 indeed :) 16:50:56 haha "oops" 16:50:59 -!- galehar has joined ##crawl-dev 16:51:47 evening 16:52:19 hi galehar 16:52:31 * kilobyte meows at galehar. 16:52:48 Mu_: use that for one of the game screenshots imo 16:53:06 galehar: someone dared to claim there's a bug in your reskilling code. Must be evil lies. 16:53:09 TGWi: <3 16:54:11 haven't looked at it yet 16:54:21 I'm finishing something 16:54:37 there's a bug in the los code 16:54:41 it looks like a circle for some reason 16:55:14 it's actually an n-gon for some large enough n 16:55:15 it's a feature! ;) 16:56:48 can someone think of a good formula how to assign monsters to difficulty ties relative to your level? 16:57:04 tiers? 16:57:21 so Sigmund is "ha ha you're fucked" if you're xl 1 and "meh" if you're xl 8 16:57:28 "number needed to gain an xl" 16:57:44 kilobyte: we already have an estimator for that, it's called tension 16:57:53 and it even tries to account for being outnumbered 16:58:02 tension isn't really monster difficulty, it's situational difficulty 16:58:14 I imagine kilobyte wants this for ashenzari detection 16:58:31 in which case experience is currently the game's estimate of monster difficulty 16:58:33 isn't it what monster HD is for? 16:58:40 no, hd isn't a measure of difficulty 16:58:42 exp is 17:00:00 kilobyte: why did you point a value for TAG_MINOR_DETECTED_MONSTER? I though the new trend was to avoid that 17:00:00 yeah, use XP 17:00:08 it'll take into account stuff like slugs 17:00:39 s/point/put/ 17:01:52 galehar: what's wrong with minors? They should be increased every time saves can no longer be loaded by the old version. 17:02:03 it's majors which cause disruption 17:02:13 sure, i mean why put =1 17:02:37 ah... harmless, though 17:02:58 I'm removing it. I'm updating tag-version as well 17:03:11 -!- herself is now known as superself 17:03:17 -!- superself is now known as herself 17:05:19 tension does 56896978989 adjustments which I don't want, but for a single monster, it boils down to xp/(1+sqrt(xp_to_level/30)) 17:05:41 this might be what I want... does someone have the numbers somewhere? 17:06:17 simonj (L14 DEWz) ASSERT(in_bounds(mons->target) || mons->target.origin()) in 'mon-act.cc' at line 2076 failed. (Lair:8) 17:06:51 03galehar * r44e800d20468 10/crawl-ref/source/mon-act.cc: Remove obsolete water elemental check. 17:06:57 03galehar * r86f13bc905b1 10/crawl-ref/source/ (9 files): Better movement AI for ranged attackers. 17:07:39 !lm simonj type=crash -log 17:07:39 No milestones for simonj (type=crash). 17:09:13 galehar: what does that commit mean 17:10:21 that fights with centaurs are going to be fun ;) 17:11:41 it sounds like 4.1 ranged chars, which are certainly not fun 17:11:49 03j-p-e-g * r4995f58fd640 10/crawl-ref/source/fontwrapper-ft.cc: Shift the tooltip to the right, so the messages are still readable. 17:11:50 03j-p-e-g * rccf375adc14d 10/crawl-ref/source/ (item_use.cc tilereg-dgn.cc tilereg-inv.cc): Update tile tooltips to Felid item restrictions. 17:11:54 03j-p-e-g * r0e881dfdd06b 10/crawl-ref/source/describe.cc: Don't show inscription prompt in the tutorial. 17:12:11 yes, but 17:12:14 what did you do 17:12:38 read the commit, they try to get line of fire back instead of following you around corners 17:13:16 eith: that's what they did in 4.1? What wasn't fun about that? 17:13:31 everyone hates 4.1 17:13:31 the game's not exactly lacking ways to close distance 17:13:35 it makes ranged stuff impossible to kill 17:13:35 and/or deal damage at range 17:13:43 with an axe, maybe 17:13:57 (unless you use one of many ways to close the distance) 17:14:20 you can still ambush them, but it's harder 17:14:27 and they are not kiting :) 17:14:48 this isn't done broadly, is it? Stuff like executioners would still chase despite having a "ranged attack," yes? 17:15:52 also kobolds/goblins since people are going to be darted left and right otherwise 17:15:59 reading the commit message and merely glancing at the code, it only changes something when you go out of LOS, and even then only if the monster is in an open room 17:16:22 yes exactly 17:16:39 going out of LOS is currently "only" every ranged encounter, to be fair 17:16:50 which is dumb so hurray for change 17:16:59 it's just to prevent the lame "duck behind a corner and wait for the sucker to come and get you" 17:17:41 that's basically the backbone of current crawl strategy 17:17:48 a backbone 17:18:07 -!- pointless_ has joined ##crawl-dev 17:18:14 the other being duck behind a corner and run away 17:18:30 which is now a bit easier by the way 17:20:06 this should be done finely though, early orc casters should still chase since they're dangerous at melee and a player probably doesn't have options at range 17:20:33 as an example 17:20:35 sure it will probably need to be fine tuned and balanced 17:20:37 i'll reserve judgement until i see it in action tbh :P 17:20:42 might be fun 17:21:13 but in my tests, I found that it makes the monster look much less dumb, and the terrain much more relevant 17:21:33 it seems like you'd still be able to lead centaurs pretty close to you (since they're fast), then duck around a corner and safely heal up as they wont follow you (??) then pop back out and close a short distance to melee 17:21:56 clearly monsters need to learn how to flank 17:22:15 they try to find a line of fire to pelt you with arrows. If they can't find one, they will come after you. 17:22:28 oh ok i see 17:22:30 oh 17:22:34 flanking would be cool for wolves and things too 17:22:37 OG17: sometimes, they do flank now! 17:23:39 I mean in some cases, getting a line of fire means going another way 17:23:49 i do like the idea of them not just running around corners, but it seems like it would need a lot of balancing 17:24:27 "worst" case players would just need to change how they play 17:24:51 it will need balancing, that's for sure. But I think it will make some encounters more interesting and tactical 17:25:00 eg carry a ranged weapon, actually use hexes, etc 17:25:09 I doubt it's that drastic though 17:25:27 new hex spell that makes things want to run after you 17:25:53 like siren song I guess 17:26:14 summon halfling 17:26:26 well, there's always the good old strategy when handling ranged threats: charge 17:26:39 that's a pretty awful strategy though 17:26:43 because centaurs can kill you in 2-3 turns 17:26:44 it works 17:26:58 i often do it actually 17:27:10 obviously it depends 17:27:49 we can also salvage the recently removed scrolls of paper and redirect their generation weight to scrolls of fog 17:28:30 random uselessness should have more actual effects and less flavour 17:28:39 why was paper removed? 17:28:49 because it's pointless 17:29:15 it's hardly pointless when you're frantically read-IDing scrolls 17:29:19 the most impact it ever has on the game is wasting an ID scroll 17:30:13 we already added random generations of curse jewels 17:30:31 that was split with curse armour and weapon I though 17:30:32 t 17:31:52 we could make scrolls of paper actually other scrolls written in invisible ink, and you need sinv to read them 17:32:13 (perhaps i should preface that line with !learn add bad_ideas ...) 17:46:18 03galehar * r65f6d8d0f00f 10/crawl-ref/source/skills2.cc: Don't end transfer knowledge twice upon reaching skill level 27. 17:50:23 03pointless_ * rc7c7a484780b 10/crawl-ref/source/mon-movetarget.cc: Fix a bug with band member wandering 17:50:26 03pointless_ * r1df817ac1cc0 10/crawl-ref/source/mon-movetarget.cc: Only consider herd members in range if in LOS 18:04:28 03j-p-e-g * r0df4a9f1e6b3 10/crawl-ref/source/ (3 files in 3 dirs): Add LoginError's known items tile. 18:04:29 03j-p-e-g * r94f7b4c7ace7 10/crawl-ref/source/item_use.cc: Fix weapon wielding. 18:04:30 03j-p-e-g * rd124174fdff6 10/crawl-ref/source/ (food.cc stuff.cc): List prompt choices explicitly, i.e. "(y)es or (n)o" rather than "y/n". 18:09:38 03chriscampbell89 * r4471f07bd070 10/crawl-ref/source/mutation.cc: Make gain stat work for satiated Vampires 18:09:42 03kilobyte * r6da9ddc0a7b7 10/crawl-ref/source/mon-data.h: Make DD monsters slightly less laughable, especially Be. 18:09:43 03kilobyte * rd2b876388f2b 10/crawl-ref/source/mutation.cc: Fix demonic guardians relying on enum values. 18:19:17 -!- galehar has quit [Quit: disconnect] 18:23:42 Unstable branch on CDO updated to: 0.8.0-a0-4662-gd2b8763 (32) 18:47:31 -!- valrus has joined ##crawl-dev 18:48:54 Monsters often wake up from EH instantly. (https://crawl.develz.org/mantis/view.php?id=3240) by elliptic 18:53:04 -!- kronusdark has left ##crawl-dev 18:54:14 eith (L21 MDBe) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Lair:2) 18:55:34 -!- evilmike has joined ##crawl-dev 18:57:57 murphyslaw (L2 DSIE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:2) 18:58:15 -!- murphy_slaw has joined ##crawl-dev 18:58:19 !log * type=crash -log 18:58:19 Unknown selector: verb 18:58:25 !lm * type=crash -log 18:58:25 477. murphyslaw, XL2 DSIE, T:1203 (milestone): http://crawl.develz.org/morgues/trunk/murphyslaw/crash-murphyslaw-20110119-005757.txt 18:58:57 Can't access known items list if no items are known (https://crawl.develz.org/mantis/view.php?id=3241) by OG17 19:23:18 mikee (L27 MfPa) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Zig:15) 19:38:05 03pointless_ * r85b6d44db01a 10/crawl-ref/source/mon-movetarget.cc: Make wandering band members path back to the leader 19:38:10 03pointless_ * rcad0f0223dae 10/crawl-ref/source/mon-act.cc: Reset wandering monster travel if they don't move 19:38:20 03pointless_ * r35c5a3f018d9 10/crawl-ref/source/mon-movetarget.cc: Fix asserts related to monsters getting out of bounds targets 19:38:22 03pointless_ * r03bd4004efc4 10/crawl-ref/source/mon-util.cc: Let band leaders displace their followers 19:57:54 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:06:00 Moose (L14 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Orc:4) 20:09:36 -!- pointless_ has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.7/20100713130626]] 20:10:46 -!- Zannick has quit [Ping timeout: 276 seconds] 20:16:04 Moose (L15 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:13) 20:18:16 Moose (L15 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:13) 20:19:22 "a" and silence interact in a misleading way (https://crawl.develz.org/mantis/view.php?id=3242) by casmith789 20:20:24 Moose (L15 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:13) 20:20:47 Moose (L15 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:13) 20:22:37 -!- Zannick has joined ##crawl-dev 20:43:02 -!- eith has quit [Ping timeout: 240 seconds] 20:43:41 Shovelmint (L13 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 20:51:19 murphyslaw (L5 DSIE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 20:51:38 That's nasty. 20:51:38 due: You have 2 messages. Use !messages to read them. 20:51:40 What is the issue anyway? 20:51:42 !messages 20:51:42 (1/2) Napkin said (7h 47m 52s ago): moin! :) if you have some time later, could you have a look at "@?? Norbert"? for some reason monster-trunk doesn't show anything. thanks! 20:51:47 !messages 20:51:47 (1/1) TGWi said (7h 46m 40s ago): RIP norbert 20:51:57 i just dropped a weapon when it crashed 20:52:25 That is odd but alot of people seem to be having the same issue. 20:53:44 murphyslaw (L4 DSIE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 20:54:03 (same thing) 20:55:57 Can you dumpsave? 20:56:12 yeah, one sec 20:56:44 # for char dump? 20:56:53 no no 20:56:56 In the CDO menu 20:57:01 there's an option to copy your safe 20:57:02 ah, okay 20:57:03 save, rather 20:57:06 one sec 20:57:33 http://crawl.develz.org/saves/dumps/murphyslaw-d2b8763-110119-0257.tar.bz2 20:58:52 Shovelmint (L13 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Orc:2) 20:58:59 okay, will look ater 20:59:06 thx 20:59:23 Shovelmint (L13 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Orc:2) 21:13:07 mikee (L27 MfPa) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Zig:18) 21:15:29 RoundRobin (L21 TrGl) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Lair:7) 21:30:26 RoundRobin (L22 TrGl) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Lair:5) 21:32:14 tartakower (L5 MuCK) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:5) 21:37:43 -!- upsy_ has quit [Quit: Leaving] 21:42:59 MarvinPA (L6 KeWz) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 21:43:13 RoundRobin (L22 TrGl) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Lair:3) 21:43:40 apparently this happens consistently when you drop a wielded weapon 21:43:49 did someone mantis it somewhere? 21:44:25 tartakower (L6 MuCK) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 21:48:21 Excedrin (L1 HuFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:1) 21:48:55 ZChris13 (L2 DEFE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:1) 21:50:27 hm 21:50:35 MarvinPA: dunno 21:50:52 I'll start a local make and see if I can fix it but no promises, at work 21:51:12 doesn't look like it, i'll make a report since it seems to be consistently reproducible 21:51:29 MarvinPA (L7 KeWz) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:6) 21:51:46 !lm -log 21:51:47 10711. MarvinPA, XL7 KeWz, T:9882 (milestone): http://crawl.develz.org/morgues/trunk/MarvinPA/crash-MarvinPA-20110119-035130.txt 21:52:32 Yup, okay, my work PC is pretty fast so :) 21:54:15 tartakower (L7 MuCK) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:5) 21:54:50 Crash when dropping a wielded item (https://crawl.develz.org/mantis/view.php?id=3243) by MarvintheParanoidAndroid 21:57:26 Okay, got it. 21:57:29 will fix 21:58:16 hah 21:58:18 slot = -2 21:58:20 dunno how that happened. 21:59:50 RoundRobin (L23 TrGl) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Shoals:1) 22:01:09 okay, will push a quick fix 22:01:38 I know what the issue is but I do not understand why it is like this 22:02:38 Shovelmint (L13 MDFi) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Orc:2) 22:07:05 03due * r625fe3edfcbd 10/crawl-ref/source/item_use.cc: Quick fix for FixedVector assert when dropping wielded weapon. 22:07:11 MarvinPA: I've made a temporary fix but I don't have time to investigate further what's changed 22:07:12 wafflepants (L2 DEWz) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:1) 22:07:24 cool 22:08:01 I'm not sure why this is an issue now. I can't actually track down any code that has changed it recently. 22:08:40 Unstable branch on CDO updated to: 0.8.0-a0-4667-g625fe3e (32) 22:11:40 -!- ZChris13 has joined ##crawl-dev 22:26:51 -!- murphy_slaw has quit [Quit: murphy_slaw] 22:27:51 -!- murphy_slaw has joined ##crawl-dev 22:31:48 Skan (L10 DrAE) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (Bailey) 22:34:33 Someone tell Skan to update their save? 22:41:33 due: "I'm not sure why this is an issue now. I can't actually track down any code that has changed it recently." 94f7b4c7ace7 changed it recently. 22:42:09 whose commit was that? 22:42:30 greensnark: ah 22:42:54 greensnark: at work and nobody else was around so I was just trying to do a quick fix, didn't have time for anything more than a cursory look 22:43:30 ahhhhh 22:43:39 okay, so my fix is enough then 22:43:49 possibly even my second slot >= 0 is unrequired 22:44:00 the first one i was sure about, the second one i wasn't but i thought it was better to be safe than sorry 22:45:02 No, the second check also looks require to me 22:45:22 excellent 22:45:28 hooray for 5-minute code fivxes! 22:45:49 Oh wait, the second check breaks PROMPT_GOT_SPECIAL :P 22:46:23 So in theory you can no longer w- to unwield weapon? 22:46:24 yes, that's what I thought 22:47:32 chukamok (L6 DSWz) ASSERT(index < SIZE) in 'fixedvector.h' at line 65 failed. (D:4) 22:47:55 !lm * crash -log 22:47:55 504. chukamok, XL6 DSWz, T:6218 (milestone): http://crawl.develz.org/morgues/trunk/chukamok/crash-chukamok-20110119-044733.txt 22:48:50 wield_weapon is such garbage, we should take it out and shoot it in the head 22:49:27 good idea 22:49:44 94f7b4c7ace 22:49:56 Someone tell chukamok to transfer save :) 22:50:18 They'll figure it out once they've crashed a few more times 22:51:03 Hey, he had corexii_shantytown 22:51:11 So Core Xii does vaults?! 22:51:20 Yes. 22:51:22 Lots of people do vaults! 22:51:28 If you paid any attention to the tracker... 22:51:35 greensnark: Speaking of, I got invited to a wedding in Ludhiana later this year :) 22:52:28 Nice 22:52:41 I've never been that far north myself :P 22:53:06 :) Sikh wedding, not sure if they're much different to the cliche of Indian weddings. 22:53:24 They can be pretty elaborate, yeah 22:53:29 Should be fun to go if you can :) 22:53:38 Oh definitely :) 22:53:47 It's October so I've got time to think about it and look at finances, &c. 22:54:05 But if I am anywhere near you we shall have to meet up for a Crawl Cosplay afternoon. ;) 22:54:08 I'll wear a @. 22:55:50 Hehe 22:55:54 How do you wear an @ 22:56:09 I don't know, I'm sure I'll come up with a way. 22:56:15 Let me know if you're visting Southish India 22:59:27 Well, I would make a point of going wherever you are :) 23:00:20 Oh cool, so make it Bangalore :) 23:00:39 The disadvantage of North India is that indians with poor Hindi suffer greatly there :P 23:00:56 Foreigners do ok if they look like foreigners :) 23:09:05 hah 23:09:10 My Hindi is non-existent. 23:09:57 I don't even know how to say hello, oddly. 23:15:21 Ah, but you probably look sufficiently non-Indian for it not to be an issue 23:15:21 Whereas I would have trouble :P 23:15:26 hehehe 23:50:18 -!- evilmike has quit [] 23:59:53 -!- ZChris13 has quit [Quit: Page closed]