00:01:57 -!- Fangorn_ has quit [Quit: Fangorn_] 00:25:31 Crash on going upstairs from Crypt 1 (https://crawl.develz.org/mantis/view.php?id=3194) by Twilight 01:09:35 -!- Hehfiel has quit [Ping timeout: 260 seconds] 01:20:50 -!- Hehfiel has joined ##crawl-dev 01:22:10 -!- Hehfiel has quit [Remote host closed the connection] 01:22:45 -!- Hehfiel has joined ##crawl-dev 02:44:58 moin 03:07:14 moin! 03:10:57 03zaba * ra44fa09af5d0 10/crawl-ref/source/dat/des/variable/ (mini_features.des serial_curves.des): Split serial_curves vaults into serial_curves.des. 03:11:01 03zaba * re97add36210f 10/crawl-ref/source/dat/des/variable/ (mini_features.des serial_corexii_hall.des): Split serial_corexii_hall vaults into serial_corexii_hall.des 03:11:02 03zaba * r2f89339b6741 10/crawl-ref/source/ (abl-show.cc clua.cc mon-stuff.cc traps.cc): Use die() instead of ASSERT("..."). 03:11:04 03zaba * red104f85212a 10/crawl-ref/source/dungeon.cc: Don't handle the 'F' glyph in dungeon.cc. 03:11:47 -!- monky has quit [Quit: hello] 03:17:29 -!- ahpla has quit [Read error: Connection reset by peer] 03:19:38 -!- ahpla has joined ##crawl-dev 03:33:17 -!- galehar has joined ##crawl-dev 03:40:38 -!- casmith789 has quit [Ping timeout: 240 seconds] 03:48:51 hi galehar 03:48:58 hi 04:13:52 -!- ortoslon has joined ##crawl-dev 04:17:53 enne: deep water looks weird now http://dl.dropbox.com/u/2781010/Clipboard01.png 04:18:30 what happened to it? 04:18:41 oh wow. 04:19:05 a) where is the shoreline packing? 04:19:43 isn't shoreline supposed to be handled only in the Shoals for now? 04:20:01 no 04:20:06 Shoals = waves packin 04:20:07 *packing 04:20:13 Shore line is packed everywhere else. 04:20:36 The wall packing is present and correct so I do wonedr what happened to the shore. 04:21:52 Sending our project description to the usability testing course.. 04:23:17 Keskitalo: <3 04:23:34 Yay! 04:23:39 Keskitalo: do you have any special requests with respect to releases? 04:25:05 because, that would be an actual reason to release at a given time... as opposed to "perhaps March, perhaps June" 04:25:40 and there's a difference between the usual happy coding of new major features and the push to stabilize 04:28:30 due: deep water tiles shouldn't look split like that, should they? 04:28:37 ortoslon: no 04:30:14 kilobyte: I can only think of the new monster and command tab stuff that would probably be cool to test; also 04:30:28 Johanna is redoing the tutorial 04:30:55 but hasn't really started yet. I'm not sure when the testing will actually start yet - I'm betting around March, that was how it was last year 04:31:48 weird deep water tiles (https://crawl.develz.org/mantis/view.php?id=3195) by ortoslon 04:31:59 We could also just test 0.7, but since the tiles interface has improved since then it would be cool to test dev builds 04:32:30 I should probably take a proper look at the new interface things :P 04:33:04 anyway, the testing would focus on tutorial + early game 04:33:38 Keskitalo: test the new assert dialogs :P 04:36:24 hehe 04:36:53 I think we should switch to hard time based releases 04:36:53 greensnark: You have 1 message. Use !messages to read it. 04:36:54 -!- Mu_ has joined ##crawl-dev 04:37:03 New release every six months 04:37:17 If something doesn't make the release, just push it to the next 04:37:28 (six, eight, whatever, the number doesn't matter) 04:37:51 Without a release window there's no incentive to stabilise features 04:37:56 !learn add bad_ideas in wizard mode, assert dialogs should ask "Crash? [Y/N]" 04:37:57 bad ideas[2751/2751]: in wizard mode, assert dialogs should ask "Crash? [Y/N]" 04:39:51 !messages 04:39:52 (1/1) due said (12h 9m 4s ago): I take glee and pleasure in your pain. 04:40:16 !tell due Curse your black heart! Did I mention that I also got chased by a regular stair mimic? It was embarrassing. 04:40:16 greensnark: OK, I'll let due know. 04:40:51 greensnark: Sounds sensible to me 04:41:42 :D 04:41:43 due: You have 1 message. Use !messages to read it. 04:41:45 !messages 04:41:46 (1/1) greensnark said (1m 29s ago): Curse your black heart! Did I mention that I also got chased by a regular stair mimic? It was embarrassing. 04:42:02 due: I was trying to leave the level because things were a little too exciting :P 04:42:11 And then things got more exciting because the stair I chose was a LIAR 04:42:23 ortoslon: Actually someone came in the other day and said we should make asserts "optional". ie, allow people to continue playing after an assert is triggered. 04:42:51 Unfortunately we were unable to explain to them why this was impossible, and they continued to explain how VC++ let you "conntinue" from an exception so why couldn't we alo do this? 04:43:22 If the game just discovers that up is down, you really don't want to continue from there 04:43:43 Some assert conditions are sublethal, but a fair number of them indicate the game being truly hosed 04:44:18 And the disadvantage of making them bypassable is that people will bypass them and not bother reporting the bug :P 04:45:14 reporting bugs is kinda tedious 04:45:25 so many required fields 04:46:07 does mantis provide a way to fill some of them automatically via, say, long parametrised URLs? 04:46:37 VC++... since continuing after a segfault (like in about all uses, few projects use fatal asserts throughout) is such a brilliant idea 04:48:04 because then you could just add an internet shortcut "Report a bug.url" that fills the version number etc. 04:48:16 bundle it with the build 04:48:31 -!- Twinge has quit [Read error: Connection reset by peer] 04:48:41 -!- Twinge has joined ##crawl-dev 04:48:41 ok, mail sent 04:51:56 ortoslon: That's not a bad idea 04:52:24 re 04:52:26 doy wanted an in-game bug reporter 04:52:51 assert dialogs could have a button that pastes the text into the bug description 04:53:03 in addition to filling all details 04:56:45 No idea how you'd actually do all that automagically though :P 04:57:14 In-game bug reporting might be easier 04:57:37 well, it is unfortunatley limited by being M$'s messagebox thingy. 04:57:45 but it would be nice if there was a "Copy text to clipboard" option 04:58:08 due: You can Ctrl-C messageboxes. 04:58:26 Zao: Do you know how often I use windows? ;) 04:58:39 It's not a commonly known bit of information, heh. 04:58:50 Also, when you said "you can ^C messageboxes" I assumed you meant you could kill them via ^C :) 04:59:39 http://paste.pocoo.org/show/318786/ 05:03:31 Can you fill in a mantis form via GET? 05:03:40 Or, rather, query-string. 05:03:46 Because GET is something else entirely, kinda. 05:05:22 hmm. 05:06:07 it would be too abusable 05:06:25 Why? 05:06:31 I'm not saying *submit* it. 05:06:44 ah 05:06:45 Just bring up the form submission window and then fill in the relevant information from the query-string. 05:06:52 You still have to be logged in and confirm the details before submitting it. 05:07:44 If you can do that you can just open the user's browser with that URL on Windows and Mac 05:07:51 Which would be really handy 05:07:54 Yes. 05:08:26 that's what i suggested 05:08:40 GMTA etc 05:08:54 It'll probably need Mantis hacking though 05:08:59 Should ask Napking 05:09:00 how many of the 'optional features' controlled by #defines in AppHdr.h really need to be controlled by #defines? 05:09:54 Zaba: About 0 of them 05:10:43 I'm referring mainly to the 'New defines for a bunch of optional features' section, but there might be more 05:11:06 I recently axed several worst offenders, but really, they all should go. 05:11:07 Anything "optional" but that is default and ha been default should bcease to be option. 05:12:13 like, an option to use colour 05:12:26 or cursor keys 05:12:30 i woulld hazard that colour is essential 05:12:37 Colour, egads! Whatever will these kids think of next 05:12:38 are there gameplay things? 05:12:44 I seem to remember there were 05:13:20 I believe gameplay things are in defines.h 05:14:21 pardon? 05:14:25 Hmmm https://crawl.develz.org/mantis/bug_report_page.php?description=abcd&summary=a%20summary works 05:14:36 the "idle clamp" is currently at 5 minutes... what about making that 30 seconds or less? It just inflates the time if you play while working or doing other things. 05:14:43 about what? 05:15:05 if you wait longer between keypresses, you were doing something other 05:15:06 Looks like this URL thing will work 05:15:07 bah, defines.h has a bunch of zotdef-specific things, but nothing states that they're so zotdef-specific 05:15:52 Napkin: We were wondering if the game could open a browser with the Mantis bug report page prepopulated 05:16:03 I'm not sure how login is handled for that url, let me check 05:16:42 Ok, the login redirect destroyed the URL querystring 05:17:13 03j-p-e-g * r631aad247019 10/crawl-ref/source/tileview.cc: Fix #3195: Don't set swamp_tree_water for water without trees. 05:18:06 Ah. 05:18:13 aha. deep water was standing in shallow water :) 05:18:37 could someone update windows builds? 05:18:39 kilobyte: I like the current 5 minute clamp. I think 30s is a little too low 05:18:57 Define "idle clamp"? 05:19:07 * due sees greensnark idling, clamps. 05:19:27 due: the time when the clock for play time stops after you last pressed a key 05:19:34 Ohhh. 05:19:55 We use that to check for fastest realtime win, etc. so I don't want to drop the clamp too much 05:20:17 Although I don't think a clamp of 30s will affect fastest realtime wins 05:20:45 idling doesn't help you in any way 05:22:09 I know 05:22:18 But high game time doesn't hurt you in any way :P 05:24:32 Oh hey, cool, firefox crashed. 05:25:13 hmm, pity 05:25:16 would be cool 05:25:32 Napkin: please update 05:25:49 kilobyte: However, if you just went ahead and made the change without asking, I probably wouldn't bother to complain about it :P 05:25:58 "It's easier to ask forgiveness than to seek permission." 05:26:22 update what? 05:26:27 windows builds 05:26:58 ok 05:29:08 Player data is invalid. Minor version mismatch: 33 (want <= 31). The save is from a newer version. 05:29:14 i get that when i try and load my current game 05:29:15 -!- TGWi has joined ##crawl-dev 05:29:19 then it exits back to the main menu 05:30:05 Huh 05:30:09 where, MarvinPA? 05:30:10 huh 05:30:19 maybe something to do with the bug i had that kilobyte fixed? 05:30:56 Napkin: that message appears right after the "Your save cannot be tranferred though because of incompatibility." message 05:31:02 local game? cdo? 05:31:06 cdo, sorry 05:31:06 aha 05:32:03 -!- elliptic has quit [Ping timeout: 264 seconds] 05:32:17 why is it trying to transfer it to an older version? a little odd. 05:33:06 could you give me the version hash, please? 05:33:06 @dump 05:33:06 http://crawl.develz.org/morgues/trunk/MarvinPA/MarvinPA.txt 05:33:06 0.8.0-a0-4388-g315efd1 05:33:15 Napkin: i had a crash bug yesterday, then kilobyte took a look at it and i think sent you a message asking you to do something with my save file? 05:34:51 highest minor with major 31 is 31.31 in 315efd1 05:35:12 kilobyte must have converted it to 31.33 manually - which is not installed on CDO 05:38:41 yeah, i think he did that so i could still load it after the major version increase 05:39:12 for that he would have needed to update the major version too 05:39:28 hrm dammit, indeed loaded the save in the current version 05:39:35 no, not major 05:39:50 converting over major bumps is not trivial 05:40:08 Save file version for ../crawl-svn-315efd1/saves/MarvinPA-2002.cs is 31.33 05:40:19 03kilobyte * re408bd4286a2 10/crawl-ref/source/files.cc: Give dprf()s with the level's name when entering a level. 05:40:21 which is major 31 not 32 05:40:26 03kilobyte * rbdb28e3d5a35 10/crawl-ref/source/AppHdr.h: Reduce the clock threshold when the player is idle. 05:40:37 03kilobyte * r0ddf2aea897b 10/crawl-ref/source/ (AppHdr.h hiscores.cc message.cc mon-act.cc ouch.cc): Remove defines for "a bunch of optional features". 05:40:50 03kilobyte * rcc071d90f3d2 10/crawl-ref/source/ (AppHdr.h colour.cc libunix.cc): Always enable "optional" colour. 05:44:35 crap, got the save at home. It's not hard to recover it again (load in gdb, purge the cell_glyph, turn env.mons[2].type to MONS_ORC), but only if we have the original 05:58:03 does anyone currently see a danger in upgrading all saved to the latest minor? 31.16 is lowest and 31.31 would be the target minor 05:58:09 Windows development builds on CDO updated to: 0.8.0-a0-4499-gcc071d9 05:58:42 none, I think 06:14:44 -!- casmith789 has joined ##crawl-dev 06:16:17 Napkin: we ensured coompatability hopefully 06:19:37 gooodnight folk 06:20:10 bye! 06:28:27 23 versions removed \o/ 06:33:46 03kilobyte 07unicode * re7c3fa432cec 10/crawl-ref/ (1163 files in 94 dirs): Merge branch 'master' into unicode 06:44:26 -!- Textmode has joined ##crawl-dev 07:18:15 -!- Blackflare has quit [Ping timeout: 272 seconds] 07:21:25 -!- Blackflare has joined ##crawl-dev 07:28:47 -!- kilobyte has quit [Ping timeout: 240 seconds] 07:52:49 -!- upsy has joined ##crawl-dev 07:53:57 addressinfg victory dancing (realistic short-term goal): https://crawl.develz.org/tavern/viewtopic.php?f=8&t=276 08:05:27 -!- Zaba has quit [Ping timeout: 240 seconds] 08:16:41 -!- Zaba has joined ##crawl-dev 08:19:20 -!- kronusdark has joined ##crawl-dev 08:23:38 -!- syllogism has joined ##crawl-dev 08:27:27 -!- kronusdark has quit [Quit: kronusdark] 08:48:38 has any thought ever been given to change how gain stat potions work, so cure mutations wont wipe them out? Or is it considered balanced 08:59:28 -!- ortoslon has quit [Quit: bye] 09:00:23 Rar. 09:01:03 Blackflare, afaik, no one has raised any balance issues with them. 09:01:32 Theyre pretty rare, and I always hate having to clear them off when I get a bad mutation 09:02:18 just a thought, I guess 09:05:14 -!- galehar has quit [Quit: Page closed] 09:19:56 -!- cw_ has quit [Remote host closed the connection] 09:34:19 -!- cw_ has joined ##crawl-dev 09:42:05 -!- eith has joined ##crawl-dev 09:57:14 -!- MarvinPA has quit [] 09:58:42 -!- TGWiglaf has joined ##crawl-dev 09:59:09 re: potion of gain stat balance, it'd be better to change how potions of cure mut work 09:59:35 so that it's not disadvantageous to have mildly beneficial mutations 09:59:50 flat chance per mutation to be cured, for example 10:00:04 or roll separate numbers to cure for positive and negative mutations 10:04:01 -!- TGWiglaf has quit [Quit: Page closed] 10:21:36 that would be good 10:35:15 what about this? http://crawl.develz.org/trunk/rss/crawl_tiles.php 10:52:19 ok, rss/rdf updated... to show the available feeds ;) http://crawl.develz.org/trunk/rss/ 10:54:05 -!- cw_ has quit [Remote host closed the connection] 11:03:25 -!- cw_ has joined ##crawl-dev 11:05:08 -!- dpeg has joined ##crawl-dev 11:06:05 !seen kilobyte 11:06:06 dpeg: You have 3 messages. Use !messages to read them. 11:06:06 I last saw kilobyte at Tue Jan 11 13:28:47 2011 UTC (3h 37m 18s ago) quitting with message Ping timeout: 240 seconds. 11:06:12 !messages 11:06:12 (1/3) elliptic said (16h 49m 40s ago): I don't have that much experience with Xom, but a buff doesn't seem necessary to me. He can already be very nice if you get lucky, and he is supposed to be a gamble rather than an objectively good option. 11:06:21 !messages 11:06:22 (1/2) elliptic said (16h 48m 44s ago): My current Xom char was gifted two wands of healing and a lot of other stuff of varying use, and I got extremely good mutations from him. 11:06:27 !messages 11:06:27 (1/1) elliptic said (16h 47m 23s ago): I do think that Xom could be made more interesting; as things are, the timing of his actions doesn't seem that great. It would probably be good to make him pay even more attention to tension. 11:06:39 yes, the bit with the ticks 11:06:48 !tell elliptic Thanks for Xom report! 11:06:49 dpeg: OK, I'll let elliptic know. 11:07:15 !seen galehar 11:07:16 I last saw galehar at Tue Jan 11 15:05:13 2011 UTC (2h 2m 2s ago) quitting with message Quit: Page closed. 11:09:50 -!- monky has joined ##crawl-dev 11:33:53 Napkin: That lists just the topmost commit per build, right? I think it'll be misunderstood by someone, somewhere.. but otherwise, looks great! 11:34:08 I mean showing just one commit isn't super informative 11:34:15 it's kind of cool though 11:35:36 Napkin: Do you think adding "The most recent commit:" somewhere would be good? 11:37:26 -!- elliptic has joined ##crawl-dev 11:39:30 -!- Kurper has joined ##crawl-dev 11:42:11 Hi 11:45:18 hi dpeg! I just heard back from the usability testing course coordinator and also just sent another mail on cdr. 11:45:21 crd i mean 11:45:45 cool 11:45:58 didn't reply yesterday because jpeg already did 11:47:22 ok, good ( i take the plan sounded good :) ) 11:47:50 love the command tab 11:48:12 hey dpeg what do you think of what I said earlier? [09:48] has any thought ever been given to change how gain stat potions work, so cure mutations wont wipe them out? Or is it considered balanced [10:01] Theyre pretty rare, and I always hate having to clear them off when I get a bad mutation 11:48:19 I think it should be detached by default, it's much more important than the monster tab 11:50:17 oh man, it's so nice to have that 11:50:31 so much closer to 100% mouse playability 11:50:58 Blackflare: yes, people thought about gain stat potions work. 11:51:10 It is intentional that the gain is not permanent. 11:51:18 ah, alright 11:53:00 03Keskitalo * rf841a2fb16f1 10/crawl-ref/docs/develop/levels/introduction.txt: Spacing fixes. 11:53:06 03Keskitalo * rbbe03937d7f8 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: A bit less padding around the largest gnoll camp maps. (Zaba) 11:53:08 03Keskitalo * r1838a6dacd21 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: Remember to recolour gnoll sergeants and shamans. (elliptic, monky) 11:53:21 03Keskitalo * rd62ea6d35797 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: Other gnoll camp tweaks. 11:53:24 03Keskitalo * rf7fbe8cc1259 10/crawl-ref/source/ (4 files in 3 dirs): Coolio's sergeant and shaman tiles for gnoll camp. Also tweak sergeants. 11:53:35 03gafrie * rad235bc109f4 10/crawl-ref/source/mon-act.cc: Allows diagonal burrowing 12:03:39 Next on my todo: warwalrus report translation; rangerc's summons; fixes from eronarn's zin patch 12:03:48 crawl-todo i mean 12:11:26 03zaba * r6c62788d2f40 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: Fix whitespace and symmetry in gnoll_camp.des. 12:11:37 03zaba * rfe4243e2c292 10/crawl-ref/source/dat/ (4 files in 2 dirs): Fix whitespace errors in dat/clua and vaults.des. 12:11:40 Keskitalo, I hope that little tweak is okay with you :P 12:13:23 yeah, good catch :) 12:13:46 Keskitalo: sounds good 12:15:49 Keskitalo, the vaults look a lot better now, IMO 12:18:55 Zaba: Excellent, thanks! :) Thanks for the feedback earlier too! 12:19:19 nasty vault bug: https://crawl.develz.org/mantis/view.php?id=3166 12:19:23 03j-p-e-g * rcc4c2b0e84fc 10/crawl-ref/source/dat/ (clua/tutorial.lua des/tutorial/tutorial.des): Move the common tutorial utility methods into new file tutorial.lua. 12:19:26 Keskitalo, I don't like the oval shape in gnoll_camp_medium_01, it looks somewhat out of place 12:19:28 03j-p-e-g * r3743e2d50c66 10/crawl-ref/source/exclude.cc: Don't attempt to set autoexclusions in unmappable areas. 12:19:29 03j-p-e-g * r2b5bbcb05504 10/crawl-ref/source/ (cloud.cc cloud.h view.cc): Implement #1962: Don't generate cloud autoexclusions when immune. 12:19:32 03j-p-e-g * r56266ee012d5 10/crawl-ref/source/ (exclude.cc exclude.h travel.cc): Implement #1960: Allow traveling across radius 1 excluded stairs. 12:19:33 03j-p-e-g * r2c63f35a7436 10/crawl-ref/source/ (exclude.cc exclude.h stairs.cc): Implement #2374: Don't prompt for cloud-excluded staircases. 12:19:45 03j-p-e-g * r58e99be7d1cc 10/crawl-ref/source/exclude.cc: Don't display cloud exclusions on the Ctrl-O screen. 12:19:47 could be a mistake in the vault itself, but didn't spot it 12:19:48 03j-p-e-g * rf07d3b57527a 10/crawl-ref/source/ (8 files): Temporary resistances don't prevent cloud autoexclusions. 12:21:14 Keskitalo, I think I know how that vault could be tweaked to my liking, too.. :p 12:21:26 Zaba: Tried to go for an army camp feel, but square is probably more correct for that now that I think about it :) rest of them are square too 12:21:36 Zaba: Please go ahead, that would be cool :) 12:22:08 I'll try 12:24:27 I made an assumption that Sure Blade and Tukima's Dance aren't Hexes by mistake and closed elliptic's bug report as a design issue. 12:24:47 (kilobyte ^) 12:25:00 :/ 12:25:07 -!- Kurper has quit [Remote host closed the connection] 12:25:48 even if it isn't a mistake, it *feels* like one 12:26:10 kilobyte described charms as "enhancing auras" 12:26:39 still not tracker-appropriate imho 12:26:41 similar to how I would feel if I saw that haste had changed to a necromancy spell or something 12:26:59 so if that happens I shouldn't report that as an obvious bug either? 12:27:10 I have few problems with this part of the split, since I am not a native speaker. 12:27:20 elliptic: no, of course not 12:27:39 oh? where do you hail from dpeg 12:27:50 -!- purge has joined ##crawl-dev 12:28:08 elliptic: no offense meant 12:28:08 It can happen that the answer is "works as intended" -- there may still be later changes. If it is as obvious as you say, we will hear about the topic a lot more... 12:28:14 Blackflare: Germany 12:28:27 ah, nice. I almost got to visit germany 12:31:02 dpeg: to me too, it seems very strange that a hex is what sure blade / tukima's dance are doing 12:31:23 for what it's worth, I prefer at least Eronarn's split over charms/hexes because it allows room for fiddling spells into good places 12:31:50 keskitalo,dpeg: yeah, I understand that "works as intended" is a reasonable response to some BRs :) I was just hoping to get more of a clear response or explanation than "we assume that kilobyte intended this" 12:31:57 fwiw they feel more like charms to me too 12:32:20 yeah agreed, as a native speaker, sure blade wouldnt make sense as a hex 12:32:22 elliptic: okay, that's reasonable 12:33:12 Keskitalo, http://sprunge.us/PAhB 12:33:47 Keskitalo, argh 12:33:49 elliptic: frankly, the title of the BR and the text reads like a design opinion though :) 12:33:58 Keskitalo, that map's got errors, but you get the idea, right? 12:34:55 elliptic: re-opened, thanks 12:35:04 elliptic: best to discuss this when kilobyte is around. (angband.pl had trouble today) 12:35:15 dpeg: I reopened and assigned to Adam 12:35:49 Zaba: Looks much nicer! 12:35:51 keskitalo: thanks 12:36:47 Keskitalo, it breaks the pattern a little (the stone walls in the circle are exposed to the inside of the vault), but I think it looks much nicer this way. 12:36:52 Keskitalo, should I polish it up and commit it? 12:37:01 re 12:37:12 Zaba: Yes please! 12:37:27 okay.. 12:37:31 of course it's possible.. but consider the repeating, with like.. at the moment 2 builds a day 12:37:43 elliptic: I've tried to be vigilant about the FR->wiki move, hence the hasty closing 12:37:56 Napkin: aye 12:38:13 Napkin: what's there is good in any case! 12:38:20 keskitalo: yeah, I understand 12:38:23 well, maybe.. since you usually look at those entries separately.. hmmm 12:49:03 03zaba * r1ca8e7099449 10/crawl-ref/source/dat/des/variable/gnoll_camp.des: Squeeze gnoll_camp_medium_01 a little, consequently adjust the positions of monsters & loot. 12:51:15 Keskitalo, there 12:51:34 thanks! 12:52:42 I guess the circular shape would look pretty in tiles (if only tiles themselves were pretty :P) 12:53:43 they are 12:53:46 you grinch 12:54:05 03j-p-e-g * r81efa9f6077a 10/crawl-ref/source/exclude.cc: Adapt exclusion radius to the Nightstalker mutation. 12:54:11 not from the screenshots that I saw, not really ;P 12:54:22 screenshots are my sole source of information about the visual aspects of tiles 12:54:33 it grows on you 12:54:43 I like tiles :) 12:54:47 because damned if I install all the deps just to look at it in real-time 12:54:54 hehe 12:54:54 I think part of its problem is how so many tiles are made by different people in different styles 12:55:10 Blackflare: yeah, that's an issue 12:55:29 if someone went through it and did a whole set by themselves with a cohesive vision it would probably improve a lot 12:55:30 we could have a visual design standard and use it 12:55:43 but it's not too bad 12:55:46 unfortunately, no one cares about tiles :V 12:55:55 not true! 12:56:06 many of them tile, and that makes them look ugly 12:56:07 :[ 12:56:10 well, we can be friends keskit 12:57:04 I expect that, disregarding CAO/CDO, only 10% of players would use console. 12:57:06 changing tilesets would be a great great feature 12:57:38 I dont even care about the tiles themselves as much as the added features 12:57:45 I like being able to use my mouse 12:58:01 Blackflare: For instance, we have the opportunity to do usability testing this year and last year; that is done on the tiles build and not console 12:58:14 well, personally I can't care less about the mouse 12:58:33 have you tried it though? shift clicking to drop stuff is great 12:58:44 and you get a quick visual rundown of your inventory all the time 12:59:06 you can quickly drag the map around too 12:59:09 I can remember what's in my inventory quite effectively :P 12:59:18 :p 12:59:38 I only use the mouse in first-person shooters, and for copying and pasting large amounts of stuff. 12:59:58 Zaba is a cuddly old console curmudgeon, don't mind him :) 13:00:00 for anything else, it tends to just get in the way 13:00:02 yes 13:00:03 I think console commands are faster for copy pasting a lot of stuff isnt it? 13:00:16 there's room for both! 13:00:17 I agree with zaba 13:00:29 Zaba is afraid that the mouse cable entangles his beard :P 13:00:48 zaba made a good joke about paying fps games on linux, im assuming here 13:00:51 dpeg, not really, I have a trackball :P 13:00:56 Blackflare, why? 13:01:05 There is absolutely no reason for the discussion. We will always support console, and we will always support tiles. 13:01:15 you can get games to run ? 13:01:16 I, for one, have never played tiles. But it obvious how important they are. 13:01:19 Blackflare, why not? 13:01:22 I never had the best luck with wine 13:01:31 Blackflare, I don't need wine for most of the best things 13:01:33 (q3a) 13:01:37 oh :p 13:01:45 I mistakenly assumed current games ! 13:01:48 Blackflare, and HL1 (and derivatives) run perfectly in wine :P 13:01:53 everything else can go to hell ;P 13:01:58 haha 13:02:20 current games? Too many visuals, not enough gameplay. 13:02:34 I dont think anyone was saying you wouldnt support tiles 13:02:42 this all got started just discussing the look of it 13:05:45 anyways, I'm off to sleep. 13:05:46 I am talking to a fellow developer there. 13:05:50 Zaba: night! 13:06:56 I wonder if I could attract an artist to take a look at making an entire tileset 13:07:14 Blackflare: That would be cool 13:07:29 my girlfriend likes crawl, and shes a graphic designer 13:07:45 i'm sure the functionality for multiple user-choosable tilesets would follow 13:07:58 yeah, that wouldnt even be very hard 13:08:09 Blackflare: sounds good already! 13:08:25 lots of work of course 13:08:37 yeah, I can ask, shes probably too busy with school though 13:08:54 I would take a stab at it, but my artwork is childish at best 13:09:35 Blackflare: we have this too: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:tiles:tiles_missing_for_0.8 13:09:42 perhaps some players will enjoy a toddlers crayon scribbles tileset 13:10:03 Blackflare: the command tab tiles would be urgent for the usability testing 13:10:15 oh yeah 13:10:17 blackflare: there are alot of powder players 13:10:26 Blackflare: crayon tileset sounds like a good theme 13:10:28 I cant even use the command tab though since its been causing problems right now 13:10:42 yeah there's bugs too apparently 13:10:52 I tried powder, couldnt find it interesting 13:10:59 which is a shame, because its so portable 13:11:08 i was referring to the powder tilesets 13:11:12 oh 13:11:30 you know I got my psp to ssh into cao ;) its terrible trying to play it though, haha 13:12:13 3 rune win would probably take weeks 13:16:14 better than trying to play crawl on a macbook wheel 13:30:59 -!- kilobyte has joined ##crawl-dev 13:31:42 kilobyte: Hi! 13:31:48 dpeg: meow! 13:31:50 What was going on with angband.pl? 13:33:00 dpeg: some hardware failure, the guys who operate that datacenter didn't know how to bring that server back once they brought up the rest 13:34:52 if you piggyback at a fraction of the cost rather than be a regular customer, you're not a priority 13:36:10 I wonder how fast google gets their servers fixed 13:36:50 they don't, I hear they just let them rot for months, then replacing all dead nodes in one go 13:37:01 actually yeah ive heard that too... haha 13:37:36 I wonder what its like to wander an endless warehouse of server racks in various states of disrepair. Sounds like some sort of dystopian future setting 13:38:18 ...what. 13:38:50 google has a lot of servers 13:38:53 server room. definitely a fallout 3 kind of thing 13:39:07 kilobyte: some fuss about the ench split 13:39:13 (i would love that level) 13:39:38 kilobyte: perhaps it's easiest (especially for you) if you outline what made you bisect the spell like you did 13:39:58 (for example the analysis of the tournament winners) 13:41:29 I did look mostly at the hordes of SpEn we had, and tried to separate playstyles logically, while still keeping a thematic sense 13:42:38 yes, I know 13:43:06 but unless we communicate that, we'll get many more complaints of "why is Foo not in Hex?", especially after release 13:44:21 there are problematic spells, though 13:44:45 szre 13:44:48 sure 13:45:13 in one case I intentionally bent the theme: Invisibility should technically be a Charm but playability-wise goes 100% with Hexes 13:45:21 just make a crude wiki page, list what's now Hex and what's Charm, plus three lines of reasoning 13:45:32 then we can direct people there, and over time, a pattern will emerge 13:45:41 but there are cases where I simply have no real idea: Sure Blade, Silence, ... 13:46:20 for bending theme, have you seen eronarn's ench split (flexible theme so it's easy to bend)? 13:46:51 the mal/bene energies one (added to wiki pretty recently) 13:46:54 uhm, among proposed themes, that one was the only one that I think didn't make any sense whatsoever 13:46:59 oh 13:47:28 since it somehow says that Fire Brand is "good" and Warp Weapon "bad" 13:47:43 eronarn's is weird yes. I prefer lemuel's 13:47:45 -!- paxed has quit [Ping timeout: 272 seconds] 13:48:09 Fire Brand and Warp Weapon don't differ to me either from thematic nor playability standpoint 13:48:50 oh I guess it does put warp weapon under obviously malevolent, but fire brand is in either 13:49:12 the branding spells should go in whichever school Crusader gets, anyhow 13:49:13 -!- paxed has joined ##crawl-dev 13:49:13 -!- paxed has quit [Changing host] 13:49:13 -!- paxed has joined ##crawl-dev 13:49:44 how Warp Weapon is "malevolent" if Fire Brand is not? 13:50:34 eronarn's is completely arbitrary, spell schools should be immediately obvious 13:50:52 if you need to look up every enchantment to know what it is, something's gone wrong 13:51:09 I don't know; admittedly, I didn't read the lists (I just preferred the flexibility it provided over Charm/Hex) 13:51:43 it's "flexible" in the sense that you put things anywhere you want to and ignore any sense of consistency 13:52:14 that said, sure blade and tukima's are 100% charms 13:52:26 -!- eith_ has joined ##crawl-dev 13:52:39 I think charms/hexes is fine; a couple of spells should have their schools tweaked (sure blade and tukima), but aside from that it looks all right to me 13:53:06 is there a list somewhere of all ench spells and where they've been moved to? 13:53:51 also confusing touch is pretty clearly a charm, though charm/hex would make sense for it 13:53:57 on charms/hexes, I'm primarily irked by all the nonsense Charm/Hex dual-school spells (made such to preserve gameplay) 13:54:33 I thought the same but it's okay for spells that infuse the player with a strictly hex effect 13:54:56 so invis could be flavored that you're affecting monsters to not see you, rather than actually being strictly invisible 13:54:58 we probably err on the side of moving spells to Hexes rather than the other way 13:55:02 -!- eith has quit [Ping timeout: 240 seconds] 13:55:15 elliptic: I think the same.... over time, people will also forget the old Ench school, and will propose new spells for the new schools. 13:55:17 s/err/should err/ 13:55:36 kilobyte: yes, since Hexes feel weaker? 13:56:01 hexes are weaker, most of those spells never see use 13:56:06 at least late game 13:56:07 improve some high level hex spells which no-one uses much 13:56:08 but that doesn't affect the spell split at all 13:56:13 like metabolic englaciation 13:56:31 eh and confuse and...? 13:56:32 OG17: yeah, Hibernation, Confuse and so never see any use 13:56:50 all of this will happen on its own 13:56:57 so two spells in the school get used and I don't have a point 13:57:05 kilobyte: I understand wanting to err on the side of making things hexes, but sure blade and tukima's dance don't seem like hexes at all to me :) 13:57:08 with the old Ench, there were enough good high level spells that some useless ones wouldn't be noted 13:57:34 there were no good high level spells, if high > 6 13:57:42 elliptic: my idea is what you would suspect a witch from fairly tales to do 13:57:48 this is why ench got to level ~14 and not beyond 13:58:15 kilobyte: a witch would cast a spell to make straightforward melee with a sabre better? 13:58:43 sure blade sounds to me like something TSO would do 13:58:49 (not that he should) 13:58:58 casmith789: good point, with all source spells being low level you don't expect the targets to be high 13:59:29 -!- MarvinPA has joined ##crawl-dev 13:59:43 elliptic: in a load of Russian tales the heroes got a witch to enchant their weapon 13:59:46 and tukima doesn't fit in well with the other hexes either; the others are all harmful spells directed at monsters, whereas tukima is just infusing life into a weapon 13:59:55 do they then kill the witch with it 14:00:19 kilobyte: but then why are the branding spells all charms? 14:00:20 http://en.wikipedia.org/wiki/Baba_Yaga 14:00:34 sure blade feels very similar to freezing aura or whatever 14:00:36 this isn't a useful definition at all 14:00:49 that's because sure blade is identical to freezing aura etc 14:00:56 Tukima's sounds more like a charm to me, you are charming the weapon. 14:01:00 elliptic: right, it was a last moment change to make crusaders right 14:01:24 there's nothing hex-like about brands regardless 14:01:26 kilobyte: oh, you originally had brand spells as hexes too? 14:01:49 well, regardless they should be the same 14:02:04 kilobyte: why did you describe charms as "enhancing auras" if you think all brands should be hexes? 14:02:06 I reckon that if charms > hexes you should not switch a spell from charms to hexes, rather buff hexes or nerf charms 14:02:36 so we might put all brands back... getting AMs right but Crusaders flaky 14:02:50 how are crusaders flaky 14:02:59 i like lemuel's too i guess 14:03:04 I like lemuel's too 14:03:08 best split 14:03:10 sure blade and tukima's aren't in a starting book, so just switch it then? 14:03:13 what is Lemuel's? 14:03:19 on the wiki 14:03:21 he didn't voice off any time recently 14:03:37 it's split 1 on the wiki 14:03:43 which of the many pages? 14:03:47 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:magic:enchantments_split&s[]=enchantments#split_1objects_environment_vs_creatures 14:03:49 there are several 14:03:51 right 14:04:18 that split's plenty arbitrary too 14:04:31 uhm, it's totally random 14:05:13 are lev and fly supposed to be in different schools there 14:05:18 it makes See Invis "affect items" but Insulation "affect creatures" 14:05:37 and that, even better example 14:06:08 I like it in principle; I don't like how lemuel divided the spells 14:06:16 so lev and sinv should be in charms 14:06:47 mu_: but why is repel missiles in enchantments and swiftness in charms? 14:06:56 it doesn't even work in principle, the only item-spells most people would care about is rMsl 14:07:15 oh, because missiles are items I guess 14:07:17 one affects arrows, the other affects you? 14:07:18 still that seems strange 14:07:19 and maybe ctele which for some reason is an item spell 14:07:29 yeah, was wondering about cTele too 14:07:35 kilobyte: keep the current split, switch tukima & sure blade, and add hexes to tornado :P 14:07:41 oh hey ozocubu's armor is there too 14:07:44 how is tornado a hex 14:08:27 did a witch cast it 14:08:27 a witch would create a big swirling whirlpool of death 14:08:30 pow 14:08:53 kilobyte: best to just move Sure Blade (and probably Tukima as well). Consistency of schools is more important than consistency of backgrounds. 14:09:04 after this ench split I can see tornado as more air/conj I guess 14:09:17 and ring of flames as fire/conj 14:09:21 air/conj/charm would be good 14:09:25 or change flames yeah 14:09:34 kilobyte: anyway, I think your split is fine, but most people seem to be interpreting charms as "enhancing auras" and hexes as harmful spells (rather than things that witches might do in Russian fairytales) 14:09:35 dpeg: what I am sure about: Sure Blade, Tukima and brands should be in one boat. Which boat, this I don't know. 14:09:40 14:49 <+kilobyte> how Warp Weapon is "malevolent" if Fire Brand is not? 14:09:42 monky: right, but that means every spell in fire is fire/conj 14:09:47 warp weapon banishes people to the abyss 14:09:52 that's pretty fucking malevolent imo 14:09:56 kilobyte: I don't know either, but I agree about the boat. 14:09:56 and fire sets them on fire 14:10:01 casmith789: ignite poison!!! 14:10:07 evaporate 14:10:12 i like it because there is a fair nice split between ctele, rmsl, extension, ozo, silence, flight, haste, insul, invis, regen, and swift. if the bulk of those spells end up in the same school idk why you'd even bother splitting them in the first place. 14:10:12 dragonform (haha) 14:10:14 these spells don't exist 14:10:15 not sure why this is a question, brands and tukima all enchant your stuff to have a positive effect 14:10:19 like every other charm 14:10:20 people on the forum are to fed up about the Sticky Flame nerf, it's almost funny 14:10:38 also < OG17> also confusing touch is pretty clearly a charm, <- lol @ this 14:10:38 also: kilobyte: is there much hope of my game being recoverable? or does the major version bump make it too difficult? 14:10:42 Mu_: like what? 14:10:43 so not reading the forum is a good decision ;) 14:10:48 you're enchanting your hands, this isn't hard 14:10:50 "almost" funny? 14:10:58 sorear: yeah 14:10:58 dpeg: lemuel's proposal for the ench split 14:11:00 Mu_: I thought it was to nerf SpEn (which this does) 14:11:03 same as every other brand etc 14:11:26 spen isn't mentioni n the Why section at the top of the page 14:11:42 To stress the last point again: Enchantments provides such a range of good spells, e.g. Swiftness, Haste, Repel/Deflect Missiles etc., that one could argue the (access to such wealth from just one) school is overpowered. 14:11:43 that is 14:11:45 MarvinPA: sorry, I just got home them this discussion started, never got to it 14:12:07 speaking of spriggans, why do they have +4 charms? I figure they had +4 Ench for the mischief flavour but now that's split and only +2 (have to leave now; bye) 14:12:08 -!- eith_ is now known as eith 14:12:32 Mu_: you think the current split does not address that point? 14:12:42 no problem, was just wondering if it's recoverable (i've only just got back online too :P) 14:12:59 mu, "overpowered" doesn't have much meaning for something that's strictly a support school 14:13:00 dpeg: yeah I'm in the same boat as Mu_, the split puts all non-En enchantments into charms 14:13:15 it's going to have wide appeal, that's the intention 14:13:16 yeah, Mu_ has a point about that... unless you are a stabber, pretty much all the ench spells you use are charms now 14:13:48 however, this could be addressed by buffing hexes / nerfing charms 14:13:55 making hexes more attractive would fix things in itself 14:14:04 or by going benevolent/malevolent since that moves several 'buffs' into hexes 14:14:06 * casmith789 agrees with elliptic 14:14:56 -!- Cryp71c has quit [Quit: Leaving] 14:15:05 are the non-stabby enchantments still all charms? 14:15:20 invis is charms/hexes I gather 14:15:24 like, does it still have r/dmsl and silence and swiftness and haste and everything? 14:15:31 charms/hexes? hhhhhhhhahahaha 14:15:34 silence is air/charms/hexes 14:15:45 that's awful 14:15:45 which is all right but it should be made L4 if so 14:15:51 those should both be hexes, if necessary with a flavour change for invis 14:15:51 sorry what? why did silence get changed so much 14:16:00 Eronarn: you are insulting people who actually did some work. 14:16:00 it already doesn't see much use at L5 air/ench 14:16:05 silence doesn't work in hexes, a crusader isn't going to be using other hex spells and the flavor makes little sense 14:16:06 in my opinion 14:16:07 silence is air? 14:16:17 yes 14:16:19 or won't be using current hex spells at least 14:16:27 wow. Guess I basically never use it :D 14:16:42 OG17: it prevents things from talking, that's very arguably a hex 14:16:48 imo silence should be a hex 14:16:55 yeah 14:17:06 kilobyte: silence => hex seems good 14:17:07 well, the winner count shows silence in middle-upper part of the spell list 14:17:14 invis: reflavour as screwing with light or things' heads 14:17:17 dpeg: i don't give points for work for the sake of work; something that turns a spell into a three school one just because it is a spell that affects both you and others is a bad split 14:17:17 a spell that creates a status on yourself is pretty clearly a charm/buff though 14:17:25 it's a hex on you too 14:17:32 -CAST is a hex 14:17:33 well, no, that's not a good way to determine which 14:17:36 Eronarn: how comes that most people are able to voice that in a way which does not hurt? 14:17:39 kilobyte: really? this is from the tourney? 14:17:46 lots of things give you statuses, only some are enchantments 14:17:59 there's also the mechanical, in that crusaders are charm-focused 14:18:02 transmutations, tornado etc 14:18:09 elliptic: it hasn't been used as much as in the past, sure 14:18:15 i only ever use silence for tomb, and even then not very often 14:18:15 and yet all enchantment-type spells that give statuses are charms 14:18:19 or split 14:18:35 cr doesn't *need* silence, it's hardly a playstyle spell 14:18:38 I basically never use silence unless I haven't found dispel and need to deal with ancient liches or something 14:18:51 it could go in either but in the interest of divvying up the spells it makes sense as hex 14:18:57 and I think hex/charm is unattractive 14:19:05 it's definitely good but probably doesn't need to be level 5 triple-school 14:19:07 it works for confusing touch and invis 14:19:15 hex/charm is awful, and no 14:19:16 what does "it works" mean 14:19:30 elliptic: http://sprunge.us/ORfK 14:19:40 also "in the interest of divvying up the spells" is a poor way of doing this and ends up with eronarn's mess 14:19:43 confusing touch should pick one (nobody would complain about either) and invis should be hex I think 14:19:48 kilobyte: is this list from the tourney? and cool, thanks for the stats! 14:19:54 more use than Ozocubu's 14:19:54 spells should go where they fit and then hexes should be buffed etc 14:19:55 making silence triple-school makes it harder to get decent power on it, and you really want good power on it to make it useful... but perhaps L4/5 doesn't really matter 14:20:02 kilobyte: thanks for the link 14:20:15 wow, a lot more blink & ctele than I expected 14:20:36 confusing touch is a brand for your hands, pure hex doesn't make sense 14:20:44 silence is a spell which is used to impart a negative effect on things other than you 14:20:53 it's very hexxy 14:21:09 oh, "Spawn Tentacles", a nice error when removing monster-only spells 14:21:19 I'd think that being cast on yourself is charm enough 14:21:24 !lg * t10 won s=char 14:21:24 0 Spawn Tentacles 14:21:25 321 games for * (t10 won): 49x SpEn, 23x DDNe, 22x MfCr, 18x HaTm, 18x GhFE, 17x SEAs, 9x MfIE, 7x HaBe, 7x HEWz, 6x HECr, 5x DDCK, 4x DECj, 4x MfTm, 4x HEIE, 4x SpVM, 4x DSNe, 3x SEIE, 3x HEFE, 3x SpSt, 3x DSVM, 3x KoCr, 3x MDEn, 3x DSBe, 3x DEWz, 3x DSAs, 2x DEIE, 2x KoBe, 2x DSWz, 2x MfCK, 2x NaFE, 2x DSFi, 2x NaWz, 2x DGRe, 2x DSIE, 2x DEFE, 2x NaIE, 2x MfFE, 2x OgHu, 2x DSMo, 2x MDFi, 2x NaPr... 14:21:25 ? 14:21:28 oh hah, i see 14:21:34 can we consider Regeneration as Nec/Hex? 14:21:35 it's the least solid spell though 14:21:43 make regeneration necro/tmut and ozo armour ice/conj. 14:21:44 OG17: call it a mess all you want but "< OG17> I'd think that being cast on yourself is charm enough 14:21:51 what's being hexed? Regen's purely charm 14:21:51 OG17: see ^ on Invis. 14:21:54 this is awful, from my perspective 14:21:56 !lg * t10 won s=char race=sp 14:21:56 59 games for * (t10 won race=sp): 49x SpEn, 4x SpVM, 3x SpSt, 1x SpFi, 1x SpFE, 1x SpBe 14:22:01 regen should be nec/tmut! 14:22:07 ^^^^^^ 14:22:08 I've said invis works as split several times here 14:22:10 Regen is as self-boost as you can get... in both approaches I consider 14:22:17 why would we want a split where the school's primary flavor is "you cast it on yourself" 14:22:21 it's incidentally centered on you; this isn't a defining characteristic of anything 14:22:28 what is the purpose of going with that over something more interesting 14:22:40 certainly it's not extremely strong flavour 14:22:40 I was going to say regen is hex as much as it is necro, but I actually agree with st_ 14:22:41 because buff/debuff is the best way of doing this both mechanically and flavor? 14:22:47 no it's not, not at all 14:22:54 it has no flavor at all 14:23:04 it's just dividing spells into lumps based on what mechanically resembles what 14:23:08 silence (and confusing touch if you like) are used to debuff things 14:23:09 you have very strange notions of "more interesting" 14:23:28 much like splitting other spells by what resembles fire and what resembles ice 14:23:40 if we were applying this same logic to other schools, animate dead would be nec/summon because 'summon is the school that makes pets' 14:23:50 summon is the school that summons things 14:24:04 necro reanimates things 14:24:07 pretty clear cut 14:24:12 kilobyte: I know this isn't the current topic of conversation, but while the spell popularity list is here I'd like to observe that 11 LCS vs 15 ice storm or 18 fire storm really isn't that much less popular 14:24:41 elliptic: well it's still level 8 compared to level 9. 0 shatter shows more IMO 14:24:49 is there a new spell popularity list? 14:24:55 0 shatter is impressive, yeah 14:25:03 iirc the one I saw was like 0.4-era 14:25:07 and had a fairly small sample 14:25:08 it's a tourney one 14:25:13 ok 14:25:18 http://sprunge.us/ORfK 14:25:46 i also don't at all understand the opposition to having the brands be split up - the evil brands are pretty clearly different from the generic "buff weapon" brands, and while they don't necessarily have to be in different halves, i don't think they have to be in the same ones since none of them are even in the same book right now except for the AM book having poison 14:26:07 what do you call an "evil brand"? 14:26:10 why do you need a reference guide to know what spell is in what school 14:26:18 kilobyte: draining, pain, distortion 14:26:27 kilobyte: distortion is aligned with lugonu who is evil 14:26:27 why distortion? 14:26:34 abyss, lugonu, etc 14:26:35 distortion is evil because banishment is evil 14:26:43 good gods don't care if you use distortion weapons 14:26:49 they should, they care if you cast banishment 14:26:51 are the good gods defining spell schools now 14:26:54 and it's still pretty obviously different 14:27:07 yes, from my Lugonu perspective I don't like her stuff classified as mere evil 14:27:08 OG17: they define necro pretty much 14:27:21 necro defines itself 14:27:33 this is going to turn into a regeneration rant 14:27:36 or a fulsome rant 14:27:37 OG17: though we get questions about Regen all the time 14:27:41 dpeg: in a split where the halves are constructive/benevolent and malevolent/destructive magic, do you see why i put warp weapon in the latter? 14:27:44 wait until ero says something 14:27:48 :P 14:28:06 incineration isn't benevolent or constructive in my book 14:28:25 I believe the most important statement is that there are many solutions to many problems. This problem (Ench split) is one of them. 14:28:29 it's sort of strange that crawl chose to make its regen spell a necro effect, but that's what it is and I'd think that'd be the end of it 14:28:33 I think the key issue is benevolent to you = malevolent to your opposition 14:28:41 kilobyte: which is why i left it on the tossup list, i see it as more strongly in the destructive half but i could see it being argued 14:28:47 the current split is fine except for confusing touch/sure blade/tukima 14:28:51 maybe I forgot something 14:28:56 and tweak invis flavor 14:28:57 kilobyte's approach is completely okay, we will work out the starting issues. Yes, other approaches would also work. 14:29:40 running in circles, I think :) 14:30:03 for example, tukima's blade - it is destructive, but is the spell itself malicious? or is it about bringing out the inner quality of the weapon and just making it more powerful? 14:30:14 all brands seem like they should be in charms. but all in hexes may also work. I don't think it's that important because they're low use (many weapons have brands already making them useless) 14:30:14 benevolent doesn't = "defensive spell" 14:30:28 didn't tukima's vorpal blade get removed? 14:30:33 or am I imagining that 14:30:42 did it? msh is still in, isn't it? 14:31:17 kilobyte: in case you ask me: move TD and SB to charms and Inv to hex, and wait :) 14:31:34 the book of tukima was scrapped and there's no point in putting vorpal blade somewhere else 14:31:34 I would remove MSH too, but it does have a proposal so let's give it a chance. 14:31:54 if nothing gets born from that proposal, I'll remove it 14:32:00 this idea that a spell is benevolent or malicious is pretty nonsensical, crawl magic isn't sentient 14:32:38 I don't think invis as pure hex works well unless you want it to blind everything in the dungeon 14:32:47 "crawl's magic isn't" is a dumb position to take when we are having a discussion about redefining what crawl's magic is 14:33:02 making yourself invisible has a lot of similarities with making yourself faster 14:33:17 move haste to hex and solve all problems 14:33:23 seems like i can still put 14 levels into charms and learn every useful enchantment as it is right now 14:33:26 except we're not? This is about splitting enchantments 14:33:27 blind everything, bend light, whatever 14:33:36 not rewriting game universe flavor 14:34:01 mu yes but that's a problem with hexes being not very useful 14:34:25 you don't address that by splitting things arbitrarily, you address it by fixing the spells themselves 14:34:33 hexes may not be very useful but invis is just in the wrong school 14:34:35 imo 14:34:40 Mu_: adding new spells takes time 14:34:43 and thought 14:34:58 hexes being bad isn't really the same issue as invis fitting with hexes 14:34:58 OG17: i just woke up, the last thing i need is a headache from trying to understand how you could possibly conceive of splitting an entire school of magic and changing corresponding racial aptitudes as "not rewriting game universe flavor" 14:35:10 the ench split addresses the problem of the ench school being too large IMO 14:35:12 you're suggesting sentient magic 14:35:21 it also severely nerfs En 14:35:30 OG17: we already have evil magic 14:35:39 However, it does not address the charms are overpowered as Mu_ says 14:35:54 no, you have magic that a set of self-proclaimed good gods considers evil 14:36:35 bolt of draining and happy rainbow funtime cuddle sparkles 14:36:45 just like fire and ice right 14:37:27 or, you know, poison 14:38:16 I said this earlier but I don't think there's a problem if every character still wants to dip into charms 14:38:43 well it seems like a lot of effort to nerf enchanters when 90% of characters end up as crusaders 14:38:44 maybe i'm ~totally crazy~ here but i think a spell that rips out someone's soul or whatever is fundamentally different from a spell that just kills them 14:38:57 it's a support school based on broadly making characters stronger, there's a lot of appeal 14:39:12 "support school based on broadly making characters stronger" great just like what we have and are trying to nerf 14:39:32 taking a chunk out of the sheer size of the school and making enchanters not a one-trick-fits-all pony are very fine results 14:39:50 there are two key issues and the split fixes one 14:39:57 -!- paxed has quit [*.net *.split] 14:39:58 -!- Blackflare has quit [*.net *.split] 14:39:58 -!- jld has quit [*.net *.split] 14:39:58 -!- Zao has quit [*.net *.split] 14:39:58 -!- blackpenguin has quit [*.net *.split] 14:39:59 -!- Neovanglist has quit [*.net *.split] 14:39:59 -!- Pedjt has quit [*.net *.split] 14:39:59 -!- varmin has quit [*.net *.split] 14:39:59 -!- greensnark has quit [*.net *.split] 14:39:59 -!- mspang has quit [*.net *.split] 14:39:59 -!- Keskitalo has quit [*.net *.split] 14:39:59 -!- felirx has quit [*.net *.split] 14:39:59 -!- elly has quit [*.net *.split] 14:40:00 but the school still is what the school is, that shouldn't change 14:40:05 I would not be surprised if there was a subsequent nerf 14:40:15 that'd be fine 14:40:19 as would a hex buff 14:40:29 actually I think they both should happen 14:40:50 -!- Blackflare has joined ##crawl-dev 14:42:03 go with mine, move regen to tmut/nec, charms would be down rmsl/regen/invis 14:42:51 -!- paxed has joined ##crawl-dev 14:42:51 -!- jld has joined ##crawl-dev 14:42:51 -!- Zao has joined ##crawl-dev 14:42:51 -!- blackpenguin has joined ##crawl-dev 14:42:51 -!- Neovanglist has joined ##crawl-dev 14:42:51 -!- Pedjt has joined ##crawl-dev 14:42:51 -!- varmin has joined ##crawl-dev 14:42:51 -!- greensnark has joined ##crawl-dev 14:42:51 -!- mspang has joined ##crawl-dev 14:42:51 -!- Keskitalo has joined ##crawl-dev 14:42:51 -!- felirx has joined ##crawl-dev 14:42:51 -!- elly has joined ##crawl-dev 14:51:04 -!- ais523 has joined ##crawl-dev 15:07:22 !seen galehar 15:07:22 I last saw galehar at Tue Jan 11 15:05:13 2011 UTC (6h 2m 9s ago) quitting with message Quit: Page closed. 15:07:25 -!- dpeg has quit [Quit: leaving] 15:07:30 -!- dpeg has joined ##crawl-dev 15:07:33 !seen galehar 15:07:33 I last saw galehar at Tue Jan 11 15:05:13 2011 UTC (6h 2m 20s ago) quitting with message Quit: Page closed. 15:13:26 -!- Blackflare has quit [Ping timeout: 240 seconds] 15:17:40 -!- Blackflare has joined ##crawl-dev 15:20:13 -!- ais523 has quit [Remote host closed the connection] 15:26:10 Napkin: care to chmod+mv MarvinPA's save again? 15:29:41 -!- syllogism has quit [] 15:34:01 Voker57 (L11 NaFE) ASSERT(!"Bad breath type!") in 'abl-show.cc' at line 1669 failed. (D:11) 15:34:58 -!- Blackflare has quit [Ping timeout: 250 seconds] 15:37:51 !lm Voker57 type=crash -log 15:37:52 4. Voker57, XL11 NaFE, T:18338 (milestone): http://crawl.develz.org/morgues/trunk/Voker57/crash-Voker57-20110111-213401.txt 15:38:51 -!- Blackflare has joined ##crawl-dev 15:45:54 hi 15:47:08 hi 15:47:59 hi 15:48:02 hi 15:48:07 hi 15:48:21 ho 15:48:30 ban marvinpa 15:48:33 :( 15:49:16 03kilobyte * r21b963c26812 10/crawl-ref/source/abl-show.cc: Fix naga poison breath. 15:49:33 (Voker57's crash) 15:50:03 what was wrong with naga poison? 15:50:10 voker57's crash 15:50:17 oh, it just crashed him? 15:50:46 not regular "spit poison", there's a mutation "breathe poison" that only nagas can get 15:51:13 ah 15:53:07 -!- MarvinPA has quit [Ping timeout: 265 seconds] 15:53:59 -!- MarvinPA has joined ##crawl-dev 15:56:42 dpeg: did you know there's suc ha thing as an "aardwolf"? 15:56:55 (why yes, I was reading the dictionary last night.) 15:57:37 due: aardwolves are adorable :) 15:58:07 i read about them a few months ago from a blog article (section of a book) discussing evolution of carnivore skull shapes 15:58:17 very good read 15:58:26 intersting 16:08:43 -!- dpeg has quit [Quit: Lost terminal] 16:19:13 Keskitalo: how about this? http://crawl.develz.org/trunk/rss/crawl.php 16:30:06 ooh pretty 16:45:23 -!- felirx has quit [Ping timeout: 260 seconds] 16:52:13 -!- felirx has joined ##crawl-dev 16:58:48 03j-p-e-g * rf9d11d0b17e3 10/crawl-ref/source/dat/ (clua/tutorial.lua des/tutorial/tutorial_lesson1.des): Add the first tutorial lesson: movement/exploration. 17:03:00 -!- galehar has joined ##crawl-dev 17:07:17 hey due? 17:07:28 still here? 17:07:33 yes 17:07:37 awesome :) 17:07:43 Hi there & good morning :) 17:07:54 I would like to add something to your update-indeces 17:22:57 done: http://crawl.develz.org/trunk/rss/ 17:24:19 interesting 17:24:33 why are the osx builds twice as big as the windows ones? 17:26:23 -!- MarvinPA has quit [Ping timeout: 265 seconds] 17:30:15 -!- MarvinPA has joined ##crawl-dev 17:31:05 galehar: "OSX sucks"? ;) 17:31:54 yeah, that must be it :) 17:50:50 galehar: because they have twice as much stuff in them 17:51:12 Windows binaries contain 386 machine code; OSX binaries contain 386 and PPC machine code 17:52:57 right 17:53:04 wait, what? 17:53:06 PPC? 17:53:13 they still exist? 17:53:24 all macs sold before 2008 or so have PPC processors 17:53:36 -!- Hehfiel has quit [Read error: Operation timed out] 17:53:48 feels like decades ago :) 17:54:15 "decades" would be including 68000 code ;) 17:56:01 -!- joosa has quit [Ping timeout: 272 seconds] 17:58:19 -!- joosa has joined ##crawl-dev 17:59:34 what is crawl written in? 17:59:57 c++ and a bit of lua 17:59:58 C++. 18:00:05 And quite a bit of Lua for vaults. 18:00:28 vaults have been my favorite addition lately, all the extra ones I mean 18:01:37 -!- Hehfiel has joined ##crawl-dev 18:02:58 -!- Hehfiel has quit [Remote host closed the connection] 18:03:33 -!- Hehfiel has joined ##crawl-dev 18:18:56 -!- galehar has quit [Quit: disconnect] 18:41:07 sorear: Wikipedia says Apple switched to x86 in January 2006, phased out PPC models before the end of that year, and dropped software support in 2009. 19:06:41 -!- Sequell has quit [Remote host closed the connection] 19:07:07 -!- Sequell has joined ##crawl-dev 19:16:15 Yeah, my laptop is a 2nd generation Intel MacBook Pro from Nov 2006 19:18:49 (and boy does it feel slow these days) 19:22:21 my laptop is a lenovo t60 from aug 2006, running just fine on fedora 14 19:22:33 Hive ambient noise of 20 seems way too high 19:22:52 old laptops are good for coding 19:22:56 Zannick: "Running just fine" ok, but how fast does it build Crawl :P 19:23:30 As long as I'm not compiling stuff this laptop is fine 19:23:30 greensnark: i will build it later tonight 19:23:35 and find out 19:23:49 If I want to compile anything nontrivial I feel like buying a new machine :P 19:23:54 (i haven't yet built it on this installation so ccache is clear) 19:24:57 ccache <3 19:25:04 greensnark: Can I get your backing on my motion to abandon C++? :D 19:25:16 let's recode crawl entirely in Lua 19:25:24 sorear: Want to rewrite Crawl? :P 19:25:53 i was looking through some of the source and really really wanted it to be documented 19:25:54 I hate C++ too, but in what language would you rewrite crawl? 19:25:56 I don't particularly like C++, and I wouldn't use it if I were writing something from scratch, but Crawl is a one giant mass of code that I don't want to rewrite :P 19:26:15 i would use C :P 19:26:17 Zannick: yes, we would really really like it to be documented. 19:26:23 Zannick: I wouldn't :P 19:26:30 can we just start documenting things? 19:26:38 greensnark: i can't think of anything better 19:26:46 Zannick: Actually, I like C++ better, thanks 19:26:49 like "#@arg name: whatever this argument does"? 19:27:07 I have no experience with documentation platforms for C++. 19:27:19 i'm not even talking about that 19:27:26 i'm talking about just comments 19:27:28 Zannick: i am though ;) 19:27:41 Ah, doxygen. 19:27:54 how many patches that only add documentation would it take before people tire of it and give me commit access? :3 19:28:02 Zannick: a lot, probably 19:28:04 Zannick: Never know until you try :P 19:28:05 ;) 19:28:12 Zannick: that relies on you know exactly what each function does. 19:28:23 Zannick: I dare you to try to document the functions in mon-act. 19:28:30 greensnark: Do you have anything against doxygen? 19:28:37 those were the ones i was looking at, i think 19:28:49 due: No, I'm fine with doxygen 19:28:56 greensnark: I'm going to make a proposal to c-r-d later that we start using somethign like doxygen. We can even just start with that and adjust as necessary. 19:32:01 In the meantime, I shall drop some ambient noise levels 19:32:42 Enjoy! 19:33:37 zannick when you get commit access you should make it so the standalone version plays a loud scream randomly after player 4-5 hours, and only at local timezones late at night 19:54:46 what. 19:58:15 -!- elliptic has quit [Ping timeout: 272 seconds] 20:02:17 -!- Kurper has joined ##crawl-dev 20:13:31 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 20:14:59 03kilobyte * raab5a3e72093 10/crawl-ref/source/godprayer.cc: Mention what weapon is to be blessed in TSO/Kiku/Lugonu final prayer. 20:20:09 thank god 20:20:21 I love you kilobyte 20:20:38 I love the part of you that doesn't support euclidean LOS 20:21:08 TGWi: :p 20:22:12 ok, sleep. It's due's duty to break things now. 20:53:31 tavern suggests removing the 25 starting experience; this seems like a good idea 20:54:41 imo the first thing a new character does should be to actually play the game; giving players ammunition to victory dance right off the bat is not fun 20:54:56 -!- upsy has quit [Quit: Leaving] 20:55:08 (semicolons are awesome; I like them) 20:55:46 -!- Kurper has quit [Remote host closed the connection] 20:55:55 I use semicolons even when I shouldn't; it's great. 20:56:39 semicolons: they're my favorite thing to get wrong 21:00:25 -!- valrus has joined ##crawl-dev 21:00:28 other things that shouldn't be optimal to do immediately after starting your character: searching for doors or fighting through plants, and turning off multiple skills 21:03:52 how about turning on a bunch of skills (haha forum) 21:04:22 I FRed an option to start with skills off 21:04:38 ideally there would be a default solution though 21:06:38 -!- eith has quit [Ping timeout: 240 seconds] 21:07:08 -!- Kurper has joined ##crawl-dev 21:08:51 okay, time to go wrap up my recite patch! yay! 21:08:51 03greensnark * rb4e17759cb7b 10/crawl-ref/source/ (branch-data.h noise.h): Reduce ambient noise in Hive from 20->5; Orc, Lair 5->4. 21:21:06 greensnark: Aww, but buzzing! 21:21:41 Presumably the bees can distinguish different kinds of buzzing :) 21:22:14 sleeping bees are the best buzzers and the best at not being awake because of tons of buzzing 21:24:30 If you're suggesting a change, make your suggestion explicit :P 21:24:43 I'm not quite sure, myself 21:25:03 It's not like we're modeling real hives with bees on air-conditioning duty and stuff 21:26:32 greensnark: "We should" 21:26:55 * greensnark shoots due with silver arrows. 21:27:28 * due is revealed to be Eronarn disguised as due :( 21:36:54 i'm adding yet another status effect to zinpatch!!11one 21:37:27 'dazed', to fill the niche between stun and confusion 22:24:22 okay, blindness works right now :) 22:40:27 @??donald 22:40:28 Donald (02@) | Speed: 10 | HD: 14 | Health: 84 | AC/EV: 3/10 | Damage: 26 | Flags: amphibious | Res: 06magic(93) | Chunks: 07contaminated | XP: 2423. 22:40:37 ...amphibious? 22:40:49 he's a duck 22:41:43 :| 22:41:51 why @? 22:42:27 i have muted working except for monster speak while silenced 22:42:42 make donald !sil 22:44:12 donald confused speech strikes me as peculiar 22:47:43 -!- Textmode has quit [Ping timeout: 276 seconds] 22:50:53 _Donald says something but you don't hear anything. 22:50:53 _Donald hits you with a runed demon whip. 22:50:53 _Donald gestures. 22:50:55 hell yeah 22:57:22 okay, and now struck dumb works 22:59:11 -!- valrus has quit [Remote host closed the connection] 23:05:56 -!- ivan has quit [Read error: Operation timed out] 23:08:48 -!- Hehfiel has quit [Ping timeout: 240 seconds] 23:09:47 -!- joosa has quit [Ping timeout: 240 seconds] 23:11:01 -!- ivan has joined ##crawl-dev 23:13:33 aaand so does daze :D 23:13:54 (1 in 5 chance of doing nothing, short duration) 23:31:03 -!- Hehfiel has joined ##crawl-dev 23:45:25 -!- murphy_slaw has quit [Quit: murphy_slaw] 23:45:49 -!- MarvinPA has quit [Ping timeout: 265 seconds] 23:46:55 -!- murphy_slaw has joined ##crawl-dev 23:47:24 -!- Kurper has quit [Remote host closed the connection]