00:02:19 I don't like buffing the weapon, people were getting enough mileage out of that club 00:02:29 also paralysis but whatever 00:04:23 a free pain weapon is a free pain weapon 00:04:31 doesn't really matter what the base type is :P 00:05:23 OG17: "meh" 00:05:44 (i still think grinder should just have pain-branded uc) 00:08:20 -!- TGWiglaf has quit [Read error: Connection reset by peer] 00:08:45 Blargh, the build my save is on seems to have odd semantics on g when there's a item with amount to pick up. 00:08:58 Is that something that's in all builds, or something experimental that was in for a while only? 00:09:18 , still works normally 00:09:19 Please don't say that you have to use , to pick up, as that's as far from both hands as possible. 00:09:23 so you can just macro g to , 00:09:24 -!- evilmike has joined ##crawl-dev 00:09:26 (you do yes) 00:09:47 Meh. 00:10:01 it got sort of fixed so you can press g twice to pick up the stack now 00:10:28 Slightly better then. 00:10:34 and i think there was a suggestion to put g and , back to normal and make the partial stack pickup a new command 00:14:50 Zao: is this a recent build? 00:14:57 Zao: things changed with g recently 00:17:19 due: Sufficiently old to not be transferrable. 00:17:25 due: I'd say, mid-december maybe. 00:17:48 then that is odd because the g changes were recent. ie, a few days ago. 00:18:15 Maybe it migrated me to as new a version it could? 00:18:27 what's the hash? 00:20:00 Let's see... 00:20:22 0.8.0-a0-4388-g315efd1 00:21:33 That's January 8th. 00:21:58 Ah, well within the haze that was christmas break :) 00:22:20 But yeah, that would be around the Major Version bump. 00:24:57 MarvinPA: gg doesn't seem to do anything in a fresh game on CDO. 00:25:12 gg! 00:25:15 Just types a g into the prompt and nothing else. 00:26:05 On, let's see, 0.8.0-a0-4585-ga6f5c8a 00:39:21 -!- Kurper has quit [Remote host closed the connection] 01:03:04 -!- Zaba has quit [Ping timeout: 240 seconds] 01:14:16 -!- Zaba has joined ##crawl-dev 01:29:56 has trog gifting changed recently? 02:11:55 hiii 02:12:00 casmith789: not that i'm aware of 02:12:24 it's okay, it must have been a streak of bad luck 02:12:39 11 useless god gifts and then 4/5 have been good axes 02:19:05 i played a 0.7.1 berserker last week and the gifting was about the same as what you described 02:19:10 except instead of good axes it was good slings 02:19:25 yeah, it really hasn't changed much 02:34:43 What's ENCH_LIFE_TIMER? 02:35:23 git-grep 02:35:28 oh oh ew 02:36:03 it's checked against demonic guardians in a function and they are dismissed if they don't have the enchatnemtn. 02:36:06 ... enchantment. 02:37:11 meh, anyway 02:42:47 wheeeeee full recompile :( 02:47:14 -!- galehar has joined ##crawl-dev 02:47:26 hi 02:49:16 hi galehar 03:01:11 wheee hacky code 03:25:55 felirx: ping! 03:25:55 Keskitalo: You have 2 messages. Use !messages to read them. 03:31:20 hi eino! 03:42:23 -!- galehar has quit [Ping timeout: 265 seconds] 03:43:47 hi due! 03:44:22 due: Can a dev comment on the pearl dragon armour without playing? :P 03:46:41 Lighter dragon armours are probably crazy good now with the enchantment cap and improved GDR. 03:46:43 Keskitalo: I don't mind comments in general, I just got sick of the 20 or so people screaming "omg OVERPOWERED" five minutes after I committed it. 03:47:05 Keskitalo: Yes, I discussed this with dpeg. 03:47:12 hehe, I can see that :) But it probably is! 03:47:53 What I'd do on a light armoured character if I found it: use it with no questions asked. What I'd do if I found it on a heavy armour character: use it with no questions asked. 03:48:29 I wonder what sort of reaction I would've gotten if I'd committed it as 9, -2. 03:48:34 Probably the same, ctually. 03:48:42 Yeah, I'd still react the same in game. 03:49:03 Keskitalo: I added that entry because people were saying it was stupid, I was stupid, I was crazy, etc. 03:49:04 7, -2 would be like swamp dragon aromur, except with a resistance that you wouldn't really want to swap out of in late game. 03:49:17 due: Yeah, that's nasty. :| 03:49:17 ??dragon armour comparison 03:49:17 dragon armour comparison[1/2]: l = light, h = heavy, from lightest, with resistances: Steam dragon: (l) AC4 EV0 Steam immunity 12aum | Mottled dragon: (l) AC5 EV-1 Sticky flame immunity 15aum | Swamp dragon: (h) AC7 EV-2 rPois 20aum 03:49:19 ??dragon armour comparison[2] 03:49:19 dragon armour comparison[2/2]: Dragon: (h) AC8 EV-3 rF++ rC- 35aum | Ice dragon: (h) AC9 EV-3 rC++ rF- 35aum | Storm dragon: (h) AC10 EV-5 rElec 60aum | Gold dragon: (h) AC11 EV-9 rF+ rC+ rPois 110aum 03:49:27 Ooh, nice entries. 03:49:30 7 -2 is useless, imho. 03:49:42 It needs to be at least AC8, EV -2. 03:49:44 Also 10, -4 would be good 03:49:44 -!- galehar has joined ##crawl-dev 03:49:58 So either AC 10 EV -3 or AC 9 EV -2. 03:50:02 Well, AC8, EV -2 looks crazy good but tolerable. 03:50:05 Keskitalo: dpeg wanted it to be quite good. 03:50:22 AC 9 EV -2 would only be marginally better than ice dragon armour. 03:50:36 due: If you really have to kill a pearl dragon yourself to get one, it can afford to be good I think. 03:50:43 You don't. 03:50:46 I assume they are hard foes, that is. 03:50:48 It can very rarely show up in shops. 03:50:58 Or even via floor god. 03:51:08 Shops with a nice price tag is good too! 03:51:15 But like I said, all of these are values to be adjusted, rather than to just throw the idea out and dismiss it. 03:51:19 due: more than marginally better, difference between -2 and -3 is large and rF- makes ice dragon armour meh for most chars 03:51:31 elliptic: yes, exactly 03:51:33 Floor god I don't like so much. 03:52:03 due: Also remember that base AC gives GDR. (5% per point) 03:52:18 yes, this is true 03:52:49 elliptic: IDA sucks so much because of how necessary rF is. 03:52:59 personally I think that it should be no more than base AC 8 if it is only EV -2 03:53:27 due: right, that's why PDA at 10,-2 is really really good 03:53:39 a complete no-brainer for just about any char as keskitalo said earlier 03:54:22 really really is probablly too good; really good is acceptable according to dpeg, but perhaps I misunderstood our conversation. 03:54:36 anyway, PDA won't stay the way it is, it will change. 03:54:55 ok 03:56:48 shower + work now; father's leave (if that's the right word) ended on saturday 03:57:13 :) 03:57:16 bye! 04:07:09 potion of champagne 04:07:18 That's wht fizzing liquid should be! 04:07:30 !tell due Can we has potions of champagne. 04:07:39 greensnark: OK, I'll let due know. 04:08:27 Keskitalo: "paternity leave" in standard english 04:14:46 greensnark: :p 04:14:46 due: You have 1 message. Use !messages to read it. 04:14:51 !messages 04:14:51 (1/1) greensnark said (7m 12s ago): Can we has potions of champagne. 04:15:23 03j-p-e-g * rd2881dea0df6 10/crawl-ref/source/ (itemprop-enum.h makeitem.cc): Remove scrolls of blank paper. 04:18:17 did i push? 04:19:28 sorear: Thanks! 04:19:46 yay no more blank paper! 04:21:56 had scrolls of blank paper ever any use? 04:22:06 hm 04:22:18 you could put on slaying and bash things with them 04:23:07 I can just remove a psell from a book without breaking save compat, yeah? 04:26:50 due: Hi. Can you quickly commit a little vault change for me, whenever you next commit stuff? 04:27:08 st_: sure! 04:27:32 st_: was just about ot push, but what do oyu nneed? 04:30:14 due: can you replace cerebov_st in pan.des with this one? http://pastebin.com/JvCLfPZY -- just a bit of change to cerebov's room so you can't teleport behind his throne without seeing him 04:30:30 really bothers me when people do that! 04:31:27 okay 04:32:12 03due * r32c3cce915ac 10/crawl-ref/source/ (dungeon.cc libutil.cc libutil.h mapdef.cc mapdef.h): Allow specifying multiple spellbooks in monster specs. 04:32:15 03due * rb5cfd013cba9 10/crawl-ref/source/ (9 files in 2 dirs): Reimplement Sticks to Snakes as a pure transmutation. 04:32:16 03due * r56cdf4c4df5e 10/crawl-ref/source/mon-data.h: Don't generate laboratory rat zombies, skeletons, etc. 04:32:26 03due * ra128b98c7abc 10/crawl-ref/source/dat/des/branches/pan.des: Tweak cerebov_st (clouded). 04:32:34 yay thanks 04:32:38 yw 04:34:23 -!- Mu_ has joined ##crawl-dev 04:37:33 due: yes, you can remove a spell from a spellbook without breaking save compat. Just replace it with SPELL_NO_SPELL 04:38:46 awesome 05:03:35 -!- elliptic has quit [Quit: Leaving] 05:20:49 moin 05:20:52 Not really happy with pure Transmutation S2S, but never spoke up so! :D 05:21:04 At least I don't think I spoke up when it was discussed. 05:24:07 (The thing is that as a Summoner I found it more or at least as useful as a Transmuter) 05:24:36 Of course, now that Callings has Canines and especially L2 imp, it's devalued there 05:24:44 not to mention spammals is still god damn overpowered 05:25:05 Really, S2S is a greatly balacned spell, the problem is that the competition is overpowered 05:26:03 I guess I'll have to do a write-up on this. 05:26:22 Work first. 05:26:42 I didn't look at the commit yet though 05:27:12 Keskitalo: The only change is the school. 05:27:14 I assume "reimplement" means some other cool changes :) 05:27:19 oh, then. :) 05:27:33 They're not permanent -- they die rather than "disappear in smoke". 05:27:46 It just makes no sense to be transmuting a stickinto a snake -- and then have that snake actually be ... summoned. 05:27:57 No sense to me, rather. 05:34:10 -!- Ashenzari has quit [Ping timeout: 255 seconds] 05:34:52 -!- Ashenzari has joined ##crawl-dev 05:34:52 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus forever. 05:35:54 It's a good spell as it is, like I said. And it's good for both schools. 05:36:01 -!- upsy has joined ##crawl-dev 05:37:28 * due shrugs. 05:37:35 Well, I'm going to dig my heels on this one :0 05:43:57 now make regen necro/tmut :P 05:43:59 -!- Ashenzari has quit [Ping timeout: 255 seconds] 05:44:41 -!- Ashenzari has joined ##crawl-dev 05:44:41 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | Immortal Warwalrus forever. 05:47:06 Regeneration's fine as long as it's a Necro spell. :) 05:47:49 If Ench split hadn't happened I'd be more inclined to do it 05:48:01 -!- syllogism has joined ##crawl-dev 05:48:04 It's a Crusader staple though. 05:48:23 So? 05:48:27 crusaders are overpowered anyway :P 05:51:13 due: oh nice, monster spellbookS \o/ 05:51:13 Mu_: yes 05:51:14 Yeah, that sounded like something great! :) 05:51:14 the ench split is a disaster, though 05:51:14 Mu_: you migh twant to either combine all the ancient champions or add a new definition that includes all the books but isn't used (for @??) 05:51:14 kilobyte: How come? 05:51:14 @??ancient champion 05:51:14 ancient champion (08z) | Speed: 10 | HD: 10 | Health: 54-75 | AC/EV: 15/10 | Damage: 25 | Flags: 07undead, evil, 07vault | Res: 06magic(93), 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1008 | Sp: b.venom (3d15), haste, haunt. 05:51:14 if we were to freeze tomorrow, I'd revert it... there's a lot to be fixed 05:51:21 Keskitalo: like, the inconsistency between spells that operate on weapons. Or, broken AMs. Or, Hexes being mostly useless for anyone not a stabber. 05:51:46 kilobyte, that's probably more serious than that change of mine that converted all primary vaults into secondary 05:52:15 Okay, those sound fixable, and I wouldn't worry about Hexes-stabbers thing (or AM, really) for the release too much. 05:52:46 If Hexes serve a single playstyle that's good enough for the first release I think. 05:53:15 I'm pondering moving a number of spells (including all brands, like in the original plan) to Hexes... this would fix AMs but break Crusaders -- or rather, make them rely on two schools. 05:53:47 kilobyte: possibly a needed nerf 05:54:18 kilobyte: I have a half-assed proposal for all-Charms AM book, though it needs two new spells: https://crawl.develz.org/wiki/doku.php?id=user:evktalo#am_in_the_ench_split 05:54:30 kilobyte: But like due says, Crusaders could take the hit 05:54:34 would there be any low level charms in the book still for training 05:54:45 and I think weapon brands are plausible Hexes 05:55:35 well I'd write it off like this: you bind the spell into the weapon, and it acts like a Hex would fire off every time it hits the monster (or something like that anyway) 05:56:58 change all the spells names to something evil sounding :P 05:57:18 is regen a charm? 05:57:29 is currently 05:57:33 repel? 05:57:37 yes 05:57:43 oki 05:57:55 yes, seld enhancement, and I see no way to rebrand it to a hex 05:57:59 self 06:00:43 charms/hexes crusaders start to sound better and better; lack of low-level charms would need addressing 06:01:01 it's ok repel is 2 06:01:13 ??book of war cries 06:01:13 I don't have a page labeled book_of_war_cries in my learndb. 06:01:17 erm 06:01:23 chants 06:01:29 ??book of war chants 06:01:30 book of war chants[1/1]: Fire Brand, Freezing Aura, Repel Missiles, Berserker Rage, Regeneration, and Haste. A game-changing find for any early-to-midgame hybrid, mostly because of the fourth spell. Crusaders start with it, which easily explains their popularity. 06:01:30 ??book of war chants 06:01:30 book of war chants[1/1]: Fire Brand, Freezing Aura, Repel Missiles, Berserker Rage, Regeneration, and Haste. A game-changing find for any early-to-midgame hybrid, mostly because of the fourth spell. Crusaders start with it, which easily explains their popularity. 06:01:35 yeah, they have to start out dancing with either freezing aura or fire brand anyway, both are level 2 and dual school 06:01:45 currently 06:02:10 probably will just mean they need to wait another level for berserk, due to spell slots 06:02:27 Another thing is that there are no high-level hexes they'd really want, apart from Silence. OTOH I understand that's used often by Crusaders? 06:02:45 (But I'd only worry about that later.) 06:03:02 i heard silence is currently tri-school is that still true 06:03:07 charms and hexes 06:03:11 and air 06:03:23 yeah, it's charms too 06:04:13 i still use silence but many people don't because of how variable it can be. even at high spell power it seems pretty random whether you get a large radius silence or a little one. if you need 3 schools your spellpower is gonna drop even lower and put even more people off using it. 06:04:15 crusaders definitely make use of silence if they can find it 06:05:03 Mu_: That sounds fairly easy to adjust though 06:05:29 if the brands are just hex silence might aswell be too 06:05:55 kilobyte: Regardless kudos for taking on the split :) 06:06:00 once again 06:06:14 a more direct relationship between its power and its radius would be nice though while it gets tweaked :P 06:11:13 -!- Mu_ has quit [Ping timeout: 276 seconds] 06:11:47 due: I like the s2s-homonculi connection, it does make sense 06:11:51 -!- Mu_ has joined ##crawl-dev 06:12:23 Keskitalo: i'm not sure i would've done it otherwise. it makes me sad that the 'good' transmutation spells are mostly forms or dual-school. 06:13:15 ??twisted resurrection 06:13:16 twisted resurrection[1/3]: Converts a pile of corpses at your feet into a friendly permanent abomination. You need 1+d2 corpses and 40+2d50 aum to succeed; 50+3d100 aum gives X. HP and AC based on amount of flesh and rottedness. 06:13:22 ??twisted resurrection[2] 06:13:22 twisted resurrection[2/3]: The base stats of X, reproduced here due to Gretell limitations (@? abomination is for x): Speed: 4+2d7 | HD: 7+d4 | Health: 14-66 | AC/EV: 3+2d9/2+d4 | Damage: 40 | Flags: demonic, evil | Res: magic(65-102) 06:13:25 ??twisted resurrection[3] 06:13:26 twisted resurrection[3/3]: Corpse Stacking - The Game 06:13:42 Well I was trying to check if it was Transmutation/Necromancy, but it is, right? :P 06:13:56 Level 5 Nec 06:14:01 Just Nec? 06:14:04 yes 06:14:13 -!- kronusdark has joined ##crawl-dev 06:14:21 Oh, bother. I was going to say that Transm have an ally play thing going for them already. :) 06:14:32 + I loove the Transm/Necro stuff 06:14:33 even if it was nec/tmut, a) 'good' spells ;) b) that agrees with my 'are either forms or dualschool' :D 06:14:54 due: Yeah, I was just saying about the ally play 06:14:57 ahh 06:15:04 I want a "Curse Flesh" spell. 06:15:39 due: <3 the multiple spellbooks thing 06:15:47 Keskitalo: it was an easy change too 06:15:50 Couldn't we just define all the monsters in the vault syntax? :P 06:15:55 hahaha 06:16:10 no, unfortunately we can't 06:20:32 -!- evilmike has quit [] 06:22:42 if mons stuff was as easy to modify as vault stuff that would be awesome 06:23:12 Mu_: beg greensnark :) 06:23:21 being able to adjust brand, number of attacks, xp, speed, ... :P 06:24:59 due: what woulf Curse Flesh do? 06:26:32 due: ..and I've understood that Twisted Resurrection is a good spell, apart from the interface. 06:28:03 Keskitalo: long time ago I proposed an idea to make it turn corpses in LOS into "animated body parts" that crawl together to form the aboms 06:28:19 and someone (Eronarn IIRC) recently pondered implementing that 06:33:04 kilobyte: probably caue rotting of some description. 06:34:24 kilobyte: Yeah, I remember that and love it 06:34:34 sleeep 06:34:36 night! 06:34:40 due: Good night! 06:34:46 what was the new earth spell called? 06:35:50 Other new spells to 0.8: golubria, malign gateway, ... there was some other spell 06:35:52 tornado 06:37:09 leda's liquefaction (Earth lvl6) 06:37:11 leda's liquefaction 06:37:18 thanks 06:43:41 golubria needs looking at really 06:47:31 golubria is just plain underpowered atm 06:47:33 fun, but it ain't Tornado, 0.7 Haunt or 0.5 Meph 06:47:57 sorry, 0.7 haunt? 06:48:00 you mean 0.6? 06:48:30 wasn't the nerf in 0.8? 06:48:32 ooh, I just had an idea to boost veh/summ synergy 06:48:50 level 6 in .6, level 7 in .7, in .8 it got reduced duration 06:49:01 veh could prevent side effects of summoning spells 06:49:08 like hostile monsters & int drain 06:49:17 making Golubria level 4 would be too little, but a step in the right direction 06:50:02 Kiku already does that (for those with a Nec component) 06:50:36 for haunt, sure 06:50:41 ctele and blink is 6 MP and better than passage which you need to cast twice so it should prolly be 3 or even 2 06:52:09 if you could use it in places with -ctele it might be worth the high price 06:52:46 the duration is so short and the placing so random that I'm not sure it is 06:55:58 I don't like preventing the drawbacks.. 06:56:52 Blink should be L4 :P 06:57:49 I never use blink anyway so go ahead 06:59:51 -!- cw_ has quit [Remote host closed the connection] 07:00:05 wizards would lose a lot from that 07:00:42 -!- cw_ has joined ##crawl-dev 07:01:57 L3 would be less controversial 07:06:31 should the Blade card be allowed to brand stuff as antimagic? 07:07:09 are there other brands that are disallowed? 07:09:32 allowed ones are: Flaming, Freezing, Venom, Draining, Vorpal, Distortion (non affixable), Pain (non affixable) 07:11:01 well all those are spell brandable and chaos isn't there so I'd say it would be consistant if it couldn't be 07:12:45 -!- cw_ has quit [Remote host closed the connection] 07:14:12 I think only trog should be able to gift antimagic by the way, Oka can iirc? 07:15:02 it's a fairly interesting brand on enemies so they should probably still have it occasionally 07:15:17 all artefacts may get it, Trog is just a lot more likely to give it 07:15:43 many mundane item types allow it too 07:17:51 spriggan berserker renegade squad, with antimagic daggers! 07:18:02 a type 1 demon that has antimagic might be a good enemy so have somewhere 07:18:11 yeah 07:18:11 eveningstar, morningstar, mace, great mace, flail, spiked flail, dire flail, hammer, dagger, short sword, sabre, falchion, long sword, scimitar, great sword, double sword, triple sword, war axe, broad axe, battleaxe, exec axe, hand axe, whip, halberd, glaive, scythe, trident, bardiche, spear, 1/4staff 07:19:45 the list is pretty arbitrary -- demon whips/sword/tridents, lajatangs should be allowed to get that too 07:23:48 03kilobyte * rc411b8e2f9a8 10/crawl-ref/source/makeitem.cc: Allow antimagic on lajatangs and demon stuff. 07:26:16 kicking butt of some sorry caster is indeed nice 07:27:18 hmmm... pan lords getting am-branded hands could be nice too 07:27:32 they do get it 07:27:44 -!- cw_ has joined ##crawl-dev 07:28:30 kilobyte: Can we give it to some 5 ? 07:28:43 already allowed on pan lords 07:28:56 Keskitalo: could be fun 07:29:01 like lemure 07:29:05 @??lemure 07:29:06 lemure (085) | Speed: 12 | HD: 2 | Health: 6-16 | AC/EV: 1/12 | Damage: 5, 3, 3 | Flags: 05demonic, regen | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13. 07:29:18 what others are there.. 07:29:28 I think lemure is the most boring 07:31:45 unlike foo imps, they are ones with solid mythological backing 07:32:05 midge is the other really boring one. quasits are fast and drain dex which is interesting by early game standards and ufetubi have the ynoxinul thing going 07:32:08 but yeah, using Teh Axe isn't a bad idea 07:32:08 that's true 07:32:28 kilobyte: nonono, give them the antimagic attack 07:32:37 st_: I think midges are iron imps now and can use equipment 07:32:45 kilobyte: gogogo 07:33:00 more boring name though, and not really interesting as monsters still :/ 07:33:28 both are alive 07:34:03 they have a "blink" attack??? 07:34:39 I don't remember ever getting blinked by one 07:34:52 @??midge 07:34:52 midge (095) | Speed: 10 | HD: 2 | Health: 6-16 | AC/EV: 4/10 | Damage: 806(blink) | Flags: 05demonic, fly | Res: 06magic(8), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 13. 07:39:44 necromancer early game would get harder but having interesting lemures and midges in early D might spice things up a bit 07:40:02 blink damage means they blink doesn't it 07:40:07 because they're basically D:3 enemies already... that you meet at XL27 07:40:25 @??phantom 07:40:25 phantom (02p) | Speed: 10 | HD: 7 | Health: 24-52 | AC/EV: 3/13 | Damage: 1006(blink) | Flags: 07undead, evil, lev, !sil | Res: 06magic(37), 02cold++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 124 | Sp: blink. 07:51:05 uhh, what did the iron imps used to be? 07:51:25 and yeah, midges are more boring 07:51:43 but antimagic attack would be better on a fast monster 07:51:44 manes 07:51:46 ahhh 07:51:52 manes is a good name too. :/ 07:53:18 it'd be great if each of the punier demons had some gimmick that you'd have to watch out for even late in the game 07:53:40 i was hoping the antimagic attack could be one such a thing 07:54:46 they'd have to actually connect and do damage 08:14:34 ah, is the effect governed by how much damage it does? 08:15:46 yeah 08:16:33 Trog likes puny scribes smashed by a -5,+15 antimagic great spiked club 08:21:10 Thog lift with knees, not back 08:21:13 Sorry 08:21:34 * greensnark has been on a dodgy Cisco VPN connection all day and is severely vexed. 08:21:49 This VPN's idea of a clear error message is "Host or network is 0" 08:21:53 Whatever the hell that means 08:22:36 there is no such thing as a bad OOTS reference 08:24:11 I wish the library had more OOTS books, somehow I can't get myself to read it online 08:25:07 * greensnark s/owns/owned/ all the OOTS books 08:25:35 A most foul knave is currently absconding with the paladin book 08:31:27 -!- TGWi has joined ##crawl-dev 08:34:38 speaking of knaves most foul, we need to trick some native english speaker to add demon insults for kittehs 08:34:49 my Shakespearean dialect is on the weaker side 08:35:59 or we could let dpeg vent his allergy to cats 08:42:18 Does Donald have remarks about Felids? 08:44:04 he doesn't care about your race, just your god and the branch you're fighting him in 08:47:10 Dex/Str messages when wielding the "opposite" kind of weapon happen. (https://crawl.develz.org/mantis/view.php?id=3226) by casmith789 08:47:25 ah, ok 08:51:59 shouldn't centaur barding be limited to +4? 08:54:00 most non-body-armour pieces have base AC of 0 or 1 too... the rule is only for the main slot 08:54:15 re-thinking the +8 max might be good, though 08:54:18 still, +8 is weird 08:54:36 now that it's possible to get to it might be a bit much 08:59:51 -!- eith has joined ##crawl-dev 09:00:16 -!- ortoslon has joined ##crawl-dev 09:02:15 demon insults need to say "fleabag" not "knave" (https://crawl.develz.org/mantis/view.php?id=3227) by KiloByte 09:02:54 TGWi ought to be awesome at imp insults 09:03:03 TGWi: How about working on 3227 09:03:47 try dpeg, he seems to have a lot of rage toward cats 09:04:13 maybe imps should speak polish 09:04:54 !seen dpeg 09:04:54 I last saw dpeg at Sun Jan 16 18:57:47 2011 UTC (20h 7m 7s ago) quitting with message Quit: leaving. 09:05:37 there's not as much for cats as dogs 09:05:44 that I can think of, at least 09:06:04 many can be used interchangeably, I think 09:07:03 too bad, WordNet sucks hairy halfling butt in this department :( 09:07:15 usually the best source of synonyms 09:34:01 -!- Mu_ has quit [Ping timeout: 276 seconds] 09:35:18 -!- Mu_ has joined ##crawl-dev 09:44:08 -!- cw_ has quit [Remote host closed the connection] 09:53:44 -!- cw_ has joined ##crawl-dev 10:04:24 TGWi: That's a brilliant idea on the meph cloud page 10:04:30 <3 10:45:35 -!- Zaba has quit [Ping timeout: 246 seconds] 10:50:33 -!- Zaba has joined ##crawl-dev 11:04:09 am i the only one who reads the dev wiki, fills with disgust towards the highlighted flaws and tries to avoid using imbalanced features in the game? 11:08:32 -!- galehar has quit [Quit: Page closed] 11:11:03 hm? 11:11:16 oh 11:39:49 -!- Adeon is now known as adeon 11:47:44 geez, I read two topics in the forum and all just filled with sarcastic replies 12:18:16 Golden helmets aren't golden (https://crawl.develz.org/mantis/view.php?id=3228) by MarvintheParanoidAndroid 12:41:42 no reason for any headgear other than helmets and wizard hats to exist 12:42:06 agreed :( 12:42:30 -!- eith has quit [Ping timeout: 240 seconds] 12:55:09 wrong 12:55:12 silly hat patch. 12:58:13 hornet helmets provide a small unarmed damage bonus 12:58:36 d 13:05:02 -!- TGWi is now known as TGW_ 13:08:27 -!- casmith789 is now known as casmith_789 13:10:05 -!- casmith_789 is now known as Sequell_ 13:11:52 -!- Sequell_ is now known as casmith789 13:15:25 -!- Kurper has joined ##crawl-dev 13:17:54 -!- adeon is now known as Adeon 13:28:01 -!- Mu_ has quit [Ping timeout: 276 seconds] 13:28:06 -!- Mu_ has joined ##crawl-dev 13:28:38 double prompt on firing an exploding dart (https://crawl.develz.org/mantis/view.php?id=3229) by ortoslon 13:30:07 03j-p-e-g * r1c25b4481783 10/crawl-ref/source/ (menu.cc menu.h spl-cast.cc): If you only know a single spell, preselect it in the spells menu. 13:30:10 03j-p-e-g * r0c187c992027 10/crawl-ref/source/ (player.cc player.h spl-cast.cc spl-util.cc): Implemente a crude spell quiver. Store last spell cast. 13:30:12 03j-p-e-g * r5bdf0690eac6 10/crawl-ref/source/spl-cast.cc: In the spells menu, preselect the spell cast last. 13:30:13 03j-p-e-g * rbf236b29ee18 10/crawl-ref/source/spl-cast.cc: Take the selector function into account for preselecting spells. 13:30:15 03j-p-e-g * r5220df6e914c 10/crawl-ref/source/spl-cast.cc: Remove a redundant check. 13:30:16 03j-p-e-g * rcbfefbcdcd9d 10/crawl-ref/source/spl-cast.cc: If the player only knows one spell, set last_cast_spell to that. 13:32:14 -!- Textmode has joined ##crawl-dev 13:37:08 -!- purge has joined ##crawl-dev 14:46:40 MarvinPA: are the demonic rune changes in? 14:46:52 yeah, i believe so 14:47:07 not certain if they're on cdo but probably 14:57:18 demonic rune changes? 14:58:05 https://crawl.develz.org/mantis/view.php?id=3174 14:58:17 -!- kronusdark has left ##crawl-dev 14:58:47 less spoilery demonic runes 14:58:47 -!- syllogism has quit [] 14:59:59 ah 15:00:04 ok, i should really go do work today :) 15:19:45 for some reason I'm finding weird monsters on this pan trip. The first few levels a whole lot of alligator snapping turtles, this one has some gnomes and a normal snapping turtle 15:20:32 I may be the first person to eat a gnome corpse in crawl 15:21:25 did it taste like victory 15:24:00 and this floor has a halfling, quite odd 15:31:50 oh beautiful, Pan monster generation relies on specific enum values 15:33:51 it's a pity the code says static_cast(MONS_DEMONIC_CRAWLER + random2(5)) -- if it was 6 you'd get kittehs as well 15:38:34 has pan deliberately changed or is it a bug? 15:40:17 bug 15:40:41 should put it on mantis? 15:40:56 +I 15:45:19 -!- blackpenguin has quit [Quit: Yes, Virginia...] 15:48:47 kilobyte: ahaha that's hilarious 15:51:50 -!- blackpenguin has joined ##crawl-dev 15:54:51 -!- blackpenguin has quit [Client Quit] 15:58:17 -!- elliptic has joined ##crawl-dev 15:59:15 -!- blackpenguin has joined ##crawl-dev 15:59:27 Pan monster generation strangeness (https://crawl.develz.org/mantis/view.php?id=3230) by st 16:02:07 -!- ortoslon has quit [Ping timeout: 240 seconds] 16:05:30 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 16:07:26 -!- Mu_ has joined ##crawl-dev 16:13:27 -!- ZCHris13 has joined ##crawl-dev 16:16:01 monster pain brand is absurdly weak for the uniques that use it 16:16:33 grinder has 2 necro skill, for example, which 3/8 of the time deals a tiny bit of damage 16:16:43 same with pikel 16:17:30 also giving out pain weapons so early is weird and takes away from kiku's big thing and is easy to scum for as a necromancer 16:17:42 yes 16:18:10 hellooo 16:18:34 MarvinPA: well, if there was a monster with a holy wrath brand woudl you say the same thing? 16:18:58 holy wrath won't get you through an entire three-rune win easily, so no 16:19:20 then pain is overpowered. 16:19:36 ??of pain 16:19:36 pain brand[1/2]: Brand which inflicts 1d(necromancy skill) extra damage on necro+1 out of 8 successful hits. Does not affect those with rneg (demons, undead, shadow dragons, death drakes, Daevas). (For the record, a monster's necromancy skill is HD/3, HD/2 if undead). 16:19:50 it's very strong, yes 16:20:09 the easiest solution is to modify it by base damage 16:20:58 i'd rather see making pain brand randart/kiku/spell only, and making draining a necro brand that doesn't suck 16:21:20 that would be nice too (also i'm not a fan of uniques giving out distortion for the same reason) 16:21:23 additive brands are interesting imo, they add variety as to what people might use 16:21:24 Eronarn: as people keep screaming at me, rarity does not automatically balance. 16:21:32 Make draining an MP on damage weapon. 16:21:33 the formula can be nerfed though 16:21:43 alternately: make lethal infusion a monster spell and give it to grinder. 16:21:50 due: that's not trying to balance it, that's trying to put it into a different niche 16:22:15 Eronarn: "you can't give it to early monsters or you break the game" == severely overpowered. 16:22:31 you don't break the game though, you can get a kiku painweapon in lair 16:22:37 and pain isn't that good before then anyways 16:22:44 I'd think pain brand would be reasonable if it was resisted by MR 16:22:46 like pain itself 16:22:48 then why are people telling me that grinder's pain weapon is bad? 16:23:03 ??dagger 16:23:03 dagger[1/1]: A long knife or a very short sword, which can be held or thrown. (small Short Blade; Dam 4 Acc +6 Delay 10) Notable for getting an initially larger Stabbing bonus than any other weapon. 16:23:05 grinder is basically the pain delivery service 16:23:11 'and takes away from kiku's big thing' 16:23:16 he does nothing with it and the player probably can 16:23:21 okay 16:23:22 or, possibly 16:23:34 i like the idea of pain/distortion/holy wrath actually being rare and mostly unique to the gods the gift them 16:23:40 proposal: pain brand is max(1d(necromancy skill), base_damage). 16:23:50 holy wrath and distortion are pretty rare, I think they're in about the right spot 16:23:58 what MarvinPA said x infinity 16:24:27 why base damage? It's one of the few brands that doesn't beg for a massive weapon 16:24:47 yeah, i think everyone actually likes the mechanical effect of a pain weapon 16:24:52 again, I think additive brands are cool 16:25:23 -!- galehar has joined ##crawl-dev 16:26:00 I just don't like how it's a mountain of irresistable slaying on anything with a pulse 16:26:41 MR check is interesting to me, there's no other brand that does that 16:27:13 MR check would be fine yeah though maybe boost the damage by a bit to compensate 16:27:17 it could probably just take a simple reduction to the damage roll or success rate and still be strong, as well as keeping its niche on fast weapons 16:27:22 or make damage based on the degree you succeed the MR check by 16:27:34 or add an MR check 16:27:37 or something like that, yeah 16:27:47 anyway, i can weight grinder's weapon towards being rubbish. 16:27:55 something to even out damage would be okay, don't want it to feel like elec 16:27:59 and tweak his necromancy skill :D 16:28:01 rubbish with pain brand? 16:28:12 due: the formula in general could use tweaking 16:28:13 heck you could just give him a scythe of pain 16:28:21 OG17: -3, -2 dagger of pain still requires you to pump ench scrolls into it. 16:28:23 change monster necro to hd or so 16:28:27 due, no 16:28:29 hd*1.5 for undead 16:28:38 TGW_: a Good Idea. 16:28:40 unless you're really concerned with accuracy but that's probably not an issue with a dagger 16:28:55 currently it's hd/3 if learndb is right 16:29:01 which is comically horrible, even at the high end 16:29:05 well the two issues here are: 16:29:11 1) monster necromancy skills sucks 16:29:16 2) pain brands are overpowered 16:29:24 i will do something about 1 today but 2 is out of my purview 16:29:26 3) free pain brand 16:29:33 for reference, Boris has HD:22 16:29:47 okay, 33 nec skill if he gets pain brand somehow 16:29:50 He only has 11 necro skill. 16:29:53 (pain branded unarmed attacks what) 16:30:03 also for boris 16:30:09 draining is lame 16:30:12 yeah, could make grinder do 4 (pain) or whatever 16:30:18 and give him a club 16:30:36 MarvinPA: fix draining imo 16:30:37 grinder doesn't need a melee buff if that's where this is heading 16:30:44 nor pikel really 16:30:55 there are so many cool things that a necromantic brand could do 16:30:59 their pain brand is basically no brand 16:31:01 'some damage and also XP loss' sucks 16:31:17 compared to pikel's alternative "25% damage and burn your stuff" brand 16:31:51 is that 25% weapon+monster damage or just weapon damage? 16:31:52 grinder maybe could use an unbuffing if pain brand gets made less weak, yes 16:32:14 pretty sure it calculates weapon and monster damage together 16:33:35 that'd be weird for like a flame whip on orc vs warlord 16:33:49 if that's how it's been working guess it isn't a problem though 16:34:01 meh, player works the same way I think 16:34:08 it's not really weird 16:34:27 it's weird but lol game mechanics 16:34:39 "View known items" command tile (https://crawl.develz.org/mantis/view.php?id=3231) by LoginError 16:36:48 well, the way monster damage is calculated is weird 16:36:52 flaming isn't especially though 16:38:22 I think it's because they have damage instead of skills 16:38:30 yeah 16:38:30 not that the result's that different, it just felt weird 16:44:49 -!- Kurper has quit [Remote host closed the connection] 17:09:07 mon-movetarget.cc:958 why monsters randomly stop going after you? 17:24:05 -!- blackflare has quit [Ping timeout: 255 seconds] 18:00:22 -!- Textmode has quit [Ping timeout: 250 seconds] 18:24:05 -!- Textmode has joined ##crawl-dev 18:30:41 -!- blackflare has joined ##crawl-dev 18:39:46 -!- galehar has quit [Quit: disconnect] 18:44:58 -!- evilmike has joined ##crawl-dev 18:48:24 So does spell power really increase accuracy? 18:48:59 yes\ 19:05:29 Realtime times are too short. (https://crawl.develz.org/mantis/view.php?id=3232) by casmith789 19:21:30 03kilobyte * re907d45e7034 10/crawl-ref/source/lev-pand.cc: Don't rely on enum values for Pan monsters. 19:21:42 03kilobyte * rea9e01caf439 10/crawl-ref/source/ (lev-pand.cc mon-place.cc): Axe a totally irrelevant comment. 19:21:44 03kilobyte * ra0902d8bd683 10/crawl-ref/source/ (6 files): Get rid of OBJ_UNKNOWN_{I,II}, OBJ_GEMSTONES. 19:21:45 03kilobyte * r65de3ca75e00 10/crawl-ref/source/enum.h: Remove some fixed enum value assignments, they're misleading. 19:24:48 aw, OBJ_GEMSTONES is gone? :( 19:27:00 if we actually decide to add some, adding a base object type doesn't affect save compat 19:35:46 -!- ZCHris13 is now known as ZChris13 20:04:38 -!- TGW_ has quit [Quit: Leaving.] 20:09:45 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:16:04 -!- upsy has quit [Quit: Leaving] 21:21:23 -!- eith has joined ##crawl-dev 21:29:12 nht (L19 DrTm) (D:17) 21:37:26 -!- blackflare has quit [Ping timeout: 240 seconds] 21:41:19 Unexpected crash when attempting to travel (https://crawl.develz.org/mantis/view.php?id=3233) by nht 22:36:05 -!- eith has quit [Ping timeout: 264 seconds] 23:57:28 -!- ZChris13 has quit [Quit: Page closed]