01:02:56 You know, this is slightly teasing to the player, so off-handedly presenting an ability you will never, ever be able to acquire 01:02:58 (that of cooking) 01:03:36 It's not necessarily cooking; he could be brewing berserk rage potions.. 01:04:39 I'm pretty sure it's intended to be cooking. 01:04:55 Though it may as well be berserk rage potions for the effect it's going to have! 01:04:58 Sheer outrage! 01:05:01 :p 01:05:37 ... 01:05:44 I think it's cute and I doubt anyone who looks at it will even have that thought--apart from youself, apparently, or those otherwise obsessed with cooking. 01:05:47 I actually wanted to request cauldron tiles, somehow 01:05:47 Mmm, cooking. 01:05:49 Maybe I should make apple pie! 01:06:01 :3 01:06:03 Got apples? 01:06:11 Yes. and lemons. and margeriiine. 01:06:25 How nice. 01:07:08 I kept hold of a load of lovely cooking apples after the summer glut, but completely failed to store them properly :( 01:08:49 So much for permafood. 01:09:01 Cook them and tin them? 01:09:16 I've never attempted to store fruit for long term use before, hm. 01:09:54 I was advised they'd be fine if I wrapped them in newspaper so that one going bad wouldn't spoil the whole lot. 01:10:04 Damp got into my kitchen cupboard, though :/ 01:10:06 Hm. 01:10:37 But they turn to mush when they go bad and I imagine the mush would make the newspaper wet and therefore spoil the rest of them? 01:10:42 You're right, I could've made apple sauce en masse, though =D 01:11:06 Yes, I shall need to revise the strategy in any case... 01:11:36 Those trees won't be going anywhere, though, and no one else seems to be bothered about eating wild, free foo 01:11:36 d 01:12:00 Store them individually in damp-proof, air-tight containers? 01:12:26 That's a pretty hardcore solution, due. 01:15:32 Hmmm, apparently the cultivar in question has a big effect on overall shelf life, what ills might befall them, and when best to pick them. 01:16:17 I shall be more scientific about it in future. 01:19:42 Well, if you're not averse to using plastic, you could cheaply and hermetically seal each apple. 01:28:16 Mmmm, I actually think it's a good idea! 01:28:38 In fact I have found advice to store them like that, but with perforated bags. 01:29:31 I guess you could experiment by using a zip-seal bag and an apple for a couple of weeks to see what happens? 01:29:41 If it goes bad at least you are restricted to a bag full of mush. 01:32:46 =D 01:33:11 I like your experimental, molecular gastronomy approach. 01:33:39 I'd need to find a similar variety to the local vast, tart, wet cooking apples, though. 01:33:53 I should definitely prepare in advance for the summer, though. 01:34:30 I might want to do things like prune and tend the trees, for example... 01:34:45 Enough of these grandiose battle plans, though. 01:34:51 Do you still fancy making apple pie? :3 01:35:01 Yes but... meh. 01:35:50 I will put up more pictures, which is not stressful because I have my level! 01:36:11 (Otherwise I fixated and worry that they aren't perfectly level; interestingly, most of the ones I put up by eye were almost perfectly level. B-) 01:37:19 Such finesse is demanding, then? 01:39:37 -!- upsy has joined ##crawl-dev 01:48:17 -!- Siber has joined ##crawl-dev 02:03:29 Moriasc: No, I just get a bit obsessive about things. 02:08:22 -!- ortoslon has joined ##crawl-dev 02:43:43 -!- Zaba has quit [Ping timeout: 276 seconds] 02:46:07 -!- Zaba has joined ##crawl-dev 02:50:52 -!- monky has quit [Quit: hello] 03:07:01 -!- syllogism has joined ##crawl-dev 03:07:13 -!- Pedjt has joined ##crawl-dev 03:13:40 -!- ortoslon has quit [Quit: bye] 03:18:00 Min Attack Delay Inconsistency (https://crawl.develz.org/mantis/view.php?id=3126) by Pedjt 03:46:32 moin 03:46:43 hi zaba 03:57:47 -!- Zaba has quit [Ping timeout: 240 seconds] 03:58:13 Crash when using stairs to Level 6 (https://crawl.develz.org/mantis/view.php?id=3127) by Mychaelh 04:01:33 -!- Zaba has joined ##crawl-dev 04:04:59 -!- elliptic has quit [Ping timeout: 240 seconds] 04:14:47 well damn it 04:20:29 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 04:23:00 Zaba: ? 04:47:25 -!- Mu_ has joined ##crawl-dev 05:02:13 Zaba: have the rules for vault tag layout_foo changed? I haven't seen grate_trap in ages. 05:10:03 Any specific vault is likely to feel nonexistent if you're looking hard for it 05:10:20 Also I don't think we should be adding all these serial vaults with CHANCE: 05:10:50 CHANCE: does not scale; if every vault starts defining CHANCE levels will begin to look ridiculous 05:11:00 (and get vetoed ridiculously often) 05:11:44 if you make a point to visit every pair of stairs like I do, it's hard to miss the current version of the grate trap 05:12:04 but right, it might be just bad luck 05:12:26 I haven't heard anyone startled by it recently, though 05:12:44 Maybe we should start logging all discovered vaults 05:13:01 It would have to be a private logfile though, since it leaks too much information 05:13:55 greeeeeensnark! <3 05:13:57 and the layout_rooms layout_cave stanza is likely to be broken by generation improvements Zaba recently did 05:14:31 discovered vaults might be interesting -- but I think vetoed vaults would be more valuable: we'd know what fails to get placed 05:15:28 We could track most-vetoed vaults in mapstats 05:15:37 That's a good idea 05:15:49 duuuuuuuueeeeeee! 05:16:00 greensnark, ignore my message. 05:16:08 !tell greensnark Ignore that message I left earlier re labyrinths. It's fixed now. 05:16:08 due: OK, I'll let greensnark know. 05:16:38 due: :p 05:17:04 kilobyte: He started it. 05:17:16 Ah, yes, I ignored it after checking scrollback because I couldn't figure out what you were talking about :P 05:17:16 greensnark: You have 1 message. Use !messages to read it. 05:18:24 When are we portalising Hive 05:18:36 I am against the idea 05:18:40 anyway 05:18:44 off to java territory 05:18:47 wish me luck, i may not return, etc 05:18:50 Euw Javaa 05:18:58 exactly 05:19:01 They should have called it Jaava the Hutt 05:20:30 kilobyte: A mapstat run reported grate_trap placed on D:11, D:15, D:27, Elf:7 05:29:36 !tell dpeg We should keep CHANCE use in vaults minimal, since chance is independent, and getting too many CHANCE vaults on a single level will result in very cluttered levels or vetoes. Shouldn't the serial furniture vaults be left with simple weights and no chance? 05:29:36 greensnark: OK, I'll let dpeg know. 05:30:11 does mapstat ignore vetoed vaults? I just went &d&^E through the whole D: and Elf: three times, and didn't get a single one. 05:30:30 (I didn't scroll through the generation+monsters spam, though) 05:31:52 It doesn't count vetoes, but that was a 100 dungeon run, so it could still be very rare 05:32:15 You should probably make it a minivault, btw 05:32:38 There are much fewer non-minivaults, and the non-minivault dummy is much more heavily favoured 05:36:16 ah, 4 in 100*D:9-27,Vault,Elf makes a sense 05:39:53 not sure if a minivault would be placed correctly wrt the stairs 05:41:03 There's a stair fixup routine that's supposed to favour vault stairs over random stairs, but if there are more than 3 stairs in vaults alone it could be an issue, I guess 05:41:03 Doesn't seem particularly worrisome :) 05:41:03 -!- Ashenzari has quit [Ping timeout: 255 seconds] 05:41:44 -!- Ashenzari has joined ##crawl-dev 05:41:44 -!- The topic of ##crawl-dev is: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Ashenzari source: http://github.com/doy/crawlbot | Long stuff to pastebin.ca please | This is walrus appreciation week. 05:47:59 playing DDNe, but my title is slightly off. "the Reanimator" even though I haven't memorized any animate spell yet nor done so by other means ;) 05:51:49 or short blades Swashbucker if you have no buckler to swash 05:52:25 or anyone who Ashed into a skill they have never used 05:55:13 WasJordan (L9 MfCr) (D:7) 05:55:24 kilobyte, rules for layout_foo shouldn't have been changed, no 05:56:00 kilobyte, but, thing is, 90% of levels are built using builder_basic, which has layout type of 'basic' 05:57:51 kilobyte, so yeah, you might just have bad luck there. 05:58:28 layout type of 'basic' is actually quite meaningless, but the problem is that builder_basic levels can be anything between 'rooms', 'caves' and 'open' 06:01:10 Maybe we should set up appropriate layout names for those possibilities 06:01:36 greensnark, it's hard to detect what kind of a level it has produced 06:01:54 Not detect; split the layout into three based on the parameters it uses to build 06:02:09 And name them appropriately 06:02:27 also, regarding CHANCE: it's useful for things like serial_shops, {abyss,pan}_entry, special_room, which recreate old hardcoded behaviour of a chance rather than a weight, but I think that normal vaults shouldn't use it... 06:02:48 Yeah, furniture vaults shouldn't need it 06:04:15 regarding logging vetoed vaults: Why not log placement failures instead? 06:04:26 when I went through the levels half a hour ago, the glass serial was insanely popular 06:04:42 yeah, sounds good 06:04:54 "placement failure" <-- vague 06:05:12 greensnark, the part where it says "Map: foo; placed: no" 06:05:34 But that will not catch cases where a large vault gets placed but forces a veto 06:05:49 It also does not find cases where the vault does not match the current layout and such 06:06:15 hmm.. okay. 06:06:19 brb, food 06:07:02 having a log is a maintenance cost, once that cost is paid there's no difference if two types of entries are logged or just one 06:10:23 as you probably know, Air miscasts are pathethic 06:10:25 ??tloc miscast 06:10:26 translocation miscast[1/1]: By severity: 1: 4-12dmg / 4-10&blink / spatial vortex 2: 9-31 / 5-13&confuse&(blink or teleport) / 2-4 sp. vorts / banish 3: 15-43 / 9-25&tele&conf / banish / 0-18 glow 06:10:28 ??air miscast 06:10:29 air miscast[1/1]: 1: harmless 2: 4-12 elec dmg / meph cloud self 3: 3d8 elec explosion / poison cloud self 06:11:20 shifting them a category up is a minimum... I wonder what effects to put in the 3rd tier 06:12:19 air elementals 06:12:28 one would be a twister: a batty perm-confused monster with a low-powered tornado 06:12:34 air elementals sound good, too 06:13:43 something lightning based would be thematic, but it has the problem of rElec (provided by an Air spell!) making you immune to most miscasts 06:14:02 if you have rPois too, _all_ current ones 06:20:34 miscasting could temporarily block rElec for a bit 06:20:36 could airstrike the player 06:21:11 rain clouds could be a level 1 miscast effect 06:22:04 st_: good idea 06:22:23 Give the player Air Walk status 06:22:38 Killed from afar by a twister (1 damage) ... with a tornado 06:22:40 I think we tossed the air walk code though :'( 06:22:41 awful message 06:23:39 greensnark: reverting and rebasing wouldn't be that hard... but I doubt if that's a good idea 06:24:10 BTW, current tornado damage with any walls nearby is downright pathethic 06:24:27 insane in Zigs, meaningless in regular situations 06:24:42 Air walk was always pretty buggy and it was bitrotting since pre DCSS, so it would be a lot of work just to use it in a miscast effect 06:25:36 plus dropping your gear would be a can of worms since we often assume you never drop vital jewelry/etc 06:25:43 or best armour 06:25:45 wheee 06:25:49 I survived the Java 06:26:05 due: and what brought the ordeal upon you? 06:26:29 kilobyte: work project 06:27:13 sounds scary... but then, it could be Cobol, Visual Basic, or even worse, Python 06:27:32 python is far better than cobol or basic 06:28:36 they still haven't picked improvements since the times of early Fortran 06:29:09 anyway, what exactly does grate_trap try to achieve by restricting itself to layout_rooms and layout_cave? 06:29:36 using whitespace for flow control has been dropped for a reason 06:29:54 Zaba: in open layouts it looks badly out of place 06:30:21 even worse, it gets placed in the middle of an open area rather than extending it from a wall 06:30:49 kilobyte: :p 06:30:58 wait, it's an ORIENT: float vault, so in D it gets placed as a primary vault 06:31:04 kilobyte: my other work project isin python and is far more interesting and rewarding 06:31:41 * kilobyte goes to learn Intercal. 06:31:46 which means it always get a _build_rooms layout anyway 06:31:49 gets* 06:34:53 right... so what would you propose for custom traps like this? 06:35:58 well, it should work fine the way it is 06:36:20 but since it's placed as a regular vault, it is indeed pretty rare 06:36:27 save for the infinitessimal chance 06:36:29 right 06:38:33 but that has nothing to do with layout_* tags, which, in case of grate_trap, only have effect in Elf and Vault 06:39:43 the fact placement of such vaults differs in D and non-D is indeed a mess. 06:40:49 (such = non-minivaults selected by depth) 06:45:34 Good afternoon! 06:54:21 hi! 07:06:29 i used to dislike python for its whitespace convention but its only the way you would set out code anyway 07:06:55 now my only issue is i can't use it for a one-liner in the middle of three-foot-long shell pipeline 07:09:38 Python is like relativity; you don't want to use it at quantum scale 07:09:55 Perl is way better for one-liners 07:11:02 Keskitalo is here! I take it the baby is asleep :) 07:11:20 s/the baby/the tyrant/ 07:18:05 -!- kilobyte has quit [Ping timeout: 264 seconds] 07:21:11 greensnark: dpeg reincarnated? 07:21:40 People with cat allergies cannot be tyrants 07:21:46 hah, true. 07:22:43 We are all home from the hospital now, it's blissful :) 07:23:12 I'm enjoying the sticky flame page :) 07:23:45 Sticky flamewar anticipated? 07:24:38 -!- galehar has joined ##crawl-dev 07:26:20 I should try an FE, sticky flame was the primary reason they were so disgustingly strong 07:27:08 DEFE probably isn't a great choice anymore. Would HOFE have enough HP to be able to take some sticky flame -related melee hits? 07:29:34 Crap, my ssh disconnectivity is causing issues :P 07:30:02 Keskitalo: I bet DEFE is still perfectly playable, if a little less overpowered early on 07:30:22 I'd hazard a guess that you would now use sticky flame against medium threats and need a real plan against monsters that can splat you in melee range. 07:31:44 Well, I wouldn't care to make it my *primary* hydra killer, for instance 07:31:57 But you can always soften up the hydra at range, it's not as if sticky flame is the only ranged attack FEs had :) 07:32:18 Yeah, once you meet hydras you should be able to cast bolt of fire with high food cost already, right? 07:33:03 And you can still kite with it, you just have to risk a couple of hits. I think this is ok.. 07:33:17 Anyway, shower! 07:33:29 I'm pretty sure range 1 sticky flame will be perfectly fine, but I'm running an MuFE now to check 07:33:39 Although yegods the packetloss :( 07:34:32 I can't play with this connection either. :/ 07:34:40 I have a n ongoing DrFE.. 07:34:47 @whereis evktalo 07:34:48 evktalo the Gouger (L12 FePr), a worshipper of Yredelemnul, dead on Lair:5 on 2010-12-18 after 25341 turns. 07:34:53 @whereis keskitalo 07:34:53 Keskitalo the Scorcher (L16 DrFE), a worshipper of Ashenzari, saved on Shoals:1 on 2010-12-18 after 56467 turns. 07:35:03 Well post-Lair though. 07:35:11 Wow, it feels like forever since I last played Crawl :) 07:35:16 !lg 07:35:17 478. greensnark the Cutter (L1 MuGl), quit the game on D:1 (lemuel entry cross) on 2011-01-02, with 20 points after 0 turns and 0:00:05. 07:35:20 !lg . !quit 07:35:20 466. greensnark the Sneak (L2 GhFE), slain by a hobgoblin (a +0,+0 club) on D:1 on 2010-08-01, with 81 points after 1088 turns and 0:05:39. 07:35:29 !lg 07:35:30 147. Zaba the Ruinous (L3 SpCj), blasted by Ijyb (wand of frost {zapped: 2}) on D:2 on 2010-12-06, with 105 points after 1720 turns and 0:04:52. 07:35:36 oh, that's actually not that long ago. 07:35:44 !lg . xl>5 07:35:44 55. Zaba the Conjurer (L11 SpCj), worshipper of Vehumet, blasted by an electric eel (bolt of electricity) on D:12 on 2010-08-27, with 9653 points after 17043 turns and 0:42:42. 07:36:32 the problem is that I hit & altogether too much whenever I try to play now 07:40:16 :P 07:43:10 i had a patch once that allowed you to press & again to turn it back off... O:-) 07:57:32 -!- galehar_ has joined ##crawl-dev 07:57:32 -!- galehar_ has quit [Read error: Connection reset by peer] 08:03:12 Ha, I got dpeg's shop with gold strewn around the entrance 08:03:25 Which is, if you get right down to it, pretty damn idiotic of the shopkeeper :P 08:07:49 !tell napkin I'm trying to send pm on the forum, but they seem to get stuck in the outbox. Did you receive my test message? 08:07:50 galehar: OK, I'll let napkin know. 08:08:16 nah, they are not stuck 08:08:16 Napkin: You have 1 message. Use !messages to read it. 08:08:46 so why don't they move to sent messages? 08:09:13 because I haven't read it yet 08:09:19 ah ok :) 08:09:32 this makes it possible for you to see whether i've read a message or not 08:09:44 it makes sense if you subscribe to the "shopkeepers don't actually exist and the shops are just vending machines" interpretation 08:09:47 ok, that's nice. Thanks! 08:11:17 np :) 08:11:33 @??spider 08:11:34 spider (10s) | Speed: 15 | HD: 3 | Health: 9-24 | AC/EV: 3/10 | Damage: 504(medium poison) | Res: 06magic(12) | Vul: 09poison | Chunks: clean/none/unknown | XP: 42. 08:13:01 napkin: cdo builds use contrib lua? 08:13:03 Sticky Flame at Fair :D 08:13:13 yes, galehar 08:13:17 from submodules 08:13:27 at least it's there 08:13:48 well, I think I remember a make compiling it 08:13:48 kilobyte told me only windows use the contrib submodules 08:14:20 not true (any more) 08:14:22 maybe they are compiled, but I don't think they are installed by default on unix 08:14:41 pcre is compiled first, then lua, then source 08:15:30 Mantis #3079 08:15:36 @??Edmund 08:15:37 Edmund (05@) | Speed: 10 | HD: 4 | Health: 44 | AC/EV: 0/10 | Damage: 6 | Res: 06magic(21) | Chunks: 07contaminated | XP: 211. 08:15:42 On about any platform other than Windows we use system Lua -- less disk waste, and security teams in most Linux/BSD distributions veto packages using "convenience copies" of libraries, for a number of reasons. 08:16:05 while mingw builds util first, then pcre, then zlib, then sdl, then libpng, then lua, then sqlite, then freetype, then sdl-image, then source, galehar 08:17:54 my CDO builds (native linux) use only BUILD_PCRE=YesPlease -> pcre, lua, source 08:18:24 the mingw use only WIZARD=YesPlease -> (see above) 08:18:57 and I removed lua-dev packages on purpose 08:19:19 maybe that's why it's using contrib 08:19:26 because it doesn't find system lua 08:19:52 because the fact is that loading windows save file under linux sometimes trigger lua error when changing level 08:19:56 but, the fact that you have to specify it manually, is a mistake, galehar 08:20:31 there's something wrong in denmark, if you have to specify it. 08:20:41 why? If the makefile find system lua, it uses it. 08:20:43 ??halberd 08:20:43 halberd[1/2]: Two Handed Polearm. Damage: 13, Accuracy: -3, Speed: 160% 08:20:44 i'd call it a bug 08:21:06 you posted that you need to specify BUILD_LUA=y 08:21:08 have you looked at https://crawl.develz.org/mantis/view.php?id=3079? 08:21:25 why should I? 08:21:43 because it explains the linux/windows compatiblity problem 08:22:15 i use contrib for all builds - hence I have no problem 08:22:35 -!- psyshvl has joined ##crawl-dev 08:23:15 -!- upsy has quit [Quit: Leaving] 08:23:53 anyways, the point is, as you posted in the forum, you shouldn't have to tell it BUILD_LUA - because lua support is essential nowadays. If you mean, that with BUILD_LUA=y you can force it to use system-wide or contrib lua - then you should mention that in the post 08:26:57 ok, I'll clarify my post then 08:27:14 BUILD_LUA is a bit vague in its meaning. Does it build crawl with lua support or force it off? will it build contrib lua or try to link system-wide lua? 08:27:38 it means use contrib instead of system lua 08:29:00 then I should probably add it to the make line - in case I install lua-dev system-wide one day ;) 08:30:10 if you want, but using system libs is fine too 08:30:36 appart that switching lua from contrib to system will break save compat of course :) 08:31:12 problem is, that mingw builds tried to use the system-wide (linux!) liblua too - which of course resulted in failure 08:31:52 yes, for windows build, we need contrib of course 08:31:57 not sure that's still the case - but iirc that's why I had lua-dev packages removed - since I build native linux & mingw on the same machine 08:33:34 Sticky flame is still awesome :) 08:35:52 have to go 08:35:56 see u later 08:36:02 ciao o/ 08:36:13 <3 sticky flame 08:36:33 and glad shallow water turns of the burning 08:36:42 *off 08:36:47 greensnark: kilobyte put it nicely in the wiki: "Before, you used to cast Sticky Flame then backpedal. Now, you cast Sticky Flame then. backpedal. Nothing really changed." 08:37:22 But at least the monster has 1 turn opportunity to hit you, and as OG17 points out 1+ opportunities with double moves. 08:37:27 -!- eith has joined ##crawl-dev 08:37:31 Well, that one square next to the beastie makes you plan a bit more carefully 08:37:45 Especially when the beastie is an early ogre or orc warrior 08:37:57 good luck using it on a hydra 08:38:00 also monsters faster than you 08:38:30 Yeah, hydras -- not so awesome 08:38:37 Which is fine, hydras should be scary :) 08:38:42 what was actually changed? 08:38:51 it's a range 1 spell that always hits 08:38:52 -!- psyshvl has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.6/20100625223402]] 08:38:56 wiki page only says it got changed 08:39:05 oh wow 08:39:13 always hits is nice :D 08:39:26 OG17: True 08:41:14 range 1 is harsh :D 08:41:45 my current char would be long dead by now.. or skipped snake pit for later 08:42:33 again - happy to play stable crawl \o/ 08:42:41 ;-P 08:43:29 Sticky flame working on ice beasts always feels so weird 08:43:38 true 08:44:00 have you ever thrown napalm at a snowman 08:44:11 greensnark: sticky flame time 08:44:47 :P 08:45:07 now you can't die in lair :( 08:48:18 The temptation to try it on Erolcha was too strong :P 08:52:24 idk if this will have been fixed in trunk already but my char on CAO has two hats of pondering 08:54:38 one dropped from gastronok and you found the other as loot? 08:54:54 i think i've had that once too, i'm not sure though 08:54:57 ye 08:55:05 acquired one with scroll, then later found gastronok 08:55:15 heh, nice 08:57:11 -!- kilobyte has joined ##crawl-dev 08:57:52 Crash after using up stairs in orc. (https://crawl.develz.org/mantis/view.php?id=3128) by co 08:59:13 Hi Kilobyte! 09:04:09 -!- eith has quit [Ping timeout: 240 seconds] 09:33:32 !learn add source For Ashenzari the bug-reporting bot, http://github.com/doy/crawlbot 09:33:32 source[5/5]: For Ashenzari the bug-reporting bot, http://github.com/doy/crawlbot 09:34:02 -!- kilobyte changed the topic of ##crawl-dev to: Logs: http://tozt.net/crawl | People with +v have commit access. | Please keep general crawl-related chit-chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to pastebin.ca please | This is walrus appreciation week 10:06:15 03greensnark * rbe95543606a6 10/crawl-ref/docs/develop/levels/advanced.txt: Document the -dump-maps option in the level-compiler docs. 10:10:30 -!- eith has joined ##crawl-dev 10:51:07 -!- valrus has joined ##crawl-dev 11:22:52 hrm. 11:24:15 -!- kurper has joined ##crawl-dev 11:32:40 -!- st_ has quit [Ping timeout: 276 seconds] 11:37:18 -!- st_ has joined ##crawl-dev 11:40:18 -!- elliptic has joined ##crawl-dev 11:48:12 jesus christ.. strom dragon on D8?! *sigh* 11:49:16 *storm 11:50:00 sounds a little over the top 11:56:40 @whereis napkin 11:56:40 Napkin the Destroyer (L14 HEFE), a worshipper of Vehumet, is currently on Lair:1 after 54192 turns. 11:56:53 nah, played as "Chojin" 11:57:11 for some reason i mistook storn as steam and died horribly ;) 11:57:16 !lg chojin 11:57:16 52. Chojin the Reanimator (L10 DDNe), worshipper of Makhleb, blasted by a storm dragon (bolt of lightning) on D:8 on 2011-01-02, with 4929 points after 13179 turns and 2:16:02. 11:57:37 !log chojin 11:57:37 52. Chojin, XL10 DDNe, T:13179: http://crawl.develz.org/morgues/0.7/Chojin/morgue-Chojin-20110102-174730.txt 11:58:09 there was an orc vault.. but don't think it took _that_ much time.. 11:59:14 you were on d:8 for about 2k turns, which is a fair amount... but yeah, seems strange 12:00:05 should have started to wonder when there was a slime creature.. ood for d8 too 12:08:21 cdo's gateway is lagging. 12:17:36 -!- kurper has quit [Read error: Connection reset by peer] 12:33:50 -!- upsy has joined ##crawl-dev 12:44:25 Crash at leaving score screen after losing (https://crawl.develz.org/mantis/view.php?id=3129) by christhawk 14:22:26 -!- monky has joined ##crawl-dev 14:42:00 -!- valrus has quit [Remote host closed the connection] 15:03:04 -!- stabwound has quit [Remote host closed the connection] 15:15:19 -!- MarvinPA has quit [Ping timeout: 265 seconds] 15:23:49 -!- stabwound has joined ##crawl-dev 15:31:44 -!- Vandal| has quit [Ping timeout: 260 seconds] 16:03:49 -!- Siber2 has joined 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has joined ##crawl-dev 17:29:22 -!- Sequell has joined ##crawl-dev 17:29:22 -!- ahpla has joined ##crawl-dev 17:29:22 -!- kilobyte has joined ##crawl-dev 17:29:22 -!- joosa has joined ##crawl-dev 17:29:22 -!- upsy has joined ##crawl-dev 17:29:22 -!- elliptic has joined ##crawl-dev 17:29:22 -!- Hehfiel has joined ##crawl-dev 17:29:22 -!- OG17 has joined ##crawl-dev 17:29:22 -!- Adeon has joined ##crawl-dev 17:29:22 -!- MakMorn has joined ##crawl-dev 17:29:22 -!- RjY has joined ##crawl-dev 17:29:22 -!- Henzell has joined ##crawl-dev 17:30:56 Game crashed when going down stairs, now crashes every time I load the save (https://crawl.develz.org/mantis/view.php?id=3130) by theclam 17:36:47 -!- Mu_ has joined ##crawl-dev 18:01:35 -!- galehar has quit [Quit: disconnect] 18:09:06 goooodmorning 18:17:36 -!- valrus has quit [Remote host closed the connection] 18:29:26 due: o/ 18:30:30 -!- syllogism has quit [] 18:31:41 -!- MarvinPA has joined ##crawl-dev 18:33:10 03galehar * r4b1e26dd2a53 10/crawl-ref/source/ (tilereg.h tilesdl.cc tilesdl.h): Properly create and destroy detached tabs when needed. 18:33:11 03galehar * ra856142b71c8 10/crawl-ref/source/ (skills2.cc skills2.h skills_menu.h): Merge skills_menu.h into skills2.h. 18:33:12 03galehar * r555421642e11 10/crawl-ref/source/dat/tiles/title04.png: Yet another great new title screen from Denzi. 18:33:13 03galehar * r9e05d9d01cef 10/crawl-ref/source/ (godabil.h skills.cc): End transfer knowledge when destination skill is trained to level 27. 18:35:09 03galehar * rf442e38608b6 10/crawl-ref/source/startup.cc: Fix a crash on game restart. 18:35:42 apparently wizmode-casting Draconian Breath crashes wizmode 18:36:06 this is possible 18:36:15 apparently black drac breath is still a gimmick 18:39:59 apparently black drac breath is still *awesome* 18:43:46 what's black drac breath? 18:44:33 disc of storms effect 18:44:40 except you have insulation so it doesn't kill you 18:45:04 O_o 18:45:07 cool 18:45:11 i should play more dracs. 18:45:24 dracs are cool 18:46:15 -!- jooosa has joined ##crawl-dev 18:46:25 hi jooosa 18:47:05 MarvinPA: it actually can still kill you 18:47:13 which makes it even dumber 18:47:27 -!- Hehfiel has quit [Ping timeout: 240 seconds] 18:48:39 -!- joosa has quit [Ping timeout: 240 seconds] 18:48:46 -!- jooosa is now known as joosa 18:49:06 -!- Hehfiel has joined ##crawl-dev 18:51:59 -!- upsy has quit [Quit: Leaving] 18:55:19 yay, mennas can still talk 18:56:14 https://crawl.develz.org/mantis/view.php?id=2861 18:56:39 aha, i thought i'd seen it on mantis 18:58:47 -!- Hehfiel has quit [Remote host closed the connection] 18:59:23 -!- Hehfiel has joined ##crawl-dev 19:11:27 -!- Moriasc has joined ##crawl-dev 19:16:45 should acquirement give you items that your god hates? 19:16:59 -!- Textmode has joined ##crawl-dev 19:17:08 because that seems pretty annoying 19:17:16 although then again changing it would make more ways to game it, i suppose 19:17:36 worship zin if you don't want vampiric 19:17:42 or draining or pain 19:17:44 or chaos I guess 19:17:52 but acq. probably can't give you cahos 19:17:58 although those are all great except draining and chaos which i don't imagine acquirement gives you 19:18:13 so by all i meant both 19:21:10 MarvinPA: current acquirement, it should give you items your god hates 19:21:20 though i am a firm believer that acquirement should be rarer but gooder 19:21:33 right, i don't think it's a bug, just questioning whether it's good design 19:21:53 current acquirement isn't, no :V 19:22:18 the problem would seem to be that if you want it to be better, that also makes it likely to be more gameable 19:26:31 the correct answer in your case is to drop zin and use the weapon of course ;-) 19:26:34 it's not 'gameable' if you intend it to be used to augment a character though 19:32:13 due 19:32:19 hm? 19:32:49 could you fix that thing with mennas and the new holy animals speaking when you pacify them? :P 19:32:58 oh, hm, yes 19:33:15 let me ad it to my todo 19:34:15 anything cool on yer todo?? 19:34:36 holy monsters, fixing feature mimics again, jory's map, bog mummy curses, laboratory rats 19:35:03 are bog mummies gettin unique curse effects 19:35:10 yes 19:35:14 nice 19:35:21 well, a slightly more flavourful potion curse 19:35:59 what's jory's map 19:36:18 tower of silence 19:36:20 oh the tower 19:36:26 forgot who jory was 19:36:27 :P 19:36:30 yes 19:36:36 did you know he explodes in a cloud of blood? :D 19:36:45 well, when he dies he explodes and ther'es blood everywhere. 19:37:00 ye i saw the commit :P can we place clouds of blood in vaults now too then? 19:37:23 can we make blood pots explode into it and remove the sublimation decay thing? 19:37:25 It's not actually a nnew cloud type 19:37:42 it just splashes blood all over the place. 19:37:50 oh ok :P 19:38:00 too bad, coulda made vamps regen when they stand in it or something :P 19:38:38 yes, well 19:38:39 no :) 19:39:22 (we should totally have potions of colour that you can use to paint with) 19:39:33 Eronarn: PoC? Amusing. 19:40:13 due: now we just need queer as a randart descriptor! 19:42:48 -!- casmith_789 has joined ##crawl-dev 19:42:57 -!- casmith789 has quit [Ping timeout: 240 seconds] 19:50:10 -!- Mu_ has quit [Quit: Defecator, may everything turn out okay so that you can leave this place.] 19:50:52 -!- casmith_789 is now known as casmith789 20:19:34 -!- Zaba has quit [Ping timeout: 255 seconds] 20:26:05 -!- TGWi has joined ##crawl-dev 20:38:41 -!- TGWi has left ##crawl-dev 20:57:01 -!- casmith789 has quit [Read error: Connection reset by peer] 21:13:50 -!- casmith789 has joined ##crawl-dev 21:14:01 so why was it decided to make beogh an evil god, anyhow 21:17:08 Crash when going downstairs to Lair 8. (https://crawl.develz.org/mantis/view.php?id=3131) by Twilight 21:22:24 Eronarn: beogh is racist; angels aren't orcs 21:22:45 'evil' has never meant more than 'disliked by TSO and eir pals' anyway 21:22:52 unless they ruined the game while I was out 21:24:04 Yeah, evil isn't really evil in a concept of Crawlian morality. 21:25:09 why isn't veh evil, at least, what with his whole "let it end in hellfire" and here's how to summon demons deals 21:25:53 monky: erm. see above re evil: in a concept of Crawlian morality. 21:26:20 why wouldn't TSO and pals dislike that, then 21:26:52 monky: because summoning demons is just one small part of the Veh suite 21:27:15 monky: there was a month-long thread about veh's alignment last year. Don't restart it, or else. 21:30:19 yeah i don't really have a problem with beogh being evil per se 21:30:24 i just have a problem with him being evil when: 21:30:27 ??evil gods[2] 21:30:33 evil gods[2/2]: Notvehumet, Nottrog, Notjiyva 21:30:59 trog and jiyva don't feel evil at all to me 21:31:28 trog feels a bit evil to me, jiyva not at all 21:31:57 unleashing a horde of slimes that want to consume everything is pretty evil imo, whether or not jiyva has malicious intent in doing so 21:32:10 It's a sort of unknowable evil as opposedd to juts evil. 21:32:40 Eronarn: why would tso mind the use of slimes? 21:32:42 but yeah jiyva isn't as Spooky Skeletonmancy Evil as the four 'really' evil gods so i don't have a problem with jiyva remaining neutral 21:33:18 and trog just likes killing stuff... you might as well call okawaru evil 21:33:29 it's really just that i see vehu/trog/jiyva/beogh/oka as all being pretty tightly clustered, and the other four also tightly clustered 21:33:37 so it doesn't make sense to have one off of that list evil and the rest not 21:34:21 eronarn: how are trog and oka any more evil than chei, say? 21:34:38 do you just not like corpse sacrifices? 21:34:56 elliptic: well one could certainly argue that murdering things is evil period 21:35:22 but within a D&Distic morality, sure, fine with them being not-evil 21:35:25 you seem to be confusing crawl evil with D&D evil 21:35:31 they're unrelated 21:35:52 if killing is evil, wouldn't the good gods have to enforce pacifism? 21:36:12 sorear: TSO specifically hating on beogh doesn't make much sense though 21:36:45 lots of gods give piety for killing TSOites 21:37:15 Beogh says: Drown the unbelievers in a sea of blood! 21:37:20 perhaps that contributes a little bit 21:37:31 Eronarn: very few gods forbid worship by non-orcs though 21:43:44 monky: beogh doesn't demonstrably hate TSO more than, say, okawaru 21:43:59 who also gives piety for killing TSOites, also wraths you if you swap to TSO, etc. 21:44:36 sorear: why does TSO care if non-orcs can't worship beogh? 21:46:09 okawaru glorifies battle, I can see TSO being cool with that 21:46:14 oh right I remembered another thing: why does tso dislike makhleb more than vehumet? I'm guessing it's because makhleb provides you with the demons and veh prefers telling you how to do it with magic 21:46:19 not trog glorifying bloodshed and slaughter 21:46:49 I think that veh discussion ended with "veh is evil anyway" 21:46:54 oh 21:46:54 (veh isn't evil) 21:47:12 I forget if I was around for it, and if I was, how it ended 22:12:16 -!- Moriasc has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.13/20101203075014]] 22:14:02 -!- Iainuki has joined ##crawl-dev 22:42:33 Crash when going down stairs (https://crawl.develz.org/mantis/view.php?id=3132) by theclam 22:44:39 -!- Neovanglist has joined ##crawl-dev 22:45:10 hi guys, was wondering if anyone else has tried building latest clean from git for win32 under vs2005 lately 22:45:51 there are some issues regarding libpng versioning (contrib/ versus the one embedded in sdl) as well as an issue regarding the removal of the ddraw api from the latest directx sdk 22:46:37 I'd be happy to submit a patch once I better understand how the contrib/ folder is setup in git, but if someone else is already working on it I'd rather not duplicate the effort :) 22:51:26 -!- casmith789 has quit [Ping timeout: 240 seconds] 22:52:36 Assert failed in Arena (https://crawl.develz.org/mantis/view.php?id=3133) by theclam 22:59:12 Neovanglist: neunon maintians forks of all the libraries we use. you should contact him 22:59:17 he comes on IRC often 23:00:31 okies, cool 23:00:45 in the interim, I'll prepare a local changeset with any fixes I come up with 23:00:47 -!- Siber2 has joined ##crawl-dev 23:00:58 could use !tell 23:01:12 !help tell 23:01:15 !tell: I don't grok. Syntax is !tell PERSON MESSAGE. 23:01:29 ah, neato 23:01:56 also, anyone know if there is a plan to update the wiki with build instructions for win32? 23:02:09 maybe they are there already and I missed them, but I've had to mess around a bit to sort everything out 23:02:19 -!- Siber has quit [Ping timeout: 246 seconds] 23:02:39 Hill Giant graphical bug (https://crawl.develz.org/mantis/view.php?id=3134) by theclam 23:11:04 -!- Siber has joined ##crawl-dev 23:11:46 -!- Siber2 has quit [Ping timeout: 246 seconds] 23:37:36 Windows development builds on CDO updated to: 0.8.0-a0-4266-gf442e38 23:54:13 Unstable branch on CDO updated to: 0.8.0-a0-4266-gf442e38 (31.27) 23:55:16 Hrrmrhm.. I wonder what's the thing with some portal entry vaults being ORIENT: float and some not being.. 23:55:26 for instance, bzr_entry_006 is but other bazaar entries aren't 23:55:54 portal_sewer_entry_b is and other sewer entries aren't 23:55:59 they're all the same size too 23:56:17 All the ice cave entries are but I think I was just confused if they needed to be that or not.