00:07:56 03galehar * r09fa8df50d34 10/crawl-ref/source/skills2.cc: Skill menu: fix layout (enchantment split added a line). 00:16:13 -!- purge has quit [Ping timeout: 272 seconds] 00:55:26 -!- Zaba has quit [Ping timeout: 240 seconds] 01:06:40 -!- Zaba has joined ##crawl-dev 01:39:23 -!- elly has quit [Ping timeout: 260 seconds] 01:39:49 -!- elly has joined ##crawl-dev 01:42:28 but due, kilobyte: I'd prefer to create a static tarball, that can be used independent on the distribution. supporting debian is nice, but supporting as many as possible with a single package would be awesome 01:42:51 Napkin: that works too 02:25:14 -!- Textmode has quit [Ping timeout: 265 seconds] 02:33:51 -!- galehar has joined ##crawl-dev 03:00:33 -!- galehar has quit [Quit: Page closed] 03:01:54 -!- monky has quit [Quit: hello] 03:05:17 -!- galehar has joined ##crawl-dev 03:20:23 -!- dpeg has joined ##crawl-dev 03:23:44 hi dpeg 03:25:15 hi! 03:28:19 hi guys 03:28:24 OG17: comments such as "Reality and kilobyte not seeing eye to eye? Time to bludgeon the universe into submission!" are neither helpful nor productive. 03:30:25 dpeg, galehar, I'm goin gto propose we start documenting using doxygen or something similar. 03:30:45 It can be doxygen to start with because the syntax is fairly simple and we can convert the format to something else later if we decide. 03:30:53 Any reasons not to do this that you can think of? 03:33:20 It's to document the code, not the game, right? 03:34:16 Yes, of course. 03:41:22 well, then ok 03:43:03 due: written were? 03:43:42 how would I go ahead and build a static version of Dungeon Crawl in Linux? 03:44:02 a tarball with libraries inside a libs folder would also be an option 03:48:19 don't know! 03:48:34 Napkin: writte in the source, of course! 03:48:52 hehe, I meant OG17's comment.. 03:49:02 Forum? 03:49:16 * Napkin feels a tingling sensation in his moderator gun * 03:52:28 oh 03:52:30 Mantis 03:52:44 oh.. pity... 03:52:48 ;> 03:53:15 hah 03:53:39 03kilobyte 07stone_soup-0.7 * rdd32a3c97f1a 10/crawl-ref/source/makefile: Fix CFLAGS (CFOTHER_L) being overwritten; this makes arm* builds unusable. 03:57:44 Napkin: static copied tarballs... smells of DOS, badly 03:57:55 why so? 03:57:58 and which exact architecture do you want to support? 03:58:06 whatever we can 03:58:29 i386 & amd64 definitely, maybe arm additionally? 03:58:30 you'd have to build static versions of X libraries as well 03:58:55 since no distributions provide non-dynamic versions of these anymore 03:59:09 i'm not saying everything needs to be static 03:59:43 but as much as possible which is still reasonable 03:59:43 I guess it'd be better to make building from sources easier 04:00:13 there are still _lots_ of people completely ignorant of how to compile something 04:00:17 having to read docs and specify parameters to the makefile is so 80's... 04:00:50 don't you think a static version (in a zip or even a free installer) would be helpful? 04:01:32 what needs to be static? lua, sqlite, sdl, pcre - everything else can be dynamic, or not? 04:01:45 -!- MarvinPA has joined ##crawl-dev 04:01:46 *sdl & sdl_image & freetype 04:02:50 you could either build on a very old distribution and tell everyone to install old compat libraries, or build on a new one and be prepared for system libraries being too old 04:04:05 how about using this as our official logo: https://crawl.develz.org/mantis/file_download.php?file_id=1489&type=bug 04:04:29 What happened to the LSB? 04:05:01 well, kilobyte, there is more than just black & white ;) supporting most would already be very convenient for many people. we don't need to have a binary that runs on every linux. 04:05:28 our lua is no longer "fancy" :D 04:06:35 it looks ok, but needs some adjustment to fit to the websites 04:06:44 sorear: the lsb? 04:07:06 galehar: couldn't we use an anti-aliased version? 04:07:32 http://www.linuxbase.org/ # basically a binary compatibility spec for linuxen, offers specific build parameters and file locations for libraries, etc 04:08:14 * sorear notes that ADOM has a self-contained dynamically-linked binary that works out of the box on pretty much every Linux - it uses functions from ncurses and libc only though 04:08:21 kilobyte: I guess. Denzi already updated all his title screens with this version. 04:08:24 also, compiled with gcc 2.95 :/ 04:10:34 hihi 04:10:41 now that's ooold :D 04:10:47 galehar: uh oh, now that's ugly 04:11:24 we don't even support gcc older than 4.0 (4.1) due to bugs in its C++ support 04:11:51 2.95's assembly output is hilarious 04:12:04 adom isn't written in c++ 04:12:14 16 byte stack alignment with only 386 instructions, come on 04:13:15 sorear: installing lsb means "install this pile of ancient libraries, stuff you don't need like cups, rpm, qt and 32 bit emulation" 04:13:35 heh, what's the point of such alignment if you use 386 only? 04:20:25 that was my thought 04:20:46 other than a huge amount of useless addl $0xfffffff8, %esp 04:22:26 -!- st_ has quit [] 04:34:48 -!- st_ has joined ##crawl-dev 04:38:12 I really think we should just do autotools 04:39:37 -!- Mu_ has joined ##crawl-dev 04:42:10 greensnark: agree, I just don't have a clue about Macs, and I wouldn't want them to diverge... 04:42:44 Actually Mac build will just work without all the SDK twiddling in the makefile 04:43:16 I did try installing a hackintosh in VirtualBox yesterday but it kept throwing kernel panics... there are many suggestions what to do in relevant threads, but I'd need to put some more time there 04:43:43 even if it mostly works, you can't do porting without having a working install 04:43:50 Yes 05:04:11 galehar: uhm, most/all terminals default to 80x24 not x25, even Putty. You just bumped the minimal height to 25. 05:04:30 yes, I know. Will fix it soon. 05:05:29 greensnark: neunon is a 33rd level member of the Autotools Haters Society 05:05:40 sorear: I know :P 05:06:02 Doesn't change the fact that the current makefile lets down a lot of new users in a way autoconf wouldn't 05:06:36 -!- MarvinPA has quit [Ping timeout: 265 seconds] 05:09:11 BTW, the final incantation needed to cross-build things in neunon's makefile is: 05:09:17 CROSSHOST=arm-linux-gnueabi BUILD_ZLIB= BUILD_LUA= BUILD_PCRE= BUILD_SQLITE= V=y LUA_INCLUDE_DIR=/usr/arm-linux-gnueabi/include/lua5.1/ SQLITE_INCLUDE_DIR=/usr/arm-linux-gnueabi/include/ NC_PREFIX=/usr/arm-linux-gnueabi NEED_STATIC= 05:09:51 * sorear starts playing with crazy ideas where Crawl is built as a self-contained blob of code to a NaCl-ish interface 05:10:03 moin 05:10:11 (the *_INCLUDE_DIR parts are especially bad, the compiler would find that out by itself) 05:10:24 * bhaak would like to see a decent sized project using scons or cmake and the build script NOT looking like magic incantations 05:11:55 I don't know much about scons and cmake -- my little-informed knowledge is that they are less powerful than autoconf but don't suffer from m4 insanity 05:12:33 also, IIRC they depend on the user installing them instead of compiling to a shell script 05:12:43 * sorear wonders about what % of developers don't have "write an autoconf replacement" somewhere on their infinite-time TODO list 05:12:57 well, you also need to have installed make for Makefiles 05:13:40 kilobyte: most of our users can't run shell scripts 05:14:39 autoconf is not just very messy, it's also largely redundant 05:15:10 bhaak: yeah, good point -- until very recently an Unix system would be unthinkable without the compiler and make not installed, but this has since changed 05:15:39 yes, that's quite a letdown of ubuntu 05:15:42 -!- cw_ has quit [Remote host closed the connection] 05:15:58 I also thought macs had the compiler preinstalled, but at least it's on the CD somewhere 05:16:05 sorear: all but Windows ones can, and those don't generally build from source (and are used to catastrophes if they try to) 05:16:35 Zaba: it's mostly because they still try to provide lip service to 1970's shells 05:17:19 configure is often megabytes big since it tries to pander to every single bug fixed long ago in a forgotten shell from the dark ages 05:17:46 and then the developer checks for some gnu-only feature thinking it is an unix feature :) 05:18:10 bhaak: yeah 05:18:47 kilobyte, yes, and a lot of stuff that it does is not needed anymore 05:18:47 autoconf itself is ridiculously portable, scripts by autoconf users rarely are 05:19:00 if only somebody cares to actually maintain autoconf and remove all that legacy crap... 05:19:03 cared* 05:21:54 looking at scons: it uses regexp hacks looking for dependencies, so it fails badly on conditionalized sources. Crawl is highly conditionalized -- tiles vs console, Windows vs Unix, DGL, etc. 05:22:17 again, any complaints agains tusing doxygen for crawl? 05:22:23 due: No! 05:22:30 I'm just making my proposal post fo t c-r-d 05:22:50 Although we should keep comments in *.cc files 05:22:51 but my line is basically 'let's just start using doxygen syntax now and if we decide to use something else later, at least we have comments' 05:22:51 due: is there any serious alternative for a c++ project? 05:23:13 bhaak: I have never used doxygen before or been involved in a c++ project 05:23:31 ah, so you only used google top hit :) 05:23:38 at some point I need to do a test where I strip all the whitespace from our headers, I'm fairly certain it will speed up compilation a lot 05:23:58 bhaak: well, no, but I know of doxygen 05:24:21 the total C compiler input (measured using CFLAGS=-E and makefile fudging) is 30 times larger than our real codebase 05:24:22 bhaak: I considered it for a python project but I prefer to either write my own (yes, I'm a masochist) or use sphinx or something. 05:24:26 *C++ 05:26:17 due: sphynx seems to be fine for python. I don't do python rhat's why I would have been interested by some real experience with sphync and C++ 05:26:33 sphynx is ugly :D 05:26:44 doxygen works rather well even against an unprepared project 05:26:53 yes 05:26:55 Why is everyone writng sphynx 05:26:56 i just ran it on crawl 05:27:00 Isn't it sphinx 05:27:20 greensnark: I said sphinx and bhaak corrected(?) me 05:27:26 oh, another software project that can't spell 05:27:30 or rather, i assumed I was wrong. 05:27:47 bhaak: I think it gets the spelling right :P 05:28:00 Is it spelled "sphynx" in German? :) 05:28:30 the cat is spelld spynx in English :) 05:28:59 sorear, are you sure that parsing emptiness has such a large impact? 05:29:02 it is sphinx, though. 05:29:19 Is it named after the cat? 05:29:25 i do not know 05:29:38 Zaba: no, which is why I need to test it 05:29:46 sorear: It seems rather unlikely 05:29:46 no, you see a Horus eye on the homepage :) 05:29:57 ah 05:29:58 bhaak: wedjat, actually 05:30:06 okay, i posted my doxygen proposal on c-r-d 05:30:17 it is not really a proposal and more 'i am doing this barring someone shooting me in the head' 05:30:24 but i hav epresented it as a proposal 05:30:41 you could run the current code through it to have something to show 05:31:09 bhaak: and upload it where? 05:31:17 Napkin to the rescue? 05:31:27 it is ~58mb 05:31:39 -!- cw_ has joined ##crawl-dev 05:35:02 that's just several Crawl downloads 05:35:02 that's not a lot 05:35:03 Napkin: can you host an example? 05:35:03 Camera pans to Napkin fleeing town on his trusty horse "Silver". 05:35:03 pardon? 05:35:03 greensnark: Fleeing Death, on his way to Samara? 05:35:03 what did I miss? 05:35:03 Napkin: due has work for you :P 05:35:03 I could offer the doxygen doku of unnethack, but I don't think that would support your point :) 05:35:03 Napkin: can you host this example of documentation I've generated via doxygen on CDO? it is ~58mb. 05:35:03 sure 05:35:03 due: 58mb before or after tar jcf ? 05:35:03 sorear: i am piping it into 7z at the moment. 05:35:03 root@ipx14623:/var/www/crawl.develz.org/htdocs> mkdir doxygen 05:35:03 root@ipx14623:/var/www/crawl.develz.org/htdocs> chown crawl\: doxygen/ 05:35:03 :D! 05:35:03 go ahead, due :) 05:35:03 thanks :) 05:35:03 ooh tar has a --lzma option now 05:35:03 oh, hm, 7z might not help if cdo doesn't have 7z 05:35:03 sorear: oh really? i would've used that instead 05:35:03 it does 05:35:03 p7zip & 7zr 05:35:03 um 05:35:04 sorear, you mean --xz? 05:35:05 2.6mb lol 05:35:21 sorear: ~3mb with lzma 05:35:25 hmm? you didn't generate caller graphs? 05:35:57 bhaak: i did 05:36:05 bhaak: well, if that is default, then i did 05:36:08 there are some .png files 05:36:38 -!- elliptic has quit [Ping timeout: 265 seconds] 05:38:12 due: I don't think it is default. you need to set CALL_GRAPH and CALLER_GRAPH and HAVE_DOT 05:38:22 ah 05:39:02 wtf my connection is terrible today 05:39:12 the doxygen file generated by doxygen -g configfile is rather well documented 05:39:41 Napkin: my upstream is ridiculous at the minute, do you have doxygen installed on CDO? I might generate it there and copy it over instead 05:40:25 checking 05:40:26 Zaba: You don't happen to use tmux, do you? 05:40:30 (.1kbps :/) 05:40:35 greensnark, nope, just dtach still 05:40:39 due: Yay Australian broadband 05:40:40 package "doxygen" ? 05:40:51 due: Or are you on dialup? 05:41:20 Napkin: yes 05:41:23 due: graphviz too? 05:41:25 it's because of all the water in the intertubes. They must be clean and dried again 05:41:31 greensnark: no, the main fibre between brisbane and sydney got damaged 05:41:50 Ah 05:41:52 greensnark: (apparently it was installed "under a dirt road that turned into a river washing away the dirt so then something that flew past in the debris damaged the cable) 05:41:59 we're rerouted somewhere else at the minute 05:42:13 I heard of the floods -- didn't know you're in the neighbourhood 05:42:17 my ISP's poxy server system hfor http requests is also broken so I'm piping everything via work 05:42:18 hurry, i'm busy 05:42:19 due: graphviz too? 05:42:24 Napkin: yes, I think 05:42:25 "poxy server system" <3 05:42:30 Napkin: sorry! 05:42:35 done :) 05:42:37 Napkin: <333 thank you for your time regardless 05:42:45 greensnark: yes well it is utterly fucking poxy but it's cheap, so... 05:42:50 no sweat :) 05:43:16 and yes, I am in the area (brisbane but about 20 minutes south of the city and on high ground, so it hasn't affected me 05:43:36 but the shops are chaotic; people are panick buying even in my suburb, which is unaffected... meh. 05:45:15 due: does this broken proxy system have anything to do with the porn ban hoopla? 05:45:44 sorear: oh, god, no. 05:45:54 sorear: i've no idea *why* they use proxies but apparently there's a good reason. 05:46:15 sorear: some of the proxies go offline with regularity, though, and so sometimes you just sit and it spins waiting for the proxy to come online. 05:46:47 but everything except http works, right? 05:47:33 kilobyte: yeah, my http is piped through work at the minute 05:48:19 but my upstream is terrible (2kbps or so at the minute) so everything is slow 05:51:01 okay, can't even get into CDO now :( 05:52:35 let's try compression 05:54:35 -!- syllogism has joined ##crawl-dev 05:54:54 -!- Voker57 has quit [Read error: Connection reset by peer] 06:03:52 due: or, is that doxygen thingy complex? 06:04:09 if not, you could tell us the incantations to do 06:04:34 it's running :) 06:04:57 in a screen 06:05:01 you can reconnect and monitor if you want 06:05:22 once it's done the html/* needs to be moved into ~website/doxygen or whatever the folder Napking created was 06:05:44 lots of text complaints 06:06:14 what folder are you creating it in? 06:06:35 ~/doxy 06:07:01 I cloned source/crawl-git into it, didn't want to mess uthat repo up ): 06:07:30 thanks :) 06:07:45 just installed texlive-extra-utils to get rid of epstopdf warning 06:07:57 thanks! 06:08:44 and ghostscript, to fix the next ;) 06:08:52 maybe you should start the creation again? 06:09:10 i think that only affects the pdf version 06:09:23 was onnly gonna put the html one on CDO 06:09:42 no cmdline parameter to prevent pdf to be generated at all? 06:09:53 i didn't look, sorry 06:11:24 next time ;) 06:11:40 hehehe will do 06:12:53 ghostscript is using between 10 to 25% 06:14:21 yeowch 06:14:55 does this doxygen provide an update function? or will it need to recreate everything every time you run it? 06:15:15 not sure 06:15:19 GENEATE_LATEX = NO 06:15:23 the default is YES 06:15:52 i need to go to bed 06:15:57 go 06:16:02 g'night :) 06:16:05 but if you change GENERATE_LATEX to NO, it should dump latex/ghostscript, etc 06:16:08 ciao! 06:16:21 i'll leave that project for you tomorrow ;) 06:29:47 galehar: around? 06:40:24 Denzi: "If many people desire anti-aliasing, I do not have a right to refuse. 06:40:26 :) 06:41:29 -!- Blackflare has joined ##crawl-dev 06:54:28 back 06:55:10 03galehar * r079296e9a4da 10/crawl-ref/source/skills2.cc: Fix the skill menu layout (again). Bring back requirements to 80x24. 07:15:09 it would be obviously better to check the requirements at start, but I wondered how to handle a resize to a smaller window while playing... and it appears that we currently crash in that case 07:15:17 even when resizing up 07:15:33 nice 07:16:09 I recall this working correctly 07:16:54 which is puzzling, since ncurses handle SIGWINCH on their own, and our code seems to assume no one else does 07:17:44 we also cowardly shut down the entire display and bring it back, but that's probably just inefficient but not broken by itself 07:17:46 -!- upsy has joined ##crawl-dev 07:28:45 yeah, resizing used to work, not too long ago 07:29:11 I've looked at the code which check size at start. It's... weird. 07:29:45 we tried working a bit on tiles resize and it resulted in funky bugs last year 07:34:17 we were talking about console resize 07:35:12 evktalo submitted a partial patch for tiles resize 07:35:13 https://crawl.develz.org/mantis/view.php?id=1004 07:35:19 haven't looked at it yet 07:35:48 the changes I've made recently (detached tabs) should help regarding that 07:38:18 seriously? i don't remember resizing ever worked 07:50:43 (sorry for delays, work) Just tested 0.7, it does require you to press something after resizing, but no crashes 07:51:13 I spent some time just before 0.7 fixing the crashes 07:51:38 These might be new crashes or some of the old crashes where the 0.7 fix was too hacky to live in master 07:56:20 in 0.7, once you resize to a too small size, the display is corrupted even after further resizes 07:57:19 after a small resize, it might be better to display a message "please resize back or quit" or, harshly, just save&quit outright 07:57:44 but that's separate from the current crashes, of course 08:37:06 -!- eith has joined ##crawl-dev 08:56:32 -!- cw_ has quit [Remote host closed the connection] 09:08:16 -!- cw_ has joined ##crawl-dev 09:10:53 -!- paxed has quit [Ping timeout: 260 seconds] 09:12:09 -!- paxed has joined ##crawl-dev 09:12:09 -!- paxed has quit [Changing host] 09:12:09 -!- paxed has joined ##crawl-dev 09:14:46 -!- dpeg has quit [Quit: Lost terminal] 09:29:12 -!- felirx has quit [Ping timeout: 240 seconds] 09:34:15 -!- dazzle has quit [Ping timeout: 246 seconds] 09:47:12 -!- paxed has quit [Ping timeout: 240 seconds] 09:48:55 -!- paxed has joined ##crawl-dev 09:55:05 omg, killed by death slugs 09:55:13 powder is weird! 09:56:27 POWDER is cool 10:00:59 can it run in ascii? 10:01:16 it can run on your iphone! 10:01:29 I only have a dumbphone 10:01:43 yeah, playing it on my ipod 10:01:51 I don't like the touchscreen hype a lot 10:01:53 when i'm outside having a smoke 10:02:05 it's quite comfy, Zaba 10:04:40 -!- Textmode has joined ##crawl-dev 10:08:40 -!- MarvinPA has joined ##crawl-dev 10:10:13 oh wtf.. and crawl is damn mean! 10:10:36 kobold with disperal catapults me beside edmund with summoning scroll.. 10:11:47 escaped downstairs just to meet some ghost.. and of course my 2 available tries of dispell undead fail both (at "good"!!).. up, down, up and hobgoblin zombie kills be.. sigh 10:12:06 screw all those damn rng games! 10:14:09 the new idle time thing is weird, I don't feel as though it's anywhere near close to the amount of time I've played (and not idled) 10:15:33 not that it really matters at all 10:22:14 -!- Cryp71c has joined ##crawl-dev 10:27:11 kobold with disperal catapults 10:27:17 the mental image is hilarious 10:27:40 kobold with disperal darts catapults me to... 10:28:04 ;) 10:42:31 -!- MarvinPA has quit [Ping timeout: 265 seconds] 10:48:04 -!- MarvinPA has joined ##crawl-dev 11:02:02 -!- galehar has quit [Quit: Page closed] 11:37:10 Gods and object allies (https://crawl.develz.org/mantis/view.php?id=3202) by ledtim 11:38:52 -!- monky has joined ##crawl-dev 11:52:15 Some sewer maps have deep/shallow water coloured the same (https://crawl.develz.org/mantis/view.php?id=3203) by MarvintheParanoidAndroid 11:54:50 -!- blabber has joined ##crawl-dev 12:11:37 -!- blabber has quit [Quit: leaving] 12:27:12 Napkin: RSS feed page for the builds looks good! 12:27:39 great :) greensnark hinted me to make one for cdo versions too 12:27:51 any suggestions what to change or add? 12:41:45 not at the moment 12:43:56 btw, i like the forum.. good place to check up on when you are not motivated to do anything else :D 12:55:43 -!- purge has joined ##crawl-dev 12:56:14 -!- murphy_slaw_ has quit [Quit: murphy_slaw_] 13:37:08 is http://crawl.develz.org/wordpress/ considered the new official hp of DCSS? 13:37:54 -!- felirx has joined ##crawl-dev 13:39:32 mooorning 13:50:43 -!- galehar has joined ##crawl-dev 13:52:11 03galehar * r783270295ccc 10/crawl-ref/source/ (files.cc files.h tilereg-title.cc): Title images: search all title_* files instead of just tile_xx.png. 13:52:13 03galehar * r4df6271ecca9 10/crawl-ref/source/dat/tiles/ (11 files): New title logo. 13:52:19 03galehar * r0c56123ef44f 10/crawl-ref/source/tilesdl.cc: Deduce tab_margin from available space when placing detached tabs. 13:52:20 03galehar * ree5186f871b2 10/crawl-ref/ (3 files in 3 dirs): Tiles default layout: give gold_turns a higher priority than detached tabs. 13:52:22 03galehar * ree3064ea3420 10/crawl-ref/source/tiledgnbuf.cc: Fix the slowdown caused by the command tab. 13:52:26 03galehar * r28755a29fcbf 10/crawl-ref/ (3 files in 3 dirs): Detached the command tab by default. 13:52:30 03galehar * r5a4495603c98 10/crawl-ref/source/tilereg-cmd.cc: Revert "Don't check i_feel_safe and abilities for drawing the command tab." 13:52:42 03galehar * r7215e7eca365 10/crawl-ref/source/tilereg-cmd.cc: Check i_feel_safe just once when updating command tab. 13:53:09 -!- elliptic has joined ##crawl-dev 14:04:55 from tomenet website: 2010-01-06: A new screenshots section has been added. You can take screenshots in the client by pressing Ctrl-T and go upload them there. 14:05:04 -!- TGWi has joined ##crawl-dev 14:05:07 this would also really help us 14:06:24 also, our screenshots about the console version are quite sucky 14:06:57 everybody plays at 80x25 with bitmapped courier font at size 10? 14:06:58 yeah, I was complaining about that a while ago 14:07:40 imo it should be unicode screenshots 14:07:55 well, let's show all charsets 14:08:01 but in a nice manner 14:08:50 i'm playing via putty in Linux with Lucida Console Semi-Condensed 26 14:08:59 and if I recall correctly, one of the characters is named "dumbshit" or something, some of them are showing nothing in particular, and one of them has umlauts as floor (?!) 14:09:00 and a capital D looks like art! 14:09:49 let's try with a call for beautiful screenshots in the forum? 14:10:04 of Console mainly 14:10:08 make a competition 14:10:11 that's probably a good idea 14:10:19 I have a pretty beautiful font so I may screenshot a bit 14:10:28 awesome :) 14:10:32 the winner gets a date with Sigmund 14:10:32 require people use default settings (but any charset) and screenshot something interesting 14:10:59 nah, no hassle with default settings - that'll just turn people off 14:11:26 you know how it is.. if you go hunting for interesting situations you never find them ;) 14:11:58 crawl allows to set glyphs.. so if people use it in a nice way, why not show it off 14:21:50 anyone have thoughts on why my recite patch is failing to apply? 14:22:39 crawl has too much MR 14:23:29 git checkout fuckzin; git pull origin master - 'up to date'; git checkout -b squashbranch; git merge --squash fuckzin; git formatpatch -1; git checkout master; git checkout -b patch test; git am zin.patch = a ton of error: patch failed: 14:26:42 oh wait 14:26:54 somehow the changes got into my master @_@ 14:32:04 -!- galehar has quit [Quit: disconnect] 15:41:16 -!- ZChris13 has joined ##crawl-dev 16:00:03 -!- galehar has joined ##crawl-dev 16:02:08 -!- Cryp71c has quit [Quit: Leaving] 16:23:32 03galehar * r2b9a81daa04d 10/crawl-ref/source/travel.cc: Special case all branch exits in is_unknown_stair(). 16:50:36 -!- dpeg has joined ##crawl-dev 16:50:46 Hi 16:51:46 hi 16:51:52 hi plog 16:52:10 !seen galehar 16:52:10 I last saw galehar at Thu Jan 13 22:00:03 2011 UTC (52m 7s ago) joining the channel. 16:52:28 someone found a pearl dragon armour lying around, are they supposed to generate considering that holy monsters aren't actually in yet? 16:52:43 MarvinPA: Floor god will still create them. 16:52:49 also 10AC -2EV seems pretty amazing 16:52:55 way better than storm dragon 16:53:02 ??pearl dragon armour 16:53:03 pearl dragon armour[1/1]: Magical armour made from the scales of a pearl dragon. (AC 10, EV -2, rN+, 40aum). All races but felids can wear this. 16:53:36 !learn add pearl_dragon_armour Please don't tell the devs that "omg 10AC -2EV is pretty unbalanced". We know. Wear it and play it and then give feedback based on your experiences, not your opinions. 16:53:37 pearl dragon armour[2/2]: Please don't tell the devs that "omg 10AC -2EV is pretty unbalanced". We know. Wear it and play it and then give feedback based on your experiences, not your opinions. 16:53:44 (Not specifically aimed at you, just people in general.) 16:53:55 Homunculus spell tile. (https://crawl.develz.org/mantis/view.php?id=3204) by co 16:53:58 uh fine 16:53:59 (I got about 50 thousand abusive comments in ##crawl the other day over it.) 16:54:06 fair enough 16:54:12 due: clear mistake to look into ##crawl. 16:54:17 (About two seconds after I pushed it into trunk--before anyone had even *played* with it.) 16:54:22 dpeg: Oh yes, definitely. 16:54:29 is it acquireable? 16:54:31 due: yes, it's often like that. 16:54:54 what are you expecting hands-on experience to do, exactly? 16:55:00 MarvinPA: only via scrolls. 16:55:04 ah ok 16:55:08 due: I particularly like it when I got told "this will be broken/useless" just when brainstorming. 16:55:12 people are already familiar with how stats work on other armor 16:55:40 dpeg: I've had that with Homunculus too, it's amusing. 16:56:15 it's not possible for something to be conceptually problematic? 16:56:33 well it's almost strictly better than SDA since rElec isn't that important, but i guess i'll see if i can acquire some to try it 16:57:02 ??ice dragon armour 16:57:03 ice dragon armour[1/1]: A magical armour, made from the scales of a cold-breathing dragon. It provides great protection from the effects of cold, but renders its wearer more susceptible to the effects of fire and heat. (heavy armour; AC 9, EV -3, ++cold, -fire, 35 aum) 16:57:18 scroll of paper is pretty broken 16:57:21 It's only marginally better than IDA, I'm told, but hearsay != actual experience. 16:57:27 way too powerful ;) 17:01:53 has anyone even seen a pearl hide/armour yet? 17:02:09 if the dragon doesn't exist it doesn't seem like you could get a lot of testing 17:04:02 someone found a pearl dragon armour lying around, are they supposed to generate considering that holy monsters aren't actually in yet? 17:04:13 do you expect me to read or something 17:04:17 let's not get ridiculous :( 17:04:17 heh 17:04:19 We can increase shop generation is necessarily, similar to reflection branded shields. 17:04:39 where will the monsters even generate when they're added? just zigs? 17:04:56 oh and the holy pan floor 17:06:09 portal branch featuring a rebellious angel and his host of heavenly creatures imo 17:07:10 dpeg: looking for me? 17:07:53 Mu_: we could reuse the name Michael :D 17:07:57 -!- Blackflare has quit [Ping timeout: 260 seconds] 17:08:48 crawl.make_name + "el" :P 17:10:40 galehar: yes 17:10:41 plogel 17:10:54 <3 17:11:29 galehar: check other irc tab 17:12:27 -!- Blackflare has joined ##crawl-dev 17:14:47 -!- galehar_ has joined ##crawl-dev 17:14:48 -!- galehar_ has quit [Read error: Connection reset by peer] 17:15:09 a small vault would be a good start 17:15:52 perhaps with a pair of shedu, too 17:16:51 hmm... we currently can't force two shedu that form a pair in a vault, but this could be a nice addition 17:17:33 you open a door, and there's a pair, one on either side 17:17:34 kilobyte: "shedu band"? 17:17:39 Oh, you mean their specific placement? 17:18:25 shedu band would suffice 17:18:52 it would place the other in a random spot 17:19:01 Yeah, random spot wouldn't necessarily work. 17:19:10 It's easily fixed though. 17:19:21 Just need a Lua marker for "link shedu" or a function or something. 17:19:34 I'd say we should veto shedus if the other one fails to place 17:20:14 that's likely to happen in zotdef 17:25:02 -!- Textmode has quit [Ping timeout: 240 seconds] 17:31:27 gee.. how i can miscast a spell sooo often that I have a success rate of excellent in.. I will never get the point 17:31:52 you learn all the ways how not to cast it 17:31:58 hehe 17:32:36 Napkin: tell your character to spit out the bubblegum during magical incantations :P 17:33:03 doooh 17:33:14 funny guys 17:33:21 i think it's really annoying 17:33:29 Napkin: what spell is it? 17:33:30 anyways, time! 17:33:44 "pain" right now.. but doesn't really matter 17:34:12 excellent should be excellent.. but, as i know already, probably my personal vendetta with rng.. as always 17:34:39 Napkin: law of great numbers etc 17:34:44 the reason i never played games of dice with my grandma ;> 17:34:52 but it's still sucky 17:35:01 granny always beat you? :P 17:35:29 her change of doing that was better than crawl's excellent ;) 17:35:54 Did the doxygen docs go up? :) 17:36:18 -!- syllogism has quit [] 17:36:31 i think they are still waiting for you, due :) 17:36:34 okay :) 17:36:35 g'morning :) 17:36:39 and g'night o/ 17:36:42 morning! At work :) 17:36:44 Nacht! 17:36:52 :D 17:37:08 lol "argument list too long" 17:37:10 <3333 17:37:32 MarvinPA: around? 17:37:41 hey 17:38:13 having to write a shell script to do it file-by-file, nasty. 17:38:18 MarvinPA: you think =Charms could be saved? 17:38:42 personally i'm not a fan of the concept 17:38:51 of charming same-species creatures, at least 17:39:20 since that's so wildly different for kobolds and draconians, for example 17:39:33 we got that from the dwarf hall patch, I thikn 17:39:39 kilobyte wasn't in love either 17:40:01 yeah, i wouldn't really miss it if it were removed 17:40:40 maybe it would be cool with a bit of a rethink but i don't have any great ideas, i'm afraid 17:42:11 just remove it, better to remake it from scratch 17:42:28 the existing code for it is insane anyhow 17:42:36 http://crawl.develz.org/doxygen/ 17:42:41 It's not finished copying everything over yet. 17:42:51 !tell kilobyte Nobody really like =Charms, it seems. Let's remove it? 17:42:52 dpeg: OK, I'll let kilobyte know. 17:43:12 ??book of charms 17:43:13 book of charms[1/1]: Spells: corona, repel missiles, ensorcelled hibernation, confuse, enslavement, silence, invisibility. Changed to {book of maledictions} in 0.8 trunk. 17:43:18 What's wrong with it? 17:43:29 ??ring of charms 17:43:30 ring of charms[1/3]: Makes things with your race friendly. Decent things to charm include vampire knights, mummy priests, merfolk javelineers, deep elf demonologists, deep elf sorcerers, and ogre mages. 17:43:30 ring, not book 17:43:34 Oh. 17:43:35 that one :P 17:43:56 ??Ring of charms[2] 17:43:57 ring of charms[2/3]: Is terrible, doesn't charm shit. 17:43:58 due: somewhat metagamey and seemingly crude realisation 17:43:59 (nothing on that list can actually be charmed with any sort of decent chance) 17:44:00 ??Ring of charms[3] 17:44:01 ring of charms[3/3]: Most overpowered on felids and kenku (halflings, demigods and demonspawn count as humans). 17:44:33 Why not just convert it into a Charms enhancer instead? 17:44:54 With an extremely low passive effect of charming creatures on screen that fail an enchantment roll? 17:45:03 but charming things is a hex! 17:45:08 that's less fixing it and more adding a separate completely different feature 17:45:17 which happens to have the same name 17:45:21 TGWi: Hence "convert", not "fix"? 17:45:34 imo remove it; in its current form it's not worth anything 17:45:39 Agree. 17:45:49 I'll maybe write something up that's more balanced or interesting later but I don't have the time now. 17:55:18 dpeg: ok, I tried long to come up with a decent formula but failed 17:55:19 kilobyte: You have 1 message. Use !messages to read it. 17:55:43 kilobyte: sorry for not supporting removal just back then 17:56:00 hey, I fought removal too 17:57:01 but if we can't make it worth keeping, there's no reason for it to stay 17:57:10 it can be either overpowered or useless 17:57:13 ring of hexes 17:57:17 It is much harder to kick something if someone makes a positive comment :) 17:57:17 Okay 17:57:19 http://crawl.develz.org/doxygen/ 17:57:24 due: yay 17:57:26 Example of how the documentation will look! 17:57:43 It doesn't have the JavaScript search :( 17:57:58 I'll post it through to c-r-d sometime tonight, unless someone else beats me to it. 17:58:01 * due pokes kilobyte. 18:00:22 -!- galehar has quit [Quit: disconnect] 18:07:26 due: never used doxygen nor any of similar tools... 18:08:56 oh dear, there are call graphs 18:09:23 fancy 18:09:28 I somehow have a damn good ability to memorize even huge code bases if I learned any particular pieces, so I never felt the need of it. 18:11:32 i think the presence of the docs will be good, though i'm not sure about how useful the call graphs are 18:11:42 i didn't know doxygen did that :3 18:12:01 Zannick: bhaak told me how to enable call graphs :) 18:12:13 due: i see 18:12:33 they're certainly a neat visualization of the spaghetti pile of crawl code 18:13:22 it really freaks people out if on a MUD with >200k source files you can say how any non-trivial thing is coded and roughly in what directory you can find it, not to mention all relations in the libraries; including parts I've last read ten years ago 18:14:13 so even though I'm not a superb coder, I _appear_ to be one due to that strange code knowledge 18:15:42 "ring of wizardry unrand:ring_of_charms" -- a line by blue_anna himself 18:18:19 Zannick: yes, exactly 18:18:25 felid of ashenzari, hitting probably 17 before I even get orc cleared :( 18:18:40 kilobyte: it is pretty awesome 18:20:16 uhm, with the second worst exp aptitude? 18:20:37 kilobyte: doxygen 18:20:42 kilobyte: and your coding skills 18:20:53 s/skills/memory/ 18:21:01 WEll, that too. 18:21:09 Anyway, I will post the link on my lunch break if people haven't yet 18:21:22 I can't remember people, can't remember places, but somehow I manage to remember code insanely well. 18:21:37 I might remember someones name on the 20th meeting 18:21:38 maybe 18:25:08 does anyone have any strong preferences against me making a patch for zin conducts? 18:25:27 Eronarn: No, but if it's accepted or not... 18:25:34 what are you planning on changing? 18:25:37 Eronarn: I think Dolorus is mostly dealing with Zin at the minute so perhaps you could email him? 18:25:41 weren't dead end bubbles like this in orc supposed ot be fixed? 18:25:47 due: we're discussing in the issue with the recite patch 18:25:50 down a shaft to orc2->nothing but stairs down 18:25:55 go down stairs, nothing but stairs up 18:25:58 he was willing to give it a shot 18:26:12 felirx: No. 18:26:16 TGWi: right now zin gives +1 piety if it's unclean, and +1 piety if it's chaotic 18:26:20 felirx: this was fixed at some point, I thought. 18:26:22 felirx: The bubbles that were fixed is that there's continuity between each level. 18:26:23 felirx: they were supposed to, right, but I have seen them since too 18:26:29 if something is both, you get +1 piety, twice (two messages) 18:26:50 It needs to enforce a down stair *and* an up stair in each bubble. 18:26:59 Okay, back to work. 18:27:19 03kilobyte * ra9ce00c51c2a 10/crawl-ref/source/ (12 files in 5 dirs): Axe the ring of Charms. Those damn witches hexed it! 18:27:22 i would like to have the piety be based on the degree of uncleanliness or chaoticness, and possibly, to include heretics 18:27:50 in all my recent games, Orc was discontinous and I had to mmap/dig/teleport to explore it all 18:28:14 i think the first is less controversial; it's just stuff like vampirism being added, and then tracking how many of the conducts some individual monster has broken 18:28:20 kilobyte: how about guaranteeing a downstair in every bubble, and make orc:4 congruent 18:28:23 ermm 18:28:23 often finding an expired Volcano or Bailey there 18:28:25 contiguous 18:28:25 kind of like how nemelex gives more piety for expensive items 18:28:29 did I just say congruent 18:28:31 same for me except I never bother exploring it all unless Elf is in one of the disconnected bits and I want to do Elf for some reason (I hardly ever do) 18:28:35 the latter is more contentious because of the beogh overlap 18:28:37 i thought orc:4 was contiguous 18:28:37 imo 18:28:52 Zannick: if people are getting stuck in orc then it can't be 18:29:02 either that or it's not providing a way down in every bubbl 18:29:02 e 18:29:06 I have to blow a ?oTele to get out now 18:29:14 TGWi: both of those iirc 18:29:19 TGWi: that doesn't imply orc:1 is not separate from orc:4 18:29:41 at least I've gotten a big split Orc:4 recently 18:29:46 my record was four Tele scrolls teleporting me within the bubble and only the last one getting me out 18:30:06 -!- Blackflare has quit [Ping timeout: 246 seconds] 18:30:28 Enne coded the Orc continuity back then... there was intentional chance for several bubbles in Orc:4 (but you could get back to D from each of them) 18:30:44 I might put it on my list of things todo for this week :) 18:31:37 beh, tiles suck so badly for exploring Orc... you don't get the list of seen/unseen stairs 18:31:51 or the 'X' map at all 18:31:59 I miss 'X' map on tiles 18:32:23 playing tiles right now the first time since my first win in last January iirc 18:33:47 just tested in wizmode... again Orc is discontinous 18:33:49 felirx: someone said you were planning on doing SDL direct graphic effects? 18:34:10 haven't had time to think in that direction 18:34:22 felirx: I'd like to be able to put a ripple on-screen on "directly contiguous tiles" -- specifically the floor/background. 18:34:26 felirx: Is this doable with SDL? 18:34:32 Or should I look at doing something else? 18:34:34 after returning to Orc:1 : ASSERT(levels_seen <= (unsigned long) branches[branch].depth) in 'place-info.cc' at line 55 failed. 18:34:37 not exactly what you mean 18:34:52 technically you can do almost anything with shaders / assets working 18:35:13 -!- Blackflare has joined ##crawl-dev 18:35:17 felirx: it's for the leda's liquefaction spell, which generates an area of 'liquid' ground. 18:35:28 speaking of GL... phasing it out would really help portability 18:35:54 felirx: I was hoping to just apply a "ripple" starting at the centre of the effect and ripping each tile affected. 18:36:04 felirx: Packing an overlay is unfortunately *ugly* as hell. 18:36:08 out of 6 setups I have, tiles work on _two_ 18:36:12 assuming we had shader support, i reckon it would be just a matter of creating the math on it 18:36:20 and runnig it on a spherical area 18:36:20 math = ask dpeg or kilobyte :D 18:36:23 or sorear. 18:37:47 my interest has gradually shifted towards ai-thingies though 18:37:55 yay, ai! 18:43:27 apparently killing single slimes gets more exp than combined slimes 18:46:36 how many trials? 18:46:59 @??slime creature 18:46:59 slime creature (03J) | Speed: 10 | HD: 11 | Health: 41-77 | AC/EV: 1/4 | Damage: 22 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 423. 18:47:02 @??titanic slime creature 18:47:03 titanic slime creature (03J) | Speed: 10 | HD: 11 | Health: 205-385 | AC/EV: 1/4 | Damage: 110 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 1509. 18:47:09 @??large slime creature 18:47:10 large slime creature (03J) | Speed: 10 | HD: 11 | Health: 82-154 | AC/EV: 1/4 | Damage: 44 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 822. 18:47:12 casmith asked gretell 18:47:16 Gretell appears to disagree with you. 18:47:20 titanic slime gives the exp of like 3.5 slimes 18:47:34 TGWi: XP is not a set value. 18:47:35 822 < 2 * 423 18:47:37 It is actually a range. 18:47:42 aha 18:47:58 gretell does the average of a ton of trials, right? 18:48:02 Yeah. 18:48:05 it'll depend on their health wont it 18:48:10 You'll be about 20xp points out. 18:48:14 that is unfortunately unclear, as health is listed as a range but xp is not 18:48:16 @??very large slime creature 18:48:16 very large slime creature (03J) | Speed: 10 | HD: 11 | Health: 123-231 | AC/EV: 1/4 | Damage: 66 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 1110. 18:48:33 @??very large slime creature hp:231 18:48:33 very large slime creature (03J) | Speed: 10 | HD: 11 | Health: 693 | AC/EV: 1/4 | Damage: 66 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 2445. 18:48:42 yeah health 18:48:59 if there's no special code I doubt the formulas work out to be the same amount of exp 18:49:10 TGWi: There's special code. 18:49:15 hp != health? 18:49:17 okay then 18:49:27 There is only one monster, and that is "slime creature". 18:49:33 ah 18:49:46 When you increase mons->number, the description is changed and the health, HP, etc, are multiplied. 18:50:00 @?? two slime creatures 18:50:00 unknown monster: "two slime creatures" 18:50:05 @??slime creature 18:50:05 slime creature (03J) | Speed: 10 | HD: 11 | Health: 41-77 | AC/EV: 1/4 | Damage: 22 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 423. 18:50:06 @?? 2 slime creatures 18:50:06 unknown monster: "slime creatures" 18:50:12 @?? 2 slime creature 18:50:12 slime creature (03J) | Speed: 10 | HD: 11 | Health: 41-77 | AC/EV: 1/4 | Damage: 22 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 423. 18:50:14 Zannick: ... It's not done like that. 18:50:23 @??merged slime creature 18:50:24 ... 18:50:24 slime creature (03J) | Speed: 10 | HD: 11 | Health: 41-77 | AC/EV: 1/4 | Damage: 22 | Flags: amphibious, regen | Res: 06magic(44), 03poison, asphyx | XP: 423. 18:50:34 The numbers are converted into a string representation for UI purposes. 18:50:47 mon->number != "2 slime creature". 18:51:00 mon->number == "14 headed hydra". 18:51:09 oh 18:51:09 is there supposed to be a nonsuicidal way to use conjure ball lightning? :D 18:51:23 it's less suicidal with relec 18:51:29 Zannick: It's a bit unclear but "number" was originally "number of hydra heads" and now it does a lot of other things. 18:51:31 use semicontrolled blinks 18:51:31 I have insulate 18:51:34 still not great though; not sure how you would buff that 18:51:47 Zannick: For instance it tracks kraken heads for tentacles; shedu pairs; ballistomycete time-outs, and a few others. 18:51:53 heh 18:52:02 since making them deal less damage to you or whatever is a really arbitrary way to buff it 18:52:06 wouldn't it be better to use the props table instead? 18:52:15 TGWi: that's what i did to static discharge :P 18:52:26 much slower and prone to crashes 18:52:27 that's completely different :P 18:52:29 well, amongst other things 18:52:30 due: the overloading is quite ancient; 1.05 used mons_number[] to track zombie bases 18:52:32 and yeah i guess so 18:52:33 if it's going to be species-specific anyway... 18:52:47 OG17: Ah, well there we go. 18:52:54 sorear, rather. 18:52:56 Zannick: No. 18:53:04 Zannick: number is infinitely quicker to access than a props table. 18:53:14 Zannick: monsters only get props tables if you set a prop for them. 18:53:43 due: i'm not sure what that last one means. the props table is in the monster class. 18:54:02 it is empty for many of them 18:54:11 Zannick: It's an auto_ptr of some description. 18:54:19 hm 18:54:25 clearly i have to read more 18:54:25 Zannick: A hash table is only actually created if it is neede.d 18:54:28 sorear, this is correct? 18:55:03 correct 18:55:30 nitpick: it is not a hash table 18:56:55 "CrawlHashTable" then. 18:57:13 It's a key->value map of non-discriminate hash status. 18:57:15 ;) 19:00:28 it would be faster as a real hash table, but not by much 19:02:29 it's a Red-Black IIRC... indexing with a string is never fast, though, and there's not a big difference with tables no bigger than a few entries 19:03:42 i don't think any monster uses more than 3 19:04:11 -!- eith has quit [Ping timeout: 272 seconds] 19:04:34 Uh oh... travel cache somehow thinks I have no Orc:1, this causes the level to be deleted "just in case" (which is a bug already) then there's a crash due to that levels_seen assert 19:04:38 x* sometimes fails (https://crawl.develz.org/mantis/view.php?id=3205) by blub 19:05:11 Zannick: IOODs have 8 19:05:43 must have only grepped the monster.cc file, then 19:12:05 hill giants should be renamed, it makes no sense for them to be in the dungeon 19:12:51 what about everything else that's in the dungeon 19:12:59 TGWi: they live inside hills 19:13:17 also what's the intended beogh boost for orc armor? I'm checking it now but I remember it being something like 1 AC 19:13:24 which seemed unintentional 19:13:29 it depends on piety 19:13:31 iirc 19:13:53 it's a boost to effective armour skill i think 19:14:03 something like that 19:14:15 -!- FatRatKnight has joined ##crawl-dev 19:15:00 -!- Zaba has quit [Ping timeout: 240 seconds] 19:16:13 I wish to report a bug: Auto moving (such as Traveling with x or X) while berserk keeps the berserk status longer than manually moving. At least, it looks like a bug to me. Tried it in Tunk at CDO. 19:16:21 it's 3 AC at max piety 19:16:52 how do you create orcish armour in wizmode? 19:17:03 spawn a bunch of warlords :| 19:17:06 heh 19:18:29 that's max piety and max armor skill, rather 19:19:45 or I guess it's always +3 as long as you have at least 1 armor skill whatever 19:21:37 -!- dpeg has quit [Quit: zzz] 19:23:46 -!- Zaba has joined ##crawl-dev 19:37:10 -!- hashc has joined ##crawl-dev 19:44:51 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:45:34 -!- Textmode has joined ##crawl-dev 19:55:58 -!- hashc has quit [Quit: Ex-Chat] 20:05:47 -!- upsy has quit [Quit: Leaving] 20:20:36 -!- Siber has joined ##crawl-dev 20:31:38 -!- Blackflare has quit [Ping timeout: 260 seconds] 20:32:09 FatRatKnight: Make a bug report on the CDO tracker 20:32:20 I am not sure how. 20:33:16 https://crawl.develz.org/mantis/view_all_bug_page.php > register > create a new issue 20:33:49 actually the link is "report issue" once you sign in 20:34:43 might want to search or scan through the reported bugs to see if its already reported as well 20:35:22 I would prefer to avoid regestering to any site, no matter how simple it is, unless I am certain I will frequently make use of it in the future. 20:35:48 -!- Blackflare has joined ##crawl-dev 20:36:51 crawl frequently has bugs :P 20:39:38 Oh, give a bit more time before I decide to register. But I am willing to look through these bug reports to see if such a bug is already discovered by someone else. 20:42:30 the devs will make sure to add some new bugs for you 20:42:41 maybe marvinpa could make a buggy patch 20:42:58 pretty sure stone arrow being useful is a bug of some sort 20:43:04 i'll continue along those lines 20:43:06 -!- FatRatKnight has quit [Read error: Connection reset by peer] 20:43:25 -!- FatRatKnight has joined ##crawl-dev 20:43:26 static discharge being less useless 20:44:00 make a patch that does nothing but add bugs 20:44:08 spur mantis use 20:50:29 -!- ivan has quit [Ping timeout: 264 seconds] 20:56:40 -!- ivan has joined ##crawl-dev 21:00:42 -!- Twilight has joined ##crawl-dev 21:01:08 -!- Twilight is now known as Guest85987 21:02:24 -!- Twilight13 has quit [Ping timeout: 248 seconds] 21:08:26 -!- ZChris13 has quit [Ping timeout: 265 seconds] 21:16:27 -!- FatRatKnight has quit [Read error: No route to host] 21:16:40 -!- FatRatKnight has joined ##crawl-dev 21:30:30 A: antennae 1, sense surroundings 1, AC +3 21:30:35 You are partially covered in iridescent scales (AC +4). 21:32:26 (this is a bug) 21:34:33 oh, that might've been me when i changed iridescent scales 21:36:11 let's wait for FatRatKnight to find it so he makes a mantis accoutn 21:36:14 account 21:36:45 nice code duplication 21:36:57 for calculating the AC bonus from each type of scales, then for outputting it on % 21:40:05 Napkin: Can Mantis use OpenID? 21:41:46 Napkin: it looks to me like the forums use the default icons (and not the empty/full cauldrons) 21:41:57 not to bug you too much 21:44:53 http://img156.imageshack.us/g/cauldronempty.png/ since the old forum isn't there anymore 21:45:31 Fix iridescent scales description again (https://crawl.develz.org/mantis/view.php?id=3206) by MarvintheParanoidAndroid 21:46:01 TGWi: there you go 21:46:08 :D 21:48:10 !seen cryp71c 21:48:11 I last saw Cryp71c at Thu Jan 13 22:02:07 2011 UTC (5h 46m 4s ago) quitting with message Quit: Leaving. 21:49:29 -!- FatRatKnight has quit [Read error: Connection reset by peer] 21:49:45 -!- FatRatKnight has joined ##crawl-dev 21:51:27 -!- psyshvl has joined ##crawl-dev 22:00:37 Assert on going upstairs... (https://crawl.develz.org/mantis/view.php?id=3207) by Twilight 22:05:26 -!- psyshvl has quit [Quit: stuff] 22:36:27 -!- ahpla has quit [Ping timeout: 240 seconds] 22:56:07 -!- FatRatKnight_ has joined ##crawl-dev 22:56:08 -!- FatRatKnight has quit [Write error: Connection reset by peer] 22:56:14 -!- FatRatKnight_ is now known as FatRatKnight 23:00:56 game crashes reproducibly when interacting with an enemy spawned from hell effects (https://crawl.develz.org/mantis/view.php?id=3208) by vladimirdx 23:07:36 -!- blackpenguin has quit [Ping timeout: 240 seconds] 23:16:01 inaccessible floor due to a vault being placed too close to edge of map (https://crawl.develz.org/mantis/view.php?id=3209) by vladimirdx 23:19:03 -!- Blackflare has quit [Ping timeout: 260 seconds] 23:27:52 -!- FatRatKnight_ has joined ##crawl-dev 23:27:52 -!- FatRatKnight has quit [Read error: Connection reset by peer] 23:28:52 -!- FatRatKnight_ has quit [Read error: Connection reset by peer] 23:28:53 -!- FatRatKnight__ has joined ##crawl-dev 23:33:57 -!- FatRatKnight__ has left ##crawl-dev